conversations: human
conversations:  You are in a featureless plain, seemingly infinite in size, though you inherently know that fleeing will result in slamming into an invisible barrier.
  
  Opposite you, you see a large snakelike creature, and a pair of vulture like monstrosities.
conversations: Kobold-Bard:
conversations: human
conversations:  Initiative:
   (1d20+4)[ 21 ] 
   (1d20+2)[ 3 ] 
   (1d20+2)[ 7 ] 
conversations: Kobold-Bard:
conversations: human
conversations:  Initiative  (d20+3)[ 13 ] 
  
  What's the cloud cover like?
  
  EDIT: And how far apart am I from the opponents?
  EDIT2:  Sheet 
  
  For basic summary - I'm a young silver dragon with a focus more on aerial combat than anything else.
conversations: Niezck:
conversations: human
conversations:  Why?? Also what are you, I have no details about your guy.
conversations: Kobold-Bard:
conversations: human
conversations:  Call it 100ft. I was picturing a pleasant sky, so no cloudcover unless you're really relying on it.
  
  Seeing you the snakelike creature casts a spell and her six swords glow black as she moves 40ft towards you.
conversations: Kobold-Bard:
conversations: human
conversations:  How far apart are the vulturey things from each other? And I'm not relying on it, I can just walk on clouds is all ^^
conversations: Niezck:
conversations: human
conversations:  they are 20ft apart, and 45ft behind the snakey thing.
conversations: Kobold-Bard:
conversations: human
conversations:  Alrighty, here's how it's gonna roll:
  
  Use 25ft of movement to fly 15ft upwards and level off. I then fly 85ft forwards, until I'm 20ft away from them, and release a cone of cold, hitting them both (30ft cone). I then use my remaining 40ft of movement to go a further 30ft in the air and level off.
  
   (6d8)[ 1 ][ 4 ][ 1 ][ 4 ][ 4 ][ 5 ](19)  Damage
  Reflex DC 22 for half
  
  Also, if any of them have less than 13HD, they have to make a DC 22 will save when I fly within 60ft of them, for frightful presence. If they fail and have less than 4HD they become panicked for 4d6 rounds. If they fail and have 5HD or more they become shaken for 4d6 rounds.
  
  So I end my turn 20ft infront of the vulture things, 25ft behind the snake thing, and 45ft on the air.
  
    
   Spoiler 
  
  My breath weapon can be used again in:  (1d4)[ 1 ] 
   
conversations: Niezck:
conversations: human
conversations:  Ref Saves:
   (1d20+9)[ 26 ] 
   (1d20+9)[ 13 ] 
conversations: Kobold-Bard:
conversations: human
conversations:  Crap, also Will Saves:
   (1d20+10)[ 20 ] 
   (1d20+10)[ 27 ] 
  
  Unafraid of the Dragon the Vultures take to the air. The first launches itself at you and releases a cloud of green dust that causes you a ridiculous amount of itchiness. (([roll]1d8[/roll] damage))
  
  The other lets out an ear piercing shriek that makes your head spin. ((DC22 Fort Save or stunned for 1 round)).
conversations: Kobold-Bard:
conversations: human
conversations:  (Psssst, one of them failed the will save.)
  
   (d20+22)[ 36 ]  Fort
conversations: Niezck:
conversations: human
conversations:  ((Indeed it did. D'oh. Doesn't change their actions though fortunately.))
  
  The snakelike creature points her blades at you and utters a curse. Suddenly you are surrounded by swords, each one trying to pierce your scales. (([roll15d6[/roll] damage, DC23 Ref for 1/2))
conversations: Kobold-Bard:
conversations: human
conversations:  I said  (15d6)[ 49 ]  damage!!!
  
   (4d6)[ 16 ]  rounds of Shaken for Vulture number 1.
conversations: Kobold-Bard:
conversations: human
conversations:  (You also need to roll that 1d8 from the earlier post about the annoying gas)
  
   (d20+14)[ 16 ]  Reflex to negate (ring of evasion 😁)
  
  WHY NATURAL TWO!? WHY MUST YOU FAIL ME!? ☹️
conversations: Niezck:
conversations: human
conversations:  (1d8)[ 2 ] 
  
  Best part is it would have negated anyway if you'd made it, misread the spell 😛
conversations: Kobold-Bard:
conversations: human
conversations:  So, the vultures took to the air. How high/far forwards?
  
  (Also, I'm down to 130hp. And finally, my breath weapon says I can use it again in 1d4 rounds, does that mean I wait 1d4 rounds then use it, or use it on the round that it specifies? For example, I rolled a 1, so can I use it this round (1 round away) or do I have to wait 1 round and then use it (next round)? 🤨)
conversations: Niezck:
conversations: human
conversations:  One is adjacent to you, beside you. Though there is now a wall of blades between you and it. The other is 10ft up, 20ft to the right (away from you).
  
  You must wait 1 round (ie this one) then can use it again once your rolled number has expired.
conversations: Kobold-Bard:
conversations: human
conversations:  Hmm, adjacent you say? Full attack time!
  
  Claw 1 -  (d20+33)[ 50 ] 
  Claw 2 -  (d20+33)[ 35 ] 
  Bite -  (d20+38)[ 46 ] 
  
  Claw 1 -  (d6+10)[ 12 ] 
  Claw 2 -  (d6+10)[ 15 ] 
  Bite -  (d8+15)[ 22 ] 
conversations: Niezck:
conversations: human
conversations:  They all hit. It has DR 10/Good, do your natural weapons overcome it or not?
conversations: Kobold-Bard:
conversations: human
conversations:  Nopski. They count as magic, but not good.
conversations: Niezck:
conversations: human
conversations:  eeeeexcellent 😛
  
  The vulture flaps back from you carefully and explodes in a flurry of feathers. As the haze clears there are  (1d4+4)[ 8 ]  of them.
  
  The one away from you begins a screeching song that *sounds like a parrot on cocaine*.  (1d00)[ 1 ]   (65 or above succeeds). 
  
  The Snake creature curses again, and suddenly there is another wall of blades slashing you ( (15d6)[ 52 ]  damage or DC23 Reflex to negate). This one is opposite the other, so you are blocked on two opposing sides.
conversations: Kobold-Bard:
conversations: human
conversations:  He's turned into 8 feathers? o_O
  
   (d20+14)[ 17 ]  Reflex to negate
conversations: Niezck:
conversations: human
conversations:  Originally Posted by Niezck 
   He's turned into 8 feathers? o_O
  
  [roll0] Reflex to negate 
   
  
  He turned into 8 Vrocks.
  
  And so you know, it was a 5-ft step that it moved.
conversations: Kobold-Bard:
conversations: human
conversations:  Righto.
  
  Use 20ft of movement to go upwards 10ft, then use breath weapon on the vrocks, maximizing targets (dunno distance between them so ...)
  
   (6d8)[ 34 ]  DC 22 reflex for half
  
  [roll]1d4[/rol] rounds to use again
  
  Then use my remaining 130ft of movement to move 120ft upwards.
conversations: Niezck:
conversations: human
conversations:  (1d4)[ 4 ]  rounds*
conversations: Niezck:
conversations: human
conversations:  (1d20+9)[ 19 ] 
   (1d20+9)[ 18 ] 
   (1d20+9)[ 21 ] 
   (1d20+9)[ 25 ] 
   (1d20+9)[ 18 ] 
   (1d20+9)[ 19 ] 
   (1d20+9)[ 21 ] 
   (1d20+9)[ 25 ] 
   (1d20+9)[ 19 ] 
   (1d8)[ 1 ] 
  
  Three vultures remain, the rest vanish as the ice hits them.
  
  The three let out a similar song, while the other flies to its trio of comrades and  casts a spell on one them, giving all of them a red aura briefly.
  
  The snake creature curses you loudly for moving away, and seems to start with another blade barrier. But instead she smiles evilly (maybe you can see it) and vanishes, reappearing directly above you. Screaming bloodlust she lands on you and begins to coil her snakelike body around you.
conversations: Kobold-Bard:
conversations: human
conversations:  Vulture song:  (1d100)[ 65 ]  (65+ succeeds) WOOOO!!!!
  
  Another Vulture appears in a burst of feathers, screeching angrily and lashing a talon at one of the singers.
  
  Snake initiates a grapple:  (1d20+29)[ 45 ] 
conversations: Kobold-Bard:
conversations: human
conversations:  Wait, how are 3 alive? Only 2 of them made their saves :S
  
  Grapple Check -  (d20+23)[ 31 ] 
conversations: Niezck:
conversations: human
conversations:  DC16 Spellcraft:
   
   Spoiler 
  Mirror Image. My 1d8 roll was to see which one was real, namely the first one. Two illusions made their Save, so they remain as well as the real one, even though  it  failed.
   
conversations: Kobold-Bard:
conversations: human
conversations:  Damn you lack of spellcraft ...
  
  So it's my turn and I'm in a grapple?
  
  EDIT: OH! OH! OH! Just been reading grapple rules (I don't really  know  them ... And I found this:
  
  
   Step 1
  
  Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.
  Step 2
  
  Grab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3. 
  
  So assuming it has imp grapple (it is a snake-thing after all, seems logical), it still has to make a touch attack against my touch AC of 18
conversations: Niezck:
conversations: human
conversations:  Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft?
conversations: Kobold-Bard:
conversations: human
conversations:  Originally Posted by Kobold-Bard 
   Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft? 
   
  
  Nah, I'm simply silver dragon 13/LA 5. I cast spells as a level 1 sorceror, although it seems spellcraft isn't on my list.
  
  EDIT: also, read my last post.
conversations: Niezck:
conversations: human
conversations:  Always forget that.  (1d20+25)[ 38 ] .
conversations: Kobold-Bard:
conversations: human
conversations:  Well, that sure hits ... 😛
  
  Hmm, let's try something ...
  
  I assume the form of a regular human, and we begin plummeting.
  
   Release me and I save you. 
  
  (I'll await your reply before continuing my turn.)
conversations: Niezck:
conversations: human
conversations:  Tightening her coils to match you the creature spits her words at you in Draconic.
  
     "Then you shall perish mortal. I am a Demon, eternal even after destruction."   
conversations: Kobold-Bard:
conversations: human
conversations:  Worth a shot.
  
  Burn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? 😛)
conversations: Niezck:
conversations: human
conversations:  Originally Posted by Niezck 
   Worth a shot.
  
  Burn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? 😛) 
   
  
  I'll roll the grapple again if you like.
  
  Touch Attack:  (1d20+25)[ 34 ] 
  Opposed Grapple:  (1d20+29)[ 41 ] 
  
  Edit: It's my turn isn't it.
  
  The Vrocks form a circle below you.
  
  Your shapeshifting makes the creature lose it's firm grip, but tries to regain it immediately.
conversations: Kobold-Bard:
conversations: human
conversations:  Woo! 😛
   (d20+23)[ 34 ] 
  
  (I -really- hate grapples. They're the bane of my D&amp;D life &gt;_&gt;)
conversations: Niezck:
conversations: human
conversations:  Grapple Damage:  (4d6+13)[ 33 ]  DC27 Fort Save or you lose conciousness. How high up are we (assuming -40ft for the time spent falling in human form).
conversations: Kobold-Bard:
conversations: human
conversations:  (d20+22)[ 34 ] 
  
  (Does this count as paralysis perchance?)
  
  110ft.
  
  I need to get me some grapple defence. Also, I'm very nearly dead,
  
  EDIT: You also forgot the damage for the initial grapple, which should reduce me to roughly 10hp. &gt;_&gt;
conversations: Niezck:
conversations: human
conversations:  Well you beat it, so we're still airborne (though you can't move because you're grappled) and it's your turn..
  
  And no, it's her squeezing the life out of you.
  
   Edit:  Lack of initial grapple damage was intentional.
conversations: Kobold-Bard:
conversations: human
conversations:  Originally Posted by Niezck 
   ...I need to get me some grapple defence. Also, I'm very nearly dead,... 
   
  
  Perhaps a Ring of Freedom of Movement?
conversations: Kobold-Bard:
conversations: human
conversations:  Ho-hum.
  
   (d20+23)[ 24 ]  Opposed grapple check to break free
  
  Nat 1 &gt;_&gt;
  
  EDIT: Sleepy time.
conversations: Niezck:
conversations: human
conversations:  Wanna call that finished?
  
  The moral of the story is: Even Dragons need Freedom of Movement sometimes (though permanent is probably a bit ott, Grappling is her speciality unfortunately).
conversations: Kobold-Bard: