conversations: human
conversations:  Arena Tournament, Round 85:  Twang  vs.  Gladiator 1    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Twang  - Psionic Dog
   Gladiator 1  - Term1nally s1ck
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
   Twang  has sustained 5 damage and has used his domain ability.
   Gladiator 1  has cast a Persistent Lessor Vigor previously.
conversations: ArenaManager:
conversations: human
conversations:  Hm. Doesn't need to breathe, excellent hide and move silently, and a ranged attacker.
  
  I'm gonna be sniped at from underwater. Good thing I can also get away without breathing.
  
   (d20-5)[ 3 ] 
  
  No purchases for now, but I will want to make some after I see what he's bought. I think I'm gonna buy a potion or two.
conversations: term1nally s1ck:
conversations: human
conversations:  wha? Gladiator doesn't breath? There goes Operation  Let Mr. -10 Swim Drown . ☹️
  
  Hmmm.
  [roll=Initiative]
  
  Purchasing... 1 potion of cure light, 10 MW bolts, an alchemist fire, and say, flippers (masterwork swim tool).
  Total spent: 181 gp.
  
  That leaves Twang a little free cash to make reactionary buys, but otherwise that's all he's planning to get.
  
  
  Edit: with a +6 initiative it looks like twang move first regardless, so as soon as Gladiator finalizes his purchases we can start.
conversations: Psionic Dog:
conversations: human
conversations:  I'll buy 2 scrolls of Shield of Faith.
  
  Starting in B9, 1 scroll in one hand, shield in the other.
conversations: term1nally s1ck:
conversations: human
conversations:  I think you meant Y-12 since Gladiator has the blue starting zone(s)
  
  And AC buffs eh? Better get more ammunition, 2gp for an extra 20 normal bolts.
  
  Twang will start in B-12 fully armored holding a potion in one hand and a loaded crossbow in the other.
  
  Assuming no counters to the bolt purchase:
  
   Twang - Round 1 
  
  Standard: Drink potion.
  DC 16 Spell Craft
   
   Spoiler 
    Cure Light  - (1d8+1)[ 8 ] 
   
  
  
  Move to A-18.
  
   Done 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 4+heal/9
  Crossbow: Loaded MW
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations: Psionic Dog:
conversations: human
conversations:  Y-12 it is, and Gladiator will move to T18, and end.
conversations: term1nally s1ck:
conversations: human
conversations:  Twang - Round 2 
  
  Looks like that broke LoS so...
  
    Hide  - (1d20+4)[ 20 ]  + (9?) distance
   
   Spoiler 
  Free: Drop bottle
  Double move through concealment up to A9 and then through cover around the back of the pillar to end at C-7
   
  
   Done. 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 4+heal/9
  Crossbow: Loaded MW
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations: Psionic Dog:
conversations: human
conversations:  Gladiator 1 - Round 2 
  
  May as well Hide, too..always the chance your rolls suck 😛
    Hide  - (d20-7)[ 3 ] 
    Move Silently  - (d20-7)[ -1 ] 
  
  Refs/LoS
   
   Spoiler 
  Move to O17, Cast the spell from the scroll.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  HP: 9/9
  AC: 23/14/22
  Position: O17
   
conversations: term1nally s1ck:
conversations: human
conversations:  Hiding only works if you aren't being observed. 😉
   Twang - Round 3 
  
  Twang leaves his cover at C-7 and moves to E-6. ((Getting close enough to put Gladiator inside the first range increment is well worth allowing him to keep his +1 dex.))
  
    Attack  - (1d20+10)[ 18 ]    damage  - (1d6+3)[ 9 ] 
  Bit of a long shot true what with the ice wall cover and all but it might still work.
  
   Done 
  
  Stats
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 9/9
  Crossbow: Unloaded
  
  Extra Amo (not counting loaded bolt)
  MW: 9
  Normal: 38
   
conversations: Psionic Dog:
conversations: human
conversations:  Hm. I have a problem. You're really far away.
  
  I'll drop the scroll as a free action, 5' step towards the ice wall (N16), draw my sword as a move action, and have a swing at the wall.
  
   (d20+4)[ 17 ] 
   (1d8+4)[ 12 ] 
  
  EDIT: And he smashes it! Scoooore!
  
  Done.
  
  Stats:  
   Spoiler 
  HP: 9/9
  AC: 23/14/22
  Location: N16
  Shield of Faith: 9 rounds left
   
conversations: term1nally s1ck:
conversations: human
conversations:  You want Twang to go into melee with a creature that smashes walls with one hit? 😦
   Twang - Round 4 
  
  Move: Reload with masterwork bolt.
  Standard: Fire
    Attack  - (1d20+10)[ 30 ]    Damage  - (1d6+3)[ 8 ] 
  At least the cover got destroyed...
  
  5-ft step north to E5.
  
   Done 
   
   Spoiler 
  AC: 20 [+6 dex +2 armor +1 shield +1 size]
  HP: 9/9
  Crossbow: Unloaded
  
  Extra Amo (not counting loaded bolt)
  MW: 8
  Normal: 38
   
conversations: Psionic Dog:
conversations: human
conversations:  Hey! Natural 20 😎
    Crit Confirm  - (1d20+10)[ 25 ] 
    Crit Damage  - (1d6+3)[ 7 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Well, on one hand, I'm down, at -6HP. On the other, Fast Healing.
  
   Gladiator Turn 4 
  
  Gladiator 1 Feels a little better.
  
   Done. 
conversations: term1nally s1ck:
conversations: human
conversations:  Hm, you've got light fortification, right?  Should probably roll that.
conversations: Sallera:
conversations: human
conversations:  That's a point, and I forgot completely..
  
   (1d100)[ 31 ]  Low misses..
conversations: term1nally s1ck:
conversations: human
conversations:  ... Light Fortification? Shouldn't things like that be listed on the character sheet? 🫤
  
  Anyway, i think Light fortification is only 25% chance so..
  
   Round 5  double move to F16
  
   Round 6  reload crossbow (normal bolt) and move to L-16
  
   Round 7 
  Free: 5-ft step to M-16
  Full Round: Coop de Grace
    Damage  - (2d6+6)[ 4 ][ 4 ](14)  (or 7 damage if not a crit)
  Fort DC 10 + Damage to not die
conversations: Psionic Dog:
conversations: human
conversations:  Your Match. Minimum damage outpaces my fast-healing. I'm probably dead from HP damage alone. Ironically, I might have had a better chance if I hadn't broken that wall in one hit.
  
  It was part of the Warforged characteristics, and I probably should have listed them, yeah.
conversations: term1nally s1ck:
conversations: human
conversations:  High Ref Sallera  
   Twang proves organic superiority. 
conversations: Sallera:
conversations: human
conversations:  Well fought. That warforged is one pile of nasty. I was a little woried I wouldn't be able to damage fast enough for long enough.
  
  Best luck  (against characters other than mine)  in future matches.
conversations: Psionic Dog:
conversations: human
conversations:  You got lucky...*cough*...Meat-bag... 
  
  Heh, I think Gladiator 3 will be much much harder to beat. He's a little too powerful in a lot of ways, and when I get some cash and a level, he'll be nigh impossible to deal with.
  
  And your little goblin is vicious...that's a huge bonus to hit, and he does some nasty damage with it. I looked at the char sheets, and I thought yours would definitely be the one to worry about.
conversations: term1nally s1ck: