conversations: human
conversations:  Its dark.  Are you awake?
  
  You must be, simple glows from your pod indicate so.   Just where are you?  There is floor below you?  and  is that Sky above you?
  
  Night sky?  with a big ship up above?     You are 2 clicks from where you were supposed to land.   Radio is dead.   You hear the creaks and groans of steel as bits of the ceiling above you bend further in,  a small pile of debris cascades down near you.
  
  Is that time right? 2100 hours?   7 hours after the drop?
  
  It's amazing you aren't hurt given the glorified name of Falling Coffins these things get.
conversations: Kell_tamer:
conversations: human
conversations:  Maenala groggily shakes her head, and looks around.  Unsure of where she is, she falls back on habit.  First, make sure she's alone.
  
  She puts two fingers to her temple, and her antennae start to sweep back and forth, searching for any sign of intelligent life.
  
   
   Spoiler: OOC 
  I'm casting Detect Thoughts.  If there's any creature within 60 feet of me, I can sense the presence or absence of their thoughts, as long as their intelligence score is 1 or higher.  Though they can negate this effect by making a Will save with a DC of 14.
  
  If I choose to spend more time focusing on using this spell, I can get more information, but we'll see what happens after one Round.
   
conversations: josienoms:
conversations: human
conversations:  There is indeed a presence.  But it isn't paying attention to you at this time.   You aren't sure where its coming from however.
conversations: Kell_tamer:
conversations: human
conversations:  When she gets a ping, Maenala focuses harder.  She doesn't just want to know that there's something nearby, after all.  She feels that she ought to know more before she proceeds.
  
   
   Spoiler: OOC 
  Continuing to Detect Thoughts.  I'll go ahead and focus for 2 more Rounds, unless something happens after one.  After this second round, I'll know the number of creatures around and what their INT scores are.  And in the third round, I can read their surface thoughts.
   
conversations: josienoms:
conversations: human
conversations:  Two creatures are about.  Intelligence 10.
  
  Then you hear basic thoughts.   "Just debris, kept saying it was just debris collapsin" 
   "hope he actually checks the hole this time..." 
conversations: Kell_tamer:
conversations: human
conversations:  Maenala lowers her hand, breaking the mental connections.  Her eyes fly open, and she draws her Azimuth laser pistol.  Slowly, carefully, she makes her way out of the pod.
conversations: josienoms:
conversations: human
conversations:  The ground beneath you creaks and groans as weight shifts.  You look to be in some sort of maintenance tunnel.   IF you had to venture a guess you were between the upper and lower city.   The tunnel is dark and you can make out a flickering light over a door coming from the distance.
conversations: Kell_tamer:
conversations: human
conversations:  She holds her pistol at the ready, and starts to walk down the tunnel, her ears perked for any unexpected noise.  She heads towards the door, hoping that it's unlocked.  The only thing to do now was find her bearings, and make her way to the drop site to rendezvous with the others.  She hoped they hadn't been knocked off course as much as she had been.
conversations: josienoms:
conversations: human
conversations:  As you get out of the line of sight in the hole, The ground continues to creak.   The door flickers in and out of view as the light flashes on and off.   It’s at this point in the eerie almost silence, you hear a clink clink clink behind you as something falls into your old pod.
  
   
   Spoiler: Roll time 
  Make a reflex save.
   
conversations: Kell_tamer:
conversations: human
conversations:  Maenala acts quickly, attempting to dodge what she assumes is a grenade being tossed into her pod.
  
   
   Spoiler: Reflex Save! 
   (1d20+3)[ 18 ] 
   
conversations: josienoms:
conversations: human
conversations:  The shockwave of a burst of fire and flame.   You are mildly singed but otherwise fine.   You managed to get out of the blast radius with only minor damage.
  
  Laughter up above as you hear,  "HAW well if anything survived an impact its dead now!" 
  
  The way to the door is clear.
  
   
   Spoiler: Damage 
  1d6 piercing from shrapnel and 1d4 fire
   (1d6)[ 3 ] 
   (1d4)[ 4 ] 
  
  Cut in half for making the save. you take 2 fire, 1 piercing damage to your stamina points.
   
conversations: Kell_tamer:
conversations: human
conversations:  She sucks in a breath of pain, and crouches against the wall.  Luckily for her, it seems like the interlopers were no longer concerned with her.  She hurries to the door, opens it, and steps through.
conversations: josienoms:
conversations: human
conversations:  You are in what appears to be the upper city piping.   Plumbing runs up the myriad support pillars and supplies the water to all the upper city buildings.
  
  You ponder the idea of being in an above ground sewer.   Lighting is poor but thats more due to the grids not being fully operational at this time.   That said you should be able to find your way up and out if you follow the paths.   
   Spoiler: gimme a roll 
  Perception
   
conversations: Kell_tamer:
conversations: human
conversations:  Maenala looks around for the easiest way up.
  
   
   Spoiler: Perception Roll! 
   (1d20+2)[ 9 ] 
   
conversations: josienoms:
conversations: human
conversations:  Its not the fastest way up, but it is the easiest.   You are taken a bit of a roundabout way as the paths were broken from damage, but you manage to surface.  It's night.
  
  Cars are seen abandoned on the roads.
  
   
   Spoiler: nother roll 
  perception again,  almost like its the most rolled skill in the game.
   
conversations: Kell_tamer:
conversations: human
conversations:  She wipes gunk from the sewers off as she steps out into the light.  She takes a look around to get her bearings before moving on.
  
   
   Spoiler: 'nother perception roll! 
   (1d20+2)[ 3 ] 
   
conversations: josienoms:
conversations: human
conversations:  You still have a hardtime seeing.   You make to a road not sure where you are from where you began.
  
  Maybe you can find a map at some point.
conversations: Kell_tamer:
conversations: human
conversations:  Cursing herself at being unable to figure out where in the city she was, thanks to a lack of distinctive landmarks, she instead tries to see what kinds of buildings surround her.  Hopefully there would be a map or a terminal of some kind that would help her find her way.
conversations: josienoms:
conversations: human
conversations:  It's hard to miss the loud crash coming from one of the nearby buildings.  You see a ship plow through the wall of the Displacer Drives building.  The ship is military in design. Pact.  Not one you know about though.
conversations: Kell_tamer:
conversations: human
conversations:  "Well...  Seems as good a place to look as any." 
  
  She trots across the street and into the building.  Hopefully the ship hadn't done too much structural damage...
conversations: josienoms:
conversations: human
conversations:  It's dark in  the lobby.   Light reflections from outdoor lighting glint off streamlined desks and seating.  A few lobby reception computer monitors flicker.
  
  You absolutely know you won't find anything in here pertaining to that crash.
conversations: Kell_tamer:
conversations: human
conversations:  Once in the building, and thus having a landmark from which to work, Maenala tries to determine if the ship was headed in any way towards her rendezvous point.
  
   
   Spoiler: OOC 
  Doing a computer roll with my tablet thinger, to see if I can figure out where the ship's headed with the Starfinder version of Google Maps or whatever.  😛
   (1d20+8)[ 19 ] 
   
conversations: josienoms:
conversations: human
conversations:  You are able to tack on to the signature but its quickly lost.  The base direction however is toward the rendezvous coordinates.
conversations: Kell_tamer: