conversations: human
conversations:  You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations: Tyndmyr:
conversations: human
conversations:  Ness quickly puts the bars in place for the two doors that are opposite each other, and then takes a moment to become psionically focused, while facing the remaining door.
  
  (1d20+6)[roll]1d20+6[/roll]
conversations: ravenkith:
conversations: human
conversations:  let me try this again:
   (1d20+6)[ 8 ] 
conversations: ravenkith:
conversations: human
conversations:  ...and again...
   (1d20+6)[ 20 ] 
conversations: ravenkith:
conversations: human
conversations:  The Xeph, normally not one to be easily rattled, quietly takes a few seconds to calm his mind, after first making sure he is secure as possible.
  
  Young yet, and still poorly trained, it takes him some time to reach a state of focus.
  
  &lt;  "How did I get here?"  &gt; is the thought that most commonly crosses the poor warlock's mind, as he tries to find mental balance, disturbing his quan.
  
  Finally though, he stands, and activates an invocation: Spider Climb. Now ready to face what comes next, he quietly approaches the unbarred door and opens it.
  
  Move silently:  (1d20+4)[ 8 ] 
conversations: ravenkith:
conversations: human
conversations:  You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
  
   
conversations: Tyndmyr:
conversations: human
conversations:  &lt;"Huh,"&gt;   Ness thinks.   &lt;"Too many doors there - lots of risk. I wonder if my odds are any better behind one of the others?"&gt;  
  
  Ness quietly closes the door, and moves to the northernmost door. He pulls the bar and places it on the easternmost portal, before returning to look through the newly unblocked opening.
  
  
   
   Spoiler 
  For convenience's sake, lets say North is towards the top of the screen on the map. I plan on checking each of the doors before picking a direction to explore - oh, and how tall are the ceilings in here?
   
conversations: ravenkith:
conversations: human
conversations:  Unless otherwise noted, assume the height of each room/hallways is equal to it's narrowest dimension. In general, from 5-15 ft.
  
  You peer into a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2) around a fire. They notice you immediately, and being scrambling to attack.
  
   
  
  Init:
   (1d20+1)[ 9 ] 
   (1d20+1)[ 17 ] 
   (1d20+1)[ 9 ] 
   (1d20+1)[ 21 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Init  (1d20+4)[ 5 ] 
    &lt;"Oh no!"&gt;   the xeph warlock thinks to himself.   &lt;"This could definitely have gone better,"&gt;  
conversations: ravenkith:
conversations: human
conversations:  The three nearest are wielding spears, and the furthest has a sling. The two nearest attempt to crowd around you, but only one can get into range(take AoO if holding melee weapon) to stab.
  
  atk:  (1d20+1)[ 2 ] 
  dmg:  (1d6-1)[ 2 ] 
conversations: Tyndmyr:
conversations: human
conversations:  "Ow!"  The Xeph cries, helplessly.
  
  He backs up five feet (out of reach?) and gives the kobold who stabbed him a malevolent glare, before lashing out with his psych-enhanced eldritch blast.
  
  RTA:  (1d20+5)[ 14 ] 
  Damage:  (3d6+1)[ 8 ] 
conversations: ravenkith:
conversations: human
conversations:  That's a touch attack, correct?
  If so, your blast drops that one and the other moves in towards you and in turn stabs with its spear.
  
   (1d20+1)[ 4 ] 
   (1d6-1)[ 2 ] 
  
  (if you didn't know, I'm now helping DM)
conversations: Thelas:
conversations: human
conversations:  The warlock, now seriously in pain, drops back another 5 feet and opens fire again.
  
  Ranged Touch Attack:  (1d20+5)[ 8 ] 
  Damage:  (1d6+1)[ 2 ] 
   "Gods, am I going to get killed by a bunch of fricking  kobolds ?" 
conversations: ravenkith:
conversations: human
conversations:  At this rate, yes.
  
   (1d20+1)[ 21 ]  (1d6-1)[ 0 ] 
conversations: Thelas:
conversations: human
conversations:  Crit confirm:
   (1d20+1)[ 2 ] 
  Extra damage?
   (1d6-1)[ 5 ] 
conversations: Thelas:
conversations: human
conversations:  ...and that was short.
  
  LoL.
conversations: ravenkith:
conversations: human
conversations:  By my calculations, you're still fine. The damage roll only matters if the to-hit was high enough to get you, and these guys have been rollin poorly.
conversations: Tyndmyr:
conversations: human
conversations:  Originally Posted by Tyndmyr 
   By my calculations, you're still fine. The damage roll only matters if the to-hit was high enough to get you, and these guys have been rollin poorly. 
   
  
  ??? I swear that roll said 21....but I won't complain....
  
  Trying to keep from letting the kobolds get a free shot at him, Ness wriggles and weaves as he tries to fry one of the little buggers again.
  
  Cast defensively roll:  (1d20+6)[ 23 ]  DC 11
  RTA:  (1d20+5)[ 11 ] 
  Damage:  (1d6+1)[ 4 ] 
conversations: ravenkith:
conversations: human
conversations:  Originally Posted by ravenkith 
   ??? I swear that roll said 21....but I won't complain....
  
  Trying to keep from letting the kobolds get a free shot at him, Ness wriggles and weaves as he tries to fry one of the little buggers again.
  
  Cast defensively roll: [roll0] DC 11
  RTA: [roll1]
  Damage: [roll2] 
   
  
  The critical confirmation failed.  You were hit, but for 0 damage (although I think it's normally 1 as a minimum unless you have damage resistance, but that only matter right now if 1 HP is all you have).
conversations: hustlertwo:
conversations: human
conversations:  defensive casting - pass, though I believe the DC was actually 16.
  hitting - fail.
  
   (1d20+1)[ 17 ]   (1d6-1)[ 3 ] 
conversations: Thelas: