conversations: human
conversations:  Arena Tournament, Round 85:  Ka-ugh  vs.  Teravel    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Ka-ugh  - Sanity702
   Teravel  - Sallera
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Let's have a good game.
  
  Initiative  (1d20+1)[ 9 ] 
conversations: Wizibirb:
conversations: human
conversations:  Init:  (1d20-3)[ 8 ] 
  
  No purchases.
conversations: Sallera:
conversations: human
conversations:  No purchase and ready.
   
  Round 1 
  
  Start in b-12 Move to g-18 then step into darkness,
  
  Refs:
   
   Spoiler 
  
  move to  I-19  k-19 sorry
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 12
  Ac: 14
  Touch: 11
  Flat Footed: 13
   
conversations: Wizibirb:
conversations: human
conversations:  Teravel, Round 1 
  
  Starting in Y12, holding morningstar.
  Double move Y12-&gt;Y14-&gt;V14-&gt;U13-&gt;Q13, autosucceeding on swim check.
  Spot:  (1d20+5)[ 6 ] 
  Listen:  (1d20+4)[ 14 ] 
  
  Stats: 
   Spoiler 
  HP 10/10, AC 16 (13, 13)
  Soulmelds: Dissolving Spittle 2/2, Kraken Mantle 1/1, Girallon Arms 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Round 2 
  
  Refs:
   
   Spoiler 
  
  Hide:  (1d20)[ 12 ] 
  ready an action
  if Teravel leaves the water within 40 ft of ka-ugh he will move towards him and initiate a grapple
   
  
  
  Stats:
   
   Spoiler 
  
  Hp: 12
  Ac: 14
  Flatfooted: 13
  Touch: 11
   
  
  
  End turn
conversations: Wizibirb:
conversations: human
conversations:  Teravel, Round 2 
  
  Move to M13.
  Ready action: 
   Spoiler 
  Spit acid if he gets within 30ft.
   
  
  Spot:  (1d20+5)[ 23 ] 
  Listen:  (1d20+4)[ 15 ] 
  
  Just let me know if I succeed at any of those spot/listen checks.
  
  Stats: 
   Spoiler 
  HP 10/10, AC 16 (13, 13)
  Soulmelds: Dissolving Spittle 2/2, Kraken Mantle 1/1, Girallon Arms 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  I think you may have line of sight on me, the poorly lit area does it add to my hide bonus?
conversations: Wizibirb:
conversations: human
conversations:  No, just lets you hide in the first place, provided you can get out of LoS as well.
conversations: Sallera:
conversations: human
conversations:  yes you see me in k-19 no where near what it needed to be to hide from your search.
conversations: Wizibirb:
conversations: human
conversations:  No change to my actions then, go ahead.
conversations: Sallera:
conversations: human
conversations:  Round 4: 
  
  Move action: Draw spear
  
  Standard:
  Ready an action
   
   Spoiler 
  
  Throw spear if Teravel comes within 20'
   
  
  
  Stats:
   
   Spoiler 
  
  Hp: 12
  Ac: 14
  Flatfooted: 13
  Touch: 11
   
  
  
  
  Edit: I keep forgetting to end my turn
  End turn
conversations: Wizibirb:
conversations: human
conversations:  Teravel, Round 3 
  
  Move to M14.
  Standard: Spit acid at ye.
  Conceal, miss on 1:  (1d5)[ 5 ] 
  Ranged touch:  (1d20+3)[ 8 ] 
  Damage:  (3d6)[ 12 ] 
  
  Stats: 
   Spoiler 
  HP 10/10, AC 16 (13, 13)
  Soulmelds: Dissolving Spittle 2/2, Kraken Mantle 1/1, Girallon Arms 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Question:
  About swimming. since I am a water-orc do I have to roll my swim check since I am a natural swimmer?
  
  also Can I initiate a grapple check in water?
  
  If I do, do we have to worry about drowning?
  
  If I can initiate a grapple in water.
   
  Round 4 - 
  
  Free action: Drop spear
  Move to m-15
  Initiate grapple
   (1d20+11)[ 21 ] 
  damage (from armor spikes)  (1d6)[ 2 ] 
  Just in case
  Swim check
   (1d20+4)[ 12 ] 
  
  stats:
   
   Spoiler 
  
  hp: 12
  ac: 14
  Flatfooted: 13
  Touch: 11
   
  
  
  If the answer is no I will revise my turn.
  
  Done
conversations: Wizibirb:
conversations: human
conversations:  You don't need to roll a swim check, and you don't need to worry about drowning unless we go under.
  
  Opposed grapple:  (1d20+7)[ 13 ] 
  
  Need to see result.
conversations: Sallera:
conversations: human
conversations:  Oh, I forgot my AoO for your movement.
  Attack:  (1d20+3)[ 23 ] 
  Damage:  (1d8+3)[ 6 ] 
   Teravel, Round 4 
  
  Standard: Attempt to escape the grapple:  (1d20+5)[ 17 ] 
  If that works, move to M15 and climb out:  (1d20+2)[ 8 ] , with an opposed grapple against your AoO if necessary:  (1d20+5)[ 19 ] 
  If not, then there's not much else I can do.
  
  Stats: 
   Spoiler 
  HP 8/10, AC 16 (13, 13)
  Soulmelds: Dissolving Spittle 2/2, Kraken Mantle 1/1, Girallon Arms 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Interesting.
  
  Crit confirm:  (1d20+3)[ 22 ] 
  Crit damage:  (1d8+3)[ 4 ] 
conversations: Sallera:
conversations: human
conversations:  wait I thought You do not get an AoO when you move into the square only when you move out of it, am I wrong? You can't for my grapple either seeing as how I have improved grapple. So where do you get the AoO
conversations: Wizibirb:
conversations: human
conversations:  You have to move into M15 in the square above water level before dropping down, since you can't move diagonally past a solid corner.
conversations: Sallera:
conversations: human
conversations:  so when dropping into water it provokes an AoO?
conversations: Wizibirb:
conversations: human
conversations:  Correct, since I threaten the square you fall out of.
conversations: Sallera:
conversations: human
conversations:  Well first opposed grapple check
   (1d20+11)[ 22 ] 
   if  you fail to escape the grapple.
  
   Round 4 
   (1d20+11)[ 30 ]  Ill attempt to pin you.
  damage
   (1d12)[ 2 ]   (if succeeds) 
   (1d6)[ 3 ] 
  
  End turn
   
   Spoiler 
  
  Hp:2  (gosh darn crits)
  ac: 14
  touch: 13
  Flatfooted: 11
   
  
  and you have to be the luckiest person i know. every match you crit against me.☹️
conversations: Wizibirb:
conversations: human
conversations:  Not that it'll help me this time.  I should have gone with my original plan, but I forgot you had a swim speed.  I also didn't notice that anyone without a swim speed takes a -2 to grapple checks in the water... 😛
   Teravel, Round 5 
  
  Standard: Attempt to escape the pin:  (1d20+5)[ 15 ] 
  
  Stats: 
   Spoiler 
  HP 3/10, AC 16 (13, 13)
  Soulmelds: Dissolving Spittle 2/2, Kraken Mantle 1/1, Girallon Arms 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Haha yea well feel good even if I win this I will have a meager 2 hp thanks to you 😡
  
  Opposed grapple check.
   (1d20+11)[ 16 ] 
   
  Round 5 
  
  Attack with fist
   (1d20+7)[ 14 ] 
  damage
   (1d3+6)[ 8 ] 
  Pinned
   (1d12)[ 7 ] 
   (1d6)[ 1 ] 
  
  stats:
   
   Spoiler 
  
  Hp: 2
  ac: 14
  touch: 13
  Flatfooted: 11
   
  
  
  End turn
  and what was your original plan?
conversations: Wizibirb:
conversations: human
conversations:  You can't attack me and deal damage with a grapple check; they both take a standard action.  Your attacks also take a -4 in a grapple.  And my original plan involved a lot of 5ft steps and readied actions.
conversations: Sallera:
conversations: human
conversations:  the grapple damage is from my spiked armor.... but none the less you are correct will you allow me to revise my turn then?
conversations: Wizibirb:
conversations: human
conversations:  wait a second, while you have an opponent pinned you can attempt t attack them you were right I forgot my -4 to hit but you can attack them. ( srd ) would you like me to re-roll my attack roll or just subtract 4 from it?
  
  I mean if you want me to I can roll it as an opposed grapple check for 1d3+6 non-lethal damage.
conversations: Wizibirb:
conversations: human
conversations:  No, I know you can attack me.  I'm just saying that you can either attack me or make an opposed grapple check to deal spike+pin damage, but not both.
conversations: Sallera:
conversations: human
conversations:  well here is the fix then.
  
  Grapple check for non-lethal damage
   (1d20+11)[ 25 ] 
   (1d3+6)[ 7 ] 
  then sense we are still grappling and I still have you pinned
  (insert rolls from earlier here)
  (1d12)(6)
  (1d6)(1)
  
  does this fix the problem? 🤨
  Because If I am reading this right, and I would like to think I am, that is how it should work either an opposed grapple check for non-lethal damage or an attack with a -4 penalty for lethal. However we are still grappling and I still have you pinned.
conversations: Wizibirb:
conversations: human
conversations:  Close enough.  Doesn't matter anyway, I can't beat that one, so match.
conversations: Sallera:
conversations: human
conversations:  Well can you give me a ruling on this sense it will be needed for the next match.
conversations: Wizibirb:
conversations: human
conversations:  I just did, it's correct, it works.
  
  Edit: Sorry if I'm coming across as snippy.  I had a headache  before  we started working with grappling rules...
conversations: Sallera:
conversations: human
conversations:  O ok, when you said close enough I thought I had done something wrong.
  
  Thanks for the match had fun. Now I add 300 gp and 300 exp right? (first win) or is that after the tournament?
  
  Edit: o I hear you it gave me a headache trying to work it out for the first time.
conversations: Wizibirb:
conversations: human
conversations:  Ka-ugh puts Teravel in a spiky underwater headlock for the win! 
  
  You add the XP and gold to your sheet now,  Only thing you have to wait to do until after the round is over is level up, although that shouldn't be a problem for you.
conversations: hustlertwo: