conversations: human
conversations:  Cresh. The great port-city. One of the wealthiest cities in the world, it keeps contingents of skilled warriors to help defend it from jealous neighbours, such as the nearby city of Lest.
  
  Lest had fielded a division against them, made out of many smaller groups. They focus on ranged combat, and have devastating archers, often employing centaur to help them in combat. They are also famous patriots, and often press peasants into their ranks.
  
  The Cresh army are fewer, but a lot more skilled and experienced. They are currently relying on the huge walls that rings Cresh and it's lands, with an outer wall at it's boundaries, and an inner wall protecting the city itself. They often use mercenaries, and that is why you have all been called to the Cresh Defense Center, a large building made out of metal, which is where most the military organisation is done.
  
  You all have been given a note, which simply says  "Meet at the War Room in the Cresh Defence Center. Tell the man at the desk who you are, he'll take you there." 
conversations: Volthawk:
conversations: human
conversations:  "Name's Skalm, was told you go show me where to go?"
conversations: mrcarter11:
conversations: human
conversations:  My name is Drago, where are we supposed to go, why are we here. 
conversations: Illven:
conversations: human
conversations:  My names Gerik, whats the mission. 
conversations: EternalMelon:
conversations: human
conversations:  Names Godran. Get me to the war room, I was told to be there. 
conversations: Sir:
conversations: human
conversations:  I'm Jarell. Well at least I think I am. That's what my parents named me but I wonder if it's the same Jarell that the paper is talking about. It doesn't seem like a very common name. 
conversations: tiny tim:
conversations: human
conversations:  Name's Alexus. What's the mission? 
  
  OOC: not going to give a real name.  EVER! 😁
conversations: Fable Wright:
conversations: human
conversations:  Godran peers at the kobold while waiting.  "Aren't you a little small to be mercenary? You're so tiny... I bet you're on of those damn ninjas or somethin', right? To small for normal combat."  
conversations: Sir:
conversations: human
conversations:  The man looks at a piece of paper he is holding, and nods.
  
  
   "Alright. The War Room is down that corridor,"  He points down a thin hallway  "then take a left, then another left, then a right, then a final left. It's the metal door." 
conversations: Volthawk:
conversations: human
conversations:  "Thanks,"  He said happily to the man. Sluaghter was in his future!  "I'll be right there..." 
  He stomps down the corridor, grinning. Well, to others, it more looked like a creepy scowl, but he was never the less happy.  
conversations: Sir:
conversations: human
conversations:  Fool I'm a master of all things arcane  Looking at Gordan
conversations: Illven:
conversations: human
conversations:  Jes just walks into the war room. No comments or anything.
conversations: Fable Wright:
conversations: human
conversations:  How exciting! 
  
  Jarell continues to the metal door.
  
   No traps? How disappointing! 
conversations: tiny tim:
conversations: human
conversations:  As he walks to the door, he turns to the kobold;
   "Ah. Just sayin', you need someone to make sure you don't get stepped on. Thats kinda my speciality, maybe we can organize some sort of special agreement after this strategy meeting if you're up for it." 
  As he comes close to the door, he perks his ears just incase it was a trap. Can't be too careful. Grodan wonders to himself wether he would be happier if it was a trap or not... 
   
   Spoiler 
  Listen Check for anything happening inside that might be dangerous (IE ambush): (1d20-5)[ -4 ] 
   
conversations: Sir:
conversations: human
conversations:  Sure that could work. 
conversations: Illven:
conversations: human
conversations:  Grodan hears absolutely nothing.
conversations: Volthawk:
conversations: human
conversations:  Gerik walks up, muttering something about his sister.
   "You also mercenary's?"  He says gesturing to the group of people.
   "Figures, so are we going in?" 
conversations: EternalMelon:
conversations: human
conversations:  I don't see why not, can one of you open the door 
conversations: Illven:
conversations: human
conversations:  "Heheh... sure."
   
  Godran opens the door, and walks into the room with head held high.
conversations: Sir:
conversations: human
conversations:  Strangely enough, when you go inside the room, you find that there is nobody inside of it. Everything seems to be untouched, with the chairs neatly pushed under a large table, and maps and other papers stacked on them, and larger maps pinned on the walls, but nobody is in here.
conversations: Volthawk:
conversations: human
conversations:  "Well guys, what do you think we should do?"
conversations: mrcarter11:
conversations: human
conversations:  Alexus will, upon noticing the emptiness, immediately cast  silent image , making a large number of copies of herself and everyone in the group. This large mob will be tight-packed and fill the room entirely.
  
   OOC: it is there to obscure Line of Sight for enemy assassins .
  
  Then, she will use ghost noise to say  This could easily be an ambush. I'm using illusions to cover us, if that is the case. Stay within the mob, but close to the edges, in case they want to use a  fireball  on us.   from a random point in the crowd.
conversations: Fable Wright:
conversations: human
conversations:  I take total defense action to protect my magey hide
conversations: Illven:
conversations: human
conversations:  What is this?   WHAT IS THIS  ?! It's a trap!  Grodan closes his eyes, and pumped adrenaline through his veins, among other things. He opens his eyes again, but now they are deep purple. The rest of his body also grows a deep shade of violet, and his veins and muscles bulge. He steps forward, with a scowl written across his face.  "How DARE you try to set a trap for Godran the Cleaver?! I know it is one, don't try to talk your way out of this after I beat you into a pulp mister trapper! I'll FIND YOU, just you wait! C'mon out, and make this easier!"  He yells, as he pulls out his greataxe.
   
   
   Spoiler 
  OOC: Over-reaction? Maybe. Fun to be had soon? Yes. Raging barbarians are always fun 🙂
  
  Standard Action: RAAAAAAGEEE.
  Standard Action: Draw my Weapon.
  Free Action: Five foot step into the room.
  
  Condition: Raging, which lasts for 9 rounds, Fast Healing 5.
  Hp: 71
  Ac: 17
   
conversations: Sir:
conversations: human
conversations:  This is very interesting. But I am afraid that if they wanted too they could easily design a trap that could kill everyone in this room, not just the center of this mob. 
conversations: tiny tim:
conversations: human
conversations:  As you talk, and Grodan freaks out, the door opens again, and an old man hobbles in.
conversations: Volthawk:
conversations: human
conversations:  Who are you, what do you want 
conversations: Illven:
conversations: human
conversations:  "Who am I?"
   
  The man laughs.
  
   "I am your prospective employer." 
conversations: Volthawk:
conversations: human
conversations:  What do you wish us to do?  He asks catiously
conversations: Illven:
conversations: human
conversations:  "Well, we are interesting in hiring you to help with the war effort. Actually, I suppose help is the wrong word. You're not helping us, you're hurting them. Then again, I suppose that  is  helping us..." 
conversations: Volthawk:
conversations: human
conversations:  How do you want us to hurt them? 
conversations: Fable Wright:
conversations: human
conversations:  "Well, how's a good bit of sabotage sound?" 
conversations: Volthawk:
conversations: human
conversations:  Simple. What do you want us to sabotage? 
conversations: Fable Wright:
conversations: human
conversations:  I'm up for a bit of sabtoge, who are we sabtoging 
conversations: Illven:
conversations: human
conversations:  "Ah well. We need you to destroy their armoury-camps. You see, they set up these camps so they can supply their forces further out from their city. They make the equipment needed for war, and supplies are brought up through the camps. It's a clever tactic, and we want to hire you to take down those camps." 
conversations: Volthawk:
conversations: human
conversations:  Okay, where are these camps located 
conversations: Illven:
conversations: human
conversations:  "Well, I suppose I should give you a proper briefing, then."  The man walks over to one of the walls and pulls down a map.
  
   
   Spoiler 
  
   
   
  
   "Alright. The green represents our people. As you can see, we have a few forts surrounding the city, between the walls of our city, and the walls on our border, the dashed line. The blue cities to the south-west are part of one of those unions, and are neutral to the conflict. The north is a large mountain range, which could be useful to escape any enemy, if you're up that way. Now, onto the enemy. Those arrows show how their forces are being moved to the two main camps, and that's where they attempt to attack us and overpower us. The five armoury-camps are all situated around the path they take, and their fortresses watch over the lot. Do not attempt to take on the fortresses. We haven't shown any of the smaller settlements on this map, but we'll supply you with more detailed maps. So, your objective is to render ineffective as many pf their armoury-camps as possible. We'll pay you 1,000gp each for every camp you destroy. Any questions?" 
conversations: Volthawk:
conversations: human
conversations:  No. Let's go. We don't get paid more for taking more time. The sooner this gets done, the sooner we get paid and find a new job. Let's go.  
conversations: Fable Wright:
conversations: human
conversations:  "1,000 gp? what ever, lets go." 
conversations: EternalMelon:
conversations: human
conversations:  The arcane magic in my blood, will see us to victory 
conversations: Illven:
conversations: human
conversations:  "Alright, if you're sure, just go out, and turn right, and go to the barracks, and tell them that you're the mercenaries for the supply hit. They'll set you up to go. Goodbye."
   
  The old man hobbles out the room.
conversations: Volthawk:
conversations: human
conversations:  Thank you, sir, We will see you, when we win  Draco porcceds to leave the room
conversations: Illven:
conversations: human
conversations:  When you leave the Defence Center, the man at the front walks over to you, giving you a jingling pouch each. He tells you  "There's some pay to start with. We'll give you the rest once you're done."  If you look inside the pouch, you find 250gp, in platinum coins.
conversations: Volthawk:
conversations: human
conversations:  What should we spend the payment on 
conversations: Illven: