conversations: human
conversations:  Ready whenever you are...
conversations: Forever Curious:
conversations: human
conversations:  Going to go ahead and post...
  
  A fanfare blares as you and your enemy step into the arena: a 100ftx100ftx50ft pit with spectators seated above. There are no obstructions in the pit. Just you and him...
  
  Initiative rolls:
  You  (1d20+2)[ 8 ] 
  Me  (1d20+7)[ 22 ]  (I go first then 😛)
conversations: Forever Curious:
conversations: human
conversations:  Your opponent stares at you for a moment, then lets loose a spell. As he does, you feel your stregnth weakening...
  
   
   Spoiler 
  Free action: Hexblade's Curse
  Move Action: Curse of the Fatespurned
  Standard action: Cast  Slow 
  
  My Dark Companion familiar is adjacent to you, giving you -2 AC and saves
   
  
  Will saves
  1st  (1d20+10)[ 16 ] 
  2nd  (1d20+10)[ 19 ]  (if first succeeds,  (1d20+6)[ 18 ] )
  3rd  (1d20+10)[ 18 ]  (if first succeeds,  (1d20+6)[ 14 ] . If second only,  (1d20+8)[ 25 ] . If both,  (1d20+4)[ 17 ] )
  
  Therefore, you now take -12 on all saves, -3 on AC, -7 on attack rolls, -4 on damage rolls, -6 on skill checks, -4 on ability checks, and can only take one action per turn (no full-round).
conversations: Forever Curious:
conversations: human
conversations:  The mighty warrior lets out a gasp as he feels his powers draining from him. He moves as fast as he can towards his foe (25 ft, i assume). The frustration of not reaching his foe provokes him into a towering rage.
conversations: BobElliot:
conversations: human
conversations:  The mage laughs loudly, drawing a wand from his pocket and launching the spell. A dark cloud sails toward the warrior, forcing him to recall his greatest fear.
  
   
   Spoiler 
  Move action: draw my wand
  Standard action: Activate the wand
   
  
  
  Will save  (1d20)[ 7 ] 
  Fortitude save  (1d20)[ 15 ] 
  
  Despite his impressive fortitude, the warrior falls, dead.
  
    Game Over 
   -Insert Coin to play again-  
conversations: Forever Curious:
conversations: human
conversations:  He tries again!  (1d20+2)[ 6 ]  me  (1d20+7)[ 9 ]  you init
  Same thing happens, I assume?
conversations: BobElliot:
conversations: human
conversations:  Assuming you fail your saves, yes. Although I'll make them a bit more fair in your favor...
  
  Will against Hexblades Curse  (1d20+12)[ 30 ] 
conversations: Forever Curious:
conversations: human
conversations:  I don't have my sheet up, so add appropriate modifiers  (1d20)[ 3 ] .
  :edit
  ... ha...ha...ha
  :re-edit
  oh wait, you rolled for me? just tell me what I'm supposed to do next time.
conversations: BobElliot:
conversations: human
conversations:  Will against Curse of the Fatespurned  (1d20+12)[ 29 ] 
conversations: Forever Curious:
conversations: human
conversations:  Will against  Slow   (1d20+12)[ 13 ] 
  
  Okay, you're  slowed  for 9 rounds. You take -1 on attack, Reflex saves, and AC, move at 1/2 normal speed, and can only take 1 action a round.
conversations: Forever Curious:
conversations: human
conversations:  Originally Posted by BobElliot 
   I don't have my sheet up, so add appropriate modifiers [roll0].
  :edit
  ... ha...ha...ha
  :re-edit
  oh wait, you rolled for me? just tell me what I'm supposed to do next time. 
   
  
  Sorry, DM habit. I typically roll other's saves (just to move things along quicker). I'll be sure to stop.
conversations: Forever Curious:
conversations: human
conversations:  Go ahead and keep rolling my saves. I head forwards 25 ft, getting angrier with every step (rage, 25 ft left).
conversations: BobElliot: