conversations: human
conversations:  You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations: Tyndmyr:
conversations: human
conversations:  Chard 
  
  Chard wakes up with a headache.  "Ugh, no more red dragon ale for me..." 
  
  He examines the room and uses  detect magic  to see if there's any magical aura's nearby.
  
  Also, given he can cast  detect magic  at will, assume it's always active. If there's an aura he should be able to pick up, I'd like to know about it.
conversations: BooNL:
conversations: human
conversations:  Will assume that any time you've got a moment to concentrate, you're detecting magic, then, and in this case, no auras are visible, as everything in this room is entirely mundane in nature.
conversations: Tyndmyr:
conversations: human
conversations:  Chard 
  
  In that case Chard will board up the east and southern paths and open the door north.
  
    move silently  - (1d20+1)[ 20 ] 
conversations: BooNL:
conversations: human
conversations:  You peer into a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2) around a fire. They haven't noticed you yet.
  
   
conversations: Tyndmyr:
conversations: human
conversations:  If I move to G2 I should be able to make a 15ft cone attack against 3 of them right? It's been a while since I used cone attacks.
  
  In that case, I'll breath me some fire on them.
  
    Breath Attack  - (1d3)[ 2 ] 
  Using Entangling Exhalation, which halves damage (hence 1d3 instead of 1d6), but forces every one caught in the fire to make a DC19 ref save to avoid being entangled.
conversations: BooNL:
conversations: human
conversations:  reflex saves:
   (1d20+1)[ 19 ] 
   (1d20+1)[ 13 ] 
   (1d20+1)[ 16 ] 
  
  Init:
   (1d20+1)[ 20 ] 
   (1d20+1)[ 3 ] 
   (1d20+1)[ 7 ] 
   (1d20+1)[ 2 ] 
conversations: Tyndmyr:
conversations: human
conversations:  So, one saved, and coincidentally, also did well on init. Everyone else is going slow, and two of those are entangled as well.
conversations: Tyndmyr:
conversations: human
conversations:  Chard 
  
  Glad to see you're doing better, take plenty of rest though 🙂.
  
   and soup... 
  
  
  Rolling initiative.  (1d20+1)[ 6 ] 
  
  Due to Entangling Exhalation, the three covered by it take 1d6 damage this turn. Hoping this finishes them off, I will fire a line of breath at C2, passing through E2 as well.
  
    Entangling Exhalation  - (1d6)[ 2 ] 
    Breath Weapon  - (1d6)[ 4 ] 
conversations: BooNL:
conversations: human
conversations:  You kill the  two  entangled, and the one in E2 (who won init) will attempt to hit you with his sling (dropping his spear if he is currently wielding it).
  
   (1d20+3)[ 18 ] 
   (1d3-1)[ 0 ] 
  
  The other survivor (the 7) will also hit you with his sling.
   (1d20+3)[ 7 ] 
   (1d3-1)[ 1 ] 
  
  Then you breath weapon them and they both die.
  +300 xp
  Loot: +120 gp, mwk drums (100 gp).
  (if you didn't know, I'm helping DM this now)
conversations: Thelas:
conversations: human
conversations:  Heya Thelas. Cool to have you on board!
  
  I will gather up the loot from the corpses and make sure the kobolds really are dead (coup de grace if needed).
  Chard will then proceed to open the door at the end of the room.
  
  Note: I will update my sheet at the end of the day.
  
  Edit: because of my DR 1/-, I take 0 damage this combat.
conversations: BooNL:
conversations: human
conversations:  You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1)
  
  Init:  (1d20+1)[ 12 ] 
conversations: Thelas:
conversations: human
conversations:  Initiative  - (1d20+1)[ 18 ] 
  
  Will take a 5' step back and do a line breath, entangling exhalation. So DC19 to avoid being entangled.
  
    Breath Attack  - (1d3)[ 2 ] 
conversations: BooNL:
conversations: human
conversations:  Presuming reflex:  (1d20+1)[ 16 ] 
  
  Being quite stuck, it looks like it's back to you.
conversations: Tyndmyr:
conversations: human
conversations:  Damage from Entangling Exhalation.  (1d6)[ 3 ] 
  
  Then, Chard will fire another stream of fire at the barbequed kobold.   Breath Attack  - (1d6)[ 3 ] .
  
  When the kobold is dead, Chard will search its corpse and open the chest, hoping for big piles of treasure.
conversations: BooNL:
conversations: human
conversations:  The kobold has fallen.
  XP: +75
  Loot: 20 gp, potion of CLW.
conversations: Thelas:
conversations: human
conversations:  I take it the potion was found in the chest?
  Also, woohoo! Healing potion!
  
  He will do a quick search of the room, looking for any mechanical devices or secret doors.
    Search  - (1d20+8)[ 13 ] 
  
  If he finds nothing, he will return to the starting room and open the door at K2.
conversations: BooNL:
conversations: human
conversations:  Nothing else of note.
  
  Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead
conversations: Tyndmyr:
conversations: human
conversations:  Chard will carefully move toward the door halfway down. He inspects the door first before opening it.
  
    Move Silently  - (1d20+1)[ 5 ] 
    Search  - (1d20+8)[ 12 ] 
conversations: BooNL:
conversations: human
conversations:  You see nothing suspicious about the door, it's a worn wooden door like so many others in this dungeon.
  
  Once you open it, the following sight greets your eyes:  In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.
  
  Edit: BTW, they are unaware of your presence.
conversations: Tyndmyr:
conversations: human
conversations:  Am I able to fry them both at the same time? If that's the case, I'll do the standard Entangling Exhalation followed by more crispy burning routine.
  
  Surprise round:
    Entangling Exhalation  - (1d3)[ 2 ] 
  
  Round 1
  
  Lingering effects from Entangling Exhalation  (1d6)[ 5 ]  (if this doesn't happen 'till round 2, move it there, don't really know if the Surprise Round counts as round 1 as well or not.)
  
    Breath Attack  - (1d6)[ 3 ] 
  
  Round 2
  
    Breath Attack  - (1d6)[ 4 ] 
  
  
  
  Note: this is all assuming nothing unexpected happens.
conversations: BooNL:
conversations: human
conversations:  Yeah, surprise round is technically a separate round. You can in fact hit both of them with one cone, them being next to each other.
  
  DC 19 Ref Saves:
   (1d20)[ 9 ] 
   (1d20)[ 18 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Both fail, and thus, are entangled.
  I'll roll init just in case, but it's safe to say that it's your go.
  
  Init:
   (1d20)[ 18 ] 
   (1d20)[ 10 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Initiative  - (1d20+1)[ 3 ]  Shouldn't really matter as they're both entangled.
  
  I already posted my actions for the coming rounds above. So in round 1 the zombies would get blasted for another 8 points of fire damage.
conversations: BooNL:
conversations: human
conversations:  So that's a grand total of what, 12 fire damage per zombie before the entangling expires? They're still ticking, but they do look rather crispy.
  
  One of them manages to get a charge off(unfortunately, blocking LOS for the slower one, who merely 5ft adjusts forward) after the entangling breath ends.
  
  Atk: (1d20+3)[ 20 ] 
  Dmg:  (1d6-1)[ 1 ] 
conversations: Tyndmyr:
conversations: human
conversations:  That's a goodly number of hitpoints there. Chard takes no damage due to DR.
  
  Will 5' step backwards and fire another Entangling Exhalation.
  
    Entangling Exhalation  - (1d3)[ 1 ] 
  
  He will choose either cone or line depending on whether he can hit the second zombie or not.
conversations: BooNL:
conversations: human
conversations:  Being relatively unintelligent, the zombies are lined up, so actually, either form hits both.
  
  DC 19 ref saves:
   (1d20)[ 7 ] 
   (1d20)[ 3 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Seeing as they can't move (yet again!), I'll just go ahead and post my next turn's actions.
  
  Lingering effects from Entangling Exhalation:  (1d6)[ 2 ] 
  
  Regular breath attack:  (1d6)[ 3 ] 
conversations: BooNL:
conversations: human
conversations:  They burn to a crisp, yielding you 90 GP and 300 XP.
conversations: Tyndmyr:
conversations: human
conversations:  I love breath attacks 😁.
  
  I'm gonna have to start writing down all this stuff I've found, might do it later tonight. Will explore the room, taking 20 on search checks for any doors, chests or other notable features.
  
  Do I find anything?
conversations: BooNL:
conversations: human
conversations:  They are awesome. =) You find the dead kobolds weapons, but nothing else of note.
  
   
  
  You're in the big square room, for reference.
conversations: Tyndmyr: