conversations: human
conversations:  Go ahead and post your character sheet for my reference, then we'll start.
conversations: Chess435:
conversations: human
conversations:  http://www.myth-weavers.com/sheetvie...sheetid=517753 
  Here we are...
conversations: Clockworkmaster:
conversations: human
conversations:  Just assume I am Grazing in the undercity in the Conclave turf...
conversations: Clockworkmaster:
conversations: human
conversations:  Well I think I tend my Garden, via Create water, and Plant Growth (enrich)
   
conversations: Clockworkmaster:
conversations: human
conversations:  When it becomes night I will head out of the undercity to look for Prey.
  My stealth check  (1d20+22)[ 26 ] 
   
conversations: Clockworkmaster:
conversations: human
conversations:  I will continue to do my own thing until you say otherwise...
  I will climb up to the top of a building to get a good vantage point.
  Do i see anything interesting?  
conversations: Clockworkmaster:
conversations: human
conversations:  You've been tending to your garden for the past couple days, when you suddenly hear a booming voice echo down the corridors.
  
    Mountain HAMMER!  
  
  This is immediately following up by a loud crash and some squeaking.
conversations: Chess435:
conversations: human
conversations:  I will go into Lurker mode...
   (1d20+22)[ 25 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  You travel down a fair distance through the undercity corridors, and now hear two voices, just around the next corner, a man and a woman. As far as you can tell, each has their own light source.
  
   "I think that's the last of the rats for now. Cure Light Wounds." 
   "But we're still no closer to finding the source of all this filth. The stench of the Golgari reeks strongly in here." 
   "We will find it, and when we do, we shall burn it with cleansing fire!" 
conversations: Chess435:
conversations: human
conversations:  I will cast Chameleon, then move a bit closer to observe...
  but i will find a nook or cranny to hid in.
conversations: Clockworkmaster:
conversations: human
conversations:  You round the corner, and see a pair of heavily armored figures, the man holding a flaming greatsword, and the woman packing a mace and torch in opposite hands.
  
   "Did you hear that? Sounded like 'Chameleon.'" 
   "The spell, perhaps? Likely an undead or predator of some sort wants to sneak up on us. 
   "Shall we use the surprise, sister?" 
   "Yes, I think now would be a good time." 
  
  The woman sets her torch down and reaches back to unfasten her necklace.
conversations: Chess435:
conversations: human
conversations:  Fire bad. I will retreat, 60 ft. back...
   
conversations: Clockworkmaster:
conversations: human
conversations:  Immediately after you retreat, you hear a bang and see a fireball erupt behind you.
  
   "Looks like it was smart enough not to be in that. A pity, that was our last bead." 
   "Stay alert brother, whatever that was is still out there." 
  
  The pair will slowly round the corner and walk in your direction, looking around with care.
conversations: Chess435:
conversations: human
conversations:  I will move 30ft. closer to them and use my Venomous Breath, 30 ft. cone
   (1d6)[ 3 ]  Int Damage
   (1d6)[ 1 ]  Wis Damage
  Dc 20 fort save
  If hey pass half the damage
  if they fail they are confused for 5 rounds. (as the spell)
conversations: Clockworkmaster:
conversations: human
conversations:  (1d4)[ 2 ]  Next Venomous Breath usage...
conversations: Clockworkmaster:
conversations: human
conversations:  Ouch. Here goes the saves.
  
  Woman:  (1d20+7)[ 8 ] 
  Man:  (1d20+8)[ 17 ] 
conversations: Chess435:
conversations: human
conversations:  init  (1d20+6)[ 17 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  Initiative: Man  (1d20+2)[ 22 ] 
  Woman:  (1d20+1)[ 4 ] 
conversations: Chess435:
conversations: human
conversations:  Rolling to see what the guy does.
   (1d100)[ 33 ] 
conversations: Chess435:
conversations: human
conversations:  The man passes his turn babbling, your move.
conversations: Chess435:
conversations: human
conversations:  Charge the Girl with a single Claw attack
  Dc 20 save from both because of Poisonous Cloud (10ft. aura)
   (1d3)[ 1 ]  str. damage if they fail, and they gain the sickened condition if they fail.
  attack roll on the girl
   (1d20+12)[ 20 ] 
  Damage  (1d6+1)[ 7 ] 
  Sneak attack  (1d6)[ 1 ] 
  Dc 20 fort save from my Poison ability if i hit
   (1d2)[ 1 ]  con damage
  Dc 20 fort save from my Toxic Flesh ability if it hit
   (1d2)[ 1 ]  dex damage
   
conversations: Clockworkmaster:
conversations: human
conversations:  Go go fort saves!
  Str  (1d20+7)[ 9 ] 
  Dex  (1d20+7)[ 14 ] 
  Con  (1d20+7)[ 23 ] 
conversations: Chess435:
conversations: human
conversations:  Man's save vs. cloud  (1d20+8)[ 9 ] 
  Man's confusion roll for next turn  (1d100)[ 63 ] 
  
  [color=pink]"How dare you![/roll]
  The girl proceeds to try to bash you with her mace.
  To-hit  (1d20+4)[ 6 ] 
  Damage  (1d8)[ 5 ] 
conversations: Chess435:
conversations: human
conversations:  The man hits himself for  (1d8+2)[ 4 ]  damage, your move.
conversations: Chess435:
conversations: human
conversations:  I will full round... also they have to save vs. poison cloud again
   (1d3)[ 3 ]  str damage
   (1d20+6)[ 19 ] 
   (1d20+4)[ 18 ] 
   (1d20+4)[ 7 ] 
   (1d20+4)[ 11 ] 
   (1d20+4)[ 19 ] 
   (1d20+4)[ 21 ] 
  Save vs toxic flesh for each hit
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
  Con damage...
  save vs poison for each hit all DC 20
   (1d2)[ 2 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
  Dex damage
   (1d6+1)[ 6 ] 
   (1d6+1)[ 7 ] 
   (1d6+1)[ 7 ] 
   (1d6+1)[ 7 ] 
   (1d6+1)[ 5 ] 
   (1d6+1)[ 6 ] 
  My damage
conversations: Clockworkmaster:
conversations: human
conversations:  The girl crumples in a heap under your flurry of attacks. 😦
  Man's save vs cloud:  (1d20+8)[ 13 ] 
  Man's confusion roll:  (1d100)[ 81 ] 
conversations: Chess435:
conversations: human
conversations:  Man's turn:
  
  Free:  "Nooooooo!" 
  Swift:  "Iron Heart Surge!  (He is no longer confused.)
  Standard:  "Mountain Hammer!" 
  
  To-hit:  (1d20+6)[ 17 ] 
  Damage:  (4d6-1)[ 13 ] + (1d6)[ 5 ]  fire.
conversations: Chess435:
conversations: human
conversations:  i will use my breath weapon again
  Save vs poison cloud  (1d3)[ 1 ]  str damage
  Save vs Toxic breath
   (1d6)[ 6 ]  int damage
   (1d6)[ 1 ]  wis damage
   (1d4)[ 4 ]  new use
  and if he fails the DC 20 save he is confused for 5 rounds.
conversations: Clockworkmaster:
conversations: human
conversations:  vs. poison cloud  (1d20+8)[ 11 ] 
  vs. toxic breath  (1d20+8)[ 26 ] 
conversations: Chess435:
conversations: human
conversations:  "Begone, you foul beast!" 
  
  He will spend a swift and a standard to recover maneuvers and hit you again.
  
  To-hit  (1d20+3)[ 9 ] 
  Damage  (2d6-2)[ 6 ] + (1d6)[ 5 ]  fire.
conversations: Chess435:
conversations: human
conversations:  Full round
   (1d20+6)[ 18 ] 
   (1d20+4)[ 18 ] 
   (1d20+4)[ 13 ] 
   (1d20+4)[ 21 ] 
   (1d20+4)[ 16 ] 
   (1d20+4)[ 6 ] 
  
  Damage
   (1d6+1)[ 4 ] 
   (1d6+1)[ 2 ] 
   (1d6+1)[ 6 ] 
   (1d6+1)[ 2 ] 
   (1d6+1)[ 5 ] 
   (1d6+1)[ 7 ] 
  
  Toxic Flesh
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 2 ] 
   (1d2)[ 2 ] 
  Dex damage
  
  Poison
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
  Con damage
  
  " We are the Swarm! "
   
conversations: Clockworkmaster:
conversations: human
conversations:  Forgot poison Cloud
   (1d3)[ 3 ]  str damage
conversations: Clockworkmaster:
conversations: human
conversations:  One hit. Save vs. con  (1d20+6)[ 8 ] 
  vs. dex  (1d20+6)[ 8 ] 
  vs. cloud  (1d20+6)[ 7 ] 
conversations: Chess435:
conversations: human
conversations:  The man will yank off a lock of the girl's hair (standard), move away, and IHS the poison cloud effects off.
conversations: Chess435:
conversations: human
conversations:  Enlarge person as a Swift (domain spell)
  then charge and make a Claw attack
   (1d20+14)[ 29 ] 
   (1d8+3)[ 8 ] 
  save vs toxic flesh
   (1d2)[ 2 ]  dex
  poison
   (1d2)[ 2 ]  con
conversations: Clockworkmaster:
conversations: human
conversations:  "No......it can't be......what are you...."  *collapses*
conversations: Chess435:
conversations: human
conversations:  i will cast Ant haul and take both of them to may lair (i can carry 600 lb at max)
  i will Tear up the girl and leave on the garden, and eat the man.
conversations: Clockworkmaster:
conversations: human
conversations:  Tastes like chicken.
  
  Your loot: Flaming greatsword of some sort.
  Mace
  2 suits full plate
  2 silver rings
  Heavy steel shield (with Boros insignia, on woman's back)
  Amulet (on man)
  
  Also, you gain 2,000 experience. (We're using fast progression)
conversations: Chess435:
conversations: human
conversations:  I will bury the sword out of the way, and assume the shaken condition until it is done, and i will eat all the gear on the man, and the man himself, and tear up the girl to use as fertilizer for my garden. and leave her gear where it falls.
conversations: Clockworkmaster:
conversations: human
conversations:  I will nap around for 8 hours and reprep my spells...
conversations: Clockworkmaster:
conversations: human
conversations:  When it starts to get dark, I will leave the undercity...
  Edit:
  But first I will cast disguise self on myself, and put on the gear of the girl.
  [roll]1d20+24[/roll] my disguise check 😏
conversations: Clockworkmaster:
conversations: human
conversations:  Roll  (1d20+24)[ 40 ]  😩
conversations: Clockworkmaster:
conversations: human
conversations:  You pop out of a manhole not too far from the Selesnya tree you've been munching on, in what appears to be a white-aligned neighborhood. It's the dead of night, and there's not a lot of activity going on at the moment.
conversations: Chess435:
conversations: human
conversations:  I will walk around, and take in the sights...
  A predator has to patrol its territory.
  I will stick to the shadows.
conversations: Clockworkmaster:
conversations: human
conversations:  Perception  (1d20+22)[ 41 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  The houses are plain and simple, most of which have their lights out. The streets are mostly abandoned, with a person or two moving hurriedly to get to one place or another. Off in the distance, away from the tree you spot a large cathedral, likely of the Orzhov. Out of the corner of your eye, you spot a humanoid shape in a nearby alley, crouching and covered in an oversized cloak.
conversations: Chess435:
conversations: human
conversations:  I will walk into an alley and Climb up the wall 20 ft
  no one ever looks up when walking into alleys
conversations: Clockworkmaster:
conversations: human
conversations:  You stealthily scale the building, taking in your surroundings. In addition to the large tree and the cathedral, you notice an unusual pit in the ground near the cathedral, glowing a bit red. You look across the street and notice the cloaked figure jump on a passing woman, grab something, and run off down the street. The woman is sitting on the street, sobbing.
conversations: Chess435:
conversations: human
conversations:  I will follow from the Roofs, his running away has caught my eyes...
  Because of Roof Runner i can move at full speed and do not have to make checks vs loosing my balance and falling off.
  and i auto pass jumps that are only 20 ft. (Dc 1 per 1 ft.)
conversations: Clockworkmaster:
conversations: human
conversations:  You follow the thief along the rooftops to the end of the street, where you notice the figure turn a left and continue running. If you want to continue following him, you'll have to cross the street.
conversations: Chess435:
conversations: human
conversations:  I will run, I have a climb speed so i will just go down the building.
  also Str check to burst out of this Annoying armor...
   (1d20)[ 20 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  Terrified, the figure begins sprinting at full speed in an attempt to outrun you. It has a 35 foot move speed, so you'll be hard-pressed to catch it.
conversations: Chess435:
conversations: human
conversations:  I will cast Longstrider, I now have a movement speed of 40
conversations: Clockworkmaster:
conversations: human
conversations:  You chase the figure down the street for several blocks, and it looks like you're just about to catch him.
conversations: Chess435:
conversations: human
conversations:  Spit Venom!
   (1d20+9)[ 24 ]  vs touch
  if it hits he is blinded for 1 round
  and needs a DC 14 save vs Black Adder Venom
   (1d2)[ 1 ]  con damage if he fails.
conversations: Clockworkmaster:
conversations: human
conversations:  sorry the fort save is DC 17...
conversations: Clockworkmaster:
conversations: human
conversations:  Fort save  (1d20+1)[ 14 ] 
  
  The venom dissolves through the cloak of the figure, temporarily blinding it. It suddenly veers off to the left, colliding face-first with the wall of a building, shattering a window in the process. The figure is knocked unconscious by the force of the impact, and you hear a startled yelp from inside the house.
conversations: Chess435:
conversations: human
conversations:  I Coup de Grace with a Bite...
   (2d4+2)[ 5 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  Fort Save to survive:  (1d20+1)[ 8 ] 
conversations: Chess435:
conversations: human
conversations:  I will start to drag the body away...
conversations: Clockworkmaster:
conversations: human
conversations:  I will take the body to the roof tops to feed, I don't think I can carry him back home if he is in one piece...
   
conversations: Clockworkmaster:
conversations: human
conversations:  You barely manage to get the figure up to the rooftops. You hear some stirring down below as the owner of the house tries to figure out what the heck happened. It's a human male, with not a lot of meat on his bones. Other than his cloak, he had a dagger, a wallet full of coins, and a folded-up piece of parchment.
conversations: Chess435:
conversations: human
conversations:  I guess I will read the paper over my late night snack...
  I still am a PC after all...
conversations: Clockworkmaster:
conversations: human
conversations:  The writing on the parchment appears to have been written by a very careful hand. It reads thusly:
  
    To Mr. Turner:
  It has come to my attention that you are overdue on your loan payment to the guild. I however, am merciful, and will allow you until the toll of midnight to repay your debt. In the case of delinquency, the collateral offered as part of the loan will become the property of the Guild.
  
                                                                      Sincerely,
                                                                      Paladin Obligatum Xerxes  
  
  
  As you finish the note, you hear bells tolling in the distance.
conversations: Chess435:
conversations: human
conversations:  I will leave all of his stuff in a neat little bundle near where he robbed the girl and take the carcass back to my lair for more Necrogenisis...
  I need to get Devour 1...
conversations: Clockworkmaster:
conversations: human
conversations:  Once I add his body to the collection, I will cast Plant Growth (Overgrowth) And that should grow all the plants into about normal size until I cast it again in 8 hours. But I will rest for 8 hours, because I am out of 3rd level spells.
conversations: Clockworkmaster:
conversations: human
conversations:  after my rest I will gather up some ragged clothing and a stick, Begger Disguise.
   (1d20+22)[ 30 ]  Disguise check
  I will return to the surface world and head towards the Azorius, It is time to stir up the politicians!
conversations: Clockworkmaster:
conversations: human
conversations:  Azorius doesn't have a base of operations in the immediate area, you'll need to travel a bit to find one.
conversations: Chess435:
conversations: human
conversations:  That will work. I will start heading to one, and I will try and stick to the alleys and avoid cats.
conversations: Clockworkmaster:
conversations: human
conversations:  Dice roll  (1d20+22)[ 38 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  So... nothing happens?
conversations: Clockworkmaster:
conversations: human
conversations:  Fixing my rolls, i put the wrong bonuses in...
  Disguise:  (1d20+14)[ 34 ] 
  Stealth:   (1d20+22)[ 25 ] 
conversations: Clockworkmaster:
conversations: human
conversations:  I would like to hunt a Non-construct/undead/outsider/ooze (not the best eats) that is Cr 6 or 2 Lv. 5 humans.
conversations: Clockworkmaster: