conversations: human
conversations:  Arena Tournament, Round 64:  Hodge Hutchinson  vs.  Glunk Too    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Hodge Hutchinson  - Strangie
   Glunk Too  - SoD
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  EDIT: Edited spoiler with a question posed for those of the Ref variety.
  
  Figures you'd stick me up against him...
  
  Declaring final purchases:
  
  Scroll of True Strike
  Scroll of Obscuring Mist
  Tanglefoot Bag
  
  Init:  (1d20+2)[ 5 ] 
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 18 (Touch 12, Flat 16)
  
  Spells:
   
   Spoiler 
  Arcane Attunements Remaining: 6/6
  0 level spells left: 3/3
  1st level spells left: 3/3
   
  
  
  @Ref
   
   Spoiler 
  Glunk Too has the Quick trait. Doesn't that mean he should only have 15 HP instead of 16 HP? Just a thought before the fight gets underway. I'm going to need everything I can get against someone who can deal enough damage to drop me into the negatives in a single shot, ahaha...
   
  
  
  In hands: Bow (left hand), scroll of True Strike (right hand)
   
  
  
  Here goes nothing.
  
  EDIT: I've never done this Arena thing before so I'll probably screw it up at some point. Just kindly kick me in the face if I do. 😁
conversations: Strangie:
conversations: human
conversations:  initiative  - (1d20+2)[ 10 ] 
  
  No extra purchases. Best of luck to you, mate.
  
  I won initiative, so I'll assume I can start. Start in B11, weilding Great Falchion. Double move to  
   Spoiler 
  R11, assuming I can make the DC 10 check to get over the broken bridge [roll=jump]1d20+18[/roll]
   
  
  
  End turn.
  
  End stats;  
   Spoiler 
  Position; R11.
  No ongoing effects.
  AC; 12 (touch 12, flat footed 10).
  HP: 16/16
   
conversations: SoD:
conversations: human
conversations:  Bugger. Forgot you can't roll in an edited post. 
   Spoiler 
  
    jump  - (1d20+18)[ 38 ] 
  
  Edit; typical. Rolling a natural 20 on a jump check.
   
conversations: SoD:
conversations: human
conversations:  High Ref 02youeng  
  
  Normally, couldn't do LoS, because your opponent hasn't had a turn to declare where he's starting, but...
  
  Glunk Too leaps and bounds across the arena, before flattening against a tree in R11. Wherever Hodge starts, you both have LoS
conversations: 02youeng:
conversations: human
conversations:  EDIT: Sorry about that. Edited a little. Apparently I can't add.
  
  Moving up from Y10 (starting point) to T9. Dropping shortbow and casting a Color Spray spell in Glunk's direction, requiring him to make a Will save.
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 18 (Touch 12, Flat 16) (Base 10 + Dex 2 + Armor 4 + Shield 2)
  
  Spells:
   
   Spoiler 
  Arcane Attunements Remaining: 6/6
  0 level spells left: 3/3
  1st level spells left: 2/3
   
  
  
  In hands: Scroll of True Strike (right hand)
   
conversations: Strangie:
conversations: human
conversations:  Trees don't provide cover, they give +2AC, and +1 Reflex - want to redo the spoilered bit? [and take it out of spoiler tags]
conversations: 02youeng:
conversations: human
conversations:  Man, you guys waste no time at all making posts. I feel like I'm going too slow, ahaha. Of course, I'm at work right now, too...
  
  Okay, I fixed it. I ended up changing my mind anyway so forget all of that. PS: Is anything official before LoS or the next move is declared or anything?
  
  Also, my turn's done.
conversations: Strangie:
conversations: human
conversations:  Nah, I've just got nothing to do today, so I'm hanging around on here.
  
  Don't need anything else from you, or anything offical, SoD needs to do the Will Save, and either take his go, or fall unconcious for however many rounds
conversations: 02youeng:
conversations: human
conversations:  Okay, cool. I'm still kinda new at the whole play-by-post thing. Used to doing it through IM as that's how I run nearly all of my games. This gives me a chance to look over stuff before anybody else sees it at least (or so I thought as I've seen people see my information like a half a minute after I post it...)
  
  Oh, huh. I should probably get those rolls out of the way, huh...
  
  Unconscious, blinded, and stunned for  (2d4)[ 4 ]  rounds
  Blinded and stunned for  (1d4)[ 3 ]  additional rounds, and
  Stunned for 1 round after that
  
  There. Now to cross my fingers.
conversations: Strangie:
conversations: human
conversations:  First you do a Will save to see if that happens.  You really don't need to worry about the other stuff if it hits; Color Spray is essentially an instant win in Arena.  I can't think of anyone who was hit by it that lived.  But the Will save negates all of it, so basically you need to roll that to see if you lose now or not.
conversations: hustlertwo:
conversations: human
conversations:  will  - (1d20-2)[ 14 ] 
  
  Come on!
conversations: SoD:
conversations: human
conversations:  I do beleive that a 14 saves (just).
  
  Free action; Rage.
  Additional Free action; "GRAH!!! Pretty lights! Glunk not like! I will Water Orc Orc you to death!"
  Whatever action; 5 foot step to S10.
  Standard Action; ATTACK!!!   attack  - (1d20+8)[ 12 ]    damage  - (1d12+12)[ 23 ] 
  
  End of turn.
  
  Stats;  
   Spoiler 
  Position; S10
  Ongoing effects; Rage 0/14
  HP;  18/18 
  Str;  26 
  Con;  22 
  Fort;  +8 
  Will;  +0 
  AC;  10  (touch 10, Flat footed 8)
   
conversations: SoD:
conversations: human
conversations:  Bah! Just my luck. Good thing you missed.
  
  Free action: Scream and duck and cover as a giant sword flies over my head.
  Other free action: "Hey! Fine, you can have more EPILEPSY!"
  
  5 foot step to: T8
  Standard Action: Color Spray, go! Again!
  Move action: Draw out longsword with free hand and prepare for deadly combat which will likely end poorly for me.
  
  End turn.
  
  Stats:
   
   Spoiler 
  HP: 10/10
  AC: 18 (Touch 12, Flat 16) (Base 10 + Dex 2 + Armor 4 + Shield 2)
  
  Spells:
   
   Spoiler 
  Arcane Attunements Remaining: 6/6
  0 level spells left: 3/3
  1st level spells left: 1/3
   
  
  
  In hands: Longsword (left hand) Scroll of True Strike (right hand)
   
conversations: Strangie:
conversations: human
conversations:  Come on, lucky rolls!
  
    will  - (1d20)[ 17 ] 
conversations: SoD:
conversations: human
conversations:  Glunk Too, round too.
  
  Five foot step to S9.
  Free action; "Grah! Your face has epilepsy! I will kill you so hard you will die to death!"
  Standard Action; Swing again.   attack  - (1d20+8)[ 24 ]    damage  - (1d12+12)[ 20 ] 
  
  End turn.
  
   
   Spoiler 
  Stats; Position; S10
  Ongoing effects; Rage 1/14
  HP; 18/18
  Str; 26
  Con; 22
  Fort; +8
  Will; +0
  AC; 10 (touch 10, Flat footed 8)
   
conversations: SoD:
conversations: human
conversations:  Hodge gets his ass kicked, really hard.
  
  That's game. Talk about getting ripped off, haha.
conversations: Strangie:
conversations: human
conversations:  High Ref Hust
  
  Glunk Too gets the win and the loot. 
  
  A 16, a 17, and another 16.  Not bad.
conversations: hustlertwo:
conversations: human
conversations:  You and your lucky rolls! I will have my revenge, one of these days, in this life or the next.
  
  Well, the next life, actually, because you dropped him to precisely -10 HP. I didn't even get to utilize Diehard. 🫤
conversations: Strangie:
conversations: human
conversations:  I am impressed by your build, Hodge.  Not too many mages who are also built to survive that kind of damage.  But Color Spray has that problem of being too reliant on the roller.
  
  Hopefully you have more luck in the loser's bracket.
conversations: hustlertwo:
conversations: human
conversations:  I figured since he had a -2 to Will, my chances were actually really good at getting this one in the bag. I picked that spell specifically for characters like Glunk Too, haha.
  
  But... it just wasn't in the cards for me. Or the dice, rather. Thanks for the compliment, though! We'll see how the losers bracket goes.
conversations: Strangie:
conversations: human
conversations:  Yup, well played. If I didn't luck out with the will saves, Glunk Too would've been a goner. Coup de Grace'd, I expect.
conversations: SoD:
conversations: human
conversations:  Pretty much, yeah. I was looking to break out the Heavy Pick to ensure victory had you blown the save, decided to go with the longsword instead since I figured I was going to get caught in a nasty brawl if you kept making Will saves and somehow kept missing me. Higher critical chance. 😛
  
  Good luck the rest of the way! You have a fearsome power attacker. I think the rest of the group is going to be in for a world of hurt.
conversations: Strangie: