conversations: human
conversations:  Players :
   
   Spoiler 
  {table]token|player|xp gained|heals used
  M|Moranica||0
  J|Jak_EcoFreak||0
  S|Smith, John||0
  F|Flame9006||0
  O|OMG PONIES||0
  I|Istari||0
  y|ybot||0
  [/table]
   
  
   Monsters :
  Level 1:
   
   Spoiler 
  {table]token|monster|killed by
  1|baboon|
  2|orc|
  5|monstrous scorpion, small|
  6|dog|
  7|dire rat|
  9|wolf|
  10|zombie, human commoner|
  [/table]
   
  
   Maps :
   level 1 
  
  Initiatives template (for the DM):
   
   Spoiler 
  
  M:[roll]1d20+7[/roll]
  1:[roll]1d20+2[/roll]
  
  F:[roll]1d20+4[/roll]
  6:[roll]1d20+3[/roll]
  
  J:[roll]1d20[/roll]
  2:[roll]1d20[/roll]
  
  y:[roll]1d20+2[/roll]
  10:[roll]1d20-1[/roll]
  
  S:[roll]1d20+2[/roll]
  5:[roll]1d20[/roll]
  
  I:[roll]1d20-1[/roll]
  9:[roll]1d20+2[/roll]
  
  O:[roll]1d20+3[/roll]
  7:[roll]1d20+3[/roll]
   
conversations: ufis:
conversations: human
conversations:  Round 1  
  Initiative: (Your initiative is only relative to anyone/thing you can see on your map - so you can act before/after those you can see and do not have to wait for players in other parts of the dungeon)
   
   Spoiler 
  M: (1d20+7)[ 13 ] 
  1: (1d20+2)[ 4 ] 
  
  F: (1d20+4)[ 22 ] 
  6: (1d20+3)[ 16 ] 
  
  J: (1d20)[ 9 ]  (no sheet so unknown init bonus)
  2: (1d20)[ 19 ] 
  
  y: (1d20+2)[ 12 ] 
  10: (1d20-1)[ 18 ] 
  
  S: (1d20+2)[ 17 ] 
  5: (1d20)[ 19 ] 
  
  I: (1d20-1)[ 16 ] 
  9: (1d20+2)[ 7 ] 
  
  O: (1d20+3)[ 14 ] 
  7: (1d20+3)[ 6 ] 
   
  
  
  Moranica
   
   Spoiler 
  Plain room, 20ft ceiling, 4 doors west, 1 door south, 1 door east
  you see a baboon across the room
   
  
  
  Flame9006
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door north
  you see a dog across the room
   
  
  
  Jak_EcoFreak
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door east
  you see an orc across the room
   
  
  
  ybot
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door west, 1 door east
  you see a zombie, human commoner across the room
   
  
  
  Smith, John
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door each to north, south, east and west
  you see a monstrous scorpion, small across the room
   
  
  
  Istari
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door north, 1 door south, 1 door east
  you see a wolf across the room
   
  
  
  OMG PONIES
   
   Spoiler 
  Plain room, 20ft ceiling, 1 door north
  you see a dire rat across the room
   
  
  
  Edit: I will post actions where needed in a few hours
conversations: ufis:
conversations: human
conversations:  Spoiler 
  I shoot the baboon with my light crossbow and then hide.
  
  Attack  (1d20+4)[ 23 ] ;  (1d6)[ 3 ]  + sneak attack if applicable  (1d6)[ 3 ] 
  
  Hide  (1d20-9)[ 2 ]  (+11 -20 after shooting)
   
conversations: Moranica:
conversations: human
conversations:  Spoiler 
  That's a crit!  (1d20+4)[ 5 ] ;  (1d6)[ 1 ] 
  
  .... and that a 1. This'll be a game of extremes I guess. 😁
   
conversations: Moranica:
conversations: human
conversations:  Round 1  
  Moranica
   
   Spoiler 
  Your bolt hits the baboon: it looks moderately damaged.
  
  The baboon moves to K11 and tries to bite you
  Attack: (1d20+2)[ 18 ]  Damage:  (1d6+3)[ 9 ] 
  Crit: (1d20+2)[ 7 ]  Damage:  (1d6+3)[ 7 ] 
   
  
  
  Jak_EcoFreak
   
   Spoiler 
  The orc moves to I10 and tries to hit you with a short sword
  Attack: (1d20+4)[ 23 ]  Damage:  (1d6+4)[ 8 ] 
  Crit: (1d20+4)[ 11 ]  Damage:  (1d6+4)[ 6 ] 
   
  
  
  Smith, John
   
   Spoiler 
  The scorpion moves to J10 and attacks you with a claw
  Attack: (1d20+1)[ 17 ]  Damage:  (1d3-1)[ 1 ]  (min 1)
  Crit: (1d20+1)[ 21 ]  Damage:  (1d3-1)[ 1 ]  (min 1)
   
  
  
  Flame9006
  Your action
  
  OMG PONIES
  Your action
  
  Istari
  Your action
  
  ybot
   
   Spoiler 
  The zombie moves to I12 and swings it's club
  Attack: (1d20+2)[ 14 ]  Damage:  (1d6+1)[ 3 ] 
  Crit: (1d20+2)[ 8 ]  Damage:  (1d6+1)[ 7 ] 
   
  
   Please wait for round 2 if you have already acted 
conversations: ufis:
conversations: human
conversations:  Spoiler 
  My monster moved while I was writing out the attack. I'm going to assume that means it won initiative.
  
  As the scorpion approaches, take a swing at it with the greatsword.
  Attack Roll:  (1d20+4)[ 13 ] 
  Crit Confirm: (1d20+4)[ 18 ] 
  Damage: [ROLL]2d6+3[/ROLL]
  
  EDIT: Messed up the coding on the damage. Not that it matters.
   
conversations: Smith, John:
conversations: human
conversations:  A note:
  
    If you die while on lvl 1 I will heal you up after 1d3 rounds  
  
  I want to test drive this scenario, so I do not want to kill off anyone just yet
conversations: ufis:
conversations: human
conversations:  Spoiler 
  Dead  (1d3)[ 2 ] 
   
  
  
  Anybody else found the tarasque?
conversations: Moranica:
conversations: human
conversations:  Originally Posted by Moranica 
   Anybody else found the tarasque? 
   
  
  You are the test cases ... test 1:creature difficulty - seems a bit high.
conversations: ufis:
conversations: human
conversations:  Not to high necessarily, also lucky. Hitting and rolling max damage is lethal with almost anything vs. a lvl 1 character.
conversations: Moranica:
conversations: human
conversations:  Well if it is possible for the creatures to kill lvl 1 characters with one hit it will not be too much fun for most. d4 and d6 characters would be very unlikely to survive past encounter 1 or 2.
  
  I will have to drop the creature CR and maybe give characters a round or 2 before the monsters spawn.
conversations: ufis:
conversations: human
conversations:  As soon as I finish up with the pretty meager challenge in my room, someone is going to have a d10 meatshield.
  
  I feel like it'll go a lot smoother once we have some semblance of teams going. I'd say let it run for another round or two.
conversations: Smith, John:
conversations: human
conversations:  Originally Posted by Smith, John 
   As soon as I finish up with the pretty meager challenge in my room, someone is going to have a d10 meatshield.
  
  I feel like it'll go a lot smoother once we have some semblance of teams going. I'd say let it run for another round or two. 
   
  
  I am going to keep it running. I will heal up those that die for the first couple of encounters.
  
  And you do realise that this is a solo game, if you team up with someone you will have to fight each other eventually. But feel free to team up for as long as you want to.
conversations: ufis:
conversations: human
conversations:  Spoiler 
  I attack the rat with my crossbow and command my dog to charge!
    attack  - (1d20+4)[ 17 ] 
    damage  - (1d6+1)[ 6 ] 
    Charge  - (1d20+5)[ 24 ] 
    Damage  - (1d6+3)[ 4 ] 
    Trip  - (1d20+2)[ 13 ] 
   
conversations: OMG PONIES:
conversations: human
conversations:  Spoiler 
  he will move to I9 which provokes from the zombie and will ready his longspear against a charge.
   
conversations: ybot:
conversations: human
conversations:  Spoiler 
  Charge the wolf leaving me at L10
  Attack:  (1d20+5)[ 6 ] 
  Damage:  (1d12+3)[ 6 ] 
  +2 Attack and -2 AC for the charge
  
  EDIT: And I fumbled great 🫤
   
conversations: Istari:
conversations: human
conversations:  Spoiler 
  how far away is the dog
  If it's more than 30ft away then i move in and attack with my longbow
  if it's within 30ft then i move to be 30ft away then attack
   
conversations: Flame9006:
conversations: human
conversations:  Spoiler 
  attack roll  (1d20+5)[ 13 ] 
  damage roll point blank shot  (1d8+1)[ 7 ] plus sneak attack  (1d6)[ 3 ] 
   
conversations: Flame9006:
conversations: human
conversations:  Originally Posted by Flame9006 
   how far away is the dog
  If it's more than 30ft away then i move in and attack with my longbow
  if it's within 30ft then i move to be 30ft away then attack 
   
  
  OP has a link to your map
   map 
conversations: ufis:
conversations: human
conversations:  Spoiler 
  how did i miss that...
  at any rate i attack him as shown in my post above
   
conversations: Flame9006:
conversations: human
conversations:  My apologies. I am unable to continue this scenario. Time does not permit.
  
  Anyone willing to finish DMing this level can PM me for all the material.
conversations: ufis:
conversations: human
conversations:  This makes me ☹️.  Any brave DMs up to the task?
conversations: OMG PONIES:
conversations: human
conversations:  I'm willing to take on the position.
  
  It'll be my first time DMing, but figure this is an easier way to start than most.
conversations: Smith, John:
conversations: human
conversations:  Best of luck to our fearless DMs, both past and present!  I'm ready to continue when you are.
conversations: OMG PONIES:
conversations: human
conversations:  The show must go on!
  
  Expect the next round of actions in about 12 hours.
  Jak_EcoFreak, you have until then before you're skipped.
conversations: Smith, John:
conversations: human
conversations:  Am I alive again?
conversations: Moranica:
conversations: human
conversations:  I can't change the maps yet, so its going to be a little bit strange for right now. These posts are the most accurate, the map is out of date.
  
  I'll be playing around with the XP system here. In this dungeon, fighting monsters (and winning) will give all involved in the combat 50xp. Fighting players and winning will give 100XP. Double XP is given for landing the blow that knocks them into the negatives.
  
  If you are killed by a monster, you will respawn in 1d3 rounds. If you are killed by a player, you are dead until the start of the next dungeon. You become ethereal on death, no looting.
  
  Gold will be given and shops will be opened up at the end of this round.
  
  9 Monsters Remaining
  6 Players Remaining
  
    
  ROUND 2  
  
  Moranica
   
   Spoiler 
   You go into the negatives. The baboon moves to H7 and opens the door. You will return to life in  1  round.
   
  
  
  Jak_EcoFreak
   
   Spoiler 
  You have taken no action for several days. The orc takes another swing at you
  Swing (1d20+4)[ 11 ] 
  Crit  (1d20+4)[ 6 ] 
  Damage (1d6+4)[ 5 ] 
   
  
  
  Smith, John
  My character dies forever. I wouldn't want favoritism to get into this.
  
  Flame9006
   
   Spoiler 
  
  The dog growls and  charges  forward to bite you
  Bite (1d20+4)[ 9 ] 
  Crit  (1d20+4)[ 24 ] 
  Damage (1d4+1)[ 5 ] 
   
  
  
  OMG PONIES - FIRST KILL OF THE DAY!
   
   Spoiler 
   Your bolt cleanly kills the rat. Then your dog messily kills the rat again.
  105xp rewarded.
  There is one door to the north...
   
  
  
  Istari
   
   Spoiler 
  
  Swingandamiss on the wolf.
  It bites back.
  
  Bite (1d20+3)[ 8 ] 
  Crit  (1d20+3)[ 18 ] 
  Damage (1d6+1)[ 5 ] 
   
  
  
  
  ybot
  
   
   Spoiler 
  
  AOO (1d20+2)[ 15 ] 
  Crit  (1d20+2)[ 7 ] 
  Damage (1d6+1)[ 4 ] 
  
  The zombie (being a zombie) charges at you. Your ready action goes off. To save time, I'm going to go ahead and give it its charge attack here.
  
  Clubbin'  (1d20+4)[ 15 ] 
  Crit  (1d20+4)[ 15 ] 
  Damage (1d6+1)[ 7 ] 
   
conversations: Smith, John:
conversations: human
conversations:  Map has been updated. We are fully operational.
conversations: Smith, John:
conversations: human
conversations:  I'm not. 😁
conversations: Moranica:
conversations: human
conversations:  Spoiler 
  Caedmon walks forward and collects his arrow from the corpse, nonchalantly giving his dog a proud pat on the head as the canine feasts on rat meat.  He makes a quick signal, and the dog follows obediently at his heel.  Upon drawing near the door, the elf pauses for a moment to listen for any living creatures on the other side.  Absent any sign, he opens the door slowly, but a pinch, and gazes into the hall ahead.
  
    Listen  - (1d20+10)[ 21 ] 
    Spot  - (1d20+10)[ 20 ] 
   
conversations: OMG PONIES:
conversations: human
conversations:  OMG PONIES
   
   Spoiler 
  
  All is quiet on the other side of your door.
  As you creak it open, you see a corridor about 100 feet in length, brightly lit by torches. It ends abruptly on either side, and continues to travel north. You are   very   roughly in the center.
  With the door open, you can hear muted sounds coming from the left. Possibly barking...?
  
  Your map has been updated.
  Wait until the next round to post.
   
conversations: Smith, John:
conversations: human
conversations:  Spoiler 
  A miss luckily
  Attack the wolf again
  Attack:  (1d20+3)[ 11 ] 
  Crit:  (1d20+3)[ 14 ] 
  Damage (1d12+3)[ 15 ] 
   
conversations: Istari:
conversations: human
conversations:  12 hours till I post the next round. If you don't post by then, you will be skipped.
  
  If you are no longer interested in the game, just drop me a line. I'll see what I can do about bringing in alternate players.
conversations: Smith, John:
conversations: human
conversations:  sorry about not posting. I have been gone for a week and thought the DM switch would take longer.
  
   
   Spoiler 
  readied action  (d20+5)[ 25 ] 
  damage  (d8+6)[ 10 ]  x2 from ready
  
  AOO  (d20+5)[ 16 ] 
  damage  (d8+6)[ 13 ] 
  
  If that does not kill on his turn he will 5 foot step to I8 and attack  (d20+5)[ 9 ] 
  damage  (d8+6)[ 11 ] 
  
  if it does kill he will move to the G8 door
   
conversations: ybot: