conversations: human
conversations:  Turn 1: The gobbos valiantly march towards your forces.  They surely do not know what powerful weapons await their skulls.
  
  Skaven Forces
   
   Spoiler 
  Character
  Chieftan - 45
  Warpstone armor -30
  sword of might -20
  shield - 2
  
  Army
  30 clanrats with shields - 135
  Ratling gun - 55
  30 slaves - 60 pts
  5 jezzails - 100
  Doomwheel - 150
  
  Total: 500
   
  
  
  Goblin Forces
   
   Spoiler 
  Night Goblins
  
  Night Goblin Big Boss (30) light armor + shield (4) Warboss Um’s Best Boss ‘At (30) Sword of Battle (15) = 79
  
  22 Night Goblins Archers (60) Hand Weapons + Bows Full Command (20) = 86
  
  20 Night Goblins (60) + 3 Fanatics (75) + Full command (20) = 155
  
  40 Night Goblins (120) + Spears (40) + Full Command (20) = 180
   
  
  
  Map:
   
   Spoiler 
   
   
  
   Download Link 
conversations: tigerusthegreat:
conversations: human
conversations:  I'm going to have to edit this a few times
  
   Movement 
  First, Random movement for Doomwheel
   (3d6)[ 5 ][ 4 ][ 4 ](13) 
  
  End of Movement
   
   Spoiler 
  
   
   
conversations: HerbieRAI:
conversations: human
conversations:  Shooting
  Jezzails shoot your large goblin unit
  BS3, long range, so need 5 to hit. Str 6 so 2 to wound.
  rolls to hit [rollv] 5d6 [/rollv]
  incase of missfires [rollv] 5d6 [/rollv]
  rolls to wound [rollv] 5d6 [/rollv]
  
  Doomwheel zaps your smaller goblin unit
  Since you have more than 3 models, its not going to change targets
  strength (supposed to be artilary die, so multiply by 2 and 6 is a missfire
   (1d6)[ 5 ] 
  incase of missfire  (1d6)[ 4 ] 
  Will do 3 hits at that strength
  rolls to wound  (3d6)[ 1 ][ 2 ][ 3 ](6) 
conversations: HerbieRAI:
conversations: human
conversations:  I didn't like my jezzails, so I'm reposting the rolls
  
  BS3, long range, so need 5 to hit. Str 6 so 2 to wound.
  rolls to hit  (5d6)[ 6 ][ 5 ][ 1 ][ 4 ][ 3 ](19) 
  incase of missfires  (5d6)[ 3 ][ 1 ][ 1 ][ 4 ][ 5 ](14) 
  rolls to wound  (5d6)[ 5 ][ 3 ][ 4 ][ 4 ][ 1 ](17) 
  
  Summary: doomwheel does 2 wounds to the smaller goblin unit at str 10
  Jezzails do 2 wounds to the large goblin unit at -4 armour.  I also lose one jezzail to missfire
  I'm assuming the gobbos aren't going to have armor to str 6 and 10.
  
  No combat
  Map at the end of turn
   
   Spoiler 
  
   
   
  
  
  And download link
   http://www.easy-share.com/1914516231/Skaven+turn+1.svg 
conversations: HerbieRAI:
conversations: human
conversations:  The goblin hosts move forward, and do little else.
  
  Map:
   
   Spoiler 
   
   
  
   File 
conversations: tigerusthegreat:
conversations: human
conversations:  I don't want you to think I gave up on this, but it's going to be a few more days until I'm able to do my turn.  I'm going to a 2 day warhammer tourney in my area.
conversations: HerbieRAI:
conversations: human
conversations:  Originally Posted by HerbieRAI 
   I don't want you to think I gave up on this, but it's going to be a few more days until I'm able to do my turn.  I'm going to a 2 day warhammer tourney in my area. 
   
  
  Delaying an online warhammer game to play RL warhammer?  Absolutely unacceptable.
  
  J/p take your time.
conversations: tigerusthegreat:
conversations: human
conversations:  Alright, starting my turn.  No charging and I'm going to fire my rattling gun so I'm going to be starting that too
  
  Random Movement for doomwheel
   (3d6)[ 6 ][ 5 ][ 3 ](14) 
  
  shooting rattling gun,  first 2 d6
   (2d6)[ 5 ][ 3 ](8) 
  
  Alright
  Map after movement.
   
   Spoiler 
  
   
   
  
  I believe I set off your fanatics, so you can go ahead and launch 'em.
  
  svg: http://www.easy-share.com/1914637546...Aftermove2.svg 
conversations: HerbieRAI:
conversations: human
conversations:  It's close, I am not sure we're within 8" but we'll call it so, and I'll release them.
  
    fanatic1  - (2d6)[ 2 ][ 5 ](7) 
    fanatic2  - (2d6)[ 6 ][ 6 ](12) 
    fanatic3  - (2d6)[ 3 ][ 5 ](8) 
conversations: tigerusthegreat:
conversations: human
conversations:  looks like one fanatic will hit (good thing I got that double this round and not after)
  
    attacks  - (1d6)[ 4 ](4) 
  [rollv=attack rolls]6d6[[/rollv]
    to wounds  - (6d6)[ 1 ][ 5 ][ 5 ][ 6 ][ 4 ][ 3 ](24) 
  
  Hopefully the rest will restrict your movement a bit.
  
  EDIT: I am unable to download atm, so if you wouldn't mind putting the fanatics ( shrink this image ) on L17 (bottom left corner), G18 (one that passed through, on bottom right) and L12 (bottom right).
conversations: tigerusthegreat:
conversations: human
conversations:  well, roller screwed up, but they auto-hit anyway, so looks like 3 wounds, which at a -3 armor modifier means no saves.
conversations: tigerusthegreat:
conversations: human
conversations:  I'll do my shooting in this post.
  I thought the fanatics were in the small goblin unit?  You are correct that I wouldn't have set them off in the big unit.
conversations: HerbieRAI:
conversations: human
conversations:  Shooting:
  
  Jezzails at spear goblins
  long range need 5+
  To hit:
   (4d6)[ 2 ][ 3 ][ 2 ][ 4 ](11) 
  To wound
  2+
   (4d6)[ 1 ][ 1 ][ 4 ][ 4 ](10) 
  Missfire rolls
   (4d6)[ 3 ][ 2 ][ 1 ][ 3 ](9) 
  
  No hits/ wounds from jezzails
  
  Rattling gun 1 one d6
   (1d6)[ 4 ](4) 
  To Hit
  need 4+
   (14d6)[ 6 ][ 6 ][ 2 ][ 3 ][ 5 ][ 1 ][ 6 ][ 6 ][ 6 ][ 6 ][ 4 ][ 3 ][ 6 ][ 5 ](65) 
  To Wound
  need 3+
   (14d6)[ 4 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 6 ][ 3 ][ 6 ][ 3 ][ 5 ][ 4 ][ 2 ][ 2 ](40) 
  missfire
   (1d6)[ 4 ](4) 
  
  8 hits, 2 wounds on spear goblins
  
  Doomwheel strength
   (1d6)[ 1 ](1) 
  To wound
   (3d6)[ 4 ][ 2 ][ 2 ](8) 
  Missfire roll
   (1d6)[ 6 ](6) 
  
  No wounds from Doomwheel
conversations: HerbieRAI:
conversations: human
conversations:  They were in the small unit...today is not a good day for me getting rules or things right.
  
  We can just flub it and release them on my turn, or flubb it and throw them in the big unit like I pretended to do.  Your call.  Or I can just redo my bit here and release them from the small unit, then rework what happened.
conversations: tigerusthegreat:
conversations: human
conversations:  We can just run with things the way they are.  I need to remove 2 of my clanrats and 2 of your goblins (from shooting).  No reason to make this too confusing.
  
  
  Aaaannndd the file:  http://www.easy-share.com/1914655882/SkavenAfter2.svg 
conversations: HerbieRAI:
conversations: human
conversations:  Compulsory Movement:
    fanatic g18  - (2d6)[ 3 ][ 5 ](8) 
    direction  - (1d12)[ 9 ] 
    fanatic l12  - (2d6)[ 4 ][ 5 ](9) 
    direction  - (1d12)[ 8 ] 
    fanatic L17  - (2d6)[ 2 ][ 3 ](5) 
    direction  - (1d12)[ 12 ] 
  
  Rest to come
conversations: tigerusthegreat:
conversations: human
conversations:  Looks like one hits through your clanrats again
    attacks  - (1d6)[ 4 ] 
    wound rolls  - (6d6)[ 4 ][ 6 ][ 1 ][ 4 ][ 6 ][ 1 ](22) 
  
  Looks like no shooting or attacks for me.  Map and File coming soon.
  
  3 dead rats.
  
  map:
   
   Spoiler 
   
   
  
   
  file
   
  EDIT: Forgot to remove your dead rats, if you don't mind doing it, it would save me having to re-upload.
conversations: tigerusthegreat:
conversations: human
conversations:  Alright then.
  
  Movement on doomwheel
   (3d6)[ 5 ][ 3 ][ 1 ](9) 
  
  Shooting for rattling gun
   (2d6)[ 4 ][ 6 ](10) 
  
  My doomwheel charges into the rear of your regular goblins.  You gotta make a fear test (it causes terror).
conversations: HerbieRAI:
conversations: human
conversations:  Shooting
  jezzail targeting spear goblins
  to hit (need 4+, now in close range)
   (4d6)[ 5 ][ 4 ][ 2 ][ 4 ](15) 
  to wound (need 2+)
   (4d6)[ 6 ][ 4 ][ 3 ][ 5 ](18) 
  missfires
   (4d6)[ 5 ][ 6 ][ 1 ][ 5 ](17) 
  three wounds from jezzails
  
  doomwheel
  first the damage to itself for going through forest
  d3 hits
   (1d6)[ 2 ] 
  str 4 vs toughness 6 need 6
   (3d6)[ 4 ][ 1 ][ 1 ](6) 
  4+ armour goes to 5+
   (3d6)[ 5 ][ 4 ][ 2 ](11) 
  no wounds self inflicted
  
  now doomwheel shooting goblins
  strength
   (1d6)[ 1 ] 
  to wound
   (3d6)[ 3 ][ 3 ][ 1 ](7) 
  missfire roll
   (1d6)[ 3 ] 
  str 2, so no wounds again
  
  no more shots for rattling gun
  rolls to hit (4+)
   (10d6)[ 3 ][ 3 ][ 4 ][ 1 ][ 1 ][ 6 ][ 5 ][ 2 ][ 5 ][ 6 ](36) 
  rolls to wound (3+)
   (10d6)[ 6 ][ 1 ][ 5 ][ 1 ][ 3 ][ 4 ][ 3 ][ 4 ][ 3 ][ 6 ](36) 
  3 wounds on the spear goblins
  
  I'm going to wait for combat for your response
conversations: HerbieRAI:
conversations: human
conversations:  Gonna be tomorrow before I update this, sorry about the delay
conversations: tigerusthegreat:
conversations: human
conversations:  I really hate doing this, but I have to discontinue this adventure.  My work load (and now school load as I am having to take a summer course) is severely limiting my online time.  I am sorry to do this to you guys.
conversations: tigerusthegreat: