conversations: human
conversations:  "Two new bloods enter the arena today. Neither has seen the sands before, and one shall fall to them today.
  
  Both men please step to your starting zone. Now since your both new, let the Games begin! 
  
  
  OOC:
   
   Spoiler 
  Okay you may both read any spoiler not addressed to the other person.
  
  The map is located  here 
  
  Bob may start in any of the blue spaces. Please detail which space you choice to start in.
  
  Ulric starts in any of the red. Once again please say which space you start in.
  
  Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish.  Thank you.
  
  Now each of you are still considered flatfooted, and you may each roll for initiative.  Good luck to each of you.
   
conversations: mrcarter11:
conversations: human
conversations:  oh, its in the open and we both can see each other so
  bob is a huge man, clad in a breast plate with a great sword on his back.  he is built like a 6'8" dwarf.
  initiative
   (1d20+5)[ 13 ] 
  starting in I16
  walking slowly to his place, as is his want,Bob breaks out a wide smile.  "good to meet you" he bows slightly, a titanic motion.
conversations: bobthe6th:
conversations: human
conversations:  (Start in I-7)
  
  A tall warrior clad in full-plate reluctantly enters the arena. His tabbard is pure black, his armor shining, face invisible behind his helmet's visor. The helmet's crown bears small crenelations, almost resembling teeth.   "I do not do this of my will. I will not kill you if I have a choice. May the gods judge us justly."  
  
  He hefts his mighty sword, standing ready.
  
  initiative  (1d20+7)[ 15 ] 
conversations: stack:
conversations: human
conversations:  (I won initiative, so I'll go first)
  
  The knight reluctantly raises one hand towards his foe.
  
  DC 14 will save
   
   Spoiler 
  no immediately apparent effect (shield self, target takes half of all HP damage)
   
  
  
  He moves forward, weapon high and stance guarded.
  
  (Move to I-11)
  
   
   Spoiler 
  swift into stance of clarity (+2 AC vs one foe)
  
  AC 23, HP 46
   
conversations: stack:
conversations: human
conversations:  (1d20+4)[ 13 ] 
  bob draws his greats sword in a movement ridicules for his size.  he drops into a ready stants
   
   Spoiler 
  
  ready action to sunder the weapon of anyone coming into melee range
   
  
  the shouts "COME"
  DC12
   
   Spoiler 
  
  you must attack him in some way.
   
conversations: bobthe6th:
conversations: human
conversations:  (I assume that's a will save DC)
  
  Will save  (1d20+4)[ 10 ] 
   "As you wish."  Ulric rushes forward, maintaining his guarded posture despite his powerful swing.
  
  Attack after moving to I-15
  attack  (1d20+10)[ 18 ](28)  (counts as lawful, good, magic, ignores all hardness and DR)
  damage  (2d4+5)[ 11 ] 
  additional damage  (2d6)[ 5 ] 
   
   Spoiler 
  Using mountain hammer maneuver for +2d6 damage, AC 23, HP 46
   
conversations: stack:
conversations: human
conversations:  critical confirm (18-20 range, x2 damage)
  attack  (1d20+10)[ 24 ] 
  damage  (2d4+5)[ 10 ] 
conversations: stack:
conversations: human
conversations:  readied action activated, sunder attack.
  improved sunder so straight opposed attack.  you get a +4 for useing a two hander. Bob gets +8 for two handed and improved sunder
   (1d20+18)[ 23 ] 
  
  if hit damage to your sword
   (2d6+8)[ 14 ] 
  
  also you already added you +to hit, the roll was 1d20+10, then you added another 10.  unless you have an ability that does that that I am no aware of...
conversations: bobthe6th:
conversations: human
conversations:  (the ability is called rollv, it displays the base roll in brackets before the total with bonus in parenthesis. I use it for attacks to make it easier to spot criticals. So, you take normal damage from my attack and the sunder has no effect?)
conversations: stack:
conversations: human
conversations:  (no, the readied action happens first, then if you still have a sword to swing with you deal damage. you have to roll an opposing attack, not just use your previous attack)
conversations: bobthe6th:
conversations: human
conversations:  &lt;sniff sniff...my critical&gt; Are we rolling a new apposed check, or am I using the old roll for that and making a new attack (I believe I am now rolling my attack, though I'll leave damage as rolled before)
  
  His opponents blade deflecting harmlessly away, Ulric presses the attack.
  
    (1d20+10)[ 17 ](27) 
conversations: stack:
conversations: human
conversations:  woops, no he still has hit points.  now then
  
  stagered by the stroke, Bob issues a chalenge to his foe
   
   Spoiler 
   fighting chalenge
   
  
   then tries again to break his foes weapon
  [roll]1d20+19[/roll]
  [roll]1d20+9[/roll]
conversations: bobthe6th:
conversations: human
conversations:  &lt;How many HP did you have? I know it was good damage, but dang.&gt;
   
  Ulric kneels next to his fallen foe, shamed by his actions.   I will break free. I will end this abomination. Heironius look after this poor soul.  
  
  He stands, waiting to be let out of the arena. 
  
  &lt;due to miscalculated damage, the fight isn't over&gt;
conversations: stack:
conversations: human
conversations:  whoops miscalculated.  added the confirmation as damage.
conversations: bobthe6th:
conversations: human
conversations:  &lt;go ahead and take your turn then, no harm, etc.&gt;
conversations: stack:
conversations: human
conversations:  edited in in place of the death scene.
   (1d20+19)[ 27 ] 
   (1d20+9)[ 28 ] 
conversations: bobthe6th:
conversations: human
conversations:  this is geting anoying ignore the secound roll
   (2d6+9)[ 18 ] 
conversations: bobthe6th:
conversations: human
conversations:  opposed roll for sunder maneuver  (1d20+10)[ 27 ]  +4 for two handed?
conversations: stack:
conversations: human
conversations:  Ulric again deflect his opponents blade, steel gliding off steel harmlessly. Ulric's stance becomes more aggressive, hoping to end this fight quickly.
  
   
   Spoiler 
  swift into punishing stance +1d6, -2 AC
   
  
  
  attack  (1d20+8)[ 16 ](24) 
  damage  (2d4+9)[ 14 ]  plus  (1d6)[ 3 ] 
   "If you surrender, I will spare you." 
   
   Spoiler 
  AC 19, HP 46
   
conversations: stack:
conversations: human
conversations:  another deep gouge, Bob, is barley standing, he drops to his knees
  "I see when it is better to just accept defeat."
  ooc, you can read this
   
   Spoiler 
   come on, two failed failed sunders.  damn.  if he had won either of those he could have gotten the match.
   
conversations: bobthe6th:
conversations: human
conversations:  to Bob
   
   Spoiler 
  I had tricks up my sleeve still, though Ulric might have been less merciful if you broke his sword. You would still have had to contend with his hammer and dagger. I did roll really lucky though. Would have liked to see more of a fight, but that's the way the dice fall.
   
  
  
  Seeing his foes concession, Ulric lowers his blade.  "That you. Fighting here is abhorrent to me, I would not have your death on my head."  He reaches out his hand to help the man up.
  
  He looks out to the arena walls.  "We are done here. You have had your show. Let us out." 
conversations: stack:
conversations: human
conversations:  "The fight is a draw and neither man advanced for it. Back to your cells.  
  
  OOC: Guess that's the fight. It was short and sweet, kinda odd since no death was made.. Eh, live with it I guess.  I'll see about getting other fights set up for the two of you.
conversations: mrcarter11:
conversations: human
conversations:  So we don't advance if no one dies. Interesting. Even though this is a hack 'n slash event, I can't help playing my character, so he'll keep on offering to spare his opponents if he can.
conversations: stack:
conversations: human
conversations:  Well.. You don't advance towards the higher level fights no. Or towards the champion. So you still need 4 wins to fight the champion. Though some PC's and almost all NPC's you should have no problem killing as they are.. murderers..
  
  The NPC's are also not likely to take quarter as they rather die. Then live in shame of loss.
conversations: mrcarter11:
conversations: human
conversations:  heh, a normal knight would have just died.  but Bob would rather live thank you very much.
conversations: bobthe6th:
conversations: human
conversations:  Okay, well Bob's next fight won't be til tomorrow. Cause I work tonight and all gestalt entries are tied up.
conversations: mrcarter11: