conversations: human
conversations:  Spoiler: Map 
   Epic wargtime. 
   
  
  
  The other two Wargs stand up and follow you. The Speaker warg is hot on your tail and the dire Wolves are also hot on your tail, beginning to surround the tree.
conversations: Alhallor:
conversations: human
conversations:  With giant wolves and evil worgs on his tail, Larimar begins scrambling up the tree. Definitely fearful for his life, he still isn't frantic and filled with panic, as he's pretty sure he's got a plan.
  
   
   Spoiler: ooc 
  Ok, I'm kind of forgetting exactly what Steadfast Climber did for me.  It is just +4 to climb checks, and I can take 10 on any climb checks, right?
  
  If this is the case, I'd be able to get to the top of branch (as seen on D26, but vertically above from where Larimar currently is) by using accelerated climbing (-5 penalty) and taking 10 (for a total check of 15), and the climb skill also lists trees as typically being DC 15, so we should be gucci!
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: Updated map 
   Worgs 
   
  
   
   Spoiler: OOC 
  Yes it was a +4 on Climb checks and you can take climb checks even while threathened. Because climbing is part of a move action you still have a Standard Action. Which you may or may not use to belittle the little wolfies down there.
   
conversations: Alhallor:
conversations: human
conversations:  Spoiler: ooc 
  With accelerated climbing, I can move at HALF speed.  Which means, a single move action could be moving up 15 ft vertically.  I think I need to climb more than 15 ft to get to where I'm at, right?
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: OOC 
  Oh, you're right. You're climbing not flying.
   
  
  
  "Ior, get him down!"
  
  Bellows the worg below you and the one who wanted to eat a leg (I call him leg from now on) says. "On it!" He looks at you and you see a big sharp crystal forming before his eyes, in the blink of an eye it fly's towards you and try's to skewer you!
  
   
   Spoiler: Attack 
   (1d20+9)[ 17 ]  This is a touch attack. If it hits.
   (5d6)[ 22 ]  Piercing Damage.
  You're feeting is steady enough that you don't need to make a check to keep your balance.
   
  
  
  The worg who wanted to eat an arm (I call him arm from now on) let his mouth hang open and salivates heavily.
conversations: Alhallor:
conversations: human
conversations:  Larimar grunts as the icicle thing slams into him.  "Nnng!  Is that all you got?!  I dare you to try that again!!"  he says, taunting that same worg and glaring down at it as he pulls out his Luna bow.
  
   
   Spoiler: ooc 
  Touch attack?!  Jiminy Crickets!   Sorta barely hit me too.  Ouch.
  
  Pulling out the bow: move action.
  
  Standard action:  Readying to attack that worg when it begins casting a spell again.
   
conversations: WindStruck:
conversations: human
conversations:  "you're a tough little guy aren't ya?" Says leg (Ior?) and seems to concentrate again.
  
   
   Spoiler 
  take your readied action.
   
  
  
  The speaker says to arm. "Damn it cruk, the pipsqueak doesn't now anything." you think there is a slight pressure building up inside your skull. Though that could also be adrenaline speaking.
conversations: Alhallor:
conversations: human
conversations:  Larimar unleashes an arrow directed at that worg…
  
   
   Spoiler: rolls 
  attack:  (1d20+16)[ 26 ] 
  
  damage:  (1d6+7)[ 8 ]   +   (1d6)[ 5 ]    Nonlethal
  
  Almost certain these things count as a Magical Creature, so my favored enemy applies.  😉
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler 
  It applies.
   
  
  
  The worg is hit by an arrow and yelps audibly. Probably losing that power he was building up. "Damn it I want that little rat down!" Yells the speaker. The last one is still looking at you and the dire wolves are circling the tree.
  
   
   Spoiler 
  Listen check, please and your next action.
   
conversations: Alhallor:
conversations: human
conversations:  Spoiler: stuff 
  listen:  (1d20+9)[ 10 ] 
  
  I'm planning to shoot that worg I just hit three more times now, but to be on the safe side, I'm wondering what that listen check is for. It just might change what I do.
  
  Welp, that's ****, but if it's vs a magic beast, it's a 12...  😛
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler 
  It is a magical beast but it's sadly not enough. You can shoot, because that will change the action of whatever did make the noise.
   
conversations: Alhallor:
conversations: human
conversations:  "Hey, you all still wanted some tribute, right? Don't worry, I can give you arrows for days!"  Larimar says, as he unleashes a small volley at the same worg.
  
   
   Spoiler: Point Blank Rapid Shot! 
  attack:  (1d20+14)[ 30 ] 
  damage:  (1d6+7)[ 8 ]  +  (1d6)[ 2 ]   nonlethal
  
  attack:  (1d20+14)[ 20 ] 
  damage:  (1d6+7)[ 8 ]  +  (1d6)[ 1 ]   nonlethal
  
  attack:  (1d20+9)[ 23 ] 
  damage:  (1d6+7)[ 12 ]  +  (1d6)[ 4 ]   nonlethal
   
conversations: WindStruck:
conversations: human
conversations:  The warg you shot, goes down (though definitely not dead.)
  
  "You Little!" Screams the Speaker und try's to jumps up, struggles and fails.
  
   
   Spoiler: OOC 
  Make a will save.
   
conversations: Alhallor:
conversations: human
conversations:  will:  (1d20+6)[ 17 ] 
   
   Spoiler: ooc 
  Nice!  Didn't botch an important roll for once!
  
  Do I know where that need to make a will save is coming from?  I'm thinking that'll be my next target.
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: OOC 
  I'm very sorry but you're just one point off. You can spellcraft what happens now and the latter spell if you want to. You're slowly building headache get's more severe and reaches it's Peak when a Crystal Bursts out of your skull and into the maw of the worg who just stared at you. Dealing  (2d8)[ 8 ]  damage and two intelligence damage (you regenerate one point per day. Or perhaps Thaum knows a way to heal this faster.)
   
  
  
  The worg lays the crystal in his mouth down gently and looks up at you leering hungrily.
  
  The speaker says "Good, you have your plaything now get it down.
  
  On the other branch lands the Nemesis owl the Worgs talked with before, shocking them and it asks. "Do you need help, little apprentice?"
  
   
   Spoiler: OOC 
  Oh and it's your turn.
   
conversations: Alhallor:
conversations: human
conversations:  Spoiler: ooc 
  Quite a high DC there...  Can't help feeling a bit misled when it seems all of these worgs have spells!  And now a nemesis owl!!
  
  Time to bail!
  
  You have an updated map?
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: Updated map 
   MAP  Well if it would be normal worgs they probably would not be able to lead Dire Wolves.
   
conversations: Alhallor:
conversations: human
conversations:  "Why yes, I'd love some help!"  Larimar exclaims at the owl, noting that the situation was going from bad to worse. He activates his healing belt at full capacity.
  
   "Oh, but you didn't mean me, did you? That's okay, here's a riddle instead:"  he begins, pulling a scroll out of his bag.
  
   "What has seven legs, spits acid, and eats dire wolves for breakfast?" 
   
   Spoiler: ooc 
  Actually, I won't be moving yet. But let me know if the map changes for next round!
  
  Actions: healing  (4d8)[ 15 ]  HP
  
  and pulling out a scroll of invisibility.
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: Map 
  It... Does.  Maps 
   
  
  
  "Oh, I know that one  It' s    Me   Isn't   IT?" 
  
  The owl before you changes into a giant seven-legged spider. The branch breaks and the giant thing goes down... It seems to spit acid everywhere around. The Worgs and the Wargs jump away in horror. "You damn crazy thing, you're supposed to be on our side!"
conversations: Alhallor:
conversations: human
conversations:  Spoiler: gif 
   
   
  
  Larimar's jaw drops, flabbergasted.  Despite having a rather damaged head, there was still some wit in there, apparently...
  
   "Uh.. Yes! That's right!" 
   "But now I'm curious: how many dire wolves can a giant, seven-legged, acid-spitting spider eat in two minutes?" 
  
  Before waiting for an answer, Larimar casts a spell and bolts!
  
   
   Spoiler: ooc 
  Holy crap!  That was only just a joke to hopefully delay owl some. And it would provide a nice little one-liner as I attempted an escape. Welp, don't think I could ever say you haven't been generous!  Unless that thing turns around and eats me...
  
  I'll cast Expeditious Retreat and then jump off the branch, booking it south.  This should put Larimar roughly 60 ft southward now, minus going through difficult terrain or needing to go around obstacles.
  
  tumble:  (1d20+5)[ 8 ] 
  
  And purposely jumping down means the first 1d6 damage are nonlethal.  But if I don't get a 15 on tumble, that means 2 damage dies regardless...
  
  damage:  (1d6)[ 5 ]    +     (1d6)[ 1 ]   on tumble fail.
   
conversations: WindStruck:
conversations: human
conversations:  Spoiler: OOC 
  😁 I enjoy your reactions to events very much. Also I think I noticed somewhere that these things are crazy... And powerful. Perhaps even crazypowerful? And what Larimar sayd was just such an excellent setup. Well let's see if it will turn around and eat you, shall we?  (1d8)[ 4 ] 
   
  
  
  The spider runs towards the southeast, trampling over underbrush without it slowing down and even crawling over some small trees that creak audibly when the giant thing puts it's weight on them. The Wolves and wargs are too terrified to go near the thing, some chase Larimar but with his heightened speed and the… Distraction he can lose them and then safely return towards Rabiton.
conversations: Alhallor: