conversations: human
conversations:  Arena Tournament, Round 58:  Huck  vs.  Sparks    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Huck  - theterran
   Sparks  - RandomAction
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Good luck, Terran.
  
  No purchases = no $.
  
  Sparks Ini roll:
   (1d20+3)[ 15 ] 
conversations: RandomAction:
conversations: human
conversations:  I'll post up everything in the morning...need sleep now...
conversations: theterran:
conversations: human
conversations:  Alright...there's no way I can beat your Init..
  
    Init  - (1d20-5)[ -3 ] 
  
  
  Stats:
   
   Spoiler 
  
  Location-B14
  HP - 9/9
  AC - 15  Touch - 11  FF - 14
  Turn Attempts Left (6/6)
  Spells
   
   Spoiler 
  Level 0 - Virtue, Resistance, Guidance
  Level 1 - Shield, Divine Favor, Magic Weapon (d)
   
  
   
conversations: theterran:
conversations: human
conversations:  Ok, here we go....
  
   Sparks, R-1, 1st 
  Shout aloud:  There can be only, ONE! 
  Ref's/LoS:
   
   Spoiler 
  
  Carrying my glaive in one hand. Double move from Y-13 to Q-13.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: Q-13
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks   - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  1/1 - 2 level
   
conversations: RandomAction:
conversations: human
conversations:  Huck - Round 1 
  
  Actions:
   
   Spoiler 
  Starting with Sword in hand.
  Standard Action: Cast Shield
  Move Action: Move to E14.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  
  Location-E14
  HP - 9/9
  AC - 19 Touch - 11 FF - 18
  Shield (1/10)
  Turn Attempts Left (6/6)
  Spells
   
   Spoiler 
  
  Level 0 - Virtue, Resistance, Guidance
  Level 1 - Shield-x, Divine Favor, Magic Weapon (d)
   
  
   
conversations: theterran:
conversations: human
conversations:  LoS established, Huck is in E-14, Sparks is in Q-13.  Sparks, it's your turn.
conversations: hustlertwo:
conversations: human
conversations:  Sparks, R-2, 1st 
  
  Cast a spell. - Standard Action.
  Spellcraft DC: 16
   
   Spoiler 
  Cast Seeking Ray @ Huck
   
  
  Caster level Check:  (1d20+1)[ 14 ] 
  If successful, Ranged touch attack:  (1d20+4)[ 24 ] 
  Damage:  (4d6)[ 12 ] 
  Grasp glaive with two hands - Free action.
  Scatter the planks - Move action
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Current position: Q-13
  Hp: 11/11
  AC: 18(+5 armor, +3 Dex), T-13, F-15
  Saves: F-+5, R-+3, W-+1
  Attacks:
  +2 Melee attacks - Glaive, 1d10, x3, 10' reach
  +4 Ranged attacks
  Spells:
  3/3 - 0 level
  3/3 - 1 level
  0/1 - 2 level
   
conversations: RandomAction:
conversations: human
conversations:  Sweet! Ray gun powers activate!
  
  The DC for the caster check: 8
  
  Here is the Critical check for the spell:  (1d20+4)[ 17 ] 
conversations: RandomAction:
conversations: human
conversations:  Hate making so many posts, but don't wanna edit one.
  
  For the Critical do I roll again or just double the prior result. If double then, Huck takes 24 points of electrical damage.
conversations: RandomAction:
conversations: human
conversations:  Critical damage is roll again.
conversations: Sallera:
conversations: human
conversations:  Ok then and we have:  (4d6)[ 10 ] 
conversations: RandomAction:
conversations: human
conversations:  um...ouch?
conversations: theterran:
conversations: human
conversations:  I guess that is match.
conversations: RandomAction:
conversations: human
conversations:  High Ref Mav:
  
  Huck get blowed up real good. 
conversations: Mavian:
conversations: human
conversations:  I believe Huck got electrocuted.
  
  I will go ahead and add the gold/xp to my character sheet.
conversations: RandomAction: