conversations: human
conversations:  Arena Tournament, Round 97:  Corporal Rollins  vs.  Chuck Norris    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Corporal Rollins  - RandomAction
   Chuck Norris  - chess435
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Rollins reporting in. Purchases possible.
  
  Ini: (1d20+4)[ 7 ] 
conversations: RandomAction:
conversations: human
conversations:  Ready to roll for the rematch.
  
   (1d20-4)[ 8 ] 
  
  Selling Studded Leather Armor (+12 gp, 5 sp)
  Buying Chain Shirt (-100 gp)
  Buying Scroll of Shield (-25 gp)
  
  That's it for now, but may take reactive purchases.
conversations: Chess435:
conversations: human
conversations:  Considering my plans for this character, I am going to pass on any purchases. Lead us off.....and good luck, Chuck.
conversations: RandomAction:
conversations: human
conversations:  Chuck Norris Round 1 
  
  LoS/Refs
   
   Spoiler 
  
  Starting in M-26 with crossbow in one hand, scroll of shield in the other
  
  Standard: Cast Shield from Scroll
  Move: Open Door
  Free: Drop Blank Scroll
   
  
  
  
  
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-26
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 10/10
   
conversations: Chess435:
conversations: human
conversations:  Rollins,R-1: 
  Refs/LoS: 
   Spoiler 
  
   Rollins stands looking at the door. A cheap cigar burning in his mouth and his crossbow in hand. Hacking up some flem, he quickly spits onto the ground. 
  Start in M-2 holding loaded crossbow in one hand.
  
  Activate Travel devotion - swift.
  Open the door - move.
  Move to L-10 - move.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Travel devotion 10/10
  Location: L-10
  Hp: 9/9
  AC: 18(+4armor+4dex), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  Your opponent's door opens.
   
  
  
  Rollins: 
   Spoiler 
  Your opponent's door is open.
   
conversations: Sallera:
conversations: human
conversations:  Chuck Norris Round 2 
  
  LoS/Refs
   
   Spoiler 
  
  Move: Move to M-18
  Standard: Ready action to shoot if I gain LoS
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-18
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 9/10
   
conversations: Chess435:
conversations: human
conversations:  Rollins,R-2: 
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion setting bonus to AC- swift.
  Double move at half speed to H-15 while trying to hide - move.
  Hide check: (1d20+9)[ 16 ] 
   
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 9/10
  Law Devotion 10/10
  Location: H-15
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  Chuck is in M18.
   
conversations: Sallera:
conversations: human
conversations:  Chuck Norris Round 3 
  
  LoS/Refs
   
   Spoiler 
  
  Move: Move to M-16
  Standard: Ready action to shoot if I gain LoS
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-16
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 8/10
   
conversations: Chess435:
conversations: human
conversations:  Rollins,R-3: 
  Refs/LoS 
   Spoiler 
  
  Shift grip to 2 handed on crossbow - free.
  Half speed move to I-12 while trying to hide - move.
  Hide check:  (1d20+9)[ 28 ] 
  Shift law devotion to attack - swift.
  Attack Chuck - standard.
   
  
  Attack:  (1d20+8)[ 26 ]  vs Flat-footed AC
  Damage:  (1d8+1)[ 7 ]  + [roll]]1d6[/roll] skirmish damage.
  If needed for crit: 
   Spoiler 
  
  Attack:  (1d20+8)[ 26 ] 
  Damage: (1d8+1)[ 3 ] 
  Skirmish(?):  (1d6)[ 4 ] 
   
  
  After this I appear in I-12, holding a crossbow.
  Shift devotion back to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 8/10
  Law Devotion 9/10
  Location: I-12
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations: RandomAction:
conversations: human
conversations:  Argh! Reroll on the skirmish.
  
  Skirmish damage:  (1d6)[ 3 ] 
conversations: RandomAction:
conversations: human
conversations:  A few questions:
  
  Doesn't the altar provide cover?
  How did you sneak up on me like that? Were you invisible or something?
  Do I get to use my readied action to shoot you before you got me?
conversations: Chess435:
conversations: human
conversations:  Rollins: 
   Spoiler 
  You can't see Chuck from I12, and thus your attack is illegal.  Please revise your standard action.
   
conversations: Sallera:
conversations: human
conversations:  Refs: 
   Spoiler 
  
  This poses a problem now since he knows where I am.  I guess that I will ready an action to attack if comes into range.
   
  
  
  Chess435, please ignore the last round apparently I have made a huge mistake.
  
   Rollins,R-3,redux: 
  Refs/LoS: 
   Spoiler 
  
  Ready an action to attack Chuck Norris.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 8/10
  Law Devotion 9/10
  Location: I-12
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
  
  
  I really hated to edit this post, but I left a spoiler fouled up.
conversations: RandomAction:
conversations: human
conversations:  Chuck Norris Round 4 
  
  LoS/Refs
   
   Spoiler 
  
  Full: Perform Altar Ritual
   (1d20)[ 9 ] 
   
  
  
  End of Turn.
  Stats:
   
   Spoiler 
  
  HP: 9/9
  Pos: M-16
  AC: 20 T: 12 FF: 18
  0-level: 4/4
  1st level: 3/3
  Shield Duration: 7/10
   
conversations: Chess435:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Chuck: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Rollins,R-4: 
  Refs/LoS: 
   Spoiler 
  
  Activate Travel Devotion moving to Q-13 - swift.
  Partial move to Q-16 - move.
   
  
  
  Not done, need LoS.
conversations: RandomAction:
conversations: human
conversations:  LoS established when Rollins reaches Q15.  Chuck is in M16.  Rollins may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  Rollins,R-4,p2: 
  End movement in O-16 - move.
  Switch devotion to attack - free.
  Attack Norris -standard.
  Attack:  (1d20+8)[ 24 ] 
  Damage:  (1d8+1)[ 8 ]  +  (1d6)[ 4 ]  skirmish.
  Return devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel devotion 7/10
  Law Devotion 8/10
  Location: O-16
  Hp: 9/9
  AC: 21(+4armor+4dex+3feat), T-14, F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Light Crossbow +4 1d8 19-20/x2 80'
   
conversations: RandomAction:
conversations: human
conversations:  Well, crap! Good game. I must admit I was hoping you wouldn't get another 1-hit shot like that again. Good game.
conversations: Chess435:
conversations: human
conversations:  High Ref Sallera  
   Rollins impales Chuck once again for the victory. 
conversations: Sallera: