conversations: human
conversations:  You're currently in Markem, enjoying your day. Whatever troubles you, whatever duty might be calling, it's staking a backseat to enjoying your day, even if just for the moment. Then, your comm blares to life, and you hear the voice of the mayor of Markem, Antony Rapsca, on it. "Biometal users, please report to town hall. It's urgent-Markem's in danger."
  
  You finish whatever you're doing fast as you can, and hurry down to the town hall. Antony himself is waiting outside town hall for you, and ushers you all in. "I'm not sure how well versed you three are in history, but it seems that some Mavericks are quite the scholars. We have copycats of the original eight Mavericks-the ones defeated by X. And they're setting up shop not too far from here. They haven't done anything yet, other than establish lairs, but eight powerful Mavericks this close to Markem... It can't be good," he says, before stopping and taking a deep breath. "We need to do a preemptive strike against them. Get them before they get us. Are you in?"
conversations: JNAProductions:
conversations: human
conversations:  Revverb glances up from the bits of plastic and metal he is fiddling with,  "You want us to infiltrate the bases of eight Mavericks who think they are the original bad guys. Yeah, I'm in. Assuming we have full salvage rights." 
  
  He places the bits in one of the many pockets of an obviously refitted trenchcoat of the highest fashion. A fashion from several years ago, anyway.
conversations: LairdMaon:
conversations: human
conversations:  Esdpadon just finished closing the striped jacket he always wears on operations as his eyes light up.  "Mavericks? Preemptive strike? Antiquities? You bet I'm in !" 
conversations: Cazero:
conversations: human
conversations:  A rumble came towards the Town Hall, as a Reploid wearing a very old game control as a loose collar, and trailing around on her back, as if hastily unplugged, were several power sockets. Some, still connected to random scientific instruments.
  
   "I'm here!! Oh, my battery!"  She said, unplugging and replugging sockets on weird places, until all were placed behind her, like a plastic haired tail.  "I'm ready! I've played Terminator Hunter on Expert hundreds of times for this!" 
conversations: snakeobsidian:
conversations: human
conversations:  Antony sighs at some of the antics before him, but nods, smiling. "Markem is in your hands-but I have faith. We have some minor information about where they're located, but we can only get you so far. Who would you like to attack first?"
  
   
   Spoiler: Doom Pool 
  2d6
   
conversations: JNAProductions:
conversations: human
conversations:  Revverb takes stock of his new co-workers.  "May I suggest we hit the octopus first? Sound carries well under water. Electricity travels well through water." 
conversations: LairdMaon:
conversations: human
conversations:  "Launch Octopus. Specializes in missiles, and is holed up in Lake Liren. That's most of the info we have, at the moment, I'm afraid. But best of luck," Antony says, standing up. He hesitates a moment, though, and asks "Is there anything you'll be needing? As I'm sure you well know, Markem only has so much, but if there's anything I can provide..."
  
   
   Spoiler: OOC 
  Exploration scene time! Remember, you can do the following:
  
  • Roll to recover your own or another’s stress
  •  Make an Exploration-based resource by spending a Plot Point
  •  Roll to search for special items or create an asset
  • Roll to explore
  
  No one has Stress yet, so no need to do anything there.
  No one has PP yet, so no making resources.
  So that leaves finding an item/creating an asset, and exploring.
  
  Now, at least one person HAS TO explore, so as to find Launch Octopus's lair in Lake Liren. But everyone else can make assets, if they want.
  
  Doom Pool is at 2d6.
   
conversations: JNAProductions:
conversations: human
conversations:  "Yeah, what can you do for us in terms of transportation? A land vehicle, either amphibious or with a boat on a trailer perhaps?" 
conversations: LairdMaon:
conversations: human
conversations:  "I can get you a ride to the shores, but that's about it. We do technically have some boats, but they're more likely to get you killed than help you out," Antony says, scribbling down a note and handing it to Reverb. "This will tell my assistant, Marcus, to give you a ride to Lake Liren."
  
   
   Spoiler: OOC 
  As a reminder, you're biometal users. You can breathe underwater. Don't ask how it works.
   
conversations: JNAProductions:
conversations: human
conversations:  "Lake Liram? Let's narrow it down.  Espadon displays an holographic map of the lake on a town hall monitor and starts synchronizing the data with his portable computer.
   "We stay in contact, I'll do a scouting run and join up with you there when you're done preparing. You have anything that can help with that?" 
conversations: Cazero:
conversations: human
conversations:  "The lake! Yes! I've always wanted to swim!"  Said the female Reploid, jumping.  "The lab test vats are always too cramped, and they put lots of tethers on you... It will be like an old human holiday! Oh, but what if the mavericks come..." 
  
  She stood in thought for a moment. Some of the power cables retracted into her, along with the stuff they were powering, inside the red armored suit. They were dumped right back in the ground again, looking almost the same, except they had crudely welded sharp prongs on them.
  
   "We'll have some fireworks! These will float around us. Or sink. I'm not sure." 
conversations: snakeobsidian:
conversations: human
conversations:  Reverb spends some time working on a Sonar device on the drive over, while EMPress works on some mines. Arriving on the scene, Espadon borrows Reverb's newly made device, and goes on an initial scouting run. However, as he goes, a trap laid within the bed of the lake goes off, damaging his servos.
  
   
   Spoiler: OOC 
  Complication: Damaged Servos d4.
   
  
  
  It also triggers a few blaring sirens, and the other two quickly rejoin their companion, so as to not leave him to face the Mavericks alone. Just as EMPress and Reverb arrive, so too does a small horde of Mavericks. Five small fishbots, and a larger squidbot. The squidbot releases a massive cloud of concealing ink as the fishbots dart forward.
  
  The area you're in is littered with sunken ship debris, with two large and erratically active generators from the ships.
  
   
   Spoiler: OOC 
  Scene Assets:
  Debris 3d6
  Generators 2d10 (Breakable)
  
  Scene Complications:
  Ink Cloud d8 (Made by spending d8 from the Doom Pool, leaving it on 2d6)
  
  Each Fishbot is the following:
  
   Fishbot 
  Minion d4
   Distinction  Scaled, Single-Minded
   Fishy Traits  Grasping Mouth d6, Stamina d8
   SFX-Afflict  When inflicting a grappling complication on a target, add a d6 and step up your effect die
   Specialties  Melee Combat
  
  The Squidbot is the following:
  
   Squidbot 
  Standard d6
   Distinctions  Many Tentacled, Hungry
   Squid Traits  Durability d6, Senses d8, Reflexes d8
   SFX-Dangerous  Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted
   SFX-Natural Fighter  When inflicting a Trip or Grapple complications on a target, add a d6 and step up the effect die
   Limit-Spooked  Shutdown any Au Naturel power to step up the lowest die in the doom pool or add a d6 doom die. Activate an opportunity to recover that power.
   Specialties  Melee Combat Expert, Scouting Expert
  
  Espadon, you have turn one.
   
conversations: JNAProductions:
conversations: human
conversations:  Espadon draw his short energy blades and was about to rush straight  the squidbot but realised right before entering the ink cloud how the situation was stacked against him and switched target to the nearest fishbot.
  
   
   Spoiler: OOC 
  Attacking a fishbot.
  Enhanced Speed :  (1d12)[ 12 ] 
  Weapon :  (1d8)[ 2 ] 
  
  Result : total 14, inflicting a d4 of physical Stress
   
  
  
  Next is a fishbot.
conversations: Cazero:
conversations: human
conversations:  Spoiler: Fishbot's Reaction 
   (1d8)[ 4 ]  Ink Cloud Complciation
   (1d4)[ 3 ]  Minion
   (1d8)[ 8 ]  Stamina
   
  
  
  The Fishbot takes some damage, but stays strong, and then darts in to bite Espadon, the others following suit. They all gang up on him, hanging on his limbs.
  
   
   Spoiler: OOC 
  Each Fishbot will make the following attack:
  
   (1d4)[ 2 ]  Minion
   (1d6)[ 5 ]  Grasping Mouth
   (1d6)[ 3 ]  Afflict
   (1d6)[ 4 ]  Melee Combat
  9, d8 effect die for Grappled complication
  
   (1d4)[ 1 ]  Minion
   (1d6)[ 4 ]  Grasping Mouth
   (1d6)[ 2 ]  Afflict
   (1d6)[ 1 ]  Melee Combat
  6, d6 effect die for Grapple Complication
  2 Opportunities
  
   (1d4)[ 3 ]  Minion
   (1d6)[ 6 ]  Grasping Mouth
   (1d6)[ 2 ]  Afflict
   (1d6)[ 2 ]  Melee Combat
  9, d8 effect die for Grappled complication
  
   (1d4)[ 3 ]  Minion
   (1d6)[ 5 ]  Grasping Mouth
   (1d6)[ 1 ]  Afflict
   (1d6)[ 2 ]  Melee Combat
  8, d8 effect die for Grappled complication
  1 Opportunity
  
   (1d4)[ 4 ]  Minion
   (1d6)[ 1 ]  Grasping Mouth
   (1d6)[ 6 ]  Afflict
   (1d6)[ 1 ]  Melee Combat
  10, d8 effect die for Grappled complication
  2 Opportunities
  
  Espadon must make a response to each one-I'll edit in their totals and whatnot after I post.
  
  EMPress is next.
   
conversations: JNAProductions:
conversations: human
conversations:  "Yay, it's a water park! There are slides everywhere, and they look like ships!"  Blurts EMPress, as she washed to the top of one of the ships.  "Oh, targets came out! Keep them all in a group! I'll take them all with one shot!" 
   
   Spoiler: Firing Position 
  
  Dash  (1d6)[ 4 ] 
  Scouting  (1d8)[ 4 ] 
   
conversations: snakeobsidian:
conversations: human
conversations:  Spoiler: Doom Pool 
   (2d6)[ 1 ][ 6 ](7) 
  
  Rolling dem bones. I used the d8 for the Ink Cloud earlier.
  
  There's an opportunity for you.
   
conversations: JNAProductions:
conversations: human
conversations:  Espadon promptly dashes out of the shoal of fish before they have time to properly affix themselves.  "On it! You'll excuse me if I don't just let them pack up on my face." 
conversations: Cazero:
conversations: human
conversations:  Revverb has his eye on the fishbots. He advances on it with his buster tuned to grenade blast and fires.
  
   
   Spoiler: Area of effect blast 
  
  Audiokinesis  (1d8)[ 6 ] 
  Buster  (1d10)[ 6 ] 
  SFX-Everyone In Earshot. You may step down your Audiokinesis die in order to affect an additional target with an Audiokinesis attack.
  Spend a Plot Point to triple targets.
  
  Total 12 v 6 fishbots
   
conversations: LairdMaon:
conversations: human
conversations:  Spoiler: OOC 
   (1d4)[ 2 ]  Minion
   (1d8)[ 2 ]  Stamina
  
   (1d4)[ 2 ]  Minion
   (1d8)[ 1 ]  Stamina
  
   (1d4)[ 3 ]  Minion
   (1d8)[ 2 ]  Stamina
  
   (1d4)[ 3 ]  Minion
   (1d8)[ 8 ]  Stamina
  
   (1d4)[ 3 ]  Minion
   (1d8)[ 8 ]  Stamina
  
   (1d4)[ 3 ]  Minion
   (1d8)[ 6 ]  Stamina
  
  I'm assuming you're inflicting physical stress?
  
  All Fishbots have d4 physical stress now.
   
  
  
  The Fishbots shriek out in pain as sound reverberates through their endoskeletons, cracking and fraying them.
conversations: JNAProductions:
conversations: human
conversations:  Spoiler: Attack 
   (1d6)[ 4 ]  Standard
   (1d6)[ 5 ]  Many Tentacled, Stepped back with Dangerous
   (1d6)[ 6 ]  Dangerous
   (1d8)[ 4 ]  Melee Combat
  
  11, inflicting a 1d10 physical stress
   
  
  
  The Squidbot darts over to Reverb, tentacles lashing out and slicing into his armor.
conversations: JNAProductions:
conversations: human
conversations:  Spoiler: Reaction 
  
  Enhanced Speed  (1d8)[ 8 ] 
  Dash  (1d6)[ 3 ] 
  Acrobatics  (1d8)[ 8 ] 
   
  
  
  Revverb leaps away leaving naught more than an echo of himself behind.
conversations: LairdMaon:
conversations: human
conversations:  Spoiler: Attack 
   (1d6)[ 6 ]  Standard
   (1d6)[ 6 ]  Tentacles
   (1d6)[ 1 ]  Dangerous
   (1d8)[ 2 ]  Melee Combat
  
  12, for 1d10 physical stress.
   
  
  
  The squid strikes again, angry at having missed.
conversations: JNAProductions:
conversations: human
conversations:  Spoiler: Reaction 
  
    There's no way this works again... 
  Enhanced Speed  (1d8)[ 2 ] 
  Dash  (1d6)[ 3 ] 
  Acrobatics  (1d8)[ 1 ] 
   
  
  
  Revverb leaps away once more!.. But slips hard and fails to escape.
conversations: LairdMaon:
conversations: human
conversations:  Spoiler: OOC 
  Take a plot point. Doom pool is once again on 2d6 and 1d8.
  
  And take your turn! It's you!
   
conversations: JNAProductions:
conversations: human
conversations:  Spoiler: rolls 
  
  
  Audiokinesis  (1d10)[ 7 ] 
  SFX-Quick Charge. You may borrow a die from the Doom Pool to immediately Overcharge your Buster, rolling your Buster die and the die from the Doom Pool. Once done, return the die and step it up.
  SFX-Overcharge. By spending a turn doing nothing but charging, you may Overcharge your Buster. It will roll 2d12 (unless stepped back, in which case, simply double the number of dice rolled) for your next attack.
  Buster 2d12[/roll]+ (1d8)[ 7 ] 
  Debris  (3d6)[ 9 ] 
   
  
  
  
  Revverb braces himself from his prone position and Quick Charges his buster. The shot is aimed to slam the squidbot into the debris...
conversations: LairdMaon:
conversations: human
conversations:  Spoiler: rolls 
  
  Audiokinesis [roll0]
  SFX-Quick Charge. You may borrow a die from the Doom Pool to immediately Overcharge your Buster, rolling your Buster die and the die from the Doom Pool. Once done, return the die and step it up.
  SFX-Overcharge. By spending a turn doing nothing but charging, you may Overcharge your Buster. It will roll 2d12 (unless stepped back, in which case, simply double the number of dice rolled) for your next attack.
  Buster [roll1] + [roll2]
  Debris [roll3]
   
  
  
  Revverb braces himself from his prone position and Quick Charges his buster. The shot is aimed to slam the squidbot into the debris...
conversations: LairdMaon:
conversations: human
conversations:  Spoiler: Reaction 
   (1d8)[ 4 ]  Ink Cloud
   (1d6)[ 6 ]  Durability
   (1d8)[ 4 ]  Reflexes
   
  
  
  The Squidbot darts aside, concealing itself in the ink cloud to keep itself safe.
conversations: JNAProductions:
conversations: human
conversations:  From up over the ship, EMPress gets an aerial view of the combat, noticing the Squid cover itself on a cloud of ink.
   "Oooh, covering yourself so no one can aim~"  She cooed, as she extended one arm, and a sphere of lightning raised from it.  "Will it work, however, if this needs no aim? 
  
  She launched ir over the ink cloud, a big Target.
  
   "We'll find out now~" 
   
   Spoiler: Area shot attack 
  
  Attacking all over the squidbot, and Whatever fishbots that can be reached.
  Electrokinesis  (1d10)[ 10 ] 
  Buster  (1d12)[ 6 ] 
  Using my plot point for an extra Buster roll   (1d12)[ 7 ] 
   
conversations: snakeobsidian: