conversations: human
conversations:  Ok, Arena and Buffing:
  
  Buffs: 4 rounds?
  Arena: plain arena fine with you?  You want collums, or something else?
conversations: Olo Demonsbane:
conversations: human
conversations:  I would like either the mountain cave map, or the forest map. For Buffs, all day plus one round seems more realistic, but 4 rounds is fine if you want.
conversations: JeminiZero:
conversations: human
conversations:  Can you post a map?  I dont really care, though a complicated map can get in the way of the battle.
  
  And 4 rounds + all day:
  
   
   Spoiler 
  All Day: Greater Resistance, Greater Mage Armor
  PreCombat Buffs: Shield, Greater Invisibility, See Invisibility
  Round 4: Renew/Switch Maneuvers: Shield-&gt;Obscuring Shadow Veil, Renew Greater Invisibility, See Invisibility-&gt;Bloodletting Strike
   
conversations: Olo Demonsbane:
conversations: human
conversations:  If we're both going melee, I suspect not, since it will largely come down to a fist fight somewhere in the middle of the map. This is the forest map:
  
   
conversations: JeminiZero:
conversations: human
conversations:  I would request that those who are planning on fighting Alita next not look in my Observer's only box.
  
  Observers only: All Day Buffs &amp; 4 Round Buffs
   
   Spoiler 
  
   Previously Cast Spells  
  -Contingency: Extended Divine Power (when She says "Prepare to Die")
  -Spellstaff: Heal (stored in Quarterstaff)
  -Renewal Pact: Cast Panacea when certain conditions are met
  
   All Day Buffs 
  -Persistent Protection from Evil
  -Persistent Divine Favor (+3)
  -Greater Magic Weapon (+5) on Quarterstaff
  -Greater Magic Fang (+5) on Elbow Blade (refluffed Gore)
  -Greater Magic Fang (+5) on Head Butt (refluffed Bite)
  -Superior Resistance
  -Divine Insight (till discharged)
  -Adept Spirit (till discharged)
  -Magic Aura*
  -DMM Persisted Delay Death:
  -Conviction (+4 morale to saves)
  
   Disguise Check Calculations 
  Alita is disguised as a Human.
  +1 Base Rank
  +2 Cha Bonus
  +2 Masterwork Kit
  -2 Disguise as Different Race
  +1 Competence Bonus (Guidance)
  +15 Insight Bonus (Divine Insight)
  Disguise Check:  (1d20+19)[ 26 ] 
   4 round Buffs 
  -Swift Activate Adept Spirit
  -Deathward
  -Sheltered Vitality
  -Freedom of Movement
  -True Seeing
  
   After 4 round Buff Duration Counter 
  -Adept Spirit (6 rounds remaining)
  -Deathward (186 rounds remaining)
  -Sheltered Vitality (177 rounds remaining)
  -Freedom of Movement (178 rounds remaining)
  -True Seeing (179 rounds remaining)
  
  Notes:
  *Ley Lines: I assume Alita channels Geomancer Ley Lines while casting int  the forest. Combine with Adept Spirit and her effective caster level is 15.
  *Necromancy and Death Domain spells gain another +1 to Caster level from the Ruby Skull of Wee Jas
  *Magic Aura lasts Days/Level. 1 casting can last 27 days. So 1 casting per day can cover 27 items sustainably. More than enough to cover all her magic items.
   
conversations: JeminiZero:
conversations: human
conversations:  What are your vision modes?  I start at  
   Spoiler 
  L10
   
   I will tell you if you can look after you inform me.
  
  I have normal and see invisibility.
conversations: Olo Demonsbane:
conversations: human
conversations:  Actually, one of us is supposed to start in the blue zone on the left and the other in the red zone on the right. Pick Red or Blue 🙂
  
  Initiative:  (1d20-6)[ 1 ] 
  
  Edit: Alita has normal vision and True Seeing
conversations: JeminiZero:
conversations: human
conversations:  Initiative  (1d20+12)[ 20 ] 
  
  I pick blue  
   Spoiler 
  B11
   
conversations: Olo Demonsbane:
conversations: human
conversations:  Well, I concede initative. You can go first.
  
  Let me know when you have line of sight to Y11 (the 2 trees block direct view of our respective positions), and Ill post a description of Alita.
conversations: JeminiZero:
conversations: human
conversations:  My Turn:  
   Spoiler 
  Shadow Jaunt to O11, 5ft step to O10
   
  
  
  You can see a woman at O10.  In one hand she holds a glowing rapier.
conversations: Olo Demonsbane:
conversations: human
conversations:  You see a petite but well-built girl, with short black hair, in body hugging leather armour. Sprouting from her back are a pair of bizarre metal feather wings. Sort of like this:
  
   
  
  She also holds a gnarled, crudely crafted wooden staff in her hands.
  
  Make a Spot Check vs DC 24
  
  Edit: Is it my turn yet?
conversations: JeminiZero:
conversations: human
conversations:  I cant pass that spot check.
  
  And yes, it is your turn, sorry.
conversations: Olo Demonsbane:
conversations: human
conversations:  You don't spot anything unusual about her.
  
    Alita  
  
  The girl holds her head and rubs her temples.  "Who am I? What am I doing here... and why do I get this feeling I am supposed to kill someone." 
  
  She looks up, sees the woman carrying a rapier and gives a snarl. Flapping her wings, she surges forward and strikes with her Elbow blades.
  
  Full Round Action: Charge to P9 and attack using Elbow blades as primary natural weapons.
  
  Attack Roll:  (1d20+19)[ 21 ]  (including Charge bonus)
  Damage Roll:  (1d6+11)[ 15 ] 
  -2 AC until next turn
  
  Edit: Oh yes, I almost forgot to mention, your turn
  
  Observers Only
   
   Spoiler 
  
  HP: 88/88
  AC 13 (-2 till next round)
  
   Buff Duration Counter 
  -Adept Spirit (5 rounds remaining)
  -Deathward (185 rounds remaining)
  -Sheltered Vitality (176 rounds remaining)
  -Freedom of Movement (177 rounds remaining)
  -True Seeing (178 rounds remaining)
   
conversations: JeminiZero:
conversations: human
conversations:  I almost forgot. If that attack somehow hits, she uses improved trip. Make a trip check against:  (1d20+2)[ 12 ] 
conversations: JeminiZero:
conversations: human
conversations:  Miss.
  
  Izzy feints to the left before darting around you and channeling a massive amount of energy of all sorts through her rapier.
  
  Acrobatic Backstab  (1d20+22)[ 35 ]  vs DC 25.   If this fails, I dont get sneak attack damage. 
   OO   
   Spoiler 
  5ft step with Acrobatic Backstab, Arcane Strike (Greater Invisibility), Five-Shadow Creeping Ice Envervation Strike.
   
  
   Attack  (Vs Flat-Footed AC with a Briliant Energy weapon)
   (1d20+24)[ 31 ] 
    Possible Crit Conformation (18-20)   (1d20+24)[ 43 ]  
   Damage   (1d6+9)[ 12 ] 
    Crit Extra Damage   (1d6+9)[ 15 ]  
   Extra Damage   (4d4)[ 9 ] 
   Extra Damage   (15d6)[ 50 ] 
   Sneak Attack   (6d6+13)[ 37 ] 
   Special: 
  As the blade strikes home, you feel shadows spreading through your body:
  Effect:  (1d20)[ 19 ] 
    1-7:  
   Spoiler 
   (2d6)[ 4 ]  Dex damage; Make a DC 18 Fortitude save or have your speed reduced to 0ft
   
  
   8-14:  
   Spoiler 
   (2d6)[ 9 ]  Str damage; Make a DC 18 Fortitude save or take a -6 penalty on attack rolls and Concentration checks
   
   
   15-20:  
   Spoiler 
   (2d6)[ 4 ]  Dex damage and  (2d6)[ 10 ]  Str damage; Make a DC 18 Fortitude save or take  (2d6)[ 4 ]  Constitution damage
   
  
   OO  
   Spoiler 
  Use Sudden Recovery to regain Five-Shadow Creeping Ice Enervation Strike
   
  
  
  Izzy then moves to P8, automatically avoiding AOOs through her Tumble skill.
  
  (Sorry this took so long to write up)
  
  EDIT: 108 damage
conversations: Olo Demonsbane:
conversations: human
conversations:  Observers Only
   
   Spoiler 
  
  Rolling against Fortification
   (1d100)[ 12 ]  1-25 fails
   
conversations: JeminiZero:
conversations: human
conversations:  OK, Lets see. The attack hits for 12 damage and 50 extra damage, but your sneak attack fails.
  
  Fortitude Save:  (1d20+22)[ 37 ] 
conversations: JeminiZero:
conversations: human
conversations:  So you also take 4 dexterity damage and 10 Strength damage.
  
  End turn.
  
  EDIT: 59 extra damage: there are two of them there.
conversations: Olo Demonsbane:
conversations: human
conversations:  Alita  
  
  Even as the blade strikes her and shadows rush over her being, the girl gives little more than an annoyed grunt. It seems she has suffered far worse punishment before, even if she can't quite remember it right now. She shouts  "Prepare to die!"  And almost immediately a change seems to come over her. Her eyes glint with madness and she gives a crazed smile, as the thrill of battle takes over her.
  
  Contingency Triggered, Spellcraft DC 19 to identify the spell cast as:
   
   Spoiler 
  
  Divine Power
   
  
  
  Full Attack:
  1st Staff Attack
  Attack Roll:  (1d20+28)[ 40 ] 
  Damage Roll:  (1d6+15)[ 21 ] 
  
  2nd Staff Attack
  Attack Roll:  (1d20+23)[ 35 ] 
  Damage Roll:  (1d6+15)[ 21 ] 
  
  3rd Staff Attack
  Attack Roll:  (1d20+18)[ 23 ] 
  Damage Roll:  (1d6+15)[ 18 ] 
  
  Elbow Blades
  Attack Roll:  (1d20+23)[ 35 ] 
  Damage Roll:  (1d6+10)[ 16 ] 
  Improved Trip if it hits:  [1d20]1d20+5[/roll] 
  
  Head Butt
  Attack Roll:  (1d20+23)[ 31 ] 
  Damage Roll:  (1d6+10)[ 11 ] 
  Improved Trip if it hits:  [1d20]1d20+5[/roll] 
  
  Observers Only
   
   Spoiler 
  
  Sheltered Vitality negates all ability damage
  
  HP: 16/88
  AC 13
  
   Buff Duration Counter 
  -Adept Spirit (4 rounds remaining)
  -Deathward (184 rounds remaining)
  -Sheltered Vitality (175 rounds remaining)
  -Freedom of Movement (176 rounds remaining)
  -True Seeing (177 rounds remaining)
  -Extended Divine Power (36 rounds remaining)
   
conversations: JeminiZero:
conversations: human
conversations:  Spellcraft  (1d20+10)[ 25 ] 
  
  Is that End turn?
conversations: Olo Demonsbane:
conversations: human
conversations:  Bah, flubbed the Improved Trip rolls, trying again.
  
  Elbow Blades
  Improved Trip if it hits:  (1d20+5)[ 18 ] 
  
  Head Butt
  Improved Trip if it hits:  (1d20+5)[ 16 ] 
  
  Edit: Yes, end turn.
conversations: JeminiZero:
conversations: human
conversations:  Opposed Roll  (1d20+6)[ 11 ] 
  Opposed Roll  (1d20+6)[ 25 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  First roll fails, so you fall prone (which also means that the head butt has +4 to hit againt prone opponent).
conversations: JeminiZero:
conversations: human
conversations:  The woman groans in pain as she is knocked over, but she rights herself, stabbing once again with shadows running all over her blades.
  
   Attack  (Vs  Flat-Footed  AC with a Briliant Energy weapon)
   (1d20+20)[ 27 ] 
    Possible Crit Conformation (18-20)   (1d20+20)[ 31 ]  
   Damage   (1d6+9)[ 15 ] 
    Crit Extra Damage   (1d6+9)[ 15 ]  
   Extra Damage   (15d6)[ 48 ] 
   Special: 
  As the blade strikes home, you feel shadows spreading through your body:
   Effect:   (1d20)[ 7 ] 
   1-7:  
   Spoiler 
   (2d6)[ 5 ]  Dex damage; Make a DC 18 Fortitude save or have your speed reduced to 0ft
   
  
    8-14:  
   Spoiler 
   (2d6)[ 10 ]  Str damage; Make a DC 18 Fortitude save or take a -6 penalty on attack rolls and Concentration checks
   
  
   15-20:  
   Spoiler 
   (2d6)[ 7 ]  Dex damage and  (2d6)[ 7 ]  Str damage; Make a DC 18 Fortitude save or take  (2d6)[ 8 ]  Constitution damage
   
   
  She then steps backwards 5ft to P7.
  
   OO  
   Spoiler 
  Stand up from prone, Five-Shadow Creeping Ice Enervation Strike, 5ft step
   
conversations: Olo Demonsbane:
conversations: human
conversations:  Attack of opportunity against prone opponent getting up
  Attack Roll:  (1d20+28)[ 29 ] 
  Damage Roll:  (1d6+15)[ 18 ] 
  
  Edit: Natural 1.
  
  If that doesnt kill her and she still manages to throw out the next attack
  
  Fortitude Save:  (1d20+22)[ 27 ] 
conversations: JeminiZero:
conversations: human
conversations:  Im not dead yet! 😛
  
  End Turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  Alita  
  
  Not letting something as petty as  damage  get in her way. Alita steps up after the woman and continues her attack, that mad grin never leaving her face.
  
  5'step to P8
  
  Full Attack:
  1st Staff Attack
  Attack Roll:  (1d20+28)[ 45 ] 
  Damage Roll:  (1d6+15)[ 18 ] 
  
  2nd Staff Attack
  Attack Roll:  (1d20+23)[ 34 ] 
  Damage Roll:  (1d6+15)[ 16 ] 
  
  3rd Staff Attack
  Attack Roll:  (1d20+18)[ 38 ] 
  Damage Roll:  (1d6+15)[ 20 ] 
  
  Elbow Blades
  Attack Roll:  (1d20+23)[ 37 ] 
  Damage Roll:  (1d6+10)[ 12 ] 
  Improved Trip if it hits:  (1d20+5)[ 13 ] 
  
  Head Butt
  Attack Roll:  (1d20+23)[ 42 ] 
  Damage Roll:  (1d6+10)[ 12 ] 
  Improved Trip if it hits:  (1d20+5)[ 12 ] 
  
  Observers Only
   
   Spoiler 
  
  Delayed Death prevents death from HP damage
  Ferocity lets Alita continue fighting while dying or disabled
  
  HP: -47/88
  AC 13
  
   Buff Duration Counter 
  -Adept Spirit (3 rounds remaining)
  -Deathward (183 rounds remaining)
  -Sheltered Vitality (174 rounds remaining)
  -Freedom of Movement (175 rounds remaining)
  -True Seeing (176 rounds remaining)
  -Extended Divine Power (35 rounds remaining)
   
conversations: JeminiZero:
conversations: human
conversations:  Good game, I am dead.
  
  Damn it, both my opponents with Izzy were immune to sneak attack.
  
  EDIT: And how did you avoid experiancing any negative effects from 10 Strength damage?
conversations: Olo Demonsbane:
conversations: human
conversations:  Rolling to confirm crit on 3rd Staff strike
  Attack Roll:  (1d20+18)[ 25 ] 
  Extra Damage Roll:  (1d6+15)[ 18 ] 
conversations: JeminiZero:
conversations: human
conversations:  Thanks. To be honest, even if Alita didn't have fortification, the sneak attacks wouldn't have saved Izzy. She was way in over her head.
  
  Edit: You can open the spoiler boxes and look now. The answer may surprise you.
  
  Observers Only
   
   Spoiler 
  
  With the fight over Alita slumps down on the floor, the pain of her injuries taking their toll. She touches herself and immediately, her damage starts dissappearing until she is strong enough to walk again.
  
  Standard Actions: Channel Touch of Healing to bring HP back to positive territory.
   
conversations: JeminiZero:
conversations: human
conversations:  That...is a lot of buffs.  And Delay Death!  Izzy cant kill except by hp damage or getting really lucky on ability damage rolls...
  
  What were you?  You had natural attacks, and you disguised yourself as a human...
conversations: Olo Demonsbane:
conversations: human
conversations:  Originally Posted by Olo Demonsbane 
   That...is a lot of buffs.  And Delay Death!  Izzy cant kill except by hp damage or getting really lucky on ability damage rolls... 
   
  
  Yea. Which is why I didn't want Oscar's first time Monk to be against a monster that won't be used in the dungeon. That would be rather unfair. I had to go down this route after Talic put out a 123d6 hulking hurler and a 46d4 nova psion.
  
  You on the other hand are already inside so it doesn't matter. 😛
  
  Edit: I would like to apologize for one thing though. Rechecking the numbers, I realized Alita's attack bonus was 2 lower than the numbers I put out here. If you feel this warrants a rematch, let me know.
  
  
   
   Originally Posted by Olo Demonsbane 
   What were you?  You had natural attacks, and you disguised yourself as a human... 
   
  
  Observers Only
   
   Spoiler 
  
  Warforged Archivist Geomancer. The natural Attacks, Ferocity and Wings are from the Geomancer drift abilities. I refluffed them to be more appropriate for Alita.
   
conversations: JeminiZero:
conversations: human
conversations:  OHHHHHH....thank you so much, I want to go off and build one of those know...I love that class...
  
  I wouldnt have a chance in a rematch, what with Delay Death and Sheltered Vitality.  Remove those...and I might have a chance 😛
  
  Thank you for an entertaining fight.
conversations: Olo Demonsbane: