conversations: human
conversations:  The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 2 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Death Rites, Pottery
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 4 
   Production - 3 
   Happiness - 2 
   Culture - 0 
   Corruption/Waste - 1
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  Actions:
  
  Name Capital: Danbury
  
  Danbury Actions: Build Granry
  Move Warrior: North (2 squares, if possible)
  
  If I can name my leaders, the first leader is Ewerd, the Miller's Son. He stays in Danbury.
  
  He gains 1 Defense.
conversations: Tackyhillbillu:
conversations: human
conversations:  Err, mistyped that. Your warriors should have a Move of 1/1 not 1/2. As such, the warrior can only move 1 square north.
conversations: Rizban:
conversations: human
conversations:  Then he moves that one square!
conversations: Tackyhillbillu:
conversations: human
conversations:  Errr... one more mistype. Your leader should have had 2 Defense to start, not 1. Sorry, I'm still working this out. I forgot to clear that racial mod when I was transferring over the information.
  
  Would you like to choose a different level up ability instead of Defense?
conversations: Rizban:
conversations: human
conversations:  Up his Defense to three. No worries. This appears to be a massive endeavour, so a few mixups are inevitable. Just thanks for trying it at all.
conversations: Tackyhillbillu:
conversations: human
conversations:  ((Turn did not end, still in your first turn.))
  
   The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  If not showing as updated, you may need to refresh the image itself, since it's hosted on another site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100
  Expected Income: 0
  Expected Upkeep: 4
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Death Rites, Pottery
   
  
   
  
   Cities  
   Spoiler 
   
    Danbury (Capital) :
   
   Population - 4 
   Production - 3 
   Happiness - 2 
   Culture - 0 
   Corruption/Waste - 1
  
   
   Order - Build (Granary): 0/7 Production (3 turns) 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 3
  Specials - Leadership 1
  Upkeep - 2
   
   
   1 Warrior 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1
  Move - 0/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Did the cities action not change because it is still the same turn?
conversations: Tackyhillbillu:
conversations: human
conversations:  My bad. I missed that. Updated.
conversations: Rizban:
conversations: human
conversations:  S'okay boss. Can I still move my other warrior? (I didn't notice I had two.) If so, I move him south.
conversations: Tackyhillbillu:
conversations: human
conversations:  I made some minor mistakes with your entry that I just caught when I was updating your city stats into the newer version of my program thing. Fortunately, you haven't ended your turn at all yet, so it hasn't affected anything.
  
  Future posts will reflect the correct information, but I'm not going to go back and edit.
  
  Edit: I seem to have made more mistakes on yours than on anyone else's... sorry about that.
conversations: Rizban:
conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  The blue to the east is water, which is impassible to ground units.					
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		3			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Danbury (Capital) : 
   Spoiler 
   
   Population - 4 
   Production - 2 
   Happiness - 2 
   Culture - 0 
   Corruption/Waste - 1[br][br] 
   Order - Build (granary) 0/7 Production (3 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Ewerd, the Miller's Son (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  End turn, I guess.
conversations: Tackyhillbillu:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		96
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		3			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Danbury (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 3 
   Happiness - 2 
   Culture - 1 
   Corruption/Waste - 1[br][br] 
   Order - Build (granary) 2/7 Production (2 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Ewerd, the Miller's Son (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Orders:
  
  Danbury: Continue Production
  Northern Warrior: North
  Southern Warrior: South
  
  End Turn.
conversations: Tackyhillbillu:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		92
  			Expected Income: 		2
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Danbury (Capital) : 
   Spoiler 
   
   Population - 6 
   Production - 4 
   Happiness - 2 
   Culture - 2 
   Corruption/Waste - 1[br][br] 
   Order - Build (granary) 5/7 Production (1 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Ewerd, the Miller's Son (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - South of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Orders:
  
  Danbury: Continue Building
  North Warrior: North
  South Warrior: South
  
  ---
  
  Wait, have I been using my Bonus turns? Damn. I was intending to keep those for later.
conversations: Tackyhillbillu: