conversations: human
conversations:  Why do you see floor?
  
  Why is it swaying?
  
  Time on your pod says 2100 hours.  Radios appear damaged.  You know you missed your drop point.   But all you see is ground about 15 feet below you,  your pod door smashed into it with cracks in where it impacted.    Again swaying.
  
  You hear the creak up above as your pod you notice is being held up by some cables it conveniently got caught on.   So you aren't a pancake.  There is that.  You appear to be  ok.  A click and a half from where you were supposed to land.
conversations: Kell_tamer:
conversations: human
conversations:  Valter coughs, his mandibles quivering in pain. With a panicked lurch, he quickly checks the pod to make sure all the important parts of his gear are still around. Armor, check. Azimuth TM  pistol, check. But most importantly his cam-bot was still operational.
  
  "Oh thank the universe. I was worried you were broken buddy. Keep your light on ok, I'll find you some batteries or something soon."
  
  Making sure his cambot had a good angle and its hover relay was still active, Valter heroically leaps down to the ground while manifesting a radiant spear.
  
   
   Spoiler: Priorities 
  Making an Athletics roll  (1d20+6)[ 19 ] 
   
conversations: ChaosArchon:
conversations: human
conversations:  Success, you land and roll just as the groan follows and your pod smacks into the ground.
  
  As you rise you realize you are in the lower city,  your pod crashed through the upper city and one of the millions of support cables kept it from imprisoning you with a jammed door.   A red glow indicates you are in one of the seedier establishment areas.   Neon Holo Lights indicate you are at a motel.   One clearly for getting away from "polite" society.
conversations: Kell_tamer:
conversations: human
conversations:  Valter leaps in shock. This wouldn't do, what if some cameras caught him in the red light district. It would be horrible for his image. Valter quickly and deliberately walks away from the area and looks for the closest stairs, elevators, or whatever to get him out of this PR nightmare-zone.
conversations: ChaosArchon:
conversations: human
conversations:  You don't have to walk very far to get to a less shady portion.    Small food stalls and kitschy curios shops litter the streets.   It appears you are in the lower city entertainment district.  Bars and other such delights are visible though surely abandoned.
conversations: Kell_tamer:
conversations: human
conversations:  Valter looks around, now that he's out of such perilous danger. He's looking for anything that could possibly help him reconnect with his  co-stars  squad. His stomach also grumbles as he walks by a banana stand. He takes a chocolate dipped banana and leaves some credits on the counter while continuing his search for any extant communications, maps, or landmarks.
  
   
   Spoiler: There's Always Money in the Banana Stand...and Bananas 
  Perception  (1d20+9)[ 19 ] 
   
conversations: ChaosArchon:
conversations: human
conversations:  The Banana is somehow still tasty.
  
  As you pass by buildings one catches your attention.  "Free Wireless Access"
  
  Looks like one of the bars.
conversations: Kell_tamer:
conversations: human
conversations:  Valter continues to nibble on the banana and walks into the bar. It's desolate of a single soul but certainly not of spirits. Sitting in the most comfortable booth he can find, Valter connects his iPhone XXV and silently prays the military encryption on his end is enough to not get hacked by Swarm cyber.
conversations: ChaosArchon:
conversations: human
conversations:  Despite being in the establishment, you only get one bar of signal.
  
  Short range communication must be hit by this as well,  but importantly you do have the signal.
conversations: Kell_tamer:
conversations: human
conversations:  Valter quickly goes through his emails from his publicist, news articles about him, and some fan mail before using the city's connection to (very slowly) find out where he is.
conversations: ChaosArchon:
conversations: human
conversations:  commercial spots, ad men etc...
  
  You are beneath the Vid Station from the upper level.  23rd Lower and Haven street.  There is one of the support pillars near by about five blocks from here that may have a lift to the upper city.
conversations: Kell_tamer:
conversations: human
conversations:  Valter grins and winks at his cambot, he had his mission now. Finishing the banana with aplomb, he strides out of the bar triumphantly and begins to walk towards the lift, solar spear and pistol in hand.
conversations: ChaosArchon:
conversations: human
conversations:  As you stride out,  you seem very sure of yourself.   Super sure of yourself in fact.
  
  you pass one block, then another, then....
  
   
   Spoiler: ROLL 
  perception
   
conversations: Kell_tamer:
conversations: human
conversations:  Valter pauses for a second, looking around as he strides across the lower level of the city; his cape swinging heroically in...well not the wind precisely, more just that he's deliberately spinning around to make it flap. Still...very impressive.
  
   
   Spoiler: Looking Around Downtown 
  [roll]120+9[/roll]
   
conversations: ChaosArchon:
conversations: human
conversations:  The sound of an Azimuth Laser Rifle powering up breaks the sound of the cities silence.  Two armed Skourge start barking at you.
conversations: Kell_tamer:
conversations: human
conversations:  Valter's mandibles chitter for a second before he gives the two soldiers one of his award-winning Solar Steel smiles. It is intense and brilliant, just like a sun.  "Wha...Ma'zak is that you? Ma'zak you old devil get out of here! Here I was, doing a little scouting for my next movie."  He runs his hand over his head while still calmly walking towards the elevator,  "What are the odds eh, hey we still on for drinks at Oceanos 7? I think I still have a hangover from the last time we drank together. Gods, Frank was a mess that night eh? Well hey, I gotta go but it's been lovely catching up." 
  
  While they were still trying to figure out if they actually knew the fellow who looked fairly familiar, Valter is slamming the up button on the elevator 7.28 x 10^9 times.
  
   
   Spoiler: I feel like Valter's voice is a mix between Han Solo and Zap 
  Charisma/Diplomacy roll:  (1d20+9)[ 24 ] 
   
conversations: ChaosArchon:
conversations: human
conversations:  They open fire at the door.  They are skourge, they demand you surrender.   
   Spoiler: couple rolls 
  they each have +4    (1d20+4)[ 20 ] 
   (1d20+4)[ 5 ] 
  
  Did you really think it was going to work?
   
conversations: Kell_tamer: