conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations: term1nally s1ck:
conversations: human
conversations:  I am wielding my longsword and shield. I search the room.
  
  question: are you makign the check, or do I?
conversations: Ranger Mattos:
conversations: human
conversations:  You make your checks, I'll have more than enough to do.
  
  Speaking of which:
  
   (d100)[ 6 ] 
   (d4)[ 3 ] 
   (d8)[ 7 ] 
  
  Nothing appears to happen as you search the room.
conversations: term1nally s1ck:
conversations: human
conversations:  ok, search check:  (1d20+9)[ 12 ](21) . Do I find anything?
conversations: Ranger Mattos:
conversations: human
conversations:  21 total?
  
  No.
conversations: term1nally s1ck:
conversations: human
conversations:  Hmm... the question you posed at the beginning leads me to think that there is something, but my check is not high enough to find it. So... I take 20 for a 29. Find anything?
conversations: Ranger Mattos:
conversations: human
conversations:  Perhaps..
  
   (d20+22)[ 39 ] 
  
  EDIT: No.
conversations: term1nally s1ck:
conversations: human
conversations:  Dang it. Ok, I put away my weapons and take out my 10-ft pole. I walk over and poke the door a couple of times. Does anything happen?
  
  EDIT: does the door have a lock on it?
  
  What was that roll for?
conversations: Ranger Mattos:
conversations: human
conversations:  The door is a large sheet of lead, weighted to slide easily. It slides into the wall, as far as you can tell. It is not locked.
  
  You don't know what that roll was for....
conversations: term1nally s1ck:
conversations: human
conversations:  I slightly open the door, walk back 5 feet, and open it the rest of the way with the pole.
  
  And no I don't.
conversations: Ranger Mattos:
conversations: human
conversations:  Nothing happens as you open that door. The light from the torch doesn't spill far into the corridor though, and there are no sources of light in view. You can see about 5' to the East and South, and the corridors seem to go on for a fair distance.
  
  And no, I was telling you that you don't know what that roll was for. Not IC, and I'm not telling you OOC. 😛
conversations: term1nally s1ck:
conversations: human
conversations:  I grab the torch, walk through the door, and look around. Do I see anyhting?
conversations: Ranger Mattos:
conversations: human
conversations:  Yep.
  
  Outside the door, you can see a hallway extending 80' to the East, and a hallway to the south extending 30'.
  
  To the East you see:
  A North/South split after 10', a door on the North wall after 30', and a North/South split 60' away, and at the furthest reaches of the light, 80' away, there's a turn to the South, and a door on the Eastern wall.
  
  To the South you see: A split to the East after 20', and a T-junction East/West at the end for the corridor, 30' away.
conversations: term1nally s1ck:
conversations: human
conversations:  I move to the east, to the first split, and look down the north nd south pasages. What do I see there?
conversations: Ranger Mattos:
conversations: human
conversations:  At the junction you can see:
  
  To the North:
  20' corridor ending in a turn to the east.
  
  To the South:
  20 foot corridor ending in a turn to the west, with a door on the eastern wall 15' in.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, I shift my torch to my offhand and draw my longsword. Then I go down the south passage and look down the turn.
conversations: Ranger Mattos:
conversations: human
conversations:  As you begin to move down the corridor, the floor gives way under your feet. Make a reflex save.
conversations: term1nally s1ck:
conversations: human
conversations:  ok,  (1d20+5)[ 11 ](16) .
  
  Please tell me that's good enough.
conversations: Ranger Mattos:
conversations: human
conversations:  You manage to jump back to safety as the floor crumbles. A 20' deep pit is revealed, 5' across.
conversations: term1nally s1ck:
conversations: human
conversations:  Yay. I back up 20 ft, then attempt to jump across the pit. I can take 10 on that, right? So I succeed in jumping it. Then I proceed to walk down the corridor.
conversations: Ranger Mattos:
conversations: human
conversations:  At the end you look to the west and see a 10' corridor, with a North/South T junction at the end.
conversations: term1nally s1ck:
conversations: human
conversations:  I go back to the door I passed and check for traps
  
  search chec:  (1d20+9)[ 17 ](26)  Do I find anything?
conversations: Ranger Mattos:
conversations: human
conversations:  Nope. It appears to be a a harmless door.
conversations: term1nally s1ck:
conversations: human
conversations:  If it is locked, I make an Open Lock check.  (1d20+7)[ 3 ](10) 
  
  Otherwise, I walk through the door.
conversations: Ranger Mattos:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||B|H
  4|||||[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 15 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Yay, combat! Initiative:  (1d20+3)[ 19 ](22) 
conversations: Ranger Mattos:
conversations: human
conversations:  I set the guy to my Dodge feat.
  Move action: move to C3. Standard: Attack
  attack roll:  (1d20+4)[ 8 ](12)  damage:  (1d8+3)[ 5 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  The beast disappears as you swing at it.
  
  The human raises his hand, and a was of color passes over you. Will save, please.
conversations: term1nally s1ck:
conversations: human
conversations:  Crap.  (1d20)[ 3 ](3) 
  
  Do you specifically make these encounters for the person you're DMing?
conversations: Ranger Mattos:
conversations: human
conversations:  Nope, everyone fights the same overoptimised encounters. Thank Tanaric.
  
  Well, you're Unconscious for  (2d4)[ 5 ]  rounds, stunned and blind for  (1d4)[ 3 ]  rounds, and blind for one more after that.
conversations: term1nally s1ck:
conversations: human
conversations:  He CoupdeGrace's your body a few times, you take:
  
   (2d8-2)[ 6 ] 
   (2d8-2)[ 6 ] 
   (2d8-2)[ 10 ] 
   (2d8-2)[ 9 ] 
  
  For each, make a Fort save at 10+the damage or die.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, I'm dead. Just Coup de Grace me now.
  
  saves:
  [roll]1d20+3[/roll]
  
  [roll]1d20+3[/roll]
  
  [roll]1d20+3[/roll]
  
  [roll]1d20+3[/roll]
  
  [roll]1d20+3[/roll]
  
  EDIT: What happened?
conversations: Ranger Mattos:
conversations: human
conversations:  You can't edit a roll into a post. Got to make a new one to roll.
conversations: term1nally s1ck:
conversations: human
conversations:  ok, here
   (1d20+3)[ 22 ] 
   (1d20+3)[ 18 ] 
   (1d20+3)[ 20 ] 
   (1d20+3)[ 17 ] 
   (1d20+3)[ 19 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  So did I die a painful stabby death or not?
conversations: Ranger Mattos:
conversations: human
conversations:  Well, you took 31 damage, and if that didn't kill you, you failed your fort save vs death on one of them, too.
  
  Want to play again?
conversations: term1nally s1ck:
conversations: human
conversations:  Sure, do I start at the first room again?
conversations: Ranger Mattos:
conversations: human
conversations:  Ok, then if I restart, I am assuming everything is the same. I walk out the door with the torch and go east, south, and to the door.
conversations: Ranger Mattos:
conversations: human
conversations:  Make a reflex save..
conversations: term1nally s1ck:
conversations: human
conversations:  Oh, yeah, forgot about that...
   (1d20+5)[ 13 ](18) 
  If I make it then I jump over the pit and continue walking towards the door.
conversations: Ranger Mattos:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 4 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Ok,  (1d20+3)[ 19 ](22) 
  
  I close the door (move action), drop the torch (free action), and draw my bow.
conversations: Ranger Mattos:
conversations: human
conversations:  You hear some shuffling inside. Your turn.
conversations: term1nally s1ck:
conversations: human
conversations:  I ope nthe door. I'm assuming I see him, so I shoot.
  
   (1d20+4)[ 17 ](21) 
   (1d8)[ 6 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  As you open the door, he appears to have moved. he's now in B2, the creature has disappeared, and he is ready for you. A wave of color washes over you, make a will save.
conversations: term1nally s1ck:
conversations: human
conversations:  Ahh, I should have expected this.
  
   (1d20)[ 15 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  Well, you pass, and hit him, but he's still alive.
  
  he hits you with a ray of cold:
  
   (d20+2)[ 11 ]  touch attack.
   (1d3)[ 2 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Hah! Miss!
  
  I attack:
   (1d20+4)[ 9 ](13) 
   (1d8)[ 8 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  He leans his head to one side, as your arrow speeds past.
  
  "Taste the  R  a  i  n  b  o  w "
  
  Make a will save, please.
conversations: term1nally s1ck:
conversations: human
conversations:  Crap.  (1d20)[ 18 ] 
  
  Did I taste it?
  
  EDIT: apperently not 🙂
conversations: Ranger Mattos:
conversations: human
conversations:  Oh, and I attack him again.
  
   (1d20+4)[ 19 ](23) 
   (1d8)[ 6 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  HE dies.
  
  150Xp, a chain shirt, and a longsword.
conversations: term1nally s1ck:
conversations: human
conversations:  Yay.  I take the chain shirt, put it on, and leave my studded leather and teh longsword behind . (NEver mind, that would put me into medium encumberence.) I look around the rooom. Do I see anything?
conversations: Ranger Mattos:
conversations: human
conversations:  2 doors, and a dead human.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, I go pick up the torch I dropped and approach the E3 door. I check for traps.
  
  search check:  (1d20+9)[ 2 ](11) 
conversations: Ranger Mattos:
conversations: human
conversations:  No traps. That you find, anyway....
conversations: term1nally s1ck:
conversations: human
conversations:  I try again.  (1d20+9)[ 20 ](29) 
conversations: Ranger Mattos:
conversations: human
conversations:  You don't find any traps.
conversations: term1nally s1ck:
conversations: human
conversations:  I go through the door. What do I see?
conversations: Ranger Mattos:
conversations: human
conversations:  To the south, the corridor tiurns west after 10'. To the north, it turns east after 10'.
conversations: term1nally s1ck:
conversations: human
conversations:  I go up the north corridor to the intersection. What is down the east one?
conversations: Ranger Mattos:
conversations: human
conversations:  A door to the south after 15', and a turn north after 20'.
conversations: term1nally s1ck:
conversations: human
conversations:  I go to the door and check it for traps.  (1d20+9)[ 10 ](19) 
conversations: Ranger Mattos:
conversations: human
conversations:  A beautiful woman appears at the door..she wanders towards you, but as your back hits the wall, and she makes contact with your body, you realise you found one.. 
  
  No traps..
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, I drop the torch to the ground adn draw my bow, ready for combat. Then I open the door and see...
conversations: Ranger Mattos:
conversations: human
conversations:  Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B5, which you are just outside of, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
  
  Somehow, he knew you were there, and charges you.
  
   (d20+7)[ 26 ] 
   (2d6+6)[ 13 ] 
  Initiative: (1d20)[ 18 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Terminally: 
   Spoiler 
  You can't ready an action to charge unless you're restricted to a single move or standard action.
   
conversations: Tanaric:
conversations: human
conversations:  No idea what a ripper is...
  
  Please tell me he can't charge me from where I am standing. Because then I'd be painfully killed.
  
  Anyway, initiative: (1d20+3)[ 4 ](7) 
conversations: Ranger Mattos:
conversations: human
conversations:  Tanaric:
   
   Spoiler 
  I've run it as a Surprise Round, occasionally allowing people/things to reposition if they know what door is being messed with.
   
  
  
  Yeah, he can charge, and he threatened a critical, too..
  
  Crit confirm:
   (d20+7)[ 11 ]  vs Flatfooted
   (2d6+6)[ 12 ] 
  
  On his turn:
  
   (d20+5)[ 19 ]  vs Flatfooted
   (2d6+6)[ 8 ] 
  
  Continue?
  Yes
  No
conversations: term1nally s1ck:
conversations: human
conversations:  Pretty sure I was already killed by the first attack ☹️. Could I play again? I'll try to get through 2 combat encounters this time.
conversations: Ranger Mattos:
conversations: human
conversations:  Sure, but I'm gonna play nice, and ask you how many people would have won though this floor with every encounter starting with a surprise round. And what you might be doing to trigger that.
  
  You're in the starting room, 2 lives down...where to?
conversations: term1nally s1ck:
conversations: human
conversations:  To the first door I normally go to
  
  Save for pit:  (1d20+5)[ 16 ](21) 
  
  Then draw my bow while dropping teh torch.
conversations: Ranger Mattos:
conversations: human
conversations:  Oh, Initiative:  (1d20+3)[ 1 ](4) 
  
  EDIT: Ah, crap.
conversations: Ranger Mattos:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 6 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  The beast disappears, as the human casts a ray of coldnness at you:
  
   (d20+2)[ 4 ]  vs Touch AC
   (1d3)[ 1 ]  damage.
  
  He then moves to B2.
conversations: term1nally s1ck:
conversations: human
conversations:  Muahaha. Miss. Designate him as Dodge opponent (I forgot I had that feat...)
  Shoot him with my bow
  
   (1d20+5)[ 11 ](16) 
   (1d8+1)[ 6 ] 
  
  Forgot I had PB Shot too...
  
  Then take 5-foot step south
conversations: Ranger Mattos:
conversations: human
conversations:  Hit.
  
  He moves to where he can see you (A1?), and color sprays you. Will save.
conversations: term1nally s1ck:
conversations: human
conversations:  Will save:  (1d20)[ 12 ] 
  
  Plese tell me I am not unconcious and will not be stabbed to death shortly.
conversations: Ranger Mattos:
conversations: human
conversations:  Err..ok..
  
  You are not unconscious for  (2d4)[ 4 ]  rounds, and you will not be Coup-de graced for:
  
   (2d8-2)[ 0 ] 
   (2d8-2)[ 13 ] 
   (2d8-2)[ 7 ] 
   (2d8-2)[ 11 ] 
   (2d8-2)[ 7 ] 
   (2d8-2)[ 13 ] 
   (2d8-2)[ 7 ] 
   (2d8-2)[ 13 ] 
  
  Use as appropriate.
conversations: term1nally s1ck:
conversations: human
conversations:  Use first 4
  DC 10:  (1d20+3)[ 10 ](13) 
  DC 23 ☹️:  (1d20+3)[ 12 ](15) 
  DC 21:  (1d20+3)[ 7 ](10) 
  DC 17:  (1d20+3)[ 12 ](15) 
  
  I have been painfully killed.
conversations: Ranger Mattos:
conversations: human
conversations:  Restart dungeon... again. I'm getting sick of this constant dying.
  
  Reflex save for pit:  (1d20+5)[ 7 ](12) 
  
  end ouside door, draw bow, drop torch, open door, Init:  (1d20+3)[ 19 ](22) 
conversations: Ranger Mattos:
conversations: human
conversations:  I thought the 31 damage was enough..
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 13 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Oh, and  (2d6)[ 7 ]  bludgeoning damage from falling down the pit.
conversations: term1nally s1ck:
conversations: human
conversations:  ok, I have 1 hp left. I'm going to die ☹️
  I climb up the pit, then drop my torch outside the door and draw my bow. Open the door, he's there again.
  
  Init:  (1d20+3)[ 19 ](22) 
conversations: Ranger Mattos:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 10 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  I shoot him
   (1d20+5)[ 8 ](13) 
  damage  (1d8+1)[ 3 ] 
  
  then move to outside A3.
conversations: Ranger Mattos:
conversations: human
conversations:  You miss, and he moves to just by the door, and fires a wave of colours at you.
  
  Make a will save.
conversations: term1nally s1ck:
conversations: human
conversations:  Dang.  (1d20)[ 12 ] 
  
  EDIT: Coup de Grace me now.
conversations: Ranger Mattos:
conversations: human
conversations:  (2d4)[ 4 ] 
  
  Take as many as required of:
  
   (2d8-2)[ 8 ] 
   (2d8-2)[ 7 ] 
   (2d8-2)[ 8 ] 
   (2d8-2)[ 8 ] 
   (2d8-2)[ 8 ] 
   (2d8-2)[ 5 ] 
   (2d8-2)[ 8 ] 
   (2d8-2)[ 5 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  I'm not going to, Link would die a painful stabby death anyways...  
  
  Now to try out the new guy 🙂
conversations: Ranger Mattos: