conversations: human
conversations:  Arena Tournament, Round 83:  Harry  vs.  Hephaestus    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Scoot - Harry 
   Eurus - Hephaestus 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Another barbarian, eh? Alright, since things went poorly last time, let's try something a bit different. I only hope I can wash away the stench of shame and cheese...
  
  I'll craft a Scroll of Invisibility and a Scroll of Summon Swarm. Total cost is 75 gold pieces and 8 craft XP, and I pass the UMD checks on a 10.
  
    Initiative  - (1d20+2)[ 11 ] 
conversations: Eurus:
conversations: human
conversations:  More magic, eh? ... Darn. 😦
  
  No purchases.
  
   Initiative    (1d20-6)[ 5 ] 
conversations: Scoot:
conversations: human
conversations:  Alright, let's get this thing going.
  
   Round 1 
  Starting in M-24. And I'll start right off the bat by trying to activate that scroll of Invisibility. The DC is 23.
  
    Use Magic Device  - (1d20+14)[ 34 ] 
conversations: Eurus:
conversations: human
conversations:  Wow. So, I'm invisible. Rest of turn spoilered.
  
   
   Spoiler 
  Moving to Q-22.
   
  
  
  Stats:
   
   Spoiler 
  Hp: 6/6
  AC: 14, Flat-Footed 12, Touch 12 (+2 dex, +2 armor)
  
  Invisibility, 10 rounds
   
  
   End turn. 
conversations: Eurus:
conversations: human
conversations:  Harry Round 1 
  
  Starting in M4 with a harpoon in my hands.
  
  Double move to C13.
  
   End Turn 
  
  Stats:
   
   Spoiler 
   HP 14/14
  AC 12 T 10 FF 12
   
conversations: Scoot:
conversations: human
conversations:  You hear Hephaestus's voice from the southwest casting a spell.
  
  Actions:
   
   Spoiler 
  Using scroll of Summon Swarm.
  
    UMD  - (1d20+14)[ 28 ] 
   
  
  
  Need to see result of roll.
conversations: Eurus:
conversations: human
conversations:  Alright, a swarm of bats appears in L-22, L-23, M-22, M-23. Since you're the only enemy, it should make a beeline for you. Unfortunately, I think I need a ref to control the swarm, even though its moves should be fairly obvious (fly over the walls toward you). So I'll ask for one.
  
  Remaining actions:
   
   Spoiler 
  Move to V-17.
   
  
  
  End turn, once I get a ref to move the bats.
conversations: Eurus:
conversations: human
conversations:  Summon Swarm has a 1 round casting time.  Doesn't go off quite yet.
conversations: Sallera:
conversations: human
conversations:  Oops, my bad. I make that mistake depressingly often. Your turn, then!
conversations: Eurus:
conversations: human
conversations:  Harry Round 2 
  
  How fun, I get another turn before I'm devoured by flying rats. 🙂
  
  Move to C21.
  
  Ref Question:
   
   Spoiler 
  Because he's casting a spell with verbal components, do I get a listen check to find him?
   
  
  
  Need to wait for that.
conversations: Scoot:
conversations: human
conversations:  Hold up, we need a rewind, since Eurus took an action after doing his scroll, which would not be possible given the casting time.  Unless he just wishes to forgo the additional action he had posted and otherwise let the turn stand as previously stated.
conversations: hustlertwo:
conversations: human
conversations:  My apologies, I will forgo my stated move action.
conversations: Eurus:
conversations: human
conversations:  Realized I don't need that question.
  
  I drop my harpoon as a free action.
  
   End turn 
conversations: Scoot:
conversations: human
conversations:  Really? Huh, okay.
  
   Hephaestus, round 3 
  
  The aforementioned swarm of bats appears in M/N-20/21. And now I really do need a ref to steer it for me.
  
  Actions:
   
   Spoiler 
  Double move to Y-12.
  
    Move Silently  - (1d20-3)[ 1 ] 
   
conversations: Eurus:
conversations: human
conversations:  Refs:
   
   Spoiler 
  
  They make me do the flying rules...argh.
    listen  - (d20-7)[ -2 ] 
   
  
  
  Harry:
   
   Spoiler 
  
  You hear nothing bar the bats
   
  
  
  Bats:
  
  Fly up and over the glass to H/I 20/21.
conversations: term1nally s1ck:
conversations: human
conversations:  Harry Round 3 
   Move to  H22 , drawing my Greatclub as I do so as a free action.
  
  "I've had  enough  of animals today!"
  
  And attack the bat swarm, square H21
  
  Attack  (1d20+7)[ 22 ] 
  Damage  (1d10+7)[ 10 ] 
  Crit Confirm  (1d20+7)[ 18 ] 
  Extra Crit Damage  (1d10+7)[ 16 ]  
  Edit: Apparently I have a re-do.
  
  Double move to  B4 
   End of Turn 
conversations: Scoot:
conversations: human
conversations:  A swarm of diminutive creatures (like bats) is immune to weapon damage... I'd offer you a chance to redo your move, but I don't think the arena allows that unless the move was outright illegal.
conversations: Eurus:
conversations: human
conversations:  Hephaestus, Round 4 
  
  Actions:
   
   Spoiler 
  Keep concentrating, remain stationary.
   
  
  
  Stats:
   
   Spoiler 
  Hp: 6/6
  AC: 14, Flat-Footed 12, Touch 12 (+2 dex, +2 armor)
  
  Invisibility, 7 rounds
   
  
  
  End turn.
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   A swarm of diminutive creatures (like bats) is immune to weapon damage... I'd offer you a chance to redo your move, but I don't think the arena allows that unless the move was outright illegal. 
   
  
  Their statblock says Half damage from Slashing and Piercing, and Swarm says Diminutive prevents all, I didn't know which took more power. 🤨
  
  Oh well. I guess I'll have to start running then.
conversations: Scoot:
conversations: human
conversations:  The SRD entry says immune to weapon damage, are you looking at the monster manual?
  
  Oh, and I forgot to ask for someone to control the swarm again. Better go do that now.
conversations: Eurus:
conversations: human
conversations:  Apologies, the bats are currently at +10' elevation, and out of your reach. I'd say you get a re-do for that.
conversations: term1nally s1ck:
conversations: human
conversations:  Originally Posted by term1nally s1ck 
   Apologies, the bats are currently at +10' elevation, and out of your reach. I'd say you get a re-do for that. 
   
  
  Ok, edited orignal turn.
  
  
   
   Originally Posted by Eurus 
   The SRD entry says immune to weapon damage, are you looking at the monster manual? 
   
  
  Yes.
conversations: Scoot:
conversations: human
conversations:  I'm keeping my action as-is.
conversations: Eurus:
conversations: human
conversations:  (We're waiting for a swarm move after your round 4, correct?)
conversations: Scoot:
conversations: human
conversations:  Right, I'll bump my request.
conversations: Eurus:
conversations: human
conversations:  High Ref PsiDog  
  
  Refs
   
   Spoiler 
  Hephaestus is closer, but invisible and out of blindsence range. Looks like the bats will flutter off toward harry
   
  
  
  I don't see any reason for the bats not to take double move actions rather than limiting themselves to a single move action, so the bats go flutter flutter out to  B7+10/C8+15. 
conversations: Psionic Dog:
conversations: human
conversations:  Harry Round 4 
  
  Double move to  V4 .
   
  End Turn 
conversations: Scoot:
conversations: human
conversations:  Aargh, I can't believe I forgot to pick up another scroll of Entangle.
  
  Actions:
   
   Spoiler 
  5-foot step to Y-13, stop concentrating (swarm now has two rounds remaining), begin casting Sleep.
   
  
  
  End turn.
conversations: Eurus:
conversations: human
conversations:  Refs: 
   Spoiler 
  Listen for Harry:  (1d20+7)[ 21 ] 
   
  
  
  Harry: 
   Spoiler 
  You hear brief movement and speech to the south-southeast.
   
  
  
  Hephaestus: 
   Spoiler 
  Look, a spoiler!
   
  
  
  Bats move to P4+0/Q5+5.
conversations: Sallera:
conversations: human
conversations:  Harry Turn 5 
  
  Double move to  U17 , drawing a harpoon as a free action.
  
  End Turn.
conversations: Scoot:
conversations: human
conversations:  Hephaestus, Round 6 
  
  The spell that keeps the artificer hidden suddenly fails as he completes his spell, and Harry's mind is assaulted with waves of weariness.
  
  (Sleep spell, DC 11)
  
  Actions for this round depend on the result of your save.
conversations: Eurus:
conversations: human
conversations:  Will Save  (DC 11)
   (1d20+1)[ 15 ] 
conversations: Scoot:
conversations: human
conversations:  Ugh. Well, I've managed to screw this match up in so many ways that I'm fairly sure it's not possible for me to win anymore, barring several freaky rolls.
  
  Hephaestus was in Y-13, but he moves to Y-21 and readies an action.
  
  Readied action:
   
   Spoiler 
  Move away if Harry tries to attack me.
   
  
  
  End turn, bats move. And tragically, I believe, this is the last turn that they will remain.
conversations: Eurus:
conversations: human
conversations:  Bats move to S15+5/T16+10.
conversations: Sallera:
conversations: human
conversations:  Harry Round 6 
  
  Move to  Y17 ,
  
  Fly into a rage,
  
  And attack Hephaestus with a harpoon.
  
  Attack (1d20+9)[ 13 ] 
  Damage (1d10+7)[ 11 ] 
  Crit Confirm (1d20+9)[ 18 ] 
  25% Fortification (1 Misses)  (1d4)[ 1 ] 
  Extra Crit Damage  (1d10+7)[ 8 ] 
   End Turn 
  
  Stats:
   
   Spoiler 
  
  HP 16/16
  10 AC 8 T 10 FF
  +4 Str, +4 Con, +2 Will
  Rage 7/8
   
conversations: Scoot:
conversations: human
conversations:  Wow, that's actually a miss. But your attack still triggers Heph's readied action to RUN AWAAAAAAY (to Q-22).
  
  And since I think I'm best off fleeing until your rage ends, Heph spends his own turn booking it to F-20. End turn.
conversations: Eurus:
conversations: human
conversations:  Harry Round 7 
   "You can't run forever!" 
  
  Double move to  F19  , Drawing greatclub as free action.
  
  End Turn
  
  Stats:
   
   Spoiler 
  
  HP 16/16
  10 AC 8 T 10 FF
  +4 Str, +4 Con, +2 Will
  Rage 6/8
   
conversations: Scoot:
conversations: human
conversations:  Yup, I do believe this will be good game once you make your attack.
  
   Heph Round 8 
  
  Takes a swing at Harry.
    Attack  - (1d20+2)[ 21 ] 
    Damage  - (1d4+2)[ 5 ] 
  
  Aaand, end turn.
conversations: Eurus:
conversations: human
conversations:  Harry Round 8 
  
  (Try To) Smash Hephaestus.
  
  Attack  (1d20+9)[ 25 ] 
  Damage  (1d10+10)[ 12 ] 
  Crit Confrim (1d20+9)[ 27 ] 
  Fortification (1 Misses)  (1d4)[ 1 ] 
  Extra Crit Damage  (1d10+10)[ 11 ] 
  
  AND
  
  Roll to see if my earlier harpoon is broken
  (1=Broken)  (1d2)[ 2 ] 
  
  End Turn
  
  Stats
   
   Spoiler 
  HP 11/16
  10 AC 8 T 10 FF
  +4 Str, +4 Con, +2 Will
  Rage 5/8
   
conversations: Scoot:
conversations: human
conversations:  Heph drops. Good game. Next time, I remember to buy a dang scroll of Entangle. &gt;_&gt;
conversations: Eurus:
conversations: human
conversations:  Good Game.
conversations: Scoot:
conversations: human
conversations:  High Ref Sallera  
   Harry wins by virtue of smashing. 
conversations: Sallera: