conversations: human
conversations:  {table=head]|Player|Character|Race|Class
  L	|	Jormengand	| 	Solion Ezekiel Luminor	 |	Human	|	Cleric 2
  	|	IamL	| 	Garl Li	 |	Dwarf	|	Cleric 2
  [/table]
  
  You are led out into a large, open field surrounded by bleachers filled by countless thousands of people from all races imaginable. As you look up, you see large, shimmering sheets of energy dancing with color. After a second, you realize that it is a closeup view of your face. Yes, they will be watching you as you journey deep into the dungeon below!
  
  You arrive at your designated entry point, a set of large iron double doors set into a large concrete slab. Large red numbers on the screen above you count down.
  
    00:04
  
  00:03
  
  00:02
  
  00:01
  
  00:00  
  
  The crowd erupts into cheers and applause as the door open before you. The loud creak of their hinges drowned out by the shouts that surround you. The stairs before you beckon you into the darkness below.
  
   
   Spoiler 
  The map below will be automatically updated as you explore. Check back often so you don't get lost!
   
   
conversations: Rizban:
conversations: human
conversations:  Garl Li 
  I give a brief nod to the audience before descending down the stairs, waiting for Solion to descend after me before entering the first room.
  I call back to him.
   'Twas a pity tha' Percival had to take a rain check.  Oh, well, this will still be rather enjoyable! 
   
conversations: IamL:
conversations: human
conversations:  (Solion cannot actually see the map, because all it's displaying is a "broken image tag" thing)
  
  Solion enters after Garl, on his guard for anything untoward that might happen, but without speaking.
  
   
   Spoiler 
  I'll let you roll all the spot/listen/whatever checks if there's anything actually to hear. Human, so no DV or LLV, but if anything tries to attack us on the stairs I might hear it.
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  That's because no image exists yet. You haven't yet entered the dungeon. 😉
  The fact is, there are several things you  might  have done rather than just walk through the doors. As such, no map until you actually enter.
   
  
  The stairs descend 20 feet into the earth and total darkness. Only the light filtering in through the open doors gives you light.
  
  The tunnel beneath extends 50 feet east before ending in a T-intersection going north and south. There is another door about halfway down on the south wall.
  
  Someone has drawn a large 10-foot letter X about 30 from the stairs. In the "V" nearest you, there is a large letter "U". In the "V" farther away, there is a large number "80".
conversations: Rizban:
conversations: human
conversations:  Garl Li 
   "Tha' symbol looks interestimg.   I'm going to go check it out." 
  I walk up to the symbol and take 20 on Search, for a total of 22, searching on the symbol and the area around it.
   
conversations: IamL:
conversations: human
conversations:  As you approach the symbol, the 10-foot section of the floor in front of it falls away beneath your feet. Reflex save.
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Rizban 
   As you approach the symbol, the 10-foot section of the floor in front of it falls away beneath your feet. Reflex save. 
   
  
  (I assume I don't have to take this since I'm not on the symbol yet?)
conversations: Jormengand:
conversations: human
conversations:  Originally Posted by Rizban 
   As you approach the symbol, the 10-foot section of the floor in front of it falls away beneath your feet. Reflex save. 
   
  
   
   Spoiler 
  😩 how did I know this was coming?
   (1d20+1)[ 15 ] 
   
conversations: IamL:
conversations: human
conversations:  Spoiler 
  
   
   Originally Posted by Jormengand 
   (I assume I don't have to take this since I'm not on the symbol yet?) 
   
  
  It was the section of floor in FRONT of the symbol, not the symbol itself. But, no, you weren't standing on that section of floor when it opened.
   
  
  You react just a bit too slowly. As you start to fall, you manage to grab the edge of the pit. Unfortunately, the sudden jerk on your shoulder joint combined with slamming against the side of the pit deals  (1d6)[ 5 ]  nonlethal damage to you. 
   Spoiler 
  In this dungeon, failing a save by 5 or less usually results in a lesser result of the trap.
   
  
  You are able to climb back up out of the pit if you wish by taking 10 on a Climb check.
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Rizban 
    
   Spoiler 
  
  
  It was the section of floor in FRONT of the symbol, not the symbol itself. But, no, you weren't standing on that section of floor when it opened.
   
  
  You react just a bit too slowly. As you start to fall, you manage to grab the edge of the pit. Unfortunately, the sudden jerk on your shoulder joint combined with slamming against the side of the pit deals [roll0] nonlethal damage to you. 
   Spoiler 
  In this dungeon, failing a save by 5 or less usually results in a lesser result of the trap.
   
  
  You are able to climb back up out of the pit if you wish by taking 10 on a Climb check. 
   
  
   
   Spoiler 
  Do I grab the edge the symbol faces, or do I grab the edge facing Solion?
   
  
   
   Grall 
  I heave myself back up.
   "I'm alright.  Just bruised up, is all." 
   
conversations: IamL:
conversations: human
conversations:  Spoiler 
  The edge near Solion/the entrance.
   
conversations: Rizban:
conversations: human
conversations:  Garl 
   "This tells us that they've trapped pretty much everything, and we should always be on the lookout.  It's a pity that we lost Percival, and, with him, our trapfinder.  Oh, well.  Let's just try searching everything that we come across, okay?  We should probably try jumping over the pit." 
   
conversations: IamL:
conversations: human
conversations:  "So, any idea what this means, then?"
conversations: Jormengand:
conversations: human
conversations:  Garl 
   "No, I don't.  Mebbe we should put our heads together and see if we can remember something.  
   
   Spoiler 
  Knowledge (religion):  (1d20+7)[ 8 ] 
  Knowledge (arcana):  (1d20+7)[ 21 ] ]
   
  
   
conversations: IamL:
conversations: human
conversations:  You pull yourself up out of the pit. As you stand there thinking, you here a loud click followed by the faint sound of turning gears. The "doors" that form the pit trap slowly close, completely hiding the pit once again, ready to trap the next one foolish enough to step onto it.
conversations: Rizban:
conversations: human
conversations:  Garl 
   Hrm...that's interesting. 
  I jump over the trap to the symbol, stepping lightly on the trap on my way by to see if the trap detonates.
   
   Spoiler 
  Taking 10 on my jump check, which by PHB is good for a jump of that distance.  Also, did I see the inside of the pit trap?  If so, what was in there?  Flar ground? Spikes?  Rattlesnakes?  The Tarrasque?
   
   
conversations: IamL:
conversations: human
conversations:  Spoiler 
  Taking 10 doesn't get you safely across, even with a running start.
  10 foot long jump has a DC 10.
  10(Take 10) +0(skill ranks) +2(Str) -5(Armor Check Penalty) = 7.
  10 &gt; 7 = You fall in the pit.
  
  Also, no idea what the following means...
  "stepping lightly on the trap on my way by to see if the trap detonates."
   
  
  The inside of the pit is a simple 20 foot drop onto a bare stone floor.
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Rizban 
    
   Spoiler 
  Taking 10 doesn't get you safely across, even with a running start.
  10 foot long jump has a DC 10.
  10(Take 10) +0(skill ranks) +2(Str) -5(Armor Check Penalty) = 7.
  10 &gt; 7 = You fall in the pit.
  
  Also, no idea what the following means...
  "stepping lightly on the trap on my way by to see if the trap detonates."
   
  
  The inside of the pit is a simple 20 foot drop onto a bare stone floor. 
   
  
   
   Spoiler 
  Forgot about the penalty...whoops.  Also, it means that, effectively, I'm making a jump then a hop.  I want to see if I need to be on the trap for a certain period of time in order to trigger it, whilst being safely across.
   
conversations: IamL:
conversations: human
conversations:  The moment you land on top of the trap, the doors open. Reflex save.
conversations: Rizban:
conversations: human
conversations:  Spoiler 
  Would the two of you still be okay with Clarkson being a part of Team Cleric now that he's back and able to post? It's not like you're even past the first trap yet...
   
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Rizban 
   The moment you land on top of the trap, the doors open. Reflex save. 
   
  
  Godammit.
   
   Spoiler 
   (1d20+1)[ 3 ] 
   
  
  Edit: Wohl, verdammt.
  
  
   
   Originally Posted by Rizban 
    
   Spoiler 
  Would the two of you still be okay with Clarkson being a part of Team Cleric now that he's back and able to post? It's not like you're even past the first trap yet...
   
   
   
  
  Absolutely fine!  As previously mentioned, we still need a trapfinder.
conversations: IamL:
conversations: human
conversations:  You quite nimbly fall into the trap.
  
   (2d6)[ 12 ]  falling damage
   
   Spoiler 
  😦 Ouch...
   
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Rizban 
   You quite nimbly fall into the trap.
  
   (1d8+2)[ 4 ]  falling damage
   
   Spoiler 
  😦 Ouch...
   
   
   
  
  😩 Did I quite nimbly break my neck?  😛
   
   Garl 
  I mutter some not-very-nice words under my breath as I call upon my deity's power.
   
   Spoiler 
  Spending Comprehend Languages for a CLW, healing  (1d8+2)[ 4 ]  damage.
   
  
   "Oi, Solion, can I get some Healing?  I think I've got a plan now.  I summon a rat, then get it to run down th' hall, setting off some o' the traps." 
   
   Spoiler 
  Could I take 10 on a Climb check to get out?
   
   
conversations: IamL:
conversations: human
conversations:  The walls of the pit are rough and easily scaled. Even wearing your heavy armor, you should be able to climb out without much effort.
   
   Spoiler 
  Fancy way of saying, "Yes, you can climb out taking 10."
  The Climb DC is 5.
   
conversations: Rizban:
conversations: human
conversations:  I stay behind to gawk at the scenery for two minutes and already Garl is near death. Nice to feel needed. 
  
  Percival walks forward and attempts to jam the pit trap taking 20
  
  20+5=25
conversations: Clarkson:
conversations: human
conversations:  Garl 
  I pull myself out of the pit (taking 10), and I see Percival enter the dungeon. "Percival, lad, thank tha gods yer here!  We cannae even get past tha first trap!"  
conversations: IamL:
conversations: human
conversations:  "Sure, just spend spells like coppers for a whore, why don't you?" Solion grumbles, before walking  around  the trap (or waiting until it's jammed, if that's impossible) and healing his friend.
  
   
   Spoiler 
  Spontaneous conversion: SM1-&gt;CLW
   (1d8+2)[ 10 ] 
  
  EDIT: And Solion's first roll of the day goes well... that's Garl back to full, right?
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  The pit trap is a 10 ft. x 10 ft. trap. It fills the hallway, and there is no way to simply walk around it. You'll have to find some way to bypass it...
   
conversations: Rizban:
conversations: human
conversations:  Percival gives the trap a good poke with a ten foot pole, before handing the pole to another, climbing down the side, and climbing up the other. (Take 10 both times)
conversations: Clarkson:
conversations: human
conversations:  The trap does not open to the prodding of the pole. It seems more weight is needed to activate the trap doors than you are able to easily exert with the pole.
conversations: Rizban:
conversations: human
conversations:  Seeing the issues he's having Percival steps lightly on the trap, before following the same plan as before.
  
  Reflex Save (Just in case): 1d20+2
  
  I is stupid...
conversations: Clarkson:
conversations: human
conversations:  Double post for rolls.  (1d20+2)[ 8 ] 
conversations: Clarkson:
conversations: human
conversations:  You fall into the pit.  (2d6)[ 3 ][ 4 ](7) 
conversations: Rizban:
conversations: human
conversations:  Ow. Not my best idea ever.  Percival climbs up the far side of the pit trap (take 10) 10+3-2=11 And give a quick search to the far side before clambering up.
  
   (1d20+8)[ 12 ] 
conversations: Clarkson:
conversations: human
conversations:  You climb up the far side, pulling yourself out of the pit just before the trap resets, closing the doors.
  
  You are now standing on the strange X mark. It seems to have been drawn in with chalk, perhaps by another delver who came this way. You don't make out what it might mean, though you could make a Knowledge check to see if you remember anything similar...
conversations: Rizban:
conversations: human
conversations:  (1d20+2)[ 5 ] 
  
  No matter the outcome (unless it's some sort of summoning circle) Percival throws a rope back over to the other two.
conversations: Clarkson:
conversations: human
conversations:  You identify nothing about the mark, save what ice already told you. The rope is so thrown.
conversations: Rizban:
conversations: human
conversations:  Garl 
  I gratefully accept the rope and clamber across.
  Once across, I look at the strange X mark, trying to place it in my mind.
   
   Spoiler 
  Knowledge(religion) check:  (1d20+7)[ 17 ] 
   
  
   
conversations: IamL:
conversations: human
conversations:  The symbol has no known religious significance.
conversations: Rizban:
conversations: human
conversations:  Spoiler 
  Nudge?
  
  I've been on the road the past few days and had really spotty internet. Where are all of you?
   
conversations: Rizban:
conversations: human
conversations:  Spoiler 
  final nudge, then dropping the team if there are no responses.
   
conversations: Rizban:
conversations: human
conversations:  Spoiler 
  Yeah, really sorry, some family stuff came up.
   
  
   
   Garl Li 
   "Then we'd best move on.  Should I cast Sunmon Monster I to scout ahead for us, or no?"   
conversations: IamL:
conversations: human
conversations:  Spoiler 
  Uh...guys?  Am I the only one playing?
  Also, Riz: Do I get the same stats I originally rolled if I make a new character, or do I roll again?
   
conversations: IamL:
conversations: human
conversations:  Spoiler 
  I don't know what happened to them. Try PMing them?
  You'll have to roll again...
   
conversations: Rizban:
conversations: human
conversations:  Spoiler 
  I'm here.I had been waiting on Jorg, but then got busy.
   
  
   I say no. Of course, that's the trap finder speaking. 
  
  That said he converts his prepared Magic Weapon to Cure light wounds  (1d8+1)[ 2 ] 
  
  He then moves forward, kneeling, and checking the area imeadiatly afterwards for traps.
  
  Take 20, 20+8=28
conversations: Clarkson:
conversations: human
conversations:  Solion sighs at the mention of the summoning. "I suppose that it may stop you two killing yourselves, so go ahead." He takes the rope to stop himself falling into the pit (I assume he'll be left dangling halfway down it, and be able to climb up the rope, or he can just attach the rope somewhere and climb across it, or something) and goes across the pit.
conversations: Jormengand:
conversations: human
conversations:  Garl Li 
  I nod, then summon a celestial badger using Summon Monster I.
   
conversations: IamL: