conversations: human
conversations:  You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations: Tyndmyr:
conversations: human
conversations:  Solamnus trembles at realizing he is being surrounded by a three quarter cage.
  
   Oh god, what ever did I do to deserve this.  I'm only an elan.  We aren't much better than humans! 
  
  He stares at the two rods on the ground intently.  For some ridiculous reason, he decides to stand them up straight on the floor, waiting for something to happen.
  
  Meanwhile, he peers out into the abyss to see if he can see anything, probing with his mind.
  
   Damn it, you're not a telepath... yet.  Or are you? 
  
  He furrows his brow, trying harder.
  
   Not... yet.  Damn. 
  
  And then a pang of realization assailed the depths of his consciousness.
  
   Opening one of those doors might help. 
  
  Darn, all those years training to become what he was... certainly it made him think ahead and made meditation one of the most fulfilling activities, but that detracted from the here and now.
  
  Solamnus thrusts open one of the doors with a kick, great sword in hand, gazing out into the great beyond.
  
  Spot -  (1d20+4)[ 19 ] 
  Listen -  (1d20+4)[ 6 ] 
conversations: imp_fireball:
conversations: human
conversations:  The rods, not being perfectly straight, keep tipping over as you try to stand them up on end.
  
  Which door do you burst out of?
conversations: Tyndmyr:
conversations: human
conversations:  OOC: East.
  
  And if I can, I'll ready an action to move with and keep at range any creature I see up to 40ft. if they move.
conversations: imp_fireball:
conversations: human
conversations:  That you can, though in this particular case, it won't matter.
  
  You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors along it's length. The one closest to you on the right is ajar.
  
   
conversations: Tyndmyr:
conversations: human
conversations:  Solamnus knocks on the ajar door to the right, "Hey this is the... room guard.  We're a little angry about all these doors being so carelessly left all hinged up around here and serving absolutely no logical purpose aside from unfettered confusion for everyone involved."
  
  Ready an action to move with whatever I see (if they move) up to 40ft. keeping at range, preferably east (since that offers the most safe space).
conversations: imp_fireball:
conversations: human
conversations:  An orc bursts out through the door, falchion held high, in a long, drawn out orcish battle cry. Presumably you run to the east, as the orc can only follow you to J7.
  
  Init:  (1d20+0)[ 16 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Init  (1d20+5)[ 16 ] 
  
  Manifest Vigor.  Hp is now 14.  Move adjacent to orc.
  
  "Apparently my voice upset you, greenie.  That'll go in the books for sure."
conversations: imp_fireball:
conversations: human
conversations:  He gives you a confused look before hacking wildly at you.
  
  Attack:  (1d20+4)[ 24 ] 
  Dmg: (2d4+4)[ 11 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Crit confirm:  (1d20+4)[ 7 ] 
  Addtl crit dmg, if confirmed:  (2d4)[ 3 ] 
  
  Edit: Phew, that coulda been ugly.
conversations: Tyndmyr:
conversations: human
conversations:  (1d20+3)[ 10 ] 
   (2d6+4)[ 15 ] 
   Grrrarr! 
   
  I'm not dying here, in this dungeon, in this place... never. 
  
  OOC: Forgot to mention I was going to expend 3 power points on resilience.  So now I take 5 damage from that swing.
conversations: imp_fireball:
conversations: human
conversations:  The orc gives an ugly smile at the sight of your blood, and closes in for the kill.
  
  Attack:  (1d20+4)[ 16 ] 
  Dmg: (2d4+4)[ 7 ] 
conversations: Tyndmyr:
conversations: human
conversations:  "Hu!  Haff, kack, hack!"  Solamnus wisely retorted between mouthfuls of blood.
  
  Attack:  (1d20+3)[ 20 ] 
  Damage:  (2d6+4)[ 8 ] 
  
  OOC: Just realized how dastardly low my AC is.  Anyway, I've got 2 hp left.
conversations: imp_fireball:
conversations: human
conversations:  Luckily for you, that blow is sufficient to drop him, resulting in you gaining 150 xp.
  
  On the body, you find ten platinum pieces, along with of course, standard orc weapons.
  
  The room is quiet now, it's just you and the chest.
conversations: Tyndmyr:
conversations: human
conversations:  In his blind adrenaline frenzy (and after looting the money, of course), Solamnus grabs the orc's falchion and proceeds to use it to hack open the chest, in the hopes that it'll bust whatever killing device awaits his opening the box.
  
  - Attack chest until it's in splinters
  - Ready action to leap out of the way of whatever trap lies in store (if he has time)
conversations: imp_fireball:
conversations: human
conversations:  After you've exhausted your rage upon the evil wooden box, you notice that it contains 70 GP.
conversations: Tyndmyr:
conversations: human
conversations:  Throwing the devilish orc blade aside and looting the gold, Solamnus then proceeded to search the rest of the room.
  
  Search -  (1d20-1)[ 11 ] 
   Damned mortal eyes better work this time.   Solamnus could never locate things when he needed them - his training hadn't taught him this.  He hoped the peril of his situation would help guide him through such tasks however.
conversations: imp_fireball:
conversations: human
conversations:  You find nothing else in this small room, unfortunately.
conversations: Tyndmyr:
conversations: human
conversations:  Search the hallway.
  
   (1d20-1)[ 7 ] 
conversations: imp_fireball:
conversations: human
conversations:  The long hallway to the right of the starting room appears to contain nothing of note.
conversations: Tyndmyr:
conversations: human
conversations:  Moving to the next door to the south, Solamnus touches two tattoos and manifests both biofeedback and inertial armor on himself.
  
  He then raps on the south door, calling, "Alright, I already killed an orc and I'm ready for more.  Next!"
  
  - Ready an action to attack whoever comes through any of the doors.
  - DR increased by 2/-
  - AC raised to 12
conversations: imp_fireball:
conversations: human
conversations:  Nothing comes through, how long do you wait there?
  
  DM Info:
   
   Spoiler 
  
  No encounter in room K5
   
conversations: Tyndmyr:
conversations: human
conversations:  Move into K5 and look around.
  
  Move Silently -  (1d20-1)[ 16 ] 
  Search -  (1d20-1)[ 1 ] 
conversations: imp_fireball:
conversations: human
conversations:  It's an oddly shaped room, 25 ft in length, and 15 feet wide for the first ten, 10ft wide for the rest. Two doors are visible on the east wall, one on each side, and another door can be seen to the west.
conversations: Tyndmyr: