conversations: human
conversations:  Arena Tournament, Round 95:  Dare  vs.  Charles    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Dare  - Psionic Dog
   Charles  - Dwalin
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Hello.
  
    Initiative  - (1d20+1)[ 14 ] 
  
  Purchasing 1 fling/steel and 10 torches. (1.1 gp)
  
  No other purchases planed, but reactionary buys always possible.
conversations: Psionic Dog:
conversations: human
conversations:  Hello
  
  Initiative:  (1d20+3)[ 19 ] 
  
  Still got my lantern, so I don't think I have any buys. Starting in Y10 with lit lantern in hand.
conversations: Dwalin:
conversations: human
conversations:  You'd need more oil for it though, I think.
conversations: Sallera:
conversations: human
conversations:  Alright, I am going to presume you are starting with a light of some kind in hand (a torch, for instance). If not I will revise my actions.
  
  Standard: Ready an Action 
   Spoiler 
  Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).
   
conversations: Dwalin:
conversations: human
conversations:  Originally Posted by Sallera 
   You'd need more oil for it though, I think. 
   
  
  I bought ten things of oil so I wouldn't have to break my gold piece.
conversations: Dwalin:
conversations: human
conversations:  Ah, right, heh.
conversations: Sallera:
conversations: human
conversations:  Dare - Round 1 
  
  Starting in B-11 holding a lit torch, club, and javelin in one hand.
  The shield is on Dare's person, but not equipped.
  
  Standard: Cast spell
  
  DC 15 Spellcraft
   
   Spoiler 
  Resistance on self.
   
  
  
  Move: South out of LoS
   
   Spoiler 
  End at B-15
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+3 armor +1 dex]
  Bardic music unused.
  Law unused.
  L0 spells left: 1
  
  Resistance: 10/10
   
conversations: Psionic Dog:
conversations: human
conversations:  Spellcraft check: (1d20+8)[ 19 ] 
  
  Waiting on the result of that roll to decide the rest.
conversations: Dwalin:
conversations: human
conversations:  Charles Round 2
  Refs/LOS-
   
   Spoiler 
  
  Move: to S11
  Standard: Ready an Action 
   Spoiler 
  Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).
   
  
   
  
  End of Turn
conversations: Dwalin:
conversations: human
conversations:  Dare - Round 2 
   
   Spoiler 
  Move: to E-17.
  Free: Drop the torch into D-16.
  Move: Continue forward out of the bright circle of light to the shadows of I-17.
  
    Hide  - (1d20-2)[ 6 ]  (including -5 full speed)
   
  
   Done 
  
  stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+3 armor +1 dex]
  Bardic music unused.
  Law unused.
  L0 spells left: 1
  
  Resistance: 9/10
   
conversations: Psionic Dog:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Dare: 
   Spoiler 
  No LoS.
   
  
  
  Charles: 
   Spoiler 
  There is shadowy illumination in G11, G12, H11.
   
conversations: Sallera:
conversations: human
conversations:  Charles Round 3
  Refs/LOS-
   
   Spoiler 
  
  Move: to O8
  Standard: Ready an Action 
   Spoiler 
  Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).
   
  
   
  
  End of Turn
conversations: Dwalin:
conversations: human
conversations:  I'm going to ask for LoS.
  
  @Refs
   
   Spoiler 
  Sure we probably don't have LoS, but I'd like to know what his lamp is illuminating. I'd rather not accidentally walk into the middle of a light beam next round.
   
conversations: Psionic Dog:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Dare: 
   Spoiler 
  There is shadowy illumination in K17-P17, as well as north and south of that as far as you can see.
   
  
  
  Charles: 
   Spoiler 
  There is shadowy illumination in G11, G12, H11.
   
conversations: Sallera:
conversations: human
conversations:  Dare - Round 3 
   
   Spoiler 
  Move half speed to K-17.
    Hide  - (1d20+3)[ 10 ] 
   
  
  
  
  Not finished, need one more LoS check.
conversations: Psionic Dog:
conversations: human
conversations:  Refs: 
   Spoiler 
  Spot for Charles:  (1d20-1)[ 12 ] 
   
  
  
  Dare: 
   Spoiler 
  Charles is in O8, holding a lantern.
   
  
  
  Charles: 
   Spoiler 
  There is shadowy illumination in G11, G12, H11.
   
conversations: Sallera:
conversations: human
conversations:  Hmm.
   Continued 
  
  LoS
   
   Spoiler 
  Swift: Activate Law Devotion. Attack.
  Free: Hold javelin in one hand, club in other.
  
  Standard: Ready Action:
   
   Spoiler 
  Javilin Attack if Charles:
  - Starts to move further away
  - Starts to drop prone or to a kneel
  - Starts to cast a spell
  - Readies an Action
  - Starts to move into concealment or behind cover
  - or ends turn.
   
  
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+3 armor +1 dex]
  Bardic music unused.
  Law: 10/10
  L0 spells left: 1
  
  Resistance: 8/10
   
conversations: Psionic Dog:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Dare: 
   Spoiler 
  Charles is in O8, holding a lantern.
   
  
  
  Charles: 
   Spoiler 
  There is shadowy illumination in G11, G12, H11.
   
conversations: Sallera:
conversations: human
conversations:  Charles Round 4:
  Refs/LOS-
   
   Spoiler 
  Move to N10, ready an action: 
   Spoiler 
  Begin casting sleep if my opponent ends his turn in range and LOS
   
  
   
  
  
  Also, as a free action I shout from near the center of the arena, "Come out, come out, wherever you are"
conversations: Dwalin:
conversations: human
conversations:  When Charles starts to ready his action Dare's readied action triggers. He springs into action, hurling a javelin at the mage.
  
    Attack  - (1d20+2)[ 18 ]  (including -2 distance) against FF AC since you apparently didn't see Dare.
    Damage  - (1d6+4)[ 10 ] 
  
  Afterwards you see Dare in the shadows of K-17, now holding just a club.
  
  turn coming once I see results.
conversations: Psionic Dog:
conversations: human
conversations:  Is that game?
conversations: Psionic Dog:
conversations: human
conversations:  Looks like that's game.
conversations: Dwalin:
conversations: human
conversations:  High Ref Sallera  
   Dare proves the efficacy of the traditional method for victory. 
conversations: Sallera:
conversations: human
conversations:  which one is that, sticks and stones or readied actions? 😛
conversations: TheFallenOne:
conversations: human
conversations:  Stab wizards in the back when they're not looking. 😛
conversations: Sallera: