conversations: human
conversations:  Arena Tournament, Round 89:  That Guy with the Horse  vs.  Sturmherz    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   That Guy with the Horse  - Introbulus
   Sturmherz  - TheFallenOne
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Purchases:
  
  Crossbow, Light (-35 GP)
  
  Initiative:  (1d20+7)[ 18 ] 
  
  Starting Position: On Horse, Armed with Lance
conversations: Trobby:
conversations: human
conversations:  As explained  here,  I'd like to substitute  SPARTA Cuss  for Sturmherz in Round 89 if it is still possible(there was an issue that had to be resolved via Summon Kyeudo). Just FYI, you might want to reconsider purchases if I'm allowed to switch characters before the match begins.
  
  Initiative:  (1d20)[ 14 ]  +1 for Sturmherz, +2 for Sparta
conversations: TheFallenOne:
conversations: human
conversations:  I'll hold on that until the refs give approval for this character.
conversations: Trobby:
conversations: human
conversations:  Well, I kept you wating long enough, looks like you'll be facing Sturmherz after all. That Exotic Shield issue with Sparta just took too long to get resolved ☹️
  
  Purchases:
  Potion of Faith Healing(Bahamut) 50 GP
  1 Javelin 1 GP
  
  Starting position:
   
   Spoiler 
  Start in B11, potion in mouth, javelin in right hand, spiked chain in left hand
   
  
  
  Go ahead, initiative is yours
conversations: TheFallenOne:
conversations: human
conversations:  Well, that's too bad, but I guess the fight must go on.  I'm starting in...well, the entire red circle, since I'm on top of a large creature.
  
   Horse, Round 1 
  
  Double-Move myself and my horse to I2-J3.  This should put us in plain sight.
  
   End Turn 
  
  Stat Block:
   
   Spoiler 
  
  Guy:
  HP: 10/10
  AC: 18 (10 + 5 Armor + 3 Dex)
  Weapon in Hand: Lance
  
  Horse:
  Standard Warhorse
   
conversations: Trobby:
conversations: human
conversations:  Sturmherz colour-coded for YOUR convenience Round 1  
  
  Double Move: go to M12
  Free: drop javelin
  Free: hold spiked chain in both hands
  Swift: Activate Travel Devotion
  
  Stats
   
   Spoiler 
  
  Hp: 15/15
  AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
  Javelins left: 4
  
  
  Travel Devotion: 10/10 left
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Hmmm...
  
    Horse, Round 2  
  
  Move to A5-B6.
  
   End Turn 
  
  Stat Block:
   
   Spoiler 
  
  Guy:
  HP: 10/10
  AC: 18 (10 + 5 Armor + 3 Dex)
  Weapon in Hand: Lance
  
  Horse:
  Standard Warhorse
   
conversations: Trobby:
conversations: human
conversations:  inconvenienced? 😛
  Well, if you don't come to me then I come to you, or at least some projectiles
  
    Sturmherz   
  
  Free: carry Spiked Chain in left hand
  Move: go to J6
  Free as part of Move: draw javelin
  Standard: Throw Javelin at Guy  (1d20+1)[ 21 ]  -2 range, +1 for slope
  Damage:  (1d6+6)[ 11 ] 
  Swift: Use Travel Devotion to move back to M12
  
  Stats
   
   Spoiler 
  
  Hp: 15/15
  AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
  Javelins left: 4
  
  
  Travel Devotion: 9/10 left
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  dang, looks like game already, even if I blow the crit confirmation. How anticlimatic, sorry 😩
  
  crit confirm  (1d20+1)[ 9 ] 
  additional crit damage  (1d6+6)[ 10 ] 
conversations: TheFallenOne:
conversations: human
conversations:  Huh...you know, I totally thought that thrown weapons didn't carry over the STR bonus damage.
  
  I was completely wrong. ^^;  Good game.
  
  Edit: Incidentally, having known you were going to do that, I probably should have readied myself to take cover behind my mount. ^^;  I feel silly now, but it's totally my fault.
conversations: Trobby:
conversations: human
conversations:  well, would have still hit with nat 20, though then I would have preferred to attack your horse, the chance of you failing the ride check is better than hoping on a 20. Could only afford 5 javelins for now after all
  
  Just out of curiosity, what was your strategy from here on out? Did you hope to lure me out? Those narrow lavawalkways are a real disadvantage to a rider on a large creature
conversations: TheFallenOne:
conversations: human
conversations:  Actually, I always forget how Travel Devotion works, so I was going to try to observe your strategy and plan accordingly.
  
  Had I remembered that throwing weapons carry strength bonus, I'd probably be equipped with 20 Javelins of my own, and it would turn into a battle of "who can peg who to death first", which I would either hope to win, or attrition you until I could lure you into striking position.
  
  This was actually poor planning on my part, since I totally forgot that you could just pop out,throw a javelin, and pop back in.  And I forgot that I could ready myself to take cover behind my horse.
  
  My only lament now is that my other Round appears to be in slight stagnation, while we wait for the other match to finish up.  Now I'll have to wait even longer before I can fight again. ^^;
  
  Mm...maybe I could use this time to experiment with a new build...
conversations: Trobby:
conversations: human
conversations:  High Ref Sallera  
   Sturmherz takes victory with a well-placed pointy object. 
conversations: Sallera: