conversations: human
conversations:  Arena Tournament, Round 38:  Chile V  vs.  Mike C Hammer    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   chilepepper - Chile V 
   Mavian - Mike C. Hammer 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Initiative -  (1d20+3)[ 23 ] 
conversations: Mavian:
conversations: human
conversations:  I bet you win initiative  (1d20+3)[ 21 ] 
  
  edit:  Oooo, darn close.  I won't buy if you don't.
  edit2:  I'll start in A13
conversations: chilepepper:
conversations: human
conversations:  I've got nothing that needs buying.
  
  Starting in Y13
  
  Move Action + Standard Action: Double move to N19, drawing a warhammer in each hand as I move.
  
  End of Turn:
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 13/13
  Ac: 17
  Position: N19
  Speed: 40
   
conversations: Mavian:
conversations: human
conversations:  Move to A19
  Standard: Ready an action
   
   Spoiler 
  To breath when Mike is in range
   
  
  
  Done
conversations: chilepepper:
conversations: human
conversations:  Mike - Round 2
  
  So are you planning on using your invocation, or moving....
  
  Move Action: N19 to K14
  Standard Action: Ready an Action.
   
   Spoiler 
  
  Ready an action to move if Chile V preforms any visible action
   
  
  
  End of Turn:
  
  Stats for Refs
   
   Spoiler 
  
  Hp: 13/13
  Ac: 17
  Position: N19
  Speed: 40
   
conversations: Mavian:
conversations: human
conversations:  Move to E23
  Standard: ready an action
   
   Spoiler 
  breath if in range
   
  
  
  Done
conversations: chilepepper:
conversations: human
conversations:  Ref Bayar  
  
  @other refs:
   
   Spoiler 
  Should we rule readying an action as "Any visible action" ? If so, I belive that Chile triggered Mavian's readied action to move
   
conversations: Bayar:
conversations: human
conversations:  High Ref Talic 
  
  @mavian, Refs: 
   Spoiler 
  Precedent:  Here .
  
  Readying an action is a visible action.  Readied action is triggered.
   
conversations: Talic:
conversations: human
conversations:  @Refs, Bayar
   
   Spoiler 
  
  Also, I'm pretty sure I saw him move 😎
   
  
  
  My readied action goes of as you start to move.
  Move from K14 to E16
  
  Which allows you to change your standard action if you'd like.
conversations: Mavian:
conversations: human
conversations:  Standard: ready an action
   
   Spoiler 
  to attack (breath) if attacked
   
  
  
  Done
conversations: chilepepper:
conversations: human
conversations:  Todd - Round 3
  
   " Stop!  Hammer Time " 
  
  Immediate Action: Start to froth at the mouth (Activate Frenzy)
  Full Round Action: Charge from E16 to E22
  
  Attack 1:  (1d20+7)[ 25 ]  (5-2 twf +2 Frenzy +2 Charge)
  Damage:  (1d8+6)[ 12 ] 
  
  Attack 2:  (1d20+7)[ 9 ]  (5-2 twf +2 Frenzy +2 Charge)
  Damage:  (1d8+6)[ 8 ] 
  
  Attack 3:  (1d20+7)[ 17 ]  (5-2 twf +2 Frenzy +2 Charge)
  Damage:  (1d8+6)[ 7 ] 
  
  End of Turn:
  @Edit: Adding Taunts
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 13/13
  Ac: 16 +1 Frenzy, -2 Charge
  Position: K22
  Speed: 40
  Frenzy: 1/5
   
conversations: Mavian:
conversations: human
conversations:  You attack triggers my ready action.
  
  5' step to E24
  Breath  (1d6)[ 1 ]  Fire damage, DC17 reflex save for half
  
  Your attacks whiff at the air.
  
  
  My turn.
  
  Standard: ready an action
   
   Spoiler 
  To attack (breath) if attacked
   
  
  
  Done
conversations: chilepepper:
conversations: human
conversations:  Um... how did you 5-foot step?
  
  From Readying.
  
   You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. 
  
  You moved before you readied, there for you can't move with your readied action.
  
  Also, I messed up above, replace the word Frenzy with Ferocity.  Stupid Tornado sirens distracted me.
  
  Reflex save:  (1d20+5)[ 23 ] 
conversations: Mavian:
conversations: human
conversations:  Aww crap, you're right.  I forgot that. 
  
  There is one mistake though.  Off-handed weapons get half strength bonus to damage.   However, you scored hits with your primary for 12 and your tail for 5, that's more than enough to drop me.   VERY impressive build, especially the Pounce alternate class feature.  Good job.
  
  edit: wait, this is the next round so technically I haven't move this round and I can take a 5' step, so my move was legal, continue
conversations: chilepepper:
conversations: human
conversations:  I'm going to wait for a ref on this one, because I'm fairly certain that the round that counts is the round that the action was readied in.
conversations: Mavian:
conversations: human
conversations:  High Ref Talic 
  
  For every effect you generate, a round is counted from the start of your action to the start of your next.  This includes things such as when saves are rolled, when damage is applied (for example, sleep-smoke and entangling ectoplasm), when summoned creatures appear and disappear, when effects change, and the like.
  
  The actual round is pretty much used only as an abstract, a sorta framework for everyone's turns to go in.  There are a couple of exceptions, but, for the vast majority of actions and effects, "a round" is used to mean from the start of one action to the start of the next.
  
  As such, the 5 foot step would be illegal.
conversations: Talic:
conversations: human
conversations:  In round 5, my readied action goes off.  As part of my readied action, I can take a 5' step as part of my action if I haven't moved in that round.  I haven't moved in round 5, therefor, I can take a 5' step.  That's what it says, and it makes sense that way too.  I'll explain.
  
  My initiative count moves to directly before Mike in round 5 and takes up my action for that round.  My next turn doesn't come until round 6.
  
  As it plays out, I moved using a move action in round 4.
  I moved using a 5' step in round 5, no other movement that round.
  I'll get to move again if I want in round 6.
  
  If initiative were the other way around it still makes sense.
  Let's say I went first in round 4 and Mike's action is in the bottom of 4.
  
  Now, I use a move action in round 4, and my standard action triggers as well in round 4 so I can't take a 5'.  One movement in round 4.
  In round 5 I can move again.
  In round 6 I can move again.
  
  In rounds 4-6, I get three move action.  I'm already at a disadvantage because as initiative sits, I am limited to a 5'step in round 5.  Taking that away to perpetuate the thought of 'abstract' rounds doesn't fix the imbalance, it makes it worse.
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
  
  In that case, I'll pause this match, whilst I go get a higher ref, for the appeals process.
conversations: Talic:
conversations: human
conversations:  Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here.
conversations: chilepepper:
conversations: human
conversations:  GM Kyeudo  
  
   
   Originally Posted by chilepepper 
   Kyeudo, if you rule against the 5' step, you can call the match in Mike's favor while you're here. 
   
  
  Then I hope this is clear enough.
  
   M.C. Hammer is the Winner! 
conversations: Kyeudo:
conversations: human
conversations:  Fair enough.  Congratulations.  Again, excellent build.
conversations: chilepepper:
conversations: human
conversations:  Yeah, I still have a few flaws in it to work out, but I think she'll do for a spell.
  
  Now to finish up Stretch Armstrong.
conversations: Mavian: