conversations: human
conversations:  Buff rounds? I propose all-days and 3, but this is up for negotiation.
  
  As for the map, I'd like a map with large open spaces, if that's OK.
conversations: Claudius Maximus:
conversations: human
conversations:  ... Large open spaces?
  I can do the large, not sure about the open. How about the larger columns map?
  
  All-days and... well, I'd prefer at least 4, preferably more, but I guess I can do 3 if it's absolutely necessary.
conversations: Thelas:
conversations: human
conversations:  I'm down with 4 buff rounds and all-days.
  
  Though I am not a minionmancer, there's a gargantuan creature involved, which would be completely unable to manuever in the new columns map. The forest map would suffice, as would an empty map. If you would prefer something else, feel free to propose it.
conversations: Claudius Maximus:
conversations: human
conversations:  New columns map, but double all sizes?
  Triple, if you must?
  Regardless.
  
   Buff Rounds 
   
   Spoiler 
  
  AD) Mage armor, false life ( (1d20+10)[ 22 ] )
  1) Spell turning, greater mirror image ( (1d4+6)[ 9 ] ,  (1d4+4)[ 8 ] )
  2) Shield, new image
  3) Fly, move 30 ft U, new image
  4) Displacement, move 30 ft U if ceiling leaves room, new image
   
  
   Initiative   (1d20+13)[ 15 ] 
   OO 
   
   Spoiler 
  
  Since, iirc, spell turning is a "you must", not a "you may", I see no point in having an observer roll my levels secretly.
   
conversations: Thelas:
conversations: human
conversations:  Oops, mistyped a roll.
   OO 
   
   Spoiler 
  Temp hp, rolled correctly.  (1d20+10)[ 15 ] 
   
conversations: Thelas:
conversations: human
conversations:  Ach. Same fail as last time, and leaving the post up for proof.
   OO 
   
   Spoiler 
  
   (1d10+10)[ 13 ] 
   
conversations: Thelas:
conversations: human
conversations:  Some Buffs:
   
   Spoiler 
  2-day Buffs:
  Use Bead of Karma
  Cast False Life  (1d10+10)[ 19 ] 
  
  1st Suffer the Flesh casting (+5):
   
   Spoiler 
  Extended Energy Immunity: Cold on self and familiar
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 3 ] 
  2nd:  (1d4)[ 3 ] 
  3rd:  (1d4)[ 2 ] 
  4th:  (1d4)[ 4 ] 
  5th:  (1d4)[ 1 ] 
  6th:  (1d4)[ 4 ] 
  7th:  (1d4)[ 2 ] 
  8th:  (1d4)[ 2 ] 
  9th:  (1d4)[ 3 ] 
  10th:  (1d4)[ 4 ] 
   
  
  2nd Suffer the Flesh casting (+5):
   
   Spoiler 
  Extended Heart of Fire &amp; Earth
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 3 ] 
  2nd:  (1d4)[ 2 ] 
  3rd:  (1d4)[ 3 ] 
  4th:  (1d4)[ 2 ] 
  5th:  (1d4)[ 1 ] 
  6th:  (1d4)[ 1 ] 
  7th:  (1d4)[ 3 ] 
  8th:  (1d4)[ 2 ] 
  9th:  (1d4)[ 4 ] 
  10th:  (1d4)[ 2 ] 
   
  
  3rd Suffer the Flesh casting (+5):
   
   Spoiler 
  Extended Heart of Air &amp; Water
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 3 ] 
  2nd:  (1d4)[ 2 ] 
  3rd:  (1d4)[ 1 ] 
  4th:  (1d4)[ 2 ] 
  5th:  (1d4)[ 2 ] 
  6th:  (1d4)[ 1 ] 
  7th:  (1d4)[ 3 ] 
  8th:  (1d4)[ 4 ] 
  9th:  (1d4)[ 1 ] 
  10th:  (1d4)[ 3 ] 
   
  
  4th Suffer the Flesh casting (+3)
   
   Spoiler 
  Extended Magic Vestment +5 x 2
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 1 ] 
  2nd:  (1d4)[ 3 ] 
  3rd:  (1d4)[ 4 ] 
  4th:  (1d4)[ 3 ] 
  5th:  (1d4)[ 2 ] 
  6th:  (1d4)[ 2 ] 
  7th:  (1d4)[ 3 ] 
  8th:  (1d4)[ 3 ] 
  9th:  (1d4)[ 2 ] 
  10th:  (1d4)[ 1 ] 
   
  
  Summary:
   
   Spoiler 
  False Life :: 2 1st level slots
  Extended Suffer the Flesh x3 for +5 CL :: 6 2nd level slots
  Extended Suffer the Flesh for +3 CL :: 2 2nd level slots
  However many castings of Lesser restoration it takes to heal that :: 8 1st level slots, 9 2nd level slots, and 3 3rd level slots
  Extended Energy Immunity: Cold on self and familiar :: 4 6th level slots
  Extended Heart of Fire :: 2 5th level slots
  Extended Heart of Earth :: 2 4th level slots
  Extended Heart of Air :: 1 3rd level slot
  Extended Heart of Water :: 2 3rd level slots
  Extended Magic Vestment on shield :: 1 4th level slot
  Extended Magic Vestment on armor :: 1 4th level slot
  
  Sorc slots remaining: 7/1/5/6/5/5
  FS slots remaining: 1/0/5/6/7/1 *Includes castings of Lesser Restoration*
   
  
  All-days:
  Mage Armor
  False Life  (1d10+10)[ 11 ] 
  Use Scroll of Anticipate Teleportation
  Heart of Air on familiar
  Heart of Water on familiar
  Heart of Fire on familiar
  Heart of Earth on familiar
  Enhance Familiar
  
  1st Suffer the Flesh casting (+3):
   
   Spoiler 
  Imbue Familiar With Spell Ability, Energy Immunity: Electricity on familiar
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 1 ] 
  2nd:  (1d4)[ 4 ] 
  3rd:  (1d4)[ 3 ] 
  4th:  (1d4)[ 3 ] 
  5th:  (1d4)[ 2 ] 
  6th:  (1d4)[ 4 ] 
  7th:  (1d4)[ 4 ] 
  8th:  (1d4)[ 3 ] 
  9th:  (1d4)[ 1 ] 
  10th:  (1d4)[ 4 ] 
   
  
  2nd Suffer the Flesh casting (+3):
   
   Spoiler 
  Energy Immunity: Acid and Fire on self
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 3 ] 
  2nd:  (1d4)[ 3 ] 
  3rd:  (1d4)[ 3 ] 
  4th:  (1d4)[ 2 ] 
  5th:  (1d4)[ 4 ] 
  6th:  (1d4)[ 1 ] 
  7th:  (1d4)[ 4 ] 
  8th:  (1d4)[ 4 ] 
  9th:  (1d4)[ 4 ] 
  10th:  (1d4)[ 4 ] 
   
  
  3rd Suffer the Flesh casting (+3):
   
   Spoiler 
  Superior Resistance on both self and familiar
  Lesser Restorations (using only as many as necessary):
  1st:  (1d4)[ 2 ] 
  2nd:  (1d4)[ 2 ] 
  3rd:  (1d4)[ 4 ] 
  4th:  (1d4)[ 1 ] 
  5th:  (1d4)[ 1 ] 
  6th:  (1d4)[ 4 ] 
  7th:  (1d4)[ 2 ] 
  8th:  (1d4)[ 3 ] 
  9th:  (1d4)[ 1 ] 
  10th:  (1d4)[ 2 ] 
   
  
  Tyche's Touch on self and familiar
  Divine Insight on self and familiar
  Extended Heroism on self every 4 hours
  
  Summary:
   
   Spoiler 
  Mage Armor on self and familiar :: 2 1st level slots
  False Life :: 2 1st level slots
  Extended Suffer the Flesh x3 :: 6 2nd level slots
  However many castings of lesser Restoration it takes to heal that :: 6 1st-level slots and 5 2nd level slots
  Imbue Familiar With Spell Ability CL 15: :: 1 6th level slot
  -Wings of Cover heightened to 5th x2 :: 2 5th level slots
  -Scintillating Scales :: 1 3rd level slot
  -Righteous Might :: 1 5th level slot
  -Mass Conviction Heightened to 5th:: 1 5th level slot
  Enhance Familiar :: 1 3rd level slot
  Superior Resistance on both self and familiar :: 2 6th level slots
  Tyche's Touch on both self and familiar :: 2 2nd level slots
  Divine Insight :: 1 2nd level slot
  Divine Insight on familiar :: 2 1st level slots
  Heart of Water on familiar :: 1 3rd level slot
  Heart of Air on familiar :: 2 1st level slot
  Heart of Earth on familiar :: 2 3rd level slots
  Heart of Fire on familiar :: 2 4th level slots
  Energy Immunity: Acid on self :: 1 6th level slot
  Energy immunity: Fire on self :: 1 6th level slot
  Energy Immunity: Electricity on Familiar :: 1 6th level slot
  Extended Heroism :: 2 3rd level slots
  Extended Heroism x2 :: 2 4th level slots
  
  Slots remaining:
  Sorc: 3/3/1/4/5/4
  FS: 1/1/8/8/5/0 *Includes castings of Lesser Restoration*
   
  
   
  
  I will need another post to continue my buffs.
conversations: Claudius Maximus:
conversations: human
conversations:  More Buffs:
   
   Spoiler 
  Round 1:
  
  Me: Use Bead of Karma, activate Heart of Water
  Familiar: Use Scroll of GoI   UMD DC 31  - (1d20+30)[ 33 ] , Activate Heart of Water
  
  Round 2:
  Me: Use Scroll of Arcane Spellsurge, Cast Shield on familiar
  Familiar: Cast Righteous Might, Cast Scintillating Scales
  
  Round 3:
  Me: Greater Blindsight on Familiar, Activate Heart of Fire
  Familiar: Activate Heart of Fire
  
  Round 4:
  Me: Use Scroll of Dragonshape on familiar, activate Heart of Earth
  Familiar: Cast Mass Conviction, Activate Heart of Earth
   
  
    Initiative  - (1d20+2)[ 21 ] 
conversations: Claudius Maximus:
conversations: human
conversations:  New Ginormous Map:
  
   {table=head] |A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|Q  _|R_|S_|T_|U_|V_|W_|X_ 
   1 ||||||||||||
   2 |
   3 
   4 |
   5 ||||| C | C | C | C ||||||||| C | C | C | C ||
   6 ||||| C | C | C | C ||||||||| C | C | C | C ||
   7 ||||| C | C | C | C ||||||||| C | C | C | C ||
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   17 ||||| C | C | C | C ||||||||| C | C | C | C ||||
   18 ||||| C | C | C | C ||||||||| C | C | C | C ||||
   19 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   20 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
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   32 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
   33 ||||| C | C | C | C ||||||||| C | C | C | C ||||
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   43 ||||| C | C | C | C ||||||||| C | C | C | C ||
   44 ||||| C | C | C | C ||||||||| C | C | C | C ||
   45 ||||| C | C | C | C ||||||||| C | C | C | C ||
   46 ||||| C | C | C | C ||||||||| C | C | C | C ||
   47 ||||||||||||
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   50 ||||||||||||[/table] 
  Arena is 60 feet tall. Material is worked stone. Constant and uniform lighting offers no mechanical penalties. The weather conditions are: 70 degrees F, no wind. If you would like to change any of this, suggest it.
  
  Starting position:
   
   Spoiler 
  The Familiar is in E47-H50. I am in E47.
   
  
  I suggest we both start in the top or bottom 4 rows. I am on the bottom side.
conversations: Claudius Maximus:
conversations: human
conversations:  I said double all sizes... that includes height.
  Other than that, I'm fine.
  Starting position:
   
   Spoiler 
  
  F4
   
conversations: Thelas:
conversations: human
conversations:  The height is doubled, from its original 30 feet. Do you want it to be higher, or are you satisfied with a height of 60?
conversations: Claudius Maximus:
conversations: human
conversations:  It was 30? I thought it was originally 60... I'd prefer 120, but I don't really care.
  In any case, it's your turn.
conversations: Thelas:
conversations: human
conversations:  What are your vision modes? I have niether See Invisibility nor True Seeing.
  
  Actions:
   
   Spoiler 
  The Familidragon moves from E47-H50 to A47-D50. Its move is not yet finished.
   
  
  I have moved in such a way that I have LoS to columns A, B, C, D, and E. Keeping in mind my aforementioned vision modes, do I see you?
  
  If you are in one of those squares, you gain LoS to me:
   
   Spoiler 
  You see a gargantuan Red Dragon. It is on fire. Its scales have a strange sheen to them. Roll two spellcraft checks. Also, make a K: Arcana check. On its back rides a Kobold with a bit of a coppery color to its scales. It is also on fire.
   
  
  My turn is not over. I want to know if I can see you.
conversations: Claudius Maximus:
conversations: human
conversations:  No LoS, and no vision modes (other than standard.)
conversations: Thelas:
conversations: human
conversations:  You see a Gargantuan Red Dragon move to A1-D4, 10 feet above the ground. It has just finished a wide turn to the east. Riding it is a Kobold with coppery scales, wearing a mithral Shirt, a Buckler, and a cloak. Both of them are on fire, and the Dragon's scales shimmer. Make 2 spellcraft checks and a Knowledge (Arcana) check.
  
  The Kobold has standard senses. The Dragon has 60 foot Blindsight and 60 foot Blindsense. What do they see?
  
  On the chance that you are in columns A-E, and the dragon's Blindwhatever picks you up from 60 feet away, it may have a different move.
  
  Turn is not finished.
conversations: Claudius Maximus:
conversations: human
conversations:  A human wizard is standing in F4, wearing somehow not one but two backpacks and carrying in one hand a single shuriken.
  
  Know Arcana:  (1d20+24)[ 34 ] 
  Spellcraft 1:  (1d20+24)[ 35 ] 
  Spellcraft 2:  (1d20+24)[ 31 ] 
conversations: Thelas:
conversations: human
conversations:  Your skill checks reveal that the creature is indeed a Red Dragon. Its proportions, colorations, and other such details place it in the Mature Adult age category, but it seems nearly twice as large as a typical dragon of such age.
  
  You know that Red Dragons breathe fire, and are immune to fire and vulnerable to cold. Red Dragons of this age can typically cast spells, including Cleric spells and spells of the Evil, Chaos, and Fire domains.
  
  The shimmering energy surrounding its scales is the result of the spell Scintillating Scales. The fire surrounding both the Dragon and the Kobold are the result of Heart of Fire spells.
  
  As the Dragon reaches A5-D8, it sees you. It descends in a turn as it moves north, eventually reaching ground level when it hits A1-D4. When this happens, you become subject to a Globe of Invulnerability. All spell effects of 4th level or lower are suppressed. Spells cast before GoI are not affected, so your all-day buffs are safe. However, the GoI was cast on the first buff round, and the Dragon won initiative, so all your round buffs are suppressed.
  
  The Dragon moves one more space to the east, ending adjacent to you. It lands when it finishes its move. When it does, the Kobold on its back (occupying A1) casts a spell at you. You recognize it as Wings of Flurry.
  
    Damage  - (18d6)[ 59 ] 
    SR check  - (1d20+18)[ 21 ] 
  
  The DC for the reflex save for half damage is 26. If you fail, you are dazed for one round.
  
  End Turn.
  
  Observers only:
   
   Spoiler 
  That casting of Wings of Flurry is heightened to 6th level.
  
  Remaining slots:
  Sorcerer: 2/3/1/4/5/3
  Favored Soul: 1/1/8/8/4/0
   
conversations: Claudius Maximus:
conversations: human
conversations:  I'm being stupid.
  Please allow me to specify a few things.
  
  I'm 60 ft up, at least until the globe hits. Will you move the dragon up because of this?
  
  If you do, and the globe does hit, I will feather-fall downwards, as per what happens when a flight spell is dispelled, I believe.
  However, if I do end up taking falling damage...  (6d6)[ 25 ] 
  EDIT: {As I leave the globe, I become invisible.
  If my invisibility is seen through:
   
   Spoiler 
  Displacement and 8 mirror images
   
  
  }
  Also, not ALL my round buffs are supressed, only the 4th level or lower ones.
  If your spell still hits considering all the above:  
   Spoiler 
  Spell Turning, thank you very much.
   
conversations: Thelas:
conversations: human
conversations:  You said you were "standing", so I assumed you were on the ground, sorry.
  
  I know that only your 4th and lower buffs are affected, though I should have made that more clear.
  
  I can move the Dragon to +40 from the time I see you, but it is otherwise in  the same orientation and space as before . Since it is 20 feet tall, this gets you in the globe. You do fall, but the Dragon tries to nab you with an AoO.
  
    Touch Attack  - (1d20+39)[ 55 ] 
    Grapple Check  - (1d20+55)[ 73 ] 
  
  If it gets you, you end up at altitude +55 and grappling the Dragon, and the Kobold casts WoF on you as before. If not, your flight recovers when you fall out of the globe, and you end up floating in F4 at altitude +35.
  
  Edit: The Dragon says something in Draconic as soon as it sees you. Read if you understand that language:
   
   Spoiler 
  "I found one! It Blinks!"
   
  
  Edit 2: I realized that the Dragon can not be in the same orientation and position as before. It ends up in A1-D4 at +40, having completed an ascending turn to the east. From here, it attacks you for falling and either stays there grappling you or misses and stays there, having used up all its movement.
conversations: Claudius Maximus:
conversations: human
conversations:  Ookay.
  Did you really think that would miss?
  
  Obligatory automatically failed grapple check:  (1d20+5)[ 24 ] 
  So I end up grappling... just great.
  
  Also, spell turning.
  
  My turn?
conversations: Thelas:
conversations: human
conversations:  Wings of Cover is an area spell that lets you choose who is affected, as opposed to a targeted spell. Spell Turning does not affect it. The good news from a metagame standpoint is that none of my spells can be turned, so at least the fact that I know about it doesn't cause a problem.
  
  I was always unclear on one thing about grappling: can the Dragon try to do damage right now, or is that a separate check it has to make later?
  
  Once these things are resolved, it is your turn.
conversations: Claudius Maximus:
conversations: human
conversations:  Does it have attacks left over? If it does, it can.
  
  Also, reflex save.  (1d20+11)[ 21 ] 
conversations: Thelas:
conversations: human
conversations:  It does not, as it used its actions.
  
  You are presumably dazed, so may I take my turn?
conversations: Claudius Maximus:
conversations: human
conversations:  Yes.
  And this message will be too short to post without this.
conversations: Thelas:
conversations: human
conversations:  Dragon bites you while you're in its grasp, then tries to pin you at the end if you are still alive.
  
    Bite  - (1d20+35)[ 48 ] 
    Damage  - (3d8+16)[ 29 ] 
    Bite  - (1d20+35)[ 49 ]  Edit: Should be 44.
    Damage  - (3d8+16)[ 27 ] 
    Bite  - (1d20+35)[ 54 ]  Edit: Should be 44.
    Damage  - (3d8+16)[ 38 ] 
    Check to pin  - (1d20+55)[ 58 ]  Edit: Should be 43.
  If it pins you, it prevents you from speaking.
  
  If you are alive at the end of that, the Kobold casts Wings of Flurry again. The save DC is once again 26.
  
    Damage  - (18d6)[ 45 ] 
    SR Check  - (1d20+18)[ 36 ] 
  
  If you're still alive after that, the Kobold casts Greater Dispel Magic on you, which I think reflects. I'll roll that up later if necessary.
  
  Edit: Those attacks are supposed to be iteratives that go down. Stupid copy+paste.
conversations: Claudius Maximus:
conversations: human
conversations:  I believe Celerity has a S component (AFB), so if it does, I lose.
  
  If not... well, I think I still lose.
  
  /me should have prepped FoM.
  
  Good game. Now I'm off to remake the character with less fail.
  
  Where do you have the dragon from?
conversations: Thelas:
conversations: human
conversations:  Actually, Celerity only has a verbal component.
conversations: IthilanorStPete:
conversations: human
conversations:  Well, I just went through my spell list and everything that might save me has somatic, so Celerity won't help. -&gt; I still lose.
conversations: Thelas:
conversations: human
conversations:  You are still flat-footed since you have not yet acted, so immediate actions are out unless you have a way around that restriction.
  
  Freedom of Movement is no match for GoI, so it would not have saved you.
  
  You may inspect my spoilers if you want. This character has some rather weird buff routines. The dragon thing is actually not very impressive at all. The real trick is playing with buff eligibility.
conversations: Claudius Maximus: