conversations: human
conversations:  Arena Tournament, Round 85:  Ka-ugh  vs.  Shooter McArcher    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Ka-ugh  - Sanity702
   Shooter McArcher  - Master_Rahl22
  
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
   Ka-ugh  has sustained 10 points of damage.
conversations: ArenaManager:
conversations: human
conversations:  buying 2 potions of cure light wounds.
  
  good luck and lets have fun.
  
   (1d20+1)[ 17 ] 
conversations: Wizibirb:
conversations: human
conversations:  Buying Potion of Faith Healing and Potion of Protection from Chaos for -100gp.
  
    Initiative  - (1d20+8)[ 9 ] 
  
  Good luck!
  
  Shooter is starting in Y-9.
conversations: Master_Rahl22:
conversations: human
conversations:  start in b-9 with potion in hand, drink the potion. move to E-2.
  
   
   Spoiler 
  
   (1d8+1)[ 3 ] 
   
  
  
  Stats:
   
   Spoiler 
  
  hp: 5/12
  ac: 14
   
  
  
  End turn
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 1 
  
  Move: Move to W-14
  Standard: Shoot Ka-ugh
    Attack  - (1d20+5)[ 24 ] 
    Damage  - (1d8+1)[ 5 ] 
    Concealment, 1-20 misses  - (1d100)[ 86 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-14
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
   
conversations: Master_Rahl22:
conversations: human
conversations:  move to I-9 out of LoS
  
   
   Spoiler 
  
  move to I-11
   
  
  
  Stats
   
   Spoiler 
  
  hp: 0/12
  ac: 14
   
  
  end turn
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 2 
  
  LOS:
   
   Spoiler 
  Move: Move to W-11
  Ready an action:
   
   Spoiler 
  Shoot Ka-ugh as soon as I have LOS
   
  
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-11
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Round 3
  
   
   Spoiler 
  
  move action pull out second potion
  
  drink potion!
  
   (1d8+1)[ 3 ] 
   
  
  
  Stats:
   
   Spoiler 
  
  hp: 3/12
  ac: 14
   
  
  
  end turn
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 3 
  
  LOS:
   
   Spoiler 
  Move: Draw potion of Protection from Chaos
  Standard: Drink it
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-11
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 10/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  Round 4
  
  refs/LoS
   
   Spoiler 
  
  so how's it goin?
   
  
  
  stats:
   
   Spoiler 
  
  hp: 3/12
  ac: 14
   
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 4 
  
  LOS:
   
   Spoiler 
  Move: Move to V-17
   
  
  
  Not done, need LOS
  
  Stats:
   
   Spoiler 
  
  Location: V-17
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 9/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  Init Ref vollmond 
  
  Need clarification.
  
  Ka-ugh: 
   Spoiler 
  How deep are you under the water?
   
conversations: vollmond:
conversations: human
conversations:  Sorry did not realize we were waiting on me😳
  
  @ refs
   
   Spoiler 
  
  well I wanted to break LoS so 5 ft below...
   
conversations: Wizibirb:
conversations: human
conversations:  @Refs
   
   Spoiler 
  Since none of the combatants are attempting to hide no spot checks are required. 5ft under the water translates to -10ft.
   
  
  
  LoS established when Shooter begins moving south.
  
  Ka-ugh is at I-11/-10ft.
  Shooter may revise his turn from W-12 if he wishes.
conversations: Psionic Dog:
conversations: human
conversations:  Shooter, Round 4 continued 
  
  Continue move to W-13
  Standard: Shoot Ka-ugh
    Attack  - (1d20+7)[ 25 ] 
    Damage  - (1d8+1)[ 5 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-13
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 9/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  double move to q-19 I think this may break LoS not sure
  
  Does being under water provide any kind of bonus to ac?
  
  I really should of gotten deflect arrows as one of my feats... 😩
  
  stats
   
   Spoiler 
  
  hp: -2/12
  ac: 14
   
  
  
  that should end my turn.
conversations: Wizibirb:
conversations: human
conversations:  Keep in mind "A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects," as well as "Attacks with other ranged weapons take a -2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range."
conversations: Sallera:
conversations: human
conversations:  Hold please need clarification.
  @ ref
   
   Spoiler 
  
  So If I have total cover while submerged does that then mean that he can not attack me?
  
   
   Originally Posted by srd 
   You can’t make an attack against a target that has total cover.  
   
  
  I just want to make sure I am reading this right, if so I would like to change my action. If possible.
   
conversations: Wizibirb:
conversations: human
conversations:  High Ref PsiDog  
  
  To clarify, Shooter's attack failed.
  Since Shooter was on the land and Ka-ugh was fully submerged, Ka-ugh had/has total cover from mundane attacks by shooter.
conversations: Psionic Dog:
conversations: human
conversations:  Oh ok then may I please revise my action, as the knowledge of this would of changed my action.
conversations: Wizibirb:
conversations: human
conversations:  I suppose declaring that an attack missed is just sufficient for a rewind, so go ahead.
conversations: Psionic Dog:
conversations: human
conversations:  Ka-ugh will surface then submerge 10 ft and proceed to T-12
  
  stats:
   
   Spoiler 
  
  Hp:3
  ac:14
   
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 5 
  
  Move: Move to Z-17
  Standard: Ready an action
   
   Spoiler 
  Shoot Ka-ugh as soon as he is out of the water
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: Z-17
  HP: 12/12
  AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 8/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  swim to u-15
  
  stats:
   
   Spoiler 
  
  hp:3
  ac:14
   
conversations: Wizibirb:
conversations: human
conversations:  Shooter, Round 6 
  
  Move: Move to W-19
  Standard: Ready an action
   
   Spoiler 
  Shoot Ka-ugh as soon as he is out of the water
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-19
  HP: 12/12
  AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 7/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  ok time to do this, move to v-19 and initiate a grapple.
  
  Grapple check:
   (1d20+11)[ 13 ]  &lt;------ I hate my life, I mean come on, seriously? ☹️
  
  if grappling take
   (1d6)[ 2 ] 
  
  
  I am fairly certain this will trigger your ready action so take it.
  
  stats:
   
   Spoiler 
  
  hp: 3/12
  ac: 14
   
conversations: Wizibirb:
conversations: human
conversations:  Don't forget your touch attack for the grapple.
conversations: Sallera:
conversations: human
conversations:  (sorry a tad distracted today. 😳)
  MTA -  (1d20+7)[ 10 ]  &lt;----- for the love of.....
  
  for the record I have not rolled anything higher than a 3 this match. 4 twos and one 3
conversations: Wizibirb:
conversations: human
conversations:  Readied action goes off, +1 attack and damage from PBS
    Attack  - (1d20+8)[ 19 ] 
    Damage  - (1d8+2)[ 7 ] 
   Shooter, Round 7 
  
  Free: 5' to X-19
  Full Round: Rapid Shot on Ka-ugh
    Attack  - (1d20+6)[ 21 ] 
    Damage  - (1d8+2)[ 10 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 6 ] 
    Attack  - (1d20+6)[ 13 ] 
    Damage  - (1d8+2)[ 5 ] 
    Concealment, 1-20 is a miss  - (1d100)[ 44 ] 
  
  End of turn.
  
  EDIT: And there's some of that luck for you now.  Either of those second attacks would've killed you, and one missed from concealment and the other missed your AC.  This is gonna be good. 😁
  
  Stats:
   
   Spoiler 
  
  Location: X-19
  HP: 12/12
  AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
  Saves: Fort +3, Ref +4, Will +1
  
  Protection from Chaos 6/10
   
conversations: Master_Rahl22:
conversations: human
conversations:  haha they would of indeed killed me, so I will take a 5-ft step and attempt to grapple you.... Note if this fails its pretty much over.
  
  MTA
   (1d20+7)[ 27 ] 
  
  Grapple
   (1d20+11)[ 31 ] 
  
  damage
   (1d6)[ 5 ] 
  
  stats:
   
   Spoiler 
  
  Hp: -4
  ac: 14
   
  
  
  End turn
conversations: Wizibirb:
conversations: human
conversations:  Haha I would roll a 20 on my grapple check well we are now grappling!
  
  also sense I will assume you will try to escape the grapple here is my opposed grapple check for your turn:
  
   (1d20+11)[ 12 ]  &lt;----- Well lets make this good, roll anything below a 10 and I will love you forever. 😁
  
  (oh fyi I have enjoyed this match even though I am complaining, it is always nice to face off against another Terry Goodkind fan 😎)
conversations: Wizibirb:
conversations: human
conversations:  You're missing your actual grapple damage, there; you only rolled the extra damage from your spikes.
conversations: Sallera:
conversations: human
conversations:  &gt;.&gt; like I said its been a long day....
  
   (1d3+6)[ 9 ]   (I believe it is non-lethal damage yes?)
   
   (if that is non-lethal is that game?) 
  
  After reviewing the Srd that is non-lethal and that is game... Thanks for the match you almost had me... I will go ask for a match call.
conversations: Wizibirb:
conversations: human
conversations:  Damn, I even had a potion to heal for 9, and a way to get +9 to Escape Artist checks 3/day.  It wouldn't have even been that close if you hadn't started injured, or if you had gotten decent rolls on those potions.  Great game, and my consolation is that you start your next match in the negatives, and thus it's possible that I'll cost you that win instead of this one. 😁
conversations: Master_Rahl22:
conversations: human
conversations:  Ka-ugh grunts his way to victory! 
conversations: hustlertwo:
conversations: human
conversations:  Note Ka-ugh will steal pants as trophy, 😎 not that he will ever wear them
conversations: Wizibirb: