conversations: human
conversations:  This cave system might be comparatively small, but nonetheless subjugating it will be an achievement. Already, most of the locals acknowledge you, with only a few recalcitrant individuals resisting your takeover. As you rest from another day of conquering, you are awakened by an unfamiliar voice coming from a featureless offshoot of the cave.
  
   "Carry the one... divide by Tau... and  that  should do it!" 
  
  Following the voice, you find noone is there... but that a majestic archway has appeared, seemingly out of thin air, against the dungeon wall. Through the archway, you can see... another cave. The different color of the stone, and the utter darkness, hints that this is not just an unplanned expansion.
  
  Suddenly, a polite female voice speaks from the top of the gate.
  
   "Dungeon number 5 5 4 0 8, thank you for your participation in the Global Unified Raid Project System (GURPS). With this inspired new system, adventurers will no longer need to spend weeks travelling between dungeons; each dungeon will be connected by portals like this one. We apologise for any inconvenience caused by suddenly appearing adventurers. To prevent unnecessary deaths, each dungeon will be connected to others of approximately the same Challenge Rating (TM)."
  "This particular portal connects to Dungeon number 3 7 8 1 2, the Maze of the Minotaur."
  "Please input a name for your segment of the GURPS, after the tone." 
  ...
  ...
   -BEEP- 
conversations: sean_hyer:
conversations: human
conversations:  "Victor sits atop his skeleton steed, his black armor and looks at the strange porticulis"  What the.....whoever did this will need a good trouncing. One does not simply alter another's domain without permission, and why is it this far into the dungeon? What's the point of having an entrance if they come in the back way. 
conversations: Cogsrow:
conversations: human
conversations:  Renasha turns to look at the portal:  "Hey! That's not fair, this is our dungeon, and we just want to be left alone!" 
conversations: Raunchel:
conversations: human
conversations:  Well, this could be a boon Renasha. Now we will always know the direction the adventurers will come from. I'm more aggravated about the method and not being asked when changes are made to my kingdom 
conversations: Cogsrow:
conversations: human
conversations:  "Well, you know how it is. Adventurers find their way into any dungeon anyway,"  Anariel comments idly, sharpening his sword while reclining on his ebony armchair.  "At least now there will be some order to it. We just need to be efficient at slaying them as they come, and we'll have a steady supply of magical riches and stolen goods with which to fuel our economy." 
  
  Then he frowns, and pauses in his task.  "We do have an economy, right? With these portals we could establish trade networks with other dungeons. This is a fantastic opportunity!" 
conversations: Mechanix:
conversations: human
conversations:  "An economy? Are you suggesting that we could get rich, I mean, very rich? As in, with servants, and nice furniture and art? That would be amazing. But ehm, if these adventurers come in through this portal, shouldn't we make some sort of plan to keep them from killing us all? They could come at any moment, right?" , Renasha says. The prospect of wealth is enticing to her, she would greatly enjoy those luxuries, but adventurers sound bad to her, they might try to harm her and her friends!
conversations: Raunchel:
conversations: human
conversations:  "Victor looks at both of them"  You seem to be thinking ahead of yourselves, both of you. Remember all our defenses are currently situated as such to stop an assault from the front coming through the ziggurat. This bypasses all of them. Also we don't have the forces to man this dungeon yet, an attack could happen at any time. Therefore I propose one of us go out and recruit monsters to serve us. Or brigands, or maybe just get random bodies to raise as undead, but it must be done.  
conversations: Cogsrow:
conversations: human
conversations:  "I don't know if I would be good at that really. I don't tend to leave much to be animated, and people don't really tend to like me for some reason, even when I am perfectly nice to them. So, why don't you go? You are good at making friends, right? Or killing people for that matter. I will just stay here, to do something about those stupid adventurers." 
conversations: Raunchel:
conversations: human
conversations:  "the helmet hides his face but you think he might be smirking as he chuckles'  So as usual the king of the land rides off to get things done as the queen remains home to deal with domestic issues? Very well, I'll ride out after the sun sets, me and my knights will make for the nearest village.  
conversations: Cogsrow:
conversations: human
conversations:  An throws a critical glance at Victor, pondering the matter at hand.  "We should offer to hire the youth of the villagers as soldiers. We need an army, and they probably won't pass off an opportunity to ship away extra mouths and to have them paid regularly. We really should find Scrolls of Animate Undead or something similar, though." 
conversations: Mechanix:
conversations: human
conversations:  A girl pops up from behind a rock, looking a little more human than the rest. Well, apart from the disembodied tentacles, and the eyes blinking in her hair, that is.
  " It's preeeetty... " she murmurs.
conversations: Lix Lorn:
conversations: human
conversations:  "Victor Shrugs"  I doubt they would be of much use in all honesty, also I doubt many humans would be willing to let youth work for a deathknight. Also hello cathy nice of you to join us 
conversations: Cogsrow:
conversations: human
conversations:  "But who says that they should be volunteers,  we can always force them,  right?  
conversations: Raunchel:
conversations: human
conversations:  Forced soldiers are poor soliders. They'll look for any opportunity to weaken us 
conversations: Cogsrow:
conversations: human
conversations:  "But, they're minions, all of them are forced somehow. We only have to keep them more afraid of us than they are of anyone else. And we don't need real loyalty, we just need some fools to do the work for us." 
conversations: Raunchel:
conversations: human
conversations:  What then, when the heroes come knocking and convince them that they can slay us? no hiring the yougn doesn't provide us muc protection and just puts them in a position to harm us 
conversations: Cogsrow:
conversations: human
conversations:  "Yeah, I'm with the boss on this one."  Anariel stretches, yawns, and hops up from his armchair, flexing his knuckles.  "Regardless, the adventurers won't be waiting for us to finish talking before showing up. Time to go fish for some monsters!" 
conversations: Mechanix:
conversations: human
conversations:  'Victor nods"  We should divide our efforts, some of us go to gather monsters and minions, the rest stay here and come up with defensive strategies 
conversations: Cogsrow:
conversations: human
conversations:  "Very well then, you go looking for that, I will stay here, watching the portal. Who wants to keep me company?" , the young medusa says.
conversations: Raunchel: