conversations: human
conversations:  Mav:  Lobos 
conversations: Mavian:
conversations: human
conversations:  Roll initiative?
conversations: IncarnumJunkie:
conversations: human
conversations:  Init:  (1d20+4)[ 19 ] 
  
  [spells]
   
   Spoiler 
  
  0th: Random stuff
  1st: 2xSunstroke
   
conversations: Mavian:
conversations: human
conversations:  Initiative:
   (1d20+2)[ 4 ] 
  
  Incarnum:
   
   Spoiler 
  Sapphire Smite:2 Essentia
   
conversations: IncarnumJunkie:
conversations: human
conversations:  I'll start on the right side.  Normally it would be listed when the match is made, but I was lazy😳
   Lobos: Round 1 
  
  Starting Mounted in X13.
  
  Double move to L7
  
  End of Turn
conversations: Mavian:
conversations: human
conversations:  Aeochromine: Round 1 
  
  Start: B13
  
  Move to F13.  Taking Total Defense Action.  Ending turn.
  
   "I will crush your tiny halfling skull!  Have at thee!" 
conversations: IncarnumJunkie:
conversations: human
conversations:  Lobos - Round 2
  
  Ready an action:
  
   
   Spoiler 
  
  Ready an action to cast a sudden maximized sunstroke if he moves with 30 ft
   
  
  
  End of turn
conversations: Mavian:
conversations: human
conversations:  Aeochromine: Rounds 2 
  
  Move to I12.  Maintains Total Defense Action.
  
  End turn.
  
   "What, afraid of a little Azurin?  Come here and fight me!" 
  *Bashes his battle axe against his shield*
conversations: IncarnumJunkie:
conversations: human
conversations:  Lobos: Round 2
  
  Guide with knees autopasses.
  
  Move action: L7 to I8
  Standard Action: Cast Maximized Sunstroke.
  
  Take 12 points non-lethal damage, and your fatigued unless you make a DC14 fort save.
  
  End of Turn:
conversations: Mavian:
conversations: human
conversations:  *pokes head in*
  
  Not to be a party-pooper Mav, but both Sudden Empower and Sudden Maximize require that you have another metamagic feat as a pre-req.
conversations: Tanaric:
conversations: human
conversations:  Man, I need stop building characters at 3 in the morning.  I was thinking eschew was a metamagic.  I'll have to switch that to widen or something.
  
  Thanks for the heads up.
conversations: Mavian:
conversations: human
conversations:  So should you just re-post your turn then sans a Sudden Maximized/Sudden Empowered spell?
conversations: IncarnumJunkie:
conversations: human
conversations:  Yeah, I'll just be a regular sunstroke.
  
  Damage:  (2d6)[ 7 ]  still need the fatigue save though
conversations: Mavian:
conversations: human
conversations:  Ok.
  Fort Save:
   (1d20+5)[ 8 ] 
   "Grr...you litle devil!  I'll get you for that!" 
  
  Move to I9.  Make single attack
conversations: IncarnumJunkie:
conversations: human
conversations:  You can't edit rolls, and you can't roll in an edit.
  
  So if you mess something up, the roller makes it so you have to re-post.
conversations: Mavian:
conversations: human
conversations:  Roll for attack
   (1d20+2)[ 16 ] 
conversations: IncarnumJunkie:
conversations: human
conversations:  Roll for damage
   (1d8+1)[ 4 ] 
   "Take that you mongrel!" 
conversations: IncarnumJunkie:
conversations: human
conversations:  Attempt to cast defensively:
   (1d20+0)[ 20 ] , if this fails, you get you AoO, well, that was lucky.
  
  Casting another sunstroke.
  Damage:  (2d6)[ 7 ]   That totals 14 non-lethal, which is greater than you hitpoints, so you fall unconsious. And now my dog gets to eat you.
conversations: Mavian:
conversations: human
conversations:  *facepalm and sigh*
  
  Ah well...
  at least my Soulborn works.  I attribute this loss to bad dice rolls.
  
  Maybe I should be a bit liberal with the use of the Smite Opposition next time.  Would have gotten you, too.
conversations: IncarnumJunkie:
conversations: human
conversations:  Well, to be honest...  my build is broken until I fix his feats.  If I hadn't been asleep when I built him, you'd have taken a maximized, empowered sunstroke for a bunch.
conversations: Mavian:
conversations: human
conversations:  Well, broken build aside, let's dissect that last hit I made if I had put a Smite Opposition on it.
  
  If you look at Aeochromine's character sheet, I have an incarnum feat called Sapphire Smite.  Sapphire Smite (Magic of Incarnum 40) allows me to invest essentia into my Smite Opposition ability.  It increases the damage dealt by +1 per point of essentia.
  
  Smite Opposition basically functions like Smite Whatever, but it allows me to smite anything of differing alignment on the opposite extreme of the spectrum (I can smite you because you're Chaotic, and I couls still smite you is you were NG, my target doesn't need to be CG).
  
  That hit would have dealt 7 damage.  Not enough to kill you, but quite a high amount of damage.
  
  Oh, and I just found that the feat also increases the number of times I can use my Smite *evil grin*.
  
  Hey, I don't get a Soulmeld until 4th level, so if I have essentia, I gotta put into something, and one big blow is a good thing to do--if I don't have anything that I can do with my essentia, it sits like a bumb on a log...can't do something like a Psionic Focus or anything.
  
  Also, and I think this should be made very specific in the Arena rules, I clobbered you when I dealt those 4 points of damage, which is half your health.  Was this taken into account during our battle?
conversations: IncarnumJunkie:
conversations: human
conversations:  Yeah, but 18 points of non-lethal will take down almost anyone, with no save or miss chance 😉
conversations: Mavian: