conversations: human
conversations:  "A treat today. Bob the man who should be dead already against newcomer to the sands Tattoo.
  
  Please take your positions so that the Games may begin 
   
   Spoiler 
  
  
  Okay you may both read any spoiler not addressed to the other person.
  
  The map is located  here. 
  
  Bob may start in any of the blue spaces. Please detail which space you choice to start in.
  
  Tattoo starts in any of the red. Once again please say which space you start in.
  
  Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.
  
  Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.
   
conversations: mrcarter11:
conversations: human
conversations:  Initiative:  (1d20+2)[ 16 ] 
  
  On the far side of the arena you see the one they call Tattoo, a whisper gnome, with the common characteristics of his race, but seemingly altered by some sort of draconic ritual. His head is scaly green and his eyes are purple. He has tattoos from head to toe, green tendrils everywhere, coiling into the shapes of snakes with eyes as purple as his. His teeth are pointed. And you know that because he's currently grinning at you.
  
  Tattoo is unarmored though he wears a purple vest and pantaloons. He has a funny-looking belt, with many bottles and vials hung around it. A backpack is at his back, and he wields a menacing-looking falchion one-handed while holding one of his potions on the other. On little sheaths inside his vest are three daggers, and slung behind his back, over the backpack, is a crossbow...
  
  And, of course, he's not alone. To one side of Tattoo is, you guessed it, a  snake . A medium-sized viper to be exact, and it hisses at you playfully before the match starts. Guarding his back, though, is something less obvious. A glowing orb of...something, that you can't quite place.
  
  When you see the orb, though, and look back at Tattoo his grin seems to get a lot more  evil . Suddenly you can see energetic shapes of sorts forming around him. One even takes the form of a cloak... (the other is a pair of claws on his hands...)
  
  Tattoo begins in I-7, Arazathe in H-7 and Orb in I-6. In the backpack are (no peeking anyone except carter 😛):
  
   
   Spoiler 
  8 vipers all named Zeezlin. 😁
   
  
  
  Stuff Prepared (unreadable):
  
   
   Spoiler 
  Soulmelds Shaped:
  
  Rageclaws - 1 Essentia
  Therapeutic Mantle - 1 Essentia
  Soulspark Familiar - bound to crown chakra
  
  Spells prepared:
  
  Cleric:
  
  2nd Level: Bull's Strength; Bear's Endurance
  1st Level: Ressurgence; Bless; Magic Weapon
  0 Level: Light; Cure Minor Wounds x3
  
  Druid:
  
  2nd Level: Blinding Spittle
  1st Level: Climb Walls; Speak With Animals; Babau Slime
  0 Level: Cure Minor Wounds x4
   
  
  
  Edit: Also, the potion he's holding is a (unreadable):  
   Spoiler 
  Potion of Invisibility
   
conversations: Mysterious_A:
conversations: human
conversations:  Initiative  (1d20+5)[ 13 ] 
  position I16
  his sword over his sholder Bob steps into the arena.  he is a massive man wearing a breast plate.  has a broad smile, he bows slightly to his foe.
conversations: bobthe6th:
conversations: human
conversations:  Tattoo sees his opponent and his grin gets larger. He snaps his teeth and the snake begins to get agitated. He brandishes his falchion and looks about ready to charge...only at the last minute he stops the hissing and brandishing and just  winks  at his opponent.
  
  Tattoo brings the potion to his lips and just like that he disappears. The snake hisses one last time, as if in a taunt, but neither it or the orb move. An empty vial appears in I-7 as an invisible Tattoo drops it.
  
  Unreadable:
  
   
   Spoiler 
  Move to K-6.
  
  Still wielding falchion one-handed.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility 10/10
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  drawing his greatsword in a flash of steel, bob cries out a chalenge (figting chalenge against Tattoo)
  he then charges the Snake, blade held high
  (charge)
   (1d20+12)[ 26 ] 
   (3d6+7)[ 21 ] 
  crit
   (1d20+12)[ 16 ] 
   (3d6+7)[ 23 ] 
conversations: bobthe6th:
conversations: human
conversations:  OOC:
  
   
   Spoiler 
  Wow. Yay for Bloodlust.
   
  
  
  Snake goes down. Congrats.
  
  Orb moves forward 5 feet.
  
  Orb attacks you:  (1d20+8)[ 12 ] 
  Damage:  (1d6+2)[ 3 ] 
  
  Unreadable:
  
   
   Spoiler 
  Cast Speak with Animals.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility (9 rounds)
  Speak with Animals (30 rounds)
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  narrowly missed by the orb, Bob takes a hack at it with his great sword
   (1d20+10)[ 30 ] 
   (2d6+8)[ 18 ] 
conversations: bobthe6th:
conversations: human
conversations:  crit confirmation
  [roll0]
  and boosted damage
  [roll1]
  damn, triple post it is
conversations: bobthe6th:
conversations: human
conversations:  (1d20+10)[ 14 ] 
   (2d6+8)[ 13 ] 
conversations: bobthe6th:
conversations: human
conversations:  Orb attacks you again:  (1d20+8)[ 16 ] 
  Damage:  (1d6+2)[ 3 ] 
  
  Unreadable:
  
   
   Spoiler 
  Cast Bull's Strength.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility (8 rounds)
  Speak with Animals (29 rounds)
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  hmm, anoyed at the resistance of the orb Bob strike at it agian
   (1d20+10)[ 22 ] 
   (2d6+8)[ 16 ] 
  crit confirmation if necessary
   (1d20+10)[ 13 ] 
   (2d6+8)[ 15 ] 
conversations: bobthe6th:
conversations: human
conversations:  That kills it.
  
  Unreadable:
  
   
   Spoiler 
  Move to L-12.
  
  Cast Bear's Endurance.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility (7 rounds)
  Speak with Animals (28 rounds)
  Bull's Strength (29 rounds)
  Bear's Endurance (30 rounds)
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  "will you not face me!!! I have slain your minions, you must face me yourself coward!"
  prepare action
   
   Spoiler 
  
  attack opponent if he becomes visible.
   
conversations: bobthe6th:
conversations: human
conversations:  You must have LoS and LoE to targets of Test of Mettle. You have neither. Standing by for revision.
  
  Edit: Also, he can't understand you. So all he sees is a fool shouting out-of-control. 😛
conversations: Mysterious_A:
conversations: human
conversations:  just a prepared action now.  lets see if tatto will just wait till the duration of invisibility lapses.
conversations: bobthe6th:
conversations: human
conversations:  Waiting?  Hardly . Right now he's buffing like crazy. 😛
  
  Unreadable:
  
   
   Spoiler 
  Cast Babau Slime.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility (7 rounds)
  Speak with Animals (28 rounds)
  Bull's Strength (29 rounds)
  Bear's Endurance (30 rounds
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  double move to B2, stand with back against the wall.
conversations: bobthe6th:
conversations: human
conversations:  Unreadable:
  
   
   Spoiler 
  Cast Bless.
  
  Move to E-9.
   
  
  
  Effects (unreadable):
  
   
   Spoiler 
  Invisibility (5 rounds)
  Speak with Animals (26 rounds)
  Bull's Strength (27 rounds)
  Bear's Endurance (28 rounds)
  Babau Slime (29 rounds)
  Bless (30 rounds)
   
  
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  bob makes a total defense action.
  
  lets see the lizard beat that ac!
conversations: bobthe6th:
conversations: human
conversations:  Unreadable:
  
   
   Spoiler 
  Move to D-4.
  
  Standard to cast Blinding Spittle on Bob.
   
  
  
  You are targeted by a ranged touch attack. You are also flatfooted against this attack, so you only add to your AC bonuses that apply to all three modes of AC (and Tattoo gets an unseen foe bonus on attack from being invisible).
  
  Attack:  (1d20+5)[ 9 ] 
  
  If hit you are blinded. There's no save, but you can rinse off what's causing your blindness if you can find some fluid for it. Need confirmation on wether it hits or not.
conversations: Mysterious_A:
conversations: human
conversations:  ac is base 10, without any modifications, so it totally misses
conversations: bobthe6th:
conversations: human
conversations:  He appears on D-10. You're up.
  
  Edit: Sorry,  D-4 .
conversations: Mysterious_A:
conversations: human
conversations:  another total defense action
  edit:woops he appears, mis read that, mind if I redo that action?
conversations: bobthe6th:
conversations: human
conversations:  Go ahead. And I meant D-4, by the way.
conversations: Mysterious_A:
conversations: human
conversations:  thanks,
  5ft step to C3
  chop with great sword
   (1d20+10)[ 24 ] 
   (2d6+8)[ 15 ] 
  
  crit if necessary
   (1d20+10)[ 22 ] 
   (2d6+8)[ 14 ] 
conversations: bobthe6th:
conversations: human
conversations:  It hits. He doesn't seem to mind much.
  
  Free to switch to two-handed wield on falchion.
  
  Free to hiss (unreadable):
  
   
   Spoiler 
  Dissmissing Babau Slime (bad move, I just realized and telling the vipers to attack Tattoo until two of them hit (meaning only the two first hits will actually happen).
  
  Attack:  (1d20+6)[ 15 ] 
   Attack:  (1d20+6)[ 7 ]  
  Attack:  (1d20+6)[ 15 ] 
   Attack:  (1d20+6)[ 25 ] 
  Attack:  (1d20+6)[ 11 ] 
  Attack:  (1d20+6)[ 10 ] 
  Attack:  (1d20+6)[ 11 ] 
  Attack:  (1d20+6)[ 26 ] 
   
  
  Will Save 1:  (1d20+15)[ 23 ] 
  Will Save 2:  (1d20+15)[ 35 ] 
  
  If 1 is rolled on save, Pride reroll:  (1d20+15)[ 32 ] 
  
  Anyway, that heals him and puts him back to full health.
   
  
  
  Suddenly his wounds close and he grins at you once more.
  
  Tattoo opens his mouth and projects towards you a cone of acid, doing  (3d8)[ 9 ]  acid damage, DC 20 reflex for half. Ability is usable again in  (1d4)[ 1 ]  rounds.
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  another chop,
   (1d20+10)[ 20 ] 
   (2d6+8)[ 17 ] 
  crit
   (1d20+10)[ 27 ] 
   (2d6+8)[ 10 ] 
  
  then 5' step to B2
conversations: bobthe6th:
conversations: human
conversations:  Oh, and also I forgot, that attack (the first) means you take  (1d8)[ 5 ]  acid.
conversations: Mysterious_A:
conversations: human
conversations:  That hits. Once more he hisses (unreadable):
  
   
   Spoiler 
  Same thing, attack until two hit.
  
  Attack:  (1d20+6)[ 14 ] 
  Attack:  (1d20+6)[ 24 ] 
   Attack:  (1d20+6)[ 16 ] 
  Attack:  (1d20+6)[ 23 ] 
  Attack:  (1d20+6)[ 22 ] 
  Attack:  (1d20+6)[ 20 ] 
  Attack:  (1d20+6)[ 23 ] 
  Attack:  (1d20+6)[ 23 ]  
  
  Will 1:  (1d20+15)[ 30 ] 
  Will 2:  (1d20+15)[ 23 ] 
  
  Pride reroll (if needed):  (1d20+15)[ 26 ] 
  
  Tattoo is back to full health.
   
  
  
  ...aaaaand, his wounds all close up.
  
  Tattoo uses his breath weapon again but this time it's  (3d8)[ 18 ]  cold damage.
conversations: Mysterious_A:
conversations: human
conversations:  oh no, another 5 damage?
conversations: bobthe6th:
conversations: human
conversations:  It was from you hitting me (I had a buff). Though I actually dismissed it right before your second attack (for reasons undisclosed...)
conversations: Mysterious_A:
conversations: human
conversations:  5' step forward and power attack!
   (1d20+5)[ 18 ] 
   (2d6+19)[ 25 ] 
  and if crit
   (1d20+5)[ 19 ] 
   (2d6+19)[ 26 ] 
  
  been mis calcing damage.  don't redo it, my mistake.  should have been swinging for 1 more.
  
  hope that gets through your DR.
conversations: bobthe6th:
conversations: human
conversations:  That wouldn't affect anything, and it's no DR. You can see Tattoo getting slashed and bleeding quite clearly, but then the wounds  heal ... 😁
  
  Anyway, he hisses again (unreadable):
  
   
   Spoiler 
  Same thing, except first three attacks instead of two.
  
  Attack:  (1d20+6)[ 7 ] 
  Attack:  (1d20+6)[ 25 ] 
  Attack:  (1d20+6)[ 20 ] 
  Attack:  (1d20+6)[ 20 ] 
  Attack:  (1d20+6)[ 19 ] 
  Attack:  (1d20+6)[ 13 ] 
  Attack:  (1d20+6)[ 24 ] 
  Attack:  (1d20+6)[ 17 ] 
  
  Will 1:  (1d20+15)[ 35 ] 
  Will 2:  (1d20+15)[ 17 ] 
  Will 3:  (1d20+15)[ 19 ] 
  
  Pride reroll (if needed):  (1d20+15)[ 30 ] 
  
  Back to full HP.
   
  
  
  Forgot to roll for recovery, rest of turn when I see roll...  (1d4)[ 3 ] 
conversations: Mysterious_A:
conversations: human
conversations:  Tattoo heals back to full HP.
  
  He takes a swing at you with his falchion.
  
  Attack:  (1d20+10)[ 17 ] 
  Damage:  (1d6+4)[ 7 ] 
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  "RAHHHAHAHA" sick of a foe that would not die, Bob tries to break the annoyances sword
  power attacking 5
  improved sunder, lets break this puppy
  opposed attack roll
   (1d20+13)[ 32 ] 
  damage
   (2d6+19)[ 24 ] 
conversations: bobthe6th:
conversations: human
conversations:  You break it. You suspect Tattoo didn't care much for the sword, though, as his reaction to this is a fit of uncontrollable laughter. Apparently it was more for show then anything...
  
  Tattoo takes a 5-foot step back, draws a tanglefoot bag and throwing it at you (touch).
  
  Attack:  (1d20+8)[ 25 ] 
  Damage:  (1d6)[ 2 ]  acid
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  Sorry, scratch the acid damage, I was thinking of an acid flask.
  
  Instead if it hits you are entangled  (-2 attack, -4 Dex).
  
  Need a DC 15 reflex or be glued to the floor.
  
  For  (2d4)[ 4 ]  rounds.
conversations: Mysterious_A:
conversations: human
conversations:  not trying to doge, bob is throuly stuck.
  attacking goo, power attacking 5
  [roll0]
  bob then takes a five foot step back to B2
  
  you might win, but it will cost you sooooo much in potions and junk
conversations: bobthe6th:
conversations: human
conversations:  Hm, you think so? My current count is at 350 gp, but I don't have to spend another copper if I don't want to. In fact, I'm going to give that a try.
  
  Tattoo uses his breath on you for  (3d8)[ 21 ]  elec damage, save DC 20 reflex for half (why aren't you rolling these by the way?)
  
  Your move.
conversations: Mysterious_A:
conversations: human
conversations:  And  (1d4)[ 1 ]  rounds for recharge.
conversations: Mysterious_A:
conversations: human
conversations:  ooc: even if he made his save he would be rather dead, so its evolutionist time :)
  
  his metal armor conducting the energy painfully, Bob falls to the ground.  he lies there and twitches a few times as exses energy causes his muscles to spasm, then is still.
  
  bob 0 /death 2, bob calls it a day and just dies.
conversations: bobthe6th: