conversations: human
conversations:  Please post your race here.
conversations: Emperor Demonking:
conversations: human
conversations:  Spoiler 
   Mollotoid 
   A brain   (4 points, +3 above default)   The Mollotoid is a social creature, hunting, foraging, and living in small packs of 12-32 members.  They have a decent memory, and use simple objects as tools.
  A basic head  (1 point - default)   Semi-spherical.  Looks like a mushroom with teeth.
  A basic neck  (1 point - default)   Short and stubby.
  A basic torso  (1 point - default)   Round and ball-like.
  Reproductive organs  (2 points - +1 above default)   Hermaphroditism, each creature is both male and female.
  Heart, lungs digestive systm ect  (4 point - +3 above default)   Heartier and better able to maintain homeostatis.  Have many means on which to survive on less water, such as uric acid excrement.  Immune to ingested toxins.
  Cat-sized  (1 point - default)   Meow.
  Semi-Omnivore  (2 point - +1 above default)   Mostly a meat-eater, but willing and able to eat softer plants.
  Three tentacles  (3 points)   Provide rudimentary locomotion and a means to capture prey.
  Exoskeleton  (3 points)  Hard chitin covers its skin, providing significant protection and support.  Hollow tubular construct makes it very strong and provides insulation from harmful temperatures.
  Sight  (2 points)  Photo-sensitive cells in the chitin give the Mollotoid an acute vision.
  Claws  (1 point)  Small but sharp spurs of chitin dot the underside of each tentacle.  An embrace is now quite painful, and will likely cause very minor bleeding.
  
  185 Mollotoids.
  
  Looking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest.  When it comes across something it thinks it can consume, it does so, grappling it and biting it.  When it comes across a suitable mate, mating occurs.  It will give chase if it senses movement.
   
conversations: Quixotico:
conversations: human
conversations:  Tunnel Spiders 
  Population 287 - 7 packs of 36, 1 packs o 35
  
  A basic brain (6)-Pack Tactical Hunting (Wolf pack/lion pack tactics) +1, basic thought (planning)+1, basic tools +1, trap building +1, herding +1
  A head (4) - Vibrationsense +1, Sense of Smell +1, Vision +1
  A neck (1)
  A torso (2)- Exo Skeleton +1
  Reproductive organs (2) Cluster egg laying +1
  Heart, lungs digestive systm ect (4) +1 Cardio endurance, +1 internal anti freeze, +1 Reduced biological needs (air/water)
  The size of a Dog (+2)
  Carnivore (1)
  
  Regeneration +1
  Claws +1
  Tunneling/Burrow Building+2
  Extra legs/Speed +2
  Leap+1
  Manipulative Digits +1
  
  Each Den -
  36 pop: 9 to guard den/breed/raise young, 18 in packs of 5 or more hunting, 9 to expand/improve tunnel network,
  
  These large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.
  
  This eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.
conversations: Greyen:
conversations: human
conversations:  Stirar
   Body Basics 
  Brain 4
  Head 1
  Neck 1
  Torso 1
  +Fur 1
  Size 1 (cat)
  
   Major organ systems 
  Heart/lungs/ect 2
  Digestive system 2
  Reproductive organs 1
  
   Current Status/Behaviours 
  150 people
  Herbivore
  
   Appendages 
  +Arms 3 (Grasping hands)
  +Tail(prehensile) 1
  +Legs 1
  
   Senses 
  +Eyes 2 (binocular)
  +Ears 1
conversations: KindaChang:
conversations: human
conversations:  Aquahabito 
   
   Spoiler 
  
   Brain (15): Understanding of life/death, reasoning (Collective cemetery) (1). Aquaculture (spacing plants, fertilizing plants) (2). Mind waves (Collective mind, Illusions) (6). Underwater architecture (5). 
  Head (default)
  Neck  (2) : Retractable.
  Torso (default)
  Reproductive organs (default)
  Heart/lungs (default)
  Digestive system (default)
  250 people
  The size of a lion  (3) : Bigger shell means more offspring. Bigger bulk means resistance to food scarcity.
  Herbivore (default)
  
  Shell  (4) : Hardened shell. Paralyzing layer of poison.
  Claws  (1) : Main tool. Hygiene. Digging.
   
conversations: El_Frenchie:
conversations: human
conversations:  Aephid 
   
   Spoiler 
   Size(3)  Aephids are about the size of a Lion.
    Mental  
   Brain(11)  Speech (1), Religion (1), Tools (4), Agriculture (3), Aquahabito Speech(1), Underground Architecture (2), Herbal Medicine (2)
  An Aephids' brain can compile simple thoughts and use objects found on the ground along with simple spears and such. They also have a polytheistic religion. They know how to plant and water plants, and know simple crop rotation. With some of these plants and fungi, they find ways to harness the healing abilities of some of these plants. Because they live near the Aquahabito, they can understand their speech, but not talk in their Tongue.
   Aephid Speech(1)  A Aephids Mandibles can produce clicking noises in various ways, and the Aephids have produced a language to communicate Thoughts and Ideas with.
   Psionics: 
   Opticanesis(1) An Aephids' Brain can sense movements by electrons moving and they can see mostly gray scale but also bright colors(those usually associated with poison)
  
    Body  
   A Head(1)  The Aephids have a bald face that shows no eyes, but a large coned head.
   A neck(2)  An Aephids' neck is almost non-existent, its breathing tube being inside the spine and it also allows a Aephid to turn its head 360.
   A torso(3)  An Aephids' torso is lined with small spikes that break off on contact, the Aephid's chitin is also very light, with small but many pockets of lighter than air gas.
   Limbs(2)  An Aephid has four hind legs and two arms with forward pointing pincers.
   Digging Claws(1)  The Aephids pincers are also hallowed out so they can dig with them.
   Reproductive organs(4)  An Aephid can reproduce asexually because it can produce both the sperm and the egg, They also flood their bodies with the sperm and egg to create more offspring.
   Heart(1) 
   Lungs(2)  Aephids have a second pair of lungs which activate once a Aephid runs out of air under the water. These lungs are connected to gills.
   Digestive system(2)  An Aephids' Digestive tract is tougher than most and digests and breaks downs most digestible poisons(as they are mostly proteins.)
   Aephid Spew(1)  An Aephid does not need to produce feces, its stomach reroutes all solid materials with fibers from foods and makes a pasty building material in which a Aephid can use to make walls, pit-falls and huts
  
    Weapons  
   Fiery Breath(1)  A Aephid can project a cone of fire spanning Two feet long by One foot wide, setting easily flammable materials aflame. This works because the major excess of methane in an Aephids' Stomach and its mandibles have a small sparker-like object in their mandibles.
   Pincers(2)  An Aephids claws are better adapted to rip into flesh and have thumbs. (Three fingers on each arm.)
  
    Life and Culture  
   Omnivore(3) 
   Population:  550, Split into 265 and 285
   Gods: Klil'kt, the Creator and Fire God, Kr'tkk The god of foods.
   
  
  
  Other Times - Size +2, Brain +3, Pincers +2, Aephid Spew +1, Digestive +1 Tracts, reproduction +1 , Opticanesis +1 , Fiery Breath +1, Limbs, torso, and neck +1.
  3/01/08 - +1 to Aephid Speech.
  3/04/08 - +1 to Brain.
  3/07/08 - +1 to Limbs(Digging Pincers)
  3/08/08 - +1 to Reproduction
  3/11/08 - +1 to Lungs(Gills)
  3/13/08 - +1 to Torso
  3/15/08 - +1 to Digestion.
  3/17/08 - +1 to Brain, Agriculture.
  3/20/08 - +1 to Brain, Agriculture.
  3/22/08 - +1 to Brain, Aquahabito Speech
  3/24/08 - +1 to Reproduction
  3/26/08 - +1 to Brain, Underground Architecture
  3/31/08 - +1 to Brain, Agriculture, Underground Architecture and +1 Digestion.
  4/01/08 - +1 to Brain, Herbal Medicine.
  4/03/08 - +1 to Brain, Herbal Medicine.
conversations: Carrion_Humanoid:
conversations: human
conversations:  Spoiler 
  The Nosslin
  
  Brain (4 basic tool use)
  Head (default)
  Neck (default)
  Reproductive system (default sex based)
  Cardiovascular system (2 default +1)
  Digestion (normal herbivore)
  Sight (1 they have eyes)
  Hearing (2)
  Smell (1 they have noses now)
  legs (3 faster)
  Fur (1 point mostly brown)
  Dexterous Digits (1 point)
  
  Population: 150
  The Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate. The Nosslin are starting to learn basic tool use, as they use tools their paws become more useful for this end.
   
conversations: Nibleswick:
conversations: human
conversations:  Landanemone
  
  stats
   
   Spoiler 
  
  [population 180 (colonies of 95, 43, 42), fourteen total points into: reproduction 3, Digestion 5, neurotoxin 3, methane-sac 1, Connected Hyphae 1, tremor-sense 2, neural network 1, rest default]
   
  
  
  Colonies
   
   Spoiler 
   Three coral colonies on landanemones exist now. The largest is 85 members, and the smaller are 33 and 32 members. The largest is in the eastern section (of the northern forest according to that great map) near the lake at the base of the mountains, the other two colonies are west along the northern tip and in the south-west of the northern forest.
   
  
  
  Behavior
   
   Spoiler 
   The masses through their interconnective hyphae are just beginning to work out neural relays and behavior. An individual landanemone is simply a filter feeder with no real reactive behavior other than to sting, collect, and digest. The largest colony through seer number-intelligence has begun to work out basic stimuli-learning based behavior. The two smaller colonies also have this behavior but they are not at 'fast' in the learning or message spreading.
  
  There is beginning to be simple division of labour according to position. Those in the center are specialized into reproductive towers to send out methane-sac floating spores in the wind. Those along the edges are exceedingly tentacled and hyphae laden to collect food and sense approaching activity.
   
  
  
  Reproduction
   
   Spoiler 
  
  Central towers spew forth masses of methane-sac spores during ripe seasons and good wind conditions during cool evenings to float and recolonies a new coral on mass.
  
  The edges of a colony also spread through vegetative budding up through the hyphae network.
   
  
  
  Picture
   
   Spoiler 
  
  to come - hopefully
   
conversations: Benejeseret:
conversations: human
conversations:  Drabbits 
   
   Spoiler 
  Brain  (3) 
  Head (default)
  Torso (default)
  Reproductive organs (default)
  Heart/lungs  (2) 
  Digestive system (default)
  50 people (default)
  The size of a cat (default)
  Herbivore (default)
   "Fire Breathing" (2)
  Claws (1)
  Fur(1)
  Ear developement (1)
  Ultrasound Emission (2)
  Wing development (3) 
   Points Remaining : 0 
   
conversations: Little Toe:
conversations: human
conversations:  The Symbionts 
   
   Spoiler 
  
  (11 Points total  + 2 )
  
  Amounts:
  Stabe 20
  Kenchow: 20
  Changers: 70
  Aephid: 20
  Aquahabito: 20
  
   BRAIN   1
   HEAD  1
   NECK  1
   TORSO  1
   REPRODUCTION  3
  A Symbiont can reproduce within its host asexually, as it has both male and female reproductive organs, usually it will pass on it's seed to another member of the same species of the host when it reproduces, either mixing it's genes with another symbiont in the other animal for sexual reproduction or just creating a new tiny symbiont into the other animal. As such the species is set up to spread at a reasonably fast pace.
   VITAL ORGANS 
  Heart 1
  Strong Lungs 2
  Able to draw oxygen from their hosts or from the air equally well.
  Digestive System 2
  carnivore, but also able to live of an animal host
   SIZE   2
  The size of a Cat
  The size of a Mouse (larval form) 1
   Limbs  
  Prehensile bodies: 1
  Burrowing Jaws: 1
  They are long and thin snakelike creatures able to slither over the ground or move inside a large animal using their jaws to dig their way in, but can use their bodies flexibility to easily move between organs and mussels to not hinder their hosts.
   SENSES 
  Heat Sense 1
  They see find their hosts and are able to move inside their bodies using this as their guide.
  Host Sense 1
  A Symbiont can, by monitoring pheromones and neural impulses sense what is happening to its host.
   Special 
  Painless Bite 1
  The symbiont bite is soft, a venom acting like an anesthetic is injected to prevent a host from waking up as a symbiont enters them. If the animal is attacked and hurt the release of this might mitigate pain for just long enough for the animal to get away.
  Healthy 2
  A Symbiont is highly resistant to disease and poison, it's body able to break down most of these into harmless substances. This is passed on to their hosts, whom effectively have a second liver or kidney inside their bodies filtering their blood. Hosts will generally live longer in good health and are thus likely to reproduce more with a symbiont inside them.
   
conversations: Wizard of the Coat:
conversations: human
conversations:  Greeners 
   
   Spoiler 
  17 Points Total
  Population 84
  Brain 2
  head (basic)
  neck (basic)
  torso (basic)
  Reproduction (basic
  The size of a cat(if cats had wings)
  Grasping legs (mostly for treetops, branches, and Grox fur)
  Herbivore
  Digestion: 2 Harder plants
  Heart 3
  Wings 3
  Senses: Thermal Vision 2
  Special: Photosynthesis 3
  Camouflage 3: Plant and non-plant colors, at relatively rapid speed.
  The Greeners are an insect like species that spends most of their time as high in the trees as they can. As they have developed a minor form of photosynthesis they prefer to spend most of their time in the treetops, and since they eat almost exclusively green leaves, they have relatively little trouble finding food in the forest. However their only real method of escape from predators is their natural camouflage and their ability to fly away. Their vision allows them to see thermal images instead of reflected light, and though they do not have the ability to distinguish fine details in anything, they are at least able to tell the difference between animals, plants, and rocks(most of the time), and they are able to more easily find thermal vents to allow them to gain altitude more rapidly.  The Greeners have four legs that are mostly useless, but provide them with a small ability to grasp onto branches and treetops while they are eating and resting.  The Greeners have large leaf-colored wings, which allow them a reasonable amount of manueverabilty for moving through the forest, and also a large area through which to absorb sunlight for use in their photosynthesis.  The Greeners are of course most active during the day, when they get the most energy from the sun, and they try to hide and rest during the night.  During the winter nights, some of the greeners are attempting to find heat by landing on large creatures that they deem to not be dangerous.
   
conversations: Rogue_Dragon:
conversations: human
conversations:  Grox 
   
   Spoiler 
  
  
  Population 30
  
  Brain 2 (basic herd mentality)
  Head (basic)
  Neck (basic)
  Torso (basic)
  Cardiovascular System 2
  Reproductive 3
  Size Grande (9)
  Claws 1
  Herbivore
  
  13 points total
  
  Grox are huge quadrupedal behemoths. They travel in large herds consuming copious amounts of vegetation. If attacked they will circle up and try to protect the young. Their primary defense is to be too large for their predators to take down easily.
   
conversations: Odin the Ignoble: