conversations: human
conversations:  After they finish recuperation, both contestants are signaled that they will arrive to the shiftbay in six seconds. Then that happens, again through unknown means: the characters simply appear 100 feet from each other, on the brick-and-mortar ground.
  
  The 200' square brick arena is featureless, except that a pattern of bricks in the center of the arena is black, and has changed:
  
    □ ■ ■ □
  ■ □ □ ■
  □ ■ □ ■
  □ □ ■ □ 
  Describe what one another sees (if you guys don't want to just check the matches in the previous round), roll initiative, then fight for a victory point towards getting the shiny!
conversations: Kazyan:
conversations: human
conversations:  The first combatant appeared with a flourish, stepping out onto the battlefield with his red cape billowing majestically behind him. He was tall himself, around 6ft in height, with a muscular build. Easily seen due to his chest being completely bare. On his arms and part of his torso, blue tattoos could be seen, simply stripes with a single flaring spike. These tattoos matched the colour of his hair, whilst his red eyes were obscured by orange glasses. He wore no armour, and through his arms were crossed in front of his chest, a shortsword could be seen in his off-hand.
  
   
   
   Spoiler: Kamina 
  Buffs: Henshin. True Sentai means it lasts 36 minutes, plus an additional 28 rounds after that.
  Dual Stance Mastery: Stance of Alacrity and Aura of Perfect Order
  
  Using the Aura of Perfect Order on my Initative roll. 11+114 = 125
   
  
   
conversations: Tempestfury:
conversations: human
conversations:  You see a hulking insectiod creature, with 10 arms, chains hanging from each arm. He seems to be in a metal body suit of sorts, steam spraying from multiple points along the suit. He looks ready to fight, his chains whipping back and forth, obscuring parts of his enormous body.
  
  You go first.
conversations: Mousedigits:
conversations: human
conversations:  Kamina studied his opponent with a small smirk on his face, thinking to himself.   'Now THIS guy looks like he'll actually be a challenge!'   Before quickly launching himself forwards, closing the distance between them in an instant as he skimmed across the ground. Moving so fast that the giant would have no chance to respond to his sudden movement.   "I hope your ready to face the one and only KAMINA!"   He yelled right to the insect's face as he launched himself into an almighty uppercut, hoping to knock his opponent off-balance as he swiped at its legs with his sword, trying to trip it up, before twisting round to launching a devastating kick at the opponent, finishing off with another slash with his blade, again attempting to trip it up if he hasn't fallen already.
  
   
   Spoiler: Turn 
  Using Robliar's Gambit. You gain a +4 bonus to attacks and damage vs me, but attacking me provokes an AoO.
  Move Action: Moving 100ft next to enemy. Combat King means I do not provoke AoO's
  Swift Action: Gentleman's Duel. Whenever you do anything that isn't moving towards me or attempting to harm me, uou provokes an attack of opportunities. In addition, your skill checks, attack rolls, AC, Saves and ability checks all take a -41 penalty. Oh and I can always use my sneak-attack damage on you. If you are immune to precision damage, I still do half.
  
  Standard Action: Diamond Nightmare Blade. Two-Weapon Fighting allows me to make an attack with my Shortsword, with High Sword Low Axe (aptitude) allowing me to make a trip attempt on you. Using Hamstring, Sacrificing 5d6 sneak dice to stagger you for  (1d4+1)[ 4 ]  rounds.  Ignoring 35 DR, and is Epic/Good/Lawful/Chaotic for Regeneration purposes. Flurry of Steel lets me deal an additional 2 attacks for a -2 penalty to all attacks. Snap Kick means I can make another unarmed attack, at the cost of -2 to all attacks this round, with TWFing allowing me to make another Shortsword attack. Any fire damage I do ignores ER up to 50, with Immunity counting as ER 50.
  
    Unarmed Attack  - (1d20+186)[ 187 ]    Concentration  - (1d20+68)[ 74 ]    damage  - (513d8+254)[ 2544 ] +  sneak attack  - (8d6)[ 21 ] +  Explosive Punch, Fire Damage  - (4d8)[ 13 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 20 ] 
  Automatic critical hit. Staggering Critical means that you are slowed. Half damage if immune to crits. Crit modifier: x4
  
    Sword attack  - (1d20+183)[ 185 ]    damage  - (24d6+254)[ 338 ] +  sneak attack  - (13d6)[ 39 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 32 ] . Critical is 13-20 and is x4
  
  Touch Attack for Trip:  (1d20+175)[ 189 ] 
  Trip Attempt: Using Aura of Perfect Order on this. 11+32+4 (Improved Trip) +20 (Deft Tactician) = 67. Due to Size Doesn’t Matter and Skill Over Size, for each additional size you are above medium, I gain an additional +4 bonus to the trip, and you do not gain any size bonuses yourself. The bigger they are, the harder they fall.
  
  Flurry of Steel:
    Unarmed Attack  - (1d20+186)[ 195 ]    damage  - (513d8+254)[ 2567 ] +  sneak attack  - (8d6)[ 31 ] +  Explosive Punch, Fire Damage  - (4d8)[ 22 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 33 ] 
    Sword attack  - (1d20+183)[ 197 ]    damage  - (24d6+254)[ 335 ] +  sneak attack  - (13d6)[ 52 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 28 ] . Critical is 13-20 and is x4
  
  Touch Attack for Trip:  (1d20+175)[ 186 ] . Trip attempt:  (1d20+56)[ 59 ] 
    Unarmed Attack  - (1d20+186)[ 189 ]    damage  - (513d8+254)[ 2574 ] +  sneak attack  - (8d6)[ 33 ] +  Explosive Punch, Fire Damage  - (4d8)[ 16 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 37 ] 
    Sword attack  - (1d20+183)[ 190 ]    damage  - (24d6+254)[ 343 ] +  sneak attack  - (13d6)[ 51 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 29 ] . Critical is 13-20 and is x4
  
  Touch Attack for Trip:  (1d20+175)[ 191 ] . Trip attempt:  (1d20+56)[ 68 ] 
  
  Snap Kick:
    Unarmed Attack  - (1d20+186)[ 199 ]    damage  - (513d8+254)[ 2571 ] +  sneak attack  - (8d6)[ 35 ] +  Explosive Punch, Fire Damage  - (4d8)[ 14 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 29 ] 
    Sword attack  - (1d20+183)[ 185 ]    damage  - (24d6+254)[ 348 ] +  sneak attack  - (13d6)[ 48 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 33 ] . Critical is 13-20 and is x4
  
  Touch Attack for Trip:  (1d20+175)[ 182 ] . Trip attempt:  (1d20+56)[ 75 ] 
  
  If I successfully trip you, I can perform two attacks of opportunity on you thanks to Improved Trip and Sly Opportunist. Which, thanks to Perfect Combat Reflexes, allows me to perform a full attack on you, to which Lighting Flurry allow me to deal an extra attack with each weapon for a -2 attack penalty each for a total of 7 attacks each, x2. (Flurry of Steel still in effect)
  
  First Full Attack:
  1.   Unarmed Attack  - (1d20+184)[ 190 ]    damage  - (513d8+254)[ 2569 ] +  sneak attack  - (8d6)[ 20 ] +  Explosive Punch, Fire Damage  - (4d8)[ 26 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 18 ] 
  2.   Unarmed Attack  - (1d20+184)[ 190 ]    damage  - (513d8+254)[ 2629 ] +  sneak attack  - (8d6)[ 20 ] +  Explosive Punch, Fire Damage  - (4d8)[ 11 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 31 ] 
  3.   Unarmed Attack  - (1d20+184)[ 204 ]    damage  - (513d8+254)[ 2554 ] +  sneak attack  - (8d6)[ 26 ] +  Explosive Punch, Fire Damage  - (4d8)[ 18 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 33 ] 
  4.   Unarmed Attack  - (1d20+184)[ 199 ]    damage  - (513d8+254)[ 2583 ] +  sneak attack  - (8d6)[ 35 ] +  Explosive Punch, Fire Damage  - (4d8)[ 19 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 25 ] 
  5.   Unarmed Attack  - (1d20+184)[ 199 ]    damage  - (513d8+254)[ 2517 ] +  sneak attack  - (8d6)[ 32 ] +  Explosive Punch, Fire Damage  - (4d8)[ 22 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 28 ] 
  6.   Unarmed Attack  - (1d20+184)[ 197 ]    damage  - (513d8+254)[ 2484 ] +  sneak attack  - (8d6)[ 27 ] +  Explosive Punch, Fire Damage  - (4d8)[ 17 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 28 ] 
  7.   Unarmed Attack  - (1d20+184)[ 186 ]    damage  - (513d8+254)[ 2581 ] +  sneak attack  - (8d6)[ 28 ] +  Explosive Punch, Fire Damage  - (4d8)[ 26 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 28 ] 
  
  1.   Sword attack  - (1d20+181)[ 182 ]    damage  - (24d6+254)[ 333 ] +  sneak attack  - (13d6)[ 37 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 27 ] . Critical is 13-20 and is x4
  2.   Sword attack  - (1d20+181)[ 184 ]    damage  - (24d6+254)[ 345 ] +  sneak attack  - (13d6)[ 43 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 34 ] . Critical is 13-20 and is x4
  3.   Sword attack  - (1d20+181)[ 183 ]    damage  - (24d6+254)[ 347 ] +  sneak attack  - (13d6)[ 38 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 24 ] . Critical is 13-20 and is x4
  4.   Sword attack  - (1d20+181)[ 184 ]    damage  - (24d6+254)[ 339 ] +  sneak attack  - (13d6)[ 52 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 25 ] . Critical is 13-20 and is x4
  5.   Sword attack  - (1d20+181)[ 187 ]    damage  - (24d6+254)[ 346 ] +  sneak attack  - (13d6)[ 37 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 49 ] . Critical is 13-20 and is x4
  6.   Sword attack  - (1d20+181)[ 198 ]    damage  - (24d6+254)[ 344 ] +  sneak attack  - (13d6)[ 42 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 30 ] . Critical is 13-20 and is x4
  7.   Sword attack  - (1d20+181)[ 199 ]    damage  - (24d6+254)[ 328 ] +  sneak attack  - (13d6)[ 57 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 42 ] . Critical is 13-20 and is x4
  
  Second Full Attack:
  1.   Unarmed Attack  - (1d20+184)[ 191 ]    damage  - (513d8+254)[ 2554 ] +  sneak attack  - (8d6)[ 31 ] +  Explosive Punch, Fire Damage  - (4d8)[ 18 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 38 ] 
  2.   Unarmed Attack  - (1d20+184)[ 199 ]    damage  - (513d8+254)[ 2564 ] +  sneak attack  - (8d6)[ 21 ] +  Explosive Punch, Fire Damage  - (4d8)[ 15 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 34 ] 
  3.   Unarmed Attack  - (1d20+184)[ 200 ]    damage  - (513d8+254)[ 2589 ] +  sneak attack  - (8d6)[ 26 ] +  Explosive Punch, Fire Damage  - (4d8)[ 22 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 27 ] 
  4.   Unarmed Attack  - (1d20+184)[ 200 ]    damage  - (513d8+254)[ 2518 ] +  sneak attack  - (8d6)[ 25 ] +  Explosive Punch, Fire Damage  - (4d8)[ 19 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 31 ] 
  5.   Unarmed Attack  - (1d20+184)[ 197 ]    damage  - (513d8+254)[ 2494 ] +  sneak attack  - (8d6)[ 28 ] +  Explosive Punch, Fire Damage  - (4d8)[ 12 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 38 ] 
  6.   Unarmed Attack  - (1d20+184)[ 185 ]    damage  - (513d8+254)[ 2565 ] +  sneak attack  - (8d6)[ 20 ] +  Explosive Punch, Fire Damage  - (4d8)[ 19 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 39 ] 
  7.   Unarmed Attack  - (1d20+184)[ 185 ]    damage  - (513d8+254)[ 2621 ] +  sneak attack  - (8d6)[ 22 ] +  Explosive Punch, Fire Damage  - (4d8)[ 15 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 32 ] 
  
  1.   Sword attack  - (1d20+181)[ 186 ]    damage  - (24d6+254)[ 329 ] +  sneak attack  - (13d6)[ 47 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 29 ] . Critical is 13-20 and is x4
  2.   Sword attack  - (1d20+181)[ 189 ]    damage  - (24d6+254)[ 342 ] +  sneak attack  - (13d6)[ 43 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 31 ] . Critical is 13-20 and is x4
  3.   Sword attack  - (1d20+181)[ 191 ]    damage  - (24d6+254)[ 328 ] +  sneak attack  - (13d6)[ 48 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 36 ] . Critical is 13-20 and is x4
  4.   Sword attack  - (1d20+181)[ 193 ]    damage  - (24d6+254)[ 343 ] +  sneak attack  - (13d6)[ 42 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 23 ] . Critical is 13-20 and is x4
  5.   Sword attack  - (1d20+181)[ 189 ]    damage  - (24d6+254)[ 341 ] +  sneak attack  - (13d6)[ 43 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 31 ] . Critical is 13-20 and is x4
  6.   Sword attack  - (1d20+181)[ 194 ]    damage  - (24d6+254)[ 330 ] +  sneak attack  - (13d6)[ 52 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 39 ] . Critical is 13-20 and is x4
  7.   Sword attack  - (1d20+181)[ 196 ]    damage  - (24d6+254)[ 326 ] +  sneak attack  - (13d6)[ 46 ] +  Strike of Justice. Fire/Sonic  - (9d6)[ 31 ] . Critical is 13-20 and is x4
   
   
conversations: Tempestfury: