conversations: human
conversations:  Team Bird Boys squares up against Team Artillery in an epic showdown of Capture the Flag!
  
   
   Spoiler: OOC 
  Your map is  here .
  
  Take any position in your goal and roll initiative.
   
conversations: puzzler7:
conversations: human
conversations:  All move a single square forward to starting positions.
  
  Initiative:
  H: [roll0] or [roll1]
  E: [roll2]
  R: [roll3]
  O: [roll4]
  
  Average: 17.5
conversations: JbeJ275:
conversations: human
conversations:  My characters line up across E19-H19, in the exact same order they are already in.
  
   
   Spoiler: Initiative Rolls 
    Number 1  - (1d20+3)[ 10 ] 
    Number 2  - (1d20+2)[ 9 ] 
    Number 3  - (1d20+3)[ 16 ] 
    Number 4  - (1d20+4)[ 12 ] 
   
  
  Average Initiative = 12.
conversations: Storyteller_Arc:
conversations: human
conversations:  Hawk: Moves to B6, Fires at 2
  
  Raven: Moves to D6, Fires at 3 w/ Eldritch Blast
  
  Eagle: Moves and Dashes to H9
  
  Owl: Moves and Dashes to I9
  
   
   Spoiler: Rolls 
  
  Hawk: (1d20+12)[ 18 ]  or   (1d20+12)[ 27 ]  for   (1d8+5)[ 12 ] 
   (1d20+12)[ 28 ]  or   (1d20+12)[ 30 ]  for   (1d8+5)[ 9 ] + (1d8)[ 1 ]  if they both hit.
  
  Raven:  (1d20+9)[ 24 ]  or   (1d20+9)[ 26 ]  for   (1d10+5)[ 15 ] 
   (1d20+9)[ 22 ]  or   (1d20+9)[ 21 ]  for   (1d10+5)[ 11 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  One: Flies to Square D11, out of melee range from the ground. Readies an Action.
  
  Two: Walks to E16, ducking behind the wall. Readies an Action.
  
  Three: Walks to F16, ducking behind the wall. Bonus Action: Grant Four a Bardic Inspiration Die. Readies an Action.
  
  Four: Flies to Square F11. Action: Take the Flag.
conversations: Storyteller_Arc:
conversations: human
conversations:  Raven: Target 4 with these attacks, dealing 12 damage through resistance.
  
  Owl: Bonus Action: Hawk Spirit on Flag, Reaction: Grant Hawk Advantage on sharpshooter shot
  Action: Casts Thorn Whip:  (1d20+7)[ 26 ]  Damage:  (2d6)[ 8 ]  and target is pulled to G10.
  
  Hawk: Shoots w/ Sharpshooter: Best of   (1d20+5)[ 18 ]  or  (1d20+5)[ 24 ] . DAM:  (1d8+15)[ 20 ] 
  Shoots:  (1d20+10)[ 11 ]  Dam:  (1d8+5)[ 11 ] 
  If either hit deal  (1d8)[ 6 ]  Damage.
  
  Eagle: If flag is dropped, advance to flag and pick it up
  If not, attack flag bearer  (1d20+7)[ 14 ]   (1d8+4)[ 8 ]  then grapple  (1d20+7)[ 20 ]  Athletics
conversations: JbeJ275:
conversations: human
conversations:  Number 4: Moves to F10. Action: Pick up the Flag.
  
  Number 2: Action: Bless. Targetting Number 1, 2 &amp; 3.
  Movement: Flying to D13.
  Bonus Action: Spending 2 Sorcery Points to use Quicken Spell on Eldiritch Blast, targetting Owl.
    Attack 1  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 4 ] 
    Attack 2  - (1d20+7)[ 11 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 12 ] 
  If either attack hits, Owl is knocked back to K7.
  
  Number 1: Action: Attacking Raven.
    Attack 1  - (1d20+9)[ 18 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 8 ] 
    Attack 2  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 13 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 6 ] 
  
  Number 3: Bonus Action: Healing Word on Number 4.
    Healing Word  - (1d4+3)[ 5 ] 
  Movement: Flying to H13.
  Action: Vicious Mockery on Hawk. DC 14 Wisdom Save, otherwise they take   Damage  - (2d4)[ 6 ]  Psychic Damage and has Disadvantage on their next attack.
conversations: Storyteller_Arc:
conversations: human
conversations:  Owl: Moves to H6
  Reaction: Hawk Spirit
  Action: Thorn Whip  (1d20+7)[ 15 ]  for  (2d6)[ 10 ]  and dragging 4 closer
  
  
  Hawk: Moves to F6
  Bonus Action: Hunter’s Mark on 4
  Action:  Attack (Including Favoured Enemy this time) 1 with sharpshooter+Hawk Spirit, 1 without.
  
   (1d20+5)[ 6 ]  or  (1d20+5)[ 12 ]  Dam:  (1d8+17)[ 20 ] +  (1d6)[ 6 ] 
   (1d20+10)[ 17 ]  Dam:  (1d8+7)[ 11 ] +  (1d6)[ 6 ] 
  
  + (1d8)[ 5 ]  if at least one of them hit.
  
  Raven : Eldritch Blast (Including changes due to those items I could indeed afford.)
    (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ] 
   (1d20+8)[ 19 ]  for  (1d10+5)[ 6 ] 
  
  All on 4 until he dies or drops flag, then on 3.
  Make any neccesary concentration checks then I’ll act with Eagle or just do a saving throw if he can’t trigger one.
conversations: JbeJ275:
conversations: human
conversations:  Thorn Whip, as well as the Sharpshooter Attack, both miss.
  
  Number 4 uses his Reaction to use Uncanny Dodge on Hawk’s Second attack, halving the damage inflicted. This means that in total, Number 4 takes 12 damage. Not enough to kill him, nor to knock the flag out of his hands.
  
  My Turn
  Using his move action, then his action to dash, Number 4 flies around the walls to F19.
  
  Number 3 moves G19 and takes the flag as his action, then drops prone. Number 4 drops prone and using his Bonus Action to Hide.
    Hide Check  - (1d20+10)[ 16 ] 
  
  Number 1: Action: Attacking Raven.
    Attack 1  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ] 
    Attack 2  - (1d20+9)[ 29 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 6 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 19 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d6+4)[ 8 ] 
  
  Number 2: Action: Eldritch Blast, targetting Owl.
    Attack 1  - (1d20+7)[ 9 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d10+3)[ 10 ] 
    Attack 2  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d10+3)[ 9 ] 
  If either attack hits, Owl is knocked back to J4. If both hit, he is knocked back to K3
  Then as a free action, they take cover behind the wall.
conversations: Storyteller_Arc:
conversations: human
conversations:  Owl runs and Dashes to J15, acknowledges the wall in front of him.
  Bonus Action: moves the Hawk Spirit to F17
  Reaction: Adv/ to hawk
  
  Hawk: Moves to G6
  
  Raven: Moves to F6, Casts Shatter centred on F18
  3 and 4 make a Dex save to half  (3d8)[ 14 ] 
  
  Hawk: Fires as  (1d20+5)[ 15 ]   for  (1d8+17)[ 23 ] +
  Then: worse of  (1d20+10)[ 17 ]  or  (1d20+5)[ 20 ]  for  (1d8+7)[ 14 ] 
   (1d8)[ 8 ]  If either hit
  
  Make concentration checks to maintain Tasha’s.
conversations: JbeJ275:
conversations: human
conversations:  Eagle: Stands up for half movement, Moves to E12 with remaining 15 ft,
  
  Action: Attacks 2 twice
  
   (1d20+7)[ 22 ] for  (1d8+4)[ 10 ] 
   (1d20+7)[ 19 ] for  (1d8+4)[ 12 ] 
  
  Make neccesary concentration checks for bless
conversations: JbeJ275:
conversations: human
conversations:  Number 2 flies to F18, casting Cure Wounds on Number 4. Healing him for  (1d8+3)[ 10 ]  HP.
  
  Number 4 casts Tasha's Hideous Laughter on Owl. DC 13 Wisdom Save to beat  (1d20+7)[ 11 ] 
  
  Number 3 stands up moves to G18.
  Bonus Action: Bardic Inspiration on Number 1.
  Action: Tasha’s Hideous Laughter on Owl if unaffected by Number’s 4 spell. Or on Eagle if successful. DC 14 Wisdom Save to beat.
    Owl  - (1d20+7)[ 25 ] 
    Eagle  - (1d20+5)[ 25 ] 
  
  Number 1 flies to G19, using his action to pick up the flag, then drops prone.
conversations: Storyteller_Arc:
conversations: human
conversations:  Opportunity attack on 2
  
   (1d20+7)[ 14 ] for  (1d8+4)[ 6 ] 
  
  Concentration:  (1d20+2)[ 4 ] 
  
  Edit: Ah, missed by 1
conversations: JbeJ275:
conversations: human
conversations:  Hawk:
  
  Action: Shoot at 4 once, then on 2. Bonus Action to shift HM
  
   (1d20+10)[ 17 ]  for  (1d8+7)[ 12 ] +hunter’s mark:  (1d6)[ 1 ] 
   (1d20+10)[ 24 ]  for  (1d8+7)[ 8 ] +hunter’s mark:  (1d6)[ 4 ] 
  + (1d8)[ 7 ]  on first attack that hits.
  
  Raven: Eldritch Blast on 4 until dead or concentration breaks, then on 2.
  
   (1d20+8)[ 23 ]  for  (1d10+5)[ 11 ] 
   (1d20+8)[ 22 ]  for  (1d10+5)[ 11 ] 
  
  Edit: I think I knocked both to 0.
conversations: JbeJ275:
conversations: human
conversations:  Owl: Move to G15
  Reaction: Use reaction to grant self advantage, cancelling out disadvantage
  Action: Thornwhip: 55% chance to hit
  
   (1d20+7)[ 15 ]  for  (2d8)[ 2 ]  and movement to F17.
conversations: JbeJ275:
conversations: human
conversations:  EDIT: Forgot I had the paladin back before anyone, he moves to G12 casts bless on himself, Hawk and Owl.
  
  That adds  (1d4)[ 2 ] ,  (1d4)[ 4 ]  and  (1d4)[ 2 ]  to the prospective rolls.
  
  EDIT: If he can’t go before others instead just dash to F18
conversations: JbeJ275:
conversations: human
conversations:  Held onto the flag for one round.
  
  Number 1: Stand Up. Action = Dodge.
  
  Number 3: Shoots Eagle in the Face with his Hand Crossbow, with a Bonus Action attack from Crossbow Expert, then moves to F17.
    Attack 1  - (1d20+6)[ 13 ]    Damage  - (1d6+3)[ 6 ] 
    Attack 2  - (1d20+6)[ 14 ]    Damage  - (1d6+3)[ 5 ] 
  
  Number 2: Moves to g18, then Eldritch Blasts Eagle in the Face.
    Attack 1  - (1d20+7)[ 24 ]    Damage  - (1d10+3)[ 9 ] 
    Attack 2  - (1d20+7)[ 12 ]    Damage  - (1d10+3)[ 11 ] 
  If either hits, Eagle is knocked back to I21.
  
  Number 4: Stand Up. Flies 5/10ft in the air to get a clean shot at Eagle. Then he flies back to the ground and goes prone.
  
    Attack  - (1d20+8)[ 26 ]    Damage  - (1d8+5)[ 7 ] +  Sneak Attack  - (3d6)[ 12 ] 
conversations: Storyteller_Arc:
conversations: human
conversations:  Eagle Reaction AoO on 3  (1d20+7)[ 13 ]  for  (1d8+4)[ 9 ] 
  Move Back to H19
  Eagle: Put away sword: Make grapple attempts on 1
  
   (1d20+7)[ 16 ] 
  then
   (1d20+7)[ 11 ] 
  if either are successful drag them to H17.
conversations: JbeJ275:
conversations: human
conversations:  Owl: Move to I15, Thorn Whip with Reaction to cancel disadvantage.
  
   (1d20+7)[ 20 ]  for  (2d6)[ 7 ]  and movement to H18.
  
  Hawk: Shoot 2 until dropped then 3. Bonus Action to shift hunter’s Mark
   (1d20+10)[ 17 ]  for  (1d8+7)[ 13 ] + (1d6)[ 3 ] 
   (1d20+10)[ 16 ]  for  (1d8+7)[ 14 ] + (1d6)[ 3 ] 
  + (1d8)[ 4 ]  on first hit.
  
  Warlock: Shoot 2 unless dropped then 3.
  
   (1d20+8)[ 17 ]  for  (1d10+5)[ 10 ] 
   (1d20+8)[ 14 ]  for  (1d10+5)[ 7 ] 
conversations: JbeJ275:
conversations: human
conversations:  Number 1: Action. Dodge.
  Movement: Flying to F21, 15ft above the ground.
  
  Number 2: Death Saving Throw:
   (1d20)[ 17 ]  DC 10.
  
  Number 3:
  Movement: Flying to G20, 10ft above the ground.
  Action: Readying an Action.
  
  Number 4: Movement. Flying to F20. 15ft above the ground.
  Action: Readying an Action.
conversations: Storyteller_Arc:
conversations: human
conversations:  Hawk and Raven Shoot 3 then 4 then 1:
  
  Raven:  (1d20+8)[ 9 ]  for  (1d10+5)[ 13 ] 
   (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ] 
  
  Raven then moves to F11.
  
  Hawk:  (1d20+10)[ 29 ]  for  (1d8+7)[ 8 ] + (1d6)[ 3 ] 
   (1d20+10)[ 19 ]  (if done with disadvantage) (1d20+10)[ 15 ]   for  (1d8+7)[ 11 ] + (1d6)[ 5 ] 
   (1d8)[ 2 ]  on first hit.
  (Better than Clay Pidgeon Shooting)
  
  Owl: Move to F19
  Bonus Action: Move spirit
  Reaction use spirit on self
  Thorn Whip:  (1d20+7)[ 16 ]  for  (2d6)[ 5 ]  +movement.
  
  (Pulling 5ft forwards and 5ft down)
conversations: JbeJ275:
conversations: human
conversations:  Eagle: Move to F20, attempt to initiate grapple with 1. (Is within 5ft, just vertically not horizontally)
  
   (1d20+7)[ 26 ] 
   (1d20+7)[ 10 ] 
  
  Drags 1 to F18.
conversations: JbeJ275:
conversations: human
conversations:  Hands are shaken and their opponents saluted as the Birds return to their starting positions and get ready to restart.
conversations: JbeJ275:
conversations: human
conversations:  Map At Start of My Turn  (If I positioned your people wrong, please let me know).
  
  Number 1: Flies 35ft to Square F12.
  Action: Take the Flag. Movement Ends.
  No Bonus Action.
  
  Number 4: Flies 30ft to Square G13.
  Action: Take the Flag from Number 1. 20ft of Movement still remaining.
  Flies to K16 with this remaining movement.
  Bonus Action: Dash to H21, and falls prone.
  
  Number 3: Action. Dodge.
  No movement or bonus action.
  
  Number 2: Moves 15ft to Square E16. Then falls prone.
  Action: Hide.   Stealth check  - (1d20+5)[ 24 ] .
  No Bonus Action.
  
   
  Map At The End of My Turn 
conversations: Storyteller_Arc:
conversations: human
conversations:  I may have just made a grave mistake.
  
  Oh well
  
  Owl: Casts Bless from Prayer Bead on other three
  Moves to H9
  
  Hawk:
  Moves to H6
  Bonus Action: Hunter’s Mark on 4
  Attacks 4
   (1d20+10)[ 28 ]  or  (1d20+10)[ 15 ] + (1d4)[ 3 ] =18
  For  (1d8+7)[ 11 ] + (1d6)[ 5 ] 
   (1d20+10)[ 13 ]  or  (1d20+10)[ 13 ] + (1d4)[ 3 ] =16
  For  (1d8+7)[ 10 ] + (1d6)[ 3 ] 
  
  + (1d8)[ 8 ]  on 1st.
  
  Raven: Blasts 4
   (1d20+8)[ 26 ]  or  (1d20+8)[ 27 ] + (1d4)[ 1 ] =27
  For  (1d10+5)[ 10 ] 
   (1d20+8)[ 27 ]  or  (1d20+8)[ 28 ] + (1d4)[ 2 ] =29
  For  (1d10+5)[ 8 ] 
  
  Eagle: Action: Casts Find Steed, Summons a warhorse
  Mounts Steed for 1/2 movement
  
  Warhorse moves to 13G
  Action: Attacks 1, Advntage Due to prone, Attacks with Bonus Action due to Trampling Charge
  
  Best of  (1d20+6)[ 7 ]  or  (1d20+6)[ 17 ]  for  (2d6+4)[ 8 ] 
  
  BA: Best of  (1d20+6)[ 9 ]  or  (1d20+6)[ 15 ]  for  (2d6+4)[ 13 ] 
conversations: JbeJ275:
conversations: human
conversations:  Number 4 uses his Reaction to use Uncanny Dodge on the attack from Hawk that hits. However, the total damage is 15, meaning he drops the Flag.
  
  Number 1 is not Prone. Therefore the Warhorse’s attack misses, and the Bonus Action attack is not allowed. Also, I'm pretty sure your Controlling the mount, and a Controlled Mount can't use the Attack Action. Not sure how Find Steed works in that regard.
  
   Map At The Start of My Turn 
  
  Number 4 uses half of land movement (15ft) to stand up.
  Action: Picks up the flag.
  He then drops prone again.
  No Bonus Action.
  
  Number 2 uses half of his land speed (15ft) to stand up. He then moves to G16, and uses Eldritch Blast against the Warhorse.
    Attack 1  - (1d20+7)[ 15 ]    Damage  - (1d10+3)[ 4 ] 
    Attack 2  - (1d20+7)[ 19 ]    Damage  - (1d10+3)[ 6 ] 
  If one hits, the Warhorse is knocked back to G11, and Eagle must make a DC 10 Dexterity Save or be dismounted and left prone.
  If Eagle is dismounted by the first ray. Then Number 2 will attack Owl with the second ray instead. If not. Then the second ray targets the Horse. Potentially knocking it back to G9.
  No Bonus Action.
conversations: Storyteller_Arc:
conversations: human
conversations:  Number 1 Moves to H13.
  
  Action: Attacking Owl.
    Attack 1  - (1d20+9)[ 21 ] ,   Damage  - (1d6+4)[ 10 ] 
    Attack 2  - (1d20+9)[ 11 ] ,   Damage  - (1d6+4)[ 10 ] 
  Bonus Action: Crossbow Expert Attack.
    Attack 3  - (1d20+9)[ 12 ] ,   Damage  - (1d6+4)[ 6 ] 
  
  Number 3.
  Action: Attacking Owl.
    Attack 1  - (1d20+6)[ 13 ] ,   Damage  - (1d6+3)[ 9 ] 
  Bonus Action: Level 2 Healing Word on Number 4.
    Healing Word  - (2d4+3)[ 8 ] 
   Map At the End of My Turn 
conversations: Storyteller_Arc:
conversations: human
conversations:  Warhorse: Moves to 17A
  
  Hawk: Shoots at 4,
  
   (1d20+10)[ 28 ]  or  (1d20+10)[ 14 ]  + (1d4)[ 3 ] =17
   (1d8+7)[ 9 ] + (1d6)[ 1 ] 
   (1d20+10)[ 22 ]  or  (1d20+10)[ 17 ]  + (1d4)[ 2 ] =19
   (1d8+7)[ 11 ] + (1d6)[ 4 ] 
  
  + (1d8)[ 6 ]  on first hit.
  
  Warlock: Shoots 4, then 3 if 4 is knocked.
  
   (1d20+8)[ 16 ]  or  (1d20+8)[ 26 ]  + (1d4)[ 3 ] =19
   (1d10+5)[ 12 ] 
   (1d20+8)[ 25 ]  or  (1d20+8)[ 25 ]  + (1d4)[ 4 ] =29
   (1d10+5)[ 12 ] 
  
  Eagle: Stand up, Move to H14
  Bonus Action: Cast Ensraring Strike
  Action: Attack 1 Twice,
  
   (1d20+7)[ 12 ] + (1d4)[ 2 ]  for  (1d8+4)[ 6 ] 
   (1d20+7)[ 10 ] + (1d4)[ 2 ]  for  (1d8+4)[ 7 ] 
  If either hit, 1 makes STR saving throw.
   (1d20+3)[ 11 ] 
  
  Owl: Dashes to J19
conversations: JbeJ275: