conversations: human
conversations:  The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  The darker part on the north is Forest.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 3 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Writing, The Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 3 
   Happiness - 0 (Chance of social disorder) 
   Culture - 2 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
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   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
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  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  Leader 
  -Improve Base Logistics
  -Move Leader and Warrior 2 down (assuming no move penalties apply to those squares)
  
   City 
  -Research Death Rites
  
  
   Additional Questions 
  -How long will Death Rites take?
  -Are there any other times I can use Bonus Turns? How do they work?
conversations: DrakebloodIV:
conversations: human
conversations:  Just say you want to end your turn and use a bonus turn. You can keep them as long as you want and use them whenever. You only get 3.
  
  Give me a second, and I'll update your nation.
conversations: Rizban:
conversations: human
conversations:  Hold on, can I make an alteration to my stuff?
  
   Revised City Actions 
  
  -Produce 1 Settler Unit using currency
  -Research Death Rites
  
   Revised Leader Stack Actions 
  
  -Form up with Settler
  -Move 2 squares southwest with settler
  -Break stack with Settler
  
   Revised Settler Actions 
  
  -Move 1 square southwest after breaking stack with Leader
  
   Revised Warrior1 Actions 
  
  -Move Northwest 1 square
  
   Revised Warrior2 Actions 
  
  -Move Southeast 1 square
  
   End of Turn Actions 
  
  -End Turn
  -Wait For Response
conversations: DrakebloodIV:
conversations: human
conversations:  is this still on?
conversations: DrakebloodIV: