conversations: human
conversations:  Glass arena for ease.
  
  Map: 
   Spoiler 
  
   
   
  
   Make any/all purchase's and roll initiative. 
    Snort   - RandomAction.
  ????? - Userpay.
  
   I think I got the map correct. 
conversations: RandomAction:
conversations: human
conversations:  Here is my Ini:  (1d20+2)[ 15 ] 
  
  I am not too sure about my purchases as of yet.
  
  Snort is tourney legal, I just got to wait for a round to clear so I can delete one of mine.
conversations: RandomAction:
conversations: human
conversations:  Heres elson 
  init  (1d20+5)[ 12 ] 
  Are we gonna assume that we can see each other at all times since its only glass so that we don't spam the arena waiting room?
  Oh wow I didn't relize what race you were doing, this is going to be interesting indeed.
conversations: userpay:
conversations: human
conversations:  The general ruling of the map is LoS until: 3 panes of glass.
  
  Going with no purchases.
  
   Snort,R-1: 
  Start in Y-13 with Falchion equipped and soulmeld shaped.
  Swift action - move 1 point essetia into Cobalt Charge feat.
  Double move to O-7.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: O-7
  Hp: 13/13
  AC: 18 (+4armor+2dex+2natural), T: 12, FF:16
  Attacks:
  +7 Falchion, 2d4+7, 18-20/x2
  +7 Gore, 1d6+5 (2d6+7 charge), x2
  Saves:
  F: +4, R: +2, W: -1
  Spot/Listen: -1/-1
   
conversations: RandomAction:
conversations: human
conversations:  Alrighty I might actually get some melee action out of this one then, awsome.
  No buying.
   Elson, R-1: 
  Start B-13
  Activate dodge and stance of clarity
  Move to E-12
  Ready action
   
   Spoiler 
  If Snort comes into melee range use Sapphire Nightmare Blade
   
  
  end stats
   
   Spoiler 
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  10/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   
  
  end turn
  Jeez looking at the minotaur stats and I think I might be screwed on this lol. Don't you have to do a buyout or something? I don't know how it works since I haven't done the elc buyouts or whatever it is.
  Oh crap I just relized I mistakened Wolf Fang Strike for another manuver entirely, I was thinking of Dancing Mongoose when I added that to the sheet. Guess I've got something to change after this match.
conversations: userpay:
conversations: human
conversations:  Actually this minotaur is a LA+0 race, from the dragonlance setting. Go ahead and adjust your manuevers there, I have no problems against it. Like I said this character is experimental, after I see how he fares in a test match or two I was going to change his class.
  
   Snort,R-2: 
  Double move to E-15.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: E-15
  Hp: 13/13
  AC: 18 (+4armor+2dex+2natural), T: 12, FF:16
  Attacks:
  +7 Falchion, 2d4+7, 18-20/x2
  +7 Gore, 1d6+5 (2d6+7 charge), x2
  Saves:
  F: +4, R: +2, W: -1
  Spot/Listen: -1/-1
   
conversations: RandomAction:
conversations: human
conversations:  you passed though my threatened area i do believe, my readied action is sprung
conversations: userpay:
conversations: human
conversations:  concentration check
   (1d20+6)[ 18 ] 
  weapon attack
   (1d20+2)[ 10 ] 
conversations: userpay:
conversations: human
conversations:  Hmm I'm not sure if the first one works, thats against your AC, but even with the effect it has when it works it still doesn't penatrate your AC with the second roll anyway.
   Elson, R-2 
  Move to F-11
  ready action
   
   Spoiler 
  Attack with Clinging Shadow Strike if he comes into range.
   
  
  end stats
   
   Spoiler 
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  10/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   
  
  end turn
conversations: userpay:
conversations: human
conversations:  Close roll though.
  
   Snort,R-3: 
  Move to F-12 which I think triggers your ready action.
  Chop with the falchion, crit 18-20/x2.
  
  Attack:  (1d20+7)[ 22 ] 
  Crit, check:  (1d20+7)[ 10 ] 
  Damage:  (2d4+7)[ 14 ] 
  Crit, dmg:  (2d4)[ 4 ] 
  
  Crit denied.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: F-12
  Hp: 13/13
  AC: 18 (+4armor+2dex+2natural), T: 12, FF:16
  Attacks:
  +7 Falchion, 2d4+7, 18-20/x2
  +7 Gore, 1d6+5 (2d6+7 charge), x2
  Saves:
  F: +4, R: +2, W: -1
  Spot/Listen: -1/-1
   
conversations: RandomAction:
conversations: human
conversations:  Clinging Shadow Strike manuver went off.
   (1d20+2)[ 11 ] 
conversations: userpay:
conversations: human
conversations:  Damn it, none of my rolls are going right. Anway...
   Elson,R-3 
  Well lets try my best hope of doing damage.
  Activate Burning Blade and Distracting Ember
  One attack
   (1d20+4)[ 17 ] 
  damage
   (1d20+1)[ 9 ] 
  extra damage
   (1d6+1)[ 5 ] 
  Well looks like I'm screwed, at least I got that soulmeld to keep be going for a bit.
  end stats
   
   Spoiler 
     Elson   
  Male CG Snow Elf Swordsage,  Level  1,  Init  +5,  HP  -4/10,  Speed  30
   AC  17+3,  Touch  14,  Flat-footed  13,  Fort  +2,  Ref  +3,  Will  +5,  Base Attack Bonus  0
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Light mace (5 gp)   +2 (dual 0) (1d6+1, x2)
     Shortbow (30 gp) (see inv)   +4 (1d6, x3)
     Studded leather (25 gp)  (+3 Armor, +4 Dex)
   Abilities  Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 4
   Condition  None
   
conversations: userpay:
conversations: human
conversations:  True the soulmelds can be a life saver.
  
   Snort,R-4: 
  Attack again. - standard action.
  Attack:  (1d20+7)[ 26 ] 
  Crit, check:  (1d20+7)[ 9 ] 
  Damage:  (2d4+7)[ 10 ] 
  Crit, dmg:  (2d4)[ 6 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: F-12
  Hp: 13/13
  AC: 18 (+4armor+2dex+2natural), T: 12, FF:16
  Attacks:
  +7 Falchion, 2d4+7, 18-20/x2
  +7 Gore, 1d6+5 (2d6+7 charge), x2
  Saves:
  F: +4, R: +2, W: -1
  Spot/Listen: -1/-1
   
conversations: RandomAction:
conversations: human
conversations:  Yep I'm dead, to bad this isn't second level though when I'd have a bigger bonus to AC thanks to wisdom. This fight also has me questioning dual wielding at al.
conversations: userpay: