conversations: human
conversations:  Arena Tournament, Round 97:  Sparky  vs.  Corporal Rollins    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Sparky  - theterran
   Corporal Rollins  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (d20+4)[ 7 ] 
  
  Purchases:Powerstone of Inertial Armor, plus anything reactionary.
conversations: theterran:
conversations: human
conversations:  Interesting build, Terran.
  
  Rollins Ini:  (1d20+4)[ 23 ] 
  
  I will go with no purchases, but reserve right to reactionaies.
conversations: RandomAction:
conversations: human
conversations:  Looks like you're up first.
conversations: theterran:
conversations: human
conversations:  Alright, here we go.
  
   Rollins,R-1: 
  Refs/LoS: 
   Spoiler 
  
  Start in M-25 holding both light hammers in one hand.
  Activate Travel Devotion - swift.
  Open the door - move.
  Move to K-18 - move.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: K-18 formerly M-25
  Travel Devotion: 10/10
  Hp: 9/9
  AC: 18(4armor+4dex); T-14; F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Sparky - Round 1 
  
  LoS
   
   Spoiler 
  
  Starting in M2, I will manifest Inertial Armor off of the powerstone, then drop it and open the doors.
   
  
   Done 
  
  Stats:
   
   Spoiler 
  
  Location: M2
  HP: 5/5
  AC: 19
  PP: 9/9
   
conversations: theterran:
conversations: human
conversations:  Rollins,R2: 
  Refs/LoS: 
   Spoiler 
  
  Activate Law devotion(AC) - swift.
  Juggle hammers until one is in each hand - free.
  Double move at half speed to I-13 while trying to hide - move.
  Hide:  (1d20+9)[ 13 ] 
   
  
  
  End turn.
  
   Stats:  
   Spoiler 
  Location: I-13 formerly K-18
  Travel Devotion: 9/10
  Law Devotion: 10/10
  Hp: 9/9
  AC: 18(4armor+4dex); T-14; F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Ref Candycorn 
  
  LOS!
  
  Refs: 
   Spoiler 
  Blah
   
  
  
  @Sparky: 
   Spoiler 
  No LOS.  Opponent's doors are open.
   
  
  
  @Corporal Rollins: 
   Spoiler 
  No LOS.  Opponent's doors open on his turn.  Does this change your Turn 2?
   
  
  
  Wait one, need a question answered.
conversations: candycorn:
conversations: human
conversations:  @Refs: 
   Spoiler 
  
  No, doesn't change a thing.
   
conversations: RandomAction:
conversations: human
conversations:  So am I good to take my turn?
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Rollins: 
   Spoiler 
  I13 is a pillar, but when you reach J15, you see Sparky in M2, holding nothing.  There is a power stone on the ground in M2.  You may revise your turn from this point.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Rollins still.
conversations: Sallera:
conversations: human
conversations:  Refs 
   Spoiler 
  
  Eeek! Sorry about that, end move in H-13. I was trying to circle to the west of the altar. No other changes.
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Rollins: 
   Spoiler 
  Sparky is in M2.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Sparky's turn.
conversations: Sallera:
conversations: human
conversations:  Sparky - Round 2 
  
  LoS:
   
   Spoiler 
  
  Move to J6, draw Loaded Xbow.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: J6
  HP: 5/5
  AC: 19
  PP: 9/9
   
conversations: theterran:
conversations: human
conversations:  Rollins,R-3: 
  Refs/LoS: 
   Spoiler 
  
  Switch Law devotion bonus to Attack - free.
  Activate Travel devotion Move to J-8 - swift.
   
  
  
  Sparky sees Rollins moving from the south ending in J-8 - swift.
  Dual hammer toss @ Sparky - full round.
  Attack 1: (1d20+6)[ 25 ] 
  Damage: [roll]1d4+2[/rol] L hammer + (1d6)[ 4 ]  skirmish.
  Attack 2: (1d20+6)[ 21 ] 
  Damage: [roll]1d4+1[/rol] L hammer + (1d6)[ 3 ]  skirmish.
  Switch devotion back to AC - free.
  
  End turn, cringe in retalliation.
  
  Stats: 
   Spoiler 
  
  Location: J-8 formerly H-13
  Travel Devotion: 8/10
  Law Devotion: 9/10
  Hp: 9/9
  AC: 18(4armor+4dex); T-14; F-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Well crud, damage rerolls.
  
  #1 Damage:  (1d4+2)[ 5 ] 
  
  #2 Damage:  (1d4+1)[ 4 ] 
  
  
  If those were hits, then since we will need a tie breaker I will go ahead and forfiet the next bout and take a second place finish. The Corporal is ready to level and I am itching to get him his fire-arms training.
  
  Unless you want to fight it out, than it's no problem either way?
conversations: RandomAction:
conversations: human
conversations:  Ouch, I'm indeed down... and sounds good to me...so we both level! 🙂
conversations: theterran:
conversations: human
conversations:  Great!
  
  So unless a Ref states different, I will go ahead abe be updating Corporal Rollins for Level 2 play.
conversations: RandomAction:
conversations: human
conversations:  High Ref Sallera  
   Rollins takes victory and quits while he's ahead. 
conversations: Sallera:
conversations: human
conversations:  So, for clarification, I get the 1st place bonus...right? (Just making sure I get the clerical part right)
conversations: theterran:
conversations: human
conversations:  Correct, Sparky receives winnings for the forfeited match and the 1st place rewards, and Rollins receives the 2nd place reward.
conversations: Sallera:
conversations: human
conversations:  Yep!
  
  So Rollins is finished, waiting in Recruitment. He now is packing pistols, so maybe he will be the first  sucessful  firearms user in the arena. Just hope I don't end up shooting myself in the foot for it though. 😁
conversations: RandomAction: