conversations: human
conversations:  Arena Tournament, LA1 Exhibition:  Korra  vs.  Fingers    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Korra  - AlterForm
   Fingers  - Psionic Dog
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Korra Init  - (1d20+3)[ 23 ] 
  
  No purchases.
conversations: AlterForm:
conversations: human
conversations:  So everyone knows, Psionic is MIA for a few days and gave advance notice, so no DQs here.
conversations: hustlertwo:
conversations: human
conversations:  It appears to be my turn to try fighting against an air elemental.
  
  I can't beat a 23, so you'll start.
  
  Purchasing 9 extra slings and another 10 sling stones (1 sp).
  
  Starting in N-23 holding a Guisarme in one hand and a loaded sling in the other. The Glave is left at home, everything else is being carried in.
conversations: Psionic Dog:
conversations: human
conversations:  Purchase a potion of mage armor. (50 gp)
  
   Korra - Round 1 
  
  Begin in N4, loaded light crossbow held in one hand, potion held in the other hand, bolts on person, spell component pouch on person, looking absolutely fabulous in my royal outfit.
  
  Move: Fly 20 ft to Q6, elevation +0
  Standard: Quaff potion
  Free: Drop empty vial
  
  Status
   
   Spoiler 
  HP: 7/7
  AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
  Mage Armor: Ends at top of Korra Round 601
  Spells
  Level 0: 5/5
  Level 1: 5/5
  Position: Q6, elevation +0
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Fingers - Round 1 
  
  Double move to S-18
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 15/15
  AC: 16
   
conversations: Psionic Dog:
conversations: human
conversations:  Korra - Round 2 
  
  Double Move: Fly 30 ft to M9, elevation +5
  
  Status
   
   Spoiler 
  HP: 7/7
  AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
  Mage Armor: Ends at top of Korra Round 601
  Spells
  Level 0: 5/5
  Level 1: 5/5
  Position: M9, elevation +5
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Fingers - Round 2 
  
  Move: To S-15
  Standard: Ready Action
   
   Spoiler 
  Move when Korra Ends Turn
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 15/15
  AC: 16
   
conversations: Psionic Dog:
conversations: human
conversations:  Korra - Round 3 
  
  Double Move: Fly 35 ft to F9, elevation +5 ft.
  
  Status
   
   Spoiler 
  HP: 7/7
  AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
  Mage Armor: Ends at top of Korra Round 601
  Spells
  Level 0: 5/5
  Level 1: 5/5
  Position: F9, elevation +5
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Readied action triggers when Korra ends turn. Move to Y-14.
  
   Fingers - Round 3 
  
  Move to U-10.
  
  Standard: Ready Action
   
   Spoiler 
  Move if Korra starts to take a Standard action, Speaks unintelligent while making odd gestures, or Ends turn.
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 15/15
  AC: 16
   
conversations: Psionic Dog:
conversations: human
conversations:  Korra - Round 4 
  
  Move: Fly 20 ft to E10, elevation +25 ft
  Standard: Ready action
   
   Spoiler 
  Action: KFB
  Trigger: Fingers takes any action, moves, undergoes any visible change in status, or ends turn.
   
  
  
  Status
   
   Spoiler 
  HP: 7/7
  AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
  Mage Armor: Ends at top of Korra Round 601
  Spells
  Level 0: 5/5
  Level 1: 5/5
  Position: E10, elevation +25 ft
  Loaded light crossbow held in one hand.
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Readying the action triggers Finger's readied action.
  
  Fingers moves 25ft to Q-7.
  
  
  Hmm, and here I thought you were being nice staying down low for me 😛
   Fingers - Round 4 
  
  Standard: Activate a Psi-like ability to turn invisible.
  
   
   Spoiler 
  Move: Pad quietly over to M-9
    Move Silent  - (1d20-1)[ 4 ]  (includes -5 speed)
   
  
  
  Feel free to make listen checks if you wish.
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 15/15
  AC: 16
  
  Invisible: 30/30
   
conversations: Psionic Dog:
conversations: human
conversations:  Listen Check for Refs (Assuming it's needed; not an active check)
   
   Spoiler 
    Listen  - (1d20-1)[ 12 ] 
   
  
  
  Calling for LoS
conversations: AlterForm:
conversations: human
conversations:  ((All right, but things move faster if you make listen/spot in the open and let your opponent list results, if any. That's what TheFallenOne and I (usually) did in our Sturmherz vs De'Athbypro Xie matches.
  
  It doesn't always work, but on maps like this and other places where everyone knows one gladiator has LoS to the other it works fairly well.))
conversations: Psionic Dog:
conversations: human
conversations:  Originally Posted by Psionic Dog 
   ((All right, but things move faster if you make listen/spot in the open and let your opponent list results, if any. That's what TheFallenOne and I (usually) did in our Sturmherz vs De'Athbypro Xie matches.
  
  It doesn't always work, but on maps like this and other places where everyone knows one gladiator has LoS to the other it works fairly well.)) 
   
  
  Aye, it's simpler that way and with that we managed to go through two matches with I believe only 2 LoS checks in all although Xie did his best to evade me(Oxie had perma-LoS on me so Psidog could tell if LoS on Xie is established and judge if my spot/listen/scent works). Of course, posting your listen rolls in the open gives a slight advantage to you opponent, so it's your choice to let refs handle it. But I think the advantage to Psidog if he knows your rolls is rather limited
  
  anyway
  
  Korra
   
   Spoiler 
  you hear movement east of you
   
conversations: TheFallenOne:
conversations: human
conversations:  Hmm, I guess you're right. If he only ever checks at the end(s) of his actions, he can never actually use the knowledge against me in a very effective manner.
  
  Also, your grubby weapons are all dirty. No way in heck I'm going to let you muss up my fabulous outfit. 😉
   Korra - Round 5 
  
  Move: Fly 20 ft to E10, elevation +45 ft
  Standard: Total Defense
  
  Status
   
   Spoiler 
  HP: 7/7
  AC: 22 (4 armor, 3 dex, 1 size, 4 dodge) (Touch 14, FF 15)
  Mage Armor: Ends at top of Korra Round 601
  Spells
  Level 0: 5/5
  Level 1: 5/5
  Position: E10, elevation +45 ft
  Loaded light crossbow held in one hand.
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Fingers - Round 5 
   
   Spoiler 
  Free: Shift polearm to mouth,
  Move: to G-9 drawing a second loaded sling as part of movement.
  Free: Enter Whirling Frenzy Rage
   
  
    Sling Attack  - (1d20+3)[ 17 ]  vs Flat-footed AC. Range penalty included.
    Damage  - (1d4+6)[ 9 ] 
  
  Fingers is now visible in G-9 holding Guisarme in mouth, an empty sling in one hand, and a second loaded sling in the other.
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 15/15
  AC: 18
  
  Whirling Frenzy Rage: 7/7
   
  
  
  Edit: I think that hits for game since the Dodge bonus from total defense don't apply to flat-footed AC.
conversations: Psionic Dog:
conversations: human
conversations:  😩
  
  Yep. This was gonna be a quick match either way. Not sure why I thought Total Defense would be any use.
conversations: AlterForm:
conversations: human
conversations:  Korra becomes the rare person to get caught flat-footed in a glass arena, and Fingers gets the win. 
conversations: hustlertwo: