conversations: human
conversations:  Arena Tournament, Round 71:  Siriona  vs.  Docta Blasta    
   Map: 
   
   Spoiler 
   
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Siriona  - Tyndmyr
   Docta Blasta  - IthilanorStPete
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Initiative:  (1d20+10)[ 18 ] 
  
  Reserve the right to reactive purchases.
conversations: IthilanorStPete:
conversations: human
conversations:  Init:  (1d20+10)[ 14 ] 
  
  Purchase: Finally got the money to buy a familiar. -100GP, buying a Toad.
  
  I do believe that's everything for me, good luck!
conversations: Tyndmyr:
conversations: human
conversations:  Docta Blasta, Round 1 
  
  Actions:
   
   Spoiler 
  
  Start in B10.
  Standard: Drink Potion of Invisibility.
  Move: Move to G7.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Location G7
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 5/5
   
conversations: IthilanorStPete:
conversations: human
conversations:  Actions:
   
   Spoiler 
  
  Start: Y10
  Move to:V10
  
  Cast: Shield
   
  
  
  Spells prepared:
   
   Spoiler 
  
  Domain Spells:
  0: Light
  1: Magic Missile
  
  Normal and Bonus Spells:
  0:Resistance
  0:Acid Splash
  0:Ray of Frost
   1:Shield 
  1:Magic Missile
  1:Color Spray
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 12
  AC: 16(8+4dex+4shield)
  Status Effects:Shield(10rnd remaining)
   
conversations: Tyndmyr:
conversations: human
conversations:  Refs: 
   Spoiler 
  Solid stone walls make things so much easier.
   
  
  
  Siriona:  
   Spoiler 
  No LoS.
   
  
  
  Docta:  
   Spoiler 
  No LoS.
   
conversations: Tanaric:
conversations: human
conversations:  Docta Blasta, Round 2 
  
  Actions:
   
   Spoiler 
  Move: Move to L5.
   
  
  
  Not done.
conversations: IthilanorStPete:
conversations: human
conversations:  Refs: 
   Spoiler 
  Whipped out the straight-edge for this one, and all lines from L-5 to Siriona's square pass through at the very least the lined portions of the stone wall. Half-squares are odd, but it seems simple in this case.
   
  
  
  Siriona: 
   Spoiler 
  No LoS.
   
  
  
  Docta: 
   Spoiler 
  No LoS.
   
conversations: Tanaric:
conversations: human
conversations:  Docta Blasta, round 2 continued 
  
  Actions:
   
   Spoiler 
  
  Move: Move to S5.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Location: S5
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 5/5
  Invisibility: 9/10 left.
   
conversations: IthilanorStPete:
conversations: human
conversations:  Refs: 
   Spoiler 
  Docta takes 5 on MS, with a -5 penalty for full speed. DC is 4 + distance, total 7.
  
  Listen for Siriona:  (1d20)[ 11 ] 
   
  
  
  Siriona:  
   Spoiler 
  You hear movement to the north-ish.
   
  
  
  Docta:  
   Spoiler 
  Siriona is in V-10.
   
conversations: Tanaric:
conversations: human
conversations:  Turn 2:
  
  Actions:
   
   Spoiler 
  
  Readying action to cast magic missile if Docta Blasta is spotted within range/LOS
  
  Reactive Spot: (1d20+2)[ 7 ] 
  Reactive Listen: (1d20)[ 4 ] 
   
  
  
  End Turn
conversations: Tyndmyr:
conversations: human
conversations:  Refs: 
   Spoiler 
  *yawn*
   
  
  
  Siriona: 
   Spoiler 
  No LoS.
   
  
  
  Docta: 
   Spoiler 
  Siriona stays in V-10 and readies an action.
   
conversations: Tanaric:
conversations: human
conversations:  Docta Blasta, Round 3 
  
  Actions:
   
   Spoiler 
  
  Move: Move to V5.
   
  
  Invisibility breaks when I do this - you see me in V5.
  
  Standard: cast a spell targeting Siriona. Spellcraft DC 16 to recognize  
   Spoiler 
  Sudden Maximized Orb of Acid
   
  
   (1d20+5)[ 17 ]  (+1 for higher ground.) If that hits your touch AC, take 11 acid damage.
  
  End turn.
  
  Stats:
  Location V5
   
   Spoiler 
  
  HP 6/6
  AC 16, touch 13, ff 12
  Spells left:
  0: 5/5
  1: 4/5
   
conversations: IthilanorStPete:
conversations: human
conversations:  Higher ground bonuses only apply to melee attacks.
conversations: Tanaric:
conversations: human
conversations:  Oh. Then substract 1 from that roll - pretty sure it still hits.
conversations: IthilanorStPete:
conversations: human
conversations:  It does indeed. Ouch! Siriona looks pretty well bloodied.
  
  Spellcraft roll:  (1d20+8)[ 27 ] 
  
  Readied Action goes off, firing magic missile at you for [roll1d4+1[/roll]
  
  Does it proceed to my turn after this? Im slightly fuzzy on exactly how readied actions work with regard to turn order.
conversations: Tyndmyr:
conversations: human
conversations:  Since I can't type.
  
  Dmg roll:  (1d4+1)[ 4 ] 
conversations: Tyndmyr:
conversations: human
conversations:  Well, I'm not dead, and you're in the negatives, no?
conversations: IthilanorStPete:
conversations: human
conversations:  Nope. =)
  
  Sheet doesn't include HP from toad, since I bought that this round.
conversations: Tyndmyr:
conversations: human
conversations:  Oh. Um...uh-oh.
conversations: IthilanorStPete:
conversations: human
conversations:  1 HP left. Thank you toad...thank you so very much. =)
  
  Turn 3:
  
  Casting last level 1 spell, Magic Missile again.
  
  Dmg:  (1d4+1)[ 5 ] 
conversations: Tyndmyr:
conversations: human
conversations:  That's game and match.
conversations: IthilanorStPete:
conversations: human
conversations:  GG, honestly, you've got a pretty solid build there, 11 dmg can alpha strike at least half the level 1 chars Ive seen.
conversations: Tyndmyr:
conversations: human
conversations:  High Ref Tanaric 
  
  Proving that toads deserve loving as much as anyone, Siriona fights back from the brink of death and manages a victory, taking home the xp and the loot.
conversations: Tanaric: