conversations: human
conversations:  Arena Tournament, Round 95:  Symbol  vs.  Rai    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Symbol  - RandomAction
   Rai  - Sallera
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Init:  (1d20-2)[ 1 ] 
  
  Purchasing two more alchemist's fire.
conversations: Sallera:
conversations: human
conversations:  Well Sallera, I think that you have the advantage in this one. Hide skill and all that, 😉
  
  Ini Roll:  (1d20-4)[ 1 ] 
  
  Purchases coming shortly.....
  
  Guess you go first as well. Whadda roll, eh?
conversations: RandomAction:
conversations: human
conversations:  Well, you do have all your minions.  Should be interesting, at least.
conversations: Sallera:
conversations: human
conversations:  Nevermind on Purchases, lead us off.
conversations: RandomAction:
conversations: human
conversations:  Oh, I need a new pint of oil for my lantern, as well.  If you have no reactions to that, open the below spoiler for my turn.
  
   
   Spoiler 
   Rai, Round 1 
  
  Refs: 
   Spoiler 
  Starting in Y10, holding lit bullseye lantern in one hand, pointed west from X10/Y11, loaded heavy crossbow in the other, and an unlit sunrod in mouth.
   
  
  
  Free: Drop lit bullseye lantern in X11, pointing west from X10/Y11.
  Standard: Psionic Shot crossbow attack with a masterwork bolt, vs. FF AC.
  Attack:  (1d20+8)[ 19 ]  (+1 mw, +2 unseen)
  Damage:  (1d8)[ 6 ]  +  (2d6)[ 5 ] 
  
  Refs: 
   Spoiler 
  Free: Drop crossbow in Z12.
  Move: Draw alchemist's fire.
   
  
  
  Stats: 
   Spoiler 
  HP 10/10, AC19 (15, 15)
  PP: 6/6
  Active Effects: None
   
  
  Done.
   
conversations: Sallera:
conversations: human
conversations:  No reactions.
  
   Symbol,R-1: 
  Like the last few matches, Symbol starts in an area of darkness.
  
  Refs/LoS: 
   Spoiler 
  
  Start in A-10 with shield readied.
  Begin casting a spell - full round.
   
  
  Done.
  
  Stats: 
   Spoiler 
  
  Location: A-10
  Hp: 10/10
  AC: 21,T-11,F-20
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light, Guidance, Resistance
  Level 1 - Commandx2, Summon Monster*
   
conversations: RandomAction:
conversations: human
conversations:  Rai, Round 2 
  
  Refs/LoS: 
   Spoiler 
  Standard: Manifest Vigor.
  Move half-speed to X9-&gt;W9, which gives me cover or total darkness the whole way.
  Hide:  (1d20+10)[ 28 ] 
  MS:  (1d20+4)[ 12 ] 
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 10 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Symbol,R-2: 
  Refs/LoS: 
   Spoiler 
  
  A small fiendish scorpion appears in G-10.
  
  -Symbol-
  Cast Light on shield- standard.
  Move to G-11.
  Point east and order scorpion to attack anything other than me it finds - free.
  
  -Scorpion-
  Double move to S-10.
   
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: G-11
  Light 100/100
  Summon Monster 4/4
  Hp: 10/10
  AC: 21,T-11,F-20
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2, Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  Rai, Round 3 
  
  Refs/LoS: 
   Spoiler 
  Free: Drop sunrod in W8.
  Free: Shift alchemist's fire to mouth.
  Move: Draw longspear.
  Standard: Ready action: 
   Spoiler 
  Attack any creature that attempts to move out of a square Rai threatens.
   
  
  Hide:  (1d20+10)[ 14 ] 
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 9 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Symbol,R-3: 
  Refs/LoS: 
   Spoiler 
  
  -Scorpion-
  Double move to Y-10.
  
  -Symbol-
  Activate Law Devotion, bonus to AC - swift.
  Double move to S-11.
   
  
  End turn.
  
  Stast: 
   Spoiler 
  
  Location: S-11
  Light 99/100
  Devotion 10/10
  Summon Monster 3/4
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2, Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  As your scorpion attempts to move out of U10, it gets hit with a readied action and an AoO, after which you see Rai in W9, wielding a longspear, with a flask of alchemist's fire in her mouth.  (Since its FF AC is the same as its normal, whether it saw me or not is somewhat irrelevant.)
  Readied:  (1d20+3)[ 23 ] 
  Damage:  (1d6+3)[ 9 ] 
  
  AoO:  (1d20+3)[ 21 ] 
  Damage:  (1d6+3)[ 7 ] 
  
  Feel free to revise your own actions, if you wish (and the scorpion's, if it lives.)
conversations: Sallera:
conversations: human
conversations:  Wastes my scorpion, but no changes.
conversations: RandomAction:
conversations: human
conversations:  Rai, Round 4 
  
  Standard: Ready action: 
   Spoiler 
  5ft step and begin concentrating to regain focus if Symbol attacks Rai or ends turn.
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 8 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Symbol,R-4: 
  Well I should be seeing you, unless you have moved. Then I need to change my turn.
  
  Move to W-11 - move.
  Cast  Command  @ Rai - standard.
  Will DC: 13 or be commanded to come adjacent to me.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: W-11
  Light 98/100
  Devotion 9/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(1 used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  Will:  (1d20+1)[ 7 ] 
conversations: Sallera:
conversations: human
conversations:  Bother, should have taken the AoO.
  
   Rai, Round 5 
  
  5ft step to W10.
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 7 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Kinda glad you didn't. 😁
   Symbol,R-5: 
  Draw Morningstar - move.
  Shift devotion to attack - free.
  Attack Rai - standard.
  Attack:  (1d20+6)[ 17 ] 
  Damage:  (1d8+3)[ 10 ] 
  Shift devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: W-11
  Light 97/100
  Devotion 8/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(1 used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  That be a miss.
  
   Rai, Round 6 
  
  Ready action: 
   Spoiler 
  5ft step and begin concentrating to regain focus if Symbol attacks or ends turn.
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 6 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Symbol,R-6: 
  Drop weapon - free.
  Cast Command @ Rai - standard.
  Will DC:13 or be commanded to drop prone.
  Pick up Morningstar - move.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: W-11
  Light 96/100
  Devotion 7/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  That may be the first time I've ever seen someone prepare two Commands. 😛
  
  Will:  (1d20+1)[ 3 ] 
conversations: Sallera:
conversations: human
conversations:  Rai, Round 7 
  
  Free: Drop prone.
  Standard: Ready action: 
   Spoiler 
  Manifest Vigor defensively if hit.
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC19 (15, 15)
  PP: 5/6
  Active Effects: Vigor 5 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  When I have a third open slot, I'll prep three and let ya know. 😁
   Symbol,R-7: 
  Switch devotion to attack - free.
  Attack Rai - standard.
  Attack:  (1d20+10)[ 15 ] 
  Damage: (1d8+3)[ 11 ] 
  Watch this hit and do the least amount of damage!?!
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: W-11
  Light 95/100
  Devotion 6/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  That was a miss wasn't it?
  
  I should edit the post and put - "Watch the roller make a fool out of me when I call for a low damage!"
conversations: RandomAction:
conversations: human
conversations:  Oh, heh, I was about to say that hit, then I realized you'd added prone to your attack roll instead of the AC penalty it's supposed to be. 😛  Yesh, miss (thankfully).
  
   Rai, Round 8 
  
  Well, I'm going to take an AoO either way, so...
  Standard: Total defense.
  Move: Stand up.
  
  Stats: 
   Spoiler 
  HP 15/10, AC23 (19, 15)
  PP: 5/6
  Active Effects: Vigor 4 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Yeah, I figured that it would work out the same as long as I kept your AC unmodified.
  
  My devotion is still in attack mode, btw. Here's the AoO:
  Attack:  (1d20+6)[ 14 ] 
  Damage: (1d8+3)[ 5 ] 
  
  And from there.....
  
   Symbol,R-8: 
  Attack Rai - standard.
  Attack:  (1d20+6)[ 22 ] 
  Damage:  (1d8+3)[ 11 ] 
  Drop Morningstar - free.
  Draw Acidic Fire flask - move.
  Switch Devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: W-11
  Light 94/100
  Devotion 5/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  Wow, two misses with full damage. I think I need to send Symbol back for weapon's training.
conversations: RandomAction:
conversations: human
conversations:  That was close.  No hits, though.
  
   Rai, Round 9 
  
  Free: Shift spear to one hand.
  Move: Draw mind blade.
  Standard: Ready action: 
   Spoiler 
  5ft step and begin concentrating to regain focus if Symbol attacks or ends turn.
   
  
  
  Stats: 
   Spoiler 
  HP 15/10, AC23 (19, 15)
  PP: 5/6
  Active Effects: Vigor 3 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Well I tried, LOL!
  
   Symbol,R-9: 
  5' step to W-12 - free
  Shift devotion to Attack - free.
  Throw Flask @ Rai - standard.
  Ranged touch:  (1d20+5)[ 9 ] 
  Damage:  (1d4)[ 3 ]  Acid +  (1d4)[ 2 ]  Fire
  If miss:  (1d8)[ 1 ] 
  Draw Flask from belt - move.
  Shift Devotion back to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: W-12
  Light 93/100
  Devotion 4/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  Throwing the flask triggers Rai's readied action; 5ft step to W11 and start concentrating.  Since it misses and lands on you, we both take 2 damage.  Concentration to not lose my... well, concentration:  (1d20+7)[ 26 ] , DC12, I think.  Need to see if that succeeds.
conversations: Sallera:
conversations: human
conversations:  Rai, Round 10 
  
  Standard: Finish concentrating, DC20:  (1d20+7)[ 8 ] 
  
  Stats: 
   Spoiler 
  HP 13/10, AC23 (19, 15)
  PP: 5/6
  Active Effects: Vigor 2 rounds
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Maybe this will continue on until you pass out from the splash damage, 😉
   Symbol,R-10: 
  5' step to W-13 - free.
  Switch Devotion to Attack - free.
  Throw Alchemist's Frost - standard.
  Ranged Touch:  (1d20+5)[ 16 ] 
  Damage:  (1d8)[ 4 ]  Cold
  If miss:  (1d8)[ 7 ] 
  Draw Flask from belt - move.
  Switch devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: W-13
  Light 92/100
  Devotion 3/10
  Hp: 10/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  I think that finally hit, eh?
conversations: RandomAction:
conversations: human
conversations:  Yes, and also ow.
  
   Rai, Round 11 
  
  Pity that concentration failed, but ah well.
  Free: Drop mind blade.
  Free: Shift alchemist's fire to free hand.
  Standard: Toss it.
  Ranged touch:  (1d20+7)[ 18 ] 
  Damage:  (1d6+1)[ 7 ] 
  Move: Draw another alchemist's fire.
  Free: Shift alchemist's fire to mouth.
  Free: Wield spear.
  5ft step to W12.
  
  Stats: 
   Spoiler 
  HP 9/10, AC23 (19, 15)
  PP: 5/6
  Active Effects: None.
  Not focused
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Oh, I think both of us failed to include the range penalties there.  So the frost missed, dealing 1 to me with the splash, and I think mine still hit.
conversations: Sallera:
conversations: human
conversations:  I think we are within 10' of each other, so range penalties wouldn't apply, would they? And OUCH! FIRE IS HOT!
conversations: RandomAction:
conversations: human
conversations:  Symbol,R-10: 
  5' step to X-12 - free.
  Shift devotion to Attack - free.
  Throw Flask @ Rai - standard.
  Ranged Touch:  (1d20+5)[ 18 ] 
  Damage:  (1d8)[ 8 ]  Electrical
  If miss:  (1d8)[ 1 ] 
  Switch devotion to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: X-13
  Light 91/100
  Devotion 2/10
  Hp: 2/10
  AC: 24(+8arm+2shield+1dex+3feat),T-14,F-23
  Saves: F+5/R+2/W+4
  Spells:
  Level 0 - Light(used), Guidance, Resistance
  Level 1 - Commandx2(both used), Summon Monster*(used)
   
conversations: RandomAction:
conversations: human
conversations:  So if I am right here, 2 points from Acidic fire + 1 from Frost splash + 8 from Electrical hit = 11hp total damage. I think I got you.
  
  On the other side, after I have taken 10 points of damage, I am at 0hp and still able to function.
  
  This is the first match, that I know of, that two gladiator just stood there throwing things at each other.
conversations: RandomAction:
conversations: human
conversations:  Penalties start at the first increment.  And unfortunately for Symbol, Rai manifested Vigor in Round 2, so she's still standing.  Extra damage for the alchy's fire:  (1d6)[ 1 ] , which should finish the match - in the other direction. ^^
conversations: Sallera:
conversations: human
conversations:  Looking back over the match I did hit you with the Frost attack. You were in W-11 after your readied and I was in W-13. That's 10' away and the flask had a range of 10'.
conversations: RandomAction:
conversations: human
conversations:  Yes, and as I said, range penalties start at the first increment.
   
   Originally Posted by SRD 
   ...each full range increment imposes a cumulative -2 penalty on the attack roll. 
   
conversations: Sallera:
conversations: human
conversations:  Correct.  So you always have at least a -2 on alchemist's fires and the like unless you are adjacent to your target.  It also applies for bows and slings and such, but comes up a lot less frequently.
  
   Rai takes the match! 
conversations: hustlertwo: