conversations: human
conversations:  Arena Tournament, Round 38:  Greenscales  vs.  Yathor Smotr    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Talic - Greenscales 
   experiment10k14 - Yathor Smotr 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Greenscales, Checking in.
  
  My initiative roll:   (1d20+2)[ 11 ] 
  
  Lemme know if you're buying anything.  I don't foresee any needed purchases.
  
  I'll be starting in B13, Guisarme in one hand, my single gauntlet on the other, a la Michael Jackson.
conversations: Talic:
conversations: human
conversations:  Yathor stepping on up.
    initiative  - (1d20+3)[ 20 ] 
  
  Not buying anything. Not sure if I need to bring this up again, but after creation Karmic Strike feat was swapped for improved trip.
  
  Yathor is wielding his spiked chain in square Z 13.
  
  Edit: I am assuming we can always see opponent through the glass with only the concealment.
conversations: expirement10K14:
conversations: human
conversations:  Yes.  2 Panes blocks LOS, 1 Pane doesn't.   You have initiative.  Have at it :)
conversations: Talic:
conversations: human
conversations:  ((Noticing I have won initiative..)))
  
  Double move action to R13
  
  Current Stats-
   
   Spoiler 
  
   Hp:  12/12
   AC:  18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
   
  
  
  Edit: Thanks for answering my question- I end my turn.
conversations: expirement10K14:
conversations: human
conversations:  Greenscales, Round 1 (part 2) 
   Double Move:  From B13 to L9.
  
  Your turn, sir.
  
  Stats for refs: 
   Spoiler 
  Location:  L9
  AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
  HP: 15/15
  In Hand:  Guisarme, Gauntlet worn
  Rage:  Not Used.
   
conversations: Talic:
conversations: human
conversations:  Yathor Smotr, Round 2 (Part 1) 
   Five foot step:  Moving to Q 12.
  
  Stats-
   
   Spoiler 
  
   Hp:  12/12
   AC:  18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
   
  
  
  
  @ Refs
   
   Spoiler 
  
  Can I ready an action to trip him as he comes into range, or can a trip be part of an Attack of Opportunity?
   
  
  
  Waiting for a Ref's response before I end my turn.
conversations: expirement10K14:
conversations: human
conversations:  High Ref Mav:
    
  @Yathor
   
   Spoiler 
  
  You can ready any standard action you would like, so readying an action to trip your opponent is completely valid.
  
  Also, on an AoO, you can use any special attack, such as tripping, sundering, etc.
   
conversations: Mavian:
conversations: human
conversations:  Initiate Ref FlyMolo 
   
  experiment and refs 
   Spoiler 
   Attack of Opportunity text says you can make a single melee attack, and Trip text says that a trip attempt replaces a single melee attack.  So I think you can. I'm not that good at rules lawyering, so I'm open to another intepretation. I don't see anything to say you couldn't.
   
   
  
  Ninja'd. Hard.
conversations: FlyMolo:
conversations: human
conversations:  Done?   silly minimum post. 
conversations: Talic:
conversations: human
conversations:  Spoiler 
  
  I ready an action to trip him if he comes in range.
   
  
  
  Your turn
conversations: expirement10K14:
conversations: human
conversations:  Greenscales, Round 2, Part 2 
   You scared of spear?  Fine!  Me put it down. 
  
  My Actions:
  
   Move: Re sheathe the guisarme on my back.
   Standard: Ready an action: 
   Spoiler 
  Attack, if opponent comes within 10 feet.
   
  
  
  Your turn, sir.
conversations: Talic:
conversations: human
conversations:  Ref bayar  
  
  Just a note that a guisarme is a 2handed weapon, so you cant attack with guisarm and gauntlet in the same round. This is for future reference and does not influence the match in any way.
  
  @talic:
   
   Spoiler 
  How would you even hit him from 10 Ft away ?
   
conversations: Bayar:
conversations: human
conversations:  I know, on the gauntlet issue.  If I ever intend to use an unarmed strike in conjunction with a guisarme strike, it'll be a kick at the knees, heh.
  
  @bayar, refs: 
   Spoiler 
  That's what I want him to think, too.  You'll see.
   
  
  
  EDIT:  BTW, you're still up, the spoilers don't impact the match.
conversations: Talic:
conversations: human
conversations:  Yathor Round 3, Part 1 
   
  Move:  Move to P9
  
  
  Stats-
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
  Readied Action to Trip
   
conversations: expirement10K14:
conversations: human
conversations:  Greenscales, Round 3 (part 2) 
   That is it, little comrade.  Come....closer. 
   Free:  Five foot step, M10.
   Standard:  Ready an action: 
   Spoiler 
  Shatter the wall, when opponent stops moving.
   
  
  
  You're up.
  
  Stats for refs: 
   Spoiler 
  Location:  M10
  AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
  HP: 15/15
  In Hand:  Guisarme, Gauntlet worn
  Rage:  Not Used.
   
conversations: Talic:
conversations: human
conversations:  Yathor Round 4, Part 1 
   
  Move:  Five foot step to Q10
  
  Your turn
  
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
  Readied Action to Trip
   
conversations: expirement10K14:
conversations: human
conversations:  You triggered my ready action.
  
  Attack (punch), targeting the glass wall, intersection between M-N row.
  
   (1d20+7)[ 15 ] 
  Damage: (1d3+6)[ 8 ] 
  
  Need 7 damage to shatter the 5x10 section, should be automatic.
  
  I lose my initiative in round 4, for the ready action, but I act just before you in round 5, now.
  
  Now, my Turn.
  
   Greenscales, Round 5 (part 1) 
   Standard:  Ready an action: 
   Spoiler 
  Attack if opponent gets within 10 feet
   
  
  
  Arena effects: any can read 
   Spoiler 
  Broken glass, ground level, glass at M-N/9 and M-N/10
   
  
  
  You have the turn.  :)
  
  Stats:
   
   Spoiler 
  Location: M10
  AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
  HP: 15/15
  In Hand: Guisarme, Gauntlet worn
  Rage: Not Used.
   
conversations: Talic:
conversations: human
conversations:  Yathor Round 5, Part 2 
   "Really, breaking glass?" 
   Move:  Five foot step to P10
  
  Your turn
  
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
  Readied Action to Trip
   
conversations: expirement10K14:
conversations: human
conversations:  Greenscales Round 6, part 1 
   You not scared of spear?  Must be scared of ME! 
   Standard:  Ready an Action 
   Spoiler 
   Attack if opponent moves within 10 feet.
   
  
  
  Stats: 
   Spoiler 
  Location: M10
  AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
  HP: 15/15
  In Hand: Gauntlet worn
  Rage: Not Used.
   
conversations: Talic:
conversations: human
conversations:  Yathor Round 6, Part 2 
   "I think your scared of my chain!" 
   Move:  Five foot step to P9
  
  Your turn
  
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
  Readied Action to Trip
   
conversations: expirement10K14:
conversations: human
conversations:  Greenscales, Round 7, Part 1 
   Aww, come here.  Me just want to give you hug. 
   Move:  Draw guisarme.
   Free:  Activate Rage.
   Standard:  Ready an action: 
   Spoiler 
  Attack if opponent makes any movement at all.
   
  
  
  You're up.
  
  Stats: 
   Spoiler 
  Location: M10
  AC: 13 (+3 armor, +2 dex, -2 Rage), Touch 10, Flat Foot 11
  HP: 17/17
  In Hand: Gauntlet worn, Guisarme in hand
  Rage: 1/9.
   
conversations: Talic:
conversations: human
conversations:  \ Yathor Round 7, Part 2 
   "This isn't going anywhere." 
   Move:  Move to N7
  
  Your turn
  
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
  Readied Action to Trip
   
conversations: expirement10K14:
conversations: human
conversations:  High Ref Mav:
  
  Just a note.  Expirement, we have ruled that readying an action in the arena is visible, you don't have to stat what it is just that you've readied an action.
  
  See Talic's turn for an example of how this is most commonly done.
  
  Also, Talic, expirement has an action readied.
conversations: Mavian:
conversations: human
conversations:  Your movement out of P9 triggered my readied action.
  
   Free:  As a part of my readied action, 5 foot step to N10.
   Touch Attack (trip):   (1d20+9)[ 19 ] 
  
  If that hits your touch AC, then my strength check:
  
   (1d20+8)[ 17 ] 
  
  versus your dex check, I believe.
conversations: Talic:
conversations: human
conversations:  avoid trip  - (1d20+3)[ 13 ] 
  
  As a question- Can you take a five foot step if it was not part of your readied action?
conversations: expirement10K14:
conversations: human
conversations:  Originally Posted by SRD, Readied Actions 
    You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
  
   You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.   
   
  
  Relevant portion bolded.
  
  You may continue your turn.  Round 7, part 2.  It's no longer legal for you to make the move you did, as you're prone.  Thus, you're not obligated to continue that action.  Not sure on the exact rules on whether or not that move action is lost or not, but I'm willing to say that you still have both a move action and a standard available.  Go ahead and finish out your turn, and I'll start up round 8, part 1.
conversations: Talic:
conversations: human
conversations:  Yathor Round 7, Part 2 
   "This isn't going anywhere." 
   Move:  Stand Up
   Standard :   Trip  - (1d20+4)[ 16 ] 
  If that hits-
    Trip Check  - (1d20+6)[ 7 ] 
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
   
  
  
  Edit: Wear did your bonuses come from on the trip attack? I see +9 written there, but you only have +6 from strength?
conversations: expirement10K14:
conversations: human
conversations:  High Ref Mav: 
  
  Just a point of order, not sure if it changes things any.  Talic was wrong on trip defense.  You use either Strength or Dexterity, which ever has the higher modifier.
conversations: Mavian:
conversations: human
conversations:  His dex has the higher modifier, which is why I stated that.
  
  Edit:  Post 22, activate Rage.  That boosted my Str to 26 (+8 mod).  If I used a +9 mod, I mistakenly added BAB.  If that is the case, adjust it down 1 point.  I don't think it makes a difference, but if it does, I'll be happy to reverse to that point.
  
  Edit2:  Automatically Pass the Trip defense, as my Str mod alone is greater than your roll, and ability checks to not fail on a natural 1.  Will post my turn momentarily.
conversations: Talic:
conversations: human
conversations:  My Turn:
  
   Greenscales, Round 8, Part 1: 
  
  You: P9
  Me: N10
  
   Free:  5 foot step from N10 to O9, and Drop Guisarme in O9.
   Melee Touch attack (Initiate Grapple):   (1d20+9)[ 13 ] 
   Opposed Grapple check, if Touch hits:   (1d20+13)[ 29 ] 
  
  Current Str Mod: +8, BAB: +1, Improved Grapple Feat
  
   Damage, If grapple successful (lethal, due to gauntlet):   (1d3+8)[ 9 ] 
conversations: Talic:
conversations: human
conversations:  My Turn:
  
   Greenscales, Round 8, Part 1: 
  
  You: P9
  Me: N10
  
   Free:  5 foot step from N10 to O9, and Drop Guisarme in O9.
   Melee Touch attack (Initiate Grapple):   (1d20+9)[ 20 ] 
   Opposed Grapple check, if Touch hits:   (1d20+13)[ 30 ] 
  
  Current Str Mod: +8, BAB: +1, Improved Grapple Feat
  
   Damage, If grapple successful (lethal, due to gauntlet):   (1d3+8)[ 10 ]  
  
  Edit:  Disregard, double post.
conversations: Talic:
conversations: human
conversations:  Yathor Round 7, Part 2 
    Resist Grapple  - (1d20+3)[ 21 ] 
  
  If I succeed I will make a unarmed attack-
    Hit  - (1d20-1)[ 11 ] 
  [Roll=Damage (Non-lethal)]1d3+2[/roll]
  
   
   Spoiler 
  
  Hp: 12/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
   
  
  
  Edit:Roll didn't work, so I will try it again...
conversations: expirement10K14:
conversations: human
conversations:  Damage  - (1d20+2)[ 5 ] 
  I think the parentheses messed up the other roll, damage is non-lethal. Requesting a hold on the game until next Saturday.
  
  Edit: I successfully avoided your grapple!
  
   Move:  5 ft step to Q9
   Attack:  Attacking with my Spiked Chain
  [Rollv=Attack]1d20+4[/rollv]
  [Rollv=Damage]2d4+1[/rollv]
conversations: expirement10K14:
conversations: human
conversations:  Current AC is 13, so that's a miss.
  
   Greenscales, Round 9, Part 1 
  
  Grapple check to deal damage.
  
   (1d20+11)[ 22 ] 
   (1d3+6)[ 9 ] 
  Add +2 to each of these. (neglected to add in +2 for additional str while raging)
  
  EDIT:  And I believe, with your mod, there's no way you can beat a 24.
conversations: Talic:
conversations: human
conversations:  No, I resisted your grapple I believe, as I won the opposed check.
  Rerolling for damage if that is correct-
  
  Move: 5 ft step to Q9
  Attack: Attacking with my Spiked Chain
    Attack  - (1d20+4)[ 7 ](11) 
    Damage  - (2d4+1)[ 1 ][ 2 ](4) 
conversations: expirement10K14:
conversations: human
conversations:  My Opposed check in round 8 was 29.  There was no way you could.
  
  My touch attack was only 13, but that just needed to hit your touch AC.
conversations: Talic:
conversations: human
conversations:  Yathor Round 9, Part 2 
  
  Sorry, did not read that right (I was thinking my check v. the touch attack), I am almost down.
  Grapple Check To Escape-
    grapple  - (1d20+3)[ 15 ] 
  
  If I escape I move to Q9.
  Your turn.
  
   
   Spoiler 
  
  Hp: 1/12
  AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
   
conversations: expirement10K14:
conversations: human
conversations:  Your grapple should have been to prevent my damage.
  
  Relevant posts: post 31 (my initial grapple)
   post 32: double post 
  post 33: (your failed opposed check, and failed melee attack)
   post 34: in error 
  post 35: my 2nd grapple check to damage
   Post 36-37: dealing with error 
  Post 38: should have been grapple check to resist damage.
conversations: Talic:
conversations: human
conversations:  Just take your turn, I don't get grappling, make a check or I escape.
conversations: expirement10K14:
conversations: human
conversations:  Sure thing.
  
  Grapple:  (1d20+13)[ 16 ] 
  
  (+8 str, +1 BAB, +4 feat)
  
  My turn.  Using the following option:
   
   Originally Posted by SRD, Grapple 
   Damage Your Opponent
  
  While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check. 
   
  
  If we're still grappling:
  
  Opposed check:  (1d20+13)[ 27 ] 
  Damage, if success: [roll1d3+8[/roll]
conversations: Talic:
conversations: human
conversations:  Damage roll broke:  (1d3+8)[ 11 ] 
  
  And I think you can't get the grapple check, so you take this damage.
conversations: Talic:
conversations: human
conversations:  You win, as I cannot make it under any circumstance. Good Game.
conversations: expirement10K14:
conversations: human
conversations:  You too.  Not a bad build for a tripper.
conversations: Talic:
conversations: human
conversations:  High Ref Mav:
  
  Greenscales wins
   
conversations: Mavian: