conversations: human
conversations:  No matter where your coming from, you've all converged on Driftveil City. You've sat through long line of registrations and paperwork. You've been filed into the grandiose Pokemon World Championship arena. As you step out onto the floor, you see.... nothing. Well mostly nothing a long line to a pair of curtains hung over the center arena. Periodic flashes of light appear from behind the curtains, and another person steps in, but no one steps out.
  
  One by one, you step into the curtains. There are two people in lab coats, one asks for your ID badge and the other works a keyboard. After checking your ID, they tell you your bracket and asks you to stand on the Red, Blue, Green or Topaz X on the floor. A whir of machinery and you are ripped from your spot, as you are teleported. You appear inside a room. No one greets you, but on the floor is a pathway in the same color of the X you were just standing on. Following the pathway leads you to a small auditorium, slowly filling up with other people.
  
  Once seated, a man comes in in a League Uniform and recites in a dreadful monotone the rules of the tourney, before pulling up the bracket. The bracket you reside in matches the color X and Pathway you followed.
  
  In the Emerald Auditorium, a woman calls out  "Would Stereo please step forward. His match shall begin shortly." 
conversations: Esprit15:
conversations: human
conversations:  "Um, yeah...  I'm here ."  The crowd made him distinctly uncomfortable.
conversations: Mr Stereo1:
conversations: human
conversations:  Thankfully, the crowd vanishes as the teleporter whisks you away to your  battleground. 
  
  Sand whips through the barren landscape, cutting into your skin and eyes, until you notice a pair of GoGoggles at your feet. Putting them on, the scene becomes a bit clearer. You are in the abandoned resort, just north of Castelia.  "Hey, how goes it!"  A tall man calls from across the field.  "Looks like it's you, me and the cameras."  Indeed, no audience is visible in the wasteland, just a small device on props that appears to be there to video your battle.
   
   Spoiler 
  Please list human DEX and mon speed. Specify height moved to when applicable, and all effects of moves. I will list damages before stats and typings. For any who are uncertain, defenses are subtracted, then typing is applied. I will edit the map, please make a note if I have made a mistake.
   
conversations: Esprit15:
conversations: human
conversations:  Oh, good. It was all in his head. Visibly relaxed, he greets his opponent.
  
   "Hi"  He waves, grinning awkwardly. He didn't get out much, except for training.  "I'm well, yourself? And yes, it seems it's just us and the cameras... and whoever's watching the cameras. And our pokemon. So quite a few people really."  Perhaps it would have been easier if he could see them?
  
  He pulls nervously at his rather worn looking coat. He knew he should have bought something better... but he never could find the motivation.
  
   
   Spoiler 
  Go Wobbuffett!
   
conversations: Mr Stereo1:
conversations: human
conversations:  "Eh, some prefer the crowds, some don't. Dopple! You're on stage!"  The man sends forth what your studies have taught you to be a Gengar.  "Let's crank this to 11!"  The Gengar surges forward, nimbly ignoring the broken walls and letting forth a piercing scream, starting rain in the area and shutting down the sandstorm.
  
   
   Spoiler 
  Trainer Action: Special Attack Boost on Dopple
  
  Pokémon Move Action: Rain Dance, 2 turns of Rain
   
conversations: Esprit15:
conversations: human
conversations:  Spoiler 
  "Move into range, and use Taunt!"
  
  Strategic Targeting is used by trainer, reducing AC difficulty by  5 .
  
  AC: 2 (Range 10)  (1d20)[ 16 ] 
  
  Effect: For 1d4+2 turns, Torment’s target may not use a Move they have already used in their last 2 turns.			
  
  So if successful...  (1d4+2)[ 4 ] 
     EDIT!    I misquoted. Effect is: Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns.			
  
    So reduce turn duration by 1.  
   
conversations: Mr Stereo1:
conversations: human
conversations:  The Gengar lets out a piercing screech. From opposite the field, you hear a ding.  "Wobbuffet. Well, that was a close one. Almost opened up with a big attack. Though I think we can still push it a little bit... Shadow Ball!"  The Gengar flies over the sand and debris some more, firing a black orb at the Wobuffet for  144 Special Ghost damage. 
conversations: Esprit15:
conversations: human
conversations:  ...
  
  Wobbuffet takes 283 damage. Wobbuffet uses Mirror Coat!
  
  Range 20, 1 Target, Intercept.
  
  Effect: If the user is being hit by a Move that consults Special Attack for damage, you may use Mirror Coat. If the user survives the hit, the target is dealt damage equal to twice the amount of damage the user received. Do not apply weakness, resistance or immunity. Do not apply stats.
conversations: Mr Stereo1:
conversations: human
conversations:  There is a bright light around the Wobbuffet as it is hit. Upon connection, the light turns on the Gengar. In a flash, the ghost is gone with no trace.
  
    Gengar is unable to battle (though alive/undead). Aaron, please release your next Pokémon.  
   "****! STALL! ALWAYS STALL, JUDGE IT!"  The man pauses to regain composure.  "...okay, sorry, lost it for a second."  He takes a deep breath.  "Okay. Second mon. Hm... Soliel, let's turn this around."  The man sends out a green flower, somewhat humanoid looking in appearance. Ah, a Lilligant, and quite a specimen.  "Soliel, rain isn't your style. How about we bring out that beautiful sunlight?"  The Lilligant performs a dance that causes the clouds to part, a red rock on a necklace it has glowing as it dances.
  
   
   Spoiler 
  TA: Special Attack Boost
  
  Mon Move: Sunny Day
  Addendum: Heat Rock extends duration to 50 turns
   
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Game Plan!
  
  Wobbuffet: Taunt Range 10, AC 2  (1d20-2)[ 8 ] 
  
  Effect: Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns.
  
  If applicable:  (1d4+1)[ 5 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  The Lilligant glares at the Wobbuffet, looking like she's ready to smack it.  "Down girl, not yet. Back off."  Soliel does as asked, backing into a sort of run down hut.
   
   Spoiler 
  No TA, no MA
   
conversations: Esprit15:
conversations: human
conversations:  "Advance! Forward Wobbuffett Legions!" 
  
  Trainer Action: Game Plan
  + Pokemon Shift = S4
  
  Move: Thief AC 2, Target 1, Melee  (1d20)[ 15 ] 
  
  Effect: Thief takes the target’s held item and attaches it to Thief’s user, if the user is not holding anything.
conversations: Mr Stereo1:
conversations: human
conversations:  Dark, Attack  (1d12+15)[ 27 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  The Wobbuffet snatches the Heat Rock right from the Lilligant's neck.  "Don't let it get to you girl, just relax, wait it out."  The Lilligant hops out of the house, but again does nothing.
   
   Spoiler 
  Also, due to a miscommunication, Weather duration began at 7, not 50. Now dropped to 5, Taunt lasting for 3 more turns.
   
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Strategic Targeting
  
  Taunt AC 2, Target 1, Ranged 10  (1d20+5)[ 10 ] 
  
  Effect: Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns.			
  
   (1d4+1)[ 4 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  The man sighs.  "Okay, take a rest, Soliel. We'll stend you out later."  He swaps the Lilligant for a large Victreebel, sending it out right by the Wobbuffet.  "Boite, let's try you." 
   
   Spoiler 
  Sun for 4 more turns
   
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Game Plan + Shift to M14
  
  Wobbuffet Move: Safeguard between it and foe.
conversations: Mr Stereo1:
conversations: human
conversations:  "This will be a long one... Try to get over some."  The Victreebel shuffles over to a bit of wall.
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Strategic Targeting
  
  Move: Taunt AC 2  (1d20+5)[ 12 ] 
  
  Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns.  (1d4+1)[ 2 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  "Really wishing I had something with Disable... Oh right, my other plan. Get back, Boite."  Boite is replaced by the Liligant.
conversations: Esprit15:
conversations: human
conversations:  Wobbuffet is switched with Smeargle.
conversations: Mr Stereo1:
conversations: human
conversations:  "You know, you should name your Pokémon."  The trainer  again  swaps out for Boite.
conversations: Esprit15:
conversations: human
conversations:  He switches out Smeargle for Gengar.
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose 1/16 of their max HP from the Sandstorm.
  
   "Okay, finally something my speed. Sleep Powder, Boite!"  The Victreebel lugs itself forward and releases a stream of spores at the Gengar, easily putting it to sleep.
conversations: Esprit15:
conversations: human
conversations:  Free Actions Look Out and Close Your Eyes are activated.
  
  Close Your Eyes: Use when one of your Pokemon is targeted by one of these Moves: Attract, Astonish, Captivate, Charm, Encore, Follow Me, Flash, Glare, Hypnosis, Leer, Mean Look, Sand-Attack, Scary Face, Sleep Powder, Spore, Tail Whip, Taunt, Teeter Dance. The foe must roll +2 during Accuracy Check to hit your Pokemon.
  
  Look Out: Flip a coin until you flip tails. The foe must roll 1 higher during Accuracy Check to hit your Pokemon for each heads during the coin flips.
  
  Heads being a 1 and Tails being a 2  (1d2)[ 2 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  Closing its eyes has no effect, and Gengar's reaction time is terrible.
conversations: Esprit15:
conversations: human
conversations:  Gengar continues to sleep
  
   (1d20)[ 15 ]  16 or better needed to wake.
  
  Trainer Action Game Plan to F14
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "Finally turning our way. Let's bring the pain before that ghost wakes up. Leaf Tornado."  The Victreebel spins in a circle, leaves flying all around it and slicing into the Gengar for  142 Special Grass damage. 
   
   Spoiler 
  TA: Activate Special Attack Boost
  
  Mon: Use Leaf Storm
   
conversations: Esprit15:
conversations: human
conversations:  Gengar continues to sleep.  (1d20)[ 8 ] 
  
  No TA
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "Good. Now, Acid!"  The Victreebel spits a foul smelling chemical on the Gengar, who isn't too bothered by it, taking  147 Special Poison damage. 
conversations: Esprit15:
conversations: human
conversations:  Gengar Sleeps some more.
  
   (1d20)[ 5 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "Keep it up, before the thing wakes. Heal up with Giga Drain."  The Victreebel grabs the Gengar with vines, drawing out energy for  188 Special Grass damage, healing half the damage dealt. 
conversations: Esprit15:
conversations: human
conversations:  SLEEP HARDER DAMN YOU! 
   (1d20)[ 2 ] 
  
  Victreebell is healed by 38.
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "And finish off with Acid."  However, the Gengar's tough hide seems to just absorb the attack.  "Huh, that's a first." 
conversations: Esprit15:
conversations: human
conversations:  (1d20)[ 2 ] 
  
  They see me sleepin', the hatin'.
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm, finally KOing the Gengar.
  
   "Gengar is unable to battle. Stereo, please send out your next Pokémon." 
conversations: Esprit15:
conversations: human
conversations:  Smeargle is sent out as close to Victreebel as possible,
  
  TA Game Plan him as close as possible.
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "Okay, I can do this now. Poisonpowder!"  The Victreebel spits out a new wave of spores, these ones causing  Poisoning  in the Smeargle.
conversations: Esprit15:
conversations: human
conversations:  Activate Hold Your Breath:  Use when one of you Pokemon is targeted by one of these Moves: Muddy Water, Poison Gas, Poisonpowder, Smog, Stun Spore, Surf, Sweet Scent, Whirlpool. The foe must roll +2 during Accuracy Check to hit your Pokemon.
  
  And Look Out: Flip a coin until you flip tails. The foe must roll 1 higher during Accuracy Check to hit your Pokemon for each heads during the coin flips.
  
  1 is Heads, 2 is Tails.
  
   (1d2)[ 1 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
   (1d2)[ 2 ] 
   (1d2)[ 1 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  Smeargle, use Magic Coat! 
  
  Magic Coat (Ranged (4), 1 Target, Intercept): If the user is about to get a hit by a Move that does not have a Damage Dice Roll, they may use Magic Coat as an Intercept. The Intercepted Move’s user is treated as if they were the target of their own Move.			
  
  Trainer Action - Frantic Research+: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research.
  
   (1d20+13)[ 17 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  (That sandstorm damage from before should not have applied)
  
  The spores redirect, but the Poison Type Victreebel is unharmed by them.
  
  Hm, nothing too crazy for a Victreebel. Sunny Day, Hyper Beam, Solar Beam, Synthesis...very standard.
  
   "Gastro Acid. We don't want a Moody Smeargle, do we?"  The Victreebel sprays the Smeargle with a foul chemical, disabling its Moody ability.
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Strategic Targeting
  
  Move: Taunt  (1d20+5)[ 7 ]  Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns.			
  
   (1d4+1)[ 2 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  Both Pokémon lose another 1/16 of their HP from Sandstorm.
  
   "Note to self: Next year, someone with either Magic Bounce or Taunt."  The Victreebel shuffles backwards, but does nothing else.
conversations: Esprit15:
conversations: human
conversations:  Use Aqua Ring!
  
  Aqua Ring covers the user in a Coat that heals the user at the beginning of each of their turns. The user is healed 1/16th of their full HP each turn.			
  
  Shift next to Victreebel.
conversations: Mr Stereo1:
conversations: human
conversations:  "Okay, one more round and if it hits, we go down swinging."  The Victreebel again does nothing.
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Strategic Targeting
  
  Pokemon Move: Taunt  (1d20+5)[ 14 ]   (1d4+1)[ 3 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  "Muk it. Full throttle, Boite! Leaf Storm!"  The Victreebel lets out a piercing cry, and from around the field, leaves and other plant debris come to life and fly at the Smeargle, bruising and battering it for  299 Special, Grass damage. 
conversations: Esprit15:
conversations: human
conversations:  Smeargle takes 296 Grass Special Damage
  
  Smeargle uses Mirror Coat
  
  If the user is being hit by a Move that consults Special Attack for damage, you may use Mirror Coat. If the user survives the hit, the target is dealt damage equal to twice the amount of damage the user received. Do not apply weakness, resistance or immunity. Do not apply stats.
conversations: Mr Stereo1:
conversations: human
conversations:  The Victreebel is badly shredded up.
  
   "Boite is unable to battle. Aaron, please send out your next Pokémon." 
   "I think they mean my only Pokémon."  He lets back out Soliel, who sends a few seeds at the Smeargle. Smeargle loses 1/10 of its HP every turn.
conversations: Esprit15:
conversations: human
conversations:  Smeargle regains 1/16 of it's full HP from Aqua Ring
  
  Smeragle uses Roost to regain 1/2 it's HP.
  
  Trainer Action is Game Plan for 5 and Smeargle's Shift if 3. Move to M12.
conversations: Mr Stereo1:
conversations: human
conversations:  The Lilligant simply hops away, still sapping 1/10 your max HP.
conversations: Esprit15:
conversations: human
conversations:  Basic shift to O11.
  
  Trainer Action: Strategic Targeting
  
  Smeargle Uses Taunt  (1d20+5)[ 9 ]   (1d4+1)[ 3 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  The Lilligant simply hops away, still sapping 1/10 your max HP.
conversations: Esprit15:
conversations: human
conversations:  For several minutes, the Liligant and Smeargle play cat and mouse of sorts, Soliel staying too far out of range to even be touched, the Smeargle slowly being sapped by Leech Seed. Finally it collapses, getting off a Healing Wish to bring back the Gengar.
conversations: Esprit15:
conversations: human
conversations:  Gengar is released at K14 and opens with Confuse Ray.
  
  Ranged (10), 1 Target, Column	
  
  Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.
conversations: Mr Stereo1:
conversations: human
conversations:  The Lilligant, being faster and all, blasts the Gengar with a barrage of petals for  235 Special Grass damage.  It is then hit by the Confuse Ray, and stumbles as it tries for another hit.
conversations: Esprit15:
conversations: human
conversations:  Gengar uses Thunder Wave.
  
  Thunder Wave cannot miss. Thunder Wave Paralyzes the target.
conversations: Mr Stereo1:
conversations: human
conversations:  The Lilligant stumbles forward, but is again unable to retain its balance and smacks into a wall.
conversations: Esprit15:
conversations: human
conversations:  Trainer Action: Strategic Targeting
  
  Gengar Move: Hypnosis AC 6	Ranged (4), 1 Target The target falls Asleep.			
  
   (1d20+5)[ 21 ] 
conversations: Mr Stereo1:
conversations: human
conversations:  The battle devolves from that. The Lilligant, between Sleep, Confusion and Paralysis doesn't get another move off the rest of the battle, its own clumsiness and the Sandstorm taking their toll on it until it finally collapses.
  
   "Well, that was an excellent battle. Seems we just couldn't hold it together in the end. Best of luck in the upcoming rounds." 
   For those who want to see the Lilligant's dice rolls, in descending order from newest to oldest: 
   
   Spoiler 
  Paralyze
  Total:7
  154+42 damage, and that's KO.
  
  Paralyze
  Total:2
  143+42 damage
  
  Paralyze
  Total:8
  132+42 damage
  
  Paralyze
  Total:1
  121+42 damage
  
  Confuse
  Total:10
  110+42 damage
  
  Paralyze
  Total:17
  PASS
  
  Confuse
  Total:10
  99+28 damage
  
  Paralyze
  Total:17
  PASS
  
  Confusion
  Total:10
  88+14 damage
  
  Paralyze
  Total:14
  PASS
  
  Paralyze
  Total:6
  77 damage
  
  Paralyze
  Total:11
  66 damage
  
  Paralyze
  Total:7
  55 damage
  
  Paralyze
  Total:8
  44 damage
  
  Sleep
  Total:8
  PASS
  
  Sleep
  Total:11
  33 damage
  
  Sleep
  Total:2
  22 damage
  
  Sleep
  Total:9
  11 damage
   
conversations: Esprit15: