conversations: human
conversations:  Arena Tournament, Round 95:  Symbol  vs.  Wendy    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Symbol  - RandomAction
   Wendy  - candycorn
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Init:  (1d20+5)[ 15 ] 
  
  Debating purchases...
conversations: candycorn:
conversations: human
conversations:  Purchase:  Potion of Ebon Eyes (CL 2).  -100gp
conversations: candycorn:
conversations: human
conversations:  Hmmm.
  
  Ini:  (1d20-4)[ 3 ] 
  
  Debating Purchases.
  
  Spell selection: 
   Spoiler 
  
  Level 0: Lightx2, Guidance
  Level 1: Summon Monster I @ CL4-Domain, Blood Wind, Shield of Faith
   
conversations: RandomAction:
conversations: human
conversations:  Buy potion of Shield of Faith(+2) @CL1 -50gp
  
  Starting Spells(Refs only)-Updated:
   
   Spoiler 
  Level 0: Light, Detect Magic x2
  Level 1: Summon Monster I @ CL4-Domain, Light of Lunia x2
   
  
  
  Ready to go.
conversations: RandomAction:
conversations: human
conversations:  No new purchases.  Ready to go also.
  
  Starting disposition (LOS): 
   Spoiler 
  Begin in Y10.  Heavy Shield is readied, and a potion is in hand.  Skin is a slight purplish color.
  
  Wearing: There's a bluish-green torc around my neck.  The clasp in front of my throat resembles a pair of black dragons facing one another.  In addition, a coarse brown fur vest is worn over my studded leather armor.  It appears to shift and move on its own, and dissipates into mistyness near my waist.  Finally, at the waist, there is a wide belt of purple scales around my waist.
  
  Details (Refs/Observers only): 
   Spoiler 
  Shaped Melds:
  Dissolving spittle (expanded)
  Wormtail belt (1)
  Blink Shirt (1)
   
  
   
conversations: candycorn:
conversations: human
conversations:  Wendy, Round 1, First to act: 
  
  LOS: 
   Spoiler 
  Standard: Drink  Potion of Reduce Person 
  Free: Drop vial.
  Move: to T9.
  Hide:  (1d20+14)[ 30 ]  (+6 dex +8 size, +4 racial, +2 MW tool, -5 distance, -1 ACP)
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: T9, hiding
  AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
  HP: 12/12
  In Hand: Heavy Shield
  
  Melds Shaped: 
   Spoiler 
  Dissolving Spittle (Expanded), Blink Shirt, Wormtail Belt
   
  
  Temporary Effects: Reduce Person 1/10
   
conversations: candycorn:
conversations: human
conversations:  Good luck, Candycorn.
  
   Symbol,R-1: 
  Refs/LoS: 
   Spoiler 
  
  Start in B-10 with shield readied.
  Cast a spell - Standard.
  Spellcraft DC:16 
   Spoiler 
  
  Light of Lunia @CL1, duration 10 minutes/level.
   
  
  Activate Law devotion, setting bonus to AC - swift.
  Move to H-10.
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Light of Lunia 100/100
  Law Devotion 10/10
  Location: H-10
  Hp: 10/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2
  Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Wendy: 
   Spoiler 
  Symbol starts glowing (30ft/30ft) and moves to H10, wearing shield.
   
  
  
  Symbol: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Wendy, Round 2, First to act: 
  
  LOS: 
   Spoiler 
  Move: Draw Sling.
  Standard: Blink to Q9 (+15)
  Hide: (1d20+19)[ 28 ] 
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Q9 +15, hiding
  AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
  HP: 12/12
  In Hand: Heavy Shield
  Melds: Dissolving Spittle (Expanded), Blink Shirt (1), Wormtail Belt (1)
  
  Temporary Effects: Reduce Person 2/10
   
conversations: candycorn:
conversations: human
conversations:  Symbol,R-2: 
  Refs/LoS: 
   Spoiler 
  
  Move to K-8 - move.
  Cast a spell - standard.
  Spellcraft DC:16 
   Spoiler 
  
  Detect Magic, cone starting in L-8.
   
  
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Light of Lunia 99/100
  Law Devotion 9/10
  Location: K-8
  Hp: 10/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2(-1 used)
  Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  Symbol: 
   Spoiler 
  Please specify the direction and starting grid intersection of the cone.
   
conversations: Sallera:
conversations: human
conversations:  No play holding here.
  
  Refs: 
   Spoiler 
  
  Eastward into L-8 and L-9 as the starting squares.
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Wendy: 
   Spoiler 
  Symbol moves to K8 and casts a spell.
   
  
  
  Symbol: 
   Spoiler 
  You detect auras.
   
conversations: Sallera:
conversations: human
conversations:  Wendy, Round 3, First to Act: 
  
  Refs/LOS: 
   Spoiler 
  Ready Action:  
   Spoiler 
  Blink if Symbol makes an attack, attempts to leave my LOS, or ends turn.
   
  
  
  Hide, if necessary:  (1d20+19)[ 33 ] 
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Q9 +15, hiding, ready action
  AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
  HP: 12/12
  In Hand: Heavy Shield
  Melds: Dissolving Spittle (Expanded), Blink Shirt (1), Wormtail Belt (1)
  
  Temporary Effects: Reduce Person 3/10
   
conversations: candycorn:
conversations: human
conversations:  Quick ref question for my turn. 
   Spoiler 
  Where are the aura's located? If Wendy is hiding close by, would my Light of Lunia spell show where she is at?
   
  
   Symbol,R-3: 
  Ref/LoS: 
   Spoiler 
  
  Start casting a spell - full round.
  Spellcraft DC:16 
   Spoiler 
  Summon Monster I @CL4
   
  
   
  
  End turn. Maybe subject to change pending answer to question.
  
  Stats: 
   Spoiler 
  Light of Lunia 98/100
  Law Devotion 8/10
  Location: K-8
  Hp: 10/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2(-1 used)
  Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  Symbol: 
   Spoiler 
  Detect Magic does not give you locations until the third round of concentration on a particular area.  Unless Light of Lunia has some special properties I'm not remembering, it's just a normal light source with regards to hiding.
   
conversations: Sallera:
conversations: human
conversations:  No change in turn. Continue on Candycorn.
  
  Refs: 
   Spoiler 
  I was thinking that since it gave off a 30' radius then 30' of shadow beyond that, if she was hiding near me there would be no darkness for her to hide in. Anyways, thanks Sallera.
   
conversations: RandomAction:
conversations: human
conversations:  Symbol: 
   Spoiler 
  Yes, that much is true.
   
conversations: Sallera:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Wendy: 
   Spoiler 
  Symbol is in K8, and starts casting a spell.
   
  
  
  Symbol: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Wendy, Round 4, First to act: 
  
  Refs/LOS: 
   Spoiler 
  Ready Action Triggered: Opponent ended turn.
  I vanish.
  Refs: 
   Spoiler 
  Blink From Q9(+15) to Q6(+0), breaking LOS.
   
  
  
  My turn:
  
  Swift: Allocate Essentia.
  Free: 5 foot step into Q7.  Hide:  (1d20+19)[ 33 ] 
  If my calculations are correct, Q7 to K8 is 30 feet.  Provided that's true:
  Standard: Ready action: 
   Spoiler 
  Attack Symbol (Dissolving Spittle) if he takes any action, ends turn, or if any creature appears.
   
  
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Q7, hiding, ready action
  AC: 24 (10+5 dex + 2 size + 2 armor + 3 natural armor + 2 shield), Touch 17, FF 19
  HP: 12/12
  In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10.  Accidentally left out of round 2 and 3 stat block)
  Melds: Dissolving Spittle (Expanded)(2), Blink Shirt, Wormtail Belt
  
  Temporary Effects: Reduce Person 4/10
   
conversations: candycorn:
conversations: human
conversations:  Symbol,R-4: 
  Refs/LoS: 
   Spoiler 
  
  Refs/Personal notes: 
   Spoiler 
  
  Considering Wendy has an acid attack and her tactics in prior matches(teleporting), she is probably watching me right now from atop of one of the walls. Either I need to summon a flier to scout her out or something that can take an acidic blast if I can get her on the ground. My odds for winning this match wasn't good from the start anyway so.....
   
  
  
  A celestial giant fire bettle appears in Q-8.
  
  -Symbol's turn-
  Point eastward and order the bettle to kill anything that it finds in that direction other than me - free.
  Move to P-10 - move.
  Ready an action - standard.
  Trigger: 
   Spoiler 
  Shoot Wendy with a Light of Lunia bolt if she comes into LoS and LoE.
   
  
  
  -Bettle's turn-
  Double move to Z-7(?)
   
  
  End turn.
  
  Stats: 
   Spoiler 
  Light of Lunia 97/100
  Summon Monster I 4/4
  Law Devotion 7/10
  Location: P-10
  Hp: 10/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2(-1 used)
  Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  Wendy: 
   Spoiler 
  A Celestial Giant Fire Beetle appears in Q8, triggering your readied action.  Do you take it?
   
conversations: Sallera:
conversations: human
conversations:  ...damn.
  
  Yes, Sallera, I do.
  
  Your beetle gets an attack of opportunity.
  
  After that:
  
  Touch attack:  (1d20+10)[ 24 ]  at Symbol.  (if you saw me in Q7, subtract 2 from this and apply your dex.  Otherwise, this is vs flat footed touch AC.)
  If Hit:  (3d6)[ 6 ]  Acid damage.
  
  After that, I appear in Q6.  I am wielding a heavy shield and holding a loaded sling.  Also, there's a bluish-green torc around my neck. The clasp in front of my throat resembles a pair of black dragons facing one another. In addition, a coarse brown fur vest is worn over my studded leather armor. It appears to shift and move on its own, and dissipates into mistyness near my waist. Finally, at the waist, there is a wide belt of purple scales around my waist.
conversations: candycorn:
conversations: human
conversations:  For Clarification:  This happens when the beetle appears.
  
  EDIT:
  For further clarification:  Wendy is currently Tiny.
conversations: candycorn:
conversations: human
conversations:  Actually, I didn't see you. I was thinking that you were on top of a wall and thought that I would have to take you out using ranged attacks. That was a hit by the way. Now to so how badly I am going to fail here.
  
   Symbol,R-4,redux: 
  
  AoO for the beetle:
  Attack:  (1d20+1)[ 12 ] 
  Damage:  (2d4)[ 5 ] 
  
  -Symbol-
  Order beetle to kill Wendy - free.
  Move to P-8 - move
  Shift devotion to attack - free.
  Fire Lunia bolt - standard.
  Ranged touch attack:  (1d20+5)[ 9 ] 
  Damage:  (1d6)[ 1 ] 
  Return devotion to AC - free.
  
  -Beetle-
  5' step to Q-7 - free.
  Attack:  (1d20+1)[ 2 ] 
  Damage:  (2d4)[ 5 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  Light of Lunia 97/100
  Summon Monster I 4/4
  Law Devotion 7/10
  Location: P-8
  Hp: 6/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2(-1 used)
  Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  Err...  I made a typo.  I meant to state that I appeared in Q7 (as Q6 did not have LOS to you, nor would the beetle have been able to attack).
  
  The original text of "if you saw me in Q7" is the correct one.  That may slightly alter the beetle's action (as it won't need a 5 foot step any longer).
conversations: candycorn:
conversations: human
conversations:  The above was to give you opportunity to adjust your movement based on the inaccurate information.  The attacks will all miss regardless (current touch AC is 17, current total AC is somewhat higher... the bug needs a nat 20 to hit me).  This is merely an opportunity to adjust the movement, since it was based on inaccurate information.
  
  Specific requiring response from you:  Your beetle's 5 foot step into Q7 wasn't legal, as I was there.
conversations: candycorn:
conversations: human
conversations:  Well then we simply remove the stated 5' step for the beetle and since I could see it attack something then I could know that there was someone or thing to it's north. So if this is acceptable with you, then it's your turn.
conversations: RandomAction:
conversations: human
conversations:  Works for me.  I assume when you say "Lunia bolt", you meant "Light of Lunia"...
  
  Hm.  Let's see.  Base touch AC of 12, with cover (16), with law devotion (19), vs my +8 to hit.  Not the best option I have... Hm.
  
   Wendy, Round 5, First to Act: 
  
  Swift: Allocate Essentia.
  Standard: Ready Action: 
   Spoiler 
  Blink if any of the following occurs:
   
   An attack is attempted by anything other than the Celestial Fire beetle 
   All hostile forces attempt to leave my LOS 
   Any hostile force within my LOS attempts to end turn 
   
  .
   
  
  
  Done.
  
  Stats:  
   Spoiler 
  Location: Q7, ready action
  AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
  HP: 12/12
  In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
  Melds: Dissolving Spittle (Expanded)(1), Blink Shirt (1), Wormtail Belt
  
  Temporary Effects: Reduce Person 5/10
   
conversations: candycorn:
conversations: human
conversations:  Yes on the Lunia Bolt being the Light of Lunia. Not real confident on my chances of winning in this match, but maybe I can pull an upset.  Not! 
   Symbol,R-5: 
  -Symbol-
  Move to Q-6 provoking an AoO - move.
  Shift devotion to attack - free.
  Ready an action - standard.
  Trigger: 
   Spoiler 
  
  I am a little iffy here so, attempt a grapple on Wendy if: She tries to blink/teleport away, Moves or Ends her turn. I have not tried this before, is this a legal trigger?
   
  
  
  -Beetle-
  Attack Wendy - standard.
  Bite:  (1d20+3)[ 5 ] 
  Damage: (2d4)[ 7 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Light of Lunia(1 bolt used) 96/100
  Summon Monster I 3/4
  Law Devotion 6/10
  Location: Q-6
  Hp: 6/10
  AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  Level 0 - Light, Detect Magic x2(-1 used)
  Level 1: Summon Monster I-domain(used), Light of Lunia x2(1 used)
   
conversations: RandomAction:
conversations: human
conversations:  AoO Not taken.  Waiting on ref question in waiting room before I decide whether or not to take my ready action.
conversations: candycorn:
conversations: human
conversations:  Not taking my ready action, since I'm operating under the assumption that you've read my previous matches (based on your assessment of my proclivity for being on walls, despite the fact that I don't have blink shirt on my standard list of shaped melds)...  And if you have, you have to have a good idea of what I'll do.
  
  So I'll change up my tactics, and hope you were so focused on my probable actions (like I was yours) that you made the same mistake with your readied action that I made with mine (namely, forgot to include an option to trigger when you readied).
  
  My Turn:
  
  Ready action: 
   Spoiler 
  Blink if any hostile force takes any action whatsoever, makes any non-action attack, activates a readied action, or leaves my LOS in any other way.  Basically, if I detect any change other than out of turn free actions after I ready this.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  Location: Q7, ready action
  AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
  HP: 12/12
  In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
  Melds: Dissolving Spittle (Expanded)(1), Blink Shirt (1), Wormtail Belt
  
  Temporary Effects: Reduce Person 6/10
   
conversations: candycorn:
conversations: human
conversations:  Well since I do not desire a duel of readied actions, I will take mine. Though this does leave me fuzzy on the results on initiative, mainly I think I still get my turn.
  
  My readied triggers when you end turn. Attempt a grapple on you granting an AoO. Any bonuses for me since you are tiny sized?
  
  Melee touch:  (1d20+6)[ 13 ] 
  Grapple check:  (1d20+3)[ 11 ]  add 3 if Devotion helps with this.
  Damage if needed:  (1d3+3)[ 5 ] 
  
  Waiting on results and to see if I triggered your readied.
conversations: RandomAction:
conversations: human
conversations:  You did, and I will take it, although the tough attack would have missed.
  
  My trigger was: "if any hostile force takes any action whatsoever, makes any non-action attack, activates a readied action, or leaves my LOS in any other way. Basically, if I detect any change other than out of turn free actions after I ready this."
  
  Vanish, and appear in Q5 (+15).
  
  Now, my turn happened.
  Your ready action put you before me.
  My ready action to that put me before you again.
  
  Right?
conversations: candycorn:
conversations: human
conversations:  Provided that is true:
  
  My turn:
  Swift: Allocate Essentia
  Attack (Symbol, Dissolving Spittle):  (1d20+8)[ 22 ]  vs touch AC
  Damage:  (3d6)[ 14 ]  acid
  
  Done.
  Stats: 
   Spoiler 
  Location: Q5(+15)
  AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
  HP: 12/12
  In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
  Melds: Dissolving Spittle (Expanded)(2), Blink Shirt, Wormtail Belt
  
  Temporary Effects: Reduce Person 7/10
   
conversations: candycorn:
conversations: human
conversations:  With that amount of damage I believe that's match.
conversations: RandomAction:
conversations: human
conversations:  High Ref Sallera  
   Wendy spits on victory, but takes it anyway. 
conversations: Sallera: