conversations: human
conversations:  Arena Tournament, Round 101:  Chuck Norris  vs.  Dare    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chuck Norris  - chess435
   Dare  - Psionic Dog
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+1)[ 3 ] 
  
  Still thinking on purchases.
conversations: Psionic Dog:
conversations: human
conversations:  Initiative  - (1d20-4)[ 10 ] 
  
  Still thinking as well....
conversations: Chess435:
conversations: human
conversations:  Alright.
  
  Purchasing:
  1 Psionic Tatoo of Synesthete (50 gp).
  1 CL2 Scroll of Beastland Ferocity (50 gp).
  Total Spent: 100 gp.
  
  No other purchases planed, but reserve right to make reactionary buys.
conversations: Psionic Dog:
conversations: human
conversations:  Scroll of Expeditious Retreat and Shield, both CL1 (-50 gp)
  Reserving reactionaries as usual.
  
   By the way, what does synesethe do?  Never mind, found it!
conversations: Chess435:
conversations: human
conversations:  No counters to that, so lets start!
  
  Starting Location (LoS)
   
   Spoiler 
  Dare's horse starts in X10/Y11.
  Dare starts in Z10.
  
  Dare starts full armed with a heavy shield equipped in one arm, a scroll held in his other hand, and is wearing a blindfold as a clothing accessory.
  
  @Refs (list of items left at home)
   
   Spoiler 
  Light shield, two javelins, lantern, and 6 torches left at home to keep weight down.
  Scroll held is Beastland Ferocity.
   
  
   
  
  
  Your start.
conversations: Psionic Dog:
conversations: human
conversations:  Starting in square B-11, with scroll in one hand and crossbow in another.
  
  Refs:
   
   Spoiler 
  Scroll is Expeditious Retreat and Shield
   
  
   Chuck Norris - Round 1 
  
  Standard: Shoot Dare with C-bow
  
  Attack:  (1d20+2)[ 7 ] 
  Damage:  (1d8)[ 6 ] 
  
  Move: Behind tree, breaking LoS
  
  Refs:
   
   Spoiler 
  I'm in F-14
   
  
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  I guess you meant 'B11' since Chuck starts on the left side...
  
   Dare - Round 1 
  
  LoS
   
   Spoiler 
  Free: Scroll to mouth.
  
  Standard: Tap Psionic Tatoo.
  DC 16 Psicraft
   
   Spoiler 
  Synesthete: Hear light.
  Dare is blind (blindfolded) for color spray immunity, but now no longer suffers those pesky penalties that come with the blind condition.
   
  
  
  Free: Scroll back to hand.
  
    Passive Spot  - (1d20+3)[ 10 ] 
   
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Blind (but no penalties: Synesthete)
  Synesthete 100/100
   
conversations: Psionic Dog:
conversations: human
conversations:  *facedesk* Fixed it for you. 😳
  
  Chuck Norris - Round 2
  
  Refs/Los:
   
   Spoiler 
  Standard: Cast Shield from scroll
  
  Ready Move Action:
   
   Spoiler 
  Move if I gain LoS to Dare
   
  
   
  
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  Assuming no change in LoS...
  
   Dare - Round 2 
  
  LoS
   
   Spoiler 
  Free: Drop Scroll face up.
  Standard: Cast spell from Scroll
  
  Spellcraft DC 16
   
   Spoiler 
  Beastland Ferocity
    Caster Level Check  - (1d20+1)[ 17 ]  DC 3
   
  
  
  Move: Draw javelin.
   
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Synesthete 99/100 (Hear Light)
  Beastland Ferocity 20/20
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Assuming no LoS change:
  
   Chuck Norris - Round 3 
  
  Refs/LoS:
   
   Spoiler 
  Standard: Cast spell from scroll
   
   Spoiler 
  Expeditious Retreat
   
  
  Ready Move Action:
   
   Spoiler 
  Move if I gain LoS to Dare
   
  
   
  
  
  End Turn, but we probably should get LoS before we proceed.
conversations: Chess435:
conversations: human
conversations:  Los
  refs
   
   Spoiler 
  no one moved this round that I see
   
  
  
  Chuck
   
   Spoiler 
  no los change
   
  
  
  Dare
   
   Spoiler 
  no los change
   
conversations: darkillini:
conversations: human
conversations:  Dare - Round 3 
   LoS 
   
   Spoiler 
  Move: Mount horse.
    Quick Mount Ride  - (1d20+3)[ 13 ]  DC 20
  Free: Cover Riding
    Ride  - (1d20+6)[ 21 ]  DC 15
  
  Move: Ride to M18/N19
   
  
  
  Not done, need LoS.
conversations: Psionic Dog:
conversations: human
conversations:  Chuck: 
   Spoiler 
  Readying an action is a standard action regardless of what type of action is being readied.  Please revise your second action.
   
  
  
  Rewind to Chuck's turn 3.
conversations: Sallera:
conversations: human
conversations:  Refs:
   
   Spoiler 
  Turn stands, minus the readied action
   
  
  
  Dare, you can retake your turn 3 again now.
conversations: Chess435:
conversations: human
conversations:  Dare Round 3b 
  
  LoS
   
   Spoiler 
  Assuming no change in LoS for Dare no change.
   
  
  
  Not done, need LoS.
conversations: Psionic Dog:
conversations: human
conversations:  LoS established as Dare rides into W14/X15, wielding shield and javelin.  Chuck is in F14, holding crossbow and scroll.  Dare may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  Continued 
  
  Dare continues to use his horse as cover and end this round's ride at L17/M18.
  
  Standard Action: Start singing. (Inspire Courage)
  "Gold Gold Gold Gold, Gold Gold... "
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 16 [+3 armor +2 shield +1 dex]
  Bardic music: singing +5/5
  Synesthete 98/100 (Hear Light)
  Beastland Ferocity 19/20
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris - Round 4 
  
  Free: Drop Scroll
  Move: F14 ---&gt; F20 ---&gt; K20
  Standard: Cast Color Spray - DC 14 Will Negates for both you and your horse
  
  Unconscious:  (2d4)[ 2 ]  Rounds
  Stunned:  (1d4)[ 1 ]  Rounds
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  Color Spray does not affect blind creatures, and Dare is still wearing is blindfold.
  
  His stead on the other hand...
    Horse Will  - (1d20+2)[ 3 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Hmgh.
  
    Ride soft Fall  - (1d20+6)[ 24 ]  DC 15
  on failure take  (1d6)[ 1 ]  falling damage when horse collapses.
  
  5-ft step to K-19
  Free: Sing. Louder.
  Free: Drop javelin
  Free: Activate Law Devotion (attack)
  Move: Draw club
  standard: smack.
    Attack  - (1d20+8)[ 12 ] 
    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 9/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 97/100 (Hear Light)
  Beastland Ferocity 18/20
  Law Devotion: 10/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Wait a second, I was never told you were wearing a blindfold! It isn't on your purchases, your character sheet, or on the LoS listing, so how was I supposed to know?
  
  I hereby request a rewind, as I would have done my turn differently knowing you were immune. 
  
  Oops, I just looked in the first LoS post, and just saw it. Sorry, will have my turn up soon.
conversations: Chess435:
conversations: human
conversations:  Chuck Norris - Round 5 
  
  Full-Round: Rapid Shot Full Attack on Dare, go ahead and make your AoO
  
  Attack 1:  (1d20+1)[ 4 ] 
  Damage 1: [/roll]1d8+1[/roll]
  
  Attack 2:  (1d20+1)[ 21 ] 
  Damage 2:  (1d8+1)[ 2 ] 
conversations: Chess435:
conversations: human
conversations:  First attack misses so no need to reroll the damage on that.
  
  Critical Threat:  (1d20+1)[ 10 ] 
  Critical Damage:  (1d8+1)[ 7 ] 
  
  So you take a grand total of 2 damage. Make your move.
conversations: Chess435:
conversations: human
conversations:  AoO  - (1d20+5)[ 20 ]    damage  - (1d6+5)[ 8 ] 
   Dare - Round 5 
  
  Free: continue singing.
  Free: Law-&gt;attack
  Standard: swing
    Attack  - (1d20+8)[ 14 ]    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 96/100 (Hear Light)
  Beastland Ferocity 17/20
  Law Devotion: 9/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris - Round 6 
  
  Full Round: Rapid Shot Full attack, with a 5-foot step to J-20
  
  Attack 1:  (1d20+1)[ 11 ] 
  Damage 1:  (1d8+1)[ 8 ] 
  
  Attack 2:  (1d20+1)[ 7 ] 
  Damage 2:  (1d8+1)[ 2 ] 
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  AoO  - (1d20+5)[ 9 ]    damage  - (1d6+5)[ 6 ] 
   Dare - Round 6 
  
  Free: Sing.
  Free: Law -&gt; Attack
  Standard: Swing
    Attack  - (1d20+8)[ 16 ]    damage  - (1d6+5)[ 9 ] 
  Free: Law -&gt; AC
  5-ft step to J-19
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 95/100 (Hear Light)
  Beastland Ferocity 16/20
  Law Devotion: 7/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris - Round 7 
  
  Move to F-20
  Standard: Shoot at Dare
  
  Attack:  (1d20+3)[ 16 ] 
  Damage:  (1d8+1)[ 4 ] 
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  Miss.
  
    AoO  - (1d20+5)[ 13 ]    damage  - (1d6+5)[ 9 ] 
  
  by now Mr Horse has recovered from color spray (3 HD creature)
  
   Dare - Round 7 
  
  Move: back to horse.
  Move/free: mount horse.   Quick Mount  - (1d20+3)[ 12 ] 
  
  Ride horse to G19/H20
  (Horse Move1: stand up, Horse Move2: move to location)
  
  If QuickMount succeded:
    Attack  - (1d20+6)[ 15 ]    damage  - (1d6+5)[ 6 ] 
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 94/100 (Hear Light)
  Beastland Ferocity 15/20
  Law Devotion: 6/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris - Round 8 
  
  Full Attack on Dare:
  
  Attack 1:  (1d20+1)[ 7 ] 
  Damage 1: [/roll]1d8+1[/roll]
  
  Attack 2:  (1d20+1)[ 13 ] 
  Damage 2:  (1d8+1)[ 9 ] 
  
  End turn.
conversations: Chess435:
conversations: human
conversations:  I hadn't figured things would last this long...
  
    Horse AoO  - (1d20+5)[ 18 ]    damage  - (1d4+4)[ 5 ] 
    Dare AoO  - (1d20+6)[ 10 ]    damage  - (1d6+5)[ 9 ] 
   Dare - Round 8 
  
  Direct horse to attack.
    Horse hoof1  - (1d20+5)[ 8 ]    damage  - (1d4+4)[ 6 ] 
    Horse hoof2  - (1d20+5)[ 17 ]    damage  - (1d4+4)[ 7 ] 
    Horse bite  - (1d20+0)[ 3 ]    damage  - (1d3+2)[ 5 ] 
    Ride Fight with mount  - (1d20+6)[ 23 ]  DC 10 for Dare to make personal attack
  Free: Law -&gt; attack
    Dare Attack  - (1d20+9)[ 24 ]    damage  - (1d6+5)[ 11 ] 
  Law -&gt;  AC
  
   Done 
  
  Stats
   
   Spoiler 
  Stats
  HP: 7/9
  AC: 19 [+3 armor +2 shield +1 dex +3 law]
  Bardic music: singing +5/5
  Synesthete 93/100 (Hear Light)
  Beastland Ferocity 14/20
  Law Devotion: 5/10
  
  Dare is technically blind, but 'hears light' making him aware of visible surroundings and negating 'blind' penalties. So for most practical purposes he isn't 'visually impaired.'
   
conversations: Psionic Dog:
conversations: human
conversations:  Looks like that last attack did it. Good game, Psidog.
conversations: Chess435:
conversations: human
conversations:  High Ref Sallera  
   Dare takes the victory. 
conversations: Sallera:
conversations: human
conversations:  Good Game.
  
  Archery Tips:
  1)  Don't get cornered in melee. 
  2) A 5ft step a day keeps the AoO at bay.
conversations: Psionic Dog: