conversations: human
conversations:  Arena Tournament, Round 99:  Barberration  vs.  Ro-Gayn    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Barberration  - TheFallenOne
   Ro-Gayn  - Bakkan
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Barberration initiative  (1d20-5)[ 8 ] 
  
  purchases under consideration
conversations: TheFallenOne:
conversations: human
conversations:  Ro-Gayn 
    Initiative  - (1d20+8)[ 26 ] 
   Also considering purchases. 
  
  Edit:  No independent purchases, maybe reactive purchases.
conversations: Bakkan:
conversations: human
conversations:  CL1 potion Resist Energy(Fire), made by a Duskblade 50 GP
  potion Faith Healing(Aberrant Commoner) 50 GP
  Bullseye lantern 12 GP
  10 pints of oil 1 GP
  flint and steel 1 GP
  
  all except reactionary
conversations: TheFallenOne:
conversations: human
conversations:  Purchases:
  
  Bullseye Lantern 12 gp
  1 pint oil 1 sp
  Flint and Steel 1 gp
  
  Done for now.
conversations: Bakkan:
conversations: human
conversations:  note:  waiting on rule question 
  
  I fear I have to get  creative  lame to prevent you from nuking me first turn. Sorry about that
conversations: TheFallenOne:
conversations: human
conversations:  OK, operation Don't-Nuke-Me underway
  
  I buy a large tent. 20 GP?
  
  If you have LoS on my starting zone
   
   Spoiler 
  the tent is placed from B12 to C15. Exits closed. Move action to open presumably
   
  
  
  Preparations
   
   Spoiler 
  Barberration is in B13, wielding Resist Fire potion and lit bullseye lantern, pointing... hm, north. He also wields a lit sunrod
   
  
  
  one day Psidog and I will manage to get a simple item like the tent outlawed...
  
  edit: may change to normal tent depending on Waiting Room. If so revised preparations
   
   Spoiler 
  tent in B13-14, exits closed. All else same
   
conversations: TheFallenOne:
conversations: human
conversations:  First:  A purchase that I really should have made earlier:
  1 spell component pouch 5 gp
  I really hope that won't change any of your actions 😛
   Now: To business. 
  
  Hmm... This will be interesting
  
    Ro-Gayn: Round 1  
  
  Line of Sight/Refs/Spectators:
   
   Spoiler 
  
  Begin in  Y13 , with a lit bullseye lantern filled with one pint of oil in one hand, my spell component pouch on my belt, and my scythe sheathed on my back.
  
  Move Action: Move to  V11 
  
  Free Action: Drop Bullseye Lantern in U12, with the cone of illumination facing West.
  
  Standard Action: Ready an action
   
   Spoiler 
  
  Cast Kelgore's Fire Bolt at Barberration if I gain Line of Sight to him.
   
  
   
  
  
  Turn Done.
  
  Stats and Status:
   
   Spoiler 
  
  Position:  V11 
  
  HP: 8/8
  AC: 14 (Touch 14, FF 10)
  
  Spells Prepared:
   
   Spoiler 
  
  0th - Orb of Acid, Orb of Acid, Electric Jolt
  1st - Burning Hands, Kelgore's Fire Bolt, Kelgore's Fire Bolt
  2nd - Scorching Ray
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Barberration Turn 1  
  
  LoS
   
   Spoiler 
  
  Location: B13
  Swift: Activate Travel Devotion
  Standard: drink potion, drop vial
  sunrod to mouth, lit bullseye lantern pointing south
  move: open northern exit of tent
  Hide  (1d20)[ 19 ]  unbeatable roll
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 13/13
  AC 16, Touch 11, FF 15
  Travel Devotion 10/10
  Resist Fire 100/100
   
  
   LoS may be needed 
  
  if you have LoS on the northern edge of the tent
   
   Spoiler 
  the northern exit opens, empty vial lying in B13. Light equivalent of sunrod emanates from B13/C14. No LoS on Barberration
   
conversations: TheFallenOne:
conversations: human
conversations:  Ro-Gayn: Round 2  
  
  LoS/Refs/Spectators
   
   Spoiler 
  
  Move Action: Grab lantern in V10/W11
  
  No Action: 5-ft-step to V12
  
  Free Action: Drop lantern over the edge in V13
  
  Standard Action: Ready action
   
   Spoiler 
  
  Cast Kelgore's Fire Bolt at Barberration if I gain Line of Sight to him.
   
  
   
  
  
  Stats and Status
   
   Spoiler 
  
  Position:  V12 
  
  HP: 8/8
  AC: 14 (Touch 14, FF 10)
  
  Spells Prepared:
   
   Spoiler 
  
  0th - Orb of Acid, Orb of Acid, Electric Jolt
  1st - Burning Hands, Kelgore's Fire Bolt, Kelgore's Fire Bolt
  2nd - Scorching Ray
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Barberration Turn 2  
  
  We'll get LoS somewhere here
  Swift travel devotion: emerge out of the tent into  C12  B12. Misstype hard corner, continue to I12, autosuccess at jump
  holding sunrod in mouth, lit bullseye lantern pointing east in right hand
  let's see if that gives LoS. With bad jump I expect you to be on one of the platforms connected to your starting zone
  
  
  not done
  
  Stats
   
   Spoiler 
  HP 13/13
  AC 16, Touch 11, FF 15
  Travel Devotion 10/10
  Resist Fire 100/100
   
conversations: TheFallenOne:
conversations: human
conversations:  As you emerge out of the tent into B12 you trigger my readied action.
  
  Readied action:
   
   Spoiler 
  
  Cast Kelgore's Fire Bolt
   
  
  
  Take  (5d6)[ 19 ]  fire damage, Reflex DC 14 for half damage.
  
  Looking east, you can see that there is a bullseye lantern on the ground in U12 pointing west.  The lantern in V10/W11 is no longer there, and you see Ro-Gayn in V12, holding nothing in his hands.
conversations: Bakkan:
conversations: human
conversations:  Reflex  (1d20+1)[ 17 ] 
  
  rest of turn coming after that
conversations: TheFallenOne:
conversations: human
conversations:  to your dismay, you notice that Barberration emerges the fire unscathed. Thank you Duskblades
  
  Swift stays the same
  I drop the bullseye lantern in I12/J13, pointing east
  double Move: to U12
  Free as part of move: draw guisarme, twohanded grip. Sunrod in mouth
  Free: Whirling Frenzy
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Sorry, but how are you making it all the way from B13 to U12 in one turn?  Do you have some extra movement effect on you that I'm not aware of?  If so, that's fine, but I was kind of hoping for one more round before succumbing to barbarian-induced death.
conversations: Bakkan:
conversations: human
conversations:  Travel Devotion from Complete Champion. Swift to activate(did so turn 1), then for one minute you can move up to your speed as a swift action. Double move + devotion = 120 feet
  
  I'm a freak for insane mobility, my Sturmherz is even faster(Travel Devotion and 50 feet land/swim/glide).
conversations: TheFallenOne:
conversations: human
conversations:  Ah I misunderstood, I thought you meant that you activated Travel Devotion in round 2, I understand now.  Well, give me a moment, and I'll give my Round 3.
conversations: Bakkan:
conversations: human
conversations:  Ro-Gayn: Round 3  
  I'm going to have to get a few very lucky rolls
  
  Standard: Defensively cast
   
   Spoiler 
  
  Kelgore's Fire Bolt at Barberration
   
  
    Concentration  - (1d20+6)[ 18 ]  vs. DC 16
  
  Rest of turn after this, not done.
conversations: Bakkan:
conversations: human
conversations:  OK, first hurdle done.
  
  Ro-Gayn moves his hands and fire rains down from the sky again.
  
  Take  (5d6)[ 19 ]  fire damage, Reflex DC 14 for half.
  
  Still not done, need to see result of rolls and save.
conversations: Bakkan:
conversations: human
conversations:  Reflex  (1d20+3)[ 9 ]  +2 Whirling Frenzy
  
  without that Resist potion I'd be done, even if I make both saves... Depending on save I'll either take 9 or 0 damage
conversations: TheFallenOne:
conversations: human
conversations:  Yeah, I realize that I prepared badly for this fight, I need to make sure I have my options open when facing fire-resistant creatures.  It's not like I don't have them, I'm a Wizard 😳.
  
  Move Action: Draw Scythe.
  
  Turn Done.
  
  Stats and Status:
   
   Spoiler 
  
  Position:  V12 
  
  HP: 8/8
  AC: 14 (Touch 14, FF 10)
  
  Spells Prepared:
   
   Spoiler 
  
  0th - Orb of Acid, Orb of Acid, Electric Jolt
  1st - Burning Hands,  Kelgore's Fire Bolt ,  Kelgore's Fire Bolt 
  2nd - Scorching Ray
   
  
   
conversations: Bakkan:
conversations: human
conversations:  truth be told, if I didn't hide in a tent at match-start I'd be toasted now
  
    Barberration Turn 3  
  
  Swift: move to V4, provoking an AoO
  1-handed grip on weapon
  Full Round: Chargepounce
  Whirling Frenzy Gores
  Gore 1  (1d20+8)[ 25 ]  +2/-2 frenzy, +2 charge
  damage  (2d6+12)[ 20 ] 
  Gore 2  (1d20+8)[ 14 ] 
  damage  (2d6+12)[ 15 ] 
  this places me in V10, closest square from which I can attack
  
   done 
  
  Stats
   
   Spoiler 
  HP 4/13
  AC 16, Touch 11, FF 15
  Travel Devotion 8/10
  Resist Fire 98/100
  Frenzy 4/5
   
conversations: TheFallenOne:
conversations: human
conversations:  Well, unless I roll a 20 with this AoO, that kills me very very dead.
  
  Attack of Opportunity
    Attack  - (1d20-7)[ 9 ] 
  If hits,
    Damage  - (2d4-1)[ 3 ] 
  
  
  If critical threat,
    Attack  - (1d20-7)[ 3 ] 
  If hits,
    Damage  - (2d4-1)[ 4 ] 
conversations: Bakkan:
conversations: human
conversations:  Well, that's it for me.  I have been gored.  Good match, sir!
conversations: Bakkan:
conversations: human
conversations:  good game 🙂
  
  that's some nice damage potential you got there. Even with the resistance I barely survived
conversations: TheFallenOne:
conversations: human
conversations:  Thanks, I didn't even get to pull out my Secret Weapon  .  It turns out that in some cases, caster level can be bumped up pretty high.
conversations: Bakkan:
conversations: human
conversations:  oh yes it can. Though my nuker, Cinder, had other priorities. True, her Kelgores "only" do 4d6, but they can bypass resistances 😏 Searing Spell is awesome
conversations: TheFallenOne:
conversations: human
conversations:  I was just thinking about Searing Spell.  I'm going to have to look and see if I can fit it in to this build with retraining.
conversations: Bakkan:
conversations: human
conversations:  won't do, it adds +1 to the spell level. You need metamagic reducers or something to use it before level 3
conversations: TheFallenOne:
conversations: human
conversations:  Yeah, but Metamagic School Focus would work... Unfortunately I won't be able to do it with retraining on Ro-Gayn since I can only switch out one feat at a time.
conversations: Bakkan:
conversations: human
conversations:  Barberration gives his opponent a nice trim...by cutting him from the match! 
conversations: hustlertwo:
conversations: human
conversations:  actually, the Gore is piercing, not slashing 😛
conversations: TheFallenOne:
conversations: human
conversations:  If you didn't want puns about trims, you shouldn't have named your guy  Barber ration.
conversations: hustlertwo:
conversations: human
conversations:  see,  that  was a good one 😁 didn't even notice until now
conversations: TheFallenOne: