conversations: human
conversations:  Arena Tournament, Round 94:  Goltoth  vs.  Symbol    
   Map:  
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Goltoth  - Master Rahl22
   Symbol  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Hello again Master Rahl, good luck.
  
  Symbol, ini roll:  (1d20-4)[ 13 ] 
  
  No purchases, but reserve right to reactionary ones.
conversations: RandomAction:
conversations: human
conversations:  My character's name is Goltoth, by the way.
  
  Sup, Random.  We made a pretty good team, but there can be only one in this round. :)
  
    Initiative  - (1d20-4)[ -1 ] 
  
  Purchases:
  2x Alchemist's Fire - 40gp
conversations: Master_Rahl22:
conversations: human
conversations:  Hm.....probably gonna regret this but no reactionaries.
  
  Shall we begin............
  
   Symbol,R-1: 
  Refs/LoS: 
   Spoiler 
  
  Start in A-10 shield is readied.
  Cast a spell - standard.
  Spellcraft DC:16 
   Spoiler 
  Bless on myself.
   
  
  Activate devotion feat bonus to AC - swift.
  Move to F-13.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location F-13.
  Bless 10/10
  Law Devotion 10/10
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless , Summon Monster 1-Domain, Summon Undead
   
conversations: RandomAction:
conversations: human
conversations:  We start with LOS on this map.
  
   Goltoth, Turn 1 
  
  Start in Y-11 with shield equipped, flail, loaded sling and 1 Alchemist's Fire on belt, 1 Alchemist's Fire held.
  
  Move: Move to W-17
  Standard: Ready an action
   
   Spoiler 
  Throw the Alchemist's Fire at Symbol if he comes within 20 feet of me
   
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: W-17
  HP: 13/13
  AC: 18, FF: 16, Touch: 12 (+2 to all)
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Really, I thought the two trees blocked it at the start on the match. Oh well, just read the spoiler.
  
   Symbol,R-2: 
  5' step to G-14 - free.
  Cast a spell - full round.
  Spellcraft DC:16 
   Spoiler 
  Summon Undead 1 @CL3
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Location G-14.
  Bless 9/10
  Law Devotion 9/10
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless , Summon Monster I-Domain, Summon Undead I(in progress)
   
conversations: RandomAction:
conversations: human
conversations:  Goltoth, Turn 2 
  
  Move: Move to P-19
  Standard: Ready an action
   
   Spoiler 
  Throw the Alchemist's Fire at Symbol if he comes within 20 feet of me
   
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: P-19
  HP: 13/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  I don't know if refs control a summoned undead creature or not, but in case I will tell it to attack Goltoth either way.
  
   Symbol,R-3: 
  A human Skeleton appears in L-18.
  
  -Symbol's turn-
  Order Skeleton to Attack - free(?)
  Move to J-18.
  Draw  Morning Star - move.
  
  -Skeleton-
  Moves to O-18.
  Attacks Goltoth - standard.
  Attack:  (1d20+1)[ 12 ] 
  Damage:  (1d6+1)[ 7 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location J-18.
  Bless 8/10
  Law Devotion, AC 8/10
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless , Summon Monster I-Domain,  Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  Skeleton misses.
  
   Goltoth, Turn 3 
  
  Full round: Withdraw to X-8
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: X-8
  HP: 13/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Assuming skeleton continues to be agressive to Goltoth.
  
   Symbol,R-4: 
  -Symbol-
  5' step to K-17 - free.
  Drop weapon - free.
  Cast a spell - full round.
  Spellcraft DC:16 
   Spoiler 
  Summon Monster 1 @CL4
   
  
  
  -Skeleton-
  Double move to W-13.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location K-17.
  Bless 7/10
  Law Devotion, AC 7/10
  Summon Undead 2/3
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless , Summon Monster I-Domain,  Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  Goltoth, Turn 4 
  
  Double move to N-3, then Jump to J-3
    Jump  - (1d20+9)[ 29 ] 
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: J-3 (or less if Jump check is less that 15)
  HP: 13/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Symbol,R-5: 
  A celestial badger appears in E-13.
  
  -Symbol-
  Pick up mornigstar - move.
  Move to F-14 - move.
  Order badger to attack Goltoth - free(?)
  
  -Skeleton-
  Double move to R-6.
  
  -Celestial Badger-
  Double move to G-4.
  
  Done.
  
  Stats: 
   Spoiler 
  
  Location F-14.
  Bless 6/10
  Law Devotion, AC 6/10
  Summon Undead 1/3
  Summon Monster 4/4
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless, Summon Monster I-Domain, Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  Goltoth, Turn 5 
  
  Full round: Charge to H-3 and attack the badger
    Attack  - (1d20+6)[ 13 ] 
    Damage  - (1d8+3)[ 10 ] 
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: J-3
  HP: 13/13
  AC: 18, FF: 16, Touch: 12 (-2 for one turn)
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Refs:
   
   Spoiler 
  I just realized that I was holding Alchemist's Fire and my flail was sheathed.  Does that make the charge illegal?  Do I need to redo my turn?
   
conversations: Master_Rahl22:
conversations: human
conversations:  Goltoth: 
   Spoiler 
  Well, the charge and attack weren't illegal, since your unarmed strike was still available; just different numbers (and an AoO).
   
conversations: Sallera:
conversations: human
conversations:  Refs:
   
   Spoiler 
  So do I need to reroll the attack and/or damage?  Who takes care of the AoO?
   
conversations: Master_Rahl22:
conversations: human
conversations:  We can probably unspoiler this.  Just roll the unarmed damage, the attack roll stands.  Symbol can roll the badger's AoO.
conversations: Sallera:
conversations: human
conversations:  why roll the damage? The attack roll misses 🤨
conversations: TheFallenOne:
conversations: human
conversations:  Here is the AoO for the badger,
  
  Attack:  (1d20+4)[ 13 ] 
  Damage:  (1d2-1)[ 1 ] 
  
  And here is my turn, as well.
  
   Symbol,R-6: 
  -Skeleton-
  Double move to I-2.
  
  -Badger-
  Full attack vs Goltoth with flanking.
  Claw#1 attack:  (1d20+6)[ 25 ] 
  Damage:  (1d2-1)[ 0 ] 
  Claw#2 attack:  (1d20+6)[ 12 ] 
  Damage:  (1d2-1)[ 0 ] 
  Bite attack:  (1d20+1)[ 9 ] 
  Damage:  (1d3-1)[ 0 ] 
  
  -Symbol-
  Double move to F-5.
  
  Skeleton disappears at end of turn.
  
  Done.
  
  Stats: 
   Spoiler 
  Location F-14.
  Bless 5/10
  Law Devotion, AC 5/10
  Summon Monster 3/4
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless, Summon Monster I-Domain, Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  AoO misses, and apparently the badger picked up a feather to full attack with. 😁
   Goltoth, Turn 6 
  
  Full round: Withdraw to the following squares:
  G-2, F-2, E-3, D-4, down to D-9, C-10 to C-13, D-13
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: D-13
  HP: 13/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  remember that the minimum damage per attack is 1, regardless of strength malus
conversations: TheFallenOne:
conversations: human
conversations:  Which really makes rolling it unnecessary, doesn't it?
conversations: hustlertwo:
conversations: human
conversations:  In that case, Goltoth takes 1 damage.  His turn stands as is.  Symbol is up.
conversations: Master_Rahl22:
conversations: human
conversations:  Originally Posted by hustlertwo 
   Which really makes rolling it unnecessary, doesn't it? 
   
  
  yeah, kinda as unnecessary as spoilering a spell and posting spellcraft DC to identify it although it's painfully obvious which spell is cast. People still do it, don't know why
conversations: TheFallenOne:
conversations: human
conversations:  Well, I don't think I can charge from here so......
  
   Symbol,R-7: 
  -Badger-
  Double move to C-12.
  
  -Symbol-
  Double move to E-14, provoking AoO.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location E-14.
  Bless 4/10
  Law Devotion, AC 4/10
  Summon Monster 2/4
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 - Bless, Summon Monster I-Domain, Summon Undead I
   
conversations: RandomAction:
conversations: human
conversations:  Goltoth doesn't take the AoO
  
   Goltoth, Turn 7 
  
  5ft step to C-14
  Standard: Throw Alchemist's Fire at Symbol
    Attack vs touch AC  - (1d20+3)[ 8 ] 
    Damage  - (1d6+1)[ 2 ]  fire damage
  Move: Draw flail
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: C-14
  HP: 12/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  *facepalm*
    Miss direction  - (1d8)[ 5 ] 
  
  I believe that means it lands in G-14, thus not harming anybody.  Go ahead with your turn.
conversations: Master_Rahl22:
conversations: human
conversations:  Almost got me with splash damage, thank you DR though, 😁
   Symbol,R-8: 
  -Badger-
  Full attack vs Goltoth - full round. ~flanking~
  Claw 1:  (1d20+6)[ 21 ] 
  Damage:  (1d2-1)[ 0 ] 
  Claw 2:  (1d20+6)[ 13 ] 
  Dmage:  (1d2-1)[ 1 ] 
  Bite:  (1d20+1)[ 20 ] 
  Damage:  (1d3-1)[ 2 ] 
  
  -Symbol-
  Shift devotion bonus to attack - free.
  Attack Goltoth - standard. ~flanking~
  Attack:  (1d20+9)[ 14 ] 
  Damage:  (1d8+3)[ 11 ] 
  Shift bonus back to AC - free.
  
  Endturn.
  
  Stats: 
   Spoiler 
  
  Location E-14.
  Bless 3/10
  Law Devotion, AC 3/10
  Summon Monster 1/4
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless, Summon Monster I-Domain, Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  Assuming DR means damage resistance, I don't think it would reduce damage from an Alchemist's Fire, either directly or splash-wise.  It's an energy attack, and all energy attacks, even nonmagical ones, are not impacted by damage reduction.
conversations: hustlertwo:
conversations: human
conversations:  First, yes DR wouldn't help against alchemist's fire, but this landed 2 squares away so I'm pretty sure it was too far away.  Second, neither the badger nor Symbol have reach, so they couldn't have attacked me.  I'm not sure whether Symbol just loses his turn then, or what.
conversations: Master_Rahl22:
conversations: human
conversations:  C14 to E14 is only one range increment, though, so it would still deal 1 splash damage.  And yes, Symbol's attack is wasted.  The badger would have stepped closer, though, since technically Symbol is only ordering it to attack rather than controlling it directly.
conversations: Sallera:
conversations: human
conversations:  Ok, so the badger's first claw and bite hit, for 3 total damage.
  
   Goltoth, Turn 8 
  
  5ft step to B-15
  Free: Drop flail
  Move: Draw Alchemist's Fire
  Standard: Ready an action
   
   Spoiler 
  Throw the alchemist's fire at Symbol if he comes within 10 ft of me, or if he goes farther away than 20ft from me
   
  
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: B-15
  HP: 9/13
  AC: 18, FF: 16, Touch: 12 (+2 all)
  Buffs:
  Notes:
  Shield equipped, add 2 to ACP.
   
conversations: Master_Rahl22:
conversations: human
conversations:  I really need to pay more attention to my opponent's movement. Oh, well that happens, glad Symbol didn't hit.
  
   Symbol,R-9: 
  -Badger-
  Since he was considered to have 5' stepped and then attacked, He will do the same again this round, his last sadly.
  
  5' step to C-14 from C-13.
  Full attack - full round.
  Claw 1:  (1d20+4)[ 14 ] 
  Damage:  (1d2-1)[ 0 ] 
  Claw 2:  (1d20+4)[ 18 ] 
  Damage:  (1d2-1)[ 0 ] 
  Bite:  (1d20-1)[ 6 ] 
  Damage:  (1d3-1)[ 0 ] 
  
  He disappears at the end of this turn.
  
  -Symbol-
  Move to A-16, triggering AoO - move.
  Shift devotion to Attack - free.
  Attack Goltoth - standard.
  Attack:  (1d20+9)[ 23 ] 
  Damage:  (1d8+3)[ 4 ] 
  Return devotion bonus to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Location A-16.
  Bless 2/10
  Law Devotion, AC 2/10
  Hp: 10/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless, Summon Monster I-Domain, Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  The badger disappears at the beginning of this turn, actually, so no attacks.
  
  Edit: Also, you took 1 damage from the alchemist's fire.
conversations: Sallera:
conversations: human
conversations:  Symbol's movement triggers my readied action.  Putting rolls in next post cause I posted too quickly. 🫤
  
  Waiting on a ref question before deciding whether or not to take the AoO, and what to do on my turn.
conversations: Master_Rahl22:
conversations: human
conversations:  Attack vs touch AC  - (1d20+2)[ 22 ] 
    Damage  - (1d6+1)[ 7 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Crit confirm  - (1d20+2)[ 3 ] 
    Extra damage  - (1d6+1)[ 6 ] 
  
  That extra 1 splash may or may not happen again, not sure.
  
  LOL and it doesn't matter.  Ok, waiting on ref question for AoO and my turn.
conversations: Master_Rahl22:
conversations: human
conversations:  Ref question answered, I will not take the AoO.
  
   Goltoth, Turn 9 
  
  Free: Rage
  Free: Shift
  Free: Drop shield
  Full round: Full attack
    Bite  - (1d20+7)[ 18 ] 
    Damage  - (1d6+6)[ 8 ] 
    Claw  - (1d20+2)[ 5 ] 
    Damage  - (1d4+6)[ 10 ] 
    Claw  - (1d20+2)[ 11 ] 
    Damage  - (1d4+6)[ 7 ] 
   End of turn 
  
  Stats:
   
   Spoiler 
  
  Location: B-15
  HP: 7/13
  AC: 14, FF: 12, Touch: 10 (+2 all)
  Buffs:
  Rage 7/7
  Shifting 10/10
  Notes:
   
conversations: Master_Rahl22:
conversations: human
conversations:  removing an equipped shield is a move action 
conversations: TheFallenOne:
conversations: human
conversations:  Ok, then shield is still on, and I lose one of the claw attacks.
conversations: Master_Rahl22:
conversations: human
conversations:  Ok a total of 7 points of damage so far. 1 from the prior splash and 6 just then. Not sure where the +1 is coming from.
  
   Symbol,R-10: 
  Shift devotion to Attack - free.
  Attack Goltoth - standard.
  Attack:  (1d20+7)[ 20 ] 
  Damage:  (1d8+3)[ 7 ] 
  Return devotion to AC - free.
  End turn.
  
  I guess I roll for the fire damage now, or is it the area of the attacker/Ref?
   (1d6)[ 6 ] 
  
  Stats: 
   Spoiler 
  Location A-16.
  Bless 1/10
  Law Devotion, AC 1/10
  Hp: 3/10
  AC: 24 (8arm+2shield+1dex+3feat), T-14, F-23
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 - Resistance, Light, Detect Magic
  1 -  Bless, Summon Monster I-Domain, Summon Undead I 
   
conversations: RandomAction:
conversations: human
conversations:  You mean the fire damage for the next turn?  I've seen it both ways; you can roll it, or he can.  Of course, there's no guarantee he'll take it, if he decides to roll around and makes the roll to extinguish the flames.
conversations: hustlertwo:
conversations: human
conversations:  Random is the one who would take the 6 fire, which would be enough to take him down while Rahl is at 0 HP after Randoms last attack. We came very close to a bleed-off here...
  
  edit: actually no, forgot the con boost from Rage on Rahl
conversations: TheFallenOne:
conversations: human
conversations:  ... and the Shifter Ferocity feat that lets me act as normal until -10.  So, match call?
conversations: Master_Rahl22:
conversations: human
conversations:  I tend to wait for the other player to admit defeat or point out any mistakes/rule fu that might allow him to keep standing
conversations: TheFallenOne:
conversations: human
conversations:  Go ahead and call it, I should have let you roll the extra fire damage maybe you would have gotten a lower roll, but anyways.
  
  Good match though, hope to see you again for a rematch.
conversations: RandomAction:
conversations: human
conversations:  High Ref TheFallenOne 
  
  The Shifter brings the Warforged to the melting point! 
conversations: TheFallenOne: