conversations: human
conversations:  Welcome, those that desire to test yourselves, builds, monsters, classes, whatever you like.
conversations: Tegu8788:
conversations: human
conversations:  Rolling for inititiative:
   (1d20+7)[ 15 ] 
conversations: GPuzzle:
conversations: human
conversations:  (1d20)[ 9 ]   (1d20)[ 13 ]   (1d20)[ 4 ]   (1d20)[ 2 ]   (1d20)[ 8 ]   (1d20)[ 1 ] 
conversations: Tegu8788:
conversations: human
conversations:  I didn't see that you had added a link to an earlier post.
  
  Initiative:  (1d20+7)[ 10 ] 
  
  Added to tracker as well
conversations: Nightgaun7:
conversations: human
conversations:  "Initiative"  - (1d20+2)[ 17 ] 
  
  I'll upload a sheet somewhere later.
conversations: Gavran:
conversations: human
conversations:  Sorry for the delay all, it's been crazy.
  
  You find yourself walking along a forested woods, a few hours after dinner. It's been uneventful so far, despite word of undead in the region. There is little wind in the trees, a soft rustling can be heard.
  
  
  But there's a louder rustle coming your way. From the brush leaps a hunting dog, teeth barred, and the foremost adventurer.
  
   
   Spoiler: OOC 
  Fight time.
  Rex bites Nightguan  (1d20+10)[ 30 ]  vs AC.
  
  Initiative is filled out now, take your turn.
   
conversations: Tegu8788:
conversations: human
conversations:  Initiative seems set, but it looks like it's just us on the map still? :x
  
  And no worries about the delays, I think we all know this stuff can be slow sometimes. I'm not going anywhere for a long while yet.
conversations: Gavran:
conversations: human
conversations:  Fixed. Mobile edit didn't save.
conversations: Tegu8788:
conversations: human
conversations:  Alright, coolies. Here we go.
  
  Move Action:
  Walk from R6 to Q11 (going through the grass to avoid an OA)
  
  Standard Action:
  War Song Strike @ Rex
  Attack:  (1d20+10)[ 27 ] 
  Damage:  (1d8+5)[ 13 ] 
  Hit: +4 THP to ally that hits Rex before the end of my next turn
conversations: Gavran: