conversations: human
conversations:  A long time ago, in a galaxy far, far away....
  
   
   Spoiler 
    Star Wars
  Heroes of the Republic  
  It is a time of war throughout the galaxy as Republic and Separatist forces battle across hundreds of worlds.
  
  One such contested planet is Dorin. Jedi Knight Merrick Niathal has been assigned to assist the planet to liberate the world from Separatist forces.
  
  Along with a squad of Republic Commandos, Merrick allies himself with Sha Akar, a Kel Dor native of Dorin, and prepares his team for deployment to Dorin....
   
  
  
  An acclamator-class Republic Star Destroyer releases a LAAT/I transport ship and two V-Wing starfighter escort ships from its massive underbelly. The ships are approaching Dorin, homeworld of the Kel Dor.
  
  Merrick has been assigned this mission by the Jedi Council, and is to use his team to infiltrate and destroy any Separatist forces in Dorin's capital, Dor'shan. The planet has been contested for some time now, but has recently been losing ground to CIS forces. His team consists of four clone commandos and a Kel Dor mercenary.
  
  The captain of the clone commandos is CT-7384, also known as 'Case'. Case's commandos are Womprat, the team's pilot and tech specialist, Crash, the demolitions and weapons specialist, and Zero, the sniper and stealth specialist.
  
  Sha Akar has been assigned to the team to be Merrick's advisor. As a native from Dorin, she will prove to be a valuable asset to the Jedi.
  
   "ETA is five minutes, captain."  Womprat announces from the pilot's seat to the crew in the back. The rest of the team are holding the ship's roof-supports, waiting for their arrival in Dor'Shan.
  
  Zero is patient and silent, as he always is, and is quietly waiting for their arrival. His custom black armor seems to fade away inside the ship, almost making him seem like a ghost.
  
  Crash, however, is constantly checking and rechecking his rifle, armor settings, and gear. He isn't nervous, he is simply ensuring that nothing wrong will happen in the coming fight.
  
   
   Spoiler 
  Because of the planet's gaseous atmosphere:
  
  -Merrick must wear a gas mask on planet in order to breathe. Add this to your inventory for free.
  
  -Case and her team's armor already supports them with a breather, but they will not be able to take their helmets off while on the planet.
  
  -Sha Akar will be in her natural environment, and will not need to wear a breather.
   
conversations: Samshiir:
conversations: human
conversations:  Case inclines his head toward the pilot.  "Thanks, Womprat."  He gives his gear one final check before opening up a Comm link to let those not currently present know.  "We're comin' up on our stop, ETA five minutes." 
  
  He finishes up making sure his gear is ready, then picks up his helmet and puts it back on as he heads back to his post, giving Crash a friendly thump on the back as he passes.
conversations: Kadiith:
conversations: human
conversations:  Back in a corner of the dropship, Sha is likewise busy preparing for the mission to come. As the call that they are five minutes out, she thumbs her comm, replying " Alright, thanks for the heads up. Do any of you know if Merrick's ready yet? "
  
  Pausing to wipe down the focal lens of her blasters, she continues, " And sorry, but would you mind telling me your name again? I know we were on the boat for over a week together, but I have a terrible memory for names. "
conversations: DoctorFaust:
conversations: human
conversations:  "No, ma'am, haven't heard from him yet. I'm captain Case. There's no need to feel bad, I've heard my brothers and I all look and sound alike."   He gives a quick snort of amusement after flipping his com back off.
conversations: Kadiith:
conversations: human
conversations:  " Right, thanks. I'll try not to forget this time, Captain. And as for looking alike, I've found that that's not really true. I've never seen two clones with the same pattern of scars. "
conversations: DoctorFaust:
conversations: human
conversations:  "Hell, we had to custom paint our armor. We couldn't even tell ourselves apart back when we first shipped away from Kamino. That was so long ago. Good times, right Cap?"  says Crash, reminiscing back to the beginning of the war.
conversations: Samshiir:
conversations: human
conversations:  " Wait, really? None of the other Clones I've worked with have ever mentioned that. "
conversations: DoctorFaust:
conversations: human
conversations:  "That is because we are not your average clone trooper, sir."  Zero says. He rarely speaks, but when he does, his more deep, guttural, and dark voice gives even his brothers a chill.  "We are Republic Commandos. We were given more free will than the lesser troopers were. Hell, we even make Advanced Recon Commandos look like babies. We represent the best of the best within the Republic, and fight, think, and act more like the legendary Jango Fett did. There is only one DNA modifier that the Kaminoans gave our kind, and that is was gives us our loyalty to each other as a team." 
  
  As Zero finishes this last sentence, Crash offers a fist-bump to Zero which is immediately returned and Womprat yells to the back of the ship in response,  "Ooh-rah, brother!" 
conversations: Samshiir:
conversations: human
conversations:  Pulling off her goggles as they descend into the atmosphere of her home planet and exposing her black, beady eyes, Sha blinks her eyes a few times to clear them. " Damn that feels nice. But you say you're better even than the ARC's? I fought with two Null's that were leading a double squad of troops on an assignment once, when I had the misfortune of being contracted by a group of Separatists just after the war started. I escaped by a hair's breadth, and they killed damn near an entire company of the mercs I was working with. You're that good? "
conversations: DoctorFaust:
conversations: human
conversations:  Turning his head toward the others, Case grins beneath his helmet.  "Ooh-rah! Those ARC boys are good, don't get me wrong, but we were  born  to be better. It's our job to be the best, and we are good at our job. But don't take our word for it. If we've been called in, then you're likely to be able to see and judge for yourself soon enough." 
conversations: Kadiith:
conversations: human
conversations:  Case's Commandos sound off with a unison "Ooh-rah!" at the end of his speech.
conversations: Samshiir:
conversations: human
conversations:  The creases of Sha's face turn up in a smile. " Ooh-rah indeed, " she laughs. " As you say, we will all be tested soon enough. "
conversations: DoctorFaust:
conversations: human
conversations:  "Yes we shall indeed, Miss Akar." 
  
  Merrick at last emerged from the hatch seperating the cockpit from the cargo hold, his voice slightly muffled by the rebreather on his face, a Mon Calamari design from his homeworld that was difficult to tell where the mask ended and his face began. It could not hide his amused tone, however.
  
   "My apologies, I was getting caught up in last minute orders to our ship for when I am out of contact on the ground. But Captain Case's record speaks for itself. I saw your men's handiwork firsthand on Ithor, Captain, and it was most impressive. I am grateful to have your support on this mission. And you too, Miss Akar. Now then, what can you tell us about the situation on the ground in Dor'shan?" 
conversations: CrimsonKnight:
conversations: human
conversations:  Before the native of the planet can speak, Womprat inturrupts the conversation.  "Coming in hot, team! Hang on!" 
  
  The LAAT/I accelerates into the planet's capital, juking left and right to avoid enemy anti-air rounds.
  
   "Blast! We didn't think they would have such firepower! Looks like they have a tighter grip on Dor'Shan than we thought! Coming in for a landing, lets take these clankers out!"  With that, the pilot fires a volley of laser blasts and missiles to clear the team's landing zone.
  
  Womprat drops the ship onto a building and opens the bay doors. Zero and Crash take one side each and begin laying down support fire. Directly outside, there are six B1 series battle droids and four B2 series 'super' battle droids taking cover from the earlier fire of the LAAT/I and the current fire of the commandos.
  
   
   Spoiler 
  Because of the fire support forcing the droids to take cover and the team's high initiative scores vs. the droids low initiative scores, I will simply state that the players go first.
  
  There are:
  6 B1 Battle Droids, 3 on the left and 3 on the right relative to the ship.
  4 B2 Super Battle Droids, 2 on the left and 2 on the right relative to the ship.
  All droids are fanned out between 4 and 8 squares of the ship.
  All droids currently have a +1 Cover bonus to their Reflex defenses.
  
  In my PbP, players take all their turns at once in any order, then all the villians (in this case the droids) take their turns all at once. This prevents confusion and delay in combat, removing 'I thought it was his turn!' from the game.  Good luck!  I mean,  May the Force be with you. 
   
  
   "Sorry I couldn't do better, boss! This was the  hottest  LZ I could find!"  Womprat states over the team's comlink system.
conversations: Samshiir:
conversations: human
conversations:  Hauling leather, Sha slams herself into the hull of the ship beside Crash to gain cover, laying down a staccato of fire at the droids on the left. " Sithspit! This is plenty hot for me Womp, " she yells over the whine of the blaster fire.
  
   
   Spoiler 
  Free Action: Draw weapons
  Move Action: Move to the edge of the door.
  Standard Action: Fire twice on the nearest droid
  Attacks:(1d20+9)[ 13 ]
  (1d20+9)[ 20 ]
  Damage:(3d8)[ 13 ]
  (3d8)[ 12 ]
   
conversations: DoctorFaust:
conversations: human
conversations:  Case grabs his rifle as he rushes forward and slides into cover on the opposite side of the door, near Zero. Bringing his rifle to bear, he takes a few shots at the nearest droid.
  
   
   Spoiler 
  
  Free Action: Draw rifle
  Move Action: Move to cover at the door
  Standard Action: attack
  Attacks:   attack  - (d20+13)[ 29 ]    Damage  - (3d10+6)[ 31 ]   (+2 Damage vs droids, +1 to hit from being within 3 squares of an ally) I am fail-mathing right now, so if the nearest is within Point-Blank range I get an additional +1 to hit and damage.
  
  If I damage my target, all allies within 3 squares gain +2 bonus on damage rolls against that target until beginning of my next turn ( Focused Target  and  Comrades in Arms  traits). Assuming I'm not completely misreading everything, of course, which is possible.
   
conversations: Kadiith:
conversations: human
conversations:  Merrick grimaced.
  
   "Looks like someone's in a hurry to say hello." 
  
  As the ramp was lowering, he jumped clear, igniting his lightsaber blades. Seizing up the situation, he decided it would be best to disrupt their foes before charging in. Raising one lightsaber, he pointed it at the group of droids and drew on the Force before sending it forward in a rush of displaced air as the raw telekinetic energy slammed into their enemies.
  
   
   Spoiler: Actions 
  Move Action: Move to wherever I can target the most droids with Force Slam
  Standard Action: Force Slam (Area of Effect, 6-Square cone)
  Attack Roll (Use The Force)
   (1d20+17)[ 19 ] 
  Damage
   (4d6)[ 18 ] 
  
  If targets' Fortitude Defense is higher than the Use The Force Test, they only take half damage. Otherwise, they take full damage and are knocked prone.
  Note: Thanks to Disciplined Strike, I can have up to two friendlies in Force Slam's area of effect not be hurt by it.
   
conversations: CrimsonKnight:
conversations: human
conversations:  Sha and Case take the left side of the ship with Crash while Merrick takes the right with Zero.
  
  Sha's initial blast hits a rock protecting a B1 droid, but the second shot catches and destroy the droid.
  
  Case then moves up with his rifle and focuses fire against a B2 'super'. The heavy blaster is enough to fry the internal electronics of the droid and take it down.
  
  Crash is busy unloading as much ammo as he can from his DC-17 rifle. He isn't really hitting anything, but he is definitely forcing the enemy to take cover and not let them have time to focus their aim.
  
  
  
  On the other side of the ship, Merrick calls upon the Force to aid him. Two B1's are thrown off their feet from behind two different rocks and land in one pile of scrap metal.
  
  Zero takes cover behind a nearby rock and activates the scope on his combat sniper rifle. It activates a laser sight that is out of normal human sight range, but can be picked up by the commandos helmets. This prevents the enemy from knowing they are being aimed at, and allows Zero to pick up his first B1 kill for the day with a single, easy shot.
  
  The droids return fire with blaster rifles from the B1's and wrist-blasters from the B2's. The amount of combined fire forces the strike team to keep their heads down. Several shots are hitting Womprat's LAAT/I, to which he is calling something out about cursed scrap metal clankers in Kamino's native language. Given his tone and his select choice of words, it is easy to understand that he is very upset with the droids shooting his ship.
  
   
   Spoiler 
  Left side of the ship:
  5 B1 Droids remaining
  3 B2 Droids remaining
  All Droids are at a -1 to hit and +5 reflex due to cover fire from Crash.
  
  Attacks vs. Case: 
   Spoiler 
  
  B1 Droid Attack:  (1d20+2)[ 10 ] 
  Damage:  (3d8)[ 13 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+1)[ 10 ] 
  Damage:  (4d8)[ 16 ] 
   
  
  
  Attacks vs. Sha: 
   Spoiler 
  
  B1 Droid Attack:  (1d20+2)[ 16 ] 
  Damage:  (3d8)[ 9 ] 
  
  B1 Droid Attack:  (1d20+2)[ 5 ] 
  Damage:  (3d8)[ 13 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+1)[ 18 ] 
  Damage:  (4d8)[ 15 ] 
   
  
  
  Attacks vs. Crash: 
   Spoiler 
  
  B1 Droid Attack:  (1d20+2)[ 5 ] 
  Damage:  (3d8)[ 19 ] 
  
  B1 Droid Attack:  (1d20+2)[ 10 ] 
  Damage:  (3d8)[ 9 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+1)[ 4 ] 
  Damage:  (4d8)[ 23 ] 
   
  
  
  
  Right side of the ship:
  3 B1 Droids remaining
  4 B2 Droids remaining
  
  Attacks vs. Merrick: 
   Spoiler 
  
  B1 Droid Attack:  (1d20+3)[ 12 ] 
  Damage:  (3d8)[ 16 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+2)[ 21 ] 
  Damage:  (4d8)[ 15 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ] 
  Damage:  (4d8)[ 16 ] 
   
  
  
  Attacks vs. Zero: 
   Spoiler 
  
  B1 Droid Attack:  (1d20+3)[ 11 ] 
  Damage:  (3d8)[ 18 ] 
  
  B1 Droid Attack:  (1d20+3)[ 5 ] 
  Damage:  (3d8)[ 5 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ] 
  Damage:  (4d8)[ 22 ] 
  
  B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ] 
  Damage:  (4d8)[ 16 ] 
   
  
   
conversations: Samshiir:
conversations: human
conversations:  Sha laughs as she ducks her head out of the way of the return fire, sending two shots down at the droid standing next to the smoking wreck of her former target. " Womp, you're going to have to teach me some of that, " she calls, a smile creasing her face.
  
   
   Spoiler 
  Standard Action: Attacking the nearest droid again.
  Attacks:  (1d20+9)[ 12 ] 
   (1d20+9)[ 13 ] 
  Damages: (3d8)[ 18 ] 
   (3d8)[ 13 ] 
  Devastating Attack reduces the damage threshold of the target by 5.
   
conversations: DoctorFaust:
conversations: human
conversations:  "Kandosii! Nice shot."  Peeking around cover, Case eyes the droids in front of him.  "Oya!"  He steps out from behind his cover to open fire on the droids in front of him.
  
   
   Spoiler 
   Standard Action: Autofire Attack--   Attack  - (d20+9)[ 23 ] 
    Damage  - (3d10+6)[ 19 ] 
  
  Flood of Fire: Ignore enemies' dodge and deflection bonuses to Reflex Defense when making area attacks with a weapon set on autofire
  
  Focused Targeting: When you damage a target with a melee or ranged attack, all allies within 3 squares gain a +2 bonus on damage rolls against that target until the beginning of your next turn.
   
conversations: Kadiith:
conversations: human
conversations:  Spoiler 
  Sorry about this, just using Lucky Shot to reroll the 12.
   (1d20+9)[ 17 ] 
   
conversations: DoctorFaust:
conversations: human
conversations:  Merrick nodded at the clone sniper.  "Nice shot! Finish off the B1s, I'll start dealing with their big brothers." 
  
  Lightsaber blades whirling at any blaster bolts that got too close for comfort, he darted out and charged at the nearest B2 Super, using his momentum to aid his strike as he brought his right saber into a diagonal cut.
  
   
   Spoiler: Actions 
  Move Action: (if necessary) Move to position himself for charging the nearest B2.
  Standard Action: Charge (targeting the nearest B2)
  Attack  (1d20+16)[ 27 ] 
  Damage  (2d8+8)[ 17 ] 
  Note: Lightsaber ignores all DR.
   
conversations: CrimsonKnight: