conversations: human
conversations:  Pre-Battle Rolls 
  
  Hedratis vs. Gar-Rakh
  
  As the portcullis opens, a man bounds out into the arena, donning battle gear and appealing to the crowds en masse. They cheer and chant his name,  "Gar-Rakh! Gar-Rakh!"  The large portcullis closes behind him, and the crowd looks to the other side only to see a massive gelatinous cube. The patrons, seeing the monster their beloved hero should face, begin throwing rocks and food at it. It fends them off and dodges them, but they distract it. The weather is beautiful, a few clouds dispersed throughout the blue, and the temperature is ideal for a day to fight to the death.
  
  The arena walls pulse and hum, and seem to carry up to the top of the arena seating, between 50 and 60 feet up. A voice explodes throughout the air. "Welcome, challengers, to the Arena! Today, you may fight for honor, you may fight for family, but you have no choice in whether or not you fight for your lives! Fans! Please welcome our challengers, Gar-Rakh, whom I think you already know," a pause and chuckle as the crowd applauds again. "And Hedratis the Third! You have 30 seconds to prepare yourselves, and then the battle will begin!"
conversations: CryWolfCorrupt:
conversations: human
conversations:  The cube stands still during his preparation, till the end, whereupon he says  "you look... tasty." 
  
  He then takes out and activates a smokestick, and seems to... fade away within the cloud.
  
   
   Spoiler: Some rolls 
  Hide:[/roll]1d20+35[/roll] (Will drop sharply once combat starts.  no movesilently till I try to move.
   
conversations: alanek2002:
conversations: human
conversations:  Spoiler: Embarrising... 
   (1d20+35)[ 41 ]  a roll with a proper code.
   
conversations: alanek2002:
conversations: human
conversations:  As the smoke billows into the sky, the voice announces;  "Let the games begin! Put on a good show for us, now!"  and as it breaks into throaty laughter, the cheers from the stands erupt once more.
conversations: CryWolfCorrupt:
conversations: human
conversations:  Spoiler: I assume it's my turn 
  Gar-rakh's griffon, complete with orc, will fly straight up 60 feet, and forwards 30 feet. It then ends its turn pointed in the direction of the ooze, with a lance-wielding orc atop it.
  
  Dis gun' be good.
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  Note: Didn't actually fade until after your actions, as it falls under going invisible before the match... its part of a move action anyways... and note that if you stay more than 50 feet high for more than a round you'll take damage, 50d10 I believe. I wanna crunch on your bones, not drink ya through a straw!
  
  Roll spot vs. Dc 41 to see me as I move, then.
   
  
  
  Those whose eyes are sharp enough might notice a... shimmer of sorts as the cube moves. To where? Only the DM shall know! 😁
  
  Edit2: 
   Spoiler: OOC 
  Edit: Cube started 20ft from his wall, dead center. Where did you start?
   
conversations: alanek2002:
conversations: human
conversations:  Spoiler: OOC 
  Each time I try to create a map for this, the coding screws up when I post it. I am requesting IamL's help but for now just assume that after both of you have sent me your actions, you are about 25 feet apart.
   
conversations: CryWolfCorrupt:
conversations: human
conversations:  You should have told me that you didn't fade until after my actions, otherwise I would have done something different.
conversations: Jormengand:
conversations: human
conversations:  Spoiler: ooc 
  
   
   Originally Posted by Jormengand 
   You should have told me that you didn't fade until after my actions, otherwise I would have done something different. 
   
  
  Restart, then. Post a new action as if you had known he was not faded.
   
conversations: CryWolfCorrupt:
conversations: human
conversations:  Spoiler: OOC - Edit 
  Apologies, I posted that, then later read a PM talking about not being able to hide until my turn, as with the no invisibility. Feel free to change it, though, I don't mind. (It's only fair, and only one round.)
  
  Also, not going to bother rolling spot? 😁 Relax though, It is a.. conditional thing.
  
  Edit: Note: preview post to make sure nobody else has posted yet.
   
conversations: alanek2002:
conversations: human
conversations:  Spoiler 
  What's the DC for the spot check  before  you fade?
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  None, I merely have concealment. I mayn't make a hide check till my turn...
   
conversations: alanek2002:
conversations: human
conversations:  Originally Posted by alanek2002 
    
   Spoiler 
  None, I merely have concealment. I mayn't make a hide check till my turn...
   
   
   
  
   
   Spoiler 
  All right.
   
  
  
  The griffon suddenly charges directly towards the gelatinous cube, complete with an angry orc.
  
   
   Spoiler 
  I'm not actually going to use Headlong Rush, so no AoO for you. Lances are the best. Anyhow:
  
  Psionic Lion's charge for 4 PP (Swift)
  Dive (Full)
  
  DM has ruled that I can use a flying mount and any piercing weapon to make dives, and yes I can use PsiLiCha on it,
  
   (1d20+23)[ 42 ] 
   (1d20+18)[ 35 ] 
   (1d20+13)[ 22 ] 
  
  Concealment (roll of 1 misses):
  
   (1d5)[ 2 ] 
   (1d5)[ 3 ] 
   (1d5)[ 4 ] 
  
  Crit confirm if needed:
   (1d20+23)[ 25 ] 
   (1d20+18)[ 24 ] 
   (1d20+13)[ 33 ] 
  
  Each of those does this much damage:
   (1d8+15)[ 20 ] 
   (1d8+15)[ 21 ] 
   (1d8+15)[ 19 ] 
  
  If I don't make a critical hit, each of those does 4* damage. If I do, the critical hit will do 6* damage instead. Because screw you D&amp;D multipliers for stacking instead of multiplying.
   
  
   
   Spoiler: Short Version 
  If your AC is 22 or less, you just took 240 damage exactly.
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler: OOC 
  Well, you nearly one-shotted me. Time to try to do the same to you!
   
  
  
  The Gelatinous cube staggers, obviously heavily injured by your 2 stirkes which hit... Although, it feels as if it didn't get damaged quite as much as you would like, and it seemed to heal as you pulled out.
  
  It then... seems to fade, before you feel it grabbing at you.
   
   Spoiler 
  Five foot step to ensure I am both in range and it is a valid movement for the non action of hide,
  Hide check:(Beat this or stop seeing me, Treating me as invis, which is bad for you):  (1d20+29)[ 32 ]  Scent won't help you. Because darkstalker.
  
  Me gloves auto activate, and last for 7 rounds, giving me a +8 to grapple.
  
  It then grabs at ye thrice
  Grapple checks: (for you to oppose)
  1:  (1d20+27)[ 44 ] 
  2: (1d20+27)[ 29 ] 
  3: (1d20+22)[ 32 ] 
  
  Using stunning fist on all three.
  
  Damage rolls:
  1:  (3d8+3)[ 14 ]  +  (7d6)[ 21 ]  Acid
  2: (3d8+3)[ 22 ]  +  (7d6)[ 23 ]  Acid
  3:  (3d8+3)[ 21 ]  +  (7d6)[ 29 ]  Acid
  
  For each hit, take a negative level, and make two fort saves,  DC:22 v paralysis, and DC: 19 Stunning fist.
  
  I... Really hope that takes you down. If you get another charge off, I'm toast. But you are likely to be toast, sooner.
  
  And your griffon? Uncertain or not if if touches me in this grapple, if so, it takes  (7d6)[ 27 ]  Acid, a neg level (somehow) and rolls vs. paralysis. (seriously, almost got oneshotted. I'm pullng out all the stops.
   
conversations: alanek2002:
conversations: human
conversations:  Spoiler 
  Wait! Before you do that, all my attacks should have had a further +2 to hit from charging, so if a 24 hits, you get hit yet again.
  
  Also, you need to make a touch attack as well as the opposed grapple check to grapple me. I assume you have some form of improved grapple, so no AoO for me or the griffon, correct?
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler: DOH! 
   Still only two, but I can't believe I forgot the touch attack. Rolling...
   (1d20+13)[ 20 ] 
   (1d20+13)[ 18 ] 
   (1d20+8)[ 10 ] 
  
  Edit: and yes, no AOO
   
conversations: alanek2002:
conversations: human
conversations:  Spoiler 
  Aww, and I have a power which is another +1 and another +1 (so +8) damage. I ought to remember my piddly bonuses, sorry. If you're still alive:
  
  Two hits, two negative levels, one almost-dead psychic warrior.
  
  The griffon isn't hit, because you're grappling me and not the griffon. No, I don't know how this works, but I'm a bit mystified by the fact that you can grapple someone on a flying mount in the first place.
  
  Fortitude against paralysis:
   (1d20+15)[ 21 ] 
   (1d20+15)[ 25 ] 
  
  And stunning fist:
  
   (1d20+15)[ 33 ] 
   (1d20+15)[ 28 ] 
  
  If I pass everything, or if I don't and stay in the saddle:
  
   (1d100+75)[ 84 ]  (target 100)
  
  The Griffon will fly away 60 and up 40 feet.
  
  EDIT: I'm paralysed and fall out of the saddle. Hold for another post.
  
  EDIT EDIT: Actually, the griffon can't even see you, so it's just going to block you from attacking me and Total Defense.
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  You be paralysed for  (1d6+3)[ 7 ]  rounds
  You share a square with me now, as we are grappling, so you your griffon can't quite block me. Update to come, based on your edits.
   
conversations: alanek2002:
conversations: human
conversations:  Originally Posted by alanek2002 
    
   Spoiler 
  You be paralysed for  (1d20+11)[ 16 ]  rounds
  You share a square with me now, as we are grappling, so you your griffon can't quite block me. Update to come, based on your edits.
   
   
   
  
   
   Spoiler 
  Oh, that's true. The griffon knows you won't have moved since attacking me, so it will attack into your location (with 50% miss chance! It mentions that "A particularly large and slow creature may have a smaller miss chance" but doesn't provide rules for this, so ehh.)
  
   (1d20+11)[ 16 ]   (1d2)[ 1 ]   (2d6+4)[ 11 ] 
   (1d20+8)[ 11 ]   (1d2)[ 2 ]   (1d4+2)[ 3 ] 
   (1d20+8)[ 23 ]   (1d2)[ 2 ]   (1d4+2)[ 6 ] 
  
  (Each attack needing to hit your AC then roll 2 on the D2 to hit. Hope this works.)
   
conversations: Jormengand:
conversations: human
conversations:  Spoiler 
  Does that end your turn?
   
  
  
   Sadly, the griffons efforts were doomed to failure, the cube bending away from it's attacks. However, the griffon might be happy about this, as it was clawing at a cube of  Paralytic Acid 
conversations: alanek2002:
conversations: human
conversations:  Spoiler 
  I'm not allowed a new save each round in the same way as hold Person, am I? If not, I end my turn because I can't do anything.
   
conversations: Jormengand:
conversations: human
conversations:  The cube fades back to visibility as it bulges outwards from the orc's prone body, and lunges back in with several tendrils, piercing through the hapless orc!
  
   
   Spoiler 
  Coup de grace!
  Damage rolls: (3d8+3)[ 12 ] X2, + (7d6)[ 26 ] 
  
  Good match. You very nearly got me with your first charge, and would have if I didn't have a small amount of DR. (Yes, I applied DR. after the multiplier.)
  If the Hp damage isn't enough to kill you, DC 60 fort save or die.
   
conversations: alanek2002:
conversations: human
conversations:  Gar-rakh dies. The Griffon is tempted to keep attacking you to force a draw, but probably won't do anything. GG.
conversations: Jormengand: