conversations: human
conversations:  Arena Tournament, Round 26:  Jocco  vs.  Bulch    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Jocco 
   A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: "prepared to die?" 
    Ini  - (1d20+2)[ 14 ] 
conversations: Olidammara:
conversations: human
conversations:  Initiative  - (1D20-2)[ 10 ] 
  
  " Im prepared to do the killing halberd boy.
  
  Bring it. "
  
  Starting in Y13, with a javelin in each hand.
conversations: stimpius:
conversations: human
conversations:  Jocco, round 1 
  
  Jocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.
  
  Stats (you may look):
   
   Spoiler 
  
  HP:11
  AC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)
  Buffs: none
  Position: M13, halbert drawn.
   
  
  
  You're up.
conversations: Olidammara:
conversations: human
conversations:  Bulch
  
  " Come to me you huge freak-man. "
  
  Move to X4.
  
  To refs
   
   Spoiler 
  
  ready an action to throw one of my javelins at him if he enters LoE.
    Attack  - (1D20+5)[ 9 ] 
    Damage  - (1D6+6)[ 8 ] 
   
  
   Stats  - Prefer to keep Ref only look on my sheet if you really want to :)  http://www.thetangledweb.net/addon.p..._char&amp;cid=5958 
   
   Spoiler 
  
  HP ; 11/11
  AC 18
  Saves; +2 +4 -2
  Location; X4
   
conversations: stimpius:
conversations: human
conversations:  Jocco, round 2 
  
  I assume your done.
  Jocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).
  
  Stats:
   
   Spoiler 
  
  HP: 11
  AC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)
  Buffs: none
  Position: R12, halbert drawn.
   
  
  
  I'm done.
conversations: Olidammara:
conversations: human
conversations:  When crossing my LoE I throw a javelin, which misses you.
  
  I figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.
  
  Then my turn but i only get a move action
  
  Then your turn
  
  Then my turn.
conversations: stimpius:
conversations: human
conversations:  Jocco, round 2 redone 
  
  When Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.
   "Run, run, as fast as you can, worm!", he giggles 
  
  Stats:
   
   Spoiler 
  
  HP: 11
  AC: 16 (+5 Armor, -1 Def., +2 Dex)
  Buffs: none
  Position: W5.
   
conversations: Olidammara:
conversations: human
conversations:  Bulch 
  
  5ft step to X3
  
  and woosh she's off moving to N3.
  
  If she can't take 5ft step then move - ill take the AoO and finish at O3
  
  Finished.
conversations: stimpius:
conversations: human
conversations:  Jocco round 3, AoO 
  
  You can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.
  Jocco swings his halberd at Blunch, trying to hook her leg:
    Trip touch attack  - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).
  If it's a hit, Blunch has to make a strenght check versus  (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd:   Attack  - (1d20+5)[ 23 ]  for  (1d10+4)[ 11 ] .
  
  EDIT: that's a miss, so you're at N3.
conversations: Olidammara:
conversations: human
conversations:  Jocco, round 3 
  
  Jocco double moves to Q6.
  
  End of my turn.
  
  EDIT: I misread, Blunch is at O3, not N3, my bad.
conversations: Olidammara:
conversations: human
conversations:  Blunch 
  
  Free; Drop one Javelins
  Free; Draw Battleaxe
  Free; Rage
  
  Move; To Q5
  
  Standard Attack!
  
    Attack  - (1D20+8)[ 16 ] 
    Damage  - (1D8+9)[ 14 ] 
   Stats 
   
   Spoiler 
  
  Raging 1/5
  AC; 16
  HP; 13/13
   
conversations: stimpius:
conversations: human
conversations:  Jocco, round 4 AoO 
  
  Doing that provokes an attack of opportunity:
  When Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.
    Trip Attempt  - (1d20+5)[ 6 ] . If that's a hit:   strenght check  - (1d20+7)[ 15 ] .
  If Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack:   Attack  - (1d20+5)[ 23 ]  for  (1d10+4)[ 7 ]  damage.
  
  EDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe.
conversations: Olidammara:
conversations: human
conversations:  By draw battleaxe i made a typo and meant draw longsword.
conversations: stimpius:
conversations: human
conversations:  GM Kyeudo  
   Bulch is declared the Winner! 
conversations: Kyeudo: