conversations: human
conversations:  Arena Tournament, Round 64:  Robin  vs.  Glunk Too    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Robin  - Madtinker
   Glunk Too  - SoD
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Fear the   Robin   
  
  Init  (1d20+3)[ 21 ] 
  
  No purchases.  We're saving up for something...
conversations: madtinker:
conversations: human
conversations:  initiative  - (1d20+2)[ 16 ] 
  
  Let's do this.
conversations: SoD:
conversations: human
conversations:  Robin Turtles
  Since we start with LoS, we can post in the open.
  
  Start in Z11 wielding longbow.
  Declare Dodge against Glunk
  Move to Z13 and
  Shoot  (1d20+2)[ 16 ] 
  
  Done
  
  Stats 
   Spoiler 
     Robin Turtles   
  M LN Half Orc Fighter 1,  Level  1,  Init  +3,  HP  12/12,  DR  -,  Speed  30
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +4,  Ref  +3,  Will  +2,  Base Attack Bonus  1
     Greataxe   +5 (1d12+6, x3)
     Composite Longbow (17/20)   +4 (1d8, x3)
     Throwing Axe   +5/+4 (1d6+4, x2)
     Chain Shirt  (+4 Armor, +3 Dex)
   Abilities  Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6
   Condition  None
   
conversations: madtinker:
conversations: human
conversations:  Glunk Too, round I 
  
  That's a miss. Just. Starting in C11 wearing armour and weilding Heavy Crossbow.
  Move to out of sight.
  
   
   Spoiler 
  Move to G14. Ready Action;  
   Spoiler 
  If he line of effect is acheived between us, fire heavy crossbow for   attack  - (1d20+3)[ 9 ]  and   attack  - (1d10)[ 9 ] 
   
  
   
  
  
  End turn.
  
  Ending Stats;  
   Spoiler 
  HP; 9/16
  AC; 17
  Position; G14
  Action; readied.
  Fort/Ref/Will; +6/+2/-2
   
conversations: SoD:
conversations: human
conversations:  which direction?
conversations: madtinker:
conversations: human
conversations:  You last see me in C12 moving south.
conversations: SoD:
conversations: human
conversations:  Robin
   
   Spoiler 
  Move to W17
   
  
  
  Not done, need LoS.
conversations: madtinker:
conversations: human
conversations:  Init Ref Scorer  
  
  LoS established
  
  You both can barely see each other.
  
  Robin is on W17
  Glunk is on G14
conversations: Scorer:
conversations: human
conversations:  Fire Longbow
  Attack  (1d20+4)[ 15 ] 
  Damage  (1d8)[ 8 ] 
  Crit Confirm  (1d20+4)[ 19 ] 
  Crit damage  (2d8)[ 4 ] 
  Free:  Fall Prone
  
  Done
  
  Stats 
   Spoiler 
     Robin Turtles   
  M LN Half Orc Fighter 1,  Level  1,  Init  +3,  HP  12/12,  DR  -,  Speed  30
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +4,  Ref  +3,  Will  +2,  Base Attack Bonus  1
     Greataxe   +5 (1d12+6, x3)
     Composite Longbow (15/20)   +4 (1d8, x3)
     Throwing Axe   +5/+4 (1d6+4, x2)
     Chain Shirt  (+4 Armor, +3 Dex)
   Abilities  Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6
   
conversations: madtinker:
conversations: human
conversations:  Init Ref Strangie  
  
  It occurred to me that the same thing that happened in Hodge's match happened in this match. Robin's arrow shot of 16 should have hit Glunk on the first round as Glunk Too has not acted yet and therefore is flatfooted, losing his Dex to AC, making his AC 15...
  
  This should be a hit then, actually, yes?
conversations: Strangie:
conversations: human
conversations:  Originally Posted by Strangie 
     Init Ref Strangie  
  
  It occurred to me that the same thing that happened in Hodge's match happened in this match. Robin's arrow shot of 16 should have hit Glunk on the first round as Glunk Too has not acted yet and therefore is flatfooted, losing his Dex to AC, making his AC 15...
  
  This should be a hit then, actually, yes? 
   
  
    Init Ref Scorer  
  
  Absolutely right. It was indeed a hit. However I don't know what is the procedure now. Should the match be rewinded? I think this needs a hi ref call.
conversations: Scorer:
conversations: human
conversations:  Shouldn't be a problem.  SoD, confirm whether getting hit would have changed Glunk's actions, and if not, just roll damage and continue.
  
  SoD: 
   Spoiler 
  Also, please don't roll for readied actions until they happen.
   
conversations: Sallera:
conversations: human
conversations:  Yeah, no rewind required.  Odds are good he survives the shot and the match continues from where it was already, since it wouldn't impact much.  And if not, well, that's the end, and it was a quick match.  Only way a rewind would be needed is if it dropped him to exactly 0 (since then we have issues about actions taken).
conversations: hustlertwo:
conversations: human
conversations:  I'll just roll damage then, for the attack under discussion above.   (1d8)[ 7 ] 
conversations: madtinker:
conversations: human
conversations:  The hit wouldn't've changed my actions, so I'm happy to keep on going without a rewind or anything.
  
  Also, when sight is established, you set off my readied action, and as it was as soon as line of whatsit happened, it goes off before you fall prone. That as is, I fire my crossbow at you and miss. You may check rolls in the first spoiler of  this  post. So; on we go.
  
   Glunk Too, round too 
  
  Refs;  
   Spoiler 
  As Glunk Too has a swim speed equal to his land speed...can I alternate from swimming in the water to walking on dry land with no penalties or actions, etc?
   
  
  
  Not done.
conversations: SoD:
conversations: human
conversations:  While the refs are here, another question:  
   Spoiler 
  How does movement work while I am prone?
   
conversations: madtinker:
conversations: human
conversations:  Madtinker: 
   Spoiler 
  You can crawl 5ft as a move action, provoking AoOs as normal.
   
conversations: Sallera:
conversations: human
conversations:  High Ref 02youeng  
  
  Glunk Too:
   
   Spoiler 
  Yes, you can, so long as you don't exceed your total movement [i.e, 50ft - that could be 10ft in water, 40ft out, or any combination, which would be 1 move action]
   
conversations: 02youeng:
conversations: human
conversations:  Glunk Too, round too 
  
  Free Action; drop heavy crossbow.
  Double Move Action to V17, drawing great falchion.
  Additional free action; rage.
  
  Done.
  
  Stats;  
   Spoiler 
  HP; 11/18
  AC; 15
  Position; V17
  Fort/Ref/Will; +7/+2/-0
  Rage; 0/14
   
conversations: SoD:
conversations: human
conversations:  Robin
  
  I seem to have miscalculated your speed and moving potential.  Goodbye face.
  
  Free:  Drop Longbow
  
  Move: Stand up, provoking AoO.  Is my AC for this the prone AC or standing AC?  If prone, then 16 (17+2(tree)-4(prone)+1(dodge)), if standing then 20 (17+2(tree)+1(dodge)).
  
  Standard:  Draw Greataxe.
  
  Free:  Let out an orc battlecry.
  
  Stats 
   Spoiler 
     Robin Turtles   
  M LN Half Orc Fighter 1,  Level  1,  Init  +3,  HP  12/12,  DR  -,  Speed  30
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +4,  Ref  +3,  Will  +2,  Base Attack Bonus  1
     Greataxe   +5 (1d12+6, x3)
     Composite Longbow (15/20)   +4 (1d8, x3)
     Throwing Axe   +5/+4 (1d6+4, x2)
     Chain Shirt  (+4 Armor, +3 Dex)
   Abilities  Str 18, Dex 16, Con 14, Int 6, Wis 14, Cha 6
   Condition  None
   
conversations: madtinker:
conversations: human
conversations:  Init Ref Strangie  
  
  Since the AoO is taken as you are beginning to stand, I would assume it is against your Prone AC since you have not actually stood up yet. So that's how I see it, unless overturned by a higher ref.
  
  Either way, Glunk Too still gets an AoO, so he may resolve that now.
conversations: Strangie:
conversations: human
conversations:  Glunk Too, Round iii 
    attack  - (1d20+8)[ 20 ] 
    damage  - (1d12+12)[ 18 ] 
  
  "GRAH! I will Water Orc Orc you to death!"
  
  Edit; I think that's game.
conversations: SoD:
conversations: human
conversations:  yeah, don't see any way to survive that.
conversations: madtinker:
conversations: human
conversations:  Still, good luck with the rest of your matches. I guess I'm just a slightly orcier orc.
conversations: SoD:
conversations: human
conversations:  High Ref Mav
  
  Glunk gets the win and the loot. 
conversations: Mavian: