conversations: human
conversations:  You're just getting off a ship in the port town Wisphil.
  An official looking man stops you as you step onto the port
   Welcome to Wisphil miss. My name is Cochi, I'll be doing the paperwork for your entry to our fine nation of Hessguard, the richest state of old Bleshei. If you'll come this way.  Cochi leads you to a small office and takes a form to a standing desk.
   Your name, please 
  
  
  Generic Game Stuff
   
   Spoiler 
  1 gold gob = 4 silver tat | 1 silver tat = 11 bronze kef | 1 bronze kef = 17 copper cenn
   
conversations: Devmaar:
conversations: human
conversations:  Lynne I. Dwyer.
conversations: lawnchaircrisis:
conversations: human
conversations:  Thank you miss Dwyer. Now, your profession? 
  
  OOC: This is where you choose your skills and talent. If you could post a spoiler with all your stats, that would be cool 🙂
conversations: Devmaar:
conversations: human
conversations:  Profession?
  W-well...I have been known to dabble in this and that.
  I was once an assistant in a library. . . . and I have worked under a doctor for a few years... I suppose you'd call me an academic?
  
   
   Spoiler 
  Warrior: 1 Mage: 6 Rogue: 3 Talent: Channeller Skills: Alchemy, Herbalism, Thievery. HP: 7/7 Def: 6 Mana: 10/10 Fate: 3
   
conversations: lawnchaircrisis:
conversations: human
conversations:  Very good. Finally, you'll need to declare your possessions. 
  
  OOC: I'm assuming you didn't actually tell the dude you're a thief 😛
conversations: Devmaar:
conversations: human
conversations:  Nothing much.
  
  *opens backpack*
  
  Just an old book and some food.
  
   
   Spoiler 
  Warrior: 1 Mage: 6 Rogue: 3 Talent: Channeller Skills: Alchemy, Herbalism, Thievery. HP: 7/7 Def: 8 Mana: 10/10 Fate: 3  
   Spoiler 
  Inventory: Leather armor (def +2 AP 1) Lab scalpel (1d6-2) Leather bound spellbook  
   Spoiler 
  Spells: Entropic blast (1d6-2) Spark of Magnesium
   
   Backpack, Lock pick, Rations (7 days).
  2 Tat 15 Kef 17 Cenn
   
  
   
  
  
  OOC Do you /really/ think I'd tell him that? :P
conversations: lawnchaircrisis:
conversations: human
conversations:  All done, here's your papers.  he takes a scroll, stamps a seal on it and hands it to you.  You'll have to register with the Magister's Academy if you want to use magic in the city, or any other city in Hessguard, and with the Adventurer's Guild if plan on doing any mercenary work. Do you need any directions? 
conversations: Devmaar:
conversations: human
conversations:  *places scroll into backpack*
  
  Yes, urmm...where is this Magister's Academy?
conversations: lawnchaircrisis:
conversations: human
conversations:  Head out of the harbour and turn right, stay on the main road until you reach the market. The large stone building you can see across the square is the courthouse. The buildings to either side are the Guild and the Academy. The Magister's Academy symbol is a quill next to a star. 
conversations: Devmaar:
conversations: human
conversations:  Thank you for the directions.
  
   I follow the route he described, stopping at the market to look for a weapons merchant.
   
conversations: lawnchaircrisis:
conversations: human
conversations:  Three of the stalls currently set up seem to be weapons traders:
  A half-elf with turquoise hair is rearranging a display of swords, her stall also has a few bows and axes, and one large mace. Another, very attractive half-elf is selling a halberd to a paladin while a group of half-orcs look at his impressive selection of daggers. Finally a somewhat stocky halfling is haggling over a fancy-looking warhammer with a woman in a purple robe, his stall has an array of hammers and swords.
  
  You can easily see the Courthouse, Magister's Academy and Adventurer's Guild.
conversations: Devmaar:
conversations: human
conversations:  I stand a few feet away from the halfings stall, waiting until the woman in the purple robe leaves to approach him. 
  
  (Mumbles)
  Hey...er...know where I can buy...some...urmm...firearms?
conversations: lawnchaircrisis:
conversations: human
conversations:  (1d6+3)[ 7 ] 
  
  ...
conversations: lawnchaircrisis:
conversations: human
conversations:  The halfling doesn't seem to hear you, but after a minute or two a child wanders past you and drops something into your bag.
conversations: Devmaar:
conversations: human
conversations:  I look around to see if anyone noticed this and also check for guards within sight 
conversations: lawnchaircrisis:
conversations: human
conversations:  There are two guards standing outside the courthouse, as well as 3 or 4 wandering the square, no-one seems to be paying you any attention.
conversations: Devmaar:
conversations: human
conversations:  I walk into an empty side street to look at the item left in my bag 
conversations: lawnchaircrisis:
conversations: human
conversations:  All the streets leading directly from the marketplace seem pretty busy
conversations: Devmaar:
conversations: human
conversations:  Unable to find a quiet side road, I search for the nearest tavern. 
conversations: lawnchaircrisis:
conversations: human
conversations:  The Cackling Wyvern Inn is visible just off the square, if you enter you find  a boisterous environment, patrons are shouting, there are a number of dice games going on, 3 barmaids carry trays of drinks and snacks around the room, a bard stands on a small stage in the corner playing a lute and singing. The walls are decorated with painted shields. A lanky human man stands behind the bar talking to a Gnome. A very pale figure sits at the other end of the bar with several empty glasses next to him, he's sipping a dark liquid from a tall, narrow glass. Seemingly ignoring the rowdy atmosphere, an elf in ornate armour sits beside the wall having a meal.
  
  As you enter, a scuffle breaks out as a a couple of goblins accuse a half-elf of cheating at dice.
conversations: Devmaar:
conversations: human
conversations:  I stay away from the scuffle, not wanting to draw any attention to myself as I walk through to the bar.
  Upon reaching the bar I ask the human for the cheapest ale and then sit at the far end of the bar, away from the pale figure.
  
  I take out the item the child dropped into my bag. 
conversations: lawnchaircrisis:
conversations: human
conversations:  It's a note wrapped round a wooden disc with a symbol carved into it. As you unwrap the note the barman slams a tankard down next to you
   That'll be 6 cenn, if you please 
  
  Assuming you pay him, he returns to conversation with the gnome, but not before serving the pale figure another drink.
  
  The note reads:
    Go to Ayre Street, in the merchant district. Find the door that matches the disc and push the disc through the slot, along with a kef.  
conversations: Devmaar:
conversations: human
conversations:  OOC: Of course I paid him :P
  
   I take a swing of the cheap ale and pocket the note and disc before calling the man behind the bar over to quietly ask: 
  
  'Ey, do you..err...know where  Ayre Street  is?
conversations: lawnchaircrisis:
conversations: human
conversations:  Aye, but you don't want to be going to that part of town, particularly not at this time 
  
  It is getting towards late evening
conversations: Devmaar:
conversations: human
conversations:  What is it about this Ayre Street that has you warning people off?
conversations: lawnchaircrisis:
conversations: human
conversations:  It's not a place for tourists. Or anyone who looks like they've got more money that combat skill. 
conversations: Devmaar:
conversations: human
conversations:  Do I look like I fit both those profiles?
  
  Well if I'm to wait til morning do you have any rooms to rent for the night?
conversations: lawnchaircrisis:
conversations: human
conversations:  Well you asked about Ayre street, so at least one out of two.
  
  It's 1 kef for the night and another for dinner and breakfast. Drink's extra. 
conversations: Devmaar:
conversations: human
conversations:  Hands over 2 kef and 6 cenn 
  
  I'll take it and another of these...  gestures to drink in hand. 
  
  OOC: How late is it?
conversations: lawnchaircrisis:
conversations: human
conversations:  Arbitrarily gonna say sunset
conversations: Devmaar:
conversations: human
conversations:  I spend the next half hour simply sipping ale (assuming my tankard was refilled after I paid him) and half heartedly listening to the bard on stage.
  
  Having spared a few glances over at the pale figure also at the bar I wait for the barman to walk past and ask in a low voice  'Er..who's that?'   Sightly nodding my head in the direction of the man.  
conversations: lawnchaircrisis:
conversations: human
conversations:  The bard isn't particularly talented, but he at least knows some fairly catchy tunes.
  
  As he serves you a bowl of fish stew and some bread the bartender looks across at the figure,
   Sano? He's just a harmless old vampire. Harmless, don't you worry about him love. 
conversations: Devmaar:
conversations: human
conversations:  'A  Vampire ?'
  
   I look Sano up and down and shrug. 
  
  'Right, it's getting late, can you show to my room?'
conversations: lawnchaircrisis:
conversations: human
conversations:  "Oh he don't harm no-one. Through there, up the stairs, second on the left." 
  
  He points to a door
conversations: Devmaar:
conversations: human
conversations:  'Thankyou'  I mumble while making my way to the room.
  
  Upon entering it I abandon my belongings to the floor and, not even bothering to change, go straight to the bed. 
  
  'Didn't realise I was this tired'   I barely finish the sentence before falling asleep  
conversations: lawnchaircrisis: