conversations: human
conversations:  The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  The blue to the north and east is a group of lakes. They are impassible to ground units. You are otherwise on a sparse grassy plain.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 1 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Death Rites, Bowcraft, Pottery
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 3 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 1
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
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   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
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  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  Rename capital to "Lacrimae"
  
  Leader Name: Lyner
  
  Add +1 to leader's Combat Ability.
  
  Change Production to "Settler" if Possible.
  
   
   Spoiler 
  
  Move Warrior 1 to Northwest.
  
  Move Warrior 2 to Southwest
  
  Move Leader to South, South-east
  
  If I can't move them separately, move stack south (additional south-east if stack moves at 2)
   
conversations: Lyric_Rome:
conversations: human
conversations:  How many Settlers?
  
  Are you ending turn and using a bonus turn? If so, you'll need to declare it, or the turn won't change until Wednesday.
conversations: Rizban:
conversations: human
conversations:  2 Settlers
  
   I might end my turn after you reply to the question above. 
  
  I end my turn
conversations: Lyric_Rome:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		84	(-12 Train Unit (settlers) (This is where incidental expenses tha were not factored into the expected upkeep will be listed))
  			Expected Income: 		2	
  			Expected Upkeep: 		9	
  						
   BONUS TURNS  - 		2				
  						
  Units/Max - 	3/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Death Rites, Bowcraft, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Lacrimae (Capital) : 
   Spoiler 
   
   Population - 4 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southeast of Capital
   
   1 Lyner (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - North of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Southwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   2 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Umm... North of My city is a lake right? so why is a warrior there? I moved one warrior Northwest
  
  And I moved Lyner southeast, so why is there a piece southwest?
conversations: Lyric_Rome:
conversations: human
conversations:  Because I read it wrong and was trying to work fast? 😳
  
  Fixing it now. I guess you got some free exploration then, didn't you? 😉
   Edit:  Map is updated to be correct, and I made the little lake north of you city larger so that I don't make that mistake again.
conversations: Rizban:
conversations: human
conversations:  Lyner moves east twice.
  
  Warrior (Northwest) moves Northwest
  
  Warrior (Southwest) moves Southwest
  
  Lacrimae creates two settlers.
  
  Settler 1 moves Northeast
  
  Settler 2 moves West
  
   End Turn 
  
  OOC: where will I put up my proposed tech tree?
conversations: Lyric_Rome:
conversations: human
conversations:  You can put the tech tree here if you want or in a PM.
conversations: Rizban:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		73
  			Expected Income: 		3
  			Expected Upkeep: 		14
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	4/10	 (0/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, Bowcraft, Pottery	
   
  
   
  
   Cities  
   Spoiler 
   
    Lacrimae (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 4 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southeast of Capital
   
   1 Lyner (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20
   
   
   
   
   Location - Northwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Southwest of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - Northeast of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - West of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Originally Posted by Lyric_Rome 
    Lacrimae creates two settlers.  
   
  
  I think it's missing
conversations: Lyric_Rome: