conversations: human
conversations:  OOC THREAD  
  
  Winter has set swiftly on Elsir Vale, catching any farmers late to their harvest by surprise. As sparsely settled as the region is, fellow travellers are few and far in between. The town of Drellin's Ferry lies a few miles ahead of you. It's a settlement hard on the borders of the Witchwood, and the best place to begin exploring the nearby forest.
  
  For your own reasons, you all found your way to the town of Bristol. Taking advantage of the adventurers in his company, Lord Jarmaath hired you to investigate rumors of hobgoblin bands raiding passers-by. Considering how rare travellers are at this time of the year, the hobgoblins must either be hard-pressed, or far more numerous than suspected.
  
  OOC
   
   Spoiler 
  Go ahead and make a perception check with your intro post
   
conversations: Agent_0042:
conversations: human
conversations:  Jamian Silverkin, White Mage 
  
  With all the trappings of a holy warrior in service of The Shining One he walks along with a smile on his face. A beaten and battered depiction of the sun god hangs around his neck, and it seems that every bit of his appearance creams of divine caster. His shield currently hangs at one side and the grip of a warhammer he looks far too slim to use protrudes from his pack. Oddly enough, said pack is far, far too small to hold such a weapon.
  
  Fairly tall, the man seems to fit the typical description of a holy warrior descended from celestial stock. His eyes are as molten silver and his hair the color of spun gold. Though he wears a heavy vest, mostly to hide his armor, he doesn't seem to be bothered by the wintry air. Though the group has been traveling for at least a day or two it seems that Jamian does not sleep. Though the other planetouched are also fairly heavily invested of outsider blood, only Jamian seems to be free of the earthly need for slumber, though he still eats food and drinks water.
  
  To All:
   
   Spoiler 
  Jamian will always have a  Status  on everyone, as he can do so at will.
   
  
  
  To DM:
   
   Spoiler 
  Is it cold enough to require an Endure Elements, or just chilly? I've got ER 5 (Cold), so until tundra levels of chilly I'm fine, but I'm mostly asking for the rest of the party. If the warforged and silverbrow need the endure elements, I'd have cast it on them, or if we get a little time before you'd like to get into things I'll do so IC.
  
  Spot:  (1d20+13)[ 20 ] 
  Listen:  (1d20+5)[ 22 ] 
  
  Notes: Jamian has Lifesense out to 40ft, meaning he can detect living or undead creatures out to that range and it is treated as blindsense. This also allows him to know how healthy they are, as per  Deathwatch , without the evil implications the spell (having an [Evil] tag) would carry.
  
  Edit: Ugh, deleted my post and reposted because I forgot I previewed, thus invalidating the rolls.
   
conversations: Tacitus:
conversations: human
conversations:  Her ever changing eyes watching over those around her, Hilenara smiles with an air of knowing. She wears simple garb and carries little on her person. The clothing is too light for normal winter conditions but the woman stands with nary a shiver.
  
   
   Spoiler 
  
  Spot: (1d20+12)[ 28 ] 
  Listen: (1d20+12)[ 14 ] 
   
conversations: magusoftheCore:
conversations: human
conversations:  Freyja, Snowflake Wardancer 
   
   Spoiler 
   NAME:  Freyja  CLASS:  Savage Bard  LEVEL:  5
   HP:  28/28
   AC:  16  FLAT-FOOTED:  15  TOUCH:  11
  
    ATTACKS  
   Crystal Echoblade , +6, 1d8+3 (19-20,x2), +2 sonic damage during bardic music
   +1 Longsword , +6, 1d8+3 (19-20,x2)
   Two-Weapon Fighting , +4/+4
   Snowflake Wardance + TWF , +8/+8
  
   Dragonfire Inspiration , +1d6 cold damage (+2d6 with Inspirational Boost active)
  
    Spells per Day (uses left)  
  0th - 3 (3)
  1st - 4 (4)
  2nd - 2 (2)
  
    Spell List  
   0th 
  Light
  Detect Magic
  Stick
  Summon Instrument
  Mage Hand
  Ghost Sound
  
   1st 
  Invisibility, Swift
  Cure Light Wounds
  Improvisation
  Inspirational Boost
  
   2nd 
  Bull's Strength
  Alter Self
  Mirror Image
   
  
  
  Freyja lopes along with a strange grace, halfway between a stalking animal and an exotic dancer. At the same time, however, she seems constantly tensed and ready for combat. Every so often, her hands flex unconsciously, as if she wishes to draw the two curved, single-edged longswords that sit in hide sheathes, only their hilts showing over her shoulders, the rest obscured beneath her heavy fur cloak.
  
  She wears the cloak with the hood down, being quite accustomed to cold climes -- having lived in them all of her life. Her fierce, beautiful, pale face is framed by silvery blonde hair, and her eyes are a light, icy blue-grey.  Apart from the cloak, she wears yet more furs and leathers -- even her fine chain shirt is trimmed with more fur.
  
  Of an evening, she will summon a lute or a harp from thin air, and serenade the group as they sit relaxing around the campfire, cooking their dinner. She will also occasionally tell the stories of her now-destroyed people, but generally never more than one story at a time, for a sad look will come into her eyes and she will fall quiet.
  
  At the moment, however, she walks along in the middle of the group, eyes keeping a lookout for hobgoblins.
  
   OOC 
   
   Spoiler 
  Spot:  (1d20+1)[ 10 ] 
  Listen:  (1d20+1)[ 13 ] 
   
conversations: Daftendirekt:
conversations: human
conversations:  Angela 
  
  Whole body covered by a brown cloak, face hidden under a hood, the true nature of the warrior walking among the rest could not be determined by anyone observing the group. What anyone would notice however is the grace this cloaked warrior strode and the huge bow that hanged on one shoulder, seemingly larger in contrast to the hooded figure's petite body.
  
  If one would look closer under the cover of the hood, one would notice that the warrior is a female, a young woman, with fairly beautiful facial features, the most prominent of them a pair of sharp green eyes that seem to pierce through anything they stare at. She has a rounded face, pointed nose, full lips, and long brown hair, but this beautiful face and her small stature belied the deadly prowess she possessed.
  
  Although a few days in company of the group, Angela, the proud and extremely cautious warrior that she was, was always wary and on her toes, never letting her guard down even for an instant, refusing to put her safety in the hands of her companions. As the group made their way to the town of Bristol, Angela always has her green eyes on the sides and at their back, watching for anything suspicious.
  
   
   Spoiler 
    Spot  - (1d20+10)[ 11 ] 
    Listen  - (1d20+10)[ 20 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  Taking up the rear is an imposing figure wearing a hooded cloak, covering the entire body. Traces of red and black metal can be seen under the hood, especially at his face. Zero, an experimental sentient living construct, walks on, somewhat mindful of his surroundings and fellow companions.
  
  OOC: I'm taking 10, so both Spot and Listen are 21.
conversations: Altarus:
conversations: human
conversations:  The road crests a small rise and descends into a grove in a large, shallow dell. An abandoned farmhouse, partially visible through the sparse branches of the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimpse the glint of mail behind the trees on either side of the road. Something is moving out there. Hobgoblins.
  
   
  The party is currently in the shaded area of the road, heading southwest. Everyone passed their spot checks, so you notice a figure approaching to either side and slightly behind you, as if to flank you. They're about forty feet away and closing.
  
  @Jamian
   
   Spoiler 
  Temperatures are around the high 50s, cold but not below freezing. Endure Elements is probably not necessary. Heading down the road, you pick up four creatures -  with twelve o'clock being north, they are at the one o'clock, six o'clock, four o'clock, and nine o'clock positions.
   
  
  
  OOC:
   
   Spoiler 
  I'll roll initiative in combats for you people, to get things started faster. Figure out your actions as you wait for your turn to come up, and post as soon as it does.
  
   INITIATIVE ORDER: 
  Angela:  (d20+5)[ 20 ] 
  ASX-00 Zero:  (d20+3)[ 20 ] 
  DM
  Jamian:  (d20+2)[ 7 ] 
  Freyja:  (d20-5)[ 7 ] 
  DM
  Hilenara:  (d20)[ 1 ] 
   
conversations: Agent_0042:
conversations: human
conversations:  Angela 
  
  The warrior caught sight of movement on either side of the road and quickly identified them as hobgoblins. In an instant she had her bow in her hands, drawn an arrow from her quiver and let fly in the direction of the hobgoblin on their right side. Then as she took out another arrow and fired, she warned the others.
  
    "Heads up! Hobgoblins!"  
   
   Spoiler 
  Attack:  (1d20+9)[ 29 ] 
  Damage:  (1d8+6)[ 11 ] 
  Rapid Shot:  (1d20+9)[ 10 ] 
  Damage:  (1d8+6)[ 9 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  Zero, having spotted enemies and being pointed out, charges energy green through his right arm and out his palms. Gripping the influx of energy, it turns into a keen iridescent blade.
  
    "Understood. Engaging our foes."  
  
  Zero moves closer to the nearest one, energy blade in hand.
  
   
   Spoiler 
  Spend 2 PP for 18-20 critical range. It has the keen modifier so the stats for the weapon is as follows.
  
  Weapon of Thought.
  Atk: +9
  Dmg: 1d8+1, 15-20/x2
   
conversations: Altarus: