conversations: human
conversations:  This would be the fight between me and Sharnian. I'm entering a Miss Jane Doe, Sharnian his person. Exhibition, let the best person not horribly perish, etc. etc.
  
  Suggesting All-Day + 1 Round buff, you're free to choose whatever map you'd like.
conversations: Signmaker:
conversations: human
conversations:  I'm cool with either Forest/water, or columns
  
  Buffs:
   
   Spoiler 
   All Day : 2 Potions of Greater Magic Weapon +4 and Potion of Greater Magic Vestment +4
  
  Round 1 : See Invisibility potion
  Enter Stance: Stance of Clarity - Jane Doe
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  This would be the third Forest/Water map I've been in thus far then. =P
conversations: Signmaker:
conversations: human
conversations:  Round 1: Use Magic Device
   (1d20+16)[ 31 ] 
   
   Spoiler 
  All Day- Reading scripture, bonus to movement speed.
  If UMD works, moonblade is active. Swift Action Child of Shadow Stance
   
  
  
  Mind posting the map for me?
conversations: Signmaker:
conversations: human
conversations:  Here you go
  You choose starting location first
  
  Initiative:  (1d20+7)[ 15 ] 
  
  Starting Appearance and vision modes?
conversations: lvl 1 sharnian:
conversations: human
conversations:  Init:  (1d20+5)[ 16 ] 
  
  I'll grab B10. My vision modes are typical for that of my race, which is, incidentally, halfling. Other than the typical set of magical items, you see one hand holding a glowing blade of energy. If it wasn't DnD, you might swear it to be a lightsaber. =P
conversations: Signmaker:
conversations: human
conversations:  Then I'll gt Y10
  
  You see a average looking human wearing a breastplate and wielding too scimitars. Otherwise nothing spectacular.
  
  I've got See Invisibility and Normal vision
conversations: lvl 1 sharnian:
conversations: human
conversations:  Technically, I don't. Line of Sight and all. =P
  
  Me first. Move to I2, done.
  
  While you see Jane move, shadows erupt from her feet, granting her Concealment.
conversations: Signmaker:
conversations: human
conversations:  Uh... You manifest Xray vision during buff rounds for purposes of seeing me, yeah! that's it..
  
   
   Spoiler 
  Activate Winged Boots as free action and Switch stance to Blood In the Water as swift
   
  
  Fly to Q10
  
  I end my turn.
conversations: lvl 1 sharnian:
conversations: human
conversations:  Jane moves to  M5 , shadows erupting from her footsteps (concealment). A single shadow tendril lashes towards your throat, to choke you!
  
  Ranged Touch Attack:  (1d20+15)[ 20 ] 
  Confirmation in case of Threat: (1d20+15)[ 20 ] 
  Damage:  (5d6)[ 23 ] 
  If hit,  DC 12 Fort Save  or be flat-footed until the start of your next turn.
conversations: Signmaker:
conversations: human
conversations:  It hits
  
  Fort Save:  (1d20+12)[ 27 ] 
conversations: lvl 1 sharnian:
conversations: human
conversations:  You're fine, though you still take the damage. Your move.
conversations: Signmaker:
conversations: human
conversations:  Burn 1 charge from Belt of Battle
  
  Move to M10
  
  Initiating  
   Spoiler 
   Pouncing Charging
   
  
  
  Hadrius charges at Jane ending up at M6
  You get AoO
  
   Full Attack 
   Attack1   (1d20+21)[ 41 ] 15-20 threats, and I get another attack
   Damage1   (1d6+9)[ 15 ] 
   Threat   (1d20+21)[ 33 ] 
   Critical Hit Damage   (1d6+9)[ 14 ] 
   Concealment   (1d100)[ 26 ]  1-20 Misses
  
    Attack2   (1d20+16)[ 36 ] 15-20 threats, and I get another attack
   Damage2   (1d6+9)[ 10 ] 
   Threat   (1d20+16)[ 21 ] 
   Critical Hit Damage   (1d6+9)[ 12 ] 
   Concealment   (1d100)[ 20 ]  1-20 misses 
  
  Offhand
    Attack3   (1d20+21)[ 37 ] 15-20 threats, and I get another attack
   Damage3   (1d6+9)[ 11 ] 
   Threat   (1d20+21)[ 30 ] 
   Critical Hit Damage   (1d6+9)[ 12 ] 
   Concealment  1-20 Misses 
conversations: lvl 1 sharnian:
conversations: human
conversations:  Lightning Mace
  
  Forgot Offhand concealment  (1d100)[ 13 ]  1-20 misses
  
   Attack1   (1d20+21)[ 37 ] 15-20 threats, and I get another attack
   Damage1   (1d6+9)[ 10 ] 
   Threat   (1d20+21)[ 37 ] 
   Critical Hit Damage   (1d6+9)[ 14 ] 
   Concealment   (1d100)[ 99 ]  1-20 Misses
  
    Attack3   (1d20+21)[ 28 ] 15-20 threats, and I get another attack
   Damage3   (1d6+9)[ 13 ] 
   Threat   (1d20+21)[ 38 ] 
   Critical Hit Damage   (1d6+9)[ 12 ] 
   Concealment   (1d100)[ 5 ]  1-20 Misses 
conversations: lvl 1 sharnian:
conversations: human
conversations:  Another Lightning Mace
   Attack1   (1d20+21)[ 40 ] 15-20 threats, and I get another attack
   Damage1   (1d6+9)[ 11 ] 
   Threat   (1d20+21)[ 27 ] 
   Critical Hit Damage   (1d6+9)[ 10 ] 
   Concealment   (1d100)[ 85 ]  1-20 Misses
  
  Just in case
   Attack1   (1d20+21)[ 32 ] 15-20 threats, and I get another attack
   Damage1   (1d6+9)[ 11 ] 
   Threat   (1d20+21)[ 24 ] 
   Critical Hit Damage   (1d6+9)[ 15 ] 
   Concealment   (1d100)[ 60 ]  1-20 Misses
  
    Attack1   (1d20+21)[ 41 ] 15-20 threats, and I get another attack
   Damage1   (1d6+9)[ 12 ] 
   Threat   (1d20+21)[ 25 ] 
   Critical Hit Damage   (1d6+9)[ 13 ] 
   Concealment   (1d100)[ 37 ]  1-20 Misses 
  
  Finally done
  
   
   Spoiler 
  Blood in the Water +2
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  Quite a few misses, eh.
  
  Jane swings her moonblade at the momentarily attackable enemy!
  
  AoO, Melee Touch Attack:  (1d20+13)[ 18 ] 
  In case of Threat:  (1d20+13)[ 28 ] 
  Damage:  (1d8+3)[ 7 ] 
  If hit: Your next turn, to cast spells/spell like abilities, make a Concentration check = 10+Damage+Spell Level or fizzle.
  
  I've got AC 28, for your information. Additionally, you take 1d4 force damage any time you successfully hit me with a non-reach weapon.
  
   (1d4)[ 3 ] 
   (1d4)[ 1 ] 
conversations: Signmaker:
conversations: human
conversations:  Oh wow, four* hits.
  
   (1d4)[ 1 ] 
   
   Spoiler 
   75 damage, 20/95 hp , I suck at counting. &gt;&gt;
   
conversations: Signmaker:
conversations: human
conversations:  Actually I think 4 hit, but only 2 crit
conversations: lvl 1 sharnian:
conversations: human
conversations:  (1d4)[ 3 ]  Yay Clipping damage. &gt;&gt;
  
  Jane decides to get one focused punch in!
  
  Emerald Razor maneuver
  Melee Touch Attack:  (1d20+14)[ 19 ] 
  Threat?: (1d20+13)[ 32 ] 
  Damage:  (1d8+2)[ 6 ]  +  (1d4)[ 3 ] 
  Hit Effect: Greater Dispel Magic - Targeted (CL15), Word of the Fist Unraveling, in that order.
  
  Accelerated Tumble  (1d20+22)[ 24 ]  to X8, concealment granted.
conversations: Signmaker:
conversations: human
conversations:  ..Does it hit? If so, Imma need a list of all things potentially affected by a greater dispel, with DCs. =P
conversations: Signmaker:
conversations: human
conversations:  It hits
  
  See Invisibility DC14
  
  but I don't know what Word of Unraveling Fist does
  
  All adjacent squares to me is counted as difficult terrain if that affects tumble
conversations: lvl 1 sharnian:
conversations: human
conversations:  Only marginally. I stop at X7 instead of X8 then. You also get an AoO against me, because I failed the tumble. &gt;&gt;
  
  Only one buff? Geez. It's not even an all-day either. =/
  
  It's autodispelled then by Greater Dispel  (1d20+15)[ 17 ] , which means I don't actually have to use my unraveling ability, which, incidentally, lets me use Truespeak to strip the highest-level buff affecting you.
conversations: Signmaker:
conversations: human
conversations:  I have some items if the targeted effect affects magic items
conversations: lvl 1 sharnian:
conversations: human
conversations:  AoO 
   Attack1   (1d20+23)[ 38 ] 15-20 threats, and I get another attack
   Damage1   (1d6+11)[ 17 ] 
   Threat   (1d20+23)[ 38 ] 
   Critical Hit Damage   (1d6+11)[ 14 ] 
   Concealment   (1d100)[ 67 ]  1-20 Misses
  
   Just in case of Lightning mace
   Attack1   (1d20+23)[ 27 ] 15-20 threats, and I get another attack
   Damage1   (1d6+11)[ 16 ] 
   Threat   (1d20+23)[ 42 ] 
   Critical Hit Damage   (1d6+11)[ 13 ] 
   Concealment   (1d100)[ 5 ]  1-20 Misses 
   
   Spoiler 
  Blood in the Water +3
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  Targeted Dispel
  
  One object,  creature,  or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against  each ongoing spell currently in effect  on the object or  creature . The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect. 
  
  Relevant parts bolded?
  
   
   Spoiler 
  HP 3/85
   
conversations: Signmaker:
conversations: human
conversations:  Ok then,
  
  +1 Aptitude Scimitar(Main) DC 17
  +1 Aptitude Scimitar(Off) DC 17
  Greater Magic Weapon on Main DC27
  Greater Magic Weapon on Off DC27
  +1 Moderate Fortification Mithral Breastplate DC27
  Magic Vestment on Breastplate DC27
  Belt of Battle DC20
  Gauntlets of Ogre Power DC17
  Winged Boots DC16
  Cloak of Resistance+5 DC26
conversations: lvl 1 sharnian:
conversations: human
conversations:  Urgh, I really don't know what spell effects really get affected by Greater Dispel. Almost never use it, going to need someone to step by and verify.
conversations: Signmaker:
conversations: human
conversations:  Tyckspoon says no  
conversations: lvl 1 sharnian:
conversations: human
conversations:  Fair enough. Your move.
  
  In hindsight, I should really start using Stunning Fist. o.O
conversations: Signmaker:
conversations: human
conversations:  Fly to W6
  Activate Dancing Mongoose
  Intiate Bonecrusher
  EDIT: MISS
    Attack   (1d20+24)[ 33 ]  15-20 threats
   Damage   (1d6+12)[ 18 ] 
   Attack   (1d20+24)[ 27 ] 
   Damage   (1d6+12)[ 15 ] 
   Concealment   (1d100)[ 2 ]  1-20 misses
  If hits, Bonecrusher  (4d6)[ 15 ] 
  Fort Save DC18 or I get +10 on confirming criticals 
  
  Main
   Attack1   (1d20+24)[ 33 ]  15-20 threats
   Damage1   (1d6+12)[ 15 ] 
   Threat1   (1d20+24)[ 29 ]  add 10 if you fail save
   Damage1   (1d6+12)[ 17 ] 
   Concealment   (1d100)[ 57 ]  1-20 misses
  Off
   Attack2   (1d20+24)[ 44 ]  15-20 threats
   Damage2   (1d6+9)[ 10 ] 
   Threat2   (1d20+24)[ 33 ]  add 10 if you fail save
   Damage2   (1d6+9)[ 15 ] 
   Concealment   (1d100)[ 45 ]  1-20 misses
  
  Just in case Lightning mace
    Attack   (1d20+24)[ 33 ]  15-20 threats
   Damage   (1d6+12)[ 15 ] 
   Threat   (1d20+24)[ 44 ]  add 10 if you fail save
   Damage   (1d6+12)[ 14 ] 
   Concealment   (1d100)[ 44 ]  1-20 misses 
    Attack1   (1d20+24)[ 39 ]  15-20 threats
   Damage1   (1d6+12)[ 13 ] 
   Threat1   (1d20+24)[ 44 ]  add 10 if you fail save
   Damage1   (1d6+12)[ 16 ] 
   Concealment   (1d100)[ 8 ]  1-20 misses 
   Attack1   (1d20+24)[ 35 ]  15-20 threats
   Damage1   (1d6+9)[ 14 ] 
   Threat1   (1d20+24)[ 43 ]  add 10 if you fail save
   Damage1   (1d6+9)[ 13 ] 
   Concealment   (1d100)[ 22 ]  1-20 misses
  
  Your move
  
   
   Spoiler 
  Blood in the Water +4
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  Three attacks got through, I can't stop all three, I is dead.
conversations: Signmaker:
conversations: human
conversations:  Good game, that concealment was amazing
conversations: lvl 1 sharnian:
conversations: human
conversations:  I just got lucky with concealment. Incidentally, I was better off with how Jane was before I tried fixing her; I had improved disarm, and got rid of it for Improved Grapple. Oh well, thus is life. =P
conversations: Signmaker: