conversations: human
conversations:  Arena Tournament, Round 102:  Abogralia2  vs.  Corporal Rollins    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Abogralia 2  - Scorer
   Corporal Rollins  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Well, hello again.
  
  Pistols vs Crossbow. Sniper(?) vs Charger
  
  Ini roll:  (1d20+4)[ 24 ] 
  
  No purchases, but reserve reactionaries.
conversations: RandomAction:
conversations: human
conversations:  Indeed, we meet again pal 🙂
  
  Abogralia can't beat your init, but just rolling for fun
  
   (1d20-1)[ 16 ] 
  
  Broken, not much I can buy... maybe bread... for victory dance? XD
conversations: Scorer:
conversations: human
conversations:  Well my purchases:
  
  A potion of Shield CL1; -50gp (Please correct me if I am wrong on the price, which I think I am. Crafted by a Master Specialist)
  A potion of Cat'g Grace; -300gp
  
  If you win, I'll foot the bill for the party! 😁
  
  I'll wait for my purchases to be cleared then I'll kick us off.
conversations: RandomAction:
conversations: human
conversations:  Assuming that the potion is legal, if not nevermind on it's purchase.
  
    Rollins R-1  
  Refs/LoS: 
   Spoiler 
  
  Start in B-10, empty handed.
  Activate Travel Devotion - swift.
  Double move to H-5 while trying to hide - move x2.
  Hide:  (1d20+10)[ 21 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Travel Devotion: 10/10
  Location: H-5
  Hp: 15/15
  AC:18 (+4arm+4dex); T-14; F-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations: RandomAction:
conversations: human
conversations:  didn't we a while ago outlaw PrCs for potion making? If I remembered the wording wrong my Barberration wasted a good 100 GP by buying  psionic tattoos instead
conversations: TheFallenOne:
conversations: human
conversations:  Abogralia 1st Turn  
   
   Spoiler 
  Start in Y11 with Grappling Hook in hand.
  
  I carry only 15 MW bolts. 5 Alchemists. and all the non-weights like potions and tatoos.
  
  That should be enough for Light Load. I may revise if needed reducing Alchemists.
  
  Move: To  U12 
  Standard: Throw Grappling Hook to  T12 
   Use Rope  DC 12
  Auto pass, MOD +10 +2 silked rope.
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  Y11 
  Abogralia ended @  U12 
  HP 13/13
  AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  0 bolts left
  (0 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Free
  Hand 2 Wielding: Free
  
  Crossbow (not loaded)
  
  No Consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  Assuming no LoS.
  
    Rollins R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion (AC)- swift.
  Double move to P-5 while drawing both pistols(TWF) and trying to remain hidden - move.
  Hide check:  (1d20+10)[ 30 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel Devotion: 9/10
  Law Devotion 10/10
  Location: P-5
  Hp: 15/15
  AC:21 (+4arm+4dex+3feat); T-17; F-17
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations: RandomAction:
conversations: human
conversations:  Also, assuming no LoS
  
    Abogralia 2nd Turn  
   
   Spoiler 
  Accelerated Climb up the rope.
  
  DC 0
  Autopass, Mod +0 (including accelerated penalty)
  
  Uses both move actions.
  
  End up in  T12  prone and hiding
  
   Hide  (not sure what penalty applies when accelerated climbing, roll uses default mod)
   (1d20+13)[ 22 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Abogralia started @  U12 
  Abogralia ended @  T12 
  HP 13/13
  AC 19 +4 vs ranged(10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
  0 bolts left
  (0 carried of a 95 total owned)
  15 MW bolts left
  (15 carried of a 15 total owned)
  
  Hand 1 Wielding: Free
  Hand 2 Wielding: Free
  
  Crossbow (not loaded)
  
  No Consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  I am calling for an LoS check to be safe.
conversations: RandomAction:
conversations: human
conversations:  los 
  refs
   
   Spoiler 
  passive spots
  spot for rollins  (1d20+5)[ 8 ] -4 distance vs dc22
  spot for abogralia  (1d20+4)[ 9 ] -4 distance vs dc 30
  *edit* fyi don't abbreviate abogralia2 with 3 letters apparently it's a bad word.
   
  
  
  rollins
   
   Spoiler 
  no los
   
  
  
  abogralia2
   
   Spoiler 
  no los
   
conversations: darkillini:
conversations: human
conversations:  Rollins, R-3 part 1  
  Refs/LoS: 
   Spoiler 
  
  Activate travel devotion, half speed moving to T-6 while trying to hide - swift.
  Hide:  (1d20+10)[ 20 ] 
   
  
  
  Not done, need LoS.
conversations: RandomAction:
conversations: human
conversations:  Ref Candycorn 
  
  LOS Verification (during LOS check)
  
  Placing Match on hold for High Ref Confirmation and rewind.
  
  @Refs: 
   Spoiler 
  When Abogralia2 climbed to T12 in round 2, he was at altitude +15.  He had unrestricted LOS to Corporal Rollins at P5(+10), and Rollins did not have cover or concealment.
  
  Corporal Rollins, also, had LOS to T12, and tracing LOS from any of the corners bordering both P5(+10) and P5(+15) shows LOS without cover or concealment to T12(+15).  Therefore, the LOS check from darkillini was in error, and LOS should be established for all parties at the end of Abogralia2's climb action.
   
conversations: candycorn:
conversations: human
conversations:  LoS established when Abogralia reaches T12 in Round 2, holding nothing.  Rollins is in P5, wielding two pistols.  Abogralia may revise her turn from this point.
conversations: Sallera:
conversations: human
conversations:  no changes for me
conversations: Scorer:
conversations: human
conversations:  Abogralia drops prone in T12, then, and it's Rollins' turn.
conversations: Sallera:
conversations: human
conversations:  Hmm, this makes things harder. Well here goes nothing.......
  
    Rollins,R-3,redux:  
  Activate Travel devotion moving to S-6 - swift.
  
   I think you are still in LoS here and in range of skirmish so: 
  
  Switch Law devotion to attack - free.
  Yell - "Click-Click-Boom!" - free
  Dual pistol shot @ Abogralia - full round.
  Attack#1:  (1d20+5)[ 25 ] 
  Damage: (1d10+1)[ 3 ]  weapon +  (1d6)[ 2 ]  skirmish
  Attack#2:  (1d20+5)[ 23 ] 
  Damage: (1d10+1)[ 10 ]  weapon +  (1d6)[ 2 ]  skirmish
  
  Switch Devotion back to AC - free.
  Drop empty pistols - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  Travel Devotion: 8/10
  Law Devotion 9/10
  Location: S-6
  Hp: 15/15
  AC:21 (+4arm+4dex+3feat); T-17; F-17
  Saves: F+4/R+6/W+1
  Listen/Spot: +5
   
conversations: RandomAction:
conversations: human
conversations:  Crit check for Attack#1: (1d20+5)[ 20 ]  and damage:  (1d10+1)[ 3 ] 
  
  I know the first hit, but with you being prone I am unsure if the second hit you as well. Though if it did, I think I gotcha.
conversations: RandomAction:
conversations: human
conversations:  Extreme dice luck, yes you got me, but Aguacatl will take care of you in Round 96 😏
  
  ( I hope 😦 )
conversations: Scorer:
conversations: human
conversations:  Ahh ok then. I guess Abogralia's name is going to be the first notch on Rollin's pistol.
  
  You can never know about that, Veldryn has been stiiting side-lined for a while now. Though if he and Blue somehow make past you, we have the difficult task of taking out the volley wizard.
conversations: RandomAction:
conversations: human
conversations:  S6(+10) is 35ft away from T12(+15), so you wouldn't get skirmish and PBS bonuses from there.
conversations: Sallera:
conversations: human
conversations:  huh? 🤨 I just see 30 feet. S6+10 to T7+15 is one diagonal, from there 5 squares to T12+15
conversations: TheFallenOne:
conversations: human
conversations:  Hm, I've always treated a diagonal in both dimensions as a flat 10.  I know we had a discussion on this in one of the exhibition matches, but I don't remember if we came to an official consensus on what method to use.
conversations: Sallera:
conversations: human
conversations:  I was unable to find where RAW discusses threedimensional combat on short notice, but I think it should still be only one diagonal. Otherwise you'd end up with an adjacent square that can't be reached with a melee weapon
conversations: TheFallenOne:
conversations: human
conversations:  Hm, I suppose that technically would be true.  How do we handle distance calculations, then?  Counting them the same as normal diagonals isn't going to be accurate; 5-10-10-10 would be pretty close, though.
conversations: Sallera:
conversations: human
conversations:  hm... squrt(3)=1,72... 4 times that times 5 feet ends up at 34,64 feet. Yup, 5 10 10 10 is a good approximation, I'll second it
conversations: TheFallenOne:
conversations: human
conversations:  Good enough, then, we'll go with that.
  
   Rollins takes victory by virtue of industrialization. 
conversations: Sallera:
conversations: human
conversations:  Just a quick question, I'm interested in making a two-weapon character later, so I want to understand well, how do TWF feat worked in the dual shot of your pistols?
conversations: Scorer:
conversations: human
conversations:  If you scroll back a page or two in the Waiting Room, you can find our discussion on the subject, but in essence, it works exactly the same as it would normally; one attack from each hand, each at -4.
conversations: Sallera:
conversations: human
conversations:  Then... hum.. shouldn't those penalties apply here? and second attack would be a miss, and Abogralia would still be up...
conversations: Scorer:
conversations: human
conversations:  the penalties are included. Base +5, -4 dual shot, +1 PBS, +3 Law Devotion
conversations: TheFallenOne:
conversations: human
conversations:  ah yes, that law devotion thing....
conversations: Scorer: