conversations: human
conversations:  Tarltos vs. Sote'  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Tarltos, Sote'. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
   You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.  
  
  Starting Positions:
   Tarltos  
   Spoiler 
  Horizontal axis  (1d40)[ 38 ] 
  Vertical axis  (1d40)[ 37 ] 
   
  
   Sote'  
   Spoiler 
  Horizontal axis  (1d40)[ 4 ] 
  Vertical axis  (1d40)[ 31 ] 
   
conversations: Moonlitdreams:
conversations: human
conversations:  *sigh* Ignore the above messed up rolls for starting position. Here you go:
  
  Starting Positions:
   Tarltos  
   Spoiler 
  Horizontal axis  (1d40)[ 3 ] 
  Vertical axis  (1d40)[ 11 ] 
   
  
   Sote'  
   Spoiler 
  Horizontal axis  (1d40)[ 21 ] 
  Vertical axis  (1d40)[ 10 ] 
   
conversations: Moonlitdreams:
conversations: human
conversations:  Sote', a beady-eyed, fox-like creature, looks up from stroking the over-sized lion beside him and stares over at his new opposition, giving a quick salute before speaking an ancient word. His outline and then his whole body fades, and you see nothing more as the room fades and we both arrive in the arena.
  
  
  Pre-battle Preparations:
   
   Spoiler 
  
  Standard Action: Activate Ring of Invisibility.
  Swift Action: Wildshape into a Delver.
   
  
  
  Initiative:
   (1d20+11)[ 25 ] 
conversations: Moonlitdreams:
conversations: human
conversations:  Tarltos, a small halfling, grins and winks. Then we both disappear into the arena.
  
   
   Spoiler 
  no preparations. seriously.
   
  
  
  initiative:  (1d20+11)[ 4 ](15) 
  What the? 🫤
conversations: Ranger Mattos:
conversations: human
conversations:  Look's like I win init. 🙂
  
  Round actions:
   
   Spoiler 
  
  Move action: Burrow to Q7-S9, 10 feet underground, using tremorsense the entire way.
   
  
  
  Do you happen to be touching to ground anywhere west of the 21st horizontal row and north of the Y vertical row? If so, I sense you and your location, so please tell me where you are.
  
  Also, turn is not over.
conversations: Moonlitdreams:
conversations: human
conversations:  You detect me. Do I say where I am, or do you just know I'm on that side of you? Also do I put my actions out in the open?
  
  And can I ask how you detect me? Did you wild shape into a form with blindsight?
conversations: Ranger Mattos:
conversations: human
conversations:  Originally Posted by Lord Mattos 
   You detect me. Do I say where I am, or do you just know I'm on that side of you? Also do I put my actions out in the open?
  
  And can I ask how you detect me? Did you wild shape into a form with blindsight? 
   
  
   
   Spoiler 
  You cannot really know how he detects you, but the sense he's using is able to pinpoint you. So you should report your exact location provided it's within the area he asked. You can ask questions as to the nature of ability after the fight; I'm pretty sure you have nothing that negates this, at least active at the present so...
  
  Also, you should use spoilers for your actual actions, but post description of what you do in the open, especially if your opponent sees you. Then, if you opponent has any ways to identify your exact abilities (Spellcraft/Martial Lore/etc.), you can enlighten him.
   
conversations: Eldariel:
conversations: human
conversations:  I assume Eldariel just answered your questions.
conversations: Moonlitdreams:
conversations: human
conversations:  Yes, he did, are you going to finish your turn? I'm at C11.
conversations: Ranger Mattos:
conversations: human
conversations:  Round actions:
   
   Spoiler 
  
  Finish my movement (double move, including what I did before), ending at C10-E12, still 10 feet underground. For now I will wait here... and "see" the result of my companion's attack.
  
  Dire Lion moves from starting position to C12-D13, charging Tarltos. Dire Lion's have Pounce, so he then makes a full attack.
  
  (Note to self: +2 to attack, -2 to AC until start of next turn)
   
  
  
  You see the over-sized lion that had accompanied Sote' before charging at you from the east and skids to a stop next to you (at C12-D13), lashing out with its teeth and claws.
  
  Claw Attack:  (1d20+24)[ 30 ] 
  Damage:  (2d6+11)[ 21 ] 
  
  Claw Attack:  (1d20+24)[ 31 ] 
  Damage:  (2d6+11)[ 18 ] 
  
  Bite attack:  (1d10+22)[ 28 ] 
  Damage:  (2d6+11)[ 16 ] 
  
  Grapple check (no AoO): [roll]1d20+25)
  (the below only applicable if the grapple check works, and if so, we are grappling)
  Rake attack:  (1d20+24)[ 41 ] 
  Damage:  (2d6+11)[ 16 ] 
  
  Rake attack:  (1d20+24)[ 28 ] 
  Damage:  (2d6+11)[ 21 ] 
conversations: Moonlitdreams:
conversations: human
conversations:  Grapple check did not roll, so here you go:
  
  Grapple check (no AoO):  (1d20+25)[ 41 ] 
  
  And now my turn is over.
conversations: Moonlitdreams:
conversations: human
conversations:  Grapple check:  (1d20+11)[ 16 ](27) 
  
  first 3 attacks missed. Both rakes hit.
  
  Note to self: 
   Spoiler 
  70 hp left
   
  
  
  Does a shuriken count as a light weapon for purposes of attacking while grappling?
conversations: Ranger Mattos:
conversations: human
conversations:  Originally Posted by Lord Mattos 
   Grapple check: [roll0]
  
  first 3 attacks missed. Both rakes hit.
  
  Note to self: 
   Spoiler 
  70 hp left
   
  
  
  Does a shuriken count as a light weapon for purposes of attacking while grappling? 
   
  
  Both can read:  
   Spoiler 
  Well, Shuriken should probably be a light weapon given it's about the size of a dagger and has a damage die to boot. But: " A shuriken can’t be used as a melee weapon. " I guess nothing by strict RAW stops you from doing ranged attacks while in grapple, but it seems exceedingly silly without something like Weapon Supremacy to actually make it sensible, and it does provoke an AoO each attack.
  
  Though the Lion is only allowed a free Grapple-check if it hits its Bite; thus, since the Bite missed, you aren't grappled yet. Though moonlitdreams, your Lion is allowed Rakes just for charging. If it successfully Grappled, it could Rake again, but you still get Rakes just for the charge.
   
conversations: Eldariel:
conversations: human
conversations:  Okay, then not grappled, but raked. That works.
conversations: Moonlitdreams:
conversations: human
conversations:  Ok, so I take a 5-foot step to B11. Then:
  Activate Invisibility as swift action. Full Attack with RS and TWF.
   (1d20+27)[ 11 ](38)  damage: 8 + (1d6)[ 4 ]  fire damage, + (1d6)[ 3 ]  cold damage, + (1d6)[ 2 ]  electricity damage, and + (1d6)[ 1 ]  acid damage.
  
   (1d20+27)[ 4 ](31)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 5 ]  cold, + (1d6)[ 2 ]  electricity, + (1d6)[ 5 ]  acid.
  
   (1d20+27)[ 12 ](39)  damage: 8 + (1d6)[ 1 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 6 ]  electricity, + (1d6)[ 6 ]  acid.
  
   (1d20+22)[ 15 ](37)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 6 ]  cold, + (1d6)[ 2 ]  electricity, + (1d6)[ 2 ]  acid.
  
   (1d20+22)[ 9 ](31)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 3 ]  electricity, + (1d6)[ 5 ]  acid.
  
   (1d20+17)[ 15 ](32)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 6 ]  electricity, +[roll]1d6[roll] acid.
  
   (1d20+17)[ 8 ](25)  damage: 8 + (1d6)[ 3 ]  fire, + (1d6)[ 3 ]  cold, + (1d6)[ 3 ]  electricity, + (1d6)[ 6 ]  acid.
  
  End of turn.
  
  Note to self:  
   Spoiler 
  12 Ki power left
   
conversations: Ranger Mattos:
conversations: human
conversations:  @Mattos: Don't forget to apply your Sudden Strike-damage; being Invisible qualifies you just fine against the Lion. Also, reroll that Acid that didn't roll.
conversations: Eldariel:
conversations: human
conversations:  Spoiler 
  
  Move action: I emerge from the ground at B8-D10.
  Swift action: Wildshape into my Battlebriar Form.
  Standard: Attack
   
  
  
  A humongous creature emerges from the ground near you (at B8-D10), swiftly turning into a six-legged lionlike creature that has a body made of writhing vines and thorns. The creature lashes out with its vines.
  
  Attack:  (1d20+22)[ 40 ] 
  Damage:  (4d8+11)[ 29 ] 
  
  If the attack hits--- &gt; Grapple check (no AoO):  (1d20+37)[ 56 ] 
  Grapple (to impale you on the thorns):  (1d20+37)[ 45 ] 
  
  I may have actions after this, depending on if it hits or not.
  
  
  Edit: Ninja'd by Eldariel; disregard this post until after you finish rolling damage for the lion.
conversations: Moonlitdreams:
conversations: human
conversations:  Oh, yeah. And I also forgot to add the +2 to attack for being invisible so just add that. Acid damage reroll:  (1d6)[ 1 ] 
  
  Attack 1: + (8d6)[ 20 ] 
  Attack 2: + (8d6)[ 28 ] 
  Attack 3: + (8d6)[ 30 ] 
  Attack 4: + (8d6)[ 22 ] 
  Attack 5: + (8d6)[ 26 ] 
  Attack 6: + (8d6)[ 23 ] 
  Attack 7: + (8d6)[ 38 ] 
  
  And the first attack hit.
conversations: Ranger Mattos:
conversations: human
conversations:  Grapple check (hopeless but still):  (1d20+11)[ 17 ](28) 
  
  Oh, and roll for miss chance.
conversations: Ranger Mattos:
conversations: human
conversations:  Oh,  ouch . You have killed my lion.
  
  What sort of miss chance? Miss on a 1? Low-high?
conversations: Moonlitdreams:
conversations: human
conversations:  Originally Posted by Moonlitdreams 
   Oh,  ouch . You have killed my lion.
  
  What sort of miss chance? Miss on a 1? Low-high? 
   
  
  He's Invisible; the ability lasts for 1 round. As such, since your present form lacks Blindsight, while you're able to pinpoint him (on your turn before shifting shape) you cannot "see" him. Therefore, you have a 50% miss chance.
conversations: Eldariel:
conversations: human
conversations:  Yay, my guy works! Kind of, depending on how the rest of this fight goes.
  
  And thank, you Eldariel.
conversations: Ranger Mattos:
conversations: human
conversations:  Gotcha.
  
  Miss chance for attack (low misses):  (1d100)[ 71 ] 
  
  The rest of my turn will follow based on the result of this roll.
  
  Good job so far, Mattos.
conversations: Moonlitdreams:
conversations: human
conversations:  Okay, so that attack hits.
  
   
   Spoiler 
  Activate Belt of Battle for another full attack (using all three charges).
  Using Flurry of Blows (first attack is a Stunning Fist).
   
  
  
  The gems on Sote's belt dull and go gray, and he attacks again.
  
  
  
  Attack:  (1d20+22)[ 24 ] 
  Damage:  (4d8+11)[ 30 ] 
  
  Make a DC 28 Fortitude saving throw if the above attack hits.
  
  Attack:  (1d20+22)[ 36 ] 
  Damage:  (4d8+11)[ 37 ] 
  
  Attack:  (1d20+22)[ 24 ] 
  Damage:  (4d8+11)[ 24 ] 
  
  Attack:  (1d20+22)[ 27 ] 
  Damage:  (4d8+11)[ 31 ] 
  
  Attack:  (1d20+17)[ 30 ] 
  Damage:  (4d8+11)[ 26 ] 
  
  Attack:  (1d20+12)[ 17 ] 
  Damage:  (4d8+11)[ 27 ] 
  
  Trample Damage:  (2d6+16)[ 21 ] 
  Make a Reflex save (DC 33) to take only half of the trampling damage.
  
  
  Crit threat for any of these on a 19 or 20. I will roll for that if needed.
  
  Edit: ...Stupid dice. 🫤
conversations: Moonlitdreams:
conversations: human
conversations:  Only second attack hit, reflex save:  (1d20+23)[ 11 ](34)  &lt;- woohoo!
  
  So is your turn over?
  note to self:
   
   Spoiler 
  23 hp left, ugh
   
conversations: Ranger Mattos:
conversations: human
conversations:  @Moonlitdreams:  
   Spoiler 
  As I understand, you're in Warbound Impaler Battlebriar-form and Impaled him; shouldn't he be Impaled and thus Helpless and thus very dead on your attack?
  
  Also, how are you trampling him in lieu of a full attack?
   
conversations: Eldariel:
conversations: human
conversations:  Oh yeah, trample attack is not actually there, but that doesn't matter because it did not hit anyway.
  
  And I forgot to mention, since my grapple and impale checks succeeded (post #17), you are helpless against my attack. So I guess I didn't even have to roll then. If I am understanding correctly, you would be very dead as I just full attacked you while you were helpless.
conversations: Moonlitdreams:
conversations: human
conversations:  Originally Posted by Moonlitdreams 
   Oh yeah, trample attack is not actually there, but that doesn't matter because it did not hit anyway.
  
  And I forgot to mention, since my grapple and impale checks succeeded (post #17), you are helpless against my attack. So I guess I didn't even have to roll then. If I am understanding correctly, you would be very dead as I just full attacked you while you were helpless. 
   
  
  You do need to roll; for reference,  Helpless . If you CdG, you don't, but as you opted to full attack instead, you roll against Dex 0 AC at +4. So all of them probably hit anyways, but it's a noteworthy difference.
conversations: Eldariel:
conversations: human
conversations:  Alright, then did that kill you?
conversations: Moonlitdreams:
conversations: human
conversations:  Sigh, yes it did. Good game, though.
  
  What did you turn into anyways? I've never seen that type of creature.
conversations: Ranger Mattos:
conversations: human
conversations:  Match Finalized.
  
   Moonlitdreams/Sote' ,  Victor 
  Wins 2/Losses 2
  
   Lord Mattos ,  Victim 
  Wins 0/Losses 1
conversations: Lyndworm: