conversations: human
conversations:  Arena Tournament, Round 52:  Grappler (AF)  vs  Whindle    
   Map 
   
   Spoiler 
  
   
   
  
   XP Reward:  300 XP
   GP Reward:  300 GP
  
   Grappler (AF)  - AlterForm
   Whindle  - curtis
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Grappler Init:  (1d20+2)[ 19 ] 
  
  No purchases yet.
conversations: AlterForm:
conversations: human
conversations:  INITIATIVE:  (1d20)[ 1 ] 
conversations: curtis:
conversations: human
conversations:  No Purchases
   Grappler - Round 1 
  Start in Y10
  
  Move: 40 ft to R9
  Move: 15 ft to O9, jump 15 ft to L9, 10 ft to K10
    Jump Check  - (1d20+12)[ 19 ]  vs DC 15 (Success)
  
  Status
   
   Spoiler 
  HP: 9/9
  AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
  Position K10
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Whindle, Round 1 
  
  Whindle moves from B11 to F13 and readies an action.
  
  Action 
   Spoiler 
  Stunning Fist
   
  
   
   Spoiler 
  HP: 12
  AC: 11
  Fort: 6
  Ref: 4
  Will: 3
   
conversations: curtis:
conversations: human
conversations:  Grappler - Round 2 
  Move: 25 ft to G12
  Attempt to start a grapple:
   
     Touch Attack  - (1d20+4)[ 13 ]  vs Touch AC 
     Grapple Check  - (1d20+12)[ 29 ]  vs Opposed Grapple roll (if the TA hit) 
   
  
  I'm guessing that your readied action triggers, so...do as you need to.
  
   Turn not Over 
conversations: AlterForm:
conversations: human
conversations:  Stunning fist.
  
  Attack:  (1d20+4)[ 8 ] 
  Damage:  (1d4+3)[ 5 ] 
  
  You may need to roll fortitude.
conversations: curtis:
conversations: human
conversations:  Opposed grapple.
  
   (1d20-1)[ 9 ] 
conversations: curtis:
conversations: human
conversations:  Alright. We're now  Grappling .
  
    Damage  - (1d6+4)[ 10 ]  (Per Step 3 of "Starting a Grapple")
  
  Status
   
   Spoiler 
  HP: 9/9
  AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
  Position G12
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Whindle, Round 2 
  
  Whindle uses his unarmed strike.
  
  Attack:  (1d20+4)[ 9 ] 
  Damage:  (1d4+3)[ 6 ] 
   
   Spoiler 
  HP: 2/12
  AC: 11
  Fort: 6
  Ref: 4
  Will: 3
   
conversations: curtis:
conversations: human
conversations:  McToughy - Round 3 
  
  Using his Flurry of Blows, MT makes 2 grapple attempts to deal damage per an unarmed strike. Since Whindle is at 2 HP, MT needs to win one of the opposed rolls for victory, so I won't bother rolling damage.
  
    Grapple 1  - (1d20+12)[ 16 ] 
    Grapple 2  - (1d20+12)[ 18 ] 
  
  Need 2 opposed grapple checks, please.
conversations: AlterForm:
conversations: human
conversations:  (1d20-1)[ 4 ] 
   (1d20-1)[ 10 ] 
conversations: curtis:
conversations: human
conversations:  Good fight.
conversations: curtis:
conversations: human
conversations:  Same to you.
conversations: AlterForm:
conversations: human
conversations:  High Ref chilepepper  
  
  Whew, okay, there's a few mistakes I want to cover first.
  
  R1, Whindle didn't ready an action correctly, but it didn't hit anyway.
  
  R2, Whindle's attack should be at -4 (1d20-2) per grapple rules, but it missed either way.
  
  R3, McToughy can't use Flurry of Blows in a grapple.  Flurry of Blows is a full attack and you aren't allowed that in a grapple.  You can make one grapple check to deal damage.  Since that was your intention, the first grapple check is accepted.
  
  I just wanted to clear that up for future rounds.
  
   Grappler AF is the winner. 
conversations: chilepepper: