conversations: human
conversations:  Arena Tournament, Round 110:  Speedy Sam  vs.  Gobsui    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Speedy Sam  - King_of_GRiffins
   Gobsui  - Fitz
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Alrighty, don't think I'm making any new purchases right now.
  
  Initiative  (1d20+3)[ 6 ] 
  
  I'll be starting at B13
  
  Stats
   
   Spoiler 
  
  HP - 9/9
  AC - 18, Touch 14, FF 14
  Spd: 50ft
  Pos: B13
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
conversations: King_of_GRiffins:
conversations: human
conversations:  other than keeping my blanket and ladder, no purchases
  
   initiative  (d20+9)[ 11 ] 
  
    start in y13
conversations: Fitz:
conversations: human
conversations:  ok gobsui starts in y13 light crossbow in hand
  
   move to x12
    LOS
     
   Spoiler 
   hide in shadows  (d20+17)[ 31 ]  move silently (d20+15)[ 22 ]  move to v12
   
  
  
   readied action  
   Spoiler 
   shoot at sam if he moves to within 30 feet
   
  
  
   should be me done
  
   fitz
conversations: Fitz:
conversations: human
conversations:  Sorry for the delay there.
  
  I've got my Halberd in hand, and carry my lantern by my teeth. I'm fully visible, if that helps your ready action. I probably won't change actions if it's to shoot me.
  
  Moving to J12 and going into Full Defense (+4 AC), requires one jump check.
    Jump  - (1d20+12)[ 28 ] 
   
   Spoiler 
  
  
  HP - 9/9
  AC - 18+2+4, Touch 14+6, FF 14
  Spd: 50ft
  Pos: B13
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
  
  
  your turn
conversations: King_of_GRiffins:
conversations: human
conversations:  If you have a bullseye lantern, will need to re-do this otherwise
  
   LOS
    
   Spoiler 
   move to x11, move silently  (d20+15)[ 29 ]  drop prone, hide  (d20+17)[ 22 ] 
   
  
  
   and ready action
    
   Spoiler 
   shoot speedy sam if he approaches within 30 feet
   
  
  
   should be me done
  
   stats  
   Spoiler 
  
    location x11, hp 5/5 AC 19 T 19 FF 14 fort 0 ref +7 will +5, hands light crossbow
   
conversations: Fitz:
conversations: human
conversations:  Originally Posted by Fitz 
   If you have a bullseye lantern, will need to re-do this otherwise 
   
  
  Nope, just a hooded lantern. Too poor for bullseye. 🫤
  
  -------
  
  Charging all the way over to W12 and attacking (60ft)
  Requires two Jumps
    Jump  - (1d20+12)[ 13 ] 
    Jump  - (1d20+12)[ 26 ] 
  
  Halberd Attack!
    Attack  - (1d20+4)[ 6 ] 
    Damage  - (1d10+3)[ 12 ] 
    Crit Confirm  - (1d20+4)[ 17 ] 
    Crit Damage  - (1d10)[ 10 ] 
   
   Spoiler 
  
  HP - 9/9
  AC - 18+2-2, Touch 14, FF 14
  Spd: 50ft
  Pos: W12
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
  
  
  your turn, assuming the ready action doesn't pop
conversations: King_of_GRiffins:
conversations: human
conversations:  ok at 30 feet readied action occurs
  
   shoot sam
    to hit  (d20+6)[ 25 ] 
    damage (d6)[ 1 ] 
   if crit  (d20+6)[ 19 ] 
   (d6)[ 4 ] 
  
   and assuming i get sudden strike (was hidden at the start of the turn
    sudden strike  (d6)[ 1 ] 
conversations: Fitz:
conversations: human
conversations:  ok Gobsui turn 3
    full defense stand up and 5 foot step to x10
    swap  crossbow to off hand and draw kukri
  
    then done
   you should get an AOO
  
   stats  
   Spoiler 
   hp 5  ac19 +4  T 19+4 ff 14 F 0 R +7 W +5 location x10 hands kukri
   
  
  
   think this is all correct
  
   fitz
conversations: Fitz:
conversations: human
conversations:  That strike appears to be a critical hit, so that's 5 damage, 6 if you were hidden. I could I get any clarification on that? Do I need to make a spot check? 1hp may be very important.
  
  Still alive either way, starting off with the AoO (for standing up, I believe)
    Attack  - (1d20+2)[ 17 ] 
    Damage  - (1d10+3)[ 7 ] 
    Crit  - (1d20+2)[ 15 ] 
    Crit Damage  - (1d10+3)[ 6 ] 
  
  
  Turn starts
  
  Going to do a wierd run around to add in movement up to 50ft, not getting within melee range. If the path is important for anything, I'll make one. Point here is to use up as much movement and end up in U10.
  
  From there, doing a Charging Bullrush. At small size, you take a -4 penalty to the opposed strength check, I get +2 for charging. You get an AoO first, but I'm at +4 AC for it.
  
  If I don't get killed by it,
    Opposed Str  - (1d20+4)[ 14 ] , is the number to beat, or get shoved off.
  
   
   Spoiler 
  
  HP - 3 or 4/9
  AC - 18+2-2 (+4 AoO), Touch 14, FF 14
  Spd: 50ft
  Pos: X10
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
conversations: King_of_GRiffins:
conversations: human
conversations:  Rewind to Sam's Round 2 turn; Sam does not have LoS to Gobsui at this point, so a charge is illegal.
  
  Also, for future reference, you cannot initiate a charge after taking a move action.
conversations: Sallera:
conversations: human
conversations:  Originally Posted by Sallera 
   Rewind to Sam's Round 2 turn; Sam does not have LoS to Gobsui at this point, so a charge is illegal.
  
  Also, for future reference, you cannot initiate a charge after taking a move action. 
   
  
  It was never made clear he was moving out of LoS or hiding at the time. All spaces have Full or Shadowy Illumination and no obstacles. All I know is he was calling for LoS.
  
  Also, duely noted on charge; it appears I misread it.
conversations: King_of_GRiffins:
conversations: human
conversations:  The corners of the platforms have no illumination at all, and neither do the starting areas.  At the beginning of the match, your lantern's light did not reach that far, since you don't have low-light vision.  So, to clarify, you never gained LoS to him at all.
conversations: Sallera:
conversations: human
conversations:  Alright then, back at J12 and full hp, moving to R12, requires a jump.
    Jump  - (1d20+12)[ 27 ] 
  
  Then go into Full defense again. You should be in lantern range and in at least shadowy illumination.
  
   
   Spoiler 
  
  HP - 9/9
  AC - 18+2+4, Touch 14+6, FF 14
  Spd: 50ft
  Pos: R12
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
  
  
  Your turn
conversations: King_of_GRiffins:
conversations: human
conversations:  ok at 30 feet readied action occurs
  
  shoot sam
  to hit  (d20+6)[ 24 ] 
  damage (d6)[ 1 ] 
  if crit  (d20+6)[ 26 ] 
   (d6)[ 6 ] 
  
  and assuming i get sudden strike (was hidden at the start of the turn
  sudden strike  (d6)[ 3 ] 
conversations: Fitz:
conversations: human
conversations:  gobsui turn 3
   LOS
    
   Spoiler 
   move to x18, relaod crossbow
   
  
  
    should be me done
  
   you loose sight of gobsui at x13
  
   done
conversations: Fitz:
conversations: human
conversations:  First, Sam needs to specify at which corner of his square he's holding the lantern.  Also, when taking the same actions after a rewind, you use the same rolls, so use the rolls from post 8 for the readied action.  And for Gobsui's third turn, now that the lantern's closer, he doesn't leave LoS and cannot hide.
conversations: Sallera:
conversations: human
conversations:  Alright then, given the above, I've taken 6 damage. I'm saying the lantern is in the LR corner. Also, haven't both of our starting point Force Panes disintegrated from moving ontop/off of them already? You'd have to jump to reach X18.
  
  Not done.
  
   
   Spoiler 
  HP - 3/9
  AC - 18+2-2, Touch 14+2-2, FF 14
  Spd: 50ft
  Pos: R12
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
conversations: King_of_GRiffins:
conversations: human
conversations:  Ah, each pane is affected individually, as I recall.
conversations: Sallera:
conversations: human
conversations:  Ah, I thought it was just one pane of odd shape. Doesn't change things for me at least.
  
  Since you're in LoS at X18, I could charge from where I am, but that would require a DC 30 Jump from standstill to cross a 15ft gap. Instead, I'll do some normal moving to get myself to W17 with 10ft of movement before jumping, ending up at 45ft, just a step within my range and adjacent to you.
  
  DC 15 Jump Check
    Jump  - (1d20+12)[ 32 ] 
  
  Halberd attack
    Attack  - (1d20+2)[ 6 ] 
    Damage  - (1d10+3)[ 4 ] 
    Crit  - (1d20+2)[ 16 ] 
    Crit Damage  - (1d10)[ 1 ] 
   
   Spoiler 
  
  HP - 3/9
  AC - 18+2, Touch 14, FF 14
  Spd: 50ft
  Pos: W17
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
  
  
  Your turn.
conversations: King_of_GRiffins:
conversations: human
conversations:  ok probably going to regret this
  
   shoot sam
   to hit  (d20+7)[ 20 ] 
    damage (d6+1)[ 2 ] 
   if crit (d20+7)[ 16 ] 
   (d6)[ 5 ] 
  
   you get an AOO
conversations: Fitz:
conversations: human
conversations:  Well, that hurt. Why must you keep hitting me? It's not nice.
  
  AoO
    Attack  - (1d20+2)[ 10 ] 
    Damage  - (1d20+3)[ 8 ] 
    Crit  - (1d20+2)[ 17 ] 
    Crit Damage  - (1d10)[ 5 ] 
conversations: King_of_GRiffins:
conversations: human
conversations:  "Confucius say, big scary man , him keep far away"
   ;-)
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  Question is, is it the big scary psionic warriors turn? 😛
conversations: King_of_GRiffins:
conversations: human
conversations:  need to re-post
conversations: Fitz:
conversations: human
conversations:  move to x15
  
   tumble check  (d20+9)[ 23 ] 
    dc 15, then done
conversations: Fitz:
conversations: human
conversations:  Alrighty then. Times like this I wish I had a potion of CLW.
  
  Since you're only a few feet away from me, I'm going to jog at least 40ft around the platform before coming around to W16.
  
  Halberd Attack
    Attack  - (1d20+2)[ 21 ] 
    Damage  - (1d10+3)[ 7 ] 
    Crit  - (1d20+2)[ 16 ] 
    crit damage  - (1d10)[ 10 ] 
   
   Spoiler 
  
  HP - 1/9
  AC - 18+2, Touch 14, FF 14
  Spd: 50ft
  Pos: W17
  Focused: Yes
  Hand 1&amp;2: Halberd
  Mouth: Hooded Lantern(Lit)
  
  Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
  Psionic Dodge: +1 AC while Psionically Focused
  Speed of Thought: +10 Movement while Psionically focused
  Mobility: +4 AC vs. AoO
   
  
  
  your turn
conversations: King_of_GRiffins:
conversations: human
conversations:  and that is game
  
   needed to roll higher than 1 on one of those d6 :-(
conversations: Fitz:
conversations: human
conversations:  Master Ref PsiDog  
   Goblin eats Halberd. Speedy Sam takes the win! 
conversations: Psionic Dog:
conversations: human
conversations:  Woot, lucky me. Melee wise, it could have ended up being a slow brawl between us. Good game. 🙂
conversations: King_of_GRiffins: