conversations: human
conversations:  Post things the opponent shouldn't know in spoilers like this:
  
   
   Spoiler: Observers Only 
  Information opponent shouldn't know.
   
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Choose location in either row 1 or row 2. I start in one of row 11 or row 12. Ceiling is 30 feet high with a tunnel in F6/G6/F7/G7 going another 30 feet high.
  
  
   
   Originally Posted by Saph 
   Both parties are aware that there's an enemy in the vicinity and are considered to be in combat.
  
  Since we don't have a DM, rules adjudications and queries will be handled by mutual agreement. If we can't agree on something, we'll either settle on a compromise, flip a coin, or call in an arbiter.
  
  Match ends when one character concedes &amp; withdraws from combat, dies, or is similarly rendered unable to continue. 
   
  
  All-day buffs and hour/level buffs active.
  
   
   Spoiler: Observers Only 
   One buff active: 
  Heightened  eldritch plating  - 10 hours
   
conversations: Temotei:
conversations: human
conversations:  Character: Misha
   
   Spoiler 
  Starting Position: F1
   
conversations: Recalcitrent:
conversations: human
conversations:  Initiative: 
   (1d20+9)[ 20 ] 
   (1d20+9)[ 19 ] 
  
  Two rolls because of ring of anticipation. Choose better.
  
   Starting position: 
   
   Spoiler 
  C11
   
conversations: Temotei:
conversations: human
conversations:  Initiative:   (1d20+5)[ 12 ] 
  Misha is standing at F1.
   
  When you have line of sight, you see a feminine figure standing around with an alert pose. She is attractive, or she would be, if it wasnt for the many parts of her that seem to have been replaced with animal's parts. Two massive horns jut from her forehead, long claws drape from her fingers, and a bright orange fire runs its way over both of them. Her skin seems to be dotted with large bumps of bone protruding through her skin. She is wearing what looks to be a high quality chain shirt.
conversations: Recalcitrent:
conversations: human
conversations:  You see nothing.
  
  Action:
  
   
   Spoiler: Observers Only 
  Cast  swordbreaker , take a five-foot step to C12.
  
  Current buffs:
  
  Heightened  eldritch plating : 10 hours remaining
   Swordbreaker : 10 minutes remaining
   
conversations: Temotei:
conversations: human
conversations:  Misha quickly strides forward to F11, peering from side to side, searching for her quarry.
conversations: Recalcitrent:
conversations: human
conversations:  You see a dark-skinned male whisper gnome with ink-black hair and dark brown eyes look wide-eyed at you, just finishing chanting what you surmise to be a spell. It would only make sense, based on the attire of this gnome, wearing robes and tightly holding a long piece of wood carved in the shape of a snake, curving throughout with the head at the top, fangs bared.
  
   Location:  C12.
  
   Beauty's in the eye of the beholder, I suppose. Literally, in this case. 
  
  The gnome seems to be covered in a thin layer of magical energy, glowing brightly. In addition, as he finishes his chanting, a layer of stone covers his skin. Finally, where he steps, glowing footsteps follow.
conversations: Temotei:
conversations: human
conversations:  "Dont you find me...beautiful?" 
  She says with a smirk, as her mouth opens wide, and she spews out a bolt of vibrant blue electricity.
   Ranged touch attack:   (1d20+10)[ 13 ] 
   Damage:   (3d6)[ 14 ] 
conversations: Recalcitrent:
conversations: human
conversations:  Monotone:  No.  He dodges.
  
  The gnome clearly starts to cast a spell, waving his staff around and speaking gibberish while moving to C7.
  
  If you can't interrupt, a dome of force surrounds the gnome, anchored in a 10-foot radius around him.
  
  Actions:
   
   Spoiler: Observers Only 
  Move: Move to C7.
  Standard: Diminished  forcefield .
  
  Force dome surrounds me for 10 rounds.
   
conversations: Temotei:
conversations: human
conversations:  "Cheeky, aren't you?" 
  Misha makes her way towards C7, attempting to move through or break the barrier in front of her.
conversations: Recalcitrent:
conversations: human
conversations:  You can't pass. Attempts at breaking the dome seem to have no effect.
  
  Is your turn over?
conversations: Temotei:
conversations: human
conversations:  Misha will attempt to spit more electricity, to see if that will penetrate the barrier.
   Ranged Touch Attack:   (1d20+10)[ 28 ] 
   Damage:   (3d6)[ 8 ] 
conversations: Recalcitrent:
conversations: human
conversations:  The electricity hits the dome and fails to penetrate, harmlessly deflecting into the floor.
  
  My turn if you don't have additional actions.
  
  The gnome continues chanting and gesturing. He finishes and nothing seems to happen unless you succeed on Spot DC 20.
  
   
   Spoiler: Spot DC 20 
  One of the gnome's eyes changes to red and starts glowing dimly.
   
  
  
  Action:
  
   
   Spoiler: Observers Only 
  Standard:  Arcane over material . Gain 50 temporary hit points for 100 minutes.
  
  Nine rounds remaining on diminished  forcefield .
   
conversations: Temotei:
conversations: human
conversations:  "Little man, this shall become QUITE boring if I am required to wait on your spell to wear out before we continue this. And things shall become quite a bit more painful for you! 
  Misha paces around the edge of the barrier, like an animal at the edge of a cage, waiting.
conversations: Recalcitrent:
conversations: human
conversations:  *Shrug*  Nice to meet you, too. My name is Lorn. 
  
  Lots of chanting, gesturing, and waving about right away. Then the gnome starts dropping caltrops for five rounds in C6/C8/D6/D7/D8. He casts one more spell, then chants for a moment and disappears as the force dome does.
  
  Reflex save DC 23 as twisting coils of blackness surround and wrap around you.
  
  Actions for 9 rounds:
  
   
   Spoiler: Observers Only 
  Round 1: Cast heightened  see the sky .
  Rounds 2-6: Caltrops 'n' swag.
  Round 7: Twiddle thumbs.
  Round 8: Cast  magister's tower .
  When  forcefield  goes down: Swift action to cast heightened  lich door  to K5. Standard action to cast heightened  dark coils  using Enhanced Heighten Spell to cast at level 5. Move action to move to K8, five feet in the air without trailing glowing footsteps.
   
conversations: Temotei:
conversations: human
conversations:  Reflex Save:   (1d20+3)[ 19 ] 
conversations: Recalcitrent:
conversations: human
conversations:  The coils wrap around you firmly. Nothing seems to happen other than that, though you can't shake them free. You're not restricted in any way.
conversations: Temotei:
conversations: human
conversations:  "Tricks will not save you! I have faced the most fierce of monsters without flinching! Your defeat shall be, no matter how long it takes! 
  Misha seems actually angry now, as she moves around to B9 around the bottom of the lower left colum.
   
   Spoiler: Observers Only 
  Misha has activated her rage. Duration, 12 rounds. +4 Str and Con, +2 Will, -2 AC.
   
conversations: Recalcitrent:
conversations: human
conversations:  You see what seems to be a purely acidic arrow flying at you after some audible chanting, originating from G4 about nine feet off the ground.
  
  Ranged Touch:  (1d20+9)[ 22 ] 
  Acid Damage:  (2d4)[ 6 ] 
  Negative Energy Damage:  (5d6)[ 23 ] 
   Actions: 
   
   Spoiler: Observers Only 
  Move: Move to G4, still five feet off the ground.
  Standard: Cast  caustic arrow  from staff.
   
  
  
  If it hits: The arrow burns you and the coils surrounding you constrict tightly at the same time. The burning sensation continues while the coils only seem to grow tighter.
conversations: Temotei:
conversations: human
conversations:  Misha growls in pain as the arrow strikes her and the coils constrict.
  She moves quickly to B5 then to F5 to G4. Once there, she jumps at the location she heard the chanting from, attempting to strike at her opponent with her vicious claws.
   Vertical Jump Check:   (1d20+17)[ 22 ] 
   Attack:   (1d20+15)[ 16 ] 
   Claw Damage:   (1d6+9)[ 12 ] 
   Fire Damage:   (2d6)[ 2 ] 
   
   Spoiler: Observers Only 
  11 Rounds left on rage. Also, I forgot about adding in my rage effects into my rolls :P Derp.
   
conversations: Recalcitrent:
conversations: human
conversations:  Natural 1, you miss. OP.
  
  Lorn begins casting again, by the sounds of it. After he finishes, a lightning bolt strikes at you. Reflex save DC 21 for half damage. Fortitude save DC 21 regardless of result.
  
  After the lightning strikes, you see glowing footsteps heading northward for 5 feet into G3.
  
  Acid damage:  (2d4)[ 4 ] 
  Negative energy damage:  (5d6)[ 18 ] 
  Electricity damage:  (10d4)[ 24 ] 
  Negative energy damage:  (5d6)[ 15 ] 
  
  Action:
  
   
   Spoiler: Observers Only 
  Standard: Cast  stroke of genius .
  Move: Move to G3, trailing glowing footsteps. Double back to F6, fly up to 15 feet above the ground.
   
conversations: Temotei:
conversations: human
conversations:  Misha again growls in pain, and in frustration.
   Reflex Save:   (1d20+3)[ 15 ] 
   Fortitude Save:   (1d20+19)[ 33 ] 
conversations: Recalcitrent:
conversations: human
conversations:  You take full damage, but nothing else happens, though you feel a tingle run along your skin and nerves.
conversations: Temotei:
conversations: human
conversations:  She moves back five feet, then runs into G3 and jumps again.
   Vertical Jump Check:   (1d20+17)[ 29 ] 
   Attack:   (1d20+21)[ 38 ] 
   Claw Damage:   (1d6+15)[ 19 ] 
   Fire Damage:   (2d6)[ 12 ] 
   Concealment:   (1d100)[ 46 ] 
conversations: Recalcitrent:
conversations: human
conversations:  You strike into thin air, or what seems like it.
  
  A similar lightning bolt comes from F6, about eighteen or nineteen feet off the ground, accompanied by chanting. You continue to burn and get constricted.
  
  Same saves as last time: Reflex DC 21, Fort DC 21.
  
  Acid damage:  (2d4)[ 6 ] 
  Negative energy:  (5d6)[ 5 ] 
  Electricity damage:  (10d4)[ 28 ] 
  Negative energy:  (5d6)[ 14 ] 
  
  Glowing footsteps lead to G6, where they stop.
  
  Actions:
   
   Spoiler: Observers Only 
  Standard: Cast  stroke of genius .
  Move: Move to G6, trailing glowing footsteps. Turn back to E8 without the trail and fly up another 10 feet.
   
conversations: Temotei:
conversations: human
conversations:  Reflex Save:   (1d20+3)[ 10 ] 
   Fortitude Save:   (1d20+19)[ 27 ] 
conversations: Recalcitrent:
conversations: human
conversations:  Same results. Burn, little one.
conversations: Temotei:
conversations: human
conversations:  "By the gods above, I yield! My death here would serve no purpose. Your tricks appear to have saved you the humiliation of defeat, and given it to me." 
conversations: Recalcitrent:
conversations: human
conversations:  Fine. I acknowledge your defeat. 
  
  Five rounds later, Lorn is revealed in E8, 25 feet above the ground.
conversations: Temotei: