conversations: human
conversations:  Arena Tournament, Round 101:  Pierce Stabb  vs.  Jim the Slim    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Pierce Stabb  - Bakkan
   Jim the Slim  - darkillini
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Pierce Stabb  
    Initiative  - (1d20+4)[ 17 ] 
  
  Considering purchases
conversations: Bakkan:
conversations: human
conversations:  Init  (1d20-4)[ 1 ] 
  
  Also considering purchases.
conversations: darkillini:
conversations: human
conversations:  whats your current funds situation btw? it dosn't look like your sheet is updated on it's purchase log.
conversations: darkillini:
conversations: human
conversations:  I have updated my sheet, thanks for reminding me.
  
  Sell: Potion of Faith Healing(Boccob) +25 gp
  Buy: Healing Belt (MiC 110) -750 gp
  
  No more purchases except reactionary
conversations: Bakkan:
conversations: human
conversations:  masterwork jumping tool -50g
  light crossbow +10 bolts -36g
  sell leather armor +5g
  buy mwk studded leather armor -175g
  
  any reactionaries?
conversations: darkillini:
conversations: human
conversations:  No reactionaries.
  
    Pierce Stabb: Turn 1  
  
  Begin in  B11  with a loaded sling in hand, shortswords and shuriken sheathed, rope with grappling hook in belt, 3 belt pouches on belt, and a steely look in his eye.
  
   No Action:  Declare Jim the Slim as my Dodge opponent
  
   Swift Action:  Enter Child of Shadow stance
  
   Move Action : Move to  G12 
   Standard Action:   Sling bullet at Jim the Slim
    Attack  - (1d20+1)[ 6 ]  vs flat-footed AC (-2 penalty for range already accounted for)
    Damage  - (1d4+3)[ 7 ] 
  
  If threat:
    Confirm  - (1d20+1)[ 3 ] 
    Extra Damage  - (1d4+3)[ 5 ] 
    Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
  
   Position:   G12 
   HP:  10/10
   AC:  18 (+4 armor, +3 Dex, +1 dodge), T 14 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Maneuvers Readied 
   
   Spoiler 
  
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Jim round 1   Fight! 
  
  hmm jumping to sling right away are we?
  start in Y10 with light crossbow loaded in hand spear left at home.
  swift activate air devotion(+1ac 50% miss chance for projectiles)
  standard fire crossbow at pierce -2 from range included
  attack  (1d20)[ 16 ] 
  damage  (1d8)[ 3 ] 
  miss chance  (1d100)[ 69 ]  (below 20 is miss)
  if threat
   
   Spoiler 
  confirm  (1d20)[ 3 ] 
  extra damage  (1d8)[ 7 ] 
   
  
  
  move to R7 breaking line of sight (thats final location, letting you know to avoid having to get refs involved in los checks)
  
  done
  stats
   
   Spoiler 
  hp 12/12
  ac 16/13/14
  effects:
  50%miss chance on ranged attacks vs me
  air devotion round 1/10
   
conversations: darkillini:
conversations: human
conversations:  move to T7 *    R7 is inside the tree sorry bout that i always mess up reading this maps t and r
conversations: darkillini:
conversations: human
conversations:  Pierce Stabb: Turn 2  
  
  Begin in  G12 
   Move +  Standard Actions:  Move to  R11 , jumping over the broken bridge in the middle of movement
    Jump  - (1d20+3)[ 19 ] vs DC 10
  
    Turn Done  
  
  Stats and Status (Refs)
   
   Spoiler 
   Position:   R11 
   HP:  10/10
   AC:  20 (+4 armor, +3 Dex, +1 dodge, +2 tree), T 16 FF 16
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Jim round 2
  
  Move: to W11
  swift activate travel devotion
  standard breath 30 foot line of fire to hit to with entangling exhilation
  Damage  (1d6)[ 5 ]  /2. Dc 14 reflex for half damage,
  
  Does min 1 damage, so you nor entangeled and take fire dmg every round.On my turn for
   (1d4)[ 1 ]  rounds
  
  Done
  
  Stats
   
   Spoiler 
  same hp/ac ass above
  air 2/10
  travel 1/10
   
conversations: darkillini:
conversations: human
conversations:  So that's gonna be- 2 attack, -4 dex half speed, no charging for the next round.
conversations: darkillini:
conversations: human
conversations:  Reflex  - (1d20+3)[ 6 ]  vs DC 14 to reduce damage taken from 2 to 1 (includes +1 for tree)
  
    Pierce Stabb: Turn 3  
  
  Begin in  R11 
   Move Action:  Move to  T9 
   Standard Action:  Reload sling
  
    Turn Done  
  
  Stats and Status (Refs)
   
   Spoiler 
   Position:   T9 
   HP:  8/10
   AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (1/1)
  Aflame (1/1)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Jim round 3 burninating the country side! 
  continuing fire damage  (1d6)[ 2 ]  fire damage
  
  starting in  W11 
   standard  entangling exhalation again on you
  damage  (1d6)[ 5 ] /2 dc 14 ref for half
  again entangled and fire damage for  (1d4)[ 1 ]  turns
  
   move  to  W17 
  
  done
  
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 3/10
  travel 2/10
   
conversations: darkillini:
conversations: human
conversations:  Reflex save  - (1d20+2)[ 7 ]  vs DC 14
  
   Pierce Stabb: Turn 4 
  
  Begin in  T9 
  
  Move Action: Move to  S7 
  
  Standard Action: Ready Action
   
   Spoiler 
  
  fire a sling bullet at Jim if he ends a move action
   
  
    
  Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
   Position:   S7 
   HP:  6/10 (7/10 if I make Reflex save)
   AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (1/1)
  Aflame (1/1)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Jim turn 4
  continuing fire damage
   (1d6)[ 1 ] 
  turn after result
  
  
  *edit how are you in the tree? Did you climb?
conversations: darkillini:
conversations: human
conversations:  Sorry, that should be  S6 
conversations: Bakkan:
conversations: human
conversations:  ok jim round 4 cnt.  continued burninating of the countryside 
  
  double move (swift +move) to  Y6 
   standard 
  entangling exhalation on you.. again. (comon more then 1 round duration this time..)
  fire damage
   (1d6)[ 5 ] /2 dc 14 ref for half
  
  entangled and continuing fire damage for  (1d4)[ 3 ]  rounds
  
  done
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 4/10
  travel 3/10
   
conversations: darkillini:
conversations: human
conversations:  Ending your move action triggers my readied action.
  
  Pierce fires a sling bullet at you
    Attack  - (1d20+3)[ 15 ] 
    Damage  - (1d4+3)[ 6 ] 
    CritConfirm  - (1d20+3)[ 6 ] 
    ExtraDamage  - (1d4+3)[ 4 ] 
conversations: Bakkan:
conversations: human
conversations:  Miss, don't forget the 50% miss chance on ranged projectiles while air devotions up. In the future.
  
  My turns unchanged, your up.
conversations: darkillini:
conversations: human
conversations:  Oh, yes, I forgot.
  
    Reflex Save  - (1d20+2)[ 5 ]  vs DC 14 to reduce damage taken from 2 to 1.
    
  Pierce Stabb: Turn 5  
  
  Begin in  S6 
   Move Action:  Move to  Q8 
   Standard Action:  Ready Action
   
   Spoiler 
  
  If Jim ends his turn or ends a move action, activate healing belt for 1 charge and take a 5-ft step
   
  
    Turn Done  
   Stats and Status  (Refs)
   
   Spoiler 
  
   Position:   Q8 
   
  HP:  3/10 (4/10 if I make Reflex save)
   AC:  16 (+4 armor, +1 Dex, +1 dodge), T 12 FF 14
  
   Buffs: 
  Child of Shadow (attacks against me have a 20% miss chance)
  
   Debuffs: 
  Entangled (3/3)
  Aflame (3/3)
  
   Maneuvers Readied 
   
   Spoiler 
  Burning Blade
  Shadow Blade Technique
  Sapphire Nightmare Blade
  Stone Bones
   
  
   
conversations: Bakkan:
conversations: human
conversations:  Q8 is beyond your movement range (30/2=15) you can't move through the post.
  revise location.
conversations: darkillini:
conversations: human
conversations:  Still need a location update, due to you moving beyond your move speed.
conversations: darkillini:
conversations: human
conversations:  I'm moving  S6 -&gt; R6 -&gt; Q7 -&gt; Q8 
conversations: Bakkan:
conversations: human
conversations:  jim round 5    *comon RNG don't fail me now* 
  
  continuing fire damage
   (1d6)[ 4 ] 
  
  move to  R5 
  standard use breath weapon  (1d6)[ 2 ]  fire damage dc 14 ref for half
  swift travel devotion to  U1 
  
  done
  
  stats
   
   Spoiler 
  hp 12/12
  ac 18/15/16
  50% miss chance on ranged attacks
  effects
  air 5/10
  travel 4/10
   
conversations: darkillini:
conversations: human
conversations:  by my count thats 13 fire damage before my actions start.
  are you down?
conversations: darkillini:
conversations: human
conversations:  You know what?  I had a really clever readied action where I activated my healing belt and took a 5-ft step but I must have forgotten about the ongoing fire damage. That takes me to -1.  Just need a ref to confirm, then it's good game to you.
conversations: Bakkan:
conversations: human
conversations:  thanks 😁
  i was terrified you were gonna buy two resist energy potions at the start, and nullify jims two attack forms.
  as for the readied, can you ready a standard and a 5 foot step?  and i see what you were trying to do 😦 that could have cornered jim with just a double move then. crud i thought I had worked out a safe spot.
conversations: darkillini:
conversations: human
conversations:  I remember looking at your sheet but I must not have been paying very close attention or else I would have bought them.  Oh well, c'est la vie.
conversations: Bakkan:
conversations: human
conversations:  High Ref Candycorn 
  
  Note: When entangled, you move at  half-speed .
  
  While moving at half speed, you cannot run or charge, nor can you take a 5 foot step.
  
   Jim the Slim takes the victory! 
conversations: candycorn: