conversations: human
conversations:  As the Pelican soars over the clear, open water, you suddenly feel it jerk as one of it's thrusters deactivate. With the right thruster off, the Pelican turns sharply around the edge of the cliff and comes into view of the outpost, but continues to turn.
  In the few seconds it's visible to the outpost, the Pelican pulls a drift and spins right around in front of it, the open hatch lining up perfectly with the steel dock over the water.   "Sorry folks, last stop for the night! Everyone off!"  
  AS the Pelican holds itself over the water for those two seconds, the soldiers that do notice it spot you all standing in the back, not quite registering that you're not allies of the Insurrection. Most farther inside the base just failed to see the Pelican.
  
  *Surprise Round*
  
  Squad 1
  
   
   Spoiler 
   
   
conversations: AnimeHero:
conversations: human
conversations:  "  Let's move, people!  "
  
  Jersey let loose a shot from her rifle at the insurrectionist standing just behind the gate, working on the assumption that he was nearest to the controls. Without waiting to see the result of the shot, she ran up to get just outside the gates.
  
   
   Spoiler 
  Here we go! So Jersey will be firing her DMR at the guy at the right hand gate. Regardless of whether or not it hits, she'll then move the full 30 ft. to get to the space left and down from that same soldier.
  
  Attack Roll (-2 to targets defence for being a DMR) -  (1D20+3)[ 11 ] 
  Damage Roll -  (2D10+2)[ 8 ] 
  Crit. Confirm (if appropriate) -  (1D20+3)[ 23 ] 
  Additional Crit. Damage (if appropriate) -  (2D10+2)[ 13 ] 
   
conversations: Comissar:
conversations: human
conversations:  "  Michigan, Dakota, take cover at the gate once the guards are down.  "
  
  California raises his rifle and fires on the guard standing behind the gate.
  
   
   Spoiler 
  Attack:  (1d20+4)[ 6 ]  (count defense as 2 lower)
  Crit Confirm:  (1d20+4)[ 24 ] 
  Damage:  (2d10)[ 4 ] 
  Extra Damage if crit:  (2d10)[ 16 ] 
   
conversations: OracleofSilence:
conversations: human
conversations:  North drops to one knee inside the Pelican as she raises her rifle, pulling the trigger as she lines the soldier on her left into her sights and pulls the trigger, then rushes forward, leaping from the Pelican as she kicks off from her knee and runs up the docks.
   
   Spoiler 
  All flavor text, not actual long going prone or aiming.
  Attack:  (1d20+2)[ 14 ] 
  Damage:  (2d10+2)[ 12 ] 
  Confirm crit:  (1d20+2)[ 10 ] 
   
  
    "You know your gun has sights, right? Stop embarasing yourselves!"  
conversations: Charisma Thief:
conversations: human
conversations:  "You're the boss California"   Michigan says following North as he jumps from the ship taking aim. Seeing that California and Jersey are firing on one man Michigan elcets to fire on the same man North is.
  
    Buildings everywhere, no trees in sight. Would it kill people to add some trees in.   
   
   Spoiler 
  
  M392 DMR shot
  Attack  (1d20+1)[ 14 ] 
  Damage  (2d10)[ 10 ] 
  
  If I crit, to confirm
  Attack  (1d20+1)[ 5 ] 
  Damage  (2d10)[ 10 ] 
   
conversations: Demons_eye:
conversations: human
conversations:  As the Pelican flies off and you rush forward, the soldier to the right stumbles backwards as the shots connect with the main gate, and two bullets find their mark in the left soldier, knocking him to the ground
  
  Initiative:
   
   Spoiler 
  Jersey:  (1d20+3)[ 21 ] 
  Michigan:  (1d20+1)[ 6 ] 
  California:  (1d20+3)[ 17 ] 
  North Dakota:  (1d20+2)[ 18 ] 
  Soldier (K1):  (1d20+2)[ 16 ] 
  Soldier (G7):  (1d20+2)[ 22 ] 
  Soldier (F10):  (1d20+2)[ 13 ] 
  Soldier (F14):  (1d20+2)[ 21 ] 
  Soldier (L15):  (1d20+2)[ 20 ] 
   Soldier (M12): 
  Soldier (D4):  (1d20+6)[ 9 ] 
  Soldier (I13):  (1d20+6)[ 23 ] 
  Soldier (H23):  (1d20+6)[ 23 ] 
   
  
  
  Soldier (I13) moves forward two squares towards the dock, taking aim at Jersey with her SMG, and opening fire.
   
   Spoiler 
  
  Attack: [roll]1d20+4[/roll]
  Damafe: [roll]1d10-1[/roll]
   
  
  
  Soldier (H23) moves towards the gate diagonally.
  
  Soldier G7 stays in position.
  
   Jersey's turn: 
   
   Spoiler 
   
   
conversations: AnimeHero:
conversations: human
conversations:  Attack:  (1d20+4)[ 18 ] 
  Damage:  (1d10-1)[ 3 ] 
conversations: AnimeHero:
conversations: human
conversations:  Jersey does her best to ignore the fire coming her way and presses through to get past the gates before they can close. As she moves, she briefly aims and fires a shot off at the soldier with the SMG.
  
  "  California! Cover my right!  "
  
   
   Spoiler 
  As an automatic weapon, does the SMG not allow a DC15 Reflex save to avoid? (Seen  here  under "autofire")
  
  Assuming that Jersey is allowed to try and avoid it, Reflex Save -  (1D20+4)[ 10 ] 
  
  Attack against the soldier firing the SMG, defence is at -2 for this attack -  (1D20+3)[ 21 ] 
  Damage Roll -  (2D10+2)[ 11 ] 
  Crit. Confirm (if appropriate, defence at -2 vs. this) -  (1D20+3)[ 18 ] 
  Additional Crit. Damage (if appropriate) -  (2D10+2)[ 15 ] 
  
  After taking the shot, she's going to move so as to be adjacent and to the left of the soldier that fired on her
   
conversations: Comissar:
conversations: human
conversations:  Spoiler 
  Jersey takes 3 damage from the autofire
   
  
  
  Soldier (F14) stays in his position up on the rooftop.
  
  Soldier (L15) takes a step back and opens fire on Jersey with his assault rifle.
   
   Spoiler 
  Attack:  (1d20+4)[ 17 ] 
  Damage:  (2d8)[ 7 ] 
   
  
   North Dakota and California's turn. 
   
   Spoiler 
  As long as there is no enemy turn between your turn and the current turn, you can post. This is just to speed up combat.
   
conversations: AnimeHero:
conversations: human
conversations:  " Okay, lets see if I can actually hit someone this time... " California moves next to the left side of the gate, and fires at the soldier now in K15
  
   
   Spoiler 
  To Hit:  (1d20+4)[ 20 ]  -2 to target defense
  Crit Confirm:  (1d20+4)[ 18 ] 
  Damage:  (2d10)[ 17 ] 
  If Crit:  (2d10)[ 10 ] 
   
conversations: OracleofSilence: