conversations: human
conversations:  The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees stands on one side of the road . You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimpse the glint of mail through the brush by the side of the road. Fierce warriors--tall, hairy humanoids with wide mouths and flat faces--are lying in wait!
  
  Roll Initiative please.
  
   Map:  (Please excuse my horrible MSPaint skills.)
   
   Spoiler 
  
   
  
  The grey lines indicate the edge of the road. Everything else is shrubbery. The green outline is the abandoned farmhouse.
  
  Blue squares are the enemies you can see, along with the purple along the path.
  
  Pick a place in the red zone to place your character.
   
conversations: Niezck:
conversations: human
conversations:  Spoiler 
  
  Bound: Paimon the Dancer.
  +4 to dexterity, Uncanny Dodge, Whirlwind attack as a bonus feat and a dervish-dance like attack every five rounds.
  
  Initiative:
  [roll]1d20+4[/roll]
   
conversations: Eldan:
conversations: human
conversations:  (Put me at E5)
  (Claiming  Blue  as speech color0
   (1d20+9)[ 19 ]  Initiative
conversations: MikelaC1:
conversations: human
conversations:  Spoiler 
  
  Screwed up the roll.
   (1d20+4)[ 17 ] 
  E4 for my starting spot.
  
  Also, what are the yellow squares?
   
conversations: Eldan:
conversations: human
conversations:  Spoiler 
  Initiative Roll:  (1d20+2)[ 8 ] 
  I claim   Lime    Green at Savannah's request 😛 
  I will also start at C3
   
conversations: Starsign:
conversations: human
conversations:  Edric is walking (D5), leading Misty (C3/D3/C4/D4, I guess).
  
  Intiative  (1d20+1)[ 16 ] 
  
  Edit, OOC:  MY EYES!! Please go with a more reasonable shade of green or I fear I won't be able to read anything you say, Starsign.  Meanwhile, I suppose I shall claim  Sienna .
conversations: Savannah:
conversations: human
conversations:  LYSINDRA
  
  Lysindra casts a quick spell on herself, and then moves to engage the hobgoblin at J5
  
   
   Spoiler 
  Standard action: Cast  Mage Armour  on self
  Move action: Move 4 squares (20 ft) to J5
  No actions left to attack with
   
conversations: MikelaC1:
conversations: human
conversations:  Spoiler 
  
  Stance: Absolute Steel (+10 ft. movement, +1d6 damage)
  Bound: Bound: Paimon the Dancer.
  +4 to dexterity, Uncanny Dodge, Whirlwind attack as a bonus feat and a dervish-dance like attack every five rounds.
  pact Augmentation: 5HP.
  
  Initiate: Sudden Leap (Jump as a swift action).
  Jump check:  (1d20+7)[ 20 ] 
  Jumping to G3.
  Then: using Paimon's Dance: move a full move (40ft.), attack every enemy you come by.
  Attack Humanoid H3: [roll]1d20+10[/roll]
  Damage: [roll]1d8+5[/roll]+[roll]1d6[/roll]
  Move to I5, attack Humanoid J5
  [roll]1d20+10[/roll]
  Damage: [roll]1d8+5[/roll]+[roll]1d6[/roll]
  Move to K7, attack Humanoid L7 [roll]1d20+10[/roll]
  Damage: [roll]1d8+5[/roll]+[roll]1d6[/roll]
  Move Action: Move to G11.
   
conversations: Eldan:
conversations: human
conversations:  Spoiler 
  
  God-damn no rolls in edits...
  Attack Humanoid H3:  (1d20+10)[ 27 ] 
  Damage:  (1d8+5)[ 10 ] + (1d6)[ 1 ] 
  Move to I5, attack Humanoid J5
   (1d20+10)[ 19 ] 
  Damage:  (1d8+5)[ 7 ] + (1d6)[ 3 ] 
  Move to K7, attack Humanoid L7  (1d20+10)[ 24 ] 
  Damage:  (1d8+5)[ 13 ] + (1d6)[ 5 ] 
   
conversations: Eldan:
conversations: human
conversations:  Quickly looking around, Natalie creates an orange glyph in front of her with three circles. The circles starts glowing in power as they are released in bolts of magic striking the close-by hobgoblin.
  
   
   Spoiler 
  Casts Magic Missile at the hobgoblin at A6.
  Attack rolls:  (1d20+5)[ 7 ] 
   (1d20+5)[ 21 ] 
   (1d20+5)[ 6 ] 
  
  Damage rolls:  (1d4+1)[ 4 ] 
   (1d4+1)[ 5 ] 
   (1d4+1)[ 3 ] 
   
conversations: Starsign:
conversations: human
conversations:  Tineas springs into action, ripping a slender elven sword from it's silver-embroidered scabard as he jumps, landing inches before one of the hobgoblins, swinging his sword in a wide circle at throat height as he spins and changes direction, attacking a second hobgoblin and a third with rapid slashes, before he spins around once more and charges a fourth.
conversations: Eldan:
conversations: human
conversations:  Edric swings up onto Misty's back and spurs her towards the closest creature, lance at the ready.
  
   
   Spoiler 
  DC 20 Ride check to mount as a free action  (1d20+6)[ 25 ]  (includes armor check penalty).  If it fails, mounting is a move action.  Auto-succeed at DC 5 Ride check to guide horse with knees.
  
  I must confess I'm not sure who is technically charging as a full round action for a mounted charge.  If the Ride check is successful, both Edric and Misty have a full round action, but if it is not, Misty has a full round action and Edric only has a standard action.  Regardless, if we're surrounded by shrubbery, I suspect that the ground is not level enough for a charge.
  
  If by some miracle, charging is possible, he uses ride-by attack to charge past the creature at A6, so as to be able to line up another attack next round.  Failing that, he rides up to the creature and attacks normally.
  
  Lance  (1d20+11)[ 25 ]  (if charging is possible, +2)
  Damage  (1d8+4)[ 11 ]  (if charging, + (1d8+4)[ 12 ] )
   
conversations: Savannah:
conversations: human
conversations:  Lysindra moves forward and buffs herself as Tineas bursts into action and slices his way past a number of the hobgoblins, almost felling the first two and leaving the third bleeding on the floor. The second and thurd manage to attack him as he does so, dealing a total of  4  damage.
  
  Edric mounts Misty and charges the nearest Hobgoblin, killing it outright as he rides past.
  
  The hobgoblins, somewhat frightened by the sudden death of two of their allies, shout something in goblin.
  ((For those that know it:))
   
   Spoiler 
  
  Quick! Lord Zarr!
   
  
  
  The creature at  H2  then releases an arrow toward Natalie as the one at  B9  fires at Edric. The two remaining hobgoblins attack their combat partners. The arrows miss widely but the longsword strike home as Tinease takes a further  7  damage and Lysindra takes  3  damage.
  
  You all see a large humanoid figure emerge from the farm building, heavy mace in hand and clad in chain mail. A wave of his hands and some ancient words later and Tineas feels a strange force grasp him, as though dragging him to the ground. ((I rolled a reactionary save in the OOC ... You got a 1. It's a Hold Person effect so you need to roll a DC 16 will save each round))
  
  Following him is another hobgoblin, wielding two short swords who shouts to the group: "You! Will any of you fight me? Any of you dare to fight me alone?!"
  
  As he runs out, he catches sight of the helpless Tineas and lunges at him with a shortsword, dealing  7  damage.
  
  A strange beast then appears from the bushed further down the road, a fiery creature that looks almost like a large dog. It charges toward Lysindra and attempts to bite her with its mighty jaw. Had she not had already protected herself, it would've surely made contact. ((DC 10 Knowledge: The Planes to identify it))
  
  Natalie, taking slowly to the fight, releases a hail of missiles toward the nearest hobgoblin at  H2 , slaying it thanks to its previous wound from Tineas.
  
  Finally, another of the fiery wolf creatures emerges from the farmhouse and assaults Tineas along with the other two hobgoblins, dealing  2  damage along with  5  fire damage as its flaming jaw tears at the helpless binder.
  
  ((Map:))
   
   Spoiler 
  
   
   
  
  
  Round 2.
conversations: Niezck:
conversations: human
conversations:  LYSINDRA
  
  Despite having a second attacker on her, Lysindra chooses to concentrate on the hobgoblin that she first engaged, striking at him with her cutlass
  
   
   Spoiler 
   (1d20+11)[ 16 ]  attack
   (1d6+4)[ 5 ]  damage
   
conversations: MikelaC1:
conversations: human
conversations:  Spoiler 
  
  Save:
   (1d20+9)[ 27 ] 
   
conversations: Eldan:
conversations: human
conversations:  In a hurry to act, Natalie rushes as fast as possible to Lysindra. She stops partway however to create a glyph under her feet that creates a coat of orange energy around her.
  
   
   Spoiler 
  Move to G6, Casts Mage Armor
   
conversations: Starsign:
conversations: human
conversations:  Edric and Misty turn to attack the fiery beast attacking Tineas (assuming that that's the purple square at H11, if not, whoever is the purple square).
  
   
   Spoiler 
  I  think  the path for a charge is clear.  If so, he wants to go past the creature at H11, attacking it on the way, and end up in the K12-ish area.  If not, he'll end up  H9/I9/H10/I10  H8/I8/H9/I9.  Because a lance is a reach weapon.  *facepalm*
  
  Lance  (1d20+13)[ 22 ]  (-2 if not charging)
  Damage  (1d8+4)[ 7 ]  +  (1d8+4)[ 9 ]   (use only the first if not charging)
   
conversations: Savannah:
conversations: human
conversations:  Striking at the nearest hobgoblin, Lysindra fells her opponent in one swift blow.
  
  Tineas, now free from the holding effect, looks around worriedly at his three assailants.
  
  Edric urges Misty forwards as the duo smash into the hellhound attacking Tineas, taking the hound's head clean off of its flaming shoulders.
  
  The remaining hobgoblins look around in mild panic, the one engaged with Tineas swinging wildly at him and missing entirely. The other remaining hobgoblin releases an arrow at Natalie, instead hitting the shrubbery to her left.
  
  The hobgoblin caster, now knowing Edric and Misty to be a significant threat, pulls a scroll from his belt and utters the magical words upon it. A smouldering tower of divine fire descends upon the duo, dealing  16  fire damage and  16  divine damage. ((Reflex save DC 17 for half)).
  
  Another quick incantation follows and the caster approaches Edric and Misty, mace in hand.
  
  ((DC 15 and 14 Spellcraft respectively:))
   
   Spoiler 
  
  Flame Strike
   
  
   
   Spoiler 
  
  Divine Power
   
  
  
  The dual-wielding hobgoblin is next, assaulting Tineas with his blades, hitting only once and dealing  3  damage.
  
  The Hellhound near Lysindra springs into action, unleashing a fiery breath at the swashbuckler, dealing  10  fire damage. ((DC 13 reflex for half)).
  
  Finally, Natalie runs toward Lysindra, enchanting herself as she does.
  
  ((Map:))
  
   
   Spoiler 
  
   
   
  
  
  Round 3 begins.
conversations: Niezck:
conversations: human
conversations:  LYSINDRA
  
   (1d20+8)[ 20 ] 
  
  Lysindra pivots to face the hell hound, a movement which also allows her to dodge most of the effects of the hounds breath, and wields her cutlass to deadly effect on the beast
  
   (1d20+11)[ 31 ]  attack
   (1d6+4)[ 6 ]  damage
conversations: MikelaC1:
conversations: human
conversations:  and boo-yah...threat
  
   (1d20+11)[ 17 ]  confirm
   (1d6+4)[ 8 ]  extra damage
  
  
  EDIT: Just noticed that my damage bonus is +5, not +4, so those damage rolls should be  7  and  9  on the crit if confirmed.
conversations: MikelaC1:
conversations: human
conversations:  Reflex saves:
  Edric  (1d20+6)[ 13 ]  Edit: owww....
  Misty  (1d20+6)[ 21 ] 
  
  Which square is the caster?  I can't tell.
conversations: Savannah:
conversations: human
conversations:  Seeing the hobgoblin cast magic, indicating he's a spellcaster, Natalie charges towards him, creating a ray of flames from her mace that flashes itself towards the hobgoblin caster.
  
   
   Spoiler 
  Move to K8.
  Casts Scorching Ray on the caster at (I presume) K8.
  Ranged Touch Attack roll:  (1d20+5)[ 18 ] 
  Ranged Touch Damage roll:  (4d6)[ 17 ] 
   
conversations: Starsign:
conversations: human
conversations:  Edric directs Misty to step over nearer to the caster, and attacks with his lance.  (If the caster drops from Natalie's attack before Edric responds, he will attack the warrior instead.)
  
   
   Spoiler 
  Lance  (1d20+11)[ 21 ] 
  Damage  (1d8+4)[ 7 ] 
   
conversations: Savannah:
conversations: human
conversations:  Spoiler 
  
  Attack roll on the Warrior.
   (1d20+10)[ 29 ] 
  
  Damage from Insightful Strike:
   (1d20+13)[ 18 ] 
   
conversations: Eldan:
conversations: human
conversations:  Tineas slowly inhales as the momentary paralysis fades from his limbs. Then quickly, he assesses one muscle after the other in his arms, shoulders and chest, tensing and relaxing each of them in sequence for a split second while going through them in his head.
  Then, time seems to slow down for a single, endless moment.
  Exhale.
  Eyes closed. Sword gripped with both hands, soft strips of black leather over cold, elven steel.
  Inhale .
  Sword raised above the head, weight on the other foot, arms angled.
  Exhale.
  Eyes open. The enemy wears chainmail, but no helmet, no coif. Upper guard with a mace and a high strike? Foolish.
  Inhale.
  Quick backhand strike against the shoulder, step forward, downwards strike with the short edge. Countering the hew while hitting the throat.
  Exhale.
  No time to enjoy victory.
  
  Blood splatters Tineas and the hobgoblin next to him as the huge warrior slumps to the ground, his throat opened messily almost from side to side, a few last spurts wetting the grass as he collapses. The mace crashes to the ground, and Tineas spins around, assuming a new guard, hilt next to the ear, point towards the other hobgolin.
  
   
   Spoiler 
  
  Critical confirmation:
   (1d20+12)[ 24 ] 
  
  Damage:
   (1d20+13)[ 28 ] 
  Move Action: Looking Cool
  Standard Action: Insightful Strike
  Swift Action: being awesome
   
conversations: Eldan:
conversations: human
conversations:  Lysindra strikes at the nearby hellhound, nearly felling the creature with a blow to its fiendish head.
  
  Tineas, not once losing his composure, releases a single swift strike at the nearby blademaster. In that one blow, he literally slices his foe in two, ending the hobgoblin's life.
  
  Edric finds himself and Misty just within charging range and so takes the opportunity, thundering towards the cleric and striking him square in the chest with a lance.
  
  The hobgoblins begin to realize that this fight may soon be over, and so take every opportunity to retreat. The one facing Tineas decides to take his chances and make a run for it toward  K15 . Tineas, however, is at the top of his game following the slaying of the blademaster and manages to strike at the hobgoblin's legs as he flees, wounding him severely. (( 8  damage.))
  
  Seeing his fellow being assault by Tineas as he fled, the other hobgoblin decides not to risk getting past the warrior and instead flees toward  L14 .
  
  The hobgoblin cleric springs into action, retaliating against Edric and Misty. With unnatural combat prowess, he lands two hits on Edric, dealing  25  total damage.
  
  The hellhound near Lysindra, finding itself lethargic due to its gaping wounds, finally manages to release an attack. It attempts to bite the sorceress, but failing miserably as it groans in pain.
  
  And finally, Natalie leaps forwards toward  K8 . En route, she releases a ray of roaring flame at the cleric, wounding him further.
  
  As she does that, however, you all hear a strange horn being blown. Looking to the south, you see another band of hobgoblins, presumably reinforcements, arriving. Six more hobgoblin archers accompanied by another hobgoblin adorned in plate and wielding a mace, like the cleric.
  
  The plated hobgoblin inspects the situation before crying out "Purge them all!" as the archers take aim.
  
  Three arrows are fired at Tineas, each missing him entirely. Three more are fired at Edric with a single one striking home, dealing  4  damage.
  
  The new cleric then takes to action, leaping toward his comrade and casting a spell on him as his ally disappears entirely. ((Spellcraft DC 12))
   
   Spoiler 
  
  Invisibility
   
  
  
  Round 4 begins.
  
  ((Map:))
   
   Spoiler 
  
  As before, blue = hobgoblin, yellow = cleric (1 is the original, 2 is the new one) and purple = hellhound.
  
   
   
conversations: Niezck:
conversations: human
conversations:  Edric slumps over, unconscious, in the saddle (assuming this is 75 or below, otherwise he falls off  (1d100)[ 71 ] ).  Misty spins and carries him at a sprint to Natalie's side.
  
   
   Spoiler 
  If you can heal me for at least 1, I'll be conscious...
  
  Edit: is Int 6 enough for Misty to take a withdraw action?  If so, she will.
   
conversations: Savannah:
conversations: human
conversations:  Natalie, noticing Edric falling unconscious, runs to his side and whispers a quiet blessing. A soft, greenish-white light envelops Edric for a moment before it disperses, revealing wounds on his body that have healed up.
  
   
   Spoiler 
  Move to Edric, as close as possible. Cast Cure Moderate Wounds. (2d8+6)[ 14 ] 
   
conversations: Starsign: