conversations: human
conversations:  200 ft cube, middle of opposite sides.
  
  2 rounds or prep.
conversations: GalaGalaxia:
conversations: human
conversations:  Initiative  - (1d20+12)[ 8 ](20) 
  
  Prep:
   
   Spoiler 
  Using  Hide in Plain Sight 
   
  
    Hide  - (1d20+28)[ 18 ](46) 
  
  The gray-skinned human on the other side of the room disappears from view.
conversations: GalaGalaxia:
conversations: human
conversations:  (d20+3)[ 22 ] 
  
  All day spells:
   
   Spoiler 
  
  Overland flight [18 hours]
  Mind Blank, Personal [24 hours]
   
  
  
  Prep rounds: (I assume no physical moving or aggressive actions, but spells/buffs?)
   
   Spoiler 
  
  Round 1 - Quickened Schism [13]
  Round 1 - True Metabolism [15]
  Round 1 - Psionically Focused
  Round 2 - Schism'd Touchsight [5]
  Round 2 - Quickened True Seeing, Psionic [15]
  Round 2 - Greater Teleport [15]
  Round 2 - Psionically Focused
  
  PP spent: 63
  PP left: 283
   
  
  
  During round 2, the elf spontaneously disappears and reappears 50ft directly above you, somehow floating.
  
  EDIT: I currently have atleast 2 ways to "see" you, should you be using any non-epic and non-deity forms of invisibility.
conversations: Niezck:
conversations: human
conversations:  I assume no physical moving or aggressive actions, but spells/buffs 
  
  Correct. And, you won initiative it seems ☹️
  
  Edit:
  
  
   EDIT: I currently have atleast 2 ways to "see" you, should you be using any non-epic and non-deity forms of invisibility. 
  
  Not invisible, though. Just hiding. Can you see through concealment?
conversations: GalaGalaxia:
conversations: human
conversations:  Alrighty then 😁
   
   Spoiler 
  
  Schism Standard - Energy Wave [Electricity] [19] (Augmented for +6)
  Free - Quickened Energy Wave [Eletricity] [19]
  Move - Psionically Focused
  Standard - Microcosm [19] (Augmented for 2)
  Swift - Activate BoB, 2 charges
  BoB Standard - Insanity [19] (Augmented for 6)
  
  PP spent: 76
  PP left: 207
   
  
  
  Okay, here's what happens. I unleash a wave of electricity directly towards you -  (19d6)[ 76 ]  damage, reflex DC 28 for half. I then do it again, but slightly weaker, and only a split second afterwards.  (13d6)[ 47 ] , reflex DC 28 for half. Then I attempt to put you into a deep slumber, forcing you to slowly die of starvation and dehydration - If you're below 120hp by this point, you fall into this state, no save. Then I attempt to send you insane. Will save DC 30 to avoid becoming permanently insane.
  
  EDIT: I believe I can through touchsight.
conversations: Niezck:
conversations: human
conversations:  Indeed, touchsight would do that.
  
  Alrighty ... two saves, will only miss on 1s
  
   (1d20+29)[ 47 ] 
   (1d20+29)[ 36 ] 
  
  Awaiting result to see what I do.
conversations: GalaGalaxia:
conversations: human
conversations:  Oops. Forgot the Will save:  (1d20+18)[ 21 ] 
  
  
  Edit: Argh!! Just my luck ... a "3"? What does insanity do?
  
  Edit #2: And, I forgot to use spoiler tags ... Not that it really matters now.
conversations: GalaGalaxia:
conversations: human
conversations:  Assuming  this :  (1d100)[ 12 ] 
conversations: GalaGalaxia:
conversations: human
conversations:  You lucky bugger! 😛
conversations: Niezck:
conversations: human
conversations:  Aha! ... in which case, assuming I was on side A-B at the beginning:
  
  A B
  C D
  
  ... I run towards C
   
   Spoiler 
   ... taking my chances once I get about halfway to instead head towards D
   
  
    Hide  - (1d20+8)[ 6 ](14) 
  
  
  Edit: By the way, you forgot to SMB again 😉
conversations: GalaGalaxia:
conversations: human
conversations:  It's your turn, by the way. Just trying to put some distance between us, depending on what else you have up your sleeve.
  
  ... taking my chances on a good roll next round as well 😦
conversations: GalaGalaxia:
conversations: human
conversations:  Sorry, was on the phone to my girlfriend. So, how far away are you? Also, I assume you have evasion?
conversations: Niezck:
conversations: human
conversations:  Yes, I have evasion, and I am about  170 ft  190 ft from you.
  
  Edit: miscalculated
conversations: GalaGalaxia:
conversations: human
conversations:  Righto. As I can no longer see you, let's do the following (Feel free to read my spoilers btw, just so you know what's what)
  
   
   Spoiler 
  
  Standard - Re-Manifest Touchsight, augmenting to 19 PP for a 200ft emanation. I can now sense where you are at all times. [19]
  
  Free - Quickened Greater Teleport to 50ft above you [19]
  
  Move - Psionically Focused
  
  PP spent: 38
  PP left: 169
   
  
  
  Your turn.
conversations: Niezck:
conversations: human
conversations:  Very well ...
  
   (1d100)[ 56 ] 
  
  Edit: Bummer. I am now at "A". I was previously only a few "squares" from corner D. 70ft/x4 😛
  
  Your turn. ☹️
conversations: GalaGalaxia:
conversations: human
conversations:  I could quite happily just sit here and laugh while you run around impotently, and as a telepath I'd be quite inclined to do so. However, to put you out of your misery ...
  
  How far away are you?
  
  If you're within 72.5ft...
  
   
   Spoiler 
  
  Standard - Crisis of Life - Fort DC 29 or die, if you pass you take  (11d6)[ 40 ]  damage [19]
  Free - Quickened Crisis of Life - Fort DC 27 or die, pass for  (7d6)[ 26 ]  damage [19]
  Move - Psionically Focused
   
  
  
  If not ...
  
   
   Spoiler 
  
  Free - Quickened Teleport as before [19]
  Standard - Crisis of Life - Fort DC 29 or die, if you pass you take  (11d6)[ 42 ]  damage [19]
  Move - Psionically Focused
   
  
  
  PP spent: 38
  PP left: 131
conversations: Niezck:
conversations: human
conversations:  The latter (we were at D, I fled to A).
  
  Fort  (1d20+21)[ 22 ] 
conversations: GalaGalaxia:
conversations: human
conversations:  Wth?? I roll a nat 1 on something like that 😡
conversations: GalaGalaxia:
conversations: human
conversations:  Woo! Oh, I do apologise, I was manifesting Recall Death, not Crisis of Life. The effects/PP match up, I simply confused the names. :/
  
  Anywho, good game?
conversations: Niezck:
conversations: human
conversations:  Yes, very good game 🙂
  
  Flying beings messing with my mind ... not a good match 😛
  
  In the end, instead of running that one round, perhaps I should have attacked. But I knew that my attacks couldn't take you out in one round, and I'd rather have you spend PP to get within range.
conversations: GalaGalaxia:
conversations: human
conversations:  Bow1  - (1d20+25)[ 19 ](44)   (1d8+3)[ 10 ]  +  (2d6+2)[ 12 ]  skirmish
    Bow2  - (1d20+25)[ 2 ](27)   (1d8+3)[ 6 ]  +  (2d6+2)[ 12 ]  skirmish
    Bow3  - (1d20+20)[ 1 ](21)   (1d8+3)[ 7 ]  +  (2d6+2)[ 9 ]  skirmish
    Bow4  - (1d20+15)[ 9 ](24)   (1d8+3)[ 4 ]  +  (2d6+2)[ 5 ]  skirmish
    Bow5  - (1d20+10)[ 17 ](27)   (1d8+3)[ 7 ]  +  (2d6+2)[ 10 ]  skirmish
conversations: GalaGalaxia:
conversations: human
conversations:  I was quite worried about running out of PP. In the end, I was just gonna wait till you're all confused and babbling, then planeshift us both to the elemental plane of fire, and quicken a shift out for me. 😛
  
  EDIT: I'd take 22 damage, then heal 10 the round after (True Metabolism ftw :smallbigtongue:)
conversations: Niezck:
conversations: human
conversations:  Yes, that would've been quite the ending.
  
  Failing that insanity save (well, and the fort that killed me) really messed things up.
conversations: GalaGalaxia:
conversations: human
conversations:  Tbh, you were gonna fail one sooner or later, I would've just bombarded you with save after save until your mind turned to mush.
conversations: Niezck:
conversations: human
conversations:  Yeah, the bow doesn't kill anyone 🫤
  My dervish dance, however, could potentially be quite lethal, if we were ever in melee 😛
  
  Dervish Dance (15-20 crit threat)
    Pri1a  - (1d20+31)[ 18 ](49)   (1d6+8)[ 11 ]  +  (4d6+2)[ 14 ]  skirmish
    Pri1b  - (1d20+31)[ 3 ](34)   (1d6+8)[ 10 ]  +  (4d6+2)[ 17 ]  skirmish
    Pri1c  - (1d20+31)[ 19 ](50)   (1d6+8)[ 12 ]  +  (4d6+2)[ 17 ]  skirmish
    Pri2a  - (1d20+26)[ 6 ](32)   (1d6+8)[ 11 ]  +  (4d6+2)[ 17 ]  skirmish
    Pri2b  - (1d20+26)[ 15 ](41)   (1d6+8)[ 12 ]  +  (4d6+2)[ 15 ]  skirmish
    Pri3a  - (1d20+21)[ 6 ](27)   (1d6+8)[ 13 ]  +  (4d6+2)[ 9 ]  skirmish
    Pri3b  - (1d20+21)[ 15 ](36)   (1d6+8)[ 9 ]  +  (4d6+2)[ 17 ]  skirmish
    Pri4a  - (1d20+16)[ 16 ](32)   (1d6+8)[ 10 ]  +  (4d6+2)[ 14 ]  skirmish
    Pri4b  - (1d20+16)[ 1 ](17)   (1d6+8)[ 9 ]  +  (4d6+2)[ 22 ]  skirmish
    Sec1a  - (1d20+31)[ 4 ](35)   (1d6+7)[ 13 ]  +  (4d6+2)[ 11 ]  skirmish
    Sec1b  - (1d20+31)[ 1 ](32)   (1d6+7)[ 11 ]  +  (4d6+2)[ 17 ]  skirmish
    Sec2a  - (1d20+26)[ 3 ](29)   (1d6+7)[ 10 ]  +  (4d6+2)[ 18 ]  skirmish
    Sec2b  - (1d20+26)[ 17 ](43)   (1d6+7)[ 11 ]  +  (4d6+2)[ 15 ]  skirmish
    Sec3a  - (1d20+21)[ 18 ](39)   (1d6+7)[ 13 ]  +  (4d6+2)[ 14 ]  skirmish
    Sec3b  - (1d20+21)[ 9 ](30)   (1d6+7)[ 10 ]  +  (4d6+2)[ 9 ]  skirmish
conversations: GalaGalaxia:
conversations: human
conversations:  Originally Posted by Niezck 
   Tbh, you were gonna fail one sooner or later, I would've just bombarded you with save after save until your mind turned to mush. 
   
  
  Or until you ran out of PP 😏
conversations: GalaGalaxia: