conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Gestalty shivers in spite of himself, unnerved by the sudden translocation.  Nevertheless, his artful paranoia asserts itself quickly and he searches the room, and particularly the door for any unwelcome suprises.
  
   (d20+5)[ 9 ] 
  
  He's happy/sad to see that his loyal companion Dog has/has not been transported alongside him?
conversations: tarbrush:
conversations: human
conversations:  happy/has.
  
   (d20+9)[ 21 ] 
  
  You find nothing.
conversations: term1nally s1ck:
conversations: human
conversations:  :)
  
  Deciding to risk it, Gestalty tries the door, and if it opens he pushes it open and then stands beside the doorframe so that he won't be silhoutted by the light from the torch.
  
  [roll]d20+[/roll] Spot
conversations: tarbrush:
conversations: human
conversations:  Gah, try that roll properly [roll0]
conversations: tarbrush:
conversations: human
conversations:  Nothing happens as the door opens, and you can see an unlit corridor outside. Do you have a light source?
conversations: term1nally s1ck:
conversations: human
conversations:  Gestalty carefully and quietly pulls out his hooded lantern and ignites it with his flint and steel hood down.  Once lit, he risks a brief dim sweep of the corridor ahead.
conversations: tarbrush:
conversations: human
conversations:  You open the door. Outside the door, you can see a hallway extending further than your light reaches to the East, and a hallway to the south extending 30'.
  
  To the East you see:
  A North/South split after 10', a door on the North wall after 30', and a North/South split at the very edge of your light, 60' away.
  
  To the South you see: A split to the East after 20', and a T East/West at the end for the corridor, 30' away.
conversations: term1nally s1ck:
conversations: human
conversations:  Quietly motioning Dog to follow him, Gestalty slinks up the eastern hallway, checking for traps as he does so.
  
   (d20+5)[ 11 ] 
conversations: tarbrush:
conversations: human
conversations:  After 10', you reach the junction. to the north, the corridor extends 20' before turning east, to the south it goes 20' before turning west. There's also a door on the eastern wall 15' to the south.
conversations: term1nally s1ck:
conversations: human
conversations:  Again moving cautiously Gestalty attempts to avoid any pressure plates, tripwires, odd stones and if at all possibly the whole floor.  He creeps down to the door south of him and tries to peer through any opportune keyholes or similar.
  
   (d20+5)[ 22 ] 
conversations: tarbrush:
conversations: human
conversations:  Well, it's a 5' corridor, so if you were to make a climb check you could move along the walls.
conversations: term1nally s1ck:
conversations: human
conversations:  It was a joke :)
  
  Besides, my climb check's dreadful.
conversations: tarbrush:
conversations: human
conversations:  You get a -10 to the DC for having an opposite wall 5' away.
  
  What was that check for btw? Search?
conversations: term1nally s1ck:
conversations: human
conversations:  Meh, I'll rely on my search check to avoid horribly death this time.  And yes, it was a search.
conversations: tarbrush:
conversations: human
conversations:  Make a reflex save.
  
  On the bright side, you found a pit. On the not-so-bright side....you found a pit directly underneath you..
conversations: term1nally s1ck:
conversations: human
conversations:  [rolld20]+3[/roll]
  
  See, metagaming shoulda told me to listen to you when you pushed for the climb check :)
conversations: tarbrush:
conversations: human
conversations:  Sigh
  
   (d20+3)[ 11 ] 
conversations: tarbrush:
conversations: human
conversations:  Well, you fell in.
  
  Want to make a jump or tumble check to reduce the damage? DC 15?
conversations: term1nally s1ck:
conversations: human
conversations:  This is not going well.  And not in the way that I expected either.
  
  Jump  (d20-1)[ 10 ] 
conversations: tarbrush:
conversations: human
conversations:  Oh, any chance I can use by blink shirt to dimension door out before the bad things happen?
conversations: tarbrush:
conversations: human
conversations:  Ah...no...
  
   (2d6)[ 6 ]  bludgeoning damage...
conversations: term1nally s1ck:
conversations: human
conversations:  Gestaltly rubs his sore hiney ruefully and lobs his grappling hook high in the air, hoping to get a purchase on something.  He's not worried about getting the whole way out, just getting high enough to Blink to safety.
conversations: tarbrush:
conversations: human
conversations:  You have a corner, and a chimney...the DC is like -10. You make it out with ease..
  
  On the other hand, you don't think there are any other traps along the corridor.
  
  Do you wish to search the door for traps?
conversations: term1nally s1ck:
conversations: human
conversations:  Oh yes.   (d20+5)[ 25 ] 
conversations: tarbrush:
conversations: human
conversations:  There are no traps.
conversations: term1nally s1ck:
conversations: human
conversations:  Gee :)
  
  Gestalty makes sure that Dog has sucessfully circumnavigated the pit and tries the handle of the door, sword at the ready for whatever might be inside.
conversations: tarbrush:
conversations: human
conversations:  Opening the door reveals the following:
  
   
   Spoiler 
   
  
  Make a will save, please.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Gestalty blinks, and moves to the side of the doorframe, sword poised to stab anything foolish enough to pop its head out.  He also tries to remember what it was that he ate or drank the previous evening.
conversations: tarbrush:
conversations: human
conversations:  Make a will save, please, since you missed it.
conversations: term1nally s1ck:
conversations: human
conversations:  Oh mai.
  
  I loled, Terminally. It's a shame I never thought of doing something like that.
  
  Edit: Oh look, I stole the top post with absolute inanity. Go me.
conversations: Tanaric:
conversations: human
conversations:  I think his reaction was probably the best part, to be honest..
  
  EDIT: And since we're on a new page and you might miss it on the last one, we need a will save from you.
conversations: term1nally s1ck:
conversations: human
conversations:  (d20+4)[ 8 ] 
  10chars
conversations: tarbrush:
conversations: human
conversations:  Overwhelmed by the colors, you fall unconscious.
  You wake up to find all your coins and small valuables like gems stolen.
conversations: term1nally s1ck:
conversations: human
conversations:  Irked, but less irked than he would have been had he had much money, Gestalty investigate the room the previously contained his robber.
  
  (On a stag weekend till Sunday, so don't expect any coherent posting till maybe Sungay evening :))
conversations: tarbrush:
conversations: human
conversations:  You don't find much.
conversations: term1nally s1ck:
conversations: human
conversations:  Gestalty leaves the room and heads north aroun the pit that he fell into, heading towards the other door he's found in the corridor running east from the start room.  He of course checks for traps.
  
   (d20+5)[ 18 ] 
conversations: tarbrush:
conversations: human
conversations:  ..Make a reflex save...
conversations: term1nally s1ck:
conversations: human
conversations:  (d20+3)[ 13 ] 
  10chars
conversations: tarbrush:
conversations: human
conversations:  You successfuly detect another pit. With your face.
  
   (2d6)[ 8 ]  bludgeoning damage.
conversations: term1nally s1ck:
conversations: human
conversations:  Sigh. 
  
  Gestalty lies on the floor and bleeds.  (on -4hp)
  
   That's all she wrote I presume then? 
conversations: tarbrush:
conversations: human
conversations:  Pretty much. You're the first to die from the traps, actually.
  
  I'd recommend finding a decent way to detect traps without using search. Manually triggering the traps in a way that doesn't hurt you is generally the best way.
conversations: term1nally s1ck: