conversations: human
conversations:  Drako    Vs.    ka-ugh    
  map -
   
   Spoiler 
  
   
   
  
   Drako  - Xealot7
   Ka-ugh  - Sanity702
conversations: Wizibirb:
conversations: human
conversations:  Initiative
   (1d20+1)[ 16 ] 
  
  good luck and lets have fun
conversations: Wizibirb:
conversations: human
conversations:  Initiative:  (1d20+1)[ 21 ] 
  
  Good luck to you as well.
conversations: Xealot7:
conversations: human
conversations:  well this will be a typical game judging by your rolls! (I get hit with alot of natural 20's ☹️)
  
  Order -
  Drako
  Ka-ugh
conversations: Wizibirb:
conversations: human
conversations:  Round 1:  
  Drako starts in C,14.  Ready for battle he flies into a rage as a free action.  Readying his greatsword he takes off to K,18.
  
  His Soulmelds (Rageclaws were already taken care of.)
conversations: Xealot7:
conversations: human
conversations:  Round 1 
  
  start in x-14 end in q-14
  
  Ready an action:
   
   Spoiler 
  
  should I be attacked initiate a grapple
   
  
  
  Stats;
   
   Spoiler 
  
  hp: 12
  ac: 14
  Flatfooted:13
  Touch:11
   
conversations: Wizibirb:
conversations: human
conversations:  Round 2: 
  
  Drako moves from K, 18 to P,15 and attacks Ka-ugh with his Greatsword.
  
   Attack:  (1d20+9)[ 12 ] 
   Damage:  (2d6+12)[ 23 ] 
   Stats: 
   
   Spoiler 
  
  hp: 16
  ac: 13
  Flatfooted:9
  Touch:12
   
  
  
  Edit: If I would have rolled a 5 instead of a 3, it would have been game over. 😛
conversations: Xealot7:
conversations: human
conversations:  Miss and trigger readied action!
  
  Initiate grapple
  
   (1d20+11)[ 26 ] 
  damage if grappled
   (1d6)[ 2 ] 
  
  need to see your opposed grapple check before I continue, with my next turn
  
  haha but luck is in my favor today!
  
  if you do fail to beat my grapple check I will attempt to pin you.
  If you escape my grapple I will attempt to grapple you again in which case ignore pin damage.
conversations: Wizibirb:
conversations: human
conversations:  grapple check
   (1d20+11)[ 20 ] 
  Damage
  (grapple) (1d6)[ 1 ] 
  (pinned) (1d12)[ 2 ] 
  
  
  Edit:
  (the damage is really typical for me... and rolls in general.)
conversations: Wizibirb:
conversations: human
conversations:  Not looking to good for me here.
  
  Grapple:  (1d20+9)[ 11 ] 
conversations: Xealot7:
conversations: human
conversations:  So I grapple you on your attack. so take 2 then make another roll for my turn!
  
  and what do you think thus far? 😏
conversations: Wizibirb:
conversations: human
conversations:  NEVER MIND YOU ARE RAGGING! thats where it comes from
conversations: Wizibirb:
conversations: human
conversations:  That ends my turn so it is your turn (don't forget to make the opposed grapple check to see if you avoid being pinned.)
  
  (If you use a standered action to escape here is my opposed grapple check roll.
   (1d20+11)[ 29 ] )
conversations: Wizibirb:
conversations: human
conversations:  Not gonna make it but:  (1d20+9)[ 12 ] 
conversations: Xealot7:
conversations: human
conversations:  5 damage thus far, and was that your escape attempt? Or your opposed grapple check from earlier?
conversations: Wizibirb:
conversations: human
conversations:  well if its my turn.... here is my go..
  
  make an unarmed strike for non-lethal damage as an opposed grapple check
  
   (1d20+11)[ 30 ] 
  damage
  (if win the opposed grapple)
   (1d3+6)[ 8 ]  (non-lethal damage)
  (if win/or lose)
   (1d12)[ 2 ] 
   (1d6)[ 1 ] 
  
  and I think with that damage it is game, right or do I have to do 10 non-lethal damage first?
conversations: Wizibirb:
conversations: human
conversations:  We will call that game... no way in hell i can get out of that.  Good show!
conversations: Xealot7:
conversations: human
conversations:  Haha and you have a nice strength mod imagine a wizard and such.... 😛
  
  I found it an interesting concept that works for the arena but not sure how it will work in an actual seeing as how it is meant for 1 on 1
conversations: Wizibirb: