conversations: human
conversations:  Arena Tournament, Round 95:  Symbol  vs.  One Trick Tony    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Symbol  - RandomAction
   One Trick Tony  - Mawhrin Skel
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative:  (d20+1)[ 4 ] 
  Considering purchases.
  
  Won't be posting much for 10 days.
conversations: Mawhrin Skel:
conversations: human
conversations:  Initiative roll:  (1d20-4)[ 5 ] 
  
  Still deciding on purchases.
conversations: RandomAction:
conversations: human
conversations:  Waiting on an answer before I make purchases. Wow, 10 days eh? Been there before, seems like it is getting harder to find a job anymore.
conversations: RandomAction:
conversations: human
conversations:  Ok I am going to post a few purchases for now. I will be having more, just need to look over another book or two.
  
  Sell Heavy Steel Shield +10gp
  Buy Masterwork Heavy Steel Shield -170gp
conversations: RandomAction:
conversations: human
conversations:  So, I've accepted a job offer before going to all my pending interviews (seven interviews in four cities over eight working days). This changes my short term priorities from "get job" to "get place to live" to be followed by "settle into new job".
  
  Tony may blow all his change on Vigor just to get things moving here.
  
  I don't have any of the non-SRD sources: would you mind explaining what you can summon with Summon Undead I? I assume it's close range.
conversations: Mawhrin Skel:
conversations: human
conversations:  Works the same as Summon Monster, but summons either a human skeleton or a kobold zombie.
  
  Final purchase:
  Scroll of Summon Monster II @ CL 3 -150gp
  
  Any reactionaries before I start us off?
conversations: RandomAction:
conversations: human
conversations:  I might have time to make some purchases in the morning (or the middle of the night for you) and then you can get us started.
conversations: Mawhrin Skel:
conversations: human
conversations:  Ok just post away when you can.
  
  Starting spell list (Refs only) 
   Spoiler 
  
  0 level - Light, Resistance x2
  1 level - Conviction, Summon Monster I x2 (One is domain.)
   
conversations: RandomAction:
conversations: human
conversations:  Purchasing:
  
  Hooded lantern, 7
  1 pint oil, 0.1
  
  ML3 power stone, Vigor 3 * 1 * 25 = 75
  
  Adding to ML1 power stone:
  Psionic Grease, 25
  Catfall, 25
  My Light, 25
  Skate, 25
  Energy Ray, 25
  
  ==
  207.1 GP
  
  Will start in Z10 with lit lantern in one hand, buckler and stones in other.
conversations: Mawhrin Skel:
conversations: human
conversations:  Ok here we go then.
  
   Symbol,R-1: 
  Ref/LoS: 
   Spoiler 
  
  Start in B-11 with shield equipped.
  Begin casting a spell - full round.
  Spellcraft DC:16; 
   Spoiler 
  
  Summon Monster I @CL4.
   
  
   
  
  nd turn.
  
  Stats: 
   Spoiler 
  
  Location: B-11
  Hp: 10/10
  AC: 21 (+8armor+2shield+1dex), T-11, F-20
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 level - Light, Resistance x2
  1 level - Conviction, Summon Monster I x2 (One is domain.)
   
conversations: RandomAction:
conversations: human
conversations:  Starting kit (refs):
   
   Spoiler 
  Leaving torch, 10 bolts and dagger outside arena to keep weight to 33. Lantern in right hand, buckler + stones in left. Focussed.
   
  
   Tony turn 1 
  
  Refs/LoS:
   
   Spoiler 
  Move to Y20.
  Standard: manifest Vigor
  ML check, brainburn:
   
   Spoiler 
  
  Successful manifestation ML check:
   (d20+1)[ 3 ] , DC 4
  If fails, Wis check to avoid brainburn:
   (d20+2)[ 16 ] , DC 5, 1 fails
   
  
   
  
  
  Statblock pending.
conversations: Mawhrin Skel:
conversations: human
conversations:  Stats:
   
   Spoiler 
  
  PP: 6/6
  HP: 14/14
  10 bolts, loaded crossbow
  Focussed
  ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
  Holding lit hooded lantern - 30ft clear, 60ft shadowy
  Y20
   
  
   End turn. 
conversations: Mawhrin Skel:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Tony: 
   Spoiler 
  No LoS.
   
  
  
  Symbol: 
   Spoiler 
  You lose LoS to Tony as he leaves Z12 to the south.
   
conversations: Sallera:
conversations: human
conversations:  Symbol,R-2: 
  Refs/LoS: 
   Spoiler 
  
  A fiendish small scorpion appears in H-11.
  
  -Symbol-
  Cast  Light  on shield - standard.
  Move to H-10.
  Point to the southeast and order scorpion to attack anything in that direction - free.
  
  -Scorpion-
  Double move to R-15.
  
  Unless refs believe this is to much control over the summons. Do summon creatures start with full Hp or with average?
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: H-10
  Summon Monster I  4/4
  Light 100/100
  Hp: 10/10
  AC: 21 (+8armor+2shield+1dex), T-11, F-20
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 level - Light, Resistance x2
  1 level - Conviction, Summon Monster I-domain, Summon Monster I(used)
  
  Small Fiendish Scorpion:
  Location R-15
  Hp: 10/10 (6/6 average)
  AC: 14(+1size+3nat), T-11, F-14
  Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
  Saves: F+4/R+0/W+0
   
conversations: RandomAction:
conversations: human
conversations:  Tony turn 2 
  
  refs/los:
   
   Spoiler 
  Move to S-15.
  Ready action:
   
   Spoiler 
  
  If any hostile moves to an adjacent square on the ground, walk up the ice and on to S-13
   
  
   
  
   End turn. 
  
  Stats:
   
   Spoiler 
  
  PP: 6/6
  HP: 14/14
  10 bolts, loaded crossbow
  Focussed
  ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
  Holding lit hooded lantern - 30ft clear, 60ft shadowy
  S-15
   
conversations: Mawhrin Skel:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Tony: 
   Spoiler 
  When you reach Y18, you see a fiendish small scorpion in R15.  You may revise your turn from this point.
   
  
  
  Symbol: 
   Spoiler 
  Average.  No LoS.
   
  
  
  Still Tony's turn.
conversations: Sallera:
conversations: human
conversations:  Tony turn 2 revised: 
  
  refs/los:
  
   
   Spoiler 
  Move: walk up wall, to X18.
  
  Ready action:
   
   Spoiler 
  Manifest mind thrust with wild surge
  Triggers:
   
   Symbol ends turn in range 
   Symbol attempts to cast a spell when within range 
   Symbol starts to leave range 
   A creature that is not undead starts to come within 5 feet, whether moving or being summoned 
   
   
  
   
  
   End turn. 
  
  Stats:
   
   Spoiler 
  
  PP: 6/6
  HP: 14/14
  10 bolts, loaded crossbow
  Focussed
  ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
  Holding lit hooded lantern - 30ft clear, 60ft shadowy
  X18
   
conversations: Mawhrin Skel:
conversations: human
conversations:  Symbol,R-3: 
  Refs/LoS: 
   Spoiler 
  
  Thanks Sallera.
  
  -Symbol-
  Cast a spell on myself - standard.
  Spellcraft DC:16 
   Spoiler 
  
  Conviction @CL1. +2 on morale on saves for 10 minutes.
   
  
  Move to N-11.
  
  -Scorpion-
  Double move to Z-20, unless 60' blindsense tells it to do something else and then under Ref control.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: N-11
  Summon Monster I 3/4
  Light 99/100
  Conviction(+2 saves) 100/100
  Hp: 10/10
  AC: 21 (+8armor+2shield+1dex), T-11, F-20
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 level - Light, Resistance x2
  1 level - Conviction(used), Summon Monster I-domain, Summon Monster I(used)
  
  Small Fiendish Scorpion:
  Location Z-20
  Hp: 6/6
  AC: 14(+1size+3nat), T-11, F-14
  Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
  Saves: F+4/R+0/W+0
   
conversations: RandomAction:
conversations: human
conversations:  PsiDog 
  
  LoS established when Symbol reaches K10.
  
  Symbol has an equiped shield that is glowing like a torch.
  
  One Trick Tony is standing ontop of the ice in X-18, holding a hooded lantern.
  
  The lantern light shows a small scorpion in V-17 scrambling futilely at the slick ice wall.
  
  Symbol may revise movement from that point.
conversations: Psionic Dog:
conversations: human
conversations:  I'll keep my turn as is.
conversations: RandomAction:
conversations: human
conversations:  Does Symbol move from K10? Tony should be able to see walls glowing from his light.
  
  Tony must look a right coward, hiding from a scorpion.
  
  Will post again in a couple of days: moving house.
conversations: Mawhrin Skel:
conversations: human
conversations:  Symbols continues on to end at N-11.
  
  Still LoS all around.
conversations: Psionic Dog:
conversations: human
conversations:  Thank you PsiDog.
  
   Tony turn 3: 
  
  Move to U18.
  Ready action:
   
   Spoiler 
  
  Manifest mind thrust with wild surge
  Triggers:
   
   Symbol ends turn in range 
   Symbol attempts to cast a spell when within range 
   Symbol starts to leave range 
   A creature that is not undead starts to come within 5 feet, whether moving or being summoned 
   
   
  
   End turn. 
  
  Stats:
   
   Spoiler 
  
  PP: 6/6
  HP: 14/14
  10 bolts, loaded crossbow
  Focussed
  ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
  Holding lit hooded lantern - 30ft clear, 60ft shadowy
  U18
   
conversations: Mawhrin Skel:
conversations: human
conversations:  Ref questions:
  
   
   Spoiler 
  I had an ML3 vigor instance in a power stone, and failed the ML check trying to manifest it. Does it stay in the stone, and if so do I get to try again? Precedent from the Team Death By Proxy v Sturmherz match says yes and yes.
  
  How would skate interact with a) Up The Walls feat b) ice?
  Would walls count as inclines/declines? I can't see any RAW reason that skate would negate the half speed on ice, but by fluff this doesn't seem right.
   
conversations: Mawhrin Skel:
conversations: human
conversations:  Symbol,R-4: 
  5' step to N-10.
  Loosen shield - move.
  Drop shield - free.
  Draw Scroll - move.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: N-10
  Summon Monster I 2/4
  Light 99/100
  Conviction(+2 saves) 99/100
  Hp: 10/10
  AC: 21 (+8armor+2shield+1dex), T-11, F-20
  Saves: F+5/R+2/W+4
  Listen/Spot: +2/+2
  Spells:
  0 level - Light, Resistance x2
  1 level - Conviction(used), Summon Monster I-domain, Summon Monster I(used)
  
  Small Fiendish Scorpion:
  Location Z-20
  Hp: 6/6
  AC: 14(+1size+3nat), T-11, F-14
  Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
  Saves: F+4/R+0/W+0
   
conversations: RandomAction:
conversations: human
conversations:  Originally Posted by Mawhrin Skel 
   Ref questions:
  
   
   Spoiler 
  I had an ML3 vigor instance in a power stone, and failed the ML check trying to manifest it. Does it stay in the stone, and if so do I get to try again? Precedent from the Team Death By Proxy v Sturmherz match says yes and yes.
  
  How would skate interact with a) Up The Walls feat b) ice?
  Would walls count as inclines/declines? I can't see any RAW reason that skate would negate the half speed on ice, but by fluff this doesn't seem right.
   
   
   
  
  Tony
   
   Spoiler 
  Unlike a failed concentration roll a failed ML check appears to mean "No Effect" rather than "Power Points lost" (failed wisdom check is another story). As such the power appears to remain in the stone.
  
  Since no re-try restrictions are listed (as with the use magic/psionic device skill) you appear to be capable of trying again at any time.
  
  
  Skate.
  a) A vertical wall is certainly a (very very) steep slope. Any move action moving up a wall is "uphill" and movement down a wall is "downhill". A creature that moved both up and down on a wall would have the uphill/downhill cancel to move at normal skate speeds.
  
  b) That... was the first time I ever noticed ice penalties, and worry how that will change climbing. But skating. It's hard to say what is fact and what is fluff in the power description, but since it is RAW I'm inclined to believe it is mostly (or all) mechanics with little (or no) fluff.
  
  As such skate: 1) Treats all normal ground as icy. 2) negates any balance check requirement because of slippery/slick terrain. 3) negates the ice movement restrictions.
   
conversations: Psionic Dog:
conversations: human
conversations:  Thank you psidog.
  
  Still in the process of moving, and my new place doesn't have internet access yet. Will post move in a few days.
conversations: Mawhrin Skel:
conversations: human
conversations:  I can understand delays because of moving. I have no problem waiting another day or two, but I have to say the last ten days have made me itchy for battle.
conversations: RandomAction:
conversations: human
conversations:  This is a friendly reminder that extensions have a 2-week cap, of which about 2.5 days remain.
  
  Best wishes with the move.
conversations: Psionic Dog:
conversations: human
conversations:  C'mon Mawhrin Skel, the time is almost up!
  
  I'd prefer not to win, or lose for that matter, by DQ. Can I request a one day extension for him to make it back?
conversations: RandomAction:
conversations: human
conversations:  Master Ref PsiDog  
  
  Extra Day extension granted... and now expired. Additional extensions not possible with other matches waiting.
  
  It's now been 15 days with a few hours change and no indication of how much longer this will continue.
  
    ZAP  
  One Trick Tony DQed for excessive absence.
  
   Symbol wins reluctantly 
conversations: Psionic Dog:
conversations: human
conversations:  Sorry about that. I've only got home internet installed today, and as you can imagine I've been a bit overwhelmed with a new job and a new home in a new city.
conversations: Mawhrin Skel: