conversations: human
conversations:  You awake from a daze to find yourself in a small alcove from a very large area. (105' by 105'. Your alcove is approximately central to the wall on this side. We'll call it the south.) There seems to be a crowd hidden behind a series of walls of force, chanting for blood. Looking at yourself, all your equipment has been replaced by equivalent versions, painted a yellow colour.
  
  Suddenly, a booming voice rings out:
  
  "GOOD CITIZENS, WELCOME TO THE ARENA. YOU HAVE COME TO WATCH A FIGHT, AND A FIGHT YOU SHALL GET. WHO SHALL WIN, THE ROOKIE FROM THE BLUE TEAM, OR THE ROOKIE FROM THE YELLOW TEAM. (Your alcove is lit up in bright yellow.)
  
  REMEMBER, WARRIORS, ONLY ONE FIGHTER CAN LEAVE THE ARENA ALIVE. iF YOU LIVE, YOU WILL BE PROMOTED TO BRAWLERS, AND BE ABLE TO FIGHT THOSE OF EQUIVALENT RANK.
  
  MAKE THIS A GOOD SHOW.
  
   (d5)[ 2 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+3)[ 4 ] 
  
  D5 for TS -  (1d5)[ 4 ] 
conversations: theterran:
conversations: human
conversations:  Your opponent is an unassuming goblin, holding a crossbow with easy familiarity, and with strange blue skin.
  
  He auto-wins initiative.
  
  He summons a water elemental to the field. The elemental remains 20' from him, directly inbetween you both.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move 20ft toward my opponent, and then 10ft to the right, to give myself a valid target at my opponent.
  
  Then I'll cast Magic Missile and use a point of Inspiration.
  
    ForceDamage  - (1d4+11)[ 13 ] 
conversations: theterran:
conversations: human
conversations:  Huh. This one is a bit fragile, I guess. 200XP.
  
  The water elemental poofs, with its master gone.
conversations: term1nally s1ck:
conversations: human
conversations:  🙂
  
  Hope that wasn't too quick for the crowd...
conversations: theterran:
conversations: human
conversations:  (d4)[ 2 ] 
  
  You did well, and although the crowd had barely gotten seated, they're not too annoyed.
  
  120gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Wee!
  
    Initiative  - (1d20+3)[ 23 ] 
conversations: theterran:
conversations: human
conversations:  This time you face a warforged with a greatsword.
  
  HE strikes the bars as they rise.
  
  You win init.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move 30ft into the arena and ready an action:
   
   Spoiler 
  Acid Splash if he comes with 25ft
   
  
  
  
  I guess this warforged likes to fight...seeing as he's beating at the bars...😦
conversations: theterran:
conversations: human
conversations:  He moves forward 20', and hits the ground.
  
  50' separation.
conversations: term1nally s1ck:
conversations: human
conversations:  Hrmm..
  
  Close the gap to 25 ft.  And casts Acid Splash
  
   Ranged Touch    Attack  - (1d20+4)[ 15 ] 
    AcidDamage  - (1d3+11)[ 13 ]  Spending an Inspiration (if the Touch hits)
conversations: theterran:
conversations: human
conversations:  Can I have permission to shift 2 points from Cha to Wis?  It won't effect anything that has happened up to this point...🙂
conversations: theterran:
conversations: human
conversations:  (d5)[ 3 ] 
  
  Need to see result before action.
conversations: term1nally s1ck:
conversations: human
conversations:  Ack...that splash only did 12 damage...not 13...it should have been a +10 Modifier...
conversations: theterran:
conversations: human
conversations:  Ok, he moves up, and attacks with Crusader's Strike:
  
   (d20+6)[ 9 ]  for  (2d6+6)[ 16 ] 
   (d6+1)[ 5 ]  healing.
conversations: term1nally s1ck:
conversations: human
conversations:  5ft step back and fling a ray of frost at him.
  
   Ranged Touch    Attack  - (1d20+4)[ 19 ] 
    ColdDamage  - (1d3+10)[ 11 ]  (Inspiration Point used if hit)
conversations: theterran:
conversations: human
conversations:  200Xp.
  
  He's iced.
  
  HEading downstairs, 150gp, for a quite entertaining show.
  
   (d3)[ 1 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Awesome...
  
    Initiative  - (1d20+3)[ 22 ] 
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 5 ] 
  
  An Azurin with a cloak of flame, and vambraces.
conversations: term1nally s1ck:
conversations: human
conversations:  Move 25ft in...
  
  Magic Missile Attack!
  
    ForceDamage  - (1d4+11)[ 13 ]  (inspiration pt obviously)
conversations: theterran:
conversations: human
conversations:  He lives.
  
  He adjusts his essentia, and spits:
  
   (d20+4)[ 9 ]  vs touch AC for  (2d6)[ 8 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  He spits from 90ft away?!? 😦
conversations: theterran:
conversations: human
conversations:  Ah, crud, sorry. Forgot how far the missiles can fire.
  
  If you moved 25' in, he'd be 80' away. He moves to 40' away, and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  I did move 25ft didn't I? 😏
  
  Move 80ft away from you...and shoot you with my Xbow!  Spending 2 Inspiration, 1 on attack and 1 on damage, (only on damage if attack hits))
  
    Attack  - (1d20+9)[ 21 ] 
    Damage  - (1d6+5)[ 10 ] 
  
  (edit)
  
  by 80ft...I mean where there's 80ft between us...(I can't actually move 80ft in one round...)
  
  (edit2)
  Alright, I'll move up along the wall then.
conversations: theterran:
conversations: human
conversations:  Hit, no kill.
  
  you're 65' away, heading along the south wall eastwards.
  
  He moves towards you and spits:
  
   (d20+4)[ 12 ]  vs touch for  (2d6)[ 8 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Alright, move to within 25ft of him. and Acid Splash.
  
   Ranged Touch    Attack  - (1d20+9)[ 23 ]  (Use Inspiration)
    AcidDamage  - (1d3+10)[ 12 ]  (Use Inspiration)
conversations: theterran:
conversations: human
conversations:  kill.
  
  200XP.
  
  The crowd were entertained.
  
  You get 175gp.
  
   (d2)[ 1 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+3)[ 18 ] 
  
  here we go!
conversations: theterran:
conversations: human
conversations:  (d20+2)[ 18 ] 
  
  Before the gates come up, you can see him drink a potion and oil his quarterstaff.
conversations: term1nally s1ck:
conversations: human
conversations:  😩
  
  Move 10ft onto the Arena.  Ready an Action:
  Shoot him w/ the Xbow when he comes within 80ft.
  
    Attack  - (1d20+9)[ 16 ]  (Inspiration Used)
    Damage  - (1d6+5)[ 9 ]  (Inspiration Used if above hits)
conversations: theterran:
conversations: human
conversations:  He takes a swift action to move forward, then a full-round to charge:
  
  On the way, you hit. He doesn't die.
  
   (d20+7)[ 25 ]  for  (2d6+6)[ 13 ]  damage. Fort save if it hits.
conversations: term1nally s1ck:
conversations: human
conversations:  awe looks like I gotta start over...
conversations: theterran:
conversations: human
conversations:  Heh. Upgraded Monk is Upgraded.
conversations: term1nally s1ck:
conversations: human
conversations:  (d5)[ 4 ] 
  
  Who's next?
  
  OH GOD IT'S MONK.
conversations: term1nally s1ck:
conversations: human
conversations:  😦
    Initiative  - (1d20+3)[ 11 ] 
conversations: theterran:
conversations: human
conversations:  (d20+2)[ 14 ] 
  
  Same deal, potion+oil while gate is closed.
conversations: term1nally s1ck:
conversations: human
conversations:  Aaaand he swift-moves, then charges.
  
   (d20+7)[ 12 ]  for [/roll]2d6+6[/roll] and fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move 30ft away.
  
  Take your AoO...😛
conversations: theterran:
conversations: human
conversations:  (d20+5)[ 22 ]  for  (2d6+6)[ 13 ]  and fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  Got to admit, this is pretty entertaining to watch.  😁
conversations: Saph:
conversations: human
conversations:  Dead again...
  
  stupid monk...
  
  Re roll the d5!
conversations: theterran:
conversations: human
conversations:  2 deaths.
  
  Your current score is: -100gp.
  
   (d5)[ 2 ] : Hal.
  
  Warforged.
  
  [roll]d20+2[/roll]
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+3)[ 22 ]   (where was that with the stupid MONK!?!)
  
  Yeah yeah...-100gp  😛
conversations: theterran:
conversations: human
conversations:  You win init.
conversations: term1nally s1ck:
conversations: human
conversations:  Move forward to put me within 80ft of him.
  
  Attack with Xbow. (should be against FF...I think)
  
    Attack  - (1d20+9)[ 18 ]  (Inspiration)
    Damage  - (1d6+5)[ 7 ]  (Piercing Inspiration)
conversations: theterran:
conversations: human
conversations:  Doesn't do that much damage.
  
  He walks forward and smacks the ground again.
  
   (d5)[ 5 ] 
   (d4)[ 3 ] 
   (d3)[ 1 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Move to within 25ft.
  
   Ranged Touch    Attack  - (1d20+4)[ 5 ]   and the RNG starts hating!
    AcidDamage  - (1d3+10)[ 12 ] 
conversations: theterran:
conversations: human
conversations:  lol
  
  gonna let me stew on that Nat 1 for a bit huh? ☹️
conversations: theterran:
conversations: human
conversations:  (d2)[ 1 ] 
  
  He charging bull-rushes you:
  
   (d20+7)[ 9 ]  for  (2d6+4)[ 13 ]  damage on a push.
conversations: term1nally s1ck:
conversations: human
conversations:  Hurray for a Fail!
  
  5ft step back and MM!
  
    ForceDamage  - (1d4+11)[ 14 ]  (Inspiration used!)
conversations: theterran:
conversations: human
conversations:  Ahh, you need to make a Str check, to see if he pushes you or not. No attack roll needed for a bull-rush.
conversations: term1nally s1ck:
conversations: human
conversations:  the +7 was an Str?!?
  
  well..I'm screwed then...
  
    Str  - (1d20-5)[ 1 ]   Go Go Str!
  
  Yep..Dead again!
conversations: theterran:
conversations: human
conversations:  (d5)[ 1 ] 
  
  Round and round and round it goes.
  
  Where it stops, nobody knows..
conversations: term1nally s1ck:
conversations: human
conversations:  I'm a glutton for punishment!
  
    Initiative  - (1d20+3)[ 9 ] 
  
  Bring on the Azurin!
conversations: theterran:
conversations: human
conversations:  Azurin.
  
   (d20+4)[ 6 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  move 10ft into the arena.
  
  MM
  
    ForceDamage  - (1d4+11)[ 12 ]  (Inspiration fTW!)
conversations: theterran:
conversations: human
conversations:  He rocks, then moves 40' forward, plays about with himself, and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  Move 30ft along the way, roughly away from my opponent.
  
  Fire my Xbow!
  
    Attack  - (1d20+9)[ 17 ]  (Inspiration)
    Damage  - (1d6+5)[ 9 ]  (inspiration)
conversations: theterran:
conversations: human
conversations:  He moves and spits:
  
   (d20+4)[ 23 ]  touch attack for  (2d6)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  😩
  
  Very close!
  Ray of Frost!
  
  Ranged touch   Attack  - (1d20+9)[ 20 ]  (Inspiration)
    ColdDamage  - (1d3+10)[ 11 ]  (Inspiration)
  
  Then move away!
conversations: theterran:
conversations: human
conversations:  He's very very hurt, enough that a breeze might knock him over.
  
  He can still spit at you though, so:
  
   (d20+4)[ 17 ]  touch for  (2d6)[ 4 ]  acid damage.
conversations: term1nally s1ck:
conversations: human
conversations:  You have GOT to be kidding me!
  
  Lets go again!
  
    Initiative  - (1d20+3)[ 19 ] 
conversations: theterran:
conversations: human
conversations:  (d5)[ 3 ] 
   (d20)[ 16 ] +6
  
  I'll add the modifier after if it's close. (within 6)
  
  Goblin.
  
  He summons an elemental, then runs off to the east.
conversations: term1nally s1ck:
conversations: human
conversations:  And he's within 130', so get's MMed to the face.
  
  200XP, 120gp.
conversations: term1nally s1ck:
conversations: human
conversations:  (1d4)[ 2 ]  for TS
  
    Initiative  - (1d20+3)[ 11 ] 
conversations: theterran:
conversations: human
conversations:  HAL WILL SERVE.
  
   (d20+2)[ 15 ] 
  
  Usual thwacking of gate before it opens.
conversations: term1nally s1ck:
conversations: human
conversations:  He will move 30', and smack the ground.
conversations: term1nally s1ck:
conversations: human
conversations:  I will move 30ft along the wall.
  
  MM
  
    ForceDamage  - (1d4+11)[ 13 ]  (Inspiration)
conversations: theterran:
conversations: human
conversations:  Oooh....deeps.
  
  He moves 30' towards you, and smacks the ground again.
  
   (d5)[ 1 ] 
   (d4)[ 2 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Move to with 25ft
  
  Ray of Frost
  
    Attack  - (1d20+9)[ 19 ] 
    Damage  - (1d3+10)[ 12 ] 
  
  2 Inspiration used on hit.
conversations: theterran:
conversations: human
conversations:  You halted his advance.
  
  200XP, 145gp.
conversations: term1nally s1ck:
conversations: human
conversations:  (1d3)[ 3 ]  for TS
  
    Initiative  - (1d20+3)[ 12 ] 
conversations: theterran:
conversations: human
conversations:  Ooh!
  
  #5!
  
   (d20+3)[ 4 ] 
  
  It's an Elf of some sort....
conversations: term1nally s1ck:
conversations: human
conversations:  Well that's quite an open source 😛
  
  ...some sort of elf...lol
  
  Move 20ft foward, putting me at 80ft (I think)
  
  Xbow Attack! vs FF!
    Attack  - (1d20+9)[ 20 ]  (Inspiration)
    Damage  - (1d6+5)[ 7 ]  (Inspiration)
conversations: theterran:
conversations: human
conversations:  I told you he's a wizard, and can't remember which variant of elf.
  
  Probably fire..
  
  Hit, he's damaged, not quite a kill yet though.
  
  He'll move to 40' away, then teleport another 10', then attacks with fire.
  
  12 fire damage, reflex halves.
conversations: term1nally s1ck:
conversations: human
conversations:  Inspiration to reflex
  
    Reflex  - (1d20+7)[ 17 ]   *crosses fingers*
conversations: theterran:
conversations: human
conversations:  Saves!
  
  Move to within 25ft
  
  Acid Splash!
  
   Ranged Touch    Attack  - (1d20+4)[ 8 ] 
    AcidDamage  - (1d3+10)[ 13 ]  (Inspiration on hit!)
conversations: theterran:
conversations: human
conversations:  He goes with moar fire.
  
   (2d6)[ 12 ]  reflex halves..
conversations: term1nally s1ck:
conversations: human
conversations:  Ded Again...
  
   (1d5)[ 3 ] 
    Initative  - (1d20+3)[ 4 ] 😡😡😡
  😛
conversations: theterran:
conversations: human
conversations:  Goblin. Goblin dies.
  
  200XP 115gp
  
   (d4)[ 3 ]  MONK.
  
   (d20)[ 19 ]  +3
  
  Usual buffs.
conversations: term1nally s1ck:
conversations: human
conversations:  Crap...stupid monk
  
    Initiative  - (1d20+3)[ 4 ]  (wow...2 epic fails in a row)
conversations: theterran:
conversations: human
conversations:  swift move into charge.
  
   (d20+7)[ 18 ]  v flatfooted for  (2d6+6)[ 17 ]  and fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  ded....again...
conversations: theterran:
conversations: human
conversations:  (d5)[ 3 ] 
   (d20)[ 11 ] 
  
  Info to come.
  
  Goblin. Dies. 115gp.
conversations: term1nally s1ck:
conversations: human
conversations:  200XP, too.
  
   (d4)[ 3 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Alright..Buying two potions...(might as well)
  
  Shield of Faith (50gp)
  Nerveskitter (50gp)
  
  Drink Shield of Faith,
  
  Then Drink Nerveskitter
  
    Initiative  - (1d20+8)[ 22 ] 
conversations: theterran:
conversations: human
conversations:  Monk.
  
   (d20+3)[ 8 ] 
  
  He buffs as normal.
conversations: term1nally s1ck:
conversations: human
conversations:  Fire off a MM!
  
  Move 15 ft into the arena...
  
    ForceDamage  - (1d4+11)[ 12 ]  (Inspiration)
  
  
  And now brace for death...
conversations: theterran:
conversations: human
conversations:  15' into the arena? swift action move, then charge.
  
   (d20+7)[ 24 ]  for  (2d6+6)[ 15 ]  and fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  😩
  
  (edit)
  
  I'm done...Will come back and get slaughtered again later tonight or tomorrow...😁
conversations: theterran:
conversations: human
conversations:  Alright TS...prepare to kill this guy a few more times today before I can him for something else 😁
conversations: theterran:
conversations: human
conversations:  (d5)[ 1 ] Azurin
  
   (d20)[ 20 ] +4
  He moves 40' forward and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move 30ft along the wall.
  
  Attack w/ Xbow
  
    Attack  - (1d20+9)[ 23 ]  (inspiration)
    Damage  - (1d6+5)[ 8 ]  (Inspiration)
conversations: theterran:
conversations: human
conversations:  *smack*
  
  not much damage.
  
  moves in 40', and spits.
  
   (d20+4)[ 8 ]  touch attack for  (2d6)[ 8 ]  acid damage.
  
  Not around for long, Exam in 40 minutes. Catching the next bus.
conversations: term1nally s1ck:
conversations: human
conversations:  move to within 25ft.
  
  Acid Splash
  
   Ranged Touch    Attack  - (1d20+4)[ 23 ] 
    AcidDamage  - (1d3+10)[ 13 ]  (Inspiration)
conversations: theterran:
conversations: human
conversations:  hit, no kill.
  
  he shuffles essentia again, and fires acid back.
  
   (d20+4)[ 18 ]  for  (2d6)[ 11 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  dead again...
  
  I might switch out a feat for rageclaws or something...this is getting dumb!
conversations: theterran:
conversations: human
conversations:  Switched out a Font for Rage Claws...
  
  Will try it again when you're done with your test 😏
conversations: theterran:
conversations: human
conversations:  (d5)[ 4 ] 
  
  -400 atm, 8 deaths.
  
   (d20)[ 1 ] +2
  
  Monk..
conversations: term1nally s1ck:
conversations: human
conversations:  Swift+smack.
  
   (d20+7)[ 24 ]  for  (2d6+6)[ 11 ]  and fort save or 1 negative level.
conversations: term1nally s1ck:
conversations: human
conversations:  Fort  - (1d20+7)[ 21 ]  (inspiration)!
  
  Save or Die...😩
conversations: theterran:
conversations: human
conversations:  5ft step away.
  
  Acid splash
  
   Ranged Touch    Attack  - (1d20+4)[ 14 ] 
    Acid Damage  - (1d3+10)[ 12 ]  (Last Inspiration!)
conversations: theterran:
conversations: human
conversations:  Pass. You r move.  miss.
  
  Smackings to come.
conversations: term1nally s1ck:
conversations: human
conversations:  swift move, then
  
   (d20+5)[ 19 ]  for  (2d6+6)[ 16 ]  and fort save.
   (d20+5)[ 10 ]  for  (2d6+6)[ 17 ]  and fort save.
  
  Double smackings.
conversations: term1nally s1ck:
conversations: human
conversations:  5ft step back and fire a xbow
  
    Attack  - (1d20+4)[ 18 ] 
    Damage  - (1d6)[ 1 ] 
conversations: theterran:
conversations: human
conversations:  You hit.
  
  But you only do 1 damage.
  
  Swift move and:
  
   (d20+5)[ 13 ]  for  (2d6+6)[ 12 ]  and fort save
   (d20+5)[ 20 ]  for  (2d6+6)[ 8 ]  and fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  Fort  - (1d20+2)[ 20 ] 
  
  *crosses fingers*
conversations: theterran:
conversations: human
conversations:  5ft step
  
  Xbow!
  
    Attack  - (1d20+4)[ 6 ]  😩
    Damage  - (1d6)[ 6 ] 
  
  If Crit
   
   Spoiler 
    Confirm  - (1d20+4)[ 6 ] 
    Damage  - (1d6)[ 3 ] 
   
conversations: theterran:
conversations: human
conversations:  swift+bashbah.
  
   (d20+5)[ 24 ]  for  (2d6+6)[ 14 ] 
   (d20+5)[ 20 ]  for  (2d6+6)[ 15 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  And I explode in a shower of gore...
conversations: theterran:
conversations: human
conversations:  New char passes inspection. 
  
  Now, how often can Anon die.
  
   (d5)[ 5 ]  Wizard
  
   (d20)[ 14 ]  +3
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 17 ] 
  
  
  This should be fun...😩
conversations: theterran:
conversations: human
conversations:  Alright, Everything shaped and shared and ready to go!
  
  Move 30ft out onto the arena....along with the rest of my party...
  
  everyone readies an action (bet you can't guess what it is 😛)
  
  Those that spit, spit, those that can't, just attack!
conversations: theterran:
conversations: human
conversations:  He moves 30' forward, and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  We all move 30ft toward the mage...
  
  And 3 of us spit.  (stupid soulsparks and their 5ft range attack)
  
  Me
    Attack  - (1d20+3)[ 18 ] 
    AcidDamage  - (2d6)[ 8 ] 
  
  Toad
    Attack  - (1d20+5)[ 24 ] 
    AcidDamage  - (2d6)[ 7 ] 
  
  Swindlespitter
    Attack  - (1d20+6)[ 17 ] 
    AcidDamage  - (2d6)[ 4 ] 
conversations: theterran:
conversations: human
conversations:  As you step forward, he fires a bolt of fire. 12 damage, reflex halves.
  
  He then dies.
  
  200XP, 120gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Reflex  - (1d20+3)[ 8 ] 
  
  I'll buy a potion of Faith healing and chug it between rounds...
  Also buy a potion of Nerveskitter...just in case 😎
   (1d4)[ 2 ]  for TS
  
  
    Initiative  - (1d20+3)[ 4 ] 
  
  in 2 prep rounds
  
  Cast Mage Armor
  Cast Unseen Servant
conversations: theterran:
conversations: human
conversations:  ...
  
  Hal, vs touch attacks.
  
   (d20+2)[ 13 ]  if nat 1, Hal sucks.
  
  30' forward, smacks the ground.
  
   (d5)[ 3 ] 
   (d4)[ 1 ] 
   (d3)[ 3 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Move 30ft toward you.
  
  US will double move to keep up 🙂
  
  everyone else readies an action.
  
  GO!
conversations: theterran:
conversations: human
conversations:  HE uses the awesome bull-rush of doom.
  
   (d20+6)[ 14 ]  for  (2d6+4)[ 12 ]  damage.
  
  Of course, he never gets there, because...
conversations: term1nally s1ck:
conversations: human
conversations:  Go Go Ready actions!
  
  Me
    Attack  - (1d20+3)[ 20 ] 
    Acid  - (2d6)[ 3 ] 
  
  Toad
    Attack  - (1d20+5)[ 25 ] 
    Acid  - (2d6)[ 12 ] 
  
  AC
    Attack  - (1d20+6)[ 14 ] 
    Acid  - (2d6)[ 9 ] 
  
  SS1
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS2
    Attack  - (1d20+5)[ 10 ] 
    Damage  - (1d4+1)[ 5 ] 
  
  SS3
    Attack  - (1d20+5)[ 23 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  Crit Check
  
  Toad
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (2d6)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  You don't kill him, and he manages to bull-rush you.
  
  Then he dies.
conversations: term1nally s1ck:
conversations: human
conversations:  Str Check Coming...
  
    Str  - (1d20-1)[ 7 ] 
  
  and that drops me to 1 HP...
conversations: theterran:
conversations: human
conversations:  200xp...what's my GP? 😁
conversations: theterran:
conversations: human
conversations:  hmm
  pretty entertaining I think, so...145gp.
  
   (d3)[ 2 ]  2 is goblin. Not switched it up yet.
  
   (d20)[ 6 ]  +6
conversations: term1nally s1ck:
conversations: human
conversations:  I'll buy a Faith healing pot to put me back up to full...
  
    Initiative  - (1d20+7)[ 11 ] 
  
  US and Mage Armor still up.
conversations: theterran:
conversations: human
conversations:  He'll summon an elemental, then head 40' east.
conversations: term1nally s1ck:
conversations: human
conversations:  Um...I don't have a clue which way east is on this map?
  
  Is it directly toward me? (assuming we have east/west start positions)
  
  Or is it along a wall? (assuming north south start positions)
conversations: theterran:
conversations: human
conversations:  nortth south start.
conversations: term1nally s1ck:
conversations: human
conversations:  We'll all move 15ft toward the center of the map, then 15ft east.
  
  Then Ready an action to spit / attack any enemy that comes within range.
  
  the US mimics our movements.
conversations: theterran:
conversations: human
conversations:  The water elemental will remain 20' from the goblin, directly between him and you.
  
  The goblin will move to 20' from the corner (15' south, 15' west)
  
  and fire a bolt at you.
  
   (d20+11)[ 30 ]  for  (d6+3)[ 4 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  crit conf.
  
   (d20+11)[ 29 ]  for  (d6+3)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move 10ft east, and 15ft north. with my toad on my shoulder
  
  My AC is flanking me on my east, and it will move 10ft east and 15ft north (should put it 10ft from Water Elemental and 30ft from goblin)
  
  Soulsparks move to the square directly in front of me
  
  I will cast Lesser Vigor and share it with my familiar and AC while everyone else attacks the Elemental.
  
  Toad
   Ranged Touch    Attack  - (1d20+5)[ 12 ] 
    Acid  - (2d6)[ 4 ] 
  
  AC
   Ranged Touch    Attack  - (1d20+6)[ 7 ] 
    Acid  - (2d6)[ 3 ] 
  
  SS1
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS2
    Attack  - (1d20+5)[ 23 ] 
    Damage  - (1d4+1)[ 4 ] 
  
  SS3
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  The elemental is torn apart in a flurry of attacks.
  
  The goblin will take an 80' move, reaching the northwestern corner, 10' east and 10' south.
conversations: term1nally s1ck:
conversations: human
conversations:  Everyone will double move 60ft and end 30ft from him.
  
  (First step is diagonal 5ft west/north to get to within 30ft.)
  
  And seeing as the toad didn't actually have to move...
  
  he takes a pot shot...
  
    Attack  - (1d20+5)[ 16 ] 
    Acid  - (2d6)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  Hm. He changes plans, reloads his crossbow, shoots you.
  
  
   (d20+11)[ 21 ]  for  (d6+3)[ 5 ] 
  
  then drops prone.
conversations: term1nally s1ck:
conversations: human
conversations:  Alright.
  
  First off, the Swindlespitter moves to within 10ft and poison sprays.
  
  DC 12 Fort Save or go blind.
  
   (1d4)[ 1 ]  Rounds
  
  Toad and I move to within 10ft. and spit
  and the SS's move to with 5ft and attack.
  
  Me
    Attack  - (1d20+3)[ 15 ] 
    Damage  - (2d6)[ 7 ] 
  
  Toad
    Attack  - (1d20+5)[ 7 ] 
    Damage  - (2d6)[ 8 ] 
  
  SS1
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d4+1)[ 4 ] 
  
  SS2
    Attack  - (1d20+5)[ 20 ] 
    Damage  - (1d4+1)[ 4 ] 
  
  SS3
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d4+1)[ 4 ] 
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 16 ] 
  
  Hope he passes.
  
  If blind, he targets the spitter. If not, he targets you.
  
   (d20+11)[ 30 ]  for  (d6+3)[ 9 ]  and  (d2)[ 2 ]  1 misses if the fort fails.
conversations: term1nally s1ck:
conversations: human
conversations:  (d20+11)[ 23 ]  for  (d6+3)[ 5 ] 
  
  Cconfirming.
conversations: term1nally s1ck:
conversations: human
conversations:  (d5)[ 5 ] 
   (d20)[ 10 ] 
  
  who's next?
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 17 ] 
  
  Woohoo...here we go again..
conversations: theterran:
conversations: human
conversations:  Move 30ft into the arena and ready an action to blast the wizard should he come within range. (this applies to everyone 🙂)
conversations: theterran:
conversations: human
conversations:  He matches your move.
conversations: term1nally s1ck:
conversations: human
conversations:  Hrmm...move to within 10ft of him...SS to within 5
  
  and blast!
  
  Me
    Attack  - (1d20+3)[ 20 ] 
    Acid  - (2d6)[ 7 ] 
  
  Toad
    Attack  - (1d20+5)[ 10 ] 
    Acid  - (2d6)[ 7 ] 
  
  AC
    Attack  - (1d20+6)[ 17 ] 
    Acid  - (2d6)[ 6 ] 
  
  SS1
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS2
    Attack  - (1d20+5)[ 24 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS3
    Attack  - (1d20+5)[ 6 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  He hits you with 12 damage reflex halves as you close.
  
  Kill.
  
  200XP, 120gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Reflex  - (1d20+3)[ 22 ] 
  
  I'll edit in my potion buying...as it will depend on if I pass the ref save or not...🙂
    Initiative  - (1d20+7)[ 9 ] 
   (1d4)[ 3 ]  for TS
  
  (edit)
  
  Just buying a potion of Nerveskitter as the 6HP heal will bring me back to full.
  
  Cast Mage Armor on myself in the alcove during the "buff" period.
conversations: theterran:
conversations: human
conversations:  That's a pass.
  
  Goblin again.
  
  elemental, move to 20' diagonally from the corner.
conversations: term1nally s1ck:
conversations: human
conversations:  (d20+6)[ 23 ] 
  
  Not an auto-win yet...
conversations: term1nally s1ck:
conversations: human
conversations:  Double move to within 30ft of you.
  
  but staying at least 15ft away from the elemental.
  
  And the toad takes a pot shot at you.
  
   Ranged Touch    Attack  - (1d20+5)[ 11 ]  (with fail attacks like this...who needs to worry...)
    Acid  - (2d6)[ 4 ] 
conversations: theterran:
conversations: human
conversations:  He'll shoot, drop prone, and reload.
  
   (d20+11)[ 22 ]  for  (d6+3)[ 5 ] 
  
  The elemental will charge you:
  
   (d20+6)[ 8 ]  for  (d6+3)[ 8 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Hit / Miss
  
  I'll 5ft step away from the elemental...
  
  And everyone will unload on the elemental, while the Swindle spitter runs and poison sprays the gobo, and I cast Cure Light Wounds...
  
    CLW  - (1d8+1)[ 8 ] 
  
  (I keep my AC opposite of the elemental for this very reason 😛)
  
  Fort Save DC 12 for the gobo.
  
   (1d4)[ 2 ]  Rounds.
  
  Toad
   Ranged Touch    Attack  - (1d20+5)[ 8 ] 
    Acid  - (2d6)[ 9 ] 
  
  SS1
    Attack  - (1d20+5)[ 23 ] 
    Damage  - (1d4+1)[ 2 ] 
  
  SS2
    Attack  - (1d20+5)[ 15 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS3
    Attack  - (1d20+5)[ 25 ] 
    Damage  - (1d4+1)[ 3 ] 
conversations: theterran:
conversations: human
conversations:  Crit on SS3
  
    Confirm  - (1d20+5)[ 15 ] 
    Damage  - (1d4+1)[ 3 ] 
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 6 ]  for the fort.
  
  If pass, you, if fail, spitter:
  
   (d20+11)[ 26 ]  for  (d6+3)[ 6 ]   (d2)[ 1 ]  1 misses if fort fails.
  
  
  elemental is still up, and will move back to protect the gobbo, standing between it and the spitter.
conversations: term1nally s1ck:
conversations: human
conversations:  Spitter backs off 5ft from the elemental.
  
  The toad and I move 10ft from the elemental (which should be in range of the gobo and right beside my AC)
  
  Soulsparks will move 5ft from the elemental
  
  
  At Gobo.
  
  Me
    Attack  - (1d20+3)[ 15 ] 
    Damage  - (2d6)[ 7 ] 
  
  Toad
    Attack  - (1d120+5)[ 9 ] 
    Damage  - (2d6)[ 3 ] 
  
  Swindle Spitter
    Attack  - (1d20+6)[ 21 ] 
    Damage  - (2d6)[ 8 ] 
  
  
  At Elemental
  
  SS1
    attack  - (1d20+5)[ 16 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS2
    attack  - (1d20+5)[ 12 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS3
    attack  - (1d20+5)[ 11 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  spitter hits. No kill though. The sparks all miss the elemental.
  
  the gobbo and the elemental exchange some quick words in Aquan, and he shoots at you.
  
   (d20+11)[ 24 ] ,  (d2)[ 2 ]  1 misses,  (d6+3)[ 4 ]  damage.
  
  The elemental retreats back to just in front of his master.
conversations: term1nally s1ck:
conversations: human
conversations:  I move up to put me 10ft from the elemental. the SoulSparks move to 5ft from elemental
  
  At Gobo
  
    Attack  - (1d20+3)[ 9 ] 
    Damage  - (2d6)[ 7 ] 
    Attack  - (1d20+5)[ 22 ] 
    Damage  - (2d6)[ 9 ] 
    Attack  - (1d20+6)[ 17 ] 
    Damage  - (2d6)[ 7 ] 
  
  
  At Elemental
  
    Attack  - (1d20+5)[ 13 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 12 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 23 ] 
    Damage  - (1d4+1)[ 2 ] 
conversations: theterran:
conversations: human
conversations:  He's very hurt, and the elemental is dead.
  
  He'll take a pot-shot at a random square nearby:
  
   (d24)[ 18 ]  on a 1-2, he hits someone. 1 is you, 2 is spitter.
  
   (d20+11)[ 23 ]  for  (d6+3)[ 9 ] ,  (d2)[ 2 ]  misses.
conversations: term1nally s1ck:
conversations: human
conversations:  everyone moves in to the gobo..
  
  spitters at 10ft, SSs at 5
  
  
    Attack  - (1d20+3)[ 17 ] 
    Acid  - (2d6)[ 9 ] 
    Attack  - (1d20+5)[ 22 ] 
    Acid  - (2d6)[ 5 ] 
    Attack  - (1d20+6)[ 15 ] 
    Acid  - (2d6)[ 8 ] 
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  kill.
  
  200XP, and 150 gp for an entertaining fight.
conversations: term1nally s1ck:
conversations: human
conversations:  awesome!
  
    Initiative  - (1d20+7)[ 15 ]  (+5 if monk)
  
   (1d3)[ 3 ]  for TS
  
  Drink the pot of nerveskitter.
  
  Cast Unseen Servant.
  
  I'm going to make this as painful as possible for that evil monk!
conversations: theterran:
conversations: human
conversations:  (d20+3)[ 15 ]  monk it is.
conversations: term1nally s1ck:
conversations: human
conversations:  sweet, I'm up!  The potion paid off!
  
  I move 5ft out of my alcove.  My AC is on my right, familiar
  
  the Soulsparks are 5ft in front of us to the left and right (leaving a path right down the middle to me)
  
  US moves 15ft 5ft infront of the soul sparks
  
  The Swindlespitter and Toad ready an action to spit at the monk when he comes in range.
  Soulsparks ready an action to attack should the monk come within range.
  The US readies an action to unleash marbles should the monk not die from the Soulsparks and Familiar / AC
  I ready an action to cast Color Spray should he make it by everything else!
conversations: theterran:
conversations: human
conversations:  Chaaarge.
  
  Fort,  Will Ref:
  
   (d20+4)[ 23 ] 
   (d20+4)[ 19 ] 
  
  If he makes it somehow:
  
   (d20+9)[ 18 ]  for  (2d6+6)[ 12 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Attack  - (1d20+5)[ 21 ] 
    Acid  - (2d6)[ 10 ] 
    Attack  - (1d20+6)[ 8 ] 
    Acid  - (2d6)[ 5 ] 
    Attack  - (1d20+5)[ 6 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 24 ] 
    Damage  - (1d4+1)[ 3 ] 
    Attack  - (1d20+5)[ 14 ] 
    Damage  - (1d4+1)[ 4 ] 
  
  
  And my Fort should he make it through...:
    Fort  - (1d20+4)[ 7 ] 
conversations: theterran:
conversations: human
conversations:  That's a negative level.
conversations: term1nally s1ck:
conversations: human
conversations:  Wow.
  
   (d5)[ 4 ] 
   (d20)[ 12 ] +3
  
  Let's see what comes up.
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 14 ] 
  
  Cast Mage Armor.
  Cast Unseen Servant.
conversations: theterran:
conversations: human
conversations:  (d20+9)[ 26 ]  for  (2d6+6)[ 12 ] 
  
  if hit, fort save or die.
conversations: term1nally s1ck:
conversations: human
conversations:  GHAY!
  
    Fort  - (1d20+4)[ 19 ] 
  
  Assuming I pass (cause I'm dead if I don't)
  
  Soulspark Attack!
    Attack  - (1d20+5)[ 16 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (1d4+1)[ 5 ] 
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d4+1)[ 5 ] 
  
  My US will scatter marbles underneath him...
  Swindle Spitter will poison him. (DC12 Fort)
   (1d4)[ 3 ]  Rounds.
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 7 ]   ref.  -2 for balance.
  
   (d20+4)[ 22 ]  fort.
  
  All 3 soulsparks hit.
conversations: term1nally s1ck:
conversations: human
conversations:  I and my toad now spit.
  
    Attack  - (1d20+3)[ 16 ] 
    Damage  - (2d6)[ 4 ] 
    Attack  - (1d20+5)[ 20 ] 
    Damage  - (2d6)[ 7 ] 
  
  
  IF that kills him...I"M FREAKING SAVING!!!!
conversations: theterran:
conversations: human
conversations:  Kill.
  
  200XP, 160gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Spend 50gp for a SAVE!
  
  Spend 50gp for a Pot of Faith Healing as well.
  
    Initiative  - (1d20+7)[ 20 ] 
   (1d4)[ 2 ] 
conversations: theterran:
conversations: human
conversations:  Hal will destroy.
  
   (d20+2)[ 18 ] 
   (d5)[ 4 ] 
   (d4)[ 2 ] 
   (d3)[ 3 ] 
   (d2)[ 2 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Move 30ft out into the arena...
  
  Ready Actions to attack when in range.
  
  US double moves to keep up.
conversations: theterran:
conversations: human
conversations:  Hal moves 30' forward and strikes the ground.
conversations: term1nally s1ck:
conversations: human
conversations:  I believe that puts us 40ft apart...
  
  Move 10ft closer to him and spit.
  
    Attack  - (1d20+3)[ 11 ] 
    Acid  - (2d6)[ 7 ] 
    Attack  - (1d20+5)[ 8 ] 
    Acid  - (2d6)[ 7 ] 
    Attack  - (1d20+6)[ 15 ] 
    Acid  - (2d6)[ 7 ] 
  
  Soulsparks will ready an action to attack him if he comes into range.
  
  US will move 15ft, (5ft in front of me) and ready an action to marble 🙂
conversations: theterran:
conversations: human
conversations:  2 hits.
  
  He moves towards you, and then attacks, yelling STONE BONES.
  
   (d20+2)[ 16 ]  balance.
  
   (d20+5)[ 8 ]  for  (2d6+7)[ 13 ]  damage.
conversations: term1nally s1ck:
conversations: human
conversations:  Soulspark Ready actions
  
    Attack  - (1d20+5)[ 17 ] 
    damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 22 ] 
    damage  - (1d4+1)[ 5 ] 
    Attack  - (1d20+5)[ 7 ] 
    damage  - (1d4+1)[ 5 ] 
  
  These are not touch attacks 😉
  
  Everyone will take a 5ft step back...then all will unleash
  
  
   Ranged Touch    Attack  - (1d20+3)[ 8 ] 
    Acid  - (2d6)[ 8 ] 
   Ranged Touch    Attack  - (1d20+5)[ 24 ] 
    Acid  - (2d6)[ 10 ] 
   Ranged Touch    Attack  - (1d20+6)[ 23 ] 
    Acid  - (2d6)[ 4 ] 
    Attack  - (1d20+5)[ 8 ] 
    damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 22 ] 
    damage  - (1d4+1)[ 5 ] 
    Attack  - (1d20+5)[ 17 ] 
    damage  - (1d4+1)[ 2 ] 
  
  
  US readies an action to unleash another bag of marbles on Hal's attack.
conversations: theterran:
conversations: human
conversations:  He melts.
  
  200XP, 140gp.
  
  Sorry, you shoulda got 120 from the last fight.
  
   (d3)[ 1 ]  Azurin
  
   (d20)[ 15 ] +4
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 21 ] 
  
  I think I deserve 160 for finally beating him 😛
conversations: theterran:
conversations: human
conversations:  I'll double move into the Arena, along with everything else.
  
  the toad will ready an action to shoot at anything hostile that comes within range.
conversations: theterran:
conversations: human
conversations:  huh.
  
  He moves 10' forward, and fires acid at you:
  
   (d20+4)[ 12 ]  touch attack for  (d6)[ 4 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Toad's Readied action:
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (2d6)[ 3 ] 
  
  
  Then move to within 10ft, SS within 5.
  
    Attack  - (1d20+3)[ 9 ] 
    Acid  - (2d6)[ 4 ] 
    Attack  - (1d20+5)[ 18 ] 
    Acid  - (2d6)[ 4 ] 
    Attack  - (1d20+6)[ 9 ] 
    Acid  - (2d6)[ 8 ] 
    Attack  - (1d20+5)[ 20 ] 
    Damage  - (1d4+1)[ 3 ] 
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 25 ]  - Crit confirm coming
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  SS3 Confirmation
  
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d4+1)[ 5 ] 
conversations: theterran:
conversations: human
conversations:  (d20+5)[ 15 ]  for  (d4+1)[ 5 ]  confirming.  Not confirmed.
  
  He spits at you:
  
   (d20+4)[ 9 ]  for  (2d6)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  More lugi hocking and other attacking
  
    Attack  - (1d20+3)[ 23 ] 
    Acid  - (2d6)[ 5 ] 
    Attack  - (1d20+5)[ 18 ] 
    Acid  - (2d6)[ 12 ] 
    Attack  - (1d20+6)[ 21 ] 
    Acid  - (2d6)[ 5 ] 
    Attack  - (1d20+5)[ 7 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 7 ] 
    Damage  - (1d4+1)[ 3 ] 
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d4+1)[ 2 ] 
conversations: theterran:
conversations: human
conversations:  200XP, 165gp.
  
   (d2)[ 2 ]   goblin or  wizard.
  
   (d20)[ 14 ] +3
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 16 ] 
  
  Here goes nothing!
  
  (US and Mage Armor have both dissipated)
conversations: theterran:
conversations: human
conversations:  30' forward, readied action.
conversations: term1nally s1ck:
conversations: human
conversations:  30ft foward...a bevy of readied actions...😉
conversations: theterran:
conversations: human
conversations:  ready an action.
conversations: term1nally s1ck:
conversations: human
conversations:  Move 30ft toward the mage, along with everyone else.
  
  Will wait to see if this triggers his readied action.
conversations: theterran:
conversations: human
conversations:  Mhmm.
  
  He really should have acted a bit differently...but nobody actually found the range out in any decent way.
  
  12 damage, reflex halves, for whoever moved first.
conversations: term1nally s1ck:
conversations: human
conversations:  At me...my minions won't become sacrificial lambs until probably grandma 😁
    Reflex  - (1d20+3)[ 8 ] 
  
  Acid Spitting.  (still too far away for Soul sparks ☹️)
  
    Attack  - (1d20+3)[ 17 ] 
    Damage  - (2d6)[ 6 ] 
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (2d6)[ 10 ] 
    Attack  - (1d20+6)[ 9 ] 
    Damage  - (2d6)[ 10 ] 
  
  (edit)
  
  Wow...the RNG is really hating on me...
conversations: theterran:
conversations: human
conversations:  He ports East as you begin to attack. One hit. Reflex fail.
  
  He fires another firebolt at you:
  
   (2d6)[ 12 ]  reflex halves, and then he moves 30' east, and south a little. He's 35' away from you, to your east.
conversations: term1nally s1ck:
conversations: human
conversations:  Reflex  - (1d20+3)[ 13 ] 
  
  Come on!  I don't wanna die again!
  
  Ya, know...I'm calling shennanigans...you paid off the giant to have the RNG in your favor!
conversations: theterran:
conversations: human
conversations:  Dead.
  
   (d4)[ 2 ]  Hal.
  
   (d20)[ 11 ] +2
conversations: term1nally s1ck:
conversations: human
conversations:  So do I start with 70gp and 200XP?
  
  Gotta purchase a Faith Healing pot, as the monk roughed me up pretty bad...
  
    Initiative  - (1d20+7)[ 25 ] 
conversations: theterran:
conversations: human
conversations:  Move 30ft out...
  
  Everyone readies an action.
  
  The US double moves to keep up.
conversations: theterran:
conversations: human
conversations:  (d5)[ 1 ] 
   (d4)[ 3 ] 
   (d3)[ 3 ] 
   (d2)[ 1 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  He moves 5' forward and smacks the ground.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll move another 30ft forward and actions are readied..
  
  US keeps up.
conversations: theterran:
conversations: human
conversations:  CHARGING MINOTAUR.
  
  If he lives through the spam, str check:
  
   (d20+6)[ 20 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  The SPAM!
  
  Touch Attacks
    Attack  - (1d20+3)[ 9 ] 
    Damage  - (2d6)[ 10 ] 
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (2d6)[ 5 ] 
    Attack  - (1d20+6)[ 20 ] 
    Damage  - (2d6)[ 8 ] 
  
  Normal Ranged Attacks
    Attack  - (1d20+5)[ 25 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 20 ] 
    Damage  - (1d4+1)[ 3 ] 
    Attack  - (1d20+5)[ 10 ] 
    Damage  - (1d4+1)[ 2 ] 
conversations: theterran:
conversations: human
conversations:  Confirm  - (1d20+5)[ 20 ] 
    Damage  - (1d4+1)[ 3 ] 
    Str  - (1d20-1)[ 8 ]   (I can't pass it!)
conversations: theterran:
conversations: human
conversations:  He dies.
  
  200XP, 145gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (1d20+7)[ 16 ] 
   (1d3)[ 2 ]  For TS!
conversations: theterran:
conversations: human
conversations:  Goblin.
  
   (d20+6)[ 13 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Everything Double moves 60ft toward the gobo.
  
  Toad readies an action to "pop" the first thing that comes into range.
conversations: theterran:
conversations: human
conversations:  elemental steps 5' forward, in the centre of the alcove and the goblin shoots, lies down 5' to one side and behind of him, and reloads:
  
   (d20+11)[ 29 ]  for  (d6+3)[ 8 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  We all move 10ft from the Elemental.
  
  SS 5ft from elemental in between me and the elemental
  
  SS attack Elemental
  
    Attack  - (1d20+5)[ 23 ] 
    Damage  - (1d4+1)[ 2 ] 
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d4+1)[ 5 ] 
  
  Swindle Spitter sprays poison at Goblin.
  DC 12 Fort Save.
  
  Toad Attacks Gobo after poison spray
  
    Attack  - (1d20+5)[ 19 ] 
    Acid  - (2d6)[ 5 ] 
  
  I attack Gobo after poison spray
  
    Attack  - (1d20+3)[ 19 ] 
    Acid  - (2d6)[ 7 ] 
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 8 ] 
  
  Go fort save!
  
  Kinda important, cos he takes both hits if blind, and neither if not.
  
  EDIT: Argh.
  
  Ok, blind-fire on the poison-sprayer.
  
  [roll]d20+11[/roll] for [roll]d6+3[/roll], 1 misses.
  
  Water elemental attacks a spark:
  
  [roll]d20+4[/roll] for [roll]d6+3[/roll]
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, blind-fire on the poison-sprayer.
  
   (d20+11)[ 22 ]  for  (d6+3)[ 5 ] , 1 misses.
  
  Water elemental attacks a spark:
  
   (d20+4)[ 19 ]  for  (d6+3)[ 8 ]  
  
  Dead. 200XP, 160gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Alright...
  
   (1d2)[ 1 ]   Azurin or Wizard...
  
  
    Initiative  - (1d20+7)[ 16 ] 
  
  I'll use 2 Cure Minor Wounds to heal me back up to full during the break between fights.
  
  And I'll Cast Mage Armor during my Buff Rounds.
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 9 ] 
  
  If he wins, either way, he moves up to 40' forward, stopping 40' away from you, and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  Hah...that's what you think!
  
  Me and my group will double move 60ft toward the Azurin
  
  Toad readies an action to attack him should he come within range!
conversations: theterran:
conversations: human
conversations:  ...so he takes a 5' step forward, to be 40' away, and readies an action.
conversations: term1nally s1ck:
conversations: human
conversations:  LOL
  
  Alright, I'll move 30ft toward him.
  
  Toad Attack
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (2d6)[ 10 ] 
  
  Swindle Spitter Attack
    Attack  - (1d20+6)[ 14 ] 
    Damage  - (2d6)[ 8 ] 
  
  My Actions will be determined by his readied action.
conversations: theterran:
conversations: human
conversations:  he spits at you:
  
   (d20+4)[ 14 ]  for  (2d6)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Alright, I'll spit back then
  
    Attack  - (1d20+3)[ 22 ] 
    Acid  - (2d6)[ 7 ] 
conversations: theterran:
conversations: human
conversations:  you kill him.
  
  200XP, 180gp.
conversations: term1nally s1ck:
conversations: human
conversations:  Sweet, use my Last Cure Minor Wounds to augment the 6HP I heal between round to heal back to full.
  
    Initiative  - (1d20+7)[ 18 ] 
conversations: theterran:
conversations: human
conversations:  (d20+3)[ 4 ]  final fight.
conversations: term1nally s1ck:
conversations: human
conversations:  We all double move 60ft.
  
  Toad readies an action to spit if the wizard comes into range.
conversations: theterran:
conversations: human
conversations:  He moves 10' forward, and tosses a firebolt at you.
  
  12 damage, reflex halves.
conversations: term1nally s1ck:
conversations: human
conversations:  Toad Readied Action triggers (I believe).
  
    Attack  - (1d20+5)[ 23 ] 
    Acid  - (2d6)[ 7 ] 
    Reflex  - (1d20+3)[ 12 ] 
  
  I'll move 10ft from him, the SS will move 5ft from him.
  
  Toad
    Attack  - (1d20+5)[ 19 ] 
    ACid  - (2d6)[ 5 ] 
  
  SwindleSpitter
    Attack  - (1d20+6)[ 25 ] 
    Damage  - (2d6)[ 4 ] 
  
  If Reflex was successful:
   
   Spoiler 
  Attack:
    Attack  - (1d20+3)[ 7 ] 
    Acid  - (2d6)[ 7 ] 
   
  
  
  If Reflex Failed:
   
   Spoiler 
  Cast Cure Light Wounds
    CLW  - (1d8+1)[ 2 ] 
   
  
  
  
  SS Attacks
    Attack  - (1d20+5)[ 15 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 6 ] 
    Damage  - (1d4+1)[ 5 ] 
    Attack  - (1d20+5)[ 20 ] 
    Damage  - (1d4+1)[ 4 ] 
conversations: theterran:
conversations: human
conversations:  Reflex failed, and he AJ's away from the soulsparks. I think that makes them unable to reach him, but I could be wrong..
  
  He firebolts you again for  (2d6)[ 7 ]  reflex halves.
  
  Then he moves as far awy from you as possible. In this case, that's 50'.
conversations: term1nally s1ck:
conversations: human
conversations:  Reflex  - (1d20+3)[ 22 ] 
  
  Move 30ft toward the wizard. (puts me at 20ft)
  
  Toad
    Attack  - (1d20+5)[ 12 ] 
    Acid  - (2d6)[ 5 ] 
  
  Swindle Spitter
    Attack  - (1d20+6)[ 20 ] 
    Acid  - (2d6)[ 11 ] 
  
  
  I'll Cast Lesser Vigor.
conversations: theterran:
conversations: human
conversations:  the swindlespitter finishes it off. 200XP, 360gp.
  
  Congrats. You level, and get one night of rest, in addition to the usual services, and then you take on the Big 3.
conversations: term1nally s1ck:
conversations: human
conversations:  Sweet...is retraining allowed? 🙂
conversations: theterran:
conversations: human
conversations:  Indeed it is.
conversations: term1nally s1ck:
conversations: human
conversations:  Oh, and I'd like to save now! 🙂
conversations: theterran:
conversations: human
conversations:  Alright, upgraded to level 2 🙂
conversations: theterran:
conversations: human
conversations:  (d2)[ 2 ] 
  
  Lets see who your opponent is.
  
  EDIT: You're up against Johnny the Kobold today. He's a fiery one.
conversations: term1nally s1ck:
conversations: human
conversations:  How many rounds of buffing does he use?
  
  and what's the time difference between the two fights and grandma?
conversations: theterran:
conversations: human
conversations:  There'll be a half-hour wait between the first fight and the second fight.
  
  As for Grandma...well, it depends on what mood she's in. Nobody has reached her in a long time.
  
  Johnny has the same length of time to buff as normal.
conversations: term1nally s1ck:
conversations: human
conversations:  I'm just trying to figure out how many Mage Armors I need since they're 2 hour now...😉
conversations: theterran:
conversations: human
conversations:  ah well...I guess if I have to, I can buy a pot...
  
    Initiative  - (1d20+7)[ 26 ] 
  
  Cast Mage Armor
  Cast Unseen Servant.
conversations: theterran:
conversations: human
conversations:  You're led to a different place than usual.
  This arena is significantly smaller than the normal one. (75'x75')
  
  In the opposite corner, there's a Kobold with a shortsword, and studded leather armor.
  
  He chugs a potion before the fight begins, and just as the gates are almost open, he sets himself on fire.
  
   (d20+5)[ 9 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Awesome...
  
  Move 30ft into the arena...
  
  Everyone readies an action to blast away!
  
  US double moves to keep up.
conversations: theterran:
conversations: human
conversations:  FLAMING CHARGE ATTACK.
  
  He charges.
  
   (d20+9)[ 16 ]  for [/roll]d4+3[/roll] plus  (d6+2)[ 7 ]  fire damage.
   (d20+7)[ 24 ]  for [/roll]d4+1[/roll] plus  (d6+2)[ 4 ]  fire damage.
   (d20+7)[ 12 ]  for [/roll]d3+1[/roll] plus  (d6+2)[ 6 ]  fire damage.
   (d20+7)[ 15 ]  for [/roll]d3+1[/roll] plus  (d6+2)[ 8 ]  fire damage.
  
  Each time you take fire damage, make a reflex save, or you catch on fire.
  
  EDIT: Any chance you could roll the damage along with your attacks?
conversations: term1nally s1ck:
conversations: human
conversations:  (1d4+1)[ 3 ]  (Only one that hits)
  
  Ready Actions.
  
    RTA  - (1d20+4)[ 23 ] 
    Acid  - (3d6)[ 13 ] 
    RTA  - (1d20+5)[ 13 ] 
    Acid  - (3d6)[ 15 ] 
    RTA  - (1d20+6)[ 25 ] 
    Acid  - (3d6)[ 8 ] 
    Attack  - (1d20+5)[ 14 ] 
    Damage  - (1d4+1)[ 5 ] 
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (1d4+1)[ 4 ] 
    Attack  - (1d20+5)[ 8 ] 
    Damage  - (1d4+1)[ 5 ] 
  
  
  If he's still up...
  
    Reflex  - (1d20+3)[ 12 ] 
  
  My turn coming...
  
  (edit) what's the DC of the Ref Save?
conversations: theterran:
conversations: human
conversations:  He's alive, you passed the ref save.
conversations: term1nally s1ck:
conversations: human
conversations:  Swindle Spitter sprays poison...
  
  Fort Save DC12 plz.
conversations: theterran:
conversations: human
conversations:  (d20+4)[ 6 ] 
  
  Let's see..
conversations: term1nally s1ck:
conversations: human
conversations:  Nope, you don't see 😉
  
  I'll 5ft step away. SS staying in range.
  
  Swindle spitter moving away with me.
  
  US will move up and ready an action to spill marbles should the kobold attempt to move...
  
  Me
    RTA  - (1d20+4)[ 8 ] 
    Acid  - (3d6)[ 11 ] 
  
  Toad
    RTA  - (1d20+5)[ 11 ] 
    Acid  - (3d6)[ 13 ] 
  
  SS
    Attack  - (1d20+5)[ 15 ] 
    Damage  - (1d4+1)[ 5 ] 
  
  SS
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (1d4+1)[ 3 ] 
  
  SS
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d4+1)[ 2 ] 
conversations: theterran:
conversations: human
conversations:  the soulsparks hit and kill.
  
  200XP, 250gp.
conversations: term1nally s1ck:
conversations: human
conversations:  So who's the other one?
  
  Also, 6HP healed after the fight, cast Cure Minor Wounds to take care of the last one.
conversations: theterran:
conversations: human
conversations:  Father Aichtuo.
  
  This one is a simple Azurin.
  
  He's wearing studded leather, is carrying a LOT of waterskins, and appears to have a crossbow in one hand.
  
  In the 3 buff-rounds, he drinks a potion, and then summons 2 small water elementals, emptying a waterskin out for each one.
conversations: term1nally s1ck:
conversations: human
conversations:  Lovely...In the last buff round, I'll cast Lessor Vigor...as I'm sure I'll need it...
  
    Initiative  - (1d20+7)[ 23 ] 
conversations: theterran:
conversations: human
conversations:  (d20+2)[ 11 ] 
  
  Initiative.
conversations: term1nally s1ck:
conversations: human
conversations:  What's the size of this arena?
conversations: theterran:
conversations: human
conversations:  Oops!
  
  Bigger than standard.
  
  I think 125' by 125', but not sure.
conversations: term1nally s1ck:
conversations: human
conversations:  Would I have known the size of the arena in time to buy any potions? 🤨
conversations: theterran:
conversations: human
conversations:  No answer to the above?😛
conversations: theterran:
conversations: human
conversations:  Missed it somehow.
  
  No, you wouldn't have known beforehand.
conversations: term1nally s1ck:
conversations: human
conversations:  Alright, I guess I'll double move 60ft with everyone...
  
  Toad readies an action to spit at the first hostile that comes within range.
conversations: theterran:
conversations: human
conversations:  He summons another elemental directly in front of him.
  
  Both elementals on each side step forward.
  
  He lies down.
conversations: term1nally s1ck:
conversations: human
conversations:  Distance between himself and the elementals, and myself and the elementals?
conversations: theterran:
conversations: human
conversations:  5', and 60'.
conversations: term1nally s1ck:
conversations: human
conversations:  Move 30ft toward them.
  
  Everyone readies an action to attack anything within range of me that attacks me.
conversations: theterran:
conversations: human
conversations:  He summons another elemental, and all four move to block your movement forward (all three diagonals), and one to your east.
  
  He then stands up, and begins singing in Aquan.
conversations: term1nally s1ck:
conversations: human
conversations:  All 3 diagonals? 🤨
conversations: theterran:
conversations: human
conversations:  oh shush...😛
  
  NE, N, NW, E
conversations: term1nally s1ck:
conversations: human
conversations:  I'll withdraw to the SW 5ft, then west for 10 ft before turning north for the remaining 45ft. (this should circumvent the Elementals reach and any AoOs, if not let me know and I'll rework it so it does)
  
  I should now be 15ft south and 15ft west of "Father"
  
  AC and SS all withdraw along with me...
conversations: theterran:
conversations: human
conversations:  That does indeed work.
  
  On what side of you is the swindlespitter? And I assume the soulsparks are floating above you?
conversations: term1nally s1ck:
conversations: human
conversations:  Swindle spitter was on my east...so after his move he is 5ft south of me.
conversations: theterran:
conversations: human
conversations:  Okay then.
  
  He summons a fifth elemental, and then moves 40' east, 5' south.
  
  The elementals surround you, covering S, SE, E, NE, and the square above that. 2 of them charged, and attack.
conversations: term1nally s1ck:
conversations: human
conversations:  (d20+7)[ 26 ]  for  (d6+4)[ 6 ]  vs you.
  
   (d20+7)[ 15 ]  for  (d6+4)[ 6 ]  vs swindlespitter.
conversations: term1nally s1ck:
conversations: human
conversations:  Hits me, misses AC.
  
  Cast Color Spray, attempting to catch the SE, E, NE in the spray (and any others if I can).
  
  (Take your AoOs)
conversations: theterran:
conversations: human
conversations:  Huh. Lots of AoOs.
  
   (d20+5)[ 10 ]  for  (d6+4)[ 6 ] 
   (d20+5)[ 21 ]  for  (d6+4)[ 9 ] 
   (d20+5)[ 11 ]  for  (d6+4)[ 6 ] 
   (d20+5)[ 14 ]  for  (d6+4)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Concentration  - (1d20+7)[ 15 ] 
  
  10 chars.
  
  
  😩
  
  We'll all move 30ft East. (assuming they've all already gotten their AoOs)
conversations: theterran:
conversations: human
conversations:  the one NE of the swindlespitter has not.
conversations: term1nally s1ck:
conversations: human
conversations:  I'll have the Swindle spitter withdraw away from it and follow me.
  
  going south around the elementals.
conversations: theterran:
conversations: human
conversations:  He summons an elemental, and backs off a little further east, and a lot south. He's now 15' south, and up against the eastern wall.
  
  The new elemental charges you, ending E.
  
   (d20+7)[ 18 ]  for  (d6+4)[ 5 ] 
  
  The rest move to surround you. N, NE, SE, S, SW.
  
  The N and NE get attacks.
  
   (d20+5)[ 14 ]  for  (d6+4)[ 7 ] 
   (d20+5)[ 18 ]  for  (d6+4)[ 7 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Withdraw 60ft toward the guy avoiding all AoOs if possible. (as close as I can get to him)
  
  If not, only granting the minimum number of AoOs
conversations: theterran:
conversations: human
conversations:  You reach 10' away, with your swindlespitter to your north.
  
  He summons a 7th elemental, and all of them move in.
  
  Two charge, the new one attacks.
  
   (d20+7)[ 13 ]  for  (d6+4)[ 5 ]  vs swindlespitter.
   (d20+7)[ 19 ]  for  (d6+4)[ 6 ] 
   (d20+5)[ 18 ]  for  (d6+4)[ 10 ] 
  
  In total, they are NW of the SS, NW, W, SW, S, SE, and one further east of that, at the edge of the arena.
  
  He then moves 40' south, sticking to the wall.
conversations: term1nally s1ck:
conversations: human
conversations:  Full Defense...
conversations: theterran:
conversations: human
conversations:  Swaaarm.
  
  Basically, loads of them 5' step around, and a new one charges you.
  
   (d20+7)[ 10 ]  for  (d6+4)[ 9 ] 
   (d20+5)[ 23 ]  for  (d6+4)[ 5 ] 
   (d20+5)[ 9 ]  for  (d6+4)[ 8 ] 
   (d20+5)[ 6 ]  for  (d6+4)[ 8 ] 
   (d20+5)[ 13 ]  for  (d6+4)[ 7 ] 
  
  And 2 vs swindlespitter.
   (d20+5)[ 14 ]  for  (d6+4)[ 6 ] 
   (d20+5)[ 20 ]  for  (d6+4)[ 10 ] 
conversations: term1nally s1ck: