conversations: human
conversations:  The tavern is crowded as usual, assorted locals and passers through combining into a big drunken mess.
  
  As the bar woman brings the next round to your table there is a scroll tied with a blue ribbon on the tray, and she gives you a knowing nod; she is the contact you've been waiting on fro  the Thieves Guild.
  
  As one of you opens it you see a simple handwritten message:
  
     --------------------------------------------------
  Fourth building at the North end of Gulliver Street.
  The tunnel is in their basement.
  Once you're in the warehouse find the Eye and
  return it to us at the arranged place.
  Payment on delivery, as agreed.
  
   - Xartek
  --------------------------------------------------   
  
  Eli ducks as a mug gets thrown across the room (not at him, just near him) and a cheer erupts from across the bar.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar stands and casts flare across the bar in front of the person that threw the mug in order to show him who he's messing with. He then downs his drink, turns to his friends and says, " Come on, lets go! " and leaves the bar.
  
   
   Spoiler 
  It would seem I've got magenta! Also, Vs becoming drunk if we're doing that, (assuming this is standard ale: DC 11)  (1d20+2)[ 16 ] 
   
conversations: Locklear:
conversations: human
conversations:  ((Save Vs. Flare:  (1d20+4)[ 10 ] ))
  
  The guy collapses back in his chair, and one of his friends is restrained amongst mutters of "he's not worth it" and "leave it alone".
conversations: Kobold-Bard:
conversations: human
conversations:  Good been wanting a good fight for a while now  Gets up and follows redgar
conversations: Nodwick22:
conversations: human
conversations:  Eli raises an eyebrow at Durkon, wondering if the guy was always so hasty.  After folding and putting the message away, he leans over to Durkon and speaks in a low voice,  "Must we be distracted by this?  I'd prefer to waste no time with this job.  More time for fun, later.  But, while we're here..."  He looks around for the guy that was the intended target of the thrown mug, in the first place.  
   Spoiler 
   Spot, if required ---&gt;  (1d20+5)[ 21 ] 
   
   Upon spotting him, he shakes his head sympathetically and jibes,  "And you're letting him get away with that?"  If he can't find the guy, or if it looks as if the guy had merely been throwing things around, he'll just shrug and head out.
conversations: TruorTupnm:
conversations: human
conversations:  The town outside is quiet. There is the occasional passer-by but they pay you no mind.
  
  The building you require seems quite, there is a lamp on inside.
  
  ((Spot checks please))
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar looks about as he leaves the building.
  
   
   Spoiler 
   (1d20-1)[ 16 ] 
   
conversations: Locklear:
conversations: human
conversations:  Spoiler 
  Spottin' ---&gt;  (1d20+5)[ 13 ] 
   
conversations: TruorTupnm:
conversations: human
conversations:  Sceithus follows.
  
   
   Spoiler 
  Spottery shall now commence.  (1d20+1)[ 21 ] 😁
   
conversations: Vorpalbob:
conversations: human
conversations:  Spoiler 
  Le spot  (1d20+3)[ 12 ] 
   
conversations: Nodwick22:
conversations: human
conversations:  ((So, what you guys want to do?))
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar approaches the window and casts ray of frost on the seemingly oblivious foe!
  
   
   Spoiler 
  
  To hit: Ranged Touch attack  (1d20+1)[ 19 ] 
  Damage: (1d3)[ 3 ]  Cold Damage
   
conversations: Locklear:
conversations: human
conversations:  Eli  "Ack!" s and rushes over to the window.  If possible, he'll open the the thing and wait to help the others inside.  
   Spoiler 
  Strength checkin' ---&gt;  (1d20+3)[ 11 ]  To edit ---&gt; Woo as well as Hoo.  
   
conversations: TruorTupnm:
conversations: human
conversations:  Regdar's spell hits the man (I'll assume you found a gap so you didn't hit the glass and shatter it instead), but he doesn't move.
  
  Eli opens the window. ((You don't need a Str check for something like that))
conversations: Kobold-Bard:
conversations: human
conversations:  Sceithus draws and loads a hand crossbow, and moves to cover the window. He mutters something about 'psychotic dwarves' under his breath.
  
   
   Spoiler 
  Readied action; Fire at any obviously hostile (towards us) entity.
  Attack roll  (1d20+6)[ 12 ] 
   
conversations: Vorpalbob:
conversations: human
conversations:  Climbs through the window.
conversations: Nodwick22:
conversations: human
conversations:  Inside you see the man has slumped to one side. Either he's dead or magically unconscious, an ice spell to the side tends to wake people up.
  
  There is no one else in the room (which is about 10ft x 15ft), the desk is oak with the usual desk stuff on it. The chair is red velvet and the floor is polished light-wood. There is a closed door to your left and only the window you just came through. There is an oil lamp on the wall, lit but dimmed.
conversations: Kobold-Bard:
conversations: human
conversations:  Eli hops through the window and closes it again.  Seeing the slumped man, he rushes over to check if the guy is dead or just unconscious.  If he's dead, he'll leave him, but if he's unconscious, he'll ask the others if they have something to tie the guy up with.  Either way, he'll search the room, concentrating on the desk.  
   Spoiler 
   Search ---&gt;  (1d20+1)[ 6 ]  To edit ---&gt; Argh.
   
conversations: TruorTupnm:
conversations: human
conversations:  Regdar helps search the room and fells overjoyed at the small sparks jumping across his fingers from the adrenaline rush he got from the last few moments!
  
   
   Spoiler 
  Search check: (1d20+2)[ 5 ] 
   
conversations: Locklear:
conversations: human
conversations:  He is indeed dead ((though you'll need a Heal check to figure out if it was before or after the spell)).
  
  You find......a desk ((6's suck 😛))
  Regdar finds the same desk.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar looks in the desk...
conversations: Locklear:
conversations: human
conversations:  More assorted stationary and desk stuff. There is a book in one drawer (a tale of a noble Warlock who fought Demons) but there's nothing interesting about it particularly.
conversations: Kobold-Bard:
conversations: human
conversations:  Eli checks out the book, grabs it whether it looks useful or not, then grabs the lamp and rests his hand on the handle of the door.  "Everyone ready?"   
   Spoiler 
  The Heal check, since I figured he would have done so,when he examined the guy ---&gt;  (1d20)[ 10 ]  Knowledge (literature, or whatever is applicable ) ---&gt;  (1d20+2)[ 22 ] 
   
conversations: TruorTupnm:
conversations: human
conversations:  Your anatomy isn't good enough to tell. Th book is just a book: nothing more, nothing less.
conversations: Kobold-Bard:
conversations: human
conversations:  Sceithus hops through the window before Eli closes it, and gives the street one last sweep
  
   
   Spoiler 
  Spot check  (1d20+1)[ 16 ] 
   
  
  
  Once inside, he goes over to the door and tests the handle to see if it is locked. Next, he puts his ear against the door and listens, readying his kukri.
  
   
   Spoiler 
  Listen check  (1d20+1)[ 14 ] 
   
conversations: Vorpalbob:
conversations: human
conversations:  You see and hear nothing.
conversations: Kobold-Bard:
conversations: human
conversations:  "Lets do this..."  Regdar prepares to cast flare through the door if he sees movement on the other side.
conversations: Locklear:
conversations: human
conversations:  And the door is opened!  Eli is ready for plenty, with his rapier in one hand, and the lamp in the other.
conversations: TruorTupnm:
conversations: human
conversations:  The door is locked. You guys suck 😉
  
  As you try to open it though, you hear shuffling behind you and the man gets up out of the chair, the book falling off him to the floor. His eyes are closed, but he seems to know exactly where you all are.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar turns and casts Disrupt Undead on the man.
  
   
   Spoiler 
  
  Ranged touch attack:  (1d20+1)[ 21 ] 
  Damage if hit:  (1d6)[ 1 ] 
   
conversations: Locklear:
conversations: human
conversations:  Durkon readies his axe and attempts to engage the seemingly undead guy.
  
   If you are alive tell us now or you are gonna get hacked to pieces!! 
conversations: Nodwick22:
conversations: human
conversations:  Eli frowns at the door, then jumps at the man's unexpected movement.  He chides himself for not tying and gagging the guy, before, just in case.  When he turns and sees Regdar attacking the guy again, he growls with frustration and attempts to pin the guy.  
   Spoiler 
  To grab the guy ---&gt;  (1d20+4)[ 11 ]  And if that works, to pin ---&gt;  (1d20+4)[ 11 ]  Also, if I did that wrong, smack me on the upside of the head and tell me what I did wrong.
   
conversations: TruorTupnm:
conversations: human
conversations:  Initiative:  (1d20+1)[ 17 ] 
conversations: Locklear:
conversations: human
conversations:  Rolling for Initiative ---&gt;  (1d20+3)[ 4 ] 
conversations: TruorTupnm:
conversations: human
conversations:  Spoiler 
  
   
   Originally Posted by TruorTupnm 
   Rolling for Initiative ---&gt; [roll0] 
   
  
  ((Oh dear, you're behind the dead guy 😛))
   
  
  
  Initiative:
  Sceithus
  Durkon
  Regdar
   Enemy 
  Eli
conversations: Kobold-Bard:
conversations: human
conversations:  rolling for initiaive
  
   (1d20)[ 16 ] 
conversations: Nodwick22:
conversations: human
conversations:  Regdar cast ray of frost then moves as far away as possible from the Enemy.
  
   
   Spoiler 
  
  Attack:  (1d20+1)[ 10 ] 
  Damage:  (1d3)[ 3 ] 
   
conversations: Locklear:
conversations: human
conversations:  Well thats a zombie. Looks funny though. Well lets kill it quickly. 
  
  attacks the zombie with his axe.
  
   (1d20+4)[ 13 ] 
   (1d10+2)[ 5 ] 
conversations: Nodwick22:
conversations: human
conversations:  Sceithus slips his Kukri back into its sheath, and draws his second hand crossbow. He fires both. If necessary, he makes a five-foot step to avoid friendly fire.
  
   
   Spoiler 
  Attack roll  (1d20+6)[ 16 ] 
  Attack roll  (1d20+6)[ 10 ] 
   
conversations: Vorpalbob:
conversations: human
conversations:  Regdar's spell, as well as the first of Sceithus' bolts hit home, drawing a grunt from the creature. As they pass Durkon leaps forward, his axe gouging deep into it's flesh and spilling a considerable amount of blood (so it hasn't been dead very long).
  
  In retaliation the creature lands a solid punch to the side of Durkon's head, the world spinning for a moment ((4 dmg))
  
  ----------------
  Everyone can go, since there's only one enemy in the init order.
conversations: Kobold-Bard:
conversations: human
conversations:  As Eli swipes at the thing with his rapier, he calls out,  "Why would a zombie be here?"  He gives Durkon a look.  "What are the clerics of this town doing?"   
   Spoiler 
  Attack ---&gt;  (1d20+4)[ 17 ]  Damage ---&gt;  (1d6+3)[ 5 ] 
   
conversations: TruorTupnm:
conversations: human
conversations:  Eli's strike is apparently too much for the zombie as it collapses onto him as dead weight.
  
  Eli only:
   
   Spoiler 
  As it does so you see a chain around the guy's neck. There is a key on the end of it.
   
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar approaches the corpse and punches it in the face.  "How do you like us now, HUH!?!" 
  He then searches the corpse.
  
   
   Spoiler 
  
  Strength Check to see the extent of damage:  (1d20)[ 20 ] 
   
conversations: Locklear:
conversations: human
conversations:  Eli shoves the thing off of himself, while Regdar performs the necessary act of punching it.  Once up, he brushes himself off and raises his eyebrows expectantly, since Regdar searches the corpse.  "Anything?"  Either way, he then concentrates on the door.  
   Spoiler 
  Open Lock ---&gt;  (1d20+3)[ 20 ] 
   
conversations: TruorTupnm:
conversations: human
conversations:  ((Without Thieves Tools you take a -2 penalty, and as such miss the DC20 target. If you want to retro actively buy some I'll let you and you'll pick the lock successfully.))
conversations: Kobold-Bard:
conversations: human
conversations:  ((Sure, why not?  I didn't know what I was doing with all of that money, anyways.  I'll also get a disguise kit, just in case.))
conversations: TruorTupnm:
conversations: human
conversations:  Regdar once again readies to cast flare through the door upon seeing something discernibly living.
conversations: Locklear:
conversations: human
conversations:  The door opens to the right. It opens into a corridor that you are at the end of. Before you is a hallway, two doors on the right, one on the left and a staircase at the end. Judging on the location of the window you came in through the door on the left is the entrance and is at the end next to the stairs.
  
  Nothing is in the corridor.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar attempts to move silently down the corridor.
  
   
   Spoiler 
  Move Silently Check:  (1d20+1)[ 17 ] 
   
conversations: Locklear:
conversations: human
conversations:  Eli shall do the same, and, unless something happens before then, he'll listen at the first door on the right.  
   Spoiler 
  Move Silently ---&gt;  (1d20+3)[ 15 ]  Listen ---&gt;  (1d20+5)[ 15 ] 
   
conversations: TruorTupnm:
conversations: human
conversations:  Nothing comes at you.
  
  Eli:
   
   Spoiler 
  You hear a dark growling and what sounds like a chain jingling.
   
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar searches for traps ((and invisible traps, if thats possible😉))
  
   
   Spoiler 
  
  Not sure what this comes under, so going for a spot and a search:
  Spot:  (1d20-1)[ 11 ] 
  Search:  (1d20+2)[ 18 ] 
   
conversations: Locklear:
conversations: human
conversations:  ((It's Search))
  
  Regdar:
   
   Spoiler 
  You see a tripwire attached to the second door on the right. As you're not a Rogue you find no invisible traps, if there are any at all.
   
conversations: Kobold-Bard:
conversations: human
conversations:  Eli steps back and whispers to the others,  "There's something in there.  Be ready."  He then glances down at Regdar.  "Anything?" 
conversations: TruorTupnm:
conversations: human
conversations:  Regdar mouths the word  "tripwire"  then moves to sit calmly on the stairs.
conversations: Locklear:
conversations: human
conversations:  Out the corner of your eye, you see movement as you approach the stairs. It looks like a person waling towards the stairs on the floor above.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar shouts up to the man,  "No need to come down, nothing much happening, the wind just blew some papers over!"  then signals to his accomplices to hide.
  
   
   Spoiler 
  
  Bluff:  (1d20+5)[ 19 ] 
   
conversations: Locklear:
conversations: human
conversations:  Spoiler 
  Hide check  (1d20+4)[ 23 ] 
   
  
  
  Sceithus ducks into a doorway, and waits to see what happens.
conversations: Vorpalbob:
conversations: human
conversations:  With a look of sympathy for Regdar, Eli ducks back into the room they came out of.  
   Spoiler 
  Hidin' ---&gt;  (1d20+3)[ 5 ]  O. O. C. ---&gt; Oh.  Ah, whoops?
   
conversations: TruorTupnm:
conversations: human
conversations:  Despite Eli basically gettin ready to flash whoeer it was (that was a terribad roll 😉) the guy seems to accept Regdar's voice as one of his allies.
  
   "Well shut the window then, we can do without people sneaking in anyway." 
  
  You hear him wander off again.
conversations: Kobold-Bard:
conversations: human
conversations:  ((Oh, the irony!)) Regdar signals for someone to close the window and then moves back to listen at the door on the left.
  
   
   Spoiler 
  
  Listen Check:  (1d20-1)[ 15 ] 
   
conversations: Locklear:
conversations: human
conversations:  Eli nods and checks the window, but sees that he had already closed it (Post Number 18).  He shrugs and waits by the first door on the right, for Regdar to report on what he hears.
conversations: TruorTupnm:
conversations: human
conversations:  On the left door you hear outsidey noises, it leads out onto the street.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar turns and tries to disarm the trap.
  
   
   Spoiler 
  
  Disable Device:  (1d20+3)[ 23 ] 
   
conversations: Locklear:
conversations: human
conversations:  You successfully disconnect the trip wire whilst locking the spring with a pin to break the trap mechanism.
conversations: Kobold-Bard:
conversations: human
conversations:  ((Wasn't the trip wire on the second door, and Eli heard something coming from the first door?  Either way...))
  
  Eli gives Regdar a respectful nod, then nods at the door that he's standing at and checks to see if everyone is ready to go.  Unless somebody wouldn't look ready to go, or he gets stopped, he'll open the first door on the right.
conversations: TruorTupnm:
conversations: human
conversations:  Regdar turns to face Eli and whispers " Locks? ". Then prepares to cast flare on anything moving behind the door.
conversations: Locklear:
conversations: human
conversations:  Sceithus loads one crossbow and draws his scimitar, then nods to indicate he is ready.
conversations: Vorpalbob:
conversations: human
conversations:  ((The trip wire was on the second door.))
  
  You open the first door and you see a big metal device covered in knobs and tubes, tubes going off through the walls and ceiling. It was what was making the "growling" noise and every few seconds a jet of steam spurts off of it.
  
  It's basically a big steam powered boiler, but far bigger and more complicated than a building of this size should need.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar walks up to the  whatever seems the most fragile piece of the machine, and kicks it as hard as he can! 
   
   Spoiler 
  
   Strength Check:  (1d20)[ 8 ]  
   
  
   IGNORE POST! 
conversations: Locklear:
conversations: human
conversations:  Originally Posted by Locklear 
   Regdar walks up to the  whatever seems the most fragile piece of the machine, and kicks it as hard as he can!
   
   Spoiler 
  
  Strength Check: [roll0]
   
   
   
  
  ((You kicked their boiler? A boiler that seems clearly unstable? It's like you want me to kill you.))
conversations: Kobold-Bard:
conversations: human
conversations:  ((most fragile bit, I was assuming something like a control panel, also, what sort of damage could an 8 do? but good point, thanks, I'll try again))
  Regdar searches the room,.
  
   
   Spoiler 
  
  Search check:  (1d20+2)[ 21 ] 
   
conversations: Locklear:
conversations: human
conversations:  Sceithus scans around the boiler room, trying to pick out anything that could determine why the boiler is so large.
  
   
   Spoiler 
  Spot check  (1d20+1)[ 16 ] 
   
  
  
  If he sees anything of interest, he will quietly alert the others, and either way he moves to cover the staircase and other door.
  
   
   Spoiler 
  Readied action; Full attack (scimitar and kukri) on anyone either descending stairs or opening the door.
  Scimitar attack  (1d20+3)[ 9 ] 
  Kukri attack  (1d20+2)[ 9 ] 
  Hide check  (1d20+4)[ 6 ] 
  [EDIT]=oogh.
   
conversations: Vorpalbob:
conversations: human
conversations:  The boiler has pipes shooting off in all directions, including straight through the ceiling and floor.
  
  No one come to attack you (thankfully :P)
  
  -----------
  Are you going up or into the next room.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar reaches the next door and listens. If he or any of the party hear people on the other side he waits for his friends then kicks the door down and screams  "SHOWTIME!!!"  Then proceeds to cast flare into the largest cluster of foes!
  
   
   Spoiler 
  
  Listen Check:  (1d20-1)[ 6 ] 
   
conversations: Locklear:
conversations: human
conversations:  Sceithus gives a listen, however if he does hear something, he will  not  tell Regdar. He gives the sorcerer a look that says, "dude, chill."
  
   
   Spoiler 
  Listen check=  (1d20+1)[ 5 ] 
  [EDIT]=Not having much luck recently.
   
conversations: Vorpalbob:
conversations: human
conversations:  Neither of you hear anything, but fortunately there's no-one in there. It's another office similar to the one you came in through.
  
  Regdar notices a seam in the floor to the edge of a rug in the room. Pulling it aside you see what looks like a trap door.
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar searches the office for anything of value interest or significance!
  
   
   Spoiler 
  
  Search Check:  (1d20+2)[ 13 ] 
   
conversations: Locklear:
conversations: human
conversations:  You don't see anything of interest, but you do hear footsteps coming from the stairs behind you.
  
  They are quicker than last time and seem urgent. Given the reputation of these people, getting caught snooping would be a bad idea (last time was definitely a fluke).
conversations: Kobold-Bard:
conversations: human
conversations:  Regdar gestures to ask for some assistance getting the desk in front of the door from behind which the steps are coming!
conversations: Locklear: