conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight. To the east are hills, no specific penalties.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Masonry, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 2 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  So what exactly is the rest of the stuff in the South, plains or hills? As a side note, does the bonus on base logistics also apply to the leader's move? Also, can a leader move as a separate unit? If he can, then the the following list of actions is what I want to do this turn:
  
   City Action -  Train 3 settlers.
  
   City Action -  Renaming Capital to "The Academy"
  
   Leader Action -  Renaming Leader to "Osiris"
  
   Leader Action -  Selecting Basic Logistics.
  
   Leader Action -  Moving Leader, max move, directly south.
  
   Unit Action -  1 Warrior, max move, directly West.
  
   Unit Action -  1 Warrior, staying in capital.
  
   End turn, use bonus turn. 
  
  If that isn't possible, then I would like to send my leader out with the warriors he has control of, directly South. Regardless, I end turn and use a bonus one.
conversations: El_Frenchie:
conversations: human
conversations:  Actually, it's forest, but there are no bonuses/penalties from it.
  
  No, only to other units in his stack.
  
  Yes, all units can move alone as a stack of one.
  
  Those moves are perfectly legal. I'll start processing the turn immediately.
  
  Note that training multiple units has a cumulative cost increase. 5 for the 1st settler, 7 for the 2nd, and 8 for the 3rd, for a total of 20. If this is not ok, say so, and I'll retcon the post to produce fewer.
conversations: Rizban:
conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		76	(-20 Train Unit (Settlers)) (Incidental costs not factored into expected upkeep are listed here on the turn they affect)
  			Expected Income: 		2	
  			Expected Upkeep: 		18	
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	4/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Masonry, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    The Academy (Capital) : 
   Spoiler 
   
   Population - 2 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0&lt;br&gt;&lt;br&gt; 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - South of Capital
   
   1 Osiris (Leader, Level 1) 
   Spoiler 
  Hits - 2/2&lt;br&gt;Move - 3/3&lt;br&gt;Combat - 2&lt;br&gt;Defense - 2&lt;br&gt;Specials - Leadership 1, Basic Logistics&lt;br&gt;Upkeep - 20
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1&lt;br&gt;Move - 2/2&lt;br&gt;Combat - 1&lt;br&gt;Defense - 1&lt;br&gt;Upkeep - 1
   
   
   3 Settler 
   Spoiler 
  Hits - 1/1&lt;br&gt;Move - 2/2&lt;br&gt;Combat - 0&lt;br&gt;Defense - 0&lt;br&gt;Specials - Build City, Noncombatant&lt;br&gt;Upkeep - 5
   
   
   
   
   Location - West of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1&lt;br&gt;Move - 2/2&lt;br&gt;Combat - 1&lt;br&gt;Defense - 1&lt;br&gt;Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  I'm ferpectly fine with it. 😁
   City "The Academy" Action -  Research Technology (Writing)
  
   Unit Action -  1 Settler moves South, max move, following the Leader's path.
   Unit Action -  Osiris moves South from current position, max move.
  
   Unit Action -  1 Settler moves West, max move, following the Warrior unit.
   Unit Action -  1 Warrior moves West, max move.
  
   Unit Action -  1 Settler moves South-West, diagonally, max move.
  
   End turn, use bonus turn. 
  
  Edited: Edited Osiris' move to become south rather than south-west.
conversations: El_Frenchie:
conversations: human
conversations:  I know what you're doing right now, but in the future, pleas refer to the stack numbers if you're moving a stack. It  really  helps me out.
  
  Processing turn now.
conversations: Rizban:
conversations: human
conversations:  No problem boss! 😳
conversations: El_Frenchie:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		58
  			Expected Income: 		0
  			Expected Upkeep: 		14
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	4/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Masonry, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    The Academy (Capital) : 
   Spoiler 
   
   Population - 4 
   Production - 5 
   Happiness - 1 
   Culture - 4 
   Corruption/Waste - 0[br][br] 
   Order - Research (Writing): 3/25 Production (6 Turns) 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - South of Capital
   
   1 Osiris (Leader, Level 1) 
   Spoiler 
  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - West of Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - South of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - West of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - Southwest of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Actually, I'm a bit confused as to how exactly you want me to show movement. Care to give me an example if my attempt here is unsatisfying? Otherwise, I wonder if I should assign actions to new city's on this turn, like in civi, or if I should wait till next turn.
  
   City "The Academy" Action -  Research (Writing)
  
   Stack movements 
   
   Spoiler 
   Stack 1  max moves East.
   Stack 2  stationary.
   Stack 3  max moves South-West.
   Stack 4  moves two squares South and builds City ("Tomes")
   Stack 5  moves one square West and moves two squares South-West.
   Stack 6  moves two squares South-West and builds City ("Sallina")
   
  
   if valid 
   City "Tomes" Action -  Train 1 Warrior.
   City "Sallina" Action -  Train 1 Warrior.
  
   End turn, use bonus turn. 
conversations: El_Frenchie:
conversations: human
conversations:  That looks good.
  
  Cities won't pop until the turn  after  they are told to build.
conversations: Rizban:
conversations: human
conversations:  While I'm here, I might as well ask. In Civ, you couldn't build cities in mountains. Can you do it in this game? If you can, I would like to retcon Stack 5 and make it build a city by moving two squares West.
  
  If I can't build in mountains, no problem. Though does that square count as mountains or hills?
conversations: El_Frenchie:
conversations: human
conversations:  Can build on hills, not on mountains.
conversations: Rizban:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		49
  			Expected Income: 		4
  			Expected Upkeep: 		9
  					
  Units/Max - 	3/30	 (0/1) 			
  Leaders/Max - 	1/3				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Masonry, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    The Academy (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 6 
   Happiness - 1 
   Culture - 5 
   Corruption/Waste - 0[br][br] 
   Order - Research (Writing): 7/25 Production (4 Turns) 
   Garrison - Stack 2 
   
   
   
    Tomes : 
   Spoiler 
   
   Population - 2 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 2 
   
   
   
    Sallina : 
   Spoiler 
   
   Population - 2 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - West of Tomes
   
   1 Osiris (Leader, Level 1) 
   Spoiler 
  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   
   
   Location - In The Academy
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - North of Sallina
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   1 Settler 
   Spoiler 
  Hits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
  
  
    Turn will end Wednesday.  
conversations: Rizban:
conversations: human
conversations:  I numbered the stacks and cities to make it easier. Hope it helps.
  
  New cities couldn't be given orders on past turn, because they didn't exist yet. They are built during the End Turn phase after Income is calculated but before the Start Turn phase when Upkeep is calculated.
conversations: Rizban:
conversations: human
conversations:  City "The Academy" action -  Research Writing.
   City "Tomes" action -  Train Warrior.
   City "Sallina" action -  Train Warrior.
  
   Stack movements 
   
   Spoiler 
   Stack 1  max moves South-West.
   Stack 2  stationary.
   Stack 3  Warrior, 1 move North, 1 move North West.
   Stack 3  Settler, 1 move North, and...
  
   Here comes the tricky bit... 
   If the square immediately North  of their position is a valid settlement spot, move there and build city. (Rising Peak)
   If the square immediately North-West  of their position is a valid spot, move there and build city. (Rising Peak)
   If none are valid , follow the Warrior stack and forfeit last move point.
   
  
   End turn.  (I think that's it until wednesday, right?)
conversations: El_Frenchie: