conversations: human
conversations:  Buffs: 2 or 3+All Day?
  
  Map: Anything you can provide, though I dislike the extended columns.
conversations: Olo Demonsbane:
conversations: human
conversations:  I'll look for a map to swipe.  3+ All day will work.
conversations: PhoenixRivers:
conversations: human
conversations:  Spoiler 
   
   
  
  
  ????
conversations: PhoenixRivers:
conversations: human
conversations:  Buffs:  
   Spoiler 
   All Day: 
  First Bead of Karma
  Superior Resistance (CL  (1d6+17)[ 22 ] )
  Overland Flight (CL  (1d6+17)[ 22 ] )
  Anticipate Teleportation (CL  (1d6+17)[ 21 ] )
  Inertial Armor (ML  (1d6+17)[ 18 ] )
   Round 1: 
  Manifest Twinned Synch
  Use Second Bead of Karma
  Manifest Schism (ML  (1d6+17)[ 19 ] )
  Cast Greater Mirror Image  (1d4+4)[ 8 ]  (CL  (1d6+17)[ 23 ] )
   Round 2: 
  Schism: Manifest Share Pain (ML  (1d6+11)[ 14 ] )
  Manifest Twinned Synch
  Manifest Touchsight (ML  (1d6+17)[ 23 ] )
  Manifest Force Screen (ML  (1d6+17)[ 19 ] )
   Round 3: 
  Schism: Defensive Precognition (ML  (1d6+11)[ 14 ] )
  Manifest Twinned Synch
  Manifest Vigor (ML  (1d6+17)[ 18 ] )
  Manifest Freedom of Movement
   
  
  
  Initiative  (1d20+26)[ 29 ]  (Nerveskitter)
  
  Sure, that map works.
conversations: Olo Demonsbane:
conversations: human
conversations:  Buffs: 
   Spoiler 
   All day 
  Elemental Immunity (Fire)
  Elemental Immunity (Acid)
  Mind Blank
  Anticipate Teleportation, Greater
  Resistance, Superior
  
  Round 1:
  Schism
  
  Round 2:
  Schism: Karma Bead
  Me: Spell Resistance (SR 27)
  
  Round 3:
  Schism: DMM Still Silent Spell turning  (1d4+6)[ 9 ] 
  Me: Veil of Undeath
  Me(Swift): Spellcaster's Bane
   
  
  
  Init:  (1d20)[ 12 ] 
conversations: PhoenixRivers:
conversations: human
conversations:  Buff rolls/Buffs that I forgot:  
   Spoiler 
   All Day (cont): 
  GMW on armor spikes  (1d6+17)[ 21 ] 
  GMW on shield spikes  (1d6+17)[ 21 ] 
   
conversations: Olo Demonsbane:
conversations: human
conversations:  Ok, you've got initiative.
conversations: PhoenixRivers:
conversations: human
conversations:  I'll start in B10, elevation +30ft.
  
   Actions:   
   Spoiler 
  Swift: Cast Swift Expeditious Retreat
  Move: Move to P10
  Schism: Manifest Telekinetic Maneuver (ML  (1d6+11)[ 12 ] )
  Standard: Manifest Twinned Synch
   
conversations: Olo Demonsbane:
conversations: human
conversations:  The woman hovering in the air surges forward, stopping in P10, elevation 20ft.
  
  In one hand she holds a crystal, which she points at you.  Targeted Psionic Dispel.
  
   
   Spoiler 
   (1d20+20)[ 35 ] 
   (1d20+20)[ 26 ] 
   (1d20+20)[ 37 ] 
   (1d20+20)[ 21 ] 
   (1d20+20)[ 25 ] 
   (1d20+20)[ 34 ] 
   (1d20+20)[ 39 ] 
   (1d20+20)[ 25 ] 
   (1d20+20)[ 38 ] 
   (1d20+20)[ 39 ] 
   (1d20+20)[ 33 ] 
   (1d20+20)[ 30 ] 
   (1d20+20)[ 25 ] 
   (1d20+20)[ 23 ] 
   (1d20+20)[ 26 ] 
   
  
  
  Tell me if I need to roll more.
  
  
  After that, your weapon seems to be struggling out of your hand.  Disarm Check:  (1d20+22)[ 38 ] 
  
  If you have no obvious weapon, it instead tries to grapple you.  Grapple Check:  (1d20+22)[ 41 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Psionic Dispel is affected by Spell Turning.  Please use the rolls and resolve the effect on yourself.
  
  After that, continue your turn.
conversations: PhoenixRivers:
conversations: human
conversations:  Spoiler 
  Psicrystal counters it
   
  
  
  Nothing happens to me.  Continue on your opposed disarm/grapple.
conversations: Olo Demonsbane:
conversations: human
conversations:  If the grapple effect is one that allows Spell Resistance, please make a penetration roll.
  
  (Character does not have a visible weapon in hand, just a bag)
  
  Pending Penetration Check: 
   Spoiler 
  
  Grapple:  (1d20+1)[ 21 ] 
   
conversations: PhoenixRivers:
conversations: human
conversations:  Penetration Roll:  (1d20+12)[ 14 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  You fail to penetrate my SR, and the power has no effect.  Continue?
conversations: PhoenixRivers:
conversations: human
conversations:  End Turn for me, though I reserve the right to interject into your turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  I'm in Z11, elevation 0.  This currently puts us 60 feet apart, after calculating downward diagonals.
  
   
   Spoiler 
  Method used:
  
  P10(+20)-Q10(+15) = 5 feet
  Q10(+15)-R10(+10) = +10 feet (2nd diagonal)
  R10(+10)-S10(+5) = +5 feet
  S10(+5)-T10(+0)=+10 feet (4th diagonal)
  T10-Y10 = +25 feet
  Y10-Z11 = +5 feet
  
  Total: 60 feet.
   
  
  Please Confirm this before I continue.  With certain short range powers, I need precise range.
conversations: PhoenixRivers:
conversations: human
conversations:  Your method works...I guess...though it technically is 22.36 ft, rounding to 20.
conversations: Olo Demonsbane:
conversations: human
conversations:  Distance has a method for resolving it in D&amp;D.  I just used it.  I just wanted to verify.  If I move 10 feet south, it introduces another diagonal, which means 65 feet, correct?
  
  If this is the case, then I move south to Z13, establishing 65 feet of distance between us.  Any actions?
  
  Edit:  How do you get 22.36?  P10 to Z10 alone is 50 feet, without elevation.
  
  Math: 
   Spoiler 
  Pythagorean Theorem:  A^2 + B^2 = C^2 (for right triangles)
  
  P10 - Z10 = 50 (a)
  Z10 - Z11 = 5 (b)
  
  50 x 50 = 2500 + 25 = 2525
  sqrt(2525) = 50.249 (distance from P10(+20) to Z11(+20), mathematically).
  
  Use the theorem again.
  P10(+20) - Z11(+20) = 50.249  (a)
  Z11(+20) - Z11(+0) = 20 (b)
  
  A squared is 2525.
  B squared is 400.
  sqrt(2525+400)=54.08 feet, round up to 55.
   
  
  If you'd prefer to use these figures, I can do that as well.
conversations: PhoenixRivers:
conversations: human
conversations:  Nah...lets use your method.
  
  No changes yet.
conversations: Olo Demonsbane:
conversations: human
conversations:  All of your magical abilities and effects are stripped from you.  There is no spellcraft check to identify this, and no signal that it's coming until it hits.  Following this, every magical item you have must make a DC 28 will save or be permanently disjoined, losing all magical properties.  In the event that you have a Ring of Spell Battle, we are officially out of its effective range, and so you cannot use it to ID the effect or send it back to me.
  
  In other words, your character has no trigger to react to, until after this effect resolves.
  
  OO: 
   Spoiler 
  Schism:  (DMM Still)/(Rod Silent) Mage's Disjunction, targeting 60 feet towards my opponent (his grid intersection, 5 feet below him)
   
  
  
  EDIT:  Turn not over, waiting to resolve the above effect.
conversations: PhoenixRivers:
conversations: human
conversations:  I hate Disjunction...
  
  Will Save:  (1d20+12)[ 22 ] 
  Will Save:  (1d20+12)[ 15 ] 
  Will Save:  (1d20+12)[ 16 ] 
  Will Save:  (1d20+12)[ 15 ] 
  
  Will Save:  (1d20+12)[ 32 ] 
  Will Save:  (1d20+12)[ 16 ] 
  
  Will Save:  (1d20+12)[ 22 ] 
  Will Save:  (1d20+12)[ 31 ] 
  Will Save:  (1d20+12)[ 26 ] 
  Will Save:  (1d20+12)[ 18 ] 
  Will Save:  (1d20+12)[ 18 ] 
  Will Save:  (1d20+12)[ 32 ] 
  Will Save:  (1d20+12)[ 19 ] 
  Will Save:  (1d20+12)[ 27 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Remainder of turn:  Manifest a power (psicraft DC 19):
  
   
   Spoiler 
  Death Urge, augmented to 15pp.
   
  
  
  DC 27 Will save, or be affected as follows:  
   Spoiler 
  You will be required to spend a full round action every round for the next three rounds attacking yourself.  This will produce 1 hit each round, which automatically hits, and automatically crits.
   
  
  
  That will end my turn, though I reserve the right to interrupt your turn.
conversations: PhoenixRivers:
conversations: human
conversations:  When you try to manifest your power, you get hit by two bolts of lightning.
  
   
   Spoiler 
  ML  (1d6+17)[ 23 ] 
  ML  (1d6+17)[ 23 ] 
   
conversations: Olo Demonsbane:
conversations: human
conversations:  Spoiler 
  Energy Stun, augmented to 23pp
  Energy Stun, augmented to 23pp
   
  
   (21d6)[ 69 ]  electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun
  
   (21d6)[ 81 ]  electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun
conversations: Olo Demonsbane:
conversations: human
conversations:  first, I don't need psicraft to know what that power is. Area powers shouldn't really be described as bolts. Second, unless I am terribly mistaken, you can't just act without something allowing you to, such as a power. This can't be a power previously active, because they're all gone.
  
  Third, that power is subject to spell resistance.
conversations: PhoenixRivers:
conversations: human
conversations:  ...totally forgot that the Disjunction wiped out my synch.  Whoops...forget about that...sorry.
  
   
   Spoiler 
  ML  (1d6+17)[ 23 ] 
  ML  (1d6+11)[ 15 ] 
   
conversations: Olo Demonsbane:
conversations: human
conversations:  Actions:  
   Spoiler 
  Psicrystal Standard: Area Dispel Magic
  Schism: Energy Stun (15pp)
  Standard: Manifest Twinned Sych
  Sych1: Energy Stun (23pp)
  Sych2: Energy Stun (23pp)
   
  
  
  An area Dispel Magic hits you.  Dispel Check  (1d20+20)[ 27 ] .
conversations: Olo Demonsbane:
conversations: human
conversations:  ummm, I think you're jumpin the gun. If your synch never happened, I still need a will save before you start.
conversations: PhoenixRivers:
conversations: human
conversations:  ...Terribly sorry.  I forgot about that...
  
   (1d20+14)[ 24 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  OK, on my turn...
  
   
   Spoiler 
  Full Round  (2d6-2)[ 4 ] 
  Psicrystal: Dispel Magic
  Schism: Ego Whip (15pp)  (4d4)[ 9 ] 
   
  
  
  Take 9 Charisma damage and make a DC 26 Will save for half.  If you fail the save, you are also stunned for one round.
conversations: Olo Demonsbane:
conversations: human
conversations:  I am immune to ability damage, and stunning.
  
  If the power/spell is one that can be affected by spell turning, it is.  Please inform me the level of the power, so that I can deduct it from my Spell turning levels remaining.
  
  If the power/spell is one that can be affected by spell resistance, please roll vs that now.
conversations: PhoenixRivers:
conversations: human
conversations:  Also, did your flight means go away in that disjunction?  If so, You'll be in P10 on the ground, taking falling damage as normal.
  
  Following that, my turn:
  
  Look after resolving the above:
   
   Spoiler 
  OO: 
   Spoiler 
  Schism:  Begin full round Cast (DMM Still/Rod Silent summon elemental monolith)
   
  
  
  Manifest (Psicraft DC 21): 
   Spoiler 
  Dispelling Buffer
   
  
  Then Move to X8.  Done, though I reserve the right to interrupt.
  
  If any manifesting or casting occurs within 60 feet of me, I am automatically entitled a spellcraft check to identify it (Ring of Spell Battle).
   
conversations: PhoenixRivers:
conversations: human
conversations:  First, did the area dispel do anything?
  
  Second,   (3d6)[ 16 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Originally Posted by Olo Demonsbane 
   First, did the area dispel do anything?
  
  Second,  [roll0] 
   
  
  That was kept? Ah, wasn't sure since the turn had to be redone. A check that gets to CL16 (check of 27) has now been applied. No visible effect.
  OO: 
   Spoiler 
  highest cl is above 16 for dispel, no effect
   
conversations: PhoenixRivers:
conversations: human
conversations:  Phoenix:
   
   Spoiler 
  Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.
   
conversations: Claudius Maximus:
conversations: human
conversations:  Originally Posted by Claudius Maximus 
   Phoenix:
   
   Spoiler 
  Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.
   
   
   
  
  @Claudius: 
   Spoiler 
  Still no visible effect.  Favor of the Martyr (contingent) is the only spell that meets the requirements, so it is dispelled.
  
  I'm having trouble figuring out how my opponent could dispel with the status effects I dropped on him.  Disjunction wiped out every possible long term magic action granter (synchronicity, schism, etc) and Death Urge has him obligated to expend his entire full round action.  Could you verify his actions as they stand are legal, since the disjunction?  He missed synchronicity, I just wanna make sure everything's on the up and up for both sides.
   
  
  
  Sorry for the delay.  I was recently hospitalized.
conversations: PhoenixRivers:
conversations: human
conversations:  Phoenix:
   
   Spoiler 
  Olo did whack himself on his turn, with what I assume is a quarterstaff. The dispel does still happen, as far as I can tell.
   
  
  
  Olo:
   
   Spoiler 
  Shouldn't you have lost your Schism in the Disjunction? Or did you somehow get a new one? If it was lost, you could not have manifested Ego Whip. If it was somehow active when you got hit with Death Urge, you get a second save against it, as noted in the description of Schism.
   
conversations: Claudius Maximus:
conversations: human
conversations:  @Claudius: 
   Spoiler 
  Fair enough, I'll defer to your decision on that.  Now to figure out how he's doing it.
   
conversations: PhoenixRivers:
conversations: human
conversations:  Actually:
  
  Olo:
   
   Spoiler 
  Another question: how can your Psicrystal cast Dispel Magic? If it's something that can be lost to Disjunction, then it is.
   
conversations: Claudius Maximus:
conversations: human
conversations:  Eh...Claudius, you've made some convincing arguments.
  
  I surrender.  Disjunction is simply too powerful.
conversations: Olo Demonsbane:
conversations: human
conversations:  That's probably something you should consider, how to bounce back from a Disjunction.  I know of several characters who have a scroll or two for emergencies.
  
  I mean, this guy has all of 14 or so HP, and abysmal saves (well, will save is solid, at +22.  Between fort and reflex, though?  The higher of the two is +1.).  I rely solely on immunities and action economy to stay alive.
  
  My typical kill pattern I came up with is as I pulled on you.  MDJ followed by Death Urge.  The follow up, to clinch damage, is summoning an elemental monolith.
  
  Still looking for more cost effective ways to boost CL to resist dispels, but the feats for the build are extremely tight, and the Magic Items are a pain to work around.
conversations: PhoenixRivers: