conversations: human
conversations:  Arena Tournament  Sturmherz  vs.  Fiorella    
   Map:  
   Spoiler 
   
   
  
   Fiorella  - Hustlertwo
   Sturmherz  -TheFallenOne
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: hustlertwo:
conversations: human
conversations:  Init:  (1d20-3)[ 16 ] 
conversations: hustlertwo:
conversations: human
conversations:  Sturmherz initiative
   (1d20+2)[ 8 ] 
  Buy
  Healing Belt 750 GP
  Resist Fire potion 50 GP
  Inner Peace and You: A Guide for Dummies(masterwork concentration tool) 50 GP
conversations: TheFallenOne:
conversations: human
conversations:  In a real match, we'd be hitting Invisible hard here, but this being an exhibition, let's not.
  
  1,105 to start:
  
  1 potion of Fly, 750
  1 scroll of Blindness, 150
  1 scroll of Shield, 25
  1 scroll of Expeditious Retreat, 25
  1 scroll of Ray of Enfeeblement, 25
  1 Tanglefoot Bag, 50
  1 scroll of Magic Missile, 25
  
  Left: 55 clams
  
  More buys, or you good?
  
  Stat block, no peeking:  
   Spoiler 
  HP: 9/9
  AC: 13
  Equipped:
  Position:
  Prepared Spells: MM 3/3 KFB 1/1
   
conversations: hustlertwo:
conversations: human
conversations:  take a look in the waiting room first before we continue
  
  
  and if we continue here, I have some little trick I've been holding onto for that fly potion 😏
conversations: TheFallenOne:
conversations: human
conversations:  money left: 123,8 GP
  sell Healing Belt again +375 GP
  sell heavy poleaxte +10 GP
  buy CL5 Fly potion from a Duskblade 500 GP
  
  Start in M4, 2 potions in hands. edit: make that 3 potions, 2 in one hand
   
   Spoiler 
  Resist Fire, Faith Healing and Fly
   
  
  
  and you took green though I am the green-winged horror 🫤 😉
conversations: TheFallenOne:
conversations: human
conversations:  Fiorella starts in M-24, holding a potion, a scroll, and a second potion in her teeth.  She drinks the potion, then zips up to M-24 +30.  She drops the empty container and shifts both the remaining potion and scroll to her off-hand.
  
  Done.
  
  Stats:  
   Spoiler 
  HP: 9, AC: 13, Position: M-24+30, Equipped: Potion of Mage Armor and Scroll of Shield (off-hand).  Spells Prepared: MM 3/3, KFB 1/1
   
conversations: hustlertwo:
conversations: human
conversations:  average maneuverability has a maximum up angle of 60 degrees 
  
  and you can't drink a potion if your mouth is occupied
  
  edit: sorry, misremembered the maneuverability of the spell. Turn up in a moment
conversations: TheFallenOne:
conversations: human
conversations:  Sturmherz Turn 1  
  
  Move to H10
  Drink Potion
   
   Spoiler 
  Resist Fire
   
  
  Drop Vial
  Swift: Activate Travel Devotion
  
   done 
  
  Stats
   
   Spoiler 
  HP 22/22
  AC 15, Touch 11, Flat Footed 14
  
  Travel Devotion 10/10
  Moment of Perfect Mind
  Steely Strike
  Sudden Leap
  Shadow Blade Technique
  Brutal Throw
  Wolf Fang Strike
  Distracting Ember
   
conversations: TheFallenOne:
conversations: human
conversations:  Ready action:
  
   
   Spoiler 
  To cast Magic Missile if Sturmherz comes within range and LoE.
   
  
  
  Move: Draw Tanglefoot Bag, add it to the pile of off-hand items.
  
  Done.
conversations: hustlertwo:
conversations: human
conversations:  hm... well OK another buff round then
  by the way, you should draw the bag before readying the action, otherwise the move action would lose you the readied
  
    Sturmherz Turn 2  
  
  Drink another potion  
   Spoiler 
  fly
   
  
  Drop vial, shift remaining potion to mouth
  Swift: Enter Child of Shadows Stance
  
  
   done 
  
  edit: doh forgot my move action, wanted to go to M10 &lt;_&lt; ah dammit
conversations: TheFallenOne:
conversations: human
conversations:  Mmmm, good point.  Well, forget the bag, then.  Probably wasn't gonna use it anyhow.  And you can move if you want.
conversations: hustlertwo:
conversations: human
conversations:  you could just switch the readied and bagdrawing around, so it's fine. Your turn
conversations: TheFallenOne:
conversations: human
conversations:  Move up to M-24 +60.  Same readied.
conversations: hustlertwo:
conversations: human
conversations:  Sturmherz Turn 3  
  
  Lets. Get. Dangerous.
  
  As part of my move action, I will draw a spiked chain, hold it in both hands
  Move and Travel Devotion swift: to M23+65(I have a fly speed of 80 feet, so no problemo). Still movement left if your readied takes you somewhere else
  
  if I get adjacent fortitude for stench  (1d20+6)[ 22 ] 
  
  let's see the result of this and your readied before I take the rest of my turn
conversations: TheFallenOne:
conversations: human
conversations:  You remember movement speed is halved when ascending, right?
conversations: hustlertwo:
conversations: human
conversations:  do, I forgot &lt;_&lt; sorry
  
  well, I move to M12+0 instead, drawing spiked chain.
  Ready Action
   
   Spoiler 
  move if he ends turn, readies an action, makes noises and motions that may be a spell
   
  
  
  done
conversations: TheFallenOne:
conversations: human
conversations:  M-12?  How do you get there?
conversations: hustlertwo:
conversations: human
conversations:  15 squares when I stay at ground level, I just use my fly speed of 80 to skim over the ground. And I have the swift move remaining if need be
conversations: TheFallenOne:
conversations: human
conversations:  No, I meant pathwise.  Though it strains my brain to attempt to plot this out, I'm just trying to see whether LoE is established betwixt us during your move.
conversations: hustlertwo:
conversations: human
conversations:  yeah, too tired to figure it out. Tell you what, let's make this easier. Instead of that action, I move 40 feet up with Travel Devotion and then run to M23+65.
  
  edit: wait, I don't even need to change my actions. If I add a second move action to the first move and swift I can make it there too with 240 feet quite easily.
  
  So, Swift, Move, Move, drawing spiked chain, I'm in M23+65 and sure as hell trigger your readied somewhere. end turn
conversations: TheFallenOne:
conversations: human
conversations:  So, how many rewinds you giving yourself? 😉
  
  Spell fires:  (2d4+2)[ 5 ] 
  
  Then we'll determine the turn based on that.
conversations: hustlertwo:
conversations: human
conversations:  Oooh, minimum.  Well, then we will draw the scroll of Blindness, cast it defensively.
  
  DC 5 CL check, I think:  (1d20+1)[ 17 ] 
  
  Casting defensively, DC 15:  (1d20+6)[ 26 ] 
conversations: hustlertwo:
conversations: human
conversations:  in the end none actually since I went with the original action and retconned the revision, I just had to sacrifice my standard too 😛
conversations: TheFallenOne:
conversations: human
conversations:  Fortitude save  (1d20+6)[ 23 ]  DC 12
  
  edit: end turn? not much you can do anymore as far as I can see
conversations: TheFallenOne:
conversations: human
conversations:  looking at your sheet, you have no swift action spells and used your move and standard, so best you can do is free actions and a 5 foot step. If you do the latter, I step after you, remaining adjacent with 5 ft more elevation
  
  Swift: Distracting Ember. Fire Elemental appears on other side of you, giving me flanking bonus, then vanishing
  Standard:   Shadow Blade  Giga Drill   Breakaaa!   
   (1d20+11)[ 17 ]  +2 flanking, +1 high ground
   (1d20+11)[ 26 ] 
  if one is a threat
   (1d20+11)[ 12 ] 
  
  Damage
   (2d4+9)[ 12 ] 
  if both hit and none is a threat
   (1d6)[ 3 ]  bonus cold damage
  
  
  there. I love Tome of Battle
conversations: TheFallenOne:
conversations: human
conversations:  All rather unnecessary for someone you could only miss with a 1, wasn't it?  But yeah, that'll do it.  I guess Improved Speed was ruled to work with the Fly potion?
conversations: hustlertwo:
conversations: human
conversations:  yeah. 80 feet flight + Travel Devotion for 500 GP. Green-Winged Horror indeed, I love it 😁
conversations: TheFallenOne:
conversations: human
conversations:  A shame it'll be difficult to implement outside of exhibitions; a 500 gp outlay for a consumable is rough when the money matters.  Although if the fight is tough enough you still might want to consider it.  I plopped down 300 for a Resist Energy during a level 1 2v2, even though that totally wiped the proceeds from the previous win (both guys were fire-based casters).  But we got the win, and so I got my money replaced with 300 more XP to boot.
conversations: hustlertwo:
conversations: human
conversations:  yeah, the price is steep, but it's almost impossible to counter for a melee build. Even if they buy a fly potion themselves, they get 60 feet out of it, I get 80 feet two times thanks to Improved Speed and Travel Devotion. Because of the price though I'll try to save this option for a really tough fight. With Sallera on my side I'm quite confident we get far
conversations: TheFallenOne:
conversations: human
conversations:  Ha, 2v2 in Clouds.  Good luck with that.  Longest round type on the longest map; it's no exaggeration to say that if that round started now and ended before the end of the year, it'd be surprising.  Fortunately, there don't seem to be any stealthy builds among those you're fighting.
conversations: hustlertwo:
conversations: human
conversations:  yeah, it will be slow going. Luckily, I have Scent, which is ideal on that map and should speed things up a bit
conversations: TheFallenOne:
conversations: human
conversations:  Problem is that no matter how fast your match moves, the round is still stalled if another is going slow.  At least you only have one other one going on at any time, instead of three.
conversations: hustlertwo: