conversations: human
conversations:  Once again the sun rises over the low mountains to the East, seeming unusually bright as it rises into the cloudless sky. Fitting, you suppose, for this day marks the beginning of your journey.
  
  You find yourselves standing at the Northern edge of Ardol, gear packed for your journey into the new world, eager to explore.
  
  What do you do?
conversations: Erberor:
conversations: human
conversations:  Isha looks forward, away from the dwindling line of huts and fields. A dog barked in the distance, children ran and played, somewhere someone beat the edge of a stone into a blade, and for once, she listened. Listening to a farmer hammering his shovel into the earth, domesticated animals yapping and neighing, the steady hand of civilization that would not soon to be heard again.
  
  Isha spent much time in the wilderness, alone, for periods of time, but always returned with her stock of game or herbs, but this time...She was not like to come back to Ardol, or at least, for a time.
  
  The warriors, she knew barely, but had seen them on occasion. They were strong men, able to survive in the harsh wild lands, and Isha took no note of their passing. Amelia though...Amelia had never even been outside the village, as far as Isha knew, and when she heard word that the girl had meant to leave, old memories sprang back up. Perhaps it was time to return to the wilds that she had spent so long in alone.
conversations: Hexalan:
conversations: human
conversations:  Hathsin sits quiet outside the village.
  
  It had been interesting, living here. But the time had come to leave. Several others seemed to have felt that call as well.
  
  Something different was in the air.
  
  The world was waiting, arms open wide, grinning teeth on display.
  
  New challenges to overcome. Hathsin felt ready to face them, alongside these others.
conversations: Winds:
conversations: human
conversations:  A tall man walks toward you, his simple clothing covered in dirt. You recognize him as Cale, the unofficial leader of Ardol. He holds no actual authority, but everyone respects him so much he might as well be chief.
  
  He looks at you all sternly, his stone grey eyes locked in a hardened gaze.  "I should tell you that I'd prefer it if all of ya' wouldn't go."  He says.  "We need good workers like all of ya', but I should know by now that my opinion won't be stoppin' ya'."  After a short time, he roughly tosses a burlap sack at you, filled with basic provisions. He turns away and begins to return to the fields without another word.
  
   
   Spoiler: LOOT 
  in the bag are:
   1 Week of trail rations for 4 people
  2 50 foot lengths of rope
  5 torches
  2 tinderboxes
  a hatchet
  4 waterskins, filled
  and 4 luck charms, crafted by the local shaman 
   
conversations: Erberor:
conversations: human
conversations:  Durzun stands at the edge of the village, wiping one his swords with an oilcloth and wearing a fur cloak. He adjusted his hood slightly, heavily armed men weren't generally appreciated, and orcs even less so. He had studied what he could in Ardol, but the primitive metalworking showed him little he already knew. The farming he found more curious; the people here had developed methods to cultivate food without risking their lives hunting, a strategy he safely tucked into the back of his mind. His sword-arm hungered for battle, though, and his stomach for the meat of a beast he had killed himself.
  
  As Cale tosses the bag he quickly sheathes his longsword and catches it deftly, examining the contents. He attempts to thank him, but he walks away too quickly for Durzon to consider a response. He plucks out one of the charms, quickly tying it around his neck, forming a small necklace. He tosses the bag to one of his companions and thrusts out his mailed hand in a crude handshake. He speaks well for an Orc, but still maintains a coarse accent; clearly having little experience with the common tongue.  "I am Durzon, son of Krilge and Morn; Hunter and Smith." 
conversations: Zanos:
conversations: human
conversations:  Amelia's face shuffled as Cale mentioned the townsfolks not wanting them to leave.   If that were the case, my parents wouldn't have thrown me out.   She thought.
  
  Startled out of her thoughts by the flying bag, she barely manages to catch it. Looking around the party, she actually didn't feel like a half giantess. The orc was taller then her, and so was the male human. She still towered over the female human.
  
   I am Amelia. Sorceress.  She mentioned in response to Durzon's reply.
conversations: Illven:
conversations: human
conversations:  Isha looks at the figures towering about her, and unconsciously stands a little straighter.  "I'm called Isha. I can be a hunter, or a healer." 
  
  She reaches out and grasps Durzun's massive hand, wincing a bit at his vigorous grip.
conversations: Hexalan:
conversations: human
conversations:  "Hathsin. Hunter. Survivor." 
  
  He stands up, looking down at the others.
  
   "Light is good. Go soon, yes?" 
conversations: Winds:
conversations: human
conversations:  "Yes, we must make good on the time we have." 
  
  Durzon moves to leave the village.
conversations: Zanos:
conversations: human
conversations:  As you leave the village, you hear a powerful, yet slightly distressed sound from outside the village.
  
    "LETOCLO VE!"  
   
   Spoiler: To anyone who can speak Draconic... 
  "Help Me!". Sounds quite desperate too.
   
conversations: Erberor:
conversations: human
conversations:  Amelia looks back to the town.
  
   What was that?  She asked outloud.
conversations: Illven:
conversations: human
conversations:  Isha scratches her head.
  
   "...we should probably go see what that is." 
conversations: Hexalan:
conversations: human
conversations:  "It is not every day you here a scream like that." 
  
  Durzon shifts his gait towards the source of the noise, his cloak waving behind him as he picks up the pace.
conversations: Zanos:
conversations: human
conversations:  You follow the source of the cry, dashing around trees as you make your way through the untamed forest. You soon arrive at a clearing, in which you can see a number of tall, somewhat brutishj looking reptilians attacking what appears to be a young dragon. The dragon is green in hue, with scales that reflect the light like green-tinted silver.
  
  One of the attackers is covered in black scales and is at least 9 feet in height. It brandishes a huge club against the dragon. and wears crude hide clothing. Two others are about 6 1/2 feet tall, wearing leather armor and tearing away with their claws and teeth. A fourth lizardfolk stand behind the rest with a staff in hand, muttering some incantation.
  
   
   Spoiler: Dragon picture (big image) 
   
   
  
  
  Map will happen eventually
conversations: Erberor:
conversations: human
conversations:  Spoiler 
  In absence of an initiative order, I'll just go for it.
   
  
  
  
  Hathsin gives the situation an appraising look.
  
    The dragon isn't a threat right now. The big black-scaled one must be the leader. So...  
  
  He charges straight at the club-bearing lizardfolk.
  
   "FIGHT ME, COWAAAAAAARD!" 
   
   Spoiler: Rolls 
  Using Intimidate. Thanks to the Hero's Misfortune exellency, I can roll twice and take the better result when using Teramach clas skills.
  
  1:  (1d20+3)[ 10 ] 
  2: (1d20+3)[ 19 ] 
   
conversations: Winds:
conversations: human
conversations:  "he's being attacked; we should help,"  Isha says quietly. She quickly drops her pack and draws her longbow, taking aim at the staff-wielding reptilian at the back.
  
   
   Spoiler 
  Initiative:  (1d20)[ 14 ] 
  Hit:  (1d20+8)[ 23 ] 
  Damage:  (1d8+2)[ 9 ] 
   
conversations: Hexalan:
conversations: human
conversations:  Spoiler: Everybody: 
  Roll initiative! Also, Durzun and Amelia can act in the surprise round.
   
  
  
  The massive black lizard is shaken by Hathsin's fearsome challenge. It hesitates, leaving just enough of an opening to strike with impunity.
  
   
   Spoiler 
  You may make a single standard attack, and you provoke no attacks of opportunity from him in your approach.
   
  
  
  Isha's arrow easily pierces the Reptilian's hide, causing it to recoil in pain, but it stands firm with fierce determination in its eyes.
conversations: Erberor:
conversations: human
conversations:  "I did not think I would be assisting a dragon today." 
  
  In a blink Durzun draws both his longswords, swiftly moving towards the tall lizardling, bringing one of his swords in high and the other low.
  
  
  [Spoiler]
  Using my Steel Avalanche Style to make two attacks as a standard action.
  Hit 1: (1d20+8)[ 18 ] 
  Hit 2: (1d20+8)[ 9 ] 
  Damage 1: (1d8+10)[ 16 ] 
  Damage 2:[roll]1d8+7
  Intiative: (1d20+4)[ 6 ] 
conversations: Zanos:
conversations: human
conversations:  Stay safe, guys!  Amelia shouted out.
  
  Moving quickly she casts a spell on Durzun before he moves.
  
   
   Spoiler 
  
  Casting Babau slime on Durzun.
   
  
  
  She also speaks a single word and starts moving with superhuman speed.
  
   
   Spoiler 
  
  Using nerve skitter
  
  Init  (1d20+13)[ 24 ] 
   
conversations: Illven:
conversations: human
conversations:  Upon reaching the thing, Hathsin simply slams his fists into it's stomach.
  
   
   Spoiler 
  Initiative:  (1d20+2)[ 20 ] 
  
  Attacking with dual-'weilded' fists:
  
  Attack 1A- (1d20+5)[ 12 ] 
  
  On roll of 22 or more: Roll to confirm critical- (1d20+9)[ 27 ] 
  
  Damage on hit- (1d3+6)[ 7 ] 
  
  Extra damage on critical- (1d3+6)[ 8 ] 
  
  Attack 1B- (1d20+5)[ 6 ] 
  
  On roll of 22 or more: Roll to confirm critical- (1d20+9)[ 28 ] 
  
  Damage on hit- (1d3+6)[ 8 ] 
  
  Extra damage on critical- (1d3+6)[ 9 ] 
   
conversations: Winds:
conversations: human
conversations:  ROUND 1 BEGINS
  
  Shimmering force surrounds Amelia as she finishes the incantation.
  
  -----
  
  Hathsin's fists slam into the Blackscale's stomach, but its thick hide prevents injury. It grins maliciously.
  
  -----
  
  Isha's arrow once again pierces the reptilian. Its eyes narrow.
  
  -----
  
  The massive Blackscale reacts to Hathsin's assault by wrapping its huge arms around him, locking him in a grapple.
  
   
   Spoiler 
  Make a grapple check!
   
  
  
  -----
  
  The one with the staff first gestures vigorously toward Isha, then slams its staff into the ground and begins chanting. Off to the left, you hear something crashing through the undergrowth.
  
  -----
  
  One of the club wielding lizardfolk charges Durzun, and the other continues to attack the young dragon.
  
  The club hits Durzun, dealing 8 damage.
conversations: Erberor:
conversations: human
conversations:  Hathsin braces himself to wrestle his foe...
  
  
   
   Spoiler 
  Grapple Opposition check:  (1d20+7)[ 19 ] 
   
conversations: Winds:
conversations: human
conversations:  Round 1 Action, then :
  
  Durzun swings at the beast who charged him twice, once with each blade.
   
   Spoiler 
  Attack 1:  (1d20+10)[ 28 ] 
  Attack 2:  (1d20+8)[ 18 ] 
  Damage 1: (1d8+10)[ 17 ] 
  Damage 2: (1d8+7)[ 8 ] 
   
conversations: Zanos:
conversations: human
conversations:  Unfortunately, The creature's massive strength proves more than a match for Hathsin. It locks him firmly in its grip.
  
  -----
  
  Both of Durzun's attacks strike true and hard, dealing severe damage. I still seems to have some fight in its eyes, though.
conversations: Erberor:
conversations: human
conversations:  Isha turns away from the brawl, drawn to the sounds of the crocodile stomping through the bush. She quickly speaks a word and gestures at the beast.
  
   
   Spoiler 
  Casts Calm Animals (DC 14) on the angry crocodile.
   
conversations: Hexalan:
conversations: human
conversations:  Amelia shoots at the creature Durzin struck.
  
   (1d20+3)[ 21 ] 
   (1d8)[ 4 ] 
   (1d20+3)[ 12 ] 
   (1d8)[ 6 ] 
conversations: Illven:
conversations: human
conversations:  Hathsin glares at Blackscale.
  
   "No." 
  
  Taking a deep breath, he seems for a almost to grow...
  
   "I am STRONGER." 
  
  And begins to fight back.
  
   
   Spoiler 
  Swift action: Go into a rage with All-Consuming Rampage Release. The rage will last for 5 rounds.
  
  Attack Blackscale (Cannot dual-weild while in a grapple):  (1d20+9)[ 22 ] 
  
  On result of 24 or higher, confirm critical:  (1d20+13)[ 31 ] 
  
  Damage on hit:  (1d4+9)[ 10 ] 
  
  Extra damage on critical confirm:  (1d4+9)[ 12 ] 
   
conversations: Winds:
conversations: human
conversations:  Amelia's first shot hits the beast, but the second glances off its hide. It doesn't appear to have much fight in it left, but what it does have is more than enough to continue. It hisses angrily.
  
  -----
  
  Hathsin's assailant is surprised by this sudden show of force. It bellows in pain as Hathsin's mighty arms crush it.
  
  -----
  
  The crocodile charging toward Isha slows, then halts, much to the shamanic lizard's fury. It shuffles off into the bushes.
  
  -----
  
  The blackscale bellows in anger, shouting in a brutish Common voice as it responds in kind.
  
   "You speak of strength while you have none!" 
  
  Hathsin takes 7 damage from the blackscale's claws.
  
  -----
  
  The Shamanic lizard completes its chanting, and you see magic power visibly emanate from its staff. Another burst of magic occurs next to Isha as a snarling wolf appears from nowhere. The wolf lashes out at Isha with a fierce bite, though the rash attack is easily dodged. Meanwhile, the Lizard casts another spell, causing a ball of flame to appear in its hand.
  
   "Now you burn!"  it says.
  
  -----
  
  The club wielding lizard attacks Durzun again, but its attack is weak and glances off Durzun's armor. It follows the attack with a bite, which was so inaccurate it missed completely.
  
  The other club brandishing lizard is occupied with the dragon, who has begun fighting back.
  
  -----
  
  Everyone do their next turn!
conversations: Erberor:
conversations: human
conversations:  "You know nothing of battle. You fight with crude tactics and cruder weapons." 
  
  Durzun brings his left blade towards the creatures leg, trying to collapse him and follow up with a decapitation.
  
   (1d20+8)[ 26 ] 
   (1d20+8)[ 26 ] 
   (1d10+10)[ 19 ] 
   (1d10+7)[ 11 ] 
conversations: Zanos:
conversations: human
conversations:  Spoiler 
  Something I forgot to record: Hathsin's AC is up to 20 now. For future reference.
   
  
  
  Hathsin ignores the lizard and keeps attacking.
  
   
   Spoiler 
  Attack:  (1d20+9)[ 27 ] 
  
  On result of 24 or higher, to confirm critical:  (1d20+13)[ 14 ] 
  
  Damage on hit:  (1d4+9)[ 12 ] 
  
  Extra damage on crit:  (1d4+9)[ 12 ] 
   
conversations: Winds:
conversations: human
conversations:  "how many are you going to-"  Isha sighs, then speaks another word at the wolf.
  
   
   Spoiler 
  Casts Calm Animals DC14 on the wolf.
   
conversations: Hexalan:
conversations: human
conversations:  Amelia casts Babau slime on herself.
conversations: Illven:
conversations: human
conversations:  Hathsin's continued assault is rewarded with the sound of ribs cracking under his strength. The Blackscale bellows in pain.
  
  --------
  
  The wolf, once vicious is calmed by Isha's spell. The shaman appears further angered.
  
  --------
  
  Durzun's blows hit with staggering force, accomplishing precisely as he had planned. The lizard's head falls to the ground with a heavy thud.
  
  --------
  
  The massive black lizard bears down on Hathsin, attempting to pin him to the ground.
  
   
   Spoiler: mechanics 
  make an opposed grapple check against 21
   
  
  
  --------
  
  The shaman thrusts its claws forward, and a small ball of flame leaps out at Isha.
  
  Take 5 fire damage
  
  --------
  
  The dragon appears to have taken out the other of the warriors, leaving only the large one and the shaman.
conversations: Erberor:
conversations: human
conversations:  Hathsin grimaces at the tenacity of his foe, and works to hold an advantageous position.
  
   
   Spoiler: Opposed Grapple 
   (1d20+13)[ 28 ] 
   
conversations: Winds:
conversations: human
conversations:  Isha draws another arrow and turns her attention back to the shaman.
  
   
   Spoiler 
  Hit:  (1d20+8)[ 28 ] 
  Dam:  (1d8+2)[ 7 ] 
   
conversations: Hexalan:
conversations: human
conversations:  Durzun flicks the excess gore of his blade and smiles, closing in on the Shaman. He thrusts both his longswords out, into the shaman's chest.
  
   
   Spoiler: OOC 
  
  Assuming he's close enough to move to the shaman(30ft), otherwise Durzun charges and adds +2 to the attack rolls. Activating Steel Avalanche Style to attack twice.
   (1d20+8)[ 25 ] 
   (1d20+8)[ 23 ] 
   (1d8+10)[ 17 ] 
   (1d8+7)[ 8 ] 
   
conversations: Zanos:
conversations: human
conversations:  Amelia takes a shot at the shaman.
  
   
   Spoiler 
  
   (1d20+3)[ 14 ] 
   (1d8)[ 4 ] 
   (1d20+3)[ 15 ] 
   (1d8)[ 2 ] 
   
conversations: Illven:
conversations: human
conversations:  The sudden, fierce assault on the shaman from Isha, Durzun and Amelia sends his scaled body to the ground in a bloodied heap. He gurgles incomprehensibly as blood fills his ruptured lungs.
  
  The massive black one finally looks around him and sees all his fellow warriors dead or dying. He shouts a few venomous words in Draconic before attempting to flee. He barely manages to escape Hathsin's grip, and makes a run for it, though not before Hathsin throws a punch at him.
  
   
   Spoiler: mechanics 
  Hathsin gets an attack of opportunity on the lizard.
   
conversations: Erberor:
conversations: human
conversations:  Spoiler: Hitting that coward 
  Main Hand:
   (1d20+7)[ 14 ] 
  On result of 22 or higher, roll to confirm critical:
   (1d20+11)[ 21 ] 
  
  Damage:
   (1d4+9)[ 12 ] 
  Extra damage on crit:
   (1d4+9)[ 10 ] 
  
  Off Hand:
   (1d20+7)[ 22 ] 
  On result of 22 or higher, roll to confirm critical:
   (1d20+11)[ 22 ] 
  
  Damage:
   (1d4+9)[ 10 ] 
  Extra damage on crit:
   (1d4+9)[ 13 ] 
  
  
  Added note: This is round 4/5 of the rage, if I am reading when each round ends correctly. Possibly 3/5. Either way, I have to keep up the fight until it runs out. Hathsin will try to chase down Blackscale if he stills lives.
   
conversations: Winds:
conversations: human
conversations:  While Hathsin's first attack fails, his second punch hits the fleeing lizard right in the back with crushing force. An audible  crunch  is heard, followed by a bloodied gasp. The Blackscale stands defiantly as it dies, only falling to the ground when its lifeless legs give out. Before it dies, it wheezes a few choice words.
  
   "Valxx will...take your heads...Maggots..." 
conversations: Erberor:
conversations: human
conversations:  "Well. Valxx doesn't seem like a nice person."  Isha rummages through the dead to see if they are carrying anything of use.
  
   
   Spoiler: Loot! 
  Search:  (1d20+1)[ 11 ] 
   
conversations: Hexalan:
conversations: human
conversations:  Hathsin takes a deep breath, relaxing as his anger fades.
  
   "Mmm. Valxx will have to try harder, then. Whoever that is." 
conversations: Winds:
conversations: human
conversations:  Amelia pulled out a bandage and bit of cloth.
  
   Is everyone alright?  She asks the group.
conversations: Illven:
conversations: human
conversations:  Durzun grunts, feeling his broken rib.  "Fiercer blows have been dealt to me by better warriors. I will survive." 
  
  Durzun walks to Hatshin, removing a dagger from his belt and presenting the handle.  "Never seen one like this. A cloak of scales make a fine trophy." 
conversations: Zanos:
conversations: human
conversations:  "I am fine. Will only need a little rest." 
  
  Hathsin takes the knife from Durzun.
  
   "Yes. Good trophy." 
   
   Spoiler 
  Hathsin will skin it, and try to make a crude cloak out of it. Crude, because he has no Craft skills. I'll probably pick some up.
   
conversations: Winds:
conversations: human
conversations:  The young dragon approaches you cautiously. It has clearly been through a lot. It is limping slightly, with signs of more than a few harsh blows evident by the cracked scales on its body. A large bleeding wound over its left eye forces it to close one eye as it addresses you.
  
   "My thanks, travelers. Had you not arrived, I expect I would likely be dead! Are any of you injured?" 
  
  
  Hathsin successfully skins the Lizard after some effort. The hide is quite tough.
conversations: Erberor:
conversations: human
conversations:  "Not any worse than you are, I'd say."  Isha steps forward speaking a word, and touches the dragon's face.  "Could you tell us what they were attacking you for?" 
   
   Spoiler 
  Convert Resurgence to Cure Light Wounds and cast it on the dragon, healing for  (1d8+3)[ 4 ] .
   
conversations: Hexalan:
conversations: human
conversations:  The dragon flinches as its broken body heals.  "Can't say I know for sure. I suspect they saw me conducting my research, and thought my hide might make a good mantelpiece!" 
conversations: Erberor:
conversations: human
conversations:  "Sport, maybe. Didn't seem concerned when we joined in." 
  
  Hathsin shrugs, obviously not caring about the details. He throws the blackscale hide across his shoulders as a rough mantle, and returns Durzun's knife.
conversations: Winds:
conversations: human
conversations:  Durzun takes his knife and nods at Hatshin.  "Conflict is a necessity of survival. Without it we would wither. Today we simply showed them strength." 
conversations: Zanos:
conversations: human
conversations:  "So, what is that you were doing here? Researching?" 
conversations: Hexalan:
conversations: human
conversations:  What are you researching?  Amelia asked curious
conversations: Illven:
conversations: human
conversations:  The Dragon smiles broadly at Amelia's question.  "Ah, it is truly fascinating. Of course, most things are these days, but I find the intricacies of this particular subject to be far more interesting than anything I have come across since the Dawning. The arcane matrix surrounding her is simply-oh, right. I suppose I ought to actually answer your question. My apologies, I have a tendency of becoming somewhat...verbose when it comes to my work."  He pauses for a moment, then begins again.  "Some time after the dawning, I caught wind of a certain human who is having a profound effect on...everything! I've only had a few opportunities to observe her directly, but I've found that she is a wellspring of power. All creatures exude some magic energy, and the more powerful it is, the more energy it gives off. However, the amount of energy this person is giving off is impossible to accurately describe. Lately, I've been trying to track her down, but in recent days I haven't had much luck. Incidentally, I believe she goes by...Gonthoras." 
conversations: Erberor:
conversations: human
conversations:  Originally Posted by Erberor 
   The Dragon smiles broadly at Amelia's question.  "Ah, it is truly fascinating. Of course, most things are these days, but I find the intricacies of this particular subject to be far more interesting than anything I have come across since the Dawning. The arcane matrix surrounding her is simply-oh, right. I suppose I ought to actually answer your question. My apologies, I have a tendency of becoming somewhat...verbose when it comes to my work."  He pauses for a moment, then begins again.  "Some time after the dawning, I caught wind of a certain human who is having a profound effect on...everything! I've only had a few opportunities to observe her directly, but I've found that she is a wellspring of power. All creatures exude some magic energy, and the more powerful it is, the more energy it gives off. However, the amount of energy this person is giving off is impossible to accurately describe. Lately, I've been trying to track her down, but in recent days I haven't had much luck. Incidentally, I believe she goes by...Gonthoras."  
   
  
   Do you have any clues where she might be?  Amelia questioned.
conversations: Illven:
conversations: human
conversations:  "as I said, I'm afraid that my recent efforts have failed to shed any light on her exact location, though a few less the reputable sources tell me that she has been journeying to the East. Of course, others have told my West, North, and even that she is gone completely. For the moment I've been following breadcrumb trails of energy, but, alas, no luck there."  The Dragon reaches above its ear and pries off a loose scale.  However, you all have saved my life, and thus I am indebted to you. As Draconic law dictates, I am to give you a gift." 
  
  He then breathes a gout of green flame on the scale. The scale turns white, radiating light intensely for nearly a minute after the flames cease. Once the scale has cooled, the dragon hands it to one of you. The scale is bright green, faintly glowing with power. Several runes are engraved upon its surface, along a word written in Draconic.
  
   "That scale shows that I, and thus my entire society, owe you a debt. Speak the word written on the scale, and one of my kind will come to your aid. Before I leave, please allow me to learn your names. Mine is Kalahdor" 
conversations: Erberor:
conversations: human
conversations:  Mine is Amelia.  She replied extending a hand.
conversations: Illven:
conversations: human
conversations:  "Isha."  says the so-called Isha. She briefly raises an eyebrow and Amelia, expecting her to take the scale.
conversations: Hexalan:
conversations: human
conversations:  "Hathsin." 
conversations: Winds: