conversations: human
conversations:  Arena Exhibition:  Hephaestus  vs.  Ms. Isle    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  0 XP
   GP Award:  0 GP
  
   Ms. Isle  - Koury
   Hephaestus  - Eurus
  
   All Combatants, please roll initiative and declare final purchases, if any 
  
  I chose glass arena because, well, I could just copy and paste from my other match 🙂
conversations: Koury:
conversations: human
conversations:  Crafted:
  Scroll of Chill Touch (6.25 gp; 1 xp)
  Scroll of Entangle (6.25 gp; 1 xp)
  Scroll of Blockade (6.25 gp; 1 xp)
  Scroll of Blood Wind (6.25 gp; 1 xp)
  Scroll of Scorching Ray (37.5 gp; 4 xp)
  
  Just to confirm, didn't the Rules Compendium say that activating a scroll is the same action as casting the spell would normally be? I don't have that book with me at the moment, unfortunately.
  
  
    Initiative  - (1d20+2)[ 13 ] 
conversations: Eurus:
conversations: human
conversations:  Yeah, pretty much.
  
    Initiative  - (1d20-4)[ 15 ] 
  
  I start in Y13, shield equipped.
  
  EDIT: I'm always surprised when I win initiative. Double move to U6
conversations: Koury:
conversations: human
conversations:  I start in B-13, holding a scroll of Entangle. I begin using the Skill Enhancement (Use Magic Device) infusion on myself. Casting time is one round.
  
  Stats:
   
   Spoiler 
  HP: 6/6
  AC: 14, touch 12, flat-footed 12
  Current effects: None
   
conversations: Eurus:
conversations: human
conversations:  Move to O6
  Ready Action:
   
   Spoiler 
  Condition: LoE established (I believe I have LoE on the west side entrance)
  Action: Cast Magic Missle
   
  
  
  Stats: 
   Spoiler 
  
  HP: 7/7
  AC: 16
  Position: O6
  Spells: Lvl 0 - 5/5; Lvl 1 - 4/4
   
  
  
  End Turn
conversations: Koury:
conversations: human
conversations:  I finish casting Skill Enhancement, giving myself a +3 bonus on Use Magic Device checks for ten minutes.
  
  Swift action: Attempt to activate scroll of Blockade in F-13. Use Magic Device DC 21.
  
    UMD  - (1d20+16)[ 35 ] 
  
  Stats:
   
   Spoiler 
  HP: 6/6
  AC: 14, touch 12, flat-footed 12
  Current effects: Skill Enhancement (UMD) +3, 100 rounds
   
  
  
  Turn not done, I just need to see the results of that roll.
conversations: Eurus:
conversations: human
conversations:  My bad, forgot it has no range. So I move to E-12 before using the scroll. The block lasts 3 rounds. 😁
  
  Standard action: Readying.
   
   Spoiler 
  If my opponent starts to cast a spell while having line of effect to me, I will move.
   
conversations: Eurus:
conversations: human
conversations:  Do you have LoE (or need it) to cast that on F13 from E12 (aka, does that wall get in your way?)
  
  Regardless, my turn:
  
  Ms. Isle - Round 3
  
  Move to N12
  Cast Spell: Acid Splash at glass panel between N13/M13
    Attack  - (1d20+2)[ 15 ]  vs whatever the walls AC is.
    Damage  - (1d3+3)[ 4 ] 
  
  That should remove that pane.
  
  Side note, where is the spell description for Acid Splash at? Its listed as a Warmage spell on pg 90 CAr, but isn't in the spell descriptions there, or in SpC.
  
  End Turn
conversations: Koury:
conversations: human
conversations:  Acid Splash is in the PHB. As for the wall getting in my way, I didn't think it would? I thought that if you have a clear line from a corner of your square to part of the square you're targeting, you're considered to have line of effect.
conversations: Eurus:
conversations: human
conversations:  Go for it, I was just asking, not saying you couldn't 🙂
conversations: Koury:
conversations: human
conversations:  Hmm. I'll take a 5-foot step to E-13 and ready an action.
  
  Readied:
   
   Spoiler 
  Same as last time. If my opponent starts to cast a spell while having line of effect to me, I will move.
   
  
  
  The blockade has 2 turns left before it vanishes.
conversations: Eurus:
conversations: human
conversations:  Sorry about the delay, I keep getting caught up in my books looking at stuff, jumping to a different book, etc.
  
   Ms. Isle - Round 4 
  
  5 Ft. to O13
  Ready Action:
   
   Spoiler 
  Condition: LoE established
  Action: Magic Missle
   
  
  
  This assumes blockade blocks my LoE. If not, action triggers.
  
  End turn.
conversations: Koury:
conversations: human
conversations:  I've been assuming it does; that's why I put it there in the first place.
  
   Hephaestus, round 4 
  
  Hephaestus drops his scroll of Entangle as a free action and pulls out a scroll of Scorching Ray as a move action.
  
  Standard action: Readying
   
   Spoiler 
  If my opponent starts to cast a spell while having line of effect to me, I will attempt to disrupt with the scroll of Scorching Ray.
   
  
  
  There's one round left of Blockade's duration. That means that at the start of the next round (the end of this current round), it vanishes, giving us line of effect to each other.
conversations: Eurus:
conversations: human
conversations:  Ms. Isle - Round 5 
  
  So, blockade disappears?
  
  OK.
  
  Cast Spell (DC 16 Spellcraft to open spoiler): 
   Spoiler 
  Magic Missle
   
  
    A hand shaped mass of force streaks toward you and slaps you in the face.  
    Damage  - (1d4+4)[ 6 ] 
  
  I'm wary of your readied action. I'll finish my turn after seeing if its been triggered or not.
conversations: Koury:
conversations: human
conversations:  Spellcraft  - (1d20+6)[ 14 ] 
  
  My readied action is indeed triggered. "If my opponent starts to cast a spell while having line of effect to me, I will attempt to disrupt with the scroll of Scorching Ray." So regardless of whether my spellcraft roll succeeds or fails, here's my attempt at a counter-attack.
  
    Use Magic Device DC 23  - (1d20+16)[ 29 ] 
  
  If successful:   Touch attack  - (1d20+2)[ 19 ] 
  
  If the ray hits:   Damage  - (4d6)[ 11 ] 
conversations: Eurus:
conversations: human
conversations:  That ray hurts ☹️
    Concentration  - (1d20+6)[ 21 ]  vs DC 21 (10+damage taken)
  
  Regardless of outcome, 5 ft step north.
  
  Current HP: -4/7 (Rageclaws active)
  
  End Turn
  
  EDIT: Heck yes! I love hitting DCs exactly.
conversations: Koury:
conversations: human
conversations:  Didn't hurt enough, apparently. 😛 And I take six damage.
  
  Move action: Pick up dropped scroll of Entangle.
  Non-action: Five foot step north, to E-12.
  Standard action: Repair Light Damage infusion on myself.
  
    Repair  - (1d8+2)[ 9 ] 
conversations: Eurus:
conversations: human
conversations:  EDIT: Waaait. The concentration DC is 10 + Damage taken + the level of the spell you're trying to cast. Right?
conversations: Eurus:
conversations: human
conversations:  Pg 70 PHB. 10+Damage Taken.
  
  But you did make me question it enough that I actually had to go look 😁
  
  EDIT: I thought you only had 6 hp. If so, you're disabled and can't take a move and a standard in one round. If you take a standard you also take 1 hp damage upon completion of that action.
conversations: Koury:
conversations: human
conversations:  Yeah, and underneath that:
  
  1 If you are trying to cast, concentrate on, or direct a spell when the distraction occurs, add the level of the spell to the indicated DC. 😛
  
  EDIT: Sorry, change the order of those actions, then. First the Repair, so I can take further actions in that round,  then  I'll pick up the scroll and 5-foot step. Warforged don't take damage from using a standard action while disabled.
conversations: Eurus:
conversations: human
conversations:  😦 ☹️ You're right, I missed that.
  
  OK, you've taken no damage as my slappity spell misfired. You're actions, I assume, will change based on that.
  
   *mumbles to self* Stupid one point miss. 
conversations: Koury:
conversations: human
conversations:  Sorry 'bout that. 😳
  
  Aaanyway. Revised actions:
  
  Move action: Pick up scroll of Entangle.
  Standard action: Attempt to use scroll of Entangle, centering the effect on the intersection of N-7 and O-6.
  
  And a 5-foot step to F-13.
  
    Use Magic Device DC 21  - (1d20+16)[ 28 ] 
  If successful, make a DC 11 reflex save to avoid being entangled.
conversations: Eurus:
conversations: human
conversations:  Reflex  - (1d20+2)[ 20 ]  vs DC 11
  
  Does that spell effect affect the area on the other side of the glass? Or is it blocked by it (partially). Basically, does the spell effect look like a giant PacMan trying to eat me?
conversations: Koury:
conversations: human
conversations:  It's a spread, not a burst, so it goes around corners. 😁
conversations: Eurus:
conversations: human
conversations:  Double move to I13, which should be JUST outside the area.
  
  N7: 5 ft; M7: 10 ft; L8: 15 ft; K9: 25 ft; J10: 30 ft; I11: 40 ft.
  
  End turn.
conversations: Koury:
conversations: human
conversations:  Hmm. Okay, I'll move up and attempt to grapple you. Ms. Isle isn't armed, so no attack of opportunity for you. 😛
    Touch Attack  - (1d20+2)[ 12 ] 
    Grapple Check  - (1d20+2)[ 16 ] 
conversations: Eurus:
conversations: human
conversations:  A swing and a miss. Okay, I'm in H-13.
conversations: Eurus:
conversations: human
conversations:  With a little luck, this is game.
  
  5 ft step back (should be literally on the edge of entangle now)
  Cast spell
  Spellcraft: DC 16 
   Spoiler 
  Magic Missile. What else would Ms. Isle cast?
   
  
    Damage  - (1d4+4)[ 8 ] 
  
  50% chance to end it right here. *crosses fingers*
  
  EDIT: That, I believe, drops you to -2. Let me know if there is something I'm missing, otherwise, I think you're down.
conversations: Koury:
conversations: human
conversations:  Yeah, that's game. And a good one it was. I should have packed another scroll of Scorching Ray. 😛
conversations: Eurus:
conversations: human
conversations:  Muh-hahahahahahaha!
  
  And I'm glad you didn't bring another one (or roll better on the one you did bring. 11 on 4d6 is low.).
  
  If only I could get one of these wins in an actual match 😛
  
  You made my exhibition record positive again though. 2-1 now (Damn you Sallera *shakes fist*).
conversations: Koury: