conversations: human
conversations:  Arena Tournament, Round 105:  Skewer the Bloodtainted  vs.  Oskar    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Skewer the Bloodtainted  - Mysterious_A
   Oskar  - Rahas
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Hey there! Looking at your sheet. Looks like it'll be a pretty standard fight.
  
  Initiative:  (1d20+2)[ 10 ] 
  
  No purchases but reserve right to reactionary.
conversations: Mysterious_A:
conversations: human
conversations:  Init  (1d20-6)[ 2 ] 
  
  The only hard part will be the map itself, good luck to you.
  
  No purchases
  
  Pre-round 1 stats/LOS 
   Spoiler 
  Leaving Longbow outside arena, Starting Location M-2 with my dwarven waraxe in both hands
   
conversations: Rahas:
conversations: human
conversations:  Skewer the Bloodtainted, Round 1 
  
  Refs/los:
  
   
   Spoiler 
  Start in M-25 holding shield on off-hand, potion on main hand.
  
  Move action to get to the M-19 square.
  
  Standard action to drink potion (now occupying the M-19, M-20, N-19 and N-20 squares).
  
  Free action to drop vial.
  
  Swift action to activate Law Devotion to AC.
   
  
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 1/10
  Law Devotion: 1/10
   
  
  
  Done.
conversations: Mysterious_A:
conversations: human
conversations:  Oskar Round 1 
  
  
  Refs/LOS 
   Spoiler 
  Move action to K-7
  Swift Action - activate Punishing Stance
   
  
  
  
  Turn Done.
  
  Stats 
   Spoiler 
  Loc K-7
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations: Rahas:
conversations: human
conversations:  Hm, would be nice if we could do this without waiting for Los checks (assuming you won't be trying anything strategic or anything, which I won't).
  
   Skewer the Bloodtainted, Round 2 
  
  Refs/Los:
  
   
   Spoiler 
  Move action to get to N-13.
  
  Standard action to ready:
  
   
   Spoiler 
  Grapple if foe comes within range.
   
  
  
  Free action to yell:  Let's not be sneaky here, we can settle this in a straight fight! Come on! 
   
  
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 2/10
  Law Devotion (AC): 2/10
   
  
  
  Done.
conversations: Mysterious_A:
conversations: human
conversations:  After this round rather get a los check just to be sure so we avoid having to do an rewind.
  
   Oskar Round 2 
  
  
  Ref/LOS 
   Spoiler 
  Move Action to L-10
   
  
  
  Turn done
  
  Stats  
   Spoiler 
  Loc L-10
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations: Rahas:
conversations: human
conversations:  Skewer: 
   Spoiler 
  Which four squares do you end in?
   
conversations: Sallera:
conversations: human
conversations:  Sallera:
  
   
   Spoiler 
  N-13, N-14, M-13, M-14.
   
conversations: Mysterious_A:
conversations: human
conversations:  Refs: 
   Spoiler 
  Listen for Oskar:  (1d20)[ 20 ] 
   
  
  
  Oskar: 
   Spoiler 
  Prior to your Round 2 turn, you pinpoint a yell of "Let's not be sneaky here, we can settle this in a straight fight! Come on!" from N13/M14.  You may revise your turn if you so wish.
   
  
  
  Skewer: 
   Spoiler 
  No LoS.
   
  
  
  Rewind to Oskar's Round 2 turn.
conversations: Sallera:
conversations: human
conversations:  Oskar Round 2 Redone 
  
  Refs/LOS 
   Spoiler 
  Move Action to N-10
  Standard action - Ready action  
   Spoiler 
  to attack Skewer if/when he gets within melee range of me
   
  
   
  
  
  Turn done.
  
  Stats
   
   Spoiler 
  Loc N-10
  HP 15/15
  AC 12/12/8 (Reg/FF/T)
   
conversations: Rahas:
conversations: human
conversations:  LoS established.  Skewer is in N13/M14, wielding shield.  Oskar moves to N10, wielding axe, and readies an action.
conversations: Sallera:
conversations: human
conversations:  Skewer the Bloodtainted, Round 3 
  
  5-foot step to occupy M-12, M-13, N-12, N-13.
  
  Free to change Law Devotion to attack.
  
  Standard to initiate grapple (using increased range and provoking no AoOs from Improved).
  
  Melee touch:  (1d20+8)[ 26 ] 
  
  Grapple:  (1d20+13)[ 32 ] 
  
  Damage:  (1d6+5)[ 10 ] 
  Damage (spikes):  (1d8)[ 1 ] 
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 17/10/16
  
  Enlarge Person: 3/10
  Law Devotion (Attack): 3/10
   
  
  
  Done.
conversations: Mysterious_A:
conversations: human
conversations:  Opposed Grapple check  (1d20+5)[ 19 ] 
conversations: Rahas:
conversations: human
conversations:  Oskar Round 3
  
  
  Opposed grapple check to escape  (1d20+5)[ 6 ] 
  
  If it succeeds  
   Spoiler 
  move to N-8 breaking LOS
   
   Spoiler 
  ending my move in n-4
   
  
   
  
  
  
  If it fails then i'm pretty sure thats game.
  
  
  stats 
   Spoiler 
  Loc N-10
   HP 4/15
  AC 12/12/8 (Reg/FF/T)
   
conversations: Rahas:
conversations: human
conversations:  Opposed grapple:  (1d20+13)[ 18 ] 
  
  Skewer is now in your square, by the way. Any further actions?
conversations: Mysterious_A:
conversations: human
conversations:  Wait, actually, just saw that I botched the damage roll for Skewer's unarmed strike. Should be a d4 instead of a d6.
  
  Substitute roll (edit health accordingly):  (1d4+5)[ 9 ] 
conversations: Mysterious_A:
conversations: human
conversations:  Sorry about that no further actions since it takes my standard to try to escape. Your turn.
conversations: Rahas:
conversations: human
conversations:  Skewer the Bloodtainted, Round 4 
  
  Standard to deal unarmed strike damage to Oskar.
  
  Opposed grapple:  (1d20+13)[ 22 ] 
  
  Damage:  (1d4+5)[ 9 ] 
  Damage (spikes):  (1d8)[ 3 ] 
  
  Stats
  
   
   Spoiler 
  HP: 12/12
  AC: 20/13/19
  
  Enlarge Person: 4/10
  Law Devotion (AC): 4/10
   
  
  
  Done.
conversations: Mysterious_A:
conversations: human
conversations:  Opposed Grapple  (1d20+5)[ 22 ] 
  
  If I fail this roll you win.
conversations: Rahas:
conversations: human
conversations:  Since we tied re-roll, at least i believe thats right.
  
  Opposed grapple -  (1d20+5)[ 21 ] 
conversations: Rahas:
conversations: human
conversations:  Actually in case of ties, as a general rule, highest modifier wins.
  
  Unless modifiers are equal, in which case the reroll occurs.
  
  Edit: Hang on, I'll find the quote.
  
  Edit 2: Can't find the general quote, but there's a specific one in the grapple rules:
  
  
   In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.  
  
  When a ref comes along he can confirm this, but either way: good match, it was quite fun.
  
  Best of luck on your next one.
conversations: Mysterious_A:
conversations: human
conversations:  High Ref Sallera  
   Skewer takes the victory. 
conversations: Sallera: