conversations: human
conversations:  A short woman in flowing blue robes enters the arena, bearing a mirror in an eight-sided frame.   "I greet you.  I trust you are prepared?" 
   Icicle Fall 
   
   Spoiler 
  MONSTER: 20
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  8. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  9. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  10. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  11. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  15. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  16. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  17. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  18. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  19. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  20. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  
  SPELL: 16
  21. Crest of the Ice Barrier
  22. Crest of the Ice Barrier
  23. Crest of the Ice Barrier
  24. Heavy Storm
  25. Moray of Greed
  26. Moray of Greed
  27. Mystical Space Typhoon
  28. Salvage
  29. Salvage
  30. Secret Village of the Spellcasters
  31. Secret Village of the Spellcasters
  32. Secret Village of the Spellcasters
  33. Terraforming
  34. Water Hazard
  35. Water Hazard
  36. Water Hazard
  
  TRAP: 5
  37. Bottomless Trap Hole
  38. Bottomless Trap Hole
  39. Royal Decree
  40. Royal Decree
  41. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
conversations: Mistral:
conversations: human
conversations:  Init:  (1d20)[ 9 ] 
  Draw:  (5d41)[ 9 ][ 25 ][ 15 ][ 23 ][ 11 ](83) 
  Re-roll:  (3d41)[ 39 ][ 34 ][ 30 ](103) 
conversations: Mistral:
conversations: human
conversations:  The man before you wears old, patched green jacket over an equally battered brown shirt. He adjusts his gold-framed glasses and smiles warmly at the lady. " I've prepared for this moment for a long time. Though I'm not sure if I'm truly ready. " He draws his cards from his deck.
  
   Initiative:   (1d20)[ 7 ] 
   Hand:   (1d45)[ 27 ]  (1d45)[ 27 ]  (1d45)[ 29 ]  (1d45)[ 5 ]  (1d45)[ 25 ] 
   Re-rolls:  (1d45)[ 3 ]  (1d45)[ 18 ]  (1d45)[ 7 ]  (1d45)[ 45 ]  (1d45)[ 22 ] 
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
  1) Oppressed People
  2) Oppressed People
  3) Oppressed People
  4) United Resistance
  5) United Resistance
  6) United Resistance
  7) People Running About
  8) People Running About
  9) People Running About
  10) Enchanting Fitting Room
  
  11) Enchanting Fitting Room
  12) Enchanting Fitting Room
  13) The League of Uniform Nomenclature
  14) The League of Uniform Nomenclature
  15) Sword of the Soul Eater
  16) Sword of the Soul Eater
  17) Atlantean Pikeman
  18) Atlantean Pikeman
  19) Atlantean Pikeman
  20) Huge Revolution
  
  21) Huge Revolution
  22) Huge Revolution
  23) Mask of Darkness
  24) Tune Warrior
  25) Tune Warrior
  26) Tune Warrior
  27) Emissary of the Afterlife
  28) Emissary of the Afterlife
  29) Justi-Break
  30) Justi-Break
  
  31) Justi-Break
  32) Birthright
  33) Birthright
  34) Soul Resurrection
  35) Swords of Revealing Light
  36) Mirror Force
  37) Heart of the Underdog
  38) Dark Bribe
  39) Dark Bribe
  40) Emissary of the Oasis
  
  41) Emissary of the Oasis
  42) Emissary of the Oasis
  43) Faustian Bargain
  44) Faustian Bargain
  45) Mystical Space Typhoon
  
   Deck Total = 45 
   Extra Deck: 
  Ally of Justice Catastor x 2
  Armory Arm x 2
  Brionac Dragon of the Ice Barrier
  Magical Android x 2
  Iron-Chain Dragon x 2
  Goyo Guardian
  Black Rose Dragon
  
   Total Cards = 11 
   
conversations: Strategos:
conversations: human
conversations:  The woman curtseys politely, as three sides of her mirror deploy into a duel disc.   "Then I shall lead, to grant you an additional turn to prepare." 
  
  Draw:  (1d36)[ 5 ] 
   "Perhaps I should take a moment to reconsider my hand as well.  I shall activate  Moray of Greed , returning Geomancer of the Ice Barrier and Strategist of the Ice Barrier to my deck in order to draw two cards." 
conversations: Mistral:
conversations: human
conversations:  Moray:  (1d37)[ 30 ]   (1d36)[ 5 ] 
conversations: Mistral:
conversations: human
conversations:  OOC: One draws three cards for Moray of Greed, not two.  &gt;_&lt;
  
  Moray:  (1d35)[ 30 ] 
   "I shall then activate the emblem of my trade.   Crest of the Ice Barrier  shall permit me to add Temple Dancer of the Ice Barrier to my hand, who I then summon in Attack position.  This ends my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|-|TDI|-
  -|-|-|-|-[/table]
  MON:
  3.  Temple Dancer of the Ice Barrier  (WATER Spellcaster 4;  1700 /900)
  S/T:
  
   Life Points:  8000
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  2
   
   Spoiler 
  Moray of Greed
  Crest of the Ice Barrier
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  5
   
   Spoiler 
  Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  Water Hazard
  Water Hazard
   
  
   Deck:  33
   
   Spoiler 
  MAIN:
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
   &gt;. Deep Sea Diva (WATER Sea Serpent 2T; 200/400) 
   &gt;. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300) 
  5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
  7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  11. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  14. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
   &gt;. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900) 
  15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  17. Crest of the Ice Barrier
  18. Crest of the Ice Barrier
   &gt;. Crest of the Ice Barrier 
  19. Heavy Storm
   &gt;. Moray of Greed 
  20. Moray of Greed
  21. Mystical Space Typhoon
  22. Salvage
  23. Salvage
  24. Secret Village of the Spellcasters
  25. Secret Village of the Spellcasters
  26. Secret Village of the Spellcasters
  27. Terraforming
   &gt;. Water Hazard 
   &gt;. Water Hazard 
  28. Water Hazard
  29. Bottomless Trap Hole
  30. Bottomless Trap Hole
  31. Royal Decree
  32. Royal Decree
  33. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " Very well, I begin. "
   Draw:   (1d40)[ 17 ] 
  
  " It seems I must begin things quietly by setting a monster and a facedown card. You may take your turn now. "
  
  {table=head]1|2|3|4|5
  -|-|F|-|-
  -|-|F|-|-[/table]
  
  
   Life Points  8000
   Golden Revolution  ~39 cards left
  
  [spoiler]
   Hand  ~ 4
   
   Spoiler 
   United Resistance, Tune Warrior, Atlantean Pikeman, Emissary of the Afterlife
   
  
   Face Downs 
   
   Spoiler 
   S/t 3 - Justi-break, Monster 3 Oppressed People
   
  
   Graveyard 
   
   Spoiler 
  .
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
  1) Oppressed People
  2) Oppressed People
   Oppressed People 
  3) United Resistance
   United Resistance 
  4) United Resistance
  5) People Running About
  6) People Running About
  7) People Running About
  8) Enchanting Fitting Room
  
  9) Enchanting Fitting Room
  10) Enchanting Fitting Room
  11) The League of Uniform Nomenclature
  12) The League of Uniform Nomenclature
  13) Sword of the Soul Eater
  14) Sword of the Soul Eater
  15) Atlantean Pikeman
  16) Atlantean Pikeman
   Atlantean Pikeman 
  17) Huge Revolution
  
  18) Huge Revolution
  19) Huge Revolution
  20) Mask of Darkness
  21) Tune Warrior
   25) Tune Warrior 
  22) Tune Warrior
   27) Emissary of the Afterlife 
  23) Emissary of the Afterlife
   29) Justi-Break 
  24) Justi-Break
  
  25) Justi-Break
  26) Birthright
  27) Birthright
  28) Soul Resurrection
  29) Swords of Revealing Light
  30) Mirror Force
  31) Heart of the Underdog
  32) Dark Bribe
  33) Dark Bribe
  34) Emissary of the Oasis
  
  35) Emissary of the Oasis
  36) Emissary of the Oasis
  37) Faustian Bargain
  38) Faustian Bargain
  39) Mystical Space Typhoon
  
   Deck Total = 45 
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d33)[ 9 ] 
   "Ah.  I begin my turn by    revealing Geomancer of the Ice Barrier    summoning Geomancer of the Ice Barrier.  I then reveal Shock Troops of the Ice Barrier in my hand to activate my Temple Dancer's effect, which returns your spell or trap to your hand.     I then summon Geomancer, who shall    My Geomancer shall then tune with Temple Dancer to synchro summon Gungnir, Dragon of the Ice Barrier.  Gungnir's effect activates, permitting me to discard Water Hazard in order to destroy your facedown monster, then he attacks directly.  This ends my turn." 
  
  OOC: Correction also repeated below.  Thanks again for catching my error.
  
   Field: 
  {table="head"]1|2|3|4|5
  -|-|GDI|-
  -|-|-|-|-[/table]
  MON:
  3.  Gungnir, Dragon of the Ice Barrier  (WATER Dragon 7;  2500 /1700)
  S/T:
  
   Life Points:  8000
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  5
   
   Spoiler 
  Moray of Greed
  Crest of the Ice Barrier
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
  Water Hazard
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  4
   
   Spoiler 
  Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  Water Hazard
   
  
   Deck:  32
   
   Spoiler 
  MAIN:
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
   &gt;. Deep Sea Diva (WATER Sea Serpent 2T; 200/400) 
   &gt;. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300) 
  5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
  7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
   &gt;. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900) 
  14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  16. Crest of the Ice Barrier
  17. Crest of the Ice Barrier
   &gt;. Crest of the Ice Barrier 
  18. Heavy Storm
   &gt;. Moray of Greed 
  19. Moray of Greed
  20. Mystical Space Typhoon
  21. Salvage
  22. Salvage
  23. Secret Village of the Spellcasters
  24. Secret Village of the Spellcasters
  25. Secret Village of the Spellcasters
  26. Terraforming
   &gt;. Water Hazard 
   &gt;. Water Hazard 
  27. Water Hazard
  28. Bottomless Trap Hole
  29. Bottomless Trap Hole
  30. Royal Decree
  31. Royal Decree
  32. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
   Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700) 
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
  
   
conversations: Mistral:
conversations: human
conversations:  ((Temple Dancer can only activate its effect if there is at least one other Ice Barrier monster on the field, fyi.)
conversations: Circle of Life:
conversations: human
conversations:  " I was afraid something like this would happen. Let's see what the cards have in store. "
  
   Draw:  (1d39)[ 22 ] 
  
  " Hmm... since your dragon has destryoed my Oppressed People with it's ability I shall set another monster and another face down to defend my life points followed by re-setting the card you returned to my hand and pass to you again. "
  
  
  {table=head]1|2|3|4|5
  -|-|F|-|-
  -|-|F|-|-[/table]
  
  
   Life Points  5500
   Golden Revolution  ~38 cards left
  
   
   Spoiler 
  
   Hand  ~ 4
   
   Spoiler 
   United Resistance, Tune Warrior, Atlantean Pikeman, Tune Warrior
   
  
   Face Downs 
   
   Spoiler 
   S/t 3 - Justi-break, Monster 3 Emissary of the Afterlife
   
  
   Graveyard 
   
   Spoiler 
  Oppressed People
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
  1) Oppressed People
  2) Oppressed People
   Oppressed People 
  3) United Resistance
   United Resistance 
  4) United Resistance
  5) People Running About
  6) People Running About
  7) People Running About
  8) Enchanting Fitting Room
  
  9) Enchanting Fitting Room
  10) Enchanting Fitting Room
  11) The League of Uniform Nomenclature
  12) The League of Uniform Nomenclature
  13) Sword of the Soul Eater
  14) Sword of the Soul Eater
  15) Atlantean Pikeman
  16) Atlantean Pikeman
   Atlantean Pikeman 
  17) Huge Revolution
  
  18) Huge Revolution
  19) Huge Revolution
  20) Mask of Darkness
  21) Tune Warrior
   25) Tune Warrior 
   Tune Warrior 
   27) Emissary of the Afterlife 
  22) Emissary of the Afterlife
   29) Justi-Break 
  23) Justi-Break
  
  24) Justi-Break
  25) Birthright
  26) Birthright
  27) Soul Resurrection
  28) Swords of Revealing Light
  29) Mirror Force
  30) Heart of the Underdog
  31) Dark Bribe
  32) Dark Bribe
  33) Emissary of the Oasis
  
  34) Emissary of the Oasis
  35) Emissary of the Oasis
  36) Faustian Bargain
  37) Faustian Bargain
  38) Mystical Space Typhoon
  
   Deck Total = 45 
   
  
   
conversations: Strategos:
conversations: human
conversations:  Originally Posted by Circle of Life 
   ((Temple Dancer can only activate its effect if there is at least one other Ice Barrier monster on the field, fyi.) 
   
  
  OOC: *wince* Thank you for correcting that.
  
  Turn alteration - I summon Geomancer, then reveal Shock Troops of the Ice Barrier to activate Temple Dancer.  Beyond that, turn goes unaltered.
conversations: Mistral:
conversations: human
conversations:  Draw:  (1d32)[ 29 ] 
   "I apologize, but I activate Gungnir's effect again, discarding Bottomless Trap Hole and Water Hazard to destroy both of your facedowns.  I then summon Shock Troops of the Ice Barrier, who shall attack you directly along with Gungnir.  This, again, ends my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|-|GDI|STB|
  -|-|-|-|-[/table]
  MON:
  3.  Gungnir, Dragon of the Ice Barrier  (WATER Dragon 7;  2500 /1700)
  4.  Shock Troops of the Ice Barrier  (WATER Spellcaster 3;  1500 /800)
  S/T:
  
   Life Points:  8000
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  7
   
   Spoiler 
  Moray of Greed
  Crest of the Ice Barrier
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
  Water Hazard
  Water Hazard
  Bottomless Trap Hole
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  2
   
   Spoiler 
  Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   
  
   Deck:  31
   
   Spoiler 
  MAIN:
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
   &gt;. Deep Sea Diva (WATER Sea Serpent 2T; 200/400) 
   &gt;. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300) 
  5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
  7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
  8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
   &gt;. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900) 
  14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  16. Crest of the Ice Barrier
  17. Crest of the Ice Barrier
   &gt;. Crest of the Ice Barrier 
  18. Heavy Storm
   &gt;. Moray of Greed 
  19. Moray of Greed
  20. Mystical Space Typhoon
  21. Salvage
  22. Salvage
  23. Secret Village of the Spellcasters
  24. Secret Village of the Spellcasters
  25. Secret Village of the Spellcasters
  26. Terraforming
   &gt;. Water Hazard 
   &gt;. Water Hazard 
  27. Water Hazard
  28. Bottomless Trap Hole
   &gt;. Bottomless Trap Hole 
  29. Royal Decree
  30. Royal Decree
  31. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
   Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700) 
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " Your Dragon has destroyed my Justi-break, but also my  Emissary of the Afterlife  which allows me to add another Oppressed People to my hand. If you have any level 3 or lower normal monsters in your deck you may gain one as well. " He draws his next card.
  
   Draw:  (1d37)[ 8 ] 
  
  He smiles, " And finally I have drawn a card I've been waiting for. I play my  Enchanting Fitting Room , by paying 800 of my remaining 1500 life points I can potentially summon some of the Revolution's champions to fight for me. "
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
  [s]Oppressed People[s]
  1) Oppressed People
   Oppressed People 
  2) United Resistance
   United Resistance 
  3) United Resistance
  4) People Running About
  5) People Running About
  6) People Running About
  7) Enchanting Fitting Room
  
   Enchanting Fitting Room 
  8) Enchanting Fitting Room
  9) The League of Uniform Nomenclature
  10) The League of Uniform Nomenclature
  11) Sword of the Soul Eater
  12) Sword of the Soul Eater
  13) Atlantean Pikeman
  14) Atlantean Pikeman
   Atlantean Pikeman 
  15) Huge Revolution
  
  16) Huge Revolution
  17) Huge Revolution
  18) Mask of Darkness
  19) Tune Warrior
   25) Tune Warrior 
   Tune Warrior 
   Emissary of the Afterlife 
  20) Emissary of the Afterlife
   29) Justi-Break 
  21) Justi-Break
  
  22) Justi-Break
  23) Birthright
  24) Birthright
  25) Soul Resurrection
  26) Swords of Revealing Light
  27) Mirror Force
  28) Heart of the Underdog
  29) Dark Bribe
  30) Dark Bribe
  31) Emissary of the Oasis
  
  32) Emissary of the Oasis
  33) Emissary of the Oasis
  34) Faustian Bargain
  35) Faustian Bargain
  36) Mystical Space Typhoon
  
   Deck Total = 45 
   
  [/spoiler]
conversations: Strategos:
conversations: human
conversations:  Enchanting Fitting Room:   (1d36)[ 9 ]  (1d36)[ 3 ]  (1d36)[ 10 ]  (1d36)[ 19 ] 
   Re-rolls  (1d36)[ 20 ]  (1d36)[ 12 ]  (1d36)[ 17 ]  (1d36)[ 4 ] 
  
  His smile grows bigger.  "The Cards revealed are two of The League of uniform Nomenclature, which are returned to my deck, a United Resistance and a Tune Warrior which are both summoned to the field. I then tune them together to call forth a monster you are probably quite familiar with,   Brionac, Dragon of the Ice Barrier " I then activate it's effect, discarding my Atlantean Pikeman and another United Resistance to the graceyard to return your Grugnir to your extra deck and your Shocktroopers to your hand ." He places the cards in his graveyard and places another monster on the field. " Then I'll summon another Tune Warrior and he and my Ice Dragon shall attack your life points directly and end my turn. " (3,900 damage in total)
  
  {table=head]1|2|3|4|5
  -|-|B|T|-
  -|-||-|-[/table]
  B - Brionac, Dragon of the Ice Barrier 2300/1400 (ATK)
  T - Tune Warrior 1600/200 (ATK
  
  
   Life Points  700
   Golden Revolution  ~34 cards left
  
   
   Spoiler 
  
   Hand  ~ 2
   
   Spoiler 
   Oppressed People, Tune Warrior
   
  
   Face Downs 
   
   Spoiler 
  .
   
  
   Graveyard 
   
   Spoiler 
  Oppressed People
  Justi-Break
  Emissary of the Afterlife
  United Resistance
  Tune Warrior
  Atlantean Pikeman
  United Resistance
  
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
   Oppressed People 
  1) Oppressed People
   Oppressed People 
    United Resistance 
   United Resistance 
  2) United Resistance
  3) People Running About
  4) People Running About
  5) People Running About
  6) Enchanting Fitting Room
  
   Enchanting Fitting Room 
  7) Enchanting Fitting Room
  8) The League of Uniform Nomenclature
  9) The League of Uniform Nomenclature
  10) Sword of the Soul Eater
  11) Sword of the Soul Eater
  12) Atlantean Pikeman
  13) Atlantean Pikeman
   Atlantean Pikeman 
  14) Huge Revolution
  
  15) Huge Revolution
  16) Huge Revolution
  17) Mask of Darkness
   Tune Warrior 
   Tune Warrior 
   Tune Warrior 
   Emissary of the Afterlife 
  18) Emissary of the Afterlife
   29) Justi-Break 
  19) Justi-Break
  
  20) Justi-Break
  21) Birthright
  22) Birthright
  23) Soul Resurrection
  24) Swords of Revealing Light
  25) Mirror Force
  26) Heart of the Underdog
  27) Dark Bribe
  28) Dark Bribe
  29) Emissary of the Oasis
  
  30) Emissary of the Oasis
  31) Emissary of the Oasis
  32) Faustian Bargain
  33) Faustian Bargain
  34) Mystical Space Typhoon
  
   Deck Total = 45 
   
  
   
conversations: Strategos:
conversations: human
conversations:  "A surprising upset.  I hope I've what I need to counter it." 
  
  Draw:  (1d31)[ 10 ] 
   "How troublesome.  Had I kept but one...but that is not productive.  I shall summon  Shock Troops of the Ice Barrier  in attack position, then activate its effect.  By tributing itself, it can destroy your power over the Ice Barrier in the form of Brionac, and call Geomancer of the Ice Barrier to my hand.  I then end my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|-|-|-|-
  -|-|-|-|-[/table]
  MON:
  S/T:
  
   Life Points:  4100
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  8
   
   Spoiler 
  Moray of Greed
  Crest of the Ice Barrier
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
  Water Hazard
  Water Hazard
  Bottomless Trap Hole
   Shock Troops of the Ice Barrier  (WATER Spellcaster 3; 1500/ 800 )
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  4
   
   Spoiler 
  Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   
  
   Deck:  29
   
   Spoiler 
  MAIN:
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
   &gt;. Deep Sea Diva (WATER Sea Serpent 2T; 200/400) 
   &gt;. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300) 
  5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
  7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  8. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  9. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  10. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
   &gt;. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900) 
  12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  14. Crest of the Ice Barrier
  15. Crest of the Ice Barrier
   &gt;. Crest of the Ice Barrier 
  16. Heavy Storm
   &gt;. Moray of Greed 
  17. Moray of Greed
  18. Mystical Space Typhoon
  19. Salvage
  20. Salvage
  21. Secret Village of the Spellcasters
  22. Secret Village of the Spellcasters
  23. Secret Village of the Spellcasters
  24. Terraforming
   &gt;. Water Hazard 
   &gt;. Water Hazard 
  25. Water Hazard
  26. Bottomless Trap Hole
   &gt;. Bottomless Trap Hole 
  27. Royal Decree
  28. Royal Decree
  29. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
  
   
conversations: Mistral:
conversations: human
conversations:  Draw:  (1d34)[ 17 ] 
  
  " I summon my third and final Tune Warrior to the Field and have both my warriors attack you directly before passing the turn back to you. "
  
  {table=head]1|2|3|4|5
  -|-|T1|T2|-
  -|-||-|-[/table]
  T1 - Tune Warrior 1600/200 (ATK)
  T2 - Tune Warrior 1600/200 (ATK)
  
  
   Life Points  700
   Golden Revolution  ~33 cards left
  
   
   Spoiler 
  
   Hand  ~ 2
   
   Spoiler 
   Oppressed People, Mask of Darkness
   
  
   Face Downs 
   
   Spoiler 
  .
   
  
   Graveyard 
   
   Spoiler 
  Oppressed People
  Justi-Break
  Emissary of the Afterlife
  United Resistance
  Tune Warrior
  Atlantean Pikeman
  United Resistance
  Brionac, Dragon of the Ice Barrier
  
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck:  The Golden Revolution 
   
   Spoiler 
  
   Oppressed People 
  1) Oppressed People
   Oppressed People 
    United Resistance 
   United Resistance 
  2) United Resistance
  3) People Running About
  4) People Running About
  5) People Running About
  6) Enchanting Fitting Room
  
   Enchanting Fitting Room 
  7) Enchanting Fitting Room
  8) The League of Uniform Nomenclature
  9) The League of Uniform Nomenclature
  10) Sword of the Soul Eater
  11) Sword of the Soul Eater
  12) Atlantean Pikeman
  13) Atlantean Pikeman
   Atlantean Pikeman 
  14) Huge Revolution
  
  15) Huge Revolution
  16) Huge Revolution
    Mask of Darkness 
   Tune Warrior 
   Tune Warrior 
   Tune Warrior 
   Emissary of the Afterlife 
  17) Emissary of the Afterlife
   29) Justi-Break 
  18) Justi-Break
  
  19) Justi-Break
  20) Birthright
  21) Birthright
  22) Soul Resurrection
  23) Swords of Revealing Light
  24) Mirror Force
  25) Heart of the Underdog
  26) Dark Bribe
  27) Dark Bribe
  28) Emissary of the Oasis
  
  29) Emissary of the Oasis
  30) Emissary of the Oasis
  31) Faustian Bargain
  32) Faustian Bargain
  33) Mystical Space Typhoon
  
   Deck Total = 45 
   
  
   
  [/QUOTE]
conversations: Strategos:
conversations: human
conversations:  OOC: Sorry.  I hadn't seen that you responded to it already, so I've switched it back.  It was simply delaying what would have happened in either case at that point.  It was a good match.  I think I'll need more practice with this deck tomorrow and henceforth to get better acquainted with the Ice Barrier cards and make sure I use them effectively, but it feels like it'll be a fun deck.  You played well.
conversations: Mistral:
conversations: human
conversations:  ((OoC: And I just switched things myself 😛 Go on, make your turn I got lucky with my Fitting Room, you should at least give yourself the chance with a draw.))
conversations: Strategos:
conversations: human
conversations:  OOC: Though there's only one card I have, I may as well see.
  
  Draw:  (1d29)[ 21 ] 
  
  OOC: *blink* Two cards.  Well, I might as well see how it goes...no, wait, that's not it either.
  
   "I may not stop you, but perhaps I may delay you.  I shall summon Geomancer of the Ice Barrier."   As a woman identical to the duelist appears on the field, both of their mirrors suddenly glow.   "By discarding General Raiho of the Ice Barrier, I can activate my Geomancer's effect, protecting her from all EARTH attacks.  Neither of your Tune Warriors may attack my monster, nor may any other monsters that share that attribute.  I may then activate the  Secret Village of the Spellcasters  to block you from casting any spells of your own.  That ends my turn." 
   Field:   Secret Village of the Spellcasters 
  {table="head"]1|2|3|4|5
  -|-|GIB|-|-
  -|-|-|-|-[/table]
  MON:
  3.  Geomancer of the Ice Barrier  (WATER Spellcaster 3T;  800 /1200) (Null: EARTH)
  S/T:
  
   Life Points:  900
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  9
   
   Spoiler 
  Moray of Greed
  Crest of the Ice Barrier
  Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
  Water Hazard
  Water Hazard
  Bottomless Trap Hole
   Shock Troops of the Ice Barrier  (WATER Spellcaster 3; 1500/ 800 )General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  2
   
   Spoiler 
  Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
   
  
   Deck:  28
   
   Spoiler 
  MAIN:
  1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
  3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
  4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
   &gt;. Deep Sea Diva (WATER Sea Serpent 2T; 200/400) 
   &gt;. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300) 
  5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
  6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
   &gt;. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200) 
  7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  8. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
   &gt;. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800) 
  9. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  10. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
  11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
   &gt;. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900) 
  12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
  14. Crest of the Ice Barrier
  15. Crest of the Ice Barrier
   &gt;. Crest of the Ice Barrier 
  16. Heavy Storm
   &gt;. Moray of Greed 
  17. Moray of Greed
  18. Mystical Space Typhoon
  19. Salvage
  20. Salvage
   &gt;. Secret Village of the Spellcasters 
  21. Secret Village of the Spellcasters
  22. Secret Village of the Spellcasters
  23. Terraforming
   &gt;. Water Hazard 
   &gt;. Water Hazard 
  24. Water Hazard
  25. Bottomless Trap Hole
   &gt;. Bottomless Trap Hole 
  26. Royal Decree
  27. Royal Decree
  28. Torrential Tribute
  
  EXTRA: 15
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Ally of Justice Catastor (DARK Machine 5; 2200/1200)
  Black Rose Dragon (FIRE Dragon 7; 2400/1800)
  Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
  Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
  Goyo Guardian (EARTH Warrior 6; 2800/2000)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
  Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Stardust Dragon (WIND Dragon 8; 2500/2000)
  Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " A valiant attempt but I'm afraid it is not quite good enough. I summon the  Mask of Darkness  to the field. It will attack your Geomancer and my first Tune Warrior will finish off your life points. "
  
  ((OoC: Yeah... sorry about getting your hopes up like that 😳 I happened to have drawn that last turn. You played very well and It was very close at the end.))
conversations: Strategos:
conversations: human
conversations:  OOC: It's no problem.  Like I said, the only card that was really going to let me recover was Water Hazard, and I had already dumped two of my three copies into the Graveyard to fuel Gungnir.  The only alternate would have been pulling Moray of Greed and using that to draw Water Hazard.  I definitely need to work on getting the hang of the Ice Barrier cards, though; I screwed up with both Temple Dancer and Shock Troops.
conversations: Mistral:
conversations: human
conversations:  A woman enters the dueling arena, a flintlock rifle slung over her back.   "Hello.  From what I hear, you're to be my opponent?" 
  
  Init:  (1d20)[ 18 ] 
  Draw:  (5d40)[ 2 ][ 9 ][ 27 ][ 1 ][ 27 ](66) 
  Reroll:  (3d40)[ 19 ][ 30 ][ 39 ](88) 
   Match Lock: 40 cards 
   
   Spoiler 
  MONSTER: 15
  1. Cyber Dragon (LIGHT Machine 5; 2100/1600)
  2. Cyber Dragon (LIGHT Machine 5; 2100/1600)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  5. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  6. Marshmallon (LIGHT Fairy 3; 300/500)
  7. Flint Lock (LIGHT Machine 4; 1500/800)
  8. Flint Lock (LIGHT Machine 4; 1500/800)
  9. Flint Lock (LIGHT Machine 4; 1500/800)
  10. Honest (LIGHT Fairy 4; 1100/1900)
  11. Honest (LIGHT Fairy 4; 1100/1900)
  12. Sangan (DARK Fiend 3; 1000/600)
  13. Shining Angel (LIGHT Fairy 4; 1400/800)
  14. Shining Angel (LIGHT Fairy 4; 1400/800)
  15. Shining Angel (LIGHT Fairy 4; 1400/800)
  
  SPELL: 15
  16. Dark Hole
  17. Dark Snake Syndrome
  18. Dark Snake Syndrome
  19. Flint
  20. Flint
  21. Flint
  22. Messenger of Peace
  23. Messenger of Peace
  24. Monster Reborn
  25. Morale Boost
  26. Morale Boost
  27. Morale Boost
  28. Pot of Duality
  29. Pot of Duality
  30. Pot of Duality
  
  TRAP: 10
  31. Bottomless Trap Hole
  32. Bottomless Trap Hole
  33. Dimensional Prison
  34. Dimensional Prison
  35. Gravity Bind
  36. Magic Cylinder
  37. Magic Cylinder
  38. Mirror Force
  30. Solemn Judgment
  40. Torrential Tribute
  
  EXTRA: 3
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
conversations: Mistral:
conversations: human
conversations:  The black-haired teenage girl looks nervously at the gun. " Y-yes I am. I'm Angela Constance, pleased to meet you.  "
  
   Initiative:   (1d20)[ 6 ] 
   Hand:   (5d40)[ 33 ][ 36 ][ 26 ][ 2 ][ 31 ](128) 
   Re-rolls:   (4d40)[ 40 ][ 36 ][ 24 ][ 15 ](115) 
  
  {table=head]1|2|3|4|5
  -|-|-|-|-
  -|-|-|-|-[/table]
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand  ~ 5
   
   Spoiler 
  .
   
  
   Face Downs 
   
   Spoiler 
  .
   
  
   Graveyard  ~
  
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 40 Cards
   
   Spoiler 
  
  1 Double Coston
  2 Double Coston
  3 Double Coston
  4 Mezuki
  5 Plaguespreader Zombie
  6 Pyramid Turtle
  7 Pyramid Turtle
  8 Pyramid Turtle
  9 Zombie Master
  10 Zombie Master
  
  11 Zombie Master
  12 Goblin Zombie
  13 Goblin Zombie
  14 Goblin Zombie
  15 Vampire’s Curse
  16 Vampire’s Curse
  17 The Supremacy Sun
  18 The Supremacy Sun
  19 The Supremacy Sun
  20 Spirit Reaper
  
  21 Pot of Avarice
  22 Pot of Avarice
  23 Dark Hole
  24 Mystical Space Typhoon
  25 Mystical Space Typhoon
  26 Temple of the Sun
  27 Temple of the Sun
  28 Temple of the Sun
  29 Monster Reborn
  30 Foolish Burial
  
  31 Book of Life
  32 Book of Life
  33 Book of Life
  34 Destruct Potion
  35 Destruct Potion
  36 Call of the Haunted
  37 Bottomless Trap Hole
  38 Bottomless Trap Hole
  39 Torrential Tribute
  40 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  "You can call me Kate.  Nice to meet you, too.  Let me introduce you to my deck." 
  
  Draw:  (1d35)[ 8 ] 
   "Looks like my deck's not going to play nice with me.  I'll end my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|-|-|-|-
  -|-|-|-|-[/table]
  MON:
  S/T:
  
   Life Points:  8000
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  6
   
   Spoiler 
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Flint Lock (LIGHT Machine 4; 1500/800)
  Honest (LIGHT Fairy 4; 1100/1900)
  Flint
  Morale Boost
   
  
   Main Deck:  34
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Marshmallon (LIGHT Fairy 3; 300/500)
  5. Flint Lock (LIGHT Machine 4; 1500/800)
  6. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  7. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  8. Sangan (DARK Fiend 3; 1000/600)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Shining Angel (LIGHT Fairy 4; 1400/800)
  11. Shining Angel (LIGHT Fairy 4; 1400/800)
  12. Dark Hole
  13. Dark Snake Syndrome
  14. Dark Snake Syndrome
   &gt;. Flint 
  15. Flint
  16. Flint
  17. Messenger of Peace
  18. Messenger of Peace
  19. Monster Reborn
  20. Morale Boost
  21. Morale Boost
   &gt;. Morale Boost 
  22. Pot of Duality
  23. Pot of Duality
  24. Pot of Duality
  25. Bottomless Trap Hole
  26. Bottomless Trap Hole
  27. Dimensional Prison
  28. Dimensional Prison
  29. Gravity Bind
  30. Magic Cylinder
  31. Magic Cylinder
  32. Mirror Force
  33. Solemn Judgment
  34. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  Angela blinks in surprise. " Really? Nothing? Huh. "
  
   Draw:   (1d35)[ 27 ] 
  
  She smirks. " Well then, it'd be rude of me not to accept your invitation to attack directly. I'll set one backrow card and call  Double Coston  to the field. My monster will attack you directly for 1,700 damage. I'll end my turn there, the stage is yours. "
  
  {table=head]1|2|3|4|5
  -|-|D|-|-
  -|-|F|-|-[/table]
  D =  Double Coston  1700/1650 (ATK)
  
   Life Points:  8000
  
   
   Spoiler 
  
   Hand  ~ 4
   
   Spoiler 
  Book of Life, Monster Deborn, Temple of the Sun, Double Coston, Book of Life
   
  
   Face Downs 
   
   Spoiler 
  S/t 3 = Call of the Haunted
   
  
   Graveyard  ~
  
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 34 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
  3 Mezuki
  4 Plaguespreader Zombie
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Pyramid Turtle
  8 Zombie Master
  9 Zombie Master
  
  10 Zombie Master
  11 Goblin Zombie
  12 Goblin Zombie
  13 Goblin Zombie
  14 Vampire’s Curse
  15 Vampire’s Curse
  16 The Supremacy Sun
  17 The Supremacy Sun
  18 The Supremacy Sun
  19 Spirit Reaper
  
  20 Pot of Avarice
  21 Pot of Avarice
  22 Dark Hole
  23 Mystical Space Typhoon
  24 Mystical Space Typhoon
   Temple of the Sun 
  25 Temple of the Sun
  26 Temple of the Sun
   Monster Reborn 
  27 Foolish Burial
  
   Book of Life 
  28 Book of Life
   Book of Life 
  29 Destruct Potion
  30 Destruct Potion
   Call of the Haunted 
  31 Bottomless Trap Hole
  32 Bottomless Trap Hole
  33 Torrential Tribute
  34 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d34)[ 18 ] 
   "A fair shot, but don't think I'll let it happen twice.  I summon Cyber Dragon to the field, who destroys your Double Coston.  That'll end my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|-|CD|-|-
  -|-|-|-|-[/table]
  MON:
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  S/T:
  
   Life Points:  6300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  6
   
   Spoiler 
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Flint Lock (LIGHT Machine 4; 1500/800)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
  Flint
  Morale Boost
   
  
   Main Deck:  33
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Marshmallon (LIGHT Fairy 3; 300/500)
  5. Flint Lock (LIGHT Machine 4; 1500/800)
  6. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  7. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  8. Sangan (DARK Fiend 3; 1000/600)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Shining Angel (LIGHT Fairy 4; 1400/800)
  11. Shining Angel (LIGHT Fairy 4; 1400/800)
  12. Dark Hole
  13. Dark Snake Syndrome
  14. Dark Snake Syndrome
   &gt;. Flint 
  15. Flint
  16. Flint
  17. Messenger of Peace
   &gt;. Messenger of Peace 
  18. Monster Reborn
  19. Morale Boost
  20. Morale Boost
   &gt;. Morale Boost 
  21. Pot of Duality
  22. Pot of Duality
  23. Pot of Duality
  24. Bottomless Trap Hole
  25. Bottomless Trap Hole
  26. Dimensional Prison
  27. Dimensional Prison
  28. Gravity Bind
  29. Magic Cylinder
  30. Magic Cylinder
  31. Mirror Force
  32. Solemn Judgment
  33. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " Alright then what to do here... "
  
   Draw:   (1d34)[ 31 ] 
  
  She frowns. " It's not what I wanted at all. I'll start by casting my  Temple of the Sun  spell, and I'll follow it up by triggering my Call of the Haunted trap to bring my Double Coston back to the field. I'll then set one backrow and pass the stage to you.  "
  
  {table=head]1|2|3|4|5
  -|-|D|-|-
  -|F|C|T|-[/table]
  D =  Double Coston   2000 /1650 (DEF)
  C =  Call of the Haunted  @ Double Coston
  T =  Temple of the Sun 
  F = Facedown
  
   Life Points:  7600
  
   
   Spoiler 
  
   Hand  ~ 3
   
   Spoiler 
  Book of Life, Monster Deborn,  Book of Life
   
  
   Face Downs 
   
   Spoiler 
  S/t 2 = Bottomless Trap Hole
   
  
   Graveyard  ~
  
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 33 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
  3 Mezuki
  4 Plaguespreader Zombie
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Pyramid Turtle
  8 Zombie Master
  9 Zombie Master
  
  10 Zombie Master
  11 Goblin Zombie
  12 Goblin Zombie
  13 Goblin Zombie
  14 Vampire’s Curse
  15 Vampire’s Curse
  16 The Supremacy Sun
  17 The Supremacy Sun
  18 The Supremacy Sun
  19 Spirit Reaper
  
  20 Pot of Avarice
  21 Pot of Avarice
  22 Dark Hole
  23 Mystical Space Typhoon
  24 Mystical Space Typhoon
   Temple of the Sun 
  25 Temple of the Sun
  26 Temple of the Sun
   Monster Reborn 
  27 Foolish Burial
  
   Book of Life 
  28 Book of Life
   Book of Life 
  29 Destruct Potion
  30 Destruct Potion
   Call of the Haunted 
   Bottomless Trap Hole 
  31 Bottomless Trap Hole
  32 Torrential Tribute
  33 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d33)[ 6 ] 
   "On the other hand, this is just what I wanted.  I summon Flint Lock in attack position, then activate  Morale Boost .  I then use  Flint , equipping it to your Double Coston and giving me 1000 Life Points.  Cyber Dragon will attack and destroy Double Coston, which reequips Flint to Flint Lock, then Flint Lock attacks directly.  That'll end my turn." 
   LP: -1900 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|-|-
  -|Fl|MB|-|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
   Life Points:  7300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  4
   
   Spoiler 
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Flint Lock (LIGHT Machine 4; 1500/800)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
   
  
   Main Deck:  32
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Marshmallon (LIGHT Fairy 3; 300/500)
  5. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  6. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  7. Sangan (DARK Fiend 3; 1000/600)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Shining Angel (LIGHT Fairy 4; 1400/800)
  11. Dark Hole
  12. Dark Snake Syndrome
  13. Dark Snake Syndrome
   &gt;. Flint 
  14. Flint
  15. Flint
  16. Messenger of Peace
   &gt;. Messenger of Peace 
  17. Monster Reborn
  18. Morale Boost
  19. Morale Boost
   &gt;. Morale Boost 
  20. Pot of Duality
  21. Pot of Duality
  22. Pot of Duality
  23. Bottomless Trap Hole
  24. Bottomless Trap Hole
  25. Dimensional Prison
  26. Dimensional Prison
  27. Gravity Bind
  28. Magic Cylinder
  29. Magic Cylinder
  30. Mirror Force
  31. Solemn Judgment
  32. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " Ouch. This has only just begun! "
  
   Draw:   (1d33)[ 3 ] 
  
  " Argh! I'll set one monster facedown and end my turn.  "
  
  {table=head]1|2|3|4|5
  -|-|-|F|-
  -|F|-|T|-[/table]
  D =  Double Coston  1700/1650 (ATK)
  T =  Temple of the Sun 
  F = Facedown
  
   Life Points:  5700
  
   
   Spoiler 
  
   Hand  ~ 3
   
   Spoiler 
  Book of Life, Monster Reborn  Book of Life
   
  
   Face Downs 
   
   Spoiler 
  Monster 4 = Mezuki
  S/t 2 = Bottomless Trap Hole
   
  
   Graveyard  ~ 2
   
   Spoiler 
  Call of the Haunted
  Double Coston
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 32 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
   Mezuki 
  3 Plaguespreader Zombie
  4 Pyramid Turtle
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Zombie Master
  8 Zombie Master
  
  9 Zombie Master
  10 Goblin Zombie
  11 Goblin Zombie
  12 Goblin Zombie
  13 Vampire’s Curse
  14 Vampire’s Curse
  15 The Supremacy Sun
  16 The Supremacy Sun
  17 The Supremacy Sun
  18 Spirit Reaper
  
  19 Pot of Avarice
  20 Pot of Avarice
  21 Dark Hole
  22 Mystical Space Typhoon
  23 Mystical Space Typhoon
   Temple of the Sun 
  24 Temple of the Sun
  25 Temple of the Sun
   Monster Reborn 
  26 Foolish Burial
  
   Book of Life 
  27 Book of Life
   Book of Life 
  28 Destruct Potion
  29 Destruct Potion
   Call of the Haunted 
   Bottomless Trap Hole 
  30 Bottomless Trap Hole
  31 Torrential Tribute
  32 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d32)[ 16 ] 
   "Now, I'll summon a second Flint Lock to the field.  With both of these, I can reequip Flint between them as many times as I want, and with Morale Boost on the field...well, maybe I should just demonstrate.  Let's swap Flint between my two Flint Locks...a thousand times for starters.  Gaining 1000 Life Points for every spell card equipped, that gives me a healthy million life points.  I can do this for any arbitrarily large amount of life, but I'll stop there for now.  Cyber Dragon will attack your facedown, and my two Flint Locks will go direct.  That'll end my turn." 
   LP: -3000 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|FL|-
  -|Fl|MB|-|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  4.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
   Life Points:  1007300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  0
   
   Spoiler 
  NONE
   
  
   Hand:  4
   
   Spoiler 
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
  Messenger of Peace
   
  
   Main Deck:  31
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Marshmallon (LIGHT Fairy 3; 300/500)
  5. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  6. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  7. Sangan (DARK Fiend 3; 1000/600)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Shining Angel (LIGHT Fairy 4; 1400/800)
  11. Dark Hole
  12. Dark Snake Syndrome
  13. Dark Snake Syndrome
   &gt;. Flint 
  14. Flint
  15. Flint
   &gt;. Messenger of Peace 
   &gt;. Messenger of Peace 
  16. Monster Reborn
  17. Morale Boost
  18. Morale Boost
   &gt;. Morale Boost 
  19. Pot of Duality
  20. Pot of Duality
  21. Pot of Duality
  22. Bottomless Trap Hole
  23. Bottomless Trap Hole
  24. Dimensional Prison
  25. Dimensional Prison
  26. Gravity Bind
  27. Magic Cylinder
  28. Magic Cylinder
  29. Mirror Force
  30. Solemn Judgment
  31. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  Angela facepalms as she realises something. " Flint Lock has 1500 attack points standard, for some reason I thought it gained 300 attack when it was equipped with Flint, but no it doesn't.
  
  It means I could have done this. I activate Bottomless Trap Hole when you summon your second Flint, destroying it and removing it from play. You won't be gaining a million life points and I'll only take 1,500 damage this turn, unless you have a counter of your own. "
conversations: Strategos:
conversations: human
conversations:  "Not bad, but you'll need better than that to stop me.  My Cyber Dragon still destroys your facedown, and my remaining Flint Lock still goes direct." 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|-|-
  -|Fl|MB|-|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  4.
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
   Life Points:  7300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  1
   
   Spoiler 
   Flint Lock  (LIGHT Machine 4; 1500/800)
   
  
   Hand:  4
   
   Spoiler 
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
  Messenger of Peace
   
  
   Main Deck:  31
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  4. Marshmallon (LIGHT Fairy 3; 300/500)
  5. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  6. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  7. Sangan (DARK Fiend 3; 1000/600)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Shining Angel (LIGHT Fairy 4; 1400/800)
  11. Dark Hole
  12. Dark Snake Syndrome
  13. Dark Snake Syndrome
   &gt;. Flint 
  14. Flint
  15. Flint
   &gt;. Messenger of Peace 
   &gt;. Messenger of Peace 
  16. Monster Reborn
  17. Morale Boost
  18. Morale Boost
   &gt;. Morale Boost 
  19. Pot of Duality
  20. Pot of Duality
  21. Pot of Duality
  22. Bottomless Trap Hole
  23. Bottomless Trap Hole
  24. Dimensional Prison
  25. Dimensional Prison
  26. Gravity Bind
  27. Magic Cylinder
  28. Magic Cylinder
  29. Mirror Force
  30. Solemn Judgment
  31. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " Yeah, yeah, but at least your Dragon destroyed my  Mezuki  and I'll be able to make use of him later. "
  
   Draw:   (1d32)[ 19 ] 
  
  Angela sighs. " Where are all of my monsters? I'll cast Monster Reborn to call Double Coston to the field in defence mode. With that done I'll pass the stage to you. "
  
  {table=head]1|2|3|4|5
  -|-|D|-|-
  -|F|-|T|-[/table]
  D =  Double Coston   2000 /1650 (DEF)
  T =  Temple of the Sun 
   Life Points:  4200
  
   
   Spoiler 
  
   Hand  ~ 3
   
   Spoiler 
  Book of Life, Pot of Avarice, Book of Life
   
  
   Face Downs 
   Graveyard  ~ 4
   
   Spoiler 
  Call of the Haunted
  Bottomless Trap Hole
  Mezuki
  Monster Reborn
  
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 31 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
   Mezuki 
  3 Plaguespreader Zombie
  4 Pyramid Turtle
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Zombie Master
  8 Zombie Master
  
  9 Zombie Master
  10 Goblin Zombie
  11 Goblin Zombie
  12 Goblin Zombie
  13 Vampire’s Curse
  14 Vampire’s Curse
  15 The Supremacy Sun
  16 The Supremacy Sun
  17 The Supremacy Sun
  18 Spirit Reaper
  
   Pot of Avarice 
  19 Pot of Avarice
  20 Dark Hole
  21 Mystical Space Typhoon
  22 Mystical Space Typhoon
   Temple of the Sun 
  23 Temple of the Sun
  24 Temple of the Sun
   Monster Reborn 
  25 Foolish Burial
  
   Book of Life 
  26 Book of Life
   Book of Life 
  27 Destruct Potion
  28 Destruct Potion
   Call of the Haunted 
   Bottomless Trap Hole 
  29 Bottomless Trap Hole
  30 Torrential Tribute
  31 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d31)[ 2 ] 
   "Really?  I definitely won't object.  Flint Lock reequips Flint to your Double Coston, giving me 1000 life.  Cyber Dragon will destroy Double Coston, costing me that 1000 life as both it and Flint go to the Graveyard, but then Flint will reequip itself back to Flint Lock, which goes direct.  That'll end my turn again." 
   LP: -1500 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|-|-
  -|Fl|MB|-|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
   Life Points:  8300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  1
   
   Spoiler 
   Flint Lock  (LIGHT Machine 4; 1500/800)
   
  
   Hand:  5
   
   Spoiler 
  Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
  Messenger of Peace
   
  
   Main Deck:  30
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
   &gt;. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0) 
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Marshmallon (LIGHT Fairy 3; 300/500)
  4. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  5. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  6. Sangan (DARK Fiend 3; 1000/600)
  7. Shining Angel (LIGHT Fairy 4; 1400/800)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Dark Hole
  11. Dark Snake Syndrome
  12. Dark Snake Syndrome
   &gt;. Flint 
  13. Flint
  14. Flint
   &gt;. Messenger of Peace 
   &gt;. Messenger of Peace 
  15. Monster Reborn
  16. Morale Boost
  17. Morale Boost
   &gt;. Morale Boost 
  18. Pot of Duality
  19. Pot of Duality
  20. Pot of Duality
  21. Bottomless Trap Hole
  22. Bottomless Trap Hole
  23. Dimensional Prison
  24. Dimensional Prison
  25. Gravity Bind
  26. Magic Cylinder
  27. Magic Cylinder
  28. Mirror Force
  29. Solemn Judgment
  30. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  " I was protecting myself on the off chance you drew another monster and could wipe me out in one move. Of course it won't matter if I can't draw what I need soon. "
  
   Draw:   (1d31)[ 18 ] 
  
  " I...I'll set one monster facedown and end pass the stage to you. "
  
  {table=head]1|2|3|4|5
  -|-|F|-|-
  -|-|-|T|-[/table]
  T =  Temple of the Sun 
   Life Points:  4200
  
   
   Spoiler 
  
   Hand  ~ 3
   
   Spoiler 
  Book of Life, Pot of Avarice, Book of Life
   
  
   Face Downs 
   
   Spoiler 
   Monster 3 = Spirit Reaper
   
  
   Graveyard  ~ 5
   
   Spoiler 
  Call of the Haunted
  Bottomless Trap Hole
  Mezuki
  Monster Reborn
  Double Coston
  
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 30 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
   Mezuki 
  3 Plaguespreader Zombie
  4 Pyramid Turtle
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Zombie Master
  8 Zombie Master
  
  9 Zombie Master
  10 Goblin Zombie
  11 Goblin Zombie
  12 Goblin Zombie
  13 Vampire’s Curse
  14 Vampire’s Curse
  15 The Supremacy Sun
  16 The Supremacy Sun
  17 The Supremacy Sun
   Spirit Reaper 
   Pot of Avarice 
  18 Pot of Avarice
  19 Dark Hole
  20 Mystical Space Typhoon
  21 Mystical Space Typhoon
   Temple of the Sun 
  22 Temple of the Sun
  23 Temple of the Sun
   Monster Reborn 
  24 Foolish Burial
  
   Book of Life 
  25 Book of Life
   Book of Life 
  26 Destruct Potion
  27 Destruct Potion
   Call of the Haunted 
   Bottomless Trap Hole 
  28 Bottomless Trap Hole
  29 Torrential Tribute
  30 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d30)[ 23 ] 
   "This time, Flint Lock will destroy your facedown, and Cyber Dragon will go direct.  I'll then set a card and end my turn." 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|-|-
  -|Fl|MB|Fd|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
  4. Facedown card
  
   Life Points:  8300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
  4. Dimensional Prison
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  1
   
   Spoiler 
   Flint Lock  (LIGHT Machine 4; 1500/800)
   
  
   Hand:  5
   
   Spoiler 
  Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Honest (LIGHT Fairy 4; 1100/1900)
  Messenger of Peace
  Messenger of Peace
   
  
   Main Deck:  29
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
   &gt;. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0) 
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Marshmallon (LIGHT Fairy 3; 300/500)
  4. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  5. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  6. Sangan (DARK Fiend 3; 1000/600)
  7. Shining Angel (LIGHT Fairy 4; 1400/800)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Dark Hole
  11. Dark Snake Syndrome
  12. Dark Snake Syndrome
   &gt;. Flint 
  13. Flint
  14. Flint
   &gt;. Messenger of Peace 
   &gt;. Messenger of Peace 
  15. Monster Reborn
  16. Morale Boost
  17. Morale Boost
   &gt;. Morale Boost 
  18. Pot of Duality
  19. Pot of Duality
  20. Pot of Duality
  21. Bottomless Trap Hole
  22. Bottomless Trap Hole
   &gt;. Dimensional Prison 
  23. Dimensional Prison
  24. Gravity Bind
  25. Magic Cylinder
  26. Magic Cylinder
  27. Mirror Force
  28. Solemn Judgment
  29. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  Angela shakes her head. " Not this time! My facedown monster is  Spirit Reaper . He can't be destroyed by battle so I'll take no damage this turn. Anything else before the stage is mine again? "
conversations: Strategos:
conversations: human
conversations:  "Nah, that'll end my turn." 
conversations: Mistral:
conversations: human
conversations:  Angela looks a bit surprised. " Okay then, let's see what happens now. "
  
   Draw:   (1d30)[ 18 ] 
  
  " There's nothing I can do this turn, I pass the stage to you. "
  
  {table=head]1|2|3|4|5
  -|-|S|-|-
  -|-|-|T|-[/table]
  S =  Spirit Reaper 300/200 (DEF)
  T =  Temple of the Sun 
   Life Points:  4200
  
   
   Spoiler 
  
   Hand  ~ 4
   
   Spoiler 
  Book of Life, Pot of Avarice, Pot of Avarice, Book of Life
   
  
   Face Downs 
   
   Spoiler 
  .
   
  
   Graveyard  ~ 5
   
   Spoiler 
  Call of the Haunted
  Bottomless Trap Hole
  Mezuki
  Monster Reborn
  Double Coston
  
   
  
   Removed from Play 
   
   Spoiler 
  .
   
  
  
  Deck –  The Undying Sun  ~ 29 Cards
   
   Spoiler 
  
  1 Double Coston
   Double Coston 
  2 Double Coston
   Mezuki 
  3 Plaguespreader Zombie
  4 Pyramid Turtle
  5 Pyramid Turtle
  6 Pyramid Turtle
  7 Zombie Master
  8 Zombie Master
  
  9 Zombie Master
  10 Goblin Zombie
  11 Goblin Zombie
  12 Goblin Zombie
  13 Vampire’s Curse
  14 Vampire’s Curse
  15 The Supremacy Sun
  16 The Supremacy Sun
  17 The Supremacy Sun
   Spirit Reaper 
   Pot of Avarice 
   Pot of Avarice 
  18 Dark Hole
  19 Mystical Space Typhoon
  20 Mystical Space Typhoon
   Temple of the Sun 
  21 Temple of the Sun
  22 Temple of the Sun
   Monster Reborn 
  23 Foolish Burial
  
   Book of Life 
  24 Book of Life
   Book of Life 
  25 Destruct Potion
  26 Destruct Potion
   Call of the Haunted 
   Bottomless Trap Hole 
  27 Bottomless Trap Hole
  28 Torrential Tribute
  29 Mirror Force
  
   Extra Deck:  ~ 15 Cards
   
   Spoiler 
  
  1 x Goyo Guardian
  2 x Stardust Dragon
  2 x Ally of Justice Catastor
  1 x Tech Genus Hyper Librarian
  1 x Colossal Fighter
  1 x Red Dragon Archfiend
  2 x Iron Chain Dragon
  1 x Brionac, Dragon of the Ice Barrier
  1 x Black Rose Dragon
  1 x Doomkaiser Dragon
  1 x Mist Wurm
  1 x Trishula, Dragon of the Ice Barrier
   
  
   
  
   
conversations: Strategos:
conversations: human
conversations:  Draw:  (1d29)[ 19 ] 
   "That'll do.  Wouldn't want to take too long with this.  I'll summon Honest to the field.  Flint Lock will then equip Flint to your Spirit Reaper.  Since your Spirit Reaper was targeted by an effect, that destroys it after resolution, sending Flint to the Graveyard, and since Flint's target was destroyed, it reequips itself back to Flint Lock for a net 1000 life to me.  Pity I couldn't show you my finisher, but we'll go direct and end this." 
   LP: -4700 
   Field: 
  {table="head"]1|2|3|4|5
  -|FL|CD|Ho|-
  -|Fl|MB|Fd|-[/table]
  MON:
  2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
  3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
  4.  Honest  (LIGHT Fairy 4;  1100 /1900)
  S/T:
  2.  Flint  (to FL2)
  3.  Morale Boost 
  4. Facedown card
  
   Life Points:  9300
  
   
   Spoiler 
   Facedowns: 
   
   Spoiler 
  MON:
  S/T:
  4. Dimensional Prison
   
  
   Graveyard:  0
   
   Spoiler 
  NONE
   
  
   Remove from Play:  1
   
   Spoiler 
   Flint Lock  (LIGHT Machine 4; 1500/800)
   
  
   Hand:  5
   
   Spoiler 
  Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  Cyber Dragon (LIGHT Machine 5; 2100/1600)
  Messenger of Peace
  Messenger of Peace
  Pot of Duality
   
  
   Main Deck:  28
   
   Spoiler 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
   &gt;. Cyber Dragon (LIGHT Machine 5; 2100/1600) 
  1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
   &gt;. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0) 
  2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
  3. Marshmallon (LIGHT Fairy 3; 300/500)
  4. Flint Lock (LIGHT Machine 4; 1500/800)
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
   &gt;. Flint Lock (LIGHT Machine 4; 1500/800) 
  5. Honest (LIGHT Fairy 4; 1100/1900)
   &gt;. Honest (LIGHT Fairy 4; 1100/1900) 
  6. Sangan (DARK Fiend 3; 1000/600)
  7. Shining Angel (LIGHT Fairy 4; 1400/800)
  8. Shining Angel (LIGHT Fairy 4; 1400/800)
  9. Shining Angel (LIGHT Fairy 4; 1400/800)
  10. Dark Hole
  11. Dark Snake Syndrome
  12. Dark Snake Syndrome
   &gt;. Flint 
  13. Flint
  14. Flint
   &gt;. Messenger of Peace 
   &gt;. Messenger of Peace 
  15. Monster Reborn
  16. Morale Boost
  17. Morale Boost
   &gt;. Morale Boost 
  18. Pot of Duality
   &gt;. Pot of Duality 
  19. Pot of Duality
  20. Bottomless Trap Hole
  21. Bottomless Trap Hole
   &gt;. Dimensional Prison 
  22. Dimensional Prison
  23. Gravity Bind
  24. Magic Cylinder
  25. Magic Cylinder
  26. Mirror Force
  27. Solemn Judgment
  28. Torrential Tribute
   
  
   Extra Deck:  3
   
   Spoiler 
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
  Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
   
  
   
conversations: Mistral:
conversations: human
conversations:  Angela sighs. " Yeah, yeah, tell me about it. I could barely draw a monster all game, let alone my finisher. Good game, though I'm afraid mine was pretty lacking. "
conversations: Strategos: