conversations: human
conversations:  Arena Tournament, Round 97:  Corporal Rollins  vs.  Louis XVI    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Corporal Rollins  - RandomAction
   Louis XVI  - Dwalin
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Well now a Ballista. Only way it could be scarier is if it was animated! 🙂
  
  C.Rollins Ini:  (1d20+4)[ 24 ] 
  
  Looking over purchases, though undecided.
conversations: RandomAction:
conversations: human
conversations:  Alright, I will at least craft a second ballista for 250.
  Also, Initiative:  (1d20+5)[ 24 ] 
  If no other purchases, here is my starting stuff.
   
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  Ballistas in M and N 25. I will start in M26
   
conversations: Dwalin:
conversations: human
conversations:  Wow, what interesting rolls. You go first, sadly.
  
  Buying Masterwork Chainshirt -250gp
  Sell Chainshirt +50gp
  
  No other but reserve right to reactionaries.
conversations: RandomAction:
conversations: human
conversations:  Alright, no other purchases, so here we go.
  
  Louis Round 1:
  Refs/LOS-
   
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  I will actually start in M25 with my ballistas in N25,26. I will take my move to open the doors, then I swivel the ballistas around to M and N 24. Then I take a readied  
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  attack anything I get LOS to
   
  . I would like confirmation that moving the ballistas only takes an action if I move myself also, but if that isn't the case, then I leave the ballistas and still ready the action.
   
  
  
  Stats:
   
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  Louis:
  Position: M25
  Health: 6/6
  Temp Effects: None
  Spent Options: None
  
  Ballista 1:
  Position: N25 or M24
  Status: Loaded
  
  Ballista 2:
  Position: N26 or N24
  Status: Loaded
   
conversations: Dwalin:
conversations: human
conversations:  Oh, Good Luck, by the way.
  
   Rollins,R-1: 
  Refs/LoS: 
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  Start in N-2 with crossbow loaded and held in one hand.
  Activate Travel Devotion - swift.
  Open Doors - move.
  Move to O-10 - move.
   
  
  
  End turn.
  
  Stats: 
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  Location: O-10
  Devotion (Travel) 10/10
  Hp: 9/9
  AC: 18 (4arm+4dex), T-14, FF-14
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Ranged Light X-bow +4 1d8 80'
   
conversations: RandomAction:
conversations: human
conversations:  LOS Please. (and confirmation of my question please)
conversations: Dwalin:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Louis: 
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  Moving the ballistae would require an action.  Your opponent's doors open.  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  Your opponent's doors are open.  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Louis Round 2:
  Refs/LOS-
   
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  Fair enough. New turn time.
  Move action, drag my ballistas to K and L 21, with me at L 22.
  Standard Action: Ready  
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  Attack with a ballista if I gain LOS
   
  
  Also, I will use a free action to activate my Luck devotion.
   
conversations: Dwalin:
conversations: human
conversations:  Rollins,R-2: 
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion, setting bonus to AC - swift.
  Double move to O-16 while trying to hide - move.
  Hide:  (1d20+9)[ 24 ] 
   
  
  End turn.
  
  Stats: 
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  Location: O-16
  Devotion (Travel) 9/10
  Devotion (Law) 10/10
  Hp: 9/9
  AC: 21 (4arm+4dex+3feat), T-17, FF-17
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Ranged Light X-bow +4 1d8 80'
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
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  Nyar.
   
  
  
  Louis: 
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  No LoS.  Keep in mind that taking any action after readying an action negates the readied action.
   
  
  
  Rollins: 
   Spoiler 
  When you reach Q14, you see Louis in L22.  You may revise your turn from this point.
   
  
  
  Rollins's turn still.
conversations: Sallera:
conversations: human
conversations:  I'm surprised it is rollin's turn when he said end-turn, but okay.
  
  Refs-
   
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  Could I have clarified what the reasoning is for taking an action after a readied action negates it. If it is some recent ruling then that is fine, but I believe that recently the fallen had a discussion about the issue of what happens if you ready an action, move, your movement triggers an opponents readied action, and the opponents readied action triggers your readied action. I thought the result of that discussion had merely been that a readied action can't be triggered until after the end of turn in which it was readied, as per rules, but if I am misremembering the ruling or if there is a different ruling in play that I should know, then please inform me.
   
conversations: Dwalin:
conversations: human
conversations:  Louis: 
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   Originally Posted by SRD 
   specify the action you will take and the conditions under which you will take it. Then,  any time before your next action , you may take the readied action 
   
  
  Fallen's query was a slightly different situation.  It was actually a readied action, then the opponent's readied action being triggered by his end of turn, not movement.  And in case it comes up, I did rule that readied actions may be taken on the turn they are readied, if the trigger condition is met.
   
conversations: Sallera:
conversations: human
conversations:  refs-
   
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  Okay, that makes me feel better. That is how I expected it to work, but for some reason I kept reading before the end of your next turn instead of before your next action. Understood
   
  
  Alright, that is totally sorted, so back to rollins turn (apparently)
conversations: Dwalin:
conversations: human
conversations:  I'll keep my turn as is. So Louis your up.
conversations: RandomAction:
conversations: human
conversations:  Louis Round 3
  
  Refs/LOS-
   
   Spoiler 
  
  Move to J19 while dragging my ballistas to J and K 18
  Standard: Ready an action  
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  Attack any enemy I gain LOS to using Ballista
   
  
   
conversations: Dwalin:
conversations: human
conversations:  Shall I take it that you are finished with your turn?
  
   Rollins,R-3: 
  Refs/LoS: 
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  Start by moving to P-17, while trying to hide:  (1d20+9)[ 23 ] . - This should activate skirmish damage, correct?
  Shift grip to two handed on crossbow - free.
  Switch devotion to attack - free.
  Shoot Louis - standard.
  Attack:  (1d20+8)[ 24 ]  vs Flat-footed.
  Damage:  (1d8+1)[ 4 ]  +  (1d6)[ 4 ]  skirmish
  Return devotion to AC - free.
  Activate Travel devotion - swift - moving to R-14 and trying to hide:  (1d20+9)[ 21 ] , before any penalties for 'sniping'.
   
  
  
  End turn.
  
  Stats: 
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  Location: R-14
  Devotion (Travel) 8/10
  Devotion (Law) 9/10
  Hp: 9/9
  AC: 21 (4arm+4dex+3feat), T-17, FF-17
  Saves: F+2/R+6/W+1
  Listen/Spot: +5/+5
  Attack: Ranged Light X-bow +4 1d8 80'
   
conversations: RandomAction:
conversations: human
conversations:  Dwalin, I called for a Ref.
  
  I was hiding and then shot you when I was in P-17 dealing a possible 8 points of damage, but with my movement afterward I do not think there is LoS between us now.
conversations: RandomAction:
conversations: human
conversations:  Only 3 damage.  In addition to not moving 10ft away from your starting position, you're too far away to deal Point Blank or skirmish damage.  At any rate, yes, Rollins shoots Louis for 3 damage from P17, after which Louis's readied action triggers.
conversations: Sallera:
conversations: human
conversations:  Thanks Sallera.
  I guess that I misunderstood the skirmish movement there. I was assuming that I had to move only 10' to activate it as long as I didn't backtrack myself in the move.
  So to gain the extra damage I have to move 10' and not end adjacent to my starting square? Or could I move in a circle for the 10' and it kicks in?
  
  Ok Louis, guessing that your eadied was an attack, fire away.
  
  Do I have cover from this attack, I think I do but rather be safe about it?
conversations: RandomAction:
conversations: human
conversations:  Skirmish was errated.
   
   Originally Posted by CAdv Errata 
   She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet away from where she was at the start of her turn.  The extra damage applies only to attacks made after the scout has moved at least 10 feet. 
   
  
  And yes, you have cover.
conversations: Sallera:
conversations: human
conversations:  Alright, my readied action is an attack with a ballista, and it will be the one in
  K18.
  
  Attack:  (1d20+5)[ 22 ] 
  Damage:  (3d8)[ 16 ] , less than 13.5 defaults to 12
conversations: Dwalin:
conversations: human
conversations:  Unless my free action on switching my devotion bonus comes first, then I believe that is game. Good match.
conversations: RandomAction:
conversations: human
conversations:  High Ref Sallera  
   Louis claims victory by virtue of one-upmanship. 
conversations: Sallera: