conversations: human
conversations:  Table: Blacksky Keep Team 2 "Alignment Soup" 
  {table=head] Player | Character | Race | Class | Alignment 
  Frank| Magaska Silverwind |Elf|Druid|TN
  Ipphli| Dorin |Human|Ranger|LN
  Trodon13| Krithnar |Human|Wizard Generalist|CN
  Eternal Kanus| Halen Voscel |Human|Archivist|LN
  Omnik| Sir Leander Ebonshield |Human|Knight|LE
  [/table]
  
  You have spent several days traveling to the cracked ruin of Blacksky Keep. A cracked tower marks it beyond the next hill from where you have made camp this night, and all that is needed to reach it is the morning. The ground here is treacherous, littered with hidden pitfalls and holes, rocks just large enough to trip over and cliffs that look as though the slightest noise might disturb them.
conversations: Aergoth:
conversations: human
conversations:  Sir Leander Ebonshield 
  
  The knight had just removed his helmet. He let loose his blond hair and simply enjoyed the caress of the wind on his face.
  
   "- It calls for us. Don't you agree? It is our time to shine... I am sure we will do great things together." 
  
  Whatever he said, Leander always came off a bit arrogant. But he wasn't lying. It wasn't even sarcasm. He was going to need the others to achieve his goal.
conversations: Kaiser Omnik:
conversations: human
conversations:  Dorin 
  
  Dorin shrugs as he sits down at the base of a tree. Leaning back against it, he props his bow up beside him.   "It will definitely be interesting, that's for sure. Lots of weird tales come out of that place."  
conversations: Ipphli:
conversations: human
conversations:  Krithnar 
  
  Krithnar stands off to the side of the "road" looking around  "Yes it should be interesting i wonder what we will encounter."  then he walks over to a rock and sits down.
conversations: Trodon:
conversations: human
conversations:  Halen Voscel 
  
  Halen looked up. He had been writing in his notebook about his first impression of the keep from afar, but stopped briefly to speak.  "I'd rather some of the stories were true. Makes for a much more interesting work if there are unique happenings within the keep." 
  
  He then turned his attention back towards his writing and set back to work.
conversations: Eternal Kanus:
conversations: human
conversations:  Magaska 
   "You may soon regret those words. Interesting stories often end in interesting deaths."  Knowing that Halen probably wasn't really listening to her, Mag's gentle rebuke was directed more towards her other fellows. As Amaranth wound his way up her arm, she moved to stand next to Leander, who she regarded as the leader of this group.  "Nevertheless, it is true that our destiny lies within those walls."  She surveyed the night sky, wishing there was less of it, then sighed.  If there are no objections, Amaranth and I will take first watch."  
conversations: Marillion:
conversations: human
conversations:  Leander nodded.
  
   "As you wish. I will take the second watch." 
conversations: Kaiser Omnik:
conversations: human
conversations:  Dorin 
  
  Dorin pipes up from where he sits.   "Well of course there will be interesting deaths. For our enemies. Makes for a better story."   He chuckles.   "And I'll take third."   With that he lays down and stretches out, quickly falling asleep.
conversations: Ipphli:
conversations: human
conversations:  "And possibly deaths of our own"  Ravenok adds quietly  "I'll take fourth watch" 
conversations: Trodon:
conversations: human
conversations:  Halen glances up from his work, having been only half-listening to the conversation.  "So that leaves the last watch for me? Excellent." 
conversations: Eternal Kanus:
conversations: human
conversations:  Spoiler 
  
  Operating on the assumption that you all bed down for the night soon afterwards, we arrive at the following.
   
  
  
  Dorin:
  The fire crackles slightly, occasionally throwing tiny sparks, and crackling as it burns. You peer out into the darkness beyond the fire's light, watching for danger.
  
   
   Spoiler 
  
  Ipphili I'll need a spot/listen check from you.
  Anyone who wants to make a listen check to see if they wake up will make such a check at a -5 penalty.
   
  
  DM ONLY
   
   Spoiler 
  
   (1d20+5)[ 15 ] 
   (1d20+5)[ 7 ] 
   (1d20+5)[ 14 ] 
   (1d20+3)[ 17 ] 
   
conversations: Aergoth:
conversations: human
conversations:  Dorin 
  
  Dorin frowns as he peers out in the night. All those stories they told earlier were getting to him.
  
   
   Spoiler 
  
  Spot  (1d20+6)[ 16 ] 
  Listen  (1d20+6)[ 25 ] 
   
conversations: Ipphli:
conversations: human
conversations:  Listen check
   
   Spoiler 
    Listen  - (1d20-5)[ 1 ] 
   
conversations: Kaiser Omnik:
conversations: human
conversations:  listen check
   
   Spoiler 
   (1d20-2)[ 10 ] 
   
conversations: Trodon:
conversations: human
conversations:  Dorin
  You hear muffled speaking coming from just outside of the fire, though you don't understand the language. You manage to perceive one figure, in time for a crossbow bolt to sprout from your chest.
  
  Krithnar
  You slowly shamble awake in time to notice Dorin has a crossbow bolt sticking out of his chest and hear a muffled cry of victory, in a language you don't comprehend.
  
   (1d6)[ 4 ] 
conversations: Aergoth:
conversations: human
conversations:  crap so INI?  (1d20+1)[ 12 ] 
conversations: Trodon:
conversations: human
conversations:  Spoiler 
    initiative  - (1d20)[ 18 ]  for when I will awaken
   
conversations: Kaiser Omnik:
conversations: human
conversations:  Spoiler 
  
  Listen check to see if I wake (d20+3)[ 17 ]  (+2, forgot the Elven bonus to listen)
  Initiative for when/if I do (d20+3)[ 15 ] 
   
conversations: Marillion:
conversations: human
conversations:  Spoiler 
   Listen-   (1d20-4)[ 13 ] 
   Initiative (if needed)-   (1d20+1)[ 15 ] 
   
conversations: Eternal Kanus:
conversations: human
conversations:  Dorin and Krithnar
  You perceive two goblins, with heavily painted faces and crude leather armor with bone spikes jutting out from many places, wielding large maces. They charge at you, but only manage to reach the middle of the outer circle of firelight.
  
   (1d20+3)[ 11 ] 
   (1d6)[ 6 ] 
  
  Magaska
  You awake to the sound of goblins charging your camp. Off in the darkness beyond the edge of the fire's light you can see nothing, but you look in time to find a bolt speeding out of it. The bolt narrowly misses Dorin, who is already standing.
  
  Halen
  You awake to see two goblins storming towards you on the other side of the fire, and a bolt narrowly missing Dorin to land in the dirt alongside him.
conversations: Aergoth:
conversations: human
conversations:  Dorin 
  
  Dorin yells in pain as the bolt hits him. He stands up and grabs his warhammer.
  
   
   Spoiler 
  
  Initiative  (1d20+7)[ 13 ] 
   
conversations: Ipphli:
conversations: human
conversations:  Magaska 
  Mag scrambles to her feet, shouting  "Wake up! We're being attacked!"  She picks up her spear, cautiously scanning through the darkness in an attempt to locate the assailants.
  
   
   Spoiler 
  
  Spot check (with lowlight vision)  (d20+5)[ 20 ] 
   
conversations: Marillion:
conversations: human
conversations:  Spoiler 
  I guess it's probably time for another listen check.
    Listen  - (1d20-5)[ 10 ] 
   
conversations: Kaiser Omnik:
conversations: human
conversations:  Halen shakes himself awake before prying himself to his feet, grabbing his mace in the process.  "Damnation..." 
conversations: Eternal Kanus:
conversations: human
conversations:  Secret DM Rollery
   
   Spoiler 
  
  Goblin 1  (1d20+1)[ 10 ] 
  Goblin 2  (1d20+1)[ 16 ] 
  Goblin 3  (1d20+1)[ 17 ] 
   
  
   Combat is joined!
   
   Spoiler 
  
   
  The two dark green squares are goblins, the light blue is Halen, the pink Magaska, the dark blue is Leander, the yellow (which I will change, since is blinding) is Krithnar and the light green is Dorin. The Yellow line shows a (very rough) estimate of where the bright light extends to. Everything between the yellow and black lines is shadowy illumination. Beyond the black lines requires low-light or darkvision to see.
  I was a little starved for time while doing the map, so I'll replace it later.
   
conversations: Aergoth:
conversations: human
conversations:  Spoiler 
  
  So the order of combat looks like this
  Omnik/Leander (18)- Asleep
  Hidden Third Goblin (17)
  Second Goblin (16)
  Marrilon (15)
  Kanus (15)
  Trodon (12)
  First Goblin (10)
   
  
  
  Those awake can hear the noise of a crossbow being loaded, but nothing more.
  
  One of the visible goblins charges toward Dorin, weapon raised high, and swings with as much force as he can muster.
  Attack
   (1d20+2)[ 16 ] 
  Damage (if req)
   (1d6)[ 6 ] 
conversations: Aergoth:
conversations: human
conversations:  After seeing the goblin strike Dorin, Halen quickly rushes towards him, chanting a healing incantation.
  
   
   Spoiler 
  Moving directly behind Dorin, that is, with him between me and the goblin, and casting Cure Light Wounds.
  
   CLW Healing-   (1d8+1)[ 5 ] 
   
conversations: Eternal Kanus:
conversations: human
conversations:  Mag lets go of her spear with her right hand, and begins to stare at her palm. A ball of fire appears in Mag's right hand. She then cries out in Druidic  "Amaranth! I am in danger, and require your assistance! Return to the camp!"  She then peers out into the darkness, hoping to locate where that crossbow is.
  
   
   Spoiler 
  
  Standard action: Spell, Produce Flame, in hopes to illuminate the night a little better
  Free action: Handle Animal check (free because of Link ability)  (d20+10)[ 23 ] (4 ranks + 2 CHA mod + 4 Link bonus)
  I'm assuming the snake went out hunting when Mag fell asleep, so it may not even hear me, that's up to the DM.
  Spot check (Move action?) +LL vision (again😛)  (d20+5)[ 13 ] (+3 WIS mod +2 racial bonus)
   
conversations: Marillion:
conversations: human
conversations:  Ravenok gets up muttering to himself  Goddammit  then throws a swirling orb of blue goo 2 inches across
  
   
   Spoiler 
  move action stand up, standard action throw an orb of acid lesser spell at goblin in front of Dorin (touch attack)  (1d20+1)[ 14 ]  damage  (1d8)[ 4 ]  crit conformation if needed  (1d20+1)[ 4 ] 
   
conversations: Trodon:
conversations: human
conversations:  Sir Leander Ebonshield 
  
  Leander awakes to the sound of battle.
  
   "Those greenskins be damned!" 
  
  Leander stands, picking up his bastard sword as he does, and walks towards the goblin that is standing in the shadows.
  
   "You have met your match, little man! Come face me!" 
   
   Spoiler 
  Move: Stand up.
  Move:  Pick up the weapon.
  Move 5 feet west (free since I didn't move an actual distance).
  Swift: Fighting challenge (lasts 8 rounds)
   
conversations: Kaiser Omnik:
conversations: human
conversations:  Dorin 
  
  Dorin growls in pain as the goblin hits him.   "Lucky shot. My turn."    With that, he swings at the little foe.
  
   
   Spoiler 
  
  Attack  (1d20+3)[ 12 ] 
  Damage  (1d8+2)[ 10 ] 
   
conversations: Ipphli: