conversations: human
conversations:  Arena Tournament, Round 62:  Goblinny  vs.  Oro    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 15 feet tall with a Climb DC of 15.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Handsome Dan - Goblinny 
   Scorer - Oro 
   All Combatants, please roll initiative and declare any final purchases.  Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Oro  reporting in...
  
  No last minute purchases.
  
   Rolling Init 
   (1d20-3)[ 10 ] 
conversations: Scorer:
conversations: human
conversations:  Goblinny reporting in.
  
  No last minute purchases - good luck.
  
    Initiative  - (1D20+7)[ 13 ] 
conversations: Handsome Dan:
conversations: human
conversations:  Goblinny Round 1 
  
  Start
  
   
   Spoiler 
  
  Start in X10 with my heavy crossbow stowed away.
   
  
  
  Move Action
  
   
   Spoiler 
  
  Move to S10, taking 10 upon the climb check as allowed by the racial ability, resulting in a check of 27. With a climb speed of 20ft, it puts me into S10. This leaves me with 10ft of movement so I will move south 1 square withdrawing my heavy crossbow as part of the move action after the climb leaving me in S11
  
  And for the hell of it a hide check at -5 for having moved over half speed but not at full.
  
    Hide  - (1D20)[ 14 ] 
   
  
  
  Standard Action
  
   
   Spoiler 
  
  I want to ready an action to shoot Oro upon LoS being established.
  
  Hopefully I will catch him flatfooted.
  
  If he is within PB add +1 to these rolls please.
  
    Attack  - (1D20+8)[ 25 ]  (Favoured enemy = human)
    Damage  - (1D8+1)[ 5 ] 
   
  
  
  Stat Block
   
   Spoiler 
  
  HP : 12
  AC : 17 / 15 / 12
  Position : S11
  Saves : 0 / +5 / -1
  Heavy Crossbow equipped
   
conversations: Handsome Dan:
conversations: human
conversations:  Oro 1st Turn 
   
   Spoiler 
  
  I start at  B10  with my Armor and Buckler strapped, I carry my weapons and 1 quiver (20 arrows) and I move to  F10  and
  
   Spot 
   (1d20-2)[ 4 ] 
   Listen 
   (1d20-3)[ 13 ] 
   Hide 
   (1d20+5)[ 8 ] 
   Move Silently 
   (1d20+5)[ 12 ] 
  
  I draw my Greatsword
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Oro at  F10 
  HP 13/13
  AC 18 (+4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  
  Shortbow +4 1d6 x3 (20 arrows)
  
  Greatclub +5 1d10+6 x2
   
conversations: Scorer:
conversations: human
conversations:  Goblinny Round 2 
  
  Refs
   
   Spoiler 
  
  Apologies in my last post I meant T11, as the rock pillar and the climb would be useless for S11
   
  
  
  Move Action
   
   Spoiler 
  
  Hide but with fll bonus from not moving
    Hide  - (1D20+5)[ 17 ] 
   
  
  
  Standard Action
   
   Spoiler 
  
  Ready an action to shoot my enemy upon gaining LoS even if he has cover.
   
  
  
  Stats
   
   Spoiler 
  
  HP : 12
  AC : 17 / 15 / 12
  Position : T11
  Saves : 0 / +5 / -1
  Heavy Crossbow equipped
   
conversations: Handsome Dan:
conversations: human
conversations:  I take it's my turn...
  
   Oro 2nd Turn 
   
   Spoiler 
  
  Double move to H17
  
   Hide 
   (1d20+5)[ 6 ] 
   Move Silently 
   (1d20+5)[ 8 ] 
   Spot 
   (1d20-2)[ 1 ] 
   Listen 
   (1d20-3)[ 16 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Oro at  F10 
  HP 13/13
  AC 18 (+4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  
  Shortbow +4 1d6 x3 (20 arrows)
  
  Greatclub +5 1d10+6 x2
   
conversations: Scorer:
conversations: human
conversations:  Magically 
  
  Standard
   
   Spoiler 
  
  Ready the same action as previously
   
  
  
  Movement
   
   Spoiler 
  
  Do nothing but keep hiding! :D
   
  
  
  Turn over
conversations: Handsome Dan:
conversations: human
conversations:  I'm gonna ask LoS before continuing...
conversations: Scorer:
conversations: human
conversations:  I think we need a slight rewind.
  As Oro steps into F13 (2nd turn) Goblinny's readied action triggers.
  Oro 
   Spoiler 
  no LoS
   
  
  Goblinny 
   Spoiler 
  Oro is moving south through F13 and wielding a greatsword
   
  
  after goblinny's readied action Oro may revise his turn.
conversations: madtinker:
conversations: human
conversations:  Goblinny 
  
  FIRE!
  
    Attack  - (1D20+8)[ 19 ] 
    Damage  - (1D8+1)[ 2 ] 
  
  And im in T11 now you see =]
conversations: Handsome Dan:
conversations: human
conversations:  Oro 3rd Turn 
  
  Ok, I will not revise my previous turn.
  
   
   Spoiler 
  
  I double move to  T17 
   Move Silently 
   (1d20+5)[ 10 ] 
   Hide 
   (1d20+5)[ 7 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Oro at  T17 
  HP 11/13
  AC 18 (+4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  
  Shortbow +4 1d6 x3 (20 arrows)
  
  Greatclub +5 1d10+6 x2
   
conversations: Scorer:
conversations: human
conversations:  Goblinny 
  
  Huzzah i drew first blood!
  
  Moving on
  
  Move Action
   
   Spoiler 
  
  Free : 5ft step south to T12
  Move Action : Reload Heavy Crossbow
  Free : Drop Prone
   
  
  
  Standard Action
   
   Spoiler 
  
  Ready an action to shoot the icky human if i catch a glimpse of him (LoS established, even if he has cover or concealment)
   
conversations: Handsome Dan:
conversations: human
conversations:  I think we got off a little bit after that ready action.  Goblinny shot Oro (for init purposes) before Oro's second turn.  So Oro then completed that turn by  
   Spoiler 
  finishing a double move to H17
   
    Then, before Oro goes again, Goblinny gets a turn.  In short, it is my opinion that we need another slight rewind.
  @Goblinny; 
   Spoiler 
  Your bolt hits Oro in F13, and he then moves south behind the pillar, losing LoS at F16.
   
  
  
  Oro 
   Spoiler 
  you are hit and take two points of damage.  You then end your movement in H17.
   
  
  
  It is now Goblinny's turn. (R-3)
  
  If I am mistaken, shout out.
conversations: madtinker:
conversations: human
conversations:  B]Goblinny[/B]
  
  Then ill keep it the same =]
  
  Move Action
   
   Spoiler 
  
  Free : 5ft step south to T12
  Move Action : Reload Heavy Crossbow
  Free : Drop Prone
   
  
  
  Standard Action
   
   Spoiler 
  
  Ready an action to shoot the icky human if i catch a glimpse of him (LoS established, even if he has cover or concealment)
   
conversations: Handsome Dan:
conversations: human
conversations:  Oro 4th Turn 
   
   Spoiler 
  
  Free Action: Draw Shortbow
   
  
  
  5' step to  U16 
  
  Full Round Action: Rapid shot to  Goblinny  (Uses Point Blank Shot)
  
   Attack 1 
  [roll]1d20+3[roll]
   Damage 
   (1d6+1)[ 2 ] 
   If Crit 
   (1d20+3)[ 14 ] 
   Additional Crit Damage 
   (2d6+2)[ 6 ] 
   Attack 2 
  [roll]1d20+3[roll]
   Damage 
   (1d6+1)[ 7 ] 
   If Crit 
   (1d20+3)[ 23 ] 
   Additional Crit Damage 
   (2d6+2)[ 8 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Oro at  U16 
  HP 11/13
  AC 18 (+4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  
  Shortbow +4 1d6 x3 (18 arrows)
  
  Greatclub +5 1d10+6 x2
   
conversations: Scorer:
conversations: human
conversations:  Screwed the post...
  
  Rolling the screwed rolls
  
  Attack1
   (1d20+3)[ 10 ] 
  
  Attack2
   (1d20+3)[ 21 ] 
conversations: Scorer:
conversations: human
conversations:  Well you technically triggered my ready action which was to shoot you upon gaining LoS, so if you want to keep that action after my ready action goes off, both your shots miss (I have dropped prone - so +4 against ranged attacks, im sorry)
  
    ReadyActionAttack  - (1D20+9)[ 25 ] 
    ReadyActionDamage  - (1D8+2)[ 4 ] 
  
  If you keep that action I will do the next rounds moves below, if you want to change it consider it void
  
  Move - Reload Heavy Crossbow
  
  Standard - FIRE!
  
    Attack2  - (1D20+9)[ 29 ] 
    Damage2  - (1D8+2)[ 10 ] 
conversations: Handsome Dan:
conversations: human
conversations:  The critical confirm for my second attack, which technically drops you under 0 hits already
  
    CritConfirm  - (1D20+9)[ 19 ] 
    ExtraDamage  - (1D8+2)[ 7 ] 
conversations: Handsome Dan:
conversations: human
conversations:  Yep, Im gone for good.
  
  However I beleive I got you 7 damage before I go under 0 hp.
conversations: Scorer:
conversations: human
conversations:  I think Scorer is right, the 21 attack would have hit, since your AC would have 21 while prone, and as I recall, a tie is a hit.  But it doesn't matter, either way this one's over.
  
   High Ref Hust
  
  Goblinny gets the win and the loot. 
  
  Oh, wait, I forgot this is Endurance, it does matter that you got hit.  Dan, unless I've missed something, I think you'll be going into the next round with 5 HP instead of 12.
conversations: hustlertwo:
conversations: human
conversations:  You'd be right, sorry was reading the wrong character sheet.
  
  Hmm, might have to invest in a buckler and take the -1 to my attack roll from now on, good game though =]
conversations: Handsome Dan: