conversations: human
conversations:  Arena Tournament, Round 41:  Ragefire   vs.  Wolaifex     
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Broken Stick Ragefire - KoG 
   Wolaifex - FlyMolo 
   All gladiators please roll initiative 
conversations: ArenaManager:
conversations: human
conversations:  Wow, I completely missed this. 😦 Rage-frires new sheet is being held  here 
  
  Initiative -  (1d20+2)[ 10 ] 
conversations: King_of_GRiffins:
conversations: human
conversations:  I'm here! Hello.
  
  Germany was fun. Let me find mah sheet.
  
  Nevermind, Mythweavers is borked.
  
   (1d20+2)[ 13 ] 
  
  There we go. That was his initiative mod last match.
  
  I'll start in D10. You?
conversations: FlyMolo:
conversations: human
conversations:  Let's line it up, I'll start in W10. With my earnings from my last match, I'm going to pre-battle purchase a potion of Blur (300gp) and a Morning Star (8gp), using up the last bits of my money ☹️
  
  If you're not buying anything, I'm starting with a Heavy Shield and Potion in my hands.
conversations: King_of_GRiffins:
conversations: human
conversations:  Totally forgot about purchases!
  
  I buy a silk rope and grappling hook. (12)
  A lance (10)
  A pair of spiked gauntlets (5)
  Light warhorse (150)
  Riding saddle (10)
  50 gp masterwork tool for Ride (50)
  Total 200+20+17=237. Remaining 63.
  
  Right, if I remember my horse rules correctly, the horse takes up two squares and I'm on the back square of it? Or is it a large sized square critter?
  
  Worth knowing.
conversations: FlyMolo:
conversations: human
conversations:  A horse? 😦 You're almost as fast as one anyway!
  
  A horse is a large creature, and has a space of 10, so it takes up the regular 10 foot square. As for placement, I can't find anything about that in the rules. 🤨
  
  I'm now pondering a change of opening hands, but I might be pointless in the end... I'll wait to hear what a ref says about horse-rider placement first.
conversations: King_of_GRiffins:
conversations: human
conversations:  GM Kyeudo  
  
  All spaces in 3.5 are square (or cubes in three dimensions). A horse is a large creature and takes up a 10x10 square. Riders share the same space as their mount. If you can attack the mount in any way, you can attack the rider.
conversations: Kyeudo:
conversations: human
conversations:  I see. I was thinking as much. In that case, I think I'd in fact like to change the objects held at the start to my Halberd, and that is all.
conversations: King_of_GRiffins:
conversations: human
conversations:  I should probably buy a shield to go with my lance, right?
  
  Heavy wooden shield coming up. with spikes on.
  
  Alright. I'm sitting on my horse, lance and shield in hand. I take up all my legal squares.
  
  Edit: I look awesome. 😁
conversations: FlyMolo:
conversations: human
conversations:  Isn't a lance a two-handed weapon? Also, are you doing nothing for your turn? 🤨
conversations: King_of_GRiffins:
conversations: human
conversations:  Ref Talic 
  
  I believe he's waiting on your placement.
  
  Further, when mounted, a lance may be held in 1 hand.
conversations: Talic:
conversations: human
conversations:  I move to P10-O11 and ready an action  
   Spoiler 
   Triggered by his movement ending, to move. Vague, but I can't think of a better way to phrase it.
   
  
  
  All done.
conversations: FlyMolo:
conversations: human
conversations:  Alright then, fighter versus barbarian fun! To start, I'm moving from towards Z6 and disappearing northward.
  
   
   Spoiler 
   Movement continues until reaching Z3, pull out my Potion of Blur with my remaining action.
   
  
  
  Stats
   
   Spoiler 
  
  HP 9
  AC 17 T 14 FF 13
  Held - Halberd +6 1d10+7 x3
  Held - Potion of Blur
   
  
  
  Your turn.
conversations: King_of_GRiffins:
conversations: human
conversations:  Ah-ha! Readied action activated!
  
  You head north towards Z6, finishing your move up there somewheres. After this, my readied move action takes me to z7-y8. You in that column? I doubt you have move enough to get around the corner. *counts* not without double-moving, and my actions slots between yours. I spot you.
conversations: FlyMolo:
conversations: human
conversations:  Indeed, I am spotted in the Z column at Z3 as you have deduced by your fancy 'addition' and 'subtraction'. I will now change my action due to developments, and ready my action
  
   
   Spoiler 
  Readying my Halberd against a charge
   
  
  
  It would be good to note that due to your size, I would currently have cover relative to you. That is if you don't come after me 😛
  
  Stats
   
   Spoiler 
  
  HP 9
  AC 19 T 16 FF 17 (+4 Cover)
  Held - Halberd +6 1d10+7 x3
  Potion of Blur
   
  
  
  One last note for refs
   
   Spoiler 
   Being mounted, to move into they alley, he will need to take the penalties for squeezing into a smaller space.
   
  
  
  Your go.
conversations: King_of_GRiffins:
conversations: human
conversations:  I draw my sling, move backwards, rage,  and sling a rock at you. RAW, I can do that.
  
   (1d30+3)[ 25 ]  AC 17 ( It is 17, right?)
   (1d4+8)[ 12 ] 
  
  I'm done.
  
  Raged. 1/9
conversations: FlyMolo:
conversations: human
conversations:  *facepalm*. I rolled a d30.
  
   (1d20+3)[ 9 ]  AC 17!   luck luck luck luck  
  
  Edit: I move all the way to the bottom of the map. It's exactly 60 feet.
conversations: FlyMolo:
conversations: human
conversations:  d30... I was worried you killed me with a sling for a moment 😩
  
  Before I take my turn, I'm going to ask a question to the refs.
  
   
   Spoiler 
   How high are the buildings, what's the Climb DC to get onto the top, can I make a Hide Check on top of them?
   
conversations: King_of_GRiffins:
conversations: human
conversations:  ref chilepepper  
  
  KoG 
   Spoiler 
  Houses are 20' tall.  There is no climb DC listed, therefore, they are unclimbable unless you have some way to get to the top other than climbing the wall.  Yes you can hide on top of them if you meet all the requirements to hide.  When considering 3 dimensional LoS, treat everything as taking up the appropriate sized cube instead of the 2-dimensional square (ie if your space is 5'x5', then you occupy a 5x5x5 cube).
   
  
  
  Play resumes.
conversations: chilepepper:
conversations: human
conversations:  Well, doesn't look that that's going to work this round... Still, I think at this point, I'm going to bet I can hit you three times before you can hit me once outside your range increment with your sling. Range on a sling is 50'', if your on the other side of the map, or even 60'', that's -2 🙂
  
  Because I don't have my shield, and I have cover in the alley since you take up a large creatures space today, my AC is 19. However, once I drop my weapon and move back and forward between Z3 and Z2 like an idiot, drawing my Longbow as part of a move action, it goes up to 21 until my next turn because of expeditious dodge (+2 for moving 40ft).  I'm then going to use combat expertise to it's fullest and push my AC up to 26 and my ranged attack down to -2.  Nevermind that, that's mellee only....
  
    Longbow Attack!  - (1d20-2)[ 14 ]  and +5 due to error
    Damage  - (1d8)[ 1 ] 
  
  Stats
   
   Spoiler 
  HP 9
  AC 21 (+3 Armor, +2 Dex, +2 Dodge, +4 Cover) T 14 FF 17
  Held - Longbow +3 1d8 x3
  Z3 - Halberd +6 1d10+7 x3
  Potion of Blur
   
  
  
  As long as I don't threaten a crit, it's your turn.
conversations: King_of_GRiffins:
conversations: human
conversations:  Actually, you don't get cover from my ranged attack. It's if there's anything between a designated corner of my square and any corner of your square. I designate anything on the eastern side an d no cover for you. 
  
  Yup, you hit me. I'm at 14/15 health.
  
  Lessee, you should have AC...17? No shield, no cover, but exped. Dodge.
  
  I move towards you and then to the west, vanishing from sight at about Y12.
  
   
   Spoiler 
   I take a pair of moves to sheathe my sling, draw the lance, and end up occupying WX-78. Raged 2/9
   
conversations: FlyMolo:
conversations: human
conversations:  Been a while, what with the boards down. Time to take my turn I presume.
  
   
   Spoiler 
  Draw Potion of Blur, Drink Potion of Blur
   
  
  
  Stats
   
   Spoiler 
  HP 9
  AC 15 (+3 Armor, +2 Dex) T 12 FF 13
  Held - Longbow +3 1d8 x3
  Z3 - Halberd +6 1d10+7 x3
  
  Blurred - 20% concealment for 30 rounds (up for 0)
   
  
  
  Your turn.
conversations: King_of_GRiffins:
conversations: human
conversations:  GM Kyeudo  
  
  No LoS.
conversations: Kyeudo:
conversations: human
conversations:  Spoiler 
   I move to YZ-78.
   
  
  
  What do I see?
conversations: FlyMolo:
conversations: human
conversations:  GM Kyeudo  
  
  A fuzzy looking Ragefire is at Z3, a very large Wolaifex is at Y7-Z8.
conversations: Kyeudo:
conversations: human
conversations:  I give up. I surrender.
  
  Broken stick ragefire wins the match and collects the spoils.
  
  I'm a ref. I'm fairly sure I can be allowed to call matches against myself.
conversations: FlyMolo:
conversations: human
conversations:  Well, I wasn't quite expecting that.... Any reason?
conversations: King_of_GRiffins:
conversations: human
conversations:  High Ref chilepepper  
  
  Technically, initiate refs can't call matches and refs aren't allowed to do any reffing in their own match, but participants can always forfeit.
  
   By way of forfeit, Ragefire wins the match and collects the spoils. 
conversations: chilepepper: