conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Ram looks around for anything useful or/and dangerous (taking 20 on search checks). After that he examines the door.
conversations: Lexin:
conversations: human
conversations:  It is a door. It's made of lead, about a foot thick as far as you can tell. It slides rather than being pulled or pushed, disappearing into the stone wall. The door features a shallow depression in one side as a "handle", though it appears impossible to brace anything against the depression in such a way as to block the door shut, as any pressure would cause the bracing object to simply slide out.
  
  You find nothing bar a torch, and many walls. 4, in fact.
conversations: term1nally s1ck:
conversations: human
conversations:  I open the door and look outside.
conversations: Lexin:
conversations: human
conversations:  After taking this somehow loong look I prepare my weapon and to the square just outside the door, then look around.
conversations: Lexin:
conversations: human
conversations:  You see very little, the corridors are unlit. You do make out that there's a corridor south and east, and they are 5' wide.
conversations: term1nally s1ck:
conversations: human
conversations:  I light a torch look around once again and move 2 sq to the south, trying to find out how long is it and if there are any splits.
conversations: Lexin:
conversations: human
conversations:  To the east:
  
  Splits North and south at 10', door north at 30'.
  
  To the south:
  
  splits east at 20', ends in a T at 30'.
conversations: term1nally s1ck:
conversations: human
conversations:  I go south, checking for traps at 20', turn east and look into corridor.
   
   Spoiler 
  
  Search  (1d20+8)[ 16 ] 
   
conversations: Lexin:
conversations: human
conversations:  Turns north after 10'.
conversations: term1nally s1ck:
conversations: human
conversations:  OK, I go further south (searching for traps as I go) and take a look into corridors at T- split.
  
  
   
   Spoiler 
  
   (1d20+8)[ 19 ] 
   (1d20+8)[ 24 ] 
   
conversations: Lexin:
conversations: human
conversations:  The corridor east turns north after 40'. Immediately before the turning, there's a door north, with a bullseye painted on the floor in front of it.
  
  The corridor west turns south after 10'.
conversations: term1nally s1ck:
conversations: human
conversations:  After few seconds I decide to flip a coin
   
   Spoiler 
  
   (1d2)[ 1 ] 
   
  
  
  and go east, until I reach the door. ( I look for traps in sqares adjacent to the door, and take 10 on search cheks)
  
  if I don't find anything I open the door and look inside.
conversations: Lexin:
conversations: human
conversations:  What do you do about the bullseye taking up the entire square outside the door?
conversations: term1nally s1ck:
conversations: human
conversations:  I take 20 on trapfinding for bullseye and adjacent sqares. if I find nothing I try to poke the it with a pole. if still nothing happens I just step on it.
conversations: Lexin:
conversations: human
conversations:  As you poke it,  (d1000)[ 979 ]  gp rains from the ceiling.
  
  
  
  
  ....Just kidding.
  
  It does nothing you can tell, though you think you might have been just about able to hear a noise of some sort...a very long way away.
conversations: term1nally s1ck:
conversations: human
conversations:  Still daydreaming about mysterious rain of gold I decide that I need more time to think about strange door and bullseye. As I don't want to waste time only for thinking I go west and look into the corridor going south.
conversations: Lexin:
conversations: human
conversations:  10' south before turning east.
  
  It goes on far far further than you can see, with no features to the limit of your vision.
conversations: term1nally s1ck:
conversations: human
conversations:  OK, I go back to T-split, then north till the split east and turn there going 10' in, then take a look into the coridor going north.
conversations: Lexin:
conversations: human
conversations:  It goes 40' north before turning east. It meets the corridor east from the starting room at 20'. There's a door east at 5'.
conversations: term1nally s1ck:
conversations: human
conversations:  I take 20 on trapfinding near the door. If I don't find anything I open the door and look inside.
conversations: Lexin:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 17 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Spoiler 
  
  Initiative
   (1d20+5)[ 7 ] 
   
conversations: Lexin:
conversations: human
conversations:  The caster moves forward and color sprays you. Make a will save.
  
  The animal vanishes from sight.
conversations: term1nally s1ck:
conversations: human
conversations:  I use  Moment of perfect mind 
   
   Spoiler 
  
   (1d20+9)[ 28 ] 
   
  
  
  How close did the caster move? Can I charge at him?
  And how big was the animal?
conversations: Lexin:
conversations: human
conversations:  he's 15' away, yes you can, medium.
conversations: term1nally s1ck:
conversations: human
conversations:  I charge at him and attack.
   
   Spoiler 
  
  Attack
   (1d20+6)[ 25 ] 
  for
   (2d4+5)[ 11 ]  +  (1d6)[ 2 ]  +  (1d8)[ 4 ] 
   
conversations: Lexin:
conversations: human
conversations:  Spoiler 
  
  Crit confirm
   (1d20+6)[ 12 ] 
  for
   (2d4+5)[ 10 ] 
   
conversations: Lexin:
conversations: human
conversations:  150XP, longsword, chain shirt. Wow. Nice.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, I look around the room, if I don't find anything I take the chainshirt and longsword from the body (and finish the caster if he is still alive) and go to E-3. Than check the door for traps (take 20), open them and look outside.
conversations: Lexin:
conversations: human
conversations:  There's a torch attached to the wall, and a piece of paper that appears to have been discarded.
conversations: term1nally s1ck:
conversations: human
conversations:  I poke it with a pole 😁
  
  If nothing explodes I continue doing this:
  
   
   Originally Posted by Lexin 
   Ok, I look around the room, if I don't find anything I take the chainshirt and longsword from the body (and finish the caster if he is still alive) and go to E-3. Than check the door for traps (take 20), open them and look outside. 
   
conversations: Lexin:
conversations: human
conversations:  To the north, the corridor goes 10' and turns east. To the south it goes 10' and turns west.
conversations: term1nally s1ck:
conversations: human
conversations:  I step outside and go 10' north, then look east.
conversations: Lexin:
conversations: human
conversations:  There's a door south just before the corridor turns north. At the end, there's a notecard on the wall.
conversations: term1nally s1ck:
conversations: human
conversations:  I check the door and the surrounding of the note for traps (take 20) and check the note.
conversations: Lexin:
conversations: human
conversations:  The note says 'burn me for help in times of trouble'
  
  No traps to be found.
conversations: term1nally s1ck:
conversations: human
conversations:  Hi Lexin,
  
  I'll be DMing for you for at least hte remainder of first floor.  Also, bump!
conversations: Leewei:
conversations: human
conversations:  Spoiler 
  
  Hi, nice to meet you.
  I won't post a lot in the nearest future, cause of exam session, but will try to do my best.
   
  
  
  I take the note. And got a little confused:
  
   
   Originally Posted by term1nally s1ck 
   There's a door south just before the corridor turns north.  At the end , there's a notecard on the wall. 
   
  
  Does 'At the end' means north, or further east? And how far is that?
conversations: Lexin:
conversations: human
conversations:  I see why you're confused.  The notecard is on the far East end of a wall separating two different passages.  Let's just instead say that the notecard is on a 5' long section of wall just South of the 4-way intersection.
conversations: Leewei:
conversations: human
conversations:  Hmm.  Bump?
conversations: Leewei:
conversations: human
conversations:  Ok, I open the door and cautiously look inside.
conversations: Lexin:
conversations: human
conversations:  Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is an orc in the middle of the room, twirling a wickedly serrated spear between its hands as it performs what you assume to be combat maneuvers. Beneath its simple uniform, you make out the pattern and distinctive rustle of chainmail.
  
  The orc pauses mid-swing as it notices you, adjusting its stance to one of calm readiness.
  Initiative: (1d20+2)[ 17 ] 
   
conversations: Leewei:
conversations: human
conversations:  Spoiler 
  
  Initiative: (1d20+5)[ 22 ] 
   
  
  
  edit:
  Can I charge at him?
conversations: Lexin:
conversations: human
conversations:  Yes.  You're past a doorway North of B1.  Charging would place you at C2.
conversations: Leewei:
conversations: human
conversations:  Ok, so I charge at him and attack
  
   
   Spoiler 
  
  Attack
   (1d20+4)[ 14 ] 
  for
   (2d4+5)[ 9 ]  +  (1d8)[ 4 ]  +  (1d6)[ 3 ] 
   
conversations: Lexin:
conversations: human
conversations:  Had you not missed, that would've been very impressive.
  
   STEELY STRIKE! 
   (1d20+9)[ 1 ](10)  for  (2d6+6)[ 14 ] 
  
  Confirm 19-20:  (1d20+9)[ 18 ]  for  (2d6+6)[ 12 ]  extra.
  
   Edit: slapfest. 
conversations: Leewei:
conversations: human
conversations:  Ok, next try:
  
  Attack:  (1d20+4)[ 18 ] 
  for:  (2d4+5)[ 9 ]  +  (1d6)[ 6 ] 
  
  In theory I can also use Slam as secondary attack:
  
  Attack:  (1d20-1)[ 16 ] 
  for:  (1d4+2)[ 3 ] 
conversations: Lexin:
conversations: human
conversations:  Both miss.
  
   STONE BONES! 
   (1d20+5)[ 6 ](11)  for  (2d6+6)[ 13 ] 
  Confirm 19-20:  (1d20+5)[ 10 ]  for  (2d6+6)[ 9 ] 
conversations: Leewei:
conversations: human
conversations:  Ok, I thought that after using Steely strike you get penalty to AC, not that enemies get bonuses.
  
  If you consider that, last round it was +4 to both attacks (so 22 and 20)
  and slam only for 2 dmg (had mistake in sheet)
  
  
  If not:
  
  Attack  (1d20+4)[ 11 ] 
  for  (2d4+5)[ 12 ]  +  (1d6)[ 6 ] 
  
  Secondary attack:
  Attack  (1d20+4)[ 12 ] 
  for  (1d4+1)[ 3 ] 
conversations: Lexin:
conversations: human
conversations:  I'm pretty sure the AC penalty from Steely Strike only applies to opponents other than the one you attack.
  
  You miss.
  
   STANDARD ATTACK! 
   (1d20+5)[ 8 ](13)  for  (2d6+6)[ 9 ] 
  Confirm 19-20:  (1d20+5)[ 6 ]  for  (2d6+6)[ 16 ] 
conversations: Leewei:
conversations: human
conversations:  Ok then,
  
  Steely strike,
  
  Attack:  (1d20+8)[ 25 ] 
  for:  (2d4+4)[ 11 ] + (1d6)[ 5 ] 
conversations: Lexin:
conversations: human
conversations:  Gish.
  
  150xp, chain shirt, ripper, goggles, three javelins
  
  More Loot: 
   Spoiler 
   (d%)[ 27 ] 
  Coin (as needed):   (d3)[ 3 ]  |   (3d6)[ 8 ] x100sp  |  (4d4)[ 6 ]  |  (2d8)[ 10 ]  |  (2d4)[ 6 ]  |  (1d6)[ 1 ]  |  (d12)[ 7 ]  
  Goods (as needed):  (4d4)[ 9 ] gp doilie with "To Stabsy, Love Ma" stitched in pink letters  |  (2d4)[ 3 ]  
  Items (as needed): (d%)[ 88 ]  Wand of shield (10 charges)* |  (d%)[ 40 ]  
  
  *The wand's properties are not yet known to your character.
   
conversations: Leewei:
conversations: human
conversations:  I take the loot... except the doilie, then recover maneuvers, and look around the room.
conversations: Lexin:
conversations: human
conversations:  Not much of interest.  There is the door you entered just North of B1, plus another door South of B5.  How thorough is your search?
conversations: Leewei:
conversations: human
conversations:  Lets say I take 20 to search for traps near the B5 door, if I don't find anything then look for any hidden entrances etc. take 20 near walls, 10 elsewhere.
  
  If I still find nothing I open the B5 door and look outside.
conversations: Lexin:
conversations: human
conversations:  After quite some time, you finally manage to find a secret door on the East wall at E2.
conversations: Leewei:
conversations: human
conversations:  I try to open the secret door.
conversations: Lexin:
conversations: human
conversations:  It opens without much effort.  The passage beyond goes 10' East, then turns South.
conversations: Leewei:
conversations: human
conversations:  I go to the turn and look south
conversations: Lexin:
conversations: human
conversations:  Leewei seems to be DMing this. If that is not the case please send me a PM.
conversations: Deadlykire:
conversations: human
conversations:  I guess, nobody DMs this game, now...
conversations: Lexin: