conversations: human
conversations:  Welcome to Than'dirae! The leader, Altea Merailis, has decided it is time to lead your civilisation into a new age of prosperity and conquest, and you are in control!
  
  Johel will post the map shortly.
  
  You have 1 level up notice (Only Leaders can level up)
  
  Leader Altea Merailis
  
   
   Spoiler 
  
  Hits: 1/1
  Combat: 1 *1
  Defence: 1
  Move: 3
  Upkeep: 2
  Special: Amphibious
  
  *Would be 0, but cannot be less than 1 by ordinary means. Stays at 1 next increase.
  NB: Leaders start with 2 in each stat rather than 1.
   
  
  
  You may choose one of the following on level up:
  
  Specials:
   - Basic Attack
   - Basic Defence
   - Basic Logistics
  (increase atk, def or move of other units in stack respectively.)
  
  Stat Boost
   - Boost any one of the unit's stats by 1 (-1 for Upkeep).
conversations: Nehh:
conversations: human
conversations:  Ground : Roll for each square 
   
   001-030 : Plains : - 
   031-035 : Rocky Desert : - 
   036-040 : Sand Desert : move x 2 
    041-065  : Forest : move x2, defense +1 
    066-070  : Swamp : move x2, defense +1 
   071-080 : Mountains : move x 3, defense +2 
   081-085 : Rocky Hills : move x 2, defense +1 
   085-100 : Hills : defense +1 
   
   
  
   
   
conversations: Johel:
conversations: human
conversations:  Right, I boost logistics and movement.
  Now, would the training of a settler drain my population to 0? If so, I begin construction of a granary (How long will that take?) or research of the wheel, depending on how long the granary will take to build.
  If not, I rush build a settler (rushing by however much is nessasary to have it built now if possible, or next turn if not).
conversations: nolispe:
conversations: human
conversations:  Note: When I said "one", I meant one overall. Sorry!
  
  So, logistics or movement. Your choice.
  
  Oh, right, forgot the actions list:
  
  You can:
  
  -Move the Leader a number of squares equalling his move cost (less, actually, due to some move-reducing squares like that forest)
  
  City actions:
  -Produce a unit: units cost part of your starting wealth (200)
  -Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.
  
  -Make wealth: That.
conversations: Nehh:
conversations: human
conversations:  In other news, you build a settler. It costs you 12 wealth.
  
  If you end the turn like this, you will have 179 wealth left.
conversations: Nehh:
conversations: human
conversations:  Right, If I can do so in one turn, I build a granary.
conversations: nolispe:
conversations: human
conversations:  You build a Granary.
  
  You now have 144 Wealth left.
  
  End turn?
conversations: Nehh:
conversations: human
conversations:  End turn.  Filler.  
conversations: nolispe:
conversations: human
conversations:  How much do settlers cost?
conversations: nolispe:
conversations: human
conversations:  Settlers? 12 wealth.
conversations: Nehh:
conversations: human
conversations:  And my city is currently on 1.4 population?
  If so, I research Archery.
conversations: nolispe:
conversations: human
conversations:  Your city is currently on 5 population. 5.06, to be precise.
  
  You can easily research and finish Archery in one turn.
conversations: Nehh:
conversations: human
conversations:  How many settlers could I build?
conversations: nolispe:
conversations: human
conversations:  You could build up to 4 and move them elsewhere with no real trouble. 5 and you'd start suffering in the places where you make stuff.
conversations: Nehh:
conversations: human
conversations:  Right, build 4 and move them away.
conversations: nolispe: