conversations: human
conversations:  Arena Tournament Exhibition:  Exhibit A  vs.  Veldrin    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  Nil.
   GP Award:  Nil.
  
   Exhibit A  - Tanaric
   Veldrin  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any.
  
  For the purpose of this exhibition match, the glass panes do not provide concealment. 
conversations: Tanaric:
conversations: human
conversations:  (1d20+3)[ 18 ] 
  
  Same purchase as usual, I suppose. Potion of Shield of Faith +2.
conversations: Tanaric:
conversations: human
conversations:  Veldrin, Ini:  (1d20-2)[ 4 ] 
conversations: RandomAction:
conversations: human
conversations:  Exhibit A, round 1 
  
  Starting in B-14, potion in one hand, spiked chain in the other.
  
  Swift: Enter Stance of Clarity against Veldrin.
  
  Move to J-15.
  
  Standard: Manifest power
  
  Psicraft DC 16: 
   Spoiler 
  Force Screen
   
  
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Veldrin, R-1: 
  Start in Z-13 with short sword equipped.
  Enter Child of Shadow stance, gaining concealment(20% miss chance) - swift.
  Designate you as Chosen Foe(+1 attack/AC), continuously through the match. - free action.
  Double move to N-13.
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Exhibit A, round 2 
  
  Standard: Drink potion.
  
  Free: Drop bottle and shift grip on spiked chain to two hands.
  
  Move to O-18.
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Time to get complicated.
  
  Veldrin,R-2:
  Put away short sword. - move action.
  As a swift action - Activate Gift of the Spider Queen, sacrifice daily uses of Dancing Lights and Faerie Fire to cast Mirror Image: gaining  (1d4)[ 2 ]  images. Duration 10/10.
  Draw Hand crossbow. move action.
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Exhibit A, round 3 
  
  Move to P-13 and initiate a maneuver, attacking one of the Veldrins at random.
  
  Martial Lore DC 16: 
   Spoiler 
  Steely Strike
   
  
   (1d3)[ 2 ]  Hit on 1, hit image on 2-3.
  Attack:  (1d20+10)[ 23 ] 
  Damage:  (2d4+7)[ 9 ] 
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  20% miss chance for attack: 20-40 equal missed.  (1d100)[ 1 ] 
   Veldrin,R-3: 
  5' step. You see me in O-13 and N-12.
  Real me location: 
   Spoiler 
  O-13.
   
  
  Use Darkness as spell-like ability - standard action.
  Miss chance for AoO:1-20 = miss. [/roll]1d100[/roll]
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Reroll for AoO: 1-20 = miss.  (1d100)[ 6 ] .
conversations: RandomAction:
conversations: human
conversations:  Child of Shadow only grants concealment when you move 10 or more feet in a round.
conversations: Tanaric:
conversations: human
conversations:  AoO vs. SLA
  
   (1d2)[ 2 ]  1 is O-13, 2 is N-12
  Attack:  (1d20+6)[ 21 ] 
  Damage:  (2d4+7)[ 13 ] 
conversations: Tanaric:
conversations: human
conversations:  Ok, I completely forgot that sorry.
conversations: RandomAction:
conversations: human
conversations:  Did I hit you or shatter an image, by the way?
conversations: Tanaric:
conversations: human
conversations:  However even without the stance, Darkness provides a 20% miss as well.
conversations: RandomAction:
conversations: human
conversations:  I have Darkvision. 😉 
  
  Durrrr... I can read rules, really.
  
  Anyway, the AoO is for taking the action, so Darkness goes off after I hit you/your image.
conversations: Tanaric:
conversations: human
conversations:  You hit the image. Read the spell, it effects even those with darkvision.
conversations: RandomAction:
conversations: human
conversations:  True.
  
  Your turn.
conversations: RandomAction:
conversations: human
conversations:  Yes, I know. Blame me not getting much sleep. *shrug*
  
   Exhibit A, round 4 
  
  5-ft step to O-12.
  
  Swift: Recover maneuvers.
  
  Standard: Attack.
  
  Concealment:  (1d100)[ 65 ]  Miss on 1-20
  Attack:  (1d20+6)[ 12 ] 
  Damage:  (2d4+7)[ 15 ] 
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  What good is Darkvision if it doesn't work in magical darkness, anyway? The mind boggles.
conversations: Tanaric:
conversations: human
conversations:  Veldrin,R-4: 
  Tumble to N-9. Check: (1d20+6)[ 22 ]  vs DC:15.
  Fire Hand crossbow:
  Attack: (1d20+3)[ 10 ] 
  Crit: (1d20+3)[ 19 ] 
  Damage: (1d4)[ 3 ] 
  Crit damage: (1d4)[ 1 ] 
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Exhibit A, round 5 
  
  Initiate Charging Minotaur, charging to N-9.
  
  Concealment:  (1d100)[ 63 ] 
  Opposed strength:  (1d20+7)[ 19 ] 
  Damage if fail:  (2d6+5)[ 13 ] 
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Sorry got distracted there.
  
  Strength check: (1d20+1)[ 4 ] 
conversations: RandomAction:
conversations: human
conversations:  Splattered against the glass, then?
conversations: Tanaric:
conversations: human
conversations:  Dropped me. Rematch?
conversations: RandomAction:
conversations: human
conversations:  Sure, but I'd like to use someone other than Exhibit. He's been overplayed over the past few exhibitions. Pick another.
conversations: Tanaric:
conversations: human
conversations:  I'll try your arcane caster.
conversations: RandomAction:
conversations: human
conversations:  (1d20+4)[ 16 ] 
  
  Only have 15 gp left from starting gold, so no purchases.
conversations: Tanaric:
conversations: human
conversations:  Veldrin ini: (1d20-2)[ -1 ] 
  
  Edit: Wow, tripped over my own foot there.
conversations: RandomAction:
conversations: human
conversations:  Nice roll. 😛
  
  Starting in B-13, Kenny in B-14.
  
  Kil'ak:
  
  Free: Handle Kenny to attack Veldrin.
  
  Standard: Cast a spell
  
  Spellcraft DC 16: 
   Spoiler 
  Expeditious Retreat
   
  
  
  Move to M-7.
  
  Kenny:
  
  Double-move to N-7.
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Veldrin,r1: 
  Starting in Z-14 with short sword readied.
  Designate you for Chosen Foe - free.
  Use Gift of Spider Queen feat to cast Mirror Image, gaining  (1d4)[ 4 ]  images, 10/10 duration - swift action.
  Double move to O-12.
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Kil'ak, round 2 
  
  Kenny: Move to O-9. Breathe 15-ft cone poison spray at you. DC 12 fort save or blinded for  (2d4)[ 6 ]  minutes.
  
  Need to know if you save or not before I finish.
conversations: Tanaric:
conversations: human
conversations:  Fort save:  (1d20+2)[ 16 ] 
conversations: RandomAction:
conversations: human
conversations:  Bah.
  
  Breath recharge:  (1d4)[ 1 ] 
  
  Kil'ak:
  
  Move to T-6.
  
  Fire a KFB at you.
  
   (1d5)[ 1 ]  1 hits, others hit images.
  Fire damage:  (5d6)[ 22 ] 
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Never been happier to roll two 1s in a row. 😉
conversations: Tanaric:
conversations: human
conversations:  Either way I am done, but Reflex: (1d20+6)[ 26 ] 
  
  Rematch?
conversations: RandomAction:
conversations: human
conversations:  Sure. Kil'ak again, or someone else?
conversations: Tanaric:
conversations: human
conversations:  The same one.
  
  Ini:[roll]1d20-2[/roll]
conversations: RandomAction:
conversations: human
conversations:  (1d20+4)[ 12 ] 
   Tenletters. 
conversations: Tanaric:
conversations: human
conversations:  Veldrin, ini: (1d20-2)[ 3 ] 
conversations: RandomAction:
conversations: human
conversations:  Kil'ak, round 1 
  
  Starting in B-13, Kenny in B-14
  
  Kil'ak:
  
  Cast a spell, DC 16 spellcraft, blahblahblah 
   Spoiler 
  Expeditious Retreat
   
  
  
  Move to M-7.
  
  Kenny:
  
  Double move to N-7.
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Veldrin,r1: 
  Start in Z-13, short sword.
  Chosen Foe - free.
  Gift of Spider Queen - Cast Mirror Image: (1d4)[ 2 ]  - swift.
  Cast Darkness on my armor - standard.
  Move to T-13.
  
  Done.
conversations: RandomAction:
conversations: human
conversations:  Kil'ak, round 2 
  
  Free: Handle Kenny to attack Veldrin.
  
  Kenny:
  
  Move to R-11.
  
  Breathe blinding breath at you. DC 12 fort save or blinded for  (2d4)[ 8 ]  minutes.
  
  Recharge:  (1d4)[ 1 ] 
  
  Need the save before I finish.
conversations: Tanaric:
conversations: human
conversations:  Save  (1d20+6)[ 9 ] 
  
  Damn, I surrender.
  
  Be back here in a few.
conversations: RandomAction:
conversations: human
conversations:  Kil'ak again, or someone else?
conversations: Tanaric: