conversations: human
conversations:  CRASH LANDED on the Feral World of... R A I N W O O D    
     Off The Starboard Bow   
    
  
  You hail from the Empire of Hellheart - the most brutal and tyrannical imperial regime the Astral Sea has ever known. The Empire has stretched its foul wings wide and conquered vast swathes of the multiverse, engulfing whole worlds and stomping out any &amp; all resistance. It is said, eventually, all mortals will bow before the visage of the Emperor of Hellheart, a fallen angel named Raphael Deathwind. Many in the empire chafe under its cruel dominion and attempt to flee; flee far, far away to undiscovered worlds that litter the imperial borderland. You were one such rebel, seeking freedom from oppression. In the port city of Ertza, you befriended a merchant captain who agreed to take you to the elven free world of Lor’Laire, a place that lay far beyond the Empire’s grasp.
  
  However, you were betrayed!
  
  A drunken sailor unknowingly tipped off an imperial informant. With great haste, the Captain woke you up in the middle of the night, yanked you out of bed, dragged you across town and pulled you aboard the Grey Wolf, then set sail for Lor’Laire! Or so you thought… The Imperial Navy was primed and ready, two of their frigates gave chase. Although the Grey Wolf had head start, the imperial ships were faster and more maneuverable. The captain knew if he sailed right to Lor’Laire, the Imperials would follow. Although the elven navy might be able to defeat these two frigates, there was no way the elves could stand against the full might of the Hellheart Empire.
  
  So as to not tip off the Imperials as to where the Grey Wolf was eventually headed, the Captain steered the vessel towards the Feral Expanse, a completely uncharted region of the Astral Sea. The barbarous, untamed worlds of the Feral Expanse were known in the Empire only for their brutish, xenophobic natives. The Captain had hoped sailing towards this region of the Astral Sea would deter the Imperials.
  
  He was wrong.
  
  After many weeks of cat and mouse escapades, the imperial frigates finally caught the Grey Wolf. Although the merchant galleon was a sturdy craft, it was never designed for a war. The Imperial Wizards bombarded the Grey Wolf with dreadful magics, which ignited some unknown substance in the atmosphere above a hitherto unknown world. The resulting explosion not only cracked the Grey Wolf in half, but also scuttled the two imperial frigates. Half of the merchant galleon was dashed across the jagged spires of a blood red moon, the other half - the half you were on - careened into the feral planet, crash landing in the middle of a hot, humid, steamy jungle.
  
  ~~~~~~~~~~~~~~~~~~~~~~
  
     
  Your eyes burst open. Adrenaline courses through your veins. You look around and not but devastation and destruction can be seen, for your half of the ship cut a vast swathe through this primordial forest. It is twilight, now, with the last gold and red rays of light from this world's two suns streaking across the jungle. As the night creeps ever closer, the temperature dips slightly, a cold breeze blows across your face. Off in the distance, you can see animals curiously gazing upon the wreckage, then dart away in fear when they realize you are staring at them. The ship - what is left of the ship after the battle and the crash - is unsalvageable. Very little remains of value or use. As you rummage through the wreckage you find a few odds and ends but nothing spectacular.
  
  Suddenly, you hear someone yell,   "WHAT HO!"   You quickly deduce that the call came from the sky. As you look up, you see a blisteringly fast blue bird streak across the heavens. Its size is difficult to assess but you would wager it is at least the size of two horses put together! Behind it is a trail of ice and snow, like a comet! Giving chase are three bird-men... Not winged elves or tieflings, not kenku or aarakocra, nor even owlin... No, these flying men are different... They look more like harpies but they have humanoid arms with white wings flapping out of their backs. Their feet are bird-like, with sharp talons. These flying men hold primitive bow with their feet, and use their whole body to draw the string back, then loose arm-sized arrows at their icy target. The snow bird is a deft flyer, easily dodging all of these attacks. The bird and these bird-men have not noticed the crash or you yet.
  
  What do you do?
  
     
conversations: VampiricLongbow:
conversations: human
conversations:  Her black eyes opening after the shuddering impact with the planet, Adeya carefully takes in her surroundings.    Ruined ship, not terribly intact, but there might be something.  A massive sign that someone was here.  Searching quickly, assessing survivors, then moving on is the safest course, without a reason to stay here.  
  An initial assessment complete, the tall Gith stands, shaking wooden splinters and other debris from her blackened steel armor, and she quickly locates the rest of her gear before she starts to move away from her starting point in the ruins of her bunk, shifting through the wreckage for both survivors and useful materials.
  
  At the call, she looks up, quickly taking in the bird, and the hunters, before she turns back to searching the wreckage.    Either they're going to fly past, or not.  No one could possibly have missed the crash.  Conversation would be helpful, but so would more information before such conversation occurs.  Regardless, I have no way to start a conversation.  
   (1d20+5)[ 9 ]  Perception(Is there anything of interest in the wreckage nearby)
conversations: Archmage1:
conversations: human
conversations:  Modar     
   Vedalken Berserker 
   AC: 16 HP:  32/32  
   PP: 11 PIv: 14 PIs: 9 
   Conditions:  - 
   Raging: - 
   Reckless: - 
  
  Modar appears from within the ship, casually moving a large piece of debris from his way. Once outside, he looks back to survey the wreckage,   Were the captain here, I would commend him on his somewhat unorthodox but impeccable piloting, and handling of the ship after the Imperial frigates were upon us,  Void take them .   He turns to see Adeya also looking around,   Adeya, good, I am glad you were spared the same fate as our vessel.  
  
  Suddenly, a call comes from above and Modar looks up to see a large blue bird being chased by flying feathered men with bows and arrows. The vedalken's voice takes on a rougher, more guttural sound and his hands curl into fists,   They can maintain flight while loosing missiles. Need to find cover, then close the distance when the opportunity arises. Avian traits include light bones for flight. Apply moderate violence to shatter bones.   Modar looks around for something he can hide behind but also pick and move with him if he needs to relocate.
   
   
    
conversations: Dr.Samurai:
conversations: human
conversations:  Narloth     
   Githyanki Eldritch Knight 
   AC: 18 HP:  30/30  
   PP: 12 PIv: 12 PIs: 10 
   Conditions:  - 
   Concentration: - 
  
  Narloth shakes his head as the slender githyanki rises from the ashes only to duck once more into the camouflage that is the ship's wreckage.  They have any advantage, and we don't know if they don't eat our kin. Violence is not the answer yet.  the pirate whispers somewhat harshly towards the Vedalken.  We should stalk them, learn their intentions and then introduce ourselves. Best in a confined space, where we can punch them, if need be. 
  
  The pirate wizard didn't flinch murdering someone who posed even a minimal threat, but he was not stupid. A big open field against flying enemies is just a death wish. The gith draws his bow regardless.  We should take cover in the forest.  he says, cautiously moving towards a less open area.
   
   
    
conversations: Spore:
conversations: human
conversations:  Goops    
   Sea Slime 
   AC: 16 HP: 20/20 
   PP: 13
  Slots lvl1 3/4 lvl2 2/2
  sorc points 3/3 
   Conditions: Mage armour 
   Concentration: - 
  
  Goops had survived the crash inside her jar, and it was a while after the crash before she had the confidence to emerge.
  
  Nervously, the little slime oozed forth from the ruins as a blob. Her jar - only slightly cracked - was carefully wedged into her mass, and she reformed around it into a more humanoid shape- a distinct head with hair of tendrils, an almost jester-like frill around her neck, and from there the further way down the less detail - until her waist terminated with unfomed mass where she just oozed over obstacles.
  
  As she approached, she heard them talking about leaving. When she spoke, her voice was high-pitched and piping.
  
    "This slime thinks it wants not to be left!"  
  
  She slid to a stop next to them, looking upwards towards the sky and the creatures therein. Her cores flushed a nervous pale red.
  
    "This slime also thinks we need somewhere to hide before night falls."   
   
    
conversations: Awful: