conversations: human
conversations:  Arena Tournament, Round 87:  Cally McSummon  vs.  Teravel  vs.  Arena Character #1  vs.  Dexter    
   Map:  
   Spoiler 
  
   
   
  
   Awards 
  1st Place: 600 XP, 550 GP
  2nd Place: 200 XP, 250 GP
  3rd Place: 100 XP, 100 GP
  
  
   Cally McSummon  - thefurmonger
   Teravel  - Sallera
   Arena Character #1  - V for Victory
   Dexter  - Introbulus
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Init:  (1d20-3)[ 1 ] 
  
  No purchases, aside from reactionary.
  
  Cally: 
   Spoiler 
  Well, our alliance last match actually worked out rather well.  Don't forget to update your sheet with your 2nd place winnings.  Anyway, shall we do the same this match?  I can get Dexter if you deal with the warlock.
   
conversations: Sallera:
conversations: human
conversations:  Still deciding on purchases.  For now, Initiative.
  
   (1d20+3)[ 7 ] 
conversations: Trobby:
conversations: human
conversations:  I thought only the 1st and 2nd place moved on? I am fairly sure I came in 3rd.
  
  *Edit* Oh, just looked back. DQ for Gleb is 2nd place for me? sweet.
  
  And @Sallera 
   Spoiler 
  Sounds good to me.
   
conversations: Thefurmonger:
conversations: human
conversations:  Got it, Init  (1d20-5)[ -4 ] 
  
  Not sure on purchaces, will know in a day or so.
conversations: Thefurmonger:
conversations: human
conversations:  Last Purchases:
  
  -20gp 2Rope Silk(50ft each), Knotted and tied together
  
  -1gp Grappling Hook
  
  Initiative:
   (1d20+4)[ 21 ] 
  
  I'll wait till everyone is done with their purchases before I post
conversations: V for Victory:
conversations: human
conversations:  Buying.
  
  Scroll (100 Gp)
  SNA I
  SNA I
  Blockade
  Blockade
  
  Scroll (150 Gp)
  SNA II
  
  *Edit* IS there pricing anywhere for a 12' ladder? or just a 12' Plank? I assume you see what I'm looking for (A bridge)
conversations: Thefurmonger:
conversations: human
conversations:  Starting GP: 755
  
  Selling my longbow (+37.5 GP = 792.5)
  Buying MW Composite Longbow Sr 3 (-700 GP = 92.5 GP)
  
   Ready! 
conversations: Trobby:
conversations: human
conversations:  Arena Character #1, Round 1 
  
  Arena Character #1 moves to square 23P and picks up the lantern
  
   
   Spoiler 
  
  
  Hp: 6/6
  AC: 18, 14, 14 (+4 armor, +4 dex)
   
conversations: V for Victory:
conversations: human
conversations:  Well, let's get this started right away.  😏 Starting with bow in hand...
  
    Dexter, Round 1  
  
  Dexter will move to square X17, and take a shot at Arena Character #1.
  
  Attack:  (1d20+5)[ 9 ] 
  Damage:  (1d8+3)[ 4 ] 
  
  Crit:  (1d20+5)[ 13 ] 
  Crit D:  (2d8+6)[ 22 ] 
  
  Edit: Forgot my stat Block.
  
   
   Spoiler 
  
  HP: 11/11
  AC: 17
  Weapon in Hand: Composite Longbow (3 SR)
  Position: X17
   
  
   End of Turn 
conversations: Trobby:
conversations: human
conversations:  BTW.
  
  Cally starts in B-14 Holding 2 scrolls and a shield.
  
    Trippy  my AC starts in B-13 wearing his armor.
conversations: Thefurmonger:
conversations: human
conversations:  Teravel, Round 1 
  
  Starting in N2, with shield and lit lantern.
  Move N2 -&gt; P4 -&gt; P9, autosucceeding on jump.
  Standard: Ready action:  
   Spoiler 
  Spit acid at Dexter or AC1 if they come within range.
   
  
  
  Stats: 
   Spoiler 
  HP 10/10, AC18 (13, 15)
  Soulmelds shaped: Dissolving Spittle 2/2, Krenshar Mask 1/1, Rageclaws 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Arena Character #1, Round 2 
  
  Arena Character #1 five foot steps to 23O and drops the lantern over the side as a free action. He then readies an action
  
  Readied Action:
   
   Spoiler 
  
  Eldrich Blast anyone who enters range
   
  
   Stats:
   
   Spoiler 
  
  
  Hp: 6/6
  AC: 18, 14, 14 (+4 armor, +4 dex)
   
   
   
  Sorry, posted my turn too soon. my apologies
conversations: V for Victory:
conversations: human
conversations:  Cally Round 1 
  
  Cally
  Move: To E-18
  Free: Order Trippy to Attack Arena char #1
  
  Trippy
  Move: to K-22 Auto success on Jump
  
  Cally
  Swift: Cast Blockade in F-18 (A 5' Wood block appears in F-18 giving me cover)
  Standard: Start to cast a spell DC 16 to read 
   Spoiler 
  SNA I
   
  
  
  Turn Over
  
  Stats  
   Spoiler 
  
  HP 12
  AC 16 (+cover)
  F 6, R 1, W 4
  Loc E-18
   
conversations: Thefurmonger:
conversations: human
conversations:  Arena Character #1, Round 2 
  
  Arena Character #1 five foot steps to 23O and drops the lantern over the side as a free action. He then attacks Trippy with an eldrich blast.
  
  Attack: (1d20+4)[ 15 ] 
  Damage: (1d6)[ 3 ] 
  
  
  Stats:
   
   Spoiler 
  
  Hp: 6/6
  AC: 18, 14, 14 (+4 armor, +4 dex)
   
conversations: V for Victory:
conversations: human
conversations:  Dexter, Round 2  
  
  Hmm...not quite willing to chance a jump yet, Dexter will hold his ground, and fire at the shadowy-illuminated Arena Character #1.
  
  Miss Chance (Low %):  (1d100)[ 69 ] 
  
  Attack:  (1d20+5)[ 13 ] 
  Damage:  (1d8+3)[ 7 ] 
  
  Crit:  (1d20+5)[ 6 ] 
  Crit Dam:  (2d8+6)[ 10 ] 
  
  Stat block:
   
   Spoiler 
  HP: 11/11
  AC: 17
  Weapon in Hand: Composite Longbow (3 SR)
  Position: X17
  Arrows fired: 2
   
  
   End of Turn 
conversations: Trobby:
conversations: human
conversations:  Teravel, Round 2 
  
  Move P9 -&gt; Q10 -&gt; Q15 -&gt; R16, autosucceeding on jump.
  Standard: Spit acid at Dexter.
  Ranged touch:  (1d20+3)[ 13 ] 
  Damage:  (3d6)[ 15 ] 
  
  Stats: 
   Spoiler 
  HP 10/10, AC18 (13, 15)
  Soulmelds shaped: Dissolving Spittle 2/2, Krenshar Mask 1/1, Rageclaws 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Cally Round 2 
  
  Right before my Init a Small Earth elemental appears in I-22 (will be known as Bob)
  
  Trippy Moves to O-22 by way of O-21 auto succeding on jump
  
  Attack #1:  (1d20+3)[ 22 ] 
  Damm:  (1d6+3)[ 8 ] 
  If hit trip  (1d20+1)[ 7 ] 
  
  More to come.
conversations: Thefurmonger:
conversations: human
conversations:  Just to double check did that drop arena char #1?
conversations: Thefurmonger:
conversations: human
conversations:  Well, for the record, the Acid Spit took me down first, so I'm coming in dead last regardless.  ^^;
conversations: Trobby:
conversations: human
conversations:  @Introbulus: I know your already dead but Arena Character #1 is not in an area of shadowy illumination, he dropped the lantern off of the edge of the platform and the lanterns only provide illumination too 10ft at max, meaning  Arena Character#1 is in TOTAL DARKNESS(Evil laugh goes here)
  
  @Thefurmonger: I do not believe Trippy has darkvision, meaning he needs to roll a d100 to see if he passes my concealment from the darkness(its a 50% chance that he will not hit) Arena Character #1 has darkvision, therefore he is unhindered by the darkness. While in the area of darkness Trippy also is considered  blinded . Finally, please note that the darkness is non-magical and as such cannot be dispelled unless a light is moved or magically created.
conversations: V for Victory:
conversations: human
conversations:  Actually, since Teravel is standing in R16 with a hooded lantern, Arena Character #1 is only in shadowy illumination.  Since Trippy has low-light vision, it's bright illumination for him and he suffers no miss chance at all.
conversations: Sallera:
conversations: human
conversations:  Sorry, I was going with exactly what Sallera said, I should have put that in my post tho.
  
  Provided that the light issue is taken care of does the attack drop #1?
conversations: Thefurmonger:
conversations: human
conversations:  Yeah, he dropped
conversations: V for Victory:
conversations: human
conversations:  Ok, then
  
  Cally Cont.
  
  Free: Yell "That went well partner, now lets see who ends up with first, I wish you the best"
  
  Free: Handle trippy to attack Teravel.
  
  Free: Yell In Terran (Im not gonna bother spoilering it) "Attack the Azurin, Try to Jump if you have to!"
  
  Standard: Cast obscuring Mist to cover my Platform.
  
  Bob the elemental.
  
  Move to J-17
  Jump check DC 10  (1d20-3)[ -2 ] 
  
  End Turn
  
  Stats  
   Spoiler 
  
  HP 12
  AC 16 (+cover)
  F 6, R 1, W 4
  Loc E-18
   
conversations: Thefurmonger:
conversations: human
conversations:  Wow, Bob falls to his death.... Awsome.
conversations: Thefurmonger:
conversations: human
conversations:  Teravel, Round 3 
  
  5ft step to Q17.
  Standard: Spit acid at Trippy.
  Ranged touch:  (1d20+3)[ 16 ] 
  Damage:  (3d6)[ 10 ] 
  
  Stats: 
   Spoiler 
  HP 10/10, AC18 (13, 15)
  Soulmelds shaped: Dissolving Spittle 2/2, Krenshar Mask 1/1, Rageclaws 1/1
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  With Trippy Disabled and me not wanting to dip into more consumables I;m gona enjoy my second place finish.
  
  Good game to all.
  
  And Sallera I'm happy to team up any time you want, it was a lot of fun.
conversations: Thefurmonger:
conversations: human
conversations:  Hehe, alright.  'Twas a good round, thanks for the alliance.  We certainly managed an efficient final. 😛
conversations: Sallera:
conversations: human
conversations:  I sure feel efficiently defeated. ^^; Heh...maybe I'll retire Dexter after this match, and replace him with a more competent marksman.
conversations: Trobby:
conversations: human
conversations:  I was actually going to retire Cally after my last match. now i think i might keep him around for a bit.
conversations: Thefurmonger:
conversations: human
conversations:  High Ref PsiDog  
   Ding! Match Call, Round Complete. 
  
  1st: Teravel
  2nd: Cally McSummone
  3rd: Arena Char #1
  4th: Dexter
  
  
  Teravel and Cally may collect the 1st / 2nd place champion gold on their way out.
conversations: Psionic Dog: