conversations: human
conversations:  200 ft cube, we start in the middle of opposite sides.
  
  2 rounds of prep time. No movement during prep.
conversations: GalaGalaxia:
conversations: human
conversations:  Initiative  - (1d20+12)[ 9 ](21) 
  
  You see a dark-skinned (think grey rather than tan/brown) human on the other side.
  
   
   Spoiler 
  I will use my  Hide in Plain Sight .
   
  
  
  Suddenly, the human disappears from your sight.   Hide  - (1d20+28)[ 8 ](36) 
conversations: GalaGalaxia:
conversations: human
conversations:  Initiative:   (1d20+9)[ 16 ]  [25]
  
  You can see a young girl in a light blue uniform standing casually at the other end before she assumes a ready stance.
  
   
   Spoiler 
  I'm going to assume a ready stance with Robilar's Gambit
   
conversations: squirr31y:
conversations: human
conversations:  Well, you won initiative ... so, you're up!
conversations: GalaGalaxia:
conversations: human
conversations:  Spoiler 
  I'm going to sit on a ready action to attack anyone that comes within striking range, keeping Robilar's Gambit up(you get +4 to hit and damage on me)
   
  
  
  Spot:  (1d20+10)[ 13 ]  [23]
conversations: squirr31y:
conversations: human
conversations:  Spoiler 
  Moving 65 feet (less than speed, -5 penalty) towards the girl.
  Double move - closed 130 feet.
  In other words, 70 feet away.
   
  
    Hide  - (1d20+23)[ 1 ](24) 
    Move Silently  - (1d20+23)[ 2 ](25) 
  
  Done!
  
  Edit: If you beat the hide/ms you can open the spoiler.
conversations: GalaGalaxia:
conversations: human
conversations:  The young woman moving forward cautiously, glancing about for any sign of the opponent and keeping in a defensive posture.
  
   
   Spoiler 
  Taking a single move forward/daigonally 30 feet, looking for you. Keeping Robilar's Gambit up(Enemies get +4 to hit/damage, attacks on me provoke).
   
  
  
  Spot:  (1d20+10)[ 29 ] 
conversations: squirr31y:
conversations: human
conversations:  moving forward cautiously 
  
  Assuming you are actually moving, can you put that outside the spoiler, since I don't want to open the spoiler if it contains other information I should not have access to.
  
  Just so I have an idea where/how you're moving.
conversations: GalaGalaxia:
conversations: human
conversations:  Sure, sorry.
  
  Moving Diagonally forward 30 feet(Single Move) having Robilar's Gambit Active(+4 to hit and Damage against me, but attacks on me provoke)
conversations: squirr31y:
conversations: human
conversations:  In any case, I know I can reach you, so I am going to charge (KB's houserule of being able to take full attack at the end of charge for fighters)
  
  You see a whirling thing of death hurling towards you.
  
  Full Attack (15-20 crit threat)
    Pri1  - (1d20+26)[ 13 ](39)   (1d6+3)[ 5 ]  +  (4d6+2)[ 15 ]  skirmish
    Pri2  - (1d20+21)[ 11 ](32)   (1d6+3)[ 4 ]  +  (4d6+2)[ 17 ]  skirmish
     Pri3  - (1d20+16)[ 3 ](19)   (1d6+3)[ 6 ]  +  (4d6+2)[ 20 ]  skirmish 
     Pri4  - (1d20+11)[ 6 ](17)   (1d6+3)[ 9 ]  +  (4d6+2)[ 17 ]  skirmish 
    Sec1  - (1d20+26)[ 10 ](36)   (1d6+2)[ 6 ]  +  (4d6+2)[ 18 ]  skirmish
    Sec2  - (1d20+21)[ 8 ](29)   (1d6+2)[ 3 ]  +  (4d6+2)[ 15 ]  skirmish
    Sec3  - (1d20+16)[ 18 ](34)   (1d6+2)[ 5 ]  +  (4d6+2)[ 14 ]  skirmish
  Crit Confirmations, if needed:
   
   Spoiler 
  
     Pri1CritConf  - (1d20+27)[ 9 ](36)   (1d6+3)[ 8 ]  
     Pri2CritConf  - (1d20+22)[ 17 ](39)   (1d6+3)[ 7 ]  
     Pri3CritConf  - (1d20+17)[ 12 ](29)   (1d6+3)[ 7 ]  
     Pri4CritConf  - (1d20+12)[ 2 ](14)   (1d6+3)[ 9 ]  
     Sec1CritConf  - (1d20+27)[ 17 ](44)   (1d6+2)[ 5 ]  
     Sec2CritConf  - (1d20+22)[ 9 ](31)   (1d6+2)[ 3 ]  
    Sec3CritConf  - (1d20+17)[ 10 ](27)   (1d6+2)[ 7 ] 
   
  
  
  Now, trying to hide again ...
    Hide  - (1d20+8)[ 5 ](13) 
conversations: GalaGalaxia:
conversations: human
conversations:  Originally Posted by squirr31y 
   Sure, sorry.
  
  Moving Diagonally forward 30 feet(Single Move) having Robilar's Gambit Active(+4 to hit and Damage against me, but attacks on me provoke) 
   
  
  Thanks. Did not need to know the Robilar's Gambit part ... although, it wouldn't change what I'm doing.
  
  And, I have craptalicious rolls for hiding!
  
   Edit:  If my calculations are correct,  you're taking 129 points of damage.  (AC 26 - 4 = 22) Scratch that. You're taking 50 less, so 79. But, next round, my attacks overcome all your DR.
  
  Of course, you're getting 7 AoO on me.
  
   Edit #2:  And, upon reaching you, my AC is 42 (touch 36)
conversations: GalaGalaxia:
conversations: human
conversations:  Shifting her body so as to better take her blows, the young woman strikes in the openings that the opponent presents to her.
  
  Attacks of Opportunity from Robilar's Gambit:
  The following attacks are without your Dex to AC, due to Unexpected Attack, damage is nonlethal
  AoO1:  (1d20+23)[ 36 ]  Damage:  (1d6+9)[ 14 ]  unarmed +  (9d10)[ 52 ] 
  AoO2:  (1d20+23)[ 43 ]  Damage:  (1d6+9)[ 15 ]  unarmed +  (9d10)[ 52 ] 
  AoO3:  (1d20+23)[ 41 ]  Damage:  (1d6+9)[ 13 ]  unarmed +  (9d10)[ 42 ] 
  AoO4:  (1d20+23)[ 34 ]  Damage:  (1d6+9)[ 11 ]  unarmed +  (9d10)[ 52 ] 
  AoO5:  (1d20+23)[ 39 ]  Damage:  (1d6+9)[ 13 ]  unarmed +  (9d10)[ 47 ] 
  AoO6:  (1d20+23)[ 35 ]  Damage:  (1d6+9)[ 10 ]  unarmed +  (9d10)[ 53 ] 
  AoO7:  (1d20+23)[ 37 ]  Damage:  (1d6+9)[ 11 ]  unarmed +  (9d10)[ 61 ] 
  
  Spot:  (1d20+10)[ 24 ] 
  
  If my spot makes it, a full attack routine if you're still standing, against your normal AC:
  Flurry of Blows
  Unarmed1:  (1d20+21)[ 39 ]  Damage:  (1d6+9)[ 14 ] 
  Unarmed2:  (1d20+21)[ 24 ]  Damage:  (1d6+9)[ 10 ] 
  Unarmed3:  (1d20+16)[ 23 ]  Damage:  (1d6+9)[ 15 ] 
  Unarmed4:  (1d20+11)[ 30 ]  Damage:  (1d6+9)[ 12 ] 
  And keeping a ready stance.
  
  Crit Confirmation for AoO2: [roll]1d20+23[/roll]
conversations: squirr31y:
conversations: human
conversations:  Roller isn't working in previous post after edit, trying to roll for Crit Confirmation here:
  
   (1d20+23)[ 35 ] 
  
  Edit:
  Ow, I'm looking at 461 Damage your way form AoO land before any DR, rolled fairly high. Also, I didn't see any dodge bonuses on your sheet that were currently applied, so your AC after moving without Dex was 33, right?
conversations: squirr31y:
conversations: human
conversations:  Where is  Unexpected Attack  from?? Based on the wording of it ... If it truly removes my DEX to AC, I'm dead (well, knocked out) ... Just remember that I have Uncanny Dodge.
conversations: GalaGalaxia:
conversations: human
conversations:  Unexpected Attack was from Path of Shadows. Fun book for rogues. It is a painful feat, and does actually state that it denies dex instead of making them flat footed. Prereqs of Combat Reflexes and BAB +5
  
  That, and Robilar's Gambit, are what this char was built around.
conversations: squirr31y:
conversations: human
conversations:  Originally Posted by squirr31y 
   Unexpected Attack was from Path of Shadows. Fun book for rogues. It is a painful feat, and does actually state that it denies dex instead of making them flat footed. Prereqs of Combat Reflexes and BAB +5 
   
  
  Ah, so 3rd party  and  3.0? 😉
  
  Well, if that's the case ... I'm out. Good job!
  Had it not been for that feat, I'd still be standing and the table would be reversed 😁
  
  Next round I'd get 15 attacks, at +5 to hit and damage ... If I'd then also make the hide check (not likely, with that -20 penalty), then you would have a 50% miss chance on your AoO.
conversations: GalaGalaxia:
conversations: human
conversations:  Yeah, the original build that I adapted this one from was a Level 20 straight rogue built to fend off the Tarrasque alone while the rest of the party prepared. She isolates opponents one at a time for devastation, or annoys a handful of people that gang up on her. Always feels cheesy one on one, unless I'm against another Tank
conversations: squirr31y:
conversations: human
conversations:  A "what if" roll, just to make myself feel better:
  
  Dervish Dance (15-20 crit threat)
    Pri1a  - (1d20+31)[ 12 ](43)   (1d6+8)[ 12 ]  +  (4d6+2)[ 15 ]  skirmish
    Pri1b  - (1d20+31)[ 14 ](45)   (1d6+8)[ 10 ]  +  (4d6+2)[ 18 ]  skirmish
    Pri1c  - (1d20+31)[ 13 ](44)   (1d6+8)[ 10 ]  +  (4d6+2)[ 16 ]  skirmish
    Pri2a  - (1d20+26)[ 10 ](36)   (1d6+8)[ 12 ]  +  (4d6+2)[ 17 ]  skirmish
    Pri2b  - (1d20+26)[ 19 ](45)   (1d6+8)[ 13 ]  +  (4d6+2)[ 12 ]  skirmish
    Pri3a  - (1d20+21)[ 10 ](31)   (1d6+8)[ 10 ]  +  (4d6+2)[ 13 ]  skirmish
    Pri3b  - (1d20+21)[ 8 ](29)   (1d6+8)[ 9 ]  +  (4d6+2)[ 13 ]  skirmish
    Pri4a  - (1d20+16)[ 14 ](30)   (1d6+8)[ 12 ]  +  (4d6+2)[ 13 ]  skirmish
    Pri4b  - (1d20+16)[ 20 ](36)   (1d6+8)[ 13 ]  +  (4d6+2)[ 12 ]  skirmish
    Sec1a  - (1d20+31)[ 5 ](36)   (1d6+7)[ 12 ]  +  (4d6+2)[ 21 ]  skirmish
    Sec1b  - (1d20+31)[ 10 ](41)   (1d6+7)[ 10 ]  +  (4d6+2)[ 16 ]  skirmish
    Sec2a  - (1d20+26)[ 2 ](28)   (1d6+7)[ 9 ]  +  (4d6+2)[ 10 ]  skirmish
    Sec2b  - (1d20+26)[ 5 ](31)   (1d6+7)[ 13 ]  +  (4d6+2)[ 18 ]  skirmish
    Sec3a  - (1d20+21)[ 9 ](30)   (1d6+7)[ 10 ]  +  (4d6+2)[ 15 ]  skirmish
    Sec3b  - (1d20+21)[ 6 ](27)   (1d6+7)[ 13 ]  +  (4d6+2)[ 15 ]  skirmish
   
   Spoiler 
  Crit Confirmation
    Pri1aCritConf  - (1d20+32)[ 10 ](42)   (1d6+8)[ 13 ] 
    Pri1bCritConf  - (1d20+32)[ 9 ](41)   (1d6+8)[ 12 ] 
    Pri1cCritConf  - (1d20+32)[ 9 ](41)   (1d6+8)[ 9 ] 
    Pri2aCritConf  - (1d20+27)[ 8 ](35)   (1d6+8)[ 10 ] 
    Pri2bCritConf  - (1d20+27)[ 16 ](43)   (1d6+8)[ 12 ] 
    Pri3aCritConf  - (1d20+22)[ 18 ](40)   (1d6+8)[ 10 ] 
    Pri3bCritConf  - (1d20+22)[ 5 ](27)   (1d6+8)[ 12 ] 
    Pri4aCritConf  - (1d20+17)[ 11 ](28)   (1d6+8)[ 13 ] 
    Pri4bCritConf  - (1d20+17)[ 6 ](23)   (1d6+8)[ 12 ] 
    Sec1aCritConf  - (1d20+32)[ 5 ](37)   (1d6+7)[ 13 ] 
    Sec1bCritConf  - (1d20+32)[ 14 ](46)   (1d6+7)[ 10 ] 
    Sec2aCritConf  - (1d20+27)[ 5 ](32)   (1d6+7)[ 11 ] 
    Sec2bCritConf  - (1d20+27)[ 11 ](38)   (1d6+7)[ 13 ] 
    Sec3aCritConf  - (1d20+22)[ 18 ](40)   (1d6+7)[ 13 ] 
    Sec3bCritConf  - (1d20+22)[ 4 ](26)   (1d6+7)[ 12 ] 
   
  
    Hide  - (1d20+8)[ 2 ](10) 
  
  Edit: Oh, and ... no DR against these attacks 😁
  😩 if only ... if only 😉
conversations: GalaGalaxia:
conversations: human
conversations:  Yeah, even with my DR I'm seeing lots of hurt there. I'm not sure how important an actual full attack routine is to you, but I know Double Hit lets you attack with two weapons as a single attack action(while, say, Spring Attacking) and there's a couple of feets that let you Spring Attack up to 3 times a turn(for 6 hits in a move forward, move away full round action). Think one of them was Bounding Assault, from either CA or PHBII. I know that monsters that move in and out away from my character can be devastating, as are ranged characters.
conversations: squirr31y:
conversations: human
conversations:  The full attack is a class feature.
  
  I get to move my speed (70 feet) and make full attack (7 attacks). I get +5 to attack and damage with each attack.
  
  Once per day, I get to double my attacks for 1 round. And once per day I get to make one extra attack at my highest bonus.
  
  What I really need to do is move in, make two attacks (one with each weapon) and move out ... That way I know I can overcome DR for the next round, during which I can make a full attack.
conversations: GalaGalaxia:
conversations: human
conversations:  Originally Posted by GalaGalaxia 
   What I really need to do is move in, make two attacks (one with each weapon) and move out ... That way I know I can overcome DR for the next round, during which I can make a full attack. 
   
  
  Maybe just Spring Attack + Double Hit might be feats worth investing in. Double Hit is in Miniature's Handbook, I think, if you want to take a look at it. Prereq of Two Weapon Fighting and Combat Reflexes, I think...
conversations: squirr31y:
conversations: human
conversations:  Double Hit is for AoO only.
  
  Bounding Assault, however, is the one you're thinking of. But there was no room for that in the build thus far.
  
  Unless I give up Improved Crit, Greater TWF, or Sense Weakness (which reminds me -- you only benefitted from DR5/- for the first round of attacks ... not that it makes a difference, just saying)
  
  Edit: The downside about Bounding Assault is that I can only make attacks with 1 weapon. But, I think there's a TWF type spring attack somewhere.
conversations: GalaGalaxia:
conversations: human
conversations:  Ah, forgot about that part of Double Hit...I do want to say there was a feat for two weapon fighting while spring attacking, but Bounding Assault can also get you a second attack, so...Maybe something to think about for later feats. I know I need more DR if I want to become the impenetrable front line.
conversations: squirr31y: