conversations: human
conversations:  Year 1   
   The Conclave: 
   
   Spoiler 
  
   Resources 
  {table] Food| Vehicles| Fuel| Small Arms| Ammo| Solar| Condensers| Medical
  80| 4| 30| 5| 10| 10| 10| 11 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Renewable Energy
  
  - Chemestry
   
  
   Population:  34.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Abandoned Farmland
  - Splash-Tastic Water Park
  - Entertainment district (cinema, restaurants, park, etc).
  - U-Store-It Storage Lot.
   
  
   Three Mile: 
   
   Spoiler 
  
   Resources 
  {table] Food| Transport| Fuel| Arms.| Ammo| Sci Equip.| Enter.| Lux. | Nuclear| Constr.| Seeds| Hazmat| Medical| Hydro Equip.
  80| 5| 15| 5| 20| 20| 5| 15| 5| 10| 10| 5| 5| 20  [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Nuclear Energy
  
  - Hydroponics
  
  - Reverse Osmosis
  
  - Ethanol Conversion.
   
  
   Population:  22.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Abandoned Military Base.
  - Abandoned Farmland
  - Church of Kurt Kobain.
  - Downtown City.
  - Cemetery.
   
  
   New Vegas Traders: 
   
   Spoiler 
  
   Resources 
  {table] Food| Vehicles| Fuel| Small Arms| Ammo| Enter.| Lux.| Tools
  80| 3| 20| 5| 20| 15| 27| 10 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Hyper Efficiency Modifications
  
  - Cliff Scaling
   
  
   Population:  26.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Amusement Park.
  - Fishing Lake.
  - Black Hart General Hospital.
  - Ruined Survivor Camp.
   
  
   The Pen: 
   
   Spoiler 
  
   Resources 
  {table] Food| Arm. Trans.| Fuel| Small Arms| Ammo| Crop| Purifier| Solar| Helicoptors
  120| 10| 15| 20| 30| 10| 10| 20| 5 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Maintenance
  
  - Fertilizer
   
  
   Population:  30.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Abandoned Farmland
  - Archaic Inc. Museums
  - Abandoned Circus.
  - U-Store-It Storage Lot.
   
  
   Freedom Brothers: 
   
   Spoiler 
  
   Resources 
  {table] Food| Guns| Ammo| Solar| Tents| Medical| Fence| Barbed Wire| Resist. Armor| Horses| Wagons| Melee| Pure Water
  90| 5| 5| 10| 50| 20| 10| 10| 5| 5| 15 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Resistant Armor
   
  
   Population:  46.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Yellow-Belly National Park.
  - Abandoned Train Station.
  - Scrap Yard.
  - Hoax n Sons Gas Depot.
   
  
  
  The day begins like any other. A hot, scorching sun peels across the sky, revealing the arid wasteland before you. On the horizon you can see a man wandering. The shadow he casts is massive, while his form is small. You load your gun, removing the safety and taking aim. With an audible click, followed by an ear-piercing BANG, the man drops to the ground. You simply shrug it off, reminding yourself that it was safer this way. You can never be too careful with the infected monsters that roam this new world....
conversations: DMBlackhart:
conversations: human
conversations:  Three Mile 
  
  " We must prepare for winter. The last was simply to harsh. " Jackson Airs states.
  
  One of the older scientists then comments "Well we weren't expecting it to be that bad. It might have been a once off."
  
   "Even so, lets not let it happen again. Send men to that farm we found, get it protected and up and running. The rest of us will work on keeping the base supplied." 
  
  Actions:
   
   Spoiler 
  
  15 men sent to farmland. (sent with 15 food, 1 Armaments, and 2 ammo)
  5 men to explore the farm, looking for supplies/flushing out bad guys.
  5 men to construct a wall/repair existing walls to protect the farm.
  5 men to act as an over-watch for the group.
  
  Out of the other 7 men,
  2 are to maintain nuclear power
  3 are to collect water, via reverse osmosis
  2 are to collect food from the hydroponics and replant what they need to.
  They are to act in shift work so, someone is always on watch.
   
conversations: WrathOfLife:
conversations: human
conversations:  Freedom Brothers 
  
  This was still not a suitable land.  They had been on the march for 2 years now, it was time he would have to slow down to let his men rest and regather supplies before marching on.
  
  Actions
   
   Spoiler 
  
  
  Exploration
   
   Spoiler 
  
  supplies: 32 population, 3 horses, 2 armerments(melee), 1 guns, 1 ammunition,2 resistive armor, 2 wagons, 2 food.
  
  orders: split into 2 15 man groups, each equally equipped.  One will be checking the grocery center for supplies and the other will go to the gas depot.  Both will first make sure the area secure then search for any supplies the might be useful.  Use the wagons to bring them back to the camp.
  
  The last 2 men will arm up and go on a longer scouting mission looking for a good farming/ livestock location.  They are not to engage any large amount of zombies.
   
  
  
  Reinforcement
   
   Spoiler 
  
  supplies: 10 population, 5 fence, 5 barbed wire, 1 guns, 1 ammunition, 1 armerments (melee)
  
  8 people will work on creating a slighly fortified base, with fences and barded wire surrounding the camp.  The other 2 people will be on lookout for anything aproaching the campsite.
   
  
  
  Research
   
   Spoiler 
  
  supplies: 4 people
  They are going to look into how solar cells are made, so if we find supplies we can make more.
   
  
   
conversations: HerbieRAI:
conversations: human
conversations:  Year 1     (week 1) 
   Three Mile: 
   
   Spoiler 
  
   Resources 
  {table] Food| Transport| Fuel| Arms.| Ammo| Sci Equip.| Enter.| Lux. | Nuclear| Constr.| Seeds| Hazmat| Medical| Hydro Equip.
  74| 5| 15| 5| 18| 20| 5| 15| 5| 10| 10| 5| 5| 20  [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Nuclear Energy
  
  - Hydroponics
  
  - Reverse Osmosis
  
  - Ethanol Conversion.
   
  
   Population:  19/20.
  
   Recon: 
  - Abandoned Military Base.
  - Abandoned Farmland
  - Church of Kurt Kobain.
  - Downtown City.
  - Cemetery.
  
   Reports: 
   
   Spoiler 
  
  1. Your expedition to the farmlands returns a with a bitter sweet report.
  a. You have lost 3 men to the zombies that infested the place.
  b. A single man has become injured and will remain inactive for the next month (4 turns).
  c. You managed to only dent the zombie population, it will take consecutive attempts to clean out the farmlands.
  d. Your boys bring back home a fair-sized amount of supplies, as well as 1 survivor. (+1 survivor, +14 Food).
  
  2. You watch as your food stores dwindle over the week. (-20 food).
  
  3. Water, Power, and Food manage to continue to be produced at a steady rate. (no loss).
   
  
   
  
   Freedom Brothers: 
   
   Spoiler 
  
   Resources 
  {table] Food| Guns| Ammo| Solar| Tents| Medical| Fence| Barbed Wire| Resist. Armor| Horses| Wagons| Melee| Pure Water| Gas
  55| 5| 7| 10| 48| 20| 9| 10| 5| 6| 19| 1 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Resistant Armor
   
  
   Population:  41/42.
  
   Recon: 
  - Tall-Mart grocery center.
  - Yellow-Belly National Park.
  - Abandoned Train Station.
  - Scrap Yard.
  - Hoax n Sons Gas Depot.
  
   Reports: 
   
   Spoiler 
  
  1. Your expedition to the Tall-Mart Grocery Center had been a rousing success. While zombies were encountered, not a single man had been lost to the horde, and the entire location had been successfully cleared of undead.
  a. Your men return with a large sum of supplies. (+5 Food, +3 Ammo, +3 Melee, +4 Water)
  
  2. Your second expedition, to the Gas Stop, did not go as well unfortunately. The location is thick with undead, and would take many sub-sequent trips to clear out entirely.
  a. 4 men died, with one coming home injured.
  b. The party managed to bring home a few useful supplies. (+2 food, +1 Gas).
  
  3. You watch as your food-stores dwindle, from the upkeep this week required. (-40 food).
   
  
   
conversations: DMBlackhart:
conversations: human
conversations:  Three Mile
   
  
  Jackson Airs glances the new comer up and down.  "Johnson right? Well, I'm afraid you're going to have to start a training program before we let you do anything. We'll start you off learning the basics of the power station. Every day you are to spent one hour dry firing a weapon. We don't have enough ammo for you to waste without first proving your usefulness to us. You do right by us, we'll do right by you." 
  
  Jackson lets that sink into the young man for a moment before adding slowly  "Screw us, and you'll wish the zombies had gotten you. Get to your post." 
   
   Spoiler 
  
  15 men sent to farmland. (sent with 15 food, 3 Armaments, and 4 ammo)
  They are to clear the area of zombies while searching for supplies.
  
  Out of the other 4 men,
  2 are to maintain nuclear power
  1 is to collect water, via reverse osmosis
  1 is to collect food from the hydroponics and replant what they need to.
  They are to act in shift work so, someone is always on watch.
  The new person is to remain under supervision while he works.
   
conversations: WrathOfLife:
conversations: human
conversations:  The Pen  
  
  The truck's engine rumbled as it left the prison's front gates. Sitting in the back of the truck, the smattering of Dukes clutched their rifles as they rumbled along. Empty crates had been stacked up in the middle of the old SWAT van, since stripped of everything but the bare bones to make room.
  
  A lone zombie, slowly shambling its way to the prison, had a rather fun encounter with this group. One of the former prisoners, since dressed in riot kevlar, jerked at the wheel as its form was encountered in the headlights.
  
   Splat !
  
  There was a whoop from the men within as the body tumbled under several tires, the cow flipper welded to the prow turning the long-dead woman into crimson mush under their high traction wheels. Hopefully, it would be a sign for a bright outcome of their little foray.
  
   
   Spoiler 
  20 men will take with them 15 units of small arms, and 20 of ammunition. Riding in armored transports with full tanks of gas, they will attempt to head to the abandoned farmland. With any luck, there'll still be left over diesel from the farming equipment, and maybe even some food.
  
  5 of the remaining men will take 3 units of small arms and 5 ammo and begin planting crops inside of the prison yards with the colony's supply of crop seeds.
  
  5 more will take one of the solar energy panels and, using the workshop and library, attempt to understand just how the solar panels work- the sooner they can produce their own power, even if it's of less quality than the 'official' ones, the better.
   
conversations: Gunther:
conversations: human
conversations:  Food has always been a problem with the brotherhood.  That was the reason for the origonal divide, so that we don't eat all the food in the area.  We may have to do another such divide soon.  Finding a reliable source of food would be our number one priority for a long time to come.
  
   
   Spoiler 
  
  Exploration
  3 teams of 2 men search the area for other areas of interest
  
  infrastructure
  10 men are going to work  on planting and fertilizing crops in the area around the camp
  
  10 men are going to travel to the Grocery center.  They will work on fortifying the area and gathering any other food.
  
  10 men are going to travel to the National park and hunt and gather any food they can find
  
  5 men are going to produce more resistant armor and keep watch over the main camp.
   
conversations: HerbieRAI:
conversations: human
conversations:  New Vegas Traders 
  The Royal Flush sits in their command tent, waiting as the receive reports from their reconnaissance team's head.
   What do you suggest Mark? 
  The Ace of Spades, and lowest member of the flush, speaks.
   I see two options, the best being the Hospital. 
  The Kind of Spades and leader of the colony, Mark Alto affirms.
   Perhaps we should look for survivors first? At the old camp? 
  The Queen speaks, her voice timid.
   No, I agree on the Hospital. 
  The Jack now gives his input.
   So to a vote then? 
  The women sitting in the Ten of Spades place responds confidently.
  
  The vote is conducted, hospital winning 4-1.
   I guess it's decided. Set up a team, you leave in an hour. 
  Mr. Alto says to the Executive, who nods and retreats to prepare his team.
  
   
   Spoiler 
  
  Team Alpha to Black Hart General Hospital for zombie clearing and scavenging. No unnecessary risks. If it's too dangerous they will come back. Target medical supplies and food.
  Team:
  1 Executive(Team head)
  5 Guards(Scavenging and extermination team)
  1 Accountant(Resource management)
  1 Researcher(Equipment maintenance)
  Supplies:
  Food for three days.
  Arms and ammo for all Guards for three days.
  
  Team Bravo for settlement management. Fortification and necessary maintenance.
  Team:
  5 Royal Flush(Training and work)
  1 Accountant(Resource management)
  1 Chef(Cooking and work)
  1 Chef's Assistant(Work)
  1 Executive(Work)
  3 Guards(Defense and work)
  
  Team Charlie for research. Begin researching Wind Power.
  Team:
  1 Executive(Team head)
  1 Accountant(Project management)
  4 Researchers(Research and development)
   
conversations: IcemanJRC:
conversations: human
conversations:  Year 1     (week 2) 
   Three Mile: 
   
   Spoiler 
  
   Resources 
  {table] Food| Transport| Fuel| Arms.| Ammo| Sci Equip.| Enter.| Lux. | Nuclear| Constr.| Seeds| Hazmat| Medical| Hydro Equip.
  64| 6| 15| 4| 16| 20| 5| 15| 5| 10| 10| 5| 4| 18  [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Nuclear Energy
  
  - Hydroponics
  
  - Reverse Osmosis
  
  - Ethanol Conversion.
   
  
   Population:  16/18.
  
   Recon: 
  - Abandoned Military Base.
  - Abandoned Farmland
  - Church of Kurt Kobain.
  - Downtown City.
  - Cemetery.
  
   Reports: 
   
   Spoiler 
  
  1. You continue to clear out the farmlands, your men working around the clock to see it free from zombie influence.
  a. 2 more men have died while fighting off the zombie horde, another 1 injured.
  b. You currently have 2 men injured, both will be back to work in 3 weeks.
  c. The zombie population is almost gone, one more push and the area should become clear.
  d. Food, lots of it. This time you bring home a sizable amount of non-perishables. (+6 food).
  
  2. You watch as your food stores dwindle over the week. (-16 food).
  
  3. Water, Power, and Food manage to continue to be produced at a steady rate. (no loss).
   
  
   
  
   Freedom Brothers: 
   
   Spoiler 
  
   Resources 
  {table] Food| Guns| Ammo| Solar| Tents| Medical| Fence| Barbed Wire| Resist. Armor| Horses| Wagons| Melee| Pure Water| Gas
  54| 7| 17| 10| 48| 22| 9| 10| 5| 6| 19| 11 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Resistant Armor
   
  
   Population:  30/31.
  
   Recon: 
  - Tall-Mart grocery center.
  - Yellow-Belly National Park.
  - Abandoned Train Station.
  - Scrap Yard.
  - Hoax n Sons Gas Depot.
  
   Reports: 
   
   Spoiler 
  
  1. You send three teams of 2 out into the wild, with little food or supplies. The men have not reported back within the first week. (-6 population).
  
  2. You continue to work the land around your area, however progress is slow moving and has yet to show results.
  
  3. You send men to the grocery center to set up an outpost, written word has reached you of their success, and until recalled they will keep a close watch on any approaching Zombies in the area. (+30 food, +10 Ammo, +2 Medical, +10 Gas, +2 Guns)
  
  4. You send a team of 10 out to the national park, only five have returned, and with no new supplies. The area is filthy with zombies, and will take additional time to clear out.
  
  5. You watch as your food-stores dwindle, from the upkeep this week required. (-31 food).
   
  
   
  
   New Vegas Traders: 
   
   Spoiler 
  
   Resources 
  {table] Food| Vehicles| Fuel| Small Arms| Ammo| Enter.| Lux.| Tools| Medical|
  61| 3| 20| 5| 20| 15| 27| 10| 2| [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Hyper Efficiency Modifications
  
  - Cliff Scaling
   
  
   Population:  23/24.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Amusement Park.
  - Fishing Lake.
  - Black Hart General Hospital.
  - Ruined Survivor Camp.
  
   Reports: 
   
   Spoiler 
  
  1. Team Alpha return within the week, bringing reports of a heavy zombie infestation. It'll take additional work to clear the hospital out.
  a. Your team has lost 2 brave souls in their expedition, another 1 was injured and will be unable to serve for 2 weeks.
  b. You manage to scavenge a small amount of supplies from the location. (+4 food, +2 medical supplies).
  
  2. Team charlie has been hard at work, but has yet to make a break through in re-discovering wind-powered energy.
  
  3. You watch as your food stores dwindle over the week. (-23)
   
  
   
  
   The Pen: 
   
   Spoiler 
  
   Resources 
  {table] Food| Arm.| Trans.| Fuel| Small Arms| Ammo| Crop| Purifier| Solar| Helicoptors| Melee Weap.
  97| 10| 15| 17| 27| 0| 10| 20| 5| 5| 5 [/table]
  
   R&amp;D 
   
   Spoiler 
  
  - Maintenance
  
  - Fertilizer
   
  
   Population:  26/27.
  
   Recon: 
  Your first recon patrol returns today, after a week-long expedition. They bring news of the surrounding landscape, within 30 miles.
  - Tall-Mart grocery center.
  - Abandoned Farmland
  - Archaic Inc. Museums
  - Abandoned Circus.
  - U-Store-It Storage Lot.
  
   Reports: 
   
   Spoiler 
  
  1. Three buses full of roudy and reckless prisoners spirals through the open fields of the abandoned farm yard. The dying soil was torn to pieces as the vehicles paraded around, crushing anything underneath them, leaving large donuts throughout the field.
  a. Not a single zombie remains, the area is completely free to be scavanged.
  b. 3 men had been lost, one fell from the buses roof, another attempted to "rambo" his way through the horde of undead, and another ran and was never seen again. 1 man was also injured, and will be inactive for 2 weeks.
  c. You bring home plenty of supplies from just the one trip, a future expedition should clear the place out of any supplies. (+4 food, +1 Fuel, +5 Melee weaps., +1 Survivor)
  
  2. You till the prison yard, but so far the crops have shown little growth.
  
  3. Your boys get to work and figuring out the mechanics behind solar energy, they should have a breakthrough soon.
  
  4. You watch as your food stores dwindle over the week. (-27 food).
   
  
   
conversations: DMBlackhart: