conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: term1nally s1ck:
conversations: human
conversations:  Drakken of the Dorf clan investigates the aura of the room, seeking to determine whether there is anything visible that he should be wary of.
  
  (Using Magic Insight to detect any magic in the area, checking the whole room one cone-shaped emanation at a time.)
  
  Having gotten his bearings, he approaches the door, fully kitted out for his own defense, his pack in one hand, and his shield in the other...
  
  (If there are no magical auras that bear further investigation, will approach the door at C4 with tower shield providing total cover, then open the door as a move action, the shield still providing total cover.  With his pack weighing him down, he has an AC of 19, and an armor check penalty of 24)
conversations: Sucrose:
conversations: human
conversations:  Opening the door reveals very little. The corridor outside seems to head to the south and east, but the spillover from the torch on the wall is not sufficient to see further (Unless you have any funky vision modes.)
conversations: term1nally s1ck:
conversations: human
conversations:  Originally Posted by term1nally s1ck 
   Opening the door reveals very little. The corridor outside seems to head to the south and east, but the spillover from the torch on the wall is not sufficient to see further (Unless you have any funky vision modes.) 
   
  
  (As a dwarf, Drakken Dorf possesses darkvision.  He has the Night-sighted trait, raising his total darkvision range to 70'.)
conversations: Sucrose:
conversations: human
conversations:  I'm not sure where you are on the map! I apologize and will get back to you asap.
conversations: Deadlykire:
conversations: human
conversations:  Originally Posted by Deadlykire 
   I'm not sure where you are on the map! I apologize and will get back to you asap. 
   
  
  I'm afraid I don't know, beyond the context of the single room that I've started in.  My position in there is clear, I hope!
conversations: Sucrose:
conversations: human
conversations:  The hallway head of you seems to go on past the range of your vision. At the far side you can see what looks like 2 more hallways branching off of this main part. About halfway down the hallway there is a branch going east. There is also a tunnel going to the east from here.
  
  Read if you look down the east branch right outside the door:
   
   Spoiler 
  
  As you look down the branch to the east the tunnel seems to keep going. About 10' away is a branch to the south and north.
   
conversations: Deadlykire:
conversations: human
conversations:  Spoiler 
  I should note that any trap that is held within unusual stonework is detectable, and I get an automatic roll when I get within 10 feet, by virtue of my Stonecunning.
   
  
  
  After looking down the eastern corridor, Drakken opts to walk south, carefully using his tower shield to cover himself (gain total cover) as he looks down the east-facing corridor beyond at the midpoint.
  
  If he sees no danger there,
   
   Spoiler 
  he continues to the south, where he will look down the corridors that were previously at the limits of his 70' darkvision, and will hopefully see more of the south hallway.
   
  
  
  As he moves, Drakken draws arrows in the stone wall with his chalk, so that he can more easily keep track of where he's been, and what ways he's gone.
conversations: Sucrose:
conversations: human
conversations:  You should just assume there will be things needing a search check. Roll 4 search checks for the distance you stated you traveled. Barring that give me the procedures you use. If you want to speed things up assume you pass the search check and tell me how you'd deal with the following: Hidden Door,Trap, Secret Passages
conversations: Deadlykire:
conversations: human
conversations:  Spoiler 
    Search Check 1  - (1d20+9)[ 21 ] 
    Search Check 2  - (1d20+9)[ 20 ] 
    Search Check 3  - (1d20+9)[ 21 ] 
    Search Check 4  - (1d20+9)[ 20 ] 
   
  
  
  For secret doors or passages, Drakken will look in to make sure that there's nothing aiming to kill him immediately, then continue on his original path if not, unless there's something immediately and obviously interesting in the hidden area.  For traps, Drakken lacks Disable Device, and so will try to alter his path to avoid them.
  
  Also, I assumed that Drakken gets his racial +2 bonus to notice unusual stonework on the traps.  If not, then please decrease the value of the Search checks that it does not apply to by 2.
conversations: Sucrose:
conversations: human
conversations:  As you walk down the hall you notice a trap. You cannot get past it so you walk north then east down the branch. Another trap blocks your way. You return to the original hall and are blocked by a trap in the eastern hallway by the first room. You walk back south to the first trap you noticed.
  Actions?
conversations: Deadlykire:
conversations: human
conversations:  If arrow slits:
   
   Spoiler 
  Drakken uses his tower shield to acquire full cover against the arrow storm, and tries to walk through.
   
  
  
  If pressure plates:
   
   Spoiler 
  Drakken lowers his pack onto the pressure plate in an attempt to set off the trap before moving across it, again using his tower shield for full cover.
   
  
  
  If lever:
   
   Spoiler 
  Do not press.
   
  
  
  If magical:
   
   Spoiler 
  Attempt to discern nature of trap by Magic Insight.  If the information gleaned makes it seem too dangerous, move to another trap.
   
  
  
  If other:
   
   Spoiler 
  Attempt to fry all component parts using breath weapon, then move across.
   
conversations: Sucrose:
conversations: human
conversations:  As you set your pack on the floor in front of you, there is a pain in your back. You hear something else hit your shield. It sounds like part of the trap jammed as well. You were lucky this time.
  
   (1d20+10)[ 15 ] 
   (1d4+1)[ 5 ] 
conversations: Deadlykire: