conversations: human
conversations:  Arena Tournament Exhibition:  Dare  vs.  Chuck Norris    
   Map: 
   
   Spoiler 
  
   
   
  
   Award:  None
  
   Dare  - Psionic Dog
   Chuck Norris  - chess435
  
   All Gladiators: Please roll initiative and declare final purchases 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+1)[ 6 ] 
  
  Disregard the '(1x Sun Rod, 2x extra Javelins, 1x Acid Flask)' purchases.
  
  I'll be garbing something different: just haven't decided what yet.
conversations: Psionic Dog:
conversations: human
conversations:  Initiative:  (1d20-4)[ 5 ] 
  
  Buying Scroll of shield CL1 (25 gp)
  No other purchases except maybe reactionary.
conversations: Chess435:
conversations: human
conversations:  I think Dare will buy a scroll too.
  
  Purchasing one scroll of Cure Light Wounds. (25 gp)
  
  any counters?
conversations: Psionic Dog:
conversations: human
conversations:  Nah, I'll pass. Shall we begin?
conversations: Chess435:
conversations: human
conversations:  Dare starts in B-13 holding just a javelin.
  
   Dare - Round 1 
  
  Standard: Cast Spell.
  DC 10
   
   Spoiler 
  Resistance
   
  
  
  Move to F-13
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+1 dex +3 armor]
  Resistance: 10/10
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris starts in M-2 holding a scroll in his right hand and a loaded crossbow in his left.
  
  
  Refs
   
   Spoiler 
  Scroll is shield
   
  
   Chuck Norris- Round 1 
  
  Standard- Cast spell from scroll
  
  Spellcraft DC 16
   
   Spoiler 
  shield
   
  
  Free: Drop Scroll
  Free: Move crossbow to right hand
  Move: Move to M-10
  
  Stats
   
   Spoiler 
  
  Location: M-10
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 3/3
  
  Durations: Shield 10/10
   
  
  
  
  My first Arena post: let me know if I messed up anywhere
conversations: Chess435:
conversations: human
conversations:  Sorry for double post, but
   Spellcraft   (1d20+5)[ 19 ] 
conversations: Chess435:
conversations: human
conversations:  (In a real match you would have started in the blue south zone, but I'll go with it)
  
   Dare - Round 2 
  
  Standard: Start singing.
    "Gold Gold Gold Gold
  Gold Gold Gold Gold
  Gold Gold Gold Gold GOLD"  
  Technically it's a popular Dwarven mining song, but you suspect some of the meaning was lost in Dare's translation to common. Dare however find the off-key monotone 'toon' inspiring.
  
  Move: To D-11
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 14 [+1 dex +3 armor]
  Resistance: 9/10
  Barding Music: In Use
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris- Round 2 
  
  Move to J-12
  Free: Evil Grin
  Standard: Ready Action
   
   Spoiler 
  To shoot Dare if I gain LoE
   
  
  
  
  Stats
   
   Spoiler 
  
  Location: J-12
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 3/3
  
  Durations: Shield 9/10
   
conversations: Chess435:
conversations: human
conversations:  Dare - Round 3 
  
  Free: Apparently "Gold Gold Gold" has a second verse. Same words, different inflection. Dare continues singing that one too.
   
   "Gold, Gold Gold- Gold
  Gold, Gold Gold- Gold
  Gold, Gold Gold, Gold GOLD"  
  
  Swift: Activate Law Devotion (AC)
  Move: To F-12
  Standard: Ready Action
   
   Spoiler 
  Move if Chuck approaches within 10ft, takes a standard action, or ends turn.
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 17 [+1 dex +3 armor +3 law]
  Resistance: 8/10
  Law: 10/10
  Barding Music: In Use
   
conversations: Psionic Dog:
conversations: human
conversations:  You've activated my  trap card  readied action! I take a shot at you as you move out from behind the pillar.
  
  Attack  (1d20+3)[ 8 ] 
  Damage  (1d8+1)[ 3 ] 
  
  Would you like to revise from D-12?
conversations: Chess435:
conversations: human
conversations:  Dare continues forward a step further after dodge the stone, readying the same action from G-12.
  
  your go again.
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris- Round 3 
  
  Standard: Defensively cast spell
  Spellcraft DC 16
   
   Spoiler 
   color spray
   
  
   
  Concentration 
   (1d20+11)[ 19 ]  vs. DC 16 for defensive casting
  
  As long as your readied action doesn't fizzle my spell, make a DC 14 Will save.
  
  
  If my spell succeeds and you fail your save, I'll use a move action to move to H-12. If it fizzles or you save, I'll move to J-9.
  
  Stats
   
   Spoiler 
  
  Location: J-12
  Hp: 9/9
  AC: 23 (+3 arm +2 Dex +4 shield +4 defensive casting), T-16, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 2/3
  
  Durations: Shield 8/10
   
  
  
  
  
  Edit: Yay! I was promoted from halfling to dwarf!
conversations: Chess435:
conversations: human
conversations:  Readied action triggered.
  
  Lets see if I can identify the spell before acting though...
  
    Spellcraft  - (1d20+4)[ 21 ] 
  
  Edit: Uh-huh.
  Readied Move actions: Dare makes a rapid U-Turn and scampers back 15ft to D-13 out of range.
  
  You may revise from the casting.
conversations: Psionic Dog:
conversations: human
conversations:  I'll back up to J-9. Your move. And yes, I'm going around the wall.
conversations: Chess435:
conversations: human
conversations:  Dare - Round 4 
  
  Free: Continue singing: The refrain this time.
    "GOLD! GOLD! GOLD! GOLD!... "  
  
  Move: Draw club: Now holding club in one hand and javelin in the other.
  Free: 5-ft step to E-13
  Standard: Total Defense.
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 17 [+1 dex +3 armor +3 law]
  Resistance: 7/10
  Law: 9/10
  Barding Music: In Use
   
conversations: Psionic Dog:
conversations: human
conversations:  Chuck Norris- Round 4 
  
  Move to H-12, around the wall (40 foot speed ftw!)
  Standard: Cast Color Spray. You're barely in range
  
  Make a DC 14 Will save, or fall unconscious for  (2d4)[ 3 ]  rounds.
  
  
  
  Stats
   
   Spoiler 
  
  Location: H-12
  Hp: 9/9
  AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
  Saves: +2/+2/+2
  Listen/Spot: -5/-5
  Spells Remaining
  0-level 4/4
  1st level 1/3
  
  Durations: Shield 7/10
   
conversations: Chess435:
conversations: human
conversations:  40ft speed? How did I miss that!
  
  Ah well.
  
    Will  - (1d20+4)[ 13 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Care to concede, or shall I take my pickaxe to your skull?
conversations: Chess435:
conversations: human
conversations:  I'll concede: even if Dare makes his Fort saves two CDG's will still do enough damage to put him out.
  
  Well fought. 🙂
conversations: Psionic Dog: