conversations: human
conversations:  Any preference on arena features (I can grab a map if you like), lighting or weather conditions, buff rounds, or anything of the sort?
conversations: Jarian:
conversations: human
conversations:  Obviously I'd like somewhere to hide if possible, but up to you.  Also how about
   (1d4+1)[ 5 ]  Buff rounds?
  
  Will have to be tomorrow, bedtime.
conversations: Dresil:
conversations: human
conversations:  Is this acceptable?
  
   
   Spoiler 
   
   
conversations: Jarian:
conversations: human
conversations:  Perfect. Do you agree on the 5 buff rounds?
  
  Also Initiative.
   (1d20+9)[ 23 ] 
conversations: Dresil:
conversations: human
conversations:  Sure, if you really want to give them to me. I do cast from four spellcasting lists, after all. 😛
  
  I lose initiative automatically barring actions I don't feel like taking during the buff rounds.
  
  Confirm five rounds?
conversations: Jarian:
conversations: human
conversations:  Confirmed.
  
  My five rounds will be spent thus:
  
  1. Cast Spider Climb.
  2. Cast Mirror Image for  (1d4+3)[ 4 ]  clones.
  3. Activate Ring of Blink.
  4. Cast Haste.
  5. Use Think First, Strike Second class ability.
  
  Effects on
   
   Spoiler 
  
  Spider Climb - 995 rounds left.
  Mirror Image - 96 rounds left
  Blink - Indefinite
  Haste - 9 rounds left
  Think First, Strike Second - 9 rounds left
   
conversations: Dresil:
conversations: human
conversations:  My buff rounds, spoilered for length. You may open any of these that don't warn you not to. Unless otherwise noted, all buffs are shared with my companion familiar.
  
  Round 1: 
   Spoiler 
  Activate Bead of Karma.
  
  Manifest Temporal Acceleration.
  
  Observers only: 
   Spoiler 
  19 PP, three rounds.
  
  Round 1: 
   Spoiler 
  Cast Owl's Insight, +9 Wisdom.
  
  Cast Quickened Haste.
   
  
  
  Round 2: 
   Spoiler 
  Cast Superior Resistance.
  
  Cast Quickened Antidragon Aura.
   
  
  
  Round 3: 
   Spoiler 
  Cast Freedom of Movement.
  
  Cast Quickened Anticipate Teleportation.
   
  
   
  
   
  
  
  Round 2: 
   Spoiler 
  Cast Spell Resistance (SR 29)
  
  Manifest Temporal Acceleration.
  
  Observers only: 
   Spoiler 
  19 PP, 3 rounds.
  
  Round 1: 
   Spoiler 
  Cast Energy Immunity (Acid)
  
  Cast Quickened Shimmering Scales.
   
  
  
  Round2: 
   Spoiler 
  Draconic Polymorph into Pit Fiends. I gain the Balor's Supernatural Vorpal Sword via Metamorphic Transfer.
  
  Cast Quickened Invisibility.
   
  
  
  Round 3: 
   Spoiler 
  Cast Barkskin.
  
  Cast Quickened Nightshield.
   
  
   
  
   
  
  
  Round 3:  
   Spoiler 
  Me and my companion familiar are nowhere to be seen.
  
  If you can see invisible creatures: 
   Spoiler 
  We're right where we started, and we now appear to be Pit Fiends. One of us is carrying the iconic flaming sword, while the other appears to be unarmed.
   
  
  
  Cast Repulsion.
  
  Cast Quickened Blindsight.
   
  
  
  Round 4: 
   Spoiler 
  Cast Polymorph Any Object, turning the tree in I-10 into a Young Gold Dragon.
   
  
  
  Round 5: 
   Spoiler 
  Cast Wall of Stone, 15-ft high, blocking off J/K-8 through J/K-20.
  
  Manifest Temporal Acceleration.
  
  Observers only: 
   Spoiler 
  19 PP, three rounds.
  
  Round 1: 
   Spoiler 
  Manifest Delayed Bend Reality, Overchanneled to 22 PP, replicating Energy Bolt (Electric). Activation condition: Opponent comes within range.
   
  
  
  Round 2: 
   Spoiler 
  Cast Venomfire.
   
  
  
  Round 3: 
   Spoiler 
  Cast Mind Blank.
   
  
   
  
   
conversations: Jarian:
conversations: human
conversations:  Move to F2 and Dispel Magic on the Gold Dragon  (1d20+10)[ 17 ] 
conversations: Dresil:
conversations: human
conversations:  The dragon stubbornly remains.
  
  Just for ease play, can you see invisible creatures currently?
  
  Edit: Open only if you can see invisible creatures, also for observers: 
   Spoiler 
  So uh, I somehow confused polymorphing into a Pit Fiend with polymorphing into a Balor. 😛
  
  Currently a Pit Fiend, without the Balor's flaming sword.
   
conversations: Jarian:
conversations: human
conversations:  Move to R3 and cast See Invisibility. So, Yes.
  
  Effects
   
   Spoiler 
  
  See Invisibility 1000 rounds left
  Spider Climb - 994 rounds left.
  Mirror Image - 95 rounds left
  Blink - Indefinite
  Haste - 8 rounds left
  Think First, Strike Second - 8 rounds left
   
conversations: Dresil:
conversations: human
conversations:  Oh, I didn't actually take my turn yet. I was just asking. 🙂
  
  So, my first turn will go unseen, except for the gold dragon, which sits on the ground and looks pretty.
  
  Turn 1: 
   Spoiler 
  Cast Fly. Fly to Q/R-10/11. AC flies to Q/R-12/13.
   
  
  
  As soon as you cast See Invisibility, you see a pair of Pit Fiends flying at +20 elevation in Q/R-10/11 and Q/R-12/13. Anything further for your turn, or can I take my second one as well?
conversations: Jarian:
conversations: human
conversations:  no, take your second.
conversations: Dresil:
conversations: human
conversations:  I cast Polymorph Any Object on the post at R/S-7/8, turning it into a Horned Devil.
  
  I then manifest Temporal Acceleration.
  
  Observers only: 
   Spoiler 
  19 PP, three rounds.
  
  Round 1: 
   Spoiler 
  Cast PaO on post at H/I-13/14, turning it into a Horned Devil.
   
  
  
  Round 2: 
   Spoiler 
  Cast PaO on tree at L-17, turning it into a Horned Devil.
   
  
  
  Round 3: 
   Spoiler 
  Manifest Time Hop, 7 PP.
   
  
   
  
  
  Both Pit Fiends disappear in a flash of silver light. There are now three Horned Devils on the map in the following locations: R/S-7/8, H/I-13/14, K/L-16/17. Trees or posts in those areas are now missing, apparently polymorphed into the creatures. The gold dragon continues to sit and look pretty.
  
  Your turn.
conversations: Jarian:
conversations: human
conversations:  Full attack cold iron arrows at the horned devil at H13.  If this horned devil has spells or Spell like abilities, all arrows are at +2 to hit and +2d6 damage.
  
   
   Spoiler 
  
  To hit:  (1d20+22)[ 24 ] 
  Crit:  (1d20+22)[ 27 ] 
  Damage:  (1d8+7)[ 13 ] 
  Magebane:  (2d6)[ 7 ] 
  Miss Chance 1-20 misses.  (1d100)[ 20 ] 
   (1d20+22)[ 39 ] 
   (1d20+22)[ 31 ] 
   (1d8+7)[ 9 ] 
   (2d6)[ 11 ] 
   (1d100)[ 83 ] 
   (1d20+17)[ 30 ] 
   (1d20+17)[ 28 ] 
   (1d8+7)[ 12 ] 
   (2d6)[ 6 ] 
   (1d100)[ 14 ] 
   (1d20+12)[ 13 ] 
   (1d20+12)[ 18 ] 
   (1d8+7)[ 13 ] 
   (2d6)[ 7 ] 
   (1d100)[ 68 ] 
   
  
  
  I hate this bow.
conversations: Dresil:
conversations: human
conversations:  One arrow hits, dealing minor damage. The horned devil does not have spells or spell-like abilities.
  
  Labeling devils for ease of reference.
  
  Devil 1: R/S-7/8
  
  Devil 2: H/I-13/14
  
  Devil 3: K/L-16/17
  
  ---
  
  Devil 1 flies to Q/R-4/5 and claws at you:  (1d20+24)[ 42 ]  for  (2d6+10)[ 19 ] 
  
  Devil 2 flies to O/P-6/7.
  
  Devil 3 flies to L/M-7/8.
  
  Gold dragon begins sunbathing.
  
  Your turn.
conversations: Jarian:
conversations: human
conversations:  Oh, right, you're blinking.
  
  Miss chance:  (1d100)[ 75 ]  1-50 misses.
conversations: Jarian:
conversations: human
conversations:  Drop the bow and switch to rapier.
  
  "Is that the best you have to offer?"
  
  Using Taunt ability, Devil must make DC 12 Will save or become enraged and take -2 AC.
  
  Also using In The Gap class ability, negating any Armor bonus to AC your devil has, and since I am blinking, he loses Dex bonuses too.
  
  Attack
  To hit  (1d20+27)[ 43 ] 
  Crit  (1d20+27)[ 36 ] 
  Miss Chance 1-20 miss  (1d100)[ 21 ] 
  Damage  (1d6+9)[ 11 ] 
  Sneak Attack  (6d6)[ 22 ] 
  Dueling  (2d6)[ 9 ] 
  
  I crit on 15-20, so this is a threat.
conversations: Dresil:
conversations: human
conversations:  Also possible crit damage  (1d6+9)[ 14 ] 
  
  EDIT: Sorry, also forgot my clones are in effect.  You need to roll a 1 on a 1d5 to actually hit me. :/
  
  Effects in Place:
  
  See Invisibility 998 rounds left
  Spider Climb - 992 rounds left.
  Mirror Image - 91 rounds left
  Blink - Indefinite
  Haste - 6 rounds left
  Think First, Strike Second - 6 rounds left
conversations: Dresil:
conversations: human
conversations:  Crit confirms, minor damage.
  
  Observers only: 
   Spoiler 
  Attempt to reenter time stream early:  (1d20+12)[ 23 ] 
   
conversations: Jarian:
conversations: human
conversations:  Ah.
  
   (1d5)[ 4 ]  1 hits, 2-5 misses.
conversations: Jarian:
conversations: human
conversations:  T-t-t-triple post!
  
  With another flash of silver light, the pit fiends reappear, still in their same locations.
  
  Devil 2 flies to P/Q-4/5 and claws at you:  (1d4)[ 4 ]  1 hits, 2-4 miss.  (1d20+24)[ 32 ]  for  (2d6+10)[ 17 ] 
  
  Blink miss chance:  (1d100)[ 53 ]  1-50 miss.
  
  Devil 3 flies to L/M-1/2.
  
  Devil 1 full attacks. If Devil 2's attack struck true, all attacks are made on that target. If not, mirror image miss chances apply.
  
  Claw 1:  (1d20+24)[ 27 ]  for  (2d6+10)[ 14 ] 
  Mirror image:  (1d4)[ 4 ]  or  (1d3)[ 2 ]  depending on outcome of devil 1's attack. Blink miss chance:  (1d100)[ 95 ] 
  
  Claw 2:  (1d20+24)[ 28 ]  for  (2d6+10)[ 15 ] 
  Mirror image:  (1d4)[ 4 ]  or  (1d3)[ 2 ]  or  (1d2)[ 1 ]  depending on outcome of previous attacks. Blink miss chance:  (1d100)[ 92 ] 
  
  
  Bite:  (1d20+22)[ 35 ]  for  (2d8+5)[ 19 ] 
  Mirror image:  (1d4)[ 3 ]  or  (1d3)[ 3 ]  or  (1d2)[ 1 ]  depending on outcome of previous attacks. Blink miss chance:  (1d100)[ 11 ] 
  
  
  Tail:  (1d20+22)[ 24 ]  for  (2d6+5)[ 11 ] 
  Mirror image:  (1d4)[ 3 ]  or  (1d3)[ 3 ]  or  (1d2)[ 1 ]  depending on outcome of previous attacks. Blink miss chance:  (1d100)[ 94 ] 
  
  Your turn. Be aware that the Pit Fiends are under the effects of Repulsion and Antilife Shell, in addition to a slew of other effects.
  
  Edit: Repulsion AoE is large enough to catch you currently. Two Will saves or be unable to approach the pit fiends. Will save 1 allows you to approach the northern pit fiend, while Will save 2 allows you to approach the southern.
conversations: Jarian:
conversations: human
conversations:  I just realized I shouldn't have been able to hit the first devil, as I was out of range, but I am in range of the first.
  
  5' step to Q2 and full attack the Devil next to me.
  "Come on, your MOTHER could hit me harder than that!" Will DC 12 or become enraged.
  
  Full Attack
   
   Spoiler 
  Miss Chance  (1d100)[ 27 ] 
  To Hit:  (1d20+27)[ 33 ] 
  Crit:  (1d20+27)[ 44 ] 
  Damage:  (1d6+9)[ 10 ] 
  Crit Damage:  (1d6+9)[ 15 ] 
  Dueling:  (2d6)[ 8 ] 
  
  Miss Chance  (1d100)[ 18 ] 
   To Hit:  (1d20+27)[ 42 ] 
  Crit:  (1d20+27)[ 35 ] 
  Damage:  (1d6+9)[ 10 ] 
  Crit Damage:  (1d6+9)[ 11 ] 
  Dueling:  (2d6)[ 7 ]  
  
  Miss Chance  (1d100)[ 87 ] 
  To Hit:  (1d20+22)[ 41 ] 
  Crit:  (1d20+22)[ 29 ] 
  Damage:  (1d6+9)[ 10 ] 
  Crit Damage:  (1d6+9)[ 15 ] 
  Dueling:  (2d6)[ 8 ] 
  
  Miss Chance  (1d100)[ 32 ] 
  To Hit:  (1d20+17)[ 35 ]  Threat
  Crit:  (1d20+17)[ 24 ] 
  Damage:  (1d6+9)[ 14 ] 
  Crit Damage:  (1d6+9)[ 13 ] 
  Dueling:  (2d6)[ 5 ] 
  
  Sneak Attack (Hits on whichever first connects. All attacks are denied Dex bonuses.)
   
  
  See Invisibility 997 rounds left
  Spider Climb - 991 rounds left.
  Mirror Image - All destroyed.
  Blink - Indefinite
  Haste - 5 rounds left
  Think First, Strike Second - 5 rounds left
conversations: Dresil:
conversations: human
conversations:  Moderate damage across three attacks, reduced somewhat from what you would expect the attacks to do.
  
  Will saves (forgot the earlier one):  (1d20+15)[ 24 ]   (1d20+15)[ 30 ] 
  
  Edit: Could I get your will saves vs the Repulsion effects before I take my turn? DC 28 for both.
conversations: Jarian:
conversations: human
conversations:  Forgot the Will saves.
  
   (1d20+14)[ 24 ] 
   (1d20+14)[ 34 ] 
conversations: Dresil:
conversations: human
conversations:  The northern pit fiend points a finger toward you and utters a quick incantation. At once, you feel your mind begin to slip away.
  
  Will save vs Feeblemind, DC 26.
  
  Turn not complete, just waiting on the save.
conversations: Jarian:
conversations: human
conversations:  Will  (1d20+10)[ 16 ]  You probably got me, since I can only save on a 20. So, good game.
conversations: Dresil:
conversations: human
conversations:  Yeah. Though to be fair, it was kinda unfair on my part to have five buff rounds, since I could cast Temporal Acceleration in each of them for another three. I'm not sure there was any way to recover from me being able to buff myself so much without risk.
conversations: Jarian:
conversations: human
conversations:  Well, I'm not exactly the fairest either, you didn't hit me once.  I have a 40 AC, flat 50% miss, Mirror Image, and if you DO hit, I could make my own attack roll to attempt to negate one of yours.  If I added Displacement, then that would be another 50% chance to miss, making it 75%.
conversations: Dresil: