conversations: human
conversations:  The Song of Sky and Mountain     
  
   
  
    Galilei's face was as dark and foreboding as ever. The so-called Lord-Of-Knives, was a dour and sinister man, even on his best days, and not of an overly patient nature. Though he appeared unarmed, everyone who was anyone that had heard the name Valper Galilei knew the legendary assassin was outfitted with hundreds of near-undetectable weapons of various application. The short 4' 9'' man, smacked the absurdly large hammer with his boot, setting the heavy trigger into motion and casting the hammer-and-pin built into the spine of the weapon's head to crash forward with a loud slam sending sparks about the large stone room.   "Heavy. Crude. Loud. Just your kind'a weapon, Long-ears."   He stepped wide, and spun in a circle casting the weapon at the Rabbitfolk, which she deftly retrieved from the air with an outstretched arm, though the weight nearly bowled her over. Mr. Galilei wiped the grease from the hammer's oiled bits onto his worn brown duster coat.   "I'm not going to go easy on you, Long-ears. You want to learn to kill things, you're going to have to learn to get your hands dirty. You're silly luck-nonsense is the same as anything else. It's about stabbing faces and breaking skulls. When you're ready to get smacked around, open the door behind you."   He pointed at a large siccitite door some 40ft behind her.   "A'int nothing free. Doors' made of that burning skymetal - you want to move on, you'll need to take it down, the normal way."  
   
   Spoiler: The Door 
  
  To advance, you must destroy the Siccitite Door. Touching the door will inflict fire-damage, and potentially set you aflame. Use your hammer to sunder the door in one attack to avoid damaging the weapon!
   
  
    
conversations: Mornings:
conversations: human
conversations:  Oh, what a weapon! Thank you sir..    At first La'Min's ears perk with excitement and eagerness. She could feel the weight of the haft in her hand as she appraised the glint of the Mithral metal and it's nigh-magical sheen. But her ears drooped at the notion of the door- it was, afterall, rather ominous. It was thick, sturdy, and hung in such a manner that it would not deftly be unhinged. She stopped and took a breath, exhaling all of her anxiety. She'd just have to make it work.
  
  She shifted her weight onto her back foot and entered her Broken Blade Stance and moved away from the door, with a clear path straight to it. She took her time, aiming for the door and considering her plan- she was going to have to give one strike all it was worth. The next round, she used Momentum Crash (swift, boost) and charged for the door, breaking into a blur of incredible fast motion as she leapt the requisite 20 feet into the air (you said large, I presumed large enough) and practically dive bombed the door(diving charge). The head swung down hard as it simultaneously exhaled the breath of its inner forge in the ominous door's direction.
  
   
   Spoiler: hit and damage 
   (1d20+18)[ 38 ]  to hit, for  (1d12+112)[ 121 ] + (1d6)[ 2 ] (fire)+ (2d6)[ 8 ] (falling) damage.
   
  
   
   Spoiler: Edit OOC 
   Oh my god, my first roll was a nat 20! Ohmygod! oh frabjous day! Calloo Callay! Do the fire or fall damages get multiplied?  it's x2.
   
conversations: Fii:
conversations: human
conversations:  (254 dmg total)
conversations: Fii:
conversations: human
conversations:  The heavy 40ft tall door exploded in-ward. The metal shuttered and cracked before being ripped off its hinges from the wall to fall with a resounding crash to the stone ground. Galilei snorted before spitting off to the side.   "Sloppy an' barbaric, but I suppose 'hats not bad fer' an amateur. Don't get too excited about that - the door was old and rusty, but at least ya' didn't set yer'self aflame like the last kid. Step off. We got things to do."   The man turned sharply and walked directly into the wall at his side, vanishing into the shadow.
  
  The hall was massive and long, 15ft wide and stretching onward until it was dark. Dimly lights could be seen in the distance, the slowly begun to illuminate bringing a large circular arena into view. A simple stone platform some 40ft wide, elevated 5ft off the ground, as if it were a pedestal. Mr. Galilei stood in the center with his arms crossed lighting a stick of devilweed. Though it was some 400ft off in the distance, his booming voice could be heard;    "Stop wastin' time, long-ears. I got places to be!"   
  
  He moved around the ring, tapping tiles. Golem-like figures animated from the ground. After a moment there were 6 of them, seemingly made of living metal and baring strange clock-work weapons, that hissed with steam and hummed to life.
  
   
   Spoiler: OOC 
  
  Always roll your unlocked maneuver first.
  Post your:
  AC:
  HP:
  Status Effects:
  
   Action Type: 
  Standard Action: Smack the troll with a sheep
  Move Action: Run away from the troll
  Free Action: Drop the sheep
  Free Action: Change grip on your troll-bane bastard sword
  Misc: Make a 5ft step
  
  etc.
  
  
   Combat Begins: Round 1
   
   
  
    
conversations: Mornings:
conversations: human
conversations:  Spoiler: Rolling unlocked maneuver 
   (1d10)[ 2 ] 
   
  
   
   Spoiler: Statistics 
  
   AC:  25,  T:  23,  FF:  15
   HP:  66
   Status Effects:  None
  
   Current Spells Active:  Future's Boon (4 hours duration): You may make any one d20 roll (typically a check or attack roll) twice, then take the better of the two results. The subject must choose which die roll to affect before the roll is made, at which point the spell discharges. Only one may be active at a time.
  
   Standard Action Round 1:   Cast Future's Boon.
  
   Swift Action Round 2:  Momentum's Crash: +10 damage to a successful charge attack,
   Full Round Action Round 2:  Charge Attack/ Diving Charge Attack
    Jump Check Round 2:   Will roll this.
   Strike as Part of Charge Round 2:  Steel Flurry Strike:  Make three attacks against his foe at full BAB-2. Hits do +3d6 damage per hit.
    Regular melee attack at end of Charge due to Stance  .... need to roll all of these.
   Current Stance:  Broken Blade Stance: +Level competence bonus to Acrobatics checks to avoid AoOs, and may make an additional attack at full BAB+mods when making a full attack action.
  
   Readied Maneuvers: 
  Momentum Crash ( Boost/Swift ): +10 damage to a successful charge attack.
  
  Steel Flurry Strike ( Strike/Stand ): Make three attacks against his foe at full BAB-2. Hits do +3d6 damage per hit.
  
  Hunting Party (	Strike/Stand ): When this strike is initiated, a successful melee attack may grant one adjacent ally who is attacking the same target an AoO against that target.
  
  Fading Strike ( Strike/Stand ): Teleport up to base speed before or after attacking a foe.
   
  
  
  La'Min felt uneasy at the sight of the six constructs, as she'd never faced anything like that before. The very idea of constructs was foreign to her, and she felt uncertain of how to deal with them. She realized that she was in a perfect position to make an opening for an ally, if only she had one- but since she didn't, she'd need a better plan. As she felt that the odds may be against her, she settled for casting Future's Boon and trying to position herself to be capable of using her better techniques. Once pleased with her new position, she set her sights on the nearest golem. If things went well, she knew she would likely take it out quickly. If things went poorly, she felt confident she could at least get out of there alive with that knowledge in mind.  She dashed into her iconic blur of motion and for better or for worse, unleashed the move of which was proudest- Flying Rabbit Technique.
conversations: Fii:
conversations: human
conversations:  Spoiler: Can't edit rolls into posts, this is for my newest maneuver 
  
  Please be something usable.
   (1d9)[ 9 ] 
   
conversations: Fii:
conversations: human
conversations:  Spoiler: Rolls 
  Jump Check:  (1d20+57)[ 73 ] 
  Steel Flurry Strikes(16+2 from charge -2 from Steel Flurry Strikes):  (1d20+16)[ 25 ]   (1d20+16)[ 20 ]   (1d20+16)[ 34 ] 
  Regular Strike(16+2 from Charge):  (1d20+18)[ 24 ] 
   
conversations: Fii:
conversations: human
conversations:  Spoiler: Damage Rolls 
  
  Steel Flurry Strike's Damage:
  Attack 1:  (1d12+72)[ 73 ] bludgeoning+ (1d6)[ 2 ] fire+ (3d6)[ 9 ] SFS+ (2d6)[ 3 ] falling +40momentum charge
  Attack 2:  (1d12+72)[ 83 ] bludgeoning+ (1d6)[ 3 ] fire+ (3d6)[ 6 ] SFS+40momentum charge
  Attack 3:  (1d12+72)[ 75 ] bludgeoning+ (1d6)[ 4 ] fire+ (3d6)[ 7 ] SFS+40momentum charge
  
  Regular Melee Attack Damage:   (1d12+72)[ 76 ] bludgeoning+ (1d6)[ 3 ] fire+40 momentum charge
   
  
   
   Spoiler: Damage Results 
  
  Attack 1: 127=73bludgeoning+2fire+3 falling+49untyped
  Attack 2: 132=83bludgeoning+3fire+46untyped
  Attack 3: 126=75bludgeoning+4fire+47untyped
  
  Regular Attack: 119=76bludgeoning+3fire+40untyped
   
conversations: Fii: