conversations: human
conversations:  I don't particularly care what arena we fight in, and I'd like as few buff rounds as I can talk you in to.
conversations: Glimbur:
conversations: human
conversations:  Either Columns 1 or 2 will work for me, and how about All Days + 1 round?
conversations: Moonlitdreams:
conversations: human
conversations:  Columns 1 is fine.  I'll start on the south side.
   
   Spoiler 
  In F11
   
  
  Buff rounds:
   
   Spoiler 
  All day: nothing.
  Buff round will be spent picking my nose.
   
  
  
  Initiative:  (1d20+8)[ 15 ] 
conversations: Glimbur:
conversations: human
conversations:  Starting in
   
   Spoiler 
  
  C2
   
  
  
  Buff round:
   
   Spoiler 
  
  All day buffs (Unless otherwise stated, lasts 13 hours): Greater Mage Armor, Heart of Fire, Heart of Water, Heart of Air, Heart of Earth (All Hearts cast from Runestave), Contingency (Forceward; triggered "when I am targeted by a force spell")
  Round 1: Remove Rod of Absorption from Haversack and hold in left hand (move action). Cast Arcane Spellsurge from scroll.
   
  
  
  Initiative:  (d20+2)[ 11 ] 
  
  Edit: Your move.
conversations: Moonlitdreams:
conversations: human
conversations:  As a move action, I draw an enormous bundle of dynamite.  As a standard action, I set it to go off now.  Demolitions check, DC 10  (1d20+15)[ 27 ] .
  
  This sets off an enormous explosion, which does  (203d6)[ 704 ]  damage with no save to the entire arena.  Does this affect you?
conversations: Glimbur:
conversations: human
conversations:  Uh. Yeah. But it would affect you as well.
conversations: Moonlitdreams:
conversations: human
conversations:  That's entirely true.  However, thanks to Fearless Destiny, I'm at -1 and stable.  Do you have a get out of jail free card?  Or did I just demonstrate why we need to ban the Call of Cthulu book?
conversations: Glimbur:
conversations: human
conversations:  Yes, I would say you did. Would you like to battle again with a more sane character, or is that it?
conversations: Moonlitdreams: