conversations: human
conversations:  Chapter 1. Suppertime at Khale's Place. 
   --The City of Kalstrand-- 
  Kalstrand is a fair-sized city of 8,000 pepole. It lies at the confluence of the Thelly and Greyflood Rivers. The Thelly is often thick with passing traffic up and down the broad waterway from the seaport of Pontylver to the southeast. Many overland caravan routes intersect Kalstrand as well, making the city an energetic trade town. This brisk trade has brought culture, learning, and resources usually only available in a larger city.
  
   --Khale's Place-- 
  You are all staying at Khale's Place, an inn and tavern of large size on the Greyflood riverfront near the bazaar. Khale is an old riverman himself, and this is reflected in this choice of decorations, which include riverboat replicas, thick hawsers arranged decoratively, supporting columns made up to look like sail masts, paddles on the wall, and the like. The bar itself resembles the prow of a riverboat.
conversations: ValarMorgulis:
conversations: human
conversations:  Spoiler: DC 15 Perception check 
  As you are taking your ease in the tavern this evening, you notice an unseasonable chill blowing in from the South, accompanied by a mist that rolls in as the light of day fades, quickly reaching the tavern's windows and blotting out further vision.
   
  
   
   Spoiler: DC 10 Insight check (only if passed Perception check) 
  None of the locals notice, or seem bothered by the thick fog.
   
conversations: ValarMorgulis:
conversations: human
conversations:  Grey Falcon, Khale's Place. 
  
  Completely ordinary man, dressed all in grey and brown, with a
  fork in his right hand, ate his evening meal, sitting at table in corner of tavern. His meal was quite good in fact: it was a nice steak, pink inside and full of juice, with addition of fresh tough-crested bread. Also it worth mention what that man wasn't alone - group of three accompanied him and it was difficult to call this people 'ordinary' even for locals accustomed for many strange things.
  However their conversation was quite casual.
  The eventide had come on with a sudden, icy chill and man, known as Grey Falcon, wrapped his cloak close about him than turned head to one of his companions - female dwarf - and asked, " So that merchant tripped over box... what happened next, Nora? "
conversations: Cyber:
conversations: human
conversations:  A hearty meal to keep the chills away, that's what her pa always said, and Nora was never one to ignore the advice of her father, even if the evidence told her not to. So Nora slurped and chowed down on her steaming bowl of stew, relaying the rest of the story when she took a moment to dip some bread into a sauce.
  
  "Well the merchant tripped over, then he start's overworkin' his jaw and accusin' me pa of trippin' this bleedin' idiot. Gettin right up in his face like some o' you humans like to do."
  
  "And what does he do?" She says with a dripping wave of soaked bread. "Grabs 'im by the scruff of his shirt and drag's him right down to his knees! 'WHEN IN THE NAME O'MORADIN WOULD I 'AVE TIME FER THAT!? OUR FORGE IS A BLAZIN' AND YER STORE IS EMPTY! TAKE YER BUSYBODYIN' ELSEWHERE WHILE SOMEONE MAKIN' HTE GOLD ACTUALLY GETS SOME WORK DONE!'"
  
  She nearly falls out of her chair laughing. "Poor idiot scrambles off like some chastised puppy."
conversations: Merellis:
conversations: human
conversations:  Vutha, just sits in his chair, slowly eating and savoring the meal. One only knows when the gods would allow him to eat again. He listens again to Nora's story, but like always, he doesn't care. He probably would have slit the dude's throat right there with a hot metal from the forge.
conversations: blackwind1kaze:
conversations: human
conversations:  You happen to glance up as a large fellow in dock worker’s garb opens the door to exit Khale’s. Beyond the doorway lies a dense fog like a physical barrier. The man waves a brief goodbye to the barkeep, then steps out into the foggy night. His form is dimly visible for a few seconds as he stands just outside, still illuminated by the light of the tavern.
  
  Suddenly, the man’s figure is  jerked  forward, drawn almost instantly out of sight ink swirling whiteness by an unseen force! What can only be the man’s voice screams out,   ”What the... By the Lords of Light! No, let go of me! Oh no, no, NOOOOOOOO...”   His last piercing scream seems cut off as if by a knife’s edge, plunging the tavern and the night beyond into utter silence.
conversations: ValarMorgulis:
conversations: human
conversations:  If there's one thing that can ruin a perfectly good meal, it would certainly be the screams of the damned. The cleric shifts her gaze to the door and drops the half-eaten chunk of bread, splattering the stew that had been coating a good portion of it. It's with practiced ease that Nora slips out of her seat and strides towards the door, haphazardly grabbing her staff and shield.
  
  Others would leave to go try and save the poor soul, or to go face this unknown creature, protect others, that sort of thing.
  
  But for Nora, cleric of Moradin, and wisest of the wise?
  
  She just wonders what on earth is sitting just beyond the veil of fog and if it'll sate this unending curiosity.
  
   "Once more unto the unknown!" 
conversations: Merellis:
conversations: human
conversations:  Vutha, not saying a word, just as easily and quietly, gets up from the chair and follows after Nora. As one of his group members, he feels it necessary to follow along, just so if they get into a fight, he can soak in the bloodbath that follows.
conversations: blackwind1kaze:
conversations: human
conversations:  Grey Falcon, Khale's Place. 
  
  Politely smiling to Nora, Falcon 'accidentally' grabbed paladin's mug and took sip from it.  Not bad at all. That fellow kno...   And right at that moment happened something what startled Grey enough to get him out from his warm chair. And cause of that wasn't Anel. Falcon was silent a moment, then, murmured few words, completely offensive for any creatures who was shorter than average human. Few moments later, Grey calmly checked his equipment only to find what he armed -only- with daggers.  Right. Rapier, shortbow, everything else in inn room.   Nevertheless, he still decided to accompany Nora and Vutha in their little quest to investigate source of scream. Well, in truth reason to join them was more like "to prevent Vutha from harming innocent bystanders" than "I will save you, you poor obviouslyalreadyhorriblymurdered man!".
conversations: Cyber:
conversations: human
conversations:  You race outside into the cold and a fog like thick soup. Only the nearby light emanating from the tavern’s door and shuttered windows is visible as a dim glow through the clammy fog. Sound is muted and the cold mist immediately gets under your clothes, leeching away your body's warmth. For a moment, the fog thins, and only 5 paces ahead lie the grisly remains of a human body, a pool of blood spreading beneath it. One leg has been torn off, and the corpse’s head looks to be half bitten off. You don’t have more than a moment to note this before several dark shapes resolve out of the mist....
  
   
   Spoiler: Dark Shapes 
   
   
  
   
   Spoiler: Game Stuff 
  
  The corpse is 15 ft. away and the nearest of the creatures is 30 ft. away from the person farthest away from the inn. The rest are at least 35 ft. away from the first rank. Neither side is surprised. The thick fog has is considered light concealment. There are ten visible shapes, but there could easily be more in the fog.
   
conversations: ValarMorgulis:
conversations: human
conversations:  Grey Falcon, outside of Khale's Place. 
   
   Spoiler: Game stuff: 
  
  Initiative roll:
   (1d20+2)[ 20 ] 
  Bonus action: Cunning action (Hide);
  Stealth roll: (allowed by Skulker ft.)
   (1d20+8)[ 11 ] 
  
  Tries to check if any other 'dark shapes' than this 10 in area (darkvision 60ft from Goggles of Night), identify creatures and to check roof of Khale's Place as well.
  Perception roll(s):
   (1d20+9)[ 13 ] 
   
   Spoiler: Additional rolls: 
  
   (1d20+9)[ 16 ] 
   (1d20+9)[ 16 ] 
   
  
   If  
  any companion charges at creature, assists him\her and moves to this creature and attacks as well. If creature dies moves back to his starting position.
   
   Spoiler: Combat rolls: 
  
   Attack roll: 
   (1d20+5)[ 18 ] 
  (/w advantage from hide)
   (1d20+5)[ 6 ] 
   Damage roll: 
   (1d4+2)[ 6 ] 
   Sneak attack roll: 
   (4d6)[ 16 ] 
   
  
   else  
  stays near Nora and readying action: Attack any hostile creature what tries to approach.
   
conversations: Cyber:
conversations: human
conversations:  Spoiler: Game Stuff 
  Initiative  (1d20+3)[ 5 ] 
  
  On his turn, Vutha will move to the nearest enemy and attack (assuming the 35 ft, that's plenty on the 45 ft movement he has)
  
  Attack: Longsword  (1d20+7)[ 15 ] 
  On Hit:  (1d8+4)[ 9 ]  Slashing Damage
  
  Extra Attack: Longsword  (1d20+7)[ 25 ] 
  On Hit:  (1d8+4)[ 7 ]  Slashing Damage
  
  Bonus Action: Unarmed Strike  (1d20+6)[ 17 ] 
  On Hit:  (1d6+3)[ 4 ]  Bludegoning Damage
  
  Bonus Action, -1 Ki Point: Unarmed Strike  (1d20+6)[ 20 ] 
  On Hit:  (1d6+3)[ 8 ]  Bludegoning Damage
   
conversations: blackwind1kaze:
conversations: human
conversations:  Spoiler:  GAME ACTION START 
  
  
  Nora shall engage the villainous ghouls with a sigh! For while they are dangerous foes that must be punished, they aren't exactly new as walking undead.
  
  Initiative Roll:  (1d20+1)[ 11 ] 
  
  Bonus Action: Cast Shilelagh onto her Quarterstaff
  
  Standard Action: Cast Sacred Flame on nearest enemy creature, if ally goes in to attack, will cast on that particular one.  Attack Roll:  (1d20+6)[ 16 ]   for  (2d8+3)[ 12 ]  radiant damage. Must make a DC 14 Dexterity save or take the damage. Target gains no benefit from cover.
  EDIT: Forgot there is no attack roll on the Sacred Flame cantrip. tralalalala.
  Move Action: Will keep close to party, but will try to be up front due to heavy armor and such.
   
conversations: Merellis: