conversations: human
conversations:  Arena Tournament, Round 85:  Twang  vs.  Kolo    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Twang  - Psionic Dog
   Kolo  - theterran
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Still considering purchases.
  
    Initiative  - (1d20+6)[ 13 ] 
  
  What exactly is "Wings of Cover" by the way?
  
  EDIT: Thanks Tanaric. No Planed purchases, reserve right to reactionary buys.
conversations: Psionic Dog:
conversations: human
conversations:  Wings of Cover is a 2nd level sorcerer only spell from Races of the Dragon. It is cast as an immediate action and gives total cover for the caster vs one attack or the like. Dragonblooded characters can extend the effect to additional targets based on their level.
conversations: Tanaric:
conversations: human
conversations:  Still considering purchases here as well.
  
    Initiative  - (1d20+3)[ 20 ] 
conversations: theterran:
conversations: human
conversations:  I'll just go with what I've got.
  
   Kolo - Round 1 
  
  Starting in Y12 with a scroll in hand, I'll move to V12.
  
  There I'll ready an action:
   
   Spoiler 
  Cast KFB at him if he comes within LoE and within range (100ft).
   
  
  
  End my Turn.
  
  stats:
   
   Spoiler 
  Location: Y12
  HP: 6/6
  AC: 15
  
  Spells
  Level 0 6/6
  Level 1 7/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Twang - Round 1 
  
  Twang starts in B9 holding his loaded crossbow. His buckler however is slung across his back rather than currently equipped. (I don't think it will help much this match)
  
  
  Move to A-8 and ready an action.
   
   Spoiler 
  Move if Kolo moves, readies an action, or ends turn
   
  
   Done. 
  
  Stats
   
   Spoiler 
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Kolo - Round 2 
  
  Move to V8, ready an action:
   
   Spoiler 
  Cast KFB if he comes into LoE
   
  
  
  End my Turn.
  STats
   
   Spoiler 
  
  Location: V8
  HP: 6/6
  AC: 15
  
  Spells
  Level 0 6/6
  Level 1 7/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Readied action triggered when Kolo starts to move.
  
  Twang moves to F-7 and with a splash sinks below the surface.
conversations: Psionic Dog:
conversations: human
conversations:  That was...unexpected...
  I'll still keep my same turn...so you're up.
conversations: theterran:
conversations: human
conversations:  Twang -Round 2 
    Swim  - (1d20)[ 1 ]  DC 10
  On success Swim to G8 (-5ft) and shoot Kolo from just below the surface. Doing so may gives Kolo cover, but somehow I think I'd rather not surface.
  
    Attack  - (1d20+9)[ 10 ]    Damage  - (1d6+3)[ 9 ] 
   Done 
  
  EDIT: LOL! Double natural 1's...
  I guess Twang's still in J7.
  
  Stats
   
   Spoiler 
  Location: J-7 [-5 ft] (or just below water surface)
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
  
  Time to suffocation: Never (breathless)
   
conversations: Psionic Dog:
conversations: human
conversations:  Kolo - Round 3 
  
  Move to S5.
  
  Ready an Action:
   
   Spoiler 
  KFB if he surfaces and/or presents a target.
   
  
  
  End my turn
conversations: theterran:
conversations: human
conversations:  Guess I'll try that again...
  
   Twang - Round 3 
    Swim  - (1d20)[ 3 ]  DC 10
  On success swim to G8(-5) and fire crossbow from below surface
     Attack  - (1d20+9)[ 18 ]    Damage  - (1d6+3)[ 7 ]  
  
  Edit: 🫤
   Done 
  
  
  Stats
   
   Spoiler 
  Location: J-7 [-5 ft] (or just below water surface)
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
  
  Time to suffocation: Never (breathless)
   
conversations: Psionic Dog:
conversations: human
conversations:  Move to P4.
  
  Ready an Action:
   
   Spoiler 
  KFB on LoE
   
  
  
  End my Turn.
conversations: theterran:
conversations: human
conversations:  Twang - Round 3 
  
  Double Move: Stop struggling and sink to bottom. Walk along bottom of pool to I-10
  
   Done 
  
  Stats
   
   Spoiler 
  Location: I-10 on pool bottom.
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
  
  Time to suffocation: Never (breathless)
   
conversations: Psionic Dog:
conversations: human
conversations:  Kolo - Round 4 
  
  Move south and out of LoS it appears.
  
   
   Spoiler 
   to P10.
  
    Balance  - (1d20+3)[ 7 ]  DC5
  
  
  Assuming I pass.
  
  I will drop to the ground and ready an action:
   
   Spoiler 
  Cast KFB on LoE
   
  
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location: P10
  HP: 6/6
  AC: 15
  
  Spells
  Level 0 6/6
  Level 1 7/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Ok, I'm back. My supper sneaky sly win plan suddenly reveled some alarming holes I had to think through. Looks like Kolo must have made his balance check too.
  
   Twang - Round 4 
  
  LoS
   
   Spoiler 
  Swift: Activate Law Devotion for the attack buff.
  Was hoping to save it, but I've a sudden fear Twang might not advance without burning it now.
  
    Swim  - (1d20+0)[ 16 ] 
  On success swim vertically 5 ft. on failure stay put on pool bottom.
  
  Standard: Ready Action
   
   Spoiler 
  Shoot Kolo if any of the following occurs while Kolo is in LoS.
  Kolo starts to drop prone
  Kolo starts to cast a spell
  Kolo starts to ready an action
  Kolo starts to move back out of LoS
  Kolo ends turn
   
  
   
  
  
  Done
  
  Stats
   
   Spoiler 
  Location: I-10 on pool bottom.
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
  
  Time to suffocation: Never (breathless)
   
conversations: Psionic Dog:
conversations: human
conversations:  Kolo - round 5 
  
  Actions:
   
   Spoiler 
  Stay put.  Ready an action:
   
   Spoiler 
  KFB if I get LoS
   
  
   
  
  
  End Turn
  
  Stats:
   
   Spoiler 
  Location: P10 (prone)
  HP: 6/6
  AC: 15
  
  Spells
  Level 0 6/6
  Level 1 7/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Twang - Round 5 
   
   Spoiler 
  Huh.
    Swim  - (1d20)[ 14 ]  DC 10.
  On success swim up another 5 ft to just below the surface.
    Hide  - (1d20+9)[ 23 ]    Spot  - (1d20+4)[ 23 ] 
  
  On failure sink back down to bottom
   
  
  
  Need LoS to continue...
conversations: Psionic Dog:
conversations: human
conversations:  Ini Ref, RandomAction .
  LoS check.
  
  Refs: 
   Spoiler 
   Considering that Twang is under the surface and Kolo is lying prone, I do not think that LoS can be established until Kolo moves closer or Twang surfaces. My LoS-fu is weak, so am I right? Also, Tag your it.
   
  
  
  Kolo: 
   Spoiler 
   No Los
   
  
  
  Twang:  
   Spoiler 
   No Los.
   
conversations: RandomAction:
conversations: human
conversations:  Refs/LoS
   
   Spoiler 
   No LoS... either Kolo is hiding or he's gone into the water at the other side of the isle.
  
  Move action(continued): Surface.
  
  Since Twang's still behind the isle I think he still has cover to hide, but by raising his square half out of the water I think anyone on the isle would loose cover against him.
  
  If I'm wrong on this assumption I'd like Twang to remain below the surface.
   
  
  
  Need clarification of sorts...
conversations: Psionic Dog:
conversations: human
conversations:  Twang/Refs: 
   Spoiler 
   You were still under the water and your field of view would have been limited. However, raising to the surface  if  anyone is in sight they would loose cover to you and you will still be able to hide.
   
  
  
  Refs: 
   Spoiler 
   Rolling for Kolo to spot Twang:  (1d20-1)[ 9 ] 
  I know it is almost impossible, but still.
   
  
  
  Waiting on results to post new LoS.
conversations: RandomAction:
conversations: human
conversations:  Ini Ref, RandomAction. 
  
  Updated LoS check:
  
  @Twang: 
   Spoiler 
   You see Kolo in P-10 lying prone.
   
  
  
  @Kolo:  
   Spoiler 
   Still no LoS.
   
conversations: RandomAction:
conversations: human
conversations:  *twang* The little goblin attempts ranged acupuncture on Kolo.
  
    Attack  - (1d20+12)[ 19 ] 
    Damage  - (1d6+3)[ 5 ] 
  
  If Kolo didn't see Twang before then this attack would catch the kobold flatfooted and completely unaware. I'm pretty sure there is no cover since Twang is shooting from above the water surface.
  
  Afterward Twang is visible treading water at I-10.
  
   Done 
  
  Stats
   
   Spoiler 
  Location: I-10 swimming at surface.
  HP: 9/9
  AC: 19 (+6 dex +2 armor +1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Yep, caught me flat-footed...however, sight of you triggers my readied action:
  
  casting KFB
  
   
   Spoiler 
  Using 2 Level 0 spells to fuel it
   
  
    FireDamage  - (3d6)[ 15 ]  Reflex Halves.
conversations: theterran:
conversations: human
conversations:  Reflex  - (1d20+10)[ 18 ]  (including the +4 bonus for improved cover)
  
  Edit: If possible Twang would like to end by then sinking back down below the water surface.
conversations: Psionic Dog:
conversations: human
conversations:  you save and take only 7 damage.
   Kolo - Round 6 
  
  Kolo Casts another spell:
   
   Spoiler 
  Using a Level 1 spell this time
   
  
    FireDamage  - (3d6)[ 11 ]  Reflex Halves
  
  end my Turn.
  
  Stats:
   
   Spoiler 
  Location: P10 (prone)
  HP: 1/6
  AC: 15
  
  Spells
  Level 0 4/6
  Level 1 6/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Hmmm. Apparently the theory that Twang can duck back underwater as a free action has been shot down in the waiting room.
  
  Luckily, I've found a new loop-hole to allow Twang to postpone is doom.  Improved cover grants Improved Evasion. 
    Reflex Save  - (1d20+10)[ 13 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Twang - Round 6 
  
  Move: Reload Crossbow.
  Standard: Ready Action.
   
   Spoiler 
  Shoot Kolo if he stands up, casts a spell, readies an action, or ends turn
   
  
   Done 
  
  Stats
   
   Spoiler 
  
  Location: I-10 at surface.
  HP: 4/9
  AC: 19 (+6 dex +2 armor +1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Did you not need a swim check to continue treading?
conversations: theterran:
conversations: human
conversations:  Possibly...
    Swim  - (1d20+0)[ 1 ]  DC 10
  Failure by 5 or more causes sinkage.
  
  EDIT: Ok, so Twang is below the surface I don't know if that would break LoS or not...
conversations: Psionic Dog:
conversations: human
conversations:  Asking for LoS
conversations: theterran:
conversations: human
conversations:  Yes, that breaks LoS.
conversations: Sallera:
conversations: human
conversations:  Alright, so with the failed Ref Save, you took half damage of the 11 (thanks to Improved Evasion)
  
   Kolo - Round 7 
   
   Spoiler 
  I stand up, Move to M10, and fall back prone.
   
  
  
  end my Turn.
  
  Stats:
   
   Spoiler 
  Location: M10 (prone)
  HP: 1/6
  AC: 15
  
  Spells
  Level 0 4/6
  Level 1 6/7
  Level 2 1/1
   
conversations: theterran:
conversations: human
conversations:  Twang - Round 7 
  
  LoS
   
   Spoiler 
  Move:   Swim  - (1d20+0)[ 10 ]  Lets try to get to the surface...
    Hide  - (1d20+9)[ 16 ] 
    Passive Spot  - (1d20+4)[ 11 ] 
   
  
  
  Not done, need LoS
conversations: Psionic Dog:
conversations: human
conversations:  Refs: 
   Spoiler 
  Improved Cover also has the interesting effect of granting +10 to Hide checks, making that Spot impossible for Kolo.
   
  
  
  Twang: 
   Spoiler 
  You see Kolo prone in M10.
   
  
  
  Kolo: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Ref Question:
   
   Spoiler 
  Does Improved Cover work both ways in this situation?  I ask because of his attack against me in previous rounds.  If it works both ways, I would have had +8 to AC, plus another 4 for being prone, which would have cause that attack to miss
   
conversations: theterran:
conversations: human
conversations:  That was fast... thanks! 🙂
   Continued 
  
  Standard: *twang*
    Attack  - (1d20+12)[ 26 ]    Damage  - (1d6+3)[ 5 ] 
  
  If you didn't see Twang before you see the goblin again back in I-10
  If I'm lucky that caught you flatfooted again. If I'm not lucky Twang will probably shortly end as a boiled hors de vour...
  
   Done 
  
  Stats
   
   Spoiler 
  Location: I-10 at surface.
  HP: 4/9
  AC: 19 (+6 dex +2 armor +1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Kolo: 
   Spoiler 
  No, it's only a benefit of being in the water.  "Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land."
   
conversations: Sallera:
conversations: human
conversations:  That's match...I should have been hiding...😩
conversations: theterran:
conversations: human
conversations:  High Ref Sallera  
   Water beats fire, and Twang claims victory. 
conversations: Sallera: