conversations: human
conversations:  Yo, wassup.
  
   
  
  That map, with as many buff rounds as you deem appropriate. Sound cool?
conversations: Signmaker:
conversations: human
conversations:  Ah yes, the classic, sure, how about 1-2 rounds and all days.
conversations: lvl 1 sharnian:
conversations: human
conversations:  2 sounds fine. Y11 for me, I suppose.
  
   
   Spoiler 
  
  All-Day
  Contingent Energy Resistance, Superior Resistance, Primal Hunter, Primal Instinct, Primal Senses, Energy Immunity: Fire
  
  1. Barkskin, quickened Halo of Sand.
  2. Freedom of Movement, Air Devotion.
   
conversations: Signmaker:
conversations: human
conversations:  Buffs
   
   Spoiler 
   All days - Greater Magic Weapon and Armor Potions
  1 - See Invisibility Potion
  2 - Activate Blood in the Water stance
   
  
  
  Any vision modes?
  
  Initiative -  (1d20+6)[ 23 ] 
conversations: lvl 1 sharnian:
conversations: human
conversations:  Darkvision is all.
  
  Init:  (1d20+16)[ 34 ] 
conversations: Signmaker:
conversations: human
conversations:  Hum. Emelyn moves to  W13  and readies an action.
  
   
   Spoiler 
  Flame strike the enemy if they dare to move out of their square.
   
conversations: Signmaker:
conversations: human
conversations:  Forgot: started in A11
  
  You see a normal human being wielding two scimitars.
  
  Activate Belt of Battle (2 Charges) Res'k activates Aporter armor, Dimension Door to X13
  
  Full Attack
  
  Main Hands
  Attack1  (1d20+20)[ 35 ]  threats on 12-20
  Damage  (1d6+9)[ 15 ] 
  Threat  (1d20+22)[ 38 ] 
  Critical Hit Damage  (1d6+9)[ 14 ] 
  
  Attack2  (1d20+15)[ 21 ]  threats on 12-20
  Damage  (1d6+9)[ 11 ] 
  Threat  (1d20+17)[ 36 ] 
  Critical Hit Damage  (1d6+9)[ 15 ] 
  
  Attack3  (1d20+10)[ 15 ]  threats on 12-20
  Damage  (1d6+9)[ 10 ] 
  Threat  (1d20+12)[ 13 ] 
  Critical Hit Damage  (1d6+9)[ 15 ] 
  
  Offhand:
  Attack4  (1d20+20)[ 39 ]  threats on 12-20
  Damage  (1d6+9)[ 10 ] 
  Threat  (1d20+22)[ 34 ] 
  Critical Hit Damage  (1d6+9)[ 15 ] 
  
  Just in case of Lightning Mace:
  Attack1  (1d20+20)[ 28 ]  threats on 12-20
  Damage  (1d6+9)[ 12 ] 
  Threat  (1d20+22)[ 33 ] 
  Critical Hit Damage  (1d6+9)[ 15 ] 
   Attack2  (1d20+15)[ 22 ]  threats on 12-20
  Damage  (1d6+9)[ 15 ] 
  Threat  (1d20+17)[ 22 ] 
  Critical Hit Damage  (1d6+9)[ 12 ]  
   Attack3  (1d20+10)[ 16 ]  threats on 12-20
  Damage  (1d6+9)[ 15 ] 
  Threat  (1d20+12)[ 30 ] 
  Critical Hit Damage  (1d6+9)[ 10 ]  
  
  Offhand:
  Attack4  (1d20+20)[ 25 ]  threats on 12-20
  Damage  (1d6+9)[ 14 ] 
  Threat  (1d20+22)[ 37 ] 
  Critical Hit Damage  (1d6+9)[ 12 ] 
  
  Incase it Lightnings again:
   Attack1  (1d20+20)[ 25 ]  threats on 12-20
  Damage  (1d6+9)[ 12 ] 
  Threat  (1d20+22)[ 37 ] 
  Critical Hit Damage  (1d6+9)[ 10 ]  
   Attack2  (1d20+15)[ 16 ]  threats on 12-20
  Damage  (1d6+9)[ 11 ] 
  Threat  (1d20+17)[ 28 ] 
  Critical Hit Damage  (1d6+9)[ 12 ]  
   Attack3  (1d20+10)[ 12 ]  threats on 12-20
  Damage  (1d6+9)[ 12 ] 
  Threat  (1d20+12)[ 23 ] 
  Critical Hit Damage  (1d6+9)[ 11 ]  
  
  Offhand
   Attack4  (1d20+20)[ 35 ]  threats on 12-20
  Damage  (1d6+9)[ 12 ] 
  Threat  (1d20+22)[ 36 ] 
  Critical Hit Damage  (1d6+9)[ 13 ]  
  
  EDIT: God awful rolls there
  
  Current Status, Obs only
   
   Spoiler 
   HP 95/95 Blood in the Water +
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  All except 20s are misses. I don't think I saw any 20s.
conversations: Signmaker:
conversations: human
conversations:  Using my Ankh, a sapphire, and fairy dust, Swift Action Cast Control Winds - Tornado grade centered at X16, with the calm air being at said X16 column.
  
  Fort Save DC 25, or be blown towards the center and suffer tornado effects.
  
  I also defensively cast burrow, provided I pass the concentration check.
   (1d20+23)[ 24 ]  DC 25
  
  ^--Wow, I suck.
conversations: Signmaker:
conversations: human
conversations:  Lol
  
  Fort Save  (1d20+16)[ 23 ] 
  
  I guess it fizzles, does that provoke AoO?
  
  Failed Save
  
  Could I remove the caught in tornado effect with Iron Heart Surge?
  
  And you say I can only hit on a natural 20?
conversations: lvl 1 sharnian:
conversations: human
conversations:  It does not provoke, as that was for weather. Just a fizzle. As for you.
  
  You are knocked prone and roll  (1d4)[ 2 ]  x10 feet towards the center, and proceed to take 6d6 damage per round for  (1d10)[ 1 ]  rounds, before being ejected in to the calm.
  
  Iron Heart Surge: I do believe so.
  
  And yes, my AC is THAT high.
conversations: Signmaker:
conversations: human
conversations:  Tornado damage  (6d6)[ 20 ] 
  Belt of battle 1 stand up
  
  move to X13
  Full Attack
  if you don't mind I'll stop adding modifiers to attack for sake of simplicity
  Power Attack +13
  Attack  (1d20)[ 9 ] 
  Damage  (1d6+22)[ 23 ] 
  Threat  (1d20)[ 18 ] 
  Crit Damage  (1d20)[ 16 ] 
  
  Attack  (1d20)[ 13 ] 
  Damage  (1d6+22)[ 26 ] 
  Threat  (1d20)[ 13 ] 
  Crit Damage  (1d20)[ 14 ] 
  
  Attack  (1d20)[ 18 ] 
  Damage  (1d6+22)[ 28 ] 
  Threat  (1d20)[ 10 ] 
  Crit Damage  (1d20)[ 3 ] 
  
  Attack  (1d20)[ 9 ] 
  Damage  (1d6+22)[ 24 ] 
  Threat  (1d20)[ 17 ] 
  Crit Damage  (1d20)[ 12 ] 
conversations: lvl 1 sharnian:
conversations: human
conversations:  Garbage
  
  Attack  (1d20)[ 20 ] 
  Damage  (1d6+22)[ 25 ] 
  Threat  (1d20)[ 20 ] 
  Crit Damage  (1d20)[ 4 ] 
  
  Attack  (1d20)[ 6 ] 
  Damage  (1d6+22)[ 25 ] 
  Threat  (1d20)[ 8 ] 
  Crit Damage  (1d20)[ 16 ] 
  
  Just in case
  Attack  (1d20)[ 10 ] 
  Damage  (1d6+22)[ 23 ] 
  Threat  (1d20)[ 4 ] 
  Crit Damage  (1d20)[ 11 ] 
  
  Finally 1hit, please 1 shot on you 29 damage woot double 20s
conversations: lvl 1 sharnian:
conversations: human
conversations:  Owie.
  
  Move to W15, defensively cast in weather  (1d20+23)[ 38 ]  (1d20+23)[ 33 ]  Greater Dispel Magic, targeting you.
conversations: Signmaker:
conversations: human
conversations:  Since you auto succeed, I lose all my buffs:
  See Invisibility...
conversations: lvl 1 sharnian:
conversations: human
conversations:  xD
  
  Continue, as I don't want to be a douche and Swift Action a second tornado.
conversations: Signmaker:
conversations: human
conversations:  charge to X15 and attack
  
  Attack  (1d20)[ 12 ] 
  Damage  (1d6+23)[ 26 ] 
  Threat  (1d20)[ 15 ] 
  Crit Damage  (1d6+23)[ 29 ] 
  
  Lightnings
  
  Attack  (1d20)[ 8 ] 
  Damage  (1d6+23)[ 29 ] 
  Threat  (1d20)[ 13 ] 
  Crit Damage  (1d6+23)[ 25 ] 
   Attack  (1d20)[ 4 ] 
  Damage  (1d6+23)[ 25 ] 
  Threat  (1d20)[ 2 ] 
  Crit Damage  (1d6+23)[ 24 ]  
  
  all miss
  just noticed that hit on you should have done an extra 22 damage because I messed up crit damage roll
conversations: lvl 1 sharnian:
conversations: human
conversations:  Emelyn defensively casts Flame Strike, augmented by her Ankh.
   (1d20+23)[ 26 ]  Concentration
   (1d20+23)[ 25 ]  Concentration Weather.
  
   (15d6)[ 54 ]  Damage, DC 22 Reflex.
  
  Also, swift action Transdimensional Control Winds (concentration  (1d20+23)[ 42 ] , centered at X5. DC 25 Fort.
  
  Edit: Duly noted.
conversations: Signmaker:
conversations: human
conversations:  Reflex:  (1d20+18)[ 36 ] 
  Fort:  (1d20+16)[ 23 ] 
conversations: lvl 1 sharnian:
conversations: human
conversations:  How long am I caught? And how far am I pulled?
  
  Current stats obs only
   
   Spoiler 
  48/95 Blood in the Water +1
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  (1d10)[ 8 ]  rounds
   (1d4)[ 4 ]  x 10 feet, taking 1d4 per 10 feet nonlethal damage.
conversations: Signmaker:
conversations: human
conversations:  [roll]4d4 nonlethal due to dragging[/roll]
  
  This goes without saying, but you're also prone.
conversations: Signmaker:
conversations: human
conversations:  (4d4)[ 11 ]  cause I suck.
conversations: Signmaker:
conversations: human
conversations:  I should be at X7
  taking caught damage:  (6d6)[ 19 ] 
  Stand up and Iron Heart Surge
  
  Ops only
   
   Spoiler 
  29/95
   
conversations: lvl 1 sharnian:
conversations: human
conversations:  I ready an action. "Can't you just get wiped out from the winds? Stay DOWN already!"
  
   
   Spoiler 
  Draw my dagger if opponent is adjacent to my square.
   
conversations: Signmaker:
conversations: human
conversations:  I move to X13 and recover my manuevers. Ready action  
   Spoiler 
  Throw rock to disrupt spellcasting
   
  
  
  How much damage would throwing a rock at you do?:)
conversations: lvl 1 sharnian:
conversations: human
conversations:  Zero. It would miss, what with a tornado being present.
  
  Draw my dagger, DC 28 Will save or cower for  (1d4)[ 1 ]  rounds. Sonic, Fear, Mind-affecting ability.
  
  Cast Shillelagh  (1d20+23)[ 26 ]  Concentration.
  
  I'll also be fair and NOT once again windrape you.
conversations: Signmaker:
conversations: human
conversations:  Well, assuming it could hit,
  
  Btw
  Readied action, throw rock at you
  my rock attack misses
  
  Initiate Mind over Body
   (1d20+11)[ 15 ] 
  cowering
  
  Are there any bonuses for standing on top of your head?
conversations: lvl 1 sharnian:
conversations: human
conversations:  Gonna surge it, or may I go?
  
  For your information, ranged attacks with material weapons (including siege weapons) are impossible in a tornado. You'd want something like a ray.
  
  Handstand-Wut.
conversations: Signmaker:
conversations: human
conversations:  Can't surge,I mind over bodied already
  
  I was just asking the damage of a thrown rock in normal conditions. I've only heard a little bit about it in the DMG as being Non-lethal damage, maybe 1d3?
  
  EDIT:Just continue
conversations: lvl 1 sharnian:
conversations: human
conversations:  Emelyn shall sheathe her blade, and takes on the Vigor, Agility, and Endurance aspects.
conversations: Signmaker:
conversations: human
conversations:  I dimension door on top of your head... which may or may not provoke AoO
  
   Relevant balance checks?
conversations: lvl 1 sharnian:
conversations: human
conversations:  ...on top of my head? Interesting, and since you ported from out of reach in to reach, I don't believe that you get AoO'd.
  
  I think the balance DC is 15, but considering that we're in a tornado near a potent water source, I think I'd be a smidge slippery, so at least DC 17.
conversations: Signmaker:
conversations: human
conversations:  I'm also interested in how you D.Doored without a concentration check, but I suppose that it's item-granted.
conversations: Signmaker:
conversations: human
conversations:  Lol, I never planned on this; I've got no ranks in it
  Balance check  (1d20+6)[ 26 ]  Technically I only need to make DC13 to not fall
  Your turn
  
  I wonder what the benefits are?
  Am I treated as having higher ground?
  Do I lose Dex to AC?
  Do you lose Dex to AC?
  
  I suppose we can rule that any action for either of us provokes a Balance check from me
  
  EDIT:Yep your right, Aporter armor
conversations: lvl 1 sharnian:
conversations: human
conversations:  ....Get. Off. 
  
  Draw my blade, forcing ANOTHER DC 28 Will Save or cower for  (1d4)[ 3 ]  rounds.
  
   Defensively cast my last  (1d20+23)[ 24 ] (weather) Control Winds, centered on N2. DC 25 Fort Save or start rolling [roll]1d4[roll] x 10 feet towards the center. 
  
  FFFFFFdamnit.
conversations: Signmaker:
conversations: human
conversations:  Will Save:  (1d20+9)[ 14 ] 
  I cower on your head
  
   I can't... that dagger's pretty scary 
  
  Full attack I guess.
conversations: lvl 1 sharnian:
conversations: human
conversations:  Attack  (1d20)[ 11 ] 
  Damage  (1d6+23)[ 26 ] 
  Threat  (1d20)[ 19 ] 
  Damage  (1d6+23)[ 26 ] 
  
  Attack  (1d20)[ 5 ] 
  Damage  (1d6+23)[ 28 ] 
  Threat  (1d20)[ 9 ] 
  Damage  (1d6+23)[ 28 ] 
  
  Attack  (1d20)[ 7 ] 
  Damage  (1d6+23)[ 25 ] 
  Threat  (1d20)[ 2 ] 
  Damage  (1d6+23)[ 25 ] 
  
  Attack  (1d20)[ 1 ] 
  Damage  (1d6+23)[ 27 ] 
  Threat  (1d20)[ 20 ] 
  Damage  (1d6+23)[ 24 ] 
   Lightnings:
  Attack  (1d20)[ 15 ] 
  Damage  (1d6+23)[ 27 ] 
  Threat  (1d20)[ 1 ] 
  Damage  (1d6+23)[ 27 ] 
  
  Attack  (1d20)[ 17 ] 
  Damage  (1d6+23)[ 27 ] 
  Threat  (1d20)[ 5 ] 
  Damage  (1d6+23)[ 27 ] 
  
  Attack  (1d20)[ 7 ] 
  Damage  (1d6+23)[ 29 ] 
  Threat  (1d20)[ 16 ] 
  Damage  (1d6+23)[ 24 ] 
  
  Attack  (1d20)[ 15 ] 
  Damage  (1d6+23)[ 29 ] 
  Threat  (1d20)[ 9 ] 
  Damage  (1d6+23)[ 28 ]  
  
  All miss
conversations: lvl 1 sharnian:
conversations: human
conversations:  Originally Posted by lvl 1 sharnian 
   All miss 
   
  
  
  Considering that cowering players can't take actions...yeah.
  
  Time to Shillelagh your face. Unless you've got 5 ranks in balance, I do believe you're flatfooted (as well as taking the penalties from cower)
  
  Attack:  (1d20+12)[ 19 ] 
  Damage:  (2d6+3)[ 11 ] 
  
  Attack:  (1d20+7)[ 15 ] 
  Damage:  (2d6+3)[ 10 ] 
conversations: Signmaker:
conversations: human
conversations:  Right... I forgot
  
  Iron Heart Surge if I can, I can still take mental actions right?  If so, consider my all missing attack from before as my current turn. 
  I'm still alive! Sort of
  
   Would you really beatdown a defenceless child-like person 
  
  Balance  (1d20+6)[ 24 ] 
  
  Your turn
conversations: lvl 1 sharnian:
conversations: human
conversations:  Cowering
  
  The character is frozen in fear and  can take no actions . A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). 
  
  No distinction is made between physical and mental actions there.
conversations: Signmaker:
conversations: human
conversations:  Ok then, back to being helpless
conversations: lvl 1 sharnian:
conversations: human
conversations:  Not helpless, cowering.
  
  SWING BATTAH BATTAH
  
  Attack: (1d20+12)[ 16 ] 
  Damage: (2d6+3)[ 9 ] 
  Threat: (1d20+12)[ 26 ] 
  Damage: (2d6+3)[ 11 ] 
  
  Attack: (1d20+7)[ 19 ] 
  Damage: (2d6+3)[ 12 ] 
  Threat: (1d20+7)[ 14 ] 
  Damage: (2d6+3)[ 7 ] 
conversations: Signmaker:
conversations: human
conversations:  Yep, I'm dead, my crumpled body falls on you. You need to check encumberance. 184 lbs of Raise over head
conversations: lvl 1 sharnian: