conversations: human
conversations:  Ok, so I figure columns works just fine.  As for buff rounds, I'm good with 2, no all days.
  
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
conversations: Master_Rahl22:
conversations: human
conversations:  No all days? Interesting. I'll do it.
  
  Buffs (2 rounds, no all-days):
   
   Spoiler 
  Round 1: Zone of Silence, Activate Tigerskin Armor for +4 dex
  Round 2: Greater Invisibility, Quickened Nondetection, Hide:  (1d20+37)[ 12 ](49) 
   
  
  I'll take the bottom side.
  
  Location (OO):
   
   Spoiler 
  C11
   
  
  Initiative:  (1d20+6)[ 19 ](25) 
conversations: Claudius Maximus:
conversations: human
conversations:  Buff rounds:
   
   Spoiler 
  
  Use Scabbard of Keen Edges on both kukris, drink potion of Conviction +5.
   
  
    Initiative  - (1d20+6)[ 23 ] 
  
  Edit: Starting in C-2.  Guess it's your turn.
conversations: Master_Rahl22:
conversations: human
conversations:  So me first.
  Actions:
   
   Spoiler 
  Cast Haste
   
  
  What kinds of senses do you have? Also, do you happen to have a Ring of Spell-Battle? What you detect depends on these factors.
  
  My turn is not over.
conversations: Claudius Maximus:
conversations: human
conversations:  Low light vision, and no.
  
  ... and I just realized where I meant for some of my skill points to go.  Just in case I get nat 20's:
    Listen  - (1d20-1)[ 2 ] 
    Spot  - (1d20-1)[ 10 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Wow that's low. I'm not even going to bother rolling since my natural 1 beats your 20.
  
  You can't detect me at all, but I take some more actions.
  
  I have mindsight, so I know your location, your creature type (like "Humanoid" or "Outsider", but not "Elf" and such) and your intelligence score.
  
  OO:
   
   Spoiler 
  Greater Mirror Image  (1d4+4)[ 1 ](5) , move up to C11 +15 feet.
   
  
  End turn.
conversations: Claudius Maximus:
conversations: human
conversations:  Current location is C-2, and Humanoid with Int 12.
  
  My turn, I'll fly to B-12.  If I still can't see you, I'll activate See Invisibility.
  
  Let me know if I can see you at any point in there, cause if I do see you then I'm not done.
conversations: Master_Rahl22:
conversations: human
conversations:  Sorry about the wait.
  
  Since you're flying, what elevation are you at?
  
  Also, make a caster level check.
conversations: Claudius Maximus:
conversations: human
conversations:  Sorry, 15 feet up.
  
  I'm not a caster, so is that a d20 + 0 or what?
conversations: Master_Rahl22:
conversations: human
conversations:  If it's from an item, use the CL of the item.
  
  Whether or not you succeed, you don't detect me after casting the spell.
  
  Observers only:
   
   Spoiler 
  Although he got within my Zone of Silence, he still can't possibly beat my move silently
   
  
  Sorry for the delay. For some reason, I couldn't access this site for an hour.
conversations: Claudius Maximus:
conversations: human
conversations:  Caster level check for my See Invisibility item:  (1d20+9)[ 19 ] 
  
  Doesn't See Invisibility just plain work?  I'm assuming there's more going on here, like a Hide that my abysmally low Spot check can't beat, but I'm just making sure.
  
  Ok, my turn is done if I can't detect you.
conversations: Master_Rahl22:
conversations: human
conversations:  There are methods to beat See Invisibility and even True Seeing. I also have HiPS, though, and that's primarily what you need to beat.
  
  I have LoS to you. What do I see? Particularly, what kind of equipment do you have?
conversations: Claudius Maximus:
conversations: human
conversations:  You see a human wielding two kukris and wearing a chain shirt, a cloak, various other items that may or may not be magical, and some boots with small wings on them.
  
  Yeah with that horrible Spot I have, this may be over if I can't ever find you.  I have a feeling if you went to this much trouble to be undetected that you have Greater Invis up so you can attack me from a distance and I'll never know where you are.  If you think I have a shot at locating you, then we can continue, but otherwise there's not much point I think.
conversations: Master_Rahl22:
conversations: human
conversations:  You probably can't ever find me. My hide while attacking or casting a spell is +37 and it's impossible to hear me. I assume you've made preparations for fighting spellcasters, but you should get your hands on something to beat stealthy types too. A Blindfold of True Darkness would have found me by now, for example.
  
  I hit you with a spell, will save DC 24 negates.
  
  If you make the save, a DC 28 spellcraft check reveals the spell you just resisted:
   
   Spoiler 
  Hold Person
   
  
  You don't detect any more happenings this turn.
  
  OO:
   
   Spoiler 
  5-step up to C11+20, cast Quickened Hold Person, start casting Dominate person with 4 spin.
   
  
  Your turn.
conversations: Claudius Maximus:
conversations: human
conversations:  Hmm, I just re-read through my sheet and I think I'm not totally helpless yet, assuming I don't fail the save for the save or suck/die/lose that you just tossed at me.
  
   (1d20+18)[ 22 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  OMG.  So, my turn is to spend a full-round action to make another save.
  
   (1d20+18)[ 33 ] 
  
  Ok, and with a swift action, I now have blindsense out to 30 ft.  Do I detect you now?  Oh, and your turn.
conversations: Master_Rahl22:
conversations: human
conversations:  You detect something in C11, 20 feet off the ground.
  
  Make a will save, DC 30.
  
  If you succeed:
   
   Spoiler 
  Roll again. I can force rerolls.
  
  If you beat that one as well:
   
   Spoiler 
  Roll yet again. I can do it twice. 😉
  
  If you're still unaffected, the DC to identify the spell is 30. It's:
   
   Spoiler 
  Dominate Person
   
  
   
  
   
  
  If you fail:
   
   Spoiler 
  You're Dominated.
   
  
  My turn has just begun. My further actions depend on whether or not this affects you.
  
  Edit: I forgot that the DC increases by 1 if you are denied your dex to AC. If you don't have some kind of Uncanny Dodge, it's DC 31.
conversations: Claudius Maximus:
conversations: human
conversations:  I do in fact have Uncanny Dodge.
  
   (1d20+18)[ 19 ] 
  
  ...and I think that's game, isn't it?  Damn and I just figured out where you were too.  Grrr, if I had made that freakin save, I could've nailed you a good one that turn I spend using a full-round to make another save.
conversations: Master_Rahl22:
conversations: human
conversations:  A natural 1 on the first save? Ouch.
  
  You're right; you could have hurt me pretty badly if you beat Hold Monster, assuming the 50% miss chance didn't save me.
conversations: Claudius Maximus:
conversations: human
conversations:  Wow, and I just realized I was doing my will saves wrong.  Moment of Perfect Clarity is what let me get a +18 to my Will save, normal is 4.  So yeah, I'm good and whooped.  Well, you've pointed out that Will saves are a major weakness in my character, and that I should've readied Iron Heart Surge.  If I had a turn to attack, I could've done (1d20+18) x 2 damage, and then 1d4+10d6+11 damage and stun.  I think I'm definitely going to rework a few feats and some of my equipment and skill points, so if you haven't started checking my sheet you can probably wait until it's redone.
conversations: Master_Rahl22:
conversations: human
conversations:  I held off on checking your character since I was fighting him. PM me when your character is ready for review.
conversations: Claudius Maximus: