conversations: human
conversations:  The sun lit up the arena as the contestants walked in. Thousands, if not millions of creatures fill the stands. A legion of gigantic humanoids sit together in the stands, an equal distance from each starting point. A great voice resonates through the arena from the sky, "Signal when ready."
  
  The arena is 1000' in diameter and regular-looking. Until you see the beams of electricity shooting across it from its walls (Each round in the arena, you take 5d6-10 electricity damage.)
  
  
  OOC: combat starts after both players post saying they are ready. After both players signal that they are ready, Combat will not start until the day after the second player confirms. If it does, the player(s) who did become disqualified.
conversations: firemagehao:
conversations: human
conversations:  DM:  
   Spoiler 
  My class abilities prepared for the day are
  Pounce (Lion Totem Barbarian 1)
  Sneak Attack (Rogue 15)
  Crippling Strike Special Ability (Rogue 10)
  
  Also I have universal energy resistance 30, so the arena lightning can't harm me.
   
  
  
  We can take actions before signalling we're ready, right?
  If so,
  
  Maedrinal appears as a figure wreathed in shadow. He looks across the arena then, with a smirk disappears. Shortly after an arrow is fired into the air.
   
   Spoiler 
  One round to cast  Greater Invisibility , one round to cast  Globe of Invulnerability , fire the arrow to signal readiness, then draw chain.
   
conversations: Devmaar:
conversations: human
conversations:  Spoiler 
  No attacking before you signal. The electricity bypasses energy resistance.
   
conversations: firemagehao:
conversations: human
conversations:  Spoiler 
  The arrow isn't an attack. I'm shooting straight upwards, that is my signal.
   
conversations: Devmaar:
conversations: human
conversations:  Spoiler 
  That was actually regarding actions before signaling readiness.
   
conversations: firemagehao:
conversations: human
conversations:  OOC: If I'm not already disqualified I'm here. Sorry I'm a bit late on the uptake; I'm on break this week and the closest public internet to my Mom's is a 5 mile walk. Anyway:
  
  DM 
   Spoiler 
  Does the electricity damage overcome my immunity? (Granted by an epic ring, if it matters)
   
  
  
  Walking into the arena Agrios looks around at the spectators and forward to his adversary. Flexing his claws he stretches his wings and upon seeing his opponent apparently disapear he takes to the skies. (Flies straight up, 220ft. or until he can't go any farther.) Once he's reached the apex of his ascent he speaks quietly, almost as if to himself.  I am ready. 
conversations: Ishcumbeebeeda:
conversations: human
conversations:  Spoiler 
  Yes it does. This magic is above epic level.
   
  
  
  You were only late by 12 hours, and you're here now, so roll for initiative.
conversations: firemagehao:
conversations: human
conversations:  Initiative:  (1d20+11)[ 23 ] 
conversations: Devmaar:
conversations: human
conversations:  OOC: Sorry for the delay again, I'll be back on campus and thus have net access 24/7 starting tomorrow. Okay, here we go:
  
    Initiative  - (1d20+6)[ 7 ] 
  
  EDIT OOC: Wow... either that's a terrible omen or I'm just getting the nat ones out of the way early.
conversations: Ishcumbeebeeda:
conversations: human
conversations:  Devmaar won initiative, but at this point whoever posts first goes first, or you both get eliminated.
conversations: firemagehao:
conversations: human
conversations:  Spoiler 
  Maedrinal will switch to  Balance on the Air  stance and double move forwards and upwards.
   
conversations: Devmaar:
conversations: human
conversations:  OOC: I guess since I was stupid enough to forget to pick up anything to counter invisibility I'll have to make a listen.
  
  Agrios stares about intently, a look of severe concentration on his face. He turns his head this way and that, trying to discern where his enemy has gone.
    Listen  - (1d20+44)[ 58 ] 
  
  @DM: 
   Spoiler 
  Do we roll our own electrical damage per round or do you roll it? Also, does my fast healing work in relation to it? (I think I forgot to ask that before.) Oh, and I have  scent , if/when that helps. Er, to find my opponent, not in relation to the electricity. Though I suppose that was probably obvious. I'm gonna stop babbling now.
  Electricity damage, in case you want us to roll it so I won't have to double post.
   
   Spoiler 
   (5d6-10)[ 9 ] 
   
  
   
  
  
  Stats: (Mostly so I don't forget anything. Epic level characters have a  lot  of stuff!)
   
   Spoiler 
   HP : 499/499
  Fast Healing 15.
   AC : 49 (T: 20; FF: 43)
  DR 15/Silver
  DR 15 Bludgeoning and Adamantine.
  SR 53(Don't forget about Experimental Power).
  Immune to all energy types, heal 1/3rd of what Acid or Fire would have done, extra beyond max HP from Fire becomes temp. HP.
  
  SLAs:
  Produce Flame: 15/15
  Scorching Ray: 15/15
  Fireball: 7/7
  Wall of Fire: 7/7
  Flame Strike: 6/6
  Fire Seeds: 5/5
  Fire Storm: 5/5
  Sunburst: 5/5
  Meteor Swarm: 3/3
  
  Magic Items:
  Shirt of the Leech: 3/3
  Retributive Amulet: 3/3
  Counterstrike Bracers: 2/2
   
conversations: Ishcumbeebeeda:
conversations: human
conversations:  It's literally impossible for me to lose this check. I may as well roll it anyway...
  
  Move Silently:  (1d20+84)[ 100 ] 
  
  EDIT:
  FireMageHao:  
   Spoiler 
  I forgot my bonus from brains over brawn, the modifier should have been +97. I know I won anyway but I'm just pointing this out now so it doesn't look like I'm making up bonuses on the spot later.
   
conversations: Devmaar:
conversations: human
conversations:  OOC: Actually, anyone has a 1 in 20 chance of failing a check.
  You roll electricity damage each round.
  Fast healing works as normal.
conversations: firemagehao:
conversations: human
conversations:  Forgot that,  (5d6-10)[ 1 ] 
  
  
  Ishcumbeeda, is your turn finished?
  
  FireMageHao:
   
   Spoiler 
  How far am I from my opponent?
   
conversations: Devmaar:
conversations: human
conversations:  Yes, sorry. I'll make sure to put an  End Turn  or something on the bottom from now on.
conversations: Ishcumbeebeeda:
conversations: human
conversations:  You are 1000-(however many feet Devmaar moved)
conversations: firemagehao:
conversations: human
conversations:  Lightning damage:  (5d6-10)[ 6 ] 
   
   Spoiler 
  Another double move towards my opponent
   
  
  
  OOC:  
   Spoiler 
  Since There doesn't seem to be much for either of us to do atm would there be any objection to me skipping to the point where I'm actually in range to do something?
   
conversations: Devmaar:
conversations: human
conversations:  That would not be a problem, but Ish gets to act first.
conversations: firemagehao:
conversations: human
conversations:  Electricity damage-[roll]5d6-10[/roll]
  Not completely sure what's attacking him or from where Agrios surmises from his wounds that his attacker must be near by, not too close as he can't smell him. Hopping to engulf his enemy Agrios unleashes a fierce barrage of fiery attacks.
  
  Free: Quickened breath: (75ft cone, Ref DC 28) [roll]15d8[/roll] Fire Damage  (recharge-[roll]1d4+4[/roll]
  Standard: Casting Meteor Swarm, centering all four spheres on the square ten feet in front of me. (DC also 28, rolled for each sphere)
  [roll]6d6[/roll] Fire damage 
  [roll]6d6[/roll] Fire damage 
  [roll]6d6[/roll] Fire damage 
  [roll]6d6[/roll] Fire damage 
  Stats:
   
   Spoiler 
   HP : 203/499 (factored in fast healing now, for convenience.)
  Fast Healing 15.
   AC : 49 (T: 20; FF: 43)
  DR 15/Silver
  DR 15 Bludgeoning and Adamantine.
  Light fortification(25%)
  SR 53(Don't forget about Experimental Power).
  Immune to all energy types, heal 1/3rd of what Acid or Fire would have done, extra beyond max HP from Fire becomes temp. HP.
  
  SLAs:
  Produce Flame: 15/15
  Scorching Ray: 15/15
  Fireball: 7/7
  Wall of Fire: 7/7
  Flame Strike: 6/6
  Fire Seeds: 5/5
  Fire Storm: 5/5
  Sunburst: 5/5
  Meteor Swarm: 3/3
  
  Magic Items:
  Shirt of the Leech: 3/3
  Retributive Amulet: 3/3
  Counterstrike Bracers: 2/2
  
  Current conditions:
  Atk=+27/+21/+15
  -8 to skill and ability checks
  -8 to saves
  -8 effective level
   
conversations: Ishcumbeebeeda:
conversations: human
conversations:  electricity damage  (5d6-10)[ 15 ] 
   
   Spoiler 
  assuming I'm within 60'
  Spend 12 Inspiration points to activate Pounce, Sneak Attack and Crippling Strike.
  
  Charge: Attack: (1d20+38)[ 44 ]  Damage: (2d4+17)[ 21 ]  Sneak Attack: (8d6)[ 21 ] 
  Attack: (1d20+38)[ 40 ]  Damage: (2d4+17)[ 25 ]  Sneak Attack: (8d6)[ 21 ] 
  Attack: (1d20+33)[ 44 ]  Damage: (2d4+17)[ 21 ]  Sneak Attack: (8d6)[ 16 ] 
  Attack: (1d20+28)[ 44 ]  Damage: (2d4+17)[ 22 ]  Sneak Attack: (8d6)[ 32 ] 
  
  Swift Action: Burn all three charges in Belt of Battle
  
  Extra Full Round Action: Initiate Time Stands Still Manoeuvres for two extra full attacks:
  Spending 1IP on each attack and damage roll from here to add my INT bonus
  
  Attack: (1d20+38)[ 57 ]  Damage: (2d4+17)[ 22 ]  Sneak Attack: (8d6)[ 27 ] 
  Attack: (1d20+38)[ 50 ]  Damage: (2d4+17)[ 23 ]  Sneak Attack: (8d6)[ 29 ] 
  Attack: (1d20+33)[ 53 ]  Damage: (2d4+17)[ 25 ]  Sneak Attack: (8d6)[ 25 ] 
  Attack: (1d20+28)[ 42 ]  Damage: (2d4+4)[ 8 ]  Sneak Attack: (8d6)[ 29 ]  &lt;==No Int to damage
  
  Attack: (1d20+38)[ 45 ]  Damage: (2d4+17)[ 25 ]  Sneak Attack: (8d6)[ 27 ] 
  Attack: (1d20+38)[ 47 ]  Damage: (2d4+17)[ 20 ]  Sneak Attack: (8d6)[ 35 ] 
  Attack: (1d20+33)[ 37 ]  Damage: (2d4+17)[ 23 ]  Sneak Attack: (8d6)[ 39 ] 
  Attack: (1d20+28)[ 41 ]  Damage: (2d4+4)[ 8 ]  Sneak Attack: (8d6)[ 31 ]  &lt;==No Int to damage
  
  Burn 3 more IP for an extra standard action with cunning surge:
  Attack: (1d20+38)[ 40 ]  Damage: (2d4+29)[ 31 ] + (15d6)[ 57 ]  Sneak Attack: (8d6)[ 32 ] 
  
  Special Effect:  (1d20)[ 11 ] 
  Str Damage (if applicable)  (2d6)[ 7 ] 
  Dex Damage (if applicable)  (2d6)[ 8 ] 
  Con Damage (if applicable)  (2d6)[ 10 ] 
  
  Effect Duration:  (1d6)[ 3 ] 
  
  In addition every attack that hits deals 1 Negative level, every attack that deals sneak attack damage deals 2 Str damage.
   
conversations: Devmaar:
conversations: human
conversations:  Would you mind if this match is declared a draw and you are both moved to round 3?
conversations: firemagehao:
conversations: human
conversations:  OOC: Whatever makes life easier for you, Firemagehao. Works for me. I can't even see my opponent, but I have this lingering feeling that I'm gonna wind up with blade in my windpipe 😁
conversations: Ishcumbeebeeda:
conversations: human
conversations:  Devmaar: Is it okay for Ish to look at your last spoiler?
conversations: firemagehao:
conversations: human
conversations:  Sure
  
   whitetext 
conversations: Devmaar:
conversations: human
conversations:  Ish: I believe it is your turn. You may have took a good bit of damage, so read the spoiler.
conversations: firemagehao:
conversations: human
conversations:  OOC: Okay, this might take a second... all those attacks are against my FF AC right?
conversations: Ishcumbeebeeda:
conversations: human
conversations:  It has been ~158,400 seconds. Figure it out yet? just pushing it foreward because this is the last match to finish.
conversations: firemagehao:
conversations: human
conversations:  Electricity damage- (5d6-10)[ 10 ] 
  Not completely sure what's attacking him or from where Agrios surmises from his wounds that his attacker must be near by, not too close as he can't smell him. Hopping to engulf his enemy Agrios unleashes a fierce barrage of fiery attacks.
  
  Free: Quickened breath: (75ft cone, Ref DC 28)  (15d8)[ 55 ]  Fire Damage  (recharge- (1d4+4)[ 6 ] 
  Standard: Casting Meteor Swarm, centering all four spheres on the square ten feet in front of me. (DC also 28, rolled for each sphere)
   (6d6)[ 13 ]  Fire damage 
   (6d6)[ 24 ]  Fire damage 
   (6d6)[ 30 ]  Fire damage 
   (6d6)[ 20 ]  Fire damage 
  
  Stats:
   
   Spoiler 
   HP : 193/499 (factored in fast healing now, for convenience.)
  Fast Healing 15.
   AC : 49 (T: 20; FF: 43)
  DR 15/Silver
  DR 15 Bludgeoning and Adamantine.
  Light fortification(25%)
  SR 53(Don't forget about Experimental Power).
  Immune to all energy types, heal 1/3rd of what Acid or Fire would have done, extra beyond max HP from Fire becomes temp. HP.
  
  SLAs:
  Produce Flame: 15/15
  Scorching Ray: 15/15
  Fireball: 7/7
  Wall of Fire: 7/7
  Flame Strike: 6/6
  Fire Seeds: 5/5
  Fire Storm: 5/5
  Sunburst: 5/5
  Meteor Swarm: 3/3
  
  Magic Items:
  Shirt of the Leech: 3/3
  Retributive Amulet: 3/3
  Counterstrike Bracers: 2/2
  
  Current conditions:
  Atk=+27/+21/+15
  -8 to skill and ability checks
  -8 to saves
  -8 effective level
   
conversations: Ishcumbeebeeda:
conversations: human
conversations:  Spoiler 
  My ring negates all that damage
   
conversations: Devmaar:
conversations: human
conversations:  Percentile rolls:  (1d100)[ 57 ] 
   (1d100)[ 74 ] 
   (1d100)[ 72 ] 
   (1d100)[ 67 ] 
   (1d100)[ 87 ] 
   (1d100)[ 96 ] 
   (1d100)[ 83 ] 
   (1d100)[ 52 ] 
conversations: Devmaar: