conversations: human
conversations:  Arena Tournament, Round 32:  Chile II  vs.  The BAM    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chile II - chilepepper 
   The BAM - bayar 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Alright, this'll be fun.  I anticipate my loss, but I may surprise myself.  I see you have a scroll of ER, TS, and SH; and a wand of MM.  Looking back on your previous matches, I assume they are Expeditious Retreat, True Strike, Shield, and Magic Missile.  If that's wrong, could you clarify.
  
  If you have no purchases, we can start.
  
    "Init"  - (1d20+3)[ 11 ] 
conversations: chilepepper:
conversations: human
conversations:  yeah, you are right. Need to codify better so that it wont be that obvious. (good thing the knight in the previous round didnt figure what S was until he was Zzzz'ing)
  
  Init:  (1d20+4)[ 16 ] 
  
  Oh and dont say that you are probably going to die, I saw some surprising wins in the arena, when all the odds were against me 😏
  
  Edit: OTOH, after I read your char sheet, I have to agree with you. You are dead...
conversations: Bayar:
conversations: human
conversations:  edit: nevermind
  
  Looks like you're up first.
  
  edit2: If I didn't know what the scrolls were, you'd have to tell me.  But if I didn't ask, then you'd get away with it.
conversations: chilepepper:
conversations: human
conversations:  The BAM - Round 1 
  
  K. Starting in Y13. Casting a spell. With the wand in my hand. And moving to T11.
  
  I end my turn.
  
  Stats:
   
   Spoiler 
  HP: 13/13
  AC: 20 (+4 mage armor 1/600)
  0 lvl spells: 5
  1 lvl spells: 3
  Familiar hiding somewhere in Y14...dunno what modifiers I have to apply to the roll, but probably the opponent wont bother to roll a spot check, or even look for him, since he has me in his sights... if my familiar cant hide in this arena, he is in one of my outfits pocket...
   
conversations: Bayar:
conversations: human
conversations:  "Spellcraft"  - (1d20+6)[ 16 ]  to identify spell cast.
  
  edit: Also, did your familiar enter the arena with you?
conversations: chilepepper:
conversations: human
conversations:  it is Mage armor (like you didnt know already...) and my familiar is with me. In one of my pockets or something...
conversations: Bayar:
conversations: human
conversations:  I'll start in A13, mounted, with a vial in my hand.
  
  Speak in draconic: Mage Armor eh,  well let's keep the playing field level.
  
  Standard action: Cast a spell (if you succeed at your spellcraft, it's mage armor)
  Move action: move to A5
  
  stats 
   Spoiler 
  stats later I sleep now
   
  
  
  Done
conversations: chilepepper:
conversations: human
conversations:  Yeah, like I dont know what spells you can cast...
  
   The BAM - Round 2 
  
  Double-move to J11. (T11-S12-O12-N11-M11-L12-K12-J11 60 Ft in total)
  
  Your turn.
  
  Stats:
   
   Spoiler 
  HP: 13/13
  AC: 20 (+4 mage armor 1/600)
  0 lvl spells: 5
  1 lvl spells: 3
   
conversations: Bayar:
conversations: human
conversations:  I breathe Entangling Acid Breath on you.   (1d6)[ 4 ]  acid damage, Ref DC15 for half damage.  You are Entangled for  (1d4)[ 1 ]  rounds.
  
  Hoofy runs us to A26.
  
  stats 
   Spoiler 
  
  HP:  5/5
  AC:  19 T14 F16
  Spells:  3 / 3
  Condition:  Mage Armor (R3601)
  Location: A26
   
  
  
  Done.
conversations: chilepepper:
conversations: human
conversations:  Doubt you can breathe. Dunno the range of your breath weapon, but You dont quite have LOE completely. Think you cant, but I might be wrong. And still, it is a little damage, compared to the damage I might inflict on you with only 1 shot...
conversations: Bayar:
conversations: human
conversations:  High Ref Talic 
  
  LoE is established.  Range is 55 feet, within range of Chile's breath weapon. (as is clearly visible now, a 60' line of acid) The BAM has cover relative to chile, so benefits from all the benefits of that.  These include +4 to AC and +2 to Reflex saves.
  
  EDIT:
  @Bayar: 
   Spoiler 
  This arena has no LOS blockages with the glass, so your familiar cannot hide.  Per your post, it is in one of your pockets.
   
conversations: Talic:
conversations: human
conversations:  Ah. Ok, now I know the range. So how many times is he allowed to cast it ?
  
  Also, Reflex Save:  (1d20+6)[ 13 ] 
  
  Now, because I have LOE on you, I use my wand to inflict pain upon you. 😁
   The BAM - round 3 
  
  Attack with wand !
  Damage:  (1d4+1)[ 4 ] 
  
  And use a move action to retrieve a scroll.
  
  Stats:
   
   Spoiler 
  HP: 9/13
  AC: 20 (+4 mage armor 3/600)-forgot to edit this in the stat block of round 2
  0 lvl spells: 5
  1 lvl spells: 3
  
  Scroll in my hand = Expeditious retreat
   
  
  
  EDIT: so I take the full 4 HP damage. Big deal. You also get 4 damage. and are at 1 HP. Feeling lucky ?
conversations: Bayar:
conversations: human
conversations:  You take  (1d6)[ 3 ]  Acid damage from the entanglement, and then it ends.
  
  Hoofy moves us to D20.
  
  I breathe another entangling acid breath at you.
  You take  (1d6)[ 3 ]  acid damage (Ref save for half again).
  You are entangled again, for  (1d4)[ 3 ]  rounds this time.
  
  Then Hoofy moves us to E26.
  
  Done.
  
  stats 
   Spoiler 
  
  HP: 1/5
  AC: 19 T14 F16
  Spells: 3 / 2
  Condition: Mage Armor (R3601)
  Location: E26
   
  
  
  edit: Lucky?  Maybe.  Strategically at an advantage, definitely.
  edit2: If you cast a spell, I'll attempt a spellcraft check.  If you would, put the name of the spell in a spoiler by itself.  That way, if I pass the spellcraft check, I can just look in that spoiler, I won't have to wait for you or a ref.
conversations: chilepepper:
conversations: human
conversations:  erm, how many times per day can you do that **** ?
  
  Ref:  (1d20+4)[ 6 ]  If concealed, add +2 to result.
  
  Doubt that you are still at 60 Ft away from me, it is more like 80-90 feet, which makes your attack not reach me tehnically.
  
  Oh ,and for some reason I cant see your sheet right now.
  
  Edit 2: Oh, and I think you need to make a concentration check since you cast while your mount is moving. (well, tehnically he moves stops and moves again...may be overruled by a ref.)
conversations: Bayar:
conversations: human
conversations:  High Ref Talic 
  
  Per the Draconic Breath Feat, the breath weapon is a supernatural ability.  Per supernatural abilities:
  
  
   
   Originally Posted by SRD, Supernatural Abilities 
   However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. 
   
  
  
  Movement is legal.  Range again, is 55 feet, and again, The BAM benefits from cover.  (using bottom right corner of ChileI's square, following lines to each corner of the BAM's square, top left corner is blocked)
conversations: Talic:
conversations: human
conversations:  I double checked the links to my sheet, both in my signature and in the match set up post.  If you're still having problems, let me know.  Since you can't get to my sheet, I'll give you the information to answer your question.
  
  Feats: Draconic Breath, versatile spellcaster
  Spell slots: 5 / 4
  
  That's all the info you need to answer your question.  If you still can't get to my sheet, I'll be glad to find a way to get you a copy.
  
  edit: You are correct about spellcasting and mounted combat,  if  I were casting a spell, I'd need a concentration check
conversations: chilepepper:
conversations: human
conversations:  BTW Talic, your ruling on cover is wrong.
  
   Cover
  
  To determine whether your target has cover from your ranged attack,  choose  a corner of  your  square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). 
  
  I choose a corner of my square and draw lines to all four corners of targets square.  The pillars aren't hard corners so I have three of my four corners to choose from.  He doesn't get cover.  It didn't matter this time, but you should know for next time.
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
   Just double checked.  Cover stands.  To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square.  If any of those lines passes through cover, opponent benefits from cover.  No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10.  Thus, the pillar provides cover.  The pillar might not be a hard corner, however, the target's square is.  If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct.  Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. 
  
  Meant I10, but misread map.
conversations: Talic:
conversations: human
conversations:  Originally Posted by Talic 
    High Ref Talic 
  
  Just double checked.  Cover stands.  To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square.  If any of those lines passes through cover, opponent benefits from cover.  No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10.  Thus, the pillar provides cover.  The pillar might not be a hard corner, however, the target's square is.  If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct.  Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. 
   
  
  What are you talking about?  There is no pillar in J10.  There are no pillars in the J line, there are no pillars in the 10 line.  J10 isn't even in between us.  Seriously, get your head out of your arse, there is no cover, would you like me to draw the lines on the map and send it to you?  Jesus christ.
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
  
  Misread the map.  Still, calm down.  It's a game.  There's no call for posts such as the one above.  Ever.
conversations: Talic:
conversations: human
conversations:  Originally Posted by Talic 
    High Ref Talic 
  
  Misread the map.  Still, calm down.  It's a game.  There's no call for posts such as the one above.  Ever. 
   
  
  talic 
   Spoiler 
  
  There aren't any pillars in the 'I' line either and I10 still isn't between us.  Turns out, I'm not going to dispute what another ref says unless I'm sure.  If you hadn't screwed up so frequently in my matches, I probably wouldn't be so short.
   
conversations: chilepepper:
conversations: human
conversations:  H16 doesnt block?
conversations: Bayar:
conversations: human
conversations:  Whatever. I am at 0 HP, entangled and in no way would I get to shoot you again, and on your turn, acid will blow me into negatives. So I surrender. Good thing I already have enough XP for level 2 😁
conversations: Bayar:
conversations: human
conversations:  No H16 doesn't block, and even if one of the pillars blocked, it'd still only be +2 to reflex.  Good game.
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
   Chile II wins, and collects the aforementioned prizes. 
conversations: Talic: