conversations: human
conversations:  Turn 1   
  
  There is no day in the labyrinth. There is no sky for the sun to shine or the stars to decorate. There is only the stone ceiling of the labyrinth. In some places it expands into great caverns that could almost be a sky, but even so it is still the labyrinth, and no light shines down from a helpful sun to illuminate the doings of its inhabitants. So instead what there is of the civilizations make do. Some live in near constant darkness and have adapted to the gloom. Other enchant massive rune lights to shine down on their homes. The most unfortunate souls are illuminated by the chaotic magic of wild traps shining with sinister lights.
  
  But for all of them there is little in the way of any sort of regular cycle. Whether it is always light or eternally dark the labyrinth is ever moving and its residents are always on watch. From the depths of the dungeons where scouts continuously seek out safe paths and relatively monster free environs to the bustling cities where craftsmen ply their trades in what passes for safety.
  
  There is however longer pattern to the labyrinth than that of day and night. It's magic ebbs and flows creating periods of immense chaos where traps constantly appear and monstrous beings roam freely. To eras of calm and peace where those who have survived the terrors can venture forth in relative safety to meet each other in war or peace. These are the times when empires are forged just as the chaotic flows are when they fall.
  
  One such lull in the labyrinth is just beginning. The scouts report fewer monsters. The mages say that the magic is more restrained. And the priests who dare listen to the gods in this forsaken place say that they have retreated into deeper sleeps. Now is the time for ambitious nations to carve out their places in the labyrinth. For adventurers to seek lost artifacts. Or possibly even find a way to escape the hellish maze.
conversations: ArcaneStomper:
conversations: human
conversations:  Haven Hope
  
   Bwahahahah 
  
  The silence after the sound was so much worse than any humiliation at the laughter. The door remained inert and unmoved during the sound. But it was surely the door. A small crowd had gathered to watch the newcomer approach, there was a noticeable slumping of shoulders and heaving of sighs. They were not surprised, but they were disappointed. Still, there were customs to maintain. A few mugs were passed around, containing watered alcohol to keep supply high. To pilgrim went a full pint of unwatered dark beer, invitation to Haven heavily implied.
  
  To the Kingdom of the Keys
   
   Spoiler 
  Greetings, I am Anne De Stelly of Haven. I feel we are working towards a mutual goal to keep the region safe. I think given our southern neighbor a unified front could deter unnecessary combat. I think both of our positions would be thoroughly weakened if the Sorcerer were to come seeking our lands.
   
  
  
  To the Nightlords
   
   Spoiler 
  We are looking to go on an expedition into the inner labyrinth this turn. Are you interested in going on a joint venture, certainly there would be safety in numbers.
   
  
  
  To the Stone Rangers
   
   Spoiler 
  Our Key Seekers are going into the labyrinth to seek its treasures this turn, would your brave souls have interest in delving the corridors with us to seek treasure and glory?
   
  
  
  To Solarious
   
   Spoiler 
  A ragged messenger arrives soaked with the grim and despair of the labyrinth
  "The distance between our Territories are great, but our goals lie similar, would your people be interested in alliance?"
   
  
  
  To The Brotherhood of Dust
   
   Spoiler 
  I am Anne De Stelly, would the Brotherhood have interest in trade relations? We can front many of the costs in roads.
   
conversations: A_Dinosaur:
conversations: human
conversations:  Shades 
  
  The ending of a chaos period disrupted the shades in its common manner.  They began to venture further and became more agressive.  Close observers would feel  their characteristic silence take on a restless edge.
  
   
   Spoiler: to the fell ones 
  We wish to destroy the shadow hunt.  If you send over your forces we will attack together and share the spoils.
   
conversations: Mabn:
conversations: human
conversations:  The Solarius  
   Haven Hope [5] 
   
   Spoiler 
  
  I have heard the whispers about you. You seek the exit as we do, but you also plant roots in the accused soil of this place to draw strength from it. I shall accept your offer. But be careful, lest your roots grow too deep for you to move, for we shall burn all, that will stand in our path to freedom.
   
  
   The Delvers [5] 
   
   Spoiler 
  
  You have spread across the Labyrinth and surely know much of it's dark secrets. If you would seek favor with the Solarius, we shall accept knowledge of this place. You may find our good will valuable in the coming days.
   
conversations: Thelonius:
conversations: human
conversations:  The Kingdom of the Keys to Haven Hope [5] 
   
   Spoiler 
  An alliance would certainly seem to in our best interests. We wouldn't want the sorcerous legions to overrun our kingdom. What exactly do you propose.
   
  
   The Stone Rangers to Haven Hope [8] 
   
   Spoiler 
  We are always willing to explore the labyrinth. But the distances seem too great for any sort of cooperation this season.
   
  
   The Brotherhood of Dust to Haven Hope [8] 
   
   Spoiler 
  We would all benefit from a trade route, but our merchants would have to go through through the Kingdom of Keys. Have you secured their permission?
   
  
   To Mabn 
   
   Spoiler 
  I actually removed the Shadow Hunt faction in order to make room for Nemesis's faction.
   
  
   The Delvers to Solarius [7] 
   
   Spoiler 
  Your good will has not been proven and until it is your words are only dust in the wind. We may work with you, but you will have to offer us something more valuable than your unsupported favor.
   
conversations: ArcaneStomper:
conversations: human
conversations:  Haven Hope
  
  Fires burned throughout the tent city. People huddled around less for warmth and more for company. Here and there permanent structures are rising under efficient direction.
  
  To The Kingdom of Keys
   
   Spoiler 
  I hope an alliance and perhaps a trade route will be enough to present a united enough front that the Sorcerer will turn elsewhere. Eventually Permanent action should be taken, but for now my goal is to start a robust economy and keep my people safe. On the topic of economy I have secured a trade route offer from the brotherhood of dust, but the route would have to pass through your territory. Would you be willing to give the route safe passage through your kingdom?
   
  
  
  To the Stone Rangers
   
   Spoiler 
  Understandable, safe hunting out there.
   
  
  
  Solarius
   
   Spoiler 
  Grim, but I'll take it. Good luck out there.
   
conversations: A_Dinosaur:
conversations: human
conversations:  The Architects 
  
  The Architects land was a sea of makeshift tents, lab equipment, and tomes.  Grish knew they would soon need to expand to gather more artifacts to unlock the secrets of the labyrinth, but doing so along would be near impossible with all the bandits and creatures around.
  
  To the Legion
   
   Spoiler 
  
  We are going to be working on expanding our infrastructure for the next few months, would you like this to include a trade route between our people?  If you would be willing to help build a road connecting us, then help with some set up I'm sure it will be profitable.
   
  
  
  OOC:
   
   Spoiler 
  
  On Trade Routes, you say they take 4 economy to set up.  I assume you mean TP?
   
conversations: HerbieRAI:
conversations: human
conversations:  The Kingdom of Keys to Haven Hope 
   
   Spoiler 
  We can agree to a trade relation with your own settlements. But if you wish to keep your people safe, then we advise against establishing relations with those necromancers. They seek only their own profit, and if that be at your expense then so be it. Still they aren't the worst in this hellish place. We will let your merchants and theirs pass through for a fee of one out of every five artifacts. Or one out of ten and the right to purchase any artifacts you find that might be of interest to us.
   
  
   The Legion to the Architects 
   
   Spoiler 
  As it happens our legionnaires are already clearing a path in hopes for just such an agreement. We can always use allies against the nightmares that assault us all.
   
  
   To HerbiRAI (OOC) 
   
   Spoiler 
  No it's 4 econ per trade route. It's deliberately a bit expensive to set up. But it can also be split between the two parties.
   
conversations: ArcaneStomper:
conversations: human
conversations:  The Architects 
  
  To the Legion
   
   Spoiler 
  
  That's great to hear, we'll begin building the road.
   
conversations: HerbieRAI:
conversations: human
conversations:  Turn 2   
   Quiet Contemplation 
  As the labyrinth calms the various denizens move to establish themselves in the newly available regions. Soldiers, scouts, and workers carve out new paths through the hostile corridors and soon routes are established between every major area. Even the historically hostile groups work to chart the regions surrounding them. After all they can't loot anyone if they can't get there in the first place.
  
  Underneath the surface however another more hostile struggle is occurring. In current times many of the more hazardous elements of the Labyrinth have become quiescent. Such as the dreaded beast of Mulaz, which has been spotted slumbering in a secluded cavern rather than terrorizing the Middle Halls. With such fearsome obstacles out of the way the remaining minor elements, such as the ever present wight infestations, are easily bypassed by the more stealthy agents in the dungeon. And now a quiet shadow war is occurring as various powers move to establish information networks in the shadows.
  
   The Beasts of Balnaz 
  In a somewhat odd turns of events a quartet of fearsome monsters have appeared in the labyrinth. A giant goat headed lizard in the north. A fearsome flying tiger in the south. A fire breathing spider in the east. And a scaled ape in the west. Such monsters are not an unusual sight, but their behavior is as they have been smashing through traps and other monsters rather than going after the more civilized settlements. Most believe them to be the work of some powerful sorcerer trying to cleanse the labyrinth, but no one has claimed responsibility or credit for their actions.
conversations: ArcaneStomper:
conversations: human
conversations:  Shades
  
   
   Spoiler: Fell Ones 
  
  Are the dominated beasts any of your number?  Is this a threat for which we should mobilize?
   
conversations: Mabn:
conversations: human
conversations:  The Fell Ones to the Shades 
   
   Spoiler 
  We are not aware of the origin of the Beasts. And while normally we would hunt such unthinking creatures currently they seem to be of more use alive and fighting the labyrinth than dead.
   
conversations: ArcaneStomper:
conversations: human
conversations:  Spoiler: Shades to Fell Ones 
  
  Then we can be proactive.  We would be stronger defensively and offensively if our territories were connected.  We should establish a corridor between us in the coming days.
   
conversations: Mabn:
conversations: human
conversations:  The Archtects 
  
  To the Legion (DESP 3)
   
   Spoiler 
  
  Do you know anything about the beasts that have shown up?  I'd like to let them continue their current attack against the labyrinth itself, at least then it is weakening itself and our enemies.  Would you be willing to join in a campaign against the Nine Eyes, it would still be a few turns in the making, but if you are willing to aid we could research the next tier of military troops.
  
  OOC:  What level is the trade route right now?  I'm planning out my next turns actions.
   
conversations: HerbieRAI:
conversations: human
conversations:  The Fell Ones to the Shades 
   
   Spoiler 
  We have already established a series of outposts and protected pathways to you in anticipation of just such a request.
   
  
   
  The Legion to the Architects 
   
   Spoiler 
  We know nothing of their origin. We agree that we should not hunt them yet, but we should not grow complacent either. We will be preparing our soldiers for an expedition in case the beasts decide to hunt us as well as the other monsters of the labyrinth.
  
  OOC: It is level 4.
   
conversations: ArcaneStomper:
conversations: human
conversations:  Spoiler: Shades to the Fell Ones(PM) 
  
  Then should our first target be the Gaunt?  We can lend [10 levels of VIPs] to act as soldiers or spies depending on whether you can marshal enough forces for us to wipe out another faction in one turn or we will need to work for a turn to weaken them in secret first.
   
conversations: Mabn:
conversations: human
conversations:  Fell Ones to the Shades 
   
   Spoiler 
  We should never assume swift victory. It would be preferable of course, but we do not know what they might have in store. Better to scout them out first and prepare our strategies accordingly.
   
conversations: ArcaneStomper:
conversations: human
conversations:  Spoiler: Shades to the Fell Ones (PM) 
  then [next turn] we will use [10 levels of VIPs] to conceal your attacking the Gaunt with [10 levels of mil]
   
conversations: Mabn:
conversations: human
conversations:  Spoiler: The Fell Ones to the Shades 
  We still need to investigate what they have to oppose us with first. We suggest that both of our spies and scouts venture to their territory now and gather information.
   
conversations: ArcaneStomper:
conversations: human
conversations:  Spoiler: Shades to Fell Ones 
  very well.
   
conversations: Mabn: