conversations: human
conversations:  You stand in a large, ornate church. Two men in battered guard uniforms guard side doors to the north. Doors to the south lead to support rooms to the church. The larger, more ornate doors to the west had already been locked and secured, and two more guards stand at that door, piling chairs and anything not secured down in front of the door.
  
  About thirty survivors mill about, some looking scared, some carrying weapons, some trying to be brave. Four or five lay on the ground, their face a pale shade of green. You could tell they were near death.
  
  One guard, in slightly better armor than the rest comes walking down from the chapelcroft. He looks tired and weary.  He looks around. " Does anybody have any fighting exper- ".
  
  His sentance is cut short when the doors to the north fall down. Four zombies stumble over themselves, overwhelming one guard instantly. The other guard slashes at the zombies until one of them trip him, dragging him down.
  
  Several people scream, a child begins to cry, and two more zombies appear near the door, and began to moan. You hear shuffling feet in the north alley, and scratches coming from the door in the front indicate the presence of more zombies.
  
  (Alright, that's the fluff, here's the crunch. The church is 70 feet, east to west, and 30 feet north to south. The benches face east, and provide 50 percent cover if you crouch behind them, but only to the east and west, and people with a higher vantage point negate bonuses to AC against ranged attacks.
  
  Right now, 6 zombies are in line of sight. You are scattered about the room, and should all be able to reach the zombies within one round. Roll initiative.)
conversations: Halna LeGavilk:
conversations: human
conversations:  (1d20+3)[ 21 ] 
  
  If I can, I move within 10' of two zombies while drawing my chain and attempt to steel wind strike both:
  
  Attack:  (1d20+4)[ 22 ] 
  Damage:  (2d4+4)[ 10 ] 
  
  Attack2:  (1d20+4)[ 18 ] 
  Damage2:  (2d4+4)[ 10 ] 
   "Not even a chance to get a drink today." Gerard murmurs as he places his hand upon his chain. "You rotting bags, I'm gonna put you in the graves you're leavin' empty! They were my sparring buddies!" 
  
  I shotgun indigo as my color.
  
  If a zombie approaches me I will take my AoO.
  
  Attack:  (1d20+4)[ 10 ] 
  Damage:  (2d4+4)[ 8 ] 
conversations: Fusecase:
conversations: human
conversations:  Int  (1d20+4)[ 11 ] 
conversations: Amras Seer:
conversations: human
conversations:  Bah, and i was just getting comfortable!  Aran says, standing and drawing his scimitar. He moves towards one of the zombies (preferable so that i can attack him, and i'm threated only by the one zombie), and swings his sword.
  
  Initiative:  (1d20+2)[ 22 ] 
  Attack:  (1d20+1)[ 14 ] 
  Damage:  (1d6+1)[ 5 ] 
  
  (i'm taking  dark orange  as my color)
conversations: ForzaFiori:
conversations: human
conversations:  (on my turn)
  
   Hrrmph, scum.  Eldon dashes towards the zombies, weapons at ready.
  
  RAPIER
  Attack
   (1d20-1)[ 18 ] 
  
  Damage
   (1d6)[ 5 ] 
  
  SICKLE
  Attack
   (1d20-1)[ 15 ] 
  
  
  (I call  Silver )
  
  Damage
   (1d4)[ 4 ] 
conversations: Amras Seer:
conversations: human
conversations:  (oops just attack with rapier. thanks😁 )
conversations: Amras Seer:
conversations: human
conversations:  (sorry for frequent post, mythweaver engine anomaly char sheet fixed, I need to redo rolls.)  (not full attack)
  
  Rapier
  Attack
   (1d20+2)[ 6 ] 
  
  Damage
   (1d6+2)[ 8 ] 
conversations: Amras Seer:
conversations: human
conversations:  Initiative:  (1d20+3)[ 10 ] 
  
  Woz is not amused by zombies.  Men are reasonable, they can be bribed or intimidated.  But zombies just like to bash things, making life difficult for everyone.
  
  With a resigned sigh, Woz shouts to the frightened townspeople  "Why don't you make yourselves useful and KILL SOMETHING!"  He then sprints for the nearest bench and dives behind it.
  
  Pulling his mandolin from his back, Woz begins the age old custom of musicians everywhere:  tuning .  His fingers seem to tremble a bit.  😦
conversations: piperx:
conversations: human
conversations:  (somebody say something!!!!)
conversations: Amras Seer:
conversations: human
conversations:  Originally Posted by Amras Seer 
   (somebody say something!!!!) 
   
  
  ((Everyone's gone, were waiting for Halna))
conversations: ForzaFiori:
conversations: human
conversations:  Initiative Order:
  
   
   Spoiler 
  
  Aran
  Gerard
  Mugma
  Zombie #1
  Zombie #2
  Eldon
  Zombie #3
  Woz
  Zombie #4
   
  
  
  Your bladed weapons have little effect on the zombies. Zombie #1 is dropped in the first round of combat, hit by Aran's chain. Zombie #2 stands up, to be hit by Eldon's blade. Zombie #3 continues to maul the man on the ground.
  
   Next in initiative:  Woz.
  
  OOC: Can you guys post in initiative order? It makes my job a lot easier, not having to go through all those posts at once.
conversations: Halna LeGavilk:
conversations: human
conversations:  His tuning finished, Woz launches into a heartfelt rendition of "Onward Bold Adventurers".  The harmonious strains  Inspire Courage * in all those that hear it.  Peeking over the table, Woz takes a deep breath and sheathes his mandolin.
  
   
   Spoiler 
   Inspire Courage:  +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
   
conversations: piperx:
conversations: human
conversations:  Zombie #4, having killed the man on the ground, clumsily stands up.
  
   Next in Initiative:  Aran
conversations: Halna LeGavilk:
conversations: human
conversations:  Aran continues to slash with his scimitar at the zombies.
  
  attack:  (1d20+2)[ 8 ] 
  damage:  (1d6+2)[ 6 ] 
conversations: ForzaFiori:
conversations: human
conversations:  Aran's swords bounce of the zombie, having no effect.
  
   Next in initiative : Gerard
conversations: Halna LeGavilk:
conversations: human
conversations:  Letting out a bellow that echos around the room, Voth charges the closest zombie and unleashes a punch aimed at the torso.
  
   
   Spoiler 
   I'm charging the zombie that occupies A7. First roll to hit:  (1d20+4)[ 17 ] 
   
conversations: Voth:
conversations: human
conversations:  Following Voth's Strike, Gerrard takes a tactical stumble back and attempts to hammer the zombie into an awkward defense.
  
   
   Spoiler 
  A five foot step away from the action but still within reach, and a leading the attack strike.
  
  Attack:  (1d20+4)[ 15 ] 
  Damage:  (2d4+4)[ 9 ] 
  
  If it hits, any attacks on the zombie get +4 until my next turn.
   
  
  
  Assuming a covering stance, filled with swaying and a smile, Gerard readies to make sure the cadaverous foes don't move easily.
  
   
   Spoiler 
  If they provoke an attack of opportunity from me I will make a trip attempt with my chain.
  
  Touch Attack:  (1d20+4)[ 10 ] 
  Strength Check:  (1d20+7)[ 18 ] 
   
conversations: Fusecase:
conversations: human
conversations:  Bad post (did not roll right)
conversations: Amras Seer:
conversations: human
conversations:  Rapier
  Attack: (1d20+4)[ 16 ] 
  Damage: (1d6+4)[ 6 ] 
  
  Sickle
  Attack: (1d20+4)[ 23 ] 
  Damage: (1d4+4)[ 5 ] 
  
  Sneak Attack
   (1d6)[ 5 ] 
conversations: Amras Seer:
conversations: human
conversations:  Voth, you hit. Now what?
  
  Gerard's chain drops Zombie #2, ripping off it's foot instead of tripping it. Zombie #2 lays on the ground and twitches.
  
  Eldon's attacks drop Zombie #3, killing it and splattering coagulated blood all over.
  
  Zombie #4 moves closer to Eldon, taking it's time and dragging it's feet.
  
  OOC: Guys, remember to add Woz's musical effect to your attack and damage.
  Also, post once per round, at any time. I'll compile them at the end of the round and post the results there.
conversations: Halna LeGavilk:
conversations: human
conversations:  Aran drops his scimitar and draws his club.
conversations: ForzaFiori:
conversations: human
conversations:  Spoiler 
   Wops would help if I posted damage... (1d6+2)[ 7 ]  +1 from Woz music so 8 total
   
  
  
  ((Assuming the zombie is now dead... err redead...)) In one fluid motion, Voth turns and rushes the remaining zombie, bringing his fist back and slamming it into the zombie's rotting body with bone crushing force.
  
   
   Spoiler 
  Attack:[roll]1d20+5[/roll] +2 for the charge, +2 for my base attack and +1 from Moz.
  Damage:[roll]1d6+3[/roll]
   
conversations: Voth:
conversations: human
conversations:  Voth, reroll. Your rolls did not roll well.
conversations: Halna LeGavilk:
conversations: human
conversations:  Spoiler 
   (1d20+5)[ 9 ]   (1d6+3)[ 5 ] 
   
conversations: Voth:
conversations: human
conversations:  Update delayed. We need:
  
  Amras Seer
  Fusecase
  piperx
  
  to post.
conversations: Halna LeGavilk:
conversations: human
conversations:  (Oops, Sorry there Halna)
  
   "Great, music. Now I'll get to enjoy my drink after this."  Gerard says as he draws out a massive iron jug, and with a slosh he steps forward and pounds whats left of the last zombie.
  
   
   Spoiler 
  Attack Roll:  (1d20+5)[ 14 ] 
  Damage Roll:  (1d10+4)[ 9 ] 
   
conversations: Fusecase:
conversations: human
conversations:  As the last zombie falls over and dies, the moans seem to subside a bit, and the air grows a bit warmer.
  
  The civilians come out of their hiding places.
  
  What do you do now?
conversations: Halna LeGavilk:
conversations: human
conversations:  "Greetings, citizens!  Do not fear, for we have put an end to this zombie menace once and for all.  Speaking of which, um, how exactly did they come to be here?" 
conversations: piperx:
conversations: human
conversations:  They glance around at each other. One cautiously approaches you. " Plauge. " He points to the citizens lying on the ground. " Seems to be transferred by bite. We might wanna leave. "
conversations: Halna LeGavilk:
conversations: human
conversations:  Voth 
  
  Standing above the now destoryed  corpses that were once living things. Voth turns to the survivors and the group.
   "I believe we should be going now. It is not certain when more will come."  Voth slowly turns to face the survivors.  "Is there any place we can take you that is safe?" 
conversations: Voth:
conversations: human
conversations:  The man laughs dryly. " Outside the city. Only three miles away. "
conversations: Halna LeGavilk:
conversations: human
conversations:  Voth 
   "If you are fit to travel, I believe we should make haste at once."  Turning to the others, Voth continues to talk in a deep voice.  "Shall any of you accompany us on our journey?" 
conversations: Voth:
conversations: human
conversations:  After a long gulp, "Sure, lets take these things out. Worst case scenario, we die fightin'." 
conversations: Fusecase:
conversations: human
conversations:  I'm in. nothing better to do.  Aran answers, picking up his scimitar.  Besides, i want these zombies gone. 
conversations: ForzaFiori:
conversations: human
conversations:  A few of them shrug, and pick up their meager belongings. The man looks around, and then looks back at you. " I guess we're following you. Lead the way. "
conversations: Halna LeGavilk:
conversations: human
conversations:  Voth 
  
  Gathering up all the survivors, Voth begins to lead them towards the door leading outside of the church. Pausing as he reaches the door, Voth turns around and awaits the others.
conversations: Voth:
conversations: human
conversations:  Eldon in the last moments of the battle began to stare at the vllagefolk, plagye ridden and hungry, and realize that this journey would claim they're lives....one way or another.   "Where shall we go, to another zombie infested church, through dead landprodded like cattle by our fear of zombies, we are doomed, you know thiss of marsh, shall we all trudge wearily and tired." 
conversations: Amras Seer:
conversations: human
conversations:  Do you mean the main door?
  I need you to make a listen check.
conversations: Halna LeGavilk:
conversations: human
conversations:  Valzoa 
  
  Listening for anything out of place before opening the main door, Valzoa motions for the others to wait.
  
   
   Spoiler 
   Listen Roll: (1d20+5)[ 19 ] 
   
conversations: Voth:
conversations: human
conversations:  "Meh, If we be going anywhere I'd best be gettin' me some sleep."  with that Eldon grabs his bedroll, and shakes it a bit, then lies down.
  
  
  
  
  
  OOC:(please if I am doing anything wrong point it out.)
conversations: Amras Seer:
conversations: human
conversations:  Voth:You hear many, many groans and moans outside the door. You can only assume it's zombies.
  
  Amras: OOC: The group is going to be leaving in a minute, so it would be a good idea to put the bedroll away. Just saying.
conversations: Halna LeGavilk:
conversations: human
conversations:  Post Invalid
conversations: Amras Seer:
conversations: human
conversations:  OOC: AS, you didn't hear the zombies since you didn't make a listen check, therefore you don't know that any zombies are out there since Voth hasn't announced anything yet.
conversations: Halna LeGavilk: