conversations: human
conversations:  Arena Tournament, Round 30:  Drago Irakwa  vs.  Taleron    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Drago Irakwa - Kyeudo 
   Taleron - Bigmac 
   All combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  This looks to be a tough fight. A pair of brawlers with ridiculous health going at it with weapons dealing ridiculous amounts of damage. What more could you ask?
  
  Well, to start off, I think I'll purchase a Potion of Invisibility and leave it at that.
  
  Inititive:  (1d20-3)[ 0 ] 
  
  I'll start in B10, carrying my shield and a potion flask. I'm not bringing my horse into this fight. I should mention my large purple tail as well, I think.
  
  Soulmelds Shaped:
   
   Spoiler 
  
  Dissolving Spittle (Expanded Soulmeld Capacity)
  Rageclaws
  Wormtail Belt (Bound to Totem Chakra)
  Kruthik Claws
   
conversations: Kyeudo:
conversations: human
conversations:  init  - (1d20-4)[ 5 ] 
  
  &lt;sigh&gt;  Do you REALLY want to do the invisiable thing?  I can buy more invis potions than you can if you really want to play it that way.
  
  My purchases will depend on your response.
conversations: Bigmac:
conversations: human
conversations:  If you want to buy some yourself, I'll just swap my soulmelds around a little. Besides, I only need the one for what I intend.
conversations: Kyeudo:
conversations: human
conversations:  ok, well, I'll need a bit to see what I want to buy.  I should finish buying stuff tonight though.
  
  Well, I decided to go shopping.  i bought:
  Tripel weapon capsule retainer
  quickspark
  quickfrost
  quickflame
  potion of blindsight
  martial script of emerald razor
  ranseur
  armor spikes
  antitoxin
  potion of resist energy acid
  potion of beastland ferocity
  
  Yep, that should about do it.  😁
conversations: Bigmac:
conversations: human
conversations:  Taleron round 1
  
  Taleron starts in B10 with a loaded sling in one hand and a potion in the other.  He moves to G10 where he fires a sling bullet at Drago.  He then drops the sling as a free action.
  
    attack  - (1d20+2)[ 5 ]  (+2 BAB, +2 Dex, -2 range)
    damage  - (1d4+6)[ 8 ] 
  
  Stats:
   
   Spoiler 
  
  He will enter stance of clarity as a swift action.  Holding a vial of antitoxin in his hand.
  
  HP 22
  AC 19
  Effects: Stance of Clarity
   
conversations: Bigmac:
conversations: human
conversations:  Wow. Lotta stuff you bought there. I think I'm gonna change up my Soulmeld distribution a bit, since my origional idea is now crap. Still keeping the potion. It should come in handy in a later match.
  
  As a side note, we realy should put up some clarification on how, when, and what a player can change their starting status based around.
  
  New Soulmeld Selection:
   
   Spoiler 
  
  Dissolving Spittle
  Yrthak Mask (Bound to Totem Chakra and Expanded Soulmeld Capacity)
  Shedu Crown
  Rageclaws
   
  
  
  This is going to be a very interesting match. I've decided to nix the shield and potion start. Instead, I'll start with my longspear out and instead of a big purple tail, I have a yellow crocodile mask with a rhinocerous horn and a gold crown on my head. Totemists are freak shows.
  
  Now that that's settled, you should change your actions because 1) I may have just invalidated that potion you're holding, 2) You're on the wrong side of the arena, and 3) G10 is a water square and I don't think you meant to be swimming.
conversations: Kyeudo:
conversations: human
conversations:  Well, yeah, there goes 600gp.  oh well, I'll probably need it later as well.  Now I know what it feels like to fight a cleric with such a wide selection of options, it's hard to know what to prepare for.  But I probably would have bought the same stuff based off your previous matches.
  
  I'll redo my 1st round action. Taleron is in Y10.
  
  oh yeah, forgot my readied manuevers
   
   Spoiler 
  
  steely strike
  wolf fang strike
  charging minotuar
   
conversations: Bigmac:
conversations: human
conversations:  Taleron
  
  Taleron starts with a script in one hand and a potion in the other.  He reads the script and moves to T14 (yeah I want to be swimming).  For now he will stay below the water.
  
  Stats:
   
   Spoiler 
  
  He will enter stance of clarity as a swift action. Holding a potion of beastland feriocity.  He's trained his weapon focus to his ranseur, as well as added the triple weapon capsule to it.
  
  HP 22
  AC 19
  Effects: Stance of Clarity
  Read Martial script of emerald razor
   
conversations: Bigmac:
conversations: human
conversations:  Drago 
  
  Already with the unexpected tactics? Can you make the Swim check with your Armor Check Penalty?
  
  Drago will use a swift action to allocate Essentia, move to I12, and fire a beam of sound from my Yrthak Mask.
  
  Ranged Touch Attack:  (1d20+4)[ 22 ] 
  Sonic Damage:  (3d6)[ 10 ] 
  
  Stats:
   
   Spoiler 
  
  Hp: 17/17
  AC: 17 (+3 Dex, +4 Armor)
  Location: I12
  
   Essentia Allocation 
  Dissolving Spittle: 0
  Yrthak Mask: 3
  Shedu Crown: 1
  Rageclaws: 1
   
conversations: Kyeudo:
conversations: human
conversations:  Yikes!  Good thing I'm swimming below the surface, which gives me total cover from attacks on land.
  
  Just in case, here's the paragraph from the SRD with the important parts bolded:
  
   Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water.  A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls  (which are treated like any other effects) and fire effects. 
  
  As far as the swimming thing, Taleron is a water orc, and thus has the following characteristic:
  
   Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.  
  
  
  And, since I can run through the water, I can also charge through it.
  Taleron will drop his potion in T14 as a free action and then initiate his Charging Minotuar Maneuver.  He moves to I12 while drawing his ranseur.  He doesn't provoke AoOs and when he gets to you he makes a bull rush attempt.  If his check is higher, he does damage and you move back 5ft + 5ft for every 5points difference between the rolls.
  
    Bullrush  - (1d20+8)[ 10 ]  (+6str, +2 charge)
    damage  - (2d6+9)[ 17 ] 
  
  Stats:
   
   Spoiler 
  
  HP 22
  AC 17
  Effects: Stance of Clarity
  Read Martial script of emerald razor
  Martial Maneuvers Used: Charging Minotuar
   
conversations: Bigmac:
conversations: human
conversations:  Drago 
  
  I see. Oh well, I can do that again in another round.
  
  You remember that gold crown on my head? It's a Shedu Crown, and gives me immunity to bull rush. The longspear was a ploy to get you to attack using Charging Minotaur, rather than a traditional charge. I think that leaves you in J12.
  
  Looks like it's time to gamble. Swift action to reallocate my Essentia, then ready an action.
   
   Spoiler 
  
  If he attacks me with the Ransuer (not with armor spikes), I'll 5 foot step away from him and use my Dissolving Spittle on him.
   
  
  
  Stats:
   
   Spoiler 
  
  Hp: 17/17
  AC: 17 (+3 Dex, +4 Armor)
  Location: I12
  
   Essentia Allocation 
  Dissolving Spittle: 1
  Yrthak Mask: 3
  Shedu Crown: 0
  Rageclaws: 1
   
conversations: Kyeudo:
conversations: human
conversations:  Hmmm, ready action.  I've been thinking about this reading face off scenario since Bluemoon vs Kaldar and I have an idea I want to try.  Let's see if it works.
  
  Taleron is going to initiate his wolf fang strike.  He'll attack with his armor spikes first.  If you 5ft step out of the way, then he'll attack next with his ranseur.  If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes.  (I think I can do this, but I'm not entirely sure.  Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action).  I'm actually willing to defer to your judgement on this one (you can self ref if you want.  I trust you're impartial).
  
  After the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action.  That provokes an AoO, but I don't think you can take it.
  
  Let me know how you see this playing out and I'll make the appropreate rolls.
conversations: Bigmac:
conversations: human
conversations:  Originally Posted by Bigmac 
   Taleron is going to initiate his wolf fang strike.  He'll attack with his armor spikes first.  If you 5ft step out of the way, then he'll attack next with his ranseur.  If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes.  (I think I can do this, but I'm not entirely sure.  Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action).  I'm actually willing to defer to your judgement on this one (you can self ref if you want.  I trust you're impartial).
  
  After the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action.  That provokes an AoO, but I don't think you can take it. 
   
  
  I think the whole thing is legal, and since you didn't do what I expected, you get two armor spike attacks and I can't take that AoE. Oh well. Life's fun like that.
conversations: Kyeudo:
conversations: human
conversations:  Attack1
    attack  - (1d20+6)[ 9 ] 
    damage  - (1d6+6)[ 8 ] 
  
  Attack 2
    attack  - (1d20+6)[ 14 ] 
    damage  - (1d6+6)[ 9 ] 
  
  That should be the end of my turn.
conversations: Bigmac:
conversations: human
conversations:  Drago 
  
  I survived that without a scratch?!? How'd you miss me?
  
  In that case, time for a point blank sonic bolt. No AoOs for you, though.
  
  Ranged Touch Attack:  (1d20+4)[ 22 ] 
  Damage: (3d6)[ 9 ] 
  
  Stats:
   
   Spoiler 
  
  Hp: 17/17
  AC: 17 (+3 Dex, +4 Armor)
  Location: I12
  
   Essentia Allocation 
  Dissolving Spittle: 1
  Yrthak Mask: 3
  Shedu Crown: 0
  Rageclaws: 1
   
conversations: Kyeudo:
conversations: human
conversations:  how does a ranged attack in melee NOT provoke AoOs?  Do you automaticlly manafest defensivly or something?  I don't have Incarnium, so if you can quote me or PM me the place where it says that I'd apprceate it.
  
  
  
   I survived that without a scratch?!? How'd you miss me? 
  
  Because I rolled 3s and 8
  
  Here's hoping that's about to change.
  
  Taleron 5ft steps to K12 and attacks with his steely strike maneuver.  He'll also activate his weapon capsule as a swift action, using all 3 quickvials.  He also expends his concentration as a free action to use psionic weapon.
  
    attack  - (1d20+13)[ 25 ] 
    damage  - (2d4+9)[ 13 ] 
    psionicweapon  - (2d6)[ 11 ] 
    spark  - (1d6)[ 3 ] 
    flame  - (1d6)[ 4 ] 
    frost  - (1d6)[ 4 ] 
  
  Wow, 35 points of damage.  Are you still standing?
  
  Stats:
   
   Spoiler 
  
  HP 13
  AC 19
  Effects: Stance of Clarity
  Read Martial script of emerald razor
  Martial Maneuvers Used: Charging Minotuar, Wolf Fang Strike
   
conversations: Bigmac:
conversations: human
conversations:  Can I say ouch? That took me from full to -18 in one shot.
  
  As for the no AoO, using a supernatural ability doesn't provoke AoOs unless it says it does.
conversations: Kyeudo:
conversations: human
conversations:  Ahh, so how come your acid spit provokes but your mask doesn't?  Can I just offically say Incarnium is confusing?  I need to get that book.  😁
conversations: Bigmac:
conversations: human
conversations:  The Dissolving Spittle soulmeld says it provokes AoOs. That's why.
conversations: Kyeudo:
conversations: human
conversations:  High Ref Paladin Latham  
   Taleron is declared the winner and gets his loots. 
conversations: Paladin Latham: