conversations: human
conversations:  Arena Tournament, Round 66:  Malla Yor  vs.  Oro    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Gigz - Malla Yor 
   Scorer - Oro 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Oro reporting in...
  
  No purchases...
  
  Rolling Initiative...
  
   (1d20-3)[ 16 ] 
conversations: Scorer:
conversations: human
conversations:  Malla Yor in... sorry for the delay. PAX was win. :D
  
  Initiative:  (1d20+2)[ 13 ] 
conversations: gigz:
conversations: human
conversations:  Ok, time to begin!
  
   Oro 1st Turn 
  
  I carry all my equipment and start in  M25 
  
  Free Action: Draw Greatsword
  Full Round Action: Run to  M2 
   End of Turn 
   
   Spoiler 
  
  Oro at M2
  HP 13/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations: Scorer:
conversations: human
conversations:  Sweet... I hate finding my opponent in this map. :D
  
  
  Malla Yor, round 1:
  
  Malla Starts in N2, staff in hand. 5 foot step to O2 and attempt to cast Summon Monster II (DC 8 CL check)
  
  Caster Level Check:  (1d20+2)[ 10 ] 
  
  If successful, Malla Summons  (1d3)[ 1 ]  Celestial Cold Badgers...
conversations: gigz:
conversations: human
conversations:  Please tell me when you're finished to take my turn
conversations: Scorer:
conversations: human
conversations:  Le SIGH... damn d3
  
  Ah well, Mr. Badger appears in the recently vacated N2, amongst a cloudy of sickening smoke (M2-M3-N2-N3) before attempting to Clawclawbite our way to victory.
  
  Claw1:  (1d20+4)[ 10 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
  
  Claw2:  (1d20+4)[ 14 ] 
  Damage2:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
  
  Bite:  (1d20+1)[ 12 ] 
  Bite Damage:  (1d3+1)[ 4 ]  plus Cold  (1d6)[ 4 ] 
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 7
  AC 12 (t 12, ff 10)
  F+2/R+2/W+3
  Spells Memorized: Acid Splash x3, Grease, Summon Monster I x3,  Summon Monster II 
  
  
  Badger 1: (1/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves:	Fort +4, Ref +5, Will +1
   
conversations: gigz:
conversations: human
conversations:  Oro 2nd Turn 
  
  5 foot step to  N3 
  
  Attack Malla Yor with greatsword
  
   Attack 
   (1d20+6)[ 11 ] 
   Damage 
   (2d6+6)[ 13 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (2d6+6)[ 9 ] 
   End of Turn 
   
   Spoiler 
  
  Oro at  N3 
  HP 13/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations: Scorer:
conversations: human
conversations:  Luck is good. :D
  
  Malla, Round 2
  
  Malla steps to N1, then summons another badger behind the nasty fighter with the big sword (N4) amidst another cloud of sickening smoke (M3-N4).
  
  Badger 1
  Claw1:  (1d20+6)[ 17 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 5 ] 
  
  Claw2:  (1d20+6)[ 23 ] 
  Damage1:  (1d2+1)[ 2 ]  plus Cold  (1d6)[ 6 ] 
  
  Bite:  (1d20+1)[ 17 ] 
  Bite Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 1 ] 
  
  Badger 2
  Claw1:  (1d20+6)[ 26 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 2 ] 
  
  Claw2:  (1d20+6)[ 8 ] 
  Damage1:  (1d2+1)[ 2 ]  plus Cold  (1d6)[ 4 ] 
  
  Bite:  (1d20+1)[ 4 ] 
  Bite Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 3 ] 
  
  Done.
  
  Stats:  
   Spoiler 
  
  HP 7
  AC 12 (t 12, ff 10)
  F+2/R+2/W+3
  Spells Memorized: Acid Splash x3, Grease, Summon Monster I x2 (Used 1),  Summon Monster II 
  
  Badger 1: (2/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves: Fort +4, Ref +5, Will +1
  
  Badger 2: (1/2 rounds)
  HP 8
  AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
  Saves: Fort +4, Ref +5, Will +1
   
conversations: gigz:
conversations: human
conversations:  Possible Crit on Badger 2 Claw:  (1d20+6)[ 15 ]  Damage:[roll] 1d2+1[/roll]
conversations: gigz:
conversations: human
conversations:  I have a question...
  
  I checked badger stats and damage is 1d2-1, not 1d2+1...
  
  Is this true?
conversations: Scorer:
conversations: human
conversations:  Augment Summon adds a +4 Str and Con.
conversations: gigz:
conversations: human
conversations:  ouch... it's my last turn then... Kill or die...
  The match ends here
  
   Oro 3rd Turn 
  
  5' Step to  O2 
  Free Action: Yells: "Dieeeeeee!!!!"😡
  Attack Malla Yor!
  
   Attack 
   (1d20+6)[ 14 ] 
   Damage 
   (2d6+6)[ 9 ] 
   If Crit 
   (1d20+6)[ 13 ] 
   Additional Crit Damage 
   (2d6+6)[ 13 ] 
  
  After the attack I lose 1 hit point...
   End of Turn 
   
   Spoiler 
  
  Oro at  N3 
  HP -1/13
  AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15
  
  Greatsword +6 2d6+6 19-20/x2
  Greatclub +5 1d10+6 x2
  Shortbow +4 1d6 x3
  98 arrows left
   
conversations: Scorer:
conversations: human
conversations:  LOL!! Hit, and Malla drops to -2. Now, who wins? If it's lowest HP, the remaining badger attempts to molest the body in the hopes you reach -10 before me. :p
  
  Badger 2
  Claw1:  (1d20+8)[ 28 ] 
  Damage1:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 3 ] 
  
  Claw2:  (1d20+8)[ 24 ] 
  Damage2:  (1d2+1)[ 3 ]  plus Cold  (1d6)[ 2 ] 
  
  Bite:  (1d20+5)[ 6 ] 
  Damage:  (1d3+1)[ 3 ]  plus Cold  (1d6)[ 4 ] 
conversations: gigz:
conversations: human
conversations:  hahahahaha
  
  stupid molesting badger got a nat 20 =P
conversations: Scorer:
conversations: human
conversations:  High Ref Hust
  Although he isn't conscious to enjoy it, Malla is still the winner.  Someone wake him up and tell him! 
conversations: hustlertwo:
conversations: human
conversations:  I'm not very sure that Malla won... I killed him before I passed out, I think
conversations: Scorer:
conversations: human
conversations:  Right, which would ordinarily be a bleed-off... but the, er, 'molesting badger' strategy is actually valid, since in the absence of orders, summoned creatures will simply attack the nearest enemy.
conversations: Sallera:
conversations: human
conversations:  but I thought matches end when one of the players is out... so match should end before the badger do his thing, I think
  
  Also, the summoning spell lasts 1 round to cast, does this means the monster appears in the next round? or in the same?
conversations: Scorer:
conversations: human
conversations:  Malla casts Summons as a standard action, and at a +1 caster level, meaning they stay in play for 2 rounds, then poof.
conversations: gigz:
conversations: human
conversations:  It's happened before, a quick look through the last few rounds' archives should reveal a few precedents.  The kill from a disabled combatant is more common than one might think.  Usually, it's a bleed-off, with whoever stabilizes winning.  Since the badger was still up, and as I said, simply attacks the nearest enemy without orders, it brings you down, making the bleed-off unnecessary.
conversations: Sallera:
conversations: human
conversations:  If I had knew about that I would have certainly acted differently... =/
conversations: Scorer:
conversations: human
conversations:  I had a somewhat similar situation; guy bullrushed me into the quicksand successfully, but I took him down to 0 on the readied attack and AoO, meaning the rush put him to -1.  If I had failed my swim checks and drowned, he would have won (since he stabilized), even though I was still conscious while he wasn't.
conversations: hustlertwo:
conversations: human
conversations:  Um... quick note on this map: the clouds stop LoS (functioning as obscuring mist), while both of you appeared to look be able to through the clouds... 🤨
conversations: Lubirio: