conversations: human
conversations:  Okay Jthw, please place yourself, roll init, roll knowledge checks, and list any buffs you have.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: The init 
  
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 387
  AC 42, FF 42, To 8
  
  Shield CL 11
   
conversations: Illven:
conversations: human
conversations:  Spoiler: Rolls 
  
  J20 Would be preferred placement
  Init:
  [roll0]
  Knowledge Arcana:
  [roll1]
   
  
  
  If I win init then heres my turn:
  Standard Action: Cast blade barrier in the form of a circle so that the closest edge is right in front of me and the other edge is on it. DC21 Reflex negates to jump out of the way, it's choice which side.
  Move Action: Draw bastard sword.
  "My greetings to you!"
  
  If I lose init then i'm just waiting until whatever he does happens because it depends.
  Edit: Forgot buffs, here they are:
  DMM extended Righteous might (now huge size, +4 STR +2 CON +2Nat Armor DR6/Evil) [23 rounds remaining]
  DMM extended Divine Power (+6 STR +12 Temp hp) [22 rounds remaining]
  Protection from evil (+2 AC +2 saves, both assuming its evil) [doubt min/lvl matters in this]
  
  Also since I'm huge the center of my tile would be J19 technically.
conversations: Jthw:
conversations: human
conversations:  The die rolls are messed up (at least on my end) I'll just reroll them here:
  Init:
   (1d20+2)[ 14 ] 
  Knowledge Arcana:
   (1d20+9)[ 13 ] 
conversations: Jthw:
conversations: human
conversations:  Your spell fails to overcome the creature's spell resistance.
  
   
   Spoiler: The map 
  
     
   
  
  
  The dragon seems to shoot a line of acid at you, that clings to your skin.
   
   Spoiler 
  
   (20d4)[ 47 ] 
  Reflex save  (1d20+15)[ 33 ] 
  Will save  (1d20+19)[ 38 ] 
   
  
  
  You save for half. Taking 23 points of damage. Leaving you at 178/201 hp.
  
  Your turn
  
   
   Spoiler: The init 
  
  You =14
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 387
  AC 42, FF 42, To 8
  
  Shield CL 11
  
  Breath weapon recharges in 4 rounds.
   
conversations: Illven:
conversations: human
conversations:  Standard: Total defense (+4 AC)
  Move: 30ft west, D19
  I'm pretty sure my 12 temp health goes away first so it would be 190 hp. Also I just realized I have effective 56AC which might be a bit too high even considering there are a lot of things I am doing to buff it. I'll just wait to see if it can hit me.
conversations: Jthw:
conversations: human
conversations:  Yes you had 12 temp hp. So you were at 201 hp, then you lost 23 hp bringing you down to 178.
  
  The dragon beats you with it's tail.
   
   Spoiler 
  
   (1d20+35)[ 49 ] 
   (2d6+15)[ 24 ] 
   (1d20+35)[ 53 ] 
   (2d6+15)[ 22 ] 
   
  
  
  You take 11 points of damage from the acid that clung to you. Bringing you down to 167 hp.
  
   
   Spoiler: The map 
  
     
   
  
  
  Your turn
  
   
   Spoiler: The init 
  
  You =14
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 387
  AC 42, FF 42, To 8
  
  Shield CL 11
  
  Breath weapon recharges in 4 rounds.
   
conversations: Illven:
conversations: human
conversations:  Increase in con from Righteous power, so my health is currently 178hp.
  Command to suppress merciful
  Full round attack
   
   Spoiler: rolls 
  
  Attack 1
   (1d20+32)[ 51 ] 
  Damage 1
   (3d8+20)[ 33 ] 
  Attack 2
   (1d20+27)[ 44 ] 
  Damage 2
   (3d8+20)[ 33 ] 
  Attack 3
   (1d20+22)[ 28 ] 
  Damage 3
   (3d8+20)[ 42 ] 
  Bite
   (1d20+23)[ 41 ] 
  Bite damage
   (1d8+8)[ 15 ] 
   
  
  Now for the annoying part, DC28 Fort negates or be dazed for 1 round for each hit. (Meaning save for each hit, if it fails one you don't have to roll anymore.)
conversations: Jthw:
conversations: human
conversations:  Sorry for double post but the first attack did threaten crit and I forgot to roll crit contingencies.
  Confirm
   (1d20+32)[ 48 ] 
  Crit Damage
   (3d8)[ 15 ] 
conversations: Jthw:
conversations: human
conversations:  Ancient black dragon is dazed.
  
  You Hit it twice.
  
   
   Spoiler: The map 
  
     
   
  
  
  Your turn
  
   
   Spoiler: The init 
  
  You =14
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 286
  AC 42, FF 42, To 8
  
  Shield CL 11
  
  Breath weapon recharges in 4 rounds.
   
conversations: Illven:
conversations: human
conversations:  Full round again!
   
   Spoiler: rolls 
  
  Attack 1
   (1d20+32)[ 43 ] 
  Damage 1
   (3d8+20)[ 35 ] 
  If Crit then Confirm then damage
   (1d20+32)[ 33 ] 
   (3d8)[ 8 ] 
  
  Attack 2
   (1d20+27)[ 32 ] 
  Damage 2
   (3d8+20)[ 32 ] 
  If crit
   (1d20+27)[ 43 ] 
   (3d8)[ 19 ] 
  
  Attack 3
   (1d20+22)[ 33 ] 
  Damage 3
   (3d8+20)[ 36 ] 
  If crit
  [roll]1d20+1d20+22[/roll]
  
  Nom
   (1d20+23)[ 26 ] 
   (1d8+8)[ 14 ] 
  If cirt
   (1d20+23)[ 38 ] 
   (1d8)[ 2 ] 
   
  
  
  Same fort save DC28 for each hit.
conversations: Jthw:
conversations: human
conversations:  One hit, but it saved. It's trying to move away, so you get an AoO
  
   
   Spoiler: The map 
  
     
   
  
  
  Your turn
  
   
   Spoiler: The init 
  
  You =14
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 251
  AC 42, FF 42, To 8
  
  Shield CL 11
  
  Breath weapon recharges in 2 rounds.
   
conversations: Illven:
conversations: human
conversations:  Standard: Dismiss blade barrier.
  Move: Position so I am still in range to melee them.
  
   
   Spoiler: Op Attack 
  
  To-hit
   (1d20+32)[ 39 ] 
   (3d8+20)[ 33 ] 
  If crit
   (1d20+32)[ 43 ] 
   (3d8)[ 21 ] 
   
  
  I don't even think by raw I can turn the daze off, I'd assume I am able but you can just always assume I am going for it unless otherwise specified. I'll try to always post the DC though since it can fluctuate with buffs.
  DC28 Fort
conversations: Jthw:
conversations: human
conversations:  Your AoO misses.
  
  The dragon is flying 40 feet in the air.
  
   
   Spoiler: The map 
  
     
   
  
  
  Your turn
  
   
   Spoiler: The init 
  
  You =14
  Dragon =13
   
  
   
   Spoiler: Monster info 
  
  Hp 251
  AC 42, FF 42, To 8
  
  Shield CL 11
  
  Breath weapon recharges in 2 rounds.
   
conversations: Illven:
conversations: human
conversations:  Well, it seems that counters me pretty well. If this doesn't work all I can do is just kinda stand there.
  Hold Monster DC21 Will
  
   
   Spoiler: SR roll 
  
  Since he had SR last time
   (1d20+12)[ 32 ] 
   
conversations: Jthw:
conversations: human
conversations:  He makes it. All you have to counter is a solitary potion of flight. But something you can do once doesn't really strike me as OP'ness.
  
  So he just breathes on you till you die?
conversations: Illven:
conversations: human
conversations:  Yeah. I could delay with things like Sanctuary, Calm Emotions maybe, Protection from energy (acid), then I'm cleric so heals for days.
  
  As per phb my vertical reach is technically 32ft as I am huge currently, I could roll an 18 on a jump check to jump up 8 feet but yeah, the acid kinda just kills me and jumping isn't really feasible. Plus he can just fly slightly higher and I'm dead. Time to roll up the next monster.
conversations: Jthw:
conversations: human
conversations:  Roll init, Place yourself, List buffs roll knowledge checks. What special senses do you have, you cannot see this creature under normal circumstances.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/6/4)
   
conversations: Illven:
conversations: human
conversations:  Spoiler: Buffs 
  
  DMM Extended Righteous Might [24rounds] - Huge, +4STR, +2CON, +2 Nat armor, DR6/evil
  DMM Extended Divine Power [23rounds] - +6STR, +12Temp Health
  Entropic Shield [&gt;10min] - All ranged attack rolls 20% miss chance
  Protection from Evil [&gt;10min] - Assuming evil +2AC, +2Saves
   
  
   
   Spoiler: rolls 
  
  Init:
   (1d20+2)[ 5 ] 
  Not sure which knowledge so I'll roll the ones i have ranks in
  Arcana:
   (1d20+9)[ 10 ] 
  History
   (1d20+6)[ 22 ] 
  Religion
   (1d20+5)[ 24 ] 
   
  
  
  Where I am currently is fine. I have 90ft darkvision, Low-Light vision, and Scent.
conversations: Jthw:
conversations: human
conversations:  You hear a creature casting, but can't see it.
  
  Your turn.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/6/4)
   
conversations: Illven:
conversations: human
conversations:  (Note I do have Spell Resistance 20)
  Cast True Seeing.
  Assuming I can see it then, move 30ft in it's direction.
conversations: Jthw:
conversations: human
conversations:  You can see the creature.
  
  Another creature appears. A seeming sentiment, mobile rock.
  
  A rainbow wall appears in front of you.
  
   
   Spoiler 
  
   (1d20+19)[ 20 ] 
   (2d10+9)[ 18 ] 
   (1d20+19)[ 35 ] 
   (2d10+9)[ 14 ] 
   (1d20+19)[ 27 ] 
   (2d10+9)[ 20 ] 
   (1d20+19)[ 23 ] 
   (2d10+9)[ 23 ] 
   
  
  
  You take no damage. Your turn.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/5/3)
   
conversations: Illven:
conversations: human
conversations:  Move: Move as far around the wall as I can in 30ft
  Standard: Wall of Stone from D14 to D20
conversations: Jthw:
conversations: human
conversations:  The queen is casting summon monster 7.
  
  The earth elemental still manages to swing at you.
  
   
   Spoiler 
  
   (1d20+19)[ 29 ] 
   (2d10+9)[ 26 ] 
   (1d20+19)[ 37 ] 
   (2d10+9)[ 22 ] 
   
  
  
  No damage is taken.
  
  Your turn.
  
   
   Spoiler: The map 
  
     
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/4/3)
   
conversations: Illven:
conversations: human
conversations:  Double move so I am adjacent to the queen.
conversations: Jthw:
conversations: human
conversations:  The creature summons another pile of mobile rock next to you.
  
  She then casts defensively and another transparentish rainbow wall appears.
  
   
   Spoiler 
  
  Attack
   (1d20+19)[ 30 ] 
   (2d10+9)[ 17 ] 
   (1d20+19)[ 36 ] 
   (2d10+9)[ 23 ] 
   (1d20+19)[ 23 ] 
   (2d10+9)[ 26 ] 
   (1d20+19)[ 22 ] 
   (2d10+9)[ 21 ] 
   
  
  
  No damage is taken.
  
  Your turn
  
   
   Spoiler: The map 
  
     
  
  Green line is the rainbowish walls
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/4/2)
   
conversations: Illven:
conversations: human
conversations:  Free: 5ft step south-west.
  Standard: Cast blade barrier running east to west wall (240ft long) DC21 Reflex
conversations: Jthw:
conversations: human
conversations:  The rainbow wall fizzles your blade barrier
  
  You get an AoO on M (2)
  
  M (1) is casting Summon monster 7
  
   
   Spoiler 
  
  M (3)
   (1d20+19)[ 36 ] 
   (2d10+9)[ 15 ] 
   (1d20+19)[ 30 ] 
   (2d10+9)[ 24 ] 
   
  
  
  No damage is taken.
  
   
   Spoiler: The map 
  
     
  
  Green line is the rainbowish walls
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/3/2)
   
conversations: Illven:
conversations: human
conversations:  Spoiler: Op Attack 
  
  To hit
   (1d20+31)[ 40 ] 
  Damage
   (3d8+17)[ 33 ] 
  If crit
   (1d20+31)[ 40 ] 
  crit damage
   (3d8)[ 12 ] 
   
  
  
  Standard: Circle Against Evil.
  Free: 5ft step south east. (but not into the rainbow wall)
conversations: Jthw:
conversations: human
conversations:  You get an AoO on M (2)
  
  M (1) is casting Summon monster 7
  
   
   Spoiler 
  
  Bullrushes
  
  M (2)
  
   (1d20+17)[ 24 ] 
  Defense  (1d20+25)[ 29 ] 
  
  M (3)
   (1d20+17)[ 31 ] 
  Defense  (1d20+25)[ 29 ] 
   
  
  
  M (3) pushes you through the wall. I need three reflex saves, two fortitude saves, and two will saves.
  
   
   Spoiler: The map 
  
     
  
  Green line is the rainbowish walls
   
  
   
   Spoiler: The init 
  
  Queen =11
   
  
   
   Spoiler: Monster info 
  
  Hp 190
  AC 31 To 9 FF 23
  
  Fort +22, Will +22
  
  Heroism CL 17
  Resist energy (All) CL 17
  Protection from arrows CL 17
  Invisibility CL 17
  Mage armor CL 17
  Shield CL 17
  Resistance CL 17
  
  Spells left (5/6/1/6/7/7/6/2/2)
  
  M (2) 128 hp
   
conversations: Illven:
conversations: human
conversations:  Spoiler: Op Attack 
  
  To hit
   (1d20+31)[ 46 ] 
   (3d8+17)[ 26 ] 
  If Crit:
   (1d20+31)[ 40 ] 
   (3d8)[ 17 ] 
  Also the usual if hit DC28 Fort vs Daze 1 round
   
  
  
  Readied action dispel magic as a counterspell
  Dispel check:
   (1d20+12)[ 24 ] 
conversations: Jthw:
conversations: human
conversations:  Saves.
   
   Spoiler 
  
  Red  (1d20+15)[ 19 ] 
  Orange  (1d20+15)[ 25 ] 
  Yellow  (1d20+15)[ 27 ] 
  Green  (1d20+23)[ 29 ] 
  Blue  (1d20+23)[ 31 ] 
  Indigo  (1d20+19)[ 39 ] 
  Violet  (1d20+19)[ 21 ] 
   
  
  
  Can you planeshift to the material? Otherwise that's a instant lose.
conversations: Illven:
conversations: human
conversations:  Yes... If I have a day to prepare spells.
conversations: Jthw:
conversations: human
conversations:  Originally Posted by Jthw 
   Yes... If I have a day to prepare spells. 
   
  
  I think that's a lost, because any sort of enemy that does that to a cop, is pretty much getting away.
  
  Do you disagree?
conversations: Illven:
conversations: human
conversations:  Agreed, and from now on I'm going to prepare at least one plane shift.
conversations: Jthw:
conversations: human
conversations:  And you've been fully accepted.
conversations: Illven:
conversations: human
conversations:  Cool, but note that was only two encounters, I thought it was supposed to be three? If you got the info you needed I'm fine with it but just making sure you realize.
conversations: Jthw:
conversations: human
conversations:  Originally Posted by Jthw 
   Cool, but note that was only two encounters, I thought it was supposed to be three? If you got the info you needed I'm fine with it but just making sure you realize. 
   
  
  But if you beat only one, I give that to you as assuming it was a good match up, or alot of luck. As you lost to the two monsters, you can't win more then one.
conversations: Illven: