conversations: human
conversations:  Azure Butterfly vs. Expirement10K14  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Gurg, Smokey. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
   Azure Butterfly 
   
   Spoiler 
  Smokey starts at J5.
   
  
   Expirement10k14 
   
   Spoiler 
  Gurg starts at AC38.
   
conversations: Lyndworm:
conversations: human
conversations:  Initiative  (1d20+6)[ 21 ] 
   Gurg grush puny man. Gurg  CRUSH!!!  
  
  For Reference that does not involve enemies. I'm watching you😛
   
   Spoiler 
  
  HP: 155/155
  Rages Left: 1
  AC: 45/28 Touch/30 FF
   
conversations: expirement10K14:
conversations: human
conversations:  Expirement 
   
   Spoiler 
   And the fight begins, Hooah. Init:9. Fail.
   
  
   DM 
   
   Spoiler 
  [Standard action: Turn into Hybrid Form. This adjusts the character sheet.
  
    Initiative  - (1d20+2)[ 9 ] 
   
conversations: Copacetic:
conversations: human
conversations:  So I go first I guess.
  
   Gurg, Turn 1 
   
   Spoiler 
  
  Move to Y 25 and attempt to climb to X 25 as part of the movement.
    "climb check"  - (1d20+8)[ 18 ] 
  
  edit:Failure, I am at Y25 with my head 2 inches from the top of the cliff 😉
   
  
  
  Turn over.
conversations: expirement10K14:
conversations: human
conversations:  Then I ago second, I guess.
  
   Schmokey Turn 1 
   
   Spoiler 
  Move action to draw my Greatsword, And as a free action make a hide check. He has a spot modifier of +6. My hide modifier is +32. He can't see me. I then move (Not moving silently, to N11
   
  
  
  Turn end.
conversations: Copacetic:
conversations: human
conversations:  Azure Butterfly 
   
   Spoiler 
  You may use your pre-combat Standard Action to draw your weapon, should you wish to do so.
   
conversations: Lyndworm:
conversations: human
conversations:  DM
   
   Spoiler 
  Im using that to change into hybrid man-polarbear form. So action continues as normal?
   
conversations: Copacetic:
conversations: human
conversations:  Azure Butterfly 
   
   Spoiler 
  See my previous (and now edited, slightly) post to get the answer you seek.
   
conversations: Lyndworm:
conversations: human
conversations:  DM
   
   Spoiler 
   See my previous and now edited post to get the answers you seek. 😛
   
conversations: Copacetic:
conversations: human
conversations:  Are you guys done? I almost posted before that second wave came in...
   Gurg, Turn 2 
   
   Spoiler 
   Move to Q25 (Love the 80' speed) and climb to Q24 with the last 5ft.
    "climb check"  - (1d20+8)[ 10 ] 
  edit: Failed again, in Q25. Using my standard action to move again, again starting with a climb to Q24. Continued in next post.
   
conversations: expirement10K14:
conversations: human
conversations:  Gurg, Turn 2 Cont. 
   
   Spoiler 
  
    "climb"  - (1d20+8)[ 26 ] 
  
  Okay, move to S23 (On the cliffs) and shout.
   
  
   COME OUT PUNY MAN!  I WILL CRUSH YOU!  
  
  Turn goes to you, and we may need LoS now.
conversations: expirement10K14:
conversations: human
conversations:  Smokey 
  
  Yes, how bout some lovely LoS?
  
  
  Turn 2(If no LoS)
   
   Spoiler 
   Double move to L22. End Turn. If the Ogre is within 30 feet, I can smell him.
   
  
  
  End turn
conversations: Copacetic:
conversations: human
conversations:  OOC  
  Yeah, we're done. Thanks for waiting.
  
  
   Azure Butterfly 
   
   Spoiler 
  Yeah, I'm  really  slow sometimes. I'm half tempted to just delete my posts and make you look silly. 😛
  
  I should probably stop now...
   
  
  OK guys, play fair and have fun.
  
  LoS incoming...
conversations: Lyndworm:
conversations: human
conversations:  Gurg, Round 3 
   Come Southwest if you have the stones. 
   
   Spoiler 
   Double move to AG 18 and try to climb to AG 17.
  
    "climb"  - (1d20+8)[ 15 ] 
  Fail, still in AG 18.
   
  
  
  LoS doesnt matter till now, as it doesn't change my last action.
conversations: expirement10K14:
conversations: human
conversations:  Changes Mine. I'll wait.
conversations: Copacetic:
conversations: human
conversations:  I'll send a PM then.
conversations: expirement10K14:
conversations: human
conversations:  OOC  
  Perhaps not, but does influence Smokey's actions if he can see you. In fact, Azure Butterfly specifically voiced this concern, though it's good that you don't know that (as it would imply peeking).
  
  Anyhoo, I rule that yes, you can in fact see each other, as of Gurg's Action in Round 2.
  
  Gurg stands atop the cliff in  S23 , while Smokey stands on the ground in  J5 .
  
  With this knowledge, I expect that you, Azure Butterfly will want to change your actions. Feel free to edit your last post.
  
  With the knowledge gained through this post and Azure Butterfly's edit, I expect that you, Expirement10k14, will want to change your actions. Feel free to edit your last post.
conversations: Lyndworm:
conversations: human
conversations:  I say we go back to Smokey Round 2, and pretend the rest didn't happen.
conversations: expirement10K14:
conversations: human
conversations:  So, we can see each other before I start my first action?
conversations: Copacetic:
conversations: human
conversations:  Originally Posted by Azure Butterfly 
   So, we can see each other before I start my first action? 
   
  
  That is what I am getting, as I am standing on top of a a 10' rise looking down form almost 20ft, making me see everything, and making me easy to see.
conversations: expirement10K14:
conversations: human
conversations:  In that case
  
   Smokey, Round 1
   
  
  Smokey draws his great sword from his back, and stands his ground.
   
   Spoiler 
   Move action draw sword. Standard action attack him if he somehow reachs me.
   
    Come get me. 
conversations: Copacetic:
conversations: human
conversations:  Gurg SMASHHH!!!!  
   
   Spoiler 
  Activate Rage
   
  
  
  Gurg moves to K7 and attacks.
  
   (1d20+26)[ 44 ] 
   (3d8+8)[ 20 ] 
  
  You take 20 damage, now it's all you.
conversations: expirement10K14:
conversations: human
conversations:  Smokey 
   
   Spoiler 
  
  Actually, I only take 9. DR is a beach.
  That also triggers a readied action.
  
     Attack  - (1d20+42)[ 61 ] 
    Damage  - (4d6+69)[ 89 ] 
   
  
  
  Smokey roars in rage, and launches himself into a full range of slashes.
  
   
   Spoiler 
  Free action to activate rage, Full-round Attack action.
  
    Attack1  - (1d20+46)[ 58 ] 
    Attack2  - (1d20+41)[ 53 ] 
    Attack3  - (1d20+36)[ 43 ] 
    Attack4  - (1d20+31)[ 41 ] 
    Damage1  - (4d6+81)[ 93 ] 
    Damage2  - (4d6+81)[ 95 ] 
    Damage3  - (4d6+81)[ 91 ] 
    Damage4  - (4d6+81)[ 90 ] 
   
conversations: Copacetic:
conversations: human
conversations:  Spoiler 
   Need to confirm a critical.
  
    Confirm  - (1d20+42)[ 57 ] 
  If that's above 45, take another  (1d10)[ 8 ]  cold damage, and double all the other damage.
   
conversations: Copacetic: