conversations: human
conversations:  You were a man who served his country. You gave up plenty, and saw many of your friends make the ultimate sacrifice. But you? You changed the most. Not entirely human even before the vampires came, you adapted to conflict like few others.
  
  Now, you are being called south. The army no longer has a hold over you, and your 'masters' see you only as cattle if at all. Your pack has your dog-tags, your water bottle, and 500 dollars cash. You stand in the port city of New Orleans, a dark city even before the night lords. Now, you must escape to the south.
conversations: Grimsage Matt:
conversations: human
conversations:  Will rubbed his eyes slightly. The hell was he thinking? running out of a Vamp stronghold with a empty bug-out bag, his dog tags and a fist full of cash...
  
  However, he knew he wouldn't last more then a few days without supplies... but where to? Rio sounds good this time of year, hell Rio always sounded good back before the Vamp takeover. Might as well see if it was as good as he remembered....
  
  Supplies, right... Will collected his thoughts. Large knife, heavy coat, Dried food or MREs, a good pair of boots and wheels.... sounds about right....
  
  If he could get his hands on an M4, life would be good.... hell even a piece of crap 9 mil pistol would be helpful....
  
  Will rolled his shoulders slightly, might want to stay to the outskirts of town.... less vamps in the boonies.... less people too.
  
   
   Spoiler 
  
  Will is attempting to find/steal/buy supplies
  Need: Heavy coat, Large knife (tactical), Dried food,  Military issue boots. 
  would like: a semi-automatic rifle and or pistol. rolled a 14 in the OOC
   
conversations: Otep:
conversations: human
conversations:  The world may change, but a few things remain the same. Walking into a Wal-Mart (K-Mart) you quickly find all the items your looking for... with the exception of the gun. Those may have been common in the old days, but now? The ruling class frowns on the cattle with high power weapons.
  
  Brining your items to the checkout desk, and the cashier rings up the total. The coat costs the least surprisingly enough, only $25. The weeks worth of dried rations is a costly $70. But it's the blade that costs. At $85 it's costly, but can be used for more then just stabbing things.
  
   
   Spoiler 
  Total cost; $180. Don't worry, something will happen soon.
   
conversations: Grimsage Matt:
conversations: human
conversations:  "180 bucks.... holy sh... and they call the vamps blood suckers."
  
  Will threw on the jacket, stuffed the food in his pack and strapped the knife to his outer right thigh.
  
  after deciding that he had enough supplies at the minimum, it was time to start heading to Rio.
  
   
   Spoiler 
  
  Will is going to attempt to steal a car... ditch it when the tank runs out and continue with this particular pattern
   
conversations: Otep:
conversations: human
conversations:  In a shady back ally, you find a old but serviceable minivan. You would have to pick the lock, or break the glass, then wire it unless they were stupid enough to leave the keys in the car itself.
  
   
   Spoiler 
  
  You can try and break the glass, use a open lock or disable device check to open it, and a disable device or repair check to hotwire it, or a search check to see if they left the keys there.
   
conversations: Grimsage Matt:
conversations: human
conversations:  Will thought to himself  "I'll be damned, a van in a dark alley. might as well take a look before I pop the window..." 
  
  Will casually walks towards the van and searches the van from the outside to see if he can spot the keys inside the van.
  
  
  
   
   Spoiler 
  
  Search:  (1d20)[ 6 ] 
  
  Will intends to try opening the van first (see if it's unlocked). if its locked he's going to brake the driver window and look again.
   
conversations: Otep:
conversations: human
conversations:  There is a large rat in the back seat that gave you the finger. Then went back to sleep.
  
  Opening the door, strangely it was unlocked, there is the almost stereotypical "haunted house door opening" sound.
conversations: Grimsage Matt:
conversations: human
conversations:  Will draws his knife and stabs the rat.
  
  will searches the enterior of the van to see if the keys are left in in addition to searching the van in general.
  
   
   Spoiler 
  
  Search:  (1d20)[ 20 ] 
   
conversations: Otep:
conversations: human
conversations:  OOC:I forgot the attack roll for the rat.
  
   
   Spoiler 
  
  Attack:  (1d20+3)[ 17 ] 
  Damage:  (1d4+2)[ 5 ] 
   
conversations: Otep:
conversations: human
conversations:  The knife bounces off the rat. It opens one of it's beady little eyes, and looks annoyed.
  
   "Buddy. I don't give a damn if you take the car or not. Cats around here are getting wise man, been brining the fuzz. Guy who's place I always raided for garbage? The racoons took it over. So be a good human and just get us out of here." 
  
  A talking rat. That's strange. Looking carefully, you notice what should be the keys under it's rear paw. Noticing you look, it chucks them at you.
  
   "Here's the keys man, found 'em on the last guy's drained corpse. Dem vamp girls, dey loco." 
  
  With that, it makes a shooing motion, and goes back to sleep.
conversations: Grimsage Matt:
conversations: human
conversations:  Will sits baffled for a moment... a talking intelligent rat?
  
  Will grabs the keys and tosses them in the ignition and stops for a moment and grabs a ration of food and tears it open and places it on the floor near the rat.
  
   "My bad about the whole attempted murder thing, Never met a talking rat before. here's some grub as my apologies for after your nap." 
  
  Will starts the van and takes starts heading towards the 10 freeway.
conversations: Otep:
conversations: human
conversations:  "Man, we gonna get along fine." 
  
  Nibbling on it, the rat seems half asleep. Seeming to grab something under your seat with a tail, you notice in the mirror that it's a large moonshine bottle, complete with  XXX  stamped across it.
  
  Hours later, as you enter Hicks, the engine is nearly empty.
  
   "Hey man, we in Hicks? I know this place, dey gots the good moonshine here. Dey got a gas station, but don't go messin wit dem hillbillies." 
conversations: Grimsage Matt:
conversations: human
conversations:  "Roger boss rat, i need to fuel up the van anyways so lets grab some booze while we're at it.
  
  Speaking of which, What the hell are you? I've never seen a knife bounce off a rat before... and whats your name since we're playing 20 questions? 
  
  Will pulls the van into Hicks and starts towards the nearest gas station.
conversations: Otep:
conversations: human
conversations:  "Names Herman Vermin. Technically, I'm not even a real rat. Living construct Rat Hombre. One of dem vamp chickas, woke up in da lab, just piece together." 
  
  At this, he snorts and adopts a 'heroic pose'. On a Rat? It looks absurd.
  
   "But I got out man! No vampire chicka gonna run this rats life." 
  
  As you pull in, a young man, no more then 16 walks up.
  
   "Howdy slicker. How much gas-o-line yer lookin at?" 
   
   Spoiler 
  Gas is $.85 per litre, and the Van is currently 2/100 liters full.
   
conversations: Grimsage Matt:
conversations: human
conversations:  "Full tank boss man. but since your here, where can I grab some booze? I've heard this place has the good stuff.... i'll toss in some extra cash if you can tell me where to grab a shotgun too." 
conversations: Otep:
conversations: human
conversations:  The Teen fills up the van, whistling to a upbeat country music station as he does so.
  
   "The gas'll be $83.30 fer the 98 liters. As fer the shine? Just head down ta ol McMac's place, third left after the church. He's got the guns yer be hankerin fer to." 
  
  He's not quite signaling to the gunman on the roof behind you, but you have the feeling a fuel and dash might not be the best idea.
conversations: Grimsage Matt:
conversations: human
conversations:  Will nods slightly to the teenager.
  
   "Pleasure doing business with you boss man. Here's a 100, keep the change." 
conversations: Otep: