conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the north is water, which is impassible to ground units.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
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    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
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  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
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  		Masonry, Bowcraft	
   
  
   
  
   Cities  
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    Unnamed Capital : 
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   Population - 2 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
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   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
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  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
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  Hits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  The capital city shall be named Arastos.
  
  And the leader will be Jarkellis the Black. He will take Basic logistics to increase the movement rating.
  
  City Action: Research Pottery
   Jarkellis the Black, a minor warlord known for his cruelty to non-elves, is close to the opposite to his own people. The order has been made to build the city up, to grow and to flourish. 
  
  Unit Action: Upgrade
  Upgrade both Jarkellis and the unit of warriors to take adantage of the bowcraft upgrade.
   Jarkellis soon has plans to move out of the city, and intends to arm himself, ad his men, with their ancestral bows. 
  
  
  I declare the end of the turn, and choose to use a bonus turn.
conversations: daelrog:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  The blue to the north is water, which is impassible to ground units.					
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
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    Currency  - 		96
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		2			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
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  		Masonry, Bowcraft	
   
  
   
  
   Cities  
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    Arastos (Capital) : 
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   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0[br][br] 
   Order - Research (Pottery): 2/25 Production (8 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
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   Location - In Capital
   
   1 Jarkellis the Black (Leader, Level 1) 
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  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   2 Bowman 
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  Hits - 1/1[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  2/25, huzzah!
  
  Well, if a city can do more than one thing at once, then here's what my actions will be.
  
  City Actions: Arastos
  Build 2 Settlers
  Continue Research for Potter
   Jarkellis undertands now how long it will take his people to research. Therefore expansion is necessary if they will survive. 
  
  Unit Actions:
  Jarkellis: Move two spaces to the east.
  
  Archer Unit: Move two spaces to the south.
   In order to ensure that the settlers will be able to reach their destinations, Jarkellis is splitting his paltry military in half to scout ahead. 
  
  I'll end my turn here. I will not use any free turn for now. 
conversations: daelrog:
conversations: human
conversations:  A city can only do one thing at a time.
conversations: Rizban:
conversations: human
conversations:  So, can I quit researching now, or am I stuck for a few weeks unable to do anything?
conversations: daelrog:
conversations: human
conversations:  You can suspend research at any time. You do not lose any progress you have made.
  
  Also, since your Production increased to 3, next turn you would have 5/25. The turn after that, you would have 9/25. It's up to you whether you want to continue research or change your order for now. You can always resume research later.
conversations: Rizban:
conversations: human
conversations:  Phew. All right, I'll be putting hte research on hold for a turn.
  
  Turn 2
  
  City Actions:
  Delay research. Build three settlers
   Jarkellis, disappointed in the lack of progress realized that he'll need to put much more investment into producing grain, the help of more cities needed. He offfers a goose to any family that gets ready to settle outside the city in designated areas. 
  
  Unit Actions:
  Jarkellis: Move three spaces south.
  
  Warrior Unit: Move two spaces east.
   In order to make sure the settlers can arrive without trouble, Jarkellis is splitting his grand army (of 2) in half. 
  
  End turn. I'll save the other freebie turns for later.
conversations: daelrog:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the north is water, which is impassible to ground units.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
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    Currency  - 		74	(-20 Train Unit (Settler)) (Incendental expenses not calculated into Expected Upkeep are listed here on the turn they come into effect)
  			Expected Income: 		0	
  			Expected Upkeep: 		19	
  						
   BONUS TURNS  - 		2				
  						
  Units/Max - 	5/10	 (0/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
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  		Masonry, Bowcraft	
   
  
   
  
   Cities  
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    Arastos (Capital) : 
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   Population - 4 
   Production - 4 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 0[br][br] 
   Order - Research (Pottery): 2/25 Production (6 Turns) 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
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   Location - South of Capital
   
   1 Jarkellis the Black (Leader, Level 1) 
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  Hits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   
   
   Location - East of Capital
   
   1 Bowman 
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  Hits - 1/1[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Bowman 
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  Hits - 1/1[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1
   
   
   3 Settler 
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  Hits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  City Actions
  
  - City # 1 (Capital)
  - Order: Research: Pottery
  
  Stack Actions
  
  - Stack 1: Move to space three to the left and two down from current position (because diagonals count as 1 space, right?)
  - Stack 2: Move two spaces to the east
  - Capital Stack...
  Warrior: Move to space two space east, and two spaces south
  Settlers 1: Move 3 spaces east
  Settlers 2: Move 3 spaces south
  Settlers 3: Move 3 spaces south (also)
  
  End of Turn (Use bonus turn)
  
  
  Question: In the next move I will be moving into ideal range with my settlers to create a city. I assume then that I will then I have to wait oe more turn after I moved to actualy have them build the city. Is this correct?
  
  (You're doing a great job this.)
conversations: daelrog: