conversations: human
conversations:  Arena Tournament, Round 81:  Sam Jones Jr  vs.  Lino    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Sam Jones Jr  - Master_Rahl22
   Lino  - with  Aaron  - MyLifeMyMusical
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  No purchases for me.
  
  Init:
   (1d20+3)[ 11 ] 
  
  Spells:
   
   Spoiler 
  
  0:
  Detect Magic
  Guidance
  Resistance
  
  1:
  Aspect of Wolf
  Cure Light Wound
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Purchasing Scroll of Shield of Faith -25gp
  
    Initiative  - (1d20+2)[ 8 ] 
  
  Good luck!
conversations: Master_Rahl22:
conversations: human
conversations:  Best of luck to you as well. 🙂
  
  Lino:
  
  LoS (?)
   
   Spoiler 
  
  Starting in N-25, with loaded sling in hand, double move through O-19 to:
  
  Def LoS:
   
   Spoiler 
  
  P-19
   
  
   
  
  
  Stat Block:
   
   Spoiler 
  
     Lino   
  M True Nut. Elf Druid,  Level  1,  Init  +3,  HP  9/9,  Speed  20 ft/x4
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +3,  Ref  +3,  Will  +6,  Base Attack Bonus  0
   One Hand Club (N/A)   +1 (1d6+1, 20/x2)
   Two Hands Sling (Bullets)   +3 (1d4+1, 20/x2)
     Hide Armor ,    Light Wooden Sheild  (+3 Armor, +1 Shield, +3 Dex)
   Abilities  Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8
   Condition  Immune to Sleep Effects
  +2 on Saves Against Enchantment
  Automatic Searching
  +4 on Concentration checks for Defensive Casting
  
  Current Loc: P-19
   
  
  
  Aaron:
  
  Starting in N-25, move to N-15.
  
  Stat Block:
   
   Spoiler 
  
     Aaron   
  M True Nut. Small Air Elemental Elemental Companion,  Level  1,  Init  +7,  HP  9/9,  Speed  Fly: 100 ft (perfect)
   AC  17,  Touch  14,  Flat-footed  14,  Fort  +0,  Ref  +6,  Will  +0,  Base Attack Bonus  1
     Slam   +5 (1d4, 20/x2)
   Concentration checks / Carry Whilewind     (1d4, 20/x2)
   (+3 Dex, +1 Size, +3 Natural)
   Abilities  Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
   Condition  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Current Loc: N-15
   
  
  
  End turn
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 1 
  
  Start in N-2 holding shield and a scroll.  Sickle is at his belt.
  
  Sam moves out of sight of the elemental to the east
  
  LOS:
   
   Spoiler 
  
  Scroll held is Shield of Faith
  Move: Move to T-6
  Standard: Cast Light of Lunia.
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  Location: T-6
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  Rebuke Undead 9/9
  
  Buffs:
  Light of Lunia 100/100
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Lino:
  
  LoS:
   
   Spoiler 
  
  2x Move to T-16.
   
  
  
  Stat Block:
   
   Spoiler 
  
     Lino   
  M True Nut. Elf Druid,  Level  1,  Init  +3,  HP  9/9,  Speed  20 ft/x4
   AC  17,  Touch  13,  Flat-footed  14,  Fort  +3,  Ref  +3,  Will  +6,  Base Attack Bonus  0
   One Hand Club (N/A)   +1 (1d6+1, 20/x2)
   Two Hands Sling (Bullets)   +3 (1d4+1, 20/x2)
     Hide Armor ,    Light Wooden Sheild  (+3 Armor, +1 Shield, +3 Dex)
   Abilities  Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8
   Condition  Immune to Sleep Effects
  +2 on Saves Against Enchantment
  Automatic Searching
  +4 on Concentration checks for Defensive Casting
  
  Current Location: T-16
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
  
  1:
  Aspect of Wolf
  Cure Light Wound
   
  
  
  Aaron:
  Move to Q-7 and 30 feet up in the air.
  
  Stat Block:
   
   Spoiler 
  
     Aaron   
  M True Nut. Small Air Elemental Elemental Companion,  Level  1,  Init  +7,  HP  9/9,  Speed  Fly: 100 ft (perfect)
   AC  17,  Touch  14,  Flat-footed  14,  Fort  +0,  Ref  +6,  Will  +0,  Base Attack Bonus  1
     Slam   +5 (1d4, 20/x2)
   Concentration checks / Carry Whilewind     (1d4, 20/x2)
   (+3 Dex, +1 Size, +3 Natural)
   Abilities  Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
   Condition  Dark Vision (60 ft.)
  +1 AC against ranged attacks
   
  
  
  End turn.
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 2 
  
  Sam moves to the southeast and out of sight of the elemental
  
  LOS:
   
   Spoiler 
  
  Move: Move to W-13
   
  
  
  Not done, need LOS
  
  Stats:
   
   Spoiler 
  Location: W-13
  HP: 9/9
  AC: 18, FF: 16, Touch: 12
  Rebuke Undead 9/9
  
  Buffs:
  Light of Lunia 99/100
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  High Ref PsiDog  
  
  @Lino
   
   Spoiler 
  You can't reach T-16 with a double move from P-19.
  I suspect you may have intended U-16, but wanted to be certain.
   
  
  
  Need clarification from Lino.
conversations: Psionic Dog:
conversations: human
conversations:  @Psi
   
   Spoiler 
  
  Yes I did mean U-16. Sorry. 😳
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  LoS established when Sam Jones reaches W-9. Lino is in U-16.
  
  Lino is carrying a sling and small wooden shield.
  Sam is holding a scroll and shield.
  
  Sam may revise his turn from that point.
conversations: Psionic Dog:
conversations: human
conversations:  Sam Jones, Turn 2 continued 
  
  Continue move action to W-13.
  Free: Declare Hatred against Lino
  Standard: Discharge Light of Lunia, both rays.
    Attack vs touch AC  - (1d20+4)[ 13 ]    Damage  - (1d6)[ 1 ] 
    Attack vs touch AC  - (1d20+4)[ 17 ]    Damage  - (1d6)[ 4 ] 
  
  EDIT: Sorry, forgot to say that I'm done.
  
  Stats:
   
   Spoiler 
  Location: W-13
  HP: 9/9
  AC: 20, FF: 18, Touch: 14
  Rebuke Undead 9/9
  
  Buffs:
  Hatred 10/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Lino:
  
  Move to T-18.
  
  Cast:
   
   Spoiler 
  
  Cure Light Wounds
   (1d8+1)[ 4 ] 
   
  
  
  Spells:
   
   Spoiler 
  
  0:
  Detect Magic
  Guidance
  Resistance
  
  1:
  Aspect of Wolf
    Cure Light Wound  
   
  
  
  Aaron:
  Move to W-12 and use body slam:
  To Hit:  (1d20+5)[ 24 ] 
  Damage:  (1d4)[ 4 ] 
  
  Then continues (using Fly By Attack) to X-12.
  
  End Turn.
  
  Stat Blocks to follow.
conversations: MyLifeMyMusical:
conversations: human
conversations:  Stat Blocks:
  
  Lino:
   
   Spoiler 
  
  Lino
  Init +3, HP 8/9, Speed 20 ft/x4
  Abilities Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8
  
  Hide Armor, Light Wooden Sheild (+3 Armor, +1 Shield, +3 Dex)
  AC 17, Touch 13, Flat-footed 14
  Fort +3, Ref +3, Will +6
  
  One Hand Club: +1 (1d6+1, 20/x2)
  Two Hands Sling (Bullets): +3 (1d4+1, 20/x2)
  
  Condition Immune to Sleep Effects
  +2 on Saves Against Enchantment
  Automatic Searching
  +4 on Concentration checks for Defensive Casting
  
  Current Location: T-18
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
  
  1:
  Aspect of Wolf
   
  
  
  Aaron:
   
   Spoiler 
  
  Aaron
  Init +7, HP 9/9, Speed Fly: 100 ft (perfect)
  Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
  
  (+3 Dex, +1 Size, +3 Natural)
  AC 17, Touch 14, Flat-footed 14
  Fort +0, Ref +6, Will +0
  
  Base Attack Bonus 1
  Slam +5 (1d4, 20/x2)
  Whirlwind (1d4, 20/x2)
  
  Condition:
  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Loc: X-12
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 3 
  
  Free: 5' step to W-14.
  Standard: Use Profane Lifeleech to deal  (1d6)[ 3 ]  to all living creatures in a 30ft burst from me, and healing me for that amount.
  Free: Drop scroll
  Move: Draw sickle
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: W-13
  HP: 8/9
  AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
  Rebuke Undead 7/9
  
  Buffs:
  Hatred 9/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Lino:
  (Standard Action) Cast:
   
   Spoiler 
  
  Aspect of the Wolf
   
  
  
  and transforms into a wolf. (!)
  
  Move to U-22.
  
  Stat Block:
   
   Spoiler 
  
  Lino
  Init +3, HP 5/9, Speed 50 ft/x4
  Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8
  
  (+2 Dex, +2 Natural)
  AC 14, Touch 12, Flat-footed 12
  Fort +4, Ref +2, Will +6
  
  Bite: +2 (1d6+1, x2)
  Free Trip attempt (Improved trip)
  
  +4 on Survival to Track.
  
  Current Location: U-22
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
   
  
  
  Aaron:
  Move to W-13.
  Body slam:
  To Hit:  (1d20+5)[ 18 ] 
  Damage:  (1d4)[ 1 ] 
  
  (Fly-By) Move to P-18.
  
  Stat Block:
   
   Spoiler 
  
  
  Aaron
  Init +7, HP 6/9, Speed Fly: 100 ft (perfect)
  Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
  
  (+3 Dex, +1 Size, +3 Natural)
  AC 17, Touch 14, Flat-footed 14
  Fort +0, Ref +6, Will +0
  
  Base Attack Bonus 1
  Slam +5 (1d4, 20/x2)
  Whirlwind (1d4, 20/x2)
  
  Condition:
  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Loc: X-12
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 4 
  
  Attack of Opportunity on Aaron for leaving a threatened square:
    Attack  - (1d20+1)[ 6 ] 
    Damage  - (1d6+1)[ 2 ] 
  
  Move: Move to S-20
  Standard: Use Profane Lifeleech to deal  (1d6)[ 1 ]  to all living creatures in a 30ft burst from me, and healing me for that amount.  Catches both again.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: W-13
  HP: 7/9 + healing from Lifeleech
  AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
  Rebuke Undead 5/9
  
  Buffs:
  Hatred 8/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Aaron:
  Move to R-20.
  Body Slam:
  To Hit:  (1d20+5)[ 24 ] 
  Damage:  (1d4)[ 3 ] 
  
  End.
  
  Stat:
   
   Spoiler 
  
  Aaron
  Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
  Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
  
  (+3 Dex, +1 Size, +3 Natural)
  AC 17, Touch 14, Flat-footed 14
  Fort +0, Ref +6, Will +0
  
  Base Attack Bonus 1
  Slam +5 (1d4, 20/x2)
  Whirlwind (1d4, 20/x2)
  
  Condition:
  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Loc: R-20
   
  
  
  Lino:
  Move to T-20.
  Bite:
  To Hit:  (1d20+4)[ 5 ]  (additional +2 from Flanking)
  Damage:  (1d6+1)[ 4 ] 
  Trip Attempt (if hit):  (1d20+1)[ 10 ] 
  
  End.
  
  Stat Block:
   
   Spoiler 
  
  Lino
  Init +3, HP 4/9, Speed 50 ft/x4
  Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8
  
  (+2 Dex, +2 Natural)
  AC 14, Touch 12, Flat-footed 12
  Fort +4, Ref +2, Will +6
  
  Bite: +2 (1d6+1, x2)
  Free Trip attempt (Improved trip)
  
  +4 on Survival to Track.
  
  Current Location: T-20
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Waiting on a ref question.  I'm guessing you forgot this island is sinking, cause you moved into the water where the sharks are last turn and moved out without making a swim check this turn.  Holding to see if we need a rewind.
conversations: Master_Rahl22:
conversations: human
conversations:  Init Ref RPGAGMJAY:
  
  I believe a rewind is needed. On Lino's turn, the ground he was standing on went from shallow water to deep water. This now requires a swim check to move as well as the possibility for shark attack.
  
  Since Lino has lost over 50% of his current hp, the chance for attack is 65%.
  Chance of shark attack:  (1d100)[ 94 ]  (1-65 = shark attack)
  Attack:  (1d20+4)[ 9 ] 
  Damage:  (1d6+1)[ 2 ] 
  
  Lino, redo your last turn with these facts in mind.
  
  Good Gaming!
conversations: RPGAgmJAY:
conversations: human
conversations:  Can I just roll a swim check now? I didn't use most of my movement last turn so that shouldn't be an issue.
  
  Swim:  (1d20+1)[ 21 ]  (DC 10?)
  One space at 1/4 speed, then 3 at full speed.
conversations: MyLifeMyMusical:
conversations: human
conversations:  The problem is that you were in deep water, and then the next zone up is shallow water, which you can only move at half speed through.
conversations: Master_Rahl22:
conversations: human
conversations:  To get from U-22 to T-20, I would need to move (1/4th speed through U-21 (4 spaces), 1/2 speed through U-20 and T-20 (4 spaces)) 8 spaces (40 ft).
  
  Since I have a 10 space (50 ft) movement, I still fail to see the issue.
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 5 
  
  Ok, your explanation is fine with me.
  
  Full round: Use Profane Agony on Lino.  You are Sickened for 1 turn, and must make a DC 12 Fort save or take  (3d6)[ 11 ]  nonlethal damage.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: R-20
  HP: 5/9
  AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
  Rebuke Undead 4/9
  
  Buffs:
  Hatred 7/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Ok, first things first:
  
  Fort Save (DC 12):  (1d20+1)[ 11 ]  (Normal +3, Sickened -2)
  
  EDIT: Whoops! Forgot I was a wolf! As a wolf I have a +2 Con modifier and thus a +4 Fort save (so +2 after being sickened) and made the DC (just barely).
conversations: MyLifeMyMusical:
conversations: human
conversations:  Ok, next up is the risk of shark attack, right?
  
  chance for attack: 65%.
  Chance of shark attack:  (1d100)[ 32 ]  (1-65 = shark attack)
  Attack:  (1d20+4)[ 13 ] 
  Damage:  (1d6+1)[ 3 ] 
conversations: MyLifeMyMusical:
conversations: human
conversations:  (Sorry, my internet died for a bit.)
  
  Ok, let's start with the easy one.
  
  Assuming Profane Agony doesn't provoke an AoO (I'm basing this assumption on the fact that it uses a turn/rebuke attempt which doesn't provoke an AoO; I don't have the source book to check in detail):
  
  Aaron:
  Body slam:
  To hit (flanking +2):  (1d20+7)[ 8 ] 
  Damage:  (1d4)[ 3 ] 
  
  End.
  
  Stats:
   
   Spoiler 
  
  Aaron
  Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
  Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
  
  (+3 Dex, +1 Size, +3 Natural)
  AC 17, Touch 14, Flat-footed 14
  Fort +0, Ref +6, Will +0
  
  Base Attack Bonus 1
  Slam +5 (1d4, 20/x2)
  Whirlwind (1d4, 20/x2)
  
  Condition:
  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Loc: R-20
   
  
  
  Lino:
  If a swim check is needed to remain above water (and attack):
   
   Spoiler 
  
  Swim (DC 10) (sickened -2):  (1d20-1)[ 1 ] 
   
  
  
  Bite:
  To Hit (flanking +2, sickened -2):  (1d20+2)[ 22 ] 
  Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 0 ] 
  Trip (if possible while swimming and bite hits)(sickened -2):  (1d20-1)[ 19 ] 
  
  Stat block:
   
   Spoiler 
  
  
  Lino
  Init +3, HP 4/9, Speed 50 ft/x4
  Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8
  
  (+2 Dex, +2 Natural)
  AC 14, Touch 12, Flat-footed 12
  Fort +4, Ref +2, Will +6
  
  Bite: +2 (1d6+1, x2)
  Free Trip attempt (Improved trip)
  
  +4 on Survival to Track.
  
  Current Location: T-20
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
  
  Underwater: 13/15
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Confirm Crit:
  To Hit (flanking +2, sickened -2):  (1d20+2)[ 14 ] 
  (Additional) Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 4 ] 
  
  And if trip comes into play in the water, you need to make a check against my trip roll.
  
  EDIT: Sorry for the multiple posts; I just needed to take that step by step.
conversations: MyLifeMyMusical:
conversations: human
conversations:  The crit is not confirmed, waiting on ref questions but I'll go ahead and roll my opposed check for the trip.  Oh, and for future reference I'm pretty sure you're not Sickened until after you make the Fort save, just like you don't take damage from Fireball until you know if the Ref save was successful or not.
  
    Opposed Strength  - (1d20+1)[ 5 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Oh, I thought the save was only for the damage.
  
  Regardless, I'm still underwater (@refs: I updated my stat block to show how many rounds I have left before Con rolls) and the crit wasn't confirmed.
  
  The damage for the first roll is the only thing that would need attention. The only way to get a 0 for damage would have been to roll a 1, so that means I would have had a  2  (since I normally deal 1d6+1).
conversations: MyLifeMyMusical:
conversations: human
conversations:  No, you're still Sickened no matter whether you save or not.  I just think that it takes effect after you roll the save, so it doesn't apply on that save, just stuff after it.  Still waiting on refs to answer what happens with tripping underwater.
conversations: Master_Rahl22:
conversations: human
conversations:  You can't trip a swimming creature.
conversations: Sallera:
conversations: human
conversations:  Sam Jones, Turn 6 
  
  Full round: Use Profane Agony on Lino.  You are Sickened for 1 turn, and must make a DC 12 Fort save or take  (3d6)[ 11 ]  nonlethal damage.  Note that the Sickened condition from last time is still there, so now you have a -2 to your save.
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: R-20
  HP: 5/9
  AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
  Rebuke Undead 4/9
  
  Buffs:
  Hatred 6/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Do you need to make swim/shark checks?
conversations: MyLifeMyMusical:
conversations: human
conversations:  I don't know about the Swim checks, and my sheet is on MythWeavers which is currently inaccessible, so it will have to wait anyway.
  
  Shark attack:   1-65 means attack  - (1d100)[ 54 ] 
    Attack  - (1d20+4)[ 8 ] 
    Damage  - (1d6+1)[ 4 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Lino's Fort Save (DC 12):  (1d20+2)[ 22 ] 
  
  Shark attack: 1-65 means attack -  (1d100)[ 66 ] 
  Attack -  (1d20+4)[ 12 ] 
  Damage -  (1d6+1)[ 4 ] 
   Aaron: 
  
  Body slam:
  To hit (flanking +2):  (1d20+7)[ 11 ] 
  Damage:  (1d4)[ 3 ] 
  
  End.
  
  Stat:
   
   Spoiler 
  
  Aaron
  Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
  Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
  
  (+3 Dex, +1 Size, +3 Natural)
  AC 17, Touch 14, Flat-footed 14
  Fort +0, Ref +6, Will +0
  
  Base Attack Bonus 1
  Slam +5 (1d4, 20/x2)
  Whirlwind (1d4, 20/x2)
  
  Condition:
  Dark Vision (60 ft.)
  +1 AC against ranged attacks
  
  Loc: R-20
   
  
   Lino: 
  
  Swim to resurface (DC 10):  (1d20+1)[ 14 ] 
  
  Bite:
  To Hit (flanking +2, sickened -2):  (1d20+2)[ 6 ] 
  Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 1 ] 
  
  End.
  
  Stat
   
   Spoiler 
  
  Lino
  Init +3, HP 4/9, Speed 50 ft/x4
  Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8
  
  (+2 Dex, +2 Natural)
  AC 14, Touch 12, Flat-footed 12
  Fort +4, Ref +2, Will +6
  
  Bite: +2 (1d6+1, x2)
  Free Trip attempt (Improved trip)
  
  +4 on Survival to Track.
  
  Current Location: T-20
  
  Spells:
  0:
  Detect Magic
  Guidance
  Resistance
  
  Sickened
   
conversations: MyLifeMyMusical:
conversations: human
conversations:  Sam Jones, Turn 7 
    Shark attack, 1-65 means attack  - (1d100)[ 81 ] 
    Attack  - (1d20+4)[ 18 ] 
    Damage  - (1d6+1)[ 4 ] 
  
  Move:  Swim  - (1d20+1)[ 17 ]  I know that Sam has no ranks in Swim and a +1 Str mod, but I don't know what his ACP is and still can't access his sheet.  The actual Swim check will be reduced by whatever the ACP is.
  
  Standard: Use Profane Lifeleech, hitting both and dealing  (1d6)[ 5 ] 
  
  End of turn
  
  That puts you at -1.  Good match.
  
  Stats:
   
   Spoiler 
  Location: R-20
  HP: 5/9 + healing from Lifeleech
  AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
  Rebuke Undead 2/9
  
  Buffs:
  Hatred 5/10
  
  Spells:
  Cure Minor Wounds 0/2
  Light 0/1
  Light of Lunia 1/2
  Domain: Doom 0/1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Good match.
  Best of luck with the rest of the round.
conversations: MyLifeMyMusical:
conversations: human
conversations:  High Ref Sallera  
   Sam drains his way to victory. 
conversations: Sallera: