conversations: human
conversations:  Cyric's Lust   
  
  Entering the temple, you discover an altar of pure gold, covered with an alabaster vase.  A huge coffin hangs in the air, with a strange, yet magnificent looking sword.
  
   
   Spoiler 
  Okay Carpetkiller, what would you like to do?
   
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin.
conversations: Carpetkiller:
conversations: human
conversations:  Dungeon Master 
  
  As Bentwist jumps, he slips and falls.  The tile beneath him slides open and he falls into the darkness.  He lands hard and takes  (1d6)[ 3 ]  damage.  It's pitch black.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down.
conversations: Carpetkiller:
conversations: human
conversations:  You see a long dark corridor.  It leads off into the darkness.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist picks himself up and proceeds down the corridor, with his sword held high.
conversations: Carpetkiller:
conversations: human
conversations:  You are suddenly attacked from the side!  A strange black object slashes at you, dealing  (1d6+2)[ 8 ]  damage.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist raised his sword above his head and swings it.
  
   (1d20+3)[ 10 ] 
   (2d6+2)[ 9 ] 
conversations: Carpetkiller:
conversations: human
conversations:  Dungeon Master 
  
  You miss.  You hear a screech and the thing runs off into the distance.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist runs after it.
conversations: Carpetkiller:
conversations: human
conversations:  [B]Dungeon Master[B]
  
  Turning the corner, you see a passage to your left and to your right.  Which way do you go?
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist decides to turn right and goes charging down the corridor.
conversations: Carpetkiller:
conversations: human
conversations:  Entering a brightly lit room, there stands a man.  He indicates the bed, as if you were supposed to lie down.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist enters the room and sits down on the bed, but keeps his hand on his sword.
conversations: Carpetkiller:
conversations: human
conversations:  A strange magical enchantment settles over you.  You feel refreshed and regain all your lost hitpoints.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left.
conversations: Carpetkiller:
conversations: human
conversations:  You return to the place at which you fell down.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist tries to climb up to the trapdoor in which he entered this area originally.
conversations: Carpetkiller:
conversations: human
conversations:  You jump and fail miserably.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist lies down and sleeps.
conversations: Carpetkiller:
conversations: human
conversations:  A night passes, and you wake up in the morning feeling refreshed.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist walks back to the fork in the road, takes a right, and continues down the corridor.
conversations: Carpetkiller:
conversations: human
conversations:  You return to the brightly lit room.  The man is now gone.  Probably through the large door at the other end of the room.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  
  Bentwist goes through the large door.
conversations: Carpetkiller:
conversations: human
conversations:  It's locked.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist throws himself against the door.
conversations: Carpetkiller:
conversations: human
conversations:  He hits the wood with a solid thunk.  Nothing happens.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist slashes at the door with his sword and tries to burn the door with his lit torch.
conversations: Carpetkiller:
conversations: human
conversations:  Your sword thunks in it, but it doesn't come out when you pull it.  You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist tugs at his sword and tries to remove it from the door.
conversations: Carpetkiller:
conversations: human
conversations:  It comes free from the door.  There is a long gash in the door, but it suddenly starts regenerating itself.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist knocks loudly on the door.
conversations: Carpetkiller:
conversations: human
conversations:  Nothing happens.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist tries to kick the door down.
conversations: Carpetkiller:
conversations: human
conversations:  It crumbles away at your kick.  You see black void beyond.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist pauses for a moment then walks into the void.
conversations: Carpetkiller:
conversations: human
conversations:  He walks into an invisible brick wall.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist sits down on the bed behind him.
  
   
   Spoiler 
  Can my brother join the campaign? 
   
conversations: Carpetkiller:
conversations: human
conversations:  You instantly fall asleep.  Time passes, the lights in the hallway flicker a bit, then go out.
  
  And yes, your brother may join the campaign.  Keep in mind that this is ultra simplified D&amp;D.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.
  
   
   Spoiler 
  😩 😡
   
conversations: Carpetkiller:
conversations: human
conversations:  Zombirk  
  Zombirk enters the temple.
conversations: The Big Cheese:
conversations: human
conversations:  Zombirk immediately falls down into the pit, landing in the corridor below.
conversations: Neftren:
conversations: human
conversations:  Zombirk  
  Zombirk walks down the corridor and takes a right turn at the fork in the road.
conversations: The Big Cheese:
conversations: human
conversations:  He sees the open door and the void far ahead.  He also sees Bentwist standing there looking very strange.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him.
conversations: Carpetkiller:
conversations: human
conversations:  Zombirk  
  Zombirk sees Bentwist and holds his ground with a damaging spell on his lips.
conversations: The Big Cheese:
conversations: human
conversations:  Well?  Are you guys going to attack eachother or not?
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet.
conversations: Carpetkiller:
conversations: human
conversations:  You don't have an olive branch.
conversations: Neftren:
conversations: human
conversations:  Bentwist  
  Bentwist bows his head in respect to Zombirk...
  
   
   Spoiler 
  ...and Neftren.
   
conversations: Carpetkiller: