conversations: human
conversations:  "You are in the middle of a forest, in search of an abandoned keep, when a pair of insectoid creature leap out from cover at you, scythe-claws raised" 
   
   Spoiler 
  
   
   
  
   The Scout 
   Duvall 
   Jade Tooth 
   Eric the Egoist 
conversations: Kyeudo:
conversations: human
conversations:  Alright, this time we have two Chatterlings, one in H2, the other in H7. They are attempting to ambush everyone.
  
  Chatterling1:
  Hide: (1d20+7)[ 8 ] 
  Move Silently: (1d20+7)[ 13 ] 
  Initiative: (1d20+7)[ 12 ] 
  
  Chatterling2:
  Hide: (1d20+7)[ 21 ] 
  Move Silently: (1d20+7)[ 26 ] 
  Initiative: (1d20+7)[ 22 ] 
  
  Duvall:
  Spot: (1d20+1)[ 5 ] 
  Listen: (1d20+7)[ 22 ] 
  Initiative: (1d20+1)[ 17 ] 
conversations: Kyeudo:
conversations: human
conversations:  Jade Tooth 
  Initative:  (d20+1)[ 8 ] 
  Spot:  (d20+1)[ 13 ] 
  Listen:  (d20+1)[ 12 ] 
  
  Oh, and start in E4
conversations: Yue Ryong:
conversations: human
conversations:  Scout:
   Initiative:  (1d20+4)[ 6 ] 
   Spot:  (1d20+5)[ 9 ] 
   Listen  (1d20+5)[ 18 ] 
  Will start in E5
  
  Eric:
   Initiative:  (1d20+1)[ 20 ] 
   Spot:  (1d20+1)[ 21 ] 
   Listen  (1d20+1)[ 19 ] 
  Will start in D4
  
  Lets hope I actually hit something with arrows this time...
conversations: Zak the Paladin:
conversations: human
conversations:  Cool, that means we should be...
  
  22 - Chatter 2
  20 - Eric
  17 - Duvall
  12 - Chatter 1
  8 - Jade Tooth
  6 - Scout
conversations: Yue Ryong:
conversations: human
conversations:  By process of elimination, Duvall is standing in D5.
  
  Alright, so the first Chatterling is hidden only from Duvall (he heard it though) and the second Chatterling starts completely hidden.
  
  The second Chatterling charges from cover in H7 to F5 and attacks Scout:
  Attack: (1d20+7)[ 11 ] 
  Damage: (1d3+1)[ 2 ] 
conversations: Kyeudo:
conversations: human
conversations:  Yay, even flatfooted, that missed.
  Anyway, Eric will attempt to entangle the one in H2
  Standard: Manifest Entangling Ectoplasm
   Ranged Touch Attack:  (1d20+2)[ 12 ]  target is flatfooted from not acting yet
  
  Move action: Draw crossbow
  
  Also, for a character based on speed, The Scout tends to go last quite a bit...
conversations: Zak the Paladin:
conversations: human
conversations:  The entangling ectoplasm splatters against a tree. You barely missed.
  
  Duvall attempts to hold the Chatterling in H2 with a reversed inertia surge:
  Truespeak: (1d20+13)[ 33 ]  vs DC 19
conversations: Kyeudo:
conversations: human
conversations:  The chatterling is affected, so it attempts to use its inertia surge utterance on itself.
  Truespeak: (1d20+9)[ 12 ]  vs DC 19
  
  It can't move or attack, so it's turn is over.
conversations: Kyeudo:
conversations: human
conversations:  Just so you are aware, the ectoplasm was a touch attack, against flatfooted.  Assuming this thing has no Deflection modifier to AC, that should be against a 10.  Things can still go as they are, just thought I should point that out.
  
  Unless it wasn't flatfooted, in which case ignore this.  Edit:  or it came pre-buffed with something we aren't aware of.  In both cases, I just look like a rules-lawyer-y ****.
conversations: Zak the Paladin:
conversations: human
conversations:  Jade Tooth brought his Falchion down in a broad arc, slamming straight into the nearer of the two beasts with a bellow. "Steely Strike!"
  
   
   Spoiler: OOC 
  Draw weapon, use Maneuver: Steely Strike (Power Attack for 1) on Chatterling 2.
  Attack: (d20+6)[ 13 ] 
  Threat: (d20+6)[ 15 ] 
  
  Damage: (2d4+5)[ 7 ] 
  Crit: (4d4+10)[ 20 ] 
  
  ...Yay. Minimum possible damage. If I even hit.
   
conversations: Yue Ryong:
conversations: human
conversations:  Originally Posted by Zak the Paladin 
   Just so you are aware, the ectoplasm was a touch attack, against flatfooted.  Assuming this thing has no Deflection modifier to AC, that should be against a 10.  Things can still go as they are, just thought I should point that out.
  
  Unless it wasn't flatfooted, in which case ignore this.  Edit:  or it came pre-buffed with something we aren't aware of.  In both cases, I just look like a rules-lawyer-y ****. 
   
  
  It's a small creature, not medium, so 11. It's also got a +2 cover bonus from the tree. I probably should have made that explicit.
conversations: Kyeudo:
conversations: human
conversations:  Well, now I am at least a more educated ass. 
  Anyway, the Scout, annoyed by this thing in his face, moves back to C5 while drawing his bow, and fires.
   Attack:  (1d20+1)[ 9 ]  point-blank, fire into melee
   Damage:  (1d8+1)[ 3 ] 
   Skirmish  (1d6)[ 5 ] 
   Crit Confirm  (1d20+1)[ 13 ] 
   Extra damage:  (2d8+2)[ 12 ] 
  
  Will attempt a Tumble check to not provoke(1 threatening creature, no terrain modifier:DC15)
   (1d20+6)[ 23 ] 
   Edit: Man, I feel like this character can't hit ****. Ever.
conversations: Zak the Paladin:
conversations: human
conversations:  Originally Posted by Zak the Paladin 
    Well, now I am at least a more educated ass.  
   
  
  If you think you are bad, you should meet me in person. I'm pedantic by nature.
  
  The Chatterling full attacks Jade Tooth.
  Attack1: (1d20+5)[ 22 ] 
  Damage: (1d3+1)[ 4 ] 
  
  Attack2: (1d20+5)[ 16 ] 
  Damage: (1d3+1)[ 4 ] 
conversations: Kyeudo:
conversations: human
conversations:  When in doubt, shoot again.
  5ft-step to E4,
  Entangling Ectoplasm against chatterling 2 just to really shut it down
   Ranged Touch Attack  (1d20+2)[ 6 ] 
  
  I would have asked about cover, but it never came up last time we used this map, so I didn't think it was important.  It would perhaps make it easier if everyone's positions were marked on the map, but I don't know what way you go about making them, and I don't know of any easier way myself.
  
   Edit: my god, I just cannot make a good roll today... 
conversations: Zak the Paladin:
conversations: human
conversations:  Duvall will try to hold the Chatterling again.
  Truespeak: (1d20+13)[ 32 ]  vs DC 21
conversations: Kyeudo:
conversations: human
conversations:  The Chatterling will try to inertia surge itself again.
  Truespeak: (1d20+9)[ 13 ]  vs DC 19
  
  Edit: And it's stuck again, unable to move or attack.
conversations: Kyeudo:
conversations: human
conversations:  Jade Tooth winced in pain, taking a moment to reset his stance and activate his magic belt of healing.
   
   Spoiler 
  Swift action: Commence recover maneuvers.
  Standard action: Make touch attack against self (auto-succeed), recovering maneuvers &amp; healing.
  Healing: (2d8)[ 8 ] 
   
conversations: Yue Ryong:
conversations: human
conversations:  I'm Gonna Bonk ya'! 
  Move to B4 and attack the one that threatened him.
   Attack:  (1d20+1)[ 4 ]  point-blank, fire into melee
   Crit Threat:  (1d20+1)[ 19 ] 
   Damage:  (1d8+1)[ 9 ] 
   Additional:  (2d8+2)[ 15 ] 
   Skirmish:  (1d6)[ 4 ] 
  
  Hopefully this one will hit. Edit: Damage is excellent, but I just cannot hit anything...
  
    Round 3:  
  Eric, Realizing that his ranged abilities are rather lackluster, he stows his crossbow and Manifests. 5ft-step back to D4.
  Vigor(Overchanneled to 3) gain 15 temp hp.
conversations: Zak the Paladin:
conversations: human
conversations:  Sorry, this got lost in the holiday craziness.
  
  Chatterling 2 will full attack Jade Tooth.
  Attack: (1d20+5)[ 14 ] 
  Damage:[/roll]1d3+1[/roll]
  Attack: (1d20+5)[ 8 ] 
  Damage:[/roll]1d3+1[/roll]
  
  Duvall will attempt to keep Chatterling 1 locked in place with another reversed inertia surge.
  Truespeak: (1d20+13)[ 15 ]  vs DC 23
conversations: Kyeudo:
conversations: human
conversations:  Chatterling 1 actually gets to move somewhere!
  
  He will charge Jade Tooth, ending in F3.
  Attack: (1d20+7)[ 17 ] 
  Damage: (1d3+1)[ 2 ] 
conversations: Kyeudo:
conversations: human
conversations:  Jade tooth growled at the other that had come into contact, making another swipe at his initial target. "Steely Strike!" He yelled, edge carving deep into it, before leaping backwards out of the pair's reach.
  
   
   Spoiler 
  Steely Strike Maneuver (power attack for 1): (d20+6)[ 19 ] 
  Threat: (d20+6)[ 18 ] 
  
  Damage: (2d4+5)[ 10 ] 
  Crit Bonus: (2d4+5)[ 11 ] 
  
  Sudden Leap (Swift) [roll]d20+8[/roll]
   
conversations: Yue Ryong:
conversations: human
conversations:  ...Since it doesn't want to roll  (d20+8)[ 26 ] 
  
  Placing me in A4.
conversations: Yue Ryong:
conversations: human
conversations:  Alright then, lets get this underway.   Now see, THATS a move I can get behind; literally 
  Move to D6 and shoot once more@Chatterling 2(yay nothing is in melee this time!)
   Attack:  (1d20+5)[ 18 ]  Point-Blank Shot
   Crit Threat:  (1d20+5)[ 11 ] 
   Damage:  (1d8+1)[ 4 ] 
   Additional:  (2d8+2)[ 11 ] 
   Skirmish  (1d6)[ 5 ] 
    Round 4:  
  Eric Draws his quarterstaff and prepares for damage(total defensive action, which, contrary to my original idea, is not a full-round action)[gains +4 dodge to AC for 1 round.
  
  Locations:
  Chatterling 2: F5
  Eric: D4
  Duvall: D5(Still hasn't moved)
  Chatterling 1: F3
  Jade Tooth: A4
  Scout:D6
conversations: Zak the Paladin:
conversations: human
conversations:  Sorry to let this languish for so long.
  Recap:
  Jade Tooth has taken 10 +  (1d3+1)[ 4 ]  damage but has healed 8
  Chatterling2 has just been taken out by Scout's arrow.
  Duvall's turn is up next, which I will try to post shortly.
  
   Everyone's locations: 
  Chatterling1: F3
  Jade Tooth: A4
  Scout: D6
  Eric: E4
  Duvall: D5
  
   Initiative: 
  20 - Eric
  17 - Duvall
  12 - Chatter 1
  8 - Jade Tooth
  6 - Scout
conversations: Kyeudo:
conversations: human
conversations:  Duvall will try to hold the chatterling with a reversed inertia surge:  (1d20+13)[ 19 ]  vs DC 23
  and then retreat to A8.
conversations: Kyeudo:
conversations: human
conversations:  The chatterling will charge Jade Tooth, ending its move in B4.
  Attack: (1d20+7)[ 10 ] 
  Damage: (1d4+1)[ 4 ] 
conversations: Kyeudo:
conversations: human
conversations:  Casually sidestepping the attack, Jade Tooth brought his blade down into the back of the creature, reseting his stance as he did so.
  
   
   Spoiler: OOC 
  Attack: (d20+3)[ 19 ] 
  Threat: (d20+3)[ 7 ] 
  
  Damage: (2d4+3)[ 7 ] 
  Crit Bonus: (2d4+3)[ 10 ] 
   
conversations: Yue Ryong:
conversations: human
conversations:  Stop getting so damn close! 
  
  Moves to D4 and shoots, yet again.
   Attack:  (1d20+1)[ 16 ] 
   Crit:  (1d20+1)[ 16 ] 
   Damage:  (1d8+1)[ 7 ] 
   Additional:  (2d8+2)[ 11 ] 
   Skirmish:  (1d6)[ 5 ] 
   Round 5- 
  Eric will move up to C4 and, with flanking, smack this thing with his quarterstaff.
  
   Attack:  (1d20+3)[ 9 ] 
   Crit:  (1d20+3)[ 5 ] 
   Damage:  (1d6-1)[ 4 ] 
   Additional:  (2d6-2)[ 2 ] 
   Edit:  or will ATTEMPT to smack it, and fail miserably.
conversations: Zak the Paladin:
conversations: human
conversations:  I think Scout just killed it anyway. 😁
conversations: Kyeudo:
conversations: human
conversations:  Woo! DOUBLE KILL!
  
  Eric used 5pp.  Scout used a few arrows and some move-actions.  Nothing else of value was used.
conversations: Zak the Paladin:
conversations: human
conversations:  Jade Tooth is 7hp down and a healing belt charge.
conversations: Yue Ryong: