conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_|D_
  1|||||
  2||T|||
  3|||||
  [/table]
  
  There is a door at D-3, east side. Unless otherwise mentioned, all doors are sliding metal.
   
conversations: Tanaric:
conversations: human
conversations:  Shaking his head to clear the cobwebs, Talin surveys his surroundings.
  
  Search:
   (1d20+7)[ 8 ] 
  Listen:
   (1d20+5)[ 16 ] 
  
  If he doesn't notice anything he takes out his 10ft pole and pokes the door.
conversations: Emlyn:
conversations: human
conversations:  Electricity sparks, and upon closer exception, you see a web of wires on the door, though they are now burnt out.
conversations: Tavar:
conversations: human
conversations:  Talin moves up the door and opens it enough to get a good look at what's on the other side.
  
  Search:
   (1d20+7)[ 16 ] 
  Spot:
   (1d20+5)[ 18 ] 
  Listen
   (1d20+5)[ 11 ] 
conversations: Emlyn:
conversations: human
conversations:  There is a hallway that goes north and south. Please note vision types. The hallway has no illumination by default, though there is a torch in your room.
conversations: Tavar:
conversations: human
conversations:  Darkvision 70 ft. I'll always use that unless I note otherwise.
conversations: Emlyn:
conversations: human
conversations:  To your south, the hall extends a ways, then turns east. To the north it turns west. Please describe standard search routine.
conversations: Tavar:
conversations: human
conversations:  Talin goes north, continuing to check around corners. If there is a split, he will go right. If he reaches a dead end, he'll back track till he comes back to an intersection and takes the other branch. He'll stop if he finds anything interesting.
conversations: Emlyn:
conversations: human
conversations:  Immediately north of the door, you trip on a tripwire. The sound of stone on stone, and nothing else. When you reach the turn, you see that the hallway splits 3 ways. First, it goes south, then further along another branch goes north, and a bit past that, the whole hallway turns north.
  
  how are you handling searching again?
conversations: Tavar:
conversations: human
conversations:  Take the first branch, continue to look for traps and such. Same as before with splits.
  
  (In case needed)
  Spot:
   (1d20+5)[ 8 ] 
  Search:
   (1d20+7)[ 24 ] 
conversations: Emlyn:
conversations: human
conversations:  the problem is that search only works on a 10 by 10 patch of floor. Would you like me to start rolling the extra search checks needed?
conversations: Tavar:
conversations: human
conversations:  Ya, it will save time and keep me from being eaten. 🙂
conversations: Emlyn:
conversations: human
conversations:  Checks:
   (1d20+7)[ 23 ] 
   (1d20+7)[ 25 ] 
   (1d20+7)[ 9 ] 
   (1d20+7)[ 9 ] 
   (1d20+7)[ 8 ] 
   (1d20+7)[ 8 ] 
   (1d20+7)[ 24 ] 
   (1d20+7)[ 9 ] 
   (1d20+7)[ 17 ] 
   (1d20+7)[ 13 ] 
conversations: Tavar:
conversations: human
conversations:  Ouch.
  okay, you take  (1d4)[ 4 ]  darts. Attack rolls, in order:
   (1d20+10)[ 14 ] 
   (1d2+1)[ 3 ] 
   (1d20+10)[ 25 ] 
   (1d2+1)[ 2 ] 
   (1d20+10)[ 13 ] 
   (1d2+1)[ 2 ] 
   (1d20+10)[ 28 ] 
   (1d2+1)[ 2 ] 
  
  You also trip over another tripwire, and you hear stone grinding against stone.
  
  If you're still alive, you have gone north, then west, then south. You can now continue going south, returning to the first hallway you just left, or you can go west, towards a 4 way intersection.
conversations: Tavar:
conversations: human
conversations:  Well there goes half my health.☹️ Might as well keep going towards the four way. Same search as before (not that it seems to help)
conversations: Emlyn:
conversations: human
conversations:  Any particular direction you want to go when you reach the 4-way?
conversations: Tavar:
conversations: human
conversations:  The dice shall decide.
   (1d3)[ 2 ] 
  Straight ahead it is.
conversations: Emlyn:
conversations: human
conversations:  (1d20+7)[ 11 ] 
   (1d20+7)[ 26 ] 
   (1d20+7)[ 13 ] 
   (1d20+7)[ 20 ] 
   (1d20+7)[ 17 ] 
   (1d20+7)[ 8 ] 
   (1d20+7)[ 10 ] 
   (1d20+7)[ 15 ] 
   (1d20+7)[ 15 ] 
conversations: Tavar:
conversations: human
conversations:  You almost pass it by, but you realize that one of the walls isn't quite right. Almost as if it's fake, or something.
conversations: Tavar:
conversations: human
conversations:  Talin stops and tries to figure out what's up with the wall.
  
  Search
   (1d20+7)[ 25 ] 
  
  Assuming I see nothing else, I first poke it with the ten foot pole then attempt to open it.
conversations: Emlyn:
conversations: human
conversations:  As you poke it, it crumbles revealing a room with 4 dwarves from clan Babyeater.
  Int (1d20)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  I'm assuming that's initiative. 
   (1d20+3)[ 21 ] 
  
  I use a power point and create inertial armor. I stay in the hall and draw both swords.
conversations: Emlyn:
conversations: human
conversations:  Two of the dwarves move to attack you.
   (1d20+5)[ 10 ] 
   (1d10+1)[ 7 ] 
   (1d20-1)[ 11 ] 
   (1d10+1)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  Whichever one got the +5 to attack, I'm attacking him. Assuming he survives my attack, I also designated him for dodge.
  
   And now is when I just realized that I didn't take two-weapon fighting but instead took dodge, doh. 
   (1d20+4)[ 18 ] 
   (1d8+3)[ 10 ] 
conversations: Emlyn:
conversations: human
conversations:  can I get a link to your sheet? In any case, that hit and it drops him.
  the other moves up to attack.
   (1d20+3)[ 8 ] 
   (1d10+1)[ 7 ] 
   (1d20-1)[ 19 ] 
   (1d10+1)[ 5 ] 
conversations: Tavar:
conversations: human
conversations:  Oh, I thought you had it.
   http://www.myth-weavers.com/sheetvie...sheetid=170768 
  
  Staying where I am and attacking the one with +3 to attack.
  
   (1d20+4)[ 6 ] 
   (1d8+3)[ 4 ] 
  
  Designate the one I attacked for dodge.
conversations: Emlyn:
conversations: human
conversations:  Miss. Also, my mistake, there are only 3 dwarves, 2 still up. they attack.
   (1d20+3)[ 15 ] 
   (1d10+1)[ 2 ] 
   (1d20-1)[ 1 ] 
   (1d20+1)[ 13 ] 
  
  Edit: where are you getting the +3 to Ac? Dodge gives +1, Psionic dodge gives +1. So where's the extra bonus coming from?
conversations: Tavar:
conversations: human
conversations:  Inertial Armor, +4 to AC. I forgot to add Psionic dodge however to my AC. Dodge I didn't add as it only affects one enemy.
  
  Once again, attacking the one with +3
  
   (1d20+4)[ 9 ] 
   (1d8+3)[ 5 ] 
conversations: Emlyn:
conversations: human
conversations:  The power doesn't stack with regular armor, though Force Screen does. I'll let you switch it, if you like. And I was refering to the random +3 mic bonus you have.
  
  Miss. They attack. Since at this point they need natual 20's to hit, I'm just rolling striaght 20's,
   (1d20+3)[ 16 ] 
   (1d10+1)[ 9 ] 
   (1d20-1)[ 9 ] 
   (1d10+1)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  I have no idea how I missed that, it's spelled out on it's own seperate line. Yes I think I'll change it. Replaced with vigor, which I'll say I used instead of the armor okay?
  
  Anyway, back to the +3
  
   (1d20+4)[ 21 ] 
   (1d8+3)[ 10 ] 
conversations: Emlyn:
conversations: human
conversations:  Sure, and that drops the dwarf. The last one moves over, and attacks again.
   (1d20+3)[ 21 ] 
   (1d10+1)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  Ow. Die stupid dwarf!
  
   (1d20+4)[ 20 ] 
  [roll[1d8+3[/roll]
conversations: Emlyn:
conversations: human
conversations:  sigh, my bad.
  
   (1d8+3)[ 4 ] 
conversations: Emlyn:
conversations: human
conversations:  He's injured, but not down.
   (1d20+3)[ 6 ] 
   (1d20+1)[ 11 ] 
conversations: Tavar:
conversations: human
conversations:  I stab the stupid dwarf again.
  
   (1d20+4)[ 10 ] 
   (1d8+3)[ 8 ] 
conversations: Emlyn:
conversations: human
conversations:  He dodges, and attacks again.
   (1d20+3)[ 12 ] 
   (1d10+1)[ 5 ] 
conversations: Tavar:
conversations: human
conversations:  Sigh, well once again.
  
   (1d20+4)[ 11 ] 
   (1d8+3)[ 9 ] 
  🫤
conversations: Emlyn:
conversations: human
conversations:  And again....
   (1d20+3)[ 22 ] 
   (1d10+1)[ 3 ] 
conversations: Tavar:
conversations: human
conversations:  Yay for me.
  
   (1d20+4)[ 11 ] 
   (1d8+3)[ 8 ] 
  
  ARGHH 😡
conversations: Emlyn:
conversations: human
conversations:  Shouldn't you be, you know, unconscious now? The dwarves have done a total of 12 damage, which should bring you to 0, and the standard action brings you to -1.
conversations: Tavar:
conversations: human
conversations:  I messed up the damage taken earlier. I took 4, not 8 (I acidently took the amount of darts I triggered as damage + the ones that hit) from the dart trap. 4+12 = 16
  However, since you let me take and use vigor, I gained 5 temp Hp at the start of battle so I've taken 11.
conversations: Emlyn:
conversations: human
conversations:  Ah, okay.  In that case,
   (1d20+3)[ 11 ] 
   (1d10+1)[ 6 ] 
conversations: Tavar:
conversations: human
conversations:  What is up with 11's? Seriously, that makes, what 4?
  
   (1d20+4)[ 23 ] 
    (1d20+3)[ 22 ]   That was very stupid of me
conversations: Emlyn:
conversations: human
conversations:  And due to that stupidity, yet another double post
  
   (1d8+3)[ 7 ] 
conversations: Emlyn:
conversations: human
conversations:  Okay, assuming you do minimum damage, he's dead. You gain 150xp, 600gp, and your choice of their items. Each had a heavy sheild, scale mail, a Dwarven waraxe.
conversations: Tavar:
conversations: human
conversations:  Talin only takes the gold. He then searches the room and assuming looks for anything to barracaide the entrence he created.
  
   (1d20+7)[ 18 ] 
conversations: Emlyn:
conversations: human
conversations:  There is nothing.
conversations: Tavar:
conversations: human
conversations:  Well then, Talin still needs to rest and this looks like the best place. Talin curls up in a corner and tries to sleep.
  
  Of course, if sleeping is not possible Talin continues on in the direction he was going before the dwarfs. If he has to continue, he uses vigor again.
conversations: Emlyn:
conversations: human
conversations:  Remember that vigor only lasts 1 minute. And sleeping causes death, at least, it does unless I tell you otherwise.
  
  You go west, then north, then east. You have a choice: continue on to the magic shop, or open a door to your south. You can enter and leave the magic shop as many times as you want.
conversations: Tavar:
conversations: human
conversations:  Ah well that makes sense. Also, I really need to read my spells more closely. Yes I enter the magic shop.
conversations: Emlyn:
conversations: human
conversations:  You can buy and sell anything you like. Note that standard prices apply, and you can only sell for 1/2 it's value.
conversations: Tavar:
conversations: human
conversations:  I can't sleep in here right?
  
  Anyway, I'm buying 6 potions of cure light wounds.
conversations: Emlyn:
conversations: human
conversations:  Nope, unless you want to leave this floor and head on to the next one.
conversations: Tavar:
conversations: human
conversations:  Alright then, I drink two of the potions.
  
   (1d8)[ 2 ] 
   (1d8)[ 7 ] 
  
  Then I leave the magic shop and poke the door with the pole. Assuming nothing happens, I open it enough to look through and see what's there.
  
  Search
   (1d20+7)[ 26 ] 
  Spot
   (1d20+5)[ 9 ] 
  Listen
   (1d20+5)[ 25 ] 
conversations: Emlyn:
conversations: human
conversations:  You open the door to reveal a 30ft e-w by 20ft n-s room In the south east corner stands an elaborate chest.
conversations: Tavar:
conversations: human
conversations:  On second thought, I shut the door and go back to the dwarves. Then I take all of their gear back to the magic shop and sell it. Finally I head back to the room.
  
  I enter the room and assuming nothing happens I poke the chest with the pole.
conversations: Emlyn:
conversations: human
conversations:  Oh, just to speed this up: you find a tripwire on each square of the floor heading to the chest. Once you touch the chest, it vanishes.
conversations: Tavar:
conversations: human
conversations:  Okay then, so I'm standing in a room full of tripwires. Fun. 😦
  
  Well assuming I got this far into the room without setting anything off, I retrace my steps to the door. Once there, I attempt to disable the nearest trip wire.
  
   Do you or I roll that check? If you do, I get a +7 bonus. I have trapfinding so I can disable a magical device.
  
  Other thing, I had forgotten to add my Favored Environment bonuses so I've added them to my sheet. 
conversations: Emlyn:
conversations: human
conversations:  You do. Note that it's relatively easy to avoid them once you know where they are.
conversations: Tavar:
conversations: human
conversations:  Is there any thing else in the room? Actually, I go to the spot where the chest was and check to make sure it didn't just turn invisible.
conversations: Emlyn:
conversations: human
conversations:  It's not invisible, and there doesn't appear to be anything else in the room. Note that you've only searched the area from the door to the chest in a straight line.
conversations: Tavar:
conversations: human
conversations:  Ahh, well then I do a full search of the room.
  
  (In case I need more then 1)
   (1d20+7)[ 11 ] 
   (1d20+7)[ 18 ] 
   (1d20+7)[ 24 ] 
conversations: Emlyn:
conversations: human
conversations:  DM special roll: (1d20)[ 6 ] 
  
  You find nothing besides more tripwires.
conversations: Tavar:
conversations: human
conversations:  So it's a giant empty room with tripwires. 🤨 Oookay then.
  
  I leave the room, avoiding the tripwires, and head back the way I came past the dwarves till I reach a tunnel/corridor thing and go down it.
conversations: Emlyn:
conversations: human
conversations:  You're at the 4 way intersection. You have not gone south or north.
conversations: Tavar:
conversations: human
conversations:  Let's go North.
conversations: Emlyn:
conversations: human
conversations:  More DM rolls. (1d20)[ 5 ] 
  
  You go north, then east, then south, then east again. You have a choice, now: a door in front of you, or to go north, where you see 2 hallways leading east, and a door on the western side.
conversations: Tavar:
conversations: human
conversations:  Poke the door with pole, then open and check room.
  
  search
   (1d20+7)[ 12 ] 
  listen
   (1d20+7)[ 10 ] 
  spot
   (1d20+7)[ 13 ] 
conversations: Emlyn:
conversations: human
conversations:  Listen: (1d20+2)[ 5 ] 
conversations: Tavar:
conversations: human
conversations:  Opening the door, you see three elves clustered around a fire.
  Int: (1d20+1)[ 6 ] 
conversations: Tavar:
conversations: human
conversations:  Once again, I discover I forgot a bonus. Speed of thought gives me 10ft additional to my speed. 
  
  I use vigor on myself then I draw my longbow and shoot the nearest elf. Then I move 40 ft back down the corridor. (unless of course the corridor ends, then I stop)
  
  Int
   (1d20+3)[ 17 ] 
  
  Attack
   (1d20+4)[ 9 ] 
   (1d8+3)[ 8 ] 
conversations: Emlyn:
conversations: human
conversations:  You can't do all of that: you can only take 1 standard action and one move action, or take 2 move actions in a turn. You've taken 2 standard and a move.
conversations: Tavar:
conversations: human
conversations:  Well I figured as they didn't see me I would be able to. Yes, it would take more then one turn but I was assuming they wouldn't know I was there until I shot. And isn't drawing a weapon a minor or is that only if it's done as part of a move action?
conversations: Emlyn:
conversations: human
conversations:  Only if done in a move action, and sorry I didn't make this clear: they do see you. That's why Int was rolled, and I didn't say you had a surprise round.
conversations: Tavar:
conversations: human
conversations:  Ahh, in that case I cast vigor, draw my swords, and stand in the door. I designate the closet elf for dodge.
conversations: Emlyn:
conversations: human
conversations:  The closest one charges you.
   (1d20+4)[ 14 ] 
   (1d8+1)[ 8 ] 
  
  The others shoot arrows.
   (1d20-1)[ 7 ] 
   (1d8)[ 8 ] 
   (1d20-1)[ 9 ] 
   (1d8)[ 2 ] 
conversations: Tavar:
conversations: human
conversations:  Yay for AC.
  
  I attack the one attacking me.
  
   (1d20+4)[ 5 ] 
   (1d8+3)[ 9 ] 
  
  Son of a, a 1. Do you do crit failures?
conversations: Emlyn:
conversations: human
conversations:  Nope. Same thing, again.
   (1d20+2)[ 11 ] 
   (1d8+1)[ 5 ] 
   (1d20-1)[ 7 ] 
   (1d8)[ 2 ] 
   (1d20-1)[ 9 ] 
   (1d8)[ 1 ] 
conversations: Tavar:
conversations: human
conversations:  Well that's a relief.
  
  Staby!
   (1d20+4)[ 19 ] 
   (1d8+3)[ 8 ] 
conversations: Emlyn:
conversations: human
conversations:  You hit him, and he goes down. Another elf moves up and the attacks continue.
   (1d20+2)[ 17 ] 
   (1d8+1)[ 7 ] 
   (1d20+3)[ 21 ] 
   (1d8)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  Do ties with my AC hit?
  
  Either way, I attack the close one.
  
   (1d20+4)[ 13 ] 
   (1d8+3)[ 9 ] 
conversations: Emlyn:
conversations: human
conversations:  Yes, they do.
   (1d20+2)[ 12 ] 
   (1d8+1)[ 4 ] 
   (1d20-1)[ 8 ] 
   (1d8)[ 5 ] 
conversations: Tavar:
conversations: human
conversations:  Figured, just had to clarify.
  
  Please die you stupid elf.
   (1d20+4)[ 17 ] 
   (1d8+3)[ 10 ] 
conversations: Emlyn:
conversations: human
conversations:  Surprisingly, he obliges you. The last one shoots you again, then moves to engage you more closely.
   (1d20+3)[ 18 ] 
   (1d8)[ 6 ] 
conversations: Tavar:
conversations: human
conversations:  Good lord.
  
  Please hit.
  
   (1d20+4)[ 17 ] 
   (1d8+3)[ 7 ] 
  😁
conversations: Emlyn:
conversations: human
conversations:  And he's dead. Gain 150 xp, along with the following:
  3 longswords, 3 bucklers, 3 longbows, 60 arrows, 3 studded leather
conversations: Tavar:
conversations: human
conversations:  First I'm taking two healing potions.
  
   (1d8)[ 5 ] 
   (1d8)[ 6 ] 
  
  Now that I'm back to a reasonable amount of health, back to the magic shop to sell the loot! Assuming nothing happens between now and then and that there is nothing else in the room I go back to the four way intersection and go south (or whichever direction I haven't gone yet.
conversations: Emlyn:
conversations: human
conversations:  You do know there is another door and two more halls at that point, yes?
conversations: Tavar:
conversations: human
conversations:  I need to sell everything so I'm not encumbered. Then I go to the door that apparently I missed (sigh). Standard door opening. Poke with pole, open and look inside.
  
  search
   (1d20+7)[ 23 ] 
  Listen
   (1d20+7)[ 19 ] 
  Spot
   (1d20+7)[ 12 ] 
conversations: Emlyn:
conversations: human
conversations:  Listen check: (1d20+3)[ 4 ] 
conversations: Tavar:
conversations: human
conversations:  opening the door, you see a plain, 10ft e-w, 15ft n-w room. There are 3 squirrel like creatures in the room.
  INt: (1d20+3)[ 20 ] 
conversations: Tavar:
conversations: human
conversations:  Oh yay, well let's kill the fuzy animals.
  
   (1d20+3)[ 15 ] 
  
  If I go first I ready an action to attack the first creature that gets in range. Otherwise I attack the closest creature. I stay in the doorway.
  
   (1d20+4)[ 20 ] 
   (1d8+3)[ 9 ] 
conversations: Emlyn:
conversations: human
conversations:  Make a fort save, dc 13, to avoid  (1d6)[ 4 ]  cold damage and 1 str damage.
  
  A chill darkness springs up over you. All creatures now have 20% misschances, and don't provoke. Two of the creatures move into your square, attacking as they do so.
   (1d20+6)[ 26 ] 
   (1d20+6)[ 7 ] 
  
  Each hit deals 1 damage.
conversations: Tavar:
conversations: human
conversations:  Well that's annoying.
  
  Fortitude
   (1d20+4)[ 15 ] 
  
  Well it's slashy time.
  
  Attack
   (1d20+4)[ 9 ] 
   (1d8+3)[ 11 ] 
  🫤 I see where this is going.
conversations: Emlyn:
conversations: human
conversations:  Rolling confirmation. It will do 2 damage, in that case.
   (1d20+6)[ 13 ] 
conversations: Tavar:
conversations: human
conversations:  One charges you, and the others continue their attacks. Please roll your miss chances for attacks, preferably by rolling 1d5, missing on a 1.
  
   (1d20+8)[ 18 ] 
   (1d20+8)[ 16 ] 
   (1d20+8)[ 28 ] 
  
  Confirmations:
   (1d20+8)[ 15 ] 
   (1d20+8)[ 10 ] 
   (1d20+8)[ 13 ] 
conversations: Tavar:
conversations: human
conversations:  Ya, that would be easier then double posting.
  
  As I haven't hit yet, pick a random one.
  
   (1d20+4)[ 12 ] 
   (1d8+3)[ 5 ] 
   (1d5)[ 4 ] 
conversations: Emlyn:
conversations: human
conversations:  Miss, and they attack again.
   (1d20+6)[ 23 ] 
   (1d20+8)[ 21 ] 
   (1d20+8)[ 19 ] 
  
  Confirmation:
   (1d20+6)[ 21 ] 
   (1d20+6)[ 20 ] 
   (1d20+6)[ 11 ] 
conversations: Tavar:
conversations: human
conversations:  This is not going well. Is there any position I could move to that would let me fight them one at a time?
  
   (1d20+4)[ 15 ] 
   (1d8+3)[ 8 ] 
   (1d5)[ 5 ] 
conversations: Emlyn:
conversations: human
conversations:  Nope, they move into your square to attack. You could try exiting the darkness, but doing so at this point would incite AOO's.
  
   (1d20+6)[ 15 ] 
   (1d20+8)[ 11 ] 
   (1d20+8)[ 14 ] 
conversations: Tavar:
conversations: human
conversations:  sigh 🤨
  And a 15 misses argh 🤢
   (1d20+4)[ 19 ] 
   (1d8+3)[ 7 ] 
   (1d5)[ 2 ] 
conversations: Emlyn:
conversations: human
conversations:  Hit and a kill. The others continue to nibble at your ankles.
   (1d20+8)[ 12 ] 
   (1d20+8)[ 11 ] 
conversations: Tavar:
conversations: human
conversations:  Get back ye foul ankle biters!
  
   (1d20+4)[ 23 ] 
   (1d8+3)[ 10 ] 
conversations: Emlyn:
conversations: human
conversations:  And another one bites the dust. The last one attacks.
   (1d20+6)[ 15 ] 
conversations: Tavar:
conversations: human
conversations:  And let's stab it.
  
   (1d20+4)[ 10 ] 
   (1d8+3)[ 9 ] 
conversations: Emlyn:
conversations: human
conversations:  Miss, and it attacks. Again.
   (1d20+6)[ 20 ] 
conversations: Tavar:
conversations: human
conversations:  Sigh,
  
   (1d20+4)[ 16 ] 
   (1d20+3)[ 21 ] 
  
  umm, ya ignore the second roll.
conversations: Emlyn:
conversations: human
conversations:  (1d8+3)[ 8 ] 
  
  instead of a 1d20.
conversations: Emlyn:
conversations: human
conversations:  And it dies as well. Gain 300gp, 150xp.
conversations: Tavar: