conversations: human
conversations:  Arena Tournament, Round 61:  Isolde  vs.  Abogralia    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Isolde  - 02youeng
   Abogralia  - Scorer
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Hey hey, good luck! Let's hope Isolde does better than Titus
  
   Isolde 
    Initiative  - (1d20+4)[ 18 ] 
  
  Buying: Arcanist's Gloves [500g]
conversations: 02youeng:
conversations: human
conversations:  I'm here reporting in...
  
  Rolling initiative...
  
   (1d20+5)[ 17 ] 
  
  I still need to purchase things, will post about it later...
conversations: Scorer:
conversations: human
conversations:  Alright, just say when you're ready to go
conversations: 02youeng:
conversations: human
conversations:  Ok, sorry to keep you waiting...
  
   Purchases 
  
  2 Potions of  Jump 
  2 Potions of  Cure Light Wounds 
  2  Alchemist Fire 
  10 Masterwork  Bolts 
  
  You may go! ^^
conversations: Scorer:
conversations: human
conversations:  Isolde, 1st turn 
  
  Starting in Y10, holding my Huge Dagger in one hand, wearing my new gloves.
  
  Swift action: activate my Arcanist's Gloves, for +2 CL on my next level 1 spell
  Standard action: cast Magic Missile on you [130ft reach, so I can hit you, no matter what square you start in]
  
    Damage  - (2d4+2)[ 8 ] 
  
  Move action: you see me leave LoS as I enter T7
   
   Spoiler 
  Finish in T7
   
  
  
  Turn done
  
   
   Spoiler 
  HP 3/3
  AC: 16 [12 FF, 14 Touch]
  
  Spells:
  Level 0:4x Ray of Frost, Prestigititation
  Level 1: Shield, Mage Armour, Magic Missile,  Magic Missile 
  
  Transmute: unused
  Law Devotion: unused
  Shadow Blade Technique: unused
   
conversations: 02youeng:
conversations: human
conversations:  Abogralia 1st Turn 
   
   Spoiler 
  
  I Start in  B11  with all my equipment. A Potion in hand.
  I drink a Potion of Cure Light Wounds  (1d8+1)[ 2 ] 
  I finally move to  E13 
   
  
  
  End of Turn
  
  STATS
   
   Spoiler 
  
  HP 0/8+whatever the potion did
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  87 Bolts left
  10 Masterwork left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations: Scorer:
conversations: human
conversations:  Isolde, turn 2 
  
  Move action: Move to O9
  
  I'm pretty sure I should be able to see you...can I?
conversations: 02youeng:
conversations: human
conversations:  yes you do... I'm on  E13 
conversations: Scorer:
conversations: human
conversations:  Isolde, turn 2, part 2 
  
  Swift: use the last charge on my Arcanist's Gloves
  Standard: cast another Magic Missile, enhanced with my Arcanist's gloves
  
    Damage  - (2d4+2)[ 8 ] 
  
  End turn
  
  Stats:
   
   Spoiler 
  HP 3/3
  AC: 16 [12 FF, 14 Touch]
  
  Spells:
  Level 0:4x Ray of Frost, Prestigititation
  Level 1: Shield, Mage Armour,  Magic Missile, Magic Missile 
  
  Transmute: unused
  Law Devotion: unused
  Shadow Blade Technique: unused
   
conversations: 02youeng:
conversations: human
conversations:  😦 That's match
  
  Good game... Fast but good hahahaha
conversations: Scorer:
conversations: human
conversations:  Yeah...sorry that was so fast. Good game [and at least that puts us at 1-1]
conversations: 02youeng:
conversations: human
conversations:  High Ref Hust
  Isolde wins the match and the loot. 
  
  I see someone else appreciated the idea of a boosted magic missile on this map.  As soon as I realized there was a place where you started with LoS I sorely wished I could have put Fiorella in a round that used it.
conversations: hustlertwo: