conversations: human
conversations:  Arena Tournament, Round 44:  Snarl  vs.  Morbius    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Snarl - Hairb 
   Morbius - Morbius 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Ok, here goes   initiative  - (1d20-6)[ 10 ] 
  
  No buyings but I reserve the right to buy stuff in response to what you buy...
  
  
  Spells and stuff(refs only) (also may be changed  by what you buy)
  
   
   Spoiler 
   I said refs only 😛 
   Spoiler 
  
  Shaped Soulmelds:
  Rageclaws
  
  Spells:
  
  0
  2 guidance 1 virtue
  1
  2x Inflict Light Wounds, magic weapon
   
  
   
conversations: Morbius:
conversations: human
conversations:  Init:
   (1d20+3)[ 5 ] 
  
  Absolutely no time to look at purchase options this morning, so I won't buy anything.
conversations: Hairb:
conversations: human
conversations:  Ok, the link on the 1st post is wrong, get Morbius' link in my sig if you want
  
   Morbius 1st to act 
   
   Spoiler 
  
  Starts on N25 with greataxe on hand, swift action to allocate essentia into rageclaws, move action to open the door and a second move action to move to N19
   
  
  
  Done
  
  
   stats coming soon 
  
  
  stats (refs only)
   
   Spoiler 
  
   Location:  N25
    HP:  9/9
   Speed:  30 ft.
   AC:  17 , Touch 11, Flat-footed 16
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+4)
   Items:  2x scroll of true strike
   Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects: 
   
conversations: Morbius:
conversations: human
conversations:  Turn 1 
   
   Spoiler 
  Starting M2 with crossbow loaded and equipped, moving to I5. Is the other door open?
   
  
  
  Done
  
  Stats:
   
   Spoiler 
  AC: 18
  HP:12
   
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 2 
   
   Spoiler 
  
  Swift action to activate Law devotion-defense, standard action to activate full defense then move action go to P15,
   
  
  
  Done
  
  
  
  stats (refs only)
   
   Spoiler 
  
   Location:  P15
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19 (+4 from full defense not added)
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+4)
   Items:  2x scroll of true strike
   Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects: 
   
conversations: Morbius:
conversations: human
conversations:  High Ref Maurkov  
  
  LoS.  I'm assuming that the doors are 10' tall and that the characters are 5' cubes (i.e., can't see past the altar).
  
  @Morbius 
   Spoiler 
  No LoS.  You can see Snarl's door open during his turn.
   
  
  @Snarl 
   Spoiler 
  Morbius's door is open.  I think you spent a move action opening your own door, but please make such things explicit.
   
conversations: Maurkov:
conversations: human
conversations:  Snarl Round 2 
  
  Actually, we're both taller than 5'. Does that change LoS?
conversations: Hairb:
conversations: human
conversations:  Originally Posted by Hairb 
    Snarl Round 2 
  
  Actually, we're both taller than 5'. Does that change LoS? 
   
  
  No we are not, unless you drank an enlarge person potion
  
  No matter you heigh for LoS purposes all characters are 5 feet tall
conversations: Morbius:
conversations: human
conversations:  In which case...
  
   Round 2 
   
   Spoiler 
  Moving as far as I9, stopping if I gain LoS on Morb.
   
  
  
  Waiting for a LoS check to finish my turn.
  
  STATS:
   
   Spoiler 
  HP:12
  AC:18
  Position: I5-I9
   
conversations: Hairb:
conversations: human
conversations:  Ref bayar  
  
  @Snarl:
   
   Spoiler 
  No LOS, and I9 is a solid stone wall that you did not climb, nor can you enter like in the Philadelphia experiment.
   
  
  
  @Morbius:
   
   Spoiler 
  No LOS
   
  
  
  Waiting on Snarl to finish and then it is Morbius's turn.
conversations: Bayar:
conversations: human
conversations:  In which case...
  
   Round 2 
   
   Spoiler 
  That should have been E9, but that's my fault, so I'll stick with I8. Reading a crossbow shot at Morbius if he comes into view
   
  
  
  Done
  
  STATS:
   
   Spoiler 
  HP:12
  AC:18
  Position: I8
   
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 3 
   
   Spoiler 
  
  Full round action to use the altar
    altar  - (1d20)[ 6 ] 
   
  
  
  Done
  
  stats (refs only)
   
   Spoiler 
  
   Location:  P15
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+4)
   Items:  2x scroll of true strike
   Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 9/10,
   
conversations: Morbius:
conversations: human
conversations:  Round 3 
   
   Spoiler 
  Moving to C14
   
  
  
  Done
  
  STATS:
   
   Spoiler 
  HP:12
  AC:18
  Position: C14
   
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 4 
   
   Spoiler 
  
  Move to Q10, stopping in the way if I see him.
  Then if I don't see him Standard action to cast guidance.
   
  
  
  If there is no LOS, Done
  
  stats (refs only)
   
   Spoiler 
  
   Location:  Q10
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+6)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 8/10,dazzled 1/1, +2 sacred damage 10/10, guidance 10/10
   
conversations: Morbius:
conversations: human
conversations:  Ref Talic 
  
  LOS Checks
  
  @Snarl: 
   Spoiler 
  No LOS
   
  
  
  @Morbius: 
   Spoiler 
  No LOS
   
  
  
  Play continues.
conversations: Talic:
conversations: human
conversations:  Round 4 
   
   Spoiler 
  Moving to C20. Ready action to bolt Morbius, should he appear in sight.
   
  
  
  Done
  
  STATS:
   
   Spoiler 
  HP:12
  AC:18
  Position: C20
   
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 5 
   
   Spoiler 
  
  Cast inflict light wounds, Morbius is holding his axe with just one hand(not wielding it).
  Move to K10.
   
  
  
  Free action to to shout "Marco" from somewhere north of the altar.
  
  If there is no LOS, Done.
  
  stats (refs only)
   
   Spoiler 
  
   Location:  K10
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+6)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 7/10, +2 sacred damage 9/10, guidance 9/10, inflict light wounds.
   
conversations: Morbius:
conversations: human
conversations:  Ref Talic 
  
  LOS!
  
  @Refs: 
   Spoiler 
  Due to the height of the Altar (5') it blocks LOS for Medium and smaller creatures looking across it.
  
  The walls and pillars block LOS as normal.  As the trees are large enough to occupy 5' squares, they provide cover and concealment as normal, and thus block LOS.
   
  
  
  @Morbius: 
   Spoiler 
  No LOS
   
  
  
  @Snarl: 
   Spoiler 
  No LOS.  The shout of Marco came from your north-northeast, at a distance putting it somewhere north of the altar.
   
  
  
  Continue.
conversations: Talic:
conversations: human
conversations:  Round 5 
   
   Spoiler 
  Shout "Polo". Move to I21. Ready action to bolt Morbius, should he appear in sight.
   
  
  
  Done
  
  STATS:
   
   Spoiler 
  HP:12
  AC:18
  Position: C20
   
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 6 
   
   Spoiler 
  
  Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
  1st Move action to go to F9. Then continue to C11. If LoS is stablished during the way I will redo these actions
   
  
  
  Free action to to shout "Oh come on, give me a f***** clue of where you are..." from somewhere northwest of the altar.
  
  If there is no LOS, Done.
  
  stats (refs only)
   
   Spoiler 
  
   Location:  K10
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+6)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
   
conversations: Morbius:
conversations: human
conversations:  High Ref Talic 
  
  May need a bit of rewind.
  
  @Snarl: 
   Spoiler 
  Hold up
   
  
  
  @Morbius: 
   Spoiler 
  Before your turn, you hear the distant shout of 'Polo', from the South-southwest.  You may modify your turn as desired.
   
conversations: Talic:
conversations: human
conversations:  Morbius 1st to act - round 6  Redone
  
   
   Spoiler 
  
  Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
  1st Move action to go to H14. Then continue to G20. If LoS is stablished during the way I will redo these actions.
   
  
  
  If there is no LOS, Done.
  
  stats (refs only)
   
   Spoiler 
  
   Location:  K10
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+6)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
   
conversations: Morbius:
conversations: human
conversations:  Refs:
   
   Spoiler 
  Am I right to go?
   
conversations: Hairb:
conversations: human
conversations:  High Ref Talic 
  
  Checked and Rechecked Paint.  Another Minor Error has been made.  Grr.  There will be a rewind called for, as LOS has been established, on Snarl's last turn.
  
  Snarl is in I21, holding a loaded crossbow.
  Morbius is in K10.  Greataxe is being wielded 1 handed.
  
  Play Rewinds to Snarl's turn, immediately following moving to I21.
  
  @Snarl: 
   Spoiler 
  You have used a move action.
   
  
  
  @Morbius: 
   Spoiler 
  posted for thematic effect.
   
conversations: Talic:
conversations: human
conversations:  Turn Pi(?) 
  
  Open Fire!
  Attack:
   (1d20+4)[ 15 ] 
  Damage:
   (1d8)[ 5 ] 
  
  Drop crossbow, declare Dodge for +1 AC. Done
conversations: Hairb:
conversations: human
conversations:  Morbius 1st to act - round 6  Redone... again
  
  
  Morbius double moves to I20
   
   Spoiler 
   And maintain the charge on the spell
   
  
  
  Done.
  
  stats (refs only)
   
   Spoiler 
  
   Location:  I20
    HP:  9/9
   Speed:  30 ft.
   AC:  20 , Touch 14, Flat-footed 19
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +5 Greataxe (1d12+6)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
   Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.
   
conversations: Morbius:
conversations: human
conversations:  Round 6 (?)
  
  "It's wrasslin' time!"
  
  I'm going to be away for the next two days, so let's see if I can't condense this down into one post:
  
  1) Take your damn AoO. My AC vs you is currently 18 (no buckler, plus dodge).
  2)  Touch  attack to grab:
   (1d20+4)[ 14 ] 
  3) Grapple check to hold (please roll one yourself)
   (1d20+4)[ 17 ] 
  4) Assuming things have done alright for me so far, I'll move into your square as a free action.
  5) Assuming the above succeeded, I'll draw a dagger with an opposed grapple check:
   (1d20+4)[ 6 ] 
  
  And I end the turn.
conversations: Hairb:
conversations: human
conversations:  (sigh forgot to use animal devotion :P)
  
  All right Aoo vs your touch AC
  
    touch AoO  - (1d20+4)[ 8 ] 
  
  if it hits you take
    damage  - (1d8+3)[ 10 ] 
  
  
  
  a 14 hits me so
  
  opposed   grapple  - (1d20+3)[ 21 ] 
  
  Also are you sure you can draw a weapon now? I though you could only do damage when you start a grapple
conversations: Morbius:
conversations: human
conversations:  There goes my guidance.... Well at least I believe my spell is not lost as you could not start the grapple
  
   Morbius 1st to act - round 7 
  
  
  Morbius changes law devotion to attack.
  Swift action to activate animal devotion: ape str.
  Then he attempts to poke you (a very painfull poke indeed)
  
    touch attack  - (1d20+7)[ 22 ] (3str+1ape str+3law)
    damage  - (1d8+3)[ 5 ] (+2 bonus from the altar)
  
  Done.
  
  stats (refs only)
   
   Spoiler 
  
   Location:  I20
    HP:  9/9
   Speed:  30 ft.
   AC:  17 , Touch 11, Flat-footed 16
   Saves:  fort +4, reflex +1 will +4
   Attacks:  +8 Greataxe (1d12+8)
   Items:  2x scroll of true strike
   Spells:   1xguidance, virtue, inflict light wounds, magic weapon
   Effects:  law devotion 5/10, +2 sacred damage 7/10, inflict light wounds, ape str 10/10.
   
conversations: Morbius:
conversations: human
conversations:  High Ref chilepepper  
  
  nothing to see here  *whistles*
conversations: chilepepper:
conversations: human
conversations:  refs 
   Spoiler 
  
  What? Wait! Don't DQ him yet! We are not holding any match! Can you undo that calling? I don't even asked for it in the waiting room...
   
conversations: Morbius:
conversations: human
conversations:  High Ref chilepepper  
  
   
   Originally Posted by Morbius 
   If someone could call  this match  
   
  
  
  
  Morbius is the winner (again).
conversations: chilepepper:
conversations: human
conversations:  Ywah, 10 days waiting are enough
conversations: Morbius:
conversations: human
conversations:  Originally Posted by Morbius 
   Ywah, 10 days waiting are enough 
   
  
  Damn right. Sorry, but I've had to pull out of all my PbP games for the next while, due to having way too much on my plate. Technical problems kept me from announcing it earlier. Look forward to a rematch in the future, perhaps.
conversations: Hairb: