conversations: human
conversations:  You’ve been wandering for a long time.
  
  
  The home you once held is dead. The kingdom that was once yours is in ruin. Despite what you once believed, long ago, the kingdom could not live without it’s government. Your great grandmother united your home from the thousands of warring kingdoms, into the sole home that remains.
  That does not mean you have been idle, these last 17 years. Far from that- You have learnt. You have trained. And now, look at the woman you have become. A vagabond knight.
  
  
  The small village of Insmith is a troubled village. The villagers have been disappearing into the night. Perhaps this is a good area to try your life. Perhaps, just perhaps, you can help these people.
   
  The rain hits the ground in waves, your mount barely seeing beyond it’s six feet. The ground squelches below your feet, as you push your way into the inn, thunder booming as you enter. You see townsfolk drink their fill in silence. The roof leaks into a pail.
  This wouldn't be surprising, except that it has been raining for the last three days, without end. And yet the land appears mostly untouched- The flooding is minimal, the ground, despite being sopping wet, isn't a pit of mud, and the plants are still alive.
  So here you are, to figure out what you can do to help.
conversations: The Vagabond:
conversations: human
conversations:  Ina gives a small shiver as she enters the inn, swinging off her overcloak and hanging it on a small hook set into the wall, the other cloaks dripping there too. She walks over the straw-strewn floor to a free table, sinking down with a sigh and slowly taking off the heavy pauldrons of her armor, her weapon, the blade wrapped in tight silk, a clever little knot made for easy and swift removal, leaning up against the table beside her.
  
   "Bowl of wine, please!"  she calls out to the keeper, inclining her head to him respectfully before closing her eyes and letting her head rock back.
  
  A few  moments pass
  
   "Bollocks is it wet out there."  she says, to nobody in particular.
conversations: Genth:
conversations: human
conversations:  There's a couple silent mummers in agreement, and one farmer who seems incredibly annoyed.
  
  "I wouldn't mind so much if the rain acctually wattered anything. All ma chickens just don't seem ta want to drink any of the rain."
  The bartender called over, "We don't care about your damn chickens phil," he said, handing Ina her wine bowl, "And you ain't the wost, I just keep hearing ma wife scolding folks 'cause her garden's gone dry."
  "Yeah, like-"
  "I swear to god, Phil, you say anything else I'll throw you out into the rain."
  Phil leans back, annoyed.
  "Yaknow, if ya damn sister didn't anger that rider, we-"
  "That's it, I told you," the bartender said, rising from his station, showing himself to be tall, and lumbering, as he walked over, picked the client up, and threw him out the door.
conversations: The Vagabond:
conversations: human
conversations:  Ina sits back, and takes the wine bowl gratefully. She drinks deeply, closing her eyes for a moment as the taste washes over her.  "So the rain's not a subject to bring up, barkeep?"  she asks, opening her eyes again and looking at the bartender.  "Don't want to get thrown out too, but you know how it is, travelers are curious beasts, and we.. tip well, for a good story."  she says, giving the barkeep a grin.
  
   
   Spoiler: Rolls 
  Diplomacy Roll  (1d20+15)[ 16 ] 
   
conversations: Genth:
conversations: human
conversations:  The barkeep looks at the half-dragon with a look of annoyance, "You're lucky you're charming, ma'am, else you would join him."
  He sighs, "It's just been a long week, with a longer rain. Most folks think it's just an illusion, but nobody really wants to figure out where it's from, or who the hell can do it, and most folks assume it's because my daughter got angry at some idiot who rode into town, and think he cursed our town."
conversations: The Vagabond:
conversations: human
conversations:  Ina looks down at her bowl for a few moments, thinking, then looks up.  "I know a few bits and pieces about magic. Used to be a scribe for a few nobles down the Imperial way, before everything turned to crap and I decided to go in a more.. direct direction."  she says, indicating her polearm with a slight grin.  "Think I could book a room for a few nights, see if anything jumps out at me that I could help with?" 
conversations: Genth:
conversations: human
conversations:  The inkeeper nodded, "You're going to have to pay standard fare. Three gold a night."
  He looks outside at the rain, "I feel like we could really use the help around here. But try not to mention royals around here- Some folks didn't like them before they died, and especially don't like them now."
  
  
   
  
  The night was empty and clear, aside from the roar of the rain on the ground. The dawn awakens to the rain being twice as thick as the night before, and you swore you saw a leak, only for it to disappear the following night.
  So, the question was, how did this happen, what happened, and what could you do to stop it?
   
  Make any kind of checks you feel applicable in your search for information. 
conversations: The Vagabond:
conversations: human
conversations:  When the morning comes, Ina walks out into the rain and stands for a moment, looking up into the sky. She almost mediates for a few minutes, letting the rain patter on her skin, but narry touch the ground around her. She opens her mouth to try and get a taste of the rain. Then she bends down, and places a small wine bowl out, as she contemplates what could have influenced such a curse. She casts her memory back to the stories of the Gods, of magic, and of those beings from outside the Empire's world.
  
   
   Spoiler: OOC 
  Know Religion  (1d20+10)[ 29 ] 
  Know Arcana  (1d20+10)[ 20 ] 
  Know Planes  (1d20+10)[ 15 ] 
  Perception  (1d20+8)[ 20 ] 
   
conversations: Genth: