conversations: human
conversations:  You're in a room. Well, okay, more a basement than a room. But anyway, stocked with illegal - but unfortunately, mostly useless to your plight (unless you feel that getting high is the solution to all life's problems) - objects, it must be the thieves' guild headquarters.
  
  (Knowledge: Local 14+0=14) You know that the thieves' guild aren't just thieves, but are also involved in near-enough every type of crime so long as it's profitable.
  
  (Knowledge: Architecture and Engineering 14+0=14) You reckon that if you could reach the ceiling (well, floor), you could probably smash it with a few good whacks even though you're as weak as you are.
  
  (Search: 17+2= 19) You can see where the secret door is that leads out of the basement; you imagine it's better hidden from the top. That said, there's no ladder.
  
  So, what are you going to do?
conversations: Jormengand:
conversations: human
conversations:  Originally Posted by Jormengand 
   So, what are you going to do? 
   
  
  How high above is the secret door?
  Spot/Listen checks to make sure he's alone.
  Take 20 on Search check for a hidden door in one of the walls.
conversations: dream:
conversations: human
conversations:  The floor is about fifteen, maybe a little more like twelve or thirteen, feet tall. You could just about reach it standing on your own shoulders, you think.
  
  (Spot ???+9=???) You can't see anyone else in the room; there isn't anywhere for them to hide, really.
  
  (Listen ???+7=???) You hear nothing.
  
  (Search 20+2=22) Despite your best efforts, you find nothing.
conversations: Jormengand: