conversations: human
conversations:  Arena Exhibition:  Cinder  vs.  him    
   Map:  
   Spoiler 
  
   
   
  
   Cinder  - TheFallenOne
   him  - AlterForm
  
  
   All Combatants, please roll initiative and declare any final purchases 
conversations: ArenaManager:
conversations: human
conversations:  😎
    Him Init  - (1d20+2)[ 15 ] 
    Lil Bitey Init  - (1d20+7)[ 23 ]  (Don't know that I actually need this...what's the precedent? Does LB get his own turn, or simply act on my initiative?)
conversations: AlterForm:
conversations: human
conversations:  Initiative  (1d20-3)[ 8 ] 
  
  Buy Faith Healing(Crispy Chicken) 50 GP
   Scroll Mage Armor  misremembered remaining money
  
  Start in M4, shield equiped
  
  Readied spells
   
   Spoiler 
  
  Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Acid Splash
  Acid Splash
  Acid Splash
   
  
  
  good to go
  
  edit: I think you share initiative, like mounts, ACs, envoys etc. You go first
conversations: TheFallenOne:
conversations: human
conversations:  Hmm, when I saw "conjurer" at the top of Cinder's character sheet, I assumed "summoner" for some reason. Seeing you lay down a prepared spells spoiler, however, prompted me to see what you could pull -- which reminded me that "Cinder" is a very appropriate name. 😩
  
  This is going to be over quick. Maybe Lil Bitey will get a nibble in at least.
  
  Not that I ever expected the build to be effective against more than a handful of opponents. If I ported it over to the Arena proper, I'd probably just forfeit like half of my matches to avoid having Lil Bitey die on me. 😛
   Him - Round 1 
  
  Begin in M23, Lil Bitey in the same square.
  Him Double Move: 60 ft to E16
  Lil Bitey Full Round: Run: 60 ft to E15
  
  Status
   
   Spoiler 
  HP: 10/10
  AC: 14
  Spells:
  L0: 4/4
  L1: 3/3
  LB HP: 5/5
  LB AC: 17
  Positions:
  Him: E16
  LB: E15
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  well, I did point out that she is a nuker. And a rather good one at that I daresay, 4d6 resistance-bypassing fire? Nice 😁
    Cinder Turn 1  
  
  Move to R9
  Ready action
   
   Spoiler 
  move when he ends turn
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 16/15/13
  Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Acid Splash
  Acid Splash
  Acid Splash
   
conversations: TheFallenOne:
conversations: human
conversations:  Somehow managed to mentally block out that text.
  
  Also, I suddenly realize how awkward keeping Lil Bitey within 30ft of me at all times is going to be. Technically, I think he would have poofed on round 1, but this being an exhibition I think we can just gloss over that, neh?
  
   Him - Round 2 
  
  Lil Bitey Move: 15 ft to H14
  Lil Bitey Standard: Ready Action
   
   Spoiler 
  Move upon Him movement
   
  
  Him Move: 60 ft to N14
  As Him reaches K14ish (somewhere near there...I don't care to calculate exactly where the RA has to trigger, but there's a few squares worth of buffer for the timing), LB's RA triggers and he moves to K14, staying at ground level via his incorporeal abilities.
  [EDIT]: Assuming, of course, that there's actually still floor beneath the stairs. That's...not too much to assume, right? 🤨
  
  Status
   
   Spoiler 
  HP: 10/10
  AC: 14
  Spells:
  L0: 4/4
  L1: 3/3
  LB HP: 5/5
  LB AC: 17
  Positions:
  Him: E16
  LB: E15
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  the 30 feet is indeed a problem since you can't move at the same time, but we'll let it slide. Maybe you come up with an idea to transport him later
  
  Ending turn triggers my readied
  Move to S13
  
  On my turn
  
  Move to U14
  Standard:
   Gefährlich ist wer Schmerzen kennt,
  vom Feuer das den Geist verbrennt,
  gefährlich das gebrannte Kind,
  mit Feuer das vom Leben trennt,
  ein heisser Schrei, 
     FEUER FREI!   
  
  Searing Spell Kelgores Firebolt  (4d6)[ 12 ]  fire. Reflex 14 halves
  
  done
conversations: TheFallenOne:
conversations: human
conversations:  Reflex  - (1d20+2)[ 13 ]  vs DC 14
  
  Him takes 12 fire, stays up via rageclaws.
conversations: AlterForm:
conversations: human
conversations:  Him - Round 3 
  
  Lil Bitey Double Move: 30 ft to Q14, ground level under the stairs
  Him Move: 15 ft to Q14, on the stairs
  Him Standard: Ready Action
   
   Spoiler 
  Move if targetted by a spell cast by Cinder
   
  
  
  Status
   
   Spoiler 
  HP: -2/10 [Rageclaws]
  AC: 14
  Spells:
  L0: 4/4
  L1: 3/3
  LB HP: 5/5
  LB AC: 17
  Positions:
  Him: Q14 (stairs)
  LB: Q14 (ground level)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  hm... the familiar ready action tango
  
    Cinder Turn 3  
  
  Move to Y14
  Ready action
   
   Spoiler 
  Kelgores in him if he moves, readies an action, ends turn
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 16/15/13
  Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   Searing Spell Kelgores Firebolt 
  Acid Splash
  Acid Splash
  Acid Splash
   
  
  
  may trigger your readied with my readied
conversations: TheFallenOne:
conversations: human
conversations:  This is gonna be over quick, so I'm dropping the usual format. Also, your readied does not trigger my readied.
  
  Lil Bitey moves 25 ft to V14
  Him charges Cinder, attempting a Bull Rush.
  Cinder receives an AoO against Him
  Him moves into Y14 with Cinder.
    Opposed STR  - (1d20+6)[ 17 ] 
conversations: AlterForm:
conversations: human
conversations:  Triggers readied
  
   See the fire rise
  Flames are raging high
  Soon all will burn and die
  Burn for honor, glory, 
     DEATH IN FIRE!   
   (4d6)[ 17 ]  fire on him. Reflex 14 halves
  
  if he survives, Abrupt Jaunt away from the bull rush to X16
  
  my turn, if you still stand(edit: well, almost, bitey can still move I think)
  (and never forget to put "readies an action" as trigger, lest you opponent gets you with a counter-readied action)
conversations: TheFallenOne:
conversations: human
conversations:  Him is burnt to a delicious crisp. Somewhere around Medium-Well. Shouldn't even bother setting a reasonable trigger on RAs, just say "if opponent takes any action, moves, or undergoes any detectable change in status." 😩
  
  Shall we try NPC #300some?
conversations: AlterForm:
conversations: human
conversations:  sure
  
  Though I'd reconsider the concept. The basic idea is nice, but it's a bit too limiting with the slow speed of bitey and the 30 ft limitation. I'm pretty sure there are ways to make this workable, but as it is you need to go in melee with a really slow speed. If you can speed up the familiar or give him some good ranged potential to force the enemy to you it might work
conversations: TheFallenOne:
conversations: human
conversations:  Bitey was just one familiar considered. Other candidates including primarily (well, exclusively) a cat (for full attack for about 3 damage...yay) and a hawk (for flying dive-bomb attacks through walls and such). Poison for 1d6 (even with a low fort save dc) was the best way to put offense into a familiar that I could find.
  
  Of course, if the idea doesn't pan out at all, that's still fine. The tactic was unique at least, if entirely ineffectual. 😁
conversations: AlterForm:
conversations: human
conversations:  well, there is something to the idea, just the implementation needs some work. Casting expeditious retreat on the familiar would be a good start go get a bit more mobility. Maybe you can use some force effect or other spell to carry him around, not sure
conversations: TheFallenOne:
conversations: human
conversations:  Hmmm, a Floating Disc would work, and arguably could be used to move LB directly into an opponent's square. Leaves Him very vulnerable, however.
conversations: AlterForm:
conversations: human
conversations:  So how does Cinder avoid resistance?
conversations: hustlertwo:
conversations: human
conversations:  Searing spell, reduced via Metamagic School Focus (Conjuration). KFB is dual-school Conjuration/Evocation (🫤), which means it applies.
conversations: AlterForm:
conversations: human
conversations:  jup. Nice combination, I went through the Neverending Battlefield(side project of Neverending Dungeon) with a Gestalt version of that. The character is on top of the leaderboard with quite a big margin 😁
  
  and it takes care of those cheap 50 GP resist potions that become more well known around here
conversations: TheFallenOne:
conversations: human
conversations:  Fallen: I'm going to get my questions about Floating Disk answered in the waiting room, then I'll try against NPC#### once I know if it'll work for pushing Lil Bitey around the battlefield. If not...maybe I'll try a hawk. Divebomb through the glass. 😛
conversations: AlterForm:
conversations: human
conversations:  heh, let's see what you cook up
  
  So, should I go with the 20 GP commoner starting money or the 300 GP from my round 93 match win?
conversations: TheFallenOne:
conversations: human
conversations:  Starting money if you don't mind, so we're on somewhat equalish grounds.
conversations: AlterForm:
conversations: human
conversations:  Originally Posted by AlterForm 
   Searing spell, reduced via Metamagic School Focus (Conjuration). KFB is dual-school Conjuration/Evocation (🫤), which means it applies. 
   
  
  Yeah, I assumed from the context of his mentioning the Searing Spell while casting that this was how he avoided resistance.  I just was wondering what specifically Searing Spell is.  And yeah, the KFB dual-school thing has come up.  Another thing that does is it allows it to take the bonus for the Spellgifted trait for either of those schools without the penalty of the other (which would have canceled out to +0 CL).
conversations: hustlertwo:
conversations: human
conversations:  Originally Posted by AlterForm 
   Starting money if you don't mind, so we're on somewhat equalish grounds. 
   
  
  You call 20 gp commoner money equal grounds? 😛
  
  But fair enough, I already got your soul once(see sig project), might as well fight an uphill battle to get it a second time. A magic weapon oil would have made things much much easier
  
  
  Searing Spell is a nice feat, +1 level, fire spells ignore any resistances and even immunities through magic. Very nice
conversations: TheFallenOne:
conversations: human
conversations:  Yeah, it's from It's Hot Outside  (Sandstorm)  ; +1 spell level, ignore fire resist, double damage against creatures with Cold subtype, half damage to creatures immune to fire.
conversations: AlterForm:
conversations: human
conversations:  there is an almost identical feat in Frostburn for cold damage(piercing cold). I'd have gone with that because I really like the style better(I miss my old frost sorcerer, DM moved away), but Bloodline of Fire and Kelgores Firebolt have no cold equivalent unfortunately
  
  anyway, give me a call once your revised character is ready Alter
conversations: TheFallenOne: