conversations: human
conversations:  Arena Tournament, Round 57:  Malla Yor &amp; Simba  vs.  Dox &amp; Chim    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
  
   Malla Yor  - Gigz
   Simba's Musical  - Ganurath
   Dox d'Lyran  - Random Action
   Chim Kimble  - SirGre
  
  
   All Combatants, please roll initiative and declare any starting combatants. 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations: ArenaManager:
conversations: human
conversations:  Dox, Ini roll:  (1d20+2)[ 22 ] 
  
  No purchases.
conversations: RandomAction:
conversations: human
conversations:  Chim
  
  Init roll -  (1d20+3)[ 6 ] 
  
  No add'l purchases
conversations: SirGre:
conversations: human
conversations:  Malla Initiative:  (1d20+2)[ 17 ] 
  
  No purchases.
conversations: gigz:
conversations: human
conversations:  Simba - No Purchases
  
    Initiative  - (1d20+3)[ 8 ] 
conversations: Ganurath:
conversations: human
conversations:  Dox, R-1, first 
   
   Spoiler 
  Staring in  B-11  take a five foot step to  C-11 . Cast Ray of frost modified by the Retributive Spell metamagic feat. This allows me to store the spell and use it as an immediate action when hit by a melee attack.
   
  
  
  Stats:
   
   Spoiler 
  
  Hp: 8/8
  AC: 15, T-12, F-13
  Saves: F+2, R+2, W+2
  4/5 - O level spells
  3/3 - 11st level spells
   
conversations: RandomAction:
conversations: human
conversations:  Is Dox done? Also, do we start with LoS established on this map? I don't see anything that would restrict it but not sure.
  
  Holding...
conversations: gigz:
conversations: human
conversations:  Initiate Ref 02youeng  
  
  Yup, you start with LoS
conversations: 02youeng:
conversations: human
conversations:  Starting in X10
  
  Invoking a swift action spell (Spellcraft DC 16)
   
   Spoiler 
  Casting Expeditious Retreat, Swift
   
  
  Move to T7, breaking LoS
   
   Spoiler 
  Readying an action to cast a Summon Monster 1 should LoS be reestablished and the opponent be within 30ft.
   
  
  
  Done
  
  Stats:
   
   Spoiler 
  
  In T7
  Readied action: Cast Summon Monster 1
  Trigger: Opponent coming within 30' and establishing LoS
  HP 7 AC 12 (Touch 12)
  F+2/R+2/W+3
  Active Spells: None
  
  Spells memorized:
  Acid Splash x3
  Summon Monster x2, Grease, Expeditious Retreat- Swift (cast)
   
conversations: gigz:
conversations: human
conversations:  Simba 
  
  Start at Y11 with ax and shield at the ready, double move to T8 and out of LoS. Also, not that it matters, but I'm guessing you meant that you start in Y10 rather than X10?
  
  gigz: 
   Spoiler 
  After arriving adjacent to my ally, I'll speak quietly. "You summon something by their mage, I'll charge their melee guy?"
   
   Stats:  
   Spoiler 
  HP: 14/14
  AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Rage 1/day, Pounce, Water Race
   
conversations: Ganurath:
conversations: human
conversations:  Correct, my apologies. I meant Y10.
conversations: gigz:
conversations: human
conversations:  Chim - Round 1 
  
  Starting w/shortbow in hand at  B10 
  
  Run (3x) 70ft to  H2 
  
  Stats
   
   Spoiler 
  
  Hp: 9/9
  AC:  18 , ff  15 , t  15  (+3 armor, +3 dex,  +2 tree space )
  Saves: Fort +3, Ref  +5 (+1 tree space) , Will +2
   
  
  
  Unless there's conflict, end turn.
conversations: SirGre:
conversations: human
conversations:  LoS Check
  
  Dox
   
   Spoiler 
  You See Chim in H-2 and Simba in T-8.
  No LoS to Malla Yor.
   
  
  
  Malla Yor
   
   Spoiler 
  You see Simba in T-8 and Chim in H-2.
  No LoS to Dox.
   
  
  
  Simba
   
   Spoiler 
  You see Malla Yor in T-7 and Dox in C-11.
  No LoS to Chim.
   
  
  
  Chim
   
   Spoiler 
  You see Dox in C-11.
  At the start of your turn you also see Simba in T-8, but as you head north you break LoS with Simba and gain LoS to Malla Yor who is in T-7.
  
  
  Also note running is in a straight line, and the straight line path from B-10 to H-2 is only 55 ft - potentially just a double move action.
  
  Does that change your action in any way?
   
  
  
  Chim's turn may not be over just yet.
conversations: Psionic Dog:
conversations: human
conversations:  I think it's still a full-round action, so no change.
conversations: SirGre:
conversations: human
conversations:  Ok, my turn I guess.
  
   Dox, R-2, first 
   For the honour of the Homeland! 
  
  Spellcarft DC: 16
   
   Spoiler 
   Cast Magic Missile at Simba
   
  
  Damage to Simba:  (1d4+2)[ 5 ] 
  Move to G-12.
  End turn.
  
  Stats:
   
   Spoiler 
  Hp: 8/8
  AC: 15, T-12, F-13
  Saves: F+2, R+2, W+2
  4/5 - O level spells
  2/3 - 1st level spells
   
conversations: RandomAction:
conversations: human
conversations:  Move from starting position to R5
  
  Attempt to Summon Monster II (DC8)
   (1d20+3)[ 20 ] 
  
  If a success, a Fiendish Cold wolf appears in N3 and moves to engage Chim (50ft movement).
  
  Attack:
   (1d20+5)[ 21 ] 
  Bite Damage: (1d6+3)[ 7 ] 
  Cold Damage:  (1d6)[ 5 ] 
  
  If the above attack hit, he takes his free opposed trip check:
   (1d20+3)[ 4 ] 
  
  Done
  
  Stats:
   
   Spoiler 
  
  In R5
  
  HP 7 AC 12 (Touch 12)
  F+2/R+2/W+3
  Active Spells: Summon Monster II (3/3 rounds)
  
  Spells memorized:
  Acid Splash x3
  Summon Monster x2, Grease, Expeditious Retreat- Swift (cast)
   
conversations: gigz:
conversations: human
conversations:  Forgot the wolf's stats as well:
  
   
   Spoiler 
  
  
  Monster stats: Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 15 (2d8+6)
  Movement: 50'
  AC 14 (t 12, ff 12)
  Bite +5 / 1d6+3 plus 1d6 Cold damage
  SA: Trip
  SQ: Low-Light vision, scent
  Saves: F+7/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  @Refs
   
   Spoiler 
  
  I don't think I can try to trip the wolf due to a failed trip check, can I?
  
  Then, should I update and post changes to stats as they occur?
   
  
  
  Update to stats (if question is valid)
   
   Spoiler 
  Hp:  -3 /9  (Dying) 
  AC: 18, ff 15, t 15 (+3 armor, +3 dex, +2 tree space)
  Saves: Fort +3, Ref +5 (+1 tree space), Will +2
   
conversations: SirGre:
conversations: human
conversations:  Simba 
  
  I move down to T9 before heading due west, make a Jump check when I hit the broken bridge. How I use the remainder of the double move depends on the results of the check.
  
    Jump  - (1d20+3)[ 9 ] 
  
  Stats:[/B] 
   Spoiler 
  HP: 14/14 or 9/14, depending on what that last spell was and who it was aimed at.
  AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Rage 1/day, Pounce, Water Race
   
conversations: Ganurath:
conversations: human
conversations:  So I fall in at either N9 or M9, which are incidentally switched. It's the same move between L8 and O9 either way, though, thanks to Natural Swimmer giving me a swim speed.
  
  Refs: Do I need to make a Climb check to pull myself ashore?
conversations: Ganurath:
conversations: human
conversations:  High Ref chilepepper  
  
  refs 
   Spoiler 
  I don't remember this coming up ever.  If there isn't precedent, I would say no climb check.
   
conversations: chilepepper:
conversations: human
conversations:  High Ref PsiDog  
  
  @refs
   
   Spoiler 
  I think earlier match precedent said some sort of check was needed, but since the involved characters preemptively rolled very highly on their checks no specific DC was ever established.
  
  Besides, precedent(null) is very different from precedent(no check needed)
  
  I'd vote a DC 10 climb needed.
  Pulling oneself up when dangling by their hands is DC 15, and the buoyant water would conceivable reduce it one category to DC 10.
   
conversations: Psionic Dog:
conversations: human
conversations:  High Ref Mav  
  
  @Refs:
   
   Spoiler 
  
  Yeah, I went back to dig through the archives but couldn't find anything.  A DC 10 works for me.
   
conversations: Mavian:
conversations: human
conversations:  Originally Posted by SirGre 
   @Refs
   
   Spoiler 
  
  I don't think I can try to trip the wolf due to a failed trip check, can I?
  
  Then, should I update and post changes to stats as they occur?
   
  
  
  Update to stats (if question is valid)
   
   Spoiler 
  Hp:  -3 /9  (Dying) 
  AC: 18, ff 15, t 15 (+3 armor, +3 dex, +2 tree space)
  Saves: Fort +3, Ref +5 (+1 tree space), Will +2
   
   
   
  
   Ref Mav: 
  
  Missed this one
  
   
   Spoiler 
  
  Trip (Ex)
  A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
  
   If the attempt fails, the opponent cannot react to trip the wolf.  And yeah, a running update of your status is helpful.
   
conversations: Mavian:
conversations: human
conversations:  So is it my turn now, or is it still Simba/Ganurath's?
conversations: RandomAction:
conversations: human
conversations:  It would seem the refs are in heated debate. From what was said in the waiting room, there's no prior precedent.
conversations: Ganurath:
conversations: human
conversations:  Originally Posted by Ganurath 
   So I fall in at either N9 or M9, which are incidentally switched. It's the same move between L8 and O9 either way, though, thanks to Natural Swimmer giving me a swim speed.
  
  Refs: Do I need to make a Climb check to pull myself ashore? 
   
  
    High Ref PsiDog  
  The refs have concluded that a DC 10 climb check is required to move out of the water onto the land in this arena.
  
  Also, thank you for noticing the error. You landed in M-9 (incorrectly landed in N-9 on the map.)
  
  Play continues on Simba's turn following the short jump and splash.
conversations: Psionic Dog:
conversations: human
conversations:  In that case, one last rules question: Can one Take 10 on a Climb check while in a whirling frenzy?
conversations: Ganurath:
conversations: human
conversations:  Do you have a climb speed or some other extraordinary ability that allows you to take 10 on climbing while in combat?
  
  If you do then I see nothing in the Whirling Frenzy description that would stop you from doing so.
  
  If you don't, then I also see nothing in the Whirling Frenzy description that would allow you do so.
conversations: Psionic Dog:
conversations: human
conversations:  In that case, initiate Whirling Frenzy and try to climb up from L8 to K8 after swimming to L8.
  
    Climb  - (1d20+1)[ 6 ] 
conversations: Ganurath:
conversations: human
conversations:  Stuck in L8 for now, then.
  
   Stats:  
   Spoiler 
  HP: 14/14
  AC: Full 22, Touch 15, FF 17: +4 Armor, +3 Shield, +3 Dex, +2 Dodge
  Saves: Fort +2, Ref +5, Will +1
  Rage 3 rounds, Pounce, Water Race
   
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  Dox, R-3, first 
  
  Standard Action: Cast spell @ Simba
  Spellcraft DC 16
   
   Spoiler 
   Cast Lesser orb of Acid.
   
  
  Ranged touch:  (1d20+2)[ 18 ] 
  Damage:  (1d8+1)[ 6 ] 
  
  Move to  B-12 
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Hp: 8/8
  AC: 15, T-12, F-13
  Saves: F+2, R+2, W+2
  4/5 - O level spells
  1/3 - 1st level spells
   
conversations: RandomAction:
conversations: human
conversations:  Er... before I go, are you sure you meant G-6? That would place you in the water. I'm cool with it, but before I go I want to make sure that's what you meant.
conversations: gigz:
conversations: human
conversations:  Oops, looked at the map wrong. Edited my prior move action.
conversations: RandomAction:
conversations: human
conversations:  Also, ref question: Would I/Simba get any sort of cover from being in the water on the far side of the peninsula?
conversations: Ganurath:
conversations: human
conversations:  Malla, Round 3
  
  First, Wolf takes a double move to B11 (this likely provokes an AoO from Dox)
  
  Second, Malla moves from R5 to P7, then summons a Celestial Cold Dog in K10
  
  Third, Dog takes a double move to C13 (also provoking if Dox has Combat Reflexes)
  
  Done.
  
  Stats:
   
   Spoiler 
  
  In P7
  HP 7 AC 12 (Touch 12)
  F+2/R+2/W+3
  Active Spells: Summon Monster II (2/3 rounds), Summon Monster I (3/3 rounds)
  
  Spells memorized:
  Acid Splash x3
  Summon Monster x1, Grease
  
  Monster stats:
  Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 15 (2d8+6)
  Movement: 50'
  AC 14 (t 12, ff 12)
  Bite +5 / 1d6+3 plus 1d6 Cold damage
  SA: Trip
  SQ: Low-Light vision, scent
  Saves: F+7/R+5/W+1
  
  Celestial Cold dog (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 8 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  Here we go.
  
   AoO against wolf: 
  Attack -  (1d20)[ 17 ] 
  Damage -  (1d8)[ 6 ] 
  Crit, if needed -  (1d20)[ 4 ] 
conversations: RandomAction:
conversations: human
conversations:  That does hit the wolf, but it still stands and glares at you angrily. :D
  
  Updated Monster stats:
   
   Spoiler 
  
  Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
  HP  15  9 (2d8+6)
  Movement: 50'
  AC 14 (t 12, ff 12)
  Bite +5 / 1d6+3 plus 1d6 Cold damage
  SA: Trip
  SQ: Low-Light vision, scent
  Saves: F+7/R+5/W+1
  
  Celestial Cold dog (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 8 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  Simba 
  
  Move action to get out my potion of CLW, standard to drink it. 5ft adjustment as free action to dive straight down. Land masses block LoS, unless I'm mistaken.
  
    CLW  - (1d8+1)[ 6 ] 
   Stats:  
   Spoiler 
  HP: 3+CLW/14
  AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Rage 5 rounds (forgot base 3,) Pounce, Water Race
   
conversations: Ganurath:
conversations: human
conversations:  Ok, I am gonna need some luck with this one.
  
   Dox, R-4,1st 
  
  Ref's/LoS:  
   Spoiler 
  
  5' step to  A-13 .
  Cast spell @ wolf - Standard Action.
  Spellcraft DC:16 
   Spoiler 
  Burning Hands.
   
  
  
  Damage:  (1d4+1)[ 4 ] - Cold subtype takes 50% more.
  
  Designate dog for Dodge bonus(+1 AC) - Free Action
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Hp: 8/8
  AC: 15, T-12, F-13
  Saves: F+2, R+2, W+2
  4/5 - O level spells
  0/3 - 1st level spells
  Current Position -  A-13 
   
conversations: RandomAction:
conversations: human
conversations:  *Sniff* Not enough luck.
conversations: RandomAction:
conversations: human
conversations:  OK, Malla -n- krew up.
  
  refs/LoS
   
   Spoiler 
  
  Dox, going to assume that was a Burning Hands, as you only have 2 fire spells and only the BH does a d4. Need to know what saves to roll.
  
  Wolf:  [roll]1d20+5[/roll]
  Dog:  [roll]1d20+5[/roll]
   
conversations: gigz:
conversations: human
conversations:  Trying again, it did not like my rolling in spoilers....
  
   
   Spoiler 
  
  
  Wolf:  (1d20+5)[ 15 ] 
  Dog:  (1d20+5)[ 8 ] 
   
conversations: gigz:
conversations: human
conversations:  I think the Wolf makes it, but the Dog does not. Noting that. Neither drops though, so I'll continue my turn.
  
  Wolf takes a 5 foot step to A12 and attacks.
  Attack:  (1d20+5)[ 16 ] 
  Damage:  (1d6+3)[ 4 ] 
  Cold Damage: [roll]1d6[/roll]
  
  
  Dog takes a 5 foot step to B14 and attacks.
  Attack:  (1d20+5)[ 15 ] 
  Damage:  (1d6+3)[ 4 ] 
  Cold Damage: [roll]1d6[/roll]
  
  
  Malla moves to O10, and summon another Celestial Cold Dog in J12. Dog2 will move to B13 and also engage (though he will provoke an AoO from the reach weapon.
  
  Dog2 Attack:  (1d20+5)[ 14 ] 
  Damage:  (1d6+3)[ 9 ] 
  Cold Damage: [roll]1d6[/roll]
  
  
  Done
  
  Stats:
   
   Spoiler 
  
  In O10
  HP 7 AC 12 (Touch 12)
  F+2/R+2/W+3
  Active Spells: Summon Monster II (1/3 rounds), Summon Monster I (2/3 rounds), Summon Monster I (3/3 rounds)
  
  Spells memorized:
  Acid Splash x3
  Grease
  
  Monster stats:
   
   Spoiler 
  
  Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 6 (2d8+6)
  Movement: 50'
  AC 14 (t 12, ff 12)
  Bite +5 / 1d6+3 plus 1d6 Cold damage
  SA: Trip
  SQ: Low-Light vision, scent
  Saves: F+7/R+5/W+1
  
  Celestial Cold dog 1 (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 2 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
  
  Celestial Cold dog 2 (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 8 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
   
  
   
conversations: gigz:
conversations: human
conversations:  grrr.... stupid unable to edit post rolls. &gt;:(
  
  Cold damage, in order
  
  Wolf  (1d6)[ 2 ] 
  Dog1  (1d6)[ 6 ] 
  Dog2  (1d6)[ 5 ] 
conversations: gigz:
conversations: human
conversations:  Whoo, getting the nerves here.
  
  Save DC's are 14.
  
   AoO vs Dog 2: 
  Attack:  (1d20)[ 16 ] 
  Crit, if needed:  (1d20)[ 6 ] 
  Damage:  (1d8)[ 1 ] 
conversations: RandomAction:
conversations: human
conversations:  Is Dox still standing? Unless I'm missing something (which is a decided possibility) that should be 16 points of damage. If he is, the Wolf gets a free opposed trip check.
  
   (1d20+3)[ 4 ] 
conversations: gigz:
conversations: human
conversations:  Nah, it looks like Water and Ice have taken them twice. Good game, gentlemen.
conversations: Ganurath:
conversations: human
conversations:  Yep still here, Dox only took 6 points of damage.
conversations: RandomAction:
conversations: human
conversations:  Originally Posted by SRD 
   Attack Rolls: An attack roll represents your attempts to strike your opponent.
  
  Your attack roll is 1d20 + your attack bonus with the weapon you’re using. If the result is at least as high as the target’s AC, you hit and deal damage. 
   
  
  So, Dog 1 hit as well.
conversations: Ganurath:
conversations: human
conversations:  Nope it missed. My AC against dog 1 is 16 not 15.
conversations: RandomAction:
conversations: human
conversations:  Originally Posted by RandomAction 
   Nope it missed. My AC against dog 1 is 16 not 15. 
   
  
  Huh? How- Declared Dodge in the LoS spoiler?
conversations: Ganurath:
conversations: human
conversations:  I did declare the dog for the dodge feat.
  
  So, it is your turn, Ganurath/Simba.
conversations: RandomAction:
conversations: human
conversations:  Simba 
  
  Double move to E10, surfacing in that square.
  
   Stats:  
   Spoiler 
  HP: 9/14
  AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Rage 4 rounds, Pounce, Water Race
   
conversations: Ganurath:
conversations: human
conversations:  Dox, R-5, 1st 
  
  Ref's/LoS:
   
   Spoiler 
  
  5' step to  B-12 .
  Attack Dog2 with longspear.
  Attack:  (1d20)[ 9 ] 
  Crit:  (1d20)[ 16 ] 
  Damage:  (1d8)[ 3 ] 
  Keep Dog1 as designation for dodge feat.
  
  If the wolf does not disappear this round, then reserve right to change my actions.
   
  
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Hp: 2/8
  AC: 15, T-12, F-13
  Saves: F+2, R+2, W+2
  4/5 - O level spells
  0/3 - 1st level spells
  Current Position - B-12 
   
conversations: RandomAction:
conversations: human
conversations:  Ref's only:
   
   Spoiler 
  
   I understand they do have a superior position over me at this moment, 😉. But it has been almost two days since it became gigz's turn. His last post was over 3-4 days ago. Has he had net problems or did he say anything? How is this going to affect the match?
  After reviewing, he was overdue by more than two days.
   
conversations: RandomAction:
conversations: human
conversations:  My apologies... I was unfortunatly under the weather the last couple days and... unable... to make it to a PC. I can understand should I be DQ'd, or I can post it's up to everyone else.
  
  /gigz
conversations: gigz:
conversations: human
conversations:  If a high ref hasn't gotten around to disqualifying you, your techinically still in the match.
  
  Sometimes our laziness works to your advantage.
conversations: Mavian:
conversations: human
conversations:  Malla's turn then. Malla does a double move to O5
  
  Wolf disappears in a puff of smoke.
  
  Dog2 moves from B13 to A12 then B11, setting up the flank. Due to the spear being a reach weapon that does not threaten adjacent squares, that should not provoke an AoO
  
  Dog2 Attack:  (1d20+4)[ 13 ] 
  Damage:  (1d4+3)[ 4 ] 
  Cold Damage:  (1d6)[ 4 ] 
  
  Dog1 takes a 5 foot step to B13 and attacks with flanking.
  Attack:  (1d20+6)[ 26 ] 
  Damage:  (1d4+3)[ 7 ] 
  Cold Damage:  (1d6)[ 5 ] 
  
  Done
  
  Stats:
   
   Spoiler 
  
  In O5
  HP 7 AC 12 (Touch 12)
  F+2/R+2/W+3
  Active Spells: Summon Monster I (1/3 rounds), Summon Monster I (2/3 rounds)
  
  Spells memorized:
  Acid Splash x3
  Grease
  
  Monster stats:
   
   Spoiler 
  
  Celestial Cold dog 1 (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 2 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
  
  Celestial Cold dog 2 (Augmented by Augmented Summoning and Beckon the Frozen)
  HP 7 (1d8+4)
  Movement: 40'
  AC 15 (t 14, ff 12)
  Bite +4 / 1d4+3 plus 1d6 Cold damage
  SA: -
  SQ: Low-Light vision, scent
  Saves: F+6/R+5/W+1
   
  
   
conversations: gigz:
conversations: human
conversations:  Possible crit from Dog2
  
  Dog2 Crit Confirm: [roll0]
  Damage: [roll1]
  Cold Damage: [roll2]
conversations: gigz:
conversations: human
conversations:  Stupid preview
  
  Dog2 Attack:  (1d20+4)[ 7 ] 
  Damage:  (1d4+3)[ 7 ] 
  Cold Damage:  (1d6)[ 5 ] 
conversations: gigz:
conversations: human
conversations:  That's 12 more damage there. Endgame?
conversations: Ganurath:
conversations: human
conversations:  High Ref PsiDog  
  
  Team Malla Yor &amp; Simba are victorious!
conversations: Psionic Dog: