conversations: human
conversations:  Arena Tournament, Round 55:  Farkis Dardanos  vs.  Crutch    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Farkis Dardanos  - O2youeng
   Crutch  - we3kings
  
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  No buys yet, unless Crutch buys something.
  
   Farkis 
    Inititive  - (1d20+2)[ 13 ] 
  
  Stats
   
   Spoiler 
  HP: 14/14
  AC: 12 [+4 armour, -2 misc] FF: 12 Touch: 8
  
  Guisarme in both hands
  Position: N1
  
  Rage: Unused
  Shift [Longtooth]: Unused
  Animal Devotion: Unused
   
  
  
  And, something I'd like to add from looking at your last game. It's a Swift Action to activate Travel Devotion, and a Swift Action to get the extra movement. So, you can't activate it and use it on the same turn.
conversations: 02youeng:
conversations: human
conversations:  Crutch get's a few thing: Potion of Enlarge Person Cl 1(50), Oil of Magic Weapon Cl1 (50) gp, Potion of Sanctuary CL 3 (150).
  
  Intiative: [roll0]
  
   
   Spoiler 
   Crutch starts with his glaive locked in his gauntlet and the potion of sanctuary in his right hand in the square m-25.
   
  
  
  Stats
   
   Spoiler 
  
  Crutch
  HP 14, AC: 14, Touch 11, Flat Footed: 13
  Rage: Unused, Travel Devotion Unused.
  Location: m-25
   
conversations: we3kings:
conversations: human
conversations:  Got to remember to fix rolls after previewing post.
  Initiative:  (1d20+5)[ 19 ] 
conversations: we3kings:
conversations: human
conversations:  Then I'll buy 4 vials of Sleepsmoke [100g.] Done if you're done.
conversations: 02youeng:
conversations: human
conversations:  I think i'm done, but I would like to know where Sleepsmoke is from.
conversations: we3kings:
conversations: human
conversations:  Ok, now that I found Sleep Smoke, and how it is a poison. Crutch also buy vial of anti-toxin (50gp).
conversations: we3kings:
conversations: human
conversations:  Then I will buy a potion of Camouflage [-50g], sell my Sleepsmokes [+50g] and my chain shirt [+50g] and buy an Elixir of Hiding [-250g]
  
  Ready when you are.
  
  New stats:
   
   Spoiler 
  HP: 14/14
  AC: 8 [-2 misc] FF: 8 Touch: 8
  
  Guisarme in one hand, Camouflage potion in t'other
  Position: N1
  
  Rage: Unused
  Shift [Longtooth]: Unused
  Animal Devotion: Unused
   
conversations: 02youeng:
conversations: human
conversations:  And, a ref question:
  
   
   Spoiler 
  
   
   Originally Posted by SRD 
   When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. 
   
  
  Can I take 10 on a Hide test? When I attempt a Hide test, I need to be unobserved [thus out of combat] and failure doesn't have any immediate negatives.
   
conversations: 02youeng:
conversations: human
conversations:  High Ref PsiDog  
  
  @02youeng
   
   Spoiler 
  You may not take 10 unless you have a feet or ability that allows you to.
  
  The entire arena is assumed to be one distracting perpetual threat of combat.
   
conversations: Psionic Dog:
conversations: human
conversations:  Crutch 
   
   Spoiler 
  Crutch starts in M-25 with glaive locked in his gauntlets and potions and vials on his belt.
  
  Full Round:Crutch double moves to m-5.
  Swift: Crutch activates Travel Devotion.
   
  
  Your Turn
conversations: we3kings:
conversations: human
conversations:  Hmm...you know I'm gonna try and hide now, which means you're gonna want to end it before I become unspottable...calling for LoS, to make sure.
conversations: 02youeng:
conversations: human
conversations:  Duh, especially when you put your self into easy one hit kill situation.
conversations: we3kings:
conversations: human
conversations:  Hehe, no need to be rude. And, I can one-hit you too, remember.
conversations: 02youeng:
conversations: human
conversations:  High Ref PsiDog  
  
  LoS established.
  
  Crutch is in M-5, and Farkis is in N-1.
  
  
  
  Come to think about it, we3kings could have told you that. It's not like Farkis could have been anywhere else what with Crutch winning the initiative and Farkis not having acted yet.
conversations: Psionic Dog:
conversations: human
conversations:  Hehe, maybe he wanted me to assume he wasn't there, so I'd leave myself open...
  
   Farkis 
  
  Wielding my guisarme, holding a potion
  
  Actions:
  Free: Drop the potion in N1
  Swift: Activate Animal Devotion: Flight [40ft, average]
  Free: Rage [+4 str, +4 con, -2 ac]
  Free: Shift [+2 str, bite attack]
  Free: Move guisarme from held to wielded
  Move: Fly 15ft above M4
  Standard: Attack!
  
    Attack roll  - (1d20+9)[ 28 ]  [+7 str, +1 BAB, +1 higher ground]
    Damage  - (2d4+10)[ 14 ] 
    Crit confirm if applicable  - (1d20+9)[ 16 ] 
    Crit damage  - (4d4+20)[ 29 ] 
  So...easy one-hit kill situation?
conversations: 02youeng:
conversations: human
conversations:  And, stats:
   
   Spoiler 
  HP:  16/16 
  AC: 6 [-4 misc] FF: 6 Touch: 6
  
  Guisarme wielded
  Position: 15ft above M4
  
  Rage: 8/8 rounds left
  Shift [Longtooth]: 8/8 rounds left
  Animal Devotion: 10/10 round left, Flight
   
  
  
  And, recounting, I got 30ft of movement, instead of 25. Will get a ref in to check if it's right. Distance outside of brackets is flight height, inside brackets is distance I've gone.
  
  N1, 0ft -&gt; M2, 5ft [5ft] -&gt; M3, 10ft [15ft] -&gt; M4, 15ft [20ft] -&gt; M5, 20ft [30ft]
  
  The closest I get to Crutch is 15ft, at M3 and M4.
conversations: 02youeng:
conversations: human
conversations:  Just want to point out some things:
  Going up costs double movement for any fly maneuverability, besides perfect. Also, with average maneuverability flying you have to go up at a maxium of a 60 degree angle.
  
  Another argument I want to make is is you don't really have higher group. You aren't on ground you are flying.
conversations: we3kings:
conversations: human
conversations:  1. I'm accending at 45 degree angles
  
  2. Good point. That puts me at M4, 15ft off the ground. My attack still works
  
  3. The SRD says nothing about being on the ground. Just says "higher ground." I'm higher than you, which makes it easier to strike at an opponent's head or chest. Overland Flight imposes no penalty to fighting while flying, thus I'm fighting as if I'm standing on the ground.  Thus, higher ground.
conversations: 02youeng:
conversations: human
conversations:  Originally Posted by 02youeng 
   1. I'm accending at 45 degree angles
  
  2. Good point. That puts me at M4, 15ft off the ground. My attack still works
  
  3. The SRD says nothing about being on the ground. Just says "higher ground." I'm higher than you, which makes it easier to strike at an opponent's head or chest. Overland Flight imposes no penalty to fighting while flying, thus I'm fighting as if I'm standing on the ground.  Thus, higher ground. 
   
  
    High Ref chilepepper  
  
  1. Correct
  2. M4/+15 is within your movement
  3. Agreed.  Higher ground applies.  On this point you may ask another High Ref's opinion since I'm technically interpreting.
conversations: chilepepper:
conversations: human
conversations:  Ref question.
   
   Spoiler 
   Does Crutch threaten in the squares m-3 15 ft up, m-4 15ft up.
   
  
  Also want to point out Crutch is still standing because Crutch is at 0 health.
conversations: we3kings:
conversations: human
conversations:  I've noted a purchasing error.  We3kings purchased a Potion of enlarge person for 50g.  The listed price for said potion is 250g.
  
  Issues/concerns will be brought up after this is resolved.
conversations: Talic:
conversations: human
conversations:  Wotc messed up on that table. All first level potion at Cl1 cost 50 gold, unless a bard, ranger, or paladin makes it. Don't believe see  here . More proof is shown  here .
  
  250 gold is the price for a CL 5 first level potion.
conversations: we3kings:
conversations: human
conversations:  He's right about the potion, it says 50g in the Magic Item Compendium too. It's a first level spell for wizards/sorcerers, with no xp cost, or costly material component. There's no reason for it to be 250g.
  
  
  So...that puts me 15ft above M4, my attack made 15ft away...your turn, We3kings.
conversations: 02youeng:
conversations: human
conversations:  Funny thing, everyone here is both right and wrong.
  
  A 1st Level CL1 spell is indeed 50 gp, and 50 gp versions of Enlarge Person can be bought. However, since the 250 gp version is considered the default, We3kings would need to note that only a CL1 version was purchased.
  
  WotC did not mess up the table and there is a reason the sample potion was listed at 250 gp. The potion in the table really is a 1st level CL5 potion.  WotC didn't think anyone would purchase a CL1 1round/level duration potion, so they listed Enlarge Person at CL 5 to give a 5 round duration. 
  
  EDIT: Wait... Enlarge Person is 1min/level. Huh, I guess they wanted to give a 5 minute duration then or something.
conversations: Psionic Dog:
conversations: human
conversations:  Crutch 
  
  Free Action: Crutch rages.
  Move ActioN; Standing High Jump 5ft DC 40
   (1d20+31)[ 38 ] 
  Standard action: Attack Fakris with glaive
  Attrack Roll  (1d20+9)[ 13 ] 
  Damage Roll  (1d10+12)[ 13 ] 
  Swift Action: Fall back to ground and move into clouds at m-7
   
   Spoiler 
  Continues moving to Q-9
   
  
  
  Stats
   
   Spoiler 
  HP 2 Ac 12 Touch 9 Flat 12 Glaive weilded
  Rage 8/8 rounds left
  Travel Devotion 9/10 round left.
   
conversations: we3kings:
conversations: human
conversations:  Hehe, so, 2hp, is it? I think I'll have an AoO for your move action.
  
    Attack  - (1d20+9)[ 11 ] 
    Damage  - (2d4+10)[ 12 ] 
    Crit if applicable  - (1d20+9)[ 23 ] 
    Damage  - (2d4+20)[ 27 ] 
conversations: 02youeng:
conversations: human
conversations:  Darn. Missed. And now you've moved into the smoke, and even 5 feet in stops me from seeing while I'm flying 15ft in the air...[Obscuring Smoke extends 20ft high in the spell description.]
  
  I'll fly 25ft to M9[15ft] before descending to the ground. Calling LoS, turn not over.
  
  Stats:
   
   Spoiler 
  HP: 16/16
  AC: 6 [-4 misc] FF: 6 Touch: 6
  
  Guisarme wielded
  Position: M9
  
  Rage: 7/8 rounds left
  Shift [Longtooth]: 7/8 rounds left
  Animal Devotion: 9/10 round left, Flight
   
conversations: 02youeng:
conversations: human
conversations:  @O2yeoung
   
   Spoiler 
  
  No LoS
   
  
  
  @we3kings
   
   Spoiler 
  
  No LoS
   
conversations: Shriken:
conversations: human
conversations:  Hmm...ok then.
  
   
   Spoiler 
  I'll ready an action to stab him with my guisarm if he comes/moves into LoS within 10-20ft of me.
   
  
  
  Your turn
conversations: 02youeng:
conversations: human
conversations:  Seeing how I'm going to be gone the next week and Crutch is out matched in multiple ways, Crutch surrenders.
conversations: we3kings:
conversations: human
conversations:  Farkis snarls, his satisfaction stolen from right under his nose. Despite wanting to decapitate the sniffling orc, he stayed his hand, but left on wings of light, cutting words on his tongue.
  
   "You may talk the talk...but, Farkis walk the flying-stabbity-spear....thing."  Laughing, he decended from the platform.
  
  
  P.s. Intresting fact! Farkis is too stupid for the Knight's Challege to fuction! No morale bonus for you!
conversations: 02youeng:
conversations: human
conversations:  I am just an initiate ref, but if it counts then:
  
   Due to surrender, Farkis is the winner. 
conversations: RandomAction:
conversations: human
conversations:  GM Kyeudo  
   Farkis is the Winner! 
conversations: Kyeudo: