conversations: human
conversations:  Hi folks! Jim Johnson here! and with me, as always, is Bob Bifford providing Color. How ya doin' bob? 
   "Grrrrreat, Jim! It's so good to see a competitor get to stage 2! Lunaticus, a nut who worships the ancient and evil power of Pizza!" 
   "Speaking of which, this stage is brought to us by Little Caesar's. Think that today's competitor will take up a sponsorship deal?" 
   "If he manages to survive. Speaking of which, who is our Dungeon Jockey tonight?" 
   "Ah, we have a close, personal friend of mine, DJ Grimbonez. He's been around since the sport started! We're sure to see some interesting creatures tonight" 
   "Ooh, I remember him. Any idea why he's slumming it in the preliminaries today?" 
   "Not. A. Clue, Bob. Maybe he has some runts that he wants to get rid of. Or perhaps he wants to snuff out an upstart. Either way, we have a great match ahead of us!" 
   "So let's go down to the pitch and watch" 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Teleporting past a door or wall is an automatic forfeit.
  Walls are reinforced stone, Doors are reinforced wood.
  The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.
   
  
   "Welcome, do try not to leave too much of a mess behind." 
   
  Lunaticus 
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 1 
   "Hey there, John Jimson! How's the wife?" 
  
  Start in C2, greatsword and potion Bull's Strength in hand. Drink potion, drop vial, move to C4. Twohanded sword grip. Enter Martial Spirit stance
  
   Lunaticus Turn 2 
  
  Open door, ready action to attack enemy in melee range
    initiative  - (1d20+1)[ 12 ] 
  
  Stats
   
   Spoiler 
  18/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 29/30
  
  Martial Spirit
  
  Maneuver rolls tops down
  Shadow Blade Technique
  Crusader's Strike
  Charging Minotaur
  Douse the Flames
  Stone Bones
  Turn 1  (1d5)[ 3 ]   (1d4)[ 2 ] 
  Turn 2  (1d3)[ 2 ] 
  Turn 3  (1d2)[ 1 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  "Dead and loving it." 
  
  In front of you is the remains of what once was a mighty wolf. Standing before you now is only the frame with a red glow in its eye sockets.
  
    initiative  - (1d20+7)[ 12 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Tie goes to the higher modifier. The skeletal wolf soundlessly charges forward with no regard for its own safety and gnashes with its boney white fangs.
  
    bite  - (1d20+4)[ 18 ] 
    damage  - (1d6+1)[ 4 ] 
    Crit Confirm  - (1d20+4)[ 21 ] 
    Crit Damage  - (1d6+1)[ 3 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  readied action
   (1d20+8)[ 20 ]   (2d6+9)[ 18 ] 
  step to C or D5, whichever is free
  
   Lunaticus Turn 3 
  
  Shadow Blade Technique
    Attack 1  - (1d20+8)[ 22 ] 
    Attack 2  - (1d20+8)[ 13 ] 
   (2d6+9)[ 18 ]    Cold  - (1d6)[ 2 ] 
  
  Stats
   
   Spoiler 
  18/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 28/30
  
  Martial Spirit
  
   Shadow Blade Technique 
  Crusader's Strike
  Charging Minotaur
  Douse the Flames
   
conversations: TheFallenOne:
conversations: human
conversations:  Your readied action Bashes it to a loose assortment of bones, you are on round 3
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 3 
  
  Move to C11, open door
conversations: TheFallenOne:
conversations: human
conversations:  You open the door and the room seems completely empty.
  
    initiative  - (1d20+6)[ 9 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 4 
  
  Move to C17, ready Shadow Blade Technique if enemy in melee range
  
  Stats
   
   Spoiler 
  18/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 27/30
  
  Martial Spirit
  
  Shadow Blade Technique
  Crusader's Strike
  Charging Minotaur
  Douse the Flames
  Stone Bones
  
   (1d5)[ 3 ]   (1d4)[ 3 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  Make a spot check
  
    hide  - (1d20+10)[ 13 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  spot  - (1d20+1)[ 20 ] 
  hide in plain sight or invisible, hrm...
conversations: TheFallenOne:
conversations: human
conversations:  Actually it's just to determine when you see him. you are in c18, it is in a18
   
  This creature skulks in the corner of the room pressing itself against the wall of the chamber, its body resembles that of a naked halfling with mottled flesh, bu tits limbsl are incredibly spindly and long. it hisses, showing sharp teeth. 
conversations: Beelzebub1111:
conversations: human
conversations:  I only moved to C17, and A18 is solid stone.
  
  Any weapons?
conversations: TheFallenOne:
conversations: human
conversations:  Sorry, that was supposed to be a12, and you see him at c12 I looked at the wrong part of the map. 
  
  and no, he has no weapons.
conversations: Beelzebub1111:
conversations: human
conversations:  Move to B13, Shadow Blade Technique
  
   (1d20+8)[ 21 ] 
   (1d20+8)[ 12 ] 
   (2d6+9)[ 20 ]    cold  - (1d6)[ 4 ] 
conversations: TheFallenOne:
conversations: human
conversations:  Being caught unawares, the mutant halfling bites the dust, coating you with a spray of purple blood.
  
   "This madman seems to be doing very well" 
   "It's almost not even fair!" 
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 5 
  
  Move to C18, open door
  
  Stats
   
   Spoiler 
  18/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 26/30
  
  Martial Spirit
  
  Charging Minotaur
  Douse the Flames
   (1d3)[ 2 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  In coiled in the middle of this room (c22) is a creature with a sinuous body that is segmented like an earthworm's, The whole body glows with an orange-white heat. 
    initiative  - (1d20+1)[ 12 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Ah bull-dookie. I'll reroll.
    initiative tie reroll  - (1d20+1)[ 17 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  The only sound it makes is the hiss of air as it charges forward to c19 with its slam then quickly coils up.
  
    slam  - (1d20+6)[ 11 ] 
    Damage  - (1d6+3)[ 4 ]  +   Fire  - (2d6)[ 7 ] 
    Crit Confirm  - (1d20+6)[ 7 ] 
    Crit Damage  - (1d6+3)[ 5 ] 
  
  If it hits, make a dc12 reflex save or catch fire.
  
  Egh, no love from the die roller today.
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 6 
   "Jim, is that you?" 
  
  Douse the Flames
   (1d20+8)[ 26 ] 
   (2d6+9)[ 15 ] 
  Step to D19. Or if Douse the Flames works dance around the room and end in C20. Because I can.
  
  Stats
   
   Spoiler 
  18/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 25/30
  
  Martial Spirit
  
  Charging Minotaur
   Douse the Flames 
  Crusader's Strike
   
conversations: TheFallenOne:
conversations: human
conversations:  one short of a crit threat, but I won't complain 😛
conversations: TheFallenOne:
conversations: human
conversations:  The thing's blood is white hot as it splatters, burning your sword. It coils, launching its body at you like a spring.
  
    Springing Slam  - (1d20+6)[ 26 ] 
    Damage  - (1d6+3)[ 8 ]  +   Fire  - (2d6)[ 7 ] 
    Crit Threat  - (1d20+6)[ 22 ] 
    Crit Damage  - (1d6+3)[ 8 ] 
  Reflex save dc12 or catch fire
   "Sweet Pelor what a hit! Burn baby Burn!" 
   "He's gonna feel that in the morning. 
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 7 
   "Ouchie. No cool, Jim!" 
  
  Take 18 damage after DR
    Reflex  - (1d20+1)[ 3 ] 
  
  Crusader's Strike
   (1d20+9)[ 18 ]  +1 Furious
   (2d6+10)[ 18 ] 
    Heal on hit  - (1d6+3)[ 8 ] 
  
  Stats
   
   Spoiler 
  0/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 23/30
  
  Martial Spirit
  
   Crusader's Strike 
  Charging Minotaur
   Douse the Flames 
  ? forgot one roll
   
conversations: TheFallenOne:
conversations: human
conversations:  Not so fast, your DR leaves you confused for the next round you have to...
    Confusion  - (1d100)[ 90 ]  - Attack nearest creature. That's a standard attack. and you are on fire.
conversations: Beelzebub1111:
conversations: human
conversations:  A confused character’s actions are determined by rolling d% at the beginning of his turn: 01-10, attack caster with melee or ranged weapons (or close with caster if attacking is not possible); 11-20, act normally; 21-50, do nothing but babble incoherently; 51-70, flee away from caster at top possible speed; 71-100, attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character.  Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.  A confused character does not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). 
  
  Without that clause the feat would be pretty useless. No need for randomization rolls.
conversations: TheFallenOne:
conversations: human
conversations:  I don't think that the designers thought of that when they made that feat...Ah well. I'm still of the opinion that the attack must be a standard attack. Much as a wizard wouldn't cast a spell.
conversations: Beelzebub1111:
conversations: human
conversations:  I can understand no spells, but maneuver or standard attack... It's the same kind of action, and they are basically the same except the maneuver has some bonus effect. I can see no boosts, no special maneuvers like trip or grapple and no fighting defensively, but Crusader's Strike, Stone Bones, Douse the Flames etc. is still the same thing as a standard attack: me whacking them with my sword.
conversations: TheFallenOne:
conversations: human
conversations:  ...Fair enough. Any maneuver without any other required actions than an attack roll will be possible. I.E. no skill checks, no special actions (bull rush, charge, sunder.) Only attack rolls that affect your enemy.
  
  The Fiery worm is split in two by your attack and both ends wriggle away burrowing into the ground.
conversations: Beelzebub1111:
conversations: human
conversations:  Lunaticus Turn 8 
  
  I hope that means defeated
  [Reflex vs fire]1d20+1[/roll]   damage if fail  - (1d6)[ 1 ] 
  Move to C24, open door
  
  Stats
   
   Spoiler 
  8/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 22/30
  
  Martial Spirit
  
  Shadow Blade Technique
   Crusader's Strike 
  Charging Minotaur
   Douse the Flames 
  Stone Bones
   
conversations: TheFallenOne:
conversations: human
conversations:  You open the door to find a hulking brute, at least 9 feet tall, barrel chested and ready for war (Large - c29, d30).It has a thick hide covered in dark, warty bumps, it wears smelly skins, and its hair is unkempt and greasy. He wields a giant wooden club with the Nike logo etched on it.
   
   "Reletive of your's Bob?" 
   "Oh just because we're both ogres you think we're all related? Is that it? Do we all look the same to you?" 
   "Is he?" 
   "He's my nephew, but that's besides the point" 
  
  DJ Bonez's sillouette is on the screen above the exit, he is wiry and frail looking  "You've been fun. I do hope you don't crush as easily as the rest." 
    Initiative  - (1d20-1)[ 12 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  oops, already the last one. Wonder why I didn't drink my potion 😳
    broken Reflex  - (1d20+1)[ 6 ] 
    next Reflex if fail  - (1d20+1)[ 7 ]   (1d6)[ 1 ] 
   Lunaticus Turn 9 
  
  forgot maneuver rolls last turn
   (1d5)[ 4 ]   (1d4)[ 1 ] 
conversations: TheFallenOne:
conversations: human
conversations:  Move to C31
  
  Shadow Blade Technique
   (1d20+9)[ 15 ]  +1 Furious. Being set on fire works to my advantage 😁
   (1d20+9)[ 24 ] 
   (2d6+10)[ 16 ]    possible cold  - (1d6)[ 4 ] 
  Heal 2 if hit
  
  Stats
   
   Spoiler 
  6/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 21/30
  
  Martial Spirit
  
   Shadow Blade Technique 
  Douse the Flames
   (1d3)[ 1 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  The ogre is struck by your blow but the shadow does not spread its cold. Your large opponent winds up and swings for the fences
  
    Greatclub  - (1d20+8)[ 21 ] 
    Damage  - (2d8+7)[ 15 ] 
    Crit Confirm  - (1d20+8)[ 23 ] 
    Crit Damage  - (2d8+7)[ 18 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Reflex  - (1d20+1)[ 20 ]   (1d6)[ 2 ] 
   Lunaticus Turn 10 
  
  Crusader's Strike
   (1d20+9)[ 21 ] 
   (2d6+10)[ 14 ] 
    Heal if hit  - (1d6+3)[ 8 ] 
  
  Stats
   
   Spoiler 
  -2/18 HP
  AC 20, Touch 11, FF 19(6 armor, 1 dex, 3 natural
  
  Dissolving Spittle 1/1
  Wormtail Belt 1/1
  Bloodtalons 0/1
  
  Bull's Strength 21/30
  
  Martial Spirit
  
   Shadow Blade Technique
  Crusader's Strike 
  Douse the Flames
   
conversations: TheFallenOne:
conversations: human
conversations:  "Come on boy! Do you're family proud! Do your RACE proud. 
  
  Your sword pierces the ogre's gut, he is barely standing on his legs, not one to give up he gives one last huge upward swing...
  
    Greatclub  - (1d20+8)[ 26 ] 
    Damage  - (2d8+7)[ 17 ] 
    Crit Confirm  - (1d20+8)[ 16 ] 
    Crit Damage  - (2d8+7)[ 14 ] 
  
  ...then falls to the ground unconscious and bleeding.
  
   "Or not." 
  
   note since you are confused, you still have one more roll to make before your mad dash to the finish 
conversations: Beelzebub1111:
conversations: human
conversations:  "You know what my family likes? Ogre kebab!" 
   Lunaticus Turn 11 
   Coup de grace (he's still alive and attacked me, so forced action to attack)
   (4d6+20)[ 30 ] 
   Lunaticus Turn 12 
  
  Open door, move to the finish, turn to the camera
   "This slaughter was sponsored by Mephisto's Pizza.
  Mephisto's Pizza! Cause devils know best how to make a crispy bottom." 
  
  End with -4 HP.
conversations: TheFallenOne:
conversations: human
conversations:  "Ah well, I can always turn him into a skeleton or something. Congrats" 
  The ogre dies with a bloody splurch. You cross the finish line to much adulation
   "What a match, We've got blood, we've got crazyness, we've got all kinds of violence" 
   "Too bad about your nephew, though" 
   "Eh, never liked him that much anyways." 
   "And on that note, Let's give a heaping congratulations to our competitor, and wish all of you at home a good night and pleasant dreams. Until next time." 
    "What kind of sissy sign off is that?"  
    "Oh stuff it, I'm trying something new."  
conversations: Beelzebub1111:
conversations: human
conversations:  Well, that almost went awry when I forgot about healing up before the last encounter...
  Did have good luck with attacks, but so did the critters. Almost took me down.
conversations: TheFallenOne:
conversations: human
conversations:  Man, I thought I had you when you knocked him to zero. I'll clock your time at 1:12.
conversations: Beelzebub1111:
conversations: human
conversations:  nah, with DR and Crusader's Strike Healing I was 21 away from a fatal hit. 26 from an instantly fatal one thanks to the delayed damage pool. Loonie is one tough nut.
  
  For Confused you said standard attack... What about full attack when you have more than one? The plan was to go for a Girallon Arms totem bind. Heal two per hit is rather more appealing with four attacks than with one.
conversations: TheFallenOne:
conversations: human
conversations:  I'd say yes. Standard attack would refer to maneuvers. Let me guess: another level of totemest and taking multiattack...or multi-weapon fighting?
conversations: Beelzebub1111:
conversations: human
conversations:  Multiattack, Girallon Arms totem bind for four claws. Retrain Martial Study to Law Devotion.
  
  Level 4 I'm looking at Cloistered Cleric. Fury domain, Hunger domain(how perfect for Pizza is that?), Knowledge Devotion. I can't use spells with my wisdom, but who cares about that with another natural attack and +2 +2 on each one? 😛
  
  I should have gone with Krynn Minotaur. Natural armor, +4 strength and a gore attack... Quite a better deal than a feat and 1 Essentia. But wrong racial choice notwithstanding I'm doing quite well I think.
conversations: TheFallenOne: