conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  The blue to the east is water, which is impassible to ground units.						
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Death Rites, The Wheel, Masonry	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 1[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  ( Alright! Lets go... )
  
  ( For my own benefit:
  
  The Damon Ari
  Race: Human (Main City: Evoba Esir)
  Technologies: Masonry, Death Rites, The Wheel
  Color: Yellow
  Quick Culture: The Damon Ari are a weak race of people, barely risen out of the Squalor of Hunting and Gathering- and even then, only from necessity, in order to defend themselves from the Monsters that roam the landscape. They strive to learn from the world around them, in order to develop ways to lift themselves out of poverty and out of harms way. The Damon Ari worship the sky, and worship a pantheon led by the Sun God, and shaped by his agents, each of which are represented by a star.
  
  And yes, the current capital is Evoba Esir. Generally reffered to as Esir, just as the Damon Ari are generally reffered to as the Ari.
  
  Actions to come later. )
  
  Evoba Esir was a town of struggle- a permant foundation in an ever changing environment. Here was found a shelter from the cold winters, hot summers, and vicious monsters that had plauged the glorious hunters that founded it. But it was not compeltly safe: Many times before, mosnters had stolen into the town and destroyed building, killing many before the warriors were able to fend them off. And so a decision was made. Every farmer that resided in the town, and those very few that were tasked with the raising of building and the creation of tools, dedicated that in every season where work was dry, they would help to build a wall around the city. A maze of low stone walls, just high enough that no mosnter could climb it, but vast and confusing enough that the axe-bearing warriors of the town could take the enemy in surprise at every turn. When it was completed, maybe the townfolk could live in safety.
  
  (Build: Wall)
  
  Meanwhile, the few soldiers of the town were able to rest easy, hunting for food. Many used the Slings that so many hunters used. And in this time of relative safety, the Soldiers were able to refine the sling. Work leather into the design. Use better wood. Use intestines for their elastic potential. Exchange their small pebbles for shaped wood and rock. They began to refine the sling into a true weapon.
  
  (Research: Archery.)
  
  But not all soldiers were content to sit back and wait for the next incursion. A man known as Weiv Raf began training with one of the towns groups of soldiers. Speed, agility, and the ability to hunt enough food to sustain a small force for a long amount of time. Finally, during the night he and his force left town, claiming to be in search of the monsters that were obviously massing a new, larger invasion force. And so they set out, to the south, moving as fast as they could along the coast, in search of the enemy.
  
  (Level Up: Logistic. Leader named: Weiv Raf. Attached one of the groups of warriors, and has moved two spaces south. )
conversations: OrangeQuarter:
conversations: human
conversations:  You can either build a wall or research bowcraft, not both.
conversations: Rizban:
conversations: human
conversations:  Ah. Then I build the wall.
conversations: OrangeQuarter:
conversations: human
conversations:  ((I did not end your turn, because you didn't say to end it and have potential actions left. If you wish to use a bonus turn, then please specify that you would like to do so.))
  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100
  			Expected Income: 		0
  			Expected Upkeep: 		4
  					
   BONUS TURNS  - 		3			
  					
  Units/Max - 	1/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Death Rites, The Wheel, Masonry	
   
  
   
  
   Cities  
   Spoiler 
   
    Evoba Esir (Capital) : 
   Spoiler 
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 1[br][br] 
   Order - Build (Wall): 0/15 Production (5 Turns) 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - South of Capital
   
   1 Weiv Raf (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2
   
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  Alright. I  end my turn. 
  
  For next turn:
  
   Stack Actions: 
  
  Stack  1  (Weiv Raf) to move  1 South,  then  1 East , in that order.
  
  And I  End my Turn. 
conversations: OrangeQuarter: