conversations: human
conversations:  Arena Tournament, Round 88:  Pain Hydrate  vs.  Wildgeist    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Pain Hydrate  - AlterForm
   Wildgeist  - Wildgeist
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Pain Hydrate arrives with 11 points of damage.
  Wildgeist arrives at full health. 
conversations: ArenaManager:
conversations: human
conversations:  Wildgeist  Reporting In 
   Rolling initiative   (1d20-2)[ 14 ] 
  
  No reactive purchases.
  
  May the best barbarian win!!!😁
conversations: Wildgeist:
conversations: human
conversations:  Pain Hydrate   checking in.
  
    Init  - (1d20+3)[ 18 ] 
  
  Will be making purchases later.
conversations: AlterForm:
conversations: human
conversations:  For the moment...Pain will buy:
  
  [x2] Potion of Faith Healing (Obscure Deity #1138) (100)
  [x1] Sap (1)
  [x1] Heavy Wooden Shield (7)
  [x1] Psionic Tattoo of Force Screen (50)
  
  Reserving right to reactionary purchases.
conversations: AlterForm:
conversations: human
conversations:  Originally Posted by Wildgeist 
     Wildgeist  Reporting In 
   Rolling initiative  [roll0]
  
  No reactive purchases.
  
  May the best barbarian win!!!😁 
   
  
  I said before, no reactionary purchases.  😛  Let's get this started!!!
conversations: Wildgeist:
conversations: human
conversations:  Pain Hydrate - Round 1 
  
  Start: M4. Guisarme held in one hand, potion in the other.
  Stuff for me:
   
   Spoiler 
  Rageclaws shaped (per arena rules), Psionic Tattoo just purchased on skin.
   
  
  
  Standard: Down the potion.
  Self:
   
   Spoiler 
  9 points of healing.
   
  
  Move: 40 ft to H9
  Free: Shift grip on guisarme.
  Swift: Activate Travel Devotion.
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 14 (4 armor, 3 dex); Touch 13 FF 14
  Travel Devotion: 1/10
  Rage: Unused
  Guisarme is 2H
  Position: H9
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 1 
  
  Wildgeist starts in  N24  with 2 potions in his hands.
  
  Standard: Drink Potion
   
   Spoiler 
  
  Mage Armor Potion Used
   
  
  Free: Drop Empty Vial.
  Move: Draw Greatsword with free hand.
  
  
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @N24 
  Wildgeist Ended  @N24 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
  Mage Armor: 1/600 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Invisibility Potion
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
  Invisibility Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  Pain Hydrate - Round 2 
  
  Standard: Tap Psionic Tattoo
   
   Spoiler 
  Force Screen
   
  
  Move: 40 ft to B13
  Swift: 40 ft to F19
  Free: Rage (Whirling Frenzy)
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 2/10
  Rage: 1/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 2 
  
  Standard: Drink Potion
   
   Spoiler 
  
  Drink Invisibility Potion
  Invisible for 30 Rounds
   
  
  
  Wildgeist disappears from sight in  N24  after drinking a potion.
  
  @Refs
   
   Spoiler 
  
  Free: Drop Vial.
  Move: Move silently 20 feet to  R23 .
  Free: Grab Greatsword with both hands while walking.
  
  Move silently:  (1d20+2)[ 14 ] 
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @N24 
  Wildgeist Ended  @R23 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  2/600 Rounds
   Invisibility:  1/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  Well...bugger. Didn't see your Potion of Invisibility listed in your purchase log but not your equipment list; I think that's legit (to my annoyance), and assuming it is, Pain will forfeit. I don't want to play hide-and-swing-and-miss for a month. 🫤
conversations: AlterForm:
conversations: human
conversations:  Are you sure? I can help doing regular LoS checks (at least daily, and when online, as soon as someone posts), but it is up to you.
conversations: Scorer:
conversations: human
conversations:  Originally Posted by Scorer 
   Are you sure? I can help doing regular LoS checks (at least daily, and when online, as soon as someone posts), but it is up to you. 
   
  
  If we have someone moving us at faster than Arena average speed, alright, game on; forfeit officially rescinded.
  
  Start us off with a reactive listen check, if you please.
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Listen for Pain
   (1d20-2)[ 16 ] 
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You see Pain in F19
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS. Nothing heard.
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 3 
  
  Full Round: Whirling Frenzy
  Attack: Wall in G19/H19
    Attack  - (1d20+7)[ 14 ] 
  If a hit, wall smashes.
  Attack: Wall in G20/H20
    Attack  - (1d20+7)[ 24 ] 
  If a hit, wall smashes.
  Free: Drop prone in F19
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 3/10
  Rage: 2/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19 (PRONE)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  Nothing to see here
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You see Pain in F19 prone
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS.
   
conversations: Scorer:
conversations: human
conversations:  Wildgeist  Round 3 
  
  @Refs
   
   Spoiler 
  
  
  Free: 5 feet step to  Q23 .    Move silently  (1d20+2)[ 14 ] 
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @N24 
  Wildgeist Ended  @R23 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  3/600 Rounds
   Invisibility:  2/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
   5' step, so no noise...  sorry, Sallera corrected me, can't do rolls in edit... doing in next LoS check
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  No change
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 4 
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 9 ] 
   
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 9 ] 
   
  
  Free: Count ceiling tiles.
  
  Refs
   
   Spoiler 
  Don't forget my reactive listen as well.
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 4/10
  Rage: 3/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19 (PRONE)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Doing reactive listen for last, let's hope it is low enough, or I'll have to rewind Bad ref, Bad ref 😳
  
  Listen for Pain
   (1d20-2)[ 5 ] 
  
  Pheww.....
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  @Refs
   
   Spoiler 
  
  
  Move: 20 feet step to  M23 .    Move silently  (1d20+2)[ 17 ] 
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @Q23 
  Wildgeist Ended  @M23 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  4/600 Rounds
   Invisibility:  3/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  Wildgeist  Round 4 Done. 
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Listen for Pain MOD is too low, autofail.
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound. And don't worry, I'm doing all the passive Listen checks.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 5 
  
  Refs
   
   Spoiler 
  Cool. The updated arena precedents called out reactive listen checks as being non-mandatory unless called for if simple success is the only possible outcome.
   
  
  
  Move: Active listen
   
   Spoiler 
   (1d20-2)[ 13 ] 
   
  
  Move: Active listen
   
   Spoiler 
   (1d20-2)[ 6 ] 
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 5/10
  Rage: 4/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19 (PRONE)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Again, listen for Pain MOD is too low, autofail.
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Wildgeist  Round 5 
  
  @Refs
   
   Spoiler 
  
  
  Move: 20 feet to  I23 .    Move silently  (1d20+2)[ 5 ] 
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @M23 
  Wildgeist Ended  @I23 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  5/600 Rounds
   Invisibility:  4/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
  
   End of Turn 
conversations: Wildgeist:
conversations: human
conversations:  Refs: 
   Spoiler 
  Listen for Pain:  (1d20-2)[ 1 ] 
   
  
  
  Pain: 
   Spoiler 
  No LoS.
   
  
  
  Wildgeist: 
   Spoiler 
  Pain's still prone in F19.
   
conversations: Sallera:
conversations: human
conversations:  Pain Hydrate - Round 6 
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 7 ] 
   
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 3 ] 
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 6/10
  Rage: 5/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19 (PRONE)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Refs: 
   Spoiler 
  No luck with those rolls.
   
  
  
  Pain: 
   Spoiler 
  No LoS.
   
  
  
  Wildgeist: 
   Spoiler 
  Pain is prone in F19.
   
conversations: Sallera:
conversations: human
conversations:  Wildgeist  Round 6 
  
  @Refs
   
   Spoiler 
  
  
  Move: 20 feet to  E22 .    Move silently  (1d20+2)[ 4 ] 
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @I23 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  6/600 Rounds
   Invisibility:  5/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
  
   End of Turn 
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Pain Listen
   (1d20-2)[ -1 ] 
  
  Incredibly he can't listen a thing...
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 7 
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 2 ] 
   
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 5 ] 
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 7/10
  Rage: 6/11 (+4 STR, +2 Dodge to AC, Reflex)
  Guisarme is 2H
  Position: F19 (PRONE)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  His Active listen barely hears him...
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, You hear sound to South, South-westish of you.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Wildgeist  Round 7 
  
  @Refs
   
   Spoiler 
  
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  7/600 Rounds
   Invisibility:  6/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
  
   End of Turn 
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Nothing to hear now...
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 8 
  
  Move: Stand up
  Move: 40 ft to D26 via E20 and E26
  Swift: 30 ft, E26 -&gt; B26 -&gt; B25 -&gt; C25 -&gt; D24
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 8/10 (Expires at top of Round 11)
  Rage: 7/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
  Guisarme is 2H
  Position: D24
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 8 
  
  @Refs
   
   Spoiler 
  
  I let Pain pass through my position freely.
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  8/600 Rounds
   Invisibility:  7/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
  
   End of Turn 
conversations: Wildgeist:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nothing to see here.
   
  
  
  Pain: 
   Spoiler 
  No LoS.
   
  
  
  Wildgeist: 
   Spoiler 
  The usual.
   
conversations: Sallera:
conversations: human
conversations:  Pain Hydrate - Round 9 
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 12 ] 
   
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 5 ] 
   
  
  Free: Drop prone
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 9/10 (Expires at top of Round 11)
  Rage: 8/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
  Guisarme is 2H
  Position: D24 (Prone)
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Nothing to hear now...
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Wildgeist  Round 9 
  
  @Refs
   
   Spoiler 
  
  I let Pain pass through my position freely.
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  9/600 Rounds
   Invisibility:  8/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
  
   End of Turn 
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
  
  @Refs
   
   Spoiler 
  
  Nothing to hear now...
   
  
  
  @Pain
   
   Spoiler 
  
  No LoS, No Sound.
   
  
  
  @Wildgeist
   
   Spoiler 
  
  You have LoS to Pain
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 10 
  
  Move: Stand up
  Standard: Ready an Action:
   
   Spoiler 
  5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
   
  
  
  Status:
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: 10/10 (Expires at top of Round 11)
  Rage: 9/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
  Guisarme is 2H
  Action Readied
  Position: D24
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 10 
  
  @Refs
   
   Spoiler 
  
  I let Pain pass through my position freely.
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  10/600 Rounds
   Invisibility:  9/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  Pain Hydrate - Round 11 
  
  Refs
   
   Spoiler 
  Travel Devotion expires. Sad day.
   
  
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 7 ] 
   
  
  Standard: Ready an Action
   
   Spoiler 
  5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 23 (4 armor, 3 dex, 4 shield, 2 Dodge); Touch 15 FF 18
  Travel Devotion: Expended
  Rage: 10/11 (+4 STR, +2 Dodge to AC, Reflex) (Expires at top of Round 12)
  Guisarme is 2H
  Action Readied
  Position: D24
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 11 
  
  @Refs
   
   Spoiler 
  
  Standard: Ready an action:
   
   Spoiler 
  
  Move if Pain attacks my actual location or tries to stay in my location.
   
  
   
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  11/600 Rounds
   Invisibility:  10/30 Rounds
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  Pain Hydrate - Round 12 
  
  Refs
   
   Spoiler 
  Rage expires. Doubly sad day. Force Screen, whose duration I forgot, also expires.
   
  
  
  Move: Active Listen
   
   Spoiler 
   (1d20-2)[ 15 ] 
   
  
  Standard: Ready an Action
   
   Spoiler 
  5-ft step and attack upon Wildgeist taking any action I am aware of or ending his turn within 15 ft of Pain.
   
  
  
  Status
   
   Spoiler 
  HP: 12/14 (Rageclaws)
  AC: 16 (4 armor, 2 dex); Touch 12 FF 14
  Travel Devotion: Expended
  Rage: Expended
  Guisarme is 2H
  Action Readied
  Fatigued
  Position: D24
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Refs: 
   Spoiler 
  Naught.
   
  
  
  Pain: 
   Spoiler 
  No LoS.
   
  
  
  Wildgeist: 
   Spoiler 
  No change.
   
conversations: Sallera:
conversations: human
conversations:  Wildgeist  Round 12 
  
  Free: Rage
  Move: Slowly move 5 feet to  E23  (Not 5 feet step).  (1d20+2)[ 17 ] 
  Standard: Attack Pain
  
   Attack   (1d20+9)[ 23 ] 
   Damage   (2d6+10)[ 20 ] 
   Only If Critic   (1d20+9)[ 23 ] 
   Damage   (2d6+10)[ 21 ] 
   End of Turn 
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E22 
  Wildgeist Ended  @E22 
   HP  14/14
   AC 19  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor) T 14 FF 15
   Mage Armor:  12/600 Rounds
  
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  That's a hit for lots of pain. Wildgeist ending his turn triggers Pain's readied action. He 5ft steps to C23, then attacks.
  
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (2d4+7)[ 10 ] 
   Pain Hydrate - Round 13 
  
  Standard: Attack
    Attack  - (1d20+5)[ 6 ] 
    Damage  - (2d4+7)[ 13 ] 
  Move: 40 ft to B15
  
  Status
   
   Spoiler 
  HP: -8/14 (Rageclaws)
  AC: 16 (4 armor, 2 dex); Touch 12 FF 14
  Travel Devotion: Expended
  Rage: Expended
  Guisarme is 2H
  Fatigued
  Position: D24
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Wildgeist  Round 13 
  
  Free: 5 feet step to  D23 .
  Standard: Attack Pain
  
   Attack   (1d20+9)[ 24 ] 
   Damage   (2d6+10)[ 17 ] 
   Only If Critic   (1d20+9)[ 16 ] 
   Damage   (2d6+10)[ 13 ] 
   End of Turn 
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E23 
  Wildgeist Ended  @D23 
   HP  14/14
   AC 17  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor -2 Rage) T 14 FF 15
   Mage Armor:  13/600 Rounds
  
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X3
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  High Ref Scorer  
   
   Wildgeist takes the match and round after some lousy hiding! 
  
  (Bah... his first match and wins a Round... But someday I'll win a Round, you'll see...) 
  
  You know, somehow I didn't see the move as well... taking back the call
conversations: Scorer:
conversations: human
conversations:  Good Fight AlterForm!!! You know what...  I think if it wasn't for my invisibility potion, probably I would have lost. Pain is a really good build. Hope to meet him soon. 😉
conversations: Wildgeist:
conversations: human
conversations:  Are you throwing your weapon at me or something? I moved to B15.
  
  Not that I expect to change the outcome of the match, but now that I survived the Alpha Strike I'm gonna fight tooth and nail.
conversations: AlterForm:
conversations: human
conversations:  *note to self: never ref when asleep*
  
    High Ref Scorer  
  
  Rewind to last Wildgeist turn
conversations: Scorer:
conversations: human
conversations:  Damn!!!  Now I'm feeling the dumbest Barbarian ever in the whole universe... And that's a lot to say...🤢  LOL  Rewinding to my last Turn.
conversations: Wildgeist:
conversations: human
conversations:  Wildgeist  Round 13 
  
  Free: Grab Greatsword with off hand.
  Move: Move to  E16 .
  Free: While moving draw Alchemist Fire with good hand.
  Standard: Attack Pain with alchemist fire.
  
   Attack   (1d20+3)[ 22 ] 
   Damage   (1d6)[ 1 ] 
   Only If Critic   (1d20+3)[ 19 ] 
   Damage   (1d6)[ 4 ] 
  
  
  Free: Grab Greatsword with both hands.
  
   End of Turn 
   STATS 
   
   Spoiler 
  
  Wildgeist Started  @E23 
  Wildgeist Ended  @E16 
   HP  16/14 (+2 Rage)
   AC 17  (10 +3 Armor +1 Shield +4 Dexterity +1 Mage Armor -2 Rage) T 14 FF 15
   Mage Armor:  13/600 Rounds
  
  
  
   Bullets Left:  20 Carried of a total of 99 Owned
  
   Bullets Used:  0
  
   Rage:  0/8 Rounds
  
   Good Hand Wielding:  Greatsword
   Off Hand Wielding:  Greatsword
  
  
   Backpack 
  Knotted Silked Grappling Hook (+2 circumstance bonus in Use Rope and Climb DC 0)
  Bullets
  Sling
  
   Belt Pouch 
  Acid Flask X3
  Alchemist Fire X2
  Cure Light Wounds Potion X1
   
conversations: Wildgeist:
conversations: human
conversations:  The burnout from the Alchemist's fire will kill Pain at the start of Wildgeist's turn, so I'm not going to bother with a properly formatted post.
  
  5 ft step, then attack.
  
    Attack  - (1d20+5)[ 18 ] 
    Damage  - (2d4+7)[ 12 ] 
    Crit Confirm  - (1d20+5)[ 6 ] 
    Crit Damage  - (2d4+7)[ 12 ] 
  
  That'll be game. GG.
conversations: AlterForm:
conversations: human
conversations:  Yeah, you pretty much needed a confirmed crit to have a shot.
  
   The rookie phenom Wildgeist does what his brother cannot, by winning the match and the round! 
conversations: hustlertwo:
conversations: human
conversations:  ¬¬¡¡¡¡ *mumble mumble*
conversations: Scorer:
conversations: human
conversations:  GG Alter!!!  And as I just said before, Pain is a really good character!!!   Hope he level up soon so we may find again in a level 2 match!!!   😉
  
  @Hustlertwo:  That was kind of harsh...   But you'll see Scorer will win a first place soon!!!
conversations: Wildgeist:
conversations: human
conversations:  Ah, I kid Scorer because he's such a good-natured sort.  He'll get his revenge soon enough when we all die in Second Draconic.
conversations: hustlertwo:
conversations: human
conversations:  Hehehe.....  Yeah, probably you're right. Actually my family and me passed through that orc camp... And The only thing I can tell you for now is that I wouldn't have stormed that camp that way...  You people are very brave!!!😦
conversations: Wildgeist: