conversations: human
conversations:  {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
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   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C | C | C | C | C | C | C ||
   11 |||||||||| C 
   12 |||||||||| C ||
   13 |
   14 ||| C |
   15 ||| C |||||||||
   16 ||| C | C | C | C | C | C | C | C ||
   17 ||| C | C ||||| C | C ||
   18 |
   19 ||||||||||||
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   21 |
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   23 ||| C | C ||||| C | C ||
   24 ||| C | C ||||| C | C ||
   25 |
   26 |||||||||||[/table] 
  Arena is 30 feet tall, worked stone. Normal lighting.
  
  Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.
  
  Buff rounds: All days + 5 rounds ok?
conversations: IthilanorStPete:
conversations: human
conversations:  OO:
   
   Spoiler 
  
  Flipping for starting location: 1 for A3, 2 for B3, 3 for K3, 4 for L3:
   (1d4)[ 1 ] 
   
conversations: IthilanorStPete:
conversations: human
conversations:  5 rounds is a bit excessive, considering that you're a fullcaster and I'm a Nocaster.
  
  I'll be willing to consider up to 3 rounds, and all days.
conversations: PhoenixRivers:
conversations: human
conversations:  3's fine with me.
conversations: IthilanorStPete:
conversations: human
conversations:  Ok, then.
  
  OOC: 
   Spoiler 
  Begin in G24
   
  
  
  Buffs: 
   Spoiler 
  All Day: Oil of GMW on my spikes and spiked chain.
  
  Round 1: Enter Thicket of Blades Stance, Activate tattoo of Touchsight
  Round 2: Activate tattoo of expansion, expand to occupy F24-H26
  Round 3: Animal Devotion (Ape)
   
  
  
  Init:  (1d20+5)[ 14 ] 
conversations: PhoenixRivers:
conversations: human
conversations:  Buffs:
  
   
   Spoiler 
  
  Note on Divine Spell Power:
   
   Spoiler 
  I auto get +4 from DSP:
  turn check for Divine Spell Power:
  +3 base from DSP
  +3 consecrated presence
  +12 heighten turning
  +4 charisma
  = 22+1d20 (auto +4)
   
  
  
  Permanent:
  Renewal Pact CL 22
  Stalwart Pact CL 22
  
  Day before:
  (Magic Tattoo of CL +1 active; Divine Insight (lvl 2) used to make Craft check
  Bead of Karma active: CL +4)
  
  -2: DMM: Extended Greater Anticipate Teleportation , burning a turn for DSP CL 22 (lvl 6
  -1: DMM: Extended Superior Resistance CL 18 (lvl 6)
  0: Activate Adept Spirit (cast earlier; lvl 2)
  1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
  2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
  3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
  4: Extended Undetectable Alignment CL 19 (lvl 3)
  5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
  6: Extended Contingent Energy Resistance CL 19 (lvl 4)
  7: DMM: Extended Pact of Return - I will die from hit point damage cause by a spell CL 19 (lvl 7)
  8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
  9: Extended Divine Insight CL 19 (lvl 3)
  10: Extended Adept Spirit CL 19 (lvl 3)
  
  All-days:
  Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
  DMM: Persisted Antilife Shell CL 14 (lvl 6)
  DMM: Persisted Friendly Fire CL 14 (lvl 4) (spending a full-round action to cast)
  
  Buff rounds:
  1: Activate Bead of Karma
  2: Eyes of the Oracle, CL 18
  3: Activate Scout's Headband - 3 charges, trigger Adept Spirit
   
  
  
  Stats:
   
   Spoiler 
  
  Location A3
  HP 54/54
  AC:
  10 base + 5 magic vestment + 2 Eyes of the Oracle = normal 17, touch 12, flat-footed 17
  Saves:
  Fort: 6 base + 6 superior resistance = +12
  Ref: 4 base + 6 superior resistance +2 Eyes of the Oracle = +12
  Will: 18 base + 6 superior resistance = +24
  
  Durations:
  Adept Spirit 10/10 left
  Scout's Headband 10/10 left
  Eyes of the Oracle 18/18 left
  
  Belt of Battle - 3 charges left
  Turn attempts - 7 left
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement,  DMM: Persisted Friendly Fire , Dispel Magic Death Ward, Shield of Faith,  Nerveskitter  (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7: Dictum, Holy Word, Greater Blink (domain via Greater Anyspell)
   
conversations: IthilanorStPete:
conversations: human
conversations:  Initiative:  (1d20+10)[ 29 ] 
conversations: IthilanorStPete:
conversations: human
conversations:  Right-o.
  
  OO:
  Actions:
   
   Spoiler 
  
  Move: Move to A11.
  Swift: Burn a Belt charge for a move action.
  Move: Move straight south (probably ending in A19, but I don't know)
   
  
  
  We get LoS as I enter A15. You see an ordinary looking human in adventurer's gear, with a pack slung over one shoulder, flying south at 40 ft./round, 15 ft. in the air, holding a club in one hand. What do I see in G24? (senses are True Seeing)
conversations: IthilanorStPete:
conversations: human
conversations:  Actually, at A14.  I'm in F24.  And, well, every square of a 3x3 block.  F24-G26.
  
  Oh, and exactly?  I'm a huge humanoid, holding a spiked chain in one hand (not wielding it).
  
  (Senses are Touchsight, at a range of 100 feet)
conversations: PhoenixRivers:
conversations: human
conversations:  Touchsight detects nothing else.
  
  I finish my movement in A18. I cast a spell with only a verbal component: Spellcraft DC 22 to recognize as
   
   Spoiler 
  Dictum
   
  .
  
  If you're lawful, no effect. If you're nonlawful, assuming you have 13 or less HD, you're dead. And not from a [death] effect.
  
  OO:
   
   Spoiler 
  Turn attempt burned for Divine Spell Power.
   
conversations: IthilanorStPete:
conversations: human
conversations:  Well, normally I'm true neutral, but my one level of Crusader forced me to polarize my alignment, and I'm thankful for that.  I'm still alive.
  
  Any other actions?
conversations: PhoenixRivers:
conversations: human
conversations:  Ready an action.
  
  OO:
   
   Spoiler 
  Cast Holy Word, burning a turn attempt, as soon as he does anything.
   
  
  
  End turn.
  
  
  Stats:
   
   Spoiler 
  
  Location A3
  HP 54/54
  AC:
  10 base + 5 magic vestment + 2 Eyes of the Oracle = normal 17, touch 12, flat-footed 17
  Saves:
  Fort: 6 base + 6 superior resistance = +12
  Ref: 4 base + 6 superior resistance +2 Eyes of the Oracle = +12
  Will: 18 base + 6 superior resistance = +24
  
  Durations:
  Adept Spirit 9/10 left
  Scout's Headband 9/10 left
  Eyes of the Oracle 17/18 left
  
  Belt of Battle - 2 charges left
  Turn attempts - 6 left
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4: Divine Power, Freedom of Movement,  DMM: Persisted Friendly Fire , Dispel Magic Death Ward, Shield of Faith,  Nerveskitter  (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7:  Dictum , Holy Word, Greater Blink (domain via Greater Anyspell)
   
conversations: IthilanorStPete:
conversations: human
conversations:  My turn.
  
  Free (nonvisible): 
   Spoiler 
  Shift +5 spellstrike bonus to save vs spells
   
  
  
  Free:  Shift Grip on my Spiked Chain to a Two handed grip.  If this is successful, look below:  
   Spoiler 
  You are within my threatened area, and realize that you may not cast defensively. (Mage Slayer Feat)
   
  
  
  Remainder of turn:
   
   Spoiler 
  Move:  to A20-C22.
  
  If that is successful: 
   Spoiler 
  
  Standard action:  Attack.  Power Attack for 13, take penalty to AC.
  Attack:  (1d20+34)[ 40 ] 
  If Hit:  (3d6+53)[ 58 ]  damage, ignoring magical miss chances (Pierce Magical Concealment Feat), Ignoring 20% of other miss chances (Mark of the Demodand)
  If threat:  (1d20+34)[ 42 ] 
  If Crit:  (3d6+53)[ 65 ]  additional damage
   
  
   
  
  
  Turn not over, but that's enough for the immediate moment.  Let's see how my actions interact with your readied action.
conversations: PhoenixRivers:
conversations: human
conversations:  Oh, 1 more thing:
  
  Observers Only: 
   Spoiler 
  
  Granted Maneuvers:
   (1d5)[ 1 ]  - Foehammer
   (1d4)[ 1 ]  - Douse the Flames
   
conversations: PhoenixRivers:
conversations: human
conversations:  When you shift your grip, my readied action goes off. I cast a spell, verbal component only. Spellcraft DC 22 to recognize as  
   Spoiler 
  Holy Word.
   
  
  
  If you're good, no effect. If you're nongood and have 13 or less HD, dead, see above.
conversations: IthilanorStPete:
conversations: human
conversations:  Well, I can't Identify, so I'm going to Immediate action:
  
  Touch Attack roll:  (1d20+29)[ 47 ] 
  
  If this hits, your spell is cancelled. (Per mark of the Lash)
  
  Even if this misses, there's no effect, as I'm good.  However, at time of casting, I would not know that.
conversations: PhoenixRivers:
conversations: human
conversations:  The attack rebounds off of me. If it hits your touch AC, it hits you...if that does anything.
conversations: IthilanorStPete:
conversations: human
conversations:  The ability is only to cancel an ability being used.  It could do no more than cancel itself.
  
  Incidentally, I am entitled to more information.  Did it hit your touch AC?
  Further, if it bounced from a Spell turning type effect, that cannot reflect this ability.
conversations: PhoenixRivers:
conversations: human
conversations:  Actually, I'm pretty sure you don't get to know that. (Your attack was deflected automatically, to be technical)
conversations: IthilanorStPete:
conversations: human
conversations:  I'm relatively sure I would know if the aim was dead on prior to being deflected.
  
  Regardless, the Holy Word goes off, and has no effect.  Remainder of my turn continues as posted.
conversations: PhoenixRivers:
conversations: human
conversations:  Your aim might have been dead on, but he may have dodged. He didn't need to, as his "something" reflected it, so you have no idea whether that would have landed, had he been trying to dodge.
conversations: sofawall:
conversations: human
conversations:  Well, assuming you're not a construct, elemental, outsider, or undead, you find yourself hedged out of A20. No save.
conversations: IthilanorStPete:
conversations: human
conversations:  There are no rules for "not trying" to dodge.  It's assumed that when an opponent has their Dex to AC, then that opponent has a full AC, with dodge bonuses and all.
conversations: PhoenixRivers:
conversations: human
conversations:  Movement ends in nearest allowed space.  Attack continues as posted.
conversations: PhoenixRivers:
conversations: human
conversations:  To move this along: yes, your 40-odd attack hit my touch AC.
conversations: IthilanorStPete:
conversations: human
conversations:  Nearest space is C20-E22.
conversations: IthilanorStPete:
conversations: human
conversations:  Your attack hits and drops me into the negatives. Immediately afterwards, a magical effect goes off and heals me; I regain conciousness.
  
  OO:
   
   Spoiler 
  Stalwart Pact. I'm at 31 HP.
   
conversations: IthilanorStPete:
conversations: human
conversations:  From that square, the attack applies (reprinted below for reference):
  
  Standard action: Attack. Power Attack for 13, take penalty to AC.
  Attack: (1d20+34)[40]
  If Hit: (3d6+53)[58] damage, ignoring magical miss chances (Pierce Magical Concealment Feat), Ignoring 20% of other miss chances (Mark of the Demodand)
conversations: PhoenixRivers:
conversations: human
conversations:  Result of that attack is above.
conversations: IthilanorStPete:
conversations: human
conversations:  Very well.  Your turn.
conversations: PhoenixRivers:
conversations: human
conversations:  Attempt to cast a spell, verbal component only. DC 19 to identify  
   Spoiler 
  Dimension Door
   
  .
conversations: IthilanorStPete:
conversations: human
conversations:  Spellcasting Provokes an AoO.
  
  Attack:  (1d20+34)[ 41 ] 
  If Hit:  (3d6+53)[ 62 ] 
  If threat:  (1d20+34)[ 43 ] 
  If Crit:  (3d6+53)[ 59 ] 
  
  If this hits, you'll need to make a Concentration check (DC=10+Damage Dealt) or lose the spell.
conversations: PhoenixRivers:
conversations: human
conversations:  OO:
   
   Spoiler 
  Spell burned for that: Divine Power
   
  
  Spell disrupted, and the AoO kills me. However, I am instantly resurrected.
  
  OO:
   
   Spoiler 
  Burn 2 charges from Belt
   
  
  
  Cast again. Spell is  
   Spoiler 
  Dimension Door
   
  
  
  OO:  
   Spoiler 
  burning Dispel Magic
   
conversations: IthilanorStPete:
conversations: human
conversations:  Provided you have 2 standard actions, the second spell goes off without a hitch.
  
  Components of the spell?  (V,S,M)?
  
  Instant Resurrections, hm?  I actually had an idea for a cleric build with those.
conversations: PhoenixRivers:
conversations: human
conversations:  Is that your turn?  Any visible effects of the spell?
  
  EDIT:  Crap, I forgot to apply some effects that trigger on hitting.  Sigh.
conversations: PhoenixRivers:
conversations: human
conversations:  Only component was verbal. I teleport to A1.
  
  End turn.
  
  Stats:
   
   Spoiler 
  
  Location A1
  HP 54/54
  AC: 10
  Saves:
  Fort: +6
  Ref: +4
  Will: +18
  
  Belt of Battle - 0 charges left
  Turn attempts - 5 left
  
  Spells:
  lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
  lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
  lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
  lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell) 
  lvl 4:  Divine Power , Freedom of Movement,  DMM: Persisted Friendly Fire ,  Dispel Magic , Death Ward, Shield of Faith,  Nerveskitter  (domain via Anyspell)
  lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
  lvl 6: Greater Dispel Magic,  Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
  lvl 7:  Dictum ,  Holy Word , Greater Blink (domain via Greater Anyspell)
   
conversations: IthilanorStPete:
conversations: human
conversations:  Then my turn will be:
  
  OO: 
   Spoiler 
  Maneuver:  (1d3)[ 2 ]  - War Leader's Charge
   
  
  
  not done.
conversations: PhoenixRivers:
conversations: human
conversations:  OO: 
   Spoiler 
  Belt of Battle - 1 charge.
   
  
  
  Mechanics: 
   Spoiler 
  Move: from C20-E22 to A14-B16 (squeezing)
  Move: from A14-B16 to A11-C13
  Standard: Attack with Foehammer
   
  
  
  I move from my location in C20-E22 up to A11-C13.
  
  I then Attack:  (1d20+34)[ 47 ] 
  If hit:  (5d6+27)[ 47 ]  This ignores magical miss chances and the first 20% of other miss chances, as well as DR.
   If threat:   (1d20+34)[ 44 ] 
  If crit:  (5d6+27)[ 43 ]   (parsing error, crit damage was incorrect.  didn't matter, since no threat was rolled)
  
  If this hits, make 2 Saves.
  
  Fort DC 23 or be slowed for 3 rounds.
  Reflex DC 32 or be slowed until the end of my next turn.
conversations: PhoenixRivers:
conversations: human
conversations:  It hits.
  
  Fort save:  (1d20+6)[ 25 ] 
  Ref save:  (1d20+4)[ 6 ] 
conversations: IthilanorStPete:
conversations: human
conversations:  Your turn.
  
  Reminder: You cannot cast defensively.
  
  Current Consensus on slow is that you get a move or a standard action each turn, and that's it.  No swifts.
conversations: PhoenixRivers:
conversations: human
conversations:  Slow doesn't matter, a Freedom of movement effect auto-triggers and takes effect on me.
  
  So. Turn.
  
  EDIT: Hold that.
conversations: IthilanorStPete:
conversations: human
conversations:  Ok. Here goes.
  
  Cast a spell, components V, S, DF. Spellcraft DC 17 to recognize  
   Spoiler 
  Hold Person
   
  
  
  Make your AoO.
conversations: IthilanorStPete:
conversations: human
conversations:  Indeed, I shall.
  
  Attack:  (1d20+34)[ 36 ] 
  If hit:  (3d6+27)[ 37 ] 
  If Threat:  (1d20+34)[ 45 ] 
  If crit:  (3d6+27)[ 42 ] 
  
  If hit, concentration check needed to keep spell.
conversations: PhoenixRivers:
conversations: human
conversations:  ALMOST a nat 1. Grr.
  
  Well, that kills me.
conversations: IthilanorStPete:
conversations: human
conversations:  The majority of this fight was to test the effectiveness of the Warmarked.
  
  I wanted to see how the warmarked performed against a bona fide caster, in terms of defenses.  You actually won this, back with the Dictum effect.
  
  Ending the fight in round 1 on a no-save, no-attack effect wouldn't have provided any new information, just "the Dictum/Holy Word spells are strong".
  
  So the match is yours, and we get some test data.
conversations: PhoenixRivers:
conversations: human
conversations:  Ah, gotcha. (I was wondering about that: someone else told me that you were CG)
conversations: IthilanorStPete:
conversations: human
conversations:  Originally Posted by IthilanorStPete 
   Ah, gotcha. (I was wondering about that: someone else told me that you were CG) 
   
  
  I was.  But zero round fights tell us nothing, beyond a combo's power.  That said, this battle did a couple things:
  
  (1) SR is a basic defense ability that casters can acquire easily, but Warmarked, as yet, cannot.  A remedy should likely be made, if spells which are only defendable via SR are in the landscape.
  
  (2) The multiple rider effects (per attack) of the warmarked is likely too powerful, on the side of the Slow effects.  Hitting 2 seperate saves on an attack, with a high save, and a moderate save?  It's pretty bad.  I chose not to suppress your FoM, though I could have.  That's a lockdown at level 13 to essentially?  Anything with less than +25 Reflex and +15 Fort.  It'd only be for about 8-20 rounds, but the class can deal a lot of damage in that time.  In fact, most fights are over in 5, and decided in 2-3.
  
  By lockdown, I mean, no quickened abilities.  No regular spells.  No movement.  No 5 foot steps.
  
  Pretty much, it's down to just Su abilities, which are pretty rare.
conversations: PhoenixRivers: