conversations: human
conversations:  Map
  
   
  
  
  Buffs: 2 Rounds.
  
  Observers
   
   Spoiler 
  
  Round 1: Vigor +35 Temporary HP
  Round 2: Overchanneled Expansion (Huge) 10 min/level
   
conversations: Aecus:
conversations: human
conversations:  Forgot to roll initiative and another roll.
  
    initiative  - (1d20+16)[ 27 ] 
  
  Observers
   
   Spoiler 
  
    Overchannel Damage  - (3d8)[ 12 ] 
   
conversations: Aecus:
conversations: human
conversations:  Buff rounds: 
   Spoiler 
  Round 1: Activate scroll of Scintillating Scales. Fly up to +60 elevation.
  Round 2: Activate bite of the werebear contingency, become ethereal, activate true seeing, activate scroll of Forceward. Reaver becomes ripper. Float up to +150
   
  
  
  Init:  (1d20+4)[ 7 ] 
  
  I'll take blue.
conversations: Tanaric:
conversations: human
conversations:  Do I see you and if I do what do I see?
  
  
  
  You currently see a Huge Sized human with feathery wings and metal gauntlets, along with various other accessories.
conversations: Aecus:
conversations: human
conversations:  Vison modes?
conversations: Tanaric:
conversations: human
conversations:  No magical concealment works, other than that none.
conversations: Aecus:
conversations: human
conversations:  You don't see anything.
  
  Edit: I take that back. You see a 5-ft sphere of silvery light in N-26, +150 elevation.
conversations: Tanaric:
conversations: human
conversations:  Edit: Ignore this, let me rethink.
conversations: Aecus:
conversations: human
conversations:  Eh I end up doing the same thing anyway.
  
  The huge man flies  over to the at X, Y, Z 1-3 and takes a dive into it.
  
   
   Spoiler 
  
  Move action to fly to the water.
  Move action to dive into the water 40ft, 20ft if swim check is failed.
  Fail swim check on a natural one
  [roll=1d20]
   
conversations: Aecus:
conversations: human
conversations:  Le sigh...
  
  
  And a roll for the sharks even though they can't do anything.  I want to see how many I have nibbling on me by the end 😩
    Sharks!  - (1d100)[ 75 ]  Low bad
  
  Observers
   
   Spoiler 
  
    Swim  - (1d20)[ 2 ] 
   
conversations: Aecus:
conversations: human
conversations:  Ookay...
  
  You can't see me, but I'm taking a running dive into the ocean at Y-2.
  
  Do I see you? I have actions remaining.
  
  Observers: 
   Spoiler 
  Activate boots of haste, do the above.
   
conversations: Tanaric:
conversations: human
conversations:  You should see me 40ft down.
conversations: Aecus:
conversations: human
conversations:  The sphere of light passes through you to -50.
  
  If you can cast spells: 
   Spoiler 
  You're aware that you cannot cast defensively without bad things happening.
   
  
  
  Observers: 
   Spoiler 
  Swift "water jump" to Y-2, -50.
   
conversations: Tanaric:
conversations: human
conversations:  Wait a tick. You probably occupy -50. Make that -60 if you do.
conversations: Tanaric:
conversations: human
conversations:  The Giant disappears.
  
  If you can see invisible
   
   Spoiler 
  
  He is still there, ghostly and insubstantial.
   
  
  
  
  If you are ethereal (this is also a question)
   
   Spoiler 
  
  He is solidly right next to you.  What does he see if this is so?
   
  
  
  
  I am not sure whether this applies yet but if you can cast spells.
  
   
   Spoiler 
  
  You are aware you cannot cast defensively.
   
  
  
  
  I still have actions left.
  
  
  
  
  Edit: I occupy -40 to -55.
  
  Edit2: I forgot, for observers.
  
   
   Spoiler 
  
  Swift Action: Empy Self
   
conversations: Aecus:
conversations: human
conversations:  Ah. Hello there.
  
  I'm ethereal.
  
  You see a taller than normal warforged in Y-2 -60, wearing a chain shirt and sprouting glimmering fur from spaces where wood would normally be. His head is distended into the maw of a bear. The head of his two-handed spear is serrated and sharply pointed, and it seems to constantly flicker between the ethereal and material. He has large, feathery wings that seem very out of place.
conversations: Tanaric:
conversations: human
conversations:  Make an opposed attack roll verse a disarm check.
  
    Disarm  - (1d20+30)[ 42 ]  +2 if you can cast arcane spells or have invocations.
  
  If that fails
   
   Spoiler 
  
  A second disarm check
    Disarm  - (1d20+30)[ 36 ]  Again +2 if you cast arcane spells or invocations
   
  
  
  
  I still have actions left.
  
  
  Edit: Forgot observers again
  
   
   Spoiler 
  
  Standard Action: Start of a flurry
   
conversations: Aecus:
conversations: human
conversations:  The warforged murmurs "Pierce the heavens" before struggling against your blow.
  
  Opposed attack roll:  (1d20+49)[ 63 ] 
conversations: Tanaric:
conversations: human
conversations:  Do I get an opposed roll to disarm you after the first, or no?
conversations: Tanaric:
conversations: human
conversations:  Ah sorry no you do not.  Edit: I don't provoke a disarm.
  
  Unless you think you can disarm my arms, but that wouldn't be fair.
conversations: Aecus:
conversations: human
conversations:  Opposed disarm 2:  (1d20+29)[ 35 ] 
  
  ...crap.
  
  Edit: Wait a second.
conversations: Tanaric:
conversations: human
conversations:  Those are unarmed disarms, yes?
  
  If so, you're now holding a longsword, not a spear. Its blade flickers between the ethereal and material.
  
  Still your turn?
conversations: Tanaric:
conversations: human
conversations:  That was a close one.  Edit: Yes sorry, its still my turn and that was an unarmed disarm.
  
  
  I'm a bit fuzzy on the rules for grappling with items in hand so if I can keep hold of the  longsword  I do so.  If I cannot, and I can throw it away with with a free action I do so, if I can't do that I simply drop it.
  
  
  I do not provoke an attack of opportunity
  
  
  I do a touch attack to start a grapple.
  
   (1d20+18)[ 34 ]  +2 if you have Arcane Spells.
  
  Opposed Grapple roll
  
   (1d20+36)[ 48 ] 
  
  If that Succeeds take
  
   (4d8+14)[ 36 ]  +  (2d6)[ 5 ]  (If you cast arcane spells) Bludgeoning Damage
  
  
  
  If that Succeeds
  
   
   Spoiler 
  
  Opposed grapple roll to do damage.
  
    Grapple  - (1d20+36)[ 47 ] 
   (4d8+14)[ 34 ]  +  (2d6)[ 6 ]  (If you cast arcane spells) Bludgeoning Damage
   
  
  
  If that fails
   
   Spoiler 
  
  Another touch attack to start a grapple.
  
    Touch Attack  - (1d20+18)[ 22 ]  +2
  
  Opposed Grapple Roll
  
    Grapple  - (1d20+36)[ 53 ] 
   (4d8+14)[ 27 ]  +  (2d6)[ 5 ]  (If you cast arcane spells) Bludgeoning Damage
   
conversations: Aecus:
conversations: human
conversations:  You have the longsword in hand.
  
  Both touch attacks miss.
  
  Done?
conversations: Tanaric:
conversations: human
conversations:  Yes I am done.
conversations: Aecus:
conversations: human
conversations:  The warforged draws a shortspear and jumps down five feet. The spear ignites.
  
  I believe you get an AoO for this before I do anything else.
conversations: Tanaric:
conversations: human
conversations:  If you mean jumps up and then jumps down... okay.
  
    Disarm AoO  - (1d20+30)[ 42 ]  +2 If you can cast arcane.
conversations: Aecus:
conversations: human
conversations:  The ethereal plane doesn't have gravity. Direction is only relevant for the map, really.
  
  Opposed:  (1d20+28)[ 35 ] 
conversations: Tanaric:
conversations: human
conversations:  Ugh.
  
  The warforged kicks at you four times in rapid succession.
  
   (1d20+24)[ 36 ]  for  (2d10+24)[ 31 ] 
   (1d20+24)[ 40 ]  for  (2d10+24)[ 32 ] 
   (1d20+24)[ 42 ]  for  (2d10+24)[ 32 ] 
   (1d20+24)[ 29 ]  for  (2d10+24)[ 35 ] 
  
  I need to know which, if any, hit.
conversations: Tanaric:
conversations: human
conversations:  Ouch, all of them do.
  
  
  The huge human looks like he has had better days.  MANY better days.
conversations: Aecus:
conversations: human
conversations:  You're subjected to the effect of Greater Dispel Magic three times.
  
  Batch 1:
   (1d20+15)[ 26 ] 
   (1d20+15)[ 30 ] 
   (1d20+15)[ 31 ] 
   (1d20+15)[ 16 ] 
   (1d20+15)[ 23 ] 
   (1d20+15)[ 26 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 32 ] 
   (1d20+15)[ 24 ] 
   (1d20+15)[ 21 ] 
  
  
  Batch 2:
   (1d20+15)[ 19 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 27 ] 
   (1d20+15)[ 29 ] 
   (1d20+15)[ 19 ] 
   (1d20+15)[ 21 ] 
   (1d20+15)[ 21 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 24 ] 
  
  
  Batch 3:
   (1d20+15)[ 34 ] 
   (1d20+15)[ 27 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 34 ] 
   (1d20+15)[ 17 ] 
   (1d20+15)[ 28 ] 
   (1d20+15)[ 33 ] 
   (1d20+15)[ 23 ] 
   (1d20+15)[ 17 ] 
   (1d20+15)[ 24 ] 
  
  Any visual effects?
conversations: Tanaric:
conversations: human
conversations:  He shrinks tremendously.  Besides that you do not see anything.
conversations: Aecus:
conversations: human
conversations:  Your turn.
conversations: Tanaric:
conversations: human
conversations:  A single attack that ignores all bonuses to AC granted by spells, and will dispel any spells that give such AC bonuses.
  
   (1d20+19)[ 33 ] 
   (4d8+12)[ 19 ] 
  
  
  
  I still have actions left.
conversations: Aecus:
conversations: human
conversations:  Miss.
  
  tenletters.
conversations: Tanaric:
conversations: human
conversations:  The Human flaps his wings mightily and moves to +680 Y (720 ft up), or in the case that a dive like that does not work in the Ethereal he simply moves to +320 Y (360 ft up)
  
  He does not provoke an AoO.
  
  Your turn.
  
  
  This right now is a delaying action 😩  I should have done this a turn earlier.
  
  
  
  Observers
   
   Spoiler 
  
  Used the Belt of Battle for a Full Round Action to Withdraw in a dive upwards.  Then a move action to move further upwards.
   
conversations: Aecus:
conversations: human
conversations:  By which method is he avoiding an AoO?
  
  It's relevant.
  
  Also, mind that travel on the ethereal is half speed.
conversations: Tanaric:
conversations: human
conversations:  How did you reach me in the first round then?
  
  
  He is using a withdraw option.
  
  
  
  And if a dive is possible use the second numbers, half them if a dive is not.
conversations: Aecus:
conversations: human
conversations:  I have a great deal of movement available to me, as well as three virtual move actions a round if I need them.
  
  Withdraw is a full-round action, so I can only surmise that you used a belt of battle for an extra standard action.
  
  I have the Thicket of Blades stance, which lets me take an AoO for your movement regardless.
  
   (1d20+24)[ 39 ]  for  (2d10+23)[ 37 ] 
conversations: Tanaric:
conversations: human
conversations:  And that is game.
  
  I guess I still have a lot to learn.
  
  
  
  If you don't mind me asking, how did you get so many abilities out?  Crusader and contingency spells (for what I guess is Bite of the Werebear?)
conversations: Aecus:
conversations: human
conversations:  Disciplined Aptitude for Crusader so I didn't need very many levels, and the contingency only takes cash.
  
  Or did you mean how I activated them all in two rounds?
conversations: Tanaric:
conversations: human
conversations:  Ah no, that answers my questions thank you.
  
  
  I am hesitant to use contingency crafted spells but apparently that needs to change.  This was quite informative.  Good fight.
conversations: Aecus:
conversations: human
conversations:  Actually one more question if possible.  How did you get all of those dispels off?
conversations: Aecus:
conversations: human
conversations:  Dispelling weapon.
conversations: Tanaric: