conversations: human
conversations:  Arena Tournament Exhibition:  Nici  vs.  Sturmherz    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Nici  - Sallera
   Sturmherz  - TheFallenOne
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: Sallera:
conversations: human
conversations:  Sturmherz it is
  
  Set HP to 15, remove Swordsage features(including chain weapon focus) and maneuvers, lower reflex and will by 2, -1 rank each in tumble, jump, concentration, handle animal and... listen I believe?
  
  Initiative  (1d20+1)[ 2 ]  that doesn't bode well
  
  
  so how about all the money Sturmherz got, reduce it to starting treasure?
  
  Well no matter how we go about it, I'll buy 4 sunrods
conversations: TheFallenOne:
conversations: human
conversations:  Aye, sounds good.
  
  No purchases with my 5 silver.
  
   Nici, Round 1 
  
  Refs/LoS: 
   Spoiler 
  Starting in B10, holding mandolin, with bow in mouth.
  Standard: Start playing, Dragonfire style.
  Move: To G9.
  Hide:  (1d20+17)[ 23 ] 
  No point in moving silently, since I'm announcing my presence to anyone with half an ear left.
   
  
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration
   
conversations: Sallera:
conversations: human
conversations:  I'll go with starting wealth
  
  200 gp
  
  100 dragonborn
  25 spiked chain
  50 faith healing
  10 leather armor
  5 spiked gauntlet
  8 four sunrods
  a pile of loaded slings
  
  I think you'll see me at match start. Darkvision sure is useful on this map...
  
  Starting location, held items
   
   Spoiler 
  Y11, holding sunrod and nothing else
   
  
    Sturmherz Turn 1  
  
  LoS
   
   Spoiler 
  Leave LoS to the north
   
   Spoiler 
  Move to Y7, getting running start
  transfer sunrod to mouth
  High jump 7 feet autosuccess
  Grab edge(7 feet jump +8  vertical reach 
  Move: pull myself up. DC 15 climb  (1d20+8)[ 16 ]  hope this works...
  If yes hide [roll]1d20-4[roll]
   
  
   
  
  
  not done
conversations: TheFallenOne:
conversations: human
conversations:  LoS continued
   
   Spoiler 
  swift: Enter Hunters Sense Stance
  Broken Hide Roll  (1d20-4)[ 5 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  Hp: 15/15
  AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
  Moment of Perfect Mind
  Steely Strike
  Sudden Leap
  
  Hunters Sense ~
   
conversations: TheFallenOne:
conversations: human
conversations:  Well, my darkvision's only 60ft, so I wouldn't see you at start unless you had a light up; did you?
conversations: Sallera:
conversations: human
conversations:  yeah, somehow made a mistake there with the interaction between Darkvision and Low Light Vision. No LoS of course. Your turn, the Ref question in the Waiting Room won't be relevant yet
conversations: TheFallenOne:
conversations: human
conversations:  Nici, Round 2 
  
  Refs/LoS: 
   Spoiler 
  Move: To H5.
  Standard: Ready action: 
   Spoiler 
  Move if Sturmherz comes within 15ft, readies an action, or ends turn in LoS.
   
  
  Hide:  (1d20+12)[ 17 ] 
  Still playing.
   
  
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  would you say a sunrod taking damage qualifies as it being struck?
conversations: TheFallenOne:
conversations: human
conversations:  Heh, probably.  Tossing it?
conversations: Sallera:
conversations: human
conversations:  something like that
  
   Sturmherz Turn 2 
  
  LoS
   
   Spoiler 
  Hide all along my movement  (1d20-4)[ -3 ] 
  Swift: Activate Travel Devotion
  partial Move and jump(autosuccess) to P7
  drop sunrod into O8
  continue move to P5
  draw spiked chain as part of move
  Move: draw another sunrod, hold it in mouth
   
  
  
  unless  (1d6)[ 6 ]  damage is enough to destroy the rod, there'll be a bright light centered on O8
  
   done 
  
  Stats
   
   Spoiler 
  Hp: 15/15
  AC: Full 13, Flat-Footed 12, Touch 11(+1 Dex, +2 Armor)
  Moment of Perfect Mind
  Steely Strike
  Sudden Leap
  
  Travel Devotion 10/10
  Hunters Sense ~
   
conversations: TheFallenOne:
conversations: human
conversations:  Well, since it's got 10 hardness, I think it's fine. 😛
   Nici, Round 3 
  
  Refs/LoS: 
   Spoiler 
  Move: To K4.
  Hide:  (1d20+12)[ 30 ] 
   
  
  
  Not done.  Let's see if we can find someone for LoS.
conversations: Sallera:
conversations: human
conversations:  right. The map looks nice enough, though I fear it will require quite a lot of LoS checks if we ever use it in a Round
conversations: TheFallenOne:
conversations: human
conversations:  Yeah, but at least they're not difficult ones like on Sinking Island.  Should make for some fairly easy checks, actually.
conversations: Sallera:
conversations: human
conversations:  oh gods sinking island 😁 I tried to give a LoS check there when I was still fresh here, it almost made me drop out of the LoS buisness because I couldn't get my head around how it's supposed to work there
conversations: TheFallenOne:
conversations: human
conversations:  High Ref 02youeng  
  
  Refs:
   
   Spoiler 
  Sturmherz Listen Check
    Listen  - (1d20-2)[ 13 ] 
  
  With the take 5 rule for MS checks, Sturmherz doesn't hear
   
  
  
  Nici:
   
   Spoiler 
  You see Sturmherz in P5, lit sunrod in his mouth, wielding a spiked chain. A second sunrod burns in O7. He does not see you
   
  
  
  Sturmherz:
   
   Spoiler 
  No LoS
   
  
  
  Nici's turn
conversations: 02youeng:
conversations: human
conversations:  Refs
   
   Spoiler 
  just as a note, Scent 30 feet is active since turn 1
   
  
  
  edit: Still Nicis, Sallera wasn't done
conversations: TheFallenOne:
conversations: human
conversations:  Sturmherz:
   
   Spoiler 
  My bad, didn't realise you had Scent.
  
  You smell an enemy nearby
   
conversations: 02youeng:
conversations: human
conversations:  Nici, Round 3 cont. 
  
  Refs/LoS: 
   Spoiler 
  Free: Transfer bow to hand.
  Free: Transfer mandolin to mouth.
   
  
  
  Standard: Shoot Sturmherz with a dragonsbreath arrow, from hiding in K4.
  Attack:  (1d20+6)[ 14 ] 
  Damage:  (1d4)[ 4 ]  +  (2d6+1)[ 10 ]  fire, Reflex DC15 or another  (1d6)[ 4 ]  fire
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration 5 rounds
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  with +4 cover from elevation that misses, phew. WOuld have brought me to 1 HP
  
    Sturmherz Turn 3  
  
  High Jump  (1d20+28)[ 34 ] 
  
  need result
conversations: TheFallenOne:
conversations: human
conversations:  continue move to glide to K4+10(5 squares, minimum forward speed)
  
   Steely Strike   (1d20+12)[ 18 ]  +1 high ground. So... close
  Damage  (2d4+9)[ 15 ] 
  
  done
conversations: TheFallenOne:
conversations: human
conversations:  Pity I couldn't afford a longspear.  Or at least a second dragonsbreath arrow...
  
   Nici, Round 4 
  
  Standard: Shoot Sturmherz, provoking AoO.
  Attack:  (1d20+6)[ 19 ] 
  Damage:  (1d4)[ 1 ]  +  (2d6)[ 3 ]  fire.
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration 4 rounds
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Disarm as usual. Works so incredibly on small characters using a ranged weapon 😏
   (1d20+14)[ 25 ]  most likely won't even need a roll from you with size and ranged weapon penalties...
conversations: TheFallenOne:
conversations: human
conversations:  Sturmherz Turn 4  
  
  Standard: attack  (1d20+8)[ 21 ] 
  damage  (2d4+9)[ 17 ] 
  Swift: glide to H4, ground level
  hold chain in one hand, transfer sunrod to hand
  Move: strike sunrod, transfer to mouth again, hold chain in both hands
  
  done
  
  
  hm... dead?
conversations: TheFallenOne:
conversations: human
conversations:  Aye.  A reach weapon  would  have been in my purchases, if I wasn't broke. 😛
  
  ...and I would have tried to tumble away if I'd remembered I was actually playing a character that had it trained, for once.
conversations: Sallera:
conversations: human
conversations:  heh, yeah. Jumpglideattacking is a curse for meleers if I get the height advantage
  
  Still, a full attack with that kobold can be quite devastating if the enemy doesn't have really good AC. Problem is getting a full attack on Sturmherz is a feat in and on itself... But I think the bard could perform quite well, depending on map
  
  Why the masterwork instrument, though?
conversations: TheFallenOne:
conversations: human
conversations:  Dragonfire Inspiration's damage bonus is based on the attack bonus granted by Inspire Courage.  A masterwork mandolin improves the attack bonus by 1 while decreasing the damage and save bonuses by 1, so without it I'd only have 1d6 fire damage.
conversations: Sallera:
conversations: human
conversations:  though you'd need to use the mandolin for that, right? 🤨 though if you can do that with one hand you could still claw/bite/tail, but I guess playing a mandolin requires two hands
conversations: TheFallenOne:
conversations: human
conversations:  I was using it; I just drop it once I initiate combat, since the bonus lasts for 5 rounds after you stop playing.
conversations: Sallera:
conversations: human
conversations:  ah, OK, that was outside my LoS and I haven't reviewed your spoilers yet. Nice tactic
  
  Incidentally, what would be the listen DC for a bardic instrument?
conversations: TheFallenOne:
conversations: human
conversations:  Ah, did the LoS not mention it?  I'd assume 0; it's why I wasn't bothering with move silently checks.  Figured you'd hear me coming a hundred feet away, but that was fine as long as you didn't actually see me. 😛
conversations: Sallera:
conversations: human
conversations:  resuming the match, I think I should have heard you when the LoS check was made. But doesn't matter, you were in range of my Scent and revealed yourself with the attack anyway. Jumping up unto the ice walls was the match winner I think, otherwise your shot from hiding would have taken me out if I fail the reflex
conversations: TheFallenOne: