conversations: human
conversations:  Arena Tournament, Round 88:  Pain Hydrate  vs.  Aguacatl    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Pain Hydrate  - AlterForm
   Aguacatl  - Scorer
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Aguacatl   reportin in
  
   Initiative 
   (1d20+6)[ 11 ] 
  
  No purchases.
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate   reporting in.
  
    Init  - (1d20+3)[ 5 ] 
  
  No purchases.
conversations: AlterForm:
conversations: human
conversations:  Good Luck pal!
  
    Aguacatl 1st Turn  
  
  Aguacatl starts in  M23  with two Alchemist Fire in hands and double moves to  E19 
  
  Tunatl starts in  M24  and double moves to  E18 .
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  M23 
  Aguacatl ended @  E19 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  100 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Alchemist Fire
  Hand 2 Wielding: Alchemist Fire
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, Cure Light Wounds
   
  
  
  No consumables used yet
  
  Tunatl started @ M24 
  Tunatl ended @ E18 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 1  
  
  Begin in M4, two-handing a guisarme.
  Move: 40 ft to I10.
  Standard: Ready an Action
   
   Spoiler 
  Action: Move
  Trigger: Aguacatl or Tunatl take any action or movement that Pain is aware of.
  Action: Move
   
  
  
  Status
   
   Spoiler 
  HP: 14/14
  AC: 17 (4 armor, 3 dex); Touch 13, FF 14
  Two-handing a Guisarme
  RA to move on enemy combatant's action or movement
  Position: I10
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Aguacatl 2nd Turn  
  
  Aguacatl readies an action:
   
   Spoiler 
  
  To throw alchemist fire if he gets in range
   
  
  
  Tunatl readies an action:
   
   Spoiler 
  
  To 5' step and attack Pain if he gets within guisarme range to Tunatl
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  M23 
  Aguacatl ended @  E19 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  99 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Alchemist Fire
  Hand 2 Wielding: Alchemist Fire
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, Cure Light Wounds
   
  
  
  No consumables used yet
  
  Tunatl started @ M24 
  Tunatl ended @ E18 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate - Round 2 
  
  Move: 40 ft to B13
  Standard: Ready an action
   
   Spoiler 
  Action: Move
  Trigger: Aguacatl or Tunatl take any action or movement that Pain is aware of.
   
  
  
  Status
   
   Spoiler 
  HP: 14/14
  AC: 17 (4 armor, 3 dex); Touch 13, FF 14
  Two-handing a Guisarme
  RA to move on enemy combatant's action or movement
  Position: B13
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Aguacatl 3rd Turn  
  
  Aguacatl readies an action:
   
   Spoiler 
  
  To throw alchemist fire if he gets in range
   
  
  
  Tunatl readies an action:
   
   Spoiler 
  
  To 5' step and attack Pain if he gets within guisarme range to Tunatl
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  M23 
  Aguacatl ended @  E19 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  99 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Alchemist Fire
  Hand 2 Wielding: Alchemist Fire
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, Cure Light Wounds
   
  
  
  No consumables used yet
  
  Tunatl started @ M24 
  Tunatl ended @ E18 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations: Scorer:
conversations: human
conversations:  Aguacatl readying an action triggers Pain's readied action. Pain moves 35 ft to B20. Judging by the way your turn is posted, play likely resumes with Tunatl, immediately after Aguacatl readies his action.
conversations: AlterForm:
conversations: human
conversations:  Didn't quite understand what you meant
  
    Aguacatl 4th Turn  
  
  Aguacatl starts casting a spell
  
  Tunatl readies an action:
   
   Spoiler 
  
  To 5' step and attack Pain if he gets within guisarme range to Tunatl
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Aguacatl started @  M23 
  Aguacatl ended @  E19 
  HP 5/5
  AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15
  
  99 Sling bullets left
  (15 carried)
  
  Hand 1 Wielding: Alchemist Fire
  Hand 2 Wielding: Alchemist Fire
  
  Spells Prepared:
   
   Spoiler 
  
  L0 - Cure Minor wounds x3
  L1 - Cure Light Wounds, Cure Light Wounds
   
  
  
  No consumables used yet
  
  Tunatl started @ M24 
  Tunatl ended @ E18 
  HP 13/13
  AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14
  
  No summons yet
   
conversations: Scorer:
conversations: human
conversations:  I meant that if you wanted to, Tunatl could have changed his actions in response to changed circumstances. Because you posted Aguacatl's actions before Tunatl's, I assumed that Aguacatl's turn occurred before Tunatl's.
conversations: AlterForm:
conversations: human
conversations:  ah ok I see, only change would be to move Tunatl to  D19  and ready an action:
   
   Spoiler 
  
  To 5' step and attack Pain if he enters within range of guisarme to hit Aguacatl.
   
conversations: Scorer:
conversations: human
conversations:  Pain Hydrate Round 3  
  
  Move: 25 ft to E17 via (B20 -&gt; B18 -&gt; C17 -&gt; E17)
  Standard: Attack Aguacatl
    Attack  - (1d20+6)[ 21 ]  vs AC
    Damage  - (2d4+9)[ 14 ] 
conversations: AlterForm:
conversations: human
conversations:  That triggers Tunatl readied action
  
  When you reach C17 Tunatl takes a 5' step and attacks you.
  
   Attack 
   (1d20+3)[ 6 ] 
   Damage 
   (1d6+3)[ 7 ] 
   If Crit 
   (1d20+3)[ 13 ] 
   Additional Damage 
   (1d6+3)[ 7 ] 
  
  If hit, tries to trip you...
  
   (1d20+3)[ 12 ] 
conversations: Scorer:
conversations: human
conversations:  I beleive that's game...
conversations: Scorer:
conversations: human
conversations:  Well, I can try stabilizing, but seems pretty off...
  
   (1d%)[ 40 ]  1-10 stable
conversations: Scorer:
conversations: human
conversations:  Ok, yes, that's game 😛
conversations: Scorer:
conversations: human
conversations:  High Ref Sallera  
   Pain Hydrate deftly avoids the lesser threat and bisects Aguacatl for the victory. 
  
  Also, while it didn't end up having any effect this match, Scorer, keep in mind that you've got a Handle Animal mod of -2, so you still need to roll to control your AC.
conversations: Sallera:
conversations: human
conversations:  Especially since Tunacatl had already moved and couldn't take a 5ft step during his readied action.
  
  Unless we get really semantic and point out that Tunacatl's 5ft step was in a different combat "round" (4, to be precise) than the RA (round 3) ...hmmm. 😏
conversations: AlterForm:
conversations: human
conversations:  Hum...how does that control works? I always thought I could control AC like that...
  
  and yes, I guess you're right about the 5' step, 😳
conversations: Scorer:
conversations: human
conversations:  It's a DC10 roll to get it to perform a trick it knows; you get +4 to the roll since it's your AC.  Specifics  here .
conversations: Sallera:
conversations: human
conversations:  Originally Posted by AlterForm 
   Especially since Tunacatl had already moved and couldn't take a 5ft step during his readied action.
  
  Unless we get really semantic and point out that Tunacatl's 5ft step was in a different combat "round" (4, to be precise) than the RA (round 3) ...hmmm. 😏 
   
  
  No, that wouldn't matter.  If you move, you can't then 5 foot on your readied, regardless of when it goes off.
conversations: hustlertwo: