conversations: human
conversations:  The Brothers of Blood and Battle have arrived!
  
  Entering the large, well-lit, simple stone chamber, we have:
  
   
    Moonswood  
    Blackridge  
    Goldtune  
    Nekbraker  
   
  Position your characters anywhere within the blue rectangle, and the games will begin.
  
   
   Spoiler: Battlemap 
  
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  Nekbraker is in the centre at G1, alongside Goldtune and Moonswood at F1 and H1 respectively Blackridge is off at C1 at an angle.
conversations: JbeJ275:
conversations: human
conversations:  As the challengers take there positions, five spear-and-shield-wielding humans in chainmail appear on the far side of the room. They want to kill you.
  
   
   Spoiler: Initiative 
   Soldiers:  (1d20+0)[ 3 ] 
   Blackridge:  (1d20+2)[ 14 ] 
   Moonswood:  (1d20+3)[ 15 ] 
   Nekbraker:  (1d20+2)[ 15 ] 
   Goldtune:  (1d20+2)[ 15 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   You can choose an order for Moonswood, Nekbraker, and Goldtune 
   Blackridge 
   Soldiers 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  First moonswood steps forward, casting  Entangle  centred on pint F/G 9/10, then Goldtune and Blackridge Unleash Bolts of eldritch magic at anyone caught by the vines focusing on bringing down one target before moving to the next and Neksmasher strides forward 25ft to G6 and hurls a javelin before stepping 5ft backwards to G5.
  
   
   Spoiler 
  
  All but S5 make a DC 13 strength check or are restrained, area counts as difficult terrain.
  Blackridge Blast: Hit:  (1d20+5)[ 20 ]  Adv if they are restrained  (1d20+5)[ 12 ]  Dam:  (1d10)[ 4 ] 
  Goldtune Blast: Hit:  (1d20+5)[ 6 ]  Adv if they are restrained  (1d20+5)[ 9 ]  Dam:  (1d10)[ 6 ] 
  Neksmasher Javelin: Hit:  (1d20+4)[ 24 ]  Adv if they are restrained  (1d20+4)[ 18 ]  Dam:  (1d6+2)[ 4 ] 
  
  EDIT: Remember Half Orc racial trait means Neksmashers criticals are tripled not doubled.
   
conversations: JbeJ275:
conversations: human
conversations:  The guards struggle against Moonswood's magical vines, but all 4 are restrained by the spell.
  
   
   Spoiler: Strength Saves 
   S1: (1d20+1)[ 12 ]  
   S2: (1d20+1)[ 5 ]  
   S3: (1d20+1)[ 8 ]  
   S4: (1d20+1)[ 10 ]  
   
conversations: CoyoteBlue:
conversations: human
conversations:  Goldtune misses, but Blackridge and Nekbraker's combined attacks take one of the restrained soldiers down (S3).
  
  The trapped soldiers struggle to free themselves from the vines, while the free soldier moves up and stabs at Nekbraker.
  
   
   Spoiler: Soldiers' Turn 
  
   S1 Str Save:  (1d20+1)[ 10 ] 
   S2 Str Save:  (1d20+1)[ 3 ] 
   S4 Str Save:  (1d20+1)[ 17 ] 
   S5 Attack: Spear  (1d20+3)[ 22 ] , Damage:  (1d6+1)[ 6 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Blackridge 
   Goldtune 
   Nekbraker 
   Soldiers 
   
   
  
  Nekbraker takes 6 damage from a spear attack. S4 manages to break free of the Entangle and moves up.
conversations: CoyoteBlue:
conversations: human
conversations:  As the three casters focus fire on the remaining trapped foes Nekbraker rages and swings his greataxe down at the solider with the spear
  
   
   Spoiler 
  
  Moonswood Longbow:  (1d20+5)[ 19 ]   (1d20+5)[ 15 ]   Dam:  (1d8+3)[ 6 ] 
  Blackridge Blast:  (1d20+5)[ 10 ]   (1d20+5)[ 11 ]  Dam:  (1d10)[ 6 ] 
  Goldtune Blast:  (1d20+5)[ 14 ]   (1d20+5)[ 23 ]  Dam:  (1d10)[ 7 ] 
  Nekbraker Axe:  (1d20+5)[ 22 ]   (1d12+5)[ 6 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Blackridge misses, but Goldtune and Moonswood's combined attacks take down a soldier (S1). In his rage, Nekbraker manages to injure S5.
  
  The trapped soldier remains struggling within the vines. The other two engage the raging Nekbraker.
  
   
   Spoiler: Soldiers' Turn 
  
   S2 Str Save:  (1d20+1)[ 17 ] 
   S4 Attack:  Spear  (1d20+3)[ 20 ] , Damage:  (1d6+1)[ 4 ] 
   S5 Attack:  Spear  (1d20+3)[ 13 ] , Damage:  (1d6+1)[ 5 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Blackridge 
   Goldtune 
   Nekbraker 
   Soldiers 
   
   
  
  Nekbraker takes 2 more damage from a spear. The soldier struggling in the vines finally manages to break lose and advance.
conversations: CoyoteBlue:
conversations: human
conversations:  As the battle turns into a melee Nekbraker continues his assault on S5 now joned by Goldtune who charges forward with his rapier, Blackridge moves to E4 to attack S5 and moonswood attacks the nearest solider available.
  
   
   Spoiler: Rolls 
  
  Moons wood:  (1d20+5)[ 21 ]   (1d8+3)[ 6 ] 
  Blackridge:  (1d20+5)[ 8 ]   (1d8+3)[ 4 ] 
  Goldtune:  (1d20+5)[ 8 ]   (1d8+3)[ 9 ] 
  Nekbraker:  (1d20+5)[ 20 ]   (1d12+3)[ 13 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Spoiler: Clarification 
  Did both Goldtune and Blackridge move in with Rapiers? Both of them should only have +4 on a rapier attack, and you didn't specify where Goldtune moves to. Also, is it ok to assume when targets aren't specified, that you attack the most injured-looking target in range?
   
  
  Moonswood's arrow takes S5 in the throat, and the soldier falls. Both Goldtune and Blackridge miss with their rapiers, but Nekbraker cuts their target (S4) in half.
  
  The remaining soldier moves up and takes a stab at Blackridge.
  
   
   Spoiler: Soldiers' Turn 
  S2: Move up and Attack:  Spear   (1d20+3)[ 15 ] , Damage:  (1d6+1)[ 4 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Blackridge 
   Goldtune 
   Nekbraker 
   Soldiers 
   
   
  
  Blackridge takes 4 damage from the stabbing spear.
conversations: CoyoteBlue:
conversations: human
conversations:  Spoiler: Clarifications 
  
  Sorry, I was posting those from a different device and had an older version of the sheet open. They did both move in with rapiers, that's a good assumption.
   
  
  
  As the bodies hit the ground Moonswood advanced and retrieved his arrows and loot from the foes, Goldtune uses the aid action on Blackridges attack, Blackridge attacks with a rapier, if the solider doesn't drop Nekbraker will grapple him.
  
   
   Spoiler: Rolls 
  [
  Blackridge attack  (1d20+4)[ 24 ]   (1d20+4)[ 17 ]   (1d8+2)[ 8 ]  Heals 4HP thanks to dark ones blessing on a kill.
  Grapple  (1d20+5)[ 23 ]  Rage Adv:  (1d20+5)[ 22 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  As Blackridge skewers the last soldier, he gains the blessing of his dark gods - that's 4 temp hp, btw, not healing.
  
  Spend hit dice and heal as desired - you have a short rest. Reposition your characters when you're ready for the next fight.
  
   
   Spoiler: Battlemap 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  Nekbraker rests and heals  (1d12+3)[ 14 ] , Goldtune gives inspiration to Nekbraker, Blackridge and Moonswood drag the bodies and pile them in E2 and F2. Sticking the looted spears into the bodies on the bottom and using that to support the pile hiding behind this low barricade at E1 and F1. Nekbraker moves to G4 Goldtune to D4.
conversations: JbeJ275:
conversations: human
conversations:  Sorry, the bodies of the soldiers actually disappeared directly after they died. Does that change any positioning?
   
   Spoiler: HP 
  Blackridge should be at 6/10 hp with 4 temp hp, and Nekbraker is at full.
   
conversations: CoyoteBlue:
conversations: human
conversations:  It's a pity that they disappear but no position is unchanged.
conversations: JbeJ275:
conversations: human
conversations:  Spoiler: Terrain 
  I'm just trying to keep things as simple as possible, starting out. It will more interesting later on.
   
  
  
  A large and brutal looking man in leather armor appears, holding several javelins. He is flanked by three slavering, bestial dogs.
  
   
   Spoiler: Initiative 
   Thug:  (1d20+0)[ 3 ] 
   Dogs:  (1d20+2)[ 8 ] 
   Blackridge:  (1d20+2)[ 5 ] 
   Moonswood:  (1d20+3)[ 23 ] 
   Nekbraker:  (1d20+2)[ 17 ] 
   Goldtune:  (1d20+2)[ 17 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Goldtune 
   Nekbraker 
   Dogs 
   Blackridge 
   Thug 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  Right, forgot they were required to return to the starting area. Moonswood fires an arrow at the man, Goldsong readies an action to cast  Thunderwave  once two enemies are within range, Neksmasher readies an action to hit the first enemy 10 feet away from an ally with his great axe, if the hounds are occupied with thunder wave and Nekbraker Blackridge will cast  Hex on the man and then blast him. 
   
   Spoiler: Rolls 
  
  Moonswood Attack:  (1d20+5)[ 11 ]  Dam:  (1d8+3)[ 6 ] 
  Goldsong; Con Saving throw DC 13, on fail  (2d8)[ 10 ]  damage and 10 ft back, on success half damage
  Neksmasher readied attack  (1d20+5)[ 25 ]   (1d12+3)[ 10 ] 
  Blackridge blast if dogs are occupied (Dead or fighting Nek) :  (1d20+5)[ 16 ]   (1d10)[ 7 ] + (1d6)[ 2 ]  from Hex. Hex disadvantages strength checks.
   
conversations: JbeJ275:
conversations: human
conversations:  Goldtune's spell shreds the two first dogs to charge, while Nekbraker's axe makes short work of the third. Both Moonswood and Blackridge land their attacks on the thug.
  
  The thug moves forward and hurls a javelin at Blackridge.
  
   
   Spoiler: Thug's Turn 
  Move up and attack:  Javelin:   (1d20+4)[ 7 ] ,  Damage:   (1d6+2)[ 6 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Goldtune 
   Nekbraker 
   Blackridge 
   Thug 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  The entire team unleashes a barrage against this man with Bolts, Arrows, Javelins and Insults all hurled his way.
  
   
   Spoiler 
  
  Moonswood:Longbow  (1d20+5)[ 7 ]   (1d8+3)[ 10 ] 
  Goldtune: Viscous Mockery Cantrip DC 13 Wis save or  (1d4)[ 4 ]  physic damage and DisAdv on next attack roll.
  Nekbraker: Just realised thrown weapons still use strength  (1d20+5)[ 16 ]   (1d6+3)[ 5 ] 
  Blackridge: Eldritch Blast Cantrip:  (1d20+5)[ 7 ]   (1d10)[ 9 ]  Hex:  (1d6)[ 4 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Moonswood and Blackridge miss, but Nekbraker's javelin strikes true.
  
  The wounded thug moves forward and stabs twice at
  
   
   Spoiler: Thug's Save 
  Wisdom DC 13 or 4 damage and disadvantage on next attack:  (1d20)[ 8 ] 
   
  
   
   Spoiler: Thug's Turn 
  Move up and attack Blackridge (or Goldtune) twice:  Javelin 1:   (1d20+4)[ 21 ] ,  If Disadvantage:   (1d20+4)[ 8 ] ,  Damage:   (1d6+2)[ 5 ] 
   Javelin 2:   (1d20+4)[ 23 ] ,  Damage:   (1d6+2)[ 4 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Moonswood 
   Goldtune 
   Nekbraker 
   Blackridge 
   Thug 
   
   
  
  Though the thug is reeling from Goldtune's insults, he manages to hit Blackridge once for 4 damage.
conversations: CoyoteBlue:
conversations: human
conversations:  Once more down to melee weapons the group surrounds the thugs and smashes into him except moonswood who hangs back with his bow
  
   
   Spoiler 
  
  Moonswood  (1d20+5)[ 15 ]   (1d8+3)[ 6 ] 
  Goldtune  (1d20+4)[ 5 ]   (1d8+2)[ 7 ] 
  Nekbraker  (1d20+5)[ 18 ]  (1d12+3)[ 14 ] 
  Blackridge  (1d20+4)[ 15 ]   (1d8+2)[ 4 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  The Brothers quickly overwhelm the thug, with a chop from Nekbraker taking him down.
  
  Spend hit dice and heal as desired - you have a short rest. Reposition your characters when you're ready for the next fight.
  
   
   Spoiler: Battlemap 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  Blackridge spends one hit dice regaining,  (1d8+2)[ 5 ]  and his spell slot.
  
  Then they take up the same positions as the start of battle 2.
conversations: JbeJ275:
conversations: human
conversations:  As the party takes up their positions, four enemy heroes appear across the room:
  
   
   Tordek - a tough-looking dwarf equipped with javelins, a battleaxe, chainmail, and a shield 
   Jozan - a blonde human man in chainmail, wielding a mace and shield displaying the holy symbol of Pelor 
   Sariah - an slender elven woman wearing simple robes, wielding a shortsword in one hand and a wand in the other 
   Lidda - a hardy halfling woman in studded leather, shortbow in her hands and rapier at her belt 
   
   
   Spoiler: Initiative 
   Blackridge:  (1d20+2)[ 10 ] 
   Moonswood:  (1d20+3)[ 19 ] 
   Nekbraker:  (1d20+2)[ 12 ] 
   Goldtune:  (1d20+2)[ 22 ] 
   Sariah:  (1d20+3)[ 13 ] 
   Tordek:  (1d20+1)[ 9 ] 
   Jozan:  (1d20)[ 3 ] 
   Lidda:  (1d20+3)[ 15 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Goldtune 
   Moonswood 
   Lidda 
   Sariah 
   Nekbraker 
   Blackridge 
   Tordek 
   Jozan 
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  First both Goldtune and Moonswood fire a spell and an arrow respectively in the direction of Lidda. While Goldtune also blows a few notes on his panpipes inspiring Nekbraker.
  
   
   Spoiler 
  
  Given the high level of the combat danger I will take this one or two actions at a time for now.
  Arrow:  (1d20+5)[ 10 ]   (1d8+3)[ 9 ] 
  Blast:  (1d20+5)[ 19 ]   (1d10)[ 4 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Goldtune manages to hit Lidda, but Moonswood misses.
  
  Lidda dashes to a corner and fires an hour at Goldtune. Sariah dashes to the nearest corner of the room and throws a pinch of sand into the air, chanting at her enemies.
  
   
   Spoiler: Lidda's Turn 
  Move to center, attack Goldtune with shortbow  (1d20+5)[ 6 ] , Damage:  (1d6+3)[ 9 ] 
   
  
   
   Spoiler: Sariah's Turn 
  Move to corner, cast  Sleep:   (5d8)[ 24 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Nekbraker 
   Blackridge 
   Tordek 
   Jozan 
   Goldtune 
   Moonswood 
   Lidda 
   Sariah 
   
   
  
  Goldtune falls asleep.
conversations: CoyoteBlue:
conversations: human
conversations:  Nekbraker rouses Goldtune from his slumber then moves to E4
  Blackridge casts  Hex  on, and then blasts at Sariah. Screaming  Bah, your magic is nothing! 
   
   Spoiler: Rolls 
  
  Sariah has Disadv on Str checks.
  Attack:  (1d20+5)[ 15 ] 
  Damage:  (1d10)[ 10 ] 
  Hex:  (1d6)[ 2 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Mialee brings up a protective ward just in time to block Blackridge's blast.
  
   
   Spoiler: Mialee's Reaction 
  Casts Shield
   
  
  
  Tordek moves up and hurls a Javelin at Blackridge. Jozan casts a spell, bathing Tordek, Mialee, and Lidda in shimmering white light, then advances.
  
   
   Spoiler: Tordek's Turn 
  Move to center, attack Blackridge with javelin  (1d20+5)[ 20 ] , Damage:  (1d6+5)[ 7 ] 
   
  
   
   Spoiler: Jozan's Turn 
  Casts Bless and moves up
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Goldtune 
   Moonswood 
   Lidda 
   Sariah 
   Nekbraker 
   Blackridge 
   Tordek 
   Jozan 
   
   
  
  Blackridge takes 7 damage from Tordek's javelin.
conversations: CoyoteBlue:
conversations: human
conversations:  Goldtune and Moonswood once again choose to focus their fire on Lidda switching to Mialee if she is down.
  
   
   Spoiler 
  
  Blast:  (1d20+5)[ 21 ]  Dam:  (1d10)[ 8 ] 
  Arrow:  (1d20+5)[ 18 ]  Dam:  (1d8+3)[ 8 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Goldtune's blast drops Lidda, and Moonswood arrow bursts through Mialee's ward to bring her down as well.
  
   
   Spoiler: Death Saves 
  Lidda:  (1d20)[ 3 ] , Sariah:  (1d20)[ 7 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Nekbraker 
   Blackridge 
   Tordek 
   Jozan 
   Goldtune 
   Moonswood 
    Lidda  
    Sariah  
   
   
conversations: CoyoteBlue:
conversations: human
conversations:  Blackridge spends a bonus action to switch the Hex to Tordek, Nekbraker rages then readies an action to grapple Tordek, Blackridge will then Blast Tordek.
  
   
   Spoiler: Rolls 
  
  Grapple checks  (1d20+5)[ 21 ]   Rage Adv:  (1d20+5)[ 14 ]  Tordek opposes with disadvantage if he uses strength.
  
  Blackridge Blast   (1d20+5)[ 14 ]  Adv from grapple if successful   (1d20+5)[ 13 ] 
  Damage:   (1d10)[ 9 ] 
  Hex:   (1d6)[ 4 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Spoiler: Rules 
   A couple things: 1. You can't move as part of a readied action, and 2. The grappled condition only ends movement - it doesn't give advantage to any attackers
   
  
  
  Nek braker rushes forward and grabs at Tordek, but he manages to slip away. Goldtune's blast misses.
  
  Tordek slashes at his assailant. Jozan heals Lidda, then calls down a lance of light onto Nekbraker.
  
   
   Spoiler: Tordek's Turn 
  Avoid Grapple:  (1d20+1)[ 21 ] 
  Attack Nekbraker: Battleaxe  (1d20+5)[ 24 ]  +  (1d4)[ 1 ] , Damage:  (1d8+5)[ 11 ] 
   
  
   
   Spoiler: Jozan's Turn 
  Cast Healing Word on Lidda  (1d4+6)[ 9 ] 
  Sacred Flame: Nekbraker's Save  (1d20+2)[ 5 ] , Damage:  (1d8)[ 8 ] 
   
  
   
   Spoiler: Battlemap 
   
   
  
   
   Spoiler: Combat Order 
   
   Goldtune 
   Moonswood 
   Lidda 
    Sariah  
    Nekbraker  
    Blackridge  
    Tordek  
    Jozan  
   
   
  
  Despite Nekbraker's rage, Tordek hits him for 5 damage with his axe. Nekbraker also takes 8 radiant damage from Jozan's spell. Meanwhile, Lidda stirs over in the corner...
conversations: CoyoteBlue:
conversations: human
conversations:  Spoiler: Whoops 
  
  
  Ah, I meant to shove him not grapple him, I really should check I'm doing what I think I'm doing especially when posting that late
   
  
  
  Goldtune and Moonswood attempt to bring down  the healed rouge the moment she gets back on her feet, Blackridge continues blasting the Fighter while Nekbraker brings his axe to bare on the same target
  
   
   Spoiler: Rolls 
  
  Moonswood Arrow  (1d20+5)[ 14 ]   (1d8+3)[ 6 ] 
  Goldtune Blast:  (1d20+5)[ 14 ]   (1d10)[ 5 ] 
  Blackridge Blast:  (1d20+5)[ 17 ]   (1d20+5)[ 11 ]   (1d6)[ 5 ] 
  Nekbraker Axe:  (1d20+5)[ 10 ]   (1d12+3)[ 4 ] 
   
conversations: JbeJ275:
conversations: human
conversations:  Spoiler: Correct Damage 
  
  I did Blackridge's damage very wrong  (1d10)[ 1 ] 
   
conversations: JbeJ275: