conversations: human
conversations:  Buffs: Does all days + four rounds work for you?
  
  Map: How about the good old River? Do note we start with line of sight to each other on this one.
   
   Spoiler 
   
   
conversations: SurlySeraph:
conversations: human
conversations:  I prefer columns, but that's fine.
  
  Four buff rounds, huh? Not quite sure what to do with them, but okay. 😛
conversations: Tanaric:
conversations: human
conversations:  Buffs: 
   Spoiler 
  Four days or more: 
   Spoiler 
  Contingency: Activate Energy Immunity when I would be the subject or would be included in the area of an attack, spell, or effect that deals energy damage.
  
  Also, Death Pact from scroll, though this is actually permanent.
   
  
  
  Three days: 
   Spoiler 
  Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Sonorous Hum from scroll, cast Harmonic Chorus from scroll. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal ability damage with wand of lesser restoration. Bring toad to negatives with cantrips, spam Death Knell until it fails the save:  (1d20)[ 16 ]  (1d20)[ 15 ]  (1d20)[ 14 ] , needs three 20s to survive. Drink Terran Brandy. Activate Adept Spirit.
  
  Extended Heart of X line.
  Extended Greater Luminous Armor.
  Extended Scales of the Sealord.
  Extended Clarity of Mind.
  Extended Warding Gems.
   
  
  
  Two days: 
   Spoiler 
  Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage remaining. Activate Adept Spirit.
  
  Extended Overland Flight.
  Extended Superior Resistance.
  Extended Anticipate Teleportation.
   
  
  
  All day: 
   Spoiler 
  Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage. Activate Adept Spirit.
  
  Heroes' Feast for  (1d8+8)[ 10 ]  temp hp.
  
  Evacuation Rune on rubber ball.
  Mind Blank from scroll.
  Persistent Bite of the Weretiger.
  Persistent Scintillating Scales from scroll.
  Persistent Wraithstrike from scroll.
  Persistent Eyes of the Oracle.
  Persistent Surge of Fortune.
  Persistent Karmic Aura.
  Persistent Karmic Backlash.
  Persistent Karmic Retribution.
  Persistent Divine Power.
  Cast Adept Spirit again.
   
  
  
  Rounds: 
   Spoiler 
  Cast Superior Invisibility from scroll. Cast Greater Mirror Image for  (1d4+4)[ 7 ]  images.
  Cast Extended True Seeing.
  Cast Sheltered Vitality.
  Cast Extended Deathward. Activate Adept Spirit.
   
  
   
  
  
  Initiative:  (1d20+5)[ 14 ] 
conversations: Tanaric:
conversations: human
conversations:  Too many buffs rounds for a gish? Clearly my build is weirder than I thought. Anyway...
  
   Buffs 
   
   Spoiler 
  All day: in Hunter's Sense stance. Contingency: Wings of Cover when someone other than myself targets me with a spell, melee or ranged attack, or psionic power.
  Round 1: Freedom of Movement. Quicken SLA: Protection from Elements.
  Round 2: Improved Blink. Quicken SLA: Invisibility.
  Round 3: Quicken SLA: Decastave. Apply Oil of GMW +5
  Round 4: Potion of Haste. Activate Death Devotion.
   
  
  
  I'll start on the right.
   Starting location: 
   
   Spoiler 
  Y10
   
  
   Initiative:   (1d20+6)[ 8 ] 
  
  Your move.
conversations: SurlySeraph:
conversations: human
conversations:  I have True Seeing active. What do I see?
  
  And what are your vision modes, for that matter?
conversations: Tanaric:
conversations: human
conversations:  You see a large, bald, blindfolded, and heavily scarred man in Y10. He has wings protruding from his back and is clutching a staff.
  
  Vision modes: scent, Blindsight 60'.
conversations: SurlySeraph:
conversations: human
conversations:  You don't see anything currently.
  
  You feel something trying to rip away your defenses.
  
  Dispel checks: 
   Spoiler 
   (1d20+18)[ 32 ] 
   (1d20+18)[ 25 ] 
   (1d20+18)[ 22 ] 
   (1d20+18)[ 33 ] 
   (1d20+18)[ 36 ] 
   (1d20+18)[ 32 ] 
   (1d20+18)[ 37 ] 
   (1d20+18)[ 20 ] 
   (1d20+18)[ 24 ] 
   (1d20+18)[ 37 ] 
   
  
  
  Not done. Any changes?
conversations: Tanaric:
conversations: human
conversations:  You no longer need True Seeing to see him, and the staff in his hands vanishes. Oh, and I forget to mention that he's blinking in and out. Which he is still doing.
conversations: SurlySeraph:
conversations: human
conversations:  In that case, misschance vs Blink:  (1d100)[ 29 ]  1-20 indicates that my dispel missed you.
conversations: Tanaric:
conversations: human
conversations:  OO: 
   Spoiler 
  Fly to L-10 +5.
   
  
  
  Turn done.
conversations: Tanaric:
conversations: human
conversations:  ...I forgot that Blink could do that. Glorious victory! Proceed with your turn.
conversations: SurlySeraph:
conversations: human
conversations:  Ah, turn done.
  
  The scarred man, still blinking in and out and waving his staff jubilantly because Blink is the best spell ever, flies to N10 (+5 elevation). Are you within 60 feet of him at any point during that movement, and if so, does Blindsight detect you? Are you within 30 feet of him at any point during that movement, and if so does Scent detect you?
conversations: SurlySeraph:
conversations: human
conversations:  I believe my dispel still hit you, actually, unless your blink somehow had a greater than 20% misschance with my True Seeing.
  
  You don't detect me at any point.
conversations: Tanaric:
conversations: human
conversations:  Sorry, you're correct. In that case, the man conjures another staff and drinks a potion.
  
  OO:
   
   Spoiler 
  Decastave with Quickened SLA, potion of Armor of Faith +5.
   
  
  
  EDIT: And I forget the speed restriction caused by Blink, so he only moves to P10.
  
  Your turn.
conversations: SurlySeraph:
conversations: human
conversations:  I'm afraid I can't let you do that, Dave.
  
  Have another bout of dispelling.
  
   
   Spoiler 
   (1d20+18)[ 29 ] 
   (1d20+18)[ 24 ] 
   (1d20+18)[ 23 ] 
   (1d20+18)[ 36 ] 
   (1d20+18)[ 30 ] 
   (1d20+18)[ 35 ] 
   (1d20+18)[ 25 ] 
   (1d20+18)[ 21 ] 
   (1d20+18)[ 28 ] 
   (1d20+18)[ 25 ] 
   
  
  
  Miss:  (1d100)[ 79 ] 
  
  Ugh, what horrible dispel checks. Any change?
conversations: Tanaric:
conversations: human
conversations:  Note to self: Buy caster level increasers and Rings of Counterspelling.
  
  The man's staff vanishes again, and he stops blinking.
conversations: SurlySeraph:
conversations: human
conversations:  OO: 
   Spoiler 
  Move to P-10+10.
  
  Oracle Readied action: Counterspell.
   
  
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Looking annoyed, the man swigs another potion and draws a sword.  "Why are you destroy Cznim's magic?"  he demands in a thick accent.  "It is make fight much less eenteresting." 
  
  Still flying, he moves over to H10, and move up to +10 elevation. Same question with Blindsight and Scent applies as before.
  
  OO
   
   Spoiler 
  Elixir of Vision
   
  
  
  Done.
conversations: SurlySeraph:
conversations: human
conversations:  I say something in return, but you can't hear it. Pity, because it was a zinger.
  
  OO: 
   Spoiler 
  Cast Enlarge Weapon on morningstar, then fling a necrotic skull bomb at H-10+10.
   
  
  
  A humanoid skull flies out of P-10 +10 elevation, then explodes when it reaches your square. Fort save or  (1d4)[ 1 ]  negative levels.
  
  Turn isn't complete.
  
  Edit: Fixed spoilertags. 🤢
conversations: Tanaric:
conversations: human
conversations:  Fort save:   (1d20+16)[ 25 ] 
  
  Necrotic Skull Bomb, I presume?
  
  EDIT: Oh, and I need to go to practice now. I'll be back around 7 PM.
conversations: SurlySeraph:
conversations: human
conversations:  Yes indeedy.
  
  OO: 
   Spoiler 
  Fly to H-10 +15
  
  Oracle readied action: Counterspell.
   
  
  
  Done.
  
  Edit: You made the save, by the way.
conversations: Tanaric:
conversations: human
conversations:  I just realized that I forgot to cast one of my all day buffs. Are you opposed to me adding it in retroactively at this point? I have it prepared, I just forgot to cast it.
  
  Edit: And which knowledge skill would apply to identifying your character?
conversations: Tanaric:
conversations: human
conversations:  ...I'm unlikely to win this, so go ahead and use your full capacity. I forget a trick I have that might have stopped the Dispels from going through, but at this point I want to see what my character can do to save himself in a situation like this.
  
  And Knowledge (religion) would apply to my character; you know what that means. I hoped to throw you off by making an unnecessary Fort save, but so much for that.
  
  Anyway, actions.
  
   "You must be very tiny man to hide so well,"  Cznim observes. Flying towards where the skull came from, he adds  "Come out, tiny man! I vill find you!" 
  
  Cznim flies up to P-10 +10 elevation. If he detects you via 60' blindsight or 30' scent:
   
   Spoiler 
  And if he's within 30 feet, Wings of Flurry. If he's more than 30' away, take a second action to approach his position.
   
  
  
  If not:  
   Spoiler 
  Ready an action to cast Stinking Cloud the next time he sees something come out of a square.
   
  
  
  Done.
conversations: SurlySeraph:
conversations: human
conversations:  OO: 
   Spoiler 
  Kn. Religion for Knowledge Devotion:  (1d20+24)[ 30 ] 
   
conversations: Tanaric:
conversations: human
conversations:  Something large and spiky hits you in the back of the head as you start to move. Hopefully, anyway.
  
   (1d20+31)[ 39 ]  vs flatfooted touch AC, for  (6d6+13)[ 34 ]  damage.
  
  Does that hit, and do you continue your other actions?
conversations: Tanaric:
conversations: human
conversations:  No, it does not hit me.
  
  Reason (Open if you can make a DC 17 spellcraft check):
   
   Spoiler 
  Immediate action to cast Wings of Cover.
   
  
  
  Oh, and can I see where it came from? If so, it triggers my readied action.
conversations: SurlySeraph:
conversations: human
conversations:  It, like the rest of my stuff, is completely invisible.
  
  I auto pass that spellcraft.
  
  I'm generous though, so I'll give you direction. Higher than your starting location, directly above you.
  
  Edit: Wait. You can't take immediate actions while flatfooted.
conversations: Tanaric:
conversations: human
conversations:  Excellent. My readied action goes off, creating a Stinking Cloud centered 15 feet above my head. DC 18 Fortitude save vs. nausea.
  
  EDIT: "A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation." I've acted, so unless you have an ability that renders me flat-footed I think I can cast it.
conversations: SurlySeraph:
conversations: human
conversations:  Originally Posted by Rules Compendium p. 92 
   If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible (see page 76). 
   
  
  
   
   Originally Posted by Rules Compendium p. 76 
   An attacker gains a +2 bonus on attack rolls against opponents that can't see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker's attacks. 
   
  
   Whitetext. 
conversations: Tanaric:
conversations: human
conversations:  Yes, but does being flat-footed with respect to you make me flat-footed on an absolute scale, and thus unable to cast Wings of Cover? I can accept that it would make me incapable of casting Wings of Cover against  you , in which case I'll take the damage and we can proceed.
conversations: SurlySeraph:
conversations: human
conversations:  You're only flatfooted in regards to my attacks. You're flatfooted on an absolute scale before combat begins, and thereafter against creatures that you haven't detected.
conversations: Tanaric:
conversations: human
conversations:  Then I'll take the damage and you can continue with your turn.
conversations: SurlySeraph:
conversations: human
conversations:  It's actually an AoO on your turn, caused by moving. Your actions are up in the air after that, I believe.
  
  Edit: You get whacked after your first step. Or... wingbeat, as the case may be.
conversations: Tanaric:
conversations: human
conversations:  Ah. Ethereal with a Ghost Touch Weapon, are you? In that case, rather than my planned actions I'll take a five-foot step up and cast Wings of Flurry (I'm sure you can make the Spellcraft check).
  
   (13d6)[ 49 ]  force damage, Reflex save DC 19 for half, if you fail the save you're dazed for one round.
conversations: SurlySeraph:
conversations: human
conversations:  I'm pretty sure Ghost Touch doesn't let you reach back from the ethereal plane. And even if it did, I wouldn't be able to throw skulls across the planes. 😛
  
  Also, I'm kicking myself for forgetting Forceward.
  
  Reflex:  (1d20+15)[ 20 ] 
  
  Is that it for your turn, then?
conversations: Tanaric:
conversations: human
conversations:  Yep, that's it for me. Your turn.
  
  EDIT:  "Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder." 
conversations: SurlySeraph:
conversations: human
conversations:  Incorporeality isn't the same as being ethereal, though.
  
  OO: 
   Spoiler 
  5-ft up, full attack.
   
  
  
  Two heavy blows rain down on you.
  
   (1d20+31)[ 37 ]  vs flatfooted touch for  (6d6+13)[ 29 ] 
   (1d20+26)[ 42 ]  vs flatfooted touch for  (6d6+13)[ 33 ] 
  
  OO: 
   Spoiler 
  Oracle readied action: Feeblemind if he casts a spell in my direction.
   
  
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Alright then. Cznim vanishes from view. Spellcraft DC 20 to know that it's
   
   Spoiler 
  Teleport.
   
  
  
  OO:
   
   Spoiler 
  Casting  Teleport  defensively to go to Z1, at the bottom of the river.
  
  Concentration check:  (1d20+16)[ 30 ] 
  
  Chance of mishap (below 77 is on target):  (1d100)[ 61 ] 
   
  
  
  Done.
conversations: SurlySeraph:
conversations: human
conversations:  I auto-pass that spellcraft.
  
  I also have Anticipate Teleportation up. Where will you be arriving?
conversations: Tanaric:
conversations: human
conversations:  Z1, at the bottom of the river.
conversations: SurlySeraph:
conversations: human
conversations:  OO: 
   Spoiler 
  Double move + Abrupt Jaunt to Y-2 +10.
  
  Oracle readied action: Feeblemind if I am the target of a hostile spell.
   
  
  
  And your turn resumes with you arriving in Z-1, unaware of the delay. Anything else, or is that your turn?
conversations: Tanaric:
conversations: human
conversations:  That's my turn. Morituro te saluo. 🙂
  
  EDIT: Oh, except one thing.
  
  OO
   
   Spoiler 
  Cznim's taking his blindfold off. I doubt it'll help, but might as well.
   
conversations: SurlySeraph:
conversations: human
conversations:  OO: 
   Spoiler 
  Lightning Leap in a line that hits Z-1. I end up in Y-1, river bottom.
  
  Oracle readied action: Bands of steel if he performs any hostile action.
   
  
  
  A line of lightning streaks down from the sky, striking the riverbed at Z-1. Take  (15d6)[ 35 ]  electric damage, reflex half.
  
  Done.
  
  Edit: Oh hell, that was a bad idea. You see the water displaced around a medium sized form in Y-1, riverbed level.
conversations: Tanaric:
conversations: human
conversations:  Actually, that was a good idea. If your unfindability prevents me from using Wings of Cover, I am probably now dead.
  
  OO
   
   Spoiler 
  I'd use Wings of Cover if allowed, but I presume I can't. So I'll use Action Before Thought.
   
  
   Save:   (1d20+16)[ 26 ] 
  
  Why the hell did I decide to end my turn there instead of using my move action?
conversations: SurlySeraph:
conversations: human
conversations:  You save. Your turn.
  
  Please post it in sections though, as I reserve the right to interrupt it whenever you do something I don't want you to. 😛
conversations: Tanaric:
conversations: human
conversations:  I have failed to find anything on my sheet that lets me survive that even if I make the save. Good game.
conversations: SurlySeraph:
conversations: human
conversations:  Good game.
  
  If I might suggest, find a way to get True Seeing.
  
  I just ran around with Superior Invisibility on, which stops scent, blindsight, and normal vision with equal ease.
conversations: Tanaric:
conversations: human
conversations:  I  hate  that spell. Especially because I never remember that it exists.
  
  Yeah, my priorities are to 1) get True Seeing, 2) get a counterspelling item because my buffs are all easily dispelled, and 3) remember to use all the abilities I have. I spent a while finding ways to mess with the action economy, and I barely used them at all.
  
  And to fix a mistake on my sheet I just noticed. Do you know of any good defensive spells that happen to be 5th-level and Conjuration, Evocation, or Necromancy?
conversations: SurlySeraph:
conversations: human
conversations:  Um... Death Throes?
  
  Though I doubt you want to die for your "defense" to come into play. 😛
  
  Lord of the Sky might count for Evocation defenses... I guess.
conversations: Tanaric:
conversations: human
conversations:  Bah, I'll put Lord of the Sky on as a placeholder until I find something. Thanks.
conversations: SurlySeraph: