conversations: human
conversations:  The sun lit up the arena as the contestants walked in. Thousands, if not millions of creatures fill the stands. A legion of gigantic humanoids sit together in the stands, an equal distance from each starting point. A great voice resonates through the arena from the sky, "Signal when ready."
  
  The arena itself, is very thickly wooded (at best you could move half your land speed, and can not fly under the treeline. The trees provide complete cover. The arena is 1000' in radius.)
  
  OOC: combat starts after both players post saying they are ready. After both players signal that they are ready, Combat will not start until the day after the second player confirms. If it does, the player(s) who did become disqualified.
conversations: firemagehao:
conversations: human
conversations:  Krath, Champion of Kord 
  
  The towering figure of a goliath would servey what bit of the arena he could see. The miniature forest that presented itself seemed to please him as a smirk crossed his lips. Raising an empty hand skyward, the bezerker let it be known that he was more than ready for battle.
  
   
   Spoiler 
  Listen  (1d20+35)[ 47 ] 
   
  
  
  EDIT : Questions  
   Spoiler 
  How tall are the trees and about how far apart are they on average?
  
  Is the ground underfoot even, hilly, or otherwise? Is it difficult terrian underneath or is it a magical effect that impedes movement? I piece of my equipment has me under a continual freedom of movement effect, so I wouldn't be slowed down by magical underbrush, just regular underbrush.
  
  And how much HP does a tree have or should I make a strength check to break it? I may not do it for a few turns, I just want to know what to roll first.
   
  
  
  EDIT: I win. Grr... I was hoping for a real fight rather than an auto.
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
  
  A fairly unassuming man walks into the arena. A thick mist seems to wrap itself around him, while some of his armor seems less than solid, though still metallic. He carries a staff in his hand, has a sword at his side, and has a quiver on his back. He concentrates briefly before firing a bolt of silver energy into the air.
  
  "I know I wasn't who you expected, but lets see if you can handle the magic."
  
  General
   
   Spoiler 
  The man in the arena is the champion of Boccob, seemingly a mage of great power. Rumors of where his power comes from vary widely.
  
  I'd say a religion check for more about him personally and arcana for more about his powers. When you see him, a spellcraft and/or psicraft might help you know what else he's using.
   
  
  
  GM
   
   Spoiler 
  Soulmelds and vestige are on my sheet. Auto-succeed on binding check. Used Psionic Open Chakra to open arms and hands. Coming into the arena, he manifests Force Screen, augmented to 9pp.
   
conversations: KaganMonk:
conversations: human
conversations:  If the bolt of silver energy was signaling readiness, then roll for initiative.
conversations: firemagehao:
conversations: human
conversations:  Krath, Champion of Kord 
  
  This tower of a man would care little for the tactics or powers of his foe. When the power of the bear will overtake him, nothing will matter but the thrill of battle.
  
  Initiative  (1d20+1)[ 8 ](9) 
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
   (1d20+7)[ 15 ] 
  
  The feathery cloak on Kellus's back unfurl into a pair of gleaming wings, with which he flies into the air to get a better view of the field.
  
  GM
   
   Spoiler 
  Shift all 6 essentia into Pegasus Cloak (60ft, average)
  Fly 60ft into the air (double move)
  Will I be able to see my opponent through the trees?
   
  
  
  Done
conversations: KaganMonk:
conversations: human
conversations:  Kagan 
   Spoiler 
  Once he enters the trees, a DC 20 spot check is needed to see him. As well as another if he hides.
   
conversations: firemagehao:
conversations: human
conversations:  Everyone
   
   Spoiler 
  (Was that the other guy's turn or...? I'm ready to go at any time here, but I lost the initiative)
  
  Had a name change. LordWolfgang &gt;&gt;&gt; Volos.
   
conversations: Volos:
conversations: human
conversations:  I'll try to put Done at the end of my post whenever I'm done and leave some indication that I'm still waiting when I'm not done. I've gone already so you're up!😎
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Without a word the bezerker would jump foward, flying out into the tress by the force of his great leap. He would land as best he could, taking some form of cover behind a tree if he was lucky enough to land without serious injury.
  
  DM
   
   Spoiler 
  Epic Jump Time. I am a Goliath, so I treat any jump as if I had a running start. This keeps the DCs normal for me in regards to jump, and gives me a +4 bonus to the check. I also have Legendary Leaper, which means I am not limited to a certain length or height of jump by my size. I make the check, I just rocket off like that.
  
  Jump  (1d20+60)[ 13 ](73)  &lt; I fly forward 70 ft. Max height at middle of jump is 15 ft. Going to use both of my move actions to get through 60ft of my jump. I will have to deal with the other 10ft next turn.
  Hide  (1d20+1)[ 18 ](19)  (+ 10 if I get improved cover from the trees)
  
  Also, as part of my move action (jump) I will draw my greataxe.
   
  
  
  The beserker launches off of the starting platform in a burst of strength and athleticism. The power of his jump is such that he appears to be flying for a moment, untill he disapears into the forests of the arena. Even though he is massive and the sound of his launch was a resounding crack... there is no sound of him landing on the ground.
  
  Done.
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
  Round 2
  
  Kellus gains a little more altitude before beginning a long flight towards the middle of the arena.
  
  Anyone can look
   
   Spoiler 
  30ft up (90 total) and 60ft forward towards the center.
  And just to continually make sure I have vision.
    Spot  - (1d20+17)[ 35 ]  vs. 20 through the trees
    Spot  - (1d20+17)[ 24 ]  vs. hide if any
   
  
  
  Done
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  As soon as he lands, making a rather resounding thud with the force of his impact, Krath jumps yet again. He looks upward, seeing if he cannot spot his foe yet.
  
  DM
   
   Spoiler 
  Epic Jump Time.
  
  Full Round Action: Double Move. First 10ft is used to land from last jump before jumping again and putting the next 50ft into this next jump.
  
  Jump  (1d20+60)[ 61 ]  &lt; I fly forward 60 ft. Max height at middle of jump is 15 ft. Going to use both of my move actions to get through 50ft of my jump. I will have to deal with the other 10ft next turn.
  Hide  (1d20+1)[ 18 ]  (+ 10 if I get improved cover from the trees)
  Spot  (1d20+3)[ 12 ] 
  Listen  (1d20+35)[ 50 ] 
   
  
  
  Everyone
   
   Spoiler 
  You know... this arena is 1000' radius. That means we started 2000' apart. For every 10 ft of distance, Spot checks take a -1 penalty. So at 2000' - 200'ish... we have a -1800 to our spot checks. Similarily, out listen DCs go up by +1 per 10ft. Unless this Arena is special and allows us to see eachother or something. 🤨
   
  
  
  Done.
conversations: Volos:
conversations: human
conversations:  Spoiler 
  Lets see...
  If you are both above the forest canopy, you should be able to see each other.
   
conversations: firemagehao:
conversations: human
conversations:  Kellus the Balancer 
  
  Kellus continues his cautious flight towards the center of the arena, watching the man leaping his way towards him.
  
  Everyone
   
   Spoiler 
  Double flight forward another 120ft for a total of 180ft forward and 90ft up. Sorry I'm not moving faster. I'll pick it up a little later, closer to the middle.
   
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Krath steels himself for battle, this time landing in a tree before his jump is finished. Immediately he starts climbing upward, already tasting the bloodlust on his lips. This battle would be his, all in the name of Kord!
  
  DM
   
   Spoiler 
  Epic Climb Time.
  
  Full Round Action: Double Move. Rapid Climbing. -20 to Climb check and I get to double move (60ft up) but I have to make two move checks. The base DC for a tree is 15 and my modifer is +46 (or +26 after penalties). Can I make a super check to take a run action up the tree? How tall is it by the way? I am probably starting from the bottom or 5ft from the bottom.
  ( Climb Check One  (1d20+26)[ 44 ]  )
  ( Climb Check Two  (1d20+26)[ 37 ]  )
  
  Spot  (1d20+3)[ 10 ] 
  Listen  (1d20+35)[ 45 ] 
   
  
  
  Everyone
   
   Spoiler 
  I've moved 130ft in since the beginning. How far away from each other are we?
   
  
  
  Done.
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
  
  The flight of the mage continues, ever narrowing the gap between the competitors.
  
  Everyone
   
   Spoiler 
  Double move 120ft for 300ft total forward, with 1530ft remaining between us. I know this is a case where some teleportation would be nice, but I don't have any that good. I can cover about 1260ft in 5 turns if need be, but I'm hesitant to use my truenaming so soon in the round just to close a gap.
  
  How much are you moving forward per round? We could just skip to a point where we're a given distance between us?
   
  
  
  Done
conversations: KaganMonk:
conversations: human
conversations:  Everyone
   
   Spoiler 
  I can't post until I know how tall a tree is.
   
conversations: Volos:
conversations: human
conversations:  Sorry for not saying it in the first post: The trees are ~150' tall.
conversations: firemagehao:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Suddenly Krath grows a mass of fur, claws, and fangs. The gloves over his paws do not inhibit his claws, but they allow him to keep a firm hold of his axe. The bear bezerker smirks, and after a quick accent to the top of the tree line, he readies his axe and prepares for the beginning of this battle.
  
  DM
   
   Spoiler 
  Epic Climb Time
  
  Swift Action: Rage/Frenzy. I am a bear and I'm absolutely insane. +30Str +2Dex +8Con -4AC 2 nonleathal per round (negated by my fast healing)
  
  Move Action: Rapid Climing for one move action to make it the rest of the way up the tree. 120ft + my 40ft would make me hit the top of the tree. DC 15 Climb.
  ( Climb  (1d20+41)[ 61 ]  )
  
  Standard Action: Reading to take my second move. If my foe drops from the sky toward me, I will jump up toward him before he moves. Hopefully this will cause him to move through my threatened squares (15ft reach) and I will get an attack of opprotunity. I will either long or high jump, it all depends on how he comes at me. I only designate that I jump at him. I will move 40ft of my jump before my interruption turn ends.
  ( Jump  (1d20+75)[ 76 ]  either 15ft High or 75 Long and 15ft High halfway through )
  
  Attack of Opprotunity
  ( Rage! Axe. Options used... Power Attack Full. For every -1 to Atk, I get +4 to Dmg )
  ( Axe Attack  (1d20+28)[ 12 ](40)  Crit Range 19-20x3)
   ( Crit Confirm?  (1d20+28)[ 16 ](44)  ) 
  ( Axe Damage  (6d6+165)[ 187 ]  )
   
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
  
  Kellus continues flying forward before launching a powerful wave of force at the barbarian in the tree.
  
  Anyone
   
   Spoiler 
  Move: 60ft forward
  Standard:   Attack  - (9d6)[ 22 ]  Force damage
    Caster  - (1d20+27)[ 42 ]  if Power/Spell Resistance
  Psicraft DC 17
   
   Spoiler 
  Concussion Blast, augmented to 19pp
   
  
  I believe we're 140ft apart now.
   
  
  Done
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Krath seems to hardly notice the blow dilivered to him, suddenly he drops down out of sight and goes under the cover of the trees to avoid his foe. It almost seemed like he would jump up to reach Kellus, but something occured to the bear bezeker and he dissapeared.
  
  DM
   
   Spoiler 
  Will Save to Avoid Attacking Foe DC 20  (1d20+20)[ 20 ](40) 
  
  Move Action: Rapid Climbing. -20 to Climb check and I get to move my full speed, but I'm only going down 10ft. The base DC for a tree is 15.
  ( Climb Check One  (1d20+41)[ 52 ]  )
  
  Standard Action: Size my Greataxe to Gargantuan if I already haven't.
  
  Listen  (1d20+35)[ 53 ] 
  And I can smell him with my scent ability if he gets within 30ft (60ft if upwind, 15 if downwind)
   
  
  
  Everyone
   
   Spoiler 
  Tree canopy grant full cover as explained in the OP. You have no line of effect to me, so I cannot be attacked by you and you cannot see me. Then again, I can't attack you either or know when you are coming based on visual information.
   
  
  
  Done.
conversations: Volos:
conversations: human
conversations:  Kellus the Balancer 
  
  Kellus continues his flight towards the spot he last saw the barbarian. He appears tense and ready for action.
  
  Everyone
   
   Spoiler 
  Move another 60ft forward. 80ft from point you disappeared at.
   
  
  
  DM
   
   Spoiler 
  Ready Action to fire a Hellfire Blast.
    RTouch  - (1d20+27)[ 32 ]  Adjust based on 30ft increment.
    Damage  - (7d6)[ 30 ]  Untyped
  Do I need to continue rolling Caster level checks?
  Constitution at 27, heal to 28 next round, if triggered
   
  
  Done
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Nothing can be seen or heard from Krath. It is has if he has dissapeared compeltely.
  
  DM
   
   Spoiler 
  I ready an action to swing with my blade if he gets within range, otherwise I just wait.
  
  ( Rage! Axe. Options used... Power Attack Full. For every -1 to Atk, I get +4 to Dmg )
  ( Axe Attack  (1d20+28)[ 12 ](40)  Crit Range 19-20x3)
  ( Crit Confirm?  (1d20+28)[ 14 ](42)  )
  ( Axe Damage  (6d6+165)[ 186 ]  )
  
  I have used 3/21 rounds of Rage
   
conversations: Volos:
conversations: human
conversations:  The tree explodes in a blast of non-lethal force, and both of you are thrown up, both prone, into the air. You both land on your feet, uninjured, facing each other, where the tree was, about 20' away from each other.
  
  OOC: Stalemates are boring.
conversations: firemagehao:
conversations: human
conversations:  Everyone OOC
   
   Spoiler 
  I agree that they suck. Shall we reroll initiative or was my turn spent waiting wasted and now it is his turn?
   
conversations: Volos:
conversations: human
conversations:  OOC
   
   Spoiler 
  I'd probably be better off if you didn't but go ahead and go, just to keep it moving.
   
conversations: KaganMonk:
conversations: human
conversations:  Krath, Champion of Kord 
  
  Unable to hold himself back, Krath jumps toward his foe while swinging his gargantuan ax with all the fury and power of the bear. Kellus would have to steel himself, both against the attack and against the terrifying presence of the Bearbarian.
  
  Everyone!
   
   Spoiler 
  Free Action: Since he got within 30ft of Krath, Kellus needs to make a modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear) vs Krath's intimidate check. If Kellus fails, he is shaken for the rest of the encounter. Intimidating Rage is fun.
  ( Intimidate  (1d20+61)[ 63 ]  )
  
  Move Action: Epic Jump. Going to aim to land 10ft away from Kellus. This puts him right in the middle of my 15ft reach. Not sure I need to make a check for this... but hey.
  ( Jump  (1d20+75)[ 86 ]  )
  
  Standard Action: Charge attack with Greataxe, using the following options. Leap Attack &amp; Supreme Power Attack (for every -1 atk, +12 dmg)
  ( Rage! Greataxe attack  (1d20+30)[ 20 ](50)  Crit Range 19-20x3  Wow... auto hit. Nice  )
  ( Crit Confirm?  (1d20+30)[ 7 ](37)   does a 37 beat your AC? This is after your potential shaken state  )
  ( Greataxe Damage  (6d6+397)[ 422 ]   x3 would be 1266 )
   
conversations: Volos:
conversations: human
conversations:  Miss Chance
   
   Spoiler 
  1-10 I miss
  11-100 I hit!
  
   (1d100)[ 68 ] 
   
conversations: Volos:
conversations: human
conversations:  Kellus is split in twain and his soul is sent to Boccob
  
   
   Spoiler 
  Twenty feet from a frenzied beserker? Really? Message me when the plot starts, please.
   
conversations: KaganMonk: