conversations: human
conversations:  The crowd is in an uproar as the two contestants are brought into the arena and unshackled in their opposing corners. The gigantic gates behind each of them would usually close with a deafening din of metal and stone, but any sound the gates would make is drowned out by those seeking entertainment. Both of them knew to expect this, but actually experiencing it was something else entirely. As the two fighters prepare to defend their lives, Culhwch is the first off the blocks.
  
   
   Initiative Rolls 
   HuskyBoi, you're up! 
   @HuskyBoi: 
   
   Spoiler 
  I want to make sure I didn't miss anything; your HP is at 8 after the last fight, right?
   
conversations: OMG PONIES:
conversations: human
conversations:  Culhwch braces himself for the fight. This one's going to be tough. But he is ready for action and will not go down without throwing himself fully at the foe!
  
  He sheathes his sword, and draws a potion to drink deeply. That done, he draws the second javelin from his back. It's time to start.
  
   
   Spoiler: Description 
  Culhwch wears a long, heavy green cloak. He carries a circular bronze-coloured shield on one arm, and the other now holds a finely-weighted javelin. His long hair is golden, and his beard is trimmed neatly, so as not to present a grabbable target. He shifts lightly on his feet, and the chain links of his shirt jingle.
   
  
   
   Spoiler: Actions 
  Move action: sheathe sword.
  Free action: Draw potion.
  Standard: Drink CMW potion, heal  (2d8+3)[ 12 ]  hit points.
  Free action: Draw a javelin.
   
  
   
   Spoiler: @Ponies 
  Aye, that's correct. I also have only one javelin assuming the one I dropped in the last game is not returned to Culhwch. That ws my last potion too...
   
conversations: HuskyBoi:
conversations: human
conversations:  Spoiler: Description 
  Tersik is, in a word, ugly.  He walks with a limp due to a twist in his spine caused by his wings that causes him to stand hunched over, and his face was once cloven near in two by a dragon's tooth, and was horribly scarred by the fire of that same dragon, whom he eventually defeated.  Nonetheless, the fire cauterized the wound and kept his face misshapen.  He wields a greataxe and wears a simple breastplate and loose clothing underneath that allows for flexible motion.  He also has a belt of daggers, and two leather bags at his side that contain something you can't make out.  Tarnished silver wings sprout from his back, the color of which match his scales.
   
  
  
  I exit the gate with caution, but once I see that my foe is already battered, I wonder if I presented myself poorly in qualification to be given an already-injured foe, but no matter.  I will take this one down.  He must have been a formidable warrior to have survived the first round, but I am even more so, and I'm fresh.
  
  My axe is already drawn, so I approach my foe at a steady jog, keeping my axe up, alert to anything he might try.
  
   
   Spoiler: Actions 
  Double move to get to L9.
   
conversations: IamL:
conversations: human
conversations:  Culhwch prepares himself for combat as his foe jogs forwards. He hefts his javelin high, and throws it with all his might to try and strike a square blow and halt the charge!
  
   
   Spoiler: Actions 
  Standard action only to throw the javelin. The target is 80ft, or two full range increments away as I see it, so the total attack roll is:
   (1d20+5)[ 23 ]  and damage is  (1d6+4)[ 5 ] .
   
conversations: HuskyBoi:
conversations: human
conversations:  The javelin connects with my shoulder as I try to dodge, grazing me.  I see he doesn't have another javelin with him, so I continue at a steady jog, unfazed.
  
   
   Spoiler: Actions 
  Double move to D17.
   
conversations: IamL:
conversations: human
conversations:  Time for battle, fierce and bold! But we must also be cautious. Culhwch strides forwards, keeping a close eye on his opponents moves. Instead of lunging wildly forwards, he keeps his shield held high, and lashes from behind it.
  
   
   Spoiler: Actions 
  Move action- move up to D16.
  Standard action: Make an attack roll while fighting defensively.
  Attack roll:  (1d20+8)[ 20 ]  Damage:  (1d8+7)[ 12 ] 
  Crit confirmation:  (1d20+12)[ 14 ]  Damage:  (1d8+7)[ 12 ] 
  
  +2 dodge bonus to AC until my next turn.
  
  @PONIES
   
   Spoiler 
  Do I still get the bonuses for the crowd being friendly? Since it is the same crowd, seems to make sense fluff-wise, but rules-wise it's your call. The rolls above were made assuming not, but I'm happy to be corrected!
   
  
   
conversations: HuskyBoi:
conversations: human
conversations:  Spoiler: Movement/attack issues 
  Just making sure you meant D16 not C16.  I get an AoO if you move to D16 because you'd be moving through my theatened space.  If you meant C16, I trust you; just ignore the AoO damage.  Also, since your sword was put away, what were you hitting me with?  The shield?
   
  
  
  I smile as my foe enters reach of my axe en route to attacking me as I lash out at him with my hefty axe.
  
   
   Spoiler: AoO attack/damage 
  
  Attack roll:  (1d20+13)[ 28 ] 
  Crit confirmation (if necessary):  (1d20+13)[ 23 ] 
  Damage:  (1d12+9)[ 20 ] 
  Extra Damage from Crit (if necessary):  (2d12+18)[ 26 ] 
   
  
  
  As he strikes me, I feel the pain, but shrug it off.  I grin and strike at him twice with my hefty axe.
  
   
   Spoiler: Full Round Attack/damage 
  
  Attack 1:
  Attack roll:  (1d20+13)[ 23 ] 
  Crit confirmation (if necessary):  (1d20+13)[ 16 ] 
  Damage:  (1d12+9)[ 15 ] 
  Extra Damage from Crit (if necessary):  (2d12+18)[ 39 ] 
  
  Attack roll:  (1d20+8)[ 24 ] 
  Crit confirmation (if necessary):  (1d20+8)[ 27 ] 
  Damage:  (1d12+9)[ 15 ] 
  Extra Damage from Crit (if necessary):  (2d12+18)[ 29 ] 
   
conversations: IamL:
conversations: human
conversations:  Spoiler 
   Apologies, you are right about both the movement and weapons. I did mean c6, and I forgot to mention drawing my sword as a free action. However, it matters very little as...
   
  
  
  Culhwch is dead! Cloven clean in two by the hefty sweeps of Tersik's axe. He falls to the floor and does not rise, his career as a gladiator at it's end.
conversations: HuskyBoi:
conversations: human
conversations:  I smile in triumph, though my warrior's honor makes me saddened because I could not face my foe at his full strength.  I bow to the audience, spreading my wings and gliding around the arena once before settling back down.
  
   
   Spoiler: Movement/action 
  
  Basically, just doing a victory dance.  If any of that seems implausible to do before he'd get 'ported away, just let me know.
   
conversations: IamL:
conversations: human
conversations:  The crowd erupts into raucous applause as Tersik dances for their enjoyment.  As quickly as it had begun, the battle is over.
  
   Tersik wins! 
conversations: OMG PONIES: