conversations: human
conversations:  Arena Tournament, Round 42:  Wise William  vs.  Tremsa    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Wise William - KoG 
   Tremsa - Beren One-Handed 
   All gladiators please roll initiative 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+2)[ 3 ] 
  
  I still can't view my character sheets, but there's still enough info hanging around to play with. *sigh* It's going to be a long night recreating characters Thursday...
conversations: King_of_GRiffins:
conversations: human
conversations:  Initiative:  (1d20+4)[ 21 ] 
  
  I was told last match that I can make a change between matches, so I'm going to edit my sheet to reflect that my rope is knotted, as I had intended all along.
  
  Are you going to make any purchases?
  
  And can you give me an idea on what your character is (or at least what his gear and stuff would indicate he can do)?
conversations: Beren One-Hand:
conversations: human
conversations:  No problem at all. William is a Psion, she doesn't have any armor and shouldn't be resorting to any weapons. I'm not sure what equipment she had, but I do know she has 300gp and 300xp now. I think I might just use Imprint Stone 4 times  Mental Thrust  for 12.5gp and 1xp each, total 50gp and 4xp. Since I don't know if I'd have them or not, I'll also buy a Cure Light Wounds potion for 50gp. I'll also pick up a Quarterstaff for free.
  
  Stats, no lookies
   
   Spoiler 
  HP 6/6
  AC 12, Touch 12, FF 10 (+2 Dex)
  
  6/6 Power Points left
  Powers - Inertial Armor, Astral Construct, Mind Thrust
  Known Equipment - Power Stones of  Mental Thrust , CL1, x4
  CLW Potion
  Quarterstaff
   
conversations: King_of_GRiffins:
conversations: human
conversations:  I'm buying a potion of Beastland Ferocity, and a MW Studded Leather Armor (going to be selling my old one between matches.
  
   Tremsa: Round 1 
   
   Spoiler 
  Starting Position: O21
  Move Action: Move to P17 and Hide  (1d20+11)[ 30 ]  (including -5 for accelerated move)
  
  Ready Action:
   
   Spoiler 
   Fire an eldritch blast when LOS is established
   
  
   
  
   End of Turn 
   Stat Block 
   
   Spoiler 
  
  HP: 8 HP
  AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
  DR: 3/Cold Iron
  Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)
  
  Invocations:
  Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
  Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)
  
  Spell-like Abiliites:
  Silence (centered on self) - 1/day CL 1
  Mage Hand - 1/day CL 1
  Ghost Sound - 1/day CL 1
  Message - 1/day CL 1
  
  In Hand: Knotted Rope/Grappling Hook &amp; Potion of Beastland Ferocity
  Current Location: P17 (Partial Cover &amp; Hidden)
   
conversations: Beren One-Hand:
conversations: human
conversations:  Masterwork? Going all out on the expenses here, aren't you? 😛
  
  William: Turn 1
   
   Spoiler 
  
  Starting in L6. I have one Stone of Mental Thrust in each hand.
  
  Opening Door to the Line of JK on Rows 6 and 7 so It's fully open (perpendicular to the barn wall) as a move action.
  
  Manifesting  Inertial Armor  as a standard action.
   
  
  
  Stats
   
   Spoiler 
  
  HP 6/6
  AC 20, T 16, FF 18 (+2 Dex, +4 Inertial Armor, +4 Cover)
  
  5/6 Power Points left
  Powers - Inertial Armor, Astral Construct, Mind Thrust
  Known Equipment - Power Stones of Mental Thrust, CL1, x4
  CLW Potion
  Quarterstaff
  
  Location: L6
   
conversations: King_of_GRiffins:
conversations: human
conversations:  My apologies that I forgot to say this: End of Turn. Go.
conversations: King_of_GRiffins:
conversations: human
conversations:  No problem... I figured you where when I called for a LOS check. If it doesn't happen soon I'll remind them later today.
conversations: Beren One-Hand:
conversations: human
conversations:  High Ref Sam 
  
  @Tremsa:
  
   
   Spoiler 
  Total cover works both ways, so all you see is hay.
   
  
  
  @ Wise William
  
   
   Spoiler 
  You see nothing.
   
conversations: SamTheCleric:
conversations: human
conversations:  Originally Posted by SamTheCleric 
    High Ref Sam 
  
  @Tremsa:
  
   
   Spoiler 
  Total cover works both ways, so all you see is hay.
   
   
   
  
  Ummmm....
  
   
   Spoiler 
  I thought you had to be prone to have total cover. If you're standing you have cover, which allows you to both hide and see, right?
   
conversations: Beren One-Hand:
conversations: human
conversations:  Spoiler 
  Oh, my apologies... I thought you were IN the hay, not just standing in it.  You see him in L6 as he opens the door all the way
   
conversations: SamTheCleric:
conversations: human
conversations:  Tremsa Readied Action 
  As you open the door you're surprised to find an emerald-green blast flying towards you!
  
  Ranged Touch Attack Roll (vs Flat-footed AC + 4 from cover)  (1d20+5)[ 8 ] 
  Damage  (1d6)[ 5 ] 
  
  Looking into the barn you can see a small figure, at P17 among the hay, holding a rope and something small in her other hand.
  
  And I believe it is still your turn.
  
   Stat Block 
   
   Spoiler 
  
  HP: 8 HP
  AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
  DR: 3/Cold Iron
  Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)
  
  Invocations:
  Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
  Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)
  
  Spell-like Abiliites:
  Silence (centered on self) - 1/day CL 1
  Mage Hand - 1/day CL 1
  Ghost Sound - 1/day CL 1
  Message - 1/day CL 1
  
  In Hand: Knotted Rope/Grappling Hook &amp; Potion of Beastland Ferocity
  Current Location: P17 (Partial Cover)
   
conversations: Beren One-Hand:
conversations: human
conversations:  Ah, very nice. It seems you do miss, however.
  
  Continuing my turn after opening the door (correct?), you see me disappear towards M6, behind the bard wall from your position and out of sight.
  
   
   Spoiler 
  
  5-foot step to M6
  Manifesting  Inertial Armor 
   
  
  
  Stats:
   
   Spoiler 
  
  
  HP 6/6
  AC 16, T 12, FF 14 (+2 Dex, +4 Inertial Armor)
  
  5/6 Power Points left
  Powers - Inertial Armor, Astral Construct, Mind Thrust
  Known Equipment - Power Stones of Mental Thrust, CL1, x4
  CLW Potion
  Quarterstaff
  
  Location: M6
   
  
  
  Your move.
conversations: King_of_GRiffins:
conversations: human
conversations:  Yeah it is shame... I wouldn't have hit the barn door with that roll.
  
   Tremsa: Round 2 
   
   Spoiler 
  
  Starting Position: P17
  Move Action: Move to L12 and Hide  (1d20+11)[ 12 ]  (including -5 for accelerated move)
  
  Rest of move depends on LOS and knowing if I can use Mage Hand to shut the door.
   
  
   Not Done, needing ref check. 
   Stat Block 
   
   Spoiler 
  
  HP: 8 HP
  AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
  DR: 3/Cold Iron
  Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)
  
  Invocations:
  Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
  Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)
  
  Spell-like Abiliites:
  Silence (centered on self) - 1/day CL 1
  Mage Hand - 1/day CL 1
  Ghost Sound - 1/day CL 1
  Message - 1/day CL 1
  
  In Hand: Knotted Rope/Grappling Hook &amp; Potion of Beastland Ferocity
  Current Location: L12 (Partial Cover &amp; Hidden)
   
conversations: Beren One-Hand:
conversations: human
conversations:  High Ref Sam 
  
  @Beren One-Hand
   
   Spoiler 
  Mage hand can only be used on an object up to 5 lb.  You do see him in M6 from your current position
   
  
  
  @Wise William
   
   Spoiler 
  No line of sight
   
conversations: SamTheCleric:
conversations: human
conversations:  Tremsa: Round 2 Cont. 
   
   Spoiler 
  Standard Action: Ready an Action
   
   Spoiler 
  Ready an action to blast him with an Eldritch Blast if he attempts to use a power or one of his stones
   
  
   
  
   End of Turn 
conversations: Beren One-Hand:
conversations: human
conversations:  Wise William 
   
   Spoiler 
  Move to P6 and gain cover (+2 AC, +1 Ref)
  
  Ready Action to use power stone if Tremsa comes into line of sight
   
  
  
  [spoiler]
  
  Stats:
   
   Spoiler 
  
  HP 6/6
  AC 18, T 14, FF 16 (+2 Dex, +4 Inertial Armor, +2 Cover)
  
  5/6 Power Points left
  Powers - Inertial Armor, Astral Construct, Mind Thrust
  Known Equipment - Power Stones of Mental Thrust, CL1, x4
  CLW Potion
  Quarterstaff
  
  Location: P6
   
  
  
  You're turn.
conversations: King_of_GRiffins:
conversations: human
conversations:  GM Kyeudo  
  
  I appologize for the wait.
  
  William
   
   Spoiler 
  
  No LoS.
   
  
  
  Tremsa
   
   Spoiler 
  
  No LoS anymore. He went east.
   
conversations: Kyeudo:
conversations: human
conversations:  High Ref KC  
  
  Just to make it clear, it is Tremsa's turn.
  Normally, I would call it, but Kyeudo didn't make it clear whose turn it was.
  
  Sorry for any inconvenience.
conversations: KCiemir:
conversations: human
conversations:  No real inconvenience here aside from waiting. Looking at Tremsa's profile though, he hasn't been on for at least a week, so it might not be as much as he doesn't know who's turn it is as he hasn't been around... I'm sure he has a reason, so I'll wait a bit longer.
conversations: King_of_GRiffins:
conversations: human
conversations:  GM Kyeudo  
   Wise William is the Winner! 
conversations: Kyeudo: