conversations: human
conversations:  Let's see, what have we here... 
  
  A frozen plain appears behind the old mage.
  
   
   Spoiler 
  Play  Tundra .
  
  Life: 20
  Cards in hand: 6
  Lands: Tundra
   
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land (plains). Tap land for 1 mana. Play Children of Korlis.
  
  Life: 20
  
  In play:
  Children of Korlis
  (tap) Plains
  
  Bleh, just can't get myself to RP right now
conversations: AgentPaper:
conversations: human
conversations:  Draw, play another Tundra.  Your turn.
  
  Life: 20
  Cards in hand: 6
  Lands: Tundra x2
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land. Tap land for 2 mana. Play Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.
  
  Life: 20
  
  In play:
  Knight of the Holy Nimbus
  (tap) Children of Korlis
  (tap) Plains x2
conversations: AgentPaper:
conversations: human
conversations:  Tap both Tundras and play Counterspell for the Knight of the Holy Nimbus.
  
  Draw, Play  Dromar's Cavern , returning one Tundra to hand.  End turn.
  
  Life: 19
  Cards in hand: 6
  Lands: Tundra, Dromar's Cavern
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land. Tap land for 2 mana. Play Spirit Loop. Attack with Children of Korlis. End turn.
  
  Life: 21
  
  In play:
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x2
  Plains
  
  Graveyard:
   Knight of the Holy Nimbus 
conversations: AgentPaper:
conversations: human
conversations:  Draw, play Tundra, end turn.
  
  Life: 18
  Cards in hand: 6
  Lands: Tundra x2, Dromar's Cavern
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land. Tap land for 2 mana. Play Amrou Scout. Attack with Children of Korlis. End turn.
  
  Life: 22
  
  In play:
   Amrou Scout 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x2
  Plains
  
  Graveyard:
   Knight of the Holy Nimbus 
conversations: AgentPaper:
conversations: human
conversations:  Play Counterspell for Amrou Scout.
  
  Draw, play another Dromar's Cavern, returning a Tundra to hand.  End turn.
  
  Life: 17
  Cards in hand: 6
  Lands: Tundra, Dromar's Cavern x2
conversations: Douglas:
conversations: human
conversations:  Draw. Tap land for 2 mana. Play Knight of the Holy Nimbus. Tap land for 2 mana. Attach Spirit Loop to Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.
  
  Life: 23
  
  In play:
   Knight of the Holy Nimbus 
  -- Spirit Loop 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x4
  
  Graveyard:
   Knight of the Holy Nimbus 
conversations: AgentPaper:
conversations: human
conversations:  Draw, play Tundra, play  Kismet .  End turn.
  
  Life: 16
  Cards in hand: 5
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped)
  Cards in play: Kismet
conversations: Douglas:
conversations: human
conversations:  Draw. Tap land for 3 mana. Play Outrider en-Kor. Tap land for 1 mana. Attach Detainment Spell to Knight of the Holy Nimbus. Attack with Children of Korlis and Knight of the Holy Nimbus. End turn.
  
  Life: 26
  
  Hand:
  Empty
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x4
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Draw, play  Reflecting Pool .  Tap 2 Tundra for UU, play  Stasis .  End turn.
  
  Life: 13
  Cards in hand: 4
  Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool
  Cards in play: Kismet, Stasis
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x1
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x4
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis, draw, end turn.
  
  Life: 13
  Cards in hand: 5
  Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool (tapped)
  Cards in play: Kismet, Stasis
conversations: Douglas:
conversations: human
conversations:  Draw. Play land. End turn.
  
  Life: 26
  
  Hand:
  Hidden x1
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x5
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap Dromar's Cavern to maintain Stasis, draw, play Reflecting Pool, end turn.
  
  Life: 13
  Cards in hand: 5
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2 (1 tapped)
  Cards in play: Kismet, Stasis
conversations: Douglas:
conversations: human
conversations:  Draw. Play land. End turn.
  
  Life: 26
  
  Hand:
  Hidden x1
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x6
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap Dromar's Cavern to maintain Stasis, draw, end turn.
  
  Life: 13
  Cards in hand: 6
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped)
  Cards in play: Kismet, Stasis
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x2
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x6
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  At end of your turn, tap my last land to play  Rescue , returning Stasis to hand.
  
  Untap.
  
  Draw, tap Tundra, play Stasis, end turn.
  
  Life: 13
  Cards in hand: 6
  Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool x2
  Cards in play: Kismet, Stasis
  
  Yes, there is more to this deck, I just haven't drawn it yet.
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x3
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x6
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap cavern to maintain Stasis, draw, end turn.
  
  I am starting to get annoyed at how consistently I am not drawing certain cards.
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x4
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x6
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap cavern to maintain Stasis, draw.  Play  Nimbus Maze .  End turn.
  
  Life: 13
  Cards in hand: 7
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land. End turn.
  
  Life: 26
  
  Hand:
  Hidden x4
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis, draw.  Discard  Idyllic Tutor , end turn.
  
  Life: 13
  Cards in hand: 7
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x5
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis, draw.  Discard  Idyllic Tutor , end turn.
  
  Life: 13
  Cards in hand: 7
  Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x6
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  At end of your turn, tap Nimbus Maze and play Rescue on Stasis.
  
  Untap.
  
  Draw, play Tundra.
  
  Tap 2 Tundra, play Stasis.  Pay 1 life and discard Counterspell (removed from game) to cast  Force of Will  to counter Stasis.  Tap Tundra and Dromar's Cavern to cast  Arcane Denial  to counter Force of Will.  Next turn I get to draw 3 extra cards.  Hopefully that will get me what I'm waiting for a little faster.
  
  Life: 12
  Cards in hand: 3
  Lands: Tundra x3 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2, Nimbus Maze
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
conversations: Douglas:
conversations: human
conversations:  Draw. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
conversations: AgentPaper:
conversations: human
conversations:  Tap cavern to maintain Stasis.  Draw 4 cards, play  Hallowed Fountain , paying 2 life to have it not tapped.  End turn.
  
  Life: 10
  Cards in hand: 6
  Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze, Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
conversations: Douglas:
conversations: human
conversations:  Draw. Discard Gaze of Justice. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice 
conversations: AgentPaper:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis.  Draw, play Nimbus Maze, end turn.
  
  Life: 10
  Cards in hand: 6
  Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze x2, Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
  
  Come on, invisiblecastle, any  one  of no less than  six  cards remaining in my library would allow me to finish this...
conversations: Douglas:
conversations: human
conversations:  [QUOTE=AgentPaper;4617650]Draw. Discard Gaze of Justice. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x2
conversations: AgentPaper:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis.  Draw, end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2, Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
conversations: Douglas:
conversations: human
conversations:  Draw. Discard Gaze of Justice. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x3
conversations: AgentPaper:
conversations: human
conversations:  Tap Nimbus Maze to maintain Stasis.  Draw, discard Kismet, end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (1 tapped), Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet
conversations: Douglas:
conversations: human
conversations:  Draw. Discard Detainment Spell. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x3
   Detainment Spell 
conversations: AgentPaper:
conversations: human
conversations:  Tap Nimbus Maze to maintain Stasis.  Draw, play Dromar's Cavern, returning a Tundra to hand, discard Kismet, end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x2 (tapped), Dromar's Cavern x3 (2 tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
conversations: Douglas:
conversations: human
conversations:  Draw. Discard Outrider en-Kor. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x3
   Detainment Spell 
   Outrider en-Kor 
conversations: AgentPaper:
conversations: human
conversations:  Tap Dromar's Cavern to maintain Stasis.  Draw, play Tundra, end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x3 (2 tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
conversations: Douglas:
conversations: human
conversations:  Draw. Discard Zealot il-Vec. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x7
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x3
   Detainment Spell 
   Outrider en-Kor 
   Zealot il-Vec 
conversations: AgentPaper:
conversations: human
conversations:  Tap Tundra to maintain Stasis.  Draw, play  Land Cap , end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
  
  Edit: If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.
conversations: Douglas:
conversations: human
conversations:  Draw. Play a land. End turn.
  
  Life: 26
  
  Hand:
  Hidden x7
  
  In play:
  (tap)  Outrider en-Kor 
  (tap)  Knight of the Holy Nimbus 
  -- Spirit Loop 
  -- Detainment Spell 
  (tap)  Children of Korlis 
  -- Spirit Loop 
  (tap) Plains x8
  
  Graveyard:
   Knight of the Holy Nimbus 
   Amrou Scout 
   Gaze of Justice  x3
   Detainment Spell 
   Outrider en-Kor 
   Zealot il-Vec 
  
  Edit: Fine by me.
conversations: AgentPaper:
conversations: human
conversations:  Tap Land Cap to maintain Stasis.  Draw, play Reflecting Pool, end turn.
  
  Life: 10
  Cards in hand: 7
  Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (2 tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap (tapped, depletion counter)
  Cards in play: Kismet, Stasis
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
  
  If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.
conversations: Douglas:
conversations: human
conversations:  Tap Reflecting Pool to maintain Stasis.  Draw, play Hallowed Fountain, pay 2 life, end turn.
  
  Tap Hallowed Fountain to maintain Stasis.  Draw, play Hallowed Fountain, pay 2 life, end turn.
  
  At end of your turn, tap both remaining Hallowed Fountains and cast  Boomerang  on Stasis.
  
  Untap
  
  Tap 11 lands to play Stasis and three  Iron Maiden s.  You are now taking 9 damage per turn, and I have enough lands already in play to maintain Stasis for 4 more turns.
  
  Life: 6
  Cards in hand: 3
  Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain x3, Land Cap
  Cards in play: Kismet, Stasis, Iron Maiden x3
  Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet, Boomerang
conversations: Douglas:
conversations: human
conversations:  Cheese....
conversations: AgentPaper: