conversations: human
conversations:  Arena Tournament, Round 61:  Isolde  vs.  Sir Dobbin Diddimus    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Isolde  - 02youeng
   Sir Dobbin Diddimus  - Fitz
  
  All Gladiators, please declare final purchases (if any) and roll for initiative.
conversations: ArenaManager:
conversations: human
conversations:  Isolde 
  
  Hey hey, good luck to you
  
    Initiative  - (1d20+4)[ 13 ] 
conversations: 02youeng:
conversations: human
conversations:  good luck to you too,
  
   assume no purchases , Dobbin will not purchase anything new
  
   Init  (d20+4)[ 9 ] 
conversations: Fitz:
conversations: human
conversations:  you are up
  
   I will declare Dobbin starting in b11 mounted on his faithful pony  (i assume he has cover but line of sight is possible, but don't mind declaring start position
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.
  
  Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.
  
  Move Action: Move to R7
  
  Rest of turn:
   
   Spoiler 
   Standard Action: Cast Mage Armour
  Swift Action: Activate Law Devotion [+3 AC]
   
  
  
  Stats:
   
   Spoiler 
   HP: 3/3
  AC: 23 [FF 19, Touch 17]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour,  Shield, Colour Spray, True Strike
  
  Law Devotion: 10/10 rounds remaining
  Shadow Blade Technique: Unused
  
  Mage Armour: 3,600/3,600 rounds remaining
   
conversations: 02youeng:
conversations: human
conversations:  ok dobbin has a shield in one hand, loaded sling in the other, lance strapped to his back,
  
   he spurres his pony to f5 then looses his sling  (d20+5)[ 25 ]  inc range penalty
   damage if applicible  (d3+2)[ 4 ] 
  
   done
conversations: Fitz:
conversations: human
conversations:  since that was a nat 20
  
   roll for crit  (d20+5)[ 24 ] 
   damage  (d3+2)[ 3 ] 
  
  fitz
conversations: Fitz:
conversations: human
conversations:  ....daaaaaaaaaaaaaaaaamn
  
  All that AC of mine for nothing, eh? You needed a 20 to hit me. Your hit knocks me to -1hp
  
  Good game
conversations: 02youeng:
conversations: human
conversations:  harsh luck there, i made it a 19 to hit (pretty accurate with a sling!)
  
   just to give a chance though , ride check to guide with knees  (d20+8)[ 9 ] 
  
   fitz
conversations: Fitz:
conversations: human
conversations:  jst re-read the ride rules, loose the use of the shield due to rolling a 1 :-/
  
   still guess that was all my luck used up!
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  Wait a second...
  
  I'm out of LoS
  
  I moved to R7 - behind a post
  
  Yay! I's not dead!
  
  Wanna redo your turn?
conversations: 02youeng:
conversations: human
conversations:  not sure about the cover, i moved to f5, looked pretty clear to me, but happy to get a second opinion
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  Originally Posted by 02youeng 
   Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.
  
  Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.
  
  Move Action: Move to R7  
   
  
    High Ref PsiDog  
  Illegal action committed. R-7 is occupied by the post with insufficient room remaining for a medium creature to enter even with squeezing.
  
  Match rewinds to the start of Isolde's turn, round 1.
conversations: Psionic Dog:
conversations: human
conversations:  Heh...fair enough. Sorry Fitz for this
  
   Isolde, turn 1 
  
  Move Action: Move to U8
  Free: Drop Huge dagger in U8
  Standard action: Cast a spell [DC 16 Spellcraft check to see what]
   
   Spoiler 
  Mage armour
   
  
  Swift action: Activate Law Devotion, put into AC
  
  Your go
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 23 [FF 19, Touch 17]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour , Shield, Colour Spray, True Strike
  
  Law Devotion: 10/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: unused
  
  Mage Armour: 3,600/3,600 rounds remaining
   
conversations: 02youeng:
conversations: human
conversations:  ok doublemove to l2 on pony, shield off hand, loaded sling on hand
  
   done
conversations: Fitz:
conversations: human
conversations:  Isolde, round 2 
  
  Actions:
  
  Move action: Move to R3
  Standard action: Cast a spell [DC 16 Spellcraft check to see what]
   
   Spoiler 
  Casting Shield
   
  
  Swift action: Activate Transmute [+2 Dex for 10 rounds]
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 30 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane] +2 [Circumstance]]
  [FF 25, Touch 20]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour ,  Shield , Colour Spray, True Strike
  
  Law Devotion: 9/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: 10/10 rounds remaining [+2 dex]
  
  Mage Armour: 3,599/3,600 rounds remaining
  Shield: 10/10 rounds remaining
   
conversations: 02youeng:
conversations: human
conversations:  dobbin round 2
  
   guide mount with knees  (d20+8)[ 22 ] 
  
   move to p2, shoot sling  (d20+3)[ 21 ] 
   if hits  (d3+2)[ 5 ] 
  
   then move to v7
  
   done
conversations: Fitz:
conversations: human
conversations:  You miss
  
   Isolde, round 3 
  
  Move action: Move to R6
  Standard action: Cast Colour Spray
  
  Both you and your pony need to take a DC 15 Will save, or be unconcious, stunned and blinded for lots of turns
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 28 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane]]
  [FF 25, Touch 20]
  
  Spells:
  
  Level 0: Ray Of Frost x5
  Level 1:  Mage Armour, Shield, Colour Spray , True Strike
  
  Law Devotion: 8/10 rounds remaining
  Shadow Blade Technique: unused
  Transmute: 9/10 rounds remaining [+2 dex]
  
  Mage Armour: 3,598/3,600 rounds remaining
  Shield: 9/10 rounds remaining
   
conversations: 02youeng:
conversations: human
conversations:  Dobbin  (d20-3)[ 0 ] 
  
  pony (d20)[ 16 ] 
conversations: Fitz:
conversations: human
conversations:  typical pony is fine, dobbin is out of it, whiuch probably means game over
conversations: Fitz:
conversations: human
conversations:  Isolde, round 4 
  
  Color Spray duration:
  
    Unconcious, stunned, and blinded  - (2d4)[ 2 ] 
  
  Minimum of two, so I'll take my next two rounds now
  
  Move action: Move to V6
  Standard: Shadow Blade Technique [your dex is now at 0, and I get +4 to hit]
  
    Attack1  - (1d20+3)[ 11 ] 
    Attack2  - (1d20+3)[ 17 ] 
  
  If both hit, +1d6 damage
  
    Damage  - (1d4+4)[ 5 ] 
    Shadow Blade Technique damage  - (1d6)[ 5 ] 
  
  Then...round 5
  
  Full-round action: Coup-de-gras
  
    Auto-crit damage  - (2d4+8)[ 16 ] 
  
  If you survive all that...A DC 15+Coup-de-gras damage Fort save, or die
conversations: 02youeng:
conversations: human
conversations:  Unless you see anything I did wrong...that's you dead, I believe
conversations: 02youeng:
conversations: human
conversations:  I guess without the master, the mount doesn't do anything?
conversations: hustlertwo:
conversations: human
conversations:  High Ref Mav:  
  
  Nope, without the master the mount just wanders around aimlessly.
  
   Isolde is the winner and gets the loot. 
conversations: Mavian: