conversations: human
conversations:  Arena Tournament, Round 45:  Caleb Vestrit  vs.  Hughes    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Caleb Vestrit - Adumbration 
   Hughes - theterran 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Hughes 
    Initiative  - (1d20-6)[ 2 ] 
  
  (edit)
  
  Well...since you have a +3 modifier...I think you rolling init is a moot point.
conversations: theterran:
conversations: human
conversations:  Caleb 
  
  Purchases before the match:
  - Greatsword, -50 gps.
  - Sling,  50 bullets, -5 sp.
  
  I agree. I'll take my turn after you've stated your location and things in hands. (For refs only, of course)
  
  My stuff:
   
   Spoiler 
  Starting at Y 10, with the greatsword at hand. The sling and bullets are hanging from his belt. The sling is pre-loaded.
   
conversations: Adumbration:
conversations: human
conversations:  No problem...Here ya go.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 16  Touch: 10  FF: 16
  In Hand: Scroll of Shield
  Turn Attempts Left (9/9)
  
  Spells:
   
   Spoiler 
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations: theterran:
conversations: human
conversations:  Caleb - Round 1 
  
  Actions:
   
   Spoiler 
  Free actions to activate Longstrider and Rage. Double-move to next to Hughes.
   
  
  
  To save time... Since I know you haven't moved, and though I don't know your exact location, my movespeed is more than enough to do it. As a matter of fact, I had a fair 20 feet extra.
  
  Caleb moves next to Hughes, approaching from north-east. Of course, if possible, he moves in such a manner that he doesn't provoke AoOs - no moving inside your threatened squares. Just put me somewhere on the east-side, ok? 🙂
  
  Stats:
   
   Spoiler 
  
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 0/6.
  Longstrider 0/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
  
  
  End of turn.
conversations: Adumbration:
conversations: human
conversations:  Alright...in the interest of keeping this moving.  I'm sitting on a horse in A10/B11.  Where will you end?
conversations: theterran:
conversations: human
conversations:  C11 seems good enough.
conversations: Adumbration:
conversations: human
conversations:  Hughes - Round 1 
  
  Swift Action: Cast a Spell
   
   Spoiler 
  Using 5 Turnings to Quicken Shield of Faith
   
  
  
  Standard Action: Cast Defensively from the Scroll in Hand
   
   Spoiler 
  Casting Shield from scroll.
    Concentration  - (1d20+5)[ 23 ]  vs DC16
   
  
  
  Free Action: Drop Scroll
  
  Move Action: Draw Greatsword.
  
  Your go.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (1/10)
  Shield (1/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
   
   Spoiler 
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations: theterran:
conversations: human
conversations:  Caleb - Round 2 
  
  Standard action to attack Hughes:
  
  Attack #1:
   (1d20+5)[ 10 ] 
  Damage #1:
   (2d6+9)[ 15 ] 
  Attack #2:
   (1d20+5)[ 7 ] 
  Damage #2:
   (2d6+9)[ 20 ] 
  
  Stats:
   
   Spoiler 
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 1/6.
  Longstrider 1/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
conversations: Adumbration:
conversations: human
conversations:  No luck there, it appears.🙂
  
  End of turn.
  
  EDIT: Offline now... At least in about 5 minutes. Will be back tomorrow.
conversations: Adumbration:
conversations: human
conversations:  Hughes - Round 2 
  
  Full Attack!
    Attack  - (1d20+4)[ 20 ] 
    Damage  - (2d6+4)[ 7 ] 
  
  
  And a Ride check to have my horse attack with me.
  
    Ride  - (1d20+2)[ 9 ]  - DC10
  
  If Successful - See Spoiler
  
   
   Spoiler 
  
  Hoof 1
    Attack  - (1d20+4)[ 15 ] 
    Damage  - (1d4+3)[ 5 ] 
  Hoof 2
    Attack  - (1d20+4)[ 23 ] 
    Damage  - (1d4+3)[ 5 ] 
  Bite
    Attack  - (1d20-1)[ 2 ] 
    Damage  - (1d3+1)[ 2 ] 
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (2/10)
  Shield (2/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
   
   Spoiler 
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations: theterran:
conversations: human
conversations:  Forgot to add the +1 on my attack for being on Higher Ground. So the attack should be 21.  Not sure if that makes a difference.
  
  See this link if you're unsure about the +1
  
   Mounted Combat 
conversations: theterran:
conversations: human
conversations:  Nice. I'll take my turn after all.
  
   Caleb - Round 3 
  
  Same as last round:
  
  Attack #1:
   (1d20+5)[ 9 ] 
  Damage #1:
   (2d6+9)[ 14 ] 
  Attack #2:
   (1d20+5)[ 16 ] 
  Damage #2:
   (2d6+9)[ 16 ] 
  
  Stats: 
   Spoiler 
  
  HP: 15/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 2/6.
  Longstrider 2/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
  
  
  End of turn. Offline now, for real. 😛
    Unless you are a real ninja at posting...  
conversations: Adumbration:
conversations: human
conversations:  See my edit above! about adding +1 to the attack in Round 2...And I'll take my next round.
  
   Hughes - Round 3 
  
  Full Attack!
    Attack  - (1d20+5)[ 9 ] 
    Damage  - (2d6+4)[ 13 ] 
  
  
  And the Ride check to see if it attacks.
  
    Ride  - (1d20+2)[ 17 ]  - DC 10
  
  If it succeeds.
   
   Spoiler 
  
  Hoof 1
    Attack  - (1d20+4)[ 21 ] 
    Damage  - (1d4+3)[ 6 ] 
  Hoof 2
    Attack  - (1d20+4)[ 19 ] 
    Damage  - (1d4+3)[ 4 ] 
  Bite
    Attack  - (1d20-1)[ 16 ] 
    Damage  - (1d3+1)[ 2 ] 
   
  
  
  Stats:
   
   Spoiler 
  Location - A10/B11
  Mounted - Yes
  HP: 9/9
  AC: 22 Touch: 12 FF: 22
  In Hand: Greatsword
  Shield of Faith (3/10)
  Shield (3/10)
  Turn Attempts Left (4/9)
  
  Spells:
  
  
   
   Spoiler 
  
  
  Level 0 - Virtue, Guidance, Guidance
  Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon (D)
   
  
   Horse Stats 
   
conversations: theterran:
conversations: human
conversations:  Acknowledged. But also, you forgot to roll the ride check for being able to attack. 😛
  
  DC 5, I know, but still.
conversations: Adumbration:
conversations: human
conversations:  Do I need to roll that If i'm not actually moving the horse?
conversations: theterran:
conversations: human
conversations:  Still waiting for those ride checks, but meanwhile...
  
   Caleb - Round 4 
  
  Attacking, again:
  Attack #1:
   (1d20+5)[ 12 ] 
  Damage #1:
   (2d6+9)[ 15 ] 
  Attack #2:
   (1d20+5)[ 25 ] 
  Damage #2:
   (2d6+9)[ 15 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 2/15
  AC: Full 21, Touch 17, Flat 14.
  Rage 2/6.
  Longstrider 2/8.
  Weapon: +5/+5, 2d6+9/2d6+9
  Saves: Fort +4, Ref +5, Will +0.
  Landspeed: 75 feet.
  Location:
   
conversations: Adumbration:
conversations: human
conversations:  Combat while Mounted
  
  With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action. 
  
  Doesn't say anything about moving...
conversations: Adumbration:
conversations: human
conversations:  Woah, I think I see a critical there.
  
  Confirmation:
   (1d20+5)[ 15 ] 
  Damage:
   (2d6+9)[ 20 ] 
conversations: Adumbration:
conversations: human
conversations:  Ride Checks
    Ride  - (1d20+2)[ 15 ]  -DC5
    Ride  - (1d20+2)[ 7 ]  -DC5
conversations: theterran:
conversations: human
conversations:  Well...that was a moot point as I'm dead from the crit ☹️
conversations: theterran:
conversations: human
conversations:  High Ref chilepepper  
   Caleb Vestrit is the winner. 
conversations: chilepepper:
conversations: human
conversations:  A good match. You had me at 2 hitpoints there, I was getting worried. That horse is  nasty.  😉
conversations: Adumbration: