conversations: human
conversations:  Arena Tournament, Round 101:  Dare  vs.  Rumel The Barbarian    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Dare  - Psionic Dog
   Rumel the Barbarian  - Rumel
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  No new purchases
  
  Initiative:  (1d20+6)[ 11 ] 
conversations: Rumel:
conversations: human
conversations:  Hmm... No new purchases.
  
    Initiative  - (1d20+1)[ 8 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Wow, second round and I'm going against a master ref 😦! Well... Let's see how this goes...
  
  Rumel moves across the land, nearing his opponent...
  
  Actions:
   
   Spoiler 
  Move to square H11, Weapon in hand
   
  
  
  End turn
conversations: Rumel:
conversations: human
conversations:  Just think how much faster you'll learn arena tips and tricks. ^^
  
  Starting mounted on light warhorse filling his starting zone.
  Dare is wearing his armor with a light shield equipped (heavy shield left at home). He's holding three javelins and a scroll in his shield hand, with a club in his other.
  
   Dare - Round 1 
  
  Standard: Start singing.
  "Gold Gold Gold Gold Gold Gold Gold..."
   
   Spoiler 
  Inspire Courage
   
  
  
  Ride to H1/I2 (auto-succeed on guide with knees)
  
   Done 
  
  Stats
   
   Spoiler 
  Reminder: The Stat block is for Refs/Spectators only and should not be viewed by current opponents while the match is in progress.
  
  Dare
  HP: 9/9
  AC: 15 (+3 armor +1 shield +1 dex)
  Inspire Courage: Singing +5 rounds
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Ok, just know I'm not familiar with mounted combat. I might make a mistake before I read more on the subject...
  
  Rumel moves back and waits for his opponent...
  
  Actions:
   
   Spoiler 
  Move to square B16 behind the tree (which grants me +2 to AC I believe) and ready an action...
  
  Readied Action:
   
   Spoiler 
  Condition: Move within my range of attack
  
  Action: Attack the rider
   
  
   
  
  
  Stats:
   
   Spoiler 
  HP: 15/15
  AC: 16 (+2)
  Buffs/Conditions: (None)
  
  Myth-Weavers is down at the moment, HP/AC are just assumed from memory, will update when I can...
   
conversations: Rumel:
conversations: human
conversations:  Technically its a little tree that only gives the AC bonus to creatures in the same square.
  
   Dare - Round 2 
  Free: Continue singing. Verse two is suspiciously similar to verse one.
  
  Move: stow scroll.
  Ride to C5/D6.
  Free: Swap welded club for a javelin.
  Swift: Activate Law Devotion, set bonus to Attack.
  
  assuming readied action hasn't triggered yet:
  Standard: Ready Action
   
   Spoiler 
  Dismount if attacked
   
  
   Done 
  
  Stats
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 15 (+3 armor +1 shield +1 dex)
  Inspire Courage: Singing +5 rounds
  Law Devotion 10/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Ok, got it...
  
   Round 3, Rumel 
  
  Rumel hides behind the tree...
  
  Actions:
   
   Spoiler 
  Move behind tree into B15
  
  Readied Action:
   
   Spoiler 
  Condition: Move within my range of attack
  
  Action: Attack the rider
   
  
   
  
  
  Stats:
   
   Spoiler 
  HP: 15/15
  AC: 16 (+2)
  Buffs/Conditions: (None)
  
  Myth-Weavers is down at the moment, HP/AC are just assumed from memory, will update when I can...
   
conversations: Rumel:
conversations: human
conversations:  Sorry, End turn
conversations: Rumel:
conversations: human
conversations:  A readied action dual... nah.
  
   Dare - Round 3 
  
  Free: Sing next verse, to show off Dare's full charismatic creativity.
  Move: Dismount into E5
    Swift Dismount  - (1d20+4)[ 21 ]  DC 20 to make a free-action dismount.
  Standard: Throw javelin at Rumel
    Attack  - (1d20+3)[ 4 ]  (including -2 range)
    Damage  - (1d6+5)[ 10 ] 
  
  Lets see what that does...
conversations: Psionic Dog:
conversations: human
conversations:  Ok: assuming that didn't trigger your readied action...
  
  Free: Law-&gt;Defense
  Move: Mount horse.
    Quick Mount Ride  - (1d20+4)[ 13 ]  DC 20
  
    Cover Riding  - (1d20+6)[ 12 ]  DC 15
  Ride to K2/L3
  
   Done 
  
  Stats
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 15 (+3 armor +1 shield +1 dex)
  Inspire Courage: Singing +5 rounds
  Law Devotion 9/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Round 4, Rumel 
  
  Rumel stays behind the tree (I know, gutsy move, huh?)...
  
  Actions:
   
   Spoiler 
  Stay behind tree in B15
  
  Readied Action:
   
   Spoiler 
  Condition: Move within my range of attack
  
  Action: Attack the rider
   
  
   
  
  
  Stats:
   
   Spoiler 
  HP: 15/15
  AC: 16 (+2)
  Buffs/Conditions: (None)
   
  [/QUOTE]
conversations: Rumel:
conversations: human
conversations:  Dare - Round 5 
  
  Free - Continue singing aw inspiring theme song. Return to first verse (the chorus). Sung in falsetto.
  
  Free: Law -&gt; Attack
  Free: transfer a fresh javelin to throwing hand.
  Standard THROW!
    Attack  - (1d20+1)[ 18 ]  (including -4 distance)
    Damage  - (1d6+5)[ 11 ] 
  Ride to N3/M4
  Free: Law -&gt; Defense
  Move: Draw a scroll.
  
   Done 
  
  Stats
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 18 (+3 armor +1 shield +1 dex +3sacred)
  Inspire Courage: Singing +5 rounds
  Law Devotion 8/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Quick question, would I have an unblocked path to Psionic? I'll post turn after I get the answer, thanks...
conversations: Rumel:
conversations: human
conversations:  Er, do you mean for a charge?  If so, no, there's a river in the way.
conversations: Sallera:
conversations: human
conversations:  Yes, the squares are vague with a corner of water at a time. Would I be able to jump it at different points? Such as a 5ft leap, 10ft leap and 5ft leap? It seems there should be a solid piece of land in the middle of the area between us. If not I'll change my plan of action
conversations: Rumel:
conversations: human
conversations:  If a square is ~1/2 land or more, you can stand on it.  You can jump during a charge, but in this case, the closest square you can attack from (L5) is in the river, so it wouldn't satisfy the straight line requirement.
conversations: Sallera:
conversations: human
conversations:  Hmm... I see your point. I'll make my next move soon
conversations: Rumel:
conversations: human
conversations:  Wait, did Dare take his Round 4 before me? I thought he was at E5. Even if that second round he took was legible, he failed his ride checks so wouldn't he still be in E5?
conversations: Rumel:
conversations: human
conversations:  Dare's latest turn should be labeled 4, but the count is correct.  The Ride check was to make mounting a free action; failing it only meant mounting was a move action, and failing the other has no consequence.
conversations: Sallera:
conversations: human
conversations:  Ok, got it...
  
   Round 5, Rumel 
  
  Rumel hides behind the post...
  
  Actions:
   
   Spoiler 
  Move behind post into H14
  
  Readied Action:
   
   Spoiler 
  Condition: Move within my range of attack
  
  Action: Attack the rider
   
  
   
  
  
  Stats:
   
   Spoiler 
  HP: 4/15
  AC: 16 (Cover from post)
  Buffs/Conditions: (None)
   
conversations: Rumel:
conversations: human
conversations:  Dare Round 5  (Sorry for the confusion)
  
  Free: Sing one last line.
  Juggle items to have one free hand and scroll sitting face up ontop of the stack in the other hand.
  
  Full Round Action: Start casting a spell
  
  Spell craft DC 16 to view
   
   Spoiler 
  Sleep
   
  
  
  Since there really isn't a reason not to...
    Ride Use horse as cover  - (1d20+6)[ 19 ]  DC 15
  
   Done 
  
  Stats
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 18 (+3 armor +1 shield +1 dex +3sacred)
  Inspire Courage: 5/5
  Law Devotion 7/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  I'll make the spellcraft check quickly before my turn...
  
   (1d20-2)[ 18 ] 
conversations: Rumel:
conversations: human
conversations:  Ref:
   
   Spoiler 
  I believe that now I'd have a line of sight to Psionic. I think, since he's 12 squares up and 2 squares... I'd go up 5, diagonal 1, up 5 and diagonal once again, leaving me at J3 diagonal to him and, givin the angle I was running, wouldn't that charge be valid?
   
conversations: Rumel:
conversations: human
conversations:  Err, Spellcraft is one of those Trained only skills.
  
  I just included the label for formality.
conversations: Psionic Dog:
conversations: human
conversations:  Rumel: 
   Spoiler 
  H14 is in the post.  Please revise your movement.
   
  
  
  Aye, Rumel shouldn't be able to read that.  If he did, well, we're rewinding anyway due to an unrelated matter.
  
  Rewind to Rumel's round 5 turn.
conversations: Sallera:
conversations: human
conversations:  Ok, got it...
  
   Round 5, Rumel 
  
  Rumel hides behind the post...
  
  Actions:
   
   Spoiler 
  Move behind post into H15
  
  Readied Action:
   
   Spoiler 
  Condition: Move within my range of attack
  
  Action: Attack the rider
   
  
   
  
  
  Stats:
   
   Spoiler 
  HP: 4/15
  AC: 16 (Cover from post)
  Buffs/Conditions: (None)
   
conversations: Rumel:
conversations: human
conversations:  Behind the... post? I do believe that broke LoS.
  
  In that case...
  Dare Round 5 Revised
  
  LoS/Refs
   
   Spoiler 
  No change. Same as previously posted.
   
  
   Done 
   Stats 
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 18 (+3 armor +1 shield +1 dex +3sacred)
  Inspire Courage: 5/5
  Law Devotion 7/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Round 6, Rumel 
  
  Rumel runs, jumps the river and hides behind the other post...
  
  Actions:
   
   Spoiler 
  Move behind post in R9
  
  Jump Check: [roll]1d20+12[roll] vs. DC 15 (from 3 squares or water)
   
  
  
  Stats:
   
   Spoiler 
  HP: 4/15
  AC: 16 (Cover from post)
  Buffs/Conditions: (None)
   
  [/QUOTE]
conversations: Rumel:
conversations: human
conversations:  Sorry, Re-rolling Jump check...
  
   (1d20+12)[ 17 ]  vs. DC 15
conversations: Rumel:
conversations: human
conversations:  Assuming that means Rumel ended turn out of LoS and was last seen leaving S9...
  
   Dare - Round 6 
  Casting complete, a 10ft radius burst of drowsiness erupts from, oh, the S10/T11 intersection.  (if above assumptions are incorrect target intersection may actually be elsewhere.) 
  Anyone within 10ft of burst point needs to make a DC 11 will save.
  
  Next, assuming the Round  5  4 javelin hit...
  
  Ride to P8/Q9 and see if any orcs still stand...
conversations: Psionic Dog:
conversations: human
conversations:  Rolling save before turn. By the way, what does LoS mean?
  
   (1d20-2)[ 0 ]  vs. DC 11
conversations: Rumel:
conversations: human
conversations:  Rumel falls asleep taking no actions...
  
  Stats:
   
   Spoiler 
  HP: 4/15
  AC: 0 (at the moment)
  Conditions: Asleep
   
conversations: Rumel:
conversations: human
conversations:  LoS = Line of Sight
  
  A spoiler labeled 'LoS' basically says "if you see me go ahead and read, otherwise no peaking"
  
  It rarely comes up on glass/river maps, but is commonly used on other maps where gladiators don't see each other at the start.
  
  By extension a 'LoS check' is a request for a ref to examine the situation and tell the players if they see their opponents anywhere.
  
   Dare Round 6 continued 
  
  End ride next to Rumel
  Free: club to free hand.
  
   Dare Round 7 
  Full Round: Coup de Grace
    Damage  - (2d6+10)[ 17 ] 
  
  If Rumel survives the damage, then:
  DC 10+Damage Fortitude save: on success wake up, on failure die anyway.
  
   Done 
  
  Stats
   
   Spoiler 
  Dare
  HP: 9/9
  AC: 18 (+3 armor +1 shield +1 dex +3sacred)
  Inspire Courage: 3/5
  Law Devotion 5/10
  
  Horse:
  HP: 22/22
  AC: 14 (+1 dex +4 natural -1 size)
   
conversations: Psionic Dog:
conversations: human
conversations:  Round 7, Rumel 
  
  Rumel stays down, but stops breathing. He lies dead at the hands of the singing man...
  
  Good game!
conversations: Rumel:
conversations: human
conversations:  High Ref Sallera  
   Dare abandons music for a more effective and pleasant weapon, and claims the victory. 
conversations: Sallera: