conversations: human
conversations:  Arena Tournament Exhibition:  Nici  vs.  Blue    
   Map:  
   Spoiler 
   
   
  
   Nici  - Sallera
   Blue  - Cadian 9th
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: Sallera:
conversations: human
conversations:  Init:  (1d20+5)[ 15 ] 
  
  No purchases.
conversations: Sallera:
conversations: human
conversations:  Init:  (1d20+3)[ 4 ] 
  
  No purchases. I notice your bard is Neutral, might want to change it to Chaotic.
  
  EDIT: And you go first.
conversations: Cadian 9th:
conversations: human
conversations:  Bards only have to be nonlawful, not chaotic.
  
   Nici, Round 1 
  
  Refs/LoS: 
   Spoiler 
  Starting in B11, holding mandolin, with bow in mouth.
  Standard: Start playing, Dragonfire.
  Move: To G12.
   
  
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  k.
  
   Blue, round 1. 
  
  Refs/LOS
   
   Spoiler 
  
  Move from Y10 to S10. (Move)
  Standard: Move from Y10 to M10.
   
  
  
  Stats:
   
   Spoiler 
  
  HP 18/18, AC17 (14, 13)
  Active Effects: Blindsight 20ft DV 60ft LLV.
  
  Spells:
  1st 3/3
  0th 4/4
   
  
  
  Done.
  
  EDIT: I think we need a ref for LoS. As you can see in my sheet, I have Blindsense, Darkvision and LLV, So do you (Well, not the Blindsight)
conversations: Cadian 9th:
conversations: human
conversations:  Nici, Round 2 
  
  Refs/LoS: 
   Spoiler 
  Heh, forgot to hide last turn.  Ah well, with luck he didn't charge straight over here.
  Double move at half speed to G15 -&gt; J14.
  Hide:  (1d20+17)[ 32 ] 
  Still playing.
   
  
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  that's... rather straightforward. Wonder why Sallera didn't hide 🤨
  
  anyway, you see each other once you're in range of your 60 feet darkvision. Nici is in G12, playing mandolin and bow in mouth, Blue moved to  V R10. Back to Blue
  
  sorry, did a mistype there
conversations: TheFallenOne:
conversations: human
conversations:  Fallen
   
   Spoiler 
  
  Aren't I at M10, or was I under a special effect?
   
conversations: Cadian 9th:
conversations: human
conversations:  Cadian
   
   Spoiler 
  we rewind to the point when LoS was established, you can revise the rest of your turn from there. You're free to still move to M10 or do something else
   
conversations: TheFallenOne:
conversations: human
conversations:  K
  
   Blue: Round 1 Rewind 
  
  Revised Actions:
  Refs/Los
   
   Spoiler 
  
  Ready an action:
   
   Spoiler 
  Move if I see Nici or 4 seconds pass into his turn.
   
  
   
  
  
  Done.
conversations: Cadian 9th:
conversations: human
conversations:  um, as I said you see each other. Also, X seconds into someones turn is no valid trigger since there are no time increments for move, standard etc actions and thus it's impossible to tell when the trigger would occur exactly
conversations: TheFallenOne:
conversations: human
conversations:  Okay, revise to "just before my turn starts?" or dropping it if that's easiest.
  
  Sorry Salera, bear with me.
conversations: Cadian 9th:
conversations: human
conversations:  readied actions need a trigger that is discernible for your character. You can use "Nici ends turn" as trigger, though that only works while you have LoS on Nici. If you don't, you never notice when she does and thus the readied is wasted. Best look through some matches to get an idea what triggers work
conversations: TheFallenOne:
conversations: human
conversations:  Ahhh, kay. For simplicities sake:
  
   Blue, Turn 1 (Rewind) 
   " Come out Kobold, I see you, sense you. You cannot hide! "  She says, full of adolescent confidence. And dragon fire.
  
  Move to M10. End Turn.
conversations: Cadian 9th:
conversations: human
conversations:  Nici, Round 2 
  
  Move: To G13, breaking LoS, then sneak back to G12 again.
  Hide:  (1d20+17)[ 33 ] 
  If you fail to beat that, the following attack is against FF AC.
  Free: Shift bow to one hand.
  Free: Shift mandolin to mouth.
  Standard: Shoot Blue with a dragonsbreath arrow.
  Attack:  (1d20+6)[ 18 ] 
  Damage:  (1d4)[ 3 ]  +  (2d6+1)[ 9 ]  fire, and Reflex DC15 or catch on fire, taking another  (1d6)[ 1 ]  fire
  
  Stats: 
   Spoiler 
  HP 6/6, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Either hits my AC.
  
  I take 12 damage.
  
  Reflex DC 15:  (1d20+3)[ 17 ] 
   Blue, Round 2 
  
  Move up to G10
   " BAHHHH! "  She says, breathing fire all at you (Standard Action)
  
  You take  (2d6)[ 12 ]  acid damage, halved, and Reflex DC 15 half. You are entangled for a number of rounds.
  
  Refs Only:
   
   Spoiler 
  
  Entangle Duration:  (1d4)[ 2 ] 
   
  
   "... Is that the best you can do? " 
  
  Stats
   
   Spoiler 
  HP 6/18, AC17 (14, 13)
  Active Effects: Blindsight 20ft DV 60ft LLV.
  
  Spells:
  1st 2/3
  0th 4/4
   
  
  
  Done.
  
  At the start of your turn, you take  (1d6)[ 4 ]  flame damage.
conversations: Cadian 9th:
conversations: human
conversations:  Well, max damage.  That gets me regardless.  Edit: Wait, using Entangling Exhalation halves the damage.  Shouldn't that be 1d6 damage?
conversations: Sallera:
conversations: human
conversations:  Good Game.
  
  EDIT: Yes. 2d6/2 , then a reflex save DC 15 to halve it again. I like 2d6/2 rather than 1d6, it makes me feel good. 😎
  
  I was a little confused when you attacked me. Even on max damage, I'd need to fail a DC 15 reflex and then you'd need to roll 3+ to kill me.
  
  As to the map, I thought it had potential. Both of us having DV sortoff offsetted the need for candled areas, but I haven't played in any other arenas, your thoughts?
conversations: Cadian 9th:
conversations: human
conversations:  Well, if I'd remembered to rage first, I'd have survived the attack with a successful save, and then I'd have gotten another 4 attacks on you.  But yes, it's a good map.
conversations: Sallera:
conversations: human
conversations:  Hm, wait a minute, that extra damage is at the start of  your  turn, not mine.  So I still live, for now.  Reflex:  (1d20+7)[ 27 ] 
   Nici, Round 3 
  
  Free: Rage.
  5ft step to G11.
  Free: Drop mandolin and bow.
  Full attack.
  Claw 1:  (1d20+5)[ 13 ] 
  Damage:  (1d3+4)[ 5 ]  +  (2d6)[ 5 ]  fire
  Claw 2:  (1d20+5)[ 21 ] 
  Damage:  (1d3+4)[ 5 ]  +  (2d6)[ 7 ]  fire.
  Bite:  (1d20)[ 20 ] 
  Damage:  (1d3+2)[ 5 ]  +  (2d6)[ 6 ]  fire.
  Tail:  (1d20)[ 19 ] 
  Damage:  (1d4+2)[ 3 ]  +  (2d6)[ 8 ]  fire.
  
  Stats: 
   Spoiler 
  HP 1/8, AC19 (16, 14)
  Active Effects: Dragonfire Inspiration 4 rounds
   
  
  Done.
  
  Edit: Ah, forgot I can't 5ft step.  Never mind, then, only the first claw happens... and that's pretty much game anyway, with 1hp left.
conversations: Sallera:
conversations: human
conversations:  Hmmm, wow. Where is Passion's Flame from?
  
  I like Entangling, by my look the 4 attacks would be very hard to hit with, what with +2 attack and multiattack penalties, but I would be dead if you got a hit. That's a neat build.
  
  Map has little to encourage DV players to use the candled areas. Maybe if the areas were magical darkness we would have to maneouver around candles, which would be cool.
  
  EDIT: Wow, Swordsage post. In that case, wow. I am lucky for entangle, did you apply the neg 2?
  
  EDIT2: As far as I know, entangle does not prohibit you from making 5ft steps, nor does darkness since you have darkvision. Therefore, Blue dies, I think, on the second hit.
conversations: Cadian 9th:
conversations: human
conversations:  Passion's Flame is a sovereign archetype from Dragons of Eberron; only available to true dragons, which dragon-wrought kobolds qualify as due to poor wording.
  
  I kind of like the normal darkness.  The range limit on darkvision means there's still an element of stealth for anyone, and the candles' placement in most of the best areas will draw people to them even if they don't need light to see.  And tossing light sources around could be useful even for characters with darkvision, since it can reveal people out of range or limit their movement options.
conversations: Sallera:
conversations: human
conversations:  Originally Posted by Cadian 9th 
   EDIT: Yes. 2d6/2 , then a reflex save DC 15 to halve it again. I like 2d6/2 rather than 1d6, it makes me feel good. 😎 
   
  
  Take note that because of the tendency of 2d6 towards a normal curve, 2d6/2 does not map perfectly to 1d6. To whit: (assuming rounding down)
  
  
  There is a clear trend toward the center of the distribution, and by my calculations you actually short yourself .25 expected value.
  
  [/STATISTICS]
  
  It's probably okay for an exhibition match, but you'd likely get called on it in an official one.
conversations: AlterForm:
conversations: human
conversations:  yeah, while your less likely to get the extremes on the damage scale, you lose average damage since uneven numbers get rounded down
conversations: TheFallenOne:
conversations: human
conversations:  Originally Posted by Sallera 
   Passion's Flame is a sovereign archetype from Dragons of Eberron; only available to true dragons, which dragon-wrought kobolds qualify as due to poor wording.
  
  I kind of like the normal darkness.  The range limit on darkvision means there's still an element of stealth for anyone, and the candles' placement in most of the best areas will draw people to them even if they don't need light to see.  And tossing light sources around could be useful even for characters with darkvision, since it can reveal people out of range or limit their movement options. 
   
  
  Fantastic, I thought the whole Dragonwrought madness was banned. Thank you. See my note on Snow Tiger berserker.
  
  True. Would it be practical to fly in this map, since the True darkness above would make those flyers rather constrained. It would mean Flyers must remain low enough, perhaps, into almost melee range.
conversations: Cadian 9th: