conversations: human
conversations:  Dee! 
   Stfen 
  
   
   Originally Posted by quinsar 
    That's good...
  I was wondering if you wanted to come with me...
  To ya know, fight the evil...  
   
  
  Stfen asks, sitting next to Dee in the Dancing Fox Inn...
conversations: Quinsar:
conversations: human
conversations:  "Sure. Why not?" 
conversations: Mee:
conversations: human
conversations:  Oh, thank you!
  When should we leave? 
conversations: Quinsar:
conversations: human
conversations:  "Whenever. I'm ready now." 
conversations: Mee:
conversations: human
conversations:  Then let's go.😁 
conversations: Quinsar:
conversations: human
conversations:  She stands.
   "Lead on." 
conversations: Mee:
conversations: human
conversations:  He walks into the streets.
   Think we need horses? 
conversations: Quinsar:
conversations: human
conversations:  "Probably. But I don't think either of us has enough money." 
conversations: Mee:
conversations: human
conversations:  O guess we're walking...
  
  It's a two days journey... 
conversations: Quinsar:
conversations: human
conversations:  "Yup.
  
  That's it? Two days isn't that long a trip." 
conversations: Mee:
conversations: human
conversations:  Let's get going... 
conversations: Quinsar:
conversations: human
conversations:  She nods, and follows wherever he leads.
conversations: Mee:
conversations: human
conversations:  He walks east, and, about an hour later they enter a very large forest.
conversations: Quinsar:
conversations: human
conversations:  "Well? Lead on." 
conversations: Mee:
conversations: human
conversations:  He nods and starts walking through the pretty forest.
conversations: Quinsar:
conversations: human
conversations:  She follows.
  Rubbernecking to see more of the forest.
conversations: Mee:
conversations: human
conversations:  Roll spot and listen checks...
  Spot
   (1d20+1)[ 12 ] 
  Listen
   (1d20+1)[ 19 ] 
conversations: Quinsar:
conversations: human
conversations:  Spot:
   (1d20)[ 14 ] +3
  Listen:
   (1d20)[ 11 ] +7
conversations: Mee:
conversations: human
conversations:  Dee will see and hear Kobolds stalking them in the bush.
  
  
  Stfen hears them.
conversations: Quinsar:
conversations: human
conversations:  "Kobolds. Bush."  
  She whispers, as she continues to walk.
conversations: Mee:
conversations: human
conversations:  He nods...
  
  And they jump from the bush, all three of them...
conversations: Quinsar:
conversations: human
conversations:  She attempts to blast one while it's in the air. Can I do that? Or am I too used to the town?
  
  If I can:
  Attack:
   (1d20)[ 13 ]  +1
  Damage:
   (1d8)[ 5 ] 
conversations: Mee:
conversations: human
conversations:  Initiative first...
  
  Stfen
   (1d20)[ 17 ] 
  Kobolds
   (1d20)[ 2 ] 
   (1d20)[ 3 ] 
   (1d20)[ 11 ] 
conversations: Quinsar:
conversations: human
conversations:  *grumbles about how he never uses initiative*
  *also grumbles about the fact that his players can't be bothered to read the players hand book, and that he has to explain everything to them*
  
   (1d20)[ 14 ] +1
conversations: Mee:
conversations: human
conversations:  So Stfen, then Dee, then Kobolds.
  Stfen shoots a magic missle at Kobold 1...
  [roll]1d4+1[/roll]
conversations: Quinsar:
conversations: human
conversations:  ((Hint, if you get the 'wait' message when you try to post, retype in the rolling.
  And you can't edit them in.))
conversations: Mee:
conversations: human
conversations:  KK...
   (1d4+1)[ 3 ] 
  Dee's turn...
conversations: Quinsar:
conversations: human
conversations:  She attempts to blast Kobold 2.
  Attack:
   (1d20)[ 8 ] +1
  Damage:
   (1d8)[ 4 ] 
conversations: Mee:
conversations: human
conversations:  The blast doesn't break kobold 2's leather armor.
  
  
  Kobold 1 is hit with the magic missle and screams.
  
  
  Kobold 1 charges Stfen with his spear.
  Attack
   (1d20)[ 15 ] 
  Damage
   (1d4)[ 4 ] 
  
  
  Kobold 2 brings up his crossbow and fires a round at Dee.
  Attack
   (1d20+3)[ 15 ] 
  Damage
   (1d6)[ 6 ] 
  
  Kobold 3 fires his hand crossbow at Dee.
  Attack
   (1d20+3)[ 19 ] 
  Damage
   (1d3)[ 2 ] 
conversations: Quinsar:
conversations: human
conversations:  Oh, and all the damages are -1 because of Base attack...
  Lucky for that, or else that woul of bben a TPK...
conversations: Quinsar:
conversations: human
conversations:  Yeah, but kobold 3 got a crit. So Dee is at at least 0 HP.
  5+1 = 6
  Crit is a minimum of one more. She has 7 HP.
conversations: Mee:
conversations: human
conversations:  So, I'ma  do the next ten tounds to see if Stfen get's luck and survives...
  
  Stfen
  Slashes at one!
   (1d20)[ 3 ] 
   (1d8)[ 5 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 6 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 5 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 17 ] 
   (1d3)[ 2 ] 
  
  Stfen
  Slashes at one!
   (1d20)[ 6 ] 
   (1d8)[ 6 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 12 ] 
   (1d4-1)[ 1 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 13 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 5 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 2 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 14 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 15 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 16 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 12 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 16 ] 
   (1d4-1)[ 1 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 14 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 4 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 14 ] 
   (1d8)[ 7 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 10 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 16 ] 
   (1d6)[ 5 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 4 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 4 ] 
   (1d8)[ 2 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 10 ] 
   (1d4-1)[ 0 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 9 ] 
   (1d6)[ 2 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 19 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 18 ] 
   (1d8)[ 6 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 17 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 5 ] 
   (1d6)[ 2 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 14 ] 
   (1d3)[ 1 ] Stfen
  Slashes at one!
   (1d20)[ 1 ] 
   (1d8)[ 1 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 20 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 9 ] 
   (1d6)[ 4 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 11 ] 
   (1d3)[ 2 ] Stfen
  Slashes at one!
   (1d20)[ 3 ] 
   (1d8)[ 3 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 5 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 11 ] 
   (1d6)[ 1 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 22 ] 
   (1d3)[ 3 ] Stfen
  Slashes at one!
   (1d20)[ 6 ] 
   (1d8)[ 5 ] 
  
  Kobold one.
  Spear.
   (1d20)[ 8 ] 
   (1d4-1)[ 3 ] 
  
  Koold 2
  Crossbow
   (1d20+3)[ 6 ] 
   (1d6)[ 3 ] 
  
  Kobold 3
  Hand crossbow
   (1d20+3)[ 10 ] 
   (1d3)[ 2 ] 
  
  ...
conversations: Quinsar:
conversations: human
conversations:  And Stfen goes down...
  
  
  Wanna restart when they're traveling through the forest?...
  
  And deadtime.
conversations: Quinsar:
conversations: human
conversations:  Sure. Maybe . . . meh, bad rolls.
  We need FF.
conversations: Mee:
conversations: human
conversations:  Originally Posted by Mee 
   Spot:
  [roll0]+3
  Listen:
  [roll1]+7 
   
  
  We'll continue from here....
  Dee might see a giant ant following them in the bushes.
  
  
  If FF decides to join I'll intro him in the first town.
conversations: Quinsar:
conversations: human
conversations:  She does. I guess.
    "Giant ant. Behind us. Lets not die this time."  
conversations: Mee:
conversations: human
conversations:  The ant skitters out from the bushes, it's already injured a bit, a few cuts, nothing major, in its pincers is a human head.
  
  
  Initiative!
  Stfen
   (1d20)[ 11 ] 
  Ant
   (1d20)[ 18 ] 
conversations: Quinsar:
conversations: human
conversations:  Dee makes a quick: Eep. Noise, then rolls.
   (1d20)[ 17 ] +1
conversations: Mee:
conversations: human
conversations:  A tie...
  So...
  Whatya wanna do?
  I usually just take the highest unmodified roll...
  We could reroll...
conversations: Quinsar:
conversations: human
conversations:  Then it goes first. Highest unmodded roll.
conversations: Mee:
conversations: human
conversations:  It tries to bite Stfen, his metal sword looks like more of a threat.
  Attack
   (1d20+1)[ 15 ] 
  Damage
   (1d6)[ 2 ] 
conversations: Quinsar:
conversations: human
conversations:  She then attempts to blast it.
  Attack:
   (1d20)[ 20 ] +1
  Damage:
   (1d8)[ 2 ] 
conversations: Mee:
conversations: human
conversations:  Critical!
  
  
  How do you want to do this?
  Automatic? Roll again? Multiply the damage by 3? Roll twice more?
conversations: Mee:
conversations: human
conversations:  Triple damage...
  
  
  Stfen is hit and stumbles back.
  
  
  
  The ant hisses angrily, losing its balance a bit.
conversations: Quinsar:
conversations: human
conversations:  Oh, and Stfen shoots a magic missle at the ant!
   (1d4)[ 2 ] 
conversations: Quinsar:
conversations: human
conversations:  Umm . .  . it's the ant's turn.
conversations: Mee:
conversations: human
conversations:  Oh yes, it tries to bite Dee...
   (1d20+1)[ 14 ] 
   (1d6)[ 5 ] 
  Sorry, messed up the rolls...
conversations: Quinsar:
conversations: human
conversations:  She's bitten. Then tries to blast it again.
  Attack:
   (1d20)[ 19 ] +1
  Damage:
   (1d8)[ 2 ] 
  Crit again!!!
conversations: Mee:
conversations: human
conversations:  Dreadful sorry for posting OoC here, but I just wanted to ask you, Quinsar, if you'd gotten my PM...
conversations: FireFox:
conversations: human
conversations:  It hisses and dies.
  Stfen grins.
   Great job! 😁
  
  
  
  Indeed I did, FF.
conversations: Quinsar:
conversations: human
conversations:  "I . . . guess. But I feel sorry for the person it killed." 
conversations: Mee:
conversations: human
conversations:  Yeah...
  Let's keep going. 
conversations: Quinsar:
conversations: human
conversations:  She shrugs.
   "Sure. I guess. Lead on." 
conversations: Mee:
conversations: human
conversations:  He continues walking...
  Nothing happens for the rest of the day.
conversations: Quinsar:
conversations: human
conversations:  Then on to tomorrow! 😛
conversations: Mee:
conversations: human
conversations:  At about noon thy're on a plain road, farms on either side of them.
  In the distance is a flaming farm house.
conversations: Quinsar:
conversations: human
conversations:  She sighs. Wait, no, her player sighs. 😛
   "Want to go check it out?" 
conversations: Mee:
conversations: human
conversations:  Sure.
  Lead the way. 
conversations: Quinsar:
conversations: human
conversations:  She leads the way.
conversations: Mee:
conversations: human
conversations:  There's a cleric standing outside...
conversations: Quinsar:
conversations: human
conversations:  "What's going on?" 
  She asks the cleric.
conversations: Mee:
conversations: human
conversations:  Move along! 
conversations: Quinsar:
conversations: human
conversations:  "But. . . . what happened? Is the fire still going? I can help put it out . . ." 
conversations: Mee:
conversations: human
conversations:  The fire is supposed to be there.
  Move along.🫤 
conversations: Quinsar:
conversations: human
conversations:  "Oh.
  Why?" 
  She isn't one of many words.
conversations: Mee:
conversations: human
conversations:  Yeah, why...? 
   Ants. 
  She says.
   Fire kills them before the ykill others.
  Now, move along. 
conversations: Quinsar:
conversations: human
conversations:  "Okay. Since we can't help. . ." 
  She moves along.
conversations: Mee:
conversations: human
conversations:  THat was weird... 
  He follows.
conversations: Quinsar:
conversations: human
conversations:  "Yeah." 
  ((If this is a city/town, should FF be joining us?))
conversations: Mee:
conversations: human
conversations:  No, just a stretch of farmland.
  Ill say when FF joins...
  
  
  Another encounter or the Town?
conversations: Quinsar:
conversations: human
conversations:  Okay.
  
  . . . . town? We don't survive encounters very well, I've noticed . . .
conversations: Mee:
conversations: human
conversations:  They come to a large city wal, the gate is closed.
  It's about nine Pm...
conversations: Quinsar:
conversations: human
conversations:  "Joy. It appears we have to wait." 
  She shrugs.
  
  ((Quin, PM.))
conversations: Mee:
conversations: human
conversations:  There's a sleeping gaurd on top of the wall.
conversations: Quinsar:
conversations: human
conversations:  "So, want to wait here for the night, or try to wake him up?" 
conversations: Mee:
conversations: human
conversations:  If we wake him up he might be angry and not let us in... 
conversations: Quinsar:
conversations: human
conversations:  "My thoughts exactly. Let's wait." 
  She prepares to wait.
conversations: Mee:
conversations: human
conversations:  He starts to trance...
  To the morning!
conversations: Quinsar:
conversations: human
conversations:  To the morning.
  But, do either of them see anything that night?
  Strange princess shadows in the fire? And only the barbarian sees it?
conversations: Mee:
conversations: human
conversations:  Nope, while, maybe huge winged beast flying over the city, but other than that, nope.
  
  
  Stfen, in the morning, is preparing spells.
conversations: Quinsar:
conversations: human
conversations:  Okay, then they don't.
  She's slowly waking up.
conversations: Mee:
conversations: human
conversations:  Hello, Dee. 
conversations: Quinsar:
conversations: human
conversations:  "Good morning." 
  She stands, blinks a few times, then stretches.
conversations: Mee: