conversations: human
conversations:  Arena Tournament, Round 64:  Rusty  vs.  The Ox That Moves Mountains    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Rusty  - Schism
   The Ox That Moves Mountains  - Mavian
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Oh god. It would have to be Ox, wouldn't it.
  
  Init:  (1d20+8)[ 22 ] 
  
  Purchasing a psionic tattoo (force screen) (50gp), a shortbow and a quiver of arrows (31 gp), and a psionic tattoo (expansion) (50 gp).
  
  I'll also be out of town for a few days.
conversations: Schism:
conversations: human
conversations:  You go first
conversations: Mavian:
conversations: human
conversations:  Rusty, round 1 
  
  Starting in Y-10, holding greataxe.
  
   
   Spoiler 
  Move to T-7. Activate psionic tattoo (force screen).
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: T-7
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 1/10
   
  
  
  Edit: Funky fonts and bad eyesight = mistake in positioning. Fixed now.
conversations: Schism:
conversations: human
conversations:  Ox - Round 1
  
  I'm assuming you moved and broke LoS since you spoilered.  Which means you probably went to T6 or T7.  Which means at the end of my turn we won't have LoS.
  
   
   Spoiler 
  
  Starting in B11 with my Hand-ax drawn.
  Double Move Action: B11 to I10
  Swift Action: Enter Stonefoot Stance
   
  
  
  End of Turn:
  
  Stats
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 Tree
  Position: I10
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 2 
  
  If there wasn't LoS last turn, there likely still won't be any after this.
  
   
   Spoiler 
  5-ft step to T-8.
  
  Ready action:  
   Spoiler 
  cast True Strike if Ox:
  *Ends his turn within 40' of Rusty and would be possible to strike in melee (ie, not sitting in the river)
   or 
  *Comes within 10' of Rusty at any point
   
  
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: T-8
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 2/10
   
conversations: Schism:
conversations: human
conversations:  Rusty
  
   
   Spoiler 
  No LoS
   
  
  
  The Ox
  
   
   Spoiler 
  No LoS
   
conversations: hustlertwo:
conversations: human
conversations:  Then your in T7 then, since I can see everywhere else. Hmm...
  
  Ox - Round 2
  
   
   Spoiler 
  
  Move Action: No Action
  Standard Action: Ready an action to attack with mighty throw if Rusty ends his movement within 11 feet of Ox.  I will five foot step if necessary.
   
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 Tree
  Position: I10
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  @ Refs 
   Spoiler 
  I disagree with Hustler's LoS check  I think there is in fact LoS from I10 to T8 (after the five foot step), but the large tree grants cover.
   
  
  
  LoS coming soon.
conversations: madtinker:
conversations: human
conversations:  Init Ref Scorer
  
  @refs
   
   Spoiler 
  
  I agree with you (mad) I beleive there is indeed LoS
  
  Edit: I even drew a line 😛
   
conversations: Scorer:
conversations: human
conversations:  High Ref chilepepper
  
  Madtinkerer's statement is correct.
conversations: chilepepper:
conversations: human
conversations:  LoS established as Rusty moves into T8, Ox in I10.  Ox may redo last turn if desired.
conversations: Sallera:
conversations: human
conversations:  Then your in T7 then, since I can see everywhere else. Hmm...
  
  Ox - Round 2
  
  
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 Tree
  Position: I10
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 3 
  
  Rusty beckons in a "come hither" motion, but makes no move to approach Ox.
  
  Ready action:
   
   Spoiler 
  Same as the last.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: T-8
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 3/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 3
  
  Yeah, that's not going to happen.
  
  
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 Tree
  Position: I10
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 4 
  
  Didn't think it would, but it was worth a shot. Mexican standoff, then? Nah...
  
  You lose sight of Rusty as he moves north.
  
   
   Spoiler 
  5-ft step to T-7. Sheath greataxe, draw shortbow.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: T-7
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 4/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 4
  
  Mavs thoughts and tactics for Spectators
   
   Spoiler 
  
  He's had two rounds of me standing there readying the same action, which hopefully has him convinced that I'm going to do that the entire round.  If I was him, I'd break LoS, switch to a ranged weapon, and cast true strike if I hadn't already done so.  The next round I'd attempt to gain LoS while hiding, moving back to T8, and then take a shot while Ox is denied his dexterity bonus.  To counteract that, we're going to hopefully do something unexpected and close the range.
   
  
   
   Spoiler 
  Double Move Action: I10 to H10 to Q8.  I have a +11 jump, so I make it without needing to roll.
  Swift Action: Enter Stone Foot Stance
   
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 18
  Position: I10
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 5 
   
   Spoiler 
  Move to X-12. Will revise movement if LoS is established at any point.
   
  
  
  Not done, need LoS.
conversations: Schism:
conversations: human
conversations:  Init Ref Scorer  
  
  LoS established when Rusty arrives to  X9 
  
  -Ox TMM is on  Q8 
  
  -Rusty is on  X12 
  
  Rusty may revise his actions from  X9 
  
  Edit: And what is a Mexican standoff?  🤨
  
  Edit2: Ok, now I know what a Mexican standoff is, and it's interesting the fact that the term is absolutely unknown here in Mexico 😛 the wikipedia article doesn't even have a spanish article.... indeed interesting
conversations: Scorer:
conversations: human
conversations:  Mexican standoff according to wikipedia .  Officially, this is not a Mexican standoff.
conversations: madtinker:
conversations: human
conversations:  Rusty, round 5 revised 
  
  Double-move to W-17.
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: W-17
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 5/10
   
conversations: Schism:
conversations: human
conversations:  Mavs thoughts and tactics for spectators
   
   Spoiler 
  
  Hmm, not quite what I expected him to do.  It doesn't really make much sense.  His only real chance is in melee, and I have to assume he's activated a buff or two.  So lets just let those tick away for awhile.
   
  
  
  Ox - Round 5
  
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: Q8
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 6 
  
  Move: to Q-18.
  
  Standard: Fire a potshot at Ox.
  
  Attack:  (1d20+4)[ 15 ] 
  
  Damage:  (1d6)[ 1 ] 
  
  Done.
  
  Stats:  
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: W-17
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 6/10
   
conversations: Schism:
conversations: human
conversations:  You realize you don't have proficiency with your bow right?  So that should be at -4, not +4.
  
  Mavs thoughts and tactics for spectators.
   
   Spoiler 
  
  So he's going to take potshots eh?  Well, I figured as much, so lets just let the clock wind down on any buffs he threw up.
   
  
  
  Free Action: Deflect Arrows, even though it doesn't come close to hitting me
  
  Ox - Round 6
  
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: Q8
  Stance: Stone Foot.
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  What was I smoking to think a shortbow was a simple weapon? 🤨 Ah well, +0 AB then. Still a miss.
  
  Edit: Ah, right. Deflect Arrows. I knew there was a reason I was iffy on that bow purchase. That'll teach me to be an impulsive shopper. 😛
conversations: Schism:
conversations: human
conversations:  Rusty, round 7 
  
  Well, since using the bow is an exercise in futility unless I want to give you some kindling for a campfire...
  
  Free: Drop bow
  
  Move: To W-17.
  
  Move: Draw greataxe.
  
  And that's about as close as I want to come to Ox's horns.
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: W-17
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 7/10
   
conversations: Schism:
conversations: human
conversations:  I was wondering about that.
  
  Mavs thoughts and tactics for spectators.
   
   Spoiler 
  
  So... know that he's realized his ranged weapon is useless, so we'll see how long it will take for him to get up the courage to enter melee.  Every round we waste is better for me.
   
  
  
  Ox - Round 7
  
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: Q8
  Stance: Stone Foot.
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Rusty, round 8 
  
  I don't have on any buffs that I'm terribly fond of, by the way, so I'm willing to wait this out. Ox has a pretty big advantage if Rusty initiates the combat.
  
  Ready action: 
   Spoiler 
  cast True Strike if Ox:
  *Ends his turn within 40' of Rusty and would be possible to strike in melee (ie, not sitting in the river)
  or
  *Comes within 10' of Rusty at any point.
   
  
  
  Done. Back to the standoff, then?
  
  Stats: 
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: W-17
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 8/10
   
conversations: Schism:
conversations: human
conversations:  I don't have any buffs at all, so any you lose is better for me.
  
  Mavs thoughts and tactics for spectators.
   
   Spoiler 
  
  Hmm, lets do a bit of movement.
   
  
  
  Ox - Round 8
  
  Swift Action: Activate Boost Martial Lore (11)
   
   Spoiler 
  
  Wind Stride
   
  
  Move Action: Q8 to X8
  Standard Action: Ready an action
   
   Spoiler 
   will five foot step and attack with mighty throw if Rusty moves to a square 10 feet from Ox.
   
  
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: X8
  Stance: Stone Foot.
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Fair enough.
  
   Rusty, round 9 
  
  Rusty casts a spell:
  
  Spellcraft DC (As you don't have any spellcraft, do I need to list this? 🤨) 
   Spoiler 
  Cast Virtue.
   
  
  
  He then moves to R-19.
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - PP 4/4
  AC: 21 full, 14 touch, 17 FF
  Currently in: R-19
  Spells prepared:  Virtue , Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 9/10, Virtue 1/10
   
conversations: Schism:
conversations: human
conversations:  I just realized something, I activated a manuever I didn't have readied so my turn as posted is illegal.  To fix it, I end my turn V8.  I don't know if this will require rethinking your round,
conversations: Mavian:
conversations: human
conversations:  Should be fine as-is. Go ahead.
  
  About Spellcraft/Martial Lore/etc, is it required to list the DC if your opponent could never open the spoiler anyway due to not having ranks in the appropriate skill? It seems like it would give away unnecessary tactical information.
conversations: Schism:
conversations: human
conversations:  All it'd tell you would be the level of the spell, which at level 1 doesn't really make much of a difference.
  
  Ox - Round 9
  
  Move Action: V8 to X12
  Standard Action: ready an action
   
   Spoiler 
  
  Ready an action to attack with martial throw if Rusty enters an adjacent square
   
  
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: X12
  Stance: None
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  It tells you the level of the spell (0th, 1st), which lets you make at least an educated guess as to what it was. It just seems a (minor) tactical advantage that isn't necessary to give.
  
   Rusty, round 10 
  
  Standard: tap psionic tattoo. Rusty grows to Large size and takes up Q-18 to R-19.
  
  Move: to N-18/O-19.
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - Temp HP 1/1 - PP 4/4
  AC: 17 full, 14 touch, 13 FF
  Currently in: N-18 through O-19.
  Spells prepared: Virtue, Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 10/10, Virtue 2/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 10
  
  Yet another purchase I didn't quite understand...  what's the point of going large for 1 round at the cost of 50 gold?
  
  Swift Action: Enter Sure Foot Stance
  Move Action: No Action
  Standard Action: Ready an action
   
   Spoiler 
  
  Ready an action to 5-foot step and attack with mighty throw if Rusty is 10 feet away.
   
  
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  Hp: 8
  AC: 18,
  Position: X12
  Stance: Sure Foot Stance
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Expansion lasts for 1 minute/level.  Compression , on the other hand, is 1 round/level.
conversations: Schism:
conversations: human
conversations:  Not according to the SRD
  
   Expansion   and if you read the one in the Expanded psionics it contradicts itself.  Saying that you can augment it up to a minute/level for 2 pp, which makes no sense since its already got a duration of that.  Which got errataed  here  
conversations: Mavian:
conversations: human
conversations:  ...Ah. I was going by what it says in my books.
  
  Hm.
  
  Well, I never would have purchased a 1 round/level version. If you're agreeable, I'll nix that purchase and not change my turn in any way. If not, it  is  my fault for not knowing that. I leave it up to you.
conversations: Schism:
conversations: human
conversations:  I'm not really worried about, you can just nix it if you'd like.  I just have a much larger knowledge of arena precedent 😛
  
  So your turn remains the same?
conversations: Mavian:
conversations: human
conversations:  Unless you'd like to let me revise it, due to the whole "not really using an item" thing. Your choice.
conversations: Schism:
conversations: human
conversations:  Well, if you want to take a different standard action, I'll let you.
conversations: Mavian:
conversations: human
conversations:  In that case...
  
   Rusty, round 10, revised 
  
  
  Move: to N-18
  
  Ready action:  
   Spoiler 
  Same as the others.
   
  
  
  Done (again).
  
  Stats: 
   Spoiler 
  HP 9/9 - Temp HP 1/1 - PP 4/4
  AC: 17 full, 14 touch, 13 FF
  Currently in: N-18
  Spells prepared:  Virtue , Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Force Screen 10/10, Virtue 2/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 11
  
  Move Action: X12 to W17
  Standard Action: Ready an action
   
   Spoiler 
  
  Ready an action to  attack with mighty throw if Rusty is 5 feet away.
   
  
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 tree
  Position: W17
  Stance: Sure Foot Stance
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  Going to be gone over the weekend. Shouldn't be much over two days, if that.
  
   Rusty, round 12 
  
  Move to G-15.
  
  Ready action:  
   Spoiler 
  Same as before. Zzz. This could take awhile.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - Temp HP 1/1 - PP 4/4
  AC: 17 full, 14 touch, 13 FF
  Currently in: N-18
  Spells prepared:  Virtue , Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Virtue 3/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 12
  
  You realize that unless you do something, we're just going to stand around here doing nothing.
  
  Move Action:
  Standard Action: Ready an action
   
   Spoiler 
  
  Ready an action to five foot step and attack with mighty throw if Rusty is 10 feet away.
   
  
  
  End of Turn
  
  Stats
   
   Spoiler 
  
  Hp: 8
  AC: 20, +2 tree
  Position: W17
  Stance: Sure Foot Stance
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  I know, and I don't like abusing Rusty's higher land speed any more than you do. I also don't want to lose when I know how to avoid it, either. Ox is almost certainly going to a) trip Rusty when he comes in range, thus ruining any attack he would have made, or b) hit him so hard he flies into tomorrow.
  
  Waiting for you to make a tactical error is probably an exercise in futility, but so is expecting me to just wade in there and trigger your readied action.
  
   Rusty, round 13 
  
  Move to L-17.
  
  Ready action: 
   Spoiler 
  Cast true strike if ox a) ends his turn within an area Rusty could reach with a single move action and does not ready an action or b) comes within 10' at any point.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - Temp HP 1/1 - PP 4/4
  AC: 17 full, 14 touch, 13 FF
  Currently in: L-17
  Spells prepared:  Virtue , Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Virtue 4/10
   
conversations: Schism:
conversations: human
conversations:  Ox - Round 13
  
  Well, what if I stop readying actions and give you the first shot?
  
  Move Action: W17 to Q18
  Swift Action:  Enter Surefoot Stance
  Standard Action: Total Defense
  
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Hp: 8
  AC: 22,
  Position: Q18
  Stance: Sure Foot Stance
  Manuevers: Mighty Throw, Burning Blade, Wolf Fang Strike, Counter Charge
   
conversations: Mavian:
conversations: human
conversations:  You trigger Rusty's ready action as you end your turn.
  
  He casts a spell (spellcraft DC 16): 
   Spoiler 
  True Strike
   
  
   Rusty, round 14 
  
  Move to P-18.
  
  Standard: Attack Ox, expending psionic focus in the process.
  
  Attack:  (1d20+23)[ 32 ] 
  
  Damage:  (1d12+3)[ 7 ]  +  (2d6)[ 5 ] 
  
  Done.
  
  Stats: 
   Spoiler 
  HP 9/9 - Temp HP 1/1 - PP 4/4
  AC: 17 full, 14 touch, 13 FF
  Currently in: P-18
  Spells prepared:  Virtue , Resistance, Cure Minor Wounds, True Strike, Lesser Vigor, Inflict Light Wounds
  Buffs: Virtue 5/10
   
conversations: Schism:
conversations: human
conversations:  Thats game
conversations: Mavian:
conversations: human
conversations:  High Ref Hust
  Rusty gets the victory and the loot. 
conversations: hustlertwo: