conversations: human
conversations:  Buff Rounds: As many as you will give me; prefererably 5 or more.
  
  Map:
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  That ok?
conversations: Olo Demonsbane:
conversations: human
conversations:  Map is fine, and so is 5. This build only needs two, but happens to have auxilliary buffs that could come in handy.
  
   
   Spoiler 
  
  Multi-Day: Nystul's Magic Aura, covering all my gear.
  
  1. Good Hope
  2. Disobedience
  3. Scroll of Sirine's Grace, DC 11  (1d20+9)[ 13 ] 
  4. Inspirational Boost, Inspire Courage (With words of creation:  (3d4)[ 6 ]  subdual)
  5. Badge of Valour, Scout's Headband True Seeing
   
  
  
  I'll take B6, if you're fine with that.
  
  Initiative will come after I find out whether or not my scroll blows up in my face.
conversations: Signmaker:
conversations: human
conversations:  Sweet, it didn't.
  
   (1d20+16)[ 32 ]  Initiative
  
  If you see me (as I'm not invisible), I happen to be a glimmerskin halfling dressed in entertainer's clothing, holding a quarterstaff and wearing a bandolier, as well as two pouches with bulges that are oddly shaped, like several dozen small spheres.
  
  Oh, I happen to be singing too. There'd be castanets playing too, but they didn't fit in my buff round. =P
conversations: Signmaker:
conversations: human
conversations:  Buffs:  
   Spoiler 
  All Day: Scrolls of GMW and Magic Vestmant
  Round 1: Drink Potion of Shield of Faith
  Round 2: Drink Potion of Conviction
  Round 3: Drink Potion of Barkskin
  Round 4: Improved Invisibility
  Round 5: Haste
   
  
  
  Hide  (1d20+21)[ 23 ]  (+20 if you cant see Invisible)
  Move Silently  (1d20+21)[ 24 ] 
  ^Can I say bad rolling?
  
  I cannot beat that Initiative.
  
  Location  
   Spoiler 
  E9
   
conversations: Olo Demonsbane:
conversations: human
conversations:  True Seeing is up, so let's try that spot/listen...
  
  Spot:  (1d20+15)[ 24 ] 
  Listen:  (1d20+9)[ 23 ] 
  
  Oh LAWL. I assume I see you?
conversations: Signmaker:
conversations: human
conversations:  Standing in E9, you see a woman with blackened armor and two gleaming shortswords.
conversations: Olo Demonsbane:
conversations: human
conversations:  Sweet. Mana the Bard moves to E7 and throws precisely 6 marbles at you.
  
  All of the following are ranged touch attacks.
  
  Attack:  (1d20+19)[ 33 ] 
  Damage:  (9d6)[ 27 ]  Fire
  
   Attack:  (1d20+19)[ 20 ] 
  Damage:  (9d6)[ 35 ]  Fire 
  
  Attack:  (1d20+19)[ 34 ] 
  Damage:  (9d6)[ 38 ]  Fire
  
  Attack:  (1d20+19)[ 21 ] 
  Damage:  (9d6)[ 29 ]  Fire
  
  Attack:  (1d20+19)[ 32 ] 
  Damage:  (9d6)[ 37 ]  Fire
  
  Attack:  (1d20+19)[ 26 ] 
  Damage:  (9d6)[ 37 ]  Fire
  
  If you happen to be undead, add 1d6 positive energy damage to each hit. Also, my turn isn't over. Waiting to see if you're affected at all.
conversations: Signmaker:
conversations: human
conversations:  If by "affected" you mean "dead", then yes, I am.
conversations: Olo Demonsbane:
conversations: human
conversations:  ...aww.
  
  I based my build off of  this  idea, incidentally. I think it worked out pretty well, dontcha think?
conversations: Signmaker:
conversations: human
conversations:  Yeah...Dragonfire Inspiration is really powerfull.
  
  I never even thought of throwing marbles though...I was using Manticore Belt from Magic of Incarnum for my Bard.
conversations: Olo Demonsbane:
conversations: human
conversations:  Originally Posted by Olo Demonsbane 
   Yeah...Dragonfire Inspiration is really powerfull.
  
  I never even thought of throwing marbles though...I was using Manticore Belt from Magic of Incarnum for my Bard. 
   
  
  Skullmarbles. A thing of beauty, they are.
conversations: Signmaker:
conversations: human
conversations:  New Battle!
  
  Buff Rounds: How about...maybe...three?
  
  Map:
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Am I using my sorceress now?
  
  And sure.
conversations: Signmaker:
conversations: human
conversations:  I belive so...
  
  Buffs:  
   Spoiler 
  Round 1: Rage, Feral Trance; Grow Wings (1d6 damage)
  Round 2: Grow Tail (1d6) and Horns (1d4)
  Round 3: Make body look like blue dragon (if I can grow a tail, style should be easy)
   
  
  
  Location:  
   Spoiler 
  F9
   
  
  
  What senses do you have?
conversations: Olo Demonsbane:
conversations: human
conversations:  Sadly, only LLV,Darkvision, and Blindsense. Mindy's quite lacking in that department.
  
  Buffs:
  
   
   Spoiler 
  All Day:
  Heart of Air
  Heart of Fire
  Psychic Poison
  Heart of Water
  Contingency: Forceward (Nerveskitter is casted by user)
  Greater Mage Armor
  
  1. Greater Invisibility
  2. Expeditious Retreat
  3. None
   
  
  
  Location:
  
   
   Spoiler 
  
  D12, cause these chick don't even know the name of my band, but they're all on me like they wanna hold hands. 😛
  
  Ground level
   
conversations: Signmaker:
conversations: human
conversations:  In F9 you see a dragon.  A blue dragon to be exact.
  
  How close are you to F9?
  
  Initiative  (1d20+5)[ 23 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  I be currently invisible. If you can negate that, then feel free to read my location spoiler. Regardless, neither of us have Line of Sight from starting locations due to pesky columns in the way.
  
  Nerveskitter goes off, as does my contingency.
  
  Init:
   (1d20+5)[ 11 ] 
conversations: Signmaker:
conversations: human
conversations:  Move action to F2, make a spot and listen check to detect you.
  
  Spot  (1d20+15)[ 30 ] ; You get +20 to hide because I cant see invisibility.
  Listen  (1d20+15)[ 17 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Hide: (1d20+4)[ 22 ] +20
  MS:  (1d20)[ 20 ] 
  
  Being in B12 the whole time, I'm pretty sure we never got Line of Sight established, though my blindsense picked up that you left my sense area.
  
  Done with your turn?
  
  EDIT: I call shenanigans on those rolls. SHENANIGANS.
conversations: Signmaker:
conversations: human
conversations:  Use my standard action to move to B7.
  
  More Spot and Listen:
  
  Spot  (1d20+15)[ 32 ] 
  Listen  (1d20+15)[ 28 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  H: (1d20+4)[ 13 ] +20
  MS: (1d20)[ 15 ] 
conversations: Signmaker:
conversations: human
conversations:  So I know your general direction?  Great...
  
  At least I can now see where you are when you cast a spell...
  
  End turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  All of a sudden, the entire A-F area turns in to a scene out of a nightmare. Dead and broken corpses litter the ground, and chants of 'Witch, Witch!' can be heard all around. Will Save or become entangled in the area of effect, (10 feet high), DC 24. Additionally, adjacent creatures have concealment and creatures farther than 5 feet away have total concealment.
  
  You hear a girl whisper  Welcome to my world... 
  
  Lastly, I move:
  
   
   Spoiler 
  5 feet underground, then directly under you.
   
conversations: Signmaker:
conversations: human
conversations:  Will Save...great...
  
   (1d20+7)[ 27 ] 
  
  WHOOHOOO!  Eat that!
conversations: Olo Demonsbane:
conversations: human
conversations:  .meep.
  
  Your move. Do note that spot checks are now irrelevant, as you literally won't be able to see me. Unless you've got superman vision or something.
conversations: Signmaker:
conversations: human
conversations:  No superman vision for me, I fear.
  
  First: I turn on my aura.  If you are within 40ft, make a DC 19 Will Save or be effected by calm emotions.
  
  Move: I move to H6.
  
  Standard, I move behind the NE pillar, to  
   Spoiler 
  K3
   
  
  
  End turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  (1d20+24)[ 43 ]  Will
  
  Move: I generally follow your trail using my blindsense, and arrive at
  
   
   Spoiler 
  K3, under you. =P
   
  
  
  An invisible arm grasps at you.
   
   (1d20+6)[ 13 ]  Melee Touch Attack
   (1d2)[ 2 ]  Total Concealment, 1 hits
  
  If the above lets me poke you, Will Save or be cursed, as per option 2 of bestow curse. 
  
  Drat.End.
conversations: Signmaker:
conversations: human
conversations:  Spot  (1d20+15)[ 28 ] 
  Listen  (1d20+15)[ 16 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Spot is irrelevant, as I am  underground .
  
   (1d20)[ 14 ]  Move Silently
  
  Drat. You hear me. From under you.
  
  Edit: off to bed, I go.
conversations: Signmaker:
conversations: human
conversations:  Move up 10ft.
  
   
   Spoiler 
  Ready an action to Partial charge if I see anyone.
   
  
  
  I get a reactive spot check if you come up or if Im attacked by something else invisible.
  
  End Turn.
  
  Oh, and if you go out of and re-enter the 40ft range, you have to make another DC 19 Will save.
conversations: Olo Demonsbane:
conversations: human
conversations:  Enough... 
  
  Yeah, Mindy attempts to enter your square.
  
   (1d20+4)[ 9 ] +20 Hide
  
  Should she do so intact, I'm going to need a DC 27 Will save.
conversations: Signmaker:
conversations: human
conversations:  Ok then...as she comes up, I get a spot check vs DC 28...😦
  
  Spot  (1d20+15)[ 32 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  You see a ghost. Literally. She shimmers in magic armor, and a thin globe of something circles her form, serving as a ward of some sort.
conversations: Signmaker:
conversations: human
conversations:  That means I can hit you, though I have a 50% miss chance.
  
  The dragon goes into a flurry, trying to destroy you.
  
  Unarmed Strike  (1d20+26)[ 29 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d10+16)[ 24 ] 
  Unarmed Strike  (1d20+21)[ 38 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d10+16)[ 25 ] 
   Unarmed Strike  (1d20+16)[ 31 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d10+16)[ 17 ]  
   Bite  (1d20+26)[ 39 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+8)[ 10 ] 
  Bite  (1d20+26)[ 41 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+14)[ 17 ]  
  
  Claw  (1d20+26)[ 31 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d4+8)[ 11 ] 
  Claw  (1d20+26)[ 42 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d4+8)[ 11 ] 
  
  Wing  (1d20+26)[ 33 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d6+8)[ 12 ] 
  Wing  (1d20+26)[ 43 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d6+8)[ 9 ] 
   Tail  (1d20+26)[ 39 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+8)[ 12 ] 
  
  Horn  (1d20+26)[ 43 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d4+8)[ 10 ]  
  
  Lets see if that can stop you...
  
  EDIT: It was a readied Partial charge.  Just so you know.  I could see you just as you exited the ground, and I charged.
conversations: Olo Demonsbane:
conversations: human
conversations:  AC of 37, and I spell shield the first attack that goes through, burning a 4th level slot.
  
   (1d20+18)[ 26 ]  Concentration, DC 19, to ignore 20 points.
  
  
  Edit: 25 points total then. Moving in to your square as planned, which means you get an AoO.
conversations: Signmaker:
conversations: human
conversations:  AOO: Unarmed Strike  (1d20+26)[ 42 ] 
  Damage  (1d10+16)[ 19 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  Still not dead, which means my final shot is here (forgot concealment). If you are either
  
  A. A humanoid
  
  or
  
  B. A magical beast
  
  Go ahead and beat a DC 27 Will Save.
conversations: Signmaker:
conversations: human
conversations:  Currently, Im an Animal 😏
  
  EDIT: Had to check, and was rather suprised too 😏
  
  My turn?
conversations: Olo Demonsbane:
conversations: human
conversations:  Unfortunately, yes. Said ability only works on magical beast and humanoid creature types. &gt;.&lt;
  
  In retrospect, I forgot to ask something: Is your calm emotions effect actually calm emotions? Cause I've got a spell up that retaliates against Mind-affecting spells. Psychic Poison and such.
conversations: Signmaker:
conversations: human
conversations:  Its the Vow of Peace ability...which reminds me...Im doing nonlethal damage.  Forgot to tell you.  Sorry.
  
  EDIT: Forgot to ask; whats your alignment?  I do bonus damage to evil people (I keep forgetting things tonight...)
conversations: Olo Demonsbane:
conversations: human
conversations:  I figured as much. And yeah, I guess Psychic Poison wouldn't work against VoPeace. For your sake, I hope it doesn't.
  
  Continue.
  
  Edit: ....Neutral Evil. 😏
conversations: Signmaker:
conversations: human
conversations:  Well...I'll start doing bonus damage now!  Its not that much...
  
  The dragon slams into you, her cold fury suprising you.
  
  Unarmed Strike  (1d20+26)[ 31 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d10+18)[ 24 ] 
  Unarmed Strike  (1d20+21)[ 36 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d10+18)[ 21 ] 
  Unarmed Strike  (1d20+26)[ 40 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d10+18)[ 23 ] 
  
  Bite  (1d20+26)[ 33 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d6+10)[ 15 ] 
  Bite  (1d20+26)[ 32 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+16)[ 18 ] 
  
  Claw  (1d20+26)[ 38 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d4+10)[ 13 ] 
  Claw  (1d20+26)[ 40 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d4+10)[ 12 ] 
  
  Wing  (1d20+26)[ 40 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+10)[ 12 ] 
  Wing  (1d20+26)[ 41 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d6+10)[ 11 ] 
  
  Tail  (1d20+26)[ 34 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d6+10)[ 14 ] 
  
  Horn  (1d20+26)[ 29 ] 
  Miss Chance  (1d2)[ 2 ] , 2 misses
  Damage  (1d4+10)[ 14 ] 
  
  Oh, and you took 6 extra damage last turn, not that it will likely matter.
  
  EDIT: So you effectively take 29 points of damage this turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  I think only one of them hit...which I'm going to spell shield on principle.
  
  Burning a 5th, DC 20,  (1d20+18)[ 26 ]  to prevent 25.
  
  Looking at Psychic Poison, it only works on mind-affecting and divination spells. As VoPeace Calm Emotions is a su ability, I'm pretty sure you're safe.
  
  You done?
conversations: Signmaker:
conversations: human
conversations:  So you dont take any damage this turn...damn.
  
  Oh, and I deactivate my aura.
  
  End Turn.
conversations: Olo Demonsbane:
conversations: human
conversations:  Okay, let's try a defensively cast Greater Dispel on you.
  
   (1d20+18)[ 27 ]  vs DC 21.
  
  Regardless of the outcome, I'm diving back underground, take the AoO if you'd like.
conversations: Signmaker:
conversations: human
conversations:  I have no buff spells.
  
  AOO Unarmed Strike  (1d20+26)[ 41 ] 
  Miss Chance  (1d2)[ 1 ] , 2 misses
  Damage  (1d10+18)[ 25 ] 
conversations: Olo Demonsbane:
conversations: human
conversations:  ...ow.
  
  I'm dead.
  
  So much for my epic win condition. =/  Incidentally, had Calm Emotions been affected by Psychic Poisons, you would have forced two will saves, one for 1d8 Wis damage, the other for 2d8 Wis damage a minute later.
conversations: Signmaker:
conversations: human
conversations:  Wow, that was a great fight!
  
  You had me worried!
  
  What WAS your epic win condition?
conversations: Olo Demonsbane:
conversations: human
conversations:  Originally Posted by Olo Demonsbane 
   Wow, that was a great fight!
  
  You had me worried!
  
  What WAS your epic win condition? 
   
  
  I possess you. You commit seppuku, or drown. Whatever I feel like doing at the time. Almost my entire spell repetoire includes forms of Wis-hurting. At one point I was considering allip-spam, but it was too risky with your spot check.
conversations: Signmaker:
conversations: human
conversations:  Fun.  Im glad I had that, otherwise I wouldve had no chance.
  
  My character is a (No looking except for Sign)  
   Spoiler 
  Barbarian/Fist of the Forest/Bear Warrior/Warshaper with Vow of Poverty, Vow of Nonviolence, and Vow of Peace.
   
  
  
  Oh, and you are just knocked unconcious.  My character never kills anyone.
conversations: Olo Demonsbane:
conversations: human
conversations:  I had guessed the first two from watching a previous fight, but the PrCs were quite the twist.
  
  But yeah, if I can somehow get two more feat slots, I'll be using them to be able to possess outsiders and animals. That should theoretically cover most of the players here...
conversations: Signmaker:
conversations: human
conversations:  Ive made an undead guy...but yeah, you're pretty much right.
conversations: Olo Demonsbane: