conversations: human
conversations:  Arena Tournament, Round 109:  Boris  &amp;  Wise William  vs.  blasty  &amp;  Cole    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
   Boris  - Fitz
   Wise William  - King_of_GRiffins
   blasty  - jvluso
   Cole  - ybot
  
  
   All Combatants, please roll initiative and declare any final purchases 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations: ArenaManager:
conversations: human
conversations:  Checking in and no purchases
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  Checking in, wish I had an extra 30gp though.
  
  Team Psychic
   
   Spoiler 
  
  Team Psychic vs. Team Arcane. Looking at them, one will probably plan to get within 30 and spam color spray, and the other plans to... have no means of attacking us at all? Or at least has no listed weapons and spells. I'm not too familiar with Warmages.
  
  I guess our tactics should be stay out of range and shoot 'em (easy enough). If they get too close, I can get a 2 round summon that has a 40 move speed. Color spray should go down in one hit from it (period), and Blasty... Maybe 2-3, but if we're sniping we might be good.
  
  I feel bad I don't have a super long-range power.
   
conversations: King_of_GRiffins:
conversations: human
conversations:  team psychic
    
   Spoiler 
   warmage looks set up to try and one shot someone with a magic missile, they get sorcerer type casting, know all warmage spells(anything like lesser orb or magic missile) and add Int mod to damage on spells
   
conversations: Fitz:
conversations: human
conversations:  team psychic
   
   Spoiler 
  
  And back home, did some looking through the books. He's got one long ranged spell, but I'm not more worried about it that than magic missile. Everything else requires a ranged touch attack, and we're... okay on that. I got some Defensive Precog for an extra +1Ac, but not sure it'll help too much... may as well use it really.
  
  You have DR, so you might be okay, I think...
   
conversations: King_of_GRiffins:
conversations: human
conversations:  checking in
  initiative  (d20+1)[ 8 ] 
  
  jvluso:
   
   Spoiler 
  looks like the have few hit points and we can just magic missile them to death.
   
conversations: ybot:
conversations: human
conversations:  Oh yeah, that Initiative thing.
  Initiative:  (1d20+2)[ 15 ] 
  
  I'll let Fitz choose where he wants to stand first.
conversations: King_of_GRiffins:
conversations: human
conversations:  checking in
  
  init -  (d20-1)[ 10 ] 
  
  Boris - Where is the power 'force shield' from?
  
  blasty will start in B11 holding his light shield, with his tower shield on the ground in A11.
  
  Team Arcane
   
   Spoiler 
  yep, 14 is probably more than one missile, but 4 is easily a secondary missile if they stay within 15 ft of each other. Init is important. Hopefully force shield has no relation to the spell shield.
   
conversations: jvluso:
conversations: human
conversations:  Boris' inititive
    (1d20+1)[ 19 ] 
  
   force sheild should ne force screen from psionics (basically a psionic version of shield that doesn't bounce magic missiles )
  
  Boris will start in A10 sling loaded in hand
  
   fitz
conversations: Fitz:
conversations: human
conversations:  force screen link on srd
  
     http://www.d20srd.org/srd/psionic/po...orceScreen.htm 
  
   would have thought the misspelling was picked up at checking, so will not use if anyone considers this unfair
  
   amd make that boris in Y10 forgot which end was ours...don't think the casters would want a melee guy right next to them ;-)
  
  team psychic
   
   Spoiler 
   cole will be able to fight until -10 hp looks like trying to avoid thier spells getting us then clear up, am thinking go with long range to try and snipe them down then close with advantage of numbers? or we could just rush them?
   
  
  Fitz
conversations: Fitz:
conversations: human
conversations:  Fitz you can start you won initiative
  
  starting in B10 with scythe and buckler
  
  spells and stuff
   
   Spoiler 
  spells:
  launch bolt 3
  color spray 2
  magic missile 1
  swift expidious retreat 1
  
  soulmelds:
  rageclaws
   
conversations: ybot:
conversations: human
conversations:  Ok assuming no other issues (are you guys ok with force screen)
  
   boris moves to z14
    assuming nothing blocking LOS
  
   looses slingshot at blasty
   to hit at 2nd range inc
    (1d20-1)[ 7 ] 
    damage
    (1d4+4)[ 7 ] 
  
   if crit
     (1d20-1)[ 17 ] 
    damage
    (1d4+4)[ 8 ] 
  
   done unless anything further needed
conversations: Fitz:
conversations: human
conversations:  guess i fail to hit anything (even passing squirrells)
  
   done
  
  stats
    
   Spoiler 
   ac 15, hps14, location z14, psionicly focused, in hand sling
    remaining slingshot 9, fort +5   ref  +1   will +2
   
conversations: Fitz:
conversations: human
conversations:  Prior to Entering, I buy a sling and 20 bullets (2sp)
  
   Wise William 
  
  Starting in Z10
  Sling in one hand, Power Stone in other
  Manifesting Inertial Armour
  Move to Z 8
  
  Stats
   
   Spoiler 
  
  HP: 4/4
  AC 16, FF 14, T 12
  F1/R2/W4
  Location Z8
  PP: 5/6
  
  Psionicly Focused
  Hand: Sling (20)
  Hand: Power Stone [A]
  Mount: Empty
  
  Effects: Intertial Armour (1 hour) [Started Round 1]
   
  
   End Turn 
conversations: King_of_GRiffins:
conversations: human
conversations:  blasty - round 1 
  
  assuming the targeting is legal:
  
  move to D9
  cast a spell, spellcraft DC 16
   
   Spoiler 
  magic missile
   
  
  a beam flies out of his fingertips as he finishes the spell, striking unerringly at Wise William
  damage -  (d4+5)[ 8 ] 
  
  stats:
   
   Spoiler 
  Hp:8/8
  AC: 14 [touch 10,ff 13]
  
  0th:5
  1st:3
  
  sudden extend: 1
  sudden still: 1
  sudden maximize:1
  sudden empower:1
  Arcanists gloves: 2
   
conversations: jvluso:
conversations: human
conversations:  William falls over unconscious and bleeding.
  
  Stats
   
   Spoiler 
  
  HP - -4/4, Stabalize check next turn
   
conversations: King_of_GRiffins:
conversations: human
conversations:  Cole round 1 
  
  move: move to G15
  standard: cast a spell
  spellcraft DC16
   
   Spoiler 
  magic missle
   
  
  a magical missile shoots at boris dealing  (d4+1)[ 4 ] 
  spell falure 5 or less fails  (d100)[ 22 ] 
  
  done
  
  stats
   
   Spoiler 
  hp 3/3
  ac 12
  buffs:
  rageclaws
  spells:
  launch bolt 3
  color spray 2
  magic missile 0
  swift expidious retreat 1
   
conversations: ybot:
conversations: human
conversations:  thought this wouldn't go well
  
    
   Spoiler 
  Boris moves to v7
   
  
  
   need Los
  
    
   Spoiler 
  HP: 10/14
  AC 15, FF 14, T 11
  F5/R1/W2
  Location v7
  PP: 1/1
  
  Psionicly Focused
  Hand: Sling (9)
   
conversations: Fitz:
conversations: human
conversations:  Why do you need LoS? We can all see each other.
conversations: jvluso:
conversations: human
conversations:  Master Ref PsiDog  
  
  LoS doesn't quite exist from everyone to everyone.
  
   LoS 
  
  Boris
   
   Spoiler 
  LoS to Cole is in G15
  No LoS to Blasty
   
  
  
  blasty
   
   Spoiler 
  You loose LoS to Boris as he moves north-west out of W8.
  Cole is in G15
   
  
  
  Cole
   
   Spoiler 
  Blasty is in D9
  Boris is in V7
   
conversations: Psionic Dog:
conversations: human
conversations:  ok i'm done
  
   cheers
    Fitz
conversations: Fitz:
conversations: human
conversations:  blasty - round 2 
   
   Spoiler 
  
  move to E6
   
  
  turn not done, need LoS
  
  stats:
   
   Spoiler 
  Hp:8/8
  AC: 14 [touch 10,ff 13]
  
  0th:5
  1st:3
  
  sudden extend: 1
  sudden still: 1
  sudden maximize:1
  sudden empower:1
  Arcanists gloves: 2
   
conversations: jvluso:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Boris: 
   Spoiler 
  Blasty is in E6.
   
  
  
  blasty: 
   Spoiler 
  Boris is in V7.  Cole is in G15.
   
  
  
  Cole: 
   Spoiler 
  Blasty is in E6.
   
conversations: Sallera:
conversations: human
conversations:  blasty - round 2, part 2 
  LoS:
   
   Spoiler 
  swift - activate Arcanists gloves
  standard - cast a spell, spellcraft DC16
   
   Spoiler 
  sudden maximized, sudden empowered magic missile
   
  
  two missiles fly from his fingers to strike Boris
  He takes half of  (2d4)[ 3 ]  plus 14 damage.
   
  
  
  turn done
  
  stats:
   
   Spoiler 
  Hp:8/8
  AC: 14 [touch 10,ff 13]
  
  0th:5
  1st:2
  
  sudden extend: 1
  sudden still: 1
  sudden maximize:0
  sudden empower:0
  Arcanists gloves: 1
   
conversations: jvluso:
conversations: human
conversations:  and that will end the round,  as boris falls
  
   just couldn't get out of LOS long enough
  
   Fitz
conversations: Fitz:
conversations: human
conversations:  High Ref Candycorn  
   Blasty and Cole pew pew their way to victory! 
conversations: candycorn:
conversations: human
conversations:  can someone check blasty,s last damage please? Doesn,t look right
   Match call will stand though (min damage should get boris unconcious)
  
   Cheers
     fitz
conversations: Fitz:
conversations: human
conversations:  It is slightly low, aye.  CL3 MM is 2d4+2, maximized for 10, +4 from warmage edge for 14, so that part's correct, but the empower should add half of 2d4+2 rather than half of 2d4, so 1 more damage.
conversations: Sallera:
conversations: human
conversations:  Yes, I checked that the damage dealt was sufficient to drop you before I called the match.
  
  Remember, as Sallera showed: 1d4+1 is not "A variable number between 1 and 4, plus a static number 1."
  
  It is "A variable number between 2 and 5"
  
  That entire amount is multiplied by empower.
conversations: candycorn: