conversations: human
conversations:  Arena Tournament, Round 72:  Battle Janitor  vs.  McToughy    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Hustlertwo-Battle Janitor 
   Alterform - McToughy 
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+1)[ 4 ] 
  
  No purchases yet.
conversations: AlterForm:
conversations: human
conversations:  Init:  (1d20-3)[ 15 ] 
  
  Also no idea about what I'll buy.  Offhand, probably nothing, but obviously I reserve the right yadda yadda just in case.
conversations: hustlertwo:
conversations: human
conversations:  Actually, I think I will buy a Chronocharm of the Horizon Walker.  Squirrel seems to put it to good use.  And another CLW and Shield of Faith potion while we're at it.
conversations: hustlertwo:
conversations: human
conversations:  McToughy will stick with just the club he picked up in between matches.
  
  Starting Information in case of LoS
   
   Spoiler 
  Starting in M25
  Psionically Focused
  Club held in 2 hands
  All items on character sheet are kept on person
   
conversations: AlterForm:
conversations: human
conversations:  LoS is normally rather unlikely.  But I think in an effort to avoid last match, we'll try things differently.  I start with my guisarme in both hands, and double move to O-21.  No need for LoS checks; this is the one time where I don't need a ref to tell me I can see you.
  
  Your turn.
  
  Stats:
  
   
   Spoiler 
  HP: 20
  AC: 20
  Equipped: guisarme
  Position: O-21
   
conversations: hustlertwo:
conversations: human
conversations:  McToughy is in M25, two-handing a club.
  
   McToughy - Round 1 
  
  Swift: Manifest power. DC 16 Psicraft to ID.
   
   Spoiler 
  Dimension Hop, Augment to 15 ft hop for 2pp.
   
  
  McToughy teleports from M25 into N22
  Standard: Attack with club.
    Attack  - (1d20+5)[ 14 ] 
    Damage  - (1d6+6)[ 7 ] 
  
  Status
   
   Spoiler 
  HP: 13/13
  AC: 19 (7 armor, 1 dex, 1 deflection) Touch 12, FF 18
  PP: 13/15
  Psionic Focus: Yes
  In Hands: Club, 2H
  Position: N22
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Yeah...pretty sure I'm not going to bother with the Psicraft roll.  Didn't see that coming, but at least it's 2 PP you won't be getting back.
  
  5 foot to P-22, attack!
  
   (1d20+8)[ 26 ] 
   (2d4+9)[ 15 ] 
  
  Stats:
  
   
   Spoiler 
  HP: 20
  AC: 20
  Equipped: guisarme
  Position: P-22
   
conversations: hustlertwo:
conversations: human
conversations:  McToughy burns 3 PP to negate 12, soaks 3.
  
   McToughy - Round 2 
  
  5ft step to O22
  Standard: Attack
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d6+6)[ 10 ] 
  
  Status
   
   Spoiler 
  HP: 10/13
  AC: 19 (7 armor, 1 dex, 1 deflection) Touch 12, FF 18
  PP: 10/15
  Psionic Focus: Yes
  In Hands: Club, 2H
  Position: O22
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  5 foot to Q-21.
  
  Attack!
  
   (1d20+8)[ 25 ] 
   (2d4+9)[ 13 ] 
  
  Stats: same as last round, except the position.
conversations: hustlertwo:
conversations: human
conversations:  3 PP, negate 12, soak 1
  
   McToughy - Round 3 
  
  5ft step to P22
  Standard: Attack
    Attack  - (1d20+5)[ 6 ] 
    Damage  - (1d6+6)[ 7 ] 
  
  Ah, c'mon...🫤
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 19 (7 armor, 1 dex, 1 deflection) Touch 12, FF 18
  PP: 7/15
  Psionic Focus: Yes
  In Hands: Club, 2H
  Position: P22
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  5 foot to Q-20 and no whammies, no whammies....STOP!
  
   (1d20+8)[ 28 ] 
   (2d4+9)[ 16 ] 
  
  Stats:
  
   
   Spoiler 
  HP 20
  AC 20
  Equipped: guisarme
  Position: Q-20
   
conversations: hustlertwo:
conversations: human
conversations:  Time to press my luck...
  
  Crit confirm:  (1d20+8)[ 16 ] 
   (4d4+18)[ 28 ] 
  
  A whammy!  Still, no complaints (aside from the one where I whine a bit about not getting to end the match right then and there, of course).
conversations: hustlertwo:
conversations: human
conversations:  Burn 4, negate 16, soak 0. At least this will be over quick. Stop stealing all my luck, dammit.
  
   McToughy - Round 4 
  
  5 ft step to P21
    Attack  - (1d20+5)[ 17 ] 
    Damage  - (1d6+6)[ 7 ] 
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 19 (7 armor, 1 dex, 1 deflection) Touch 12, FF 18
  PP: 3/15
  Psionic Focus: Yes
  In Hands: Club, 2H
  Position: P21
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  You know, I had just been thinking that same thing, that I seemed to be siphoning off your good rolls.
  
  5 foot to Q-19, no whammies, no whammies....STOP!
  
   (1d20+8)[ 17 ] 
   (2d4+9)[ 13 ] 
conversations: hustlertwo:
conversations: human
conversations:  McToughy - Round 5 
  
  5 ft step to Q22
  Standard: Manifest power. DC 16 Psicraft to ID.
   
   Spoiler 
  Force Screen. No augment.
   
  
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 23 (7 armor, 4 shield, 1 dex, 1 deflection) Touch 12, FF 22
  PP: 2/15
  Psionic Focus: Yes
  Force Screen: Round 1 of 20
  In Hands: Club, 2H
  Position: Q22
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Darn, and we were having such fun flailing about at each other like barbaric gentlemen.  But it was selfish of me to expect you to just sit here and take it while the dice gods showed you such disrespect.
  
  Standard: Ready action  
   Spoiler 
  to attack if he comes within my weapon's range, taking a 5 foot step back if he ends up adjacent to me in order to place him in range.
   
  
  
  Stats:
  
   
   Spoiler 
  Position: Q-19
  HP 20
  AC 20
  Equipped: guisarme (two hands)
   
conversations: hustlertwo:
conversations: human
conversations:  Indeed, good sir. But I must laud your civility in understanding that life by the blade can be more than senseless smashing. Tally ho!
  
   McToughy - Round 6 
  
  Standard: Ready an Action
   
   Spoiler 
  Action: Move
  Trigger: McToughy is threatened by Battle Janitor
   
  
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 23 (7 armor, 4 shield, 1 dex, 1 deflection) Touch 12, FF 22
  PP: 2/15
  Psionic Focus: Yes
  Force Screen: Round 2 of 20
  In Hands: Club, 2H
  Readied Action: Move upon being threatened.
  Position: Q22
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Certainly, I can comprehend your viewpoint and the justification for your current course of action.  This does not mean I don't still find your cowardice and willingness to flee the field of battle reprehensible.  Sap-bellied cur, I cast down the gauntlet at your feet (metaphorically, at least; I don't have any gauntlets.  Maybe I should buy some so I can cast them down in a dramatic fashion?) and challenge you to come forward and face your fear!
  
  Standard: Ready action:  
   Spoiler 
  Same as last round.
   
  
  
  Stats:  
   Spoiler 
  HP 20
  AC 20
  Position: Q-19
  Equipped: guisarme
   
conversations: hustlertwo:
conversations: human
conversations:  Indeed, sir, buying such an item would be quite entertainment. Imagine your foe's surprise when, out of nowhere at all, a gauntlets flies out and lands sharply at his feet! I say, 'twould be a most shocking turn of events!
  
   McToughy - Round 7 
  
  Free(?): Change from 2H grip on club to 1H.
  Move: Draw a javelin.
  Standard: Attack
    Attack  - (1d20+2)[ 21 ] 
    Damage  - (1d6+4)[ 8 ] 
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 23 (7 armor, 4 shield, 1 dex, 1 deflection) Touch 12, FF 22
  PP: 2/15
  Psionic Focus: Yes
  Force Screen: Round 2 of 20
  In Hands: Club, 2H
  Readied Action: Move upon being threatened.
  Position: Q22
   
  
  
  I think the grip-change is the right action. If you have a rules quote to the contrary, post it and I can revise as necessary.
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Oh, it's definitely legal.  I do it all the time.  And it's also a hit, for 5 damage.  However, you're in the clouds...I may be off on this, but I believe this means you will have to roll a concealment miss chance (20%).  Or rather, I will, or the refs will or whatever.
conversations: hustlertwo:
conversations: human
conversations:  No miss chance, as the target's in the open.
conversations: Sallera:
conversations: human
conversations:  Well, that won't do.
  
  Free: Shift guisarme to off-hand.
  Move: Pick up javelin (finders keepers!)
  Second move: to R-12.
  
  I believe we still have LoS.
  
  Stats:
  
   
   Spoiler 
  HP 15/20
  AC 20
  Position: R-12
  Equipped: Javelin, guisarme (off hand)
   
conversations: hustlertwo:
conversations: human
conversations:  McToughy - Round 8 
  
  Move: 25 ft to Q17, Drawing another Javelin as part of it.
  Standard: Attack with javelin.
    Attack  - (1d20+2)[ 15 ] 
    Damage  - (1d6+4)[ 9 ] 
  
  Status
   
   Spoiler 
  HP: 9/13
  AC: 23 (7 armor, 4 shield, 1 dex, 1 deflection) Touch 12, FF 22
  PP: 2/15
  Psionic Focus: Yes
  Force Screen: Round 3 of 20
  In Hands: Club(1H)
  Javelins: 3/5 left
  Position: Q17
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  25 feet?  Isn't your move speed 20?  Unless I've missed something on your sheet, you could only go as far as Q-18.  In any case, miss.
  
  Perhaps it is time we go for broke.
  
  Move: Sheathe javelin
  Free: Shift guisarme to 2 handed grip
  Standard: Ready action:  
   Spoiler 
  to move to within 10 feet of McT if he attempts to use a ranged weapon or attempts to leave the square he's in, whether it's Q-17 or Q-18.
   
  
  
  Stats:
  
   
   Spoiler 
  HP 15/20
  AC 20
  Equipped: guisarme (2 handed)
  Position: R-12
   
conversations: hustlertwo:
conversations: human
conversations:  McToughy has his secrets. I assure you, it's perfectly legal.
conversations: AlterForm:
conversations: human
conversations:  Going for broke, eh? Yeah, I'll do the same. This ends here, most likely in your favor, leaving McToughy to sit on his bum for who-knows-how-long while the consolation bracket runs through 2 tiers of matches.
  
   McToughy - Round Whatever 
  
  Free: Switch grip on club to 2H
  FullRound: Charge to R13 via Q14
    Attack  - (1d20+7)[ 19 ] 
    Damage  - (1d6+6)[ 8 ] 
  
  Where in there does your readied action trigger?
conversations: AlterForm:
conversations: human
conversations:  I choose not to use my readied action.  Gonna get the AoO anyhow, after all.
  
  Oh, and I don't know what square you charged to.  But obviously you had to pass through my attack range at some point, so...
  
   (1d20+8)[ 13 ] 
   (2d4+9)[ 13 ] 
conversations: hustlertwo:
conversations: human
conversations:  Miss. To finish my turn out...
  
  Swift: Dimension Hop, teleport to Q15
  
  Status
   
   Spoiler 
  
  HP: 9/13
  AC: 21 (7 armor, 4 shield, 1 dex, 1 deflection, -2 charge) Touch 12, FF 22
  PP: 1/15
  Psionic Focus: Yes
  Force Screen: Round 4 of 20
  In Hands: Club(2H)
  Javelins: 3/5 left
  Position: Q15
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Now for my turn, then.
  
  Free: Shift guisarme to off hand
  Move: Draw flail while moving to Q-16 the long way
  Standard: Attack!
  
   (1d20+9)[ 28 ] 
   (1d8+6)[ 8 ] 
  
  Stats:
   
   Spoiler 
  HP 15/20
  AC 20
  Equipped: flail, guisarme (offhand)
  Position: Q-16
   
conversations: hustlertwo:
conversations: human
conversations:  Is your flail 15 ft long, or did you compose that post before I teleported out of reach?
conversations: AlterForm:
conversations: human
conversations:  The latter.  You did a full round action and never mentioned you weren't done.  But since I can draw a weapon for free while moving, it can just go as it was, aside from me moving to Q-16 the long, 40 foot, AoO avoiding route.  I won't throw anything in about switching to two hands or the guisarme or whatever to increase damage; wouldn't be fair when I already know the attack hits.  Concealment permitting, of course.
conversations: hustlertwo:
conversations: human
conversations:  Misschance:  (1d100)[ 62 ]  (Failure on 1-20)
  
  McToughy takes 8 points of damage.
conversations: AlterForm:
conversations: human
conversations:  McToughy - Round Meh 
  
  FullRound: Withdraw to S13
  
  Status
   
   Spoiler 
  HP: 1/13
  AC: 23 (7 armor, 4 shield, 1 dex, 1 deflection) Touch 12, FF 22
  PP: 1/15
  Psionic Focus: Yes
  Force Screen: Round 5 of 20
  In Hands: Club(2H)
  Javelins: 3/5 left
  Position: S13
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Hmmm...not sure what to do with that.
  
  Move: Sheathe flail
  Free: shift guisarme back to 2-handed grip
  Standard: Ready action:  
   Spoiler 
  to move if McT attempts a ranged attack or he moves within 5 feet of Battle Janitor
   
  
  
  Stats:
  
   
   Spoiler 
  Position Q-16
  Equipped: guisarme (2 handed)
  HP 15
  AC 20
   
conversations: hustlertwo:
conversations: human
conversations:  Sorry I'm late. Just got home from a research session at the library.
  
   McToughy 
  
  Standard: Total Defense
  
  Status
   
   Spoiler 
  HP: 1/13
  AC: 273 (7 armor, 4 shield, 1 dex, 1 deflection, +4 dodge) Touch 16, FF 22
  PP: 1/15
  Psionic Focus: Yes
  Force Screen: Round 65 of 20
  In Hands: Club(2H)
  Javelins: 3/5 left
  Position: S13
  Total Defense
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Battle Janitor
  
  Standard Action: Ready action:  
   Spoiler 
  to move if McT attempts a ranged attack or to 5 foot step if he moves within 5 feet of Battle Janitor
   
  
  
  Stats:
   
   Spoiler 
  Position Q-16
  Equipped: guisarme (2 handed)
  HP 15
  AC 20
   
conversations: hustlertwo:
conversations: human
conversations:  McToughy 
  
  Standard: Total Defense
  5ft step to S14
  
  Status
   
   Spoiler 
  HP: 1/13
  AC: 27 (7 armor, 4 shield, 1 dex, 1 deflection, +4 dodge) Touch 16, FF 22
  PP: 1/15
  Psionic Focus: Yes
  Force Screen: Round 7 of 20
  In Hands: Club(2H)
  Javelins: 3/5 left
  Position: S13
  Total Defense
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  BJ:  
   Spoiler 
  For future reference, that's not a valid readied action.  You can only ready one action, not different actions based on conditionals.
   
conversations: Sallera:
conversations: human
conversations:  Gotcha, Sallera.
  
  Let's try something different.
  
  Free: Shift guisarme to off hand
  Move: to S-13, drawing an alchemist's fire along the way.
  Standard: Throw that sucka!
  
   (1d20+5)[ 22 ]  vs. touch AC
  Damage:  (1d6)[ 3 ] 
  Concealment miss (only affects the direct attack, going by Arena precedent):  (1d10)[ 6 ]  miss on 1 or 2
  Location it lands if it misses:  (1d8)[ 2 ] , with 1 being S-13 and then going clockwise from there.
  
  As I see it, you're guaranteed to take 1 point of damage from splash (although odds are I will too...), and since my count has you out of PP since that last Dimension Hop, this should knock you into being disabled.  Unless it makes contact, in which case it knocks you into the negs.  And of course, no attacks of opportunity, since you're in Total Defense.
  
  Last, I shift my guisarme back to a 2-handed grip as a free action.
conversations: hustlertwo:
conversations: human
conversations:  McToughy blows his last power point to negate the damage. The last hop I made only cost 1 point.
  
  Any more actions?
conversations: AlterForm:
conversations: human
conversations:  Nope.  10 characters.
conversations: hustlertwo:
conversations: human
conversations:  McToughy makes one last attempt to hit, then forfeits.
  
    Misschance  - (1d100)[ 80 ]  (Success on 1-64)
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (1d6+6)[ 12 ] 
  
  MT might have stood a chance if the dieroller hadn't favored you for the first 3 rounds or so. GG.
conversations: AlterForm:
conversations: human
conversations:  Back at ya.  But just for fun, let's see if you survived the second round of fire damage.  There is a 1 in 6 chance, after all.
  
   (1d6)[ 6 ] 
  
  Guess that'd be a no, then.  But yeah, while I like to think I did have a slight advantage coming in, I definitely got some serious luck, and you a complete lack thereof.  Good luck in the lower bracket, we might end up having a rematch anyhow.
conversations: hustlertwo:
conversations: human
conversations:  Maybe. I just want one more win so MT can level up. Dissolving Spittle, here I come! 😁
conversations: AlterForm:
conversations: human
conversations:  Yeah, same reason I'm happy about this one.  Regardless of what happens in the final, B.J. now becomes one of that rarest of breeds, a level 3 Arena character.
  
  And when there's finally enough of them for a level 3 round, I think we should pick one that's best for all instead of the usual random selection.  But that won't happen for months yet.
conversations: hustlertwo:
conversations: human
conversations:  High Ref Scorer  
   Battle Janitor (Hustlertwo) burns his way to victory!  
  
  Grab your loot on your way out.
conversations: Scorer: