conversations: human
conversations:  Arena Tournament, Round 58:  Ardok Silverleaf  vs.  train    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
  
   Ardok Silverleaf  - Falconknight06
   train  - hustlertwo
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Reactionary purchases, so on and so forth.
  
  Init:  (1d20-3)[ 9 ] 
conversations: hustlertwo:
conversations: human
conversations:  I bought a new potion of blur
  Initiative
   (1d20+3)[ 15 ] 
  
  Lets see if I can inexplicably win again
conversations: Falconknight06:
conversations: human
conversations:  Well, the potion helps you.  And I came in on a critical as well, so I can't complain about not getting my fair share of the natural 20 shenanigans.  Even if I would've already killed my opponent with a regular hit.
  
  Nothing to buy, you can start.
conversations: hustlertwo:
conversations: human
conversations:  Spoiler 
  Starting in B13 with a normal spear in one hand and the potion in the other, double moving to H13
   
  
  
  Stats
   
   Spoiler 
  HP 14/14
  AC 18 Touch 14 Flat footed 15
   
  
  
  Done
conversations: Falconknight06:
conversations: human
conversations:  Train- Round 1
  
   
   Spoiler 
  Start in Y-13, potion of Shield of Faith in one hand and javelin in another.  I drink the potion, drop the vial, and move to U-13.
   
  
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Javelins 20/20
   
conversations: hustlertwo:
conversations: human
conversations:  @Train 
   Spoiler 
  no LoS
   
  
  @Ardok 
   Spoiler 
  no LoS
   
conversations: madtinker:
conversations: human
conversations:  Round 2
   
   Spoiler 
  staying in H13, readying an action to drink potion whe LoS is established
   
  
  
  Stats
   
   Spoiler 
  HP 14/14
  AC 18 Touch 14 Flat footed 15
   
  
  
  Done
conversations: Falconknight06:
conversations: human
conversations:  Spoiler 
  If LoS is established, I'll change this.  But for now, I move to P-13 and ready an action to javelin my opponent if he comes within 30 feet.
   
  
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Javelins 20/20
  Shield of Faith 2/10
   
conversations: hustlertwo:
conversations: human
conversations:  As train enters T13, LoS is established.  Ardok is in H13 and drinks a potion.  train may continue from there.
conversations: Sallera:
conversations: human
conversations:  Javelin in hand, I finish my move in P-13.
  
  Ready action:
  
   
   Spoiler 
  Scatter the planks if my opponent steps onto any square that is only taken up by planks (meaning not K-13 or 14)
   
  
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Javelins 20/20
  Shield of Faith 3/10
   
conversations: hustlertwo:
conversations: human
conversations:  Ardok Round 3
   Good to see you again train  Ardok will call out to the barbarian.
  
  Ardok will then throw his spear at the barbarian (2nd range increment -2 to hit)
  Attack
   (1d20+1)[ 4 ] 
  Damage
   (1d8+2)[ 5 ] 
  If A Crit, Roll to confirm
   (1d20+1)[ 10 ] 
  If succeeded, Above Dmg +
   (2d8+4)[ 12 ] 
  
  Ardok will then draw his MW Spear as his move action
  
   
   Spoiler 
  Blur Round 1 of 10
  HP 14/14
  AC 18 Touch 14 Flat-footed 14
   
  
  
  Done
conversations: Falconknight06:
conversations: human
conversations:  Free: "And you as well.  I get the rather unique opportunity to avenge my own demise.  I don't intend to waste it."
  
  5-foot step to P-14.
  
  Standard action to throw a javelin, including the -2 for range.
  
   (1d20+2)[ 22 ] 
  
  Likely a miss.
  
  Then move action to draw my greatsword and hold it in my off-hand.
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Javelins 20/20
  Shield of Faith 4/10
   
conversations: hustlertwo:
conversations: human
conversations:  A nat 20?  Again?  This tournament has been fraught with these things.  I'm assuming you drank your Blur potion (and I'm going to cry if I miss from that)
  
   (1d20)[ 18 ] 
  
  Anything 4 or below is a miss, I guess.
conversations: hustlertwo:
conversations: human
conversations:  OK then, now we talk turkey.
  
  Original damage:  (1d6+4)[ 10 ] 
  Crit confirm:  (1d20+2)[ 10 ] 
  Crit damage (unlikely, but we seem to have a lot of that going around):  (1d6+4)[ 7 ] 
conversations: hustlertwo:
conversations: human
conversations:  Well, no instant win or anything, but I can't complain about max damage.  Should take you down to 4, I guess, and it's your go.
conversations: hustlertwo:
conversations: human
conversations:  Dangit! that hurt!  Ardok will yell as he begins to cross the plank bridge, stopping in O14
  
  Ardok
   
   Spoiler 
  
  Blur 2/10 rounds done
  4/14 HP
  AC 18
   
conversations: Falconknight06:
conversations: human
conversations:  An interesting gambit.
  
  I have a lot in mind for this turn, hopefully it's all legal.
  
  Free: Activate Whirling Frenzy
  Free: Shift Greatsword to 2-Handed Grip
  
  Standard: Attack!
  
  Attack:  (1d20+9)[ 24 ] 
  Damage:  (2d6+9)[ 19 ] 
  
  Then 5-foot step to P-13, and I will use my move action to scatter the planks.
conversations: hustlertwo:
conversations: human
conversations:  Concealment check; if I miss due to this, that potion of yours was worth the price and then some.
  
   (1d20)[ 2 ] 
  
  1-4 misses.
conversations: hustlertwo:
conversations: human
conversations:  Well that blows hard.  Still have a shot with the planks, though.  You have to make a Balance check, or fall into the quicksand.
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 21 (+4 armor, +3 Dex, +2 Shield of Faith, +2 Whirling Frenzy)
  Whirling Frenzy 1/5
  Damage Reduction 3/bludgeoning
  Javelins 19/20
  Shield of Faith 5/10
   
conversations: hustlertwo:
conversations: human
conversations:  Only 1 Free Action a round! 😁
  
  Also AoO for scattering the planks
  Attack
   (1d20+3)[ 10 ] 
  Damage
   (1d8+2)[ 4 ] 
  If Crit
   (1d20+3)[ 19 ] 
  Crit Damage Above +
   (2d8+4)[ 17 ] 
  
  Balance Check
   (1d20+3)[ 22 ] 
  
  Ardok
   
   Spoiler 
  
  HP 4/14
  Blur 3/10 Rounds Done
  AC 18
   
conversations: Falconknight06:
conversations: human
conversations:  As far as I know, that's not the case.
  
  Looks like you stayed up.  I am not 100% sure on this, so you may want to ask someone or check the SRD, but I think you have to make another Balance check on your round in order to move or anything like that.
  
  Oh, and it's actually just +1 for your Balance checks.  You have to add in -2 for your armor check penalty.  Doesn't change this one of course, since the DC is 15.
conversations: hustlertwo:
conversations: human
conversations:  As it stands now, looks like you get to move without another check.  So it's your turn, only stipulation being that you're moving at half speed.
conversations: hustlertwo:
conversations: human
conversations:  Well, let's see what happens
  Balance
   (1d20+1)[ 16 ] 
conversations: Falconknight06:
conversations: human
conversations:  Ardok will move to P14, leaving the plank bridge. He will then attack the barbarian
  
   (1d20+3)[ 20 ] 
  Damage
   (1d8+3)[ 5 ] 
  Crit Confirm
   (1d20+3)[ 9 ] 
  Crit Damage
  Above +  (2d8+6)[ 9 ] 
  
  Ardok
   
   Spoiler 
  HP 4/14
  Blur 4/10 rounds done
  AC 18
   
conversations: Falconknight06:
conversations: human
conversations:  A miss.
  
  Full-round action: Attack!
  
  Attack 1:  (1d20+7)[ 26 ] 
  Damage:  (2d6+9)[ 16 ] 
  
  Attack 2:  (1d20+7)[ 10 ] 
  Damage:  (2d6+9)[ 12 ] 
  
  Stats:
  
   
   Spoiler 
  HP 16/16
  AC: 21 (+4 armor, +3 Dex, +2 Shield of Faith, +2 Whirling Frenzy)
  Whirling Frenzy 2/5
  Damage Reduction 3/bludgeoning
  Javelins 19/20
  Shield of Faith 6/10
   
conversations: hustlertwo:
conversations: human
conversations:  Concealment miss roll, 4 or less is a miss (come on, Daddy wants to level up!):
  
   (1d20)[ 12 ] 
conversations: hustlertwo:
conversations: human
conversations:  Whew!  Unless I've missed something, that puts you at -12, gives me the win, and pushes us to a second match to determine who wins the whole tournament.  More important, however, is that I get to level up now, regardless of whether I win the tournament or not.  Good fight, mate.
  
  Oh, I guess technically that was a crit chance too, since 19 is in threat range for a greatsword.  Not that it matters, but for future reference, would I have to roll the concealment thing again for a crit?  I assume so, since it's a separate attack in most other ways.
conversations: hustlertwo:
conversations: human
conversations:  Originally Posted by hustlertwo 
   Whew!  Unless I've missed something, that puts you at -12, gives me the win, and pushes us to a second match to determine who wins the whole tournament.  More important, however, is that I get to level up now, regardless of whether I win the tournament or not.  Good fight, mate.
  
  Oh, I guess technically that was a crit chance too, since 19 is in threat range for a greatsword.  Not that it matters, but for future reference, would I have to roll the concealment thing again for a crit?  I assume so, since it's a separate attack in most other ways. 
   
  
  No idea🤨
conversations: Falconknight06:
conversations: human
conversations:  Either way, it wasn't a bad idea, that potion.  If you're satisfied this result's legit, I'll get a match call so the re-rematch can commence.
conversations: hustlertwo:
conversations: human
conversations:  Originally Posted by hustlertwo 
   Either way, it wasn't a bad idea, that potion.  If you're satisfied this result's legit, I'll get a match call so the re-rematch can commence. 
   
  
  Yep, though I'm likely to lose the next match because I can't afford another potion
conversations: Falconknight06:
conversations: human
conversations:  I dunno, I had some serious roll luck that I can't count on getting again.  But like I said, this win was my primary goal.  Winning it all would be nice, but in the end is much less important than not having to do another whole round to hit level 2.
conversations: hustlertwo:
conversations: human
conversations:  Originally Posted by hustlertwo 
   I dunno, I had some serious roll luck that I can't count on getting again.  But like I said, this win was my primary goal.  Winning it all would be nice, but in the end is much less important than not having to do another whole round to hit level 2. 
   
  
  Heck, when you win next round, I have to play an entire new tourney to level 😛☹️
conversations: Falconknight06:
conversations: human
conversations:  If that happens, I'd suggest doing the upcoming FFA round in Beta.  All you have to do is outlive at least one of your three opponents, and you get at least the 100 XP you need (since that's what 3rd place gets, 100 XP and GP).  And if you die after that, you're out, which frees you up to join a level 2 round.  Plus, Glass Arena means no need for LoS checks.  I wish most rounds could be held there.
conversations: hustlertwo:
conversations: human
conversations:  High Ref Mav:
  
  train gets the win and the loot 
conversations: Mavian: