conversations: human
conversations:  Kingdom Name : Hobryn
   Ruler :  Laeniel Greenspeaker  and his treasured  Chordevoc companion ; Trusted friends and senior guildsmen   Alfren  and  Elwin Dawnsteel .
  {table] Race : Jungle halflings (JH), Jungle gnomes (KG)	| Civilzation : Civilized 	| Governing Style : Noble [/table]
  {table] Province 	|	 Terrain 	|	 Population Center  (S)	|		 Production  (T)	|		 Total Production  (T * S * 250)	|	Upkeep
  Grove of Life (Capital) (JH) (129)	|	Deep forest 	|	Village(1) 	|		8	|		2000 RP	|	225RP
  Plains of Dreams (JH) (133)	|	Plains 	|	Village(1) 	|		3	|		750 RP	|	225RP[/table]
  {table]Total Production:  (+25%) 3438 	|Realm Upkeep: (4%) 150RP 	|Total Upkeep: 600RP	|Banked: Reg: 0RP King: 0RP [/table]
  
   
   Spoiler: Hobryn Realm 
  (Think Hawaii, with jungle halfling/gnomes, and strong fey overtones.  Nature is revered (considerably moreso than deities), with a strong Aloha spirit.  It is rather civilized, with natural analogues to most conveniences; for instance, frequent year-round rainfall ensures there are plentiful waterways, which are maintained by the jungle gnomes and serve a similar purpose to roads; the gnomish earthshaping guild and halfling woodshaping guild ‘grow’ many of their structures out of the ground and trees themselves, rather than using sawmills, mines, or masons.  Halflings have a preference for jungles and the treetops, though some occasionally tame ‘giant’ (medium) birds to travel to mainland and return with stories.  Gnomes yearn strongly for their waterways and spend most of their lives on their boats, though some are utterly fascinated with the thought of exploring the great Sea of Dreams.)
  
   The island of Hobryn, emerald jewel of the tropical northern seas, stands isolated from the rest of the world by miles upon miles of cresting blue waves.  Indeed, a returning chordevoc rider’s first glimpse of the emerald isle will be of those very waters breaking against the shoreline of its pristine beaches.  As their journey inland continues, a rich botanical paradise glides past, not content to remain hidden in the valleys and rolling hills that divide much of the island.  For those acclimated to the chill of the southern continent, the climate might seem like a humid furnace at first, though this impression quickly fades in the face of the cool trade winds that continually blow, bearing with them a faint reminder of the oceans they come from.  Blue skies somehow offer their gentle showers and vibrant rainbows year round, encouraging guests to embrace the Island spirit, leaving the concerns of the world beyond just a distant memory. 
   
   Spoiler:  Grove of Life (capital) 
   Most scholars agree that this is where all life in this world began.  Halflings are said to have emerged from the canopy of the primordial jungle, and continue to dwell there to this day, ever yearning for the sky; some particularly strong hearted halflings even befriend chordevocs to serve as mounts, traveling far and wide before returning with stories of the wider world.  Gnomes are said to have emerged from the roots of these ancient trees, born into this world with an unquenchable desire to seek water, and many spend their entire lives navigating and maintaining the many beautiful waterways that connect the various settlements of this realm.   The ever-present fey, who embody the beauty and danger, mystery and simple free-spirited abandon of these lands, are believed to have formed of the very spirit of the land itself, though they are seldom inclined to discuss such weighty matters when revelry or mischief is to be had.
  
  Admittedly, some gnomish scholars argue that this does not explain how giants came to populate the southern continent (though some suggest that they originated from seeds...'deposited' by migrating chordevocs).  Other scholars believe that life may have originated from beyond the great Sea of Dreams, though none who have sought to explore it have ever returned.
  
  In any event, nearly all agree that this primordial, verdant paradise has existed at least since the dawn of creation itself, if not for longer.  There hangs in the air a sense of mystery and vitality, and all that lives here is unspeakably vibrant:  trees towering skyward seemingly without end, plants are of the most brilliant emerald hues, there are entire regions of forest covered constantly in clouds, and throughout it all permeates incredible scents that, to any born here, can be described only as ‘home’.
  
  The vitality extends to  all  that lives here though, and even insects can be nearly large enough to ride on, with many animals that are larger and fiercer than their mainland cousins.  It might seem strange for such a land to be the birthplace of diminutive races, but if Nature teaches nothing else, it is that sometimes its most dangerous gifts often seem the least threatening.
   
  
   
   Spoiler:  Plains of Dreams 
  Named for the ethereal void that resides barely a stone’s throw from the nearby village, the Plains of Dreams have had a profound impact of many of Hobryn’s greatest poets and philosophers.  Crisscrossed by many waterways that constantly flow with gnomish barges and boats, these plains possess the same vibrant luster as the rest of the emerald isles.  There is a small village here, with homes constructed not of bricks and morter, but of sturdy stone coaxed from the earth itself by the local Stoneshaper’s guild.
  
  Near the edge of the plains, there seems to be a port bustling with gnomes, far from any rivers or oceans of water, working constantly to study the ephemeral Sea of Dreams for either inspiration, or purely academic interest.  It is not all scholars and philosophers though; while mostly jungle gnomes, there are many halfling Woodshapers alongside their gnomish, Stoneshaper brethren, as well as various other arcane and divine individuals of a variety of races, all constantly striving to improve upon previous designs as they fabricate their peculiar, magical vessels.  Many have set forth to sail the Sea of Dreams, though as of yet, not a single one has ever returned…
   
  
   
   Spoiler: Inspiration music 
   Nomah’s Land  (for gazing into the ‘Sea of Dreams.’)
   
  
   
   Spoiler: Base production for halflings, gnomes 
  
  
  {table]	|	Gnome, jungle|	Halfling, jungle (see elves)
  Aquatic 	|	8|	3
  Desert 	|	1|	2
  Forest 	|	3|	8
  Hill 	|	1|	2
  Marsh 	|	5|	2
  Mountain 	|	2|	1
  Plains 	|	1|	3
  Underground 	|	3|	3[/table]
   
  
   
conversations: Shalist: