conversations: human
conversations:  Initiative
  Prescott [roll]1d20-1[/roll]
  Heath [roll]1d20+1[/roll]
  Kincaid [roll]1d20+3[/roll]
  Horroar [roll]1d20[/roll]
  Aleksandr [roll]1d20-1[/roll]
  
  For easy use
conversations: Moranica:
conversations: human
conversations:  Initiative
  Prescott  (1d20-1)[ 13 ] 
  Heath  (1d20+1)[ 14 ] 
  Kincaid  (1d20+3)[ 23 ] 
  Horroar  (1d20)[ 15 ] 
  Aleksandr  (1d20-1)[ 5 ] 
  
  Barbarian  (1d20+1)[ 5 ] 
  
  Initiative blocks
  1. Rest
  2. Barbarian
conversations: Moranica:
conversations: human
conversations:  I pick up a makeshift club and charge towards the man, swinging the club at him.
  
   
   Spoiler 
  Ending in up in H5
  Attack:  (1d20+7)[ 27 ] 
  Crit roll:  (1d20+7)[ 24 ] 
  Damage:  (1d6+4)[ 9 ] 
   
conversations: ufis:
conversations: human
conversations:  Roll extra damage die:  (1d6+4)[ 7 ] 
conversations: ufis:
conversations: human
conversations:  The makeshift club turns out working great. It lands on the barbarians head, splitting it right open. The barbarian slumbs  onto the ground, as dead as can be.
conversations: Moranica:
conversations: human
conversations:  Sorry for the delay.
  
  Here is the  map of the area , with the center as the camp.
  
  The trees don't take the full 5' square, but they are about 2-3 feet in diameter. Passing through the square is rough terrain.
  
  Please place the traps or tell me where the traps are.
conversations: Forbiddenwar:
conversations: human
conversations:  Snap!
  Snap!
  Snap!
  Snap!
  
  You hear the sound of 4 traps setting off. (Marked*)
  
  Creature A reflex:
   (1d20+1)[ 9 ] 
  
  Creature B reflex:
   (1d20+1)[ 17 ] 
  
  Creature C reflex:
   (1d20+1)[ 16 ] 
  
  Creature D reflex:
   (1d20+1)[ 6 ] 
conversations: Forbiddenwar:
conversations: human
conversations:  Initiative:
  
  Prescott  (1d20-1)[ 11 ] 
  Heath  (1d20+1)[ 16 ] 
  Horroar  (1d20)[ 18 ] 
  Creatures  (1d20+1)[ 14 ] 
  
  Horroar and Heath
  Creatures
  Prescott, Horroar and Heath
conversations: Forbiddenwar:
conversations: human
conversations:  What is out there? And how many?
conversations: ufis:
conversations: human
conversations:  As you move away from the fire to see the creatures (interpreted that you did from your post) . . . hmm
  
  Make a spot check. (reflex of the traps setting off, free action)
conversations: Forbiddenwar:
conversations: human
conversations:  Spoiler 
  rolling spot  (1d20)[ 1 ] 
   
conversations: ufis:
conversations: human
conversations:  Spoiler 
  Spot Check:  (1d20+4)[ 16 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  Horroar
   
   Spoiler 
  
  with his dark vision, sees 4 small humanoid figures pulling themselves out of the traps. They are armed with spears.
   
  
  Heath doesn't see anything. (for a free action, due to no light) Grabbing a stick from the fire and running out where you heard the traps snap and making a spot will take your turn. (If you choose to do so, you can use your previous spot or reroll.
conversations: Forbiddenwar:
conversations: human
conversations:  Horroar 
    "Wake up! Under attack!"   I yell out, not knowing if Heath or Prescott has fallen asleep already.
  I neglect to inform the others where I see the enemies, assuming that they can see them too.
  
  I enter rage (+4 STR, +4CON, -2AC).
   
   Spoiler 
  New stats (not indicated on sheet)
  STR 23 (+6)
  CON 19 (+4)
  HP 26
  AC 10
   
  
  
  I move to H13 (from K9 - 25 feet) and attack whatever is stepping out of the trap in G14 with my longsword.
  
   
   Spoiler 
  
  Attack  (1d20+6)[ 9 ]  Damage:  (1d8+6)[ 7 ] 
  Crit  (1d20+6)[ 15 ]  Damage:  (1d8+6)[ 14 ] 
  
  If cleave
  Attack  (1d20+6)[ 8 ]  Damage:  (1d8+6)[ 14 ] 
  Crit  (1d20+6)[ 20 ]  Damage:  (1d8+6)[ 14 ] 
   
conversations: ufis:
conversations: human
conversations:  OOC attack bonus 
   Spoiler 
  All attack rolls need +2 more for rage new STR mod
  
  Rage will last for 7 rounds
  
  Added new temp stats to sheet
   
conversations: ufis:
conversations: human
conversations:  Heath was awake before Hoarror shouted the alarm. He grabbed his club and stood up to look at the traps that sounded off but could not see anything in the darkness. He took one stick from the fire and threw it near two of the traps.
  
   
   Spoiler 
  Heath would stand at J7 and throw the stick at F5.
  Throw:  (1d20+3)[ 18 ] 
  
  I'll be using my previous spot roll to see what is there after my throw.
   
conversations: GuyFawkes:
conversations: human
conversations:  Good throw!.
  In the flickering light. You see 3 goblins, 2 of them are trying to get out of the trap and 1 is in  the tree.
  
  (Light failure chance 1-10)  (1d100)[ 1 ] 
  
  2 of the goblins get out of the traps and move closer to Heath and throw their javelins at Heath.
  
   
   Spoiler 
  
  G3
   (1d20+3)[ 9 ] 
   (1d4)[ 2 ] 
  G4
   (1d20+3)[ 19 ] 
   (1d4)[ 2 ] 
   
  
  
  The goblin in the tree also leans back and throws a Javelin at Heath.
   
   Spoiler 
  
  G5
   (1d20+2)[ 6 ] 
   (1d4)[ 2 ] 
   
  
  
  The goblins closer to Horroar, move and attack him with morningstars.
   
   Spoiler 
  
  G1
   (1d20+2)[ 9 ] 
   (1d6)[ 3 ] 
  G2
   (1d20+2)[ 7 ] 
   (1d6)[ 5 ] 
   
  
  
  Another Javelin flies out of the darkness and hits Prescott.
   
   Spoiler 
  
   (1d20+3)[ 20 ] 
   (1d4)[ 4 ] 
  due to the source being outside of any light source, Prescott doesn't get a reflex spot to see where it came from but it did come from the west.
   
conversations: Forbiddenwar:
conversations: human
conversations:  OOC 
   Spoiler 
  I'll just post my action now. Slot it in after Prescott if needs be.
   
  
   Horroar 
     "Die you stinking little buggers*!"    I roar in Orcish, swinging my sword at the same goblin again.
  
  * Translate into Orcish for similar term 
   
   Spoiler 
  
  Attack:  (1d20+8)[ 18 ]  damage  (1d8+6)[ 12 ] 
  crit:  (1d20+8)[ 14 ]  damage  (1d8+6)[ 8 ] 
  
  cleave:  (1d20+8)[ 10 ]  damage  (1d8+6)[ 14 ] 
  crit:  (1d20+8)[ 16 ]  damage  (1d8+6)[ 14 ] 
   
conversations: ufis:
conversations: human
conversations:  Prescott gets up when Horroar yells. He grabs his club and looks for the attackers, but he can barely see. Prescott ignores the javelin as he moves next to Heath.   Do you know what they are?   He gets into a fighting stance and prepares to attack once one comes closer.
  
   
   Spoiler 
  2 damage in Steely Resolve pool = +1 Attack Bonus until the end of my next turn
  Entered Martial Stance as a swift action
  Moved diagonally one square as a move action
  Readied an attack if a goblin moves close enough
   
conversations: Thunder Chicken:
conversations: human
conversations:  With the torch he threw dying down, Heath picked up another lighted stick and prepared to attack when Prescott came up beside him, asking him about the attackers.
  
    "Goblins!"   he replied.   "Better get ready, they're throwing some sort of javelin."  
conversations: GuyFawkes:
conversations: human
conversations:  Horroar decapitates 1 goblins and spins around to attack the other but misses.
conversations: Forbiddenwar:
conversations: human
conversations:  The last goblin Horroar sees attacks Horroar with the morningstar.
   
   Spoiler 
  
  Goblin 2
   (1d20+2)[ 15 ] 
   (1d6)[ 6 ] 
   
  
  
  Javelins fly at horroar from north and south
   
   Spoiler 
  
   (1d20+3)[ 13 ] 
   (1d4)[ 2 ] 
   (1d20+3)[ 9 ] 
   (1d4)[ 4 ] 
  Roll spot (free action) to see where they are coming from)
   
  
  
  Another Javelin from the darkness hits Heath.
   (1d20+3)[ 18 ] 
   (1d4)[ 4 ] 
conversations: Forbiddenwar:
conversations: human
conversations:  spot check  (1d20)[ 13 ] 
  
  Edit: OOC: Do not for get -4 to attack for firing/throwing into melee.
conversations: ufis:
conversations: human
conversations:  Thanks for the reminder. None of the Javelins hit Horroar. He does spot 1 goblin to the north ducking behind a tree after firing the javelin at him.
  
  Only Heath was hit in the goblins last turn.
conversations: Forbiddenwar:
conversations: human
conversations:  Spot  (1d20+2)[ 13 ] 
    I'm going for the one in the tree!   Prescott steps in front of Heath and then goes straight for the tree he saw a goblin in. While charges, Prescott prays quickly.   Lord, you've removed me from everything I loved, but don't let me down now.  
  
  As he nears the tree, Prescott feels a presence, as if someone was running with him. He slams into the tree with more strength than he had a moment before.
  
   
   Spoiler 
  Prescott uses a full round action and charges, ending it with a bull rush rather than an attack. He first moves diagonally in front of Heath and then moves diagonally to the tree in E4. He uses Charging Minotaur with the charge, allowing him to do 2d6+3 bludgeoning damage if successful. The charge gives him a +2 on the bull rush.
  
  Bull rush check  (1d20+5)[ 24 ] 
  Damage  (2d6+3)[ 6 ] 
   
conversations: Thunder Chicken:
conversations: human
conversations:  I attack the remaining goblin in front of me.
  
  att:  (1d20+8)[ 13 ]  damage  (1d8+6)[ 11 ] 
  crit:  (1d20+8)[ 24 ]  damage  (1d8+6)[ 9 ] 
  
  If I kill it I move to F10
conversations: ufis:
conversations: human
conversations:  Heath sprints straight after Prescott and attacks with his club.
  
   
   Spoiler 
  Move to G5 and attack the adjacent goblin.
  
  Attack:  (1d20+5)[ 21 ] 
  Damage:  (1d6+4)[ 5 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  Prescott Tears into the darkness away from the campfire towards where he last saw a goblin in a tree. A split second before hitting a low patch of ground he sees a goblin trying to hide on the ground.
  
  He plows into the goblin:
  goblin's opposing Str:  (1d20-4)[ 8 ] 
conversations: Forbiddenwar:
conversations: human
conversations:  Prescott smashes him into the tree easily snapping his neck. The force shakes the tree and few small twigs fall from it, but nothing else does.
  
  Horroar misses the goblin in front of him.
  
  Since Heath's action doesn't make sense now, it can be redone.
  Remember neither Heath nor Prescott can see very well: Night, Overcast.
  Full Concealment at more than 5 feet, Partial at adjacent square (5').
conversations: Forbiddenwar:
conversations: human
conversations:  Goblin swings at Horroar with the morningstar:
   (1d20+2)[ 10 ] 
   (1d6)[ 1 ] 
  
  Then takes a 5" step back
  
  Javelins fly from the goblin at f9 and from another spot (Horroar roll spot to see.)
   (1d20+3)[ 19 ] 
   (1d4)[ 4 ] 
   (1d20+3)[ 12 ] 
   (1d4)[ 1 ] 
  
  A blood curdling cry screams out in the tree above Prescott and Heath.
  A Goblin leaps down swinging a morningstar at Prescott.
   (1d20+4)[ 16 ]  (+2 due to leaping down=charging)
   (1d6)[ 4 ] 
conversations: Forbiddenwar:
conversations: human
conversations:  Horroar  thinks to himself how smart these goblins get all of a sudden, stepping out of melee to allow the ranged attackers better opportunity, and wonders just how many javelins each of these critters carry.
conversations: ufis:
conversations: human
conversations:  The leaping goblin surprised Heath a bit, but as he recovered, he swung down hard on it with his club.
  
   
   Spoiler 
  Attack:  (1d20+5)[ 15 ] 
  Damage:  (1d6+3)[ 7 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  spot:  (1d20)[ 13 ] 
  
  5' step to G12 and attack the goblin
  
  attack  (1d20+8)[ 12 ]  damage  (1d8+6)[ 12 ] 
  crit  (1d20+8)[ 17 ]  damage  (1d8+6)[ 11 ] 
conversations: ufis:
conversations: human
conversations:  Prescott is hit by the goblin and taken aback. His neck hurts and his body sore from hitting the tree. However, he regains composure and hits the goblin back. As he does, the presence from before is felt again, giving his swing an extra bite to it. After attacking, Prescott moves back behind Heath.
  
   
   Spoiler 
  Attack with the douse the flames maneuver. If it hits, the goblin can't make AOO's in the next round. Also move back to G4.
  
  Attack  (1d20+6)[ 16 ] 
  Crit  (1d20+6)[ 26 ] 
  Damage  (1d6+3)[ 4 ] 
  
  If a hit, Prescott uses Martial Spirit to heal Heath by 2 hitpoints.
   
conversations: Thunder Chicken:
conversations: human
conversations:  Prescott clubs the goblin that leapt down at him. He scores a solid hit, healing himself.
  
  Horroar swings and misses the goblin in front of him, but spots the last goblin in a tree to the south.
  
  Heath bashes the goblin that attacked Prescott down.
  
  The goblin at F9 looks towards Heath and Prescott and limps slowly down to where Horroar is pulling out his morning star and readying his shield. He has the mad look in his eyes of last stands.
  
  He swings at Horroar.
   (1d20+2)[ 3 ] 
   (1d6)[ 3 ] 
  
  The goblin that Horroar attacked attacks back.
   (1d20+2)[ 3 ] 
   (1d6)[ 6 ] 
  
  The goblin in the tree (d16) falls out. (wow that was a bad climb check) he gets up and readies his morning star and shield.
  
  Chance of lightstick in Heath's hands failure: (1-5)  (1d100)[ 77 ] 
conversations: Forbiddenwar:
conversations: human
conversations:  I swing at the nearest goblin again.
  
  attack  (1d20+8)[ 15 ]  damage  (1d8+6)[ 8 ] 
  crit  (1d20+8)[ 19 ]  damage  (1d8+6)[ 10 ] 
  
  cleave  (1d20+8)[ 17 ]  damage  (1d8+6)[ 13 ] 
  crit  (1d20+8)[ 15 ]  damage  (1d8+6)[ 9 ] 
conversations: ufis:
conversations: human
conversations:  "Raarrgg!"    I roar as I cut down the goblins in front of me.
  
  I then move towards the goblin to the south (F14)
  
  (assuming I killed the other two)
  
   
   Spoiler 
  14/26HP
   
conversations: ufis:
conversations: human
conversations:  Horroar Cries out neatly beheading the two goblins in front of him and tears towards the last goblin.
conversations: Forbiddenwar:
conversations: human
conversations:  Having dispatched all of the goblins on their end, Heath turned to Prescott.   "Come, let us aid our barbarian friend,"   he said before going into the direction of Hoarror's roar.
  
   
   Spoiler 
  Move to G11
  Spot:  (1d20+4)[ 13 ] 
   
conversations: GuyFawkes:
conversations: human
conversations:  Seeing that all the goblins are dead, Prescott follows Heath and looks for Horroar and other goblins.
  
   
   Spoiler 
  Move to F10
  spot [roll0]
   
conversations: Thunder Chicken:
conversations: human
conversations:  Prescott can barely make out Horroar, his sword raised and dripping with goblin blood.
  
  For Horroar:
   
   Spoiler 
  
  The goblin in front of you drops his sword and shield, bows down and speaks you to in perfect Orc:
   Please great and powerful being, be merciful! Make my death quick, far quicker than my masters! 
  (No need to roll to kill him, if you choose to do so.)
   
  
  
  Combat is now over:
  Exp: 200 each
  Each (6) goblins had a small morningstar, small leather armor (2 of these can be crafted into a medium leather armor) and a small light wooden shield.
  They also had (all together) 10 small Javelins remaining (can be used as darts)
conversations: Forbiddenwar:
conversations: human
conversations:  Initiative
  Prescott  (1d20-1)[ 11 ] 
  Heath  (1d20+1)[ 12 ] 
  Horroar  (1d20)[ 19 ] 
  Zusk  (1d20+1)[ 3 ] 
  Attacking Creature  (1d20+5)[ 10 ] 
   Battle map  Please place yourself or post coordinates. You are free to move in any way.
  
  First round begins when you act. It is a surprise round. Everyone can act except the creature.
conversations: Forbiddenwar:
conversations: human
conversations:  For a moment I pause, surprised to see a strange creature like this.
  
  Then instinct kicks in.
  
  As the creature approaches I fly into a rage. When it comes close I step closer (F8) and swings my longsword at it.
  
   
   Spoiler 
  Attack:  (1d20+8)[ 17 ]  Damage:  (1d8+6)[ 7 ] 
  Crit:  (1d20+8)[ 27 ]  Damage:  (1d8+6)[ 8 ] 
   
conversations: ufis:
conversations: human
conversations:  Horroar's weapon passes through the creature as if he stabbed a campfire. His blade glows red for a moment and the creature calls out in pain. And then continues to laugh.
conversations: Forbiddenwar:
conversations: human
conversations:  As soon as Hoarror made contact with their nightly visitor, Heath moved forward to flank it, and made his move, using his momentum to swing down his mace hard.
  
  Attack:  (1d20+5)[ 6 ] 
  Damage:  (1d6+4)[ 9 ] 
conversations: GuyFawkes:
conversations: human
conversations:  "What is this thing?  Zusk! Bring water! "  
conversations: ufis:
conversations: human
conversations:  When Heath moved to flank the flaming goblin, Prescott attacked. With a flash of holy fury, he yells our and swung his mace, attempting to distract the goblin.
  
   (1d20+5)[ 9 ] 
   (1d6+3)[ 4 ] 
  
  Critical
   (1d20+5)[ 15 ] 
   (1d6+3)[ 5 ] 
  
  Used Douse the Flames to prevent AoOs by the goblin for 1 round.
conversations: Thunder Chicken:
conversations: human
conversations:  Zusk goes to get water.
  And that concludes the surprise round.
  Now the order is:
  
  Prescott, Heath, Horroar
  Creature
  Zusk
conversations: Forbiddenwar:
conversations: human
conversations:  While totally confused as to what to do about this creature I continue to press the attack. It did cry out in pain when I hit it.
  
  Attack:  (1d20+8)[ 25 ]  Damage:  (1d8+6)[ 12 ] 
   Crit:  (1d20+8)[ 15 ]  Damage:  (1d8+6)[ 14 ]  
  
  Edit: Forgot the +2 for flanking it, but I doubt it matters.
conversations: ufis:
conversations: human
conversations:  Damn. I missed. Don't abandon me Heironeous.  
  
  Prescott glares at the goblin, taunting and snarling at him at the same time. While doing so, he changes his footwork ever so slightly.
  
  Gathering his strength, Prescott makes another attack against the flaming goblin. He tries to batter aside the goblin's defenses, making it easier for his allies to attack.
  
   (1d20+7)[ 10 ] 
   (1d6+3)[ 8 ] 
  Crit
   (1d20+7)[ 13 ] 
   (1d6+3)[ 6 ] 
  
  Uses Iron Guard's Glare stance, causing threatened enemies to receive a -4 on attack rolls against allies, but not against Prescott. Then uses Vanguard Strike, which will give allies a +4 attack bonus against the goblin until the start of my next turn if my attack hits.
conversations: Thunder Chicken:
conversations: human
conversations:  Not wanting to give their opponent an opening, Heath did not let up on the attacks, Heath used the momentum he gained from his missed swing, spinning around for a wide-arcing blow down on the creature's back with his mace and following it up with his club.
  
  Attack 1:  (1d20+3)[ 13 ] 
   Crit confirm:  (1d20+3)[ 11 ]  
  Damage  (1d6+4)[ 5 ]  +   (1d6+4)[ 7 ] (if crit) 
  
  Attack 2:  (1d20+3)[ 11 ] 
   Crit confirm:  (1d20+3)[ 18 ]  
  Damage  (1d6+2)[ 6 ]  +   (1d6+2)[ 7 ] (if crit) 
conversations: GuyFawkes:
conversations: human
conversations:  Horroar slices through the creature leaving a trail of blackened smoke behind. The creature stops laughing and expands rapidly until it is the same size and shape as Horroar. A sword of fire grows out of him palm to make a mirror image of the half orc facing him. The wet ground at his feet smolders. He calls out a few words to horroar and bares his Flaming teeth. The shape doesn't hold and it forms into a column of fire, medium sized.
conversations: Forbiddenwar:
conversations: human
conversations:  Zusk returns and throws a small waterskin at the creature.
  Attack:  (1d20+3)[ 9 ] 
  Damage: (1d6)[ 1 ] 
  the skin burst against the ground splashing warm water on everyone, including the elemental.
conversations: Forbiddenwar:
conversations: human
conversations:  "What the?"  . Only temporarily surprised by the creature I scream my battle cry back at it, and swing my sword again, hoping that what I am doing is working.   "Horroar kill flamey thing!"  
  
  Attack:  (1d20+10)[ 12 ]  Damage:  (1d8+6)[ 14 ] 
  Crit:  (1d20+10)[ 11 ]  Damage:  (1d8+6)[ 10 ] 
conversations: ufis:
conversations: human
conversations:  Heath was starting to get anxious at his incompetence. But he did not let up; he did not know how dangerous this one is, so taking it down before it did something was the only logical choice.   "Don't let up! Don't give it an opening!"   he shouted before another flurry of attacks.
  
  Attack 1:  (1d20+5)[ 13 ]  (+2 flanking)
   Crit Confirm:  (1d20+5)[ 19 ]  
  Damage:  (1d6+4)[ 8 ]  +   (1d6+4)[ 10 ] (if crit) 
  
  Attack 2:  (1d20+5)[ 13 ] 
   Crit Confirm:  (1d20+5)[ 15 ]  
  Damage:  (1d6+2)[ 3 ]  +   (1d6+2)[ 7 ] (if crit) 
conversations: GuyFawkes:
conversations: human
conversations:  What if He is dead? No, stay calm. It's a new enemy, it makes sense if you have to adjust,   Prescott thought after he had missed the goblin twice.
  
  Prescott swung his mace again, this time trying to look incredibly confident. He hoped Heath and Horroar would take note and have a similar morale boost.
  
   (1d20+7)[ 24 ] 
   (1d6+3)[ 5 ] 
  Crit
   (1d20+7)[ 18 ] 
   (1d6+3)[ 9 ] 
  
  Used Leading the Attack. If it hits, Heath and Horroar get a +4 attack bonus against the goblin for 1 round. Still in Iron Guard's Glare stance, giving the goblin a -4 on attacks against Heath and Horroar. New set of maneuvers next round.
conversations: Thunder Chicken:
conversations: human
conversations:  Heath, Horroar and Prescott all stab at the thing, and it expands again to the size of a small giant.
  At the center of the creature a small collumn of black smoke forms. It expands until the swirling creature if filled with smoke. Soon it is nothing but smoke, and then it is nothing.
  
  EXP:300 each
conversations: Forbiddenwar:
conversations: human
conversations:  Heath stepped back a bit as the creature expanded and turned to smoke. He fanned a bit of the smoke that went his direction with his hands, coughing up a bit.   "Is everyone alright?"  
conversations: GuyFawkes: