conversations: human
conversations:  Arena Tournament, Round 29:  Jim the Truant  vs.  Lichen    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Maldiem - Jim the Truant 
   Bishop_Oz - Lichen 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  well that was quick, ha!
  Initiative
   (1d20-2)[ 12 ] 
conversations: Bishop_Oz:
conversations: human
conversations:  Jim is in K6, Heavy Crossbow in hand, psicrystal in pocket, psionically focused.
   (1d20+2)[ 22 ]  Initiative
conversations: Maldiem:
conversations: human
conversations:  Spoiler 
  
  Double move to J8, on the roof (first move action to get to J7, on the ground, second using Up the Walls (EPH) to get to J8 on the roof)
   
  
  
  Your turn.
conversations: Maldiem:
conversations: human
conversations:  For the Refs:
   
   Spoiler 
  I'll hide/move silently readying my bow to shoot Jim if I see him and moving to H26 scanning along the edges of the barn/house thingy.
  Hide: [roll]1d20+9[/roll]
  MS:  [roll]1d20+9[/roll]
   
  
  
  Stats:
   
   Spoiler 
  
  Current Location: O21
  HP: 8
  AC: 17 Touch: 14 FF: 13
  Saves: Fort +2 Reflex +6 Will +1
   
  
  
  Forgot: you may go.
conversations: Bishop_Oz:
conversations: human
conversations:  Script bugs....
   
   Spoiler 
  
  Hide:  (d20+9)[ 17 ] 
  MS:  (d20+9)[ 15 ] 
   
conversations: Bishop_Oz:
conversations: human
conversations:  LoS is established.  Jim is on the roof at J8 and Lichen just finished moving to H26 all sneaky-like.
  
  @Bishop_Oz:
   
   Spoiler 
  I learned the hard way that you actually need cover to hide, the trees don't provide it according to the guy who made the map.  Sorry. ☹️
   
conversations: Paladin Latham:
conversations: human
conversations:  For the Refs:
   
   Spoiler 
   So, since I'd had a ready action to shoot Jim, this means I can make my attack now, yes? If so, I'll shoot at him Shot  (d20+5)[ 23 ] 
   
conversations: Bishop_Oz:
conversations: human
conversations:  For Bishop_Oz:
   
   Spoiler 
  I wish I could give it to you with a roll like that but when you hide and move silently you move at only half speed (15ft.) unless you want to take a -5 penalty for swift hiding.  Since you couldn't actually reach H26 without doing so, and seeing as how you wouldn't even see him unless you moved farther back, I will assume that you swiftly double moved to H26 and then saw him.  He is 30ft. up and 5ft. over after all...
   
conversations: Paladin Latham:
conversations: human
conversations:  Noticing Lichen, Jim gives a start, a takes a potshot with his crossbow
   (1d20+1)[ 9 ]  Attack (+2 normally, -2 for one range increment farther away, +1 for fighting from higher ground)
   (1d20+1)[ 18 ]  Confirm a crit, if needed
   (1d10)[ 9 ]  Damage
   (1d10)[ 5 ]  Extra damage from a crit, if needed
  
  He then moves to the other side of the roof.
  
   
   Spoiler 
  
  Moves to R8.  (That breaks LoS, right?  The roof is sloped.)
   
  
  
  EDIT: Done
conversations: Maldiem:
conversations: human
conversations:  @Refs/Paladin Latham:
   
   Spoiler 
   Fair enough, I wasn't actually expecting to reach H26 on this turn, I assumed I was just moving at 15 and would get to L23-ish this turn. I still intended to shoot him the moment I had LoS
   
conversations: Bishop_Oz:
conversations: human
conversations:  @Bishop_Oz:
   
   Spoiler 
  You wouldn't have had a standard action left by that point.  And you see your opponent dissapear over the the slope of the roof at M8.  That roof-walker.
   
  
  
  @Maldiem:
   
   Spoiler 
  How do you get down to R8? did you fall off? 🤨
   
conversations: Paladin Latham:
conversations: human
conversations:  @Refs
   
   Spoiler 
  
  Shoot, I meant Q8, on the roof.  Jim didn't have a sudden bout of Lemming-Syndrome.  Is it possible to revise that?
  
  EDIT: Also, the map is slightly unclear.  Is there a haystack in the starting areas?
   
conversations: Maldiem:
conversations: human
conversations:  :ooc:fair 'nuff:/ooc:
  
  For the Refs:
   
   Spoiler 
  I'll ready an attack and move to N26 shooting at Jim if I see him
   
  
  
  Stats:
   
   Spoiler 
  Current Location: H26
  HP: 8
  AC: 17 Touch: 14 FF: 13
  Saves: Fort +2 Reflex +6 Will +1
   
  
  
  Edit: Done (whoops)
conversations: Bishop_Oz:
conversations: human
conversations:  Refs:
   
   Spoiler 
  
  Jim moves back down to ground level (Q7), then double moves to L10, and hides.
  
   (1d20+10)[ 12 ]  Hide
   
  
  
  Done.
conversations: Maldiem:
conversations: human
conversations:  For the refs:
   
   Spoiler 
   I'll continue to move from N26 to T26, scanning the barn ready to shoot Jim if he makes an appearance.
   
  
  
  Stats:
   
   Spoiler 
  
  Position: N26
  HP - 8
  AC - 17/14/13
  Saves - 2/6/1
   
  
  
  That'll do, you're up.
conversations: Bishop_Oz:
conversations: human
conversations:  @Bishop_Oz:
   
   Spoiler 
  No LoS
   
  
  
  @Maldiem:
   
   Spoiler 
  No LoS
   
conversations: Paladin Latham:
conversations: human
conversations:  @Refs:
   
   Spoiler 
  This barn is just a stone structure with out any windows, right? Just two doors and a roof?
   
conversations: Bishop_Oz:
conversations: human
conversations:  Refs:
   
   Spoiler 
  
  Move to M17, go prone, hide.
   (1d20+6)[ 9 ]  Move Silently
   (1d20+10)[ 26 ]  Hide
  
  Pull the longspear with my other action.
   
  
  
  Done
conversations: Maldiem:
conversations: human
conversations:  For the refs:
   
   Spoiler 
   I'll continue to move from T26 to Z20 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).
   
  
  
  Stats:
   
   Spoiler 
  
  Position: T26
  HP - 8
  AC - 17/14/13
  Saves - 2/6/1
   
  
  
  That'll do. And LoS please 🙂
conversations: Bishop_Oz:
conversations: human
conversations:  @Bishop_Oz:
   
   Spoiler 
  No LoS
   
  
  
  @Maldiem:
   
   Spoiler 
  No LoS
   
conversations: Paladin Latham:
conversations: human
conversations:  @Refs:
   
   Spoiler 
  
  Jim removes his Psicrystal from his pocket, activates its self-propulsion power, and telepathically instructs it to (Edit: *double move*)  move  to the other haystack, M11, and hide.
   Psicrystal rolls 
   (1d20+14)[ 26 ]  Hide (+12 for Diminutive, +2 from Dex)
   (1d20+6)[ 18 ]  Move Silently (as in XPH Pg. 207)
  
  Jim himself continues hiding.
   
  
  
  Done.
conversations: Maldiem:
conversations: human
conversations:  For the refs:
   
   Spoiler 
   I'll continue to move from Z20 to Z14 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).
   
  
  
  Stats:
   
   Spoiler 
  
  Position: Z20
  HP - 8
  AC - 17/14/13
  Saves - 2/6/1
   
  
  
  LoS please and Done.
conversations: Bishop_Oz:
conversations: human
conversations:  Ref Terran  
  
  @Bishop_Oz:
   
   Spoiler 
  
  No LoS
   
  
  
  @Maldiem:
   
   Spoiler 
  No LoS
   
conversations: theterran:
conversations: human
conversations:  @Refs
   
   Spoiler 
  
  Jim reloads his crossbow, while keeping an ear and eye out.
  Reactive Listen check
   (1d20+3)[ 20 ] 
   
  
  
  Done.
conversations: Maldiem:
conversations: human
conversations:  For the refs:
   
   Spoiler 
   I'll continue to move from Z14 to Z7 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).
   
  
  
  Stats:
   
   Spoiler 
  
  Position: Z14
  HP - 8
  AC - 17/14/13
  Saves - 2/6/1
   
  
  
  LoS please and Done.
conversations: Bishop_Oz:
conversations: human
conversations:  Ref chilepepper  
  
  @bishop
   
   Spoiler 
  
  no LoS
   
  
  
  @maldiem
   
   Spoiler 
  
  no LoS
   
conversations: chilepepper:
conversations: human
conversations:  Refs:
   
   Spoiler 
  
  Jim telepathically instructs his psicrystal to make noise.  It begins a merry psicystal jig, bouncing around whilst inside the haystack.
  
  Jim readies an action; should Lichen come within range of the haystack and begin an attack, he'll manifest Mind Thrust on him.  If he's out of Mind Thrust range (25'), he'll instead fire his crossbow.  Again, only if it looks like Lichen is about to attack Jim's location or his Psicrystal's location.
   
  
  
  Done.
conversations: Maldiem:
conversations: human
conversations:  For the refs:
   
   Spoiler 
   I'll continue to move from Z7 to S1 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).
   
  
  
  Stats:
   
   Spoiler 
  
  Position: Z7
  HP - 8
  AC - 17/14/13
  Saves - 2/6/1
   
  
  
  LoS please and Done.
conversations: Bishop_Oz:
conversations: human
conversations:  @maldiem
   
   Spoiler 
  
  No LoS.  Your prone position in M17, a hay square, grants total cover to you, but gives everything total cover from you.
  
  Also, Readied actions aren't flow charts.  You name one trigger, and one action, per SRD.  If conditions aren't met when the trigger occurs (such as from being out of range), then you cannot take the action.
   
  
  
  @Bishop
   
   Spoiler 
  
  No LoS
   
conversations: Talic:
conversations: human
conversations:  @Refs, just a Question:
   
   Spoiler 
  I'm guessing he isn't going to be on the other side of the building, so I'm going to assume that he's in the barn. I noticed that this barn has some "doors" on it and I was wondering what it would take to open the doors with a Grappling hook from somewhere around E6 for the instance of the "North" door. What I'd intend to do is throw the hook to catch the door in some manner and yank it open. Also, just out of curiosity, how far open will these doors go?
   
  
  
  Still your turn Jim.
conversations: Bishop_Oz:
conversations: human
conversations:  Looks around. "Hello? Anyone alive?" ...
conversations: Bishop_Oz:
conversations: human
conversations:  High Ref Paladin Latham  
  
  Maldiem is disqualified due to inactivity.
  
   Lichen is declared the winner and recieves 300xp and 300gp! 
conversations: Paladin Latham:
conversations: human
conversations:  *Ker-Embarrassed*
  
  Uh... That's what I get for going home for the weekend, I suppose.  Sorry about the anti-climactic-ness.
conversations: Maldiem: