conversations: human
conversations:  Arena Tournament, Round 9:  Rune  vs.  Zaknefein    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Rune - Bingo Bob 
   Zaknefien - Deathslayer7 
   All combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. 😛
    Initiative  - (1d20+1)[ 11 ] 
conversations: bingo_bob:
conversations: human
conversations:  Zak here.
  
   (1d20+3)[ 13 ] 
  
  
  Refs only: Spells
   
   Spoiler 
  
  Cure Minor Wounds x3
  Entangle x2
   
  
  
  good luck
conversations: Deathslayer7:
conversations: human
conversations:  Spoiler 
  
  Wolf will stay in Y14 since i can't control him very well. For now at least.
  
  I'll start in Y13 and double move to O13.
  
   (1d20+3)[ 15 ]  Hide
   (1d20+3)[ 20 ]  MS
   (1d20+8)[ 13 ]  Spot
   (1d20+8)[ 18 ]  Listen
   
  
  
  your turn
conversations: Deathslayer7:
conversations: human
conversations:  Rune, Round 1 
   Actions 
   
   Spoiler 
  
    Binding Amon  - (1d20+3)[ 7 ] .
  
  Start in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.
   
  
   Stats 
   
   Spoiler 
  HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100
   
  
  
  Your move.
conversations: bingo_bob:
conversations: human
conversations:  Ref Maurkov  
  
  @Zaknefein 
   Spoiler 
  Stairs cost 2 to climb and your speed is listed as 30.  A double move will only bring you to Q13.  No LoS from Q13.
   
  
  @Rune 
   Spoiler 
  No LoS
   
conversations: Maurkov:
conversations: human
conversations:  Spoiler 
   Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.
   
conversations: Deathslayer7:
conversations: human
conversations:  GM Kyeudo  
  
  LoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him.
conversations: Kyeudo:
conversations: human
conversations:  Hmm... let's hope...  (1d20+1)[ 14 ] 
conversations: bingo_bob:
conversations: human
conversations:  DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.
  
  Your turn.
conversations: Deathslayer7:
conversations: human
conversations:  Double move to J13.
  
  
   Stats 
   
   Spoiler 
  HP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)
   
conversations: bingo_bob:
conversations: human
conversations:  Well we both need to make reflex saves again. I'm to close.
  
   (1d20+3)[ 22 ] 
  
  Also, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.
  
  ok double move to O13.
  
  your turn.
conversations: Deathslayer7:
conversations: human
conversations:  (1d20+1)[ 16 ] 
  
  Come on... Come on...
  
  YES! Double Move to N14.
conversations: bingo_bob:
conversations: human
conversations:  Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.
  
   (1d20+3)[ 22 ] 
   (1d8)[ 4 ] 
   (1d20)[ 16 ]  heel check for wolf. Wolf is at S11.
  
  your turn
conversations: Deathslayer7:
conversations: human
conversations:  Hmm...  (1d20+1)[ 3 ] 
  
  So much for that.
conversations: bingo_bob:
conversations: human
conversations:  Strength Check to move:
  
   (1d20+2)[ 17 ] 
   Stats 
   
   Spoiler 
  
  HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled
   
conversations: bingo_bob:
conversations: human
conversations:  Dc 20 for strength check sorry.
  
  but ill gladly shoot you again. 😉
   (1d20+3)[ 7 ] 
   (1d8)[ 6 ] 
  
  your turn , going on round 4/10 i think. checking.
conversations: Deathslayer7:
conversations: human
conversations:  Trying to move again...
  
   (1d20+3)[ 15 ] 
  
  Dang. Your turn.
conversations: bingo_bob:
conversations: human
conversations:  sorry for the long reply. GITP wasnt working with me.
  
   (1d20+3)[ 17 ] 
   (1d8)[ 5 ] 
  
  your turn.
  
  That should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10.
conversations: Deathslayer7:
conversations: human
conversations:  Rune, Round 5 
  
  Strength Check  (1d20+2)[ 17 ] 
  
  Le sigh. Your turn.
  
   
   Spoiler 
  HP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled
   
conversations: bingo_bob:
conversations: human
conversations:  (1d20+4)[ 24 ] 
   (1d8)[ 1 ] 
  
  your turn. Entanlge is now my new favorite low level spell. Going on 6/10.
  
  edit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage.
conversations: Deathslayer7:
conversations: human
conversations:  Actually, unless that crit confirms, I take no damage.
  
  Strength Check  (1d20+2)[ 20 ] 
  
  Woo! Move to R14, and drink a potion of  enlarge person . I am now in RS 15/16.
conversations: bingo_bob:
conversations: human
conversations:  well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.
  
   (1d20+4)[ 6 ] 
conversations: Deathslayer7:
conversations: human
conversations:  Going on round 7/10.
  
   (1d20+4)[ 8 ] 
   (1d8)[ 7 ] 
  
  move to O9 afterwards, staying out of range of the entanglement.
  
  your turn.
conversations: Deathslayer7:
conversations: human
conversations:  Doh. Forgot about that.
  
  Reflex Save  (1d20+1)[ 19 ] 
  
  Move to R11, Drink potion, I'm now in RS 11-12. Your turn.
conversations: bingo_bob:
conversations: human
conversations:  (1d20+4)[ 24 ] 
   (1d8)[ 3 ] 
  
  Move to I9. Your turn. Entanglement is going on 8/10.
conversations: Deathslayer7:
conversations: human
conversations:  wow another crit. Better damage too.
  
  confirm:  (1d20+4)[ 21 ] 
  
  your turn. wooo hoooo.
  
  7 damage
conversations: Deathslayer7:
conversations: human
conversations:  Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?
  
  And about that crit... On a 4, it didn't happen  (1d4)[ 4 ] .
  
  Woo! Light fortification FTW!
  
   
   Spoiler 
  HP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10
   
conversations: bingo_bob:
conversations: human
conversations:  i cant see the map right now, but if i am in the entanglement
  reflex:  (1d20+3)[ 22 ] 
  
  lets see this roll first
conversations: Deathslayer7:
conversations: human
conversations:  going on round 9/10.
  
   (1d20+4)[ 21 ] 
   (1d8)[ 4 ] 
  
  Move to I5.
  
  your turn.
conversations: Deathslayer7:
conversations: human
conversations:  Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.
  
  Balance:  (1d20-3)[ 13 ] 
conversations: bingo_bob:
conversations: human
conversations:  Well, I keep my footing... now the attack.
  
  Attacking with the horns that Amon grants.
  
   (1d20+5)[ 21 ]  (Charge, High Ground, Str)
  
  Damage:  (1d6+3)[ 8 ] + (1d8)[ 5 ] 
  
  Wow. I do believe that that is game.
conversations: bingo_bob:
conversations: human
conversations:  well that sucked. good game. I was going to entangle next round too.
conversations: Deathslayer7:
conversations: human
conversations:  GM Kyeudo  
   Rune is the Winner! 
conversations: Kyeudo: