conversations: human
conversations:  Arena Tournament, LA1 Exhibition:  Psycho Mantis  vs.  Torta Ahogada    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Psycho Mantis  - hustlertwo
   Torta Ahogada  - Scorer
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Init:  (1d20+5)[ 11 ] 
  
  Offhand, no purchases I can think of.
conversations: hustlertwo:
conversations: human
conversations:  Reporting in
  
   (1d20-4)[ 16 ] 
conversations: Scorer:
conversations: human
conversations:  Nice.  Any buys from you?
conversations: hustlertwo:
conversations: human
conversations:  humm... By builds I'm 99% sure you will win 😛
    Torta Ahogada 1st Turn  
  
  Start in M23 with Greatsword wielded
  
  Double move to  J14 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  M23 
  Torta ended @  J14 
  HP 14/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  100 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Greatsword
  Hand 2 Wielding: Greatsword
  
  No consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  Well, there are some ideas I would probably try in your shoes, but obviously I won't tell you those right now 😉
  
  Psycho starts in N-4, holding his light crossbow in one hand.  He double moves up 20', still in N-4.
conversations: hustlertwo:
conversations: human
conversations:  hummm... right! you're a genius Hustler! 😉
    Torta Ahogada 2nd Turn  
  
  Move: Stow Greatsword
  Free: 5' step to  J13 
  Free: Draw Loaded Sling
  Free: Draw Loaded Sling
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  J14 
  Torta ended @  J13 
  HP 14/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  100 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Sling
  Hand 2 Wielding: Sling
  
  No consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  I feel kinda bad, as this is probably my cheesiest build.  But I am getting tired of Lava Arena being the only map for level 2 1v1 rounds, dangit!
  
  Can Psycho 5 foot step in the air?  If so, he does that to M-5.  If not, he stays in N-4.  He shifts his crossbow to both hands, and fires.
  
   (1d20+6)[ 24 ] 
   (1d6)[ 1 ] 
  
  Then reloads and shifts it back to one hand.
conversations: hustlertwo:
conversations: human
conversations:  That's 1 damage taken
  
    Torta Ahogada 3rd Turn  
  
  Standard: Attack your Crossbow
  
   Attack 
   (1d20+3)[ 14 ] 
   Damage 
   (1d6+6)[ 7 ] 
   If Crit 
   (1d20+3)[ 12 ] 
   Additional Damage 
   (1d6+6)[ 8 ] 
  
  Free: Drop Empty Sling
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  J13 
  Torta ended @  J13 
  HP 13/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  99 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Sling
  Hand 2 Wielding: Nothing
  
  No consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  I dunno what the AC of your crossbow is... Also, substract 2, forgot range increment
conversations: Scorer:
conversations: human
conversations:  I am also unsure of the item's AC; normally it'd be very low, but it being in my hand might have some impact on it.  In any case, the damage wouldn't get through the hardness of the weapon, since ranged weapon damage gets divided by 2 and any projectile weapon has hardness 5.
  
  And this was the idea I was thinking of, yes.
conversations: hustlertwo:
conversations: human
conversations:  5 footing was ruled OK, so I start my turn in M-5.
  
  Psycho Mantis moves to N-7, shifts his crossbow to both hands, and fires.
  
   (1d20+6)[ 11 ] 
   (1d6)[ 3 ] 
  
  Then shift it back to one hand.
  
  Stats:
  
   
   Spoiler 
  HP: 8/8, AC: 19, Position: N-7
   
conversations: hustlertwo:
conversations: human
conversations:  Initiate Ref Bayar  
  
  As I understand, attacking an object is acomplished by the sunder special attack (slashing or bludgeoning melee weapons only). There is a ranged sunder feat somewhere IIRC that lets you do it with ranged weapons...
  
  Better call a High Ref here to make a ruling on the thing.
conversations: Bayar:
conversations: human
conversations:  you can attack objects with ranged attacks, but not worn weapons and shields
  
  
   Smashing a weapon or shield with a slashing or bludgeoning weapon is accomplished by the sunder special attack 
  
  
   Sunder
  
  You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. 
  
  I think you can only attack unattended objects with ranged weapons, but nothing like that is in the SRD. But that in particular isn't relevant now anyway
conversations: TheFallenOne:
conversations: human
conversations:  OK.  Probably no rewind necessary, unless Scorer wants one.  So presumably play continues and it is Scorer's turn.
conversations: hustlertwo:
conversations: human
conversations:  So it means his crossbow is Invincible while he's grabbing it? How am I supposed to do something then... mmhhh... let's try the following idea...
  
    Torta Ahogada 4th Turn  
  
  Move: To  L13 
  Standard: Ready an Action
  
   
   Spoiler 
  
  To attack Hustler when he has two hand grip on crossbow
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  J13 
  Torta ended @  L13 
  HP 13/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  99 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Sling
  Hand 2 Wielding: Nothing
  
  No consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  Move to M-9 20'.
  
  Manifest Wild Surge Mind Thrust
  
   (2d10)[ 6 ]  damage, Will DC 15 to negate.
  
  Stats:
  
   
   Spoiler 
  HP: 8/8, AC: 19, Equipped: crossbow (one-handed, unloaded), PP: 3/4
   
conversations: hustlertwo:
conversations: human
conversations:  Oh, and enervation roll:  (1d100)[ 42 ]  Enervated on 1-5.
conversations: hustlertwo:
conversations: human
conversations:  Torta Ahogada 5th Turn  
   (1d20-1)[ 10 ] 
  Standard: Ready an Action
  
   
   Spoiler 
  
  To attack Hustler when he has two hand grip on crossbow
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  L13 
  Torta ended @  L13 
  HP 7/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  99 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Sling
  Hand 2 Wielding: Nothing
  
  No consumables used yet
   
conversations: Scorer:
conversations: human
conversations:  OK, then.  Wild Surge Mind Thrust again,  (2d10)[ 8 ]  damage, same Will save DC.  Then 5 foot to L-10.
  
  Enervated on 1-5:  (1d100)[ 52 ] 
conversations: hustlertwo:
conversations: human
conversations:  Torta Ahogada 6th Turn  
  
  Save
   (1d20-1)[ 3 ] 
  Standard: Ready an Action
  
   
   Spoiler 
  
  To attack Hustler when he has two hand grip on crossbow
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Torta started @  L13 
  Torta ended @  L13 
  HP 7/14
  AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14
  
  99 Large Sling bullets left
  (ALL carried mwahahaha)
  
  Hand 1 Wielding: Sling
  Hand 2 Wielding: Nothing
  
  No consumables used yet
   
  
  
  EDIT: I think that's game...
conversations: Scorer:
conversations: human
conversations:  Yeah, probably is.  I was surprised you stuck around after the first Mind Blast.
conversations: hustlertwo:
conversations: human
conversations:  Hmm... Rageclaws, or am I missing something?
conversations: Sallera:
conversations: human
conversations:  Ha, you're right.  I guess Scorer forgot about that.
  
  Third verse, same as the last two.  Wild Surge Mind Thrust,  (2d10)[ 7 ]  damage, DC 15 Will save to negate.
  
  Scorer, I really have to wonder why you didn't move away.
conversations: hustlertwo:
conversations: human
conversations:  Oh, and enervation check, dazed after attack on 1-5:  (1d100)[ 83 ] 
conversations: hustlertwo:
conversations: human
conversations:  Save
   (1d20-1)[ 8 ] 
conversations: Scorer:
conversations: human
conversations:  OK, then it's your turn, as I don't think that was quite enough to finish you off.
conversations: hustlertwo:
conversations: human
conversations:  I think I'll concede... I have actually no idea of what to do hahahahaha
  
  And I've never conceded before so... It's good it was against you 😉
conversations: Scorer:
conversations: human
conversations:  Yeah, I can understand that.  I put you in a tough spot.  Plus, your Internet issues.  I think you'll fare a lot better in the next one, since you do pack some serious power with your character.
conversations: hustlertwo:
conversations: human
conversations:  High Ref 02youeng  
   Psycho Mantis floats to victory!  [And also proves that Hustler has a good taste in PS1 games.]
conversations: 02youeng:
conversations: human
conversations:  I can read your mind!  I see that you like Konami games.
conversations: hustlertwo:
conversations: human
conversations:  Hehe, didn't enjoy MGS 2 or 4 very much, but 1 and 3 were very good. Also, when you're 8 years old, the Psycho Mantis battle was scary as hell, heh. Especially when you don't know to put the controller in port 2, hehe.
conversations: 02youeng:
conversations: human
conversations:  I'm absolutely right there with you.  2 was terrible, towards the end I was gritting my teeth, really wanting to quit but sticking it out through the endless stupidity and brief bursts of actual interactivity because I knew once I finished this game, I would be turning it off and not turning it back on in this lifetime.  3 was a great rejuventation for the series; with the present timeline in irreparable shambles (I haven't played 4 since I don't have a PS3, but by all accounts he didn't do much to fix what he had wrought in 2), Kojima goes back to before the beginning and promptly recaptures the magic of the first one all over again.  Also, they have a boss who can die of old age.  That's a big win right there.
  
  And the Mantis fight was my favorite; not only because it was so unique, but because there were so many options.  The controller port gimmick, shooting the wrappings off the statues, or my personal favorite: beat him straight up.  Even when he can 'read your mind', you can hit him with about one melee attack in ten (although no weapons work).  After 20 or 30 minutes, with a bit of luck and skill, you can take him out.  Unfortunately, the game doesn't give any special recognition, it just does the cutscene as if you pulled the controller trick anyhow.
conversations: hustlertwo: