conversations: human
conversations:  You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
conversations: Tyndmyr:
conversations: human
conversations:  Kryoni groans as he wakes and looks around. " I guess I drank a little too much last night. Where am I? " He rises to examine the walls and doors. " These walls look good and thick. Maybe I can make this my lair. That would be hot. " A small flare of fire flings out of his mouth with the word hot. His eyes glow as he peers around the room again.
  
   
   Spoiler 
  North Door
  Search  (1d20+5)[ 18 ] 
  Listen  (1d20+6)[ 15 ] 
  East Door
  Search  (1d20+5)[ 13 ] 
  Listen  (1d20+6)[ 11 ] 
  South Door
  Search  (1d20+5)[ 13 ] 
  Listen  (1d20+6)[ 21 ] 
  Activate See the Unseen
   
  
  
  (OOC)
   
   Spoiler 
  Just realized that I forgot to pick my invocation. I choose See the Unseen.
   
conversations: TKDfirefly:
conversations: human
conversations:  At the north door, you hear several quiet voices chatting, though they are too low to be overheard. You also hear something softly crackling.
  
  At the other two doors, you hear nothing.
conversations: Tyndmyr:
conversations: human
conversations:  " Interesting. I wish I could make out what was being said, " mutters Kryoni as he grabs the two metal bars. " Best make them wait to see a Dragonfire Adept. If they put me in here, there are probably ready for me to come through the door. " He slides the bar to block the north door. He smiles at a thought and a small flame dances behind his teeth. " They will not expect me to come behind them. " So he bars the east door and opens the south door. He peers inside looking for a threat.
  
   
   Spoiler 
  Spot  (1d20+6)[ 18 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.
  
   
conversations: Tyndmyr:
conversations: human
conversations:  " A nice hallway with three entry points. This allows for a chase to happen but with options. Maybe a different route or an ambush. " Kryoni brings forth a piece of chalk from his backpack and marks both sides of the door he just opened. Then closing it as quietly as he can, he moves softly to investigate on the other doors.   I like this place as a lair so far. I just hope it does not become my grave.  
   
   Spoiler 
  Move Silently  (1d20+2)[ 21 ] 
  West Door
  Search  (1d20+5)[ 17 ] 
  Listen  (1d20+6)[ 14 ] 
  South Door
  Search  (1d20+5)[ 11 ] 
  Listen  (1d20+6)[ 14 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Both doors appear to be clean of traps, poisons, locks, and other nasties. They are made of plain, unadorned wood, and appear to be rather thin and quite old.
  
  You hear nothing to the south, but distinct sounds of scraping and chewing to the east.
conversations: Tyndmyr:
conversations: human
conversations:  " You most sound most interesting my alternate path. " Kryoni says at the east door. " Your secrets have charmed me into choosing you. You better not disappoint. " A cold smile crawls over his face as he states his second sentence to the door. A flicker of flame runs through that smile. Instead of warming it, it made seem much darker. Kryoni gathers himself up and opens the door.
  
   
   Spoiler 
  Kryoni readies his breath weapon, the Entangling variety.
  Spot  (1d20+6)[ 26 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.
  
  
   (1d20)[ 14 ] 
   (1d20)[ 2 ] 
conversations: Thelas:
conversations: human
conversations:  Kryoni does not wait to fill the room with flames. The fire swirls and burns all that is in the room. As it starts to die down, a solid layer covers the floor and snags onto the zombies. " Do you like my net of fire? " questions Kryoni. He does not wait for an answer as he pulls out his morningstar and readies himself for his next move.
  
   
   Spoiler 
  Breath DC is 15. Since it is a net, half damage to the zombies.  (1d6)[ 4 ] . If they fail their Reflex saves, they become entangled. Take 1d6 damage at the start of my turn for  (1d4)[ 3 ]  rounds.
  Initiative  (1d20+2)[ 19 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Before the zombies can recover from the first breath, Kryoni releases another one. However, the breath seems to swirl and move normally as it enters the room. " Burn " snarls Kryoni as the breath ends. He twirls his morningstar around in his hand as he watches the his flames die down a little.
  
   
   Spoiler 
  Fire net  (1d6)[ 6 ] 
  Fire breath  (1d6)[ 1 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Reflex saves(closer zombie first):
   (1d20)[ 8 ] 
   (1d20)[ 9 ] 
  
  On their turn, they will both twitch AND burn. Back to you.
conversations: Tyndmyr:
conversations: human
conversations:  " You guys should really  lighten  up " says Kryoni with a dark smile. The net seems to lurch up and catch new pieces of the zombies to burn. His smile becomes more sinister looking as another cone of fire blast forth from his mouth. He enjoys watching the zombies become a pile of ashes before his eyes. Not to mention the extra heat is always welcome in a cool dungeon.
  
   
   Spoiler 
  Fire net  (1d6)[ 1 ] 
  Fire breath  (1d6)[ 3 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Net's still in effect right? No need to bother rolling for the next round. Minimum damage will kill them.
  
  +300 XP.
  
  Loot: 160 GP, the usual equipment they use.
conversations: Tyndmyr:
conversations: human
conversations:  Kryoni roars and lets forth a small flame fly in the air as he celebrates his victory. He picks through the remains and happily sees that the gold has been untarnished. The equipment however has been burned to a crisp. " That is ok. I did not like the looks of that anyway. " He pulls his chalk out and marks the door on both sides. He inches toward the door and checks it out.
  
   
   Spoiler 
  Search  (1d20+5)[ 19 ] 
  Listen  (1d20+6)[ 20 ] 
   
  
  
  (OOC)
   
   Spoiler 
  A map continuation would be nice. Also, I found out that armor does not affect my use of dragon breaths. So I will be looking for that too in the future.
   
conversations: TKDfirefly:
conversations: human
conversations:  OOC: Oh, there's armor on this level, guaranteed.
  
   
  
  As you listen at the door at N5, you hear squeaking, and the sounds of many scampering little feet on the other side.
  
  DM info:
   
   Spoiler 
  
  
  8 rats, CR1 in room K5.
   
conversations: Tyndmyr:
conversations: human
conversations:  " I wonder if there are more zombies to burn behind this door. " Kryoni asks out loud. He lets forth a small flame to dance across the bottom of the door. Actually he says it quite louder than necessary but it does not change his path of choice. " My fire is all I need to survive. " he mutters as he opens the door.
  
   
   Spoiler 
  Intimidate to whatever is on the other side of the door  (1d20+2)[ 8 ] . No idea what sort of penalties there are for a door being in the way. Also have no idea if the dancing flame can help but it looks cool in my mind.
  Kryoni readies an Entangling breath.
  Spot  (1d20+6)[ 8 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Gotta have LoS to demoralize.
  
  As you open the door, you see eight rats clawing at the door just in front of you.
  
  Init:
   (1d20+2)[ 15 ] 
   (1d20+2)[ 11 ] 
   (1d20+2)[ 21 ] 
   (1d20+2)[ 8 ] 
   (1d20+2)[ 14 ] 
   (1d20+2)[ 16 ] 
   (1d20+2)[ 12 ] 
   (1d20+2)[ 10 ] 
conversations: Tyndmyr:
conversations: human
conversations:  " Wow. Dinner. " Kryoni states with a dark grin. A small flame flicks across his lips and then come bursting forth. The fire covers the rats and the room. This inferno seems thicker than normal and it becomes more apparent as it does not disappear quickly. Instead it lingers and seems to trap the rats.
  
   
   Spoiler 
  DC 15. Entangling is half damage  (1d6)[ 4 ] 
  Lasts for  (1d4)[ 2 ]  rounds.
  Initiative  (1d20+2)[ 8 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Well, seven of them beat your init, so they take their hits before they all go to their bright future. Well, bright and warm.
  
  Given that they need a crit to do more than minimum damage, I wont bother rolling damage unless they get 20s.
  
  Bites:
   (1d20+4)[ 8 ] 
   (1d20+4)[ 22 ] 
   (1d20+4)[ 13 ] 
   (1d20+4)[ 20 ] 
   (1d20+4)[ 13 ] 
   (1d20+4)[ 5 ] 
   (1d20+4)[ 19 ] 
  
  Then, they all die, granting you 300 xp.
  
  Then, looting the room, you get 90 GP, and find an old masterpiece painting in decent condition(estimated worth 1400 GP).
conversations: Tyndmyr:
conversations: human
conversations:  A roar of victory erupts from Kryoni as the flames die down. He quickly marks the door and then eagerly walks through the room and checks it out, picking up the loose coins as he moves. He notices the painting and sighs " I am glad it was a round the corner. I like this piece. " He switches his morningstar for his dagger and selects a nice big rat. " A fellow has to eat " Kryoni mutters as he carves into the flame roasted mouse. He goes back and looks at the painting. " I think this would look great in my study. Or maybe bedroom. There is also the audience chamber that will need something also. " he discusses with himself as he finishes his meal. He then cleans off his dagger and brandishes his morningstar again. " Time to get moving. "
  
   
   Spoiler 
  North Door
  Search  (1d20+5)[ 23 ] 
  Listen  (1d20+6)[ 12 ] 
  Northeast Door
  Search  (1d20+5)[ 23 ] 
  Listen  (1d20+6)[ 22 ] 
  Southeast Door
  Search  (1d20+5)[ 18 ] 
  Listen  (1d20+6)[ 17 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Nothing found on any of the doors, or heard at any of them.
  
  DM Info:
   
   Spoiler 
  
  
  Random encounter roll for room M8: Small viper, CR .5
   
conversations: Tyndmyr:
conversations: human
conversations:  After a sigh of annoyance, Kryoni mutters " Silence. So boring. I do believe that I should be close to my original room. It should be around here somewhere. " He wonders through the north door as he finishes his musing and looks around.
  
   
   Spoiler 
  Spot check  (1d20+6)[ 22 ] 
  Listen check  (1d20+6)[ 25 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length. Your excellent sense of direction leads you to realize that this door opens into a hallway that, on the left, leads back to the starting room.
conversations: Tyndmyr:
conversations: human
conversations:  " No point in trying a door that I know is barred shut " Kryoni states matter-of-factly. He wonders up and down the hall checking each door with care. He also makes sure to mark the two doors he knows. " I wonder which way I investigate first. "
  
   
   Spoiler 
  So many doors to check
  Door at I5
  Search  (1d20+5)[ 23 ] 
  Listen  (1d20+6)[ 24 ] 
  Door at I8
  Search  (1d20+5)[ 22 ] 
  Listen  (1d20+6)[ 23 ] 
  Door at J10
  Search  (1d20+5)[ 22 ] 
  Listen  (1d20+6)[ 24 ] 
  Door at K8
  Search  (1d20+5)[ 22 ] 
  Listen  (1d20+6)[ 25 ] 
  Door at K3
  Search  (1d20+5)[ 9 ] 
  Listen  (1d20+6)[ 11 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  Door at I5 - You hear faint sounds of something small, barely moving at all.
  
  Door at I8 - You hear humming and buzzing sounds. Possibly of multiple creatures.
  
  Door at J10 - You hear nothing at all.
  
  Door at K8 - You hear nothing at all.
  
  Door at K3 - You hear nothing at all.
conversations: Tyndmyr:
conversations: human
conversations:  " This is so troublesome. So many places to check. However, I chose this one " Kryoni states as he points at the door closest to his original starting point.   Unless I missed secret doors, this room only has one way in and out. That can be useful.   Wielding his morningstar and preparing his mind, he thrusts open the door.
  
   
   Spoiler 
  Ready an Entangling breath.
  Spot  (1d20+5)[ 18 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).
  
  You have surprise(stupid natural 1 for the orc).
conversations: Tyndmyr:
conversations: human
conversations:  With a roar, Kryoni releases his fiery breath on the unsuspecting orc. The flames jump and leap and cling to the entire room. The fiery net tries to grab onto this new victim.   I hate orcs.   A quick twirl of his morningstar and Kryoni unleashes another wave of flames. The net seems to surge and find new areas to burn with this additional source of fire. " Burn my friend. Just burn. "
  
   
   Spoiler 
  Entangling breath DC 15 Half Damage  (1d6)[ 2 ]  Rounds  (1d4)[ 4 ] 
  Initiative  (1d20+2)[ 22 ] 
  Net damage  (1d6)[ 1 ] 
  Breath damage  (1d6)[ 6 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  A look of shock on his face, the orc does just that. As the flames die down, you gain 150 XP, and on his crispy body you find a sapphire pendant with a gold chain(worth 1100 GP).
  
  The wooden chest looks blackened, but hasn't quite caught on fire.
conversations: Tyndmyr:
conversations: human
conversations:  " Thank you for following my wishes " Kryoni states with a slight bow toward the crispy remains of the orc. " Now if only you were kind enough to have this necklace hold a ruby instead of a sapphire. I guess I can not have everything I desire...yet. " He removes the necklace and slowly places it on himself. Even though it is glowly from the being covered in fire, the necklace does not harm its new owner. " Now if I could just have a mirror to truly see how this looks. " Kryoni looks over the orc to see if he had anything else useful and then moves on to the chest and tries to open it. He also examines the door to see whether or not it can be kept shut from the inside.
  
   
   Spoiler 
  Search the orc  (1d20+5)[ 17 ] 
  Search door  (1d20+5)[ 18 ] 
  If the door can be barred shut from the inside, Kryoni will go back to the first room. He will remove the bar from the east door and carry the bar on him. If not, there is no reason to do any of that.
   
conversations: TKDfirefly:
conversations: human
conversations:  Nothing else on the orc, Im afraid, but you could probably wedge stuff in the door to make it stuck. It is a rather battered old wooden door though, so there's no guarantee it'll hold up to much abuse.
  
  The chest opens easily, revealing 700 SP waiting for you.
conversations: Tyndmyr:
conversations: human
conversations:  " A possible safety zone is better than none. This will make a good start. " Kryoni states as he looks at the small room. He then wanders back to bring the painting he found and place it in his new "bedroom". He also gathers a few of the cooked rats and bring them bacfk to the room. " No need to waste food. This chest will also useful. Now I can move on. " Kryoni marks the door and then goes back into the hallway. He gathers himself up and goes to the closest door.   Time to see what you hold.  
   
   Spoiler 
  Prepares a Entangling breath and opens I5 door.
   
conversations: TKDfirefly:
conversations: human
conversations:  At the end of a gloomy, 30ft hallway, lit only by a single candle hanging in a rusty bracket, in front of the third and last door(one door each going east, west and north), you see a badger, whom is sleeping peacefully in a furry ball.
conversations: Tyndmyr:
conversations: human
conversations:  The rats were an appetizer. This here is the main course.   Kryoni releashes a line of fire that starts small but once it reaches it full length, spreads out to wash the entire chamber with the heavy clinging flames. He then closes his mouth only to open it again and send forth another wave of fire. This wave seems to help the lingering flames surge over everything within the hallway. " Rise and shine. "
  
   
   Spoiler 
  Entangling breath in line form. 30 ft long line. DC 15. Half damage  (1d6)[ 4 ] . Lasts for  (1d4)[ 2 ]  rounds.
  Initiative  (1d20+2)[ 21 ] 
  Fire net  (1d6)[ 5 ] 
  Line of fire  (1d6)[ 5 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  The badger dies quickly, providing you with another 150 xp.
conversations: Tyndmyr:
conversations: human
conversations:  " Goodbye danger and hello food. I just wish I did not fill up on a rat first. " Kryoni drags the badger all the way back to the zombie room. " There " he says with a sigh of relief " Now if anything comes after the scent of the meat, I should not meet it right away. Now in search of my next prey. " Kryoni returns to the hallway and investigates the doors.
  
   
   Spoiler 
  If I could get an updated map that would be useful. I think there are three doors I need to check. I am checking clockwise starting with my left most door.
  Search  (1d20+5)[ 19 ] 
  Listen  (1d20+6)[ 10 ] 
  Search  (1d20+5)[ 17 ] 
  Listen  (1d20+6)[ 13 ] 
  Search  (1d20+5)[ 12 ] 
  Listen  (1d20+6)[ 21 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  First Door(left-w) - Nothing heard, nothing found.
  
  Second Door(straight-N) - A number of small creatures heard, nothing found.
  
  Third Door(right-E) - Nothing heard, nothing found.
  
   
conversations: Tyndmyr:
conversations: human
conversations:  " Is that scurrying I hear? " Kryoni asks at the north most door. " Last time brought forth food. I hope this time it will bring forth dessert. " He adjusts himself with eagerness to move on. Then Kryoni opens the door.
  
   
   Spoiler 
  Prepares an Entangling Breath.
  Spot  (1d20+6)[ 20 ] 
  To help save time, here is Initiative if I need it for this room.  (1d20+2)[ 20 ] 
   
conversations: TKDfirefly:
conversations: human
conversations:  You enter a 15ft by 15ft room, with six goblins inside(A3, A4, A5, B3, B5, C4). There is a door on the left side of the wall you entered. You have surprise on all but the one closest to the door, who acts on the surprise round on init:  (1d20+1)[ 21 ] .
conversations: Tyndmyr:
conversations: human
conversations:  Due to the luck on his listen and init checks, the goblin nearest the door adjusts to C5, then attempts to smash you with his morningstar.
  
  Morningstar: (1d20+2)[ 5 ] 
  Dmg: (1d6)[ 1 ] 
  
  Edit: Guess his luck just ran out.
conversations: Tyndmyr:
conversations: human
conversations:  Kryoni roars as he releashes his flaming breath. A net of flame tries to fill the room but it is unfortunately not big enough. This does not stop the flames from going after all it can reach. He sees the movement of his flame and smiles.
  
   
   Spoiler 
  Entangling breath. DC 15. Half damage  (1d6)[ 6 ] 
  My breath did not touch the goblins in A3 and B3
   
conversations: TKDfirefly:
conversations: human
conversations:  The golbins scream and try to get out of the way of the flames but to little avail. The flames seam to form ropes around the goblins tieing them down and burning them more.
  
   (1d20+1)[ 6 ]  Goblin C4
   (1d20+1)[ 8 ]  Goblin B5
   (1d20+1)[ 12 ]  Goblin A5
   (1d20+1)[ 2 ]  Goblin A4
  
  
  This last for  (1d4)[ 2 ]  turns before the fire dies down but this is just insult to injury as all the goblins perish from the hateful flames.
  
  The last two goblin panic and throw javelin's before pulling their morning stars in wait for death.
  
  A3 Goblin
   (1d20+3)[ 10 ]  Attack
   (1d4)[ 2 ]  Damage
  
  B3
   (1d20+3)[ 23 ]  Attack
   (1d4)[ 2 ]  Damage
conversations: Demons_eye:
conversations: human
conversations:  B3 Confirm cit:
   (1d20+3)[ 19 ]  Attack
   (1d4)[ 4 ]  Damage
conversations: Demons_eye:
conversations: human
conversations:  Kryoni takes a javelin through his shoulder. He roars out in pain and focuses on the last two goblins. He takes a step or two and then releashes his next flame of death. This fire is thick and heavy like the last one. The lingering flames seem to jump and move with the appearance of new flames.
  
   
   Spoiler 
  Net damage  (1d6)[ 3 ] 
  Entangling breath. DC 15. Half damage  (1d6)[ 3 ] . Lasts for  (1d4)[ 4 ]  rounds.
   
conversations: TKDfirefly:
conversations: human
conversations:  Dont you have a cool down time when you use entangling breath?
  
  If you dont die you gain 600 exp and find there weapons/armor a small breastplate and  172 gold coins on the bodies.
conversations: Demons_eye:
conversations: human
conversations:  (OOC)
   
   Spoiler 
  No cool down time for my breath weapon. Entangling breath is a variation of my breath weapon due to a feat. So I get to level up. Yay 😁
   
  
  
  Kryoni looks over the burnt remains of the goblins. " You had to hurt me, didn't you? " He gathers up the loose coins and stores them in his purse. He has to polish a good number to remove the soot but otherwise they are undamaged. He then investigates the armor, looking to see if it will fit him and which pieces are the best. Kryoni then sits down and breathes easy, his first break since he awoke in this dungeon.
  
   
   Spoiler 
  I am not sure what is going with HP when we level up. Are we suppose to roll or take average? Are we healed back up to full?
   
conversations: TKDfirefly: