conversations: human
conversations:  Character sheet:
   
   Spoiler 
  Name: Twitchy
  Age: 21
  Physical Description: Blonde hair, brown eyes (usually quite red)
  about  : Used to be a pro-gamer, but not as good as he used to be, so now he works as a cpu repair man
  Specialties: Main- Elektronics he is a wizard with electro stuff.
  Secondary- insomniac, humor
   
  As some kind of sedative wears off, you lift your head to realise you aren't at home.
  
  You are in a blue room measuring 8ft in each dimension. The walls glow softly, lighting the room from all angles. There are six hatchways, one in each face. The ones around the walls are labelled Arch, Barracuda, Casing and Australasia. The one in the ceiling is labelled Depth and the one in the floor is labelled Temptation. You have the following:
  
   
   Tee-shirt 
   Jeans 
   Army boots 
   Dictionary 
   Wire cutters 
   A heavy loop of chain, about four feet in length. 
   A piece of paper reading “Find Exit to escape”. It has been typed and is creased. 
   
conversations: jebob:
conversations: human
conversations:  Feeling a bit groggy Twitchy takes a few moments to gather his thoughts.
  
   What happened? Where am I? Who would paint a room this kind of blue? ....
  
  Find Exit to escape. Ok, sounds easy enough. Or could this be one of those matrix dreams I always have. ....... 
  
  After a pinch and slap Twitchy realizes that this isn't a dream
  
   I watch to many movies, that's for sure, but this is scary. I got to get out. ... find some coffee also... 
  
  Using the dictionary he looks up the labels to see if they hold any clues.
conversations: Moranica:
conversations: human
conversations:  All the door names have been highlighted, as have perhaps two hundred others.
conversations: jebob:
conversations: human
conversations:  Carefully Twitchy opens the hatch labeled Casing and looks inside.
conversations: Moranica:
conversations: human
conversations:  Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this room are green, and the hatchway in front of you is labelled Class, left is Capsule, right is Behave and the label on the other side of the hatch you opened is Beetle. Above you is Dog and below you is Vacuum. You notice small devices on the inside of each hatch.
  
  Within the room is a flask and a sword. You recognise it as a rapier from your long hours of gaming.
  
  You hear a rumbling from above.
conversations: jebob:
conversations: human
conversations:  I take of one of my boots and throw it into the room. Carefully avoiding hitting the flask.
  
  If nothing happens I step inside and close the hatch.
  
  If still nothing happens I follow the side of the room and check out the little device on the Capsule labeled hatch.
conversations: Moranica:
conversations: human
conversations:  Nothing seems to happen when you throw the boot in.
  
  The device seems to be a movement sensor. All devices are identical.
  
  The rumbling gets louder.
conversations: jebob:
conversations: human
conversations:  If the motion sensors are pointing to the middle of the room I do the following:
  
  I open de hatch labeled capsule and look inside. If I see nothing threatening right away I fasten my wire cutters to the end of the chain using one of my shoelaces. I then use this chain with "hook" to fish for the rapier just from the otherside of the hatch I just opened. So only my arm sticks into the green room.
  
  If the sensors are pointed at the doors I go back to my original room and try the fishing from there.
conversations: Moranica:
conversations: human
conversations:  The sensors are pointing towards the center of the room. You notice a small nozzle above the hatch labeled 'Capsule'. Touching the hole makes your finger itch slightly.
conversations: jebob:
conversations: human
conversations:  Are the sensors all on a certain height? For instance 3 feet? If so I tigercrawl underneath them to get the rapier and flask. Is the flask empty?
conversations: Moranica:
conversations: human
conversations:  Seeing as how there's a movement sensor on the Casing/Beetle hatch and you opened and closed it behind you, I don't think theres much chance of avoiding triggering the motion sensors.
  
  The flask is about 1 ft long and made of porcelain. It has a seal made of glass. Inside is a brown liquid.
conversations: jebob:
conversations: human
conversations:  I walk to the rapier and flask and take them. I rip a strip of my tee shirt tying one end onto the little nozzle and one side at the side of the hatch. (talking about the capsule hatch) If there is no fastening point at the side, I use the nose of one of my army boots as a weight. The idea is that any liquid runs drips down the strip of cloth, like a drip cord, while I sneak through the hatch.
  
  I also open the hatch and look inside.
conversations: Moranica:
conversations: human
conversations:  You set up the apparatus as described, but before you can open the hatch the hatch above you pops open, revealing the source of the rumbling.
  
  A small flying device shaped like a rugby ball falls through the hatch and stops mid-air, facing you point on. The rumbling appears to be coming from a hole in its side armour from which a crossbow-bolt is sticking. Sparks periodically flash from the hole. At the front a tiny satellite dish points towards you leaving you with an incredible burning sensation on your skin ( (2d6)[ 7 ]  damage).
  
   
   Spoiler 
  Your turn. This is the first combat in CUBE alpha, so its basicly take turns bashing each other unless you have some funky tactics.
  
  And the rapier does d6+4 damage (I think)
   
conversations: jebob:
conversations: human
conversations:  I smack the ball with my rapier, trying to hit the satellite dish.
  
   (1d6+4)[ 9 ] 
conversations: Moranica:
conversations: human
conversations:  Spoiler 
  Dang, hadn't thought of that.
   
  
  
  You smack the dish, snapping it off. The device shoots through the hatch above you, which slams shut. You can hear the drone moving around above you.
conversations: jebob:
conversations: human
conversations:  I open the top hatch (Dog was it?) to follow it and look inside.
conversations: Moranica:
conversations: human
conversations:  The hatch is too high for you to climb up to. By jumping and grasping hold of the hatch you can pull it down, but you don't think you can pull yourself up.
conversations: jebob:
conversations: human
conversations:  Hmm, then I'll leave the hatch closed. And get back to my contraption.
  
  So I'll open the capsule hatch and look inside.
conversations: Moranica:
conversations: human
conversations:  I died? 🙂
conversations: Moranica:
conversations: human
conversations:  Sorry, I forgot to post 😳
  
  You pull the hatch, revealing the yellow room beyond. There are five more doors, labelled Barracuda, Booklet, Clash (the ones on the walls), Distort (above) and Unworldly (below).
  
  In the middle of the room is a bronze amulet, a small diary and half a pen. The ink from the pen has leaked into the diary.
  
  As you open the hatch, there is a squirting sound from the nozzle and the cloth around the nozzle begins to smoke.
conversations: jebob:
conversations: human
conversations:  I dive through, into the new room to avoid the spray.
  
  After landing I use my rapier to prod carefully at the 3 items to see if they are trigger bound.
  
  If nothing happens, I pick 'm up.
  
   
   Spoiler 
  No problem, happens to me also, look at the update, don't answer right away, it's out of User CP, and out of memory. :D
   
conversations: Moranica:
conversations: human
conversations:  Nothing happens. The diary is dripping, but you shake off the worst of the ink.
  
  Many of the pages are unreadable, but about halfway through, you make out some references to 'Janet' and 'the Exit'.
  
  The last page of the diary is filled with notes;
  
   
   DOORS ARE TRAPPED!! 
   If one door is trapped, often others nearby will be 
   The further down -&gt; more traps?? 
   
  A sketch of a drone similar to the one you saw is below these, but with an appendage with prehensile 'fingers' emerging from the side.
conversations: jebob:
conversations: human
conversations:  Spoiler 
  Hmm, I'm starting to draw the cube so far now to unravell its secrets. 🙂
   
  
  
  I check all the doors for traps.
conversations: Moranica:
conversations: human
conversations:  None of the doors seem to be trapped.
conversations: jebob:
conversations: human
conversations:  I open the door Booklet and look inside.
conversations: Moranica:
conversations: human
conversations:  You pull the hatch, revealing the orange room beyond. There are five more doors, labelled Bank, Binding and Chromatograph, Disposable (above) and Triangle (below). The one you opened is labelled capsule.
  
  In the center of the room is a torso made from plastic on a pole in the middle of the room. The torso has a sword in each hand. It turns to face you.
conversations: jebob:
conversations: human
conversations:  I use my heavy chain to attack it from a distance.
conversations: Moranica:
conversations: human
conversations:  After the first couple of blows to the combat doll, it traps the chain and wrenches it out of your hand.
  
   
   Spoiler 
  Damages: (3d6+3)[ 13 ]  Its looking pretty damaged.
   
conversations: jebob:
conversations: human
conversations:  I throw the flask I found earlier at the combat doll.
conversations: Moranica:
conversations: human
conversations:  It smashes upon impact, throwing the liquid around the room. The doll goes limp, and the smell of burnt electronics and coffee floods the room.
  
   
   Spoiler 
  Dang, that was quick :P
   
conversations: jebob:
conversations: human
conversations:  NOOOOOOOOOOO!!!!!!!!!!!!
  .....
  The worst that could happen, happened. There was precious coffee in the flask, but Twitchy never examined it closely enough. And now it's waisted. Damn robot!! It least it did short circuit it, apparently.
  
  He gets his chain en checks the doll for useable parts.
conversations: Moranica:
conversations: human
conversations:  These electronics are very high-grade, military or better. There are numerous parts which even you don't recognise. You manage to get some undamaged circuits.
  
  The plastic armour is lightweight and strong, but is the wrong shape to fit without straps.
  
  The swords are VERY sharp.
conversations: jebob:
conversations: human
conversations:  I take everything with me, taking one sword in each hand. The rapier and armor I strap to my back with the chain.
  
  I check the door with Binding and open it if I find nothing of interest.
conversations: Moranica:
conversations: human
conversations:  You pull the hatch, revealing the orange room beyond. There are five more doors, labelled Baloney, Bias, Chop, Dishcloth (above) and Tribute (below). The one you opened is labelled Booklet.
  
  There is a small hammer in the middle of the room.
conversations: jebob:
conversations: human
conversations:  I throw the rapier into the room to see if I set of any traps. If not, I go to the hammer, grab it, check door Chop and should I find nothing I open it.
conversations: Moranica:
conversations: human
conversations:  Inside is the You pull the hatch, revealing a room with no light source.  You see something in the darkness. The door you opened is labelled Booklet.
conversations: jebob:
conversations: human
conversations:  I close the hatch and stand ready to slash at anything that might open the door.
conversations: Moranica:
conversations: human
conversations:  You wait a few minutes, but all you hear is the distant buzzing of the drone.
conversations: jebob:
conversations: human
conversations:  I open the hatch again, ready to slash at anything coming out!
conversations: Moranica:
conversations: human
conversations:  Same darkness, same shape.
conversations: jebob:
conversations: human
conversations:  I'm scared!! So I open the Bias hatch and look inside.
conversations: Moranica:
conversations: human
conversations:  Pulling the hatch causes green smoke to billow out from around the door. You fall unconcious.
  
  A few hours later, you wake up (again). The smoke appears to have dispersed, but the Bias hatch is now shut.
conversations: jebob:
conversations: human
conversations:  I'm going to die!!!
  
  I open Baloney and look inside.
conversations: Moranica:
conversations: human
conversations:  Touching the door handle gives you an electric shock. You feel ill. You hear movement in Chop. Your vision begins to darken around the edges.
   
   Spoiler 
  You take  (2d6b1)[ 4 ]  damage.
   
   Originally Posted by Moranica 
   I'm going to die!!! 
   
  
  Considering the door you tried to open, its not looking good.
   
conversations: jebob:
conversations: human
conversations:  I use the plastic armor to raise the hatch without touching it. I put the armor under it as a block and try to crawl through without touching the hatch. I then grap one of the straps and wait on the otherside to see what's coming from Chop.
conversations: Moranica:
conversations: human
conversations:  *reminder.        🙂
conversations: Moranica:
conversations: human
conversations:  You manage to pull open the door without touching it. This room is empty but orange, doors Bank (left), Amplifier (forward), Back (right), Binding (the one you came through), Damp (above) and Swordsman (below).
  
  The shuffling from Chop continues for a while, but dies down eventually.
conversations: jebob:
conversations: human
conversations:  I take the armor again and examine the door (Amplifier). If I find nothing of interest I open it.
conversations: Moranica:
conversations: human
conversations:  You discover a small device concealed in one wall, which appears to be able to fire bullets at the door.
conversations: jebob:
conversations: human
conversations:  I try and get the apparatus out of the wall, without ever getting in the firing path.
conversations: Moranica:
conversations: human
conversations:  It is attached to the wall, but with a little jiggling with the sabre it comes loose.
  
  There are three wires attaching it to the wall; red, blue, and brown. Unless this device is wired unusually, the red and brown wires supply the power while the blue wire is a control wire.
conversations: jebob:
conversations: human
conversations:  Sweet! Can I wire it with the electronics I found earlier into a sort of handgun?
conversations: Moranica:
conversations: human
conversations:  Go for it, you just have to detach it first.
conversations: jebob:
conversations: human
conversations:  Assuming the wire cutters are insulated. I cut the brown, then red, then control.
conversations: Moranica:
conversations: human
conversations:  Cutting the wire causes the bullets to fire, ricocheting around the room.
   
   Spoiler 
  Did you expect it to be that easy? 😛
  Four bullets, hitting on a six;  (d6)[ 6 ] ,   (d6)[ 1 ] ,  (d6)[ 4 ] ,  (d6)[ 2 ]  .
  Damage  (3d6)[ 6 ]   (3d6)[ 9 ]  (3d6)[ 13 ]  (3d6)[ 12 ]  
  
  17 damage in total out of 20. Ouch.
   
  
  
  A bullet flies through your calf, causing you to crumple to the floor.
conversations: jebob:
conversations: human
conversations:  Ouch, this is going all wrong. :)
  
  I took a gamble. :) No more room for mistakes I guess. Are there any bullits left?
conversations: Moranica:
conversations: human
conversations:  Originally Posted by Moranica 
   Ouch, this is going all wrong. :)
  
  I took a gamble. :) No more room for mistakes I guess. Are there any bullits left? 
   
  
  Nah, they all fired.
conversations: jebob:
conversations: human
conversations:  Ok,
  I take the device with me anyway. From now on, I open all hatches using the armor.
  
  I look up healing in the dictionary.
  
  I rip up my shirt into strips and use one of them to bind my leg. Then I open the amplifier hatch and look inside.
conversations: Moranica:
conversations: human
conversations:  This entry is not highlighted
  
  Healing, (adj.) 1. curing or curative; prescribed or helping to heal.
  2. growing sound; getting well; mending.
  (noun) 3.
  the act or process of regaining health: a new drug to accelerate healing.
  
   
   Spoiler 
  My computer has gone kaput, I'm typing from a PC I cobbled together, but I lost most of my files. I'm waiting for parts, but with the UK snow I'm not likely to get them anytime soon. Forgive me if some of the information is inaccurate :P
   
conversations: jebob:
conversations: human
conversations:  No problem. I still open the amplifier hatch.
conversations: Moranica:
conversations: human
conversations:  Ping!🙂
conversations: Moranica:
conversations: human
conversations:  Finals?🙂
conversations: Moranica: