conversations: human
conversations:  Arena Tournament, Round 30:  Tezx  vs.  Taleron    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   All combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Rollin:  (1d20+6)[ 26 ] 
  
  also gonna make some purchases before it starts
conversations: Corsair420:
conversations: human
conversations:  well you're going first.  i'm gonna buy a few things as well.
  
  Edit: I'm buying a donkey.  Taleron starts the match with nothing in his hands and riding on a donkey in Y10=&gt;Z11.
  
  Standard I reserve the right to buy something in response to your purchases.
conversations: Bigmac:
conversations: human
conversations:  i just bought 3 sleep arrows to replace those I spent last match, if you all rigth with that i'll make my move
conversations: Corsair420:
conversations: human
conversations:  sure, let's get it on.
  
  edit:
  readied maneuvers
   
   Spoiler 
  
  charging minotuar
  steely strike
  wolf fang strike
   
conversations: Bigmac:
conversations: human
conversations:  well i'll take one fo those sleep arrows and fire at you
  
  Attack:  (1d20+11)[ 26 ] 
  Dmg:  (1d6)[ 2 ]  (non-lethal)
  
  if the attack hits make a Dc 11 will save
conversations: Corsair420:
conversations: human
conversations:  That's a hit.
  
    willsave  - (1d20-2)[ 8 ] 
  
  For refs:
   
   Spoiler 
  I'm hoping that since Taleron is riding on a donkey without a saddle, that when he falls unconcious he will fall off.  If not, I think the donkey would try to move to avoid that fight and the movement would cause Taleron to fall since he wouldn't be able to make a ride check.  Lemme know what happens.
   
conversations: Bigmac:
conversations: human
conversations:  GM Kyeudo  
  
  Very Interesting. Since Taleron is riding a donkey with no saddle, there is no saddle for his unconcious body to stay in, as per the "unconcious while mounted" rules. Since he falls out, he takes  (1d6)[ 1 ]  damage. Since he takes damage, he is prone but now concious. Chain reactions are crazy.
conversations: Kyeudo:
conversations: human
conversations:  Taleron Round 1
  
  Taleron gets up and makes his way towards the river and jumps in.  He swims underwater to U12.
  
  Stats:
   
   Spoiler 
  
  He also shifts into his stance of clarity as a swift action.
  
  HP: 21 (2 non-lethal damage)
  AC: 19
  Effects: Stance of Clarity, Cover from land based attacks for being underwater
   
conversations: Bigmac:
conversations: human
conversations:  well ****, now i gotta use another sleep arrow, what are the rules about firing at someone underwater?
conversations: Corsair420:
conversations: human
conversations:  from the srd
  
    Attacks from Land 
  
  Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects.  
conversations: Bigmac:
conversations: human
conversations:  so you want to play underwater do you, i'll shoulder my bow and move to C11 from A11 and end my turn, not really sure if would be able to draw my sword and jump in the water as well if I can i'd like to do that, if not then i'll do it next turn
conversations: Corsair420:
conversations: human
conversations:  You should have enough movement to move to C11 and then jump in the water.  You can also draw a weapon as a free action as part of a move, so yes, you can make it to D11 with your sword drawn.  It will require a swim check though once your in the water.
conversations: Bigmac:
conversations: human
conversations:  i wondered about it because i shouldered my bow i didn't drop it, and also, who said anything about swimming? i'll sink to the bottom and walk
conversations: Corsair420:
conversations: human
conversations:  Taleron double moves to L6
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  HP: 21 (2 non-lethal damage)
  AC: 19
  Effects: Stance of Clarity
   
conversations: Bigmac:
conversations: human
conversations:  I don't know what the rules are for Walking underwater but I want to sink to the bottom and walk, so I don't have to make swim checks
conversations: Corsair420:
conversations: human
conversations:  You can walk along the bottom at half speed if your're wearing more than 8 pounds of equipment, which I am sure you are.
conversations: Bigmac:
conversations: human
conversations:  ok, thats odd, i know i made my move action yesterday? anywya
  
  i'll move from d11 to f9
  
  and i'm pretty sure you would have to make swim checks since you can't breathe underwater
conversations: Corsair420:
conversations: human
conversations:  I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions.  If you take a standard action, then that takes up another round.  Since I have a con of 16, I should be O.K. for a while.  Also, I have a swim speed since I am a water orc.  I don't need to make swim checks.
  
  Taleron will swim to F7 while drawing his guisarme.  He will then attack with his steely strike maneuver.
  
    attack  - (1d20+11)[ 26 ]  (+2 bab, +6str, +1wf, +4steely strike, -2 water)
    damage  - (2d4+9)[ 15 ]  (This damage is halfed because we are underwater so you only take 7 damage)
  
  Stats:
   
   Spoiler 
  
  HP: 21 (2 non-lethal damage)
  AC: 19
  Effects: Stance of Clarity
   
conversations: Bigmac:
conversations: human
conversations:  well i didn't expect you'd be able to do much so i'll just wait till you have to surface, i've never been to good with movement, so how far can i move in the opposite direction with a dbl move, since you'll have to surface next round? i want to go past you towards the side you started on
conversations: Corsair420:
conversations: human
conversations:  Each square of water counts as double movement cost (10ft of movement for each 5ft square, or 15ft movement if you go diaganol).   Assume you can walk out of the water for now, so once you reach land you can move normally.  I'm not going to figure out your movement for you though, that's up to you.
conversations: Bigmac:
conversations: human
conversations:  that'll be enough, grid movement just confuses me most of the time
  i don't feel like provoking AoO so i'm just gonna attack since you have to surface.
  
  5 foot step into range to f10, then attack with my longsword
  
  Attack:  (1d20+2)[ 19 ] 
  Damage:  (1d6)[ 6 ] 
conversations: Corsair420:
conversations: human
conversations:  I'm assuming that you moved to F8 and attacked since you can't attack from F10.  I'm in F7.
  
  Does your attack take into account the -2 from being underwater?  If so then it hit and did 3 damage (slashing and bludgeoning damage is halfed underwater), otherwise it missed.
  
  Kaldar will take a 5ft step to G6 and attack again.  Taleron will also expend his psionic focus to add additional damage dice.  He will use a swift action to recover his maneuvers while attacking.
  
    attack  - (1d20+7)[ 22 ]  (+2 BAB, +6str, +1WF, -2 water)
    damage  - (2d4+9)[ 15 ] 
    extradamage  - (2d6)[ 11 ] 
  
  Since the damage is halfed, I'm pretty sure I hit you for 13 damage, which should be enough to drop Tezx.
conversations: Bigmac:
conversations: human
conversations:  High Ref Bronz  
  
  And that as they say is that.
   Taleron is declared the winner 
conversations: Bronz:
conversations: human
conversations:  Originally Posted by Bigmac 
   Kaldar will take a 5ft step to G6 and attack again. 
   
  
  Who is this Kaldar you speak of? 😛
conversations: theterran:
conversations: human
conversations:  you said you can stay underwater for as many rounds as ur con modifier? which means you would have had to surface before your attack
conversations: Corsair420:
conversations: human
conversations:  Originally Posted by Bigmac 
   I can't breathe underwater, but you can hold your breath for up to your constitution  score  if you only take move actions.  If you take a standard action, then that takes up another round.  Since I have a con of 16,  I should be O.K. for a while.   Also, I have a swim speed since I am a water orc.  I don't need to make swim checks. 
   
  
  I said CON  score , not modifier.  I also said I should be O.K. for a while.
conversations: Bigmac:
conversations: human
conversations:  damn i thought it was con mod not con score if i had known that i woulda ran
conversations: Corsair420: