conversations: human
conversations:  Arena Tournament, Round 51:  Dense  vs  Kik-ka-Rik    
   Map 
   
   Spoiler 
  
   
   
  
   XP Reward:  300 XP
   GP Reward:  300 GP
  
   Dense  - Psionic Dog
   Kik-ka-Rik  - Exit
  
  
   All Gladiators, please declare final purchases (if any) and roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  This feels familiar.
  Ready for the rematch? 🙂
  
  No initial purchase, but as unusual reserving the right to make a counter purchase should KKR buy anything.
  
    Initiative  - (1d20+3)[ 5 ] 
conversations: Psionic Dog:
conversations: human
conversations:  ohgoddon'tcritmeagain
  
  No purchases
  
  Initiative:  (1d20+4)[ 5 ] 
conversations: Exit:
conversations: human
conversations:  Wow, a natural 1 on initiative and you still go first... (in case of tie person with highest modifier goes first)
conversations: Psionic Dog:
conversations: human
conversations:  It certainly isn't a good sign.
  
   Kik-Ka-Rik Round 1 
  
  Starts in Y14 with Alchemist's Fire in hand.
  
  Moves to Q14.
conversations: Exit:
conversations: human
conversations:  Dense - Round 1 
  
  Starting in B-14 with loaded crossbow.
  Leaving mount at home for this match.
  
  Move to G-16.
  
  Readying an Action:
   
   Spoiler 
   Shoot Kik-Ka-Rik if he ever has no cover relative to me.
   
conversations: Psionic Dog:
conversations: human
conversations:  Kik-Ka-Rik - Round 2 
  
  Moves to L16.
conversations: Exit:
conversations: human
conversations:  Dense - Round 2 
  
  Move to D-11.
  
  Ready an Action:
   
   Spoiler 
  Fire on Kik-Ka-Rik if he ever has no cover relative to Dense
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  
  HP: 16/16
  AC: 18 (14 touch)
  Bolts Remaining: 27
   
conversations: Psionic Dog:
conversations: human
conversations:  Kik-Ka-Rik - Round 3 
  
  Move to I-11
  
  Ready Action:
   
   Spoiler 
  
  Throw Alchemist's if Dense has no cover and within 10ft of Kik-Ka-Rik
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 10/10
  AC: 21 (+4 armor, +4 dex, +1 size, +1 natural, +1 dodge feat); (16 touch)
   
conversations: Exit:
conversations: human
conversations:  Readied action triggered! (when Kik is somewhere around K-14 during movement)
    Attack  - (1d20+6)[ 26 ]    Damage  - (1d8)[ 3 ] 
   Dense - Round 3 
  Move Action: Reload crossbow.
  
  Ready Action:
   
   Spoiler 
  Shoot Kik-Ka-Rik if he ever has no cover relative to Dense
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 18 (14 touch)
  26 bolts remaining
   
conversations: Psionic Dog:
conversations: human
conversations:  Another critical?🤨
    Crit Confirm  - (1d20+6)[ 11 ]    Bonus Damage  - (1d8)[ 4 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Don't I lose my cover benefit in J14 rather than K14?
  
  Does Dense's shot count as an attack of opportunity?
conversations: Exit:
conversations: human
conversations:  Hmmm... I don't think so but let me check:
  
   
  
  Nope.
  
  In fact, since the readied attack was triggered by Kik moving out from cover that appears to have hit back at L-15. Not that the outcome is any different.
  
  Still your turn.
  
  Edit: It's only an attack of opportunity if I fire from inside a square you threaten, so no, not this time.
conversations: Psionic Dog:
conversations: human
conversations:  Kik-Ka-Rik Round 4 
  
  Kik-Ka-Rik moves to E10 and throws the Alchemist's Fire.
  
  Attack:  (1d20+6)[ 8 ] 
  Damage:  (1d6)[ 5 ] 
  
  Stats
   
   Spoiler 
  
  HP: 7/10
  AC: 21 (16 touch, 25 attacks of opportunity)
   
conversations: Exit:
conversations: human
conversations:  Okay, I'm gonna be mad if that botched throw of Alchemist's fire has flown into the air and lands on Kik-Ka-Rik's face.
  
   (1d8)[ 5 ] 
conversations: Exit:
conversations: human
conversations:  So counting clockwise from back toward you that puts the spash at: C-12.
  Dense takes 1 damage.
  
  But first...
  
  Readied Action Triggers:
    Attack  - (1d20+7)[ 19 ]    Damage  - (1d8+1)[ 5 ] 
  
  Attack of Opportunity!
    Attack  - (1d20)[ 1 ]    Damage  - (1d3)[ 3 ] 
  It's not much, but spiked gauntlets do threaten, and ranged attacks do provoke, and 20's have been rolled...
  
   Dense Round 4 
  
  Free: 5 ft step to C-10
  Move: Reload crossbow
  Standard: Fire crossbow
  
    Attack  - (1d20+7)[ 11 ]    Damage  - (1d8+1)[ 6 ] 
  
  
  And just incase one of the crossbows was a critical...
    Crit  - (1d20+7)[ 25 ]    Damage  - (1d8)[ 1 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Kik-Ka-Rik - Round 5 
  
  Move Action: Draw Rapier
  Standard Action: Attack
  
  Attack:  (1d20+6)[ 15 ] 
  Damage:  (1d4)[ 1 ] 
  
  
  Stats
   
   Spoiler 
  
  HP: 7/10
  AC: 21 (16 touch, 25 attacks of opportunity)
   
conversations: Exit:
conversations: human
conversations:  ((I assume Kik-Ka-Rik took a 5-ft step forwardish after drawing the rapier to attack.))
   
  Dense - Round 5 
  
  Free: 5ft step to B-10
  Move: Reload Crossbow
  Standard: Fire!
  
    Attack  - (1d20+7)[ 25 ]    Damage  - (1d8+1)[ 9 ] 
  
  Stats
   
   Spoiler 
  
  HP: 15/16
  AC: 18
  Ammunition: 23 bolts remaining
   
conversations: Psionic Dog:
conversations: human
conversations:  Kik-Ka-Rik drops to the ground at -2 HP.
conversations: Exit:
conversations: human
conversations:  Well fought.
  If I'd been you I may have spent some of my winnings from the Yo-Sun fight beforehand, but still well fought.
conversations: Psionic Dog:
conversations: human
conversations:  I'm so buying a bow next time.
conversations: Exit:
conversations: human
conversations:  GM Kyeudo  
   Dense is the Winner! 
conversations: Kyeudo: