conversations: human
conversations:  {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  I start at C2
conversations: Pharaoh's Fist:
conversations: human
conversations:  Roll for Initiative:  (1d20+2)[ 16 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Let me see if I can remember how to do rolls here...
  
  Initiative: (1d20+3)[ 13 ] 
  
  I start at F11
  
  How many Buff Rounds do you want?
  
  First round buff:  
   Spoiler 
  Empathic Feedback, Overchanneled to ML 14. 11 points from the Cognizance Crystal and 3 from him. He uses Talented and blows his psionic focus to not take damage, then uses his move action to Refocus [roll]1d20+16[/roll] DC 20
   
conversations: ShneekeyTheLost:
conversations: human
conversations:  Move Silently  (1d20+8)[ 19 ]  to B4, Hide  (1d20+10)[ 19 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Spot:  (1d20+12)[ 14 ] 
  
  What do I see?
conversations: Pharaoh's Fist:
conversations: human
conversations:  You see an unarmed and unarmored human, gazing off into the distance, apparently unaware of his surroundings. His black hair is tattered and unkempt, as is his clothing. Faintly, you can hear the babble of thousands of incoherent insanities
  
  Self-Buff... if you can make a Psicraft check DC 19, read this
   
   Spoiler 
  Manifesting Psionic Freedom of Movement for 7pp
   
  
  
  Spot  (1d20+6)[ 12 ] 
  
  End turn.
conversations: ShneekeyTheLost:
conversations: human
conversations:  Shneeky, label who your spoilers are for/not for...
  
  Now, which square are you in?
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   Shneeky, label who your spoilers are for/not for...
  
  Now, which square are you in? 
   
  
  F11. He did not move this turn.
conversations: ShneekeyTheLost:
conversations: human
conversations:  Shneeky, I don't think I have line of sight to you.
  
  I move down to B9
  
  Hide:  (1d20+10)[ 15 ] 
  Move Silently:  (1d20+8)[ 15 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Listen:  (1d20)[ 1 ] 
   Rules for Listen - Calculate the DC according to what your character is doing. 
  
  End turn.
conversations: Pharaoh's Fist:
conversations: human
conversations:  We still don't have LoS on each other, being on the opposite sides of the pillar.
  
  Manifesting another power, DC 16 Psicraft to identify
   
   Spoiler 
  Synesthete, costing 1pp, Feeling Light for +4 to Spot checks
   
  
  
  He still does not move, or even seem to be aware of his surroundings.
  
  End turn.
conversations: ShneekeyTheLost:
conversations: human
conversations:  Do I detect the Auditory or Visual displays?
  
  Spot and Listen as needed:
  
  Spot:  (1d20+12)[ 30 ] 
  Listen:  (1d20)[ 10 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Not on this one
conversations: ShneekeyTheLost:
conversations: human
conversations:  Ok. Then I shall move to B10
  
  Peek around the corner.
  
  Hide:  (1d20+10)[ 14 ] 
  Move Silently:  (1d20+8)[ 17 ] 
  Spot:  (1d20+12)[ 32 ] 
  
  One standard action left. I assume that I see you?
conversations: Pharaoh's Fist:
conversations: human
conversations:  See above physical description.
  
  There is a smell in the air, the ozone tang which comes just after a lightning bolt
  
  Manifesting, DC 17 Psicraft check to identify
   
   Spoiler 
  Detect Hostile Intent for 3pp
   
  
  
  Afterwords, his head turns unerringly to your location. His eyes seem soulless and empty, the gaze of a man who has not only left sanity behind, but no longer has any desire to regain it. He turns to face you, but otherwise does not move.
  
  End turn.
conversations: ShneekeyTheLost:
conversations: human
conversations:  5 ft step to C11, full attack with a guisarme.
  
  Attack 1:  (1d20+18)[ 27 ] 
  Attack 2:  (1d20+13)[ 33 ] 
  Attack 3:  (1d20+8)[ 17 ] 
  
  Damage 1:  (2d4+8)[ 14 ] ,  (2d6)[ 9 ] 
  Damage 2:  (2d4+8)[ 14 ] ,  (2d6)[ 11 ] 
  Damage 3:  (2d4+8)[ 13 ] ,  (2d6)[ 9 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Attack 2 is a natural 20, so that's a critical threat.
  
  Confirm Crit:  (1d20+13)[ 18 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  all three attacks easily hit and crit is confirmed. Which numbers are the damage numbers? Is the 2d6 damage numbers from precision-based damage such as Sneak Attack?
conversations: ShneekeyTheLost:
conversations: human
conversations:  The 2d6 is from a viscious weapon.
  
  Total damage: 84. I personally take  (3d6)[ 15 ] , but I get healed that amount due to a Crystal of Lifedrinking.
  
  End turn.
conversations: Pharaoh's Fist:
conversations: human
conversations:  He smiles at you, as though he doesn't care about his bleeding wounds.
  
    I have something to give you. I don't want it anymore. Thirty hours of pain all at once, all for you  
  
  Actually, you take more than that. Empathic Feedback. 14 per hit, please.
  
  Will save, DC 19 for half, or take 80 damage, unless you are completely immune to mind-affecting. This is a 20' burst. Empathic Transfer, Hostile. Using Overchannel to increase Manifester Level to 14 and Talented to negate the damage.
  
  He then steps back 10' to H11 with that same creepy gaze
conversations: ShneekeyTheLost:
conversations: human
conversations:  Will save:  (1d20+16)[ 17 ] 
  
  (I am including the +2 for being a dwarf, as I assume magic-psionics transparency is in effect.)
conversations: Pharaoh's Fist:
conversations: human
conversations:  Manifesting on the Defensive Concentration check  (1d20+20)[ 23 ] 
  
  I'll let it slide, but you still failed.
  
  Not only do you take 14 per hit, for a total of 42, but you also take 80 damage of pure, mental anguish, wheras Shinji is healed 80 damage.
conversations: ShneekeyTheLost:
conversations: human
conversations:  Right, of all times to roll a natural one, now it shows up.
conversations: Pharaoh's Fist:
conversations: human
conversations:  are you still up after taking 122 damage?
conversations: ShneekeyTheLost:
conversations: human
conversations:  Oh, yes. For I, sir, am a dwarf.
  
  "Right back at you, buddy."
  
  Attack 1:  (1d20+18)[ 26 ] 
  Attack 2:  (1d20+13)[ 33 ] 
  Attack 3:  (1d20+8)[ 25 ] 
  
  Damage 1:  (2d4+8)[ 14 ] 
  Damage 2:  (2d4+8)[ 12 ] 
  Damage 3:  (2d4+8)[ 12 ] 
  
  I heal for 15 damage.
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   Oh, yes. For I, sir, am a dwarf.
  
  "Right back at you, buddy."
  
  Attack 1: [roll0]
  Attack 2: [roll1]
  Attack 3: [roll2]
  
  Damage 1: [roll3]
  Damage 2: [roll4]
  Damage 3: [roll5]
  
  I heal for 15 damage. 
   
  
  How are you hitting him with a full attack from 30' away?
conversations: ShneekeyTheLost:
conversations: human
conversations:  And another crit threat.
  
  Confirmation:  (1d20+13)[ 26 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Did you miss the move back, or were you pouncing somehow?
conversations: ShneekeyTheLost:
conversations: human
conversations:  Hold on, I have Knockdown!
  
  I forgot to make trip attempts against you the first time I attacked. If successful, that means you can't move.
  
  I shall do so below.
conversations: Pharaoh's Fist:
conversations: human
conversations:  Immune to trip due to Freedom of Movement effect.
conversations: ShneekeyTheLost:
conversations: human
conversations:  It takes a swift action to activate the Belt of Battle. You can only do it once per turn barring RKV or a similar situation. You can burn 3 for a full-round action, and charge + full attack, though.
  
  Also, since you took 80 damage from a single attack, you have to roll a massive damage save.
  
  Edit: Boy you guys ninja'd me. To my knowledge Freedom of Movement does nothing to prevent you from being tripped or knocked back.
conversations: Claudius Maximus:
conversations: human
conversations:  Um, sorry to stealth edit you, but I realized I should be making trip attacks due to Knockdown.
  
  Trip Attack 1:  (1d20+18)[ 24 ]  vs touch AC
  Trip Check:  (1d20+9)[ 12 ] 
  
  Trip Attack 2:  (1d20+18)[ 37 ]  vs touch AC
  Trip Check:  (1d20+9)[ 21 ] 
  
  Trip Attack 3:  (1d20+18)[ 38 ]  vs touch AC
  Trip Check:  (1d20+9)[ 18 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Doesn't Freedom of Movement make me immune to tripping? I'm pretty sure tripping is a movement impediment...
conversations: ShneekeyTheLost:
conversations: human
conversations:  Originally Posted by ShneekeyTheLost 
   Immune to trip due to Freedom of Movement effect. 
   
  
  I don't see it...
  
  
   Freedom of Movement
  Abjuration
  Level:	Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4
  Components:	V, S, M, DF
  Casting Time:	1 standard action
  Range:	Personal or touch
  Target:	You or creature touched
  Duration:	10 min./level
  Saving Throw:	Will negates (harmless)
  Spell Resistance:	Yes (harmless)
  This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
  
  The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
  
  Material Component
  A leather thong, bound around the arm or a similar appendage. 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Claudius Maximus 
   Also, since you took 80 damage from a single attack, you have to roll a massive damage save. 
   
  
  Fort save:  (1d20+24)[ 39 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  Then his move action is to manifest Dimensional Slide and move clear back to the wall, use his own belt of battle from there for the move action to stand up [L11]
  
  manifesting on the defensive  (1d20+20)[ 28 ] 
  
  He also starts levitating 5' in the air
  
  Would this have hampered your second round of attacks?
conversations: ShneekeyTheLost:
conversations: human
conversations:  One more attack and you're free... Improved Trip gives me an attack when you are tripped.
  
  Attack:  (1d20+18)[ 24 ] 
  Damage:  (2d4+8)[ 14 ] ,  (2d6)[ 10 ] 
  Damage to me:  (1d6)[ 2 ] 
  
  Heal for 5
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   One more attack and you're free... Improved Trip gives me an attack when you are tripped.
  
  Attack: [roll0]
  Damage: [roll1], [roll2]
  Damage to me: [roll3]
  
  Heal for 5 
   
  
  You cannot trip a prone person, sorry but it only works on the first trip.
  
  Glah, my bad. Thought you were trying to hit me with every trip as an improved trip.
  
  Sure, he takes another 24 damage, then goes poof clear across the room. Keep in mind, you take another 14 damage with that hit
  
  GM 
   Spoiler 
  can I use Stone Power to get temp hit points even if I don't make an attack? Current PP tally accurate in character sheet I sent you as of after the Dimension Slide augmented to be a Move action for 9pp
  
  Using Boots of Levitation. Can one trip a levitating person?
   
conversations: ShneekeyTheLost:
conversations: human
conversations:  Just to confirm. which square?
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   Just to confirm. which square? 
   
  
  L11, the square on the wall as far away from you as possible.
  
  Also, is that an adamantine weapon? It may come up in following rounds.
conversations: ShneekeyTheLost:
conversations: human
conversations:  No, isn't.
  
  Brb 10 min.
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   No, isn't.
  
  Brb 10 min. 
   
  
  no worries
conversations: ShneekeyTheLost:
conversations: human
conversations:  I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle.
conversations: Pharaoh's Fist:
conversations: human
conversations:  Shneeky only:
   
   Spoiler 
  You must make an actual attack to gain the benefits of Stone Power. I'm... not sure about tripping a levitating person. I'd treat it as flying without wings, so I say you're untrippable.
  
  Since I'm almost out of PM space, here's the latest on your character's approval:
   
   Spoiler 
  You are over budget by 1020 gp. Also, Crusaders have 4 + int skill points/level. You should have 8 more Crusader skill points.
   
  
   
conversations: Claudius Maximus:
conversations: human
conversations:  Charge at you, attack with a Gauntlet
  
  Attack:  (1d20+20)[ 39 ] 
  Damage:  (1d3+6)[ 9 ] 
  
  Each successful attack with the gauntlet deals one point of Con damage.
  
  Use the Belt of Battle to get a full round attack.
  
  Attack:  (1d20+18)[ 25 ] 
  Damage:  (1d3+6)[ 9 ] 
  
  Attack:  (1d20+13)[ 30 ] 
  Damage:  (1d3+6)[ 7 ] 
  
  Attack:  (1d20+8)[ 22 ] 
  Damage:  (1d3+6)[ 9 ] 
  
  Unfortunately, with Empathetic Transfer, that puts me at -11 hp and dead :(
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   I'm disappointed in you, though. No use of the Samurai ability that drew me to this battle. 
   
  
  Sorry, that build is still under construction, I can pull him out for the next match, though. I think I figured out a way to get him to work right.
  
  Are you a Large size right now?
conversations: ShneekeyTheLost:
conversations: human
conversations:  Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won.
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   Well. you've taken 4 points of Con damage and 34 regular damage. If you're still alive, then that means you've won. 
   
  
  Counter-Charge. Contested Dex checks. I get a +4 if you are large size.
  
   (1d20+3)[ 16 ] 
  Rolled as though you were NOT large size, if you are, add 4 to this roll.
  
  If I beat your roll, you go backward 10', out of reach of the rest of your gauntlet attacks.
conversations: ShneekeyTheLost:
conversations: human
conversations:  Let's do this:  (1d20+2)[ 22 ] 
conversations: Pharaoh's Fist:
conversations: human
conversations:  You got me
  
  Okay, I take 34 damage and 4 Con damage. You take 42 HP damage. I am still up, did that 42 damage knock you down, or should I take my turn?
  
  GM 
   Spoiler 
   Ditch the ring of sustenance then until I can figure out where the money shortage is
   
conversations: ShneekeyTheLost:
conversations: human
conversations:  I'm dead :(
  
  Rolling a one on the will save when I needed a 3 or higher really sucked...
conversations: Pharaoh's Fist:
conversations: human
conversations:  Originally Posted by Pharaoh's Fist 
   I'm dead :(
  
  Rolling a one on the will save when I needed a 3 or higher really sucked... 
   
  
  Yea, and that healed me 80 at the same time, otherwise I'd have been dead.
  
  As it is, I was at 34+24+6 (unhealed from first round) + 26 (effectively, from con loss), which was not enough to kill me. Barely. Of course, the follow-up will save for half take your damage back would have gone off next round, but hey...
  
  Basically, this was exactly the kind of fight Shinji was set up to do: take physical damage and return to sender, postage due. If you had Save or Loose effects instead of raw damage output, or if you had one-round KO'd me, I'd have been much worse off.
conversations: ShneekeyTheLost: