conversations: human
conversations:  OOC Thread 
  
  You stand in the ruins of a smallish (40x60 feet, maybe) church. Mostly, the church has been reduced to rubble, though here and there traces of the walls still remain. The only recognizable artifact here is a spiral staircase carved in the ground.
  
  Not far hence lies Gorbatol, a small town alone in the wilderness, from which you have just recently arrived. There had been tales of odd happenings here, and for whatever reason (whether fame, fortune, or pure goodwill) you came to investigate it.
  
  
   (If you would like more information as to the surroundings, just ask... otherwise, what do you do?) 
conversations: Eonas:
conversations: human
conversations:  Detect Evil and glance around.
  
  Also, Knowledge (Religion) to attempt to identify what group this place belonged to (or do we know that already?)
  
  [roll]1d20+6[roll]
  
  Probably more once I get some sleep.
conversations: Debatra:
conversations: human
conversations:  Screwed up the roll, naturally. As I said: I need sleep.
  
   (1d20+6)[ 20 ] 
conversations: Debatra:
conversations: human
conversations:  Studying the area for a bit, Kiop combs the area over inch by inch for any clue of something secret.
  
   
   Spoiler 
  Search for any anomalies
   (1d20+3)[ 12 ] 
  If nothing pops up, cast Detect Secret Doors for 3 rounds
   
conversations: TheAmazingOP:
conversations: human
conversations:  Debatra (and everybody else), you do in fact automatically know a little bit about the place's background history: a few hundred years ago, the church used to be at the center of a settlement here. Time took its toll and the town disappeared, only the church's ruins remaining as a reminder of what the settlement used to be.
  
  
  I don't think this needs to be said amongst mature players, but please do not peek at the contents of others' spoilers - you're on your honor here. That, and the fact that cheating is a surefire way of ruining your own fun. :P
  
  Debatra:
   
   Spoiler 
  As you turn around, you do not detect the presence of any evil here.
  
  The church, as far as you can tell, wasn't designed for worship of any particular god, so much as just being a general worshipping place for the settlement's inhabitants.
   
  
  
  TheAmazingOP:
   
   Spoiler 
  You find a small scrap of dingy brown cloth on one of the tree saplings growing amongst the ruins, as well as a small spearhead lying amidst some tall grass.
   
conversations: Eonas:
conversations: human
conversations:  "Well,"  Kiop says to the group while gesturing to the spiral staircase, not finding anything of interest around the area,  "Perhaps the more... sturdy of us should head down first." 
conversations: TheAmazingOP:
conversations: human
conversations:  Siladru glances around briefly and nods  "Sounds like a plan, Kiop."   She heads to the staircase, pulling out her morningstar.
  
   
   Spoiler 
  Projecting Power aura: every ally w/in 30 ft gains +1 on melee damage rollsr
   
conversations: Tegannie:
conversations: human
conversations:  Velka draws her Flail and, keeping up her Detect Evil, heads in with Siladru.
conversations: Debatra:
conversations: human
conversations:  Taking his time, he prepares a cautionary spell for the road ahead and follows last behind the others.
  
   
   Spoiler 
  Cast Mage Armor on self.
   
conversations: TheAmazingOP:
conversations: human
conversations:  Okay, what's your marching order?
  
  TheAmazingOP:
   
   Spoiler 
  Did you still want to cast Detect Secret Doors? I assumed you didn't, since you technically found a couple unusual things anyway.
   
conversations: Eonas:
conversations: human
conversations:  Siladru will let Debatra go first down the stairs.
conversations: Tegannie:
conversations: human
conversations:  Last of the group.
  
   
   Spoiler 
  Nah, I should save my spells.
   
conversations: TheAmazingOP:
conversations: human
conversations:  Roll a Listen check, DC 10.
  
  
  The staircase goes down for about 15-20 feet. You emerge from it into a small (and very short) passage leading out diagonally into a small (30x30 foot) room. You're still all on the stairwell.
conversations: Eonas:
conversations: human
conversations:  Spoiler 
   (1d20+5)[ 18 ] 
  PS, on rolls like this, you can roll privately to speed things up
   
conversations: TheAmazingOP:
conversations: human
conversations:  On second thought, lemme roll Listen checks for Siladru and Velka, heh.
  
  Velka:
   
   Spoiler 
  [roll]1d20+8
   
  
  
  Siladru:
   
   Spoiler 
  [roll]1d20+5
   
conversations: Eonas:
conversations: human
conversations:  Grrh, die-roll fail.
  
  Velka:
   
   Spoiler 
   (1d20+8)[ 15 ] 
   
  
  
  Siladru:
   
   Spoiler 
   (1d20+5)[ 14 ] 
   
  
  
  
  Right. You all hear the sound of goblins as you go down the stairs, meaning you aren't surprised when you see two goblins in the room at the end of the short hallway.
  
  Battlemap:
   &gt;
   . -
   .. ------
   .. ---- g- 
   .. ------
   .. -- g ---
   .. ------
   .. ------ 
  
  &gt; represents the downward staircase on which you are right now, - represents an empty (5-foot) square, and the two g's represent the goblins. The white periods in the battlemap represent nothing at all - they're my replacement for a non-breaking space.
  
  
  The goblins turn toward the staircase and snarl at you.
conversations: Eonas:
conversations: human
conversations:  (Third post in a row, sorry. It may take me a little while to get into the swing of things.)
  
  Initiative rolls:
  Velka:  (1d20+3)[ 22 ] 
  Siladru:  (1d20+3)[ 22 ] 
  Kiop:  (1d20+3)[ 16 ] 
  
  Goblin 1:  (1d20+1)[ 14 ]  (represented the by the red g on the battlemap)
  Goblin 2:  (1d20+1)[ 15 ]  (represented by the orangish g on the battlemap)
  
  
  Initiative order: Velka, Siladru, Kiop, Goblin 2, Goblin 1
conversations: Eonas:
conversations: human
conversations:  Yep, much better.
  
  Velka moves to the space just left of the red Goblin and bashes his head in.
  
   (1d20+2)[ 20 ](22) 
   (1d8+3)[ 7 ] 
   (1d6)[ 5 ] 
conversations: Debatra:
conversations: human
conversations:  Crit Confirmation:
  
   (1d20+2)[ 11 ](13) 
   (1d8+3)[ 4 ] 
conversations: Debatra:
conversations: human
conversations:  You do, in fact, bash the goblin's head in, good and solid. That was a quick first kill.
  
  {table]&gt; | # | # | # | # | # | # | #
  # | - | # | # | # | # | # | #
  # | # | - | - | - | - | - | =
  # | # | - | - | - | - |  g  | -
  # | # | - | - | - | - | - | -
  # | # | - | V | - | - | - | -
  # | # | - | - | - | - | - | -
  # | # | = | - | - | - | - | -[/table]
  
  Once you enter the room, you also notice two doors indicated on the map by =. (The # indicate apparently impassable squares, most likely filled with solid stone or earth)
conversations: Eonas:
conversations: human
conversations:  Siladru moves to the space just to left of the other goblin and whacks it with her morningstar.
  
   
   Spoiler 
  
  Attack:
   (1d20+3)[ 18 ] 
  
  damage:
   (1d8+4)[ 11 ] 
   
conversations: Tegannie:
conversations: human
conversations:  Another one bites the dust...
  
  {table]&gt; | # | # | # | # | # | # | #
  # | - | # | # | # | # | # | #
  # | # | - | - | - | - | - | =
  # | # | - | - | - | S | &amp; | -
  # | # | - | - | - | - | - | -
  # | # | - | V | &amp; | - | - | -
  # | # | - | - | - | - | - | -
  # | # | = | - | - | - | - | -[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  &amp; Corpse
   
conversations: Eonas:
conversations: human
conversations:  Velka inspects the weapon of the Goblin she killed.
conversations: Debatra:
conversations: human
conversations:  Siladru goes to the northern door and listens.
  
   
   Spoiler 
   (1d20+5)[ 7 ] 
   
conversations: Tegannie:
conversations: human
conversations:  Kiop heads to the southern door and also listens through it.
   
   Spoiler 
   (1d20+5)[ 11 ] 
   
conversations: TheAmazingOP:
conversations: human
conversations:  Incidentally, Tegannie, the northern door actually leads east.
  
  Debatra:
   
   Spoiler 
  The goblin was carrying a javelin and a dagger.
   
  
  
  Tegannie:
   
   Spoiler 
  You hear nothing.
   
  
  
  TheAmazingOP:
   
   Spoiler 
  You hear goblin voices in the nearish distance.
   
conversations: Eonas:
conversations: human
conversations:  She takes the Javelin, stows it away, readies her Flail, fires up Detect Evil and examines both doors (south first).
  
  If either door can't be penetrated with DE or gets no result, she will listen at it.
  
  Move Silently:  (1d20+7)[ 18 ] 
  Listen (South)  (1d20+8)[ 13 ] 
  Listen (East)  (1d20+8)[ 17 ] 
conversations: Debatra:
conversations: human
conversations:  With a hushed whisper, Kiop relays the location of the goblins to his teammates. He then steps asides, letting the others go ahead in front of him.
conversations: TheAmazingOP:
conversations: human
conversations:  Debatra:
   
   Spoiler 
  You don't detect any evil outside the doors. At the south door you hear faint-ish goblin voices, and at the east door likewise.
   
conversations: Eonas:
conversations: human
conversations:  "I don't hear anything this way,"  Siladru whispers,  "Which door do you guys want to take?" 
conversations: Tegannie:
conversations: human
conversations:  Velka reports her own findings as well, Goblins behind both doors, then quietly suggests the eastern door.
  
   "Not that it really seems to matter yet..." 
conversations: Debatra:
conversations: human
conversations:  Siladru frowns slightly, then whispers,  "Either is fine with me." 
conversations: Tegannie:
conversations: human
conversations:  Velka shrugs and opens the eastern door, attempting to do so silently.
  
  Sleight of Hand:  (1d20+3)[ 21 ] 
conversations: Debatra:
conversations: human
conversations:  Seeing as his allies are starting on the other side of the room, Kiop shrugs and follows the others to the other door.
conversations: TheAmazingOP:
conversations: human
conversations:  A passageway goes on for 40 feet as you open the door.
  
  
  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|#|#||||K|V|= | | | | | | | |
  4|#|#||||S|&amp;||#|#| |#|#|#|#|#
  5|#|#|||||||#|#|#|#|#|#|#|#
  6|#|#|||&amp;||||#|#|#|#|#|#|#|#
  7|#|#|||||||#|#|#|#|#|#|#|#
  8|#|#|=||||||#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
   
  
  
  EDIT: Also, I forgot to mention. About a few feet into the passageway, there looks like there's a sort of tunnel dug into the right wall. And at the end of the passageway, also on the right hand side, you can vaguely see a door. The light's not good enough for you to really discern much else at this distance.
conversations: Eonas:
conversations: human
conversations:  Siladru adjusts her grip on her mace, and takes her normal place between the paladin and the mage.
conversations: Tegannie:
conversations: human
conversations:  Velka checks the hall for traps before moving on.
  
  Search:  (1d20+6)[ 25 ] 
conversations: Debatra:
conversations: human
conversations:  Debatra:
   
   Spoiler 
  You don't find any.
   
conversations: Eonas:
conversations: human
conversations:  She moves slowly down the hallway.
  
  Move Silently: [roll]1d20+7[roll]
conversations: Debatra:
conversations: human
conversations:  Naturally...
  
   (1d20+7)[ 20 ] 
conversations: Debatra:
conversations: human
conversations:  As you come nearer, you see that the passage actually turns left at the end.
  
  
  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
  5|#|#||||K|S|= | | | | ||V| |
  6|#|#|||||&amp;||#|#| |#|#|#|#|=
  7|#|#|||||||#|#|#|#|#|#|#|#
  8|#|#|||&amp;||||#|#|#|#|#|#|#|#
  9|#|#|||||||#|#|#|#|#|#|#|#
  10|#|#|=||||||#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
   
conversations: Eonas:
conversations: human
conversations:  Siladru follows Velka, trying to be quiet.
  
  Move Silently:  (1d20+1)[ 14 ] 
conversations: Tegannie:
conversations: human
conversations:  Shrugging his shoulders, Kiop follows in the footsteps of his allies.
  
   
   Spoiler 
   (1d20+3)[ 23 ] 
   
conversations: TheAmazingOP:
conversations: human
conversations:  Velka Detects Evil and...
  
  You know what? She actually goes back to better inspect K-6.
  
  Still Detecting Evil though.
conversations: Debatra:
conversations: human
conversations:  The tunnel at K6 is actually really small - a grown man could only traverse it on his hands and knees. You can't see where it leads, since at some point it curves and you don't have line-of-sight to its destination.
conversations: Eonas:
conversations: human
conversations:  "Step aside, ladies,"  Kiop says, confidently striding through the small side tunnel.
conversations: TheAmazingOP:
conversations: human
conversations:  You go about 20 feet until you come to a significant bend in the passageway (the tunnel isn't entirely straight, of course, but this is an actual recognizable bend). The passage twists 45 degrees to your right, and goes on like that for what looks to you like maybe 60-ish feet. There's a very dim glimmer of light at the end of the passage.
  
  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
  5|#|#|||| | |= | | | | |S|V| |
  6|#|#|||||&amp;||#|#| |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| K|#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
   
conversations: Eonas:
conversations: human
conversations:  Kiop heads toward the light far enough so he can see what's inside.
conversations: TheAmazingOP:
conversations: human
conversations:  20 feet later, you only see a cave wall out in front of you.
conversations: Eonas:
conversations: human
conversations:  Kiop searches for anything of purpose in the tunnel.
   
   Spoiler 
   (1d20+3)[ 22 ] 
   
conversations: TheAmazingOP:
conversations: human
conversations:  You don't find anything of interest.
conversations: Eonas:
conversations: human
conversations:  Originally Posted by Eonas 
   By the way, is there anything in particular Velka and Siladru want to do while Kiop's exploring the tunnel? 
   
  
   "Got any  (1d13)[ 6 ] s?" 
conversations: Debatra:
conversations: human
conversations:  Siladru watches and listens to Kiop, ready to follow if there's any signs of trouble.
   "Velka, keep an eye out in that direction,"  she whispers, pointing east.
conversations: Tegannie:
conversations: human
conversations:  Does Kiop see where the light is coming from?
conversations: TheAmazingOP:
conversations: human
conversations:  Nope, Kiop can't see where the light is coming from.
conversations: Eonas:
conversations: human
conversations:  Ok, Kiop will keep moving through the tunnel, stopping when something interesting pops up.
conversations: TheAmazingOP:
conversations: human
conversations:  Spoiler 
  Assuming that you decided to skip the Detect Secret Doors and instead decided to keep going through the tunnel
   
  
  
  Kiop goes another 20 feet.
  
  
  Secret DM-y rolls:
   
   Spoiler 
  Kiop Listen Check:  (1d20+5)[ 20 ] 
  Siladru Listen Check:  (1d20+5)[ 19 ] 
  Velka Listen Check:  (1d20+8)[ 21 ] 
   
  
  
  
  Okay.
  
  Kiop:
   
   Spoiler 
  You hear scrabbling sounds, faintly but unmistakeably. They sound relatively far away.
   
  
  
  Siladru and Velka:
   
   Spoiler 
  You hear the clatter of footsteps and goblin voices from in front of you and to the left ('north-east' of you on the map). They seem to be coming this way.
   
conversations: Eonas:
conversations: human
conversations:  Velka moves to O-5 and readies an attack on the first Evil creature to show up.
  
   (1d20+2)[ 1 ](3) 
   (1d8+3)[ 6 ] 
   (1d6)[ 6 ] 
conversations: Debatra:
conversations: human
conversations:  Siladru moves to K5 and waves her arm, trying to get Kiop's attention.   "Kiop, you may want to get back here, we may need your magic." 
conversations: Tegannie:
conversations: human
conversations:  Longing to finish the passageway, Kiop sighs and heads back out to support his allies.
conversations: TheAmazingOP:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
  5|#|#|||| | |= | | |S| |||V|
  6|#|#|||||&amp;||#|#| |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| K|#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
   
  
  
  DM rolls:
   
   Spoiler 
  Kiop's listen check:  (1d20+5)[ 14 ] 
   
  
  
  Sliadru/Velka
   
   Spoiler 
  The voices and footsteps come nearer - they sound like they're very close to you now.
   
conversations: Eonas:
conversations: human
conversations:  Siladru tightens her grip on her mace, waiting for whoever the voices belong to to show up.
conversations: Tegannie:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
  5|#|#|||| | |= | | |S| |||V|
  6|#|#|||||&amp;||#|#|K |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| |#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
   
  
  
  You all hear a door open, over where 'north-east' is on the map. That is, in front of you and to your left. You now unmistakeably hear goblin voices, very close by.
  
  DM rolls:
   
   Spoiler 
  Kiop init: (1d20+3)[ 23 ] 
  Velka init:  (1d20+3)[ 19 ] 
  Siladru init:  (1d20+3)[ 23 ] 
  G1 init:  (1d20+1)[ 15 ] 
  G2 init:  (1d20+1)[ 10 ] 
  Weasel init:  (1d20+2)[ 14 ] 
   
  
  
  Okay, Siladru moves first, then Kiop, then Velka.
conversations: Eonas:
conversations: human
conversations:  Siladru casts Bless.
  
  (Her and her allies get +1 morale bonus on attack rolls and saving throws vs fear.)
conversations: Tegannie:
conversations: human
conversations:  Mentally slapping himself on the head for forgetting about the needed until it was too late, Kiop casts mage armor on Siladru.
conversations: TheAmazingOP:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
  5|#|#|||| | |= | | |S| |||V|G
  6|#|#|||||&amp;||#|#|K |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| |#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  G Goblin 1
  &amp; Corpse
   
  
  
  DM-y rolls.
   
   Spoiler 
  Velka Attack roll:  (1d20+4)[ 23 ] 
  Damage:  (1d8+2)[ 4 ] 
  Goblin attack roll:  (1d20+1)[ 12 ] 
  Goblin damage:  (1d6)[ 6 ] 
   
  
  
  A goblin pops into view. Velka slashes it across the chest - its panicked retort misses her by a long shot.
conversations: Eonas:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#|W|
  5|#|#|||| | |= | | |S| |||V|G
  6|#|#|||||&amp;||#|#|K |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| |#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  G Goblin 1
  W Weasel
  &amp; Corpse
   
  
  
  DM-y rolls.
   
   Spoiler 
  Weasel attack roll:  (1d20+4)[ 18 ] 
  Damage:  (1d3-4)[ -3 ] 
   
  
  
  A weasel also pops up beside the goblin, sinking its sharp little teeth into Velka's leg (dealing 1 damage).
  You hear some footsteps about from where the goblin and weasel came, and a goblin voice says a word or two.
  
  Velka:
   
   Spoiler 
  The goblin doesn't say anything interesting, only a goblinoid curse word. Unless, of course, you happen to find goblin swear words interesting.
   
  
  
  Same initiative order: Siladru, then Kiop, then Velka. It's Siladru's turn now.
conversations: Eonas:
conversations: human
conversations:  Dropping her mace, Siladru pulls out and loads her sling.
conversations: Tegannie:
conversations: human
conversations:  Stepping behind Siladru, Kiop focuses for a bit and then shoots an orb at the goblin as best as he can with his allies in the way.
  
   
   Spoiler 
   (1d20+5)[ 22 ] 
   (1d3)[ 2 ] 
   
conversations: TheAmazingOP:
conversations: human
conversations:  Velka continues to bash at the Goblin in front of her.
  
   (1d20+2)[ 5 ](7) 
   (1d8+3)[ 7 ] 
   EDIT:  Probably doesn't matter, but that attack roll should be +3, not +2.
conversations: Debatra:
conversations: human
conversations:  Siladru looses a sling bullet at the goblin.
  
  Attack:  (1d20)[ 9 ] . (+3attack bonus +1 for bless -4 for shooting into melee = 0)
  Damage:  (1d4+3)[ 6 ] 
  
  and reloads her sling. 
  
  Edit: oops, out of turn.
conversations: Tegannie:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  3|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  4|#||#|#|#|#|#|#|#|#|#|#|#|#|#|g|
  5|#|#|||| | |= | |K|S| |||V|&amp;W
  6|#|#|||||&amp;||#|#| |#|#|#|#|=
  7|#|#|||||||#|#| |#|#|#|#|#
  8|#|#|||&amp;||||#|#| |#|#|#|#|#
  9|#|#|||||||#|#| |#|#|#|#|#
  10|#|#|=||||||#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
  12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  g Goblin 2
  W Weasel
  &amp; Corpse
   
  
  
  DM-y rolls.
   
   Spoiler 
  Weasel attack roll:  (1d20+4)[ 16 ] 
  Damage:  (1d3-4)[ -1 ] 
  G2 attack roll:  (1d20+2)[ 21 ] 
  G2 damage:  (1d6)[ 5 ] 
   
  
  
  Kiop's acid splash downs the goblin, Velka's hasty attack misses, the weasel moves over a little to attack Velka and misses, and another goblin takes its place, hitting her for 5 damage.
conversations: Eonas:
conversations: human
conversations:  Spoiler 
  Taking my turn at the correct time 😳, same as before, but attacking the weasel (I'll keep the same rolls)
   
conversations: Tegannie:
conversations: human
conversations:  Pulling out his crossbow, Kiop takes a gander at hitting the weasel.
   
   Spoiler 
   (1d20+1)[ 17 ]  (taking into account -4)
   (1d8)[ 8 ] 
   
conversations: TheAmazingOP:
conversations: human
conversations:  Velka takes a 5' step to P-5 and lashes out at the P-4 Goblin.
  
   (1d20+3)[ 18 ](21) 
   (1d8+3)[ 10 ] 
conversations: Debatra:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
  3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
  4|#|#|#|#|#|#|#|#|#|#|#|#|#|#| | |
  5|&gt;|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=|#
  6|#||#|#|#|#|#|#|#|#|#|#|#|#|#|&amp;|#
  7|#|#|||| | |= | |K|S| ||||&amp;&amp;V|#
  8|#|#|||||&amp;||#|#| |#|#|#|#|=|#
  9|#|#|||||||#|#| |#|#|#|#|#|#
  10|#|#|||&amp;||||#|#| |#|#|#|#|#|#
  11|#|#|||||||#|#| |#|#|#|#|#|#
  12|#|#|=||||||#| |#|#|#|#|#|#|#
  13|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
  14|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  g Goblin 2
  W Weasel
  &amp; Corpse
   
  
  
  DM-y rolls.
   
   Spoiler 
  None!
   
  
  
  Kiop's crossbow bolt takes down the weasel and Velka smashes in the head of the other goblin.
  
  There's an open door where the goblins and the weasel just came from - it looks like it leads to a room, but the wall on the opposite side of the door is only 10 feet away from the door. The door itself is decorated with four skulls (each with designs crudely painted onto them with black paint) hanging from it on a string.
conversations: Eonas:
conversations: human
conversations:  Velka turns back towards the hole in the wall. (moves to M-7)
conversations: Debatra:
conversations: human
conversations:  Siladru steps up to Velka and casts CLW:
   (1d8+1)[ 7 ] 
conversations: Tegannie:
conversations: human
conversations:  Kipo heads back into the wall, heading past where he had to stop.
conversations: TheAmazingOP:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
  5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|&gt;|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
  6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&amp;|#
  7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | |S|V|||&amp;&amp;|#
  8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&amp;||#|#| |#|#|#|#|=|#
  9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&amp;||||#|#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
  13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
  14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
  15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
  16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
  17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
  18|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
  19|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
  20|#|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  22|#|#|#|#| | | | | | | |#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  23|#|#|#|#| | | | | | | |#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  25|#|#|#|#| | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  26|#|#|#|#| | | | | | | | | |...?|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
  ...? Unknown
   
  
  
  DM-y rolls.
   
   Spoiler 
  None!
   
  
  
  As Kiop reaches the end of the tunnel, he comes upon a cave. To the 'south' there's a wide tunnel tapering off somewhere unclear. To the north', there's another tunnel going off somewhere unclear, and there's another tunnel to the southeast, which Kiop can't see into at all. The light is coming from another upwards-leading tunnel to the 'southwest'. There are scrabbling sounds to Kiop's north and south.
  
  (The battlemap given is only a rough approximation of the uneven cave wall, by the way.)
conversations: Eonas:
conversations: human
conversations:  Hearing the scrabbling sounds, Kiop calls for backup.
  
   "I might need some help here!" 
conversations: TheAmazingOP:
conversations: human
conversations:  Siladru heads down the tunnel, crawling if she needs to.
conversations: Tegannie:
conversations: human
conversations:  As does Velka.
conversations: Debatra:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
  5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|&gt;|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
  6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&amp;|#
  7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&amp;&amp;|#
  8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&amp;||#|#| |#|#|#|#|=|#
  9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&amp;||||#|#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
  13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
  14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
  15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
  16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
  17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
  18|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
  19|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
  20|#|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  25|#|#|#|#| | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  26|#|#|#|#| | | | | | | | | |...?|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  &amp; Corpse
  ...? Unknown
   
  
  
  DM-y rolls.
   
   Spoiler 
  None!
   
  
  
  What do you all do now?
conversations: Eonas:
conversations: human
conversations:  "North and south are where sounds are coming from. I say we should take them out first before we head on." 
  
  With that, Kiop moves out of the tunnel into the southeastern corner in order to let his allies through and keep himself from being flanked.
conversations: TheAmazingOP:
conversations: human
conversations:  When she is able, Velka moves past Kiop to the nearest doorway, glances around with DE and whispers:  "Let me take a look first. Kiop my friend; do you have any spells that would silence a door?" 
conversations: Debatra:
conversations: human
conversations:  Siladru follows Velka in
conversations: Tegannie:
conversations: human
conversations:  "Unfortunately not. All I can do is create more noise. A distraction, perhaps?" 
conversations: TheAmazingOP:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
  5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|&gt;|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
  6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&amp;|#
  7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&amp;&amp;|#
  8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&amp;||#|#| |#|#|#|#|=|#
  9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&amp;||||#|#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
  13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
  14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
  15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
  16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
  17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
  18|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
  19|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
  20|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  25|#|#|#|#| | | | | | | | | |#|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  26|#|#|#|#| | | | | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  30|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  31|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  32|#|#|#|#|#|#|#|#|#|#|#|#|W1| |W2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  33|#|#|#|#|#|#|#|#|#|#|#|#| | |W3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  34|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  W weasel
  &amp; Corpse
  ...? Unknown
   
  
  
  DM-y rolls.
   
   Spoiler 
  Initiative:
  Kiop:  (1d20+3)[ 13 ] 
  Velka:  (1d20+3)[ 18 ] 
  Siladru:  (1d20+3)[ 17 ] 
  Weasel 1:  (1d20+2)[ 13 ] 
  Weasel 2:  (1d20+2)[ 21 ] 
  Weasel 3:  (1d20+2)[ 20 ] 
   
  
  
  You see that the south tunnel stretches out for about 20 feet and ends in a room with three weasels.
  You still can't see where the east tunnel leads. Or the north tunnel, for that matter.
  
  Initiative: Weasel 2, Weasel 3, Velka, Siladru, Kiop, Weasel 1.
  
  None of the weasels appear aware of your presence.
conversations: Eonas:
conversations: human
conversations:  "Yes, that should work. At the far end of the hall." 
conversations: Debatra:
conversations: human
conversations:  Kiop casts ghost sound at where he is directed.
  
  Heard at the end of the hall is, in a very irritatingly high pitched voice, "Hey arseweasels! Over here!"
  
   
   Spoiler 
  Really sorry for the delay. I had no idea you were talking to me.
   
conversations: TheAmazingOP:
conversations: human
conversations:  {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
  1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
  4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
  5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|&gt;|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
  6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&amp;|#
  7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&amp;&amp;|#
  8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&amp;||#|#| |#|#|#|#|=|#
  9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&amp;||||#|#| |#|#|#|#|#|#
  11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
  12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
  13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
  14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
  15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
  16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
  17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
  18|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
  19|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
  20|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  25|#|#|#|#| | | | | | | | | |#|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  26|#|#|#|#| | | | | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  30|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  31|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  32|#|#|#|#|#|#|#|#|#|#|#|#| | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  33|#|#|#|#|#|#|#|#|#|#|#|#|W1|W2 |W3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
  34|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]
  
  Map Key:
   
   Spoiler 
  # Impassable
  - Empty square
  &gt; Downwards staircase
  = Door
  V Velka
  S Siladru
  K Kiop
  W weasel
  &amp; Corpse
  ...? Unknown
   
  
  
  DM-y rolls.
   
   Spoiler 
  W1 check:  (1d20+1)[ 17 ](18) 
  W2 check:  (1d20+1)[ 13 ](14) 
  W3 check:  (1d20+1)[ 1 ](2) 
   
  
  
  The weasels gather around the source of the sound, looking around curiously.
conversations: Eonas:
conversations: human
conversations:  Siladru switches to her Vigor aura
  
   
   Spoiler 
  Fast healing up to 1/2 max hp
   
conversations: Tegannie:
conversations: human
conversations:  Velka attempts to sneak up behind W1 for a silent kill.
  
   (1d20+7)[ 11 ] 
   (1d20+2)[ 10 ](12) 
   (1d8+3)[ 8 ] 
   (1d6)[ 6 ] 
conversations: Debatra: