conversations: human
conversations:  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Ghakal from the kingdom of Douglas and Snore Breakwind from the realm of Lord Quixotico.   He pauses for you to identify yourselves.
   You have been chosen to be the first. Prepare yourselves! 
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
  douglas
   
   Spoiler 
  You start at I16
   
  
  Quixotico
   
   Spoiler 
  You start at V36
   
conversations: playswithfire:
conversations: human
conversations:  "Of all the warriors of my land, I am the greatest.  I am here to secure our rightful place.  I will  not  fail." 
  
  Standard: Start singing to Inspire Courage
  Swift: Activate my Badge of Valor to increase the bonus
  Current stance: Stance of Alacrity (stances can be maintained indefinitely even out of combat, so I was already in this when the announcement was called)
  
  Initiative:  (1d20+7)[ 21 ] 
conversations: Douglas:
conversations: human
conversations:  Taste death!  Taste it! "
  
  Swift: Make a lewd gesture at Ghakal.
  Standard: Draw his Scimitars.
  
    Initiative  - (d20+9)[ 14 ] 
conversations: Quixotico:
conversations: human
conversations:  Full round: Activate Ring of the White Wyrm
  Swift: Add Leading the Charge with Dual Stance
  Free: Rage, activate Boots of Speed
  
  I am now large size (Goliath Mountain Rage), occupying spaces I16-J17.
conversations: Douglas:
conversations: human
conversations:  Forgot about maneuvers granted and dice rolls can't be edited in.
  
  Maneuver not granted by the end of my turn:  (1d11)[ 1 ] 
  
  Also, I assumed weapons would be drawn already.  My unarmed strike isn't all that much worse than my weapon, but do I need to spend a move action drawing my scimitar before I can use it?
conversations: Douglas:
conversations: human
conversations:  ((I don't think so... I just had nothing for Snore to do, so I figured to give him something to do.))
  
  Snore eyes his opponent and moves across the arena.  " Oh ho ho, you's a big one.  This'll be fun fun fun! "
  
   
   Spoiler 
  This round and every round hereafter, Snore will designate Ghakal as the target for Dodge, giving Snore a +1 to AC versus him.
  
  Standard action: Total Defense
   
   Spoiler 
  This makes Snore's AC versus Ghakal 40.
   
  
  Move action: Move to V27.
   
conversations: Quixotico:
conversations: human
conversations:  "This should give you something to not snore about."   With that Ghakal takes off, sprinting across the arena towards his opponent on footsteps of fire, not quite touching the ground.  He unleashes a savage series of mighty slices immediately on arrival.
  
   
   Spoiler 
  Swift: Raging Mongoose
  Full Round: Searing Charge
  
  As Searing Charge lets me fly for the moment, I can ignore the difficult terrain in the way.  I have pounce, so I get to full attack at the end.  Haste + Whirling Frenzy + Raging Mongoose = 4 bonus attacks, plus the normal 3 from BAB.
  
  Attack 1:  (1d20+39)[ 52 ]   Damage 1:  (1d8+44)[ 47 ]   Fire damage 1: (5d6)[ 17 ] 
  Attack 2:  (1d20+39)[ 42 ]   Damage 2:  (1d8+44)[ 48 ]   Fire damage 2: (5d6)[ 20 ] 
  Attack 3:  (1d20+39)[ 56 ]   Damage 3:  (1d8+44)[ 46 ]   Fire damage 3: (5d6)[ 18 ] 
  Attack 4:  (1d20+39)[ 52 ]   Damage 4:  (1d8+44)[ 46 ]   Fire damage 4: (5d6)[ 11 ] 
  Attack 5:  (1d20+39)[ 58 ]   Damage 5:  (1d8+44)[ 45 ]   Fire damage 5: (5d6)[ 15 ] 
  Attack 6:  (1d20+34)[ 54 ]   Damage 6:  (1d8+44)[ 48 ]   Fire damage 6: (5d6)[ 15 ] 
  Attack 7:  (1d20+29)[ 34 ]   Damage 7:  (1d8+44)[ 51 ]   Fire damage 7: (5d6)[ 17 ] 
  
  If you manage to survive that, my AC vs you is 37 at the moment, you are my dodge target (already included in the 37), and I am in S24-T25.
   
conversations: Douglas:
conversations: human
conversations:  Spoiler 
  Attacks 5 and 6 are crit threats.
  Crit confirm:  (1d20+39)[ 57 ]   Extra damage:  (1d8+44)[ 46 ] 
  Crit confirm:  (1d20+34)[ 38 ]   Extra damage:  (1d8+44)[ 46 ] 
   
conversations: Douglas:
conversations: human
conversations:  Snore falls down dead.
conversations: Quixotico:
conversations: human
conversations:  The robed figure appears in the air ten feet above you.  A brief, but bloody bout.  He claps his hands and the body of Snore disappears.  Ghakal is victorious and advances to the second round.  He disappears again and a second later Ghakal finds himself back among those waiting for their bouts.
  
  Snore wakes up a few seconds later surrounded by three men in robes of a similar style to the man who sent him into the ring, except their robes are white.  You have been defeated, killed and revived. You will rest here and then can either be sent back to your homeland or you can attempt to renew your honor in some of the lesser games that will begin once other matches take place. 
  
  OOC:Ghakal is at the high end of the optimization spectrum of what I've seen so far
conversations: playswithfire: