conversations: human
conversations:  Vinlauk Vs Smoke   
  
  You are in your quarters, resting, when the Architect's disembodied voice, soft and androgynous, rings inside your heads.
  
       Vinlauk, Smoke. You have been chosen to fight. Prepare yourselves.
       
  Six seconds later, you are teleported to the  Arena .
  
  The platforms swing over the burning lava, suspended by sturdy chains. The bridges in between look precarious. Falling means certain death. Do not fall, then.
  
   THE PROCEDURE 
   
   Spoiler 
  
   Part I (how to begin) : 
   
   Agree to play with an opponent OR ask the DM to match you up randomly. 
   Roll and find out in which Arena you'll play. Study the map. 
   You have a turn to prepare (one swift and one full-round action OR one swift, one move and one standard action). You don't know yet what your opponent looks like. 
   You are teleported to a random square of the Arena. (DM rolls secretly.) If you have a mount and you didn't mount it during the prep round, it's on an adjacent square. (If you  did  mount it, it's obviously between your legs.) If you have an animal companion, it's on an adjacent square. If you have a familiar, or any other sidekick, it's nowhere to be found. 
   Roll initiative. If both contestants are aware of each other, begin round 1. If a contestant is not aware of his or her opponent, a surprise round applies as normal. 
   
    Special :   Martial Adepts must choose a default stance and maneuver selection. The stance is considered active and the maneuvers are considered readied even before the preparation round. They can change their selection in between fights (informing the DM), but they must do so BEFORE learning where and with whom they'll fight next. From that moment on, they need to spend actions (swift for a new stance, full-round for Adaptive Style) to change anything.
  
   Part II (DM-supervised duels) : 
   
   The DM informs you whether there is Line of Sight. 
   The first time your opponent becomes aware of you, you must describe your appearance in reasonable detail, as it would seem to an observer with eyes and nothing else (no true seeing, no blindsight etc). If your opponent has any such abilities, it's the DM's job to provide the correct description in secret. 
   All your rolls will be made inside spoiler tags. Keep private the results that would not be perceived by your opponent (Hide/Move Silently, Spot/Listen, Sense Motive, Knowledge, Martial lore, saves etc). Make public the results that would (attack/damage, grapple/disarm/trip etc). For damage in particular, provide a break-down: how much is Power attack, how much is precision damage, how much is energy damage, whether it's slashing/piercing/bludgeoning, whether it's steel/cold iron/adamantine, etc. 
   Every time you post an action (assuming you are visible at the time), you must describe it in reasonable detail. If you charge or tumble, you must say so explicitly. Provide coordinates for your exact movement. If you don't know whether you are visible or not, put everything inside spoiler tags, and it's the DM's job to tell your opponent what he sees. 
   If you need your opponent to roll a save or opposing check, ask him to do so but don't give him the DC. It's the DM's job to tell him what happens if he fails. 
   Make the DM's job easier: Every time you roll, provide a break-down for all modifiers, including type. E.g.,  "I attack with -5 from Power Attack, +2 insight from Knowledge Devotion, +7 sacred from Law Devotion, +3 competence from Cunning Insight."  Also, always include spoiler tags with your stat block, maneuvers left, and anything else you find appropriate. 
   
   Part III (honor system) : 
   
   If the DM's absent, you know what to do. Takes out the mystery, but admittedly it's faster... 
   
   
  
   Vinlauk : 
   
   Spoiler 
  Position:  AA-5 .
  LoS: You Smoke at  H-21 .
   
  
   Smoke: 
   
   Spoiler 
  Position:  H-21 .
  LoS: You see Vinlauk at  AA-5 .
   
  
    LoS established.
  Roll initiative.  
conversations: nefele:
conversations: human
conversations:  Rolls 
   Spoiler 
  initiative (1d20+6)[ 9 ] 
   
  Vinlauk appears with two large stones, one in each hand. He is a towering goliath, unarmored and carrying little else besides the stones.
  Initiative of 9
  Stat Block 
   Spoiler 
  DM 
   Spoiler 
  hp=154
  AC=40, touch=30
  Fort/Refl/Will=17/19/19
  2 rages left (assuming same day)
   
  
   
conversations: ARabidHobo:
conversations: human
conversations:  Prep 
   
   Spoiler 
  Gonna go ahead and shift stance to Child of Shadow
   
  
   Initiative 
   
   Spoiler 
  Initiative  (1d20+21)[ 36 ] 
   
  
  Initiative= 36 
   For DM, Stats Stuff 
   
   Spoiler 
  HP = 151/151   Current Stance = Child of Shadow
  Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame, Pouncing Charge, Elder Mountain Hammer, Ballista Throw, Greater Insightful Strike, Quicksilver Motion, Shadow Blink, Inferno Blade, Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
  
  Across the way, you see your opponent, an unarmed and unarmored human, wearing gray and white combat robes.
conversations: Thalnawr:
conversations: human
conversations:  ROUND 1, Smoke goes first 
  
  Smoke appears to be wrapped in a shifting shadow. (Concealment, 20% miss chance)
  EDIT - when he moves.
  
   OOC: This would be an obvious effect. 
conversations: nefele:
conversations: human
conversations:  Smoke's Actions, Round 1 
  The human begins moving, swift as the wind, straight along the narrow walkway east of where he started.  As he runs, wisps of smoke seem to surround him, obscuring him from view slightly.
   Edit (Ooc):  With exactly the mechanical effects that nefele described.  The smoke-obscured individual ends up at  AA17 .
  
  If you have Martial Lore:
   
   Spoiler 
  And can make a DC 11 check: 
   Spoiler 
  Then you know that this is the effect of the Child of Shadows stance.
   
  
   
  
   For DM 
   
   Spoiler 
  Double moving: From H21 to AA21, turning north and going to AA17
  Balance Checks: Only DC 10 or 14?  Smoke laughs at those as he autopasses.
   
  
  Smoke's Turn Ends.
conversations: Thalnawr:
conversations: human
conversations:  OOC: Something disappeared from the map... the narrow bridges are difficult terrain and cost two squares of movement. I'll add it to the map. It doesn't affect anything so far. 
conversations: nefele:
conversations: human
conversations:  Vinlauk tracks the shadows's movement on the far side of the chains, and a small smile parts his lips. With a simple movement, almost casual in appearance, he drops his rocks and leaps right in front of the pillar of shadow and sees what he can get his hands on.
  Rolls and Mechanics 
   Spoiler 
   (1d20+50)[ 56 ] jump check. He moves to the edge of his platform, strait towards his foe, and jumps strait towards him. The distance is 45 ft by my count, auto succeed.
   (1d20+21)[ 28 ]  touch attack (to begin grapple). (1d100)[ 97 ] 21+ hits (concealment)
  Assuming a miss, another attempt (bounding attack): (1d20+21)[ 40 ]  touch attack (to begin grapple). (1d100)[ 78 ] 21+ hits (concealment)
  Assuming hit, either one (to prevent extraneous posting):opposed grapple check  (1d20+31)[ 44 ] .
   
  Touch attack 28 starts grapple. Opposed grapple check, DC 44 to avoid it.
  Stat Block 
   Spoiler 
  hp=154
  AC=40, touch=30
  Fort/Refl/Will=17/19/19
  2 rages left (assuming same day)
   
conversations: ARabidHobo:
conversations: human
conversations:  Both touch attacks hit.
  
  As soon as you get what you think is a good grip, the lithe human evades your grasp, seemingly without effort.  You could have sworn you had him, but he's just that fast.
  
   For All 
   
   Spoiler 
  Smoke seems to be extremely hard to get an actual hold on, due to a magical effect.  You probably can do something besides a touch&gt;grapple with the rest of your turn.
   
conversations: Thalnawr:
conversations: human
conversations:  Frustrated at the little man deceiving his way out of an honest wrestling contest, Vinlauk flies into anger and takes a swing at Smoke before retreating with another leap to U16.
  Mechanics, rolls, yada yada 
   Spoiler 
  Enter rage.
   (1d20+23)[ 28 ] attack roll, vs normal AC. (1d100)[ 87 ]  Concealment. same as last time. (3d6+8)[ 17 ]  Incidental damage roll.
  By my count, I have 35' left this turn. I move to U17 (the +2 AC is for occupants, right?), 30' away and well inside my take 1 range of jumping.
   
  Attack vs AC, 28. Passes concealment.
  Stats 
   Spoiler 
  hp=184
  AC=40, touch=30
  Fort/Refl/Will=17/20/21
  1 rage left, now 7 turns left
   
conversations: ARabidHobo:
conversations: human
conversations:  Smoke's Actions, Round 2 
  
  Smoke ducks the punch with an inch or two to spare.   So, it's going to be that way, huh?  Two can play at that game, I suppose.   In the blink of an eye and a puff of smoke, he appears right beside the goliath. (in  T16 )  The vanishing and subsequent reappearance make a faint  *Fwooomp*  sound.  He then attempts to grab and throw him.
  
   For DM 
   
   Spoiler 
  Swift Action: Shadow Blink to T16.
  Standard Action: Initiate Ballista Throw to throw him to U25 or however far the walls of force will allow.
  Touch Attack Roll:  (1d20+28)[ 35 ]  (+2 Mastery of Nine, +1 Weapon Focus, +7 Dex, +3 Enhancement, +15 BaB)
  Opposed Trip Roll:  (1d20+15)[ 16 ]  (+7 Dex, +4 Improved Trip, +4 Maneuver Bonus)
  Damage Roll:  (6d6+12)[ 41 ]  (+6 Wisdom, +6 Mastery of Nine) (although this probably doesn't matter, if we get to the damage phase)
  Move Action: Nothing.
  Free Action: Declare Dodge vs the Goliath.
   
  
  Touch Attack Roll:  35 
  Opposed Trip Attack:  16 
   For DM, Stats Stuff 
   
   Spoiler 
  HP = 151/151 Current Stance = Child of Shadow
  Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame, Pouncing Charge, Elder Mountain Hammer,  Ballista Throw , Greater Insightful Strike, Quicksilver Motion,  Shadow Blink , Inferno Blade, Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
  
   If you have Martial Lore: 
   
   Spoiler 
  And make a DC16 check: 
   Spoiler 
  Then you know the throw is Ballista Throw.
   
  
  If you also make a DC17 check: 
   Spoiler 
  Then you know the teleport effect is Shadow Blink.
   
  
   
conversations: Thalnawr:
conversations: human
conversations:  Roll 
   Spoiler 
   (1d20+12)[ 29 ]  8 str w/ rage, 4 size
   
conversations: ARabidHobo:
conversations: human
conversations:  Counter trip roll 
   Spoiler 
   (1d20+12)[ 16 ]  same modifiers as before
   
conversations: ARabidHobo:
conversations: human
conversations:  That didn't work... Better scoot then.   After the unsuccessful throw attempt, Smoke tumbles off to Q12.
  
   For DM 
   
   Spoiler 
  Tumble Check to avoid AoO:  (1d20+27)[ 34 ] 
   
  
  Smoke's Turn Ends.
conversations: Thalnawr:
conversations: human
conversations:  Vinlauk notices that this shifty character hasn't been attacking from range. How convenient. He runs directly to Smoke with a leap and a bound, and then strikes at him with his fists. He subsequently moves away, finishing with a leap to r21.
  Rolls 
   Spoiler 
   (1d20+23)[ 36 ] attack 1, concealment: (1d100)[ 17 ] 
   (1d20+23)[ 24 ] attack 2, concealment: (1d100)[ 51 ] 
  damage for space reasons (3d6+8)[ 23 ]  attack 1,  (3d6+8)[ 22 ]  attack 2
  jump is within take 0 distance[/roll]
   
   Attack of 24
  Stats 
   Spoiler 
  hp=184
  AC=38, touch=28
  Fort/Refl/Will=17/19/21
  1 rage left, now 6 turns left
   
conversations: ARabidHobo:
conversations: human
conversations:  Smoke's Actions, Round 3 
   Bouncing around?  I can do that too.   Smoke makes a running, tumbling leap towards the goliath, landing at Q21.  As he flies through the air, flames begin trailing off of his arms and legs.  He lands and unleashes a blistering flurry of attacks upon his opponent.
  
  If you have Martial Lore: 
   Spoiler 
  And make a DC 15 check: 
   Spoiler 
  You can tell he's using Pouncing Charge.
   
  If you also make a DC17 check: 
   Spoiler 
  You can tell the fire effect is from Inferno Blade.
   
  
   
  
   For DM 
   
   Spoiler 
  Swift Action: Initiate Inferno Blade boost.
  Full Round Action: Initiate Pouncing Charge strike.  Using Flurry of Blows and Snap Kick.
  Movement on charge attack: Q12&gt;Q13&gt;Q14&gt;Q15&gt;JUMP to Q21
  Jump Check:  (1d20+34)[ 54 ] 
  Tumble to Avoid AoO from passing through Q20 to Q21:  (1d20+27)[ 28 ] 
  Attack1: (1d20+28)[ 30 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
  Damage1 (Physical part): (3d8+18)[ 27 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
  Inferno Blade1:  (3d6+15)[ 30 ]  (+15 from Initiator Level) (Fire Damage)
  Attack2: (1d20+28)[ 43 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
  Damage2 (Physical part): (3d8+18)[ 26 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage) (Subtracting 1 damage due to Snap Kick being at half Strength bonus)
  Inferno Blade2:  (3d6+15)[ 27 ]  (+15 from Initiator Level) (Fire Damage)
  Attack3: (1d20+28)[ 36 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
  Damage3 (Physical part): (3d8+18)[ 29 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
  Inferno Blade3:  (3d6+15)[ 22 ]  (+15 from Initiator Level) (Fire Damage)
  Attack4: (1d20+28)[ 47 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
  Damage4 (Physical part): (3d8+18)[ 32 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
  Inferno Blade4:  (3d6+15)[ 27 ]  (+15 from Initiator Level) (Fire Damage)
  Attack5: (1d20+23)[ 26 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine, -5 iterative)
  Damage5 (Physical part): (3d8+18)[ 35 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
  Inferno Blade5:  (3d6+15)[ 24 ]  (+15 from Initiator Level) (Fire Damage)
  Attack6: (1d20+18)[ 31 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine, -10 iterative)
  Damage6 (Physical part): (3d8+18)[ 26 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
  Inferno Blade6:  (3d6+15)[ 26 ]  (+15 from Initiator Level) (Fire Damage)
   
  
   Results, For All 
   
   Spoiler 
  Attack1= AC 30 
   
   Spoiler 
  Damage=27 Bludgeoning, 30 Fire
   
  
  Attack2= AC 43 
   
   Spoiler 
  Damage=25 Bludgeoning, 27 Fire
   
  
  Attack3= AC 36 
   
   Spoiler 
  Damage=29 Bludgeoning, 22 Fire
   
  
  Attack4= AC 47 
   
   Spoiler 
  Damage=32 Bludgeoning, 27 Fire
   
  
  Attack5= AC 23 
   
   Spoiler 
  Damage=35 Bludgeoning, 24 Fire
   
  
  Attack6= AC 31 
   
   Spoiler 
  Damage=26 Bludgeoning, 26 Fire
   
  
   
  
   For DM, Stat Stuff 
   
   Spoiler 
  HP = 151/151 Current Stance = Child of Shadow
  AC=29 (-2 for Charging, +1 for Dodge) still 20% miss chance.
  Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw , Greater Insightful Strike, Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
  
   Edit:  Oh Yeah, Smoke's Turn Ends.
conversations: Thalnawr:
conversations: human
conversations:  Vinlauk was startled by that last attack, but now it is his turn to attack. His fists move faster than they should, swinging at Smoke 5 times before calming down.
  Rolls 
   Spoiler 
  Full attack with flurry of blows
   (1d20+23)[ 30 ] attack,  (1d100)[ 67 ] concealment,  (3d6+8)[ 20 ] damage.
   (1d20+23)[ 28 ] attack,  (1d100)[ 31 ] concealment,  (3d6+8)[ 18 ] damage.
   (1d20+23)[ 34 ] attack,  (1d100)[ 49 ] concealment,  (3d6+8)[ 21 ] damage.
   (1d20+18)[ 36 ] attack,  (1d100)[ 90 ] concealment,  (3d6+8)[ 16 ] damage.
   (1d20+13)[ 19 ] attack,  (1d100)[ 30 ] concealment,  (3d6+8)[ 17 ] damage.
   
  Results, all: 
   Spoiler 
  all pass concealment, damage in spoiler. All damage is bludgeoning/magical/lawful.
  attack 30 
   Spoiler 
  20
   
  attack 28 
   Spoiler 
  18
   
  attack 34 
   Spoiler 
  21
   
  attack 36 
   Spoiler 
  16
   
  attack 19 
   Spoiler 
  17
   
  
   
  
  Stats 
   Spoiler 
  hp=76 (lost 24,27,27,30=108)
  AC=38, touch=28
  Fort/Refl/Will=17/19/21
  1 rage left, now 5 turns left
   
conversations: ARabidHobo:
conversations: human
conversations:  OOC: Attacks 30, 34 and 36 hit 
   ROUND 3 ends 
conversations: nefele:
conversations: human
conversations:  Ooc:  So, apparently the guy I'm supposed to pick up is running late at work, so I have to wait for him to call.  Posting my action here in the meantime.
  
   Smoke's Actions, Round 4 
  Smoke dodges some of the attacks, but 3 manage to connect solidly.    Alright, you wanna dance?  Let's dance, friend.    And with that, he leaps into the air, launching a mighty kick, using the goliath as a springboard to jump and tumble backward to  K21 .
  
  If you have Martial Lore:
   
   Spoiler 
  And make a DC 16 check: 
   Spoiler 
  You know this attack is a Greater Insightful Strike.
   
  
   
  
   For DM 
   
   Spoiler 
  You'll like this one.  The jump is mostly fluff, but I'll put a jump check in anyhow.
  Standard Action: Initiate Greater Insightful Strike, adding a Stunning Fist use into the mix.
  Attack Roll:  (1d20+28)[ 34 ]  (+2 for Mastery of Nine, plus normal modifiers)
  Damage:  (1d20+28)[ 47 ]  (1d20+28)[ 46 ]  (+6 from Mastery of Nine)
  Move Action: Jump Check  (1d20+34)[ 42 ]   Tumble:  (1d20+27)[ 37 ] 
  Ending up in K21, as I said in the fluff.
   
  
  
  Results: 
   Spoiler 
  Attack Roll= AC 34  
   Spoiler 
  Damage: 99 Bludgeoning
  And make a DC 23 Fortitude Save
   
  
   
  
   For DM, Stat Stuff 
   
   Spoiler 
  HP = 94/151 Current Stance = Child of Shadow
  AC=31 (+1 for Dodge) still 20% miss chance.
  Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw, Greater Insightful Strike , Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
  
  Smoke's Turn Ends.
conversations: Thalnawr:
conversations: human
conversations:  The attack misses.
  
  Thalnawr:
   
   Spoiler 
  The "mostly fluff" jump isn't enough to bring you to K21. It's 30 ft away, that is DC 60 without a running start. You're not a goliath any more. 😛
  
  The farther you can reach with that roll is M21.
   
conversations: nefele:
conversations: human
conversations:  For DM 
   
   Spoiler 
  May I continue movement with the tumble check on landing?
   
conversations: Thalnawr:
conversations: human
conversations:  Thalnawr:
   
   Spoiler 
  Sure. I'll edit your position on the map. :)
   
  
   ROUND 4, Vinlauk's turn. 
conversations: nefele:
conversations: human
conversations:  Vinlauk sees the attack coming, and steps forward slightly; this maneuver, while not preventing contact, removes the actual damaging power of Smoke's mighty kick and turns it into a simple jump (OOC: fluff for "the attack misses, but you still jump off of me"). He then pursues the rolling man, intent to lay down some beatings. He moves strait towards him and takes a few swings.
  rolls 
   Spoiler 
   (1d20+23)[ 40 ] attack;  (1d100)[ 53 ] concealment;  (3d6+8)[ 18 ] damage;
   (1d20+23)[ 34 ] attack;  (1d100)[ 62 ] concealment;  (3d6+8)[ 17 ] damage;
   
  
  results (all) 
   Spoiler 
  attack 40 
   Spoiler 
  18
   
  attack 34 
   Spoiler 
  17
   
  
   
  
  Vinlauk now moves strait backwards, moving to the side once he gets to the end of the bridge (w22).
  Stat 
   Spoiler 
  hp=76
  AC=40, touch=30
  Fort/Refl/Will=17/20/21
  1 rage left, now 5 turns left
   
conversations: ARabidHobo:
conversations: human
conversations:  For DM, An Immediate Action 
   
   Spoiler 
  Initiate Counter: Baffling Defense, using Counter Stance to switch to Shifting Defense.
  Sense Motive roll, to replace AC for first attack:  (1d20+24)[ 30 ]   If this is higher than his attack roll, then he'll miss, and Shifting Defense will give me the opportunity to 5-foot step back to J21.
   
  
  
  As Vinlauk moves in to follow-up on his perceived advantage over Smoke, he crouches low, with his hands held high above his head in a confusing manner, attempting to deflect your first attack.  As he does so, he shifts his weight slightly, to a more mobile combat stance.
  
  If you have Martial Lore:
   
   Spoiler 
  And make a DC 12 check: 
   Spoiler 
   Then you know he's using the Baffling Defense counter.
   
  If you also make a DC 15 check: 
   Spoiler 
   Then you know he somehow shifted his fighting stance to Shifting Defense.
   
  
   
  
  
  Results:
   
   Spoiler 
  Counter result= 30   (If this is higher than your first attack result, that attack misses, and Smoke 5-foot steps back to J21)
   
  
  
  Both attacks hit.
  
   For DM, Stat Stuff 
   
   Spoiler 
  HP = 59/151 Current Stance = Shifting Defense
  AC=31 (+1 for Dodge)
  Stunning Fist remaining: 11 uses out of 12.
  Readied/Expended Maneuvers: Counter Charge,  Baffling Defense , Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw, Greater Insightful Strike , Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
conversations: Thalnawr:
conversations: human
conversations:  Vinlauk follows through with his original plan, mildly confused at the strange way of dodging attacks.
conversations: ARabidHobo:
conversations: human
conversations:  Smoke's Actions, Round 5 
  In the blink of an eye, Smoke puts on a small burst of speed, and takes a running jump off the platform he is on, landing to the north.  He ends up stopping amongst the chains in  G12  and executes some basic martial arts mental focusing exercises.  The wisps of smoke obscuring your view to him seem to have vanished.
   Edit:  Mechanically, Smoke doesn't have the 20% miss chance anymore.
  
  If you have Martial Lore: 
   Spoiler 
  And can make a DC 17 check: 
   Spoiler 
  Then you know the burst of speed was provided by Quicksilver Motion.
   
  
   
  
   For DM 
   
   Spoiler 
  Swift Action: Initiate Quicksilver Motion boost.
  Movement during Quicksilver Motion: From K21&gt;J21&gt;I21&gt;H20&gt;H19&gt;Jump Check which is intended to clear H18 through H15&gt;hopefully landing in H14 or H13&gt;G12
  Jump Check:  (1d20+34)[ 44 ] 
  Full Round Action: Meditate to reselect maneuvers with Adaptive Style.  (new maneuver list below.   I figured I can't refresh the boost I just barely used, so it's still crossed out.)
   
  
   For DM, Stat Stuff 
   
   Spoiler 
  HP = 59/151 Current Stance = Shifting Defense
  AC=33 (+1 for Dodge, +2 for Cover)
  Stunning Fist remaining: 11 uses out of 12.
  Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Devastating Throw, Searing Blade, Leaping Flame, Pouncing Charge, Elder Mountain Hammer, Ballista Throw, Greater Insightful Strike,  Quicksilver Motion , Shadow Blink, Inferno Blade, Fool's Strike, Swooping Dragon Strike
  (expended maneuvers will be crossed out on expenditure)
   
  
  Smoke's Turn Ends.
conversations: Thalnawr: