conversations: human
conversations:  Arena Tournament, Round 103:  Guy with a Scythe  vs.  Mariachi Orco    
   Map:  
   Spoiler 
   
  The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Guy with a Scythe  - Sanity702
   Mariachi Orco  - Scorer
  
   All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. 
conversations: ArenaManager:
conversations: human
conversations:  Greetings Sanity, nice to be your opponent, reporting in and rolling init...
  
   (1d20-3)[ 13 ] 
  
  No purchases
conversations: Scorer:
conversations: human
conversations:  Hello Scorer it is indeed good to have a you as an opponent.
  
  INIT -
   (1d20)[ 14 ] 
  
  Ref question -
   
   Spoiler 
  
  I forget but can someone remind me does dragon born remove my ability to see in dark?
   
conversations: Wizibirb:
conversations: human
conversations:  Sanity
   
   Spoiler 
  yes and no. Darkvision is a racial ability, so the Dragonborn template removes it.  One of the three aspects however  grants Darkvision 30 feet at level 1, so the answer depends on your Aspect choice
   
conversations: TheFallenOne:
conversations: human
conversations:  Well damn
  
  Buying 2 sunrods
  
  done and ready to start, still might have reactionary buys
conversations: Wizibirb:
conversations: human
conversations:  No purchases. Ready to go.
conversations: Scorer:
conversations: human
conversations:  Quick question what kind of action is lighting a sunrod?
  
  Starting in B-10 (you sunk my battleship!)
  
  Edit -  Holding scythe in one hand and sunrod in the other.
conversations: Wizibirb:
conversations: human
conversations:  It's a standard action.
conversations: Sallera:
conversations: human
conversations:  ok
  
   Round 1 start 
  
  Swift - activate travel devotion
  standard - activate sun rod
  Move to f - 11 then south out of LOS
   
   Spoiler 
  
  move to g - 13
   
  
  
  End turn
conversations: Wizibirb:
conversations: human
conversations:  Mariachi Orco 1st Turn  
   
   Spoiler 
  Start in Y10-Z11 with lance wielded.
  
  Move: To O10-P11
  Standard: Ready an Action
   
   Spoiler 
  To Move if LoS, attacks me, attacks Azabache, or readies an action.
   
  
  
  Ref Reminder, Mariachi Orco has Darkvision 60' and Azabache Low-Light vision.
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  Y10-Z11 
  Mariachi Orco ended @  O10-P11 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 30/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations: Scorer:
conversations: human
conversations:  Guy: 
   Spoiler 
  Please specify which corner of your square the light is emanating from.
   
  
  
  Mariachi: 
   Spoiler 
  Without Darkvision, your horse can only move at half speed in areas of darkness, so it would not be able to ready movement after moving that distance.
   
conversations: Sallera:
conversations: human
conversations:  @ refs -
   
   Spoiler 
  
  Bottom right corner unless changed it shall be so
   
  
  
  Just getting off work so will post when I get home.
conversations: Wizibirb:
conversations: human
conversations:  GWAS Round 2 
   
   Spoiler 
  
  Free move sunrod to mouth
  Free shift scythe to proper two handed grip.
  swift - move to m-9
   
  
  
  Stats -
   
   Spoiler 
  
  HP: 12/12
  Ac: 14
  touch: 10 FF: 13
  Travel devotion: 1/10
   
  
  
  Not done need LOS
conversations: Wizibirb:
conversations: human
conversations:  Still need a revision from Mariachi, actually; sorry about that.
conversations: Sallera:
conversations: human
conversations:  Apologies 😳
conversations: Wizibirb:
conversations: human
conversations:  @Refs
   
   Spoiler 
  Drop the reading, then.
   
conversations: Scorer:
conversations: human
conversations:  LoS established as Guy reaches G11, wielding scythe with lit sunrod in mouth.  Mariachi is mounted in O10/P11, wielding lance.  Guy may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  swift - finish move to m-11
  5 ft step to n-11
  Standard -
  MTA against mariachi -  (1d20)[ 16 ]  - Total - 23
  Trip attempt -  (1d20)[ 18 ]  - Total - 28
  If fails
  to prevent being tripped -  (1d20)[ 6 ]  - Total - 16
  If successful
  Damage -  (2d4)[ 6 ]  - Total - 15
conversations: Wizibirb:
conversations: human
conversations:  you can't 5 foot step in the same turn you used Travel Devotion
  
  also, you'd still need an attack roll for the free Improved Trip attack
conversations: TheFallenOne:
conversations: human
conversations:  well in that case and thanks for the reminder.
  
  move to n-11
  
  
  Attack roll
   (1d20)[ 16 ]  - Total - 23
conversations: Wizibirb:
conversations: human
conversations:  and now I wonder in which square a trip-dismounted character lands... Anyway, if the trip succeeds, Mariachi takes  (1d6)[ 5 ]  falling damage.
  
  First though he gets an AoO since his lance has reach
conversations: TheFallenOne:
conversations: human
conversations:  Sadly I know...
  
  though he cant beat that trip can he?
  
  his str is +6 so he can only have a 26, and doesn't that game it? 🤨
  
  Though he may still want to hit me as this is an  exhibition  Endurance match.
conversations: Wizibirb:
conversations: human
conversations:  I think you mean Endurance
  
  also, his AoO happens before your attack, so he may end you and win the match before you take the swing
  
  That said, Guy has a unique chance here: he could become the only character whose first victory was against a former Round Champion
conversations: TheFallenOne:
conversations: human
conversations:  All comes down to luck now.
  
  Huh I just realized.... I don't have soul meld (rage claws)
  
  I should have that instead of law devotion.... sighs. I will have to change that when he beats me.
conversations: Wizibirb:
conversations: human
conversations:  Last resort life saving AoO...
  
   Attack 
   (1d20+6)[ 18 ] 
   Damage 
   (1d8+9)[ 11 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 12 ] 
  
  At least I got your HP 😛
conversations: Scorer:
conversations: human
conversations:  Still got a last card... SRD says I can make a ride check instead of the DEX or STR trip check...
  
  
   Ride 
   (1d20+9)[ 28 ] 
conversations: Scorer:
conversations: human
conversations:  I'm not sure what happens in a tie, RAW doesn't covers it...
conversations: Scorer:
conversations: human
conversations:  The higher modifier wins in a tie.
conversations: Sallera:
conversations: human
conversations:  I believe this means Mariachi deals 11 damage to Guy, then gets tripped and gibbed
conversations: TheFallenOne:
conversations: human
conversations:  hmmm where does it say that you can use a ride check instead? Not that it matters but I would just like a heads up for next time.
  
  Good game the dice were on my side today. and WOOT I pulled an arena first!!!!! 😁
  
   
   Originally Posted by srd 
   If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you 
   
conversations: Wizibirb:
conversations: human
conversations:  that is a good game right?
conversations: Wizibirb:
conversations: human
conversations:  hehehehe yup, good game man 😉
conversations: Scorer:
conversations: human
conversations:  High Ref TheFallenOne 
  
  Guy with a Scythe dismounts and dismembers Mariachi Orco 
conversations: TheFallenOne:
conversations: human
conversations:  Originally Posted by Sanity702 
   hmmm where does it say that you can use a ride check instead? Not that it matters but I would just like a heads up for next time.
  
  Good game the dice were on my side today. and WOOT I pulled an arena first!!!!! 😁 
   
  
  
   
   Originally Posted by SRD, Trip section 
   Tripping a Mounted Opponent
  
  You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount. 
   
  
   Source here 
conversations: candycorn: