conversations: human
conversations:  After your escape, you find yourselves lost in the woods but somehow you guys managed to stay as a group maybe it is thanks to your training or maybe the bond you have with each other. The only thing you have is the equipment you had on you when you made the escape from the orphanage. The forest seems eerie quiet and you have not one yet noticed any birds or animals during your time in the woods.  The question is which direction will you go you can not go back as that just lead you to battle you can not win. Thier are only three directions you can go west, north or east but what makes it harder is the fact no matter what direction you look you see the same thing trees and more trees.  The problem that makes this even more unfortunate is there are things roaming the forest as well looking for food to eat.
  
   
   Spoiler: rolls needed 
  
  
  can everyone roll a spot and listen
  
  ps: .sorry opening post kinda short
   
conversations: niw18:
conversations: human
conversations:  X looks around, finding no comfort in the trees. He draws a dagger in his left hand, an axe in his right.    Bugger me, there's a lot of trees mate.    to no-one in particular, his harsh Aussie accent breaking the silence. Finding no clear landmarks, he puts in his two-cents.   We should 'ed north. Sooner we get the hell away from those f*ckers the better.  
   
   Spoiler: Rolls 
  
  Listen:  (1d20+17)[ 36 ] 
  Spot:  (1d20+15)[ 34 ] 
   
conversations: Ieagleroar:
conversations: human
conversations:  "If this is some kind of final exam, I think they are taking it a bit too far..."  whispers the lean catfolk. Phead looks to X and nods in agreement,  "That works for me. For now, anyway." 
   
   Spoiler: rolls 
  
  Spot  (1d20+18)[ 38 ] 
  Listen  (1d20+20)[ 27 ] 
   
conversations: LairdMaon:
conversations: human
conversations:  Beargrom stood, silent and stoic in the darkness.
  
  He was fine letting the others speak, they usually would do so first anyway, it allowed him a moment to think.
  
  He nodded,   "Agreed. Movement, of any kind is preferable to standing and waiting for our deaths"   he said simply, he was a man of few words, and so when he spoke, you knew he meant it, as those were the few words he chose to do so with.
  
   
   Spoiler 
  
    spot  - (1d20+3)[ 19 ] 
    listen  - (1d20+3)[ 10 ] 
   
conversations: BelGareth:
conversations: human
conversations:  Sarceledere crouchs to the forest floor, letting the loose leaf litter run through her long fingers.  She straightens up suddenly, as if caught in some guilty indulgence, and looks around, the wind wisping at her loose hair.
  
    You're right, we should move.  The orphanage would have valuable supplies, but... well. Stick together, head out as a group.  
  
  She reaches her hand out to one of the larger trees, feeling the rough, ribbed bark, and then gazes skyward, letting her eyes follow the trunk up.
  
    Panicking people tend to flee downslope, and we have every reason to panic.  So we follow the contour of the slope for a while, until we get some distance.  Then find a tall tree, climb up, see where we are.   
  
  He hand drops back to her side.
  
    We'll need water, food, shelter.  In that order.  But yes, first we keep moving.  
   
   Spoiler 
  Spot [roll]1d20+12[/roll]
  Listen [roll]1d20+12[/roll]
   
conversations: Togo:
conversations: human
conversations:  - Guys, seriously? -   suddenly the quiet lad raised his voice.   - "We are not helpless civilians caught in a cross fire. Zombies or no zombies, we are warriors raised from our childhood. Water? Food? Can't we, I dunno, magic it in? What we really need is a plan. And some info on what happened and what we can do about it."   The raven on his shoulder cawed mockingly, as if laughing at the big and strong group reduced to scavenging for basic needs.
conversations: Fearan:
conversations: human
conversations:  Hmm...Nature all around I can see nothing wrong with this.  Raises his hands up to his eyes as if mocking binoculars peering into the distance trying to deduce which way would be most appropriate.  I think we should head this way away.  Gesturing towards the sun.
  
   
   Spoiler 
  Spot-  (1d20+6)[ 23 ] 
  Listen-  (1d20+8)[ 16 ] 
   
conversations: KuramtheWicked:
conversations: human
conversations:  X stands around inspecting the surroundings. He finds it difficult to understand why everyone says that the group should be moving, but no-one is. He turns back to the group.   Buggery! We can stand around yakking for yonks about what we should do, or we can 'ed north, the direction that is directly opposite of those god-damn face-munchers, and put some kays between us and them. I don't want to become brekkie for some decomposing corpse, so we should get a bloody move on. We can form a plan while we're moving.   With that, the halfling turns and begins walking north.
conversations: Ieagleroar:
conversations: human
conversations:  Happy that someone is showing initiative Ukabur follows albeit reluctantly since it's not in the direction he had recommended.   So what do you guys think? Any suggestions or plans? I know marching in the opposite direction of the enemy is a good survival tactic but what are we going to do if we come face to face with them!?  Ukabur is clearly terrified at the suggestion of running into some corpses.
conversations: KuramtheWicked:
conversations: human
conversations:  Sarceledere joins the march, trailing her fingers along the bark of the trees she passes, as if she can't quite believe they are really there.
  
    If we meet more of what we saw before,   her eyes and words and bright and clear, but she's avoiding talking about what they had just seen,    then we should definitely be careful.  Out here we have better line of sight, more room to run...  
  
  A light breeze catches at her hair.
  
    ... and maybe, now that we're outside, and I have more to work with, I could whistle up a wind?    A tight furrow appears across her forehead as she mimes a short arpeggio.
  
    But is it likely that we will meet any more of those... things?    She asks brightly.    There was so little contact between the where we were and the outside world, it seems weird that the same effect would hit both.  I'd hope that we're leaving our troubles behind us.   
  
  She turns and walks backwards for a few steps, taking in the sight behind her, before turning back to tackle a potentially slippery downslope.
  
    I'm more worried about what we'll say to any people that we meet.  We don't know the first thing about where we are, we don't have any money, and we're really quite heavily armed compared to what's normal.  Or rather what I remember as being normal.   
  
  She falls silent for a moment, thinking.
  
    We could be mercenaries I suppose.  They're basically treated like bandits in many places though, and... we're a little young.  Maybe caravan guards, going home after escorting a merchant from a far-off land?    Her eyes sparkle at the opportunities for more of her fantastic stories.
conversations: Togo:
conversations: human
conversations:  I agree that we need a cover story. But hopefully anyone we run into has encountered those things as well, a we won't have to explain.   X looks around. They may know what they're getting away from, but they still didn't  know where they're going. If someone could get above the trees to have a look...   Can any of you buggers fly?  
conversations: Ieagleroar:
conversations: human
conversations:  A shrug.
  
    No, but I can climb.  
conversations: Togo:
conversations: human
conversations:  Unfurling his wings Ukabur responds with a stern  Yes, However it would be best if we keep to the ground. I will just go up for a quick peek.  Peers around for a bit above the treeline for a bit and then returns to the group softly closing his wings and arms crossed Ukabur ponders for the best cover story.  Although i'm not particularly a fan of it being a band of mercenaries beats the alternative. 
   
   Spoiler: Spot 
  [roll0]
   
conversations: KuramtheWicked: