conversations: human
conversations:  Arena Tournament, Round 48:  Silverhand  vs.  Flamekin    
   Map 
   
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Bitzeralisis - Swagol "Silverhand" Gol'donson 
   theterran - Flamekin 
   All Gladiators, please roll initiative 
conversations: ArenaManager:
conversations: human
conversations:  I'm afraid of my opponent. 😦
    Initiative  - (1d20+4)[ 18 ] 
conversations: Bitzeralisis:
conversations: human
conversations:  Why are you afraid? 😦
    Initiative  - (1d20+3)[ 14 ] 
  
  (edit)  Looks like you're up first...
  
  Stats:
   
   Spoiler 
  Location - M25
  HP: 5/5
  AC: 13  Touch: 13  FF: 10
  In Hand:  Scroll of Mage Armor
  Spells:
   
   Spoiler 
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  Your sheet just looks intimidating. 4d6?
  
  And, for the record, I can't do anything right now. My sheet died.
conversations: Bitzeralisis:
conversations: human
conversations:  Silverhand  
   
   Spoiler 
  
  Starting in N2.
  
   Move to V8 , staying out of Flamekin's LoS.
  
   Move Silently , because I can.  (1d20)[ 17 ] 
  
  Assume  Stance of Clarity  against Flamekin.
  
   Hide  in my little corner, peeking around it periodically to see if Flamekin is coming.  (1d20+5)[ 20 ] 
   
conversations: Bitzeralisis:
conversations: human
conversations:  Flamekin - Round 1 
  
  Actions:
   
   Spoiler 
  Swift Action:  Cast Swift Expeditious Retreat.
  Move Action:  Move to M11.
   
  
  
  Not Done...Need LoS.
  
  Stats:
   
   Spoiler 
  
  Location - M11
  HP: 5/5
  AC: 13 Touch: 13 FF: 10
  In Hand: Scroll of Mage Armor
  Spells:
  
   
   Spoiler 
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  Ref Talic 
  
  @Refs: 
   Spoiler 
  Bitzeralisis - in V8, Hide 20, Move silent 17.
  Spot:  (1d20+4)[ 13 ]   Listen:  (1d20+7)[ 17 ] 
  
  terran: Cast in M25 - Verbal (DC0 listen + distance 150 = DC 15, 25 to ID exact sound)
  Reactive Listen for last round: -2 modifier, Factoring Distance and MS check of 17, cannot hear on a roll of 20 at a distance greater than 15 feet.
   
  
  
  @Silverhand: 
   Spoiler 
  No LOS.  You heard someone speaking to the distant South, and West.  Can't make out what, though.
   
  
  
  @Flamekin: 
   Spoiler 
  No LOS
   
  
  
  Play continues, still flamekin's turn.
conversations: Talic:
conversations: human
conversations:  Flamekin - Round 1 (cont) 
  
  Actions:
   
   Spoiler 
  Cast Mage Armor from the scroll in Hand.  Drop the scroll.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - M11
  HP: 5/5
  AC: 17 Touch: 13 FF: 14
  Mage Armor (1/600)
  In Hand:
  Spells:
   
   Spoiler 
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  Ref Talic 
  
  LOS Updated after turn completion.
  
  @Refs: 
   Spoiler 
  Bitzeralisis reactive listen 2 in round:  (1d20+7)[ 22 ]  Distance 70'.  -7 penalty to listen, DC 0.  If pass DC 10 can identify what's being said.
  
  EDIT:  DC 15 made, can identify.
   
  
  
  @Flamekin: 
   Spoiler 
  Among other things, to prevent meta over your lack of movement
   
  
  
  @Silverhand: 
   Spoiler 
  You hear Casting, closer than before, from a generally westerly direction.
   
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 2]
   Actions: 
   
   Spoiler 
  
  Move to S5. Continued actions will be based upon if Silverhand sees anything or not.
   
  
   Stats: 
   
   Spoiler 
  
   Location:  S5 ( 4.5/12  squares moved)
   HP:   10/10 
   AC:  17; Touch: 13; FF: 14
   
  
   Ref check, please! 
conversations: Bitzeralisis:
conversations: human
conversations:  Ref Talic 
  
  LOS:
  
  @Refs:  
   Spoiler 
  Whenever a move silently is not rolled, I shall assume the hear DC is 0.  This is because the player is making no stated efforts at being quiet. This will be modified by distance.
  
  Flamekin's reactive listen.  (1d20-2)[ 14 ]  additional -5 penalty for 50 foot distance.
   
  
  
  Silverhand:  
   Spoiler 
  No LOS
   
  
  
  Flamekin: 
   Spoiler 
  No LOS.  However, you hear something to the northeast.
   
  
  
  EDIT:  Play continues.  Turn is still Silverhand's.
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 2, Cont.]
   Actions: 
   
   Spoiler 
  
   Move silently.   (1d20)[ 17 ] 
  
  Finish  moving to O7 .
  
   Hide.   (1d20+5)[ 14 ] 
   
  
   Stats: 
   
   Spoiler 
  
   Location:  S5
   HP:   10/10 
   AC:  17; Touch: 13; FF: 14
   
conversations: Bitzeralisis:
conversations: human
conversations:  Ref Talic 
  
  LOS:
  
  @Refs: 
   Spoiler 
  LOS exists as Silverhand enters P5
  Spot check for flame  (1d20-2)[ 3 ] 
  Listen for flame  (1d20-2)[ 4 ] 
  
  Distance is 35', -3 penalty to spot and listen (not factored in above).  Silverhand Move silent = 17, Hide = 14
   
  
  
  @Silverhand: 
   Spoiler 
  As you reach P5, you see your opponent in M11.  There is a scroll on the ground in M11 also.  Amend turn from that point if desired.
   
  
  
  @Flamekin: 
   Spoiler 
  No LOS.
   
  
  
  Play proceeds, still silverhand's turn.
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 2, Cont.; Part III]
  
  Going in for the kill!
  
  With vigor, Silverhand rushes in, wind rushing with him as if though it were giving him that small boost needed to reach his target in time. ( Move to M10 , with  Wind Stride )
  
  Strike!
    Attack  - (1d20+2)[ 21 ] 
    Damage  - (1d6+1)[ 4 ]  (Extra  +1   Fire   Damage ;  manually add )
  
   Stats: 
   
   Spoiler 
  
   Location:  S5
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
   Wind Stride (Used) 
   
conversations: Bitzeralisis:
conversations: human
conversations:  For flamekin's reference, Silverhand broke stealth at P5.
  
  For Silverhand's reference, the above attack is a critical threat.
  
  @Silverhand: 
   Spoiler 
  By my calculations, the move from V8 to S5 to P5 to M10 is about 70'.  How are you getting all that and attacking?
   
conversations: Talic:
conversations: human
conversations:  @Refs:
   
   Spoiler 
  
  Hustling?
   
conversations: Bitzeralisis:
conversations: human
conversations:  Ref Question:
   
   Spoiler 
  If he doesn't confirm the crit.  I'm at 0 HP and disabled.  Being disabled, can I take a 5ft step and cast a spell?
   
conversations: theterran:
conversations: human
conversations:  High Ref chilepepper  
  
   
   Originally Posted by Bitzeralisis 
   @Refs:
   
   Spoiler 
  
  Hustling?
   
   
   
  
  @Bitz, refs 
   Spoiler 
  
  My best guess is that you are referring to
  
   Hustle
  
  A hustle is a jog at about 6 miles per hour for an unencumbered human. A character moving his or her speed twice in a single round, or moving  that speed  in the same round that he or she performs a standard action or another move action is hustling when he or she moves. 
  
  The bolding is by me, and is the part that is ambiguous.  However, if you read down a little further, it clears up the point.
  
  
   Tactical Movement
  
  Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run.  A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half.  
  
  Hustling is the default movement during combat.  Moving your speed as a move action  is  Hustling.
   
conversations: chilepepper:
conversations: human
conversations:  Ref Talic 
  
  @terran: 
   Spoiler 
  Questions are being resolved concerning the legality of a move before the attack.  IF the attack takes place, then the answer to your question is no.  You may not take a 5 foot step when your movement is hampered.  The disabled status cuts your movement in half.
   
conversations: Talic:
conversations: human
conversations:  High Ref chilepepper  
  
   
   Originally Posted by theterran 
   Ref Question:
   
   Spoiler 
  If he doesn't confirm the crit.  I'm at 0 HP and disabled.  Being disabled, can I take a 5ft step and cast a spell?
   
   
   
  
  theterran 
   Spoiler 
  
  Yes...  So long as the spell is a standard (or less) action; half your speed is at least 5' and you could otherwise take a 5' step.
   
  
  
  Match is on hold, waiting for clarification from Bitzeralisis (see previous posts).
conversations: chilepepper:
conversations: human
conversations:  @talic, theterran 
   Spoiler 
  
  
   You can only take a 5-foot step if your movement isn’t hampered  by difficult terrain or darkness . 
  
  PMing talic for clarification.
   
conversations: chilepepper:
conversations: human
conversations:  Originally Posted by chilepepper 
     High Ref chilepepper  
  
  
  @Bitz, refs 
   Spoiler 
  
  My best guess is that you are referring to
  
  
  The bolding is by me, and is the part that is ambiguous.  However, if you read down a little further, it clears up the point.
  
  
  
  Hustling is the default movement during combat.  Moving your speed as a move action  is  Hustling.
   
   
   
  
  @Refs:
   
   Spoiler 
  
  ...oh.
  
  Er... excuse my ignorance? 😛
  
  So, I guess we have to perform a do-over of some sort...
   
conversations: Bitzeralisis:
conversations: human
conversations:  @Refs, theterran: 
   Spoiler 
  I stand corrected.  Only darkness and difficult terrain affect the 5 foot step.  Well, and movement being at least 10'.
   
  
  
  @Refs only: 
   Spoiler 
  Here's the pickle.  Theterran knows now where Bitz broke stealth.  The first illegal action was the attack.  With the maneuver performed, Bitz could have moved 70', all the way to 5 feet away.  Reverse to the first illegal action, or reverse to the first illegal post?  Typical policy is reverse to the first illegal action.  In this case, it seems kinda dirty, as it puts bitz without stealth, 5 feet away from the BBQ killing machine over there, without any actions remaining.  Just wanting a second opinion before I make it official.
   
conversations: Talic:
conversations: human
conversations:  refs 
   Spoiler 
  Moving 70' as a move action is illegal, if you want to look at it that way, he was trying to 'hustle' and illegally used that rule, so rewind would be before his move.
   
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
  
  @Refs: 
   Spoiler 
  Sounds like as good an interpretation as any.  We'll go with it.
   
  
  
  @Silverhand: 
   Spoiler 
  As your attempt to make a 70 foot move action was the first illegal action made, we're reversing to immediately before you made any movement.  Whenever you're ready.
   
  
  
  @Flamekin: 
   Spoiler 
  Rewinding play due to an illegal action. Attack never happened, LOS is not established.  Turn is still Silverhand's.
   
  
  
  Play resumes.  Turn is silverhand's.  LOS is not established.
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 2]
  
  Actions:
   
   Spoiler 
  
  Move silently to O7, and hide.
    Move Silently  - (1d20)[ 15 ] 
    Hide  - (1d20+5)[ 8 ] 
   
  
   Stats: 
   
   Spoiler 
  
   Location:  S5
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
  Wind Stride
   
conversations: Bitzeralisis:
conversations: human
conversations:  LOS Inbound, just a moment.
  
  @Refs: 
   Spoiler 
  Flamekin's spot:[roll]1d20-2[roll]
  Flamekin's listen: (1d20-2)[ 17 ] 
   
conversations: Talic:
conversations: human
conversations:  @Refs, continued: 
   Spoiler 
  Wonder if my broken roll will make anyone worry, heh.
  
  Spot, redux: (1d20-2)[ 0 ] 
  
  Reactive spot takes place as Silverhand enters P5, at a distance of 35 feet.
  
  That places modified rolls at Spot -3, Listen 14.  The Move silent and hide checks are: Hide 8, Move Silent 15.  Once opponent approaches within 25 feet, the sound is audible, just barely.
   
  
  
  @EDIT:   LOS! 
  
  @Silverhand: 
   Spoiler 
  As before, you see Flamekin in M11.
   
  
  
  @Flamekin: 
   Spoiler 
  No LOS.  You hear something very faint to the northeast, though.
   
  
  
  Play continues.  Turn is still Silverhand's,
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 2, End of Turn]
  
  Argh. I seem to have forgotten to declare the end of my turn. Sorry for any delay.
  
   Stats: 
   
   Spoiler 
  
   Location:  S5
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
  Wind Stride
   
conversations: Bitzeralisis:
conversations: human
conversations:  Flamekin - Round 2 
  
  Actions:
   
   Spoiler 
  Move to H8.
  Ready an Action to Cast a Sudden Maximized Kelgore's Firebolt if I gain LoS on Silverhand
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - H8
  HP: 5/5
  AC: 17 Touch: 13 FF: 14
  Mage Armor (2/600)
  In Hand:
  Spells:
   
   Spoiler 
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  LOS:
  
  @Refs: 
   Spoiler 
  Cover barely exists between the two, tracing the bottom right corner of H8 to the bottom right of O7.
  
  Flame spot:   (1d20-2)[ 5 ] 
   
  
  
  @Flamekin: 
   Spoiler 
  No LOS
   
  
  
  @Silverhand: 
   Spoiler 
  You see Flamekin move to H8.
   
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 3]
  
   Actions: 
   
   Spoiler 
  
  Uh-oh. Looks like the flaming fire-y dude is preparing to attack me. Hopefully, I can get away... but going any direction but up would put me in a more vulnerable position, so up I go! Scramble!
  
  Each climb/move action should get me 7.5 feet of movement, so I can be at the top of the cliff by the end of this turn. That is, if I succeed my rolls...
  
    Climb1  - (1d20+3)[ 10 ] 
    Climb2  - (1d20+3)[ 16 ] 
    MoveSilent  - (1d20)[ 7 ] 
    Hide  - (1d20)[ 19 ] 
   I need to know  if climbing up this cliff wall counts as being at perpendicular walls. If so, the DC's of the Clibmb checks get reduced to 10.
   
  
   I am waiting for referee clarification.  See above spoiler for details, refs.
  
   Stats: 
   
   Spoiler 
  
   Location:   S5 O7
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
  Wind Stride
   
conversations: Bitzeralisis:
conversations: human
conversations:  High Ref chilepepper  
  
  Bitz 
   Spoiler 
  Your stat block says you're in S5, so no, not perpendicular walls.  T6 is perpendicular walls.
  
  
   Climbing a corner where you can  brace against  perpendicular walls (reduces DC by 5). 
  
  You have to be on the inside corner of two walls.
   
conversations: chilepepper:
conversations: human
conversations:  High Ref Talic 
  
  Clarification @Bitz: 
   Spoiler 
  While Chile is correct that S5 would not be perpendicular, that's not exactly accurate.  As the information in that stat block was out-of-date, the information Chile provided you wasn't entirely applicable to the situation.
  
  O7, your current position, does qualify as perpendicular walls.
   
conversations: Talic:
conversations: human
conversations:  Silverhand   [Round 3, Continued, End of Turn]
  
   Actions: 
   
   Spoiler 
  
  Silverhand makes it to the top of the cliff, into P7. I have a Move Silently check of 7 and a Hide check of 19 (see previous post). Silverhand will lie prone at the top of the cliff  if  it helps his hiding in any way.
   
  
  
  I end my turn. I need ref clarification, and possibly a LoS check.
  
   Stats: 
   
   Spoiler 
  
   Location:  [P7
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
  Wind Stride
   
conversations: Bitzeralisis:
conversations: human
conversations:  Ref Talic 
  
  LOS
  
  @Refs: 
   Spoiler 
  Flamekin cannot see Silver with a spot check at a hide of 19, with a -2 total modifier to spot.  So here's listen: (1d20-2)[ 4 ]   Distance 45, additional -4 penalty needs to be factored in.
   
  
  
  @Silverhand:  
   Spoiler 
  Being prone will ensure you have cover from any beneath you.  You have LOS to your opponent in H8 still.
   
  
  
  @Flamekin:  
   Spoiler 
  No LOS.
   
conversations: Talic:
conversations: human
conversations:  Flamekin - Round 3 
  
  Actions:
   
   Spoiler 
  Double move to I19.
   
  
  
  end my Turn.
  
  Stats:
   
   Spoiler 
  Location - I19
  HP: 5/5
  AC: 17 Touch: 13 FF: 14
  Mage Armor (3/600)
  In Hand:
  Spells:
   
   Spoiler 
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  Ref AlterForm 
  
  LoS Check
  
  Refs
   
   Spoiler 
  Flamekin breaks LoS during his move, so he would be entitled to a new spot check, but he auto-fails. Silverhand just barely still has cover from his NW corner to Flamekin's NW corner (it winds up blocked by the dark brown region)
   
  
  
  Flamekin
   
   Spoiler 
  No LoS
   
  
  
  Silverhand
   
   Spoiler 
  Opponent is in I19. Just barely cover between the two of you.
   
conversations: AlterForm:
conversations: human
conversations:  Silverhand   [Round 4, End of Turn]
  
   Actions: 
   
   Spoiler 
  
  *twitch* I just got to the top of this god-forsaken cliff and now he's on top of the other one!
  
  Drop off of the ledge, and move to G9. There should be no LoS.
  
  [roll=Hide]1d20=5[/roll]
    MoveSilent  - (1d20)[ 1 ] 
   
  
  
  I end my turn. LoS check wanted for consistency.
  
   Stats: 
   
   Spoiler 
  
   Location:  [P7
   HP:   10/10 
   AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
   Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
   Readied Maneuvers 
   Burning Blade ×2 
  Distracting Ember
  Wind Stride
   
conversations: Bitzeralisis:
conversations: human
conversations:  Flamekin - Round 4 
  
  Actions:
   
   Spoiler 
  Move to J12.  Ready an Action to Cast Sudden Maximized Kelgore's Firebolt upon LoE.
   
  
  
  End my Turn.  LoS needed.
  
  Stats:
   
   Spoiler 
  Location - J12
  HP: 5/5
  AC: 17 Touch: 13 FF: 14
  Mage Armor (4/600)
  In Hand:
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  High Ref Morbius  
  
  Silverhand
   
   Spoiler 
   Please roll again that hide roll
   
conversations: Morbius:
conversations: human
conversations:  Refs. 
   
   Spoiler 
  
    Hide  - (1d20-5)[ 11 ]  (Sorry, meant to put a "+" there... should be a roll of  21 . 😳
   
conversations: Bitzeralisis:
conversations: human
conversations:  High Ref Morbius  
  
  
  
  Refs
   
   Spoiler 
  There was NOT supposed to be LOS to any of the players last round after Flamekin moved to I 19 as the dark brown area grants total cover. Also Flamekin's:
    spot  - (1d20-2)[ 13 ] 
    listen  - (1d20-2)[ 1 ] 
   
  
  
  LOS!!!!!
  
  Flamekin
   
   Spoiler 
  No LOS
   
  
  
  Silverhand
   
   Spoiler 
  There was actually NOT LOS to both of you last turn :P, not that it makes much difference now. And there is also no LOS now but you hear something to the southeast.
  
  And finally there is something wrong here, you can't ready the same manuever twice
   
  
  
  
  Play continue Silverhand's turn
conversations: Morbius:
conversations: human
conversations:  High Ref Morbius  
  
  
  
  Refs
   
   Spoiler 
  Forgot about Silverhand's:
    listen  - (1d20+1)[ 12 ] .
   
conversations: Morbius:
conversations: human
conversations:  theterran, it is your turn if you are not aware ! 
conversations: Bayar:
conversations: human
conversations:  Sweet...thanks 😁
   Flamekin - Round 5 
  
  Actions: 
   Spoiler 
  Move to K9.  Ready an action to cast Sudden Maximized Kelgore's Firebolt on LoE.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Location - K9
  HP: 5/5
  AC: 17 Touch: 13 FF: 14
  Mage Armor (5/600)
  In Hand:
  Spells:
   
   Spoiler 
  
  Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
  Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor
   
  
   
conversations: theterran:
conversations: human
conversations:  Ref Bayar  
  
  @Silverhand:
   
   Spoiler 
  No LOS. But you can notice the deep water around you, and the sharks...
  
  Shark attacks for round 6:
  Chance:  (1d100)[ 67 ]  Below 40 is attack. Edit: made it 😁😉
   Attack:  (1d20+4)[ 22 ] 
  Damage:  (1d6+1)[ 2 ]  
  And you need to make a swim check.
   
  
  
  @Flamekin:
   
   Spoiler 
  No LOS.
   
  
  
  Silverhand's / Bitzeralisis's turn.
conversations: Bayar:
conversations: human
conversations:  High Ref Talic 
   Flamekin is the winner, by virtue of DQ. 
conversations: Talic:
conversations: human
conversations:  Meh...if Blitz comes back and posts by Monday, I'd like to keep this going, because I've been gone just as long as he is now at times during this match, and I don't want to be unfair.
conversations: theterran:
conversations: human
conversations:  Meh. I'm not interested in keeping up this match anymore, it moves too slowly.
conversations: Bitzeralisis: