conversations: human
conversations:  fighter vs War-marked... go.
conversations: 9mm:
conversations: human
conversations:  Map?  Buffs?
  Init:  (1d20+5)[ 7 ] 
conversations: PhoenixRivers:
conversations: human
conversations:  Do you have a map preference?  How long would you like for buffs?
conversations: PhoenixRivers:
conversations: human
conversations:  map: don't care
  buffs: how bout none?
conversations: 9mm:
conversations: human
conversations:  I would prefer at least 1 round and all days.  I can deal without anything else.
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
  Squares are 5 feet each.   C  represents column positions, running floor to ceiling. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat.  Ceiling is 30 feet high.  There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.
  
  Starting positions:  You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.
conversations: PhoenixRivers:
conversations: human
conversations:  I can live with all-days...
  
  starting position:
   
   Spoiler 
  
  a1
   
conversations: 9mm:
conversations: human
conversations:  All days it is.
  
  All Day:
   
   Spoiler 
  Oil of GMW on chain and spikes.
  Maneuvers:  (1d5)[ 5 ] 
   (1d4)[ 3 ] 
   
  
  
  Your initiative?
conversations: PhoenixRivers:
conversations: human
conversations:  buffs
   
   Spoiler 
  
  I'm a freaking  fighter , WHAT BUFFS?
   
  
    iniitve  - (d20+2)[ 8 ] 
  
  screw the dictionary, I have pointy objects!
conversations: 9mm:
conversations: human
conversations:  You're first.  :)
  
  Starting location: 
   Spoiler 
  J11
   
conversations: PhoenixRivers:
conversations: human
conversations:  Boomer will fly to A12, 20ft in the air
  
  however he will stop if he sees ya.
conversations: 9mm:
conversations: human
conversations:  At A10, you'll see me in J11.
conversations: PhoenixRivers:
conversations: human
conversations:  ammend movement to end at c11.
  
  you see a man with bat wings, covered in thick scales. he quick draws a 3-bladed boomerang and hurls it at you (its a Xindric boomerang)
  
  Spoilering attacks incase of lash mark.
   
   Spoiler 
  
  Power attacking for 2 (yay power throw!)
    attack  - (d20+16)[ 22 ]  Crits on 20 -2 from result due to range
    confirm  - (d20+16)[ 33 ] 
    damage  - (d8+12)[ 19 ] 
  
  If hit make a fort save DC 10+damage done by boomerange or be dazed.
   
conversations: 9mm:
conversations: human
conversations:  DC 29:  (1d20+15)[ 19 ] 
  
  EDIT: Dazed.
  
  My turn is over.  Daze ends immediately before yours.  Go ahead.
conversations: PhoenixRivers:
conversations: human
conversations:  *blinks*... that hit? wow. boomerang magically flys back to Boomers hand. 5ft foward to d11.
  
  full attack, quick drawing extra boomerangs as needed.
  
  1st:
  Power throwing for 2
   
   Spoiler 
  
  [roll=attack]d20+16] -2 from result due to range
  [roll=confrim[d20+16]
    damage  - (d8+12)[ 19 ] 
    catch on a miss  - (d20+16)[ 20 ]  vs ac 10
  
  Boomdaze as normal
   
  
  
  2nd:
   
   Spoiler 
  
  [roll=attack]d13+11] -2 from result due to range
  [roll=confrim[d13+11]
    damage  - (d8+12)[ 13 ] 
    catch on a miss  - (d20+16)[ 21 ]  vs ac 10
  
  Boomdaze as normal
   
  
  
  3rd
   
   Spoiler 
  
  [roll=attack]d20+6] -2 from result due to range
  [roll=confrim[d20+6]
    damage  - (d8+12)[ 17 ] 
    catch on a miss  - (d20+16)[ 17 ]  vs ac 10
  
  Boomdaze as normal
   
conversations: 9mm:
conversations: human
conversations:  ... wow I fail at coding.
  
  1st
   
   Spoiler 
  
    attack  - (d20+16)[ 19 ]  -2 from result due to range
  [roll=confrim[d20+16[/roll]
   
  
  
  2nd
   
   Spoiler 
  
    attack  - (d20+11)[ 30 ]  -2 from result due to range
  [roll=confrim[d20+11[/roll]
   
  
  
  3rd
   
   Spoiler 
  
    attack  - (d20+6)[ 13 ]  -2 from result due to range
  [roll=confrim[d20+6[/roll]
   
conversations: 9mm:
conversations: human
conversations:  Mark of the lash on the first attack:  (1d20+34)[ 43 ]  -5 = 38
  
  Attack of Opportunity on the 2nd:
  Trip:  (1d20+34)[ 38 ]  -5 = 33
  If touch attack hits, Strength check:  (1d20+20)[ 33 ]  (+8 for size, +2 for spiked chain)
  
  Opposed by str or dex.  If successful, it puts a hamper on your ability to range attack.
conversations: PhoenixRivers:
conversations: human
conversations:  ... to bad I'm  flying , throws will go off as normal.
  
    streagth  - (d20+9)[ 29 ] 
  
  ... lol, I roll a 20 and still lose the check.
conversations: 9mm:
conversations: human
conversations:  Fair enough.
  
  Fort:  (1d20+16)[ 34 ] 
  Fort:  (1d20+16)[ 33 ] 
  
  Two passes.
conversations: PhoenixRivers:
conversations: human
conversations:  end turn.
  
  10 char limit.
conversations: 9mm:
conversations: human
conversations:  Activate Tattoo of Expansion.  Grow to huge.
  
  Move to F10-H12.
  
  Done.
conversations: PhoenixRivers:
conversations: human
conversations:  that provokes an AoO. Feel the power of sheild bash!
  
    attack  - (D20+16)[ 25 ] 
    confirm  - (d20+16)[ 17 ] 
    damage  - (d8+8)[ 10 ] 
  
  on a hit make a I get a free bull rush (can only push you back 5' though), and its an aptudide weapon, so Boomdaze.
  
    bullrush  - (d20+12)[ 25 ] 
conversations: 9mm:
conversations: human
conversations:  Fort DC 20:  (1d20+16)[ 32 ] 
  Bull rush resist:  (1d20+23)[ 27 ] 
  
  10 foot reach with shield, eh?  Nice.
  
  EDIT: By the by, what feat is granting boomdaze?
conversations: PhoenixRivers:
conversations: human
conversations:  I'm 20 ft up, and your 32 ft tall...
  
  Boomerang Daze is the daze effect.
  
  Are you done?
conversations: 9mm:
conversations: human
conversations:  You're also in D11.  Closest square I'm in is F11, which is 10 feet away, assuming you're 20 feet up and I'm 30 feet tall.
  
  That said, yes, I'm done.
conversations: PhoenixRivers:
conversations: human
conversations:  ... I appear to be alphabeticly challenged. AoO doesn't happen. Boomer doesn't catch his returning boomerangs (they land in D11)
  
  5ft into E11 and full attack:
  
  1st:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+12)[ 31 ] 
    confirm  - (d20+14)[ 32 ] 
    damage  - (d8+15)[ 17 ] 
   
  
  
  2nd:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+9)[ 11 ] 
    confirm  - (d20+9)[ 20 ] 
    damage  - (d8+15)[ 18 ] 
   
  
  
  3rd:
   
   Spoiler 
  
  TH power attacking for 4
    shield bash  - (d20+4)[ 5 ] 
    confirm  - (d20+4)[ 13 ] 
    damage  - (d8+15)[ 16 ] 
   
  
  
  I forgo bullrush, but Boomdaze happens as normal.
conversations: 9mm:
conversations: human
conversations:  The 5 foot step provokes, due to my Thicket of blades stance.
  
  Attack from 10 feet away.  Feat: Stand Still:
  
  Attack:  (1d20+34)[ 43 ] 
   If threat:  (1d20+34)[ 47 ]  
  If Hit, make a reflex save DC:  (3d6+37)[ 46 ] 
   If threat, and confirmed, add:  (3d6+27)[ 40 ]  
  
  Failure of this save ends your movement, as if all your movement for the turn is used up.
  
  EDIT:  What's your maneuverability for flight?
conversations: PhoenixRivers: