conversations: human
conversations:  A very fine knife:  "Welcome to Castor, Hair Swordback"   
  
  The conversation began with  Welcome to Castor Hair Swordback!  and it didn't improve from there. If you could call it a "conversation". It was more of a word assault.  Herr Frederick Schwartzbach  was on another tedious errand for his Father, the oh so important and illustrious Duke Franz Schwartzbach son of the late Canas Schwartzbach. Mid level diplomacy was  not  Herr Schwartzbach's first passion, and it was especially difficult to be excited about this trip. He was supposed to negotiate duty free wine trade with the Sheriff of Castor. He had a box of fine decorative silver hair pins for the ladies of the house to smooth the negotiations over, but that box was still in his hand and he had hardly seen the Sheriff all night.
  
  Instead, he was waylaid by a "Friar Bellum", who was a tubby little bald man who apparently didn't know the proper etiquette for making conversation. Friar Bellum had something to say about anything and would not let "Hair Swordback" get a word in edgewise or escape. Herr Schwartzbach felt like he had  literally been listening to this boring man talk about census reform forever! 
   
   Spoiler: Sense Motive DC 14 to open (+2 bonus if you have diplomacy; unskilled check) 
  
  He's purposely sidelining you. He doesn't want you to talk to the Sheriff.
   
  
  
  On and on he droned...  Now during the years under Sheriff Tuscon's census reform plan the clergy didn't need to report at all, because it was assumed that men of the cloth issued no prodigy and paid no taxes. Therefore, their number was irrelevant. This, of course, was a complete disaster! It completely failed to recognize the auxiliary functions of the census, namely its importance to the historical record and clergy itself. But this was still better than the Oswald reform to follow which recorded the number of clergy but failed to subtract the number again before budgeting yearly revenue from levies. Rather it deducted a proportional average of what citizens were expected to make. And the interesting thing is... Blah blah blah... 
  
  Herr Frederick longed to be free of this man. He would even prefer to dance. Some of the women of the court were quite agreeable, if not a bit plain but "liberal" looking. The dance itself was a exceedingly simple jig spurred on by primitive string and pipe music. They had much nicer music at home - if you cared for music.
  
  Suddenly the candles in the hall of the Sheriff's keep flickered and extinguished.  Oh my...  One of the ladies in waiting shrieked. The dance obviously halted immediately. One couple had already fallen over another and it was unnaturally dark. Then, as if by... magic? Yes, as if by magic the torches and candles of the Sheriff's keep lit themselves again and there was light.
  
  And magic it must have been. There in the middle of the hall stood three oddly dressed strangers. The first was a man in a long leather coat and high boots. He has grizzled features and a strong stubble covered chin. He was accompanied by two curvaceous women in robes. Their faces were hidden by their hoods, but Herr Schwartzbach felt unsettled by them even without looking at them.
  
   
   Spoiler: Spot: DC 12 
  
  They are carrying weapons. The man has blades on him and one of the women has a crossbow. The other has a large bulky bag fit for a pack horse.
  
   
   Spoiler: Spot: DC 16 
  
  The women have horns! And a red tinge to their skin!
  
   
   Spoiler: Knowledge: The Planes or Religion DC 12 
  
  They are half demon spawn from the Abyss! Goddess help us all!
   
  
   
  
   
  
   Brandi, you twice blasted fool witch! You were supposed to summon us to the refractory of the  church!  The  CHURCH , you twit! Against all probability and common sense. you landed us in a crowded party! There ain't a less disruptive or dangerous a venue that I can think of. You? Can yah think of anything  worse  than a   ******* PARTY?!?!    the man bellowed. His voice was gruff and harsh. He was scolding her like a child and she took it humbly.
  
   Marshal, I am  so  sorry. I don't know what happened. I had the vision of the church in my mind. I read the incantation exactly. I - I -  she stammered. For some reason, being at a party was a very bad thing. Herr Schwartzbach had been to worse.
  
   Never mind that now!  He snapped.  How long do we have? 
   Seconds at best...  she answered in a panic.  We're surrounded by  people . The Keepers will be here in a matter of seconds!  She was scared.
  
   Light the candles! Get the ointment!  he commanded.
  
  For whatever reason, these strange gatecrashers had little or no interest in the nobility and staff gawking in a circle around them. Herr Frederick was dressed in the uncomfortable finery of his homeland. The ruffles and tights made it difficult to move, but in a pinch he thinks he could take this bizarre man in a fight. His armour and weapon and other gear were fortuitously readied by his Father's attendant and waiting for him at the door. Frederick had no intention of staying longer than it took to complete his errand and he was ready to leave the instant the box was delivered and a promise of duty free trade was secured. There were some men-at-arms on guard as well, and Frederick could improvise a weapon if needed.
  
     MAP   
   
   Spoiler: Map Key 
  
  You're purple (as usual).
  Marshal is blue/grey
  Brandi is Red
  Unknown lady is Orange
  Guards are Brown
  Your Father's attendant ("Pip"?) is white
  All commoners and nobles are grey including the Friar and the Sheriff
   
conversations: boldfont:
conversations: human
conversations:  Yes. Mm. Of course. Oh my. Is that so? Ho. Yes, well! Indeed, good sir! That truly is a disaster isn't it? Oh my. Well, then. Yes, do go on. And on.     And on. And on. And on. You blithering fool. I'll leave you swiftly and without mercy when next the sheriff is in my sights. There he is talking to his wife. Bah, after this dance I will ask... her to dance, and be rid of this man. I'll make of fuss of her beauty, and openly snub the priest as being quite a deal less attractive as him. I'll... what's this? What's this?! Who?! Magic! And harsh words, not a good group of angry invaders then.  
  
  Herr Frederick Schwartzbach, Knight of the Goddess (in training),  (self-declared) Keeper of the King's Peace and Brave Warrior of the Proud and Noble Schwartzbach Linage would not stand for ... whatever exactly it was those intruders were doing.   Ho there, Marshal. What business do you have with the church? If you are ever eager, I would that you allow me to escort you away from these people. That is to say, you will come with me to the church or you will come with the guards to a cell. However, first you  will  apologize to the woman for your tongue. Or you will lose it. I will not tolerate such a tone to be levied against one of the fairer sex. Even if she is, quite clearly, a witch of some sort. You bevile the whole affair with your abuse.  
  
  Frederick looked back across the room at Pippit, his loyal and strong, if not dense, companion.   Pips! Escort Lady Lucy to me at once! I would have her by my side! And you, get out of his way, official Knight business.   His last comment was to the people between him and the door, and more importantly, between him and his Lady Lucy, the Lucerne Hammer; the fist of the Goddess. Wrath of the King. Slayer of Demons and Devils alike. Mm. Terror of Tyrants, Defender of Good, Hammer of... Justice.   And so forth. I don't know. The bards will figure it out when they sing of me.  
  
  A smile curled up under his nose, and youthful eagerness woke his weary body. Things had suddenly gotten interesting, and if took a sudden and strange invasion to silence the jabbering of that annoying old friar, so be it! And as of yet, nobody has noticed the fourth figure to emerge from seemingly nowhere.
  
   
   Spoiler: Actions 
  
  Lots of free action talking.
  1 Full round action to summon a minion. At X5, and hope nobody notices him. But even if they do, surely word of the Mighty Hero who can bring forth Heroes of Lore Long Forgotten is know well enough for them to not quake in fear at the mighty warriors brought worth by the Brave and Noble Herr Frederick Schwartzbach! Hopefully.
  
  Err, well actually, this is illegal, I just found out. I must summon it within 10ft. But I ... summoned it before, because they don't even have a duration, so why not? So, maybe I just had it waiting on the other side of that wall.
  
  I will pick an Orcish Unstable Scout, which can teleport 20ft as a move action, so it actually makes plenty of sense. Anyways. There's one there all of a sudden. Player handwaving. Haha. Or I will just summon it next to me... if you like.
  
  He'll appear as an orc wearing pearl colored leather armor studded with sapphires, wielding a mighty blade shaped entirely from silvered and well polished steel. Atop his head is a pearl white leather helm, out of which his hair, white with age, falls out in thick braided coils.
   
conversations: darklink_shadow:
conversations: human
conversations:  Originally Posted by darklink_shadow 
     Ho there, Marshal. What business do you have with the church? If you are ever eager, I would that you allow me to escort you away from these people. That is to say, you will come with me to the church or you will come with the guards to a cell. However, first you  will  apologize to the woman for your tongue. Or you will lose it. I will not tolerate such a tone to be levied against one of the fairer sex. Even if she is, quite clearly, a witch of some sort. You bevile the whole affair with your abuse.   
   
  
  The Sheriff of Castor joins Herr Frederick in his indignation.  Quite right! How dare you enter my keep with your dark majiks and dark arts! I demand you leave at once! 
  
  "Marshal" has the most dumbstruck and inane expression at the end of Herr Frederick's harangue and the Sheriff's temper tantrum. You would think someone had crashed  his  party! He answers, almost absent mindedly,  You have my most sincere apologies for allowing my mouth to run afoul, my dear.  He says this as spins about in one place, looking for something, or perhaps taking notice of the nearest exit.
  
   Apology accepted...  she says while pulling a candle the width of a man's thigh from her bag. The wick is as thick as a thumb. She struggles to set it upright, which she does, right on the floor.  They're almost here...  she gasps.
  
  The castle guard have now drawn their weapons. Marshal looks for an exit, or something that will help him. His gaze turns to Herr Frederick.  Nice tights  he quips  Are you any good with that thing?  he asks, referring to Herr Frederick's weapon. He pulls out a flask of oil or ointment and begins openly lathering his oddly shaped blades with the substance. His other companion draws a heavy crossbow and begins oiling her crossbow bolts.  If you want to live, you'll drench yer killing tools in this here ointment. Your real enemy is coming, fancy pants...  Marshal's eyes are wide and steely  and they don't apologize to nobody. 
   
   Spoiler: Sense motive DC 18 
  
  These three are absolutely terrified of something, and it isn't you.
   
  
  
   
   Originally Posted by darklink_shadow 
     Pips! Escort Lady Lucy to me at once! I would have her by my side! And you, get out of his way, official Knight business.  
    And so forth. I don't know. The bards will figure it out when they sing of me.   
   
  
  Pips comes running up with Herr Frederick's armour and weapon. Ever eager to please, he presents Lucy arms outstretched in humble supplication. Herr Frederick's armour clanks on the stone tiles in the pack horse's saddlebag which is set down beside him.  Lucy is ready, my Lord.  Pips is a good boy. Loyal too! But very young an naive. He is only twelve years of age and not an especially talented squire. He hasn't even grown an adolescent's mustachio yet. Still, with time and training he will make a fine squire. If the fool boy doesn't get himself killed in his eagerness to see real battle...
  
   Roll Initiative - Free action only until initiative is sorted out 
conversations: boldfont:
conversations: human
conversations:  Frederick mused for half a moment.   Ha. Alright, these enemies of yours that are coming... if they are truly as dangerous as you suggest, and they threaten the King's Peace, I will sort them out. I will aid either you or them, whichever side is less noble.  
  
  Frederick took his hammer at once and nodded to his squire.   Hastily, my friend, that woman seems sure the threat is upon us.  
  
  Gesturing to the intruders, Fredrick speaks to the Sheriff.   Until this is over, I ask that you stay your wrath against these intruders. It would appear their magics have brought them to the wrong place. While they are crass, and uncouth... they appear to mean us no harm. Should that change, I will bring them to justice.  
    I wonder who is coming... I hope it's demon worshipping barbarians. That would be a good first quest to start my song. Or an undead scourge. A betrayer of the light? Something that rhymes with hammer?  
conversations: darklink_shadow:
conversations: human
conversations:  Spoiler: Initiative Order 
  
  Brandi
  Herr Frederick
  Ordinary Folk
  Keepers
  Marshal
  Janet
  
  The keepers aren't on scene yet but combat has begun! Map coming, but positions haven't changed.
   
  
  
  The one called "Brandi" lights the heavy crimson candle with a shaky wrist. It emits a soft and captivating blood orange glow. Herr Frederick feels a bit proud at having identified the woman as a witch, but wonders what spell she's cast here...
  
   
   Spoiler: Spellcraft DC 18 to find out 
  
  The Candle is an anarchic magic item which has the effect of "magic circle against law" when lit. It's area of effect is a radius of 10ft (the area of light cast). Unlike the the spell, the candle will last for 24 hours but if the flame is extinguished the item becomes useless.
  A +2 deflection bonus to AC and a +2 resistance bonus on saves to all within the light. Lawful characters may enter and still receive the benefit.
   
  
   
   Spoiler: Spellcraft DC 17 concerning the ointment 
  
  Another Anarchic magic item. It lasts 1 hour and adds a +1 bonus to your weapon and aligns your weapon as "chaotic". This will add 2d6 to damage against keepers. Lawful characters may use, but it doesn't feel right to them.
   
  
   
   They're here...   Brandi shutters...
conversations: boldfont:
conversations: human
conversations:  What? Already?   Frederick pushed Pips back a step.   Pips, go stand by the Sheriff, and keep him safe. I will handle this. Keep my armor safe as well. It's older than both of us together. It was Ser Canas Schwartzbach's armor so treat it with as much care as you would Lucy.   
  
  Moving to the ointment, he spread it across Lucy's face.   Warpaint for my Lady of Lucerne.   
   
   Spoiler: Actions 
  
  Should be move and standard to move to and use the ointment, right?
   
conversations: darklink_shadow:
conversations: human
conversations:  Battle of the Keepers in Sheriff's Keep!  
  
  Herr Frederick wanted an epic battle worthy of song and praise. He was about to get it, though whether anyone would ever hear of his deeds was doubtful...
  
  The goodly Sheriff was wise and well liked by the people of Castor for good reason. He was a shrewd man, and was able to evaluate the situation in an instant.  Nobody move! No one is to panic! Is that Franz's boy, Frederick? Mhmm... yes, I heard that you might be here tonight. If you think there is an innocent explanation to all this, then I'll pause to hear it! Explain yourself strangers! Or I'll have you arrested. 
  
  His words said temperance, but his hand gesturing his retainer to surround the intruders said mistrust. They drew their swords and stood at the ready. Ready to stain the dresses of pretty ladies or brutally subdue any that dare defy the Sheriff.
  
   You are under attack, Sir  pronounced the magician.  And I'm afraid, you're doomed! 
   W-W-Wha-What? *Guffah!* A likely story!  The Sheriff's confidence waivers.  I see no other intruders Madam! And I think I've had enough explanation! Guards, arrest these -- UNHAND ME! GUARDS! GUARDS! 
  
  They came with a silence and swiftness that was unnatural. They seemingly came from  nowhere at all.  People with powder blue skin and a strangely focused aura about them entered the hall en mass. The wore plain monk's robes and had eyes of burning white fire. It was not clear whether they were male or female; they appeared androgynous to the young sire. The had no hair of any kind. They were eerily perfect and ordered in some inexplicable way. Immediately they ran to the nearest person and seized them. The guards at the front doors were ready and struck these blue invaders first.
  
   
   Spoiler: Combat 
  
  Guard 1  (1d20+2)[ 16 ]  dmg  (1d8+1)[ 8 ] 
  Guard 2  (1d20+2)[ 11 ]  dmg  (1d8+1)[ 3 ] 
  
  Keeper 1 Touch  (1d20+6)[ 24 ]  Grapple  (1d20+6)[ 26 ]  Opposed Grapple  (1d20)[ 12 ]  Will Save  (1d20)[ 3 ] 
  Keeper 2 Touch  (1d20+6)[ 24 ]  Grapple  (1d20+6)[ 16 ]  Opposed Grapple  (1d20)[ 13 ]  Will Save  (1d20)[ 19 ] 
  Keeper 3 Touch  (1d20+6)[ 7 ]  Grapple  (1d20+6)[ 7 ]  Opposed Grapple  (1d20)[ 18 ]  Will Save  (1d20)[ 7 ] 
  Keeper 4 Touch  (1d20+6)[ 21 ]  Grapple  (1d20+6)[ 16 ]  Opposed Grapple  (1d20)[ 9 ]  Will Save  (1d20)[ 20 ] 
  Keeper 5 Touch  (1d20+6)[ 10 ]  Grapple  (1d20+6)[ 22 ]  Opposed Grapple  (1d20)[ 3 ]  Will Save  (1d20)[ 10 ] 
  Keeper 6 Touch  (1d20+6)[ 21 ]  Grapple  (1d20+6)[ 25 ]  Opposed Grapple  (1d20)[ 4 ]  Will Save  (1d20)[ 12 ] 
  Keeper 7 Touch  (1d20+6)[ 9 ]  Grapple  (1d20+6)[ 9 ]  Opposed Grapple  (1d20)[ 14 ]  Will Save  (1d20)[ 17 ] 
  Keeper 8 Touch  (1d20+6)[ 24 ]  Grapple  (1d20+6)[ 9 ]  Opposed Grapple  (1d20)[ 1 ]  Will Save  (1d20)[ 16 ] 
  Keeper 9 Touch  (1d20+6)[ 8 ]  Grapple  (1d20+6)[ 19 ]  Opposed Grapple  (1d20)[ 18 ]  Will Save  (1d20)[ 19 ] 
  Keeper 10 Touch  (1d20+6)[ 8 ]  Grapple  (1d20+6)[ 17 ]  Opposed Grapple  (1d20)[ 17 ]  Will Save  (1d20)[ 3 ] 
  Keeper 11 Touch  (1d20+6)[ 17 ]  Grapple  (1d20+6)[ 21 ]  Opposed Grapple  (1d20)[ 9 ]  Will Save  (1d20)[ 5 ] 
  Keeper 12 Touch  (1d20+6)[ 11 ]  Grapple  (1d20+6)[ 23 ]  Opposed Grapple  (1d20)[ 5 ]  Will Save  (1d20)[ 8 ] 
  
  More coming...
   
  
     MAP   
conversations: boldfont:
conversations: human
conversations:  Spoiler: More Combat 
  
  Marshal Readies an attack
  Janet  (1d20+9)[ 18 ]  Dmg  (1d10+1)[ 2 ]  Archaic Dmg  (2d6)[ 6 ] 
  
  Red line = disappeared
  G = Grappling
   
  
     MAP   
  
  The guard at the door sinks his sword deep into the ribs of one of these robed blue men. A geyser of magic and... essence bleed from it. The injury is soon repaid, however, when the guard's sword suddenly disappears.  POOF   What  are  you?  exclaims the guard.  We are the Keepers of ORDER  it answers.  You are out of time.  Its hands graces the guard's cheek and  POOF  he is gone too.
  
  The Sheriff struggles with one of the blue strangers. He attempts to pull his wrists free, but the taller blue stranger has him firmly by both hands.   GUARDS! GUARDS!   He hollers, but to no avail. Throughout the castle, Herr Frederick can hear the commotion and screams of similar wrestling matches. The guards are preoccupied...
  
   Herr Frederick!   calls Pip, innocently.  Someone has the Sheriff!  he cries, stating the obvious. And someone soon has Pip as well! A pair of substantial blue hands fall on Pip's shoulders. Herr Frederick is looking directly at the young lad when the unthinkable happens. Pip evaporates in a puff of powder blue mist. It is as if he were pulled from reality itself.  POOF 
  
  Some manage to resist disappearing. They look blurred, like they might be here and elsewhere at the same time. A lady in a green dress vanishes in a dusting of that odd blue aura. Others evade the bizarre people entirely.
  
   You are all out of place.  says one of the blue strangers.
   You must be restored.  says another.
  
   Restore this *******  calls the woman with the crossbow. A bolt flies straight through one of the blue stranger's eyes. Eddies of the blue mist swirl through the air. It appears only slightly injured... if it is injured.
  
    Stay within the light of the candle kids... Stay safe. There's nothing we can do for these folks. They'll be fine anyway. But we won't. Hold yer positions...   Marshal mutters to his companions. But Herr Frederick can hear him.
conversations: boldfont:
conversations: human
conversations:  Pips? PIPS! NOOOOOO! Goddess, no! Why? You damnable scourge! Pips! Pips... no.  
  
  Frederick shook with rage, and seethed with hatred. He directed his minion to charge one alien monster, and he rushed after another.
  
  Swinging his weapon with all his fury, he screamed his squire's name again.   Pippin van Der Boor!   
   
   Spoiler: Actions 
  
  My minion, Krusk, Champion of the Sun Fist Orcs, will lay waste to the northern Keeper at location V3.
  
   (d20+4)[ 18 ] 
   (2d4+4)[ 9 ] 
  
  I will attack the nearest one to me, at V13.
  
   (d20+5)[ 10 ] 
   (2d4+4)[ 10 ] 
  
  I will stand at V11, and my minion at V4.
  
  Remember, I have reach!
  
  Also, touch attacks? My armor wouldn't have helped me anyways. Also... Pips had my armor... and my sword and my shield... is that all gone now?
  
  Edit, no literal charging going on here. Just attacking. Also, dang. A 5? Dang.
   
conversations: darklink_shadow:
conversations: human
conversations:  Herr Frederick's hammer comes crashing down on the castle's tile floor hard causing it to split and buckle against the stone around it. His minions has better luck. The mighty "pig man" of legend grinds his weapon into the blue being, whom appears to feel no pain. Krusk, Champion of the Sun Fist Orcs would be a startling sight to ordinary folk, but tonight's intruders overshadow him.
  
  People lose their minds! Goblets of wine are tossed on the floor, a tapestry is torn from the wall, and a couple of shoes are left behind. Screams echo loudly in the Sheriff's, the loudest of which belongs to the Sheriff's wife who watches her beloved husband wrestle with one of the blue attackers. Then the pushing starts. Everyone wants to get away from these terrifying blue people who make mortals vanish with a touch and who don't fall when struck with a sword. They shove and they pull each other down to get closer to the center of the hall, because... the blue people... they are all around. Panic causes the crowd to push over Brandi, Janet, Herr Frederick, and many others. Some aren't able to get back up immediately and remain on the castle tile. They are stepped on, not over. Herr Frederick's hand is stepped on. The grizzled man called Marshal, for his part, is able to push the crowd back and keep them from knocking over the large candle he and his friends have set up.
  
   gYYYAAAAARRrrr! BACK OFF! I'll cut yer heads off, I SWEAR TO ORCUS I'LL DO IT!  he screams while raking his scimitar against the floor. Sparks fly enhancing the spectral of his threat. It appears to have an effect on the crowd.
  
   
   Spoiler 
  Next turn the grey dots will move to avoid Marshal.
   
  
  
  Janet just manages to pull herself up. Her hood is thrown back and Herr Frederick can clearly see two horns protruding from her otherwise beautiful golden hairline. She loads her heavy crossbow and scowls, saying  They're going to knock it over, Marshal. We've got to get this under control... 
  
  A magical pulse is released when Brandi is struck to the floor. Her assailant instantly collapses unconscious. She pulls herself up immediately and throws out her hand towards some of the crowd. A kaleidoscope of sparkling colours issues from her fingers and knocks five more people unconscious.  Back off!  she commands.
  
  Meanwhile the blue strangers continue the advance. They vanish three more people, including a frightened young lady who was on her knees pawing at Herr Frederick's sleeve.  Please  she says. Please what? Please save her? Please don't let it end like this? Please tell my children I love them? It doesn't matter. She's gone now. Right before Herr Frederick's eyes.
  
   
   Spoiler: Ye Common Folk 
  
  Break Grapple?  (1d20)[ 12 ]  vs  (1d20+6)[ 16 ]  and  (1d20)[ 6 ]  vs  (1d20+6)[ 23 ] 
   The grey dots (noble folk and servants) and brown dots (guards) have become a "Huge" "swarm"!  These dots are individuals, but actions may be taken as a group if the numbers remain high. This turn, they are congregating in the middle of the hall and are "attacking" themselves, you, Marshal, Janet and Brandi. "Attacking" in the sense that they are performing overrun and trample as an action. You may take an Attack of Opportunity if you actually wish to strike down panicked party guests.
  
  Overrun Marshal  (1d20+8)[ 14 ]  vs  (1d20+3)[ 21 ]  Trample  (1d4)[ 4 ]  Marshal wins
  Overrun Brandi  (1d20+8)[ 19 ]  vs  (1d20+3)[ 15 ]  Trample  (1d4)[ 1 ]  Prone
  Overrun Janet  (1d20+8)[ 25 ]  vs  (1d20-1)[ 4 ]  Trample  (1d4)[ 1 ]  Prone
  Overrun Herr Frederick  (1d20+8)[ 24 ]  vs  (1d20+3)[ 21 ]  Trample  (1d4)[ 1 ]  Prone
  Overrun  (1d4)[ 3 ]  Grey/Brown dots  (1d20+8)[ 26 ]  vs  (1d20)[ 12 ]  Trample  (1d4)[ 4 ]  3 Prone
   
  
   
   Spoiler: Keepers 
  
  AoO Touch (grab) attack  (1d20+6)[ 26 ]  Grapple  (1d20+6)[ 18 ]  vs  (1d20)[ 13 ]   e7 success 
  AoO Touch (grab) attack  (1d20+6)[ 10 ]  Grapple  (1d20+6)[ 19 ]  vs  (1d20)[ 5 ]   m7 fail to grab 
  AoO Touch (grab) attack  (1d20+6)[ 23 ]  Grapple  (1d20+6)[ 21 ]  vs  (1d20)[ 8 ]   v5 success 
  AoO Touch (grab) attack  (1d20+6)[ 8 ]  Grapple  (1d20+6)[ 14 ]  vs  (1d20)[ 19 ]   v13 fail to grab 
  AoO Touch (grab) attack  (1d20+6)[ 17 ]  Grapple  (1d20+6)[ 19 ]  vs  (1d20)[ 16 ]   f11 success 
   Touch (grab) attack  (1d20+6)[ 23 ]   Grapple  (1d20+6)[ 17 ]  vs  (1d20)[ 13 ]   e7 success - will save failed 
   Touch (grab) attack  (1d20+6)[ 13 ]   Grapple  (1d20+6)[ 8 ]  vs  (1d20)[ 14 ]   e12 fail - grapple broken! 
  Touch (grab) attack  (1d20+6)[ 10 ]  Grapple  (1d20+6)[ 13 ]  vs  (1d20)[ 14 ]   m7 to p11 - fail 
   Touch (grab) attack  (1d20+6)[ 25 ]   Grapple  (1d20+6)[ 10 ]  vs  (1d20)[ 18 ]   L15 fail - grapple broken! 
   Touch (grab) attack  (1d20+6)[ 20 ]   Grapple  (1d20+6)[ 8 ]  vs  (1d20)[ 10 ]   v5 fail - grapple broken! 
  Touch (grab) attack  (1d20+6)[ 19 ]  Grapple  (1d20+6)[ 8 ]  vs  (1d20)[ 2 ]   v13 - success - will save failed 
  Touch (grab) attack  (1d20+6)[ 12 ]  Grapple  (1d20+6)[ 11 ]  vs  (1d20)[ 15 ]   f5 to A9 - fail to grapple 
   Touch (grab) attack  (1d20+6)[ 17 ]   Grapple  (1d20+6)[ 8 ]  vs  (1d20)[ 9 ]   f8 fail - grapple broken! 
   Touch (grab) attack  (1d20+6)[ 24 ]   Grapple  (1d20+6)[ 9 ]  vs  (1d20)[ 16 ]   f11 fail - grapple broken! 
  Touch (grab) attack  (1d20+6)[ 23 ]  Grapple  (1d20+6)[ 20 ]  vs  (1d20)[ 9 ]   F14 to E11 success - will save failed 
   
  
   
   Spoiler: Marshal's Gang 
  
  If prone then get up as a move action. AoO not taken by mob.
  Marshal Intimidate  (1d20+3)[ 15 ]  vs  (1d20+1)[ 11 ]  Success!
   Janet Rapid reload if not prone and attack  (1d20+9)[ 28 ]  dmg  (1d10+1)[ 4 ]   Janet stands and reloads
  Brandi IF overun, retributive spell "sleep" cast
  Sleep 1 Will save DC 16  (1d20)[ 16 ] 
  Sleep 2 Will save DC 16  (1d20)[ 1 ] 
  Sleep 3 Will save DC 16  (1d20)[ 18 ] 
  Sleep 4 Will save DC 16  (1d20)[ 19 ]  - one person sleeps
  Action: stand (if overrun) cast color spray
  color spray 1 Will save DC 16  (1d20)[ 7 ] 
  color spray 2 Will save DC 16  (1d20)[ 11 ] 
  color spray 3 Will save DC 16  (1d20)[ 18 ] 
  color spray 4 Will save DC 16  (1d20)[ 11 ] 
  color spray 5 Will save DC 16  (1d20)[ 9 ] 
  color spray 6 Will save DC 16  (1d20)[ 11 ]  A sweep! All but one!
   
  
     MAP   
conversations: boldfont:
conversations: human
conversations:  Herr Frederick pushed himself upright and then lifted his hammer and slammed it back into the ground.   Fair Citizens! Run out the front door! Flee to your homes! You must not stay here where the threat is! I see just as clear you you the threat at the door, but you must surge past them, and escape! At once! These seemingly intrusive people have clearly come to aid us, though I would not yet call them friends, but I will save your Sherriff just as I will save my dearest friend Pippin, and your loved ones, but flee now! This is no place for you! GUARDS! To me! Rally to me, and fight in the King's Name! I am Ser Schwartzbach, heir of Ser Schwartzbach, son of the Legendary Canas Schwartzbach! Rally to me! For Sherriff Alaric! For King Totila! Stand together, or die alone!  
   
   Spoiler: Check 
  
   (d20+8)[ 9 ]  Diplomacy, or maybe intimidate. I do not get penalties for intimidating people, even after I leave, they still love me!
  Curses. CURSES!
   
conversations: darklink_shadow:
conversations: human
conversations:  Spoiler: Ye common folk 
  
  They scatter and run as indicated on the map. No overrun or trample this round.
   4  5 provoked AoO
   AoO  Touch (Grab) Attack  (1d20+6)[ 14 ]  Grapple  (1d20+6)[ 21 ]  vs  (1d20)[ 12 ]  Will Save  (1d20)[ 9 ] 
   AoO  Touch (Grab) Attack  (1d20+6)[ 9 ]  Grapple  (1d20+6)[ 20 ]  vs  (1d20)[ 18 ]  Will Save  (1d20)[ 14 ] 
   AoO  Touch (Grab) Attack  (1d20+6)[ 9 ]  Grapple  (1d20+6)[ 12 ]  vs  (1d20)[ 1 ]  Will Save  (1d20)[ 8 ] 
   AoO  Touch (Grab) Attack  (1d20+6)[ 22 ]  Grapple  (1d20+6)[ 16 ]  vs  (1d20)[ 3 ]  Will Save  (1d20)[ 2 ] 
   
  
   
   Spoiler: Keepers 
  
  10 Keepers top to bottom and then right to left
   AoO  Touch (Grab) Attack  (1d20+6)[ 8 ]  Grapple  (1d20+6)[ 19 ]  vs  (1d20)[ 18 ]  Will Save  (1d20)[ 5 ] 
   Touch (Grab) Attack  (1d20+6)[ 18 ]  Grapple  (1d20+6)[ 9 ]  vs  (1d20)[ 19 ]  Will Save  (1d20)[ 7 ] 
   Touch (Grab) Attack  (1d20+6)[ 26 ]  Grapple  (1d20+6)[ 15 ]  vs  (1d20)[ 13 ]  Will Save  (1d20)[ 2 ] 
   Touch (Grab) Attack  (1d20+6)[ 14 ]  Grapple  (1d20+6)[ 16 ]  vs  (1d20)[ 20 ]  Will Save  (1d20)[ 15 ] 
   Touch (Grab) Attack  (1d20+6)[ 11 ]  Grapple  (1d20+6)[ 17 ]  vs  (1d20)[ 3 ]  Will Save  (1d20)[ 8 ] 
   Touch (Grab) Attack  (1d20+6)[ 11 ]  Grapple  (1d20+6)[ 7 ]  vs  (1d20)[ 2 ]  Will Save  (1d20)[ 7 ] 
   Touch (Grab) Attack  (1d20+6)[ 12 ]  Grapple  (1d20+6)[ 8 ]  vs  (1d20)[ 14 ]  Will Save  (1d20)[ 1 ] 
   Touch (Grab) Attack  (1d20+6)[ 17 ]  Grapple  (1d20+6)[ 23 ]  vs  (1d20)[ 2 ]  Will Save  (1d20)[ 13 ] 
   Touch (Grab) Attack  (1d20+6)[ 16 ]  Grapple  (1d20+6)[ 25 ]  vs  (1d20)[ 18 ]  Will Save  (1d20)[ 1 ] 
   Touch (Grab) Attack  (1d20+6)[ 8 ]  Grapple  (1d20+6)[ 23 ]  vs  (1d20)[ 7 ]  Will Save  (1d20)[ 1 ] 
   
  
   
   Spoiler: Marshal's Gang 
  
   Marshal  Ready attack - no action
   Janet  Attack with hvy crossbow  (1d20+9)[ 14 ]  Dmg  (1d10+1)[ 11 ] 
   Brandi  casts a spell
   
  
  
  Marshal's threats have an effect. Ser Frederick Schwartzbach... not so much. People flee from the mad sword wielding gatecrasher but stop short of running directly into the mysterious blue men. They cower in huddled groups helplessly. These aren't warriors! They're fops!
  
  Only one guard gathers the courage to rise and stand beside Ser Schwartzbach. His hands are trembling, but he holds his long sword up at the ready.  I'm with you, Sir.  he says.
  
  The summoned servant runs through the blue stranger. His attack would have killed a mortal man, but it only passes clear through the blue monster. That odd mist bleeds out though... Frederick is convinced that these creatures can be hurt. And killed...
  
  But for the most part his rallying is lost over the intense sound of screams. The blue people continue their onslaught unabated. They systematically grapple and disappear five more people, including one of the noble ladies knocked unconscious by the demon sorceress's spell.
  
  The group of party wreckers around the candle is not phased. By now, it is clear that the "Marshal" and his gang couldn't care less about the innocents that are being disappeared into thin air. One fires a crossbow bolt and misses. The sorceress cast a spell to levitate her candle and keep it from being knocked over by a stray foot. The Marshal himself does nothing at all. He watches passively as more people are taken by the blue menace.
  
     MAP   
conversations: boldfont:
conversations: human
conversations:  Invigorated by the courage of the man beside him, Herr Schwartzbach swung his mighty hammer once more.   Stay beside me, and ready yourself to attack.   He commands the guard.
  
  The gilt orc shifted his weight and morphed into lightening once more, before spinning to deliver vicious attack.
  
   
   Spoiler: Attacks 
  
  
  Frederick:
   (d20+5)[ 16 ] 
   (2d4+4)[ 8 ] 
  Summon:
  Move: Teleport across the guy for more zap damage.  (1d6)[ 1 ]  (to V6)
  Swing falchion
   (d20+4)[ 13 ] 
   (2d4+4)[ 12 ] 
   
conversations: darklink_shadow: