conversations: human
conversations:  Arena Tournament, Round 79:  Train  vs.  Farkis Dardanos    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Train  - hustlertwo
   Farkis Dardanos  and his familiar  The Word  - 02youeng
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Init:
  
   (1d20-3)[ 5 ] 
  
  Offhand, no buys come to mind.  This will probably change after your post on the matter.
conversations: hustlertwo:
conversations: human
conversations:  We meet again. Let's hope it's a little less one-sided this time, hehe. Still thinking about purchases, lemme get back to you on that. Also, decided what you're gonna do for level 3? Decided I won't cancel Farkis and redo him, gonna take another level of Wolf Totem Barbarian for Imp. Trip.
  
   Farkis 
    Init  - (1d20+2)[ 4 ] 
conversations: 02youeng:
conversations: human
conversations:  For Train, he'll probably just stay a barbarian for a while.  For my other level 3, Battle Janitor, I like the idea of Incarnate but just don't have access to the material.  So I might switch him to Fighter for a level to snag an extra feat, or something.  Not yet sure.  He won't stay barbarian, though, his variant has several levels of worthlessness after the first two.
  
  Still waiting on your buys for my own, more than likely.
conversations: hustlertwo:
conversations: human
conversations:  Still on you, 02.  Don't get DQ'ed if you can help it.
conversations: hustlertwo:
conversations: human
conversations:  Still here, hehe. Net's been a bit screwy, thought I'd posted here already. Gonna buy a Chronocharm of the Horizon Walker for 500g [1/day, move half your speed as a swift action] and a scroll of Expeditious Retreat for 25g.
conversations: 02youeng:
conversations: human
conversations:  Heh, I had been pondering one of those as well, wasn't sure if I should as I didn't want to tip you off about them.  Obviously not a problem, then.  I also buy a Chronocharm.  Do they work on base speed, or current?
  
  Oh, also got a Shield of Faith potion, Tanglefoot Bag, and Alchemist's Fire.
conversations: hustlertwo:
conversations: human
conversations:  Guessing no more buys.  Making sure before I take my turn.
conversations: hustlertwo:
conversations: human
conversations:  No, I'm done. Sorry, once again, screwy net connection.
conversations: 02youeng:
conversations: human
conversations:  Train, Round 1
  
   
   Spoiler 
  Start in Z-11, holding a Shield of Faith potion and my guisarme, with my buckler equipped on my off-hand..  Drink potion, drop vial, move to Y-17, drawing a javelin along the way.
   
  
  
  Done.
  
  Stats:
  
   
   Spoiler 
  HP: 23
  AC: 20
  Shield of Faith 10 rounds left
  Equipped: javelin, guisarme, buckler
  Position: Y-17
   
conversations: hustlertwo:
conversations: human
conversations:  The Chronocharm says you can "move half your speed." I would say that includes Expeditious Retreat, as it's an Enhancement bonus to my base speed, and the Chronocharm doesn't say anything about your non-modified speed. Once again, feel free to disagree.
  
   Farkis, round 1 
   
   Spoiler 
  Starting in B11, holding my scroll of Expeditious Retreat in one hand, MW guisarme in other, Brute Gauntlets, Chronocharm and Steadfast Boots worn, The Word sitting on my shoulder.
  
  Actions:
  
  Standard action: cast Expeditious Retreat, sharing with The Word
  Free action: drop empty scroll
  Move action: move to F12
   
  
  
  Turn done, you're up
  
  Stats:
   
   Spoiler 
  Farkis:
   
   Spoiler 
  HP: 20/20
  AC: 8 [8 Touch, 8 FF]
  
  Rage: unused
  Shift: unused
  Brute Gauntlets: 3/3 charges remaining
  Chronocharm of the Horizon Walker: 1/1 charge remaining
  
  Expeditious Retreat: 10/10 rounds remaining
  
  Level 0 spells: 5/5 remaining
  Level 1 spells: 3/3 remaining
   
  
  The Word:
   
   Spoiler 
  HP: 10/10
  AC: 17 [16 Touch, 14 FF]
  
  Expeditious Retreat: 10/10 rounds reamining
   
  
   
conversations: 02youeng:
conversations: human
conversations:  Nah, that goes along with what Sallera said too when I asked.  So I assume it's current speed.
  
  I guess I'll get LoS.
conversations: hustlertwo:
conversations: human
conversations:  LOS
  
  Refs 
   Spoiler 
   God I hope Im doing this right.
   
  
  
  LOS is established.
  
  Train is in Y-17
  
  Farkis is in F-12
conversations: Thefurmonger:
conversations: human
conversations:  Well, let's give it a go.
  
  Chuck a javelin at my opponent.
  
   (1d20-1)[ 16 ]  (-6 for 3 range increments)
  
  We'll roll damage if it hits.  Odds are against it, but we have nothing else to do at the moment.
conversations: hustlertwo:
conversations: human
conversations:  That's a bingo!
  
   (1d6+4)[ 6 ] 
  
  Then I move to Z-13, drawing my greatsword along the way, and end turn.
  
  Stats:
  
   
   Spoiler 
  HP: 23/23
  AC: 19
  Shield of Faith 9 rounds left
  Equipped: greatsword, guisarme
   
conversations: hustlertwo:
conversations: human
conversations:  Owwie, you stuck me, I'll 'ave you for that!
  
   Farkis, round 2 
  
  Actions:
  
  Move action: move to Q17
  Swift action: activate my Chronocharm, moving to W15
  Free action: Rage!
  Free action: Shift!
  Standard action:   FARKIS SMASH!  
    Attack  - (1d20+10)[ 25 ] 
    Damage  - (2d4+10)[ 14 ] 
  
  Turn done, you're up. Apologies for being so silly, on new pills for my bad leg, still getting used to them.
  
  Stats:
   
   Spoiler 
  Farkis:
   
   Spoiler 
  HP: 18/24
  AC: 6 [6 Touch, 6 FF]
  
  Rage: 8/8 rounds remaining
  Shift: 8/8 rounds remaining
  Brute Gauntlets: 3/3 charges remaining
  Chronocharm of the Horizon Walker: 0/1 charge remaining
  
  Expeditious Retreat: 9/10 rounds remaining
  
  Level 0 spells: 5/5 remaining
  Level 1 spells: 3/3 remaining
   
  
  The Word:
   
   Spoiler 
  
  HP: 10/10
  AC: 17 [16 Touch, 14 FF]
  
  Expeditious Retreat: 9/10 rounds reamining
   
  
   
conversations: 02youeng:
conversations: human
conversations:  Never apologize for being goofy.  That's half the fun.
  
  I'll activate my Chronocharm, and move to W-14.  Then drop my guisarme, shift my greatsword to both hands, and activate Whirling Frenzy.
  
   (1d20+7)[ 9 ] 
   (1d20+7)[ 17 ] 
  
  Damage as needed.
conversations: hustlertwo:
conversations: human
conversations:  Holy crap, that was close.  Nat 2 was fine, nat 1 meant problems.  Still might have killed you with a single hit, but it was iffy.
  
  Damage:
  
   (2d6+9)[ 16 ] 
   (2d6+9)[ 16 ] 
  
  Pretty sure with the javelin, you're guaranteed dead.
conversations: hustlertwo:
conversations: human
conversations:  Ah, dammit, forget about Whirling Frenzy. Was expecting 1 hit, which, on average, I would have survived. Good game sir, apologies for not being more of a challenge.
conversations: 02youeng:
conversations: human
conversations:  Yeah, without the frenzy, I could have killed you, but only if the 2d6 came up with a 10 or better (and obviously they didn't), which was not overly likely.  9 would have disabled you, but you only needed one more attack anyhow.  Good game, in any case.  I was sweating your crazy move power, no doubt.  With the Chronocharm and those scrolls, Farkis will likely be even harder to off next time.
conversations: hustlertwo:
conversations: human
conversations:  Hehe, wait till you see my choice of feat for level 3. Extra 40ft of movement as a swift action, once per game [on average]
conversations: 02youeng:
conversations: human
conversations:  High Ref Sallera  
   Train sneaks inside Farkis' reach for the victory. 
conversations: Sallera: