conversations: human
conversations:  Arena Tournament, Round 61:  Isolde  vs.  Rhlor    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Isolde  - 02youeng
   Rhlor  - Weezer
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Hey hey, let's do this
  
   Isolde 
    Initiative  - (1d20+4)[ 17 ] 
conversations: 02youeng:
conversations: human
conversations:  Aye lets get this on
  
   Rhlor 
  
  Initiative:  (1d20+1)[ 2 ] 
conversations: Weezer:
conversations: human
conversations:  Me first then
  
   Isolde 
  
  Starting in Y10, holding my Huge dagger in one hand
  
  Move action: move to U8
  Standard action: cast a spell [DC 16 Spellcraft to see spoiler]
   
   Spoiler 
  Casting Mage Armour
   
  
  Swift action: Activating Law Devotion [AC]
  Free: Wield my Huge Dagger
  
  End turn
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 23
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour , Shield, Colour Spray, True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 10/10 rounds left
  Transmute: unused
  
  Mage Armour: 3,600/3,600 rounds left
   
conversations: 02youeng:
conversations: human
conversations:  Rhlor 
  
  
  Start B10, holding greatsword in two hands
  
  Double Move to f4
  
  Stats:
   
   Spoiler 
  
  HP: 15
  AC: 15 FF:14 TA: 11
  Frenzy: unused
   
conversations: Weezer:
conversations: human
conversations:  Isolde, round 2 
  
  Actions:
  
  Swift action: enter Child of Shadow stance [20% miss chance]
  Move action: move to R3
  Free action: move Huge dagger to 1 hand
  Standard action: cast another spell [DC 16 again]
   
   Spoiler 
  Casting Shield
   
  
  Free action: wield Huge dagger
  
  Turn done
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 29 [19 Touch, 25 FF]
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour, Shield , Colour Spray, True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 9/10 rounds left
  Transmute: unused
  
  Mage Armour: 3,599/3,600 rounds left
  Shield: 10/10 rounds left
  Child of Shadow stance: Concelement [20% miss chance]
   
conversations: 02youeng:
conversations: human
conversations:  Rhlor 
  
  Double Move to R3
  Free Action: Activate Whirling Frenzy
  
  stats:
   
   Spoiler 
  
  
  HP: 15
  AC: 17 FF:17 TA: 13
  Frenzy: active 6/6
   
conversations: Weezer:
conversations: human
conversations:  Two things: 1, I'm in R3, and 2, you don't have the movement to reach me - the dark green is a swamp area, costs double to move through
conversations: 02youeng:
conversations: human
conversations:  Wow stupid typo, I meant L3
  sorry
conversations: Weezer:
conversations: human
conversations:  Hehe, no worries, we all do it
  
   Isolde, round 3 
  
  Swift action: Activate Transmute [+2 int]
  Move action: move to O3
  Free action: move Huge dagger to 1 hand
  Standard action: cast Colour Spray - DC 16 Will save
  Free action: wield Huge dagger
  
  End of turn
  
  Stats:
   
   Spoiler 
  HP: 3/3
  AC: 27 [17 Touch, 23 FF]
  
  Spells:
  Level 0 - Ray of Frost x5
  Level 1 -  Mage Armour, Shield, Colour Spray,  True Strike
  
  Shadow Blade Technique: unused
  Law Devotion: 8/10 rounds left
  Transmute: 10/10 rounds left [+2 int]
  
  Mage Armour: 3,598/3,600 rounds left
  Shield: 9/10 rounds left
  Child of Shadow stance: Concelement [20% miss chance]
   
conversations: 02youeng:
conversations: human
conversations:  Will Save:  (1d20-1)[ 5 ] 
conversations: Weezer:
conversations: human
conversations:  Mad Foam Rager to delay it till the end of your round?
conversations: 02youeng:
conversations: human
conversations:  Rhlor 
  
  Using immediate action to delay Color spay effect until next round using Mad Roam Rager
  
  Full round action: Charge to M3 Attack once with greatsword
  Attack: (1d20+11)[ 18 ] 
  Damage:  (2d6+12)[ 23 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 15
  AC: 17 FF:17 TA: 13
  Frenzy: active 5/6
   
conversations: Weezer:
conversations: human
conversations:  Awesome damage roll, but you miss - and pass out at my feet for  (2d4)[ 4 ]  rounds
conversations: 02youeng:
conversations: human
conversations:  yeah if i could transpose the quality of the rolls,
  okay take your 4 actions
conversations: Weezer:
conversations: human
conversations:  Isolde, round 4-8 
  
  4x Coup-de-gras
  
    Auto-crit1  - (2d8+6)[ 14 ] 
    Auto-crit2  - (2d8+6)[ 19 ] 
    Auto-crit3  - (2d8+6)[ 15 ] 
    Auto-crit4  - (2d8+6)[ 15 ] 
conversations: 02youeng:
conversations: human
conversations:  very good game, yikes you've got a high AC
conversations: Weezer:
conversations: human
conversations:  Hehe, thankee too - and, you can deal some pretty insane damage. Considering making a Two-Weapon Fighting Lion Totem now
conversations: 02youeng:
conversations: human
conversations:  If your gonna pounce, you need at least 3 weapons in my opinion :p
  
   High Ref Mav:
  
  Isolde wins and gets the loot 
conversations: Mavian:
conversations: human
conversations:  I'll get working on the Thri-Kreen Lion Totem Wolf Fang Strike Heroic Surge barbarian then
conversations: 02youeng: