conversations: human
conversations:  Welcome back, Commander.
  
  As you wake within your stronghold, situated right in the middle of Osse- blacksands allies all around you, wilderness to your South, you find yourself wanting for some new experiments.
  
  Surveying the local area, you feel as though you could do  better 
  Province stats (base)
  Population: 1
  Economy: 2
  Production: 2
  Warfare: 2
  Technology: 1
  
  (you get to assign a +1 to one of these for your leader, and can move around points as you wish for next turn. There is a -1 penalty on Pop and +1 bonus on War, which have been applied already.)
  
  Your people have contributed 833 gold, 3 silver and 3 copper in tax this month, which is a pittance really- but you can always make better people.
  
  Scouts report no activity from any of the surrounding areas. You have two units of soldiers, each standing 100 strong. One is a unit of Rogues, the other a unit of Sorcerers.
  Both things could be useful, really. Especially with so much unclaimed to your south...
  
  To do list:
  Name your capitol city.
  Arrange your province stats how you'd like them
  Build a stronghold
  go forth and conquer opposing nations
conversations: Acanous:
conversations: human
conversations:  He awoke in the darkness, below the earth, in a place as much tomb as anything else. Still, this served his purposes as much as anything else did. Still, it was home, a place to conduct his experiments, to do his research, and for the most part to engage in what he always had done. Oh, he was hardly a monster, and it was not like he kidnaped and sacrificed people to turn into undead.... that was what bandits and criminals that earned a death penalty were for. Really, he did have some measure of common sense.
  
  Still, as he considered things, and which experiments he most needed to get done, he thought of how to best improve the local region... after all, while he may mostly want to just lurk in his laboratory and do his research, he did need materials and the locals expect something in the area of public relations. Better called they needed a suitable bribe other then he did not subject them to his experiments or even tax them very much.
  
  Still, as he ponders, he gives his orders to those sneaky little buggers (who, he had a most decent relationship with. He paid them a stipend, they did not rob him, and did the odd thing for him) to look to the south, though to take care to merely search and observe, and not make themselves known.
  
  
   
   Spoiler 
  
  Okay, will give that +1 to Economy for now. Will have the Rogue unit scout to the south.... and will wait to see if that stronghold budget was shared or for everyone, and my province is separate, correct? So I can name my own capital?
   
conversations: Warmatt:
conversations: human
conversations:  you dispatch the scouts to claim territory to the south.
  (that budget is all for you. You can name your own capitol.)
  
  Your people are content to leave you alone until you make demands of them.
conversations: Acanous:
conversations: human
conversations:  For now, he would merely look to finish construction of his stronghold, The Dark Sanctum, a place where he may conduct his experiments in peace and quiet.... though of course, he does have to hire some people to do the simple tasks unfortunately. Luckily, it was right on the edge of the town, so they would not be housed in the stronghold itself.... though he would provide bedrolls and expansion to include a barracks if they desired it.
  
  As for the town.... did the locals not call it  Rathisa  last time he was among them? It had been a while.
  
  
   
   Spoiler 
  
  Okay, already sent you the Floor plans for The Dark Sanctum, it just needs to be built
   
conversations: Warmatt:
conversations: human
conversations:  Your stronghold is considered done at game start.
conversations: Acanous:
conversations: human
conversations:  Well then, what to do? He considered his options, before issuing his requests/orders. Overall, they would not be overly arduous, and would pay off in time. To several of his more magical minions, he placed the order for an magic item that produced water continuously. Sure, you would need several, but a gallon a second, with a reservoir built.... well, that could ensure that the towns water supplies are assured for a long time to come.
  
   
   Spoiler 
  
  Okay, so devoting Tech to making a Decanter of Endless water or three, or a wondrous item at caster level 6+ that continuously produces a Create Water effect
  2 Production will be going to making the reservoir and aqueducts, explained to be used in conjunction with the magic item being made
  Going to put the Economy behind improving infrastructure, with a aim towards water supply, sanitation and health care
   
conversations: Warmatt:
conversations: human
conversations:  It will take you 2 weeks per Decanter. (you can speed this up by adding production or gold, which I assume you are doing, bringing it to one month per)
conversations: Acanous:
conversations: human
conversations:  Spoiler 
  
  Yup, putting Production and Economy into this, as the basis of the water supply and infrastructure expansions.
   
conversations: Warmatt:
conversations: human
conversations:  your magos informs you that you will have a single prototype Decanter shortly (monday evening update)
conversations: Acanous:
conversations: human
conversations:  Your Decanter of Endless water is complete!
  Your people construct a basic irrigation system, and begin to restore the land.
  The Economy of your province surges as people become hopeful that you will be the new breadbasket of the Blacksands confederacy. Investment flows in from the other provinces. You gain 1600 GP.
  
  You also gain 833 GP from taxation this month.
conversations: Acanous:
conversations: human
conversations:  The Decanter is to be declared the property of the state, to be used for the prosperity of the citizens on an equal basis. If one desires water, they shall receive it, no matter their personal power or wealth. All that is asked is that the citizen do their best to ensure that the realm does well, and to uphold it's laws.
  
  To that end, the decanter will be installed to serve as the first part of the Assured Water Supply Program, with the theft, disenchantment or sabotage of the decanter punishable by twenty strokes of the whip and left tied naked in the noon day sun until evening on the first offense, the same as well as branding and indentured servitude to the state on the second offense, and if anyone is stupid enough to try and deprive the other citizens of the state from the water which will help feed and provide for their families they shall be handed over for their punishment to be decided by the citizens.
  
  
   
   Spoiler 
  
  On a state level, will be continuing to expand the Infrastructure and making another Decanter, so that we can have at least five eventually. On Geyser mode, five of them can produce 90,000 gallons of water an hour, which is the average use of water in a Newport household per year. Leave them in the basin for a week... 1,512,000 gallons of water should be a good reserve, though I'm hardly one to judge. And of course, we can reduce the output, to avoid getting waterlogged.
  
  Might actually go for 10, if I build up the stats for it.
   
conversations: Warmatt:
conversations: human
conversations:  You'll be the legislator this city needs, not the one it deserves :p
  
  Any other actions or province actions?
conversations: Acanous:
conversations: human
conversations:  Spoiler 
  
  In my defense, the basic premise is that we are in a desert/wasteland. The water supply system is entirely free for citizens, and will be used to help restore agricultural ability, as well as maybe create a lake and fishing opportunities? Still, it's an assured water supply for everyone, no matter their social class. So, in a measure of 'Yeah, he gets grumpy at the living equally' way, he's basically saying that he'll give you two chances to learn your lesson. The  damn water is free after all. After that? He'll fork you over to the victims and say; Leave a mostly intact corpse if you would not mind.
  
  On a side note, any undead guardians of the decanters would be third time offenders.
  
  Still, that's the Province actions. Will be working on an arcane version of Create Water, as well as a spell to help enrich the soil. Will send details in the morning.
   
conversations: Warmatt: