conversations: human
conversations:  This is for each of you to post your characters in, so I can try and keep everybody straight.😉
conversations: Krrth:
conversations: human
conversations:  Llyrid of the Tarkaden, Lieutenant Commander of the ISS.
  {table]Stat|Roll|Bonus (Planet)|Score
  Physique|15|+0|8
  Strength|84|+0|15
  Constitution|60|+5 (+1)|15
  Agility|98|+7|19
  Dexterity|95|+4|18
  Empathy|46|+0|11
  Intelligence|82|+9|17
  Psionics|17|+0|4
  Intuition|88|+8|16
  Bravery|71|+0|15
  Leadership|30|+1|12
  GTA|69|+7|15
  MTA|44|+0|11
  ETA|23|+0|8[/table]
  
  {table]Skill|SP spent|Level
  General Physics|7|7
  Advanced Mathematics|20|10
  Geography|10|5
  Astronomy|21|7
  Linguistics|10|2 (Feline, Human)
  Comparative Cultures and Xenology|6|2
  EVA|5|1
  Advanced EVA|4|2
  Computer Programming|2|2
  Orbital Pilot|30|10
  Combat Orbital Pilot|5|5
  Interplanetary Pilot|30|10
  FTL Pilot|45|9
  Blaster Pistols|20|10
  Ayrn Fang|12|6[/table]
  
  {table]Scout|16|8
  Alien Enviroments|5|1
  Alien Languages and Customs|1|1
  Streetfighting/Brawling|6|3[/table]
  
   Money: 110,670 Credits. 
   Equipment: 
   
   Personal Med-Kit 
   Tent 
   Wristwatch 
   Backpack 
   Sleeping Bag 
   3 Uniforms 
   Com Unit 
   2 Blaster Pistols 
   10 Power Cells 
   2 Aryn Fangs 
   Vibroblade 
   Minicomp 
   Vac Suit 
   Astrogation Manuals 
   
   
   Spoiler 
  Vyridian is the verdant jewel of its system, a lush and plentiful world with wild jungles and wine-dark seas. The native race are descended from the great vulpines of their planet, known usually as the Lesath or simply Vulpheads. The endless curiosity of the Lesath led to the quick development of the Warp Drive on their planet, and the Lesath became known throughout their region of space as craftsmen and ace pilots.
  
  Born as one of the Tarkaden tribe, Llyrid always loved the sky and even though she barely scraped through school, she was a quick learner when it came to piloting starships. Once out of schooling, she took any job involving piloting, eventually applying to the ISS and being accepted.
  
  Llyrid had some of the most eventful years of her life surveying and exploring for the ISS, getting through innumberable scrapes and gaining a reputation among her fellow scouts as a "wierdness magnet." If the aliens have a habit of cooking xeno-explorers alive, guess who's going to find the planet. If there happens to be an interplanetary war going on, guess who's going to waltz in. If the populace of a planet worships a fox goddess, guess who's going to casually remove her helmet. If an ISS explorer is taken hostage by an interplanetary warlord, three guesses as to who it's going to be...
  
  Despite her constant scrapes and misadventures, Llyrid had a knack for discovering planets and doing her job to the best of her ability, and swiftly became a Lieutenant Commander, despite the misgivings of the ISS Admirals.
  
  Llyrid is currently taking a rest break after two months of constant mishap - including the "Vortgern Incident", which was  most defintely not her fault she will have you know  - anyway, even the fiesty Llyrid needed a short break to recharge. Of course, she has no idea how unrestful it might become...
  
  Llyrid is very small even by the standards of her people - barely 4'2" and slight for her height, and therefore very easy to overlook. She regards this as a gift - those who underestimate her soon learn that she is tough, strong and fast as lightning, as well as smart and focused. She just tries to stay away from grappling and wrestling in any form - the only effortless way to beat her.
  
  Llyrid has a fiery temper and a passionate soul, typically very outspoken when it comes to her opinions and she hates hates  hates  to be ignored. Cross her, and she'll explode into violent action and a very violent tonguelashing. Be her friend, and she'll be as helpful as she can be.
  
  Llyrid carries two Aryn Fangs, the long knives of her people, as long as her forearm and shaped like the fang of a great beast. She is skilled with these traditional weapons, but her true skill is in the blaster pistol - she carries two pistols, and is a crack shot with them. No, she cannot shoot both at once, despite all those holo-flicks you may have seen. She uses both, but if you want any accuracy at all you have to fire them one at a time.
   
  
  
  Since I'm a nerd, I'll try summarizing my character idea via TvTropes.  Fox - girl   pilot / marksman   with a strong temper. 
conversations: Raz_Fox:
conversations: human
conversations:  Spoiler 
  
  Lt. Commander Romow, Male Feline (Mekpurr) Star Force Astronaut. 5'10" 253lbs. Stone gray fur, emerald green eyes.
  
  {table]Stat|Roll|Bonus|Score
  Physique|65|-2|12
  Strength|90|1|17
  Constitution|77|1|16
  Agility|100|0|18
  Dexterity|89|0|15
  Empathy|22|0|8
  Intelligence|55|0|12
  Psionics|22|0|5
  Intuition|41|0|9
  Bravery|74|0|15
  Leadership|59|0|14
  GTA|34|37|14
  MTA|18|0|8
  ETA|13|0|6[/table]
  
  {table]Skill|points|level
  General Physics|10|10
  Advanced Math|20|10
  Nuclear Physics|18|6
  Force Field Physics|16|4
  Ship Board Procedures|5|-
  Space Combat|6|-
  EVA|5|-
  Computer Programming (military)|2|2
  Orbital Pilot|24|8
  Combat Orbital Pilot|8|8
  Starship Battle|20|10
  Space Craft Armament|10|5
  Combat Training|8|8
  *laser|
  *disruptor|
  *blasters|
  *needlers|
  *vibroknife|
  *fusion|
  *stunner|
  *flamer|
  Combat Pilot (atmo)|20|10
  *single engine prop|
  *single engine jet (subsonic)|
  *multi engine prop|
  *multi engine jet (subsonic)|
  *multi engine jet (supersonic)|
  *helicopter|
  First Aid|1|-
  Space Craft Orientation &amp; Procedures|2|-[/table]
  
  {table]Scouting (Arctic)|2|1
  Survival(Jungle)|2|-
  Survival(Forest)|2|-
  Survival(Desert)|2|-
  Survival(Aquatic)|2|-
  Survival(Steppe)|2|-
  Driver|2|-
  *wheeled|
  *hover|
  Parachute|2|-
  Gambling|8|4 [/table]
   
  
  
  LBA/5
  Blaster Carbine
  4 packs for the blaster
  5 packs for the needler
  Razorgun Carbine
  SSDPC "Still Suit" Desert Planet Clothing
  Warm Weather Clothing
  Cold Weather Clothing "D"
  personal medikit
  tent
  wristwatch
  backpack
  sleeping bag
  three uniforms (one flight suit, one B class, one A class)
  com unit
  Needler pistol
  vibroblade
  minicomp
  vacsuit
  astrogation manuals.
  
  
  Back story is being worked on as soon as I'm done posting this.
  Got the PM Krrth, and I remedied the situation.
conversations: Venom:
conversations: human
conversations:  David Hardin, Human Engineer 
   General Info: 
   
   Spoiler 
  Home Planet: Sulustia: Average Pressure, Average Gravity, Normal Climate.
  Explorer Engineer, 10 tours, 2 promotions:
  Rank Acquired:  Leading Starshipman 
   Starting Credits: 37.800 + 4.000  + 21.000 = 62.800 crd 
  Yearly pension: 8.400 crd/year
   
  
   Stats: 
   
   Spoiler 
  
  {table=head]Stats:|Roll|Stat Bonus|Planet Bonus|Score
  Physique|14|+0|+0|8
  Strength|39|+0|+1|13
  Constitution|40|+0|+0|12
  Agility|18|+0|+0|9
  Dexterity|46|+0|+0|12
  Empathy|37|+0|+0|11
  Intelligence|87|+11|+0|18
  Psionics|2|+0|+0|1
  Intuition|94|+0|+0|15
  Bravery|9|+0|+0|5
  Leadership|46|+0|+0|13
  GTA|63|+13|+0|15
  ElecA|81|+5|+0|17
  MechA|70|+6|+0|15[/table]
   
  
   Skills: 
   
   Spoiler 
  
  {table=head]Skill|Points Spent|Level Reached
  Hyper-Dimensional Physics*|24|6
  Nuclear Physics*|21|7
  Advanced Metallurgy*|20|10
  Chemistry|20|10
  Force Field Physics*|20|5
  Stardrive Engineering|16|8
  Advanced Mathematics|14|7
  Mech. Engineering|14|7
  Armaments Engineering|12|6
  General Physics|10|10
  Electronic Engineering|8|4
  Power Engineering|8|4
  Starship Battle|8|4
  Biochemistry|6|3
  Needler Small Arms|4|4
  Combat Engineering: Military Construction|2|2
  Computer Engineering|2|1
  Starship Electrical Systems|1|1
  Starship Machinery|1|1
  Starship Power Systems|1|1[/table]
   
  
   Background: 
   
   Spoiler 
  
  Daniel Hardin, 38, was born and raised in Sulustia, a planet in the Terran Federation's area of influence, well known for it's prestigious Universities. As he graduated top of his class as an Engineer, he was offered a position in many Companies and Military Projects. However, he wanted to get to know the Universe, so he joined a recently formed Independent Explorers crew, in a not at all recently built ship.
  
  To him, this was a temporary job, wich would last until he had seen enough and lived enough as to settle back at home, work at a local Company, teach at the University and form a family.
  
  Temporary ment 20 years, for more than one reason. For starters, he really enjoyed the life out in space. Also, he had saved his companion's life more than once by improvised fixes on the ship and some wild guesses on what the problems it had might be*. His Captain had said more than once, "You can take away my stardrive engine, but don't take away my star engineer.", to acknowledge what an important part of the crew he was.
  
  Because of a recent encounter with the Bugs, he has started to put his life in perspective, and his urge to settle down and raise a family has been stronger on him. Besides, the Captain has finally decided to invest his savings on a new starship, so they agreed that David would, at least temporarily, retire from the crew.
  
  I'm not sure how to get this idea to go well with the beginning of the adventure, whatever that may be, so let me know if anything needs to be changed.
  
  
  *(Think of a House MD, but for ships)
   
  
   Items: 
   
   Spoiler 
  
  Freebies:
  
  Needle Rifle
  Wristwatch
  Backpack
  Personal Medikit
  Tent
  Uniforms (3)
  Com Unit
  Needle Pistol
  Vibroblade
  
  Bought:
  
  Science/Engineering Sensor 12.500 crd
  Minicomp 3.500 crd
  Mechanical Mek, Skill level 8: 40.000 crd
  LBA/6 armor: 1.000 crd
  Total spent: 59.000 crd
  
  Data Units in Minicomp:
  
  Equipment maintenance and repair manual
  Advanced Physics Module
  Advanced Mathematics Module
  (?) -&gt; I take advice on what else to throw in here. Does Equipment maintenance include any equipment that can be found in a starship?
   
conversations: Xapi:
conversations: human
conversations:  Name: Chastity Martins
  
  Skills:
  
  General social science: 6
  Linguistics: 6
  Comparative cultures and xenology: 6
  Psychology: 6
  Native medicine: 6
  Medical practice: 5
  Combat training: 10 (12% to attack, -12% to incoming, )
  Street combat: 5
  Survival: 6
  First aid: 10
  Bomb disposal: 10
  Stunner (weapon): 10
  Unarmed combat (weapon, wrestling): 9
  Alien environments: 4
  
  Stats:
  
  Physique:15
  
  Strength:18
  
  Constitution:19
  
  Agility: 12
  
  Dexterity: 12
  
  Empathy: 19
  
  Intelligence: 12
  
  Psionics: 1
  
  Intuition: 16
  
  Bravery: 13
  
  Leadership: 11
  
  General Technical Ability (Gta): 11
  
  Mechanical Technical Ability (Mta): 8
  
  Electrical Technical Ability (Eta): 8
  
  Credits: 91,200
  
  Job: Planetary police force (rank 7, inspector)
  
  Class: Armsman
  
  Race: Ursoid
conversations: Kuma Da:
conversations: human
conversations:  Tuesday Macout
  
  An Astronaut, formerly of the Interstellar Survey Scouts.
  
  age: 45
  
  homeworld is Terran standard [rolled no bonus to STR or CON]
  
  Physique 13 -&gt; 7
  
  Strength 25 -&gt; 10
  
  Constitution 43 + 3 -&gt; 13
  
  Agility 50 + 5 -&gt; 13
  
  Dexterity 76 + 15 -&gt; 16
  
  Empathy 47 -&gt; 11
  
  Intelligence 87 + 9 -&gt; 18
  
  Psionics 47 -&gt; 9
  
  Intuition 65 -&gt; 11
  
  Bravery 89 + 2 -&gt; 18
  
  Leadership 54 + 2 -&gt; 14
  
  General Technical Ability (Gta) 93 + 3 -&gt; 19
  
  Mechanical Technical Ability (Mta) 91 -&gt; 18
  
  Electrical Technical Ability (Eta) 94 -&gt; 18
  
  [skill points, not yet spent:
  
  rolled 14 for general skills.
  
  Con + dex + agility + twice intelligence + leadership + bravery + GTA = 13 + 16 + 13 + 36 + 14 + 18 + 19 = 129
  
  5 x years served = 100.
  
  ]
conversations: Jolly Steve:
conversations: human
conversations:  Okay, I think I'm all finished now.
  
   Bianca Han, Human Mech 
  
  Home Planet: Elysia: High Air Pressure w/Contaminants, Standard Gravity, Nonseasonal Climate (Always Springtime).
  
  {table=head]Stats:|Roll|Stat Bonus|Planet Bonus|Score
  Physique|9|+0|+0|5
  Strength|29|+0|+0|11
  Constitution|44|+0|+1|13
  Agility|30|+0|+0|11
  Dexterity|65|+1|+0|14
  Empathy|35|+0|+0|7
  Intelligence|51|+0|+0|12
  Psionics|97|+0|+0|19
  Intuition|38|+0|+0|8
  Bravery|17|+0|+0|8
  Leadership|61|+0|+0|14
  GTA|92|+4|+0|19
  ElecA|61|+20|+0|16
  MechA|92|+4|+0|19[/table]
  
  Independent Tech, Second Class Tech Officer
  
   Skills  
   Spoiler 
  {table=head]Skill|SP Spent|Level
  Alien Environments|5|--
  Alien Languages and Customs|4|4
  Communications System Mainenance|5|5
  Combat Engineering: Military Construction|7|7
  Combat Training (Disrupters)|3|6
  Combat Training (Starship Weapons)|--|3
  Combat Training (Vibroblades)|7|10
  Disrupter Small Arms Maintenance|10|10
  Electrical Engineering|8|4
  EVA|5|--
  Forged Documents|10|10
  Ground Vehicle Maintenance|7|7
  Heavy Energy Weapons Maintenance|4|4
  Heavy Missile Weapons Maintenance|4|4
  Hyperdrive Engine Maintenance (1-10 LY)|10|10
  Meditech|20|5
  Modern Melee Weapons Maintenance|10|10
  Rocket and Reaction Engine Maintenance|10|10
  Starship Electrical Systems|10|10
  Starship Machine Maintenance|10|10
  Starship Power System Maintenance|10|10
  Starship Weapon System Maintenance|10|10
  Streetwise|20|10
  Sub-Light Communications Maintenance|5|5
  Total|194|-[/table]
   
conversations: Pumpkin3.1415:
conversations: human
conversations:  Name: Dr. James Rollins
  Independent Explorer
  Credits: X+20,000
  Race: Human
  Stats:
  
  Physique: 39 (12-2= 10)
  Strength: 7 (11 min.)
  Constitution: 26 (11+1=12)
  Agility: 61 (13)
  Dexterity: 70 (14)
  Empathy: 64 (12)
  Intelligence: 105 (19)
  Psionics: 7 (2)
  Intuition: 105(19)
  Bravery: 64 (14)
  Leadership: 16 (7)
  General Technical Ability (Gta): 96 (19)
  Mechanical Technical Ability (Mta): 95 (19)
  Electrical Technical Ability (Eta): 88 (17)
  
  Skills:
  General Physic's 10 10
  Geography 6 12
  Planetology 6 12
  General Biology 10 20
  Chemistry 5 10
  BioChemistry 9 18
  Linguistics 3 15 (Forerunner, Transhuman, Human)
  Zoology 6 12
  Xeno-Zoology 4 12
  Botany 4 8
  Xeno-Botony 4 12
  Alien Environments 5 25
  Survival 1 2 Underground
  Survival 1 2 Jungle
  Survival 1 2 Underwater
  Scout 2 4
  Scuba 4 8
  Aliens languege/culture 5 5
  General Social Science 5 10
  Comparative Cultures and Xenology 5 15
  Historical science 5 15
  Needler 2 4
  Martial Arts 2 4
conversations: Greystone:
conversations: human
conversations:  Dr. Erica Amleth  
  Organization; Independent Medic
  Race; Human
  
  {table=head]Stat|Roll |Score
  Physique|16|9
  Strength|22|10
  Constitution|17|9
  Agility|70|14
  Dexterity|65| 15 
  Empathy|81|15
  Intelligence|101| 18 
  Psionics|91|15
  Intuition|58|10
  Bravery:|55|13
  Leadership|21|9
  General Tech|65|13
  Mechanical Tech|35|9
  Electrical Tech|29|9[/table]
  
  {table=head]Skill|Rank
  Biology|7
  Biochemistry|7
  Chemistry|7
  Native Medicine|7
  Medical Practice|7
  Zoology|7
  Xeno Zoology|7
  Xeno Medicine|5
  Linguistics, Forerunner|5[/table]
  
  {table]Streetwise|4
  Forgery|7
  Driver|3[/table]
  
  156 sp. 129,600 credits
  
  Species; Human. Eye Color; Azure. Hair; Black, classed as short. Notable features, high cheek bones,
  
  Currently in employ aboard a pleasure cruiser, Dr. Amleth is a quiet and retiring sort. She tends to keep to the serenity of her medical bay, only leaving for formal function, dances which require the crew, ect. Those passengers who have come under her care know her to be a truly competent doctor, and the few serious injuries on the ship tend to be delft with quickly, quietly, gently but firmly.
conversations: Moral Wiz:
conversations: human
conversations:  Name: Robert Jennings
  Rank: Lieutenant of Star Force marine commandos, retired.
  
  Stats:
  Physique: 11 [31]
  Strength: 12 [41]
  Constitution: 19 [93]
  Agility: 18 [83+16=99]
  Dexterity: 14 [63+4 = 67]
  Empathy: 12 [59]
  Intelligence: 12 [59]
  Psionics: 2  [6]
  Intuition: 11 [68]
  Bravery: 19 [95+1=96]
  Leadership: 19 [77+19=96]
  General Technical Ability (Gta): 7 [17]
  Mechanical Technical Ability (Mta): 4 [11]
  Electrical Technical Ability (Eta): 4 [11]
  
  Skills:
   
   Spoiler 
  {table=head]Skill|Skillpoints|Level
  Combat Training|10|10
  Street combat|2|-
  Parachute assault|2|-
  Contragravity harness|2|-
  Airborne assault|2|-
  Aircav|6|-
  Combat helicopter pilot|4|-
  Space Combat|6|-
  Mobile Infantry|6|-
  EVA|5|-
  Combat driver|6|-
  -Combat Hovercraft
  -All-Terrain Vehicles
  -Armoured Cars (wheeled)
  -Wheeled Vehicles
  -Tracked Armoured Personnel Carriers
  -Tanks (tracked)
  Armoured forces|4|-
  Jump belt|2|-
  Alien environments|5|-
  Survival|10|-
  -Artic Survival
  -Jungle Survival
  -Forest Survival
  -Desert Survival
  -Marine Survival
  -Steppeland Survival
  First Aid|1|-
  Spacecraft orientation &amp; procedures|2|-
  Combat engineering (field fortifications)|5|10
  Combat engineering (military construction)|1|-
  Combat engineering (bomb disposal)|10|5
  Swimming|2|-
  Streetfighting&amp;brawling|20|10
  Streetwise|20|10
  Scout|20|10
  Weapons
  -Needle guns|10|10
  -Rockets/launchers|10|10
  -Military small arms|10|10
  -Gauss weapons|20|10
  -Unarmed combat|10|10
  Bribery|20|10
  Administration|2|1
  [/table]
   
  
  
  Equipment:
   
   Spoiler 
  
  -Personal MediKit
  -Shelter Tent
  -Wristwatch
  -Backpack
  -Sleeping Bag
  -One complete ship, Summer, Winter, and Combat Uniform
  -Communicator
  -Side Arm (gauss gun)
  -VibroBlade
  -Minicomp
  - CBA 7c
  -Respirator
  -A needle rifle
  
  Cash: 83 500 credits.
   
conversations: Adumbration:
conversations: human
conversations:  Tuesday Macout
  
  An Astronaut, formerly of the Interstellar Survey Scouts.
  
  age: 45
  
  homeworld is Terran standard [rolled no bonus to STR or CON]
  
  Physique 13 -&gt; 7
  
  Strength 25 -&gt; 10
  
  Constitution 43 + 3 -&gt; 13
  
  Agility 50 + 5 -&gt; 13
  
  Dexterity 76 + 15 -&gt; 16
  
  Empathy 47 -&gt; 11
  
  Intelligence 87 + 9 -&gt; 18
  
  Psionics 47 -&gt; 9
  
  Intuition 65 -&gt; 11
  
  Bravery 89 + 2 -&gt; 18
  
  Leadership 54 + 2 -&gt; 14
  
  General Technical Ability (Gta) 93 + 3 -&gt; 19
  
  Mechanical Technical Ability (Mta) 91 -&gt; 18
  
  Electrical Technical Ability (Eta) 94 -&gt; 18
  
  skill points:
  
  rolled 14 for general skills.
  
  Con + dex + agility + twice intelligence + leadership + bravery + GTA = 13 + 16 + 13 + 36 + 14 + 18 + 19 = 129 (/2 = 64.5)
  
  5 x years served = 100.
  
  Thus 165 class skills, 78 general skills (total 243)
  
  
  30 SP - Atmospheric Pilot 10
  
  30 SP - Interplanetary Pilot 10
  
  30 SP - FTL Pilot 5
  
  20 SP - Advanced Mathematics 5
  
  30 SP - Astrogator 10
  
  15 SP - Astronomy 5
  
  3 SP - Civilian Programming 3 - (assumed this is requirement for Astrogator?)
  
  5 SP - EVA
  
  total of 163.
  
  
  10 SP - Merchant 2
  
  10 SP - Streetwise 5
  
  10 SP - Forgery 5
  
  10 SP - Alien Languages &amp; Customs 10
  
  10 SP - Bribery 5
  
  10 SP - Gambling 5
  
  10 SP - Driver 10 (ground-car)
  
  10 SP - Administration 5
  
  total of 80
conversations: Jolly Steve: