conversations: human
conversations:  "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?" 
   "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight" 
   "I should hope so, Bob. With his "win" record, I doubt he'll be in the business for much longer. He'll probably get the Axe from his sponsors. LITERALLY!" 
   "Crying shame, but you can't doubt his failures when we've got some fantastic competitors coming in from all over the world. And Check out this one. He's got a dog with him! awww...what a widdle cute puppy. What are the odds that it gets butchered by the time this stage is over?" 
   "10:1 in the first room, and 2:1 by the last. Placing any bets, yourself?" 
   "Nah, I've learned never to bet against anyone with a link to the divine. I've been struck by lightning enough times to know better." 
   "Bob, you are quite the character. Now Let's get down the the Gauntlet and see what's cooking!" 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Teleporting past a door or wall is an automatic forfeit.
  Walls are reinforced stone, Doors are reinforced wood.
  The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.
   
  
   Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh&lt;bleep&gt; alive! 
   Twinkles 
  
  OOC:Give your Starting location, Roll your initiative and start the first round
conversations: Beelzebub1111:
conversations: human
conversations:  Start in D1, Piddles in D2.  Longspear is readied.
  
  Initiative (Twinkles):  (d20+1)[ 2 ] 
  Initiative (Piddles):  (d20+2)[ 9 ] 
conversations: Leewei:
conversations: human
conversations:  "What's going on?" 
   "Looks like he's just standing there, and the clock is running" 
   "Hey! Rick Flair! The fight's not gonna come to you!" 
  
  OOC: you've gotta open the door.
conversations: Beelzebub1111:
conversations: human
conversations:  Advance to D3, Piddles advances to C4.
  
  Open the door.
  
   
   Spoiler 
  If an enemy charges, AoO with longspear:  (d20+2)[ 4 ](6)  for  (d8+3)[ 11 ]  damage.  This works even if flat-footed due to Combat Reflexes.
   
conversations: Leewei:
conversations: human
conversations:  You open the door and find a creature (D,8) that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He wields a a rusted falchion, letting out a mighty bellow 
    initiative  - (1d20)[ 16 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  The warrior hefts his curved sword and charges you yelling what are presumably slurs in an unknown language.
  
  He deftly dodges your opritunitous attack.
  
    Charging vs Flat Footed  - (1d20+6)[ 21 ] 
    Damage  - (2d4+4)[ 8 ] 
    Crit Confirmation  - (1d20+6)[ 17 ] 
    Damage  - (2d4+4)[ 8 ] 
   "Oooh! That had to hurt." 
   "Watch out for that first hit, it's a doozie" 
conversations: Beelzebub1111:
conversations: human
conversations:  Piddles attacks:  (d20+3)[ 7 ](10)  for  (d6+3)[ 4 ]  damage.  Free trip attempt if he hits:  (d20+1)[ 10 ] 
  
  Twinkles backs up 5' and casts  cure minor wounds  on himself.
conversations: Leewei:
conversations: human
conversations:  Your faithful hound misses nipping at the ankles of his opponent. The humanoid smirks that he has you on the run taking a five foot step forward (D3) and attacks again
  
    Attack  - (1d20+4)[ 6 ] 
    Damage  - (2d4+4)[ 10 ] 
    Crit Confirm  - (1d20+4)[ 12 ] 
    Crit Damage  - (2d4+4)[ 7 ] 
  
  Don't forget to list your stats as described in the greenroom
conversations: Beelzebub1111:
conversations: human
conversations:  Free action: direct Piddles to attack the creature's flank.   
   Spoiler 
  Handle Animal  (d20+8)[ 23 ]  vs DC10
   
  
   Piddles 
  Attack  (d20+5)[ 13 ](18)  for  (d6+3)[ 7 ]  damage and tripping  (d20+2)[ 12 ] 
   Twinkles 
  
  5' step back
  
  Attack  (d20+4)[ 6 ](10)  for  (d8+3)[ 5 ]  damage.
  
   
   Spoiler 
   Twinkles 
  Hp: 1/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  
  Spells prepared:
   cure minor wounds  x2,  lesser vigor  x2,  shilelagh ,  light  (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
   
conversations: Leewei:
conversations: human
conversations:  Piddles grabs him by the ankle pulling the pig faced opponent down to the ground where he smacks his head on the stone floor with a crack. His head is dented and blood pours out of his orifices.
   And the Mutt brings him down in a bloody mess. 
   "Clean up on aisle 1!" 
  
  You are still on turn 4. and in d2.
conversations: Beelzebub1111:
conversations: human
conversations:  "Attaboy!  Good death machine!" 
  
  Cast  lesser vigor  (using share spell to hit Piddles as well), advance to D10, get Piddles in C11, wait until healed to 7/8, then open the door.
  
  Initiative (Twinkles):  (d20+1)[ 14 ] 
  Initiative (Piddles):  (d20+2)[ 6 ] 
   
   Spoiler 
   Twinkles 
  Hp: 7/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (5 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, lesser vigor, shilelagh, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects:  lesser vigor  (5 rounds remaining)
   
conversations: Leewei:
conversations: human
conversations:  Your initiative stays the same as when you first rolled, and please post your round number. It makes scoring you at the end easier for me. By my count you are on round 10 
  
   Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry.
   
    Init  - (1d20+2)[ 12 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  It charges into c12 teeth first, to get a bite of dog.
  
    Charging Bite  - (1d20+4)[ 21 ] 
    Damage  - (1d6+1)[ 6 ] 
    crit confirm  - (1d20+4)[ 6 ] 
    crit damage  - (1d6+1)[ 4 ] 
  
  Piddles make a fortitude save if hit.
conversations: Beelzebub1111:
conversations: human
conversations:  Round 10
   Twinkles 
  Heal to 8/8
  If permitted, Readied attack:  (d20+2)[ 4 ](6)  for  (2d8+4)[ 17 ]  damage.
  Ready a Longspear attack once Piddles has acted:  (d20+4)[ 1 ](5)  (with flank; +2 more if prone target) for  (1d8+2)[ 3 ]  damage.
  
  Free Action: Command Piddles to flank and attack.
   
   Spoiler 
  Handle Animal:  (d20+8)[ 21 ] 
   
  
   Piddles 
  Heal to 7/13
  Fort save:  (d20+5)[ 11 ] 
  Attack:  (d20+3)[ 10 ](13)  for  (d6+3)[ 4 ]  damage.
  Trip:  (d20+2)[ 16 ](18) 
   
   Spoiler 
  Round 1: Open door
  Round 2: Cast  cure minor wounds .
  Round 3: Cast  lesser vigor .
  4-8: regen HPs, approach door.
  Round 9: Regen 1 HP, open door.
  
  Yep, round 10.  Since we're not dropping out of rounds, I'd request that Twinkles readies an action to set his spear against a charge.  I'd assumed this would not be possible due to dropping out of rounds, which I now know isn't the case.
   
  
   Edit: cold, cold dice today.  Bleah. 
conversations: Leewei:
conversations: human
conversations:  Piddles is paralyzed for  (1d4+1)[ 4 ]  rounds and cannot attack.
  
  Your attacks miss the ravenous fiend and he ignores you to tear your dog's throat out. (provokes attack of opportunity)
    Coup de Grace  - (2d6+2)[ 5 ] 
  DC15 fort or die
conversations: Beelzebub1111:
conversations: human
conversations:  Round 11
  
   "Now that's worrisome.  A ghoul, eh?" 
  
  AoO:  (d20+2)[ 20 ](22)  for  (d8+3)[ 5 ] 
  Attack:  (d20+2)[ 19 ](21)  for  (d8+3)[ 9 ] 
  
  Death save:  (d20+5)[ 15 ] 
  
   Since both the attack and AoO are resolved before the action that triggered the AoO, would the animal companion still take the 5 CdG damage if the attacks kill the enemy? 
  
  Stats:
   
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (3 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, lesser vigor, shilelagh, light (racial SLA)
  
  
   Piddles 
  Hp: 9/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects:  lesser vigor  (3 rounds remaining)
   
  
  
  Assuming the critter dies:
   
   Spoiler 
  Piddles will take 3 more rounds to recover.  During this time, Twinkles will drag the dog to the next door.  He'll cast another  lesser vigor  when the first expires (round 13), then cast  shillelagh  (round 14), then ready an action to set vs charge and open the next door (round 15).
   
conversations: Leewei:
conversations: human
conversations:  Spoiler 
  3 day bump -- ready for the next room, assuming that critter was a standard ghoul.
   
conversations: Leewei:
conversations: human
conversations:  The Attack of Oppritunity did not kill him, so the CDG damage still goes off (though it made its save) 
  
   A four foot tall flame is in the center of this room (c22) it twirls around taking a vaguely humanoid shape, presumably looking at you. 
    initiative  - (1d20+5)[ 23 ] 
  
  What's yours and your dog's position on the map?
conversations: Beelzebub1111:
conversations: human
conversations:  Round 19
  
  
   I was under the impression full round actions were resolved on the start of the next turn.  Looks like I was wrong -- that's apparently only the case with full round spellcasting.
  
  Since Piddles is down 5 more HPs than anticipated, there's a change in plans.  Delay casting  shillelagh  for four rounds, then open the door (details below). 
  
  Twinkles is at C18, Piddles at D18.
  
  Stats:
   
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (5 rounds remaining),  shillelagh  (8 rounds)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects:  lesser vigor  (5 rounds remaining)
   
  
  
  Updated plan details: 
   Spoiler 
  Piddles will take 3 more rounds to recover.  During this time, Twinkles will drag the dog to the next door.  He'll cast another  lesser vigor  when the first expires (round 13), then wait four rounds and cast  shillelagh  (round 18), then ready an action to set vs charge and open the next door (round 19).
   
conversations: Leewei:
conversations: human
conversations:  Your firey foe charges piddles (d19). You get your readied attack against the charge
  
    charge attack  - (1d20+5)[ 13 ] 
    Slam  - (1d4)[ 1 ]  +   Fire  - (1d4)[ 4 ] 
    Crit Confirm  - (1d20+5)[ 17 ] 
    crit Damage  - (1d4)[ 2 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Round 19
   Twinkles 
  (Initiative now reset to 23 due to readied action)
  Set vs charge:  (d20+2)[ 10 ](12)  for  (2d8+6)[ 13 ] 
  AoO:  (d20+2)[ 5 ](7)  for  (d8+3)[ 8 ] 
   Piddles 
  Won't normally attack unnatural creatures on command, but since it attacked him first ...
  Standard Action: Attack  (d20+3)[ 4 ](7)  for  (d6+3)[ 6 ] ; Trip  (d20+2)[ 6 ] 
  
  Round 20
   Twinkles 
  Free Action: Drop longspear.   (Edit: More like throw it down in disgust.) 
  Move Action: Ready club with shillelagh, two-handed.
  Standard Action: Attack  (d20+3)[ 2 ](5)  for  (2d6+4)[ 12 ] 
  
  Stats: 
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (4 rounds remaining),  shillelagh  (7 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects:  lesser vigor  (4 rounds remaining)
   
conversations: Leewei:
conversations: human
conversations:  "Whif! Whif! Whif! I've never seen such wayward blows" 
   "Maybe the light got in his eyes" 
  Your attacks are deftly dodged by the flaming fiend. The little fire elemental that could goes after you, with a punch
  
    slam  - (1d20+3)[ 9 ] 
    damage  - (1d4)[ 1 ]  +   fire  - (1d4)[ 1 ] 
    Crit Confirm  - (1d20+3)[ 13 ] 
    Crit Damage  - (1d4)[ 1 ] 
  
  Yikes, The dice roller is not being good to me this morning.
conversations: Beelzebub1111:
conversations: human
conversations:  Round 20
  
   "I'm being attacked by fire, but I'm hitting air." 
   Piddles 
  
  Attack:  (d20+3)[ 18 ](21)  for  (d6+3)[ 4 ] ; Trip  (d20+2)[ 19 ] 
  
  
  Round 21
  
   Twinkles 
  (Assuming opponent is still alive.)
  Attack:  (d20+3)[ 19 ](22)  for  (2d6+4)[ 12 ] 
  
  Stats: 
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (3 rounds remaining),  shillelagh  (6 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects: lesser vigor (3 rounds remaining)
   
  
   Edit: Guessing this is a small fire elemental.  If so, Piddles uses a move action to put out the fire if he fails a reflex save, making the save result moot. 
conversations: Leewei:
conversations: human
conversations:  Piddles takes   fire damage  - (1d4)[ 2 ]  from biting fire. and wether he succeeds in the trip or not, your attack reduces the creature to a scuff mark on the floor
  
   "Looks like he god snuffed out!" 
   "That's not funny" 
   "Oh stuff it up yer.." 
conversations: Beelzebub1111:
conversations: human
conversations:  Round 20
  
  Both double move; Twinkles to C31, Piddles to D31.
  
  
  Round 21
  
  Open the door, ready an action to attack when an enemy is in range (longspear was dropped; club is ready).
  
  Stats:
   
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  lesser vigor  (1 rounds remaining),  shillelagh  (4 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects:  lesser vigor  (1 round remaining)
   
conversations: Leewei:
conversations: human
conversations:  Behind the door is a seething monster. It's a squat mucular creature covered in thick fur. Its stout legs, clawed feet, and it's pointed nout has a wide foaming mouth full of razor sharp teeth. 
  
  The DJ's voice comes over the loudspeakers, his face on a screen above the exit to this room.
   "You may have bested my other monsters, but your little tricks won't save you from DJ...
  
  IN
  
  Q
  
  BU5!!" 
    Init  - (1d20+3)[ 7 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Knowledge (nature):  (d20+7)[ 11 ]  in case it's fey, animal or monstrous humanoid (or giant or vermin or plant).
conversations: Leewei:
conversations: human
conversations:  Round 22
  
   "Here's hoping you're wrong about my little tricks!" 
   Twinkles 
  Free Action: Direct Piddles to flank and engage the enemy.
  Move Action: Move adjacent to the creature, if possible.
  Readied Action: Club it after Piddles attack is resolved.
  
   Piddles 
  Move: advance to one side of the enemy, flanking it.
  Attack (with flank vs flat-footed AC):  (d20+5)[ 9 ](14)  for  (d6+3)[ 8 ] ; Trip:  (d20+2)[ 6 ] 
  Twinkles's readied attack (with flank vs flat-footed AC):  (d20+5)[ 2 ](7)  (+2 more if the critter is prone) for  (2d6+4)[ 13 ] 
  
  Note: Separating by more than 5 feet ends  lesser vigor  on Piddles.  Ah, well, it wears off at the end of the round, anyhow.
  
  
   
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  shillelagh  (3 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 13/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects: (none)
   
conversations: Leewei:
conversations: human
conversations:  You cannot identify what it is, but it's certainly gets angry once its hit by your dog. It flies into a monstrous fury covering you with spittle and snarls
  
    Resist Trip  - (1d20+8)[ 9 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Good thing that's a check and not a save. 
  
  Since your spear missed, it furiously attacks your dog in retribution.
  
    Claw 1  - (1d20+6)[ 19 ] 
    Damage  - (1d4+4)[ 7 ] 
    Claw 2  - (1d20+6)[ 24 ] 
    Damage  - (1d4+4)[ 7 ] 
    Bite  - (1d20+1)[ 13 ] 
    Damage  - (1d6+2)[ 3 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Round 23
  
   "Talk about anger issues." 
  
   Curse you, four-leg stability bonus! 
  
   Piddles 
  Attack:  (d20+5)[ 19 ](24)  for  (d6+3)[ 8 ] ; Trip  (d20+2)[ 18 ] 
   Twinkles 
  Attack:  (d20+4)[ 11 ](15)  for  (2d6+4)[ 16 ] 
  
  Stats: 
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  shillelagh  (2 rounds remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 6/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects: (none)
   
conversations: Leewei:
conversations: human
conversations:  You manage to get a good beating in, but he's still kicking.
    trip resist  - (1d20+8)[ 19 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  It turns to attack you, spinning in a wild fury, A beast of pure rabid rage.
  
    Claw 1  - (1d20+6)[ 14 ] 
    Damage  - (1d4+4)[ 7 ] 
    Claw 2  - (1d20+6)[ 8 ] 
    Damage  - (1d4+4)[ 5 ] 
    Bite  - (1d20+1)[ 9 ] 
    Damage  - (1d6+2)[ 5 ] 
    Crit Claw 1  - (1d20+6)[ 18 ] 
    Crit Damage  - (1d4+4)[ 7 ] 
    Claw 2  - (1d20+6)[ 18 ] 
    Crit Damage  - (1d4+4)[ 6 ] 
    Crit Bite  - (1d20+1)[ 20 ] 
    Crit Damage  - (1d6+2)[ 6 ] 
  
  ...of the impotent variety. Apparently.
conversations: Beelzebub1111:
conversations: human
conversations:  Round 24
  
   "This is why it's better to be lucky than good!" 
  
   Wow.  32hp and it's still going! 
  
   Piddles 
  Attack:  (d20+5)[ 13 ](18)  for  (d6+3)[ 7 ] ; Trip  (d20+2)[ 5 ] 
   Twinkles 
  Attack:  (d20+4)[ 1 ](5)  for  (2d6+4)[ 12 ] 
  
  Stats: 
   Spoiler 
   Twinkles 
  Hp: 8/8
  AC: 15, FF 14, Touch 11 (armor+4, dex+1)
  Effects:  shillelagh  (1 round remaining)
  
  Spells prepared:
  cure minor wounds x2, light (racial SLA)
  
  
   Piddles 
  Hp: 6/13
  AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
  Effects: (none)
   
conversations: Leewei:
conversations: human
conversations:  The beast is felled by your dog's bite. Blood spraying over your dogs face as he bites into the jugular.
  
   "And the Badger is down! Now it's just a mad rush to the finish line!" 
conversations: Beelzebub1111:
conversations: human
conversations:  Round 24
  
  Seeing his dog finish off the enemy, Twinkles instead moves and opens the last door.
  
  
  Round 25
  
  Move to the exit.  Free action: call Piddles to join him.
conversations: Leewei:
conversations: human
conversations:  "Well that was a very *yawn* interesting match" 
   "Don't be so rude, Bob, he survived didn't he?" 
   "I know, but it's the waiting I can't stand. A whole two and a half minutes? Come on!" 
   "Well, that's the trade off, I guess. Survival or speed. And who knows, maybe it'll pay off in his overall time" 
   "I guess we'll find out next time on..THE GAUNTLET! 
conversations: Beelzebub1111: