conversations: human
conversations:  Arena Tournament, Round 111:  Minionomancer  vs.  this    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Minionomancer  - Chess 435
   this  - jvluso
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Wow, it's been forever. I'm gonna have to refresh my memory.
  
  Anyways, initiative -  (1d20+3)[ 20 ] 
  
  It's kinda funny how similar the base stats of our characters are. 😛
  
  No purchases yet, but reserve the right to reactionaries.
conversations: Chess435:
conversations: human
conversations:  (d20+3)[ 10 ] 
  Sheet has been updated with purchases for this match. Of note: legal armor, new bow, mule.
conversations: jvluso:
conversations: human
conversations:  No purchases. Feel like saving my money for now.
conversations: Chess435:
conversations: human
conversations:  This will start in N24
  Speede is in M22/N23
conversations: jvluso:
conversations: human
conversations:  Sorry, totally spaced about this. Will have post up in a sec.
conversations: Chess435:
conversations: human
conversations:  Spells Prepared and Essentia Allocated:
   
   Spoiler 
  0-level
  Guidance
  Resistance
  Cure Minor Wounds
  
  1st-level
  Beastland Ferocity
  Winter Chill
  
  Soulspark Familiar Attack Bonus: 1
   
  
  
  Starting Positions
  Me: N-4, loaded sling in one hand
  Wolf: N-3
  Mule: L3/M4
  Soulspark Familiar: N-4, sharing my space
  Air Elemental Companion: N4+5 feet
  
  
    Minionomancer-Round 1  
  
  My Actions:
  Move: Handle Animal to command wolf to attack This
   (1d20+3)[ 13 ]  vs. dc 10
  Move: Handle Animal to command Mule to Defend me
   (1d20+1)[ 15 ]  vs. dc 10
  
  Wolf: If handle animal was successful, will double move M3-&gt;U3-&gt;U13-&gt;X13
  
  Mule: If Handle Animal was successful, will move L3/M4-&gt;O4/P5 and take Total Defense action
  
  Soulspark will move to N8 and take Total Defense Action.
  
  Air Elemental will move N4+5-&gt;N4+15-&gt;N15+15-&gt;N15+5-&gt;I15+5 and ready an action:
  
   
   Spoiler 
  Move directly above Speede or this if it gains LoE to either.
   
  
  
  Pretty sure that's everyone.
conversations: Chess435:
conversations: human
conversations:  What do you say to your air elemental to get it to ready the action?
  
   this - round 1 
  
  assuming everything is legal, and doesn't trigger the ready, other than ending turn:
  
  standard: use levitate SLA
  move: command speede to attack the wolf (d20+2)[ 9 ] DC10
  
  
  If handle animal succeeds, speede moves to X14/Y15
  turn done.
  
  stats:
   
   Spoiler 
  Hp:9/9
  AC: 15 [touch 12,ff 12]
  
  inspiration: 2/2
  levitate: 1/50
   
conversations: jvluso:
conversations: human
conversations:  I thought I didn't need to, as it has an Int &gt; 2.
conversations: Chess435:
conversations: human
conversations:  You don't make handle animal checks to control the air elemental because it can speak aurian, so you can give it detailed commands. However, This also speaks aurian and can understand every command you give it, including being able to understand what action you tell it to ready.
conversations: jvluso:
conversations: human
conversations:  In that case, the command would have been:  "Move over there, and fly above one of them if the glass isn't between you and them. If they don't come, move over them and attack."  Either way, you didn't trigger the readied action. Would you like to revise your move?
conversations: Chess435:
conversations: human
conversations:  I'll leave my actions as is; not moving was not intentional, and the die is cast.
conversations: jvluso: