conversations: human
conversations:  Arena Tournament, Round 94:  Goltoth  vs.  Jose Sanchez    
   Map:  
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Goltoth  - Master Rahl22
   Jose Sanchez  - Dwalin
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Init  - (1d20-4)[ 12 ] 
  
  Still considering purchases.
conversations: Master_Rahl22:
conversations: human
conversations:  Initiative: (1d20+1)[ 8 ] 
  
  Selling my crafted banded mail and one of my three crafted spiked chains, and crafting a suit of full plate. No other purchases.
  
  Starting in B11 wielding spiked chain.
conversations: Dwalin:
conversations: human
conversations:  Niiice. This is the first full plate I see in Arena(not counting Warforged with Adamantine Body of course), and on level 1 to boot
conversations: TheFallenOne:
conversations: human
conversations:  Purchases: Potion of Shield of Faith -50gp
  Martial Script of Charging Minotaur -50gp
  
  Start in Y-11 with shield equipped, potion and flail on belt, and script held.
  
   Goltoth, Turn 1 
  
  Standard: Read from the script
  Move: Draw potion from belt
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: Y-11
  HP: 13/13
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Charging Minotaur 0/1
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  though it isn't marked on your sheet, as a barbarian you should be illiterate and activating Martial Scripts requires litteracy.
  
  Activation fails, the script is still unused.
conversations: TheFallenOne:
conversations: human
conversations:  Jose Round 1
  
  Double move to G14
conversations: Dwalin:
conversations: human
conversations:  Son of a... I even read that part that says an illiterate character can't activate it.  Guess I'll have to spend skill points at level up. 🫤
   Goltoth, Turn 2 
  
  Standard: Drink potion
  Free: Drop empty flask
  Move: Move to U-17 and draw flail
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: U-17
  HP: 13/13
  AC: 20, FF: 18, Touch: 14
  Buffs:
  Shield of Faith 10/10
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Jose turn 2
  
  Double move to L17
conversations: Dwalin:
conversations: human
conversations:  Goltoth, Turn 3 
  
  Free: Shift
  Move: Move to T-18, south to T-20, west Q-20 and attempt to jump to M-20
    Jump  - (1d20+10)[ 19 ] 
  
  Not done, need to see results of roll.
  
  Stats:
   
   Spoiler 
  
  Location: Q-20
  HP: 13/13
  AC: 20, FF: 18, Touch: 14
  Buffs:
  Shield of Faith 9/10
  Shifting 8/8
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Goltoth, Turn 3 continued 
  
  Jump good enough to get me to N-20.
  Move: Continue jump from previous move action to N-20, then move to J-20, I-19, I-18.
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: I-18
  HP: 13/13
  AC: 20, FF: 18, Touch: 14 (+2 to all from tree)
  Buffs:
  Shield of Faith 9/10
  Shifting 8/8
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Jose turn 3
  
  5 ft step to K17
  Stanndard Trip Attack:
  Touch Attack: (1d20+6)[ 22 ] 
  Opposed Strength Check if successful: (1d20+8)[ 11 ] 
  
  Waiting for result of opposed check
conversations: Dwalin:
conversations: human
conversations:  Opposed Strength  - (1d20+4)[ 12 ] 
  
  If the first succeeds, attempt to trip you
    Opposed Strength  - (1d20+4)[ 17 ] 
  
  Going to be gone this weekend with little internet access.  I probably won't be able to take my next turn until Monday.
conversations: Master_Rahl22:
conversations: human
conversations:  Opposed Strength: (1d20+8)[ 20 ] 
  
  If successful then end turn, if unsuccessful then drop my weapon to avoid being tripped and use my move action to draw my second spiked chain.
  
  Farewell, see you on Monday.
conversations: Dwalin:
conversations: human
conversations:  Goltoth, Turn 4 
  
  5ft step to J-17
  Free: Rage
  Full round: Full attack Jose
    Flail attack  - (1d20+7)[ 8 ] 
    Damage  - (1d8+6)[ 14 ] 
    Bite attack  - (1d20+2)[ 5 ] 
    Damage  - (1d6+6)[ 9 ]  and 1 con damage
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: J-17
  HP: 15/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 8/10
  Shifting 9/10
  Rage 7/7
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Jose Turn 4 
  
  Standard: Trip
  Touch attack to initiate: (1d20+6)[ 14 ] 
  Opposed Strength Check if successful: (1d20+8)[ 12 ] 
  
  Turn not over.
conversations: Dwalin:
conversations: human
conversations:  Opposed Str  - (1d20+6)[ 16 ] 
    Trip attempt if successful above  - (1d20+6)[ 24 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Opposed Trip:  (1d20+8)[ 28 ] 
  
  If successful, Move to L16-L15-J14
  If unsuccessful, drop chain to avoid being tripped, and move similarly, drawing weapon as part of move action.
conversations: Dwalin:
conversations: human
conversations:  Flail Attack of Opportunity  - (1d20+7)[ 20 ] 
    Damage  - (1d8+6)[ 9 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Goltoth, Turn 5 
  
  Full round: Charge to J-15
    Flail attack  - (1d20+7)[ 18 ] 
    Damage  - (1d8+6)[ 14 ] 
    Bite attack  - (1d20+2)[ 9 ] 
    Damage  - (1d6+6)[ 9 ] 
  😡 Of course I couldn't get 2 more damage on the AoO, or hit on this attack. *sigh*
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: J-15
  HP: 15/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 7/10
  Shifting 8/10
  Rage 6/7
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  I can't believe 3.5 made it so a regular move action away provokes. I am pissed I missed that. Granted I probably still would have done it, but I would have planned it a little better.
  
  Attack of opportunity for you moving through my threatened square during the charge.
  
  Trip:
  Touch to initiate: (1d20+6)[ 7 ] 
  Opposed Strength if Successful: (1d20+8)[ 20 ] 
conversations: Dwalin:
conversations: human
conversations:  wow, your bad luck with those trips is really getting remarkable... Sorry man
conversations: TheFallenOne:
conversations: human
conversations:  Well that was lovely, lucky I didn't get hit with any of the rest of those attacks.
  
  Jose Turn 5:
  Standard: Trip Attack
  Touch to initiate:  (1d20+5)[ 17 ]  includes one point of combat expertise
  Opposed Strength Check if Successful:  (1d20+8)[ 13 ] 
  
  Regardless of result, afterward five foot step to I-13 and if I had to drop my chain will draw my second. End of turn once this all resolves.
conversations: Dwalin:
conversations: human
conversations:  Opposed Strength  - (1d20+6)[ 11 ] 
  
  Trip if above was successful
    Opposed Strength  - (1d20+6)[ 12 ] 
  
  Curses, he had to land one sometime I guess. 🫤
  
  Your 5ft step seems to be illegal.  I-13 is the 30ft high post.  Will post my turn once you have revised that step.
conversations: Master_Rahl22:
conversations: human
conversations:  Ah, you are correct, I made a typo, it was supposed to be K-13.
  
  My bonus attack for successfully tripping you:
  Regular Attack: (1d20+5)[ 11 ]  (still including my combat expertise)
  Damage if Successful: (2d4+6)[ 13 ] 
  
  -ref question for future reference 
   Spoiler 
  If them trying to stand triggers an attack of opportunity, can I trip them in response, causing their move action to be wasted? I am hoping this is true, but I fear it might be that doing so would lead to tripping them while they are already down, and then their standing occurs normally. Just wanting to clarify before trying it and having it not help.
   
conversations: Dwalin:
conversations: human
conversations:  Jose: 
   Spoiler 
  Your second interpretation is correct; AoOs occur before the triggering action, and you can't trip someone that's already prone.
   
conversations: Sallera:
conversations: human
conversations:  Goltoth, Turn 6 
  
  Move: Stand up
  5ft step to J-14
  Standard: Attack Jose
    Flail attack  - (1d20+7)[ 16 ] 
    Damage  - (1d8+6)[ 11 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: J-14
  HP: 15/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 6/10
  Shifting 7/10
  Rage 5/7
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Your standing provokes an attack of opportunity.
  
  Attack:  (1d20+5)[ 7 ] 
  Damage if successful: (2d4+6)[ 14 ] 
conversations: Dwalin:
conversations: human
conversations:  Alright, well that was frustrating, then I guess my turn is up.
  
  Jose-Turn 6
  5 foot step to j-12
  Standard: Attack  (1d20+5)[ 18 ]  with CE
  Damage:  (2d4+6)[ 12 ] 
conversations: Dwalin:
conversations: human
conversations:  Attack hits.
  
   Goltoth, Turn 7 
  
  5ft step to J-13
  Full round: Full Attack Jose
    Flail attack  - (1d20+7)[ 18 ] 
    Damage  - (1d8+6)[ 11 ] 
    Bite attack  - (1d20+2)[ 4 ] 
    Damage  - (1d6+6)[ 7 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: J-13
  HP: 3/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 5/10
  Shifting 6/10
  Rage 4/7
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Jose - Round 7
  
  Full-Round: Withdraw to C-13 via I-11
  
  Stats: 
   Spoiler 
  HP:2/11
   
conversations: Dwalin:
conversations: human
conversations:  Goltoth, Turn 8 
  
  Move: Move to D-13
  Standard: Attack
    Bite attack  - (1d20+7)[ 26 ] 
    Damage  - (1d6+6)[ 11 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  
  Location: D-13
  HP: 3/15
  AC: 18, FF: 16, Touch: 12
  Buffs:
  Shield of Faith 4/10
  Shifting 5/10
  Rage 3/7
  Shield equipped, additional -2 ACP
   
conversations: Master_Rahl22:
conversations: human
conversations:  Your movement triggers an attack of opportunity, which I am taking and praying works.
  
  Trip Attack:
  Touch to Initiate:  (1d20+6)[ 17 ] 
  Opposed Strength Check if successful: (1d20+8)[ 10 ] 
conversations: Dwalin:
conversations: human
conversations:  Ooo, and it all comes down to this.
  
    Opposed Strength  - (1d20+6)[ 17 ] 
  
  The tension is high, what's it going to be?
  
  It's going to be Goltoth ripping a chunk out of Jose's jugular vein. 😏  That was some crazy bad luck you had to only be able to trip me once man.  Good match.
conversations: Master_Rahl22:
conversations: human
conversations:  Goltoth is victorious! 
conversations: hustlertwo:
conversations: human
conversations:  Congrats. I few mistakes and a lot of bad luck cost me the game.
conversations: Dwalin: