conversations: human
conversations:  Arena Tournament, Round 79:  Train  vs.  Mr. Q    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Train  - hustlertwo
   Mr. Q  - Psionic Dog
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  ... I'm having trouble thinking if there is any possible build that would be worse for Mr. Q to fight than Train. Very tricky.
  
  Purchases:
  Masterwork Composite (Str 12) Longbow: 500 gp
  Scroll of Jump 25 gp
  Scroll of Longstrider 25 gp
  Oil of Magic Weapon 50 gp
  Total Purchases: 600 gp
  
  Sheet updated to reflect purchases and last match winnings.
    Initiative  - (1d20-1)[ 15 ] 
conversations: Psionic Dog:
conversations: human
conversations:  Init:  (1d20-3)[ 3 ] 
  
  Quite a bit of stuff there.  I think I'll just buy a Shield of Faith potion and a Tanglefoot Bag and leave it at that.
  
  Looks like you're up.
conversations: hustlertwo:
conversations: human
conversations:  Mr. Q - Round 1 
   
   Spoiler 
  Start holding scroll of Jump and longbow.
  
  Standard: Cast Jump from scroll. (auto-success on caster check)
  
  Move: to F-7
   
  
  
  Done
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 1 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Round 1
  
   
   Spoiler 
  Train starts in Y-10, holding a potion of Shield of Faith and wearing his buckler on his off-hand.  Drink the potion, drop the vial, move to S-5, drawing a javelin on the way.
   
  
  
  End.
  
  Stats:
  
   
   Spoiler 
  HP 23/23
  AC: 20 (+4 armor, +3 Dex, +1 shield, +2 SoF), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 10 rounds remaining
   
conversations: hustlertwo:
conversations: human
conversations:  Mr. Q Round 2 
   
   Spoiler 
  Assuming No LoS,
  5-ft step to G-6
    Hide  - (1d20+12)[ 27 ] 
    Move Silently  - (1d20+8)[ 23 ] 
  
  Move: Draw oil of Magic Weapon
  Standard: Apply oil to longbow
  Free, drop vial.
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 2 of 10
  Magic Weapon: 1 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  LoS established during Train's Rd 1.  Train is in S5 with a javelin, Mr. Q is in F7 with a longbow.  Mr. Q may revise his rd 2 turn.
conversations: madtinker:
conversations: human
conversations:  Hmmm.
  
  LoS is broken as Mr. Q moves south.
   
   Spoiler 
  Move to G-13.
  
    Hide  - (1d20+7)[ 8 ] 
    Move Silently  - (1d20+3)[ 6 ] 
  (includes -5 for full speed)
  
  Use second move action to draw the oil of Magic Weapon.
   
  
   Done 
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 2 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Train, Round 2
  
   
   Spoiler 
  Double move to E-8.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  HP 23/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shiled of Faith 9 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  @Refs
   
   Spoiler 
  
  Spot:  (1d20-4)[ 4 ]  My math says -3 for distance.
   
  
  
  @Mr Q
   
   Spoiler 
  
  You see train in E8
   
  
  
  @Train
   
   Spoiler 
  
  No LoS
   
conversations: Mavian:
conversations: human
conversations:  Mr Q - Round 3 
   
   Spoiler 
  Move Action: stow oil of magic weapon
   
  
  
  *Twang*
    Attack  - (1d20+9)[ 27 ] 
    Piercing damage  - (1d8+2)[ 4 ] 
  
  If Train wasn't aware of Mr. Q and the incoming attack he now sees Q in G-13.
  
  Done.
  
  Stats
   
   Spoiler 
  HP: 16/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 3 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Ow, yeah, that's a hit.  I don't feel good about my chances on this attack, but what the heck.
  
  Drop javelin, move to F-13, drawing flail along the way, and swinging when we get there.
  
   (1d20+6)[ 20 ] 
   (1d8+4)[ 7 ] 
  
  Stats:
   
   Spoiler 
  Position: F-13
  HP 22/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 8 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  Hit.
  I think you got the better deal out of that exchange.
  
   Mr. Q - Round 4 
  
  Withdraw!
  G-13 &gt; H14 &gt;Jump&gt; J15 &gt; O6, auto-succeeding on DC 10 jump.
  
  Done
  
  Stats
   
   Spoiler 
  HP: 9/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 4 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Doesn't H-14 have lava?  I wouldn't think you could stand there.
  
  Anyhow, Train will double move to N-5.
  
  Stats:
   
   Spoiler 
  Position: N-5
  HP 22/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 7 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  Sure it has a little lava, but Q isn't standing on the lava bit. Sort of like the the land/water tiles at the Rivers map.
  
  Withdraw! North East to Q4, South East to T7 for that 20ft running start, high jump up onto the pillar,  continue all 20ft across the pillar and long jump out to to T16. 
  
  5ft high jump DC 20:   Jump  - (1d20+16)[ 17 ] 
   Autosucced on second DC 15 longjump.
  
  Done
  
  Stats
   
   Spoiler 
  HP: 9/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 5 of 10
   
   
conversations: Psionic Dog:
conversations: human
conversations:  Haven't played on Rivers.  Wouldn't mind it, though, seems like a good map that doesn't require many LoS checks.
  
  I assume failing the high jump changes your turn?
conversations: hustlertwo:
conversations: human
conversations:  *face palm* of all the times for a 1...
  
    Reflex  - (1d20+7)[ 10 ]  DC 15 to grab edge.  &lt;&lt; 😡 This is not Q's lucky round.
  If successful deliberatly drop, auto-make DC 15 jump to reduce falling by 10ft
  If failed   Falling damage  - (1d6)[ 2 ] 
  
  Then move clockwise around the pillar and out of LoS
  
   
   Spoiler 
  Circling back to T-13
    Hide  - (1d20+7)[ 26 ] 
    Move Silently  - (1d20+3)[ 8 ] 
  -5 full speed penalties included
   
  
  
  Done
  
  Stats
   
   Spoiler 
  HP: 7/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 5 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Spoiler 
  Fall damage, nice bonus.  I think that puts this within a range where I can win it with the sling.
  
  Drop flail, double move to Q-17, drawing sling on the way.
   
  
  
  End.
  
  Stats:
  
   
   Spoiler 
  Position: U-15
  HP 22/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 6 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  Hi Ref Scorer  
  
  @refs
   
   Spoiler 
  
  Hello refs
   
  
  
  @Mr Q.
   
   Spoiler 
  
  No LoS
   
  
  
  @Train
   
   Spoiler 
  
  No LoS
   
conversations: Scorer:
conversations: human
conversations:  @Refs 
   Spoiler 
  pretty straightforward.    Spot  - (1d20-1)[ 4 ] 
    listen  - (1d20+2)[ 22 ]   clicked inside the roll thing.  Hope it doesn't get mad.
  
  Anyway, as train moves from N5 to Q17, he doesn't see Q, but I think Q sees him.   Second third opinion?
   
conversations: madtinker:
conversations: human
conversations:  @Refs
   
   Spoiler 
  🤨 That LoS can't be right, Q ended with LoS to Train so at the least he should have seen which way Train went.
  
  True Mr. Q in T-13 and Train in N-5 both had basic cover from the other, but only Mr. Q was trying to use that cover to hide.
   
conversations: Psionic Dog:
conversations: human
conversations:  Los Redux
  
  @Refs
   
   Spoiler 
  
  Madtinker has it right
   
  
  
  @Mr Q
   
   Spoiler 
  
  You have los to Train in Q17
   
  
  
  @Train
   
   Spoiler 
  
  No Los
   
conversations: Mavian:
conversations: human
conversations:  Mr Q - Round 5 
  
  Refs/LoS
   
   Spoiler 
  Ok... I'm not sure how LoS can exist between Q-17 and T-13 with that pillar, and I'm not sure how Train could have gotten to Q-17 without ever breaking cover to gain a LoS and a rewind. Still, with two LoS checks made I'm not going to go demanding a third one. It's possibly me that's mistaken on something.
  
  So, playing on:
  Mr Q steps East and continues a double move north to T-3.
  
  Moving sneaky like:
    Hide  - (1d20+7)[ 26 ] 
    Move Silently  - (1d20+3)[ 21 ] 
   
  
  
  Done.
  
  Stats
   
   Spoiler 
  HP: 2/16
  AC: 20 [+5 dex +4armor +1 shield]
  Bursts: 3/3
  
  Jump: 5 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Spoiler 
  Move to T-13, ready action to fire sling if LoS is established.
   
  
  
  Done.
  
  Stats:
  
   
   Spoiler 
  Position: T-13
  HP 22/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 5 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  Mr Q - Round 6 
   
   Spoiler 
  Assuming No LoS, try 2 on the jump business.
  
  Move south to T-16
  5-ft high jump:   Jump  - (1d20+16)[ 20 ]  DC 20
  Auto succeed on 15 ft longjump DC 15
  
  And trying to be sneaky
    Hide  - (1d20+7)[ 27 ] 
    Move Silently  - (1d20+3)[ 23 ] 
    Passive Spot  - (1d20+7)[ 25 ] 
    Passive Listen  - (1d20+4)[ 16 ] 
   
  
   Not Done, waiting on LoS 
conversations: Psionic Dog:
conversations: human
conversations:  Mr. Q: 
   Spoiler 
  You lose LoS with Train as he moves into T13.
   
  
  
  Train: 
   Spoiler 
  No LoS.
   
  
  
  Rewind to beginning of Mr. Q's turn.
conversations: Sallera:
conversations: human
conversations:  Mr. Q - Round 6 
   
   Spoiler 
  Hmm, may as well try about the same thing.
  
  Double move to T-3,
    Jump  - (1d20+16)[ 33 ]  DC 20 5ft high jump,
  auto succeed DC 15 15ft long jump,
  then as a free action drop to a kneel.
   
  
   Done.  (I think we might have LoS but let's get a ref to confirm)
  
  Stats
   
   Spoiler 
  HP: 2/16
  AC: 20 [+5 dex +4armor +1 shield]
  Kneeling
  Bursts: 3/3
  
  Jump: 6 of 10
   
conversations: Psionic Dog:
conversations: human
conversations:  Clarification needed.
  
  Mr. Q: 
   Spoiler 
  You're already in T3; I presume that's supposed to be T16 from your other R6 post?
   
conversations: Sallera:
conversations: human
conversations:  @Refs
   
   Spoiler 
  *face palm* not again.
  
  Yah, that was supposed to be T-16 as in the last post.
   
conversations: Psionic Dog:
conversations: human
conversations:  LoS established as Mr. Q reaches T12; Train is in T13.  Mr. Q may revise turn from that point.
  
  Mr. Q: 
   Spoiler 
  Isn't it a DC20 jump between the pillars?  I'd thought it was the distance covered that mattered, since movement for a Medium creature is technically in 5ft increments, and you can't really move 'edge to edge.'
   
conversations: Sallera:
conversations: human
conversations:  Turn continues as posted.
  Mr. Q continues moving and jumps to T-16 where he then drops to a knee.
  
  @Refs
   
   Spoiler 
  Nope, it really is edge-to-edge by precedent. The actually distance jumped over the gap is only the 15ft edge-to-edge distance even if the distance traveled is greater.
   
conversations: Psionic Dog:
conversations: human
conversations:  Mr. Q: 
   Spoiler 
  Alright, good to know.
   
  
  
  Carry on.
conversations: Sallera:
conversations: human
conversations:  When LoS is first established, it triggers Train's readied action.
  
  Sling ring, do your thing!
  
   (1d20+6)[ 24 ] 
   (1d4+4)[ 8 ] 
  
  Then for his turn, we'll try again and see what we come up with, reloading with another masterwork bullet and firing (while also 5 foot stepping to T-14).  Odds are against us, but it only takes one good hit to potentially end this thing.
  
   (1d20+6)[ 13 ] 
   (1d4+4)[ 7 ] 
  
  End.
  
  Stats:
  
   
   Spoiler 
  Position: T-14
  HP 22/23
  AC: 20 (+4 armor, +3 Dex, +2 SoF, +1 buckler), Touch= 15, FF=15
  Whirling Frenzy 1/day
  Damage Reduction 3/bludgeoning
  Shield of Faith 4 rounds left
   
conversations: hustlertwo:
conversations: human
conversations:  7 flail damage + 2 falling +8 sling...assuming that hit, that seems like it might be game.  If so, well played, the jumping strategy was a good choice aside from the roller not agreeing.
conversations: hustlertwo:
conversations: human
conversations:  That's game.
  Mr. Q had a +4 cover, but the 24 was still good for a hit and drops Q to -1.
  
  Very well played.
conversations: Psionic Dog:
conversations: human
conversations:  High Ref Sallera  
   Train prods his way to victory. 
conversations: Sallera: