conversations: human
conversations:  Spoiler: The Original Plot 
  The Earl got bored and decided to create the best dungeon he could.  He then populated it with the best he could find.  Now he offers 1,000,000gp to each person in a group who can exit the dungeon through the exit.  Lots of adventurers took up the challenge.  Some were already in groups, other joined up with those who had also come without groups.  The Earl has a scoreboard set up.      Challenge 
   Number of Successes 
   Number of Failures 
   
    1 
   141 
   582 
   
    2 
   8 
   133 
   
    3 
   3 
   5 
   
    4 
   1 
   2 
   
    5 
   0 
   1 
   
    6 
   0 
   0 
   
    7 
   0 
   0 
   
    8 
   0 
   0 
   
    9 
   0 
   0 
   
    10 
   0 
   0 
   
    11 
   0 
   0 
   
    12 
   0 
   0 
   
    13 
   0 
   0 
   
    
   
  
   
   Spoiler: Characters and Players 
       Player  
    Sheet  
   
    Jack_Simth 
    "Lord"  
   
    Forrestfire 
    Arianna Harridan  
   
    greenpotato 
    Elintizl ,The Hungry Shadow  
   
    
   
  
   
   Spoiler: Other Threads 
   Sign up Thread 
   Out of Character Thread 
   
  
  
  A new group has appeared and prepares to enter the dungeon.  The Earl orders the doors open.  Double doors 20ft high and wide ponderously open revealing a long tunnel, 20ft wide, 20ft tall and 260ft long.  At the end of the corridor there is another set of double doors but these are only 10ft high and 10ft wide.  At regular intervals down the corridor are torches on both walls.
conversations: cd4:
conversations: human
conversations:  Arianna invisibly stands at the doorway, her dragon minion perched on her shoulder.
  
   "Well, I guess it's time to begin. Good luck to you two." 
  
  Arianna looks down the tunnel, focusing her senses into the dungeon to see if there's anything there.
  
    Oh wait, this is a four-person dungeon, isn't it?  
  
  A split second later, an equally invisible 'twin' of Arianna appears beside her.
  
   
   Spoiler: Senses 
  
  Mindsight out to 50 miles should catch any thinking being in the dungeon, unless it's got portals or something. It'll definitely find anything it can notice in the tunnel, at least.
  
  Touchsight 300ft and Blindsight 500ft should reach the end of the tunnel as well. Arcane Sight and True Seeing reach 120ft into the tunnel each.
   
conversations: Forrestfire:
conversations: human
conversations:  The Lord waits silently and incorporeally underground, Mind blanked and silently watching through the materials of the dungeon, while it's current minion - an angel wrapped in magical darkness and magic of many, many sorts - stands just far enough from the main body of the group so that it's hazardous auras don't bother anyone.  The Lord silently commands it's minion, and the minion watches... and summons a minion of it's own to charge down the hallway to crash open the door... and hopefully trigger any traps in the process. 
   
   Spoiler: Actions 
  Self standard: Concentrate on viewing the minion.
  Self free: Command minion
  Minion Standard: Supernatural at-will Miracle, spell duplication, Summon Monster VIII for a Celestial Triceratops
  Minion Free: Order Summon to charge at full tilt down the hallway to crash open the door at the other end.
  Summon Full-round: CHARGE!!!!
   
   
   Spoiler: Immediately relevant senses 
  Mindsight: 100 feet
  Lifesense (living creatures act as light sources)
  X-Ray vision
  True Seeing 120 feet
  Detect Evil/Good/Chaos/Law/Undead/Magic/Thoughts/Secret Doors/Snares and Pits - 60 foot cone
  Detect Animals and Plants (3040 foot cone)
  Detect Scrying (40 ft)
  Greater Arcane Sight (120 ft)
  Darkvision-660 (penetrates magical darkness)
  Blindsight-60
  4*Normal low-light vision
  Blindsense 330
  Scent
  Treasure Scent (detect copper, silver, gold, platinum, and gems within 30 feet)
  tremorsense 30
  Blessed Sight (is to detect Evil as Arcane Sight is to Detect Magic)
  Telepathy Tap (listen in on telepathic conversations, 1+Int mod per round, in 660 foot radius)
  
  Minion Spot:  (1d20+108)[ 115 ] 
  Minion Listen:  (1d20+100)[ 113 ] 
   
conversations: Jack_Simth:
conversations: human
conversations:  Spoiler: Forrestfire 
  You notice a Warforged with INT 14 120ft to the left of the far doors.  As far as you can tell there is nothing in the tunnel.
   
  
   
   Spoiler: Jack Simth 
  You cannot detect anything unusual within the range of your vision.
   
  
  
  The Celestial Triceratops charges down the corridor and rams the door at the end.  
   Spoiler: Rolls 
  Damage:  (4d8+20)[ 46 ]  Break Check  (1d20+10)[ 20 ] 
   
conversations: cd4:
conversations: human
conversations:  As the Triceratops rams the doors it triggers traps all the way down the hallway.  Spaced 65ft apart are rows of traps.  On each square is a Blasphemy, Holy Word, Word of Chaos, Dictum and Fireball trap.  Also 4 Lightning Bolt Traps fire down the corridor.  The Triceratops gets hit by 4 of each!
   
   Spoiler: Spell Resistance and Saves 
  Blasphemy:  (1d20+22)[ 25 ]  (1d20+22)[ 41 ]  (1d20+22)[ 39 ]  (1d20+22)[ 42 ]  Dictum:  (1d20+22)[ 32 ]  (1d20+22)[ 38 ]  (1d20+22)[ 31 ]  (1d20+22)[ 33 ]  Word of Chaos:  (1d20+22)[ 39 ]  (1d20+22)[ 29 ]  (1d20+22)[ 33 ]  (1d20+22)[ 31 ] 
  
  Fireball Reflex Saves (90 damage each):  (1d20+9)[ 14 ]  (1d20+9)[ 28 ]  (1d20+9)[ 12 ]  (1d20+9)[ 22 ] 
  Lightning Bolt Saves (90 damage each):  (1d20+9)[ 18 ]  (1d20+9)[ 19 ]  (1d20+9)[ 10 ]  (1d20+9)[ 27 ] 
   
  
  
  Due to the fact that the triceratops was summoned it was sent back feeling burned, electrified to death.  Its is also confused, weakened, dazed, Paralysed, Deafened, Slowed and Stunned
  
  You however are out side the radius of the traps which leave a 10ft gap just in front of the entrance door.  As soon as the triceratops vanishes the traps stop activating.  The door is destroyed and the 10ft tunnel takes a turn to the left after 5ft of normal tunnel.  Sitting on the ground in the corner is a small tile.
conversations: cd4:
conversations: human
conversations:  The Lord waits silently and incorporeally underground, Mind blanked and silently watching through the materials of the dungeon, and knowing that the traps may reset, again commands the fake angel in how to deal with it - disintegrate them all, and send another summon. 
   
   Spoiler: Actions 
  Self standard: Concentrate on viewing the minion (continuously)
  Self free: Command minion
  Minion (series):
  Use at-will Supernatural Miracle to duplicate Disintegrate repeatedly - targetting each square from which the traps came (at-will, not currently in battle as far as I'm aware, so just repeat if there's a miss, and squares have an AC of something like 5; skipping rolling the dice, as they don't much matter... well, unless we get attacked while de-trapping).
  Use at-will Supernatural Miracle to duplicate Summon Monster VIII again, this time snagging a Greater Air Elemental... which it then commands to go down the hallway to see if any traps are left.
  Summon Full-round: Run all the way down the hallway.
   
   
   Spoiler: Immediately relevant senses 
  Mindsight: 100 feet
  Lifesense (living creatures act as light sources)
  X-Ray vision
  True Seeing 120 feet
  Detect Evil/Good/Chaos/Law/Undead/Magic/Thoughts/Secret Doors/Snares and Pits - 60 foot cone
  Detect Animals and Plants (3040 foot cone)
  Detect Scrying (40 ft)
  Greater Arcane Sight (120 ft)
  Darkvision-660 (penetrates magical darkness)
  Blindsight-60
  4*Normal low-light vision
  Blindsense 330
  Scent
  Treasure Scent (detect copper, silver, gold, platinum, and gems within 30 feet)
  tremorsense 30
  Blessed Sight (is to detect Evil as Arcane Sight is to Detect Magic)
  Telepathy Tap (listen in on telepathic conversations, 1+Int mod per round, in 660 foot radius)
  
  Minion Spot:  (1d20+108)[ 116 ] 
  Minion Listen: [roll1]1d20+100[/roll]
   
conversations: Jack_Simth:
conversations: human
conversations:  "Only those? How boring." 
  
  Arianna and her split copy float down the tunnel, outright ignoring the effects of the traps, to get to the tile on the floor (190ft fly speed). One of them tries to pick it up.
  
   
   Spoiler: Actions 
  Each one used a move action, I guess. Arianna Prime has a move action, three standard actions, and a mental partial action left, while Split Arianna has used her mental partial action to begin concentrating on a  Time Regression .
   
conversations: Forrestfire:
conversations: human
conversations:  The Angel disintegrates the floor and destroys the traps.  Nothing happens when the Air Elemental goes through or when Arianna and her copy goes through either.  The tile seems to be a simple piece of stone.  On one side is a picture of a bear trap, above the bear trap is an explosion with the words Chaos, Holy, Blasphemy and Dictum coming out of the bear trap.  The hallway continues for 55ft before turning left again.
conversations: cd4:
conversations: human
conversations:  Arianna telepathically notes that there's a warforged around the corner, then continues moving down the tunnel with her copy, ready to fight if necessary.
conversations: Forrestfire:
conversations: human
conversations:  The Lord follows silently and incorporeally underground, directing the Solar minion in following as well, while making sure to keep the minion sufficiently far from everyone else that the hostile auras surrounding the ice angel do not interfere with others. 
conversations: Jack_Simth: