conversations: human
conversations:  Arena Tournament, Round 100:  Snype  vs  Bob the Smasher!!  vs  Mariachi Orco  vs  Madoc Bold    
   Map:  
   Spoiler 
  
   
   
  
   Awards 
  1st Place: 600 XP, 550 GP
  2nd Place: 200 XP, 250 GP
  3rd Place: 100 XP, 100 GP
  
  
   Snype - RandomAction
   Bob the Smasher!!  - chess435
   Mariachi Orco  - Scorer
   Madoc Boldheart  - Master_Rahl22
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Good luck everyone!
  
  Snype, Ini:  (1d20-1)[ 17 ] 
  
  No purchases.
conversations: RandomAction:
conversations: human
conversations:  Finally 😁
  
  Mariachi Orco Init
  
   (1d20-3)[ 14 ] 
  
  No purchases
conversations: Scorer:
conversations: human
conversations:  Init  - (1d20-4)[ 1 ] 
  
  Still deciding on purchases
  
  Also, I can't tell if I start in SW or SE on the map.  Little help? 😉
conversations: Master_Rahl22:
conversations: human
conversations:  No purchases.
  
  Init:  (1d20-5)[ 0 ] 
conversations: Chess435:
conversations: human
conversations:  Southwest, Rahl.
conversations: Sallera:
conversations: human
conversations:  Purchases:
  
  Potion of Shield of Faith: 50gp
  
  Let's get this party started
conversations: Master_Rahl22:
conversations: human
conversations:  And the warforged kicks the all.
  
    Snype,R1:  
  Start in I-9 with crossbow readied.
  Move to M-7.
  Ready an action.
   
   Spoiler 
  Attack if anyone comes into range/effect.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: M-7
  Hp: 11/11
  AC: 19(+2armor+1shield+1size+5dex); T: 16, F-14
  Saves: F+4/R+5/W+0
  Listen/Spot: +0/+2
   
conversations: RandomAction:
conversations: human
conversations:  Originally Posted by RandomAction 
   And the warforged kicks the  b all. 
   
  
  Argh! Typos again.
conversations: RandomAction:
conversations: human
conversations:  Mariachi Orco 1st Turn  
  
  Starts in R18xS19 mounted on his warhorse Azabache and Lance wielded.
  
  Azabache double moves to:  U9xV10  via Y13-Y14
  
  Mariachi Orco stays still...
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  R18xS19 
  Mariachi Orco ended @  U9xV10 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 30/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations: Scorer:
conversations: human
conversations:  Sending your horse to do your dirty work? That's going to be annoying.
conversations: Chess435:
conversations: human
conversations:  Madoc Boldheart, Turn 1 
  
  Begin in I-18 with 2 potions in belt and one in hand
  Refs:
   
   Spoiler 
  Belt: Shield of Faith and Faith Healing
  Held: Protection from Arrows
   
  
  
  Standard: Drink held potion
  Move: Move to M-18
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-18
  HP: 7/7
  AC: 16, FF: 14, Touch: 12
  Buffs:
  Protection from Arrows 1800/1800
   
conversations: Master_Rahl22:
conversations: human
conversations:  Starting in S-9 with axe in hand.
  
   Bob the Smasher - Round 1 
  
  Double move to N-10, end turn
conversations: Chess435:
conversations: human
conversations:  Taking my AoO with Bob the Smasher as soon as Mythweavers comes back online ¬¬¡
conversations: Scorer:
conversations: human
conversations:  AoO for Bob...
  
   Attack 
   (1d20+6)[ 13 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
conversations: Scorer:
conversations: human
conversations:  Snype,R-2:  
  Move to N-2.
  Attack Mariachi's warhorse - standard.
  Attack: (1d20+8)[ 24 ] 
  Damage:  (1d8+2)[ 9 ] 
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: M-2
  Hp: 11/11
  AC: 19(+2armor+1shield+1size+5dex); T: 16, F-14
  Saves: F+4/R+5/W+0
  Listen/Spot: +0/+2
   
conversations: RandomAction:
conversations: human
conversations:  Thanks for that, Random! 😉
conversations: Chess435:
conversations: human
conversations:  First a Ride check to negate hit
  
   (1d20+9)[ 20 ] 
  
  edit: which fails... Turn coming up...
conversations: Scorer:
conversations: human
conversations:  Mariachi Orco 2nd Turn  
  
  Full-Round: Charge Snype and end in  O2xP3 
   Attack 
   (1d20+8)[ 21 ] 
   Damage 
   (3d8+27)[ 42 ] 
   If Crit 
   (1d20+8)[ 9 ] 
   Additional Crit Damage 
   (1d8+9)[ 13 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  U9xV10 
  Mariachi Orco ended @  O2xP3 
  HP 10/10
  AC 15 (10 +3 Armor, +1 Shield, +3 Dex, -2 charge) T 11 FF 12
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations: Scorer:
conversations: human
conversations:  And that would drop me. C'mon avenge me Bob!
conversations: RandomAction:
conversations: human
conversations:  Madoc Boldheart, Turn 2 
  
  Move: Draw potion
  Refs:
   
   Spoiler 
  Shield of Faith
   
  
  Standard: Drink potion
  Free: Drop empty vial
  5ft step to M-19
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-19
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 10/10
  Protection from Arrows 1800/1800
   
conversations: Master_Rahl22:
conversations: human
conversations:  Bob the Smasher - Round 2 
  Free: Enter  RAGE MODE!!!! 
  Move: Move to N-4
  Standard: Attack Mariachi
  
  Attack:  (1d20+7)[ 10 ] 
  Damage:  (1d12+9)[ 13 ] 
  
  End Turn.
  
  
  
  Edit: 😡
  
  
  Stats:
   
   Spoiler 
  
  HP: 19 + 2 (rage)/19
  AC:15, T 11, FF 14
  Saves: +7 Fort, +1 Ref, -1 Will
  Durations:
  Rage: 9/10
   
conversations: Chess435:
conversations: human
conversations:  First AoO
  
   Attack 
   (1d20+6)[ 19 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 11 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
conversations: Scorer:
conversations: human
conversations:  Mariachi Orco 3rd Turn  
  
  Warhorse Full-Round attacks. (Ride check autopass)
  
   Attack Hoof 1 
   (1d20+6)[ 8 ] 
   Damage 
   (1d6+4)[ 9 ] 
   If Crit 
   (1d20+6)[ 13 ] 
   Additional Crit Damage 
   (1d6+4)[ 6 ] 
   Attack Hoof 2 
   (1d20+6)[ 7 ] 
   Damage 
   (1d6+4)[ 5 ] 
   If Crit 
   (1d20+6)[ 21 ] 
   Additional Crit Damage 
   (1d6+4)[ 6 ] 
   Attack Bite 
   (1d20+1)[ 7 ] 
   Damage 
   (1d4+2)[ 5 ] 
   If Crit 
   (1d20+1)[ 4 ] 
   Additional Crit Damage 
   (1d4+2)[ 5 ] 
  
  Warhorse 5' steps to  P2xQ3 
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 24 ] 
   Damage 
   (1d8+9)[ 11 ] 
   If Crit 
   (1d20+6)[ 16 ] 
   Additional Crit Damage 
   (1d8+9)[ 13 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  O2xP3 
  Mariachi Orco ended @  P2xQ3 
  HP 10/10
  AC 15 (10 +3 Armor, +1 Shield, +3 Dex, -2 charge) T 11 FF 12
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations: Scorer:
conversations: human
conversations:  Madoc Boldheart, Turn 3 
  
  Move: Move to M-13
  Standard: Attack Mariachi with Eldritch Blast
    Touch Attack  - (1d20+2)[ 22 ] 
    Damage  - (1d6)[ 5 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: M-13
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 9/10
  Protection from Arrows 1800/1800
   
conversations: Master_Rahl22:
conversations: human
conversations:  Crit Confirm Touch Attack  - (1d20+2)[ 10 ] 
    Extra damage  - (1d6)[ 1 ] 
conversations: Master_Rahl22:
conversations: human
conversations:  Ride check to react to cover DC 15
  
   (1d20+9)[ 26 ] 
conversations: Scorer:
conversations: human
conversations:  Mariachi Orco 4th Turn  
  
  Azabache Double Move: To M10xN11
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 11 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 26 ] 
   Additional Crit Damage 
   (1d8+9)[ 16 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  P2xQ3 
  Mariachi Orco ended @  M10xN11 
  HP 10/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
   
  
  Sorry, when I did the reaction I was compeled to post turn, forgot Bob completely Sorry sorry sorry
conversations: Scorer:
conversations: human
conversations:  Unless cover can get your touch AC above 24 I don't see how that helps.
conversations: Master_Rahl22:
conversations: human
conversations:  mmhhh... isn't it total cover?
conversations: Scorer:
conversations: human
conversations:  No, it is listed as cover, not total cover.
conversations: Sallera:
conversations: human
conversations:  Bob the Smasher - Round 3 
  
  When all else fails, (or you don't have any better ideas) keep swinging!
  5' step to N-3
  Attack Mariachi
  *crosses fingers*
  
  Attack- (1d20+7)[ 12 ] 
  Damage- (1d12+9)[ 21 ] 
  
  
  Edit: *Sigh*, do your worst....
  
  End Turn.
conversations: Chess435:
conversations: human
conversations:  Mariachi Orco 4th Turn  
  
  Mariachi Orco attacks Bob
  
   Attack 
   (1d20+6)[ 18 ] 
   Damage 
   (1d8+9)[ 10 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (1d8+9)[ 11 ] 
  
  Free: Warhorse 5' step to  O2xP3 
  Warhorse Full-Round attacks. (Ride check autopass)
  
   Attack Hoof 1 
   (1d20+6)[ 7 ] 
   Damage 
   (1d6+4)[ 7 ] 
   If Crit 
   (1d20+6)[ 15 ] 
   Additional Crit Damage 
   (1d6+4)[ 9 ] 
   Attack Hoof 2 
   (1d20+6)[ 23 ] 
   Damage 
   (1d6+4)[ 8 ] 
   If Crit 
   (1d20+6)[ 25 ] 
   Additional Crit Damage 
   (1d6+4)[ 8 ] 
   Attack Bite 
   (1d20+1)[ 10 ] 
   Damage 
   (1d4+2)[ 5 ] 
   If Crit 
   (1d20+1)[ 5 ] 
   Additional Crit Damage 
   (1d4+2)[ 6 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  Mariachi Orco started @  P2xQ3 
  Mariachi Orco ended @  O2xP3 
  HP 5/10
  AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14
  
  100 Loaded Slings left
  
  Hand 1: Lance
  Hand 2: Lance
  Mouth: Nothing
  
  No Consumables used yet
  
  Azabache (Warhorse)
  HP 21/30
  AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13
   
conversations: Scorer:
conversations: human
conversations:  Looks like I'm down for the count. So much for 19 HP + Diehard..... 😩
conversations: Chess435:
conversations: human
conversations:  Madoc Boldheart, Turn 4 
  
  5ft step to N-12
  Standard: Attack Mariachi with Eldritch Blast
    Touch Attack  - (1d20+2)[ 19 ] 
    Damage  - (1d6)[ 6 ] 
  
  End of turn
  
  Stats:
   
   Spoiler 
  Location: N-12
  HP: 7/7
  AC: 18, FF: 16, Touch: 14
  Buffs:
  Shield of Faith 8/10
  Protection from Arrows 1800/1800
   
conversations: Master_Rahl22:
conversations: human
conversations:  And that would end up Mariachi... now the question is, what happens with my warhorse as his last command was to attack, does my horse still attacks while I bleed (i'm at -1) or is it game over?
conversations: Scorer:
conversations: human
conversations:  I could just kinda keep away from it by staying on the platform.  I doubt the horse is smart enough to attack the glass so it could get up to me.
conversations: Master_Rahl22:
conversations: human
conversations:  While an animal companion or mount may keep fighting, depending on circumstances, if other combatants are alive, the match ends when Mariachi is knocked unconscious.
  
  1st: Madoc Boldheart
  2nd: Mariachi Orco
  3rd: Bob the Smasher!!
  4th: Snype
conversations: Sallera: