conversations: human
conversations:  The sun hovered high in the cloudless blue sky, the hands scorching hot. If not for being warforged the heat of the desert would probably have killed you days ago as your squad travels towards the mountains in the distance. Your squad has been given a target, a dwarven outpost that was sighted by scouts. Being the closest to the outpost, Command ordered you to dispatch from your way station. Up until then your group had been stationed in the sector to watch for enemy scouts and incursions and deal with them with extreme prejudice. The station was left under the command of Surge, one of the rare Sorcerers that appeared among your kind. Wizards were common as a Warforged could study without need to break for food or rest, but having magic as part of one's being was almost unheard of.
  
  Your squad was led by Brickhead, a rare Warforged Charge. He wasn't the most tactically minded individual around, he used the casters in the group to come up with any strategic plans more complicated then "close distance, destroy enemy." He led towards the front of the group, which was spread out in a formation so that if anything living under the sands attacked, the group would be hard to surround. Having marched almost non-stop since leaving the way station almost a fortnight ago, the only delays the group had experience was a run in with giant scorpions and spotting some ruins, but without any orders to examine such the squad has moved past them.
  
  The desert does not give way to the more temperate hills beside the mountains for another day's travel. The horizon shimmers from the heat coming off the sand. The sun shines overhead and a sandstorm can be seen far to the east, but it seems to be heading south, away from your squad. Your group is traveling West South-West. The surrounding terrain is desert as far as you can see, with many sand dunes breaking clear vision, and a few outcroppings of stone here and there.
  
   
   Spoiler 
  
  Everyone can roll me Spot checks please.
  Edit: If everyone agrees I roll all passive rolls, I'll roll for you and if it's better than what you roll  for this Spot check I'll use that.
   
conversations: Croverus:
conversations: human
conversations:  Aldritch flies 10 feet off the ground so to better avoid an ambush. His invocations are active in case of invisible ranged foes. The odds of that in this desert are small, but it costs nothing. Why be wasteful like the fleshlings. Aldritch scans the horizon again. His elevated height ensures a more uninterrupted view, but his eyes are not his keenest feature.
  
   
   Spoiler 
  
   (d20-5)[ 9 ] 
   
conversations: Mangles:
conversations: human
conversations:  Without paying too much attention to his surroundings, Adam says    "Well, one thing is certain. With this higher temperature I might be able to brand the fleshlings. Gotta remember to ask Tink to apply a nice branding mark to my fists once we head back to HQ."  
conversations: Scout89:
conversations: human
conversations:  I stay silent as I scan the area around me. There's no reason to speak unless needed or asked, after all.  
  
  Technical Stuff:
   
   Spoiler 
  Character Sheet:
   
   Spoiler 
     Bitter Melon   
  None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
   AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
     Wooden Quarterstaff   +0 (1d6/1d6, ×2)
     Cold Iron Dagger   +0 (1d4, 19-20/×2)
   (+1 Dex, -1 Misc)
   Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
   Condition  None
   
  
  Spells Prepared:
   
   Spoiler 
  Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
  Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
  Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
  Level 3 Spells: Spellcaster's Bane, Haste, Suggestion, Enduring Scrutiny, Divination
   
  
   
conversations: TaiLiu:
conversations: human
conversations:  Brickhead pauses, raising a large fist to shade his eyes as he seems to be observing something ahead of the group just over a ridge.
  
  Everyone but Adam:
   
   Spoiler 
  You spot a large animal watching the group from the ridge. It is some kind of canine. None of you however know exactly what it is but it is in your path.
   
   
conversations: Croverus:
conversations: human
conversations:  Large canine up ahead. Looks hostile. Orders?  Aldritch begins gathering his energy. The only logical answer is to remove the canine from their path.
conversations: Mangles:
conversations: human
conversations:  Init
   
   Spoiler 
  
   (d20+3)[ 8 ] 
   
conversations: Mangles:
conversations: human
conversations:  Brickhead bellows,  "REMOVE OBSTACLE."  He flexes his fists, ready to charge the canine.
  
   
   Spoiler 
   Brickhead Init  (1d20+0)[ 18 ] 
  Canine init  (1d20+2)[ 10 ] 
   
conversations: Croverus:
conversations: human
conversations:  "RALLY!"  Zeus will use  Sudden Leap  to jump 20 ft. closer to the foe, then charge the remaining distance, if possible.
  
   
   Spoiler 
  
   Jump
   (1d20+4)[ 23 ] 
  
  Charge Attack
   (1d20+13)[ 17 ] 
  
  Damage
   (2d6+7)[ 11 ]  
   
conversations: Thrice Dead Cat:
conversations: human
conversations:  "Canine? Where?"  
   
   Spoiler 
  Init roll:  (1d20-5)[ 2 ] 
   
conversations: Scout89:
conversations: human
conversations:  OOC: Urgh, just realized I didn't roll initiative.😳
   (d20+2)[ 22 ] 
conversations: Thrice Dead Cat:
conversations: human
conversations:  Initiative:  (1d20+2)[ 9 ] 
  
  Tink sighs, annoyed at having another beastly interruption after the scorpions. He calls his crossbow to his hands with a quick command word and inspects the canine interruption.
  
  (Knowledge Arcana check to see if the wolf is a magical beast:  (1d20+12)[ 32 ] )
  
  He then grabs a small patch of rabbit fur from his component pouch and starts focusing his magi-tech energies into his weapon.
  
  (Casting Weapon Augmentation, personal on my light crossbow. Casting duration 1 full round.)
conversations: warbringer:
conversations: human
conversations:  Zues leaps forward, then charges up the dune, swinging his massive greatsword and leaving a deep red gash in the animal's side.
  
  @Zues:
   
   Spoiler 
  From your higher vantage point you can now see there are two more animals about 15ft down this side of the dune.
   
  
  
  Brickhead charges up the slope and slams into the creature, the sound of ribs cracking can be heard. The animal is still standing, but just barely.
  
  Technical details:
   
   Spoiler 
  Zues does 11 damage to the creature. Brickhead does another 10 damage to it. It appears badly wounded.
   
  
  
  Bitter Melon's turn.
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine: 10
  Tink: 9
  Aldritch: 8
  Adam: 2
conversations: Croverus:
conversations: human
conversations:  A single creature. Do I wait for my comrades to finish up, or do I use my magic to assist? One option is more conservative; one option is more exciting.
  
  ...I think I would like to see a bloodbath today. I move up, wave my staff, and watch the energy and power flow into my comrades' bodies.  
  
  Technical Stuff:
   
   Spoiler 
  Bitter Melon casts Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for five rounds.
  Character Sheet:
   
   Spoiler 
     Bitter Melon   
  None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
   AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
     Wooden Quarterstaff   +0 (1d6/1d6, ×2)
     Cold Iron Dagger   +0 (1d4, 19-20/×2)
   (+1 Dex, -1 Misc)
   Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
   Condition  None
   
  
  Spells Prepared:
   
   Spoiler 
  Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
  Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
  Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
  Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination
   
  
   
conversations: TaiLiu:
conversations: human
conversations:  Bitter Melon pulls out shaving of licorice root and casts his spell, the root burning up and a wave of yellowish-green energy scatters about, enveloping his allies. Their limbs feel a surge of adrenaline and energy and invigorate them with great speed.
  
  The creature howls and bites at Zues, crunching down on his leg and causing minor damage.
   
   Spoiler 
  You take 4 damage
   
  
  
  Two other creatures charge up from the other side of the hill and attack Brickhead, biting at his arms and both managing to rip off pieces of his plating.
  
  Technical details:  
   Spoiler 
  
  Creature1 Attack Zues (26)
  Creature2 Attack Brickhead (21)
  Creature3 Attack Brickhead (18)
   
  
  
  Tink's up.
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine2: 14
  Canine3: 11
  Canine1: 10
  Tink: 9
  Aldritch: 8
  Adam: 2
conversations: Croverus:
conversations: human
conversations:  Tink grabs a small patch of rabbit fur from his component pouch and starts focusing his magi-tech energies into his weapon.
  
  (Casting  Weapon Augmentation, personal  on my light crossbow. Casting duration 1 round.)
conversations: warbringer:
conversations: human
conversations:  Aldritch flies overhead, spurned by the magical energies from his allies and himself. As he passes by the wolf tin man attacked, he launches a bolt of energy at the side of it.
  
   
   Spoiler 
  
  flying to P,13. Still 10 feet above the ground level there.
  Blast:  (d20+8)[ 24 ]  for  (4d6)[ 15 ] 
   
conversations: Mangles:
conversations: human
conversations:  The blast slams into the creature from above, straight into it's forehead. It drops to the ground, it's body twitching before finally remaining still.
  
  Adam's up.
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine2: 14
  Canine3: 11
  Tink: 9
  Aldritch: 8
  Adam: 2
  
  Out of Comabt
   
   Spoiler 
  
  Canine1: Dead
   
conversations: Croverus:
conversations: human
conversations:  Finally noticing the threat, Adam charges the canine in front of Brickhead.
  
   
   Spoiler 
  Charging the canine ending movement in L8.
  Attacking  (1d20+14)[ 21 ] 
  If critical  (1d20+14)[ 18 ] 
  Damage  (3d6+7)[ 15 ] 
  If critical  (2d6+7)[ 15 ] 
   
conversations: Scout89:
conversations: human
conversations:  Adam charges up the hill and slams his battlefist into one of the canines, the blow blooding its face. It yips in pain from the damage.
  
  Zues's up.
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine2: 14
  Canine3: 11
  Tink: 9
  Aldritch: 8
  Adam: 2
  
  Out of Combat
   
   Spoiler 
  
  Canine1: Dead
   
conversations: Croverus:
conversations: human
conversations:  Zeus will spend his swift action to move into martial spirit stance before using Emerald Razor and power attacking for 6 on the other beast near him, if he hits, he will heal 2 HP.
  
   Touch Attack 
   (1d20+6)[ 8 ] 
   Damage! 
   (2d6+14)[ 20 ] 
conversations: Thrice Dead Cat:
conversations: human
conversations:  The canine manages to avoid Zues' attack. Brickhead makes a full attack on the injured canine. His first slam goes high and the canine ducks under, but he lands the second blow, doing a good amount of damage.
  
  Technical details
   
   Spoiler 
  Zues misses Canine2.
  Brickhead full attacks on Canine3 (7,16) and does 8 damage.
   
  
  
  Bitter Melon's Turn
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine2: 14
  Canine3: 11
  Tink: 9
  Aldritch: 8
  Adam: 2
  
  Out of Combat
   
   Spoiler 
  
  Canine1: Dead
   
conversations: Croverus:
conversations: human
conversations:  I move up a bit to watch the carnage. I am not disappointed.
  
  A punch in the snout caused an animal to fall, coughing blood and breath while it did so. A powerful slam from our leader caused another to yep in pain.
  
  My comrades were painting a beautiful, bloody picture. I applaud.   
  
  Technical Stuff:
   
   Spoiler 
  Bitter Melon casted Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for four rounds.
  
  Bitter Melon uses two move actions to go closer to the action.
  
  Character Sheet:
   
   Spoiler 
     Bitter Melon   
  None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
   AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
     Wooden Quarterstaff   +0 (1d6/1d6, ×2)
     Cold Iron Dagger   +0 (1d4, 19-20/×2)
   (+1 Dex, -1 Misc)
   Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
   Condition  None
   
  
  Spells Prepared:
   
   Spoiler 
  Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
  Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
  Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
  Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination
   
  
   
conversations: TaiLiu:
conversations: human
conversations:  Spoiler 
  Posting my turn right now to speed things up a bit, since I doubt anything the wolves will do at the moment will change my course of action.
   
  
  
  Tink finishes infusing his crossbow, and looks over at Bitter Melon. A tingle of amusement goes through him, as he watches his companion enjoy the show. These critters were not a challenge at all, so he couldn't blame the spellcaster for holding on to his precious magic for now...
  
  Wanting to at least offer some small contribution, Tink loads up a crossbow bolt and fires it at the wounded wolf.
  
  Attack:  (1d20+10)[ 12 ]  (including +2 from Bane property)
  Damage:  (1d8+3)[ 11 ] 
  Bane bonus damage:  (2d6)[ 8 ] 
  
  Crit confirm:  (1d20+10)[ 13 ]  (including +2 from Bane property)
  Crit damage:  (1d8+3)[ 5 ] 
conversations: warbringer:
conversations: human
conversations:  Aldritch continues his aerial assault, flying over the next canine and letting another bolt fly.
  
   
   Spoiler 
  
  Blast:  (d20+8)[ 17 ]  for  (4d6)[ 13 ] 
   
conversations: Mangles:
conversations: human
conversations:  The bolt slams into a wound in the canine's side that was made by Brickhead, the energy tearing through its muscle and bone as it falls to the ground and writhes in pain, blood oozing from the wound.
  
  Adam's Turn
  
  Zues: 22
  Brickhead: 18
  Bitter Melon: 15
  Canine2: 14
  Tink: 9
  Aldritch: 8
  Adam: 2
  
  Out of combat
   
   Spoiler 
  Canine1: Dead
  Canine3: Dying, stablize roll:  (1d100)[ 27 ] 
   
conversations: Croverus:
conversations: human
conversations:  Adam relaxes.   "I thought these animals would put up a real fight. Are there more?"  
conversations: Scout89:
conversations: human
conversations:  Zeus scans over the beasts, planting his foot onto the skull of one of the bodies.   "Brute beasts are quick to put down. Damage was minimal, but it is possible they were under command of a larger division. Lost scouts wound signify our presence."  
conversations: Thrice Dead Cat:
conversations: human
conversations:  The show ended almost as quickly as it started. I casually look around while my comrades speak.   
  
  Technical Stuff:
   
   Spoiler 
  Bitter Melon casted Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for three rounds.
  
  Bitter Melon makes a Spot check:  (1d20-1)[ 7 ] 
  
  Character Sheet:
   
   Spoiler 
     Bitter Melon   
  None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
   AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
     Wooden Quarterstaff   +0 (1d6/1d6, ×2)
     Cold Iron Dagger   +0 (1d4, 19-20/×2)
   (+1 Dex, -1 Misc)
   Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
   Condition  None
   
  
  Spells Prepared:
   
   Spoiler 
  Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
  Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
  Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
  Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination
   
  
   
conversations: TaiLiu: