conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: NeverEnding DM:
conversations: human
conversations:  Here's my  Sheet.   Tell me if there's anything that needs fixed.  Assuming that everything checks out, my actions are below.
  
   Marcus 
  
  Looking around the room, Marcus shapes his soulmelds and enters a martial stance.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  You're in your stances, with melds properly shaped.  Continue.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Marcus walks to the door and opens it.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  You grasp the handhold of the metallic door, and begin to slide it open.  After only a few inches of movement, the door's momentum takes over, and it slides seamlessly into the wall.
  
  Beyond is inky black darkness.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Marcus strikes a sunrod, tucks it securely into his belt, and looks around.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  The sunrod flares to life, illuminating the hallway ahead.
  
  The hallway extends ahead of you (south) for 35 feet.
  
  The passage splits east at 5 feet.
  The passage splits east at 25 feet.
  The hallway splits east and west at 35 feet.
conversations: candycorn:
conversations: human
conversations:  Questions:
   
   Spoiler 
  [list][*]How wide is the hallway?  [*]Does the south hallway continue after the east/west split at 35 ft?
   
  
   Marcus 
  
  Pausing for a moment to rub his chin, Marcus contemplates the hallway before him and his current situation in general.  How did he end up in this... place?  Everything seems so blurry.  In fact, he has trouble remembering anything about himself before he found himself in this dungeon.
  
  Clearing his thoughts with a shake, he activates his airstep sandals and flies down the passage before him, taking the first side-passage.
  
  Notes:
   
   Spoiler 
  Airstep sandals allow for 20 ft. movement, so Marcus will land 10ft down the first side-passage, unless, of course, he sees something that would make this landing spot an obviously poor decision (such as a pool of magma).
   
  
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  Answers: 
   Spoiler 
  Hallways are 5 feet wide unless otherwise specified.
  
  When I list the hallway, I start off with the hallway length, then follow with details.
  
  In this instance, my decription started with "the hallway extends south for 35 feet".  You may take this to mean that the hallway goes no farther.  Had the hallway extended past your light source (60 feet), I will state that it continues past your vision.
  
  Further descriptions show side passages, doors, and other objects of note on that passage.  In this instance, the hallway turns east at three points (5, 25, and 35 feet), and west at one (35 feet).
   
  
  
  You fly south into the hallway 5 feet, then turn east, and travel for 10 feet before landing (15 feet of flight used).
  
  You land in a four-way intersection.
  
  To the west (from where you came): 
   Spoiler 
  the passage travels 10 feet.
  At 10 feet, the passage turns south.
  Also at 10 feet, there is an open door on the north wall (the one you just left).
   
  
  
  To the north: 
   Spoiler 
  the passage extends for 20 feet.
  At 20 feet, the passage turns east.
   
  
  
  To the east: 
   Spoiler 
  the passage extends beyond the range of your sunrod's light.
  At 20 feet, there is a door on the north wall.
  At 50 feet, the passage splits north and south.
   
  
  
  To the south: 
   Spoiler 
  the passage travels 20 feet.
  At 15 feet, there is a door on the east wall.
  At 20 feet, the passage turns west.
   
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Marcus activates his airstep sandals again and flies east, landing in front of the door.  Looking left and right, he knocks on the door.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  You do so, and the door gives off the sound of a metal door being knocked.  Further actions?
conversations: candycorn:
conversations: human
conversations:  Bracing himself for the worst, Marcus opens the door.
conversations: Mushroom Ninja:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 20 ] 
   
conversations: candycorn:
conversations: human
conversations:  Initiative: (1d20+2)[ 16 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  It inhales deeply, and a blast of flame erupts from its mouth!
  
   (1d3)[ 2 ]  fire damage, Reflex DC 15 half (minimum 1).
  
  If you take any damage from the breath, you are entangled.
  
  DM only: 
   Spoiler 
   (1d4)[ 1 ] 
   
  
  
  It then backs away to E1.
conversations: candycorn:
conversations: human
conversations:  Save:  (1d20+2)[ 7 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Rolling for Granted Maneuvers:
   
   Spoiler 
  
  Maneuvers listed alphabetically:
   (1d5)[ 3 ] 
   (1d5)[ 4 ] 
   (1d5)[ 2 ] 
  
  In case of repeats:
   
   Spoiler 
   (1d5)[ 4 ] 
   (1d5)[ 3 ] 
   (1d5)[ 3 ] 
   
  
   
  
   Marcus 
  
  Marcus struggles forward through his entanglement till he faces the strange lizard.
  
  Actions: 
   Spoiler 
  Double Move to D2
   
  
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   Delayed Damage Pool:  2
   AC:  16
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +6 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  At the start of the lizard's turn, the clinging breath deals an additional  (1d6)[ 2 ]  fire damage, and the entangle ends.
  
  The lizard takes a 5 foot step to  B4  E2, and lets loose another belch of fire.
  
   (1d3)[ 3 ] , Reflex DC 15 half (minimum 1)
  
  If any damage is taken, you are entangled.
  
  DM Only: 
   Spoiler 
   (1d4)[ 4 ] 
   
conversations: candycorn:
conversations: human
conversations:  Save:  (1d20+2)[ 11 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Erm... How is it taking a 5-ft step from E1 to B4?
conversations: Mushroom Ninja:
conversations: human
conversations:  Because I overlooked my movement earlier.  Corrected to E2.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Marcus steps next to the lizard and strikes at it.
  
  Actions: 
   Spoiler 
  Standard Action: Use Crusader's Strike
   Attack:  (1d20+6)[ 19 ] 
   Damage:  (1d8+5)[ 8 ] 
   Healing:  (1d6+1)[ 5 ]  +2 from Martial Spirit
   
  
  
  Current stats:
   
   Spoiler 
   HP:  11/13
   Delayed Damage Pool:  5
   AC:  16
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +6 Longsword (1d8+5)
   Stance:  Martial Spirit
   Maneuvers Readied ( bolded  when granted): 
   
    Charging Minotaur  
    Crusader's Strike  
    Leading the Attack  
    Stone Bones  
    Vanguard strike  
   
   Maneuvers Expended: 
   
   Crusader's Strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  It's badly wounded, but still up.
  
  On it's turn, you take  (1d6)[ 6 ]  fire from the entangling breath...
  
  It breathes again, this time a blast of fire that only goes 5 feet.
  
   (1d8)[ 6 ]  damage, Reflex DC 15 half.
  
  It then 5 foot steps to D3.
conversations: candycorn:
conversations: human
conversations:  I assume I'm no longer entangled.  If I'm wrong, please correct me.
  Save: (1d20+2)[ 8 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Marcus 
  
  Marcus steps next to the lizard and strikes at it.
  
  Actions: 
   Spoiler 
  Standard Action: Use Stone Bones
   Attack (shifting 1 point to Stone Power]:  (1d20+7)[ 9 ] 
   Damage:   (1d8+5)[ 12 ] 
   Additional: 2 from Martial spirit if the attack hits; 2 temporary hitpoints if attack hits; DR 5 if attack hits.
   
  
  
  Current stats:
   
   Spoiler 
   HP:  6/13
   Delayed Damage Pool:  5
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +8 Longsword (1d8+5)
   Stance:  Martial Spirit
   Maneuvers Readied ( bolded  when granted): 
   
    Charging Minotaur  
    Crusader's Strike 
    Leading the Attack  
   Stone Bones 
    Vanguard strike  
   
   Maneuvers Expended: 
   
   Crusader's Strike 
   
  [*]Stone Bones
   
conversations: Mushroom Ninja:
conversations: human
conversations:  No, you are still entangled.  You got lucky last time on the random duration.
conversations: candycorn:
conversations: human
conversations:  At the start of the lizard's turn, you take:  (1d6)[ 5 ]  fire from the entangle.
  
  It breathes another blast of fire at you.
  
   (1d6)[ 6 ]  fire damage, reflex half.
conversations: candycorn:
conversations: human
conversations:  Blarg I am Dead.
conversations: Mushroom Ninja:
conversations: human
conversations:  You may restart if you like with the same character.  Burny Bernie is one of the nastier enemies in the dungeon, and he got 2 really lucky rounds on you.
conversations: candycorn:
conversations: human
conversations:  Originally Posted by candycorn 
   You may restart if you like with the same character. 
   
  
  Sure, lets do that.
conversations: Mushroom Ninja:
conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Shaking his head to clear his strange feeling of deja vue, Marcus walks to the door and opens it.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  You grasp the handhold of the metallic door, and begin to slide it open.  After only a few inches of movement, the door's momentum takes over, and it slides seamlessly into the wall.
  
  Beyond is inky black darkness.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Marcus strikes a sunrod, tucks it securely into his belt, and looks around, still haunted by a strange sense of familiarity.
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword (1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack 
   Stone Bones 
   Vanguard strike 
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  The sunrod flares to life, illuminating  Cthulhu  the hallway ahead.
  
  The hallway extends ahead of you (south) for 35 feet.
  
  The passage splits east at 5 feet.
  The passage splits east at 25 feet.
  The hallway splits east and west at 35 feet.
conversations: candycorn:
conversations: human
conversations:  Marcus activates his airstep sandals and flies, landing 20 feet to the south.  Activating them again, he continues south landing where the hallway splits east and west.
conversations: Mushroom Ninja:
conversations: human
conversations:  The split runs east and west.
  
  To the west:
  The passage runs for 10 feet, then turns south.
  
  To the east:
  The passage runs for 40 feet, then turns north.
  At 35 feet, there is some sort of marking on the floor, but you can't make it out in the dim light region of the sunrod.  Also at 35 feet, there is a door on the north wall.
conversations: candycorn:
conversations: human
conversations:  Marcus Activates his Airstep Sandals and flies 20 ft to the east to better see the marking
conversations: Mushroom Ninja:
conversations: human
conversations:  It is a red and white painted bulls-eye.
conversations: candycorn:
conversations: human
conversations:  Marcus puts away his sword and shield, drawing his Guisarme.  He steps 5 feet forward and prods the bull's eye with his pole arm.
conversations: Mushroom Ninja:
conversations: human
conversations:  The paint seems to flake away a bit as you prod it, but nothing else happens.
conversations: candycorn:
conversations: human
conversations:  I was just looking at Magic of Incarnum and I realized that I made a mistake when creating my character.  I've got my alignment marked as LE, but I can only be LN, NE, CN, or NG.  In light of this I'd like to change my alignment to LN, and switch my feat "Extra Granted Maneuver" out for "Necrocarnum Acolyte".  Is this okay?
conversations: Mushroom Ninja:
conversations: human
conversations:  Fair enough.  Sorry I didn't catch the alignment restriction.
conversations: candycorn:
conversations: human
conversations:  Stepping cautiously into the 5ft square in front of the bull's eye, Marcus begins to hack at the door with his Guisarme.
  
   
   Spoiler 
  My plan is to try and break down the door so I can fly through without touching the bull's eye.  Unless distracted, I plan to continue attacking the door till it breaks.
  
  Some Damage rolls for the first few rounds:
   (2d4+6)[ 11 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 9 ] 
   
conversations: Mushroom Ninja:
conversations: human
conversations:  The clangs from your weapon on the door echo down the corridors, but for all the swinging, you're barely scratching the tough metal door.
conversations: candycorn:
conversations: human
conversations:  "Let them hear," thinks Marcus as he continues to hack at the door, "whoever they are.  Maybe they'll show themselves."
  
   
   Spoiler 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 8 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 8 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 8 ] 
  I hope this is enough 😦
  
  then again, metal has a pretty high hardness.
   
conversations: Mushroom Ninja:
conversations: human
conversations:  After Hardness, you've done a total of 20 damage to the door.  That's enough to batter through 2/3 of an inch of metal.
  
  Unfortunately, the doors are 2 inches thick.
conversations: candycorn:
conversations: human
conversations:  Oh dear... this may take some time.  However, Marcus isn't the sort of person to give up on something once he's started, so here are some more rolls 😛:
  [spoiler] (2d4+6)[ 12 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 8 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 11 ] [/roll]
conversations: Mushroom Ninja:
conversations: human
conversations:  At a total of 41 damage after hardness, you've knocked 2/3 of the door's HP out, give or take.
  
  EDIT:  And that's after 58 attacks!
conversations: candycorn:
conversations: human
conversations:  Dammit, that door will die if it's the last thing I do!
   
   Spoiler 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 13 ]  (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 13 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 8 ]  (2d4+6)[ 14 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 12 ]  (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 9 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 10 ]  (2d4+6)[ 11 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 10 ] 
   (2d4+6)[ 12 ] 
   (2d4+6)[ 8 ] 
   (2d4+6)[ 11 ]  (2d4+6)[ 12 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 14 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 11 ] 
   (2d4+6)[ 12 ] 
   
conversations: Mushroom Ninja:
conversations: human
conversations:  On the 65th attack, the door groans and half of it falls to the ground.  The other half slides into the wall, dented metal scraping against the frame as powerful counterweights do what they were built to do.
  
  This action reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2||||H|
  3|||||
  4|||||B[/table]
  There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 3 ] 
   
conversations: candycorn:
conversations: human
conversations:  Initiative:  (1d20+2)[ 7 ] 
  Granted Manuvers:  (1d5)[ 5 ]   (1d5)[ 4 ] 
  Rerolls (if repeats): (1d5)[ 3 ]   (1d5)[ 3 ]  (1d5)[ 5 ]   (1d5)[ 4 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Where exactly am I?
conversations: Mushroom Ninja:
conversations: human
conversations:  Your door was on the north wall of the hallway, so it's on the south wall of the room.  The bulls eye is just south of E4, so you would be just south of D4.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  
  Empowered and excited by his victory over the door, Marcus lashes out at the beast with gusto.
  
  Actions: 
   Spoiler 
  Standard: Attack the beast
   (1d20+7)[ 19 ] 
   (2d4+6)[ 13 ] 
   
  
  
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  17
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Guisarme (2d4+6)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack
     
    Stone Bones 
     
    Vanguard strike  
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  It benefits from cover, but even so, you score a hit....
  
  And it vanishes as your sword passes through it as if it were air.
  
  Anything with the move action?
conversations: candycorn:
conversations: human
conversations:  Marcus activates his airstep sandals and flies to D4.
conversations: Mushroom Ninja:
conversations: human
conversations:  The human casts a spell.  Will save, please.
conversations: candycorn:
conversations: human
conversations:  Oh dear... My willsave doesn't get off the ground till next level. 😦
  Save:  (1d20+1)[ 20 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  You pass, in fine fashion.  The spray of colors washes over you, tugging at the corners of your mind, but you resist the subtle commands hidden within the pattern.
conversations: candycorn:
conversations: human
conversations:  Marcus 
  New Granted Maneuver:  (1d3)[ 1 ] 
  
  Actions: 
   Spoiler 
  Attack the caster:
   (1d20+7)[ 20 ] 
   (2d4+6)[ 11 ] 
   
  
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  17
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Guisarme (2d4+6)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur 
   Crusader's Strike 
   Leading the Attack
     
    Stone Bones 
     
    Vanguard strike  
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  That's a hit!
  
  He attacks you!
  
   (1d20-1)[ 9 ]  for  (1d8-1)[ 6 ] 
  
  If you survive that: 
   Spoiler 
  He collapses, having been at 0hp when he attacked.
  
  150 xp.
  Loot: Chain shirt, Longsword
   
conversations: candycorn:
conversations: human
conversations:  Marcus examines the door in E3
  Search:  (1d20-1)[ 12 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  It appears to be of the same make and construction as all the other doors you've seen.
conversations: candycorn:
conversations: human
conversations:  Switching to his longsword and shield, Marcus cautiously opens the door.
conversations: Mushroom Ninja:
conversations: human
conversations:  The door slides open smoothly.
  
  Beyond it, you see a hallway, which runs north and south.
conversations: candycorn:
conversations: human
conversations:  Marcus activates his airstep sandals again and flies 20 ft south down the hallway.
conversations: Mushroom Ninja:
conversations: human
conversations:  After stepping into the hallway, you note that it runs 10 feet south, then turns west.
  
  It also runs 10 feet north, then turns east.
  
  Flying south 10 feet shows that the passage continues west for 50 feet.
  At 5 feet, there's a red and white bullseye on the floor (slightly scratched), as well as half a door.  There's an open doorway on the north wall at 5 feet, as well.
  
  At 40 feet, there's a split to the north.
  
  At 50 feet, the hallway turns south.
conversations: candycorn:
conversations: human
conversations:  Marcus flies north to where the passage turns east, and peers down the hallway.
conversations: Mushroom Ninja:
conversations: human
conversations:  The passage travels east for 20 feet.
  At 15 feet, there is a door on the south wall.
  At 20 feet, the passage turns north.
conversations: candycorn:
conversations: human
conversations:  Marcus flies 15 ft. to the east, landing in front of the door.  Then, he cautiously opens it.
conversations: Mushroom Ninja:
conversations: human
conversations:  Opening the door reveals the following room:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
  Initiative: (1d20)[ 7 ] 
   
  
  
  You are north of B1.
conversations: candycorn:
conversations: human
conversations:  Initiative: (1d20+2)[ 17 ] 
  Granted Maneuvers:  (1d5)[ 2 ]  (1d5)[ 5 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Marcus 
  
  
  Actions: 
   Spoiler 
  Move: Move to C2 (Path: Outside door =&gt; B1=&gt;C2)
  Standard: Attack the Orc, shifting 1 point of attack to Stone Power
   (1d20+6)[ 20 ] 
   (1d8+4)[ 8 ] 
  On a hit, gain 2 temporary HP
   
  
  
  Current stats:
   
   Spoiler 
   HP:  13/13
   AC:  18
   Weapon:  Longsword and Shield
   Soulmelds (Invested Essentia): 
  Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
   Attacks:  +7 Longsword(1d8+4)
   Stance:  Martial Spirit
   Maneuvers Readied (bolded when granted): 
   
   Charging Minotaur
     
    Crusader's Strike  
   Leading the Attack 
   Stone Bones
     
    Vanguard strike  
   
   
conversations: Mushroom Ninja:
conversations: human
conversations:  The orc seems barely able to stand... but it's still up.
  
  It grits its teeth, and begins to speak, "St..steeEELY STRIKE!"
  
  Attack:  (1d20+9)[ 10 ]  for  (2d6+6)[ 15 ]  ** Auto miss**
   (19-20):  (1d20+9)[ 17 ]  for  (2d6+6)[ 17 ]  
  
  If you survive that, it collapses.
conversations: candycorn:
conversations: human
conversations:  Following the time-honored adventuring tradition, Marcus loots the body.
conversations: Mushroom Ninja:
conversations: human
conversations:  150 xp.
  
  Ripper, sundark goggles, chainmail.
conversations: candycorn:
conversations: human
conversations:  Leaving the orc's negligible treasures alone for now, Marcus flies to the unopened door and tries to open it.
conversations: Mushroom Ninja:
conversations: human
conversations:  I made a minor error.
  
  Also in the orc's possession:
  
  300 sp, 1 potion.
conversations: candycorn:
conversations: human
conversations:  Consider those looted.
conversations: Mushroom Ninja:
conversations: human
conversations:  Marcus opens the unopened door.
conversations: Mushroom Ninja:
conversations: human
conversations:  Opening the door on the southern side of the room, you see a passage that runs east and west.
  
  Assuming you step through the doorway: 
   Spoiler 
  the hallway extends both east and west beyond the limits of the 60 feet of light provided by your sunrod, with no apparent features (such as doors, hall splits,  beholders puppies, or the like) in the hallway.
   
conversations: candycorn:
conversations: human
conversations:  Marcus flies 20ft to the east.
conversations: Mushroom Ninja:
conversations: human
conversations:  You land 20 feet east.  No change, the hallway still goes farther than you can see.
conversations: candycorn:
conversations: human
conversations:  Marcus flies 20 feet more to the east.  If there are still no noticable features, he'll fly an additional 20.
conversations: Mushroom Ninja:
conversations: human
conversations:  After the next flight east, you see the hallway turn north 45 feet ahead of you.
conversations: candycorn: