conversations: human
conversations:  Arena Tournament, Round 78:  Arltek  vs.  Kelgore Junior    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Arltek  - Eguzki
   Kelgore Junior  - Ganurath
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+4)[ 17 ] 
  
  No purchases, reserve reactionary right.
conversations: Ganurath:
conversations: human
conversations:  High Ref Sallera  
   Kelgore wins by virtue of attendance. 
conversations: Sallera:
conversations: human
conversations:  O shoot I completely forgot about this!!
  
  
  Only a few hours late... There is no way we could give me some slack and let this fight continue?
  
  I should be more active now.
conversations: Eguzki:
conversations: human
conversations:  Technically you were over two days late, but if your opponent would rather play out the match, it's his choice at this point.
conversations: Sallera:
conversations: human
conversations:  You're so lucky I fight for the sport. You have until 24 hours after this post to roll initiative.
conversations: Ganurath:
conversations: human
conversations:  thank you good sir
  
  Here is my init roll
   (1d20+1)[ 7 ] 
  
  EDIT: i guess you go first
conversations: Eguzki:
conversations: human
conversations:  Actually, Kelgore will delay his action to Initiative 6. He's starting in C10, though.
conversations: Ganurath:
conversations: human
conversations:  In that Case
  
   Arltec- Round 1 
  
  Arltec runs towards the middle house on the north side and you last see him at P6 he then disappears behind the house.
  
  Refs:
   
   Spoiler 
  Double move action ending in P3
   
  
  
  Stats:
   
   Spoiler 
    Arltek  
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack Tigerskull Club (-)   +8 (+11) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   Location  P6
   
conversations: Eguzki:
conversations: human
conversations:  Kelgore Junior 
  
  LoS: 
   Spoiler 
  Move action to I11.
  
  Ready action: 
   Spoiler 
  Blast him with  Kelgore's Firebolt  upon establishing LoS.
   
  
   
  
   Stats:  
   Spoiler 
  HP 6/6
  AC: 14 Full, 10 FF, 14 Touch
  Saves: Fort -1, Ref +4, Will +2
  Special: Resist Acid, Cold, Electricty 5, Daylight 1/day
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  RPGAGMJAY - Init Ref.
  LoS Check:
  
  Arltek
   
   Spoiler 
  
  No LoS.
   
  
  
  Kelgore Junior
   
   Spoiler 
  
  No LoS
   
  
  
  Continue...
conversations: RPGAgmJAY:
conversations: human
conversations:  Arltek - round 2 
   
   Spoiler 
  double move to F1. I might revise if I make LoS.
   
  
  
  Stats:
   
   Spoiler 
     Arltek   
  Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
   AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
   +2 on disarm and trip attack Tigerskull Club (-)   +8 (+11) (1d8+5 (+8), x4)
     Shortbow (20)   +1 (1d6, x3)
   None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
   Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
   Condition  None
   location  F1
   
conversations: Eguzki:
conversations: human
conversations:  RPGAGMJAY - Init. Ref.
  LoS Update:
  
  LoS is established as Arltek moves.
  
  Arltek is in K1.
  
  Kelgore Jr. is in I11.
  
  Kelgore:
   
   Spoiler 
  
  Take your readied action or wait?
   
  
  
  Arltek:
   
   Spoiler 
  
  Arltek, you may revise your round after Kelgore posts an answer to my question.
   
  
  
  Game on!
conversations: RPGAgmJAY:
conversations: human
conversations:  In answer to the question, yes I will use my readied action.  Kelgore's Firebolt !
  
    Fire Damage  - (4d6)[ 17 ] 
  Reflex DC 17 for half damage.
conversations: Ganurath:
conversations: human
conversations:  Ouch
  
  Ref:  (1d20+1)[ 12 ] 
  
  I'll edit depending on the outcome of this roll.
  
  
  DEAD you win.
  
  Short and sweet. Good match
conversations: Eguzki:
conversations: human
conversations:  High Ref Hust
  It is better to burn out than fade away...Kelgore Jr. takes the match! 
conversations: hustlertwo: