conversations: human
conversations:  200 square ft room, 100 ft high
  
   (1d4+1)[ 3 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  Buff rounds didn't go as planned
   (1d4+1)[ 5 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  Very well then.
  
  Initiative:  (1d20+10)[ 30 ] 
  
  Buff Round 1: Stand there
  Buff Round 2: Stand there
  Buff Round 3: Stand there
  Buff Round 4: Stand there
  Buff Round 5: Stand there
conversations: Dresil:
conversations: human
conversations:  Initiative  (1d20+3)[ 22 ] 
  Round 1:
  Standar Action: Cast Extended Divine Power
  Swift Action activate: Travel Devotion
  Round 3
  Standar Action: Cast Rightful Wrath of the faithful
  Swift Action: Activate Law Devotion to attack bonus
  Round 3
  Standar Action: Cast Greater Magic Weapon
  Swift Action: Activate Child of Shadow Stance
  Round 4 Cast Magic Vestement
  Swift:
  Round 5 Gate Solar (Will use the SRD)
  
  AC 31 FF 29 Touch 31
  BAB +38/33/28/23 +38(rightful wraith of the faithful
  Extra attack due Righful wraith of the faithful
conversations: Dusk Eclipse:
conversations: human
conversations:  Ready Action to teleport 15' ahead and 180 degrees around if attacked.
conversations: Dresil:
conversations: human
conversations:  You know it is better to put ready actions in spoiler so I cannot read them and do something to avoid triggering it, I propose you redo your turn.
conversations: Dusk Eclipse:
conversations: human
conversations:  Alright then, charge, followed by Quivering Palm
  
   (1d20+27)[ 41 ] 
  
  Crit Chance
  
   (1d20+27)[ 35 ] 
  
  Damage
  
   (2d10+9)[ 23 ] 
  
  If I make your AC Fort Save DC 33 or Die.
conversations: Dresil:
conversations: human
conversations:  Save  (1d20+9)[ 21 ] 
   If I pass
  Full attack Power Attacking for 5
   (1d20+33)[ 36 ] 
   (1d20+28)[ 40 ] 
   (1d30+23)[ 27 ] 
   (1d20+18)[ 22 ] 
   (1d20+33)[ 50 ]  &lt;-Righteous wrath of the faithful
  
  Crit confirmations
   (1d20+33)[ 52 ] 
   (1d20+28)[ 45 ] 
   (1d30+23)[ 35 ] 
   (1d20+18)[ 27 ] 
   (1d20+33)[ 49 ] 
  
  damage rolls
   (2d4+25)[ 31 ] 
   (2d4+25)[ 30 ] 
   (2d4+25)[ 30 ] 
   (2d4+25)[ 31 ] 
   (2d4+25)[ 33 ] 
  
  
  then swift action shadow blink 50 ft up (can stay on the air due wings of flying)
  free action burn one turn attemp to regain a swift action
  Use circlet of rapid casting to cast a quickened Searing light
   (5d8)[ 26 ]  apply spell resistance
  
  CL check  (1d20+18)[ 24 ]  
  
  Edit: You won... stupid Save or die.....
conversations: Dusk Eclipse:
conversations: human
conversations:  Even if you passed, only one would have hit me, I have an AC of 47. :P
conversations: Dresil:
conversations: human
conversations:  Originally Posted by Dresil 
   Even if you passed, only one would have hit me, I have an AC of 47. :P 
   
  
  One hit is a hit and plus you would have wasted your save or die for the week.
  
  Also note to self persist (or at least cast) superior resistance.
conversations: Dusk Eclipse:
conversations: human
conversations:  Monk really steps up at endgame... SR 30, Heal 40 HP/day, its nuts
conversations: Dresil: