conversations: human
conversations:  Arena Tournament, Round 108:  Double-tap  vs.  Veldryn v'Two    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Double-tap  - Lazy Genius
   Veldryn v'Two  - RandomAction
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+2)[ 19 ] 
  
  I have no initial purchases, assume no reactionary unless I say so later. (makes sense, right?)
  
  Now, to have my first arena fight... 😏
conversations: Lazy Genius:
conversations: human
conversations:  I have limited internet at the moment and this will leave me to being able to post every two days at the least. My computer went down, hard, and it is going to take me a while to get back up. Please, do not count me out...
  
  Veldryn, Ini:  (1d20-4)[ 6 ] 
  
  
  Good luck, LG. Also I hope you enjoy your first match.
conversations: RandomAction:
conversations: human
conversations:  Hm, let's say, for the next week, no DQ's on either side? I will also be away from internet for a while, so this seems like a good plan to me. 😁
  
  I've looked at some matches, and I've adopted a format I think works, tell me if I'm off.
  
   Double-tap - Round 1 
  
  LoS
   
   Spoiler 
  Start in M25, Shield in one hand, Axe in the other, locked into place with the locked gauntlet.
  
  Readied Maneuvers: Sapphire Nightmare Blade, Steely Strike, Stone Bones
  Stances: Stance of Clarity
  
  Move: Open Door.
  Standard-&gt;Move: Move to K20 (Path: M25&gt;M24&gt;M23&gt;L22&gt;K21&gt;K20), with no attempt to move silently (base mod -4)
   
  
    "Come out, come out, wherever you are!"   you can hear through the door fro across the arena, the laughter audible in his voice: 😏
  
  End Turn, Stats:
   
   Spoiler 
     Double-tap   
  Male TN Earth Dwarf Warblade,  Level  1,  Init  +2,  HP  15/15,  Speed  30ft
   AC  20,  Touch  12,  Flat-footed  18,  Fort  +6,  Ref  +2,  Will  -1,  Base Attack Bonus  +1
     Dwarven Waraxe (Locked)   +5 (+3) (1d10+4, x3)
   Spiked Heavy Steel Shield (Shield Bash)   +3 (1d6+2, x2)
   Spiked Breastplate with Locked Gauntlet ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +2 Dex)
   Abilities  Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 4
   Condition  None
   Usable Maneuvers 
  Sapphire Nightmare Blade
  Steely Strike
  Stone Bones
   Active Stance  None
   Senses  Spot -2 Listen -2
   Position  K20
  
  ^^ Myth-weavers statblock with some extra stuff ^^
   
conversations: Lazy Genius:
conversations: human
conversations:  Hmm....after looking at your sheet, my duskblade is going to have a tough fight on his hands in melee, but anyways....
  
    Veldryn,R-1:  
  Refs/LoS: 
   Spoiler 
  
  Start in M-2 holding Ripper in one hand and goggles worn over eyes.
  Cast a spell - standard.
  Spellcraft DC:16 
   Spoiler 
  
  DC:8 CL check  (1d20+1)[ 19 ] 
  Cast Animalistic Power, +2 Str/Dex/Con for 1 minute, if successful check.
   
  
  Open Door - move.
  5' step to M-3 - free.
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: start M2 end M3
  Animalistic Power 10/10 (?conditional?) {+2 to Str/Dex/Con}
  Hp: 9/9  {10/10} 
  AC: 16  17  (+4arm+2dex {+3dex} ); T:12  13 ; FF:14
  Saves: F+4/R+2/W+3  {+5/+3/+3} 
  Listen/Spot: +0/+2
  Spells: 3/3/1(-1)
  
  Italics are modified stats if CL check passed.
   
conversations: RandomAction:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Veldryn: 
   Spoiler 
  Your opponent's door is open.
   
  
  
  Double-tap: 
   Spoiler 
  Your opponent's door opens.
   
conversations: Sallera:
conversations: human
conversations:  Sorry for the delay, here goes:
  
   Double-tap - Round 2 
  
  LoS:
   
   Spoiler 
  Move action to J14, following the most logical path, then wait for LoS checks.
   
  
  
  Waiting on LoS...
conversations: Lazy Genius:
conversations: human
conversations:  LoS established as Double-tap enters J18, wielding axe and shield.  Veldryn is in M3, holding ripper.  Double-tap may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  As an immediate action to making LoS with DT, I will use the GotSQ feat to create  (1d4)[ 1 ]  images appear.
  
  Also as a free action, shout at DT:  Who is hiding? We are here. 
conversations: RandomAction:
conversations: human
conversations:  Double-tap - Round 2  part 2
  
    "And I've got a weapon for each of ye!"   The dwarf begins to laugh, but his eyes never leave his opponent.
  
  Swift: Initiate Stance of Clarity on Veldryn
  Move: Finish movement to J14 as previously proposed.
  Standard: Ready an Action:
   
   Spoiler 
  If: Veldryn comes within 5ft of me, or attacks from no further than 10ft away.
  Then: Attack with a normal attack, making a 5ft step if necessary.
   
  
  
  Done, stats:
   
   Spoiler 
     Double-tap   
  Male TN Earth Dwarf Warblade,  Level  1,  Init  +2,  HP  15/15,  Speed  30ft
   AC  20,  Touch  12,  Flat-footed  18,  Fort  +6,  Ref  +2,  Will  -1,  Base Attack Bonus  +1
     Dwarven Waraxe (Locked)   +5 (+3) (1d10+4, x3)
   Spiked Heavy Steel Shield (Shield Bash)   +3 (1d6+2, x2)
   Spiked Breastplate with Locked Gauntlet ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +2 Dex)
   Abilities  Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 4
   Condition  None
   Usable Maneuvers 
  Sapphire Nightmare Blade
  Steely Strike
  Stone Bones
   Active Stance  Stance of Clarity, focused on Veldryn
   Senses  Spot -2 Listen -2
   Location  J14
   
conversations: Lazy Genius:
conversations: human
conversations:  @double-tap
   
   Spoiler 
  the 5ft step cannot be made as part of the readied action this round, as you have made other movements.
   
conversations: darkillini:
conversations: human
conversations:  @Refs:
   
   Spoiler 
  Of course, my bad.
  
  Instead the readied action should read:
   
   Spoiler 
  If: Veldryn comes within 5ft of me.
  Then: Attack with a normal attack.
   
  
   
  
  
  Please Proceed. 😉
conversations: Lazy Genius:
conversations: human
conversations:  Well, ok.
  
   Veldryn,R-2: 
  Move to K-10 - move.
  Ready an Action - standard.
  Trigger/Refs: 
   Spoiler 
  
  Cast a spell if/when DT comes into range.
  Color spray@CL1 Will DC:14
  On failed save DT becomes unconscious, blinded, and stunned for  (2d4)[ 6 ]  rounds, then blinded and stunned for  (1d4)[ 2 ]  rounds, and then stunned for 1 round.
   
  
   Hit us, you know you wanna! 
  
  End turn.
  
  Stats: 
   Spoiler 
  Location: start M end K-10
  Mirror Image: 1 image 10/10
  Animalistic Power 9/10 (Italics are modified stats) {+2 to Str/Dex/Con}
  Hp: 9/9 {10/10}
  AC: 16 17 (+4arm+2dex{+3dex}); T:12 13; FF:14
  Saves: F+4/R+2/W+3 {+5/+3/+3}
  Listen/Spot: +0/+2
  Spells: 3/3/1(-1)
   
conversations: RandomAction:
conversations: human
conversations:  Thoughts for the curious:
   
   Spoiler 
   Opponent Action Soliloquy : Veldryn has one directly offensive spell, Color Spray, with a range of 15ft, the other spells are either buffs or not offensive enough to spend a round in anticipation. Since he made himself harder to hit with his Gift of the Spider Queen feat, I'm thinking he already used, or tried to use his Animalistic Power buff earlier. This is confirmed by his lack of forward movement.
  
  Since he hasn't cast a spell in the last round, he can't have a true strike waiting for his hit, so my guess of his color spray readied action is further supported.
  
   Own Turn Planning : Color Spray has a range of 15ft, so for him to waste a casting of it, I can come within 20ft (out of range, but a 5ft step would work), then ready an action to move if he comes within 15ft or tries to cast a spell. This is both to have him waste his color spray by moving away should he 5ft step then cast, and to prevent him from going with true strike by moving into melee should he try to directly cast true strike.
  
  Of course, he can still do other things like other spells and more GotSQ, but I'm limiting his actions. Once we're in melee, I can either go full attack, or standard attack in combination with a strike if I have to move to get there.
   
  
  I'm going out on a limb trusting that you won't read my thought for the curious tags, as they're meant for onlookers/refs. 😉
   Double-tap - Round 3 
  
  Ready another action:
   
   Spoiler 
  If: Veldryn comes within 15ft, or attempts to start casting a spell.
  Then: Move.
   
  
    "You know I do. Well then, come impale yourself on my weapons, it what you want to do."   The confident smirk is still on his face. 😏
  
  Done, stats:
   
   Spoiler 
     Double-tap   
  Male TN Earth Dwarf Warblade,  Level  1,  Init  +2,  HP  15/15,  Speed  30ft
   AC  22,  Touch  14,  Flat-footed  20,  Fort  +6,  Ref  +2,  Will  -1,  Base Attack Bonus  +1
     Dwarven Waraxe (Locked)   +5 (+3) (1d10+4, x3)
   Spiked Heavy Steel Shield (Shield Bash)   +3 (1d6+2, x2)
   Spiked Breastplate with Locked Gauntlet ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +2 Dex, +2 Misc)
   Abilities  Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 4
   Condition  None
   Usable Maneuvers 
  Sapphire Nightmare Blade
  Steely Strike
  Stone Bones
   Active Stance  Stance of Clarity, focused on Veldryn
   Senses  Spot -2 Listen -2
   Location  J14
   
conversations: Lazy Genius:
conversations: human
conversations:  You know that your readied action has me worried.
  
   Veldryn,R-3,p1 
  Cast a spell - standard.
  Spellcraft DC:16 
   Spoiler 
  True strike, +20 insight to next attaxk before end of next turn.
   
  
  
  Does this trigger your readied? Need to know before I take my turn.
conversations: RandomAction:
conversations: human
conversations:  It des trigger my readied action, which I'll take within 12 to 18 hours, sorry for the lack of heads-up, but I've been away since sunday. Again, readied action coming within 12 to 18 hours.
conversations: Lazy Genius:
conversations: human
conversations:  Double-tap - Round 3  Readied action trigger
  
  Move: Move to K11
  
  Since readied actions happen just before the action that triggered them, you cast the spell  after  I come near and threaten you, and you thus trigger an AoO:
    Attack  - (1d20+5)[ 12 ] 
    Damage  - (1d10+4)[ 9 ] 
    "Yer not comin'? Well I'll come to ye then!"    just remembered he's a dwarf, so he should talk like one.  😛
  
  So, proceed.
conversations: Lazy Genius:
conversations: human
conversations:  There is a 50% chance that your attack was aimed at my image instead of me and you would need to roll a miss chance, but since both my images's and my AC is better than 12 itdoesn't matter this time.
  
   Veldryn,R-3,p2 
  5' step to K-9 - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: start M end K-10
  Mirror Image: 1 image 9/10
  Animalistic Power 8/10 (Italics are modified stats) {+2 to Str/Dex/Con}
  Hp: 9/9 {10/10}
  AC: 16 17 (+4arm+2dex{+3dex}); T:12 13; FF:14
  Saves: F+4/R+2/W+3 {+5/+3/+3}
  Listen/Spot: +0/+2
  Spells: 3/3/1(-1)
   
conversations: RandomAction:
conversations: human
conversations:  My bad, I'll remember that next (this) time.
  
  Thoughts for the curious:
   
   Spoiler 
  My plan worked, somewhat, as I didn't get color sprayed, but he didn't lose his spell. However, I  am  in melee range for both my weapons, and since maneuvers are only one attack at this point, and since he still has that mirror image I  didn't  forget, I'll go full attack, either getting rid of his image, or having him spend more resources getting more up. Either way, the path is clear, threaten him, full attack, hope for the best with the next attack of his that's a hit due to his True Strike.
   
  
   Double-tap - Round 4 
  
  Free: 5ft step to K10
  Full Attack with shield and axe.
    Axe Attack  - (1d20+3)[ 16 ] 
    Axe Damage  - (1d10+4)[ 8 ] 
    Axe Miss on 1  - (1d2)[ 2 ] 
    Shield Attack  - (1d20+3)[ 18 ] 
    Shield Damage  - (1d6+2)[ 3 ] 
    Shield Miss on 1  - (1d2)[ 2 ] 
  
  If the axe misses due to your image, the shield cannot miss, as the image will have disappeared.
  
  Done, stats:
   
   Spoiler 
     Double-tap   
  Male TN Earth Dwarf Warblade,  Level  1,  Init  +2,  HP  15/15,  Speed  30ft
   AC  22,  Touch  14,  Flat-footed  20,  Fort  +6,  Ref  +2,  Will  -1,  Base Attack Bonus  +1
     Dwarven Waraxe (Locked)   +5 (+3) (1d10+4, x3)
   Spiked Heavy Steel Shield (Shield Bash)   +3 (1d6+2, x2)
   Spiked Breastplate with Locked Gauntlet ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +2 Dex, +2 Misc)
   Abilities  Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 4
   Condition  None
   Usable Maneuvers 
  Sapphire Nightmare Blade
  Steely Strike
  Stone Bones
   Active Stance  Stance of Clarity, focused on Veldryn
   Senses  Spot -2 Listen -2
   Location  K10
   
conversations: Lazy Genius:
conversations: human
conversations:  Yeah the shield bash hit me. Now I am down to one of two options here, go for the kill or hope for a bad will save. Well there's no rest for the wicked...
  
   Veldryn,R-4: 
  Attack DT with Ripper - standard.
  Attack: (1d20+26)[ 34 ] 
  Damage: (2d6+6)[ 15 ] 
  In case of Critical: 
   Spoiler 
  
  Attack: (1d20+26)[ 45 ] 
  Damage: (2d6+6)[ 10 ] 
   
  
  5' step to K-8 - free.
  
  Hope that hits and does 15+ points of damage or at least you miss with both attacks next turn.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: start K-9 end K-8
  Mirror Image: 1 image 9/10
  Animalistic Power 8/10 (Italics are modified stats) {+2 to Str/Dex/Con}
  Hp: 6/9 {7/10}
  AC: 16 17 (+4arm+2dex{+3dex}); T:12 13; FF:14
  Saves: F+4/R+2/W+3 {+5/+3/+3}
  Listen/Spot: +0/+2
  Spells: 3/3(-1)/1(-1)
   
conversations: RandomAction:
conversations: human
conversations:  Err wait a minute, both your attacks hit me. Nevermind my turn posting there, you won the match.
conversations: RandomAction:
conversations: human
conversations:  Veldryn: 
   Spoiler 
  Am I missing something?  Looks to me like that should have missed due to Animalistic Power.
   
conversations: Sallera:
conversations: human
conversations:  Should there be a match call for this match, or is the ref issue of due importance as to change the result of the match thus far? 🤨
conversations: Lazy Genius:
conversations: human
conversations:  😳
  
  @Sallera/Refs: 
   Spoiler 
  
  Yeah, I am now noticing after I have slept. His attack would miss me and I am still here.
   
  
  
  Lazy Genius, lack of sleep caused me to make a mistake there. Your 16 is below my AC and was a miss. My mistake and I am sorry there.
  
  So your shield hits and then my turn as priorly posted would take effect. Thus the match continues.
conversations: RandomAction:
conversations: human
conversations:  This means I'm at 0HP and disabled, I got one mroe shot, so I'll try to make the best of it.
  
  Thoughts for the curious:
   
   Spoiler 
  I can take free move actions, no penalty. Of course, those don't get me anywhere, so clearly I'll have to make an attack, hope it hits and hope I win the bleed-off. Then there's the option of Sapphire Nightmare Blade. large chance of hitting, more damage, and same effect on my health; -1.
  
  This is what I do.
   
  
   Double-tap - Round 5 
  
  5ft step to K9.
  Initiate the maneuver Sapphire Nightmare Blade.
  
    Concentration  - (1d20+9)[ 17 ]  DC17?
    Attack  - (1d20+5)[ 6 ]  if above is success, vs FF, otherwise, -2 to this roll
    Damage  - (1d10+4)[ 12 ] 
    Sapphire Damage  - (1d6)[ 4 ] 
  
  Now simply pray for the best; this attack causes me to drop to -1HP and dying. End turn.
  
   
   Spoiler 
     Double-tap   
  Male TN Earth Dwarf Warblade,  Level  1,  Init  +2,  HP  -1/15,  Speed  30ft
   AC  22,  Touch  14,  Flat-footed  20,  Fort  +6,  Ref  +2,  Will  -1,  Base Attack Bonus  +1
     Dwarven Waraxe (Locked)   +5 (+3) (1d10+4, x3)
   Spiked Heavy Steel Shield (Shield Bash)   +3 (1d6+2, x2)
   Spiked Breastplate with Locked Gauntlet ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +2 Dex, +2 Misc)
   Abilities  Str 18, Dex 14, Con 18, Int 10, Wis 8, Cha 4
   Condition  None
   Usable Maneuvers 
  Sapphire Nightmare Blade
  Steely Strike
  Stone Bones
   Active Stance  Stance of Clarity, focused on Veldryn
   Senses  Spot -2 Listen -2
   Location  K9
   
conversations: Lazy Genius:
conversations: human
conversations:  I believe you got me flat footed but that was a bad roll. Should I continue and CdC or do you wish to conceed?
conversations: RandomAction:
conversations: human
conversations:  High Ref Sallera  
   Veldryn claims a passive victory. 
conversations: Sallera:
conversations: human
conversations:  After getting to -1, there's no more conceding, but I think Sallera said it very nicely, so we'll leave it at that. However short it was, I think it was a nice match. I suppose we can read each other's spoilers now? the ones previously meant for onlookers only?
conversations: Lazy Genius:
conversations: human
conversations:  Aye, you can read all the spoilers after a match is officially called.
conversations: Sallera: