conversations: human
conversations:  Arena Tournament, Round 102:  Corporal Rollins  vs.  Sparky    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  600 XP
   GP Award:  600 GP
  
   Corporal Rollins  - RandomAction
   Sparky  - theterran
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Good Luck Terran.
  
  Rollins, Ini: (1d20+4)[ 12 ] 
  
  No starting purchases, reserve right to reactionaries.
conversations: RandomAction:
conversations: human
conversations:  will post up on Monday
conversations: theterran:
conversations: human
conversations:  Initiative  - (d20+4)[ 8 ] 
  
  Purchase Powerstone of Energy Missile.
conversations: theterran:
conversations: human
conversations:  No reaction to that purchase.
  
  If you are ready, I will kick things off.
conversations: RandomAction:
conversations: human
conversations:  Go for it.
conversations: theterran:
conversations: human
conversations:  This makes two matches that I have going right now, not counting my AvB character just got jumped. So, combat, combat everywhere and bad rolls to follow.
  
  Ok, enough ranting here we go.
  
    Rollins,R-1:  
  Refs/LoS: 
   Spoiler 
  
  Start in Y-10, empty handed.
  Activate Travel devotion - swift.
  Double move to S-6 at half speed while trying to hide - move x2.
  Hide: (1d20+10)[ 27 ] 
   
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: Y-10 to S-6
  Travel Devotion: 10/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Sparky - Round 1 
  
  Los:
   
   Spoiler 
   Start in B11 with powerstone in one hand, and Xbow in the other.  Manifest Vigor, using 2 PP.
  Move to F12.
    Hide  - (d20+6)[ 23 ] 
   
  
  
  Done
  
  Stats:
   
   Spoiler 
  
  Location F12
  HP:18/18
  AC:15
  PP: 14/16
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Rollins,R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Law Devotion, bonus to AC - swift.
  Double move to L-6, while drawing both light hammers and trying to be stealthy - movex2.
  Hide:  (1d20+10)[ 28 ] 
   
  
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: S-6 to L-6
  Travel Devotion: 9/10
  Law Devotion: 10/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Sparky - Round 2 
  
  Los:
   
   Spoiler 
  Manifest Inertial Armor.
    Hide  - (d20+8)[ 20 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  Location F12
  HP:18/8
  AC:19
  PP: 13/16
  Inertial Armor
  Vigor
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Sparky: 
   Spoiler 
  No LoS.
   
  
  
  Rollins: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Rollins,R-2:  
  Refs/LoS: 
   Spoiler 
  
  Activate Travel devotion to move to E-9 - swift.
   
  
  
  Not finished could use LoS.
conversations: RandomAction:
conversations: human
conversations:  LoS established as Rollins enters G7, wielding two hammers.  Sparky is in F12, holding crossbow and power stone.  Rollins may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  Just noticed I posted prior part of turn as R-2 instead of R-3, my mistake sorry.
  
    Rollins,R-3 - continued  
  
  Finish movement in F-9 - swift.
  Switch Law devotion to attack - free.
  TWF Hammer toss while yelling "Stop, Hammertime!" - full round.
  Attack #1:  (1d20+7)[ 12 ] 
  Damage: (1d4+2)[ 6 ] weapon + (1d6)[ 6 ] skirmish
  Attack #2:  (1d20+7)[ 15 ] 
  Damage: (1d4+1)[ 5 ] weapon + (1d6)[ 1 ] skirmish
  Switch devotion back to AC - free.
  
  End turn.
  
  Stats: 
   Spoiler 
  
  Location: L-6 to F-9
  Travel Devotion: 8/10
  Law Devotion: 9/10
  Hp: 15/15
  AC:18 (4armor+4dex), F:14, T-14
  Saves: F+4/R+6/W+1
  Listen/Spot: +5/+5
   
conversations: RandomAction:
conversations: human
conversations:  Sparky - Round 3 
  
  Manifest a Power (Psicraft DC 16)
   
   Spoiler 
  Overchannel Mind Thrust using 3 PP
   Overchannel    Damage  - (d8)[ 2 ] 
   
  
    Damage  - (3d10)[ 22 ]  Will Save DC17 Negates
  
  
  
  Move south, then east, you lose track of me as I leave G17.
  LoS:
   
   Spoiler 
  Ending in H17.
    Hide  - (d20+3)[ 15 ]  (-5 included)
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  
  Location F12
  HP:16/8
  AC:19
  PP: 10/16
  Inertial Armor
  Vigor
   
conversations: theterran:
conversations: human
conversations:  Hmmm ouch this is gonna hurt.
  
  Will:  (1d20+1)[ 5 ] 
  
  If that fails, good match Terran!
conversations: RandomAction:
conversations: human
conversations:  High Ref Sallera  
   Rollins fails to maintain neural integrity, and Sparky takes the victory. 
conversations: Sallera: