conversations: human
conversations:  Arena Tournament, Round 53:  Dorian Gorei  vs.  Mike    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Dorian Gorei  - Shriken
   Mike  - Mavian
  
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  Wizard Eh?  I guess we go to plan b.
  
  No purchases unless my opponent purchases anything.  Quick question though, how much did you pay to add the spells to your spellbook, I don't see it listed anywhere.
  
  init:  (1d20+3)[ 18 ] 
conversations: Mavian:
conversations: human
conversations:  "Well met, Master Mike. I have one question, though; shouldn't you have a license for being that ugly?" he says, grinning.
  
  No purchases. (not that I have the money. 😛 )
  Thanks for seeing that; I added prices now. (100 gp each)
  
  (roll)1d20+3(/roll)
conversations: Shriken:
conversations: human
conversations:  Oh, great. What'd I do wrong this time? ☹️
conversations: Shriken:
conversations: human
conversations:  Ah! of course!
  
  [roll0]
  
  thar she blows!!
conversations: Shriken:
conversations: human
conversations:  (1d20+3)[ 21 ] 
  SO SORRY
conversations: Shriken:
conversations: human
conversations:  No problem, it happens to all of us occasionally.
conversations: Mavian:
conversations: human
conversations:  😳
  
  Well, it looks like I go first.
  
   
   Spoiler 
  I'll start in N2.
  Standard action: Open door in N3.
  Move action: Move to R5
   
  
  
  Stats:
   
   Spoiler 
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile x2
  Acid Splash
  Daze x2
   
conversations: Shriken:
conversations: human
conversations:  Mike - Round 1 
   
   Spoiler 
  
  Starting in M25 with 2 Hammers and a Javelin drawn.
  
  Move Action: Open Door
  Move Action: M25 to M16
   
  
  
  Stats for Refs:
  
   
   Spoiler 
  
  Hp: 13
  Ac: 17
  Loc: M16
  Weapons: Main Hammer, Off-hand Hammer, Tail Javelin
   
conversations: Mavian:
conversations: human
conversations:  Should I get an LoS check?
conversations: Shriken:
conversations: human
conversations:  I asked for one, but I'm guessing we don't have it, unless you did something crazy like run straight at me :p
conversations: Mavian:
conversations: human
conversations:  Heehee. Arrighty then, assuming there's no LoS, I'll
  
   
   Spoiler 
  
  Move action: Move to T9 by way of T6, and then straight south.
  I reserve the right to modify my turn if I get LoS.
  Standard action: Ready to cast Magic Missile if Mike comes in range.
   
  
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile x2
  Acid Splash
  Daze x2
   
conversations: Shriken:
conversations: human
conversations:  High Ref chilepepper  
  
  Dorian 
   Spoiler 
  No LoS
   
  
  Mike 
   Spoiler 
  No LoS
   
  
  
  Game on Wayne.
conversations: chilepepper:
conversations: human
conversations:  Mike - Round 2 
   
   Spoiler 
  
  Move Action: M17 to J11
  Standard Action: Will depend on if LoS is established.
   
  
  
  Not done
conversations: Mavian:
conversations: human
conversations:  Did you post for an LoS, or should I?
conversations: Shriken:
conversations: human
conversations:  High Ref PsiDog  
  
  LoS Check:
  
  LoS established when Mike reaches J-11.
  Dorian is in T-9 with a readied action, which I believe is triggered.
conversations: Psionic Dog:
conversations: human
conversations:  It is indeed.
  
  Dorian mutters and gestures for a few moments, and then points his hand at Mike and calls out,  "Magic Missile!" 
    damage  - (1d4+1)[ 2 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile
  Acid Splash
  Daze x2
   
conversations: Shriken:
conversations: human
conversations:  Gah, low damage.🫤
  
  Think it's still your turn.
conversations: Shriken:
conversations: human
conversations:  Well, that was rather annoying.
  
  Standard Action:  Javelin toss from J11.
  
  You've got cover, and I'm sure there are range penalties, so I'm just going to roll base and figure it out later :p.
  
  Attack:  (1d20+2)[ 6 ]   That makes it easy.  I miss.
  Damage:  (1d6+4)[ 6 ] 
  
  End of Turn:
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 11
  Ac: 17
  Loc: J11
  Weapons: Main Hammer, Off-hand Hammer,
   
conversations: Mavian:
conversations: human
conversations:  Dorian pulls out a small piece of wool from a pouch at his belt, mutters and gestures for a moment, and then says;  "Daze!" 
  
  Make a will save.
  
  Move action: Pull out light crossbow.
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Magic Missile
  Acid Splash
  Daze
   
  
  
  End of turn.
conversations: Shriken:
conversations: human
conversations:  Will Save:  (1d20-1)[ 12 ] 
  
  Wait.... that's a close range spell, there is no way your only 25 feet from me...
conversations: Mavian:
conversations: human
conversations:  Hey... You're right... grunt. You would have failed your will save. 😛
  I guess I'll cast magic missile instead.
    Damage  - (1d4+1)[ 3 ] 
  Your turn now.
  
  Stats:
   
   Spoiler 
  
  HP: 6/6
  AC: 14
  Touch: 14
  FF: 10
  (+3 Dex, +1 Dodge feat)
  Prepared spells:
  Acid Splash
  Daze x2
   
conversations: Shriken:
conversations: human
conversations:  "That's getting rather tiresome."
  
   Mike - Round 3 
  
  Move Action: J11 to R12, pulling another Javelin out with my tail.
  Free Action: Ferocity
  Standard Action: Throw Javelin.
  
  Attack:  (1d20+4)[ 7 ]  You get a +4 AC for cover,
  Damage:  (1d6+5)[ 10 ] 
  
  Wow, I can't roll for crap today.
  
  End of Turn:
  
  Stats for Refs:
   
   Spoiler 
  
  Hp: 8
  Ac: 19
  Loc: R12
  Weapons: Main Hammer, Off-hand Hammer,
  Ferocity: 1/6
   
conversations: Mavian:
conversations: human
conversations:  "You're about as subtle as a flying brick."
  
   Dorian - Round 4 
  
  Standard action: Fire my crossbow (no cover for you!)
    Attack  - (1d20+3)[ 19 ] 
    Damage  - (1d8)[ 3 ] 
  
  Move action: reload
  
  Holy crap! I hit!
conversations: Shriken:
conversations: human
conversations:  You did manage to hit... Unfortunately for you... You didn't kill me.
  
   Mike - Round 4 
    "STOP!  Hammertime"  
   Full Round Action:  Charge from R12 to U10
  Attacks:
   Main: 
  Hammer:  (1d20+7)[ 25 ] 
  Damage:  (1d8+6)[ 14 ] 
   Off: 
  Hammer:  (1d20+7)[ 16 ] 
  Damage:  (1d8+3)[ 5 ] 
   Natural: 
  Tail:  (1d20+2)[ 16 ] 
  Damage:  (1d6+3)[ 5 ] 
  
  End of Turn:
  
  Stats:
   
   Spoiler 
  
  Hp: 5
  Ac: 19
  Loc: U10
  Weapons: Main Hammer, Off-hand Hammer,
  Ferocity: 2/6
   
conversations: Mavian:
conversations: human
conversations:  HOLY ****ING ****! You knocked me unconscious with the first one to -8!
  
  What's this ferocity?
conversations: Shriken:
conversations: human
conversations:  It's a rage substitute.  Locate  here .
conversations: Mavian:
conversations: human
conversations:  Oh, that's cool. But frustrating. Y'know; 😡
conversations: Shriken:
conversations: human
conversations:  Mike's only lost one fight, and that was due to DQ  back in the day,  pouncing with three attacks at first level is just mean.
conversations: Mavian:
conversations: human
conversations:  Yeah, I could have avoided the charge, at least, by moving out of your LoS.
conversations: Shriken:
conversations: human
conversations:  But I didn't think you could dish out that much damage.
conversations: Shriken:
conversations: human
conversations:  GM Kyeudo  
   Mike is the Winner! 
conversations: Kyeudo:
conversations: human
conversations:  Great work, Mavian; keep it up! 😏
conversations: Shriken: