conversations: human
conversations:  Arena Tournament, Round 61:  Chuck  vs.  Abogralia    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Chuck  - theterran
   Abogralia  - Scorer
  
   All Gladiators, please declare final purchases (if any) and roll for initiative. 
conversations: ArenaManager:
conversations: human
conversations:  I have an open ref question before starting and rolling initiative.
  
  In the Arena Rules, "In-Between Matches" Section it says:
  
  
   # Characters may be retrained, as by the Player's Handbook II Retraining Rules.
  
  # As additional retraining options, Characters may add or remove 1 Flaw (and an appropriate feat), change an existing Flaw for another legal Flaw, add or remove one Trait from their character, or change an existing Trait for another legal Trait as their retraining option for a given level. The normal limit of 2 Flaws and 2 Traits still applies. 
  
  So... if phb2 retraining rules apply, then it means I can only make modifications while I level up. But I can't level up between matches, only at the end of round, so...
  
   May I retrain now to use a new Flaw in order to have a new Feat? 
conversations: Scorer:
conversations: human
conversations:  High Ref 02youeng  
  
  Flaw retraining can only be done between rounds, when you level up, the same as feats, skills, etc, must be retrained. Though it is a bit confusing, having that in the In-Between Matches bit.
conversations: 02youeng:
conversations: human
conversations:  Final Purchase... 2 Cure Light Wounds Potions, One Tanglefoot Bag and 2 Alchemist Fire
  
   Rolling Initiave 
   (1d20+5)[ 19 ] 
conversations: Scorer:
conversations: human
conversations:  buy 2 Scrolls of Summon Nature's Ally I...1 Scroll of CLW
  
    Initiative  - (1d20+4)[ 15 ] 
conversations: theterran:
conversations: human
conversations:  Ok, It's my turn then...
  
  Good luck Terran...
  
   Abogralia 1st Turn 
  
  I start at  B10  with Crossbow in hand.
  
   
   Spoiler 
  
  I carry my backpack with all bought items, 30 bolts and my Shortsword strapped.
   
  
  
  I double move to  D4 
  
  and Load my Crossbow as Free Action
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 8/8
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  30 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations: Scorer:
conversations: human
conversations:  GL to you as well 😁
   Chuck - Round 1 
  
  Starting in Z10 w/ my Riding Dog in Y10, as a free action, I will handle my companion and instruct him to attack Abogralia.  He then double moves to O4.
  
  In the meantime, Chuck will move to V7 and start casting a spell...
   
   Spoiler 
  SNA I
   
  .
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: O4
  Location: V7
  HP: 9/9
  AC: 19
  
  Spells
   
   Spoiler 
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 2nd Turn 
  
  Shoot your companion with crossbow
  
   Attack 
   (1d20+6)[ 11 ] 
   Damage 
   (1d6)[ 4 ] 
   If Crit 
   (1d20+6)[ 24 ] 
   Additional Crit Damage 
   (1d6)[ 6 ] 
  
  I then move back to  C8 
  
  Free Action: Reload Crossbow
  
  STATS
   
   Spoiler 
  
  HP 8/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  29 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 2 
  
  Animal Companion double moves to D4.
  
  Standard Action: finishing casting a spell.
  
  A Wolf appears in S4. and double moves to C3.
  
  Chuck will move to S10.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: D4 / hp13 / ac16
  Summoned Wolf 1: C3 / hp17 / ac14
  Chuck: S10
  HP: 9/9
  AC: 19
  Spells:
   
   Spoiler 
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 3rd Turn 
  
  Move to  C12 
  
  and Shoot your companion again...
  
   Attack 
   (1d20+6)[ 21 ] 
   Damage 
   (1d6)[ 2 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (1d6)[ 3 ] 
  
  Free Action: Reload Crossbow
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 8/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  28 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 3 
  
  The Wolf Charges from C3 to C11.
  
  Wolf Attack:
   
   Spoiler 
    Attack  - (1d20+10)[ 16 ] 
    Damage  - (1d6+3)[ 7 ]  +   Cold  - (1d6)[ 3 ] 
  
  If Hits:
    Trip  - (1d20+3)[ 13 ] 
   
  
  
  Meanwhile, the companion moves to B11 and attacks.
  Companion Attack:
   
   Spoiler 
    Attack  - (1d20+3)[ 6 ] 
    Damage  - (1d6+3)[ 5 ] 
  
  If Hits:
    Trip  - (1d20+3)[ 11 ] 
   
  
  
  Chuck will move to O11 and ready an action:
   
   Spoiler 
  Burn Conjure Ice Beast to cast Summon Nature's Ally if he starts crossing the bridge.
   
  
  
  end my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B11 / hp11 / ac16
  Summoned Wolf 1: C11 / hp17 / ac14 (-2 charge)
  Chuck: O11
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  I have a question...
  
  If I'm not mistaken, your wolf should have already dissapeared as the spell duration is only one round, and he already used that round by double moving.
  
  Unless you have something to expand the spell duration that I'm unaware of.
  
  EDIT:
  
  @REFs only
   
   Spoiler 
  
  Scattering the Plank Bridge counts as move action? or standard action?
   
  
  
  2nd EDIT: Where can I see your Companion Character Sheet?
conversations: Scorer:
conversations: human
conversations:  Abogralia
  
   
   Spoiler 
  Scattering is a move action that provokes AoOs if applicable (which I don't think it usually is).  Unscattering is full-round.
   
conversations: hustlertwo:
conversations: human
conversations:  Abogralia 4th Turn 
  
  5' Step to C13
  
  Move Action: Scatter Bridge
  
  and Shoot your companion!
  
   Attack 
   (1d20+6)[ 20 ] 
   Damage 
   (1d6)[ 5 ] 
   If Crit 
   (1d20+6)[ 22 ] 
   Additional Crit Damage 
   (1d6)[ 3 ] 
  
  Free Action: Reload my Crossbow
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 8/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  27 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
   
conversations: Scorer:
conversations: human
conversations:  Ref Bayar 
  
  He has the Ashbound feat that doubles the duration of his summoning spells.
conversations: Bayar:
conversations: human
conversations:  My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen  here 
  
  and between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds.
conversations: theterran:
conversations: human
conversations:  Originally Posted by theterran 
   My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen  here 
  
  and between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds. 
   
  
  Ouch... I beleive I'm almost dead then 😛
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 4 
  
  Companion moves into C12 and attacks.
   
   Spoiler 
  
    Attack  - (1d20+3)[ 4 ] 
    Damage  - (1d6+3)[ 6 ] 
  
  If hit
    Trip  - (1d20+3)[ 17 ] 
   
  
  
  Summoned Wolf moves to B12 and Attacks.
   
   Spoiler 
  
    Attack  - (1d20+8)[ 9 ] 
    Damage  - (1d6+3)[ 9 ]  +   Cold  - (1d6)[ 2 ] 
  
  If hits:
    Trip  - (1d20+3)[ 22 ] 
   
  
  
  Will pause here to see if I need to continue...
  
  Not if I keep rolling like that 😡
conversations: theterran:
conversations: human
conversations:  Chuck - Round 4 (cont) 
  
  As a Move action, Chuck will draw out a scroll.
  
  He will then begin casting the spell from it.
  
   Ref Question: 
   
   Spoiler 
  Will my Beckon the Frozen apply to the SNA I am casting via the scroll?  What about Augment Summoning?
   
  
  
  end my turn.  You can take my turn, as my question won't have any bearing on your turn.
  
  Stats:
   
   Spoiler 
  
  Companion Location: B12 / hp6 / ac16
  Summoned Wolf 1: C12 / hp17 / ac14 (-2 charge) (3/4 Rounds)
  Chuck: O11
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 5th Turn 
  
  5' Step to C14
  
  Throw Alchemist Fire to your Companion
  
   Ranged Touch Attack 
   (1d20+7)[ 8 ] 
   Fire Damage 
   (1d6)[ 5 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 8/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  27 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
   
conversations: Scorer:
conversations: human
conversations:  Well... Im getting 1's as well hehehehe
conversations: Scorer:
conversations: human
conversations:  Ref Bayar 
  
  @Chuck:
   
   Spoiler 
  No and no. The scrolls need to be crafted together with the feats, i think. Forgot if it is actually possible. If they were metamagic, an artificier could imbue it...
  
  It would be best if a second ref give his opinion.
   
  
  
  Edit: Abogralia needs to roll a d8 to see where the flask lands.
conversations: Bayar:
conversations: human
conversations:  Calculating misdirection...  (1d8)[ 5 ] 
conversations: Scorer:
conversations: human
conversations:  Ok, as per rules it landed exactly in the same square as his animal companion... What damage does he receive?
  
  Edit: I beleive it is 1hp damage to both animals
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 5 
  
  Companion moves into C13 and attacks.
   
   Spoiler 
    Attack  - (1d20+3)[ 7 ] 
    Damage  - (1d6+3)[ 5 ] 
  
  If hit
    Trip  - (1d20+3)[ 11 ] 
   
  
  
  Wolf moves to B13 and attacks.
   
   Spoiler 
    Attack  - (1d20+8)[ 17 ] 
    Damage  - (1d6+3)[ 8 ]  +   Cold  - (1d6)[ 4 ] 
  
  If hit:
    Trip  - (1d20+3)[ 8 ] 
   
  
  
  Pausing here to see if I must go forward, and for a ref question.
  
   Ref Question: 
   
   Spoiler 
  Can a porpoise attack a square from the water that is not water? For instance D15 to C14?
   
conversations: theterran:
conversations: human
conversations:  High Ref 02youeng  
  
  Chuck:
   
   Spoiler 
  I can't see why not. Porpoise's aren't even aquatic, they can just hold their breath a long time
   
conversations: 02youeng:
conversations: human
conversations:  Chuck - Round 5 (cont) 
  
  Chuck finishes casting his spell from the scroll.
  
  A Porpoise appears in N7.  The porpoise swims to D15 and uses its slam attack on Abogralia.
  
   
   Spoiler 
    Attack  - (1d20+6)[ 22 ]  (+2 Flanking w/ Wolf)
    Damage  - (2d4)[ 5 ] 
   
  
  
  chuck meanwhile moves to P6.
  
  End Turn. (Porpoise and Wolf disappear)
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp5 / ac16
  Chuck: P6
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 6th Turn 
  
  5' Step to  B15 
  
  I have a REF question before proceding...
  
  @Refs
   
   Spoiler 
  
  1) Is it legal that the porpoise attacked me from  D15  as it is a square half water/half ground?
  
  2) If it is, what roll must I make to know how much a potion of cure light wounds healed me? I know it is 1d8, but I don't know what modifier to use (1d8+1) (1d8+2) (1d8+0) etc...
   
  
  
  To be continued...
conversations: Scorer:
conversations: human
conversations:  High Ref PsiDog  
  
  Ref Question:  "Can a porpoise attack from a half land/water square like D15?" 
  
  Ref Answer:  Yes. D-15 is at least as much water as land so an aquatic creature an enter and attack from that point. True the porpoise would have to be squeezing and the land bound creature would have cover from the bank, but there is nothing preventing the porpoise for occupying and attacking from that square. 
  
  @Abogralia
   
   Spoiler 
  A 50 gp potion of cure light wounds has a caster level of 1 and would cure 1d8+1 hp.
   
conversations: Psionic Dog:
conversations: human
conversations:  Ok, I suppose that the cover from the bank doesn't affect the hit anyways.
  
   Abogralia 6th Turn,  continued
  
  Shoot Companion with crossbow!
  
   Attack 
   (1d20+6)[ 19 ] 
   Damage 
   (1d6)[ 6 ] 
   If Crit 
   (1d20+6)[ 9 ] 
   Crit Additional Damage 
   (1d6)[ 6 ] 
  
  
  Finishing my turn in the next message...
conversations: Scorer:
conversations: human
conversations:  Ok, companion gone YES!
  
  (😦 I though I was a goner....)
  
  Free Action: Reload crossbow
  Move Action: Draw a Potion
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 3/8
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  26 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 6 
  
  Move to M2.
  
  Draw a Scroll.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-1 / ac16
  Chuck: M2
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 7th Turn 
  
  Drink Potion
   
   Spoiler 
  
  The nice liquid cures me  (1d8+1)[ 2 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 3/8 +whatever I got in roll
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  26 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  One Potion drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 7 
  
  Double move to H2, your go.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: H2
  HP: 9/9
  AC: 19
  Spells:
  
  
   
   Spoiler 
  
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 8th Turn 
  
  Shoot you with crossbow!
  
  Attack
   (1d20+6)[ 13 ] 
  Damage
   (1d6)[ 4 ] 
  If Crit
   (1d20+6)[ 9 ] 
  Additional Crit Damage
   (1d6)[ 3 ] 
  
  Free Action: Reload Crossbow
  Free Action: Drop Crossbow
  
  Move Action: Draw Shortsword
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 5/8
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  25 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  One Potion drinked
   
conversations: Scorer:
conversations: human
conversations:  What square are you in?
conversations: theterran:
conversations: human
conversations:  In the same...  B15 
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 8 
  
  Move to D4
  
  Begin Casting a Spell:
   
   Spoiler 
  Casting Conjure Ice Beast
   
  
  
  End my Turn.
  
  STats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: D4
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 9th Turn 
  
  I need to ask REFs before I take action
  
   
   Spoiler 
  
  I have a few questions...
  
  1. What happens if I climb a tree? Do melee attackers reach me while Im up? If I get to climb do I need additional checks to stay up?
  
  2. What happens to my equipment if I throw myself at water? Is anything ruined? And how thick in feet is the river in D15,E15,F15?
   
  
  
  To be continued...
conversations: Scorer:
conversations: human
conversations:  @Abogralia
   
   Spoiler 
  
  It depends on how high up the tree you get.  If you get above the reach of your opponent, they can't attack you.
  
  The water is ten feet deep everywhere, and it doesn't damage equipment from what I've seen.
   
conversations: Mavian:
conversations: human
conversations:  Abogralia 9th Turn  Continued
  
  I take a little run and jump towards  G15 
   Jump 
   (1d20+5)[ 18 ] 
  
  Depending on where I get, will be my next finishing action.
  
  To be continued...
conversations: Scorer:
conversations: human
conversations:  Ok, considering my -6 penalty for 20' speed and considering JUMP rules I landed in  E15 
  
  So I make a Swim check to get to  G15 
   Swim 
   (1d20-2)[ 10 ] 
  
  Yet to be continued...
conversations: Scorer:
conversations: human
conversations:  Success! Which means I can move 1/4 my speed as my other move action so if Im correct I swim sucessfully to  F15  and just about to come out of the shore at my next turn...
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 5/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  25 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  One Potion drinked
   
  
  
  EDIT: Had a lot of spelling  horrors  errors
conversations: Scorer:
conversations: human
conversations:  Ref Question:
   
   Spoiler 
  According to the Ice Beast Template (Pg. 140 Frostburn), Ice Breath Special attack does 1d6 cold damage per 2HD of base creature.  A Porpoise has 2 HD, does that mean it does 2d6 cold damage, or would it do 2d6 at HD3?
  
  Thanks :)
   
conversations: theterran:
conversations: human
conversations:  Chuck
  
   
   Spoiler 
  It would do 2d6 at 3 HD.  Right now it only does 1d6.
   
conversations: hustlertwo:
conversations: human
conversations:  Chuck - Round 9 
  
  Chuck Finishes Casting the spell and a Porpoise appears in E8.
  
  Refs/Spectators
   
   Spoiler 
  Porpoise Ice Beast w/ Ice Breath
   
  
  
  It charges Abogralia ending in E14.
  
    Attack  - (1d20+6)[ 7 ] 
    Damage  - (2d4)[ 3 ] 
  
  chuck moves down to d9.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Spoiler
  Companion Location: B13 / hp-4 / ac16
  Chuck: D9
  HP: 9/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 10th Turn 
  
  I have the feeling that "porpoise" wasn't your original choice 😛
  
  Ok, I will try to avoid AoO with a Tumble check to  H16 
   Tumble 
   (1d20+8)[ 9 ] 
  
  continuing turn after I know tumble check result
conversations: Scorer:
conversations: human
conversations:  mmhhh... again 1... Im calmed.... Im fine... I won't be angry with the built-in dice roller...
  
  
  
  ...
  
  😡
  
  ok, im calmed now, for real hahahahaha 😛
  
  I think you should take the AoO (if you want of course) before I continue my turn, but it's up to you...
conversations: Scorer:
conversations: human
conversations:  AoO
  
    Attack  - (1d20+4)[ 19 ] 
    Damage  - (2d4)[ 4 ] 
  
  If Crit
   
   Spoiler 
  
    Confirm  - (1d20+4)[ 24 ] 
    Damage  - (2d4)[ 5 ] 
   
conversations: theterran:
conversations: human
conversations:  Abogralia 10th Turn  continued
  
  😦 That was close
  
  that's a hit and took 4 damage
  
  I drink another potion
   
   Spoiler 
  
  please please not a 1 again....
  
   Potion 
   (1d8+1)[ 6 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 1/8+whatever the potion did
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  25 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Two Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 10 
  
  Porpoise unleashes a breath weapon 😦
    Cold  - (1d6)[ 6 ]  - Reflex Halves  DC 11 🫤
  
  
  Chuck begins casting from the scroll in hand.
  
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-5 / ac16
  Chuck: D9
  HP: 9/9
  AC: 19
  Spells:
   
   Spoiler 
  
  
  
  Level 0 - CMW x3
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  Reflex check...
  
   Reflex Save 
   (1d20+8)[ 19 ] 
  
  Is your turn over? or is it my turn?
conversations: Scorer:
conversations: human
conversations:  Yeah, sorry...my turn ends...and the porpoise disappears at the end of my turn.
conversations: theterran:
conversations: human
conversations:  Abogralia 11th Turn 
  
  I move to  I18  and take another potion.
  
   
   Spoiler 
  
   Potion 
   (1d8+1)[ 3 ] 
   
  
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8+whatever the potion cured
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  25 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  FYI, I won't be able to post until Monday.
conversations: theterran:
conversations: human
conversations:  Chuck - Round 11 
  
  At the beginning of my turn, a Wolf appears in F13.
  
  It charges.
  
  Rolls:
   
   Spoiler 
    Attack  - (1d20+5)[ 21 ] 
    Damage  - (1d6+1)[ 3 ] 
  
  If hit:
    Trip  - (1d20+1)[ 8 ] 
   
  
  Meanwhile, Chuck will Move to A-12 and cast a spell on his hurt companion.
  
  SpellCraft Check needed:
   
   Spoiler 
  Casting Cure Minor Wounds to stabilize my companion and heal it back up to -4.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-4 / ac16
  Chuck: A12
  HP: 9/9
  AC: 19
  Spells:
   
   Spoiler 
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  I have a question again... If Im not wrong, your spell range is 25'+5'/2 levels, and the wolf couldn't have appeared in F13...
  
  Again, I don't know if you have a way of increasing your range with your scroll...
conversations: Scorer:
conversations: human
conversations:  Is that not 25'? 🤨
  (I hate counting diagonals)
conversations: theterran:
conversations: human
conversations:  Nevermind! it was my fault I thought you were on D4...
  
  Taking damage...
  
   Abogralia 12th Turn 
  
  First my roll against trip
  
   (1d20)[ 13 ] 
  
  Let's see what happens...
conversations: Scorer:
conversations: human
conversations:  Abogralia 12th Turn  continued...
  
  Assuming your summon is on  H17 , I take a 5' step to  J17 
  
  and shoot you with crossbow
  (Free Action: Reload Crossbow in case it wasn't loaded)
  
   Attack 
   (1d20+6)[ 15 ] 
   Damage 
   (1d6)[ 4 ] 
   If Crit 
   (1d20+6)[ 15 ] 
   Additional Crit Damage 
   (1d6)[ 3 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  24 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 12 
  
  Summon goes "poof".
  
  Chuck draws a scroll and casts it on his companion.
  
  Spellcraft needed.
   
   Spoiler 
  Cure Light Wounds
   (1d8+1)[ 2 ] 
  Hurray for nat 1s..😡
   
  
  
  Stats:
   
   Spoiler 
  
  Companion Location: B13 / hp-2 / ac16
  Chuck: A12
  HP: 9/9
  AC: 19
  Spells:
   
   Spoiler 
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  I take it it's my turn...
  
   Abogralia 13th Turn 
  
  Shoot you with crossbow!
  
  Free Action: Reload Crossbow
  
   Attack 
   (1d20+6)[ 23 ] 
   Damage 
   (1d6)[ 2 ] 
   If Crit 
   (1d20+6)[ 8 ] 
   Additional Crit Damage 
   (1d6)[ 2 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  23 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - round 13 
  
  Double Move to D4.
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: D4
  HP: 7/9
  AC: 19
  Spells:
  
   
   Spoiler 
  
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
  
   
conversations: theterran:
conversations: human
conversations:  Abogralia 14th Turn 
  
  I move to  K13 
  
  Free action: Reload Crossbow
  
  Shoot you!
   Attack 
   (1d20+6)[ 8 ] 
   Damage 
   (1d6)[ 1 ] 
   If Crit 
   (1d20+6)[ 12 ] 
   Additional Crit Damage 
   (1d6)[ 4 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  22 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 14 
  
  Double Move to L3
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: L3
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 14th Turn 
  
  I move to  K9  and Shoot you!
  
  Free Action: Reload Crossbow
  
   Attack 
   (1d20+6)[ 10 ] 
   Damage 
   (1d6)[ 6 ] 
   If Crit 
   (1d20+6)[ 13 ] 
   Additional Crit Damage 
   (1d6)[ 1 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  21 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 15  (You had two round 14s 😉)
  
  Double Move.
  
  You lose LoS as I enter into square T7.
  
  Stuff outta sight.
   
   Spoiler 
  
  End in T7.
   
  
  
  End my Turn.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: T7
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 16th Turn (thanks 😛)
  
  Free Action: Reload Crossbow
  
  Free Action: Yells "You can't hide forever Luke! err... Chuck! 😛 I'm going for you!"
  
  Double Move to  L17 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  21 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 16 
  
  
  Double move to X15.
  
  End my Turn.
  
  Stats: 
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: X15
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 17th Turn 
  
  Free Action: Reload Crossbow
  
  and Shoot you!
  
   Attack 
   (1d20+6)[ 18 ] 
   Damage 
   (1d6)[ 6 ] 
   If Crit 
   (1d20+6)[ 20 ] 
   Additional Crit Damage 
   (1d6)[ 3 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  20 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - round 17 
  
  Double move to P-19
  
  End my Turn.
  
  STats:
   
   Spoiler 
  
  Companion Location: B13 / hp-2 / ac16
  Chuck: P19
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 18th Turn 
  
  Move to  I18 
  
  Free Action: Reload Crossbow
  
   Attack 
   (1d20+6)[ 16 ] 
   Damage 
   (1d6)[ 3 ] 
   If Crit 
   (1d20+6)[ 17 ] 
   Additional Crit Damage 
   (1d6)[ 1 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  19 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Wrong Stats
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  19 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  One Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 18 
  
  Double Move to I19.
  
  Your go.
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: P19
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 19th Turn 
  
  Take a 5' foot step to I17 and throw Alchemist Fire to you!
  
   Ranged Touch Attack 
   (1d20+7)[ 18 ] 
   Damage 
   (1d6)[ 5 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  19 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  Two Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  Chuck - Round 19 
  
  5ft to I18
  
  Full-Round Action to attempt to extinguish the flames
  
    Ref  - (1d20+5)[ 18 ]  DC 15
  
  Stats:
   
   Spoiler 
  Companion Location: B13 / hp-2 / ac16
  Chuck: I18
  HP: 7/9
  AC: 19
  Spells:
  
  Level 0 - CMW-x, CMW, CMW
  Level 1 - SNAI-x, Conjure Ice Beast I-x
   
conversations: theterran:
conversations: human
conversations:  Abogralia 20th Turn 
  
  5' Step to  J16 
  
  Free Action: Reload Crossbow
  
  Attack you!
  
   Attack 
   (1d20+6)[ 23 ] 
   Damage 
   (1d6)[ 6 ] 
   If Crit 
   (1d20+6)[ 12 ] 
   Additional Crit Damage 
   (1d6)[ 3 ] 
   End of Turn 
  
  STATS
   
   Spoiler 
  
  HP 4/8
  AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14
  
  Crossbow +6, 1d6, 19-20/x2, 80'
  18 Bolts left
  
  Shortsword +1, 1d4, 19-20/x2, Melee
  Two Alchemist Fire used
  Three Potions drinked
   
conversations: Scorer:
conversations: human
conversations:  By my maths... you're at -4, is that true?
conversations: Scorer:
conversations: human
conversations:  Yep...that's match.
conversations: theterran:
conversations: human
conversations:  Good game Terran ^^
  
  But I must say we got a lot of natural 1's in this match... I was very very lucky against your animals... However, I doubt this will be the last time we see in this round...
conversations: Scorer:
conversations: human
conversations:  High Ref 02youeng  
  
  By virtue of burny fire, and pointy crossbow bolts....
  
   Abogralia is the winner, and collects the loot and XP 
conversations: 02youeng: