conversations: human
conversations:  post your save rolls, questions, sugestions and anything else that dont have directly influence over the campaing (like discribing an action).
conversations: Andrezitos:
conversations: human
conversations:  kevin will save agaist sleep:  (1d20+1)[ 17 ] 
  Axe:  (1d20)[ 19 ] 
  morning:  (1d20)[ 4 ]  failed!
  hammer: (1d20)[ 12 ]  failed!
conversations: Andrezitos:
conversations: human
conversations:  Mikosa II says to Maquiavel:  "Beware where you target your spells, it almost affected me!" 
conversations: Kevinho:
conversations: human
conversations:  axe will save  (1d20)[ 7 ] 
conversations: Andrezitos:
conversations: human
conversations:  I vote for 1
conversations: Kevinho:
conversations: human
conversations:  "Hello woman! What are you doing around here and why do you carry such a big blade? You're a very good looking person, and I bet you are very nice too." 
  
  Thomas II tries to flert with the girl:
  Charima Check:  (1d20-2)[ 12 ] 
conversations: Kevinho:
conversations: human
conversations:  Originally Posted by Kevinho 
    "Hello woman! What are you doing around here and why do you carry such a big blade? You're a very good looking person, and I bet you are very nice too." 
  
  Thomas II tries to flert with the girl:
  Charima Check: [roll0] 
   
  
  dude, interracial relationship are gross. War stuff. But still i liked the initiative, altough the roll was not that good. ehehh
conversations: Andrezitos:
conversations: human
conversations:  I've forgot to mention, but Maquiavel has a familiar (a lab rat that srvived his experiments and thus gained the evil one's heart, but in future it may change). So 3 extra hit points for the win o/
conversations: Chimaera:
conversations: human
conversations:  My next character will be a paladin sorcerer.
  Though unusual, i guess it'll be pretty good and thematic.
  He's lawful evil and thinks coersion and fear is the one best way to rule a society, and used to be some kind of scientist that studied mass murder weapons and toxins that became a little insane. There's something about him very disturbing that make people get intimidated with just a look. He worked for the government (if any) and fled fter they found out what he was studying and researching. He's now a hunted man who lives on the road and keep his researches. 
  
  
  Mikosa Asbola II was part of experiments made in humans to turn them in dragons. The intention of the experiment is to transform in a dragon, that way I would be a war machine. My dna got altered and the experiments used to be much cruel. When Maquiavel was leaving, he freed Mikosa, and now they wander together and Mikosa feels like he owes his life to Maquiavel, and thus Mikosa tries to protect Maquiavel. The altered dna will present some other transmutations in Mikosa as the time passes.
conversations: Kevinho:
conversations: human
conversations:  Originally Posted by Chimaera 
   Maquiavel take a 5ft to south, and then use his Smiling Gas against the one in M7 (Daze spell, DC 15)
  
  Spells:
  0: 4/5
  1:2/5 
   
  
  for the last turn:
  
  Rich, the fog its so thick that you can't see anything beyond 5ft. Just edit your last post. You can take 5ft to south, than cast a sleep spell in J4 square. Annnnnnd, ask for luck, from whatever deity or god you worship, for getting trough this round without losing Kevin char. 😁
conversations: Andrezitos:
conversations: human
conversations:  will saves from thugs
  
  (1d20)[ 11 ]j3
  (1d20)[ 15 ]n3
conversations: Andrezitos:
conversations: human
conversations:  (1d20+6)[ 18 ]  makiavel will save
  thugs saves:
   (1d20+2)[ 13 ]  N6
   (1d20+2)[ 16 ]  L7
  
  spell rolls:
   (2d4)[ 6 ]  HD
   (2d4)[ 6 ]  rounds
conversations: Andrezitos:
conversations: human
conversations:  Fort save DC 15 for stabilizing:
   (1d20+2)[ 18 ] 
  
  Wasn't Kevin who went down?
conversations: Chimaera:
conversations: human
conversations:  (1d20)[ 2 ]  will save
conversations: Andrezitos:
conversations: human
conversations:  Fort check to stabilize:  (1d20+3)[ 22 ] 
conversations: Kevinho:
conversations: human
conversations:  Well, Maquiavel would give me a healing potion, so  (1d8+1)[ 8 ] 
  
  Edit: I was already stabilizes, so the first aid kit is unnecessary.
conversations: Kevinho:
conversations: human
conversations:  makiavel won the init and so act first. than comes the rat, and than kevin can roll his init.
conversations: Andrezitos:
conversations: human
conversations:  "look, a rat. But i guess this one won't be good for my experiences" , Maquiavel says and attack the poor animal with his halberd.
  
  attack :   (1d20)[ 20 ] 
  damage:  (1d10-1)[ 3 ] 
conversations: Chimaera:
conversations: human
conversations:  crit:
   (1d20)[ 19 ] 
   (2d10-2)[ 12 ] 
conversations: Chimaera:
conversations: human
conversations:  Originally Posted by Chimaera 
   crit:
  [roll0]
  [roll1] 
   
  
  dude, you just obliterate my rat with one hit, danmmm dices. 100 xp for makiavel.
conversations: Andrezitos:
conversations: human
conversations:  "Who is the weak scientist now? Well, back to the watch." .
  
  
  o/
conversations: Chimaera:
conversations: human
conversations:  Since nothing interesting happened to my character, after everybody's nap time we shall go on to kill those damn children.
conversations: Kevinho:
conversations: human
conversations:  Can i make a small change in Maquiavel?
  There was one variant paladin i saw in dandwiki that i think would be nice to put.
  I would trade my smite good to gain the granted power of one domain. At 10th i would get a second power from a second domain. Just that. I guess i wont be fighting good characters at all, so my smite good is kinda useless at the moment.
  It's called Chosen from the Gods variant if i remember well.
conversations: Chimaera:
conversations: human
conversations:  okay, go ahead!
conversations: Andrezitos:
conversations: human
conversations:  CHops told em he doesnt like too much futuristic scenarios, so he wont be joining us in this one.
conversations: Chimaera:
conversations: human
conversations:  will save of the wererat agais tsmiling gas:
   (1d20+2)[ 16 ] 
conversations: Andrezitos:
conversations: human
conversations:  (1d20+2)[ 16 ]  will save of the wererat agaist the sleep spell.
conversations: Andrezitos:
conversations: human
conversations:  (1d20+2)[ 19 ]  will save, again, agaist sleep spell
conversations: Andrezitos:
conversations: human
conversations:  here we go again
   (1d20+4)[ 21 ]  will save
conversations: Andrezitos:
conversations: human
conversations:  After the end of the battle i'll consider the paladin variant i've asked you about (the one who give me a domain granted power).
  Domain: Charm
  Granted Power: You can boost your Charisma by 4 points
  once per day. Activating this power is a free action. The Charisma
  increase lasts 1 minute.
conversations: Chimaera:
conversations: human
conversations:  (1d20+2)[ 4 ]  listen (-5 in all saves)
   (1d20+2)[ 9 ]  spot
   first group
  
   (1d20+2)[ 8 ]  listen
   (1d20+2)[ 7 ]  spot
   second group
conversations: Andrezitos:
conversations: human
conversations:  What about the will save for sleep?
conversations: Chimaera:
conversations: human
conversations:  Originally Posted by Chimaera 
   What about the will save for sleep? 
   
  
  hmmm i didnt thought you are really up to doing that. if you appeared and casted the spell, all of you will probably be spoted. beside, you have to point ou where is the center of the spell.
conversations: Andrezitos:
conversations: human
conversations:  I'll wait Mikosa get beside Chrono and sleep granade at the center of the three guys next the wall. DC 16
conversations: Chimaera:
conversations: human
conversations:  will save, DC 16 sleep:
  G4  (1d20)[ 16 ] 
  I6  (1d20)[ 19 ] 
  J8  (1d20)[ 12 ] 
  L7  (1d20)[ 17 ] 
conversations: Andrezitos:
conversations: human
conversations:  J6 crit atempt:
   (1d20+3)[ 22 ]  (1d6)[ 6 ] 
conversations: Andrezitos:
conversations: human
conversations:  will saves:
  K5  (1d20)[ 13 ] 
  K6  (1d20)[ 14 ] 
  K4  (1d20)[ 14 ] 
  J5  (1d20)[ 10 ] 
conversations: Andrezitos:
conversations: human
conversations:  will saves:
   (1d20)[ 9 ]  H5
   (1d20)[ 4 ]  G5
   (1d20)[ 18 ]  I5
   (1d20)[ 9 ]  H4
conversations: Andrezitos:
conversations: human
conversations:  What's this Aeon's reach?
  i was on M3 when i used acid splash aggainst him (i've take  a 5ft back to get away from it's reach) if i wasn't out of reach yet, then Concentration check:  (1d20+5)[ 25 ] 
conversations: Chimaera:
conversations: human
conversations:  Originally Posted by Chimaera 
   What's this Aeon's reach?
  i was on M3 when i used acid splash aggainst him (i've take  a 5ft back to get away from it's reach) if i wasn't out of reach yet, then Concentration check: [roll0] 
   
  
  Well, thats why he is so freacking cool: 20 ft reach, **** yea! That's why too i dont yelled at you "make a con check". I need you to learn this info in a hard way.
conversations: Andrezitos:
conversations: human
conversations:  He's an undead?
conversations: Chimaera:
conversations: human
conversations:  **** yeaaaaaaaaa. All that dead meat smell and mindless killer are cues of its undeadness.
conversations: Andrezitos:
conversations: human
conversations:  Originally Posted by Beschoren 
   Chrono makes a somersault to reach Mikosa and shoots a painkiller at his arm.
  
  Full defense (AC 27)
  if full def not allowed, fight defensively (AC24)
  if fight defensively not allowed, AC 21
  [roll0] (tumble to K3 DC 15 to avoid AoO)
  light painkiller: [roll1] 
   
  
  Total defense is a standart action. Drinking a potion is a standart action. giving a potion to an unconsious subject is a fullround action. to help mikosa you should move close to him in one round than, in another round, give him your potion.
conversations: Andrezitos:
conversations: human
conversations:  I totally missed this tread so far!
  
  well, I'll move and attack then. next round I'll give him the potion. it is the best I can do.
   
  I'll put my attack ehre and edit over there 
    (1d20+8)[ 23 ] , damage  (1d8+3)[ 7 ]  
conversations: Beschoren:
conversations: human
conversations:  Originally Posted by Beschoren 
   I totally missed this tread so far!
  
   well, I'll move and attack then . next round I'll give him the potion. it is the best I can do.
  
  I'll put my attack ehre and edit over there
    (1d20)[ 17 ] , damage [roll1]  
   
  
  No i don't. I'll move to him but not attack.
  
  I'll try a heal check DC 15 to avoid him from losing blood:  (1d20)[ 17 ] 
  
  edit:YES!
conversations: Beschoren:
conversations: human
conversations:  Originally Posted by Beschoren 
   No i don't. I'll move to him but not attack.
  
  I'll try a heal check DC 15 to avoid him from losing blood: [roll0]
  
  edit:YES! 
   
  
  this generate a AoO!
conversations: Andrezitos:
conversations: human
conversations:  Originally Posted by Andrezitos 
   this generate a AoO! 
   
  
  give it to me, baby!
  
  AC 21
  
  I've noticed you can only fight defensively if you make an attack roll....
conversations: Beschoren:
conversations: human
conversations:  After this near death experience, I'd like to rest. [Even though I didn't REALLY joined this battle]
conversations: Kevinho:
conversations: human
conversations:  Quote:
  Originally Posted by Kevinho
  The DC is 15 + two times the dogs challenge rating, but I think it worked well.
  
  
  I'll cast Hail of stone pointed at S T 29 30, dealing damage at the two dogs at S30 and T30.
  
  Damage:  (1d20+4)[ 14 ] . No save allowed, just Spell Resistance. And after that I'll walk to T39.
  
  "I'll try to avoid casting Sleep spell!"
  its a ranged (no touch) attack spell. roll your two attacks in the OOC tread! 
  
  Hail of Stone:
   
   Spoiler 
  HAIL OF STONE
  Conjuration (Creation) [Earth]
  Level: Wu jen 1 (earth), warmage 1
  Components: V, S, M
  Casting Time: 1 round
  Range: Medium (100 ft. + 10 ft./
  level)
  Area: Cylinder (5-ft. radius, 40 ft.
  high)
  Duration: Instantaneous
  Saving Throw: None
  Spell Resistance: Yes
  You create a rain of stones that deals
  1d4 points of damage per caster level
  (maximum 5d4) to creatures and
  objects within the area.
  Material Component: A piece of jade
  worth 5 gp.
   
  
  
  I'm sorry, but I still think I don't need to make any attack roll.
  
  But anyway,  (1d20+4)[ 14 ]   (1d20+4)[ 18 ] 
conversations: Kevinho:
conversations: human
conversations:  Originally Posted by Kevinho 
   Hail of Stone:
   
   Spoiler 
  HAIL OF STONE
  Conjuration (Creation) [Earth]
  Level: Wu jen 1 (earth), warmage 1
  Components: V, S, M
  Casting Time: 1 round
  Range: Medium (100 ft. + 10 ft./
  level)
  Area: Cylinder (5-ft. radius, 40 ft.
  high)
  Duration: Instantaneous
  Saving Throw: None
  Spell Resistance: Yes
  You create a rain of stones that deals
  1d4 points of damage per caster level
  (maximum 5d4) to creatures and
  objects within the area.
  Material Component: A piece of jade
  worth 5 gp.
   
  
  
  I'm sorry, but I still think I don't need to make any attack roll.
  
  But anyway, [roll0]   [roll1] 
   
  
  yup that's an area of effect spell. not a touch, ranged touch or ranged attack is required.
conversations: Beschoren:
conversations: human
conversations:  Well, i found this description in a google search. could be a differente version of the same spell? This one comes from forgotem realms underdark suplement i think.
  
   
   Spoiler 
  Hail of Stone
  
  (Underdark)
  
  Conjuration (Creation) [Earth]
  Level: Sorcerer 1, Wizard 1,
  Components: V, S, M,
  Casting Time: 1 round
  Range: Medium (100 ft. + 10 ft./level)
  Area: Cylinder (5-ft. radius, 40 ft. high)
  Duration: Instantaneous
  Saving Throw: None
  Spell Resistance: Yes
  
  You create a rain of stones that deal damage to creatures and objects they strike.
  Make a ranged attack roll (not ranged touch) against every creature and relevant object in the spell's area.
  Your bonus for this attack roll is equal to your caster level plus your relevant ability modifier (Intelligence for wizards or Charisma for sorcerers).
  A successful hit deals 1d4 points of damage per caster level, to a maximum of 5d4.
  Material Component: A piece of jade worth at least 5 gp.
   
  
  
  Anyway, you hit the dogs but you moved only 5ft, because the casting time of th spell.
conversations: Andrezitos:
conversations: human
conversations:  Complete arcana. The WotC advised to allways follow the first reference published, in this case is complete arcana i think.
conversations: Andrezitos:
conversations: human
conversations:  rich, the window is 20ft high. that is way there is a ledder outside of the building. edit your animal's action.
conversations: Andrezitos:
conversations: human
conversations:  I'll be at S15 and ready to defend myself.
conversations: Kevinho:
conversations: human
conversations:  Wulfgang will get ready to attack at T17 and Lobo will do the same at R17.
  Also, I'll take 150 CU.
conversations: Chimaera:
conversations: human
conversations:  Pedro, knight hd is d12, and not d10.
conversations: Andrezitos:
conversations: human
conversations:  chainner trip resistance:
   (1d20+3)[ 15 ] 
conversations: Andrezitos:
conversations: human
conversations:  Originally Posted by Andrezitos 
   Pedro, knight hd is d12, and not d10. 
   
  
  adjusted. Wolks is even more undestroctible now.
conversations: Beschoren:
conversations: human
conversations:  I'm missing our table tops games and i propouse a virtual meeting and could be today but i prefer tomorrow. I'll finish the combat in my campaign. What you think?
conversations: Andrezitos:
conversations: human
conversations:  I'll nbe working at morning. BUt for me it's ok.
conversations: Chimaera:
conversations: human
conversations:  Well, I'm not im PoA, but you may turn my character NPC and play as normal
conversations: Kevinho:
conversations: human
conversations:  XP:
   Wolks and Wulfgang gets 600 XP 
  400 XP for each player
  
  Loot:
  1x exotic  chainsaw 
  2x simple melee light MW weapon
  358 CU
  
  i made a mistake in the previous encounter and gave not the correct xp. The correct is  467 XP  to each one.
  
  Loot of the previous combat:
  1x painkiller bottle with two pills (cure light wounds)
  2x mw light simple melee weapon
  450 CU (currency units)
conversations: Andrezitos:
conversations: human
conversations:  Medical procedures for Kevin:
    (1d8+1)[ 2 ] 
   (1d8+1)[ 2 ]  
   (1d8+1)[ 6 ] 
   (1d8+1)[ 5 ] 
   (1d8+1)[ 5 ] 
  
  Vet for Lobo:
   (1d8+1)[ 8 ] 
    (1d8+1)[ 2 ]  
   (1d8+1)[ 3 ] 
   (1d8+1)[ 9 ] 
   (1d8+1)[ 7 ] 
  
  Repair for Wolks:
   (1d8+1)[ 4 ] 
   (1d8+1)[ 9 ] 
   (1d8+1)[ 5 ] 
   (1d8+1)[ 8 ] 
   (1d8+1)[ 7 ] 
  
  Each roll cost 50 gp. Use as much as needed.
conversations: Andrezitos:
conversations: human
conversations:  rolling my dices again:
   (1d8+1)[ 3 ]  lobo
   (1d8+1)[ 8 ]  lobo
   (1d8+1)[ 4 ]  wulf
   (1d8+1)[ 4 ]  wulf
   (1d8+1)[ 5 ]  extra
   (1d8+1)[ 7 ]  extra
conversations: Chimaera:
conversations: human
conversations:  I can try to give anyone fast healin   1   but I don't think it's enough
conversations: Kevinho:
conversations: human
conversations:  Wolks thinks himself invencible nontheless and will continue attacking
conversations: Beschoren:
conversations: human
conversations:  Some infos about the this level up:
  Makiavel, Mikosa and Crono can be templated as undead (via necropolitan template - libris mortis) whithout losing any lv now. I will house rule that instead of losing a lv plus 1000 xp now, you will owme (to the DM I mean) this amount and have to pay hereafter. therefore, for thoose who chooses to accuire this template be prepared to play lv 3 two times instead of one.
conversations: Andrezitos:
conversations: human
conversations:  Originally Posted by Andrezitos 
   Some infos about the this level up:
  Makiavel, Mikosa and Crono can be templated as undead (via necropolitan template - libris mortis) whithout losing any lv now. I will house rule that instead of losing a lv plus 1000 xp now, you will owme (to the DM I mean) this amount and have to pay hereafter. therefore, for thoose who chooses to accuire this template be prepared to play lv 3 two times instead of one. 
   
  
  considering all and all I think I'll keep Wolks with a rebuild. I better roleplay a samurai robot than a zombie fighter. Besides chrono can easely reappear in another adventure 🙂
  
  So I'll change Wolks to a rougue-with-feats-instead-of-SA\\knight. He will take up a greatsword and go for cleave/hold the line. He will keep improving his DR and soon will force his enemies to fight him and will take damage in place of others.
conversations: Beschoren:
conversations: human
conversations:  Here's my new char for FF7-like campaign: Yari Yaridovitch, a halfling dogrider who mounts a pitbul called Fury. He uses bows for weapons and will in the future get a giant eagle for mount.
  
  He's a rogue (with fighter feats) and spelless planar ranger.
  He's trainning to become a halfling outrider and maybe a cavalier in almost epic levels.
  
  Yari was a scout-like for his people, but when he went out for scouting the tribe fell for a group of slavers and were dragged to the slave market, so when he get back his poeple was gone. He now look for any information adn travel far and wide as an adventurer in hopes to one day get any hint to where his people are and rescue them.
  
   Yari and the Fury 
conversations: Chimaera:
conversations: human
conversations:  Spot:  (1d20+3)[ 5 ] 
conversations: Chimaera:
conversations: human
conversations:  Initiative:  (1d20+2)[ 13 ] 
conversations: Chimaera:
conversations: human
conversations:  Bala's Init:  (1d20+3)[ 21 ] 
conversations: Chimaera:
conversations: human
conversations:  Because calm emotions wount have any significant effect in this combat i wount roll the thug will save for that.
  
  Fort check from Bluedot's knife:
   (1d20+5)[ 21 ] 
  
  Will save from BLackdot:
   (1d20)[ 10 ] 
conversations: Andrezitos:
conversations: human
conversations:  Sense Motive:  (1d20+3)[ 6 ] 
conversations: Chimaera:
conversations: human
conversations:  black 1    (1d20+6)[ 9 ]  (1d6+5)[ 6 ] 
  black 2    (1d20+6)[ 23 ]  (1d6+5)[ 7 ] 
  black 3    (1d20+6)[ 24 ]  (1d6+5)[ 6 ] 
  black 4    (1d20+6)[ 26 ]  (1d6+5)[ 11 ] 
  black 5    (1d20+6)[ 26 ]  (1d6+5)[ 7 ] 
  black 6    (1d20+6)[ 25 ]  (1d6+5)[ 8 ] 
  black 7    (1d20+6)[ 23 ]  (1d6+5)[ 10 ] 
  black 8    (1d20+6)[ 8 ]  (1d6+5)[ 11 ] 
  black 9    (1d20+6)[ 15 ]  (1d6+5)[ 8 ] 
  black 10  (1d20+6)[ 9 ]  (1d6+5)[ 10 ] 
  black 11  (1d20+6)[ 25 ]  (1d6+5)[ 10 ] 
conversations: Andrezitos:
conversations: human
conversations:  (1d20+3)[ 12 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 13 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 20 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 15 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 13 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 9 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 9 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 7 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 7 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 12 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 16 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 9 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 9 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 8 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 16 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 15 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 6 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 14 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 5 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 8 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 6 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 6 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 7 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 8 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 4 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 16 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 11 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 14 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 10 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 23 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 8 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 15 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 22 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 13 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 7 ] 
   (1d20+3)[ 6 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 6 ]  (1d6+2)[ 5 ] 
   (1d20+3)[ 21 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 17 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 15 ]  (1d6+2)[ 3 ] 
   (1d20+3)[ 7 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 7 ]  (1d6+2)[ 6 ] 
   (1d20+3)[ 15 ]  (1d6+2)[ 8 ] 
   (1d20+3)[ 18 ]  (1d6+2)[ 4 ] 
   (1d20+3)[ 12 ]  (1d6+2)[ 4 ] 
conversations: Andrezitos:
conversations: human
conversations:  I could try casting swfit fly, grabing flemming, and then taking off? in the next turn, I'll cast siwft fly again
conversations: Beschoren:
conversations: human
conversations:  I don't think so. The  Fly  spell has a weight limit so you need to compensate (like not carring around anyone). There is another thing, if you lift up you move only at half speed plus any encubrance (for carring around your bro). The last but no least problem it's all the AoO you will generate. Any other idea?
conversations: Andrezitos: