conversations: human
conversations:  "Hello everyone, Bob Bifford here with my co-commentator Jim Johnson. A great day for another season, right Jim?" 
   "Without a doubt, Bob, and it looks like today's match is going to be a real humdinger" 
   "How so, Jim?" 
   "It would seem that today's competitor is a Warforged Barbarian. Truly a force to be reckoned with." 
   "Oh I hate Warforged. They keep taking beatings but never have the decency to bleed!" 
   "Well we might see some blood on the other end of the combat. Speaking of combat our Dungeon Jockey today is a new recruit going by DJ Blackbox." 
   "Let's head down to the field and see how these two newcomers do. 
  
  The Map: 
   Spoiler 
  
   
  Start in any square in the red dot. You win when you reach the blue dot.
  Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
  Teleporting past a door or wall is an automatic forfeit.
  Walls are reinforced stone, Doors are reinforced wood.
  The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.
   
  
   "Good Luck" 
   Ram the Barbarian 
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 1 
   Ram walks into the arena. He doesn't look pretty. He has black, adamantine armor, shaped to resemble a skeleton and covered in scratches. His head looks like a skull, with two, ice cold eyes glowing inside. He would be quite impressive if it wasn't for the rust, dirt and unwashed blood stains that can be seen on his body. He covers all of this with a long, tattered, dark blue cloak which looks like it was taken from one of his victims without being even washed first. He wields a huge oak club in his hand, it shows the signs of being used often... but it is probably the only part of his equipment that looks like he took care of it... 
   He looks around and shouts, with a resounding voice. 
    You want bloodbath, I will give you one!  
  
  Initiative  (1d20+1)[ 16 ] 
  
  He moves from D2 to D4 and uses the Shillelagh Oil.
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)
  
  Shillelagh 1/20
   
  
   Ram the Barbarian, round 2 
    Now I can have some fun!  
  He opens the door and prepares action to attack if someone charges at him.
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)
  
  Shillelagh 2/20
   
conversations: Lexin:
conversations: human
conversations:  Behind this door is a Burly humanoid. He stands (9D) about 6-1/2 feet tall. He has hairy skin, feral eyes, and a flat nose and chin. He wears studded leather and weilds a wicked looking longsword and a wooden shield. He has a javelin strapped to his back. 
  
  Saying nothing, he lifts his shield, readying his sword behind his shield
conversations: Beelzebub1111:
conversations: human
conversations:  Umm... Initiative? 
  
   Ram the Barbarian, round 3 
    Not coming to me? I can come to you!  
  Charge
  Attack  (1d20+8)[ 21 ] 
  Damage  (3d8+7)[ 20 ] 
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)
  
  Shillelagh 3/20
   
conversations: Lexin:
conversations: human
conversations:  ah....Right sorry, doing six things at once.
  How do you have 3 
  
    Initiative  - (1d20+1)[ 2 ] 
  If it's above yours, His readied action triggers, otherwise he dies.
    Attack  - (1d20+2)[ 6 ] 
    Damage  - (1d8+1)[ 6 ] 
    Crit Confirm  - (1d20+2)[ 14 ]    Fortification  - (1d100)[ 16 ] 
    Crit Damage  - (1d8+1)[ 4 ] 
  
  You get the jump on him and his head goes between his shoulders
  
   Now THAT is what I like to see. 
   "Nice Job" 
conversations: Beelzebub1111:
conversations: human
conversations:  Umm 3 what?
  3rd round? Because I wasted one on using Shillelagh Oil
  3d8 damage? because of Shillelagh oil, it makes Club damage 2 size categories better, 1d10 -&gt; 2d8 -&gt; 3d8 , I based it on Improved natural Attack from SRD... 
  
   Ram the Barbarian, round 4 
    One dead, three more to go!  
  He walks in 'victory dance' moves to D11 and opens the door.
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)
  
  Shillelagh 4/20
   
conversations: Lexin:
conversations: human
conversations:  I was going to say 3d8 damage, but then I realized the oil, and then forgot to delete the question. 
  
  Right in the room in front of you (d13) is a horrendous eight legged bug the size of a pony. Fangs glistening with venom
  
    initiative  - (1d20+3)[ 12 ] 
   "You see, this is why I hate warforged, they make things a lot less interesting" 
   "You never know, at least the floor will be painted a pretty color. 
  
  You're up.
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 5 
    Hello Spidy!  
  5ft step (D12)
  Attack  (1d20+6)[ 10 ] 
  Damage  (3d8+7)[ 24 ] 
  +Slam (secondary)
  Attack  (1d20)[ 15 ] 
  Damage  (1d4+2)[ 5 ] 
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)
  
  Shillelagh 5/20
   
conversations: Lexin:
conversations: human
conversations:  "The spider deftly dodges the deluge of destruction!" 
   "But a dirty shot with a slam knocks 'em back" 
  
  The spider jumps back five feet and shoots a sticky glob of web at you.
    Ranged Touch  - (1d20+2)[ 4 ] 
  if it hits you are entangled
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 6 
    Pfuu. You fling your goo at me!?! Die!  
  
  Swift - Enter Frenzy
  Free- 5 ft step (d14)
  Full attack
  
  Attack  (1d20+6)[ 24 ] 
  Damage  (3d8+10)[ 21 ] 
  
  Attack  (1d20+6)[ 10 ] 
  Damage  (3d8+10)[ 30 ] 
  
  
  Attack  (1d20)[ 13 ] 
  Damage  (1d4+3)[ 6 ] 
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 1/12
  Shillelagh 6/20
   
conversations: Lexin:
conversations: human
conversations:  The spider goes splat covering you it its guts and fluids
  
   "Eeugh, I think I'd need a shower after that" 
    "I think you need one now..."  
   "What was that?" 
   "Nothing, nothing." 
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 7 
    Bleh! Okay, next one!  
  Ram moves to D18 and opens the door.
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 2/12
  Shillelagh 7/20
   
conversations: Lexin:
conversations: human
conversations:  You open the door, to find a creature that seems to combine the worst features of a wolf and a hyena. it has a shaggy spotted coat, a pristling mane along its spine, and a long bushy tail. Its skin is pulled back from its head. it makes a bone chilling screech 
  
  Make a Will Save
  
    initiative  - (1d20+2)[ 21 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  It leaps forward to d19 and tries to bite you
  
    Bite  - (1d20+4)[ 15 ] 
    Damage  - (1d6)[ 6 ] 
    Crit Confirm  - (1d20+4)[ 20 ] 
    Crit Damage  - (1d6)[ 2 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 8 
  
  will save  (1d20-1)[ 14 ] 
  
  If still able to attack:
  Attack  (1d20+6)[ 8 ] 
  Damage  (3d8+10)[ 20 ] 
  Attack  (1d20+6)[ 22 ] 
  Damage  (3d8+10)[ 25 ] 
  Attack  (1d20+2)[ 11 ] 
  Damage  (1d4+3)[ 5 ] 
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 3/12
  Shillelagh 8/20
   
conversations: Lexin:
conversations: human
conversations:  Your second attack breaks its bony face, bashing its head between its shoulders.
  
   "And I didn't think its face could get any uglier" 
   "I love the sound of face bones breaking. It's like a symphony of cracks" 
conversations: Beelzebub1111:
conversations: human
conversations:  (last round end- 5 ft step to d19)
  
   Ram the Barbarian, round 9 
    Cya Flat-face!  
  Move action to d25
  Move action - open the door.
  
  Stats:
   
   Spoiler 
  Hp: 16/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 4/12
  Shillelagh 9/20
   
conversations: Lexin:
conversations: human
conversations:  Standing in D31, is a beast that looks like a large dark-colored wolf with a malevolent intelligence hiding within its face and eyes. Its eyes flash red as it It snarls at you  "Damn metal beast, you won't make a good meal at all" 
    initiative  - (1d20+2)[ 21 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  It charges you baring its fangs to fight
  
    Bite  - (1d20+9)[ 29 ] 
    Damage  - (1d6+4)[ 8 ]  if it hits   Trip  - (1d20+3)[ 13 ] 
conversations: Beelzebub1111:
conversations: human
conversations:  ooh! crit threat
    Confirm  - (1d20+9)[ 20 ] 
    Crit Damage  - (1d6+4)[ 8 ] 
  
  And that's a critical hit for 16! minus two for your DR is 14. Good luck on that trip roll.
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 10 
  
   ... Dead on last one in first charge? ... again?😛 
  
  Vs trip  (1d20+6)[ 7 ] 
  
  
  Stats:
   
   Spoiler 
  Hp: 2/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 5/12
  Shillelagh 10/20
   
  
  
  25% for avoiding crit (low is good)  (1d100)[ 21 ] 
conversations: Lexin:
conversations: human
conversations:  So tripped but with 10 hp.  
  
  I don't want to edit the above post, hence double post.
conversations: Lexin:
conversations: human
conversations:  Ram the Barbarian, round 10 
  
  
  Move action: stand up (provoke AoO)
  Standard: Attack  (1d20+8)[ 22 ] 
  Damage  (3d8+10)[ 22 ] 
  
  Stats:
   
   Spoiler 
  Hp: 10/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 5/12
  Shillelagh 10/20
   
conversations: Lexin:
conversations: human
conversations:  You ARE a pest! Just die so I can be fed! 
    AoO Bite  - (1d20+7)[ 23 ] 
    Damage  - (1d6+4)[ 7 ] 
    Crit Confirm  - (1d20+7)[ 22 ] 
    Crit Damage  - (1d6+4)[ 10 ] 
  
  Then on its next turn it continues its assault
  
    Bite  - (1d20+7)[ 18 ] 
    Damage  - (1d6+4)[ 9 ] 
    Crit Confirm  - (1d20+7)[ 25 ] 
    Crit Damage  - (1d6+4)[ 10 ] 
   "Hell hath no fury like a dog denied its meal." 
   "A bit chatty for my meals" 
   "I was talking about the monster." 
   "So was I." 
conversations: Beelzebub1111:
conversations: human
conversations:  Ram the Barbarian, round 11 
    "Just die already!!"  
  
  Attack  (1d20+6)[ 13 ] 
  Damage  (3d8+10)[ 23 ] 
  Attack  (1d20+6)[ 15 ] 
  Damage  (3d8+10)[ 19 ] 
  Attack  (1d20)[ 15 ] 
  Damage  (1d4+3)[ 6 ] 
  
  Stats:
   
   Spoiler 
  Hp: 5/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 6/12
  Shillelagh 11/20
   
conversations: Lexin:
conversations: human
conversations:  Your second attack breaks the wolf's leg as it goes flying to the ground.
  
   "A great hit, now all that's left is a straight run to the finish line!" 
conversations: Beelzebub1111:
conversations: human
conversations:  Last round - 5ft step to D26
  
   Ram the Barbarian, round 12 
    Good bye doggy!  
  Covered in scratches, with bend armor he walks towards exit.
  
  Move action to D31
  Opening the door
  
  Stats:
   
   Spoiler 
  Hp: 5/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 7/12
  Shillelagh 12/20
   
  
   Ram the Barbarian, round 13 
    Oh... the end? It was fun when it lasted...  
  Move to blue room/dot
  
  Stats:
   
   Spoiler 
  Hp: 5/16
  AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)
  
  Whirling frenzy 8/12
  Shillelagh 13/20
   
conversations: Lexin: