conversations: human
conversations:  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Lonehunter, Abby.   He pauses for you to identify yourselves.
   You have been chosen to be the first. Prepare yourselves! 
  With that he brings his hands down and the two of you find yourself transported to the  arena 
  
  OOC:
  You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
  
  Lonehunter
   
   Spoiler 
  You start at H4
   
  
  Abby
   
   Spoiler 
  You start at S12
   
conversations: playswithfire:
conversations: human
conversations:  Abby 
  
  "Good luck, Lonehunter."
  
  Abby bows to her competitor, then activates her mask and releases a little stone from her hand which floats above her head.
  
   
   Spoiler 
  
  I swear I've saved the sheet 7 times since I bought the new equipment, but it hadn't took.  I updated the sheet to reflect the new equipment.
  
  Abby designates Lonehunter as her Dodge opponent.  AC 39.
    init  - (1d20+4)[ 19 ] 
    Spot  - (1d20+8)[ 21 ]  For Abby to see Lonehunter -- DC 7, I believe to see an non-hiding person 70' away.  Also dragon mask sees invisible.
   
conversations: oliana0:
conversations: human
conversations:  Bump-dabumpidi
conversations: oliana0:
conversations: human
conversations:  Psst, this is your character, right Plaswithfire?  Should I PM you?
conversations: oliana0:
conversations: human
conversations:  I get forgetful sometimes
  
  Init  (1d20+6)[ 26 ] 
  
  surprise round: swift to activate dragon mask
  "And to you, Abby"
conversations: playswithfire:
conversations: human
conversations:  post messed up
conversations: playswithfire:
conversations: human
conversations:  Spot  (1d20+11)[ 29 ]  your DC sounds fine to me
  
   I hate Losing!  the goliath shouts as he charges his opponent, ignoring all debris in his path
  
  Free action to Rage, Swift to assume Balance on the Sky, Full round to use Pouncing Charge maneuver (just enough speed to get there)
  Full attack of grapples until you're grappled, then hog-tie checks, then damage
  
  Attack 1
  Touch attack  (1d20+29)[ 34 ]  vs Touch AC 30
  Grapple  (1d20+40)[ 49 ]  vs  (1d20+21)[ 28 ]  Success, grappling and doing
  Damage  (3d6+14)[ 21 ] 
  Attack 2
   Touch attack  (1d20+24)[ 32 ]  vs Touch AC 30 
  Grapple  (1d20+35)[ 40 ]  vs  (1d20+21)[ 31 ] ; Success; hog-tied
   Damage  (3d6+14)[ 25 ]  
  Attack 3
   Touch attack  (1d20+19)[ 27 ]  vs Touch AC 30 
  Grapple  (1d20+30)[ 35 ]  vs  (1d20+21)[ 30 ] ; Success; more damage
  Damage  (3d6+14)[ 22 ] 
  
  EDIT: so, if your touch AC stays thirty, I grapple and damage you on the first one, hog-tie on the second and damage on the third
conversations: playswithfire:
conversations: human
conversations:  nevermind... have to read stuff to figure out...
  
   hang on, did that last hit miss?   nope, helpless.
  
  hah.  Er...
  
   Abby 
  
  Abby disappears from Lonehunter's arms.
  
   
   Spoiler 
  
  Abundant Step to R19.
  
  She'd like to leave her bindings behind...  I'll see if she can.
   
conversations: oliana0:
conversations: human
conversations:  OOC:Eh, let's say that you can
  
   Where did little girl go? Little girl hide! Me Find!  Lonehunter vanishes and reappears atop the cliff at J10 (shadow blink as swift action) and peers around (Spot; cant see you; blocked by P16-O17)  (1d20+11)[ 16 ] . Seeing nothing and realizing you're behind rocks somewhere, he moves to H17 via I15 and looks again  (1d20+11)[ 16 ]  Spotting you (I assume) he moves to the pillar at N20
conversations: playswithfire:
conversations: human
conversations:  Abby 
  {psst, Abby's a girl}
   
  Edit: I'm not sure I can do that -- enter a square with another person.  Can I?  Crapsticks.
  
  I will change the actions if that's not allowed. 
  
  
  Abby moves quicker than it seems possible, Abby walks to the base of the cliff, and climbs it and attacks the hunter.
  
   
   Spoiler 
  
  If I did the math correct that should be 70' of movement with Abby's 80' capable.
  Attack using Freezing the lifeblood.
    AttackFreeze  - (1d20+25)[ 31 ]   No damage but on successful hit, your character is paralyzed for 1d4+1 rounds (please roll in a spoiler (and label it), as I shouldn't know how long it lasts).  Will save DC 33 to negate.
   
conversations: oliana0:
conversations: human
conversations:  Let's say i'm floating in one of the adjacent squares, then. Lonehunter's a goliath though, so he's a monstrous humanoid and Freezing the Lifeblood says humanoid, so you may want to use a different attack. Also, wouldn't the DC be 25: 10 + 1/2 character level (so half of 15 round down=7) + WIS?
conversations: playswithfire:
conversations: human
conversations:  yeah, and it's Fort save.  Der.
  
  Instead, use weakening touch, -6 to STR no save
conversations: oliana0:
conversations: human
conversations:  Feeling himself weaken, Lonehunter resolves to end this quickly.
  Swift action for Raging Mongoose; then touch attacks to grapple until I succeed, then hog-tie attempts until that works, then damage again
  
  Attack 1
  Touch Attack  (1d20+24)[ 41 ]  vs 30
  Grapple Check  (1d20+37)[ 45 ]  vs  (1d20+21)[ 38 ] ; grappled
  Damage  (3d6+7)[ 17 ] 
  
  Attack 2
   Touch Attack  (1d20+24)[ 36 ]  vs 30 
  Grapple Check  (1d20+37)[ 43 ]  vs  (1d20+21)[ 33 ] ; tied up
   Damage  (3d6+7)[ 15 ]  
  
  Attack 3
   Touch Attack  (1d20+24)[ 38 ]  vs 30 
  Grapple Check  (1d20+37)[ 45 ]  vs  (1d20+21)[ 25 ] ; damaged
  Damage  (3d6+7)[ 21 ] 
  
  Attack 4
   Touch Attack  (1d20+19)[ 28 ]  vs 30 
  Grapple Check  (1d20+32)[ 41 ]  vs  (1d20+21)[ 29 ] ; damaged
  Damage  (3d6+7)[ 20 ] 
  
  Attack 5
   Touch Attack  (1d20+14)[ 20 ]  vs 30 
  Grapple Check  (1d20+27)[ 33 ]  vs  (1d20+21)[ 33 ] ; damaged
  Damage  (3d6+7)[ 15 ] 
conversations: playswithfire:
conversations: human
conversations:  Oh, almost forgot 20% miss chance from my cloak; your weakening strike hits on 21+  (1d100)[ 26 ]   Still hits; no change
conversations: playswithfire:
conversations: human
conversations:  Abby 
  
  
  
  AoO:
  [roll=TouchTrip=1d20+25[/roll] (+4 for Deft Opportunist, -4 for Grappling)
  If Abby is being grappled, can we say that displacement cloak doesn't work here?  Cuz, she's fairly certain where he is.
    TripByAbby  - (1d20+10)[ 26 ]  vs   TripDefend  - (1d20+11)[ 23 ] 
  
  I really don't know the feasibility of this.  Being pinned doesn't say you can't make a trip attempt in the books I have.
  
  If it's not okay, then she'll make her opposed grapple check.....
  
    AbbyGrapple  - (1d20+25)[ 38 ]    LonelyBoyGrapple  - (1d20+37)[ 56 ] 
conversations: oliana0:
conversations: human
conversations:  TouchTrip  - (1d20+25)[ 35 ]   .......
conversations: oliana0:
conversations: human
conversations:  I didn't miss; I grappled with attack 1, hog-tied with attack 2 and then did damage with attacks 3-5 (tie goes to me for my grapple mod in attack 5). Touch attacks 2-5 ended up not being necessary since we were already grappling; that's why I crossed them out. So where's the AoO coming from? Sorry if I'm missing something obvious.
  
  Unrelatedly,  I never pinned you; I hog-tied you, making you bound and helpless
conversations: playswithfire:
conversations: human
conversations:  Wouldn't a failed opposed grapple check be considered a missed attack attempt if it was intended to do damage?
  
  If not, then, I guess Abby is useless unless she can make a opposed grapple check?
conversations: oliana0:
conversations: human
conversations:  Originally Posted by oliana0 
   Wouldn't a failed opposed grapple check be considered a missed attack attempt if it was intended to do damage?
  
  If not, then, I guess Abby is useless unless she can make a opposed grapple check? 
   
  
  It's not an attack roll, so I don't think so. Either way, I didn't lose any did I? The tie in attack 5 goes to me since a tie goes to the character with the higher modifier.
  
  You're helpless until you make a DC 28 strength check to break the manacles or a DC 35 escape artist check to wiggle free
conversations: playswithfire:
conversations: human
conversations:  hmm, based on math, that's not possible. so uh, uncle?
conversations: oliana0:
conversations: human
conversations:  You could always try for a nat 20
  
  Otherwise, yeah, swift action for Giant's stance and coup de grace
   (4d6+7)[ 24 ] + (4d6+7)[ 18 ] 
  
  I've lost track of your HP, but if that doesn't kill you the DC 52 fort save would
conversations: playswithfire:
conversations: human
conversations:  skill checks (and ability checks which are non-specific skill checks) don't have automatic wins on 20s
conversations: oliana0:
conversations: human
conversations:  Lonehunter shouts in triumph as his opponent flops over dead.
  
  Lonehunter likes bouts against medium-sized non-Wildshapers
conversations: playswithfire: