conversations: human
conversations:  The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  Light blue in NW corner is water.
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 100 (current money in purse)
  Expected Income: 2 (how much your money is expected to increase next turn)
  Expected Upkeep: 4 (how much your money is expected to decrease next turn)
  
   BONUS TURNS  - 3
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
  
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
  
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Bowcraft, Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital :
   
   Population - 2 
   Production - 2 
   Happiness - 1 
   Culture - 1 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - In Capital
   
   1 Leader (Level 1)   (Level Up!)   
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1
  Upkeep - 2
  
    Level Up!  
  Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warriors 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  Turn 1 
  
  City 1 (Sulnosta): Train 3 Settlers
  
  Level Up Leader (Lossethir): Gain Basic Logistics
  
  Stack 1 (Lossethir, 1 Warrior): Leave 1 warrior behind and move SW then W.
  Stack 2 (1 Warrior): Upgrade to Archer
  
  End Turn
conversations: Nefarion Xid:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 75 (-1 Upgrade Unit, -20 Train Units (This is an incidental expense due to actions that was not originally expected))
  Expected Income: 3
  Expected Upkeep: 19
  
   BONUS TURNS  - 2
  
  
  Units/Max Units - 1/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Bowcraft, Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Sulnosta (Capital) :
   
   Population - 3 
   Production - 3 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0
  
   
   Order - Generate Wealth 
   Garrison - Stack 2 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southwest of Capital
   
   1 Lossethir (Leader, Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1, Basic Logistics
  Upkeep - 2
   
   
   1 Warrior 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Bowman 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Special - Ranged
  Upkeep - 1
   
   
   3 Settlers 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 0
  Defense - 0
  Specials - Build City, Noncombatant
  Upkeep: 5
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  Turn 2  (Using a bonus turn)
  
  City 1 (Sulnosta): Research "Longboats" (Transport Unit)
  
  Stack 1 (Lossethir, 1 Warrior): Move SW, then SW or follow coastline
  Break Settlers in Sulnosta into 3 stacks.
  Stack 3 (Settler): Move SW 2
  Stack 4 (Settler): Move SE 2
  Stack 5 (Settler): Move W then N
conversations: Nefarion Xid:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
   {table]Star|Capital
  Circle|City
  X|Unit Stack[/table]
  
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
   Currency  - 62
  Expected Income: 0
  Expected Upkeep: 19
  
   BONUS TURNS  - 1
  
  
  Units/Max Units - 4/10  (1/1) 
  Leaders/Max - 1/1
  
  No political agreements.
  
  Technology Known: 
   Spoiler 
  Bowcraft, Wheel
   
  
   
  
   Cities  
   Spoiler 
   
    Sulnosta (Capital) :
   
   Population - 4 
   Production - 4 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 0
  
   
   Order - Research (Map Making) 0/40 (10 Turns) 
   Garrison - Stack 2 
   
   
   
   
  
   Stacks  
   Spoiler 
   
   Location - Southwest of Capital
   
   1 Lossethir (Leader, Level 1) 
   Spoiler 
  Hits - 3
  Move - 2/2
  Combat - 2
  Defense - 2
  Specials - Leadership 1, Basic Logistics
  Upkeep - 2
   
   
   1 Warrior 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 1
  Defense - 1
  Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Bowman 
   Spoiler 
  Hits - 1
  Move - 1/1
  Combat - 1
  Defense - 1
  Special - Ranged
  Upkeep - 1
   
   
   
   
   Location - SW of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 0
  Defense - 0
  Specials - Build City, Noncombatant
  Upkeep: 5
   
   
   
   
   Location - SE of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 0
  Defense - 0
  Specials - Build City, Noncombatant
  Upkeep: 5
   
   
   
   
   Location - NE of Capital
   
   1 Settler 
   Spoiler 
  Hits - 1
  Move - 2/2
  Combat - 0
  Defense - 0
  Specials - Build City, Noncombatant
  Upkeep: 5
   
   
   
   
   
   
  
  
  
  Quick link to  city and unit actions .
  
  
  
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. [/QUOTE]
conversations: Rizban:
conversations: human
conversations:  Turn 3 (Using a bonus turn)
  
  City 1 (Sulnosta): Generate Wealth
  
  Stack 1 (Lossethir, 1 Warrior): Move SE 2
  Stack 3 (SW)(Settler): Move SW, S
  Stack 4 (SE)(Settler): Move SW 2
  Stack 5 (NE)(Settler): Move N 2
  
  End Turn
  
  Edit: Research wasn't calculated for the start of Turn 3
conversations: Nefarion Xid:
conversations: human
conversations:  My bad on the research. I'm updating your info in the new system thing, so it should all be correct on the next post. Give me a few mins to process through all your turns and post up the new post.
conversations: Rizban:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		47
  			Expected Income: 		5
  			Expected Upkeep: 		19
  					
  Units/Max - 	4/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Bowcraft, The Wheel, (Map Making 3/40)	
   
  
   
  
   Cities  
   Spoiler 
   
    Sulnosta (Capital) : 
   Spoiler 
   
   Population - 5 
   Production - 6 
   Happiness - 1 
   Culture - 4 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - South of Capital
   
   1 Lossethir (Leader, Level 1) 
   Spoiler 
  Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20
   
   
   1 Warrior 
   Spoiler 
  Hits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1
   
   
   
   
   Location - In Capital
   
   1 Bowman 
   Spoiler 
  Hits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1
   
   
   
   
   Location - Southeast of Capital
   
   1Settler 
   Spoiler 
  Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - Southeast of Capital
   
   1Settler 
   Spoiler 
  Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
   
   Location - Northeast of Capital
   
   1Settler 
   Spoiler 
  Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .					
  					
  					
    Turn will end Wednesday  
conversations: Rizban:
conversations: human
conversations:  Turn 4 (Ends Wednesday)
  
  City 1 (Sulnosta): Train Settler (1)
  
  Stack 1 (Lossethir, 1 Warrior): Move E 2
  Stack 3 (SW)(Settler): Move S, W. Found City 2 (Aeveir)
  Stack 4 (SE)(Settler): Move S 2
  Stack 5 (NE)(Settler): Move NW 2
conversations: Nefarion Xid: