conversations: human
conversations:  Arena Tournament Commoner Exhibition:  Sanity702  vs.  AlterForm    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  Any and all awards only apply to the Winner on Winner match and do not transfer to the Arena Tournament Proper.
  
  
   All Combatants, please post your commoner and roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Reporting in... Also would like to remind my opponent I may not be able to post tuesday-thursday.
  
   (1d20+1)[ 5 ] 
  
  here is my character.
   Hues 
conversations: Wizibirb:
conversations: human
conversations:  Noted on the posting schedule.
  
    Init  - (1d20+4)[ 6 ] 
  
  My character:  Incarnom-nom-nom 
  
  Hues looks fine, except that the feat I think you wanted to list is "Shape Soulmeld (Rageclaws)", not "Ragemeld soulclaws."
conversations: AlterForm:
conversations: human
conversations:  DO you wish me to change this or does it really matter?
  
  Edit -
  I am not qualified to check your sheet, however I will assume you have everything in order.
conversations: Wizibirb:
conversations: human
conversations:  Doesn't matter for this. Just in case you ever used it in a real arena character.
  
  Ready to go?
conversations: AlterForm:
conversations: human
conversations:  I am indeed though I think I am not going to last long.
conversations: Wizibirb:
conversations: human
conversations:  If you don't mind, I'm going to grab a club at the last moment. They're free, so...why not?
  
   Incarnom - Round 1 
  
  LoS
   
   Spoiler 
  Begin in Y13. Dissolving Spittle and Astral Vambraces are both shaped, with 1 essentia invested into each. Club wielded in one hand.
  Double Move: To O12
   
  
  
  Status
   
   Spoiler 
  HP: 7/7 (DR 4/Magic)
  AC: 16 (2 armor, 4 dex) (Touch 14, FF 12) (+2 for small pillar)
  Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
  Club wielded in one hand.
  Position: O12
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Refs/los
   
   Spoiler 
  
  double move J - 17
   
  
  
  stats
   
   Spoiler 
  
  hp: 4/4
  ac: 11
   
conversations: Wizibirb:
conversations: human
conversations:  LoS is established as Hues reaches H16.  Incarnom is in O12.  Hues may revise his turn from this point.
conversations: Sallera:
conversations: human
conversations:  End move action. at H16
  
  Ready an action -
   
   Spoiler 
  
  Move if I am attacked
   
  
  
  Stats -
   
   Spoiler 
  
  Hp: 4/4
  Ac: 11
   
  
  
  End turn.
conversations: Wizibirb:
conversations: human
conversations:  AlterForms character is very similar to what I had initially in mind, but in the end I wanted something more exotic and attacking touch AC isn't worth that much since nobody can afford good armor. Certainly competent though
conversations: TheFallenOne:
conversations: human
conversations:  Incarnom - Round 2 
  
  Swift: Activate Law Devotion, tuned to AC
  Move: 20 ft to L15
  Standard: Dissolving Spittle at Hues
    Attack  - (1d20+4)[ 19 ]  vs Touch AC
    Damage  - (2d6)[ 5 ] 
  
  Status
   
   Spoiler 
  HP: 7/7 (DR 4/Magic)
  AC: 19 (2 armor, 4 dex, 3 law devotion) (Touch 17, FF 15) (+2 for small pillar)
  Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
  Law Devotion: Ends at top of Incarnom round 12
  Club wielded in one hand.
  Position: L15
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Trigger my readied action
  Move to  J-14   K-15 since I can't read a map. Ikeep thinking I was somewhere else. that and I can't keep a strait line sorry.(I believe is the square.. that puts me right next to you correct. I apologize I have trouble reading the map.)
  
  Is dissolving spittle a ranged attack and provoke an AoO?
  
  if so attempt to trip.
   (1d20+6)[ 18 ]  Melee touch attack
  
  strength check
   (1d20+10)[ 24 ] 
  
  If successful make an attack
   (1d20+6)[ 17 ] 
  
  damage
   (1d6+6)[ 7 ] 
conversations: Wizibirb:
conversations: human
conversations:  Yes, it's ranged and provokes. 4 dex, 3 law devotion, and 2 for the pillar puts my touch AC at 19, narrowly avoiding nigh-certain doom.
conversations: AlterForm:
conversations: human
conversations:  Originally Posted by AlterForm 
   Yes, it's ranged and provokes. 4 dex, 3 law devotion, and 2 for the pillar puts my touch AC at 19, narrowly avoiding nigh-certain doom. 
   
  
  It is a melee touch attack I do believe I hit
  and besides does the pillar give +2 to touch ac? and law devotion also gives touch? man law devotion is good if it does.
  
  if you don't mind though i am getting a ref
conversations: Wizibirb:
conversations: human
conversations:  Touch attacks only deny armor, shield, and natural armor bonuses to AC; the pillar's bonus is untyped and law devotion provides a sacred or profane bonus (would Joss Whedon be Lawful or Chaotic?).
conversations: AlterForm:
conversations: human
conversations:  Alter is right, Touch only ignored Armor/Shield/Natural Armor. Though since now it is your turn you do have another chance to deliver pain 😉
  
  Whedon is lawful, his treatment of lovable characters is too consistent for him to be chaotic
conversations: TheFallenOne:
conversations: human
conversations:  huh.... if that is so, I guess I take 5 damage and it is now my turn.
  
  Try that again
  MTA
   (1d20+6)[ 15 ]  (sob sob sob)
  
  Trip attempt
   (1d20+10)[ 21 ] 
  
  If Tripped, attack
   (1d20+6)[ 17 ] 
  
  damage
   (1d6+6)[ 9 ] 
  
  end turn
  stats
   
   Spoiler 
  
  hp: -1/4
  Ac: 11
   
  
  
  Edit
  I can't win If I can't hit
conversations: Wizibirb:
conversations: human
conversations:  Originally Posted by Sanity702 
   I can't win If I can't hit 
   
  
  I think there are several character concepts that can prove this to be wrong 😁
conversations: TheFallenOne:
conversations: human
conversations:  Incarnom - Round 3 
  
  Move: To L12 via M14 (Provokes AoO as I leave L15)
  Standard: Dissolving Spittle (Shift Law Devotion to Attack at start of this action)
    Attack  - (1d20+7)[ 19 ]  vs Touch AC
    Damage  - (2d6)[ 7 ] 
  Free: Speak: "BLARGH" (Shift Law Devotion to AC at start of this action)
  
  Status
   
   Spoiler 
  HP: 7/7 (DR 4/Magic)
  AC: 19 (2 armor, 4 dex, 3 law devotion) (Touch 17, FF 15) (+2 for small pillar)
  Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
  Law Devotion: Ends at top of Incarnom round 12
  Club wielded in one hand.
  Position: L12
   
  
   End Turn 
conversations: AlterForm:
conversations: human
conversations:  Originally Posted by TheFallenOne 
   I think there are several character concepts that can prove this to be wrong 😁 
   
  
  Winning without hitting, or winning without needing to hit? Kelgore spam and Fellcheese fit the latter, but I can't come up with anything for the former.
conversations: AlterForm:
conversations: human
conversations:  Making my AoO
  
  MTA -
   (1d20+6)[ 25 ]  (wohoo!)
  
  Trip attempt -
   (1d20+10)[ 25 ] 
  
  Attack -
   (1d20+6)[ 9 ] (DOH!)
  
  damage
   (1d6+6)[ 8 ] 
conversations: Wizibirb:
conversations: human
conversations:  Lessee...can't win the opposed check, but the attack misses.
  
  Not sure if I keep my previous attack roll or have to make a new one.
conversations: AlterForm:
conversations: human
conversations:  Originally Posted by AlterForm 
   Winning without hitting, or winning without needing to hit? Kelgore spam and Fellcheese fit the latter, but I can't come up with anything for the former. 
   
  
  What, you don't although you play a character called Incarnom? 😁
  
  There's a Soulmeld that does fire damage to everyone attacking you in melee(Mantle of Flame). So against meleers you can win while just twiddling your thumb if you're tough enough 😛 Add Deflect Arrows or Block Arrow and ranged attacks are no issue as well, so you just have to worry about casters and reach weapons
conversations: TheFallenOne:
conversations: human
conversations:  you keep it, though theoretically you're allowed to change your standard action since you got interrupted on your move action
conversations: TheFallenOne:
conversations: human
conversations:  Actions remain the same, except that I end prone in L15 instead of L12.
  
  At least commoners die fast. 😁
conversations: AlterForm:
conversations: human
conversations:  that sums up the experiences of every DM trying to simulate a commoner uprising against monstrous humanoid occupiers
conversations: TheFallenOne:
conversations: human
conversations:  Yell -
  Ow Ow OW!
  
  then Keep attacking!
  you are now prone so -2 to ac.
  
  attack -
   (1d20+6)[ 7 ]  (Typical)
  
  Damage
   (1d6+6)[ 7 ] 
  
  Stats -
   
   Spoiler 
  
  HP: -8
  ac: 11
   
conversations: Wizibirb:
conversations: human
conversations:  -4, actually, not that it matters there.
  
   Incarnom - Round 4 
  
  Standard: Dissolving Spittle (Provokes AoO)
    Attack  - (1d20+4)[ 22 ]  vs Touch AC
    Damage  - (2d6)[ 3 ] 
  
  Turn not done.
conversations: AlterForm:
conversations: human
conversations:  How many time can you use that stupid thing?
  
  and my last chance.
   (1d20+6)[ 19 ] 
   (1d6+6)[ 7 ]  (min damage really really typical)
conversations: Wizibirb:
conversations: human
conversations:  Dissolving spittle works as often as he wants. Incarnum stuff
  
  At least you hit with -4 prone AC
conversations: TheFallenOne:
conversations: human
conversations:  21 AC ... less 4 for being prone ... makes that a hit. Astral Vambraces take 4 off the damage, reducing it to 3.
  
  [EDIT]: We were supposed to take the Commoner class, not Ninja. 😛
conversations: AlterForm:
conversations: human
conversations:  I do believe that drops me down to a -12... with your attack.
  
  and you have Dr 4..... wow... damn. How do I beat that? O wait I don't. is this a single elimination?
conversations: Wizibirb:
conversations: human
conversations:  You pretty much had to hit me twice. I might have been better off taking Rageclaws instead of that extra point of Essentia. Oh well.
  
  GG; had me scared for a bit when I saw you were rocking rageclaws.
  
  Pretty sure we're doing a double elim mini-tourney.
conversations: AlterForm:
conversations: human
conversations:  yeah, double elimination. Just think it's a 2on2, only 1 player per team
  
  well with you done you can provide LoS for Psidog and me to speed things up 😉
conversations: TheFallenOne:
conversations: human
conversations:  Well I rolled way to many twos (well one but same difference) to hit you twice.
  
  The dice were not on my side this time. Good game. I enjoyed it.
  
  And yes rageclaws is beautiful and It allowed me to get in their.
  I just could not beat your ac.
conversations: Wizibirb:
conversations: human
conversations:  Question what happens when you are not proficient with the armor you are wearing?
conversations: Wizibirb:
conversations: human
conversations:  A character who is wearing armor with which she is not proficient  applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.
  
  so everyone can wear leather or masterwork studded leather without penalty(except spell failure), even commoners
conversations: TheFallenOne:
conversations: human
conversations:  So that is what it does.... Thanks
conversations: Wizibirb: