conversations: human
conversations:  Summer is coming to an end in Casteal. The days are becoming shorter and shorter with the earlier setting of the sun.  Crops are still plentiful and for this short time there is not any threat of starvation within the Dirtstreets. Tales of the wars over seas are all good. The city Oluacte, a frequent enemy of Casteal has been sacked and the royalty is said to have fled inland. Treasure from the wars pours in as fast as the ships can carry it. Even in the Dirtstreets you can tell from the increase in valuable and magic items that the thief's guilds manage to snag before they make it to the Palace.
  For the last 14 hours the two of you have been hiding in a shipyard’s loading dock. Firkash has been tightly in cased in his coffin blending in almost perfectly with the other cargo. Anyone who happens to pass by would not have time to notice the oddly shaped “crate” before they would being distracted by the young women pacing around impatiently next to it. It is now dusk and the sun is diluted enough for vampires to be unaffected by it.
  
  Firkash you have resonantly taken damage at noon.
   (1d8+2)[ 4 ] 
  
  ((The move is now yours PC's))
conversations: Garian:
conversations: human
conversations:  Let me retry that role:
   (1d8+2)[ 10 ] 
conversations: Garian:
conversations: human
conversations:  Lillien paces back and forth. Waiting for the sun to go down. Finally the sun goes down enough that Firkash would be able to come out. She looks around to check no one is in the vicinity before opening Firkash's coffin.  Wakey, wakey Firkash  She says sarcastically while smiling at him.
  
   Firkash we need to set up some sort of safehouse before we get in on this magic item sales. I say we get a basement apartment within the dirtstreets so we don't attract attention. 
   
   Spoiler 
   Spot check for anyone around  (1d20+6)[ 9 ] 
  Edit: Oops. I didnt realise that. I have never played with vampires before.
   
conversations: Ricky S:
conversations: human
conversations:  ((OCC: Unfortunately each day at noon our vampire here takes 1D8+1 per HD of damage that can only be healed by feeding from someone. So negitive energy spells have no effect on that specific damage. I'll forward you the rules on Vampires so you know how they work. Sense you did not know that I am fine with letting you say you did not cast the spell so you don't lose one of your daily spells. Sorry about that :P))
  
  With a quick glance around Lillien notices nothing she has not already observed while waiting in the Docks. Heavy wooden crates are piled ten feet high on either side of you. The poorly crafted locks on them tell you whatever is inside must not be to valuable. A sign at the front of the row indicates that the crates will be shipped in two days time. About 30ft to the South the docks reach the Ocean. Although the ocean is not running water it will make Firkash nervous and on edge being above it. Eighty feet to the North lays a short wall that separates the shipping docks from the city. Several guard's  patrol it from time to time, but it can be relatively easily jumped should the need arise.
conversations: Garian:
conversations: human
conversations:  Firkash eye's opened when he heard Lillien's voice and his coffin was openned, a clawed hand reaching out and grasping the edge of it as he sat up.
  
   "I agree, I don't want my coffin mistaken for cargo when I rest... or fall into the water"  He noted as climbed out of the coffin, his complexion a little paler then usual, it was normal when he first woke up. As Firkash's feet hit the docks he felt a little uneasy, quickly grabbing his blade and teh rest of his gear.
  
   "After we find a place though I'll be heading out to hunt. I'm feeling a little... peckish." 
conversations: Zerkai:
conversations: human
conversations:  Lillien smiles at Firkash's little joke.  I'm sure we can find you a snack on the way. Now lets get into the city. We should just try walking through the gates into the city. I am not particularly in the mood for fighting the city guard right now.  Lillien slings her shield across her back and places her morningstar through her belt trying to look as unthreatening as possible as she walks towards the city walls.  How did you find the trip? I found the fresh sea breeze rather refreshing.  Lillien smirked as she said this.
conversations: Ricky S:
conversations: human
conversations:  You both head toward the city gates.
  ((Do you leave the coffin behind for the moment?))
  Six guards stand next to the small entrance. One of them is talking to a short merchant attempting to get back into the city. Other then that and the few semi-drunk sailors hanging out on the docks no one is around.
conversations: Garian:
conversations: human
conversations:  Lillien attempts to just casually walk past the guards.
conversations: Ricky S:
conversations: human
conversations:  "Very funny."  Firkash eyes lingered on his coffin for a moment longer after closing it. He wore noble garments a deep red with black trim, expensive silver jewelry mostly in silver, the clothing mostly covered by his black traveling cloak. His longsword was sheathed in it's scabbard and hung on his belt by his left side. Firkash didn't pay the guards much attention as they passed, those his eyes glanced over the merchant as he did so.
conversations: Zerkai:
conversations: human
conversations:  Walking toward the gates one of the guards looks at the two of you as thought he has something to tell you. Be he remains silent as you start to pass. As you began to pass one of the other guards shouts out to you.  "Hey! Where do you guys think your going? I just need you two to sign in quick if you don't mind writing your names and what your business in Casteal is you can carry on." 
  He then holds out a pen and piece of parchment toward you.
conversations: Garian:
conversations: human
conversations:  Lillien sighs as the guard gets aggressive.  My name is Leanna Margo and we are bounty hunters. We are currently tracking an extremely dangerous fugitive and no, I cannot inform you about him. That would only put people at risk.  She signs the form under her false name "Leanna Margo".  Now if that is all we are required elsewhere. 
   
   Spoiler 
   Bluff check  (1d20+10)[ 25 ] 
   
conversations: Ricky S:
conversations: human
conversations:  The guard quickly smiles to you, trying to ease the feeling he had just gotten very much in your way.  "Thank you very much, err, Leanna. Now if I could just get a signature from your... companion you can be on your way." 
conversations: Garian:
conversations: human
conversations:  Much obliged.  Lillien says while flashing a smile at the unassuming guard. She waits for Firkash's signature before walking into the city.
conversations: Ricky S:
conversations: human
conversations:  Firkash bowed his head politely to the guards, taking the quill and parchment, writing  'Koravel Lalian' . The surname he choose belonged to his Sire, Amaria. He planned on using that surname for his visit in these cities. It might invoke a reaction from someone who knows her.
conversations: Zerkai:
conversations: human
conversations:  Thanking you for your "names" the guard then adds:  "If your looking for a fugitive who is not from the city most outsiders in these parts stay at the  Claws and Clogs  Inn. It's a lawful place, and out of the hands of the rabble who act like they run this town. I'm not sure if you know, but that is something that is quite rare in these parts. It's just down the hill to your left a little. Tell Roland Cal sent you and he will let you know if he has seen anyone that might match this fugitives description." 
  
  As you enter the City looks fairly deserted. The buildings are all in need of more then just painting. You can hear the sounds of bars and people out on the streets farther into the city.
conversations: Garian:
conversations: human
conversations:  Lillien nods her thanks to the guard as they walk into the city. Lillien turns to Firkash once they are out of hearing range of the guards.  So Firkash what do you think about heading to the Claws and Clogs inn? It would be a good place to set up and no one will suspect a thing about us if it is an apparently law abiding place. I'll bet your hungry as well. I could charm a person for you or are you in the mood for hunting?  Lillien goes quiet for a moment as if in deep thought.  We should also talk to Roland. He might have some information about the stolen magical weapons. 
conversations: Ricky S:
conversations: human
conversations:  "We should head to the Inn."  Firkash nodded as they walked down the street, eyeing the buildings as they walked past them, heading in the direction the Guard told them to.  "Charming someone sounds good. The Thirst took more out of me then usual, don't want to risk hunting just yet. Then we can confront this Roland for information." 
conversations: Zerkai:
conversations: human
conversations:  You both walk down through the mostly deserted streets along the shoreline wall. Magic Lanterns hung high on lampposts provide a poor illuminated light along the way. The only people out on the road are two half-elfs standing in front of a basement entrance. They wordlessly watch you as you begin to walk by. Ahead you can see the tavern with large rusty letters proclaiming it as the Claws and Clogs. Light chatter and simple music emanate from within. Near the entrance of the building several young humans in fishermen garb push and playfully shove each other around.
conversations: Garian:
conversations: human
conversations:  Lillien looks to Firkash then nods to the youth's playing outside before whispering.  I'll get one of them for you. Those half-elves we passed looked suspicious so we best leave them alone. I'll get a youth into an alley way. Meet me there and please be quiet when you kill him. 
  
  With that Lillien walks into a dark area near the youths and casts charm person on one of them. Once she has cast the spell she walks over to him and says while winking alluringly Would you like to follow me into this alley way? I'll make it worth your while. Oh and make sure your friends stay here.  After saying this she smiles at him and saunters into the alley way.
  
   
   Spoiler 
   Hide check to be in the shadows when she casts the spell  (1d20+8)[ 14 ] 
   
conversations: Ricky S:
conversations: human
conversations:  You move to the first one closest to you. Not only is he closer to the shadows then the others, but you seem to think if you had to eat one of them he would be the most tasty of the lot. You manage to approach unnoticed. But as soon as you cast the spell and speak both of the other humans turn and look at you oddly.  "What do you think you're doing?"  One of them asks accusingly.
  But the human you charmed quickly responds to him with a knowing wink.  "Eh, you guys can get outta here. I've got this under control. I'll see ya back at the house."  He then turns and follows you into the ally, leaving his companions staring and a little confused.
conversations: Garian:
conversations: human
conversations:  (OOC: Geez.. now I'll have to sneak in after them)
  
  Firkash sighed, shaking his head as he moved, attempting to quietly enter the alleyway after Lillien and the Half-Elf unnoticed.
  
   
   Spoiler 
  Hide:  (1d20+9)[ 24 ] 
  Move Silently:  (1d20+9)[ 11 ] 
   
conversations: Zerkai:
conversations: human
conversations:  Surprisingly they seem like they have neither seen or heard you as you creep into the ally.
conversations: Garian:
conversations: human
conversations:  Lillien stops in the alleyway and says to the human, " It's almost time. You have been very patient and will be rewarded handsomely. Just wait a little longer.  Lillien looks around to see where Firkash is.
conversations: Ricky S:
conversations: human
conversations:  Firkash approaches Lillien and the Half-Elf silently, positioning himself behind the half-elf as reached out to grab him.
  
   
   Spoiler 
  Grapple check:  (1d20+6)[ 16 ] 
   
conversations: Zerkai:
conversations: human
conversations:  Lillien covers the man's mouth so that he can't scream out and assists Firkash in pinning him.
conversations: Ricky S: