conversations: human
conversations:  Tarltos vs. Michael of the Veldt  
  
  A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
   Tarltos, Michael. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena 
    OOC:  
   You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.
  
  On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.
  
  Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.  
  
  Starting Positions:
   Tarltos  
   Spoiler 
  Horizontal axis:  (1d40)[ 26 ] 
  Vertical axis:  (1d40)[ 2 ] 
   
  
   Michael  
   Spoiler 
  Horizontal axis:  (1d40)[ 22 ] 
  Vertical axis:  (1d40)[ 3 ] 
   
conversations: Ranger Mattos:
conversations: human
conversations:  Whoops. Don't know what happened. New starting positions:
  
   Tarltos  
   Spoiler 
  Horizontal  (1d40)[ 22 ] 
  Vertical  (1d40)[ 16 ] 
   
  
   Michael  
   Spoiler 
  Horizontal  (1d40)[ 29 ] 
  Vertical  (1d40)[ 37 ] 
   
conversations: Ranger Mattos:
conversations: human
conversations:  Tarltos, a small black-clad halfling, turns to Michael. He grins and winks as they both dissappear into the arena.
  
  Actions:  
   Spoiler 
  Swift: activate Ghost Step (invisible)
   
  
  
  Initiative:  (1d20+15)[ 7 ](22) 
  
  (Sorry for triple post)
conversations: Ranger Mattos:
conversations: human
conversations:  Will we be handling our own LoS checks, or what?
  
    Initiative  - (1d20+7)[ 20 ] 
  
  Actions before appearing in the arena:
   
   Spoiler 
  Activate Animated Shield as a standard action, activating Air Devotion as a swift.
   
conversations: Eurus:
conversations: human
conversations:  I'll ask if someone like Eldariel will come and do that for us. Looks like I go first.
conversations: Ranger Mattos:
conversations: human
conversations:  Well, to expedite matters, I'm doing this with few assumptions and correcting things as necessary:
  @Mattos: 
   Spoiler 
  LOS established, you see Michael mounted on his Griffin at AC37-AD38.
   
  
  
  @Eurus 
   Spoiler 
  Few assumptions:
   - Michael is mounted on Silvertide, correct?
   - Since Silvertide is Large, you get to choose which corner of your starting square, AC37, you start at. I placed you at AC37-AD38 to expedite matters.
   - I assume neither Michael nor Silvertide has any sensory abilities beyond vision?
  
  Either way, you have no LOS.
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  Michael is indeed mounted, those starting squares work fine, and Silvertide has scent. Other than that, no special detection modes.
   
conversations: Eurus:
conversations: human
conversations:  Ok, then. Here we go.
  
  Round actions:  
   Spoiler 
  Double move to Z25.
   
  
  
  End of turn.
conversations: Ranger Mattos:
conversations: human
conversations:  @Mattos: 
   Spoiler 
  Correct me if I'm wrong, but doesn't your Invisibility end now?
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel: 
   Spoiler 
  I don't have the book on hand right now, but I believe it lasts until the start of my next turn.
   
conversations: Ranger Mattos:
conversations: human
conversations:  Mattos:  
   Spoiler 
  You activated it on your turn on surprise round though, so your next turn would've been this turn, no?
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel  
   Spoiler 
  I suppose you're right, could I change it to no actions in surprise round and use Ghost Step at beginning of this turn?
   
conversations: Ranger Mattos:
conversations: human
conversations:  @Mattos:  
   Spoiler 
  Alright, I'm allowing that, but that means he does get to see your starting position.
   
  
  
  @Eurus:  
   Spoiler 
  For a brief moment, you see a man in P22. Then he disappears from sight. Your turn.
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  So... I can be fairly sure he's not within 30 feet or I'd smell him. One move action for Silvertide to go to W/X-30/31, +20 feet in the air. Does the griffin smell him within 30 feet at any point during that move?
   
conversations: Eurus:
conversations: human
conversations:  Eurus:  
   Spoiler 
  I'm assuming straight line of movement from your starting position. No smell yet.
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  Second move action to fly to P/Q-22/23, still +20 feet. Still nothing? If so, Michael will just ready an action to unload a Manyshot at him if I see him and I'll end my turn.
   
conversations: Eurus:
conversations: human
conversations:  @Eurus:  
   Spoiler 
  As your movement isn't a straight line, but one more square horizontally than vertically, I'm making the shift exactly half-way through your movement (and as the number of squares is uneven and D&amp;D rounds down, you moved 3 squares in a line, then one sideways, then 4 more in a line); so you moved S26-T27 -&gt; S25-T26 -&gt; P22-Q23.
  
  No scent. And do remember that as Manyshot has maximum range of 30', you cannot take your readied action if you see your opponent any further away than that.
   
  
  
  @Mattos:  
   Spoiler 
  Your turn. You see the Griffin and Michael at P22-Q23 (20' up).
   
  
   Round 2 
conversations: Eldariel:
conversations: human
conversations:  Actions: 
   Spoiler 
  Swift action to turn invisible, then double move to S23
   
conversations: Ranger Mattos:
conversations: human
conversations:  @Mattos:  
   Spoiler 
  Surely you can do the math yourself. Given he's 20' in the air, to be within 30' of him, you have to approach to within 20' on the ground level, or somewhere from U22 to U23.
  
  Horizontal distances are calculated just as normal 2d distances; 5' for first diagonal, 10' for second, etc. So 5' -&gt; 10' -&gt; 5' -&gt; 10' = 30', or 4 diagonals away.
   
conversations: Eldariel:
conversations: human
conversations:  @ Eurus:  
   Spoiler 
  Your turn. You momentarily see Tarltos at Z25 until he turns invisible again. At the beginning of your turn, Silvertide smells Tarltos. For reference of the related rules,  Scent .
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  Then of course, Silvertide will take a move action to attempt to determine which direction he's in.
   
conversations: Eurus:
conversations: human
conversations:  Eurus:  
   Spoiler 
  South and towards surface. South being downwards in 2d on the map.
   
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  Descending to be flying at ground level (10 feet of movement), turning in place to face south instead of northwest (15 feet of movement?), and then going south 25 feet to U/V-22/23. If I get within 5 feet of him, scent automatically pinpoints him, right? If not, I'll continue on another 10 feet south and up, to end in W/X-22/23 +10 feet. I  think  that's under 90 feet of movement, these aerial combat rules infuriate me.
   
conversations: Eurus:
conversations: human
conversations:  Eurus:  
   Spoiler 
  You're 20' up so you need to descend 15' to reach groundlevel close enough to pinpoint him should you get next to him. The height is always used to denote your "bottom" or the height you "start" from.
  
  Eh, but yeah, I'm really tired, I'll get back to you tomorrow.
   
  
  
  I'll get back to you two tomorrow.
conversations: Eldariel:
conversations: human
conversations:  Eldariel:
   
   Spoiler 
  But you move down at double speed, right?
   
  
  
  No problem, see you tomorrow.
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   Eldariel:
   
   Spoiler 
  But you move down at double speed, right?
   
   
   
  
  @Eurus:  
   Spoiler 
  This is correct; I was thinking you intended to merely move down the 10'. Alright then.
  
  Once you descend down and move to Q22-R23, Silvertide is able to pinpoint Tarltos at S23.
   
  
  
  @Mattos:  
   Spoiler 
  You see the Griffon descend towards ground level and move straight towards you. It seems to sniff your position at Q22-R23.
  
  It's not your action yet, but I'm posting this as an update since I'd wager an attack is what will follow and for that, you have immediate actions and god-knows-what as options.
   
  
  
  You may both post publicly for now given LoS has been established, though I'll cover you if someone disappears again.
conversations: Eldariel:
conversations: human
conversations:  Okay, Silvertide continues his movement to go about five feet up, so you can take an attack of opportunity. Then Michael will activate Divine Might as a free action and shoot a full attack at S23.
  
  I'm going to say that high is good for concealment rolls, so over a 50 has a chance to hit. I  really  should have remembered to put Seeking on my bow. Just to check -- your creature type isn't Giant, Monstrous Humanoid, or Outsider (Evil), is it?
  
    Attack 1  - (1d20+28)[ 47 ] ;   Damage 1  - (1d8+9)[ 15 ]  +  (2d6)[ 6 ] ;   Miss Chance 1  - (1d100)[ 38 ] 
    Attack 2  - (1d20+28)[ 31 ] ;   Damage 2  - (1d8+9)[ 15 ]  +  (2d6)[ 7 ] ;   Miss Chance 2  - (1d100)[ 48 ] 
    Attack 3  - (1d20+28)[ 42 ] ;   Damage 3  - (1d8+9)[ 13 ]  +  (2d6)[ 8 ] ;   Miss Chance 3  - (1d100)[ 46 ] 
    Attack 4  - (1d20+28)[ 29 ] ;   Damage 4  - (1d8+9)[ 12 ]  +  (2d6)[ 8 ] ;   Miss Chance 4  - (1d100)[ 98 ] 
    Attack 5  - (1d20+23)[ 26 ] ;   Damage 5  - (1d8+9)[ 12 ]  +  (2d6)[ 9 ] ;   Miss Chance 5  - (1d100)[ 1 ] 
    Attack 6  - (1d20+23)[ 24 ] ;   Damage 6  - (1d8+9)[ 17 ]  +  (2d6)[ 8 ] ;   Miss Chance 6  - (1d100)[ 92 ] 
    Attack 7  - (1d20+18)[ 32 ] ;   Damage 7  - (1d8+9)[ 15 ]  +  (2d6)[ 9 ] ;   Miss Chance 7  - (1d100)[ 53 ] 
    Attack 8  - (1d20+18)[ 27 ] ;   Damage 8  - (1d8+9)[ 12 ]  +  (2d6)[ 5 ] ;   Miss Chance 8  - (1d100)[ 42 ] 
conversations: Eurus:
conversations: human
conversations:  Isn't it just my luck. Eight attacks, and only three of them bypass concealment. Two of those attacks are natural ones. So. Did attack #7 hit you with a roll of 32?
conversations: Eurus:
conversations: human
conversations:  None of them hit. Hahaha!
  
  got to go for now, will be on soon to roll for attack of opportunity.
  
  Eldariel: 
   Spoiler 
  Can I use Palm Throw and Two wiht One Blow on an AoO?
   
conversations: Ranger Mattos:
conversations: human
conversations:  Originally Posted by Lord Mattos 
   Eldariel: 
   Spoiler 
  Can I use Palm Throw and Two wiht One Blow on an AoO?
   
   
   
  
  Mattos:  
   Spoiler 
  Nothing prevents you from using those as an AoO. However, as you don't have any way to threaten area with ranged weapons, and you aren't armed with any melee weapons currently, you don't even threaten an area and thus cannot take an attack of opportunity in the first place.
   
conversations: Eldariel:
conversations: human
conversations:  Nevermind, no AoO. Anyways,  
   Spoiler 
  swift action to become invisible. 11 Ki power left. 5-foot step west.
   
  
  
  Full attack! Touch attacks! Take -4 to hit griffon too with each attack!
  
  Attack 1:  (1d20+28)[ 7 ](35)  damage: 8 + (1d6)[ 1 ]  fire, + (1d6)[ 1 ]  cold, + (1d6)[ 6 ]  electicity, + (1d6)[ 3 ]  acid, + (8d6)[ 24 ]  Sudden Strike.
  
  Attack 2:  (1d20+28)[ 4 ](32)  damage: 8 + (1d6)[ 6 ]  fire, + (1d6)[ 5 ]  cold, + (1d6)[ 4 ]  electicity, + (1d6)[ 5 ]  acid.
  
  Attack 3:  (1d20+28)[ 17 ](45)  damage: 8 + (1d6)[ 3 ]  fire, + (1d6)[ 1 ]  cold, + (1d6)[ 2 ]  electicity, + (1d6)[ 3 ]  acid, + (8d6)[ 23 ]  Sudden Strike.
  
  Attack 4:  (1d20+28)[ 20 ](48)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 3 ]  cold, + (1d6)[ 3 ]  electicity, + (1d6)[ 1 ]  acid.
  
  Attack 5:  (1d20+28)[ 20 ](48)  damage: 8 + (1d6)[ 4 ]  fire, + (1d6)[ 3 ]  cold, + (1d6)[ 2 ]  electicity, + (1d6)[ 2 ]  acid, + (8d6)[ 33 ]  Sudden Strike.
  
  Attack 6:  (1d20+28)[ 11 ](39)  damage: 8 + (1d6)[ 5 ]  fire, + (1d6)[ 1 ]  cold, + (1d6)[ 3 ]  electicity, + (1d6)[ 1 ]  acid.
  
  Attack 7:  (1d20+23)[ 11 ](34)  damage: 8 + (1d6)[ 3 ]  fire, + (1d6)[ 5 ]  cold, + (1d6)[ 4 ]  electicity, + (1d6)[ 5 ]  acid, + (8d6)[ 25 ]  Sudden Strike.
  
  Attack 8:  (1d20+23)[ 4 ](27)  damage: 8 + (1d6)[ 4 ]  fire, + (1d6)[ 5 ]  cold, + (1d6)[ 1 ]  electicity, + (1d6)[ 4 ]  acid.
  
  Attack 9:  (1d20+23)[ 3 ](26)  damage: 8 + (1d6)[ 5 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 4 ]  electicity, + (1d6)[ 3 ]  acid, + (8d6)[ 25 ]  Sudden Strike.
  
  Attack 10:  (1d20+23)[ 2 ](25)  damage: 8 + (1d6)[ 1 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 5 ]  electicity, + (1d6)[ 3 ]  acid.
  
  Attack 11:  (1d20+18)[ 15 ](33)  damage: 8 + (1d6)[ 6 ]  fire, + (1d6)[ 1 ]  cold, + (1d6)[ 5 ]  electicity, + (1d6)[ 2 ]  acid, + (8d6)[ 31 ]  Sudden Strike.
  
  Attack 12:  (1d20+18)[ 10 ](28)  damage: 8 + (1d6)[ 6 ]  fire, + (1d6)[ 2 ]  cold, + (1d6)[ 4 ]  electicity, + (1d6)[ 6 ]  acid.
  
  Attack 13:  (1d20+18)[ 15 ](33)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 5 ]  cold, + (1d6)[ 6 ]  electicity, + (1d6)[ 1 ]  acid, + (8d6)[ 30 ]  Sudden Strike.
  
  Attack 14:  (1d20+18)[ 14 ](32)  damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 4 ]  cold, + (1d6)[ 6 ]  electicity, + (1d6)[ 2 ]  acid.
  
  Your turn.
conversations: Ranger Mattos:
conversations: human
conversations:  Attack 4 crit check:  (1d20+28)[ 10 ](38) 
  extra damage: 8 + (1d6)[ 6 ]  fire, + (1d6)[ 3 ]  cold, + (1d6)[ 5 ]  electicity, + (1d6)[ 3 ]  acid.
  
  Attack 5 crit check:  (1d20+28)[ 11 ](39) 
  extra damage: 8 + (1d6)[ 2 ]  fire, + (1d6)[ 4 ]  cold, + (1d6)[ 3 ]  electicity, + (1d6)[ 3 ]  acid.
  
  @Eurus: yes, they are ranged attacks. And yes, you are flat-footed.
conversations: Ranger Mattos:
conversations: human
conversations:  Those are ranged attacks?
  
   
   Spoiler 
  50% miss chance from Air Devotion. 1 is a miss, 2 is a hit.
  
    Atk 1  - (1d2)[ 1 ] 
    Atk 2  - (1d2)[ 2 ] 
    Atk 3  - (1d2)[ 1 ] 
    Atk 4  - (1d2)[ 1 ] 
    Atk 5  - (1d2)[ 2 ] 
    Atk 6  - (1d2)[ 2 ] 
    Atk 7  - (1d2)[ 1 ] 
    Atk 8  - (1d2)[ 1 ] 
    Atk 9  - (1d2)[ 1 ] 
    Atk 10  - (1d2)[ 1 ] 
    Atk 11  - (1d2)[ 1 ] 
    Atk 12  - (1d2)[ 2 ] 
    Atk 13  - (1d2)[ 2 ] 
    Atk 14  - (1d2)[ 2 ] 
   
conversations: Eurus:
conversations: human
conversations:  Oh, just to check. You said that they're touch attacks, but you didn't say that I was flat-footed against them. Was that a mistake?
conversations: Eurus:
conversations: human
conversations:  For the record, I have an easier time realizing that you answered my questions when you post instead of editing. Which is, incidentally, the reason why I'm triple-posting. 😉
  
  Anyway, am I flat-footed  in addition  to them being touch attacks? If so, since I don't have any sort of fortification or anything, I'm dead.
conversations: Eurus:
conversations: human
conversations:  I am invisible, so yes, you are flat-footed. Master Thrower's 'Weak Spot' trick makes it touch attacks. I win. Good game.
conversations: Ranger Mattos:
conversations: human
conversations:  Oh well. I need to invest in one of those scout's headbands, invisibility is obviously a problem for me. Congratulations.
conversations: Eurus:
conversations: human
conversations:  Almost everyone has either tons of Str/Con or some way to not be flat-footed when I'm invisible. Soon I'll have to make a new character 🫤
conversations: Ranger Mattos:
conversations: human
conversations:  Match Finalized.
  
   Lord Mattos/Tarltos ,  Victor 
  Wins 1/Losses 1
  
   Eurus ,  Victim 
  Wins 1/Losses 3
conversations: Lyndworm: