conversations: human
conversations:  Initiatives
  Valignat [roll]1d20+3[/roll]
  Findle Rustscale [roll]1d20+2[/roll]
  Joss Sheppard [roll]1d20+2[/roll]
  Quil Achor[roll]1d20+2[/roll]
  Irfund [roll]1d20+2[/roll]
  
  For my convenience.
conversations: Moranica:
conversations: human
conversations:  Initiatives
  Valignat  (1d20+3)[ 17 ] 
  Findle Rustscale  (1d20+2)[ 17 ] 
  Joss Sheppard  (1d20+2)[ 6 ] 
  Quil Achor (1d20+2)[ 13 ] 
  Irfund  (1d20+2)[ 7 ] 
  
  Barbarian  (1d20+1)[ 11 ] 
  
  Initiative groups
  1. Valignet, Findle, Quil
  2. Barbarian
  3. Joss, Irfund
conversations: Moranica:
conversations: human
conversations:  Findle  
  
  Becoming aware of the screaming man, Findle forgets his pain and confusion, and removes himself as far as he can from him. (if possible near the roots of a tree)
  He murmurs a quick prayer,  "Gracious lady Chaunthea, please aid your servant in this time of need." , while looking around for something he can use as a weapon.
  
   
   Spoiler 
  Spot for weapon:  (1d20+4)[ 23 ] 
  Hope that's right to post here
   
conversations: Smokin Red:
conversations: human
conversations:  You spot some rocks and sticks nearby. Large (staff) and small (club).
conversations: Moranica:
conversations: human
conversations:  Velignat will shout  You will burn! 
  
  He will move to the barbarian and use a quickened entangling acid dragon born breath. The barbarian takes  (d4)[ 4 ]  acid damage DC 17 for half and is entangled for  (d4)[ 1 ]  rounds
  As a standard action he will use an entangling DFA breath weapon. The barbarian takes  (d3)[ 2 ]  fire damage DC17 for half and is entangled for  (d4)[ 4 ]  rounds
conversations: ybot:
conversations: human
conversations:  Findle  
  
  Findle grabs some stones and starts casting 'Magic Stone' on them.
   What a creature is that? Looks like a small humanoid dragon, better to be careful. 
   
   Spoiler 
  I'm not sure if I can cast 'Magic Stone', but if Chaunthea can't/won't grant me this boon 😛, I will delay my actions until someone (of the soon to be group) seems seriously endangered, and then cast 'Cause Fear' on whoever endangers ;)
  I'm off until tomorrow, good night
   
conversations: Smokin Red:
conversations: human
conversations:  Quil analyzes the situation as quickly as he can, and looses an orb of icy energy at the barbarian. (Lesser Orb of Cold)
   (1d20+2)[ 15 ]  VS Touch AC
   (1d8)[ 1 ]  Cold damage([edit]+3 Warmage Edge)
conversations: DarkArcanist:
conversations: human
conversations:  (Is Joss's armor still present, or does he need to re-summon it (presuming he remains bound to Savnok)?)
conversations: stack:
conversations: human
conversations:  Spoiler 
  All equipment (permanent or temporary) is gone, but spells etc. are still memorised.
   
conversations: Moranica:
conversations: human
conversations:  Joss scrambles back from their mad assailant, then briefly closes his eyes. Metal flows from under his clothes, encasing him in a magically summoned suit of plate.
  
   
   Spoiler 
  5' step and summon armor using Savnok. (It's not my turn, but my actions won't change).
   
conversations: stack:
conversations: human
conversations:  Velignat moves in and spits a glob of acid on the man, burning off some skin. Ref  (1d20+1)[ 9 ]  However, he is kind enough to also burn shut the wounds with some fire.  (1d20+1)[ 3 ]  , which the barbarian doesn't seem to like either.
  
   
   Spoiler 
  Doesn't the entangling half the damage again?
   
  
  
  Findle starts enchanting some stones.
  
  After the acid and fire, the barbarian is then hit with an orb of icy cold.
  
  
  The barbarian bellows in frustration and rage. He swings at Velignat.  (1d20+2)[ 21 ] ;  (1d8+2)[ 7 ] 
  
  Initiative groups
  3. Joss, Irfund
  1. Valignet, Findle, Quil
  2. Barbarian
  
  ______________
conversations: Moranica:
conversations: human
conversations:  Crit  (1d20+2)[ 3 ] ;  (1d8+2)[ 8 ] 
   
   Spoiler 
  These rolls include the entanglement penalties btw.
   
conversations: Moranica:
conversations: human
conversations:  Spoiler 
  Entangling does half damage so I rolled d4 instead of d8
   
  
  
  The barbarian takes  (d6)[ 5 ]  acid and  (d6)[ 1 ]  fire damage at the start of valignat's turn.
  
  Valignat will withdraw 30 feet away from the barbarian without provoking.
conversations: ybot:
conversations: human
conversations:  OOC: 
   Spoiler 
  What's up with Irfund? Posting my turn, just in case, if the barbarians defeated in the meantime, it's superfluous
   
  
  After the small guy (Valignat) has retreated,  Findle  uses one of his  'Magic Stones'  against the barbarian. 
   Spoiler 
  Throw Stone:  (1d20+4)[ 12 ]  (-4 if still in melee)
  Damage:  (1d6+2)[ 6 ] 
  Confirm crit:  (1d20+4)[ 14 ]  (if necessary)
  Crit damage:  (1d6+2)[ 5 ]  (if necessary)
   
conversations: Smokin Red:
conversations: human
conversations:  (turn posted above)
conversations: stack:
conversations: human
conversations:  Spoiler 
  If the barbarian is KO'd, not doing this, obviously.
   
  
  Quil unleashes more arcane cold, this time in the shape of a ray.
   
   Spoiler 
  Ray of Frost
  [roll0] vs Touch
  [roll1] cold damage
   
conversations: DarkArcanist:
conversations: human
conversations:  Spoiler 
  Rolls didn't work (?)
   
  
   (1d20+2)[ 6 ]  vs Touch
   (1d3+3)[ 4 ]  cold damage
conversations: DarkArcanist:
conversations: human
conversations:  The prolonged acid and fire damage bring down the barbarian, leaving his dead body horribly scarred by the energy damage.
conversations: Moranica:
conversations: human
conversations:  Initiatives
  Valignat  (1d20+3)[ 9 ] 
  Findle Rustscale  (1d20+2)[ 13 ] 
  Joss Sheppard  (1d20+2)[ 12 ] 
  Quil Achor (1d20+2)[ 20 ] 
  Irfund  (1d20+2)[ 15 ] 
  
  Something  (1d20+2)[ 20 ] 
conversations: Moranica:
conversations: human
conversations:  Something happens/moves closer.
  
   
   Spoiler 
  You are a initiative block together, so feel free to post.
   
conversations: Moranica:
conversations: human
conversations:  Findle  hides and tries to gat an impression of what comes.
   
   Spoiler 
  Fort:  (1d20+3)[ 11 ] 
  Hide:  (1d20+10)[ 25 ] 
  Spot:  (1d20+4)[ 7 ] 
  Listen:  (1d20+2)[ 3 ]  (if not deafened)
   
conversations: Smokin Red:
conversations: human
conversations:  Irund throws himself to the side as the branch splinters next to him. He quickly looks around, using the branch to hide.
   
   Spoiler 
  
  Irfund activates his perceptian aura
  spot  (1d20+2)[ 17 ] 
  listen  (1d20+2)[ 9 ] 
  hide  (1d20+4)[ 24 ] 
  fort [roll]1d20+4[/roll]
   
conversations: goser234:
conversations: human
conversations:  Spoiler 
  reroll for fort  (1d20+4)[ 22 ] 
   
conversations: goser234:
conversations: human
conversations:  Valignat holds his ground and prepares to hit any danger with a fire breath.
  
   
   Spoiler 
  Ready an action to use his DFA breath if he sees an enemy.
  Fort  (d20+8)[ 21 ] 
   
conversations: ybot:
conversations: human
conversations:  "The cloud, it seems to have a will of it's own, attacking us! Ready yourselves."  He quickly follows his own advice, brandishing the simple wooden club as he takes position near the others, interposing himself between the ruined shelter and the malignant cloud.
conversations: stack:
conversations: human
conversations:  Spoiler 
  fort save  (1d20+4)[ 18 ] 
   
conversations: stack:
conversations: human
conversations:  The cloud moves closer, but stops right outside the shelter. It seems to be looking for something.
  
   
   Spoiler 
  About 15 ft away. Feel free to choose if it triggers your breath or not.
   
conversations: Moranica:
conversations: human
conversations:  Findle  casts 'Magic Stone' on his pebbles, while trying to meld with the ground.
    'What is that thing?'   
   Spoiler 
  
   Lore:   (1d20+3)[ 15 ]  to determine what it is, if possible 😛
  otherwise matching untrained(?)  Knowledge:  [roll]1d20[/roll]+1 if untrained, +5 if religion/dungeoneering
   
conversations: Smokin Red:
conversations: human
conversations:  Spoiler 
  Sorry, messed up...
  untrained(?) Knowledge:  (1d20)[ 18 ] +1 if untrained, +5 if religion/dungeoneering
   
conversations: Smokin Red:
conversations: human
conversations:  Joss waits, watching the thing intently, unsure of how to proceed. His fingers flex on his club, ready to strike should it look necessary.
conversations: stack:
conversations: human
conversations:  Irfund Raises his club as he watches the cloud unsure how to react to the cloud.
   
   Spoiler 
  Activates Power aura(+1 to melee damage roll to allies within thirty feet)
  Knowledge  (1d20)[ 8 ] 
   
conversations: goser234:
conversations: human
conversations:  Valignat lets out a line of fire aimed at the ground just a few feet in front of the cloud. He faces the cloud and shouts  That was just a warning, run now or die! 
conversations: ybot:
conversations: human
conversations:  The cloud is clearly surprised by the line of fire. It takes a second, and it explodes with thunder and lightning (not destroying it in the process).
  
   (1d6)[ 3 ]  sonic damage for all; DC 12 Fort save halves
  
   (2d6)[ 11 ]  electricity damage for Valignat; DC 12 Reflex save halves
  
   
   Spoiler 
  Knowledge rolls. Not untrained. You'd need planes for this. Your turn. It didn't come closer.
   
conversations: Moranica:
conversations: human
conversations:  "Perhaps we shouldn't provoke it." ,  Findle  says terrified,  "Let us retreat!" 
   
   Spoiler 
  Fort:  (1d20+3)[ 6 ] 
  Moving away from the cloud, bringing a tree between it and me
  Also trying to look if Valignat needs help.
   
conversations: Smokin Red:
conversations: human
conversations:  Spoiler 
  fort save  (d20+8)[ 28 ] 
  reflex save  (d20+3)[ 8 ] 
   
conversations: ybot:
conversations: human
conversations:  Valignat and is one remaining hit point will roar with anger and walk up to the cloud.
  
  when he is within 5 feet he will let out a short line of acid and a long line of fire. (a quickend entangling dragonborn breath and a entangling DFA breath)
  
  it takes  (d4)[ 3 ]  acid dc14 reflex save for half
  it takes  (d3)[ 1 ]  fire dc14 reflex save for half and it is entangled so it takes  (d6)[ 3 ]  acid and  (d6)[ 4 ]  fire at the start of its turn no save.
conversations: ybot:
conversations: human
conversations:  Irfund will charge the cloud.
   
   Spoiler 
  fort  (1d20+6)[ 12 ] 
  attack  (1d20+4)[ 13 ] 
  damage  (1d6+4)[ 9 ] 
   
conversations: goser234:
conversations: human
conversations:  Seeing sufficient evidence of hostile intent, Joss steps forward and swings his staff at the cloud, unsure of what he should be targeting.   What is this thing? How do you fight a vapor?  
   
   Spoiler 
  fort  (1d20+4)[ 11 ] 
  
  attack  (1d20+3)[ 9 ] 
  damage  (1d6+4)[ 5 ] 
   
conversations: stack:
conversations: human
conversations:  Spoiler 
  Well, bad luck that I go before Valignat...
  and that it is in charcater for  Findle  to retreat.
  If you survive, I'll do my best to save you 😦
   
conversations: Smokin Red:
conversations: human
conversations:  I forgot to roll the entangle duration.
  acid  (d4)[ 2 ] 
  fire  (d4)[ 4 ] 
   
   Spoiler 
  It's completely out of character for Valignat to retreat. I'm just hoping that he only gets knocked unconscious and not killed.
   
conversations: ybot:
conversations: human
conversations:  Spoiler 
  Reflex  (1d20+5)[ 23 ]  vs acid.
   
conversations: Moranica:
conversations: human
conversations:  The entangling acid and fire seem to hurt it bad. The cloud is now almost transparent, though still easy to make out because of the electrical currents.
  
  Then the others charge in, but the elemental easily evades them. Then it strikes back.
  
  One of the currents jumps to Valignat, while part of the cloud lashes out at him.
  
   
   Spoiler 
  Shock  (1d4)[ 4 ]  non-lethal DC 12 fort for half
  Should the shock bring Valignat down, then it attacks Irfund, if not Valignat.
  Attack  (1d20+4)[ 6 ] ;  (1d4)[ 2 ]  +  (1d4)[ 2 ]  electrical
   
conversations: Moranica:
conversations: human
conversations:  Findle  hesitates only shortly, then his sense of responsibility takes over.
  "I'll help him. Take this abomination down!", he yells, while moving to Valignat and healing him.
   
   Spoiler 
  
  Using 'Shield of faith' as 'Cure light wounds'  (1d8+1)[ 4 ] 
   
conversations: Smokin Red:
conversations: human
conversations:  Irfund ducks under the attack and swings again.
   
   Spoiler 
  Irfund activates his Vigor draconic aura (+1 fast healing if under half heath and within 30 feet)
  to hit  (1d20+4)[ 10 ] 
  damage  (1d6+4)[ 5 ] 
   
conversations: goser234:
conversations: human
conversations:  "Keep up your breath, it seems to be working!"  Maybe I can distract it from the others...  
  
  Joss swings again, trying to find some purchase for his club in the amorphous and ethereal mass.
  
   
   Spoiler 
  
  attack  (1d20+3)[ 15 ] 
  damage  (1d6+4)[ 7 ] 
   
conversations: stack:
conversations: human
conversations:  Spoiler 
  Fort save  (d20+8)[ 9 ] 
   
conversations: ybot:
conversations: human
conversations:  The healing brings Valignat back up and he lets out another fire breath.
  
   
   Spoiler 
  it takes  (d6)[ 3 ]  damage reflex save dc14 for half
  it also takes  (d6)[ 2 ]  fire and  (d6)[ 1 ]  acid from the entangling.
   
conversations: ybot:
conversations: human
conversations:  While Irfunds swing misses, it is the swing from Joss that connects and causes the small cloud to vanish completely.
  
  As the danger fades, the storm lessens as well. Only a drizzle remains of the thunderstorm.
  
  400 xp each!
conversations: Moranica: