conversations: human
conversations:  Famed and infamous adventurers/mercenaries/figures you are, The King of Caribo bought you together and tasked you to defeat this Arcane whom many failed to return from. You chased leads about this elusive and mysterious villain for some time before you found his lair, filled with malice and minions. Due your prowess, you cleaned house with ease. All that is left are two closed doors before you that separates the 100x100 ft and 50 ft high room you reside in that was transformed from a decorated interior into a gloomy cavern like chamber and the room that your enemy is in. You are now resting by the bonfire you created, sharpening your knives, preparing yourselves for the confrontation.
  
  What do you do?
conversations: Yas392:
conversations: human
conversations:  ALICE Sat down for a breather, letting her alien mind wander into the Void to converse with Vestiges. Her mindsight extended through the room and the space beyond, detecting intelligence. What was awaiting beyond the door?
  
  
   
   Spoiler: Stats 
     Fully Buffed Fusioned ALICE   
  f N Pseudonatural Elemental Construct Tristalt ,  Level  20,  Init  30,  HP  766/766,  DR  15/Epic,  Speed  100' / 200' Fly (Perfect)
   AC  103,  Touch  62,  Flat-footed  90,  Fort  26,  Ref  30,  Will  30,  Base Attack Bonus  18/10/5 /631
   See below The Vorpal Blade    +66/+66 (3d6+49, 17-20 X2)
     The Vorpal Blade vs Evil   +88/+88 (3d6+71, 17-20 x2)
   1/minute Thunder and Lighting   DC 36 (12d6 + 24d6,  )
     Inertial Armor ,    +5 Dancing Shield of Mercy  (+23 Armor, +7 Shield, +13 Dex, -2 Size, +5 Deflect, +34 Natural, +13 Misc)
   Abilities  Str 71, Dex 36, Con 38, Int 26, Wis 36, Cha 32
   Condition  Bound to Zceryll, Andras, Orthos, Dantalion
  Persistent Fusion with Ao (Tristalt)
  20 Rounds Fusion with Greater Storm Elemental
  20 Rounds Fusion with 9th Level Boosted Astral Construct (3 abilities from menu C: Curently, Naturaly invisible, Spring Attack, Whirlwind Attack)
  Immune to daze, confusion, poison, negative levels, energy drains,
  Mindsight, Telepathy
  Persisted Schism
  Persisted True Metabolism
  Persisted Dispelling Buffer
  Persisted Expansion
  Extended Inertial Armor
   
conversations: Auranghzeb:
conversations: human
conversations:  Hjalmar inspects the door (search  (1d20+39)[ 49 ] ), his enormous size giving the otherwise serious act a comic image.  "Old habits I s'pose"  he mutters. Without taking his eyes from the door, he continues  "Ah be needing a few moments af'ta this ta prepare fer the last stand, not much, r'lly. If the'es no traps Ah just poke the door down when its time" 
   
   Spoiler: STATS 
   Hjalmar 
  M LE Dwarf, Aleithian Init 43, HP 418/418, Speed 80ft(50ft fly)
   AC  148,  Touch  107,  Flat-footed  122,  Fort  50,  Ref  52,  Will  41,  Base Attack Bonus  20
   Adamantine Shortsword  +78 (4d6+103, 17-20 X2)
  Abilities Str 99, Dex 63, Con 64, Int 42, Wis 44, Cha 20
   Caster Level  32 (buffs are CL 36)
   Condition  None
   
conversations: Arael666:
conversations: human
conversations:  Yes let us prepare well, for this shall surely be a test of our mettle. 
   
   Spoiler: stats 
  
     Nokomis Stormbird   
  female TN Silverbrow Human - Tauric Creature see below,  Level  20,  Init  49,  HP  1370/1370,  DR  SR 45 DR 10/Epic,  Speed  L 360 B 190 C 135 F 410 Perfect)
   AC  94,  Touch  73,  Flat-footed  63,  Fort  75,  Ref  58,  Will  39,  Base Attack Bonus  17/12/17/2
   +1d6 incorporeal &amp; undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104)   +113/+108/+103/+98 (3d6+95, 19-20x6)
   +1d6 incorporeal &amp; undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103)   +112/+107/+102/+97 (3d6+94, 15-20x4)
   Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10  (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
   Abilities  Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
   Condition 
   Other 
  *Extended Divine Power &lt;40 rounds&gt;
  *Extended Sanctuary &lt;40 rounds&gt;
  under continuous nondetection effect
  Superior Lowlight Vision
  Darkvision 120ft
  Blindsight 60ft
  Tremorsense 60ft
  Superior invisibility
  Haste (Su): continually hasted * bonus attack at highest not accounted for
  Scent ability (ex)
  Improved Evasion (ex)
  Uncanny Dodge (ex)
  Hide in Plain Sight (ex)
  
   Caster Levels 
  Spell-Like Abilities CL = Character Level + Paragon (CL +15) +13 insight )
  Artificer Infusions Caster Level 20 + Paragon (CL +15) +13 insight )
  Warblade Maneuvers IL 17 + Paragon (+13 insight )
  Casts domain spells as a 5th level Cleric + Paragon (CL +15) +13 insight )
   
conversations: samduke:
conversations: human
conversations:  Spoiler: Hjamar 
  You examine the doors. Upon close inspection, you find that they are not rigged nor magical. Just a set of standardized, knobless dungeon oaken doors slightly above your height.
   
conversations: Yas392:
conversations: human
conversations:  "The'es nothing on the doors, jus plain ol' oak. Sturdy. But not'ng special. Wha' ever is behind it, it's surely waitin' fer us to enter. No idea why, some sor' of terrain advantage maybe, be prepar'd. I'll start chanting me spells now, it'll be a few minutes till I'm done" 
conversations: Arael666:
conversations: human
conversations:  Nokomis : readies her weapons, begins to fly 410ft (Perfect), becomes invisible, (Superior invisibility), enters Pearl of Black Doubt stance, (hide &amp; move silently rolls in ooc)
  
  
  
   
   Spoiler: Nokomis 
  
     Nokomis Stormbird   
  female TN Silverbrow Human - Tauric Creature see below,  Level  20,  Init  49,  HP  1370/1370,  DR  SR 45 DR 10/Epic,  Speed  L 360 B 190 C 135 F 410 Perfect)
   AC  94,  Touch  73,  Flat-footed  63,  Fort  75,  Ref  58,  Will  39,  Base Attack Bonus  17/12/17/2
   +1d6 incorporeal &amp; undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104)   +113/+108/+103/+98 (3d6+95, 19-20x6)
   +1d6 incorporeal &amp; undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103)   +112/+107/+102/+97 (3d6+94, 15-20x4)
   Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10  (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
   Abilities  Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
   Condition 
   
conversations: samduke:
conversations: human
conversations:  Nokomis 
  
  Opens the door once she believes the rest of the party is ready
  
  
  
  **
  (just in case)
  
  initiative  (1d20+50)[ 67 ] 
conversations: samduke:
conversations: human
conversations:  ALICE
  
  Having let her mind wander through the void a bit too long, she comes back to her senses. Her permanent schism mind allowing her to re-apply some of her buffs. She summons a greater elemental and an astral construct to replenish her fussion.
  
  Then noticing the qhimeric Nokomis moving to the door, she speaks in a voice that seems a cacophony of a hundred voices:
  
   We are ready 
   
   Spoiler: OoC 
  Fully buffed for 19 rounds.
   
conversations: Auranghzeb:
conversations: human
conversations:  A Serious of Intricate Flexes steps up, his chain lash grasped in all six hands. As he approaches the door to join the others, a fourth set of arms, very obviously the result of a spell, emerge from his torso and take hold of his weapon as well.
conversations: LairdMaon:
conversations: human
conversations:  Once done with his chantings Hjalmar does'nt speak, he just assumes a position besides the door, his literal towering frame impossible to ignore, holding his sword with both his hands waiting for the door to open and the opportunity to strike.
  
   
   Spoiler: Initiative  
   (1d20+43)[ 55 ] 
   
conversations: Arael666:
conversations: human
conversations:  You open the doors to a blizzard that blots out your visions. A maniacal laugh rings out from the storm.
  
     "Welcome to your doom, sacrifices!"   
  
  The laughter continues. The icy wind does not leave snowflakes as they pepper you yet the cold sensation feels real.
  
   ROLL INITIATIVE! 
   
   Spoiler: OOC 
   Initiative:   (1d20+55)[ 64 ] 
   
  
   
   Spoiler: True Seeing 
  Ineffective. The blizzard blocks your vision.
   
  
   
   Spoiler: Mindsight/Tremorsense 
  You cannot sense anything.
   
  
   
   Spoiler: Blindsight/Other Special Senses that is &gt;30 ft range 
  Make a spot or listen check.
   
conversations: Yas392:
conversations: human
conversations:  "Called it. Terrain advantage. It never gets old"  
  
  Hjalmar focuses his senses (magical and mundane) trying to make sense of what lies beyond the blizzard
  
   
   Spoiler 
  no action spot check  (1d20+58)[ 72 ] ;
  As a standard action Hjalmar will activate his Arcane Sight (dweomer keeper class feature);
  as a move action he will actively scan the blizzard, to see if he missed anything on his initial glance:  (1d20+58)[ 65 ] ;
  Hjalmar has blindsight (60ft), true seeing; darkvision 90ft and superior lowlight vision;
   
conversations: Arael666:
conversations: human
conversations:  * initiative (1d20+50)[67] - post #8
  
  Superior Lowlight Vision: four times the normal lighting radius, increasing both bright and shadowy illumination levels.
  Darkvision 120ft
  Blindsight 60ft
  Tremorsense 60ft
  True Seeing
  
  Listen  (1d20+44)[ 46 ] 
  Spot  (1d20+46)[ 63 ] 
conversations: samduke:
conversations: human
conversations:  ALICE
  
  Instantcly understanding her senses won't help her, ALICE jumps ahead of time and space to summon and fusion with a more helpful form.
  
   
   Spoiler: OoC 
  Immediate action: Anticipatory Strike, I take my turn right now regardless of initiative.
  Initiative:  (1d20+30)[ 45 ]  9 pp
  
  Swift: Quickened Astral Construct (Huge Three options Menu C: Blindsight 60', Extra Buff, Rend) pp 16
  Standard from schism: Fusion with the Astral construct 15 pp
  Standard: Syncronicity (Expending 2 extra pp) to ready a standard action without specifying what or when. 3pp
  Move Action: Fly up to 20'
  Spot:  (1D20+33)[ 36 ] +16 if evil and has any spell like ability or arcane spells
  Listen: (1D20+33)[ 43 ] +16 if evil and has any spell like ability or arcane spells
  Free: Robbilar's Gambit pose -4 AC
   
conversations: Auranghzeb:
conversations: human
conversations:  With his tremorsense failing him as much as his more standard vision, there's not a great many options for A Series of Intricate Flexes. With nothing coming to mind, he barrels in with abandon, hoping to have their opponent come to him.
  Initiative
    (1d20+81)[ 101 ]  
  26
conversations: LairdMaon:
conversations: human
conversations:  Nokomis Stormbird, flys into the weather, keeping an eye out as much as possible
conversations: samduke:
conversations: human
conversations:  Spoiler: Hjalmar 
  You need no second telling to confirm as your senses missed nothing. You barely pinpoint a presence 50 ft above ground and from your group. You detect strong abjuration aura emanating from your foe.
   
  
   
   Spoiler: Others 
  You detect nothing from your checks.
   
  
    Initiative Block  
  
  Nokomis
  Enemy
  Party
  
  Nokomis is up. What do you do?
conversations: Yas392:
conversations: human
conversations:  from the door nokomis flys out at 40ft off the ground 10 ft out into the snow then takes a hard look around smelling the air for any traces of the enemy
  
  
  True seeing
  Scent ability (ex)
  Hide in Plain Sight (ex)
  
  Spot: (1d20+46)[53]
  Listen: (1d20+44)[53]
conversations: samduke:
conversations: human
conversations:  "He's flying! Up there, about my height" 
conversations: Arael666:
conversations: human
conversations:  The movements provokes silence. Flurry of hail harmonizes with the whispers of intensified gale. All of a sudden, a dark hooded sceptre with a mask of a skull appears and stabs at A Series of Intricate Flexes before disappearing into thin air. Moments later, a series of events happen; a force attempting to strip the group's magical enhancements, an avalanche collapsing on Nokomis, and magic bombarding the area the party is occupying four times.
  
   
   Spoiler: Arcane Sight - Snowfield 
  Strong Conjuration &amp; Illusion Aura.
   
  
   
   Spoiler: OOC 
   Assassin Touch Attack vs A Series of Intricate Flexes:   (1d20+102)[ 104 ] 
  
  If hit, deals 1024 damage.
  
    Area Dispel (Works against Powers; Auto-remove summoned creatures including astral constructs in the field)  
    Nokomis  
   (1d20+51)[ 63 ] 
   (1d20+51)[ 71 ] 
   (1d20+51)[ 60 ] 
   (1d20+51)[ 68 ] 
   (1d20+51)[ 66 ] 
   (1d20+51)[ 67 ] 
   (1d20+51)[ 69 ] 
   (1d20+51)[ 70 ] 
   (1d20+51)[ 56 ] 
   (1d20+51)[ 53 ] 
    Hjalmar  
   (1d20+51)[ 59 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 69 ] 
   (1d20+51)[ 52 ] 
   (1d20+51)[ 63 ] 
   (1d20+51)[ 68 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 66 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 55 ] 
    ALICE  
   (1d20+51)[ 54 ] 
   (1d20+51)[ 63 ] 
   (1d20+51)[ 56 ] 
   (1d20+51)[ 58 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 65 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 63 ] 
   (1d20+51)[ 67 ] 
   (1d20+51)[ 63 ] 
    A Series of Intricate Flexes  
   (1d20+51)[ 65 ] 
   (1d20+51)[ 59 ] 
   (1d20+51)[ 62 ] 
   (1d20+51)[ 53 ] 
   (1d20+51)[ 56 ] 
   (1d20+51)[ 57 ] 
   (1d20+51)[ 69 ] 
   (1d20+51)[ 54 ] 
   (1d20+51)[ 56 ] 
   (1d20+51)[ 53 ] 
  
  Nokomis is damaged by avalanche for  (20d6)[ 69 ]  untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.
  
    AoE Damage (Reflex Save (DC 70) for half damage)  
   (20d6)[ 72 ] 
   (20d6)[ 72 ] 
   (20d6)[ 68 ] 
   (20d6)[ 74 ] 
   
  
   
   Spoiler: Secret Rolls 
   (1d4)[ 4 ] 
   
conversations: Yas392:
conversations: human
conversations:  Nokomis round 2 Actions
  Attempt to Identify and locate the monster (see ooc)
  Move / attack action pending
conversations: samduke:
conversations: human
conversations:  Energy surges in both rooms wiping the party from existence.
conversations: Yas392: