conversations: human
conversations:  standar 200 ft force cube starting in the middle of opposite sites
  2 rounds of prep no hostile or movement
conversations: Dusk Eclipse:
conversations: human
conversations:  The dark human on the other side of the room disappears from your sight.
  
   
   Spoiler 
  
  Round 1: Hide in Plain Sight
  Round 2: Activate  fly  on boots
   
  
    Hide  - (1d20+28)[ 13 ](41) 
    Initiative  - (1d20+12)[ 20 ](32) 
conversations: GalaGalaxia:
conversations: human
conversations:  The hooded figure in the far side of the room, is engulfed by darkness and then a black horse apears
  
   
   Spoiler 
  round1 activate shadow blend
  round 2 activate obsidian steed
   
  
  
  Edit: Initiative [roll]1d20+6[/roll]
  [roll]1d20+2[/roll]
conversations: Dusk Eclipse:
conversations: human
conversations:  rolls not functioning so I am repeating them
  
  Initiative  (1d20+6)[ 17 ] 
  Spot  (1d20+2)[ 21 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  Although you have yet to roll for initiative, I know you can't beat my 32, so: 
   
   Spoiler 
  Ready attack for when "opponent" comes adjacent
   
  
  
  Done!
conversations: GalaGalaxia:
conversations: human
conversations:  Round 1: Start riding the Obsidian Steed, and activate overland flight fly up 40 feet
conversations: Dusk Eclipse:
conversations: human
conversations:  Spoiler 
  Move 65 feet and remain hidden, still readied attack.
   
  
    Hide  - (1d20+23)[ 16 ](39) 
    Move Silently  - (1d20+23)[ 12 ](35) 
conversations: GalaGalaxia:
conversations: human
conversations:  Round 2: Activate Etheral Jaunt (Power from the Obsidian Steed, the SRD doesn't list duration, and since Etheral jaunt is round/levl and the CL for the obsidian steed is 15 I am assuming that it is 15/rounds)
  
  Spot  (1d20+2)[ 14 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  What does  Shadowsight  do again?
conversations: GalaGalaxia:
conversations: human
conversations:  Originally Posted by GalaGalaxia 
   What does  Shadowsight  do again? 
   
  
  Darkvision up to 60 ft, seeing through magical darkness
conversations: Dusk Eclipse:
conversations: human
conversations:  Argh! Etherealness!
  
   
   Spoiler 
  Run ( fly ) diagonally towards where the steed disappeared, since it's up, I can only fly at half speed -- 60 x 2 = 120 ft.
   
  
    Hide  - (1d20+8)[ 15 ](23) 
    Move Silently  - (1d20+8)[ 8 ](16) 
conversations: GalaGalaxia:
conversations: human
conversations:  Take assassin's dagger from assassin's charm (free Action)
  Spot  (1d20+2)[ 22 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  Darkvision can see though Shadow Blend, right? (assuming that's what you used)
  ... since you are "hiding in the shadows" and since, according to SRD:
  
   Ignoring Concealment
  Concealment isn’t always effective.  A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision.  Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues).  
conversations: GalaGalaxia:
conversations: human
conversations:  As for my turn ...
   
   Spoiler 
  Continue moving to where the steed disappeared ... need 20 ft
  Ready attack again
   
  
    Hide  - (1d20+23)[ 16 ](39) 
    Move Silently  - (1d20+23)[ 19 ](42) 
conversations: GalaGalaxia:
conversations: human
conversations:  OOC knowledge:
  
  At this point, I am at the spot where you were when you and the steed disappeared. I will remain hidden with a readied attack until you appear adjacent to me.
  
  If you do not appear within 10 rounds, I would cease hiding, but keep a readied attack for when you appear adjacent to me.
conversations: GalaGalaxia:
conversations: human
conversations:  Spoiler 
   move directly above you but 40 ft higher thus 80 ft over the ground level if my spot or listen check succeds I start studying for death attack
   
  
  
  Spot  (1d20+2)[ 15 ] 
  Listen (1d20+2)[ 7 ] 
conversations: Dusk Eclipse:
conversations: human
conversations:  With those modifiers you can't beat my Hide or Move Silently 😉
  
  So, proceed to 10 rounds later, when I cease to remain hidden. I will stay visible for 3 rounds (moving 40 ft each round), and then pick up my normal turn again ...
  
   
   Spoiler 
  Readied attack kept throughout
   
  
  
  Alert me to when 12 more rounds of yours have passed, the last three of which I will be visible to you.
conversations: GalaGalaxia:
conversations: human
conversations:  Ok  ten more rounds trying to find youwhen you start being visible I study you for two  rounds and lower myself to 40 fts over ground level etheral rounds left 1
conversations: Dusk Eclipse:
conversations: human
conversations:  This is the third and last round I remain visible  
   Spoiler 
  still keeping the same readied attack
   
  
  
  For simplicity's sake, I have moved my 40 ft back into the square you disappeared from, 40 ft above ground.
conversations: GalaGalaxia:
conversations: human
conversations:  Last round of study and I become corporeal again According to the SRD I can still study an enemy for a Death Attack and take other actions as long as my attention is on the enemy, I think that I could cast an spell and still study is it not?
  
  in any case I cast Greater invisibility and finish my round of study
conversations: Dusk Eclipse:
conversations: human
conversations:  As soon as you become corporeal, my readied attack triggers:
  
  Melee Attack (scimitar, 15-20 crit threat, S damage, ignores 5 DR/hardness)
    Pri1  - (1d20+26)[ 11 ](37)   (1d6+3)[ 5 ]  +  (4d6+2)[ 18 ]  skirmish
     Pri2  - (1d20+21)[ 1 ](22)   (1d6+3)[ 6 ]  +  (4d6+2)[ 15 ]  skirmish 
    Pri3  - (1d20+16)[ 12 ](28)   (1d6+3)[ 5 ]  +  (4d6+2)[ 21 ]  skirmish
    Pri4  - (1d20+11)[ 16 ](27)   (1d6+3)[ 7 ]  +  (4d6+2)[ 17 ]  skirmish
     Sec1  - (1d20+26)[ 1 ](27)   (1d6+2)[ 8 ]  +  (4d6+2)[ 14 ]  skirmish 
    Sec2  - (1d20+21)[ 5 ](26)   (1d6+2)[ 7 ]  +  (4d6+2)[ 14 ]  skirmish
    Sec3  - (1d20+16)[ 16 ](32)   (1d6+2)[ 8 ]  +  (4d6+2)[ 15 ]  skirmish
  
  Crit Confirmations
   
   Spoiler 
  
     Pri1CritConf  - (1d20+27)[ 19 ](46)   (1d6+3)[ 6 ]  
     Pri2CritConf  - (1d20+22)[ 14 ](36)   (1d6+3)[ 4 ]  
     Pri3CritConf  - (1d20+17)[ 18 ](35)   (1d6+3)[ 9 ]  
    Pri4CritConf  - (1d20+12)[ 15 ](27)   (1d6+3)[ 6 ] 
     Sec1CritConf  - (1d20+27)[ 9 ](36)   (1d6+2)[ 6 ]  
     Sec2CritConf  - (1d20+22)[ 3 ](25)   (1d6+2)[ 7 ]  
    Sec3CritConf  - (1d20+17)[ 20 ](37)   (1d6+2)[ 5 ] 
   
conversations: GalaGalaxia:
conversations: human
conversations:  If I did my calculations right, now I sit at -17 hp so I am dead
conversations: Dusk Eclipse:
conversations: human
conversations:  If you are still alive, on my turn, I would use a swift action to activate my  Skirmisher Boots  (one extra attack). I would then enter  Dervish Dance  and use the  A Thousand Cuts  ability. Total, 15 attacks, albeit at 50% miss chance (above "50" is a success).
  
  Dervish Dance (scimitar, 15-20 crit threat, S damage, ignores 5 DR/hardness)
    Miss Chance  - (1d100)[ 31 ](31)    Pri1a  - (1d20+31)[ 5 ](36)   (1d6+8)[ 9 ]  +  (4d6+2)[ 17 ]  skirmish
    Miss Chance  - (1d100)[ 17 ](17)    Pri1b  - (1d20+31)[ 6 ](37)   (1d6+8)[ 9 ]  +  (4d6+2)[ 15 ]  skirmish
    Miss Chance  - (1d100)[ 98 ](98)    Pri1c  - (1d20+31)[ 10 ](41)   (1d6+8)[ 10 ]  +  (4d6+2)[ 15 ]  skirmish
    Miss Chance  - (1d100)[ 35 ](35)    Pri2a  - (1d20+26)[ 12 ](38)   (1d6+8)[ 11 ]  +  (4d6+2)[ 17 ]  skirmish
    Miss Chance  - (1d100)[ 65 ](65)    Pri2b  - (1d20+26)[ 16 ](42)   (1d6+8)[ 9 ]  +  (4d6+2)[ 13 ]  skirmish
    Miss Chance  - (1d100)[ 8 ](8)    Pri3a  - (1d20+21)[ 17 ](38)   (1d6+8)[ 10 ]  +  (4d6+2)[ 14 ]  skirmish
    Miss Chance  - (1d100)[ 14 ](14)    Pri3b  - (1d20+21)[ 5 ](26)   (1d6+8)[ 12 ]  +  (4d6+2)[ 13 ]  skirmish
    Miss Chance  - (1d100)[ 46 ](46)    Pri4a  - (1d20+16)[ 19 ](35)   (1d6+8)[ 13 ]  +  (4d6+2)[ 14 ]  skirmish
    Miss Chance  - (1d100)[ 2 ](2)    Pri4b  - (1d20+16)[ 17 ](33)   (1d6+8)[ 13 ]  +  (4d6+2)[ 16 ]  skirmish
    Miss Chance  - (1d100)[ 5 ](5)    Sec1a  - (1d20+31)[ 13 ](44)   (1d6+7)[ 10 ]  +  (4d6+2)[ 13 ]  skirmish
    Miss Chance  - (1d100)[ 72 ](72)    Sec1b  - (1d20+31)[ 12 ](43)   (1d6+7)[ 13 ]  +  (4d6+2)[ 23 ]  skirmish
    Miss Chance  - (1d100)[ 22 ](22)    Sec2a  - (1d20+26)[ 15 ](41)   (1d6+7)[ 11 ]  +  (4d6+2)[ 15 ]  skirmish
    Miss Chance  - (1d100)[ 5 ](5)    Sec2b  - (1d20+26)[ 20 ](46)   (1d6+7)[ 13 ]  +  (4d6+2)[ 14 ]  skirmish
    Miss Chance  - (1d100)[ 41 ](41)    Sec3a  - (1d20+21)[ 11 ](32)   (1d6+7)[ 10 ]  +  (4d6+2)[ 17 ]  skirmish
    Miss Chance  - (1d100)[ 3 ](3)    Sec3b  - (1d20+21)[ 18 ](39)   (1d6+7)[ 11 ]  +  (4d6+2)[ 16 ]  skirmish
  
  Crit Confirmations
   
   Spoiler 
  
    Pri1aCritConf  - (1d20+32)[ 12 ](44)   (1d6+8)[ 11 ] 
    Pri1bCritConf  - (1d20+32)[ 3 ](35)   (1d6+8)[ 11 ] 
    Pri1cCritConf  - (1d20+32)[ 2 ](34)   (1d6+8)[ 13 ] 
    Pri2aCritConf  - (1d20+27)[ 6 ](33)   (1d6+8)[ 9 ] 
    Pri2bCritConf  - (1d20+27)[ 6 ](33)   (1d6+8)[ 12 ] 
    Pri3aCritConf  - (1d20+22)[ 16 ](38)   (1d6+8)[ 11 ] 
    Pri3bCritConf  - (1d20+22)[ 9 ](31)   (1d6+8)[ 13 ] 
    Pri4aCritConf  - (1d20+17)[ 8 ](25)   (1d6+8)[ 13 ] 
    Pri4bCritConf  - (1d20+17)[ 14 ](31)   (1d6+8)[ 9 ] 
    Sec1aCritConf  - (1d20+32)[ 20 ](52)   (1d6+7)[ 10 ] 
    Sec1bCritConf  - (1d20+32)[ 17 ](49)   (1d6+7)[ 10 ] 
    Sec2aCritConf  - (1d20+27)[ 12 ](39)   (1d6+7)[ 11 ] 
    Sec2bCritConf  - (1d20+27)[ 17 ](44)   (1d6+7)[ 9 ] 
    Sec3aCritConf  - (1d20+22)[ 13 ](35)   (1d6+7)[ 12 ] 
    Sec3bCritConf  - (1d20+22)[ 7 ](29)   (1d6+7)[ 8 ] 
   
conversations: GalaGalaxia:
conversations: human
conversations:  Originally Posted by DuskEclipse 
   If I did my calculations right, now I sit at -17 hp so I am dead 
   
  
  Ouch! Bummer there!
  
  Well done, though! Annoying fight (but take that as a compliment).
  
   I bet your death attack would have done me in, though. What's the DC for it?  Well, maybe not ... 17, right? Unless you have something else that boosts it. 10 + Assassing class level (2) + Int modifier (5) = 17
  
  But, I would still have been in for a world of hurt with the sneak attack, assuming I'd fail a check to remain hidden (1d20+8) ...
  
  Then again, it's questionable whether it would work, since:
  
   
   Originally Posted by SRD 
   While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target  and the target does not detect the assassin or recognize the assassin as an enemy . 
   
conversations: GalaGalaxia:
conversations: human
conversations:  The first attack didn't kill me but the first attack of a thousand cut sent me to the afterlife....
conversations: Dusk Eclipse:
conversations: human
conversations:  Well done, though!
  
  Etherealness and spells to grant invisibility are the way to go! Had you been up against anything other than stealth (or someone who can reliably see ethereal and invisible creatures), the tables would have been turned.
conversations: GalaGalaxia:
conversations: human
conversations:  Yeah that was an good duel, maybe I can convinve KB to switch some of my ranks in Tumble and UMD (I am part warlock so I can take 10 on any UMD so no big loss there) and put them in Spot and or listen, and for my Death Attacks DC is 30 (TSL and Assassin level stack, plus assassins dagger, plus high int bounus plus assassins glove plus Ability focus)
conversations: Dusk Eclipse:
conversations: human
conversations:  Originally Posted by DuskEclipse 
   Death Attacks DC is 30 
   
  
  Ouch!
  
  Hypothetically ...   Fort  - (1d20+20)[ 12 ](32) 
  
  Edit: Lucky roll there! But, you would still need to hit my AC 42 to deliver the attack.
  
  36 base + 2 for moving at least 10 feet + 2 for moving at least 20 feet + 2 for moving at least 40 feet (Dervish Dance allows me to move my speed while attacking)
conversations: GalaGalaxia:
conversations: human
conversations:  You would still save 50% of times
conversations: Dusk Eclipse: