conversations: human
conversations:  Do you have any map/buff-round preferences?
conversations: Mushroom Ninja:
conversations: human
conversations:  Lets use this map
  
   {table=head] |A|B|C|D|E|F|G|H|I|J|K|L 
   1 ||||||||||||
   2 |
   3 ||| C | C ||||| C | C ||
   4 ||| C | C ||||| C | C ||
   5 ||||||||||||
   6 |
   7 |
   8 ||||||||||||
   9 ||| C | C ||||| C | C ||
   10 ||| C | C ||||| C | C ||
   11 |
   12 |||||||||||[/table] 
conversations: Mushroom Ninja:
conversations: human
conversations:  I took forever to get back, sorry.
  
  I have no preference on map or buff rounds. Anything from all-day to 10 rounds is a-ok.
conversations: sofawall:
conversations: human
conversations:  Alright, lets do All-days active and no buff rounds.
  
  All-Day Buffs:
   
   Spoiler 
  Nothing
   
  
  
  Starting Position:
  G11
  
  Initiative:
   (1d20+8)[ 22 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Starting Position 
   Spoiler 
  FG12, 10 ft. underground.
   
  
  
  Init: You go first :P (I can't match it)
  
  All day buffs  
   Spoiler 
  None
   
  
  
  Also, holy crap I took a long time. Sorry.
conversations: sofawall:
conversations: human
conversations:  I've got true sight 100 ft.  Do I see you?
conversations: Mushroom Ninja:
conversations: human
conversations:  You do not see me.
  
  EDIT: I'm assuming 'true sight' means True Seeing, am I correct?
conversations: sofawall:
conversations: human
conversations:  Originally Posted by sofawall 
   EDIT: I'm assuming 'true sight' means True Seeing, am I correct? 
   
  
  Yes
  
  I activate Blink and ready an action
   
   Spoiler 
  Shoot the next creature I see (not myself)
   
  
  
  EDIT: and I end my turn
conversations: Mushroom Ninja:
conversations: human
conversations:  Spoiler 
  Move to just below surface
   
  
   (1d4+1)[ 2 ]   Medium sized centipedes  small vipers  (wrong class...)  appear, in spaces...
  
  EDIT: E5 and G5. Turn not over.
  
  Does that trigger your readied action? If not, I will continue.
conversations: sofawall:
conversations: human
conversations:  Yes, that triggers my readied action to shoot the next creature I see.  I attack the snake in G5.
  
  Miss chances (Miss on 1)
    (1d5)[ 5 ] 
   (1d5)[ 5 ] 
  
  Attack rolls (I've got a splitting bow)
   (1d20+27)[ 38 ] 
   (1d20+27)[ 33 ] 
  
  Damage
   (1d8+10)[ 11 ]  +1 CON damage +Poison (Fort DC 17)  (1d4)[ 3 ]  CON on failed save
   (1d8+10)[ 17 ]  +1 CON damage +Poison (Fort DC 17)  (1d4)[ 1 ]  CON on failed save
conversations: Mushroom Ninja:
conversations: human
conversations:  Little snake is horribly horribly murdered.
  
  2nd snake... Wow, am I ever silly. I thought for some reason it had 30 ft. move.
  
  Ok, he moves to I2, behind the pillar.
  
  EDIT: Turn over.
conversations: sofawall:
conversations: human
conversations:  My turn:
  
  Free Action: Dim Door to A1 -- What do I see?
conversations: Mushroom Ninja:
conversations: human
conversations:  Double move to L1.  Do I see you now?
conversations: Mushroom Ninja:
conversations: human
conversations:  No.
  
  Also, for anyone who gets confused, we're also on live chat, so some things may go unsaid here.
  
   I summon  (1d3)[ 2 ]  large snakes in squares... 
  
  EDIT: I'll just summon one, adjacent to the left.  Stupid rules, saying I don't have enough space...  Small one moves up as well.
  
   Large: [roll=attack]1d20+4[/roll]
  [roll=damage]1d4+2[/roll]
  
  Small: [roll=attack]1d20+4[/roll]
  [roll=damage]1d2[/roll]
  
  Fort save if any of those hit.  Come on nat 20...  
conversations: sofawall:
conversations: human
conversations:  Large:   attack  - (1d20+4)[ 8 ] 
    damage  - (1d4+2)[ 3 ] 
  
  Small:   attack  - (1d20+4)[ 16 ] 
    damage  - (1d2)[ 2 ] 
  
  Fort save if any of those hit.  Come on nat 20... 
conversations: sofawall:
conversations: human
conversations:  Aaaaand I miss.
  
  Ok, move to L1 and surface from below ground. Makes saves against Prismatic Wall, save DC 22.
  
  Turn's not over.
conversations: sofawall:
conversations: human
conversations:  Will save:
   (1d20+7)[ 19 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Saves for everything else:
  
  Reflex v. Red:
   (1d20+15)[ 26 ] 
  
  Reflex v. Orange:
   (1d20+15)[ 33 ] 
  
  Reflex v. Yellow:
   (1d20+15)[ 30 ] 
  
  Fort v. Green:
   (1d20+12)[ 29 ] 
  
  Fort v. Blue:
   (1d20+12)[ 24 ] 
  
  Will v. Indigo:
  Last post
  
  Will v. Violet:
   (1d20+7)[ 23 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Aaand, you're insane.
  
  Also, you're in the middle of a ****ing tornado.
  
   
  http://www.d20srd.org/srd/weather.htm  Fort Save :D
conversations: sofawall:
conversations: human
conversations:  So I take 45 +  (1d6)[ 2 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  45? Shouldn't it be 70?
conversations: sofawall:
conversations: human
conversations:  Mark of the Baatezu makes me immune to fire and gives me a 15 acid resistance
conversations: Mushroom Ninja:
conversations: human
conversations:  Ah, ok.
  
  Still, Insane, and make a fort save vs. Tornado.
conversations: sofawall:
conversations: human
conversations:  Sorry for the delay, I forgot we were waiting on me.
  
  Fort Save:  (1d20+12)[ 23 ] 
conversations: Mushroom Ninja:
conversations: human
conversations:  Is your turn over?
  
  EDIT:  Also, I'm using Moment of Succor to delay the effects of insanity.
conversations: Mushroom Ninja:
conversations: human
conversations:  Go ahead, Insanity is permanent :P
  
  Umm, so, you are sucked up into the funnel cloud for  (1d10)[ 10 ]  rounds, and take 6d6 damage every round. This round is  (6d6)[ 24 ] 
  
  End Turn. Your life, however, will soon also be ended.
conversations: sofawall:
conversations: human
conversations:  Free Action:
  DimDoor to A1
  
  Ready action:
   
   Spoiler 
  Shoot any creature if I should happen to see it
   
conversations: Mushroom Ninja:
conversations: human
conversations:  I'll assume your turn is over, then.
  
  Ok, the tornado suddenly disappears and you are left alone. There is a 10*10 square hole in the extreme top-right corner of the map.
  
   
   Spoiler 
  Move 10 feet underground, then to A1, 10 feet underground
   
  
  
  End turn.
conversations: sofawall:
conversations: human
conversations:  DimDoor to J1.  What see I?
conversations: Mushroom Ninja:
conversations: human
conversations:  Ready Action: 
   Spoiler 
  Shoot next living creature I see
   
  
  Also: on your turn I'm going to use my last use of Moment of Succor to delay Insanity another round.
conversations: Mushroom Ninja:
conversations: human
conversations:  A 10*10 cube of rainbow colours pops up in space A1B2.
  
  Turn not over.
conversations: sofawall:
conversations: human
conversations:  I ram you. Saves against Prismatic Wall. DC 22.
conversations: sofawall:
conversations: human
conversations:  Actually, half damage against the yellow color kills me, so there's no real point rolling.
  
  Blarg I am dead.
  
  I'm still not sure what this monstrosity of yours does, but it seems to do it well.
conversations: Mushroom Ninja: