conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: NeverEnding DM:
conversations: human
conversations:  Ty takes 20 to search the door for traps. If there are none that he finds, he grabs the torch and bravely opens the door.
conversations: Ranger Mattos:
conversations: human
conversations:  Aaand his act of bravery is rewarded with a hallway.
  Before I describe anything, would you like to save time and give me standard operating procedures:
  for example,
  
   
   Originally Posted by These will get you killed, because traps 
   I walk, always to the nearest tile I haven't yet touched. Take 10 on search for every tile.
  Tell me when I get to a door. 
   
conversations: Thelas:
conversations: human
conversations:  Ok, I use my 10 ft pole to test the squares in front of me for traps.
  
  Tell me when I come to a door.
  
  Anways, when I step out of the doorway, what do I see?
conversations: Ranger Mattos:
conversations: human
conversations:  Pokes to trigger subscription.
conversations: term1nally s1ck:
conversations: human
conversations:  Thank you, TS.
  My apologies for the wait, Mattos.
  *gets map*
  You go 5 ft south, note a branch to the east, go 15 ft south, while poking the square 10 ft in front of you you get hit with acid.  (1d3)[ 2 ] .
  
  Does this change your plan?
conversations: Thelas:
conversations: human
conversations:  Shouldn't there be an attack roll somewhere in there?
  
  No, I keep going.
conversations: Ranger Mattos:
conversations: human
conversations:  Thelas: +8 modifier vs Flatfooted Touch AC.
  
   (d20+8)[ 20 ]  this time.
conversations: term1nally s1ck:
conversations: human
conversations:  Originally Posted by term1nally s1ck 
   Thelas: +8 modifier vs Flatfooted Touch AC.
  
  [roll0] this time. 
   
  
  You could put that in the DM notes... (if it's there, maybe in the traps section, because I'm pretty sure it's not there)
  
  Oh well.
  
  *casts  locate dungeon map *
  
  'kay, you step 5 ft south, see a branch east, 10 ft south further, path splits east and west.
  which way?
conversations: Thelas:
conversations: human
conversations:  CL 20 gives BAB 10, and I think it uses the creator's attack bonus...
  
  From there, it's the dex penalty from being an object.
conversations: term1nally s1ck:
conversations: human
conversations:  Oh well, still hit. I go west.
conversations: Ranger Mattos:
conversations: human
conversations:  *prod for subscription*
conversations: term1nally s1ck:
conversations: human
conversations:  😩
  
  *poke*
  
  So what do I see?
conversations: Ranger Mattos:
conversations: human
conversations:  My apologies.
  You're continuing east now (you hit a wall west and then one south) 15 ft and then you poke a pit with your 10 ft pole. It falls out to a depth of 20 ft.
  
  What next?
conversations: Thelas:
conversations: human
conversations:  I jump over it:  (1d20+12)[ 14 ](26)  and keep going.
conversations: Ranger Mattos:
conversations: human
conversations:  You jump the pit, land on the other side, and poke the tile in front of you.
  RTA:  (1d20+8)[ 19 ] 
  Dmg:  (1d3)[ 2 ]  acid
  
  Now what?
conversations: Thelas:
conversations: human
conversations:  I keep going, while praying that I'll get into a fight before I'm killed by traps 😛
conversations: Ranger Mattos:
conversations: human
conversations:  25 ft east to a door.
  Now what?
  (Hallway does continue east further.)
conversations: Thelas:
conversations: human
conversations:  I enter the door.
conversations: Ranger Mattos:
conversations: human
conversations:  Really?
  I thought this character might actually survive the first page...
  
  The door opens to reveal:
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||1|
  4|||||
  5||||| [/table]
  There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
  Initiative: (1d20)[ 1 ] 
   
  
  
  TS
   
   Spoiler 
  
  What's a ripper, and I need moar paranoia.
   
conversations: Thelas:
conversations: human
conversations:  Initiative
  Ty:  (1d20-1)[ 10 ](9) 
  Gilgathrax:  (1d20+2)[ 4 ](6) 
  
  On Ty's turn: Charge at the orc:
   (1d20+6)[ 9 ](15) 
  Damage:  (2d4+5)[ 10 ] 
  
  On Gilgathrax's turn: same thing, but hopefully into a position that he flanks with Ty.
   (1d20+5)[ 4 ](9) 
  Damage:  (1d6+1)[ 3 ](4) 
conversations: Ranger Mattos:
conversations: human
conversations:  Thelas: 
   Spoiler 
  Ripper = Greatsword, but Piercing, and costs 55gp.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Charge hits and kills.
  One-fifty XPs. Are you going to loot?
  TS
   
   Spoiler 
  
  Stupid having to use FF AC for that attack...
   
conversations: Thelas:
conversations: human
conversations:  What are the stats for the ripper? I don't have Manual of the Planes.
conversations: Ranger Mattos:
conversations: human
conversations:  See greatsword, but with more piercing damage.
  
  As I said, are you looting, yes or no?
conversations: Thelas:
conversations: human
conversations:  Sure. I guess I'll take the ripper. But how much damage does it do? 2d6? 2d8? Is it exotic?
conversations: Ranger Mattos:
conversations: human
conversations:  The exact same as a greatsword, and I don't think so, but TS can confirm that, please.
  
  There's also chainmail and a pair of goggles, if you want it.
conversations: Thelas:
conversations: human
conversations:  EXACTLY the same as a greatsword. Martial, 2d6, 2H, everything.
  
  However, it does Piercing damage, and costs 55gp.
  
  Also, Thelas, the Orc drops standard lewt.
  
  Use the MiC tables if you have them, if not, the DMG ones will do.
  
  I'll cover this set:
  
  [roll]d100[/roll] let's see how you roll..
conversations: term1nally s1ck:
conversations: human
conversations:  (d100)[ 78 ]  let's see how you roll..
conversations: term1nally s1ck:
conversations: human
conversations:  (2d8)[ 9 ]  x10gp
  
   (4d4)[ 10 ] gp gem.
  
   (d100)[ 51 ]  Disguise Kit.
   (d100)[ 77 ]  Wand.
  
  Thelas:  
   Spoiler 
  The wand is a 10-charge wand of mage armor.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Am I allowed to know what spell that wand is for? Also, which door did I come in?
  
  EDIT: yay! I survived the first page!
conversations: Ranger Mattos:
conversations: human
conversations:  No, B5, and yes, that is quite unfortunate.
conversations: Thelas:
conversations: human
conversations:  I go out the B1 door.
  
  How is that  un fortunate?
conversations: Ranger Mattos:
conversations: human
conversations:  How *is* that unfortunate?
  
  [Standard operating procedure?]
conversations: Thelas:
conversations: human
conversations:  So what's out the B1 door?
conversations: Ranger Mattos:
conversations: human
conversations:  Are you going to give me a standard operating procedure to save time or do you want to go turn-by-turn through this?
conversations: Thelas:
conversations: human
conversations:  I'll just keep the same as last time.
conversations: Ranger Mattos:
conversations: human
conversations:  Pokes the subscription.
conversations: term1nally s1ck:
conversations: human
conversations:  *awakens from his sleep with a roar*
  Hallway 5 ft right and 15 ft left, no detected traps with pole within 10 ft.
  What now?
conversations: Thelas:
conversations: human
conversations:  I go right.
conversations: Ranger Mattos:
conversations: human
conversations:  *poke*
  *poke*
  *poke*
conversations: Ranger Mattos:
conversations: human
conversations:  Hall continues 20 ft north, branches E and W at 10 ft. Also, 5 ft in front of you, large blue notecard hanging from wall.
conversations: Thelas:
conversations: human
conversations:  I read the note card.
conversations: Ranger Mattos:
conversations: human
conversations:  It says "Burn me for help in times of trouble."
conversations: Thelas:
conversations: human
conversations:  I grab it and go west.
conversations: Ranger Mattos:
conversations: human
conversations:  The square to your west is a wall tile, please clarify.
conversations: Thelas:
conversations: human
conversations:  Sorry, can I go north then?
conversations: Ranger Mattos:
conversations: human
conversations:  5 ft to the north, the hallway branches N, E, and W. Which way?
conversations: Thelas:
conversations: human
conversations:  I go west.
conversations: Ranger Mattos:
conversations: human
conversations:  10 ft west, you poke the square 10 more feet to your west... and take an Acid Splash for your trouble.
   (1d20+8)[ 24 ] 
   (1d3)[ 1 ]  acid.
  Continue on?
conversations: Thelas:
conversations: human
conversations:  I continue on.
conversations: Ranger Mattos:
conversations: human
conversations:  20 ft west, to a door to the north and more hall to the west.
conversations: Thelas:
conversations: human
conversations:  Through the door!
conversations: Ranger Mattos:
conversations: human
conversations:  Originally Posted by Lord Mattos 
   Through the door! 
   
  
  Really, no standard operating procedure or ANYTHING?
conversations: Thelas:
conversations: human
conversations:  Fine, I check it for traps.  (1d20)[ 3 ]  obviously detecting no traps, I walk in.
conversations: Ranger Mattos:
conversations: human
conversations:  You bang your head against the door. Ow. Take 1 subdual. 
  Okay, fine, I'll assume you open it first.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
  Initiative:  (1d20+1)[ 21 ] 
   
conversations: Thelas:
conversations: human
conversations:  Ty:  (1d20-1)[ 16 ](15) 
  Gilgathrax:  (1d20+2)[ 12 ](14) 
conversations: Ranger Mattos:
conversations: human
conversations:  *poke*
  *poke*
  *poke*
conversations: Ranger Mattos:
conversations: human
conversations:  He'll breathe entangling fire: half of  (1d6)[ 2 ]  and entangled. (Ref 15 halves again)
  Entangle damage:  (1d6)[ 2 ] .
  He'll then get back to be 30 ft away.
conversations: Thelas:
conversations: human
conversations:  Reflex:  (1d20+1)[ 20 ] 
  
  Ty charges to D2, and attacks.
   (1d20+6)[ 1 ](7) 
  damage:  (2d6+5)[ 11 ] 
  
  Gil charges to D1 and attacks.
   (1d20+5)[ 15 ](20) 
  damage:  (1d6+1)[ 4 ]  and free trip:  (1d20+1)[ 18 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  Can't charge or run while entangled.
conversations: Thelas:
conversations: human
conversations:  But I can move my normal speed? If so, I just walk up and attack. Subtract 2 from the attack rolls.
conversations: Ranger Mattos:
conversations: human
conversations:  http://www.dandwiki.com/wiki/SRD:Entangled 
conversations: term1nally s1ck:
conversations: human
conversations:  Erm, is there any way I can attack the bonds?
conversations: Ranger Mattos:
conversations: human
conversations:  No.
   TS 
   
   Spoiler 
  
  I would, as usual, like to speak with you on Skype. Again. If it isn't too annoying, of course. I'll be on it from 12h00 to 13h00 my time (it is now 11h08 my time.)
   
conversations: Thelas:
conversations: human
conversations:  Ok, I double move to next to it. Then Gilgathrax charges it.
conversations: Ranger Mattos:
conversations: human
conversations:  *Sonic Hip Bump*
conversations: term1nally s1ck:
conversations: human
conversations:  Care to roll to-hit and damage if you're attacking? I was waiting for rolls.
  
   TS 
   
   Spoiler 
  
  As per usual, there is a thing that I wish to discuss on Skype.
   
conversations: Thelas:
conversations: human
conversations:  I already did, attack/damage for Gilgathrax is on the bottom of page 2.
conversations: Ranger Mattos:
conversations: human
conversations:  Right. You miss.
  It'll just breathe again and 5-ft away, I suppose.
   (1d6)[ 5 ]  fire, Ref 15 halves.
conversations: Thelas:
conversations: human
conversations:  Reflex:  (1d20-1)[ 19 ](18) 
  
  Also, am I still entangled?
conversations: Ranger Mattos:
conversations: human
conversations:  Rolled the duration myself, forgot to tell you - there are three rounds remaining, and this round's damage is  (1d6)[ 1 ]  fire.
conversations: Thelas:
conversations: human
conversations:  I activate Healing Devotion, gaining Fast Healing 1 for 10 rounds.
  
  Then 5-ft step to next to the creature, and attack.  (1d20+4)[ 6 ](10)  damage:  (2d6+5)[ 10 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  Whiff, take a d6 entangled (2 rounds left):  (1d6)[ 6 ] .
  Then take another d6 from its breath weapon, Ref 15 halves:  (1d6)[ 1 ] 
  It 5fts away, your turn.
conversations: Thelas:
conversations: human
conversations:  I am into negatives. Yay. Do I do a stabilization roll immediately?
conversations: Ranger Mattos:
conversations: human
conversations:  Make one every turn on your turn.
conversations: Thelas:
conversations: human
conversations:  Ok, I'm assuming thats a yes:  (1d100)[ 70 ] 
  
  What about my fast healing?
  
  
  Also, Gilgathrax attacks.  (1d20+3)[ 13 ](16) 
  Damage:  (1d6+1)[ 6 ]  and free trip attempt.
conversations: Ranger Mattos:
conversations: human
conversations:  Fast healing works as is noted wherever you got it from or in the MM.
  Attack misses.
  Entangling breath on Gil -  (1d6)[ 4 ]  fire halved, Ref 15 halves again, plus  (1d6)[ 5 ]  entangled (duration  (1d4)[ 4 ] ).
  Entangle damage to you - (LAST ROUND!)  (1d6)[ 5 ] .
conversations: Thelas:
conversations: human
conversations:  Reflex:  (1d20+2)[ 2 ](4) 
  
  stabilization roll:  (1d100)[ 42 ] 
  
  Gil is still next to it, right?  (1d20+1)[ 5 ](6) 
  damage:  (1d6+1)[ 2 ] 
conversations: Ranger Mattos:
conversations: human
conversations:  Entangle damage to Gil:  (1d6)[ 2 ] 
  Breath at Gil:  (1d6)[ 2 ] , Ref 15 halves.
conversations: Thelas: