conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||X|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet. 
   
conversations: Tanaric:
conversations: human
conversations:  First things first: I'll take 20 searching every floor space and all of the walls, and then the door.
conversations: Justyn:
conversations: human
conversations:  It all looks completely normal.
conversations: Tanaric:
conversations: human
conversations:  Originally Posted by Tanaric 
   It all looks completely normal. 
   
  
  Alright, I'll take a 10-foot pole and give the door a nice tap before opening it.
conversations: Justyn:
conversations: human
conversations:  Opening the door reveals a hallway running to the east and south. Without a light source, it's impossible to tell more.
conversations: Tanaric:
conversations: human
conversations:  Xen takes the torch from the wall and then takes another look.
conversations: Justyn:
conversations: human
conversations:  The torch explodes when you touch it, killing you instantly. 
  
  Bringing the torch into the hallway reveals that it runs to the east further than you can see. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall.
  
  To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.
conversations: Tanaric:
conversations: human
conversations:  Would that be:
  
   
   Spoiler 
  {table]|A_|B_|C_|D_|E_|F_|G_
  1||| _  ] | X || X | X |
  2||| _  ] | X || X | X |
  3||| _  ] | X || X | X 
  4|__|__| #] | X || X | X 
  5| X | X ||||
  6| X | X || X || X | X 
  7| X | X || X || X | X [/table]
   
conversations: Justyn:
conversations: human
conversations:  Yep.  Whitetext. 
conversations: Tanaric:
conversations: human
conversations:  OOC: That was a little time consuming, but most of it was from learning how the table stuff worked. From now on, I'll just check that when I'm confused about the map. Anyway...
  
  Xen starts moving carefully down the east hall towards the door, searching the walls and the floors for anything (Taking 20). When he gets there, he searches the door for traps or anything suspicious (Taking 20), and then listens at the door (taking 20 if able, otherwise...).
  
   
   Spoiler 
  
   (1d20+2)[ 9 ] 
   (1d20+2)[ 15 ] 
   (1d20+2)[ 4 ] 
   
conversations: Justyn:
conversations: human
conversations:  You can ask for a map whenever you would want..
  
  You reach the intersection..
  
  To the north it goes 20ft and turns east. To the south it goes 20ft and turns west. There is a door 15ft to the south.
  
  10ft down the eastern hall you find a concealed pit trap.
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   You can ask for a map whenever you would want.. 
   
  
  I did once, Tanaric said blanking out all of the areas I hadn't gotten to yet was a bitch, and I really didn't want to overburden him, so I dropped the subject.
  
  
   
   Originally Posted by Sliver 
   You reach the intersection..
  
  To the north it goes 20ft and turns east. To the south it goes 20ft and turns west. There is a door 15ft to the south.
  
  10ft down the eastern hall you find a concealed pit trap. 
   
  
  Is that at the intersection?
conversations: Justyn:
conversations: human
conversations:  There is the T intersection to the south also.
conversations: Sliver:
conversations: human
conversations:  Xen backtracks back to the intersection, and then heads down the southern hall towards the door, carefully searching the floor and walls (taking 20), and then searching the door when he gets to it (taking 20).
conversations: Justyn:
conversations: human
conversations:  Right into the hall, on the first 5ft, you find another pit trap.
conversations: Sliver:
conversations: human
conversations:  Alright, I'll backtrack to in front of the first room, and then take the southern pathway, searching the floors and the walls (and again, taking 20 to do so).
conversations: Justyn:
conversations: human
conversations:  OK, you reach the split without issue. Go east or into the T intersection?
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   OK, you reach the split without issue. Go east or into the T intersection? 
   
  
  I'll take a look down the T-junction, then go east.
conversations: Justyn:
conversations: human
conversations:  East in the split or at the T?
  
  At the T it goes west for 10ft before turning south. It goes east 40ft before turning north. 35ft in there is a door on the northern side.
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   East in the split or at the T?
  
  At the T it goes west for 10ft before turning south. It goes east 40ft before turning north. 35ft in there is a door on the northern side. 
   
  
  The east at the split, not the T.
  
  How those distances take the space at the end of the north-south hall into account? These always confuse me for some reason...
conversations: Justyn:
conversations: human
conversations:  It is from the square in front of you to the wall. So your square isn't counted for distance but the last one in the hall counts.
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   It is from the square in front of you to the wall. So your square isn't counted for distance but the last one in the hall counts. 
   
  
  Okay, I'll head down the east split now, searching everything and taking 20.
conversations: Justyn:
conversations: human
conversations:  So, east in the split and north towards the door (seen in the map)?
  
  You reach it with no issues.
conversations: Sliver:
conversations: human
conversations:  I'll search the door (taking 20) and then listen at it.
  
   
   Spoiler 
  
   (1d20+2)[ 6 ] 
   (1d20+2)[ 20 ] 
   (1d20+2)[ 5 ] 
   
conversations: Justyn:
conversations: human
conversations:  Nothing unusual.
conversations: Sliver:
conversations: human
conversations:  Xen opens the door slowly, trying to avoid detection.
  
   
   Spoiler 
    Hide  - (1d20+1)[ 9 ] 
    Move Silently  - (1d20+1)[ 2 ] 
    Initiative  - (1d20+3)[ 7 ] 
    spot  - (1d20+2)[ 15 ] 
    listen  - (1d20+2)[ 14 ] 
   
conversations: Justyn:
conversations: human
conversations:  I assume you're opening it from one side, so you have cover to hide? If so, which side, north or south?
conversations: Tanaric:
conversations: human
conversations:  From the South.
conversations: Justyn:
conversations: human
conversations:  Well, you see part of the room. It looks empty.
conversations: Sliver:
conversations: human
conversations:  Xen pokes one eye out from behind the door and takes another look.
  
   
   Spoiler 
  
    spot  - (1d20+2)[ 14 ] 
    hide  - (1d20+1)[ 6 ] 
    listen  - (1d20+2)[ 14 ] 
   
conversations: Justyn:
conversations: human
conversations:  Looking inside door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  spot: (1d20+1)[ 10 ] 
   
conversations: Sliver:
conversations: human
conversations:  The human saw you, roll initiative  (1d20+2)[ 5 ] 
conversations: Sliver:
conversations: human
conversations:  Allrighty then.
  
  [roll=Initiative]1d20+3[roll]
conversations: Justyn:
conversations: human
conversations:  &gt;&lt;
  
    Initiative  - (1d20+3)[ 13 ] 
conversations: Justyn:
conversations: human
conversations:  Xen grabs his sword and darts forward; just before he reaches he target, his sword is covered in flame. He tries to ram it through the human.
  
    attack  - (1d20+3)[ 9 ] 
    damage  - (1d10+3)[ 12 ] 
    sneak attack  - (1d6)[ 2 ] 
    Burning Blade  - (1d6+1)[ 2 ] 
   
   Spoiler 
  
  HP:10
  AC:15
  
  Manuevers:
   Burning Blade 
  Distracting Ember
  Sapphire Nightmare Blade
  Moment of Perfect Mind
  Blistering Flourish
   
conversations: Justyn:
conversations: human
conversations:  I forgot, I'm moving to D-3.
conversations: Justyn:
conversations: human
conversations:  I forgot to change the map. The human was at B3 when you looked.
conversations: Sliver:
conversations: human
conversations:  And where's the cat-thing?
conversations: Justyn:
conversations: human
conversations:  Same as on map.
conversations: Sliver:
conversations: human
conversations:  I'll redo my post then:
  
  Xen grabs his sword when he notice his stealth has failed. He darts towards his adversary, his sword being engulfed in flame, and drives it home.
  
    attack  - (1d20+3)[ 20 ] 
    damage  - (1d10+3)[ 7 ] 
    sneak attack  - (1d6)[ 1 ] 
    Burning Blade  - (1d6+1)[ 3 ] 
   
   Spoiler 
  HP:10
  AC:15
  
  Manuevers:
   Burning Blade 
  Distracting Ember
  Sapphire Nightmare Blade
  Moment of Perfect Mind
  Blistering Flourish
   
conversations: Justyn:
conversations: human
conversations:  You target the human again, basically changing only the end position, and want to re-roll? Nuh-huh. You missed. He steps away from you as the beast vanishes and casts rainbows! Will save.
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   You target the human again, basically changing only the end position, and want to re-roll? Nuh-huh. You missed. He steps away from you as the beast vanishes and casts rainbows! Will save. 
   
  
  I posted agian because you gave me incorrect information,  and  didn't tell me the results of my original post.
  
    will  - (1d20+4)[ 19 ] 
conversations: Justyn:
conversations: human
conversations:  The changed information didn't change what you wanted to do. I didn't tell you the results right away in case you wanted to actually change what you did.. You didn't.
  
  You save, your turn.
conversations: Sliver:
conversations: human
conversations:  Moving up to him, using  Distracting Ember  to set up a flank, and then using  Sapphire Nightmare Blade  to attack.
  
    to hit  - (1d20+5)[ 8 ] 
    concentration  - (1d20+9)[ 10 ] 
    damage  - (1d10+3)[ 12 ] 
    SNB extra  - (1d6)[ 4 ] 
    sneak attack  - (1d6)[ 3 ] 
   
   Spoiler 
  HP:10
  AC:15
  
  Manuevers:
   Burning Blade 
   Distracting Ember 
   Sapphire Nightmare Blade 
  Moment of Perfect Mind
  Blistering Flourish
   
conversations: Justyn:
conversations: human
conversations:  Originally Posted by Justyn 
    to hit  - (1d20+5)[8]
   concentration  - (1d20+9)[10]
   damage  - (1d10+3)[12]
   SNB extra  - (1d6)[4]
   sneak attack  - (1d6)[3] 
   
  
   Of course .
conversations: Justyn:
conversations: human
conversations:  IIRC, the elemental doesn't threaten, so he moves to D2 and casts the rainbow again. Will save.
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   IIRC, the elemental doesn't threaten, so he moves to D2 and casts the rainbow again. Will save. 
   
  
   I'm only writing this because of the character minimum. 
    will  - (1d20+4)[ 10 ] 
conversations: Justyn:
conversations: human
conversations:  You fail. You are unconscious, blinded, and stunned for  (2d4)[ 5 ]  rounds, then blinded and stunned for  (1d4)[ 4 ]  rounds, and then stunned for 1 round.
conversations: Sliver:
conversations: human
conversations:  CDG:
  
   (2d8-2)[ 11 ] 
   (2d8-2)[ 6 ] 
   (2d8-2)[ 9 ] 
   (2d8-2)[ 3 ] 
   (2d8-2)[ 5 ] 
  
  Survive?
conversations: Sliver:
conversations: human
conversations:  Originally Posted by Sliver 
   CDG:
  
  [roll0]
  [roll1]
  [roll2]
  [roll3]
  [roll4]
  
  Survive? 
   
  
  Didn't even survive the first one.
conversations: Justyn: