conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||N|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM Notes: 
   Spoiler 
   Sheet 
   
conversations: term1nally s1ck:
conversations: human
conversations:  I pull out my Everburning torch, who needs normal torches? PEH!!
  
  I approuch the door, open it, pull out my 10 foot pole, an (if it is a corridor) walk down the corridor, poking every tile that I am about to step on. I stop at the 1st intersection.
conversations: Dragero:
conversations: human
conversations:  You open the door. Outside the door, you can see a hallway extending further than your light reaches to the East, and a hallway to the south extending 30'.
  
  To the East you see:
  A North/South split after 10', and a door on the North wall after 30'.
  
  To the South you see: A split to the East after 20', and a T East/West at the end for the corridor, 30' away.
conversations: term1nally s1ck:
conversations: human
conversations:  I head south, prodding the floor in front of me with my 10'' pole, stoping and looking down the split that leads east. If it is another empty corridor, I keep prodding and walking untill I reach a door or intersection.
conversations: Dragero:
conversations: human
conversations:  The split to the east is a 10' corridor that turns north after only 10'.
  
  Are you continuing east or south?
conversations: term1nally s1ck:
conversations: human
conversations:  Keep going south, still prodding in front of me :P
conversations: Dragero:
conversations: human
conversations:  You are targetted by an acid splash trap as you start to move south.
  
  
   (d20+8)[ 15 ]  vs Flat-footed Touch AC.
  
   (1d3)[ 2 ]  acid damage.
  
  When you rach the T, you can see:
  
  To the west: The corridor turns south after 10'
  
  To the East: The corridor turns north after 40'. After 35', there's a door on the north wall, and a painted red and white bullseye on the floor.
conversations: term1nally s1ck:
conversations: human
conversations:  I head east, still prodding. I carefully avoid the bullseye. I stand with my ear against the door, hoping to hear some clue as to whats inside.
  
   (1d20-1)[ 8 ] 
conversations: Dragero:
conversations: human
conversations:  the doors are made of 500lb lead sheets. You can't hear a thing.
conversations: term1nally s1ck:
conversations: human
conversations:  Technically they just impose the normal -5 penalty (-2 with a listening cone, I believe.)
  
  Just sayin'.
conversations: Tanaric:
conversations: human
conversations:  Ohhhh......
  
  
  Asuming the door isn`t locked, I open it just slightly, and run to the other side of the hall, it might be trapped!
conversations: Dragero:
conversations: human
conversations:  Huh...fair enough, I guess. You still hear nothing, though..
  
  No traps go off either.
conversations: term1nally s1ck:
conversations: human
conversations:  Thats good :D
  
  I look into the room(Through the slightly open door) for....well... anything realy.
  
  SPOT:
   (1d20-1)[ 7 ] 
conversations: Dragero:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3||||B|H
  4|||||[/table]
  There is a door at A-2, another at E-4, south side, which you are just outside of, and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 13 ] 
  
  They know you're there, and the beast vanishes as a wave of color washes over you. Make a will save.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Will save:
   (1d20+5)[ 20 ] 
  
  Asuming I survive the colour spray, Initiative:
  
   (1d20+2)[ 16 ] 
conversations: Dragero:
conversations: human
conversations:  Well I guese I beat the colour spray......
  
  I run up to the human, drawing my blades, and slice at him! CHOP CHOP!!
  
  Hits:
  
   (1d20+1)[ 5 ] 
   (1d20+1)[ 15 ] 
  
  Damage:
  
   (1d6)[ 6 ] 
   (1d6)[ 4 ] 
conversations: Dragero:
conversations: human
conversations:  That's two misses.
  
  He 5' steps back to C2, and hits you with a ray of frost.
  
   (d20+2)[ 14 ]  vs Touch AC
   (1d3)[ 2 ]  cold damage.
conversations: term1nally s1ck:
conversations: human
conversations:  I go to D2 and slash again. While running there, I command my Wolf (Animal companion) to attack him. (Should I roll wolf or you?)
  
  Hit:
   (1d20+1)[ 11 ] 
   (1d20+1)[ 17 ] 
  
  Damage:
  
   (1d6)[ 5 ] 
   (1d6)[ 3 ] 
conversations: Dragero:
conversations: human
conversations:  The second one hits, and he is injured, but still has some fight.
  
  You roll wolf.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok, wolf runs up to C1 and bites, atempting to trip.
  
   (1d20+3)[ 12 ] 
   (1d6+1)[ 3 ] 
  
  Trip attempt (if hit) str check:
  
   (1d20+2)[ 7 ]  (Make a dex/str save, whatever is higher)
conversations: Dragero:
conversations: human
conversations:  Miss.
  
  He 5' steps back to B2, and casts another Color Spray. Will saves, for both you and the wolf please.
conversations: term1nally s1ck:
conversations: human
conversations:  Wills:
  
  Me:
   (1d20+5)[ 14 ] 
  
  Wolf:
   (1d20+1)[ 15 ] 
  
  Asuming I live:
  
  Step up to C2, slash some more!
  
   (1d20+1)[ 21 ] 
   (1d20+1)[ 5 ] 
   (1d6)[ 1 ] 
   (1d6)[ 2 ] 
  
  Assuming wolf lives:
  
   (1d20+3)[ 18 ] 
   (1d6+1)[ 7 ] 
  Str for trip:
   (1d20+2)[ 8 ] 
conversations: Dragero:
conversations: human
conversations:  Yay, a crit!
  
   (1d20+1)[ 21 ] 
   (1d6)[ 2 ] 
  
  Hope it works!
  
  EDIT:.....WTF!!!! What happens now? Double 20`s!
conversations: Dragero:
conversations: human
conversations:  Strength Check vs Wolf:
  
   (d20-1)[ 2 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  He attempts to cast a spell from prone, defensively.
  
   (d20+5)[ 19 ] vs DC15.
  
  If he makes it:
  
   (d20+2)[ 3 ]  vs touch AC, and  (1d3)[ 2 ]  acid damage.
  
  He then stands up, so an AoO each..
conversations: term1nally s1ck:
conversations: human
conversations:  He`s not dead from my crit? :O
  
  AoO`s:
  
   (1d20+1)[ 14 ] 
   (1d6)[ 2 ] 
   (1d20+3)[ 6 ] 
   (1d6+1)[ 7 ] 
  
  And normal attack: Slash, bite, trip.
  Me:
   (1d20+1)[ 14 ] 
   (1d20+1)[ 4 ] 
   (1d6)[ 2 ] 
   (1d6)[ 6 ] 
  
  Wolf:
  
   (1d20+3)[ 10 ] 
   (1d6+1)[ 4 ] 
  
  Trip str:
   (1d20+2)[ 13 ] 
conversations: Dragero:
conversations: human
conversations:  Seemingly amazed to be still alive, he steps back a final time, and fires another ray of frost.
  
   (d20+2)[ 22 ] 
   (1d3)[ 1 ]  cold damage.
conversations: term1nally s1ck:
conversations: human
conversations:  Confirming his own crit threat:
  
   (d20+2)[ 11 ]  vs touch ac.
   (d3)[ 2 ]  cold damage
conversations: term1nally s1ck:
conversations: human
conversations:  "You are out-numbered and out-matched. Surrender now, and I will let you live. Choose to continue fighting, and die a slow and painfull death!"
  
  
  My wolf and I step forward and bite/slash him if he doesn`t surender, again.
  
  Me:
   (1d20+1)[ 13 ] 
   (1d20+1)[ 19 ] 
   (1d6)[ 4 ] 
   (1d6)[ 6 ] 
  
  Wolf:
   (1d20+3)[ 22 ] 
   (1d6+1)[ 5 ] 
  
  Trip:
   (1d20+2)[ 12 ] 
conversations: Dragero:
conversations: human
conversations:  He continues to fight, and goes down hard.
  
  150XP, Longsword, Chain Shirt.
conversations: term1nally s1ck:
conversations: human
conversations:  Don`t say I never warned him!
  
  I take the chain shirt and longsword from him corpes.
  
  I step out the door at A2.
conversations: Dragero:
conversations: human
conversations:  To your north, the corridor goes on 35' before turning east. You see the junction with the corridor you saw earlier (east from your starting room) before that.
  
  To the south, the corridor goes 5' before turning west..but you already knew that.
conversations: term1nally s1ck:
conversations: human
conversations:  Ok then.....I go back into the room and go through the door I haven`t been through yet.
conversations: Dragero:
conversations: human
conversations:  To the north, the corridor goes 10' before turning east. To the south, it goes 10' before turning west.
conversations: term1nally s1ck:
conversations: human
conversations:  Hmmm....I go north then.
conversations: Dragero:
conversations: human
conversations:  To the east you see a 20' long corridor that turns north at the end, and there's a door on the southern wall 15' in.
conversations: term1nally s1ck:
conversations: human
conversations:  I head all the way down the corridor, prodding with my rod.
conversations: Dragero:
conversations: human
conversations:  Sorry, remind me: What exactly are you prodding? Floor obviously, but are you checking the walls?
conversations: term1nally s1ck:
conversations: human
conversations:  Yes, I'm prodding everything, including the walls, like this:
  
  {table] X|X|X
  X|X|X|
  |M||
  [/table]
  X is where I tap, M is me.
conversations: Dragero:
conversations: human
conversations:  Well, at the end of the corridor, you look north and see a 20' corridor, which turns east at the end.
  
  There's also an east/west split 10' in. You suspect this was the same split you saw at the start down the eastern corridor.
  
  5' from you, there's a large blue notecard hanging from the wall.
conversations: term1nally s1ck:
conversations: human
conversations:  Not going to read it, it's probably explosive runes!
  
  I head north, prod prod proding away!
conversations: Dragero:
conversations: human
conversations:  You ignore that door? Fair enough, I guess...I'm gonna make you a map of what you have seen, I think.
conversations: term1nally s1ck:
conversations: human
conversations:  Cool thanks, but........is there anywhere new Greg can go? Or is he still walking down the corridor......
  
  Asuming there is no dragon, I guese I turn east.
conversations: Dragero:
conversations: human
conversations:  As you turn east you trigger a trap by poking at the walls.
  
  You're now suffering from heatstroke:
  
  take  (2d6)[ 3 ]  nonlethal damage, and make a fort save or be fatigued.
conversations: term1nally s1ck:
conversations: human
conversations:  (1d20+3)[ 19 ] 
  
  What kind of trap gives you a heatstroke? A giant microwave?
conversations: Dragero:
conversations: human
conversations:  You pass. Was a sunstroke spell. Where to?
conversations: term1nally s1ck:
conversations: human
conversations:  Well asumming that hallway at the top right is where i`m at, I head to the door.
  
  Edit: Or is that the trap?
conversations: Dragero:
conversations: human
conversations:  No, that's the door.
  
  Are you checking for traps first? And are you trying to find any traps as you head down the hallway?
conversations: term1nally s1ck:
conversations: human
conversations:  Opps :P forgot to say I`m checking for traps in the hall with my pole.
  
  At the door, I  pull it open slightly, run away, then peek inside.
conversations: Dragero:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||C|C|
  3||C|C|
  4||C|C|
  5||||[/table]
  The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Mimic is bad at mimicing :P
  
  I charge at the chest and slash it with my swords. If nothing happens, I read the note.
conversations: Dragero:
conversations: human
conversations:  The chest is badly hurt. It's still a chest though.
  
  A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”
conversations: term1nally s1ck:
conversations: human
conversations:  Hmm.....I wait for about an hour, keeping an alert eye on the doors.
  
  If nothing happens, I open the chest.
conversations: Dragero:
conversations: human
conversations:  You obtain 1 Platinum Piece.
conversations: term1nally s1ck:
conversations: human
conversations:  Epic!!
  
  I exit from the door at D2
conversations: Dragero:
conversations: human
conversations:  North: goes 10' and turns west.
  
  East: goes 10' and turns north.
  
  South: goes 20' and turns east.
conversations: term1nally s1ck:
conversations: human
conversations:  I`ll head east, still tapping.
conversations: Dragero:
conversations: human
conversations:  To the north: You see a split to the east after 10', a split to the west after 20', and the corridor turns east after 40'
conversations: term1nally s1ck:
conversations: human
conversations:  I`ll go to the split east 10` away. Still tapping for traps.
conversations: Dragero:
conversations: human
conversations:  To the east: after 10' there's a split north, after 15' feet there's a door at the end of the corridor.
conversations: term1nally s1ck:
conversations: human
conversations:  I go to the door, doing my normal stuff: tapping for traps, slightly opening the door and running, then going back and looking inside.
conversations: Dragero:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_
  1|||
  2|||
  3|||
  4|||
  5|||
  6||1|[/table]
  There is a door at A5 and C5.
  At 15ft above ground there is a metallic, dog-sized, bug looking construct.
  
  It knows you're coming, and breathes acid at you.
  
   (3d4)[ 9 ]  acid damage, Reflex save for half.
  
  Initiative:  (1d20+3)[ 15 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  (1d20+4)[ 7 ] 
  
  You mean it`s attached to the wall, 15 feet up? If so, I run to A4 and toss my grappling hook at it.
  
  What kind of roll should I make? Generic d20 roll? If so:
  
   (1d20)[ 19 ] 
conversations: Dragero:
conversations: human
conversations:  Well, actually...it wins initiative, and moves towards you.
  
  It attacks:
  
   (d20+1)[ 14 ] 
   (1d4)[ 3 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Oops :P forgot initiative! I`m an idiot.
   (1d20+2)[ 10 ] 
  
  Did it come to the ground to attack me, or is it still on the wall?
conversations: Dragero:
conversations: human
conversations:  Oh, it's on the ground now, and you took 9 acid damage from the breath weapon.
conversations: term1nally s1ck:
conversations: human
conversations:  I know. Thank god for RAGECLAWS!!!!!
  
  I advance and start slashing out!
  
   (1d20+1)[ 18 ] 
   (1d20+1)[ 5 ] 
   (1d6)[ 3 ] 
   (1d6)[ 6 ] 
  
  Wolfy bites at it too!!
  
   (1d20+3)[ 21 ] 
   (1d6+1)[ 4 ] 
  
  Trip if I hit:
   (1d20+2)[ 4 ] 
conversations: Dragero:
conversations: human
conversations:  He wins the opposed check, and resists being tripped.
  
  However, he did take some damage (a hit from each of you)
  
  it attacks you back:
  
   (d20+1)[ 18 ] 
   (d20+1)[ 10 ] 
   (d4)[ 3 ] 
   (d4)[ 1 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  I turn and flee from the room!! This guy is to strong for me.
  
  If I remember where it is, I return to the room with the chest.
conversations: Dragero:
conversations: human
conversations:  it doesn't follow.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_
  1||||
  2||C|C|
  3||C|C|
  4||C|C|
  5||||[/table]
  The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.
   
conversations: term1nally s1ck:
conversations: human
conversations:  Question:
  
  Is that chest to scale (10' by 15')? If so, how tall is it?
conversations: Dragero:
conversations: human
conversations:  10' tall, too.
  
  Yes, a human could comfortably lie in it. And it's well decorated. What?
conversations: term1nally s1ck:
conversations: human
conversations:  Any chance I could rest/sleep in it?
conversations: Dragero:
conversations: human
conversations:  You can try to sleep anywhere you like. 🙂
conversations: Tanaric:
conversations: human
conversations:  Ok then....I place all my stuff at the foot of the chest (Inside), including armour, and try to go to sleep inside. I tell my wolf to stand guard outside, and keep my swords closeby.
  
  I try to stay inside for 24ish hours (I have food/water) To get rid of the metal armour poisoning.
conversations: Dragero:
conversations: human
conversations:  Tanaric:
   
   Spoiler 
   Wow, apparently my IRL bluff check is quite high. Or he dumped sense motive, one of the two. Anyway, while he rests to cure himself of the non-existent poison, when do I do to him? Random Encounter? More than one? Random Death?
   
conversations: term1nally s1ck:
conversations: human
conversations:  Terminally: 
   Spoiler 
  d100 per hour of inactivity, +10 for each elapsed hour. Random CR 1 encounter on 100 or higher, no loot, no xp.
  
  Edit: Counter resets itself after each encounter if he insists on staying, obviously.
   
conversations: Tanaric:
conversations: human
conversations:  Refs only:
   
   Spoiler 
  
   (d100+00)[ 93 ] 
   (d100+10)[ 39 ] 
   (d100+20)[ 75 ] 
   (d100+30)[ 59 ] 
   (d100+40)[ 116 ] 
   (d100+50)[ 148 ] 
   (d100+60)[ 86 ] 
   (d100+70)[ 153 ] 
   
conversations: term1nally s1ck:
conversations: human
conversations:  After 5 hours, you're attacked. There's a loud noise on the lid of the chest, and then a slamming as though something is trying to break the chest, with you in it.
conversations: term1nally s1ck:
conversations: human
conversations:  What happened to my wolf? I thought I told him to guard me while I was waiting for the effects of metal armour on druid spells to wear off!
conversations: Dragero:
conversations: human
conversations:  Ooh, sorry, in which case your wolf sees:
  
  Hovering in the air, it's wings buzzing with a constant low drone, appears to be a Small hornet with a baboon's face. It screeches at you in fury.
conversations: term1nally s1ck:
conversations: human
conversations:  Initiative  - (d20+1)[ 3 ] 
  
  Forgot..
conversations: term1nally s1ck:
conversations: human
conversations:  Ok.........Monkey Fly?
  
  Wolfy jumps at it!
  
   (1d20+3)[ 7 ] 
   (1d6+1)[ 5 ] 
  
  Trip:
   (1d20+2)[ 8 ] 
  
  (I Stay in my chest, confident wolfy can handle it)
conversations: Dragero:
conversations: human
conversations:  Also forgot initiative :P
  
   (1d20+2)[ 14 ] 
conversations: Dragero:
conversations: human
conversations:  Wolfy misses.
  
  It drops down towards wolfy, and attacks:
  
   (d20+3)[ 20 ] 
   (d4+1)[ 5 ] 
  
  EDIT: Wolfy needs to make a fort save.
conversations: term1nally s1ck:
conversations: human
conversations:  (1d20+5)[ 21 ] 
  
  I pop out of the chest, swords swinging!
  
   (1d20+1)[ 14 ] 
   (1d20+1)[ 10 ] 
   (1d6)[ 3 ] 
   (1d6)[ 2 ] 
  
  If wolfy lives, he attacks too!
  
   (1d20+3)[ 9 ] 
   (1d6+3)[ 4 ] 
conversations: Dragero:
conversations: human
conversations:  I'm gonna rule that it takes at least a move action to open the chest from the inside, so you can't full attack. Thankfully for you, the first attack is a hit...but I'm gonna make you keep that second roll for your full attack next turn.
  
  Wolfy misses, you hit, and the wasp is angry. He full-attacks wolfy:
  
   (d20+3)[ 23 ]  for  (d4+1)[ 3 ] 
   (d20+1)[ 16 ]  for  (d3)[ 3 ] 
   (d20+1)[ 17 ]  for  (d3)[ 3 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Confirming crit:
   (d20+3)[ 5 ]  for  (d4+1)[ 2 ] 
  
  wasn't expecting rolls like that...
conversations: term1nally s1ck:
conversations: human
conversations:  I think you killed wolfy.............:cry:
  
  In rage, I swing at the monkey-fly!
  
   (1d20+1)[ 17 ] 
   (1d6)[ 4 ] 
conversations: Dragero:
conversations: human
conversations:  Your attack hits, but The hornet just redirects it's attention to you, and starts to maul you:
  
   (d20+3)[ 22 ] 
   (d4+1)[ 4 ] 
   (d20+1)[ 4 ] 
   (d3)[ 2 ] 
   (d20+1)[ 14 ] 
   (d3)[ 3 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  I dislike this creature......
  
   (1d20+1)[ 14 ] 
   (1d20+1)[ 5 ] 
   (1d6)[ 5 ] 
   (1d6)[ 1 ] 
conversations: Dragero:
conversations: human
conversations:  Another hit, but it just gets angrier.
  
   (d20+3)[ 13 ] 
   (d4+1)[ 3 ] 
    (d20+1)[ 20 ] 
  [rol]d3[/roll]
  
   (d20+1)[ 7 ] 
  [rol]d3[/roll] 
  
  Sorry, just realised something.
  
  He flies up to the corner of the room, out of your reach. Take an AoO for the movement.
conversations: term1nally s1ck:
conversations: human
conversations:  What could it be doing?
  
   (1d20+1)[ 20 ] 
   (1d6)[ 6 ] 
conversations: Dragero:
conversations: human
conversations:  Confirming crit:
  
   (1d20+1)[ 5 ] 
   (1d6)[ 3 ] 
conversations: Dragero:
conversations: human
conversations:  Bah, you stab it and it dies.
  
  Oh well.
  
  Want to go back to sleep?
conversations: term1nally s1ck:
conversations: human
conversations:  If possible to tell me, what was it doing?
  
  Yes I do go back to sleep, but I do some stuff 1st:
  
  I rub my soap of the ground infront of the two doors, enough so that it`s slippery. I then tie a rope in front of the door. If this works, it`ll trip people when they try to enter. Chance of a concusion, or at least waking me up.
conversations: Dragero:
conversations: human
conversations:  It was going to make a CHARGING STINGER ATTACK.
  
  3 hours later, just as you finally recover from the effects, there is a pounding on your chest, and you can suddenly smell fresh dirt..
  
  Roll for Initiative.
  
   (d20+1)[ 20 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Traps didn`t work :(
  
   (1d20+2)[ 6 ] 
conversations: Dragero:
conversations: human
conversations:  You hear scrabbling, and then the chest is wrenched open.
  
  The reason you didn't hear your traps go off was that the creature in question was already inside. On the bright side, the wolf is back on his feet. On the not-so-bright side, his eyes remain glassily dead, and he smells...funny...
  
  Oh, and he definitely wants to eat you.
conversations: term1nally s1ck:
conversations: human
conversations:  You mean..........WOLFY IS A ZOMBIE!!!!!!!!!!
  
  *cry*
conversations: Dragero:
conversations: human
conversations:  😁
  
  Yeah, I'm Evil (Chaotic Evil, actually). No real surprises there, though...
  
  EDIT: Though it *is* your turn..
conversations: term1nally s1ck:
conversations: human
conversations:  Knowing this is how I will die, on my back in a chest, I grab one of my swords and my everburning torch, and wave the torch in his face.
  
  Intimidate check:
   (1d20-2)[ -1 ] 
  
  If he doesn`t jump back from the fire, I take a jab with my sword.
  
   (1d20+1)[ 12 ] 
   (1d6)[ 3 ] 
  
  Edit: Even the dice gods are against me winning......
conversations: Dragero:
conversations: human
conversations:  You are currently prone, just so you know...
conversations: term1nally s1ck:
conversations: human
conversations:  I know, I`m on my back waving a torch and stabbing at a zombie dog......actualy I can probably only wave, so I just do that :(
conversations: Dragero:
conversations: human
conversations:  Well, he's not intimidated, so has a bite at you.
  
  You're without armor, and at -4 AC because you're prone., so this is nearly guaranteed to hit.
  
  Oh, and grabbing your weapons will provoke an AoO.
  
   (d20+4)[ 13 ] 
   (1d6+2)[ 8 ] 
conversations: term1nally s1ck:
conversations: human
conversations:  Unless a magical fairly healed me durring sleep, looks like I`m dead!
  
  Killed by my own pet wolf........
conversations: Dragero:
conversations: human
conversations:  You can always restart, or try to create another character first.
conversations: term1nally s1ck:
conversations: human
conversations:  Yeah I`m going to get to work on that necromancer in a little while.
  
  RIP Sir Greg Underleaf
  
  Killed by his own pet wolf.
conversations: Dragero: