conversations: human
conversations:  and lets go!
  
  The city of generica is set deep doldrum mountains. A city state that lives off trade with the dwarfs and it own massive slave markets. Though this is not what draws massive crowds, no that is the arena. The arena is now 300 years old, and it is a spot of interest in the rather dull doldrums. It is the place were the cream of the slave markets are made to fight for the entertainment of the crowds, and enrich their owners.
  
  You are the fresh meat, this is your first game. If you do well, you survive another day. If you do badly, you die. It is recommended that you do well.
  
  Now the morning of the games, you are dragged up half awake, given your equipment. You had 1 minute to get dressed and prepare to be sent out to face an opponent.
conversations: bobthe6th:
conversations: human
conversations:  Seth will throw on his chain shirt (1 minute exactly!) and revise the spells available to him in his head.  Once his armor is on, he throws his headband on, fastens his cloak and grabs his longspear.   Alright, lets do this, you cast, they run at you, you stab, you retreat, you cast, they run at you, you stab, you retreat, you cast.  Nice and simple.   
   
   Spoiler 
  I assume I should roll initiative now?
  Init  (1d20+5)[ 18 ] 
  Also, Knowledge rolls to identify whatever I am thrown against (if I wouldn't know it from basic knowledge)
  Arcana  (1d20+13)[ 30 ] 
  History  (1d20+13)[ 29 ] 
   
conversations: The Big Orc:
conversations: human
conversations:  As Seth enters the arena he hears the roar of the crowd. over all, a voice loud over the crows is saying something. oddly you can't make out what he is saying, and now that you think about it the crowd is a little muffled.
  
  
  coming in from the other side, is a medium height man.  he appears to be unarmored, and carrying a pair of inward curved kukuris.  he adopts a ready stance, and the fight begins!
  
   
   Spoiler 
  you won initative
  
  map... rouge style!
  #######################
  #########....&amp;....#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####..........................#####
  ######......................######
  #######..................#######
  ########..............########
  #########....@...#########
  #######################
  @=seth, &amp;=other guy
   
conversations: bobthe6th:
conversations: human
conversations:  Seth moves his arms and acid flies towards the other man like an arrow.
   
   Spoiler 
  Cast Melf's Acid Arrow
  Ranged Touch Attack  (1d20+4)[ 11 ] 
  Damage  (2d4+6)[ 11 ]  (+6 for warmage's edge/extra edge)
  Lasts 2 more rounds, dealing 2d4+6 dmg
   
conversations: The Big Orc:
conversations: human
conversations:  the man doges the arrow entirely.  there is a loud hissing sound as the arrow splashes onto the sand, melting it further with impotent fury.
  
  
  
  quickly the man charges forward, closing with his casting foe.
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####...........&amp;.............#####
  ######......................######
  #######..................#######
  ########..............########
  #########....@...#########
  #######################
conversations: bobthe6th:
conversations: human
conversations:  Cast Lightning Bolt
  Reflex Save DC 17 for half
   (6d6+6)[ 26 ] 
  
  Move directly to the right of the man 15ft away.
  
  If it is a minor action to set my longspear against charge I would like to do that (causes double damage against charge on the AoO for longspears reach), if it isnt a minor action, then I cant ready it
  
  End Turn
conversations: The Big Orc:
conversations: human
conversations:  the man charges forward again, blades raised high.
  make your AOO, then I put out the attacks...
  
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####..........................#####
  ######......................######
  #######..................#######
  ########........&amp;....########
  #########.......@#########
  #######################
conversations: bobthe6th:
conversations: human
conversations:  I should be up to the right of where my opponent started his charge.
  
  Attack  (1d20+3)[ 11 ] 
  Damage  (1d8-1)[ 7 ]  (if I could have set my longspear  (1d8-1)[ 1 ] )
conversations: The Big Orc:
conversations: human
conversations:  ah! fixed.
  
  the blow glances of mail hidden in the mans shirt.
  
  the man swings four times, missing all but once, the last time tearing a deap wound into Seth's side.  18 damage.
  
  end of turn.
  
  
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####..............&amp;@........#####
  ######......................######
  #######..................#######
  ########..............########
  #########..........#########
  #######################
conversations: bobthe6th:
conversations: human
conversations:  When you charge you can only make 1 attack with each weapon, full attack requires a full action.
  
  5ft step away from the man, up and to the right
  Cast Melf's Acid Arrow
  Attack roll against mans Touch AC (-2 to AC for charge if I remember correctly)
   (1d20+4)[ 24 ] 
  Acid Damage  (2d4+6)[ 14 ] (for 2 rounds after if it hits)
conversations: The Big Orc:
conversations: human
conversations:  yep, I am aware of the rules.  all will be revealed latter.
  
  now then.
  
  the acid splashes against the man, quickly burning to the bone.  he curses, but keeps on the offensive.
  
  free action 5ft step up and to the right.
  
  six swift slashes, 3 find there mark laying open Seth's flesh to the cruel air.  28 damage.
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####.................&amp;@.........####
  #####..........................#####
  ######......................######
  #######..................#######
  ########..............########
  #########..........#########
  #######################
conversations: bobthe6th:
conversations: human
conversations:  -10 health, dead.
  
  acid damage in case I still manage to kill him :P
   (2d4+6)[ 10 ] 
   (2d4+6)[ 10 ] 
  
  Edit: and if I ever mention a rule its either A) as a reminder (the penalty to AC) or B) I didnt understand how something could have happened (multiple attacks on charge)  its not meant as a criticism of any form
conversations: The Big Orc:
conversations: human
conversations:  oof 10 con.   yep slaughter.  sorry about that.
  
  now then, later that night...
  
  Seth wakes with a splitting headache.  his equipment has been removed, and his spells replenished.  he is lying in his cell, on a hard cot.  the sun is just starting to slant through the narrow window.
  
  
  edit: I was just admitting that was his major trick.  flury+rapid attack lets him flail wildly at people, hopeing for a 15+ to crit with.
conversations: bobthe6th:
conversations: human
conversations:  Any food or water in my cell?
conversations: The Big Orc:
conversations: human
conversations:  there does not seem to be, outside of a few mice hiding in the cot across form you.  but you do not feel in need of either.
conversations: bobthe6th:
conversations: human
conversations:  I will lay in my cot until something happens.
conversations: The Big Orc:
conversations: human
conversations:  the guards come in, grab you and toss you into the prep room.  your stuff is laid out exactly as it was yesterday.
  
  roll a spot.
conversations: bobthe6th:
conversations: human
conversations:  (1d20-1)[ 8 ] 
  I put on all my gear the same way as last time.
conversations: The Big Orc:
conversations: human
conversations:  you notice a scratch is missing from your spear.  were it hit mail the blade got chipped, but now it is as it was before the fight...
  
  the arena doors open.  as you step out, you are faced with a dozen orcs standing around leaning on their falchions...
  roll for int.
  
  #######################
  #########.......M.#########
  ########..............########
  #######..................#######
  ######......M..............######
  #####..........................#####
  ####..M..........M....M........####
  ###..................................###
  ##......................................##
  #..........M.......M..........M........#
  ##......................................##
  ###..................................###
  ####..M...................M.....####
  #####..........................#####
  ######.....M..........M...######
  #######..................#######
  ########..............########
  #########....@....#########
  #######################
  
  m=orc
conversations: bobthe6th:
conversations: human
conversations:  Initiative
   (1d20+5)[ 14 ] 
conversations: The Big Orc:
conversations: human
conversations:  you surprise the orcs and win initiative.
  
  go!
conversations: bobthe6th:
conversations: human
conversations:  I surprise the orcs AND win initiative??? DOUBLE FIREBALL!!!
  
  If I understood that correctly, then for surprise round, I will cast Fireball in between the center Orc and the one to the right of him, if I read the map correctly in respect to distances, it should hit those 2, the two on the right side below them and the two just above them
  
  Reflex DC 17 for half
   (6d6+6)[ 28 ] 
  
  also, if you want a template so players can see the exact distances (it is a little unclear) this is what I used for the dragon in meet in a tavern (just remove the space inbetween [ and table] and [ and /table]
   
   Spoiler 
  [ table]  |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y  |Z|AA|AB|AC|AD|AE|AF|AG|AH|AI|AJ|AK|AL|AM|AN
  1|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  2|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  3|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  4|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  5|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  6|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  7|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  8|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  9|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
  10|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  11|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  12|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  13|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  14|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  15|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  16|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  17|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  18|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  19|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  20|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  21|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  22|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  23|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  24|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  25|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  26|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  27|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  28|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  29|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  30|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  31|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  32|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  33|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  34|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  35|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  36|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  37|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  38|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  39|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  40|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[ /table]
   
conversations: The Big Orc:
conversations: human
conversations:  And if that was surprise round, for first round, I will throw a fire ball to the other side, so that I get the center one, the one to his left and the two below them on the left side.  If there was no surprise round, then this post is irrelevant :P
  
  Reflex DC 17 (for half)
   (6d6+6)[ 29 ] 
  
  End turn
conversations: The Big Orc:
conversations: human
conversations:  and the board is nearly clearded.  (will get to work on the map...)
  
  
  the three living orcs charge.  one can only cross most of the arena, the other two miss horribly.
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####.............M...........#####
  ######......................######
  #######..................#######
  ########......MM....########
  #########....@....#########
  #######################
  .=2.5ft, coloms are 5ft each
conversations: bobthe6th:
conversations: human
conversations:  I will move up and to the left, so that I am not in melee range of any of the orcs (provokes AoO from each of the orcs I am next to)
  
  I should be able to hit all three with a burning hands spell, if not o well.
  
   "Burning orcs! Muahahahaha!" 
   (5d4+6)[ 18 ]  Reflex DC 15 for half
  It is a 15 ft cone, if I can hit all three, then I will do so, if not then the two at the bottom
  
  End turn
conversations: The Big Orc:
conversations: human
conversations:  the orcs are fried.  they fall, burning to the ground.
  
  "and thats a rap.  a good quick slaughter of some orcs.  but lets see one fight back!"
  
  out of the gate steps a massive orc, clad in rough hides carrying a massive club!  initative please.
conversations: bobthe6th:
conversations: human
conversations:  Initiative  (1d20+5)[ 24 ] 
conversations: The Big Orc:
conversations: human
conversations:  you win initative.
conversations: bobthe6th:
conversations: human
conversations:  I will use Melf's Acid Arrow against the big orc dude, then move as far away from him as possible
  
  Ranged Touch Attack  (1d20+4)[ 7 ] 
  Damage  (2d4+6)[ 11 ]  lasting 2 more rounds
conversations: The Big Orc:
conversations: human
conversations:  the bolt fails to hit him, spattering on the wall behind him.  the orc advances quickly, colseing the gap.
  
  
  #######################
  #########..........#########
  ########..............########
  #######..................#######
  ######......................######
  #####..........................#####
  ####..............................####
  ###..................................###
  ##......................................##
  #..........................................#
  ##......................................##
  ###..................................###
  ####..............................####
  #####.............O...........#####
  ######......................######
  #######..................#######
  ########..............########
  #########....@....#########
  #######################
conversations: bobthe6th:
conversations: human
conversations:  Cast lightning Bolt
  
  Reflex DC 17 for half
   (6d6+6)[ 23 ] 
  
  Move up and to the left as far as I can
conversations: The Big Orc: