conversations: human
conversations:  Arena Tournament, Round 69:  Shooter McArcher &amp; Team Player  vs.  Lil' Smasher &amp; Quork    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
   Shooter McArcher  - Master_Rahl22
   Team Player  - Ganurath
    Lil' Smasher  - Tanaric
   Quork  - Sallera
  
  
   All Combatants, please roll initiative and declare any starting combatants. 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations: ArenaManager:
conversations: human
conversations:  Init:  (1d20-3)[ 4 ] 
  
  Edit: Purchasing a psionic tattoo of Force Screen and a scroll of Briar Web.
conversations: Sallera:
conversations: human
conversations:  Initiative  - (1d20+3)[ 21 ] 
  
  No Purchases.
  
  McArcher: 
   Spoiler 
  Who do you think we should prioritize as a target? Their builds are virtually identical.
   
conversations: Ganurath:
conversations: human
conversations:  Initiative  - (1d20+8)[ 18 ] 
  
  Discussing purchases, will decide later
  
  Team Player:
   
   Spoiler 
  Hmm, Lil Smasher will have the lower AC once Quork activates that tattoo, but if I go first Quork has the lower HP total and lower Flat-footed AC so I might take a potshot and hope for a good roll.  Should I grab another potion of Cat's Grace?  I'm thinking they'll both either spam Light of Lunia or try to get into melee, and more Dex would pump my touch AC higher.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Purchasing a potion of invisibility.
  
  In-it to  win-it  fail horribly:  (1d20+7)[ 10 ] 
conversations: Tanaric:
conversations: human
conversations:  Purchasing Potion of Cat's Grace: 300gp
  
  Team Player:
   
   Spoiler 
  I think I'm going to go for a Rapid Shot on Lil Smasher to maybe get lucky before he goes invis.  It will be at +2/+2 vs his FF AC, so we'll see.  Assuming he doesn't die though, I'm going to probably stick close to you since they're both melee oriented and I'm fairly squishy.
   
conversations: Master_Rahl22:
conversations: human
conversations:  No reactionary purchases. Any from anyone else?
  
  McArcher: 
   Spoiler 
  Sounds like a plan. I'll move south to start it off, make it easier for me to get through the muck so I can get a charge off. Think I should bother wearing my armor? If they bring the Light of Lumia, it'll only be a loss of speed and skill checks.
   
conversations: Ganurath:
conversations: human
conversations:  None from me.
conversations: Sallera:
conversations: human
conversations:  Team Player:
   
   Spoiler 
  It's kinda 6 of one, half a dozen of the other.  They have attack bonuses of +2 and +3 with their weapons, so your 18 AC would be really good, but would make them more likely to use LoL.  If you don't wear it, their weapons will have a 50% chance against you.  Of course, with healing and Steely Resolve, you might be better off with speed and skills.
   
conversations: Master_Rahl22:
conversations: human
conversations:  Nothing reactionary.
conversations: Tanaric:
conversations: human
conversations:  In that case, let's get this party started.
  
   Team Player 
  
  Starting in Z11 without my armor, I'll enter the Martial Spirit stance before a double move from Z11 southwest.
  
  LoS:
   
   Spoiler 
  Went from Z11 to R19 to O19.
   
  
   Spoiler:  
   Spoiler 
  HP: 11/11
  AC: Full 13, FF 10, Touch 13
  Saves: Fort +4, Ref +3, Will -2
  Special: Furious Counterstrike, Steely Resolve 5
  
  Granted Manuevers:
  1. Crusader's Strike
  2. Vanguard Strike
  3. Charging Minotaur
  4. Stone Bones
  5. Moment of Perfect Mind
  
    Granted  - (1d5)[ 3 ] 
    Granted  - (1d4)[ 3 ] 
    Granted  - (1d3)[ 2 ] 
   
conversations: Ganurath:
conversations: human
conversations:  Shooter McArcher, Round 1 
  
  Start in Y-10 holding a bow with potion on his belt.
  
  I need starting positions from you guys before I take my turn.
conversations: Master_Rahl22:
conversations: human
conversations:  Quork is starting in A11, holding a scroll.
conversations: Sallera:
conversations: human
conversations:  B-11, holding a potion.
conversations: Tanaric:
conversations: human
conversations:  5ft step to X-10.
  
  Full round: Rapid Shot on Lil Smasher, vs FF AC since he hasn't had a turn
    Attack  - (1d20+4)[ 18 ] 
    Damage  - (1d8+1)[ 4 ] 
    Attack  - (1d20+4)[ 11 ] 
    Damage  - (1d8+1)[ 4 ] 
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: Full 16, FF 12, Touch 14
  Saves: Fort +3, Ref +4, Will +1
   
conversations: Master_Rahl22:
conversations: human
conversations:  Whisper to Smasher: 
   Spoiler 
  "Think I'll drop the thorns on TP.  He's already in a bog, so even if he saves, he won't be going anywhere next turn.  Doubt the archer will run into them, so you may as well go north."
   
conversations: Sallera:
conversations: human
conversations:  Smasher, round 1 
  
  Sallera: 
   Spoiler 
  With some luck, I should be able to down McArcher in one shot. If not, we'll see what happens.
   
  
  
  Guzzle potion. Drop bottle.
  
  Refs: 
   Spoiler 
  Move to D-4.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 5/9
  AC: 19/13/16
  Currently in: D-4
  
  Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1
   
conversations: Tanaric:
conversations: human
conversations:  Quork, Round 1 
  
  Move southeast out of LoS.
  Refs/Smasher/TP: 
   Spoiler 
  Ending in G14.
  Standard: Attempt to cast from scroll, DC6:  (1d20+1)[ 6 ] 
   
  
  
  Not done, need to see result.
conversations: Sallera:
conversations: human
conversations:  Quork, Round 1 cont. 
  
  A 20ft radius centred on L18/N19 is now covered in spiky plants.  DC14 Reflex save needed from TP.
  Refs/Smasher/TP: 
   Spoiler 
  Free: Drop used scroll.
  Free: Declare Hatred on TP.
  Swift: Cast a quickened spell, DC16: 
   Spoiler 
  Shield of Faith.
   
  
   
  
  
  Stats: 
   Spoiler 
  HP 7/7, AC 19 (15, 16) (+2 vs. TP)
  PP: 2/2
  TU: 6/11
  Spells:
  0th
  Virtue
  Guidance
  Cure Minor Wounds
  1st
   Shield of Faith 
  Doom
  Light of Lunia
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Reflex  - (1d20+3)[ 4 ] 
  
  May I ask what ill effect I suffer should I fail my save?
conversations: Ganurath:
conversations: human
conversations:  You're entangled.  If you stay perfectly still or successfully make another save as a full-round action, you suffer no effects other than half movement speed in the area.  If you fail that save or take any other action, you take 2d6 damage.
  
  Oh, and the plants provide cover from 5ft and total cover from 20ft.
conversations: Sallera:
conversations: human
conversations:  This prompts two more questions:
  
  1. Is it 2d6 per 5ft, or just 2d6 for taking the action?
  
  2. Does the half-speed apply if I don't make a saving throw?
conversations: Ganurath:
conversations: human
conversations:  2d6 per action.  As to the latter, I believe so; it applies even if you make the initial save, so as far as I can tell it's like entangle in that regard.
conversations: Sallera:
conversations: human
conversations:  I see... Does the half-speed apply in the radius of the spell only, or to the entire action even if it takes me out?
conversations: Ganurath:
conversations: human
conversations:  Just within the radius of the spell.
conversations: Sallera:
conversations: human
conversations:  Not that it will impact my decision, but is the entangling stuff going to stick around for a while?
  
   Team Player 
  
  LoS:
   
   Spoiler 
  Move action to S19, then total defense action.
  
    Damage  - (2d6)[ 12 ] , up to 5 to delayed damage pool
   
  
   Spoiler:  
   Spoiler 
  HP: 4/11, 5 delayed
  AC: Full 19, FF 12, Touch 19, +3 Dex, +4 Dodge, +2 Tree
  Saves: Fort +4, Ref +4, Will -2
  Special: Furious Counterstrike, Steely Resolve 5
  
  Granted Manuevers:
  1. Crusader's Strike
   2. Vanguard Strike
  3. Charging Minotaur
  4. Stone Bones 
  5. Moment of Perfect Mind
  
    Granted  - (1d2)[ 1 ] 
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  Yeh, it'll be there for the next 49 rounds.
conversations: Sallera:
conversations: human
conversations:  I'll be out of town for a day or two, in the event that it becomes my turn before I get back.
conversations: Tanaric:
conversations: human
conversations:  Shooter McArcher, Round 2 
  
  5ft step to X-11.
  
  Move: draw potion in belt
  Standard: drink potion
  Refs:
   
   Spoiler 
  Potion of Cat's Grace
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: Full 18, FF 12, Touch 16
  Saves: Fort +3, Ref +6, Will +1
  Cat's Grace: 30/30 rounds
   
conversations: Master_Rahl22:
conversations: human
conversations:  Smasher, round 2 
   
   Spoiler 
  Move to K-4. Draw morningstar.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 5/9
  AC: 19/13/16
  Currently in: K-4,  invisible 
  
  Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1
   
conversations: Tanaric:
conversations: human
conversations:  Quork, Round 2 
  
  Refs/LoS: 
   Spoiler 
  Swift: Cast a quickened Doom at TP, DC14 Will or shaken.
  Standard: Tap tattoo.
  Move: Draw loaded sling.
   
  
  
  Stats: 
   Spoiler 
  HP 7/7, AC 23 (15, 20) (+2 vs. TP)
  PP: 2/2
  TU: 1/11
  Active Effects: Shield of Faith 9 rounds, Force Screen 10 rounds
  Spells:
  0th
  Virtue
  Guidance
  Cure Minor Wounds
  1st
   Shield of Faith
  Doom 
  Light of Lunia
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Team Player 
  
  LoS:
   
   Spoiler 
  Move action to X13, then total defense action.
  
   Elven  
   Spoiler 
   "I hope you have a potion, as that spell did more damage than expected." 
   
  
  
  Then I'll likely drop at -1 hp.
   
  
   Spoiler:  
   Spoiler 
  HP: -1/11
  AC: Full 17, FF 10, Touch 17, +3 Dex, +4 Dodge
  Saves: Fort +4, Ref +3, Will -2
  Special: Furious Counterstrike, Steely Resolve 5
  
  Granted Manuevers:
   1. Crusader's Strike
  2. Vanguard Strike
  3. Charging Minotaur
  4. Stone Bones
  5. Moment of Perfect Mind 
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  Shooter McArcher, Round 3 
  
  LOS:
   
   Spoiler 
  Move: move to X-7
  Move: Scatter the planks
   
  
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: Full 18, FF 12, Touch 16
  Saves: Fort +3, Ref +6, Will +1
  Cat's Grace: 29/30 rounds
   
conversations: Master_Rahl22:
conversations: human
conversations:  Refs: 
   Spoiler 
  Are all the planks scattered after that, or just the one square?
   
conversations: Tanaric:
conversations: human
conversations:  @Tan
   
   Spoiler 
  
  It scatters the entire bridge
   
conversations: Mavian:
conversations: human
conversations:  Smasher, round 3 
   
   Spoiler 
  Double move to T-8.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 5/9
  AC: 19/13/16
  Currently in: T-8, invisible
  
  Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1
   
conversations: Tanaric:
conversations: human
conversations:  Quork, Round 3 
  
  Pretty sure this is going to establish LoS one way or another.
  Move to I15.
  Attack Shooter with sling, wherever he is.
  Attack:  (1d20+3)[ 16 ]  (-2 if further than 45ft)
  Damage:  (1d4+2)[ 4 ] 
  
  Stats: 
   Spoiler 
  HP 7/7, AC 23 (15, 20) (+2 vs. TP)
  PP: 2/2
  TU: 1/11
  Active Effects: Shield of Faith 8 rounds, Force Screen 9 rounds
  Spells:
  0th
  Virtue
  Guidance
  Cure Minor Wounds
  1st
   Shield of Faith
  Doom 
  Light of Lunia
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Shooter McArcher, Round 4 
  
  Quork's attack missed.
  
  5ft step to X-8
  Full round: Rapid Shot against Quork
    Attack  - (1d20+6)[ 18 ] 
    Damage  - (1d8+1)[ 6 ] 
    Attack  - (1d20+6)[ 13 ] 
    Damage  - (1d8+1)[ 4 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  HP: 12/12
  AC: Full 18, FF 12, Touch 16
  Saves: Fort +3, Ref +6, Will +1
  Cat's Grace: 28/30 rounds
   
conversations: Master_Rahl22:
conversations: human
conversations:  Oh, right, it's my turn.
  
   Smasher, round 4 
   
   Spoiler 
  Full-round: Reassemble bridge.
   
  
  
  Done.
conversations: Tanaric:
conversations: human
conversations:  Quork, Round 4 
  
  Move: Reload sling.
  Standard: Sling Shooter.
  Attack:  (1d20+1)[ 13 ] 
  Damage:  (1d4+2)[ 6 ] 
  
  Stats: 
   Spoiler 
  HP 7/7, AC 23 (15, 20) (+2 vs. TP)
  PP: 2/2
  TU: 1/11
  Active Effects: Shield of Faith 7 rounds, Force Screen 8 rounds
  Spells:
  0th
  Virtue
  Guidance
  Cure Minor Wounds
  1st
   Shield of Faith
  Doom 
  Light of Lunia
   
  
  Done.
conversations: Sallera:
conversations: human
conversations:  Waiting on LOS, specifically the state of the plank bridge nearest to me
conversations: Master_Rahl22:
conversations: human
conversations:  It was replaced on my turn.
conversations: Tanaric:
conversations: human
conversations:  Shooter McArcher, Round 5 
  
  Quork's attack missed again.
  
  Move: Move to W-16
  Standard: Shoot at Quork again.
    Attack  - (1d20+8)[ 10 ] 
    Damage  - (1d8+1)[ 7 ] 
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: W-16
  HP: 12/12
  AC: Full 18, FF 12, Touch 16
  Saves: Fort +3, Ref +6, Will +1
  Cat's Grace: 27/30 rounds
   
conversations: Master_Rahl22:
conversations: human
conversations:  Correction, I don't have the speed to get to W-16 in a single move.  Move to W-14
conversations: Master_Rahl22:
conversations: human
conversations:  Smasher, round 5 
   
   Spoiler 
  Move to X-13. Cast DMM Quickened True Strike. Attack with Psionic Weapon.
   
  
  
  Attack:  (1d20+24)[ 44 ]  for  (1d8+2)[ 7 ]  plus  (2d6)[ 8 ] 
  
  That breaks my invisibility, revealing me in X-13.
conversations: Tanaric:
conversations: human
conversations:  Crit confirm:  (1d20+24)[ 32 ]  for  (1d8+2)[ 10 ] 
  
  Done, by the way.
conversations: Tanaric:
conversations: human
conversations:  Rematch time, then?
conversations: Sallera:
conversations: human
conversations:  Yikes, uh that'll do it.  GG folks.
conversations: Master_Rahl22:
conversations: human
conversations:  Lil' Smasher and Quork are victorious! 
conversations: hustlertwo: