conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  
  DM notes: 
   Spoiler 
   Sheet 
   
conversations: NeverEnding DM:
conversations: human
conversations:  I look around to see if I can find anything in the stonework that might hide a secret door or something.
  
  Search:  (1d20+4)[ 15 ] 
  
  If I dont find anything I move towards the door, tapping the floor in front of me with my 10' pole.
  
  I will always tap the floor for traps with my 10' pole.
conversations: Zazori:
conversations: human
conversations:  You are eaten by a grue.   Nothing happens.
  
  How far ahead of you do you wish to tap with your 10' pole, how much weight do you wish to put on it, and what are you tapping?  Doors, floor, walls, ceilings?
conversations: Saph:
conversations: human
conversations:  I'll tap 10' away, about the same weight as I put down when placing my feet, I tap floor and the lower part of the walls.
  When I get close enough to a door I will tap the handle.
conversations: Zazori:
conversations: human
conversations:  You tap the walls, the floor, and the door handle.  Nothing happens.
conversations: Saph:
conversations: human
conversations:  I'll open the door, but preparing to shut it if it triggers a trap that shoots arrows or spears towards me.
  
  If no trap is triggered I walk through the door.
conversations: Zazori:
conversations: human
conversations:  If arrows or spears shoot at you, it'd be a bit late to shut the door.
  
  Regardless, it doesn't happen.
  
  Outside is a corridor heading east and another corridor heading south.  Other corridors lead off from those ones.
  
  With your darkvision, you can see a door 30' east of you, set into the north wall.
conversations: Saph:
conversations: human
conversations:  I'll turn east and walk down that corridor, if i encounter a door I will tap the handle and then open it.
conversations: Zazori:
conversations: human
conversations:  You get to a four-way junction.  As you tap the floor in front of you it collapses into a 20' deep pit, 5' wide.
conversations: Saph:
conversations: human
conversations:  Guess I'll have to jump this...
  I walk a little back and then runs towards the pit and jumps across.
  
  Jump:  (1d20+4)[ 10 ] 
  
  If I can I continue in the direction I already was moving.
conversations: Zazori:
conversations: human
conversations:  You clear the pit and reach a door set in the north wall.
conversations: Saph:
conversations: human
conversations:  Taps the handle, if no trap is triggered I'll open it and move 5' into the room.
conversations: Zazori:
conversations: human
conversations:  You tap the handle.  It makes a ringing noise.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
   
  
  He knows you're coming, and breathes acid on you!  Take half of  (1d8)[ 4 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 4 ]  rounds.
  
  Initiative:  (1d20+1)[ 12 ] 
conversations: Saph:
conversations: human
conversations:  Reflex save:  (1d20+5)[ 8 ] 
  Initiative:  (1d20+1)[ 3 ] 
  
  Since I'm entangled for 4 rounds, I will prepare an action to attack him if he gets in my range.
conversations: Zazori:
conversations: human
conversations:  You can still move, you just move at half speed.
  
  You take  (1d6)[ 5 ]  acid damage from the entangling acid.
  
  He steps back and breathes fire on you!  Take half of  (1d6)[ 4 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 3 ]  rounds.
  
  Your turn.
conversations: Saph:
conversations: human
conversations:  Reflexsave:  (1d20+5)[ 23 ] 
  
  If I fail reflex I'm dead.
  
  If not I will heal myself.
  
  Cure Light Wounds:  (1d8+1)[ 3 ] 
  
  And then I'll move as close to him as possible.
conversations: Zazori:
conversations: human
conversations:  You'll need a Concentration check to cast while entangled.
  
  You can move up next to him if you wish.
conversations: Saph:
conversations: human
conversations:  Concentration:  (1d20+7)[ 17 ] 
  
  Sure up next to him.
conversations: Zazori:
conversations: human
conversations:  On your turn you take  (1d6)[ 5 ]  fire damage and  (1d6)[ 3 ]  acid damage.
  
  He breathes more fire!  Take half of  (1d6)[ 3 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 3 ]  rounds.
conversations: Saph:
conversations: human
conversations:  Yap, I fall to the ground burning and melting d:
  
  -1 hp
  That was fast haha...
  
  Maybe I should use the next 10 mins to create a new character haha d:
conversations: Zazori:
conversations: human
conversations:  The lizard thing burns your body to ash.
  
    You have died.  
  
  New game (Y/N)?
conversations: Saph:
conversations: human
conversations:  Yes :D new game ^^
conversations: Zazori:
conversations: human
conversations:  The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
  
  Map: 
   Spoiler 
  {table]|A_|B_|C_
  1|||
  2||S|
  3|||
  4|||[/table]
  
  There is a door at C-4, south side.
   
  
  You have the feeling that you've been here before . . .
conversations: Saph:
conversations: human
conversations:  I'll tap the same things as before with my pole.
  
  I'll open the door.
conversations: Zazori:
conversations: human
conversations:  Still tapping the door?  OK.
  
  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||L||
  4|||||
  5|||||[/table]
  There are doors at A5 south and E1 north.
  In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
   
  
  
  He knows you're coming, and breathes lightning on you!  Take half of  (1d8)[ 3 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 2 ]  rounds.
  
  Initiative:  (1d20+1)[ 8 ] 
conversations: Saph:
conversations: human
conversations:  Reflex save:  (1d20+5)[ 9 ] 
  Whats half of 3?
  
  Initiative:  (1d20+1)[ 19 ] 
  
  I'll move up close to him and attack him if possible.
  
  Attack:  (1d20+2)[ 8 ] 
  Damage:  (1d6+2)[ 5 ] 
   
   Spoiler 
  
  If 20 is rolled on attack.
  
  Confirm:  (1d20+2)[ 15 ] 
  Damage:  (1d6+2)[ 8 ] 
   
conversations: Zazori:
conversations: human
conversations:  You round down to a minimum of 1, so half of 3 is 1.
  
  You win initiative and attack, but miss.
  
  You take  (1d6)[ 4 ]  damage from the entangling electricity.
  
  He breathes fire on you!  Take half of  (1d6)[ 5 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 4 ]  rounds.
conversations: Saph:
conversations: human
conversations:  Reflex save:  (1d20+5)[ 16 ] 
  
  Atacking him again.
  
  Attack:  (1d20+2)[ 5 ] 
  Damage:  (1d6+2)[ 8 ] 
   
   Spoiler 
  
  If 20 is rolled on attack.
  
  Confirm:  (1d20+2)[ 3 ] 
  Damage:  (1d6+2)[ 3 ] 
   
conversations: Zazori:
conversations: human
conversations:  Miss.
  
  You take  (1d6)[ 6 ]  electricity and  (1d6)[ 2 ]  fire damage.
  
  More fire:  Take half of  (1d6)[ 1 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).
  
  If you take any damage, you are  entangled  for  (1d4)[ 4 ]  rounds.
conversations: Saph:
conversations: human
conversations:  Hush... I'm dead again..
  
  Last try and if I fail this one too, I'll make a new character.. a ranged one d:
conversations: Zazori:
conversations: human
conversations:  You have died.  
  
  New game (Y/N)?
  
  (PS - a hint.  How do you think he knows you're coming?  Think about what actions you're taking.)
conversations: Saph:
conversations: human
conversations:  Originally Posted by Zazori 
   Last try and if I fail this one too, I'll make a new character.. a ranged one d: 
   
  
  Yes (:
  Hopefully I wont make the same mistakes d:
conversations: Zazori:
conversations: human
conversations:  You reawaken in the same room.  What do you do?
conversations: Saph:
conversations: human
conversations:  To make sure..
  
  I'm in the very first room i woke up in?
  The one with 1 door and no traps
conversations: Zazori:
conversations: human
conversations:  Same room, yes.
conversations: Saph:
conversations: human
conversations:  I'll open the door and head down the southern corridor.
conversations: Zazori:
conversations: human
conversations:  You reach a T-junction, and as you touch the floor ahead of you, you trigger an acid splash trap!
  
  Attack:   (1d20+8)[ 10 ]  vs flatfooted touch AC
  Damage:   (1d3)[ 3 ]  acid
  
  You can see another T-junction to the south, and a door nearby around the corner to the east.
conversations: Saph:
conversations: human
conversations:  The acid misses..
  
  I move on down to the next T-Junction, tapping the floor 10' in front of me.
conversations: Zazori:
conversations: human
conversations:  You reach the T-junction.
  
  10' to the west, the corridor turns south.
  
  35' to the east, there is a bullseye painted on the floor.  Just north of the bullseye is a door.
conversations: Saph:
conversations: human
conversations:  I tap the floor down towards the bullseye, Tapping the bullseye several times to make sure it's not a trap.
conversations: Zazori:
conversations: human
conversations:  Doesn't seem to be.
conversations: Saph:
conversations: human
conversations:  I tap the floor on the other side of the bullseye, if nothing happens I will jump across, also I wont keep my pole right above the bullseye.
  
  Jump:  (1d20+4)[ 5 ] 
conversations: Zazori:
conversations: human
conversations:  You fall short and land on the bullseye.  Nothing happens.
conversations: Saph:
conversations: human
conversations:  Hm.. oh well guess it's nothing.. I move on and taps the floor in-front of me..
  When i reach the door I tap the handle.
conversations: Zazori:
conversations: human
conversations:  It makes a loud noise similar to a pole hitting a doorhandle.
conversations: Saph:
conversations: human
conversations:  I look around me to see if something changed, then I'll open the door but stays outside.
conversations: Zazori:
conversations: human
conversations:  Opening the door reveals the following room: 
   Spoiler 
  
  {table]|A_|B_|C_|D_|E_
  1|||||
  2|||||
  3|||||
  4||||B|H[/table]
  There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
  Initiative: (1d20+2)[ 6 ] 
   
conversations: Saph:
conversations: human
conversations:  Does the human look undead? (:
conversations: Zazori:
conversations: human
conversations:  Just what you see.  Roll Knowledge if you want to know more.
conversations: Saph:
conversations: human
conversations:  Dont have knowledge..
  
  Initiative:  (1d20+1)[ 17 ] 
  
  I stay at my position and casts  Hide from undead  on myself.
conversations: Zazori:
conversations: human
conversations:  The man notices you and gestures for you to go away.  The creature stares at you.
conversations: Saph:
conversations: human
conversations:  I move into the room (D2) and casts  Shield of Faith  on myself.
conversations: Zazori:
conversations: human
conversations:  The man opens the door and casts a spell, the beast vanishes, and a blast of colours streams out over you.  Will save.
conversations: Saph:
conversations: human
conversations:  Will save:  (1d20+5)[ 15 ] 
conversations: Zazori:
conversations: human
conversations:  You pass.  Your turn.
conversations: Saph:
conversations: human
conversations:  I can take a 5' step down to the guy now right?
  
  If so I'm using flurry of blows.
  
  Attack1: (1d20)[ 7 ] 
  Damage:  (1d6+2)[ 3 ] 
  Attack2: (1d20)[ 13 ] 
  Damage: [roll[1d6+2[/roll]
  
  In case of a 20.
   
   Spoiler 
  
  Confirm: (1d20)[ 17 ] 
  Damage:  (1d6+2)[ 5 ] 
  Attack2: (1d20)[ 2 ] 
  Confirm: [roll[1d6+2[/roll]
   
conversations: Zazori:
conversations: human
conversations:  Miss and miss.  He 5' steps back and colour-sprays you again.  Will save, DC 13.  If you pass, your turn.
conversations: Saph:
conversations: human
conversations:  missclicked with 2 of the damage rolls d:
  
  Damage:  (1d6+2)[ 6 ] 
   
   Spoiler 
  
  Damage:  (1d6+2)[ 5 ] 
   
conversations: Zazori:
conversations: human
conversations:  Will save: (1d20+5)[ 9 ] 
conversations: Zazori:
conversations: human
conversations:  You're unconscious for  (2d4)[ 6 ]  rounds.
conversations: Saph:
conversations: human
conversations:  Waiting out my 6 rounds. (:
conversations: Zazori:
conversations: human
conversations:  Color Spray Guy steps closer and then coup-de-graces you six times.
  
  Damage:   (2d8-2)[ 10 ] 
  Damage:   (2d8-2)[ 7 ] 
  Damage:   (2d8-2)[ 10 ] 
  Damage:   (2d8-2)[ 7 ] 
  Damage:   (2d8-2)[ 10 ] 
  Damage:   (2d8-2)[ 6 ] 
    You have died.  
  
  New game (Y/N)?
conversations: Saph:
conversations: human
conversations:  No, going to submit a new character in 5 mins (:
conversations: Zazori:
conversations: human
conversations:  Submitting a new character  Plint , Since my last character got pretty much pwned d:
conversations: Zazori:
conversations: human
conversations:  fail lol
  ahhahaha
conversations: Zazori: