conversations: human
conversations:  Arena Tournament, Round 66:  Joshua Balukar  vs.  Malla Yor    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Joshua Balukar  - Master_Rahl22
   Malla Yor  - Gigz
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Purchase power stone of Stomp: -25gp
  
    Initiative  - (1d20+1)[ 3 ] 
  
  Could you tell me if I start on the left or right side?  I can't always tell red and green apart, so I can't tell which starting spot I should be on.  Thanks.
conversations: Master_Rahl22:
conversations: human
conversations:  You're on the left.
conversations: Sallera:
conversations: human
conversations:  Malla Yor INitiative:  (1d20+2)[ 17 ] 
  
  No purchases, though I should let you know I never used the 3 scrolls from my previous round and have added them to my gear instead.
conversations: gigz:
conversations: human
conversations:  Looks like Malla is up first...
  
  Malla Yor, Round 1
  
   
   Spoiler 
  
  Starting in M25 Malla will cast Expeditious Retreat, Swift then move to M16. She will then attempt to summon  (1d3)[ 2 ]  Celestial Dogs in M14 (Caster level check, DC 8 to cast  (1d20+2)[ 14 ] 
  
  Malla will instruct both dogs in celestial to move and flank the opponent. Both dogs will then move to flank my opponent in the North and South ways (they have enough movement to do this regardless of which square he starts in) as a double move before being done.
   
  
  
  
  Done. You likely hear some spellcasting, strange language and then see a couple dogs come out of the fog to flank you north and south.
  
  Stats:
   
   Spoiler 
  
  HP 7
  AC 12 (t12, ff10)
  F+2/R+2/W+3
  Spells: Acid Splash x3, Summon Monster I x3,  Expeditious Retreat; Swift ,  Summon Monster II 
  
  Summoned Cold Celestial Dogs (A &amp; B, A is north and B is south)
  Rounds 1/2
  HP 8
  AC 15 (t14, ff 12)
  F+6/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  Joshua Balukar, turn 1 
  
  Start in M-2.
  
  Actions:
  Using Withdraw action to move to L-3, then straight east, disappearing into the clouds at L-8.  This provokes 1 AoO from the north dog and none from the south since the square I start in doesn't count as threatened.  Rest of move is spoilered.
  
  Rest of movement/LOS:
   
   Spoiler 
  
  Move due east from L-8 across to L-22.
   
  
  
  End of turn, but I may redo some movement if I gain LOS.
  
  Stats:
   
   Spoiler 
  
  Location: L-8 through L-22 as above
  HP: 17/17
  AC: 15, FF: 14, Touch: 11
  PP: 5/5
   
conversations: Master_Rahl22:
conversations: human
conversations:  Puppy AoO...
  
  Attack:  (1d20+4)[ 23 ] 
  Damage:  (1d4+3)[ 4 ] 
  Cold:  (1d6)[ 3 ] 
  
  Crit if needed...
  Attack:  (1d20+4)[ 6 ] 
  Damage:  (1d4+3)[ 5 ] 
conversations: gigz:
conversations: human
conversations:  Spend 1 PP to negate 4 of the damage.  Still need LOS.
conversations: Master_Rahl22:
conversations: human
conversations:  @Joshua:
   
   Spoiler 
  As you enter L14, you see Malla in M16, you may revise your turn move from there.
   
conversations: Lubirio:
conversations: human
conversations:  Joshua Balukar, turn 1 continued 
  
  I forgot to specify what I'm holding.  Holding greatsword and a power stone.
  
  Revised movement:  From L-14, move to K15, K16, K17, L18, M18, M17
  
  End of turn.
  
  Stats:
   
   Spoiler 
  
  Location: M-17
  HP: 14/17
  AC: 15, FF: 14, Touch: 11
  PP: 4/5
  
  Power stone held is Stomp
   
conversations: Master_Rahl22:
conversations: human
conversations:  Malla Yor, Round 2
  
  Calling out to her summoned pets, Malla will step to L15. The 2 dogs will double move to L16 and M16, then she will summon a Celestial Cold Badger into M18, which will attempt to Claw Claw Bite to victory...
  
  Claw1:  (1d20+6)[ 17 ] 
  Damage:  (1d2+1)[ 3 ] 
  Cold:  (1d6)[ 1 ] 
  
  Claw2:  (1d20+6)[ 9 ] 
  Damage:  (1d2+1)[ 2 ] 
  Cold:  (1d6)[ 2 ] 
  
  Bite:  (1d20+3)[ 6 ] 
  Damage:  (1d3+1)[ 4 ] 
  Cold:  (1d6)[ 5 ] 
  
  Then as her Move action Malla will withdraw a scroll of Magic Missile
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 7
  AC 12 (t12, ff10)
  F+2/R+2/W+3
  Spells: Acid Splash x3, Summon Monster I  x3  x2,  Expeditious Retreat; Swift ,  Summon Monster II 
  
  Summoned Cold Celestial Dogs (A &amp; B, A is north and B is south)
  Rounds 2/2
  HP 8
  AC 15 (t14, ff 12)
  F+6/R+5/W+1
  
  Summoned Celestial Cold Badger
  Rounds 1/2
  HP 8
  AC 15 (t14, ff12)
  F+4/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  First attack hits, rest miss.  Spending 1 PP to negate the damage.
  
   Joshua Balukar, turn 2 
  
  Move: Move to N-16, M-15.
  Standard: Attack Malla
    Attack  - (1d20+5)[ 19 ] 
    Damage  - (2d6+6)[ 18 ] 
  
  End of turn.
  
  I provoked 2 AoOs, but unless they can manage to do 26 damage with those, I'm still on my feet to put you into the negatives.
  
  Stats:
   
   Spoiler 
  
  Location: M-17
  HP: 14/17
  AC: 15, FF: 14, Touch: 11
  PP: 3/5
  
  Power stone held is Stomp
   
conversations: Master_Rahl22:
conversations: human
conversations:  Unfortunatly, you can't negate the hit, as you used your swift action during your move to negate the AoO damage. You can only use the ability once a turn, for one attack.
conversations: gigz:
conversations: human
conversations:  Once per round measured from the end of your turn to the end of your next, though, I believe, not beginning to beginning.
conversations: Sallera:
conversations: human
conversations:  Your movement actually provokes 3 AoO (all 3 summoned creatures threaten you).
  
  Dog A, L16
  Bite:  (1d20+4)[ 7 ] 
  Damage: (1d4+3)[ 5 ] 
  Cold:  (1d6)[ 1 ] 
  
  If it hits, waiting on you to declare if you are preventing the damage or not...
conversations: gigz:
conversations: human
conversations:  Son of a... that will teach me to read the freakin action rules I guess, cause then I would've spent 2 earlier.  So now what?
conversations: Master_Rahl22:
conversations: human
conversations:  So, can I negate any damage from these AoOs right now or not?  Stats below are corrected since I couldn't have done it on the badger's turn.
  
  Edit: No a 7 doesn't hit.
  
  Stats:
   
   Spoiler 
  
  Location: M-17
  HP: 10/17
  AC: 15, FF: 14, Touch: 11
  PP: 4/5
  
  Power stone held is Stomp
   
conversations: Master_Rahl22:
conversations: human
conversations:  Miss... :(
  
  Dog B, M16 and flanking
  Bite:  (1d20+6)[ 13 ] 
  Damage:  (1d4+3)[ 5 ] 
  Cold:  (1d6)[ 6 ] 
  
  If it hits, again waiting to hear if you are preventing it.
conversations: gigz:
conversations: human
conversations:  13 also doesn't hit.  I'm guessing from you asking that I can prevent damage from these if I choose to.
conversations: Master_Rahl22:
conversations: human
conversations:  I believe you did negate the damage; what I was trying to say was that an immediate action is equivalent to the swift action for your next turn, not your previous, so you should have still been able to.  You would not, however, be able to negate any damage  this  turn.
conversations: Sallera:
conversations: human
conversations:  Sigh... it seems to be a moot point, as I am rolling decidedly poorly this round. :D Damn
  
  Badger time...
  
  Claw:  (1d20+6)[ 26 ] 
  Damage:  (1d2+1)[ 3 ] 
  Cold:  (1d6)[ 3 ] 
  
  Good match, I had a chance if a couple more of my pets landed a roll over 10. Ah well. :D
conversations: gigz:
conversations: human
conversations:  Ok so here's the for real stats according to the ref then, and apparently I can't negate any damage from the last AoO since the first 2 missed.
  
  EDIT: I'm gonna cry if that confirms...
  
  Stats:
   
   Spoiler 
  
  Location: M-17
  HP: 14/17
  AC: 15, FF: 14, Touch: 11
  PP: 3/5
  
  Power stone held is Stomp
   
conversations: Master_Rahl22:
conversations: human
conversations:  LOL!!! NOW I roll a crit. For grins and giggles...
  
  Confirm:  (1d20+6)[ 20 ] 
  Damage:  (1d2+1)[ 2 ] 
  
  Edit: @refs - Does the cold damage also get doubled? I don't think so, but I've got the win in a bleed off. :D
conversations: gigz:
conversations: human
conversations:  Wow, confirms but not enough to drop me before I drop you.  WOW, that was a good game.  Me winning init would've made it much easier since I would've had 4 more AC. :)
  
  Edit: Extra dice are never doubled when confirming, IIRC.
conversations: Master_Rahl22:
conversations: human
conversations:  Pretty sure you're right, just tossing it out for a confirmation. Yeah, you winning init would have had me going a much different direction... Winning init gave me the chance to go on the offensive and attempt to win through multiple creatures and multiple attacks. Ah well. :) Great game, good luck in the rest of the round.
conversations: gigz:
conversations: human
conversations:  Correct, the cold damage is not affected by the crit.
conversations: Sallera:
conversations: human
conversations:  GM Kyeudo  
   Joshua Balukar is the Winner! 
conversations: Kyeudo: