conversations: human
conversations:  Arena Tournament, LA1 Exhibition:  The Big Bad Duckling  vs.  Gullfaxi    
   Map:  
   Spoiler 
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   The Big Bad Duckling  - TIPOT
   Gullfaxi  - TheFallenOne
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Gullfaxi initiative  (1d20+3)[ 12 ] 
  
  contemplating purchases
  
  edit: I buy psionic tattoos of
  
  Metaphysical Weapon 50 GP
  Prescience Offensive 50 GP
  Faith Healing potion 50 GP
  
  done except reactionary
conversations: TheFallenOne:
conversations: human
conversations:  Initiative  (1d20-5)[ 4 ] 
  
  I'll buy a potion of invisibility (300gp)
conversations: TIPOT:
conversations: human
conversations:  hm...
  
  I wanted to avoid this, but see no other way out with the invisibility... I'll buy a towershield for 30 GP
  
  Start in M23, tower shield wielded, but not equipped. Ready once you are
conversations: TheFallenOne:
conversations: human
conversations:  I'm just waiting on some ref questions first and will be ready once they are answered (probally depending on the answer)
conversations: TIPOT:
conversations: human
conversations:  Start in N3 with glaive in hand
conversations: TIPOT:
conversations: human
conversations:  Gullfaxi Turn 1  
  
  transfer tower shield to mouth
  Move to F17
  draw ranseur as part of move, two handed grip
  Ready Action
   
   Spoiler 
  Move if he readies an action, attacks anyone/thing, ends turn
   
  
   done 
  
  edit: took wrong color
conversations: TheFallenOne:
conversations: human
conversations:  Wait, you have a ranseur? Where's that listed, I only saw a greatsword when I checked your sheet...
conversations: TIPOT:
conversations: human
conversations:  hm, I just noticed that I put my pre-battle purchases of the first match only in the purchase log at the bottom, but not into the equipment and weapons section. I guess you're free to revise your purchases, held items and starting location if the ranseur and other potion has an influence on your strategy
conversations: TheFallenOne:
conversations: human
conversations:  No it's fine, I'll manage (I hope)
   
  Turn 1 The Big Bad Duckling 
  
  Move to V2
  
  Free action:hold glaive in mouth (if you can do it so can I)
  Free action draw Javelin
  Ready action
   
   Spoiler 
  If I get a clear line of effect to Gullfaxi, or he ends his go, throw Javelin at him
   
conversations: TIPOT:
conversations: human
conversations:  Gullfaxi Turn 2  
  
  Move to D11
  Ready Action
   
   Spoiler 
  
  Move if he readies an action, attacks anyone/thing, ends turn
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  swift action:activate animal devotion, hawk's flight.
  
  Fly to 40ft up S3
  
  end turn
  
  and stats
   
   Spoiler 
  Hp: 15/15
  AC: 14, Flat-Footed 13, Touch 11 (+3 armour +1 dex)
  
  Animal devotion hawks flight.10/10
   
conversations: TIPOT:
conversations: human
conversations:  BY my move I mean 40ft in the air, in S3 if I can reach that far
conversations: TIPOT:
conversations: human
conversations:  well, with a run action that works... don't forget that each square upward travel costs you 10 feet movement with average maneuverability
  
    Gullfaxi Turn 3  
  
  readied to move(triggered by ending turn) and move: go to H15
  Ready Action
   
   Spoiler 
  
  Move if he readies an action, attacks anyone/thing, ends turn
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Turn 3 The Big Bad Duckling 
  
  Double Move to K14 40ft in the air
  
  Stats
   
   Spoiler 
  Hp: 15/15
  AC: 14, Flat-Footed 13, Touch 11 (+3 armour +1 dex)
  
  Animal devotion hawks flight.9/10
   
conversations: TIPOT:
conversations: human
conversations:  Gullfaxi Turn 4  
  
  Move to D13
  Ready Action
   
   Spoiler 
  
  Move if he readies an action, attacks anyone/thing, ends turn
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Turn 4 The Big Bad Duckling 
  
  Move to D13, 40ft in the air
  
  Free action, rage
  
  Standard action: Throw Javelin at Gullfaxi; attack  (1d20+9)[ 28 ]  damage  (1d8+8)[ 13 ] 
  
  seeing how attack resolves before ending go
  
  stats
   
   Spoiler 
  Hp: 15/15
  AC: 16, Flat-Footed 13, Touch 13 (+3 armour +1 dex +2 dodge)
  
  Animal devotion hawks flight.8/10
  rage(whirling frenzy varient) 7/7
   
conversations: TIPOT:
conversations: human
conversations:  Is that for the win? You only have 13hp on your character sheet...
conversations: TIPOT:
conversations: human
conversations:  triggers my readied, I move to L10 when you initiate the attack. That breaks LoE because of the glass wall, the attack fails
conversations: TheFallenOne:
conversations: human
conversations:  Can I change the target of my attack then?
conversations: TIPOT:
conversations: human
conversations:  that I'm actually not sure of, go ask in the Waiting Room
conversations: TheFallenOne:
conversations: human
conversations:  No, whatever action triggers a readied action must be carried out as is, regardless of guaranteed failure or not.  Just the same as when an attack is interrupted through Abrupt Jaunt, I think.
conversations: hustlertwo:
conversations: human
conversations:  Okay, well I shift my glaive to 2h and end my go there then
conversations: TIPOT:
conversations: human
conversations:  well, I have to keep this dance up until your devotion runs out...
  
    Gullfaxi Turn 5  
  
  Move to S13
  Ready Action
   
   Spoiler 
  Move if he readies an action, attacks anyone/thing, ends turn
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Turn 4 The Big Bad Duckling 
  
  Hmmm, this is a problem, but all problems are made better with
  
  free action, shift glaive to one hand
  
  free action, draw potion
  
  standard, drink potion of invisibility
  
  LOS only
   
   Spoiler 
  Free action: Shift vial to mouth
  Free action; hold glaive 2h
  Move action; Move to 15ft up at S13, I think I get to move double if i'm descending so I can reach there
   
  
  
  Stats
  
   
   Spoiler 
  Hp: 15/15
  AC: 16, Flat-Footed 13, Touch 13 (+3 armour +1 dex +2 dodge)
  
  Animal devotion hawks flight.7/10
  rage(whirling frenzy varient) 6/7
  Invisibility 30/30
   
conversations: TIPOT:
conversations: human
conversations:  quick draw only applies to weapons, drawing the potion is still a move action. Please revise
  
  and just so you know, if you use the potion I'll use the tower shield for total cover, only way for me to survive this
conversations: TheFallenOne:
conversations: human
conversations:  Turn 4 The Big Bad Duckling redo 
  
  Double Move to S13, 15ft up (in a way so as not to provoke attacks of oppertunity)
  
  end turn
  
  stats
   
   Spoiler 
  Hp: 15/15
  AC: 16, Flat-Footed 13, Touch 13 (+3 armour +1 dex +2 dodge)
  
  Animal devotion hawks flight.7/10
  rage(whirling frenzy varient) 6/7
   
conversations: TIPOT:
conversations: human
conversations:  Sorry those were turn 5, not 4
conversations: TIPOT:
conversations: human
conversations:  hm... alright, let's go all out
  
  ending turn triggers my readied, I move to Q13. With the stairs elevation that puts us 2 diagonals away, thus in reach weapon range
  
    Gullfaxi Turn 6  
  
  Swift: Activate Law Devotion
  Free: WHIRLING FRENZY  
  Law Devotion to attack
  Full attack
   (1d20+9)[ 25 ] 
  damage  (2d4+10)[ 16 ] 
   (1d20+9)[ 28 ] 
  damage  (2d4+10)[ 17 ] 
  5 foot step to Q14
  Law Devotion to AC
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  wow... that does look very fatal
  
  well, those were some nice rolls, I knew I need either 2 hits(9+ to hit each) or one hit with above average damage. Turns out I got epic attack and damage rolls all around
conversations: TheFallenOne:
conversations: human
conversations:  Doesn't your move provoke attacks of opportunity?
conversations: TIPOT:
conversations: human
conversations:  No, I'd provoke for leaving a threatened square, but I only enter one and don't leave it again. Before going on the stairs we're outside each others reach(your 15 feet up, so I need to go on some elevation to get in reach)
conversations: TheFallenOne:
conversations: human
conversations:  Oh... right I meant 10ft up so I'd be threatening your square, but it doesn't matter anyway I guess as you'd still have full attacked me...
  
  Well anyway that's me dead, congratulations, good luck in your next round
conversations: TIPOT:
conversations: human
conversations:  You too 🙂 Your build is good, so mop them up 😁
conversations: TheFallenOne:
conversations: human
conversations:  High Ref Sallera  
   Gullfaxi claims the victory of waving pointy sticks. 
conversations: Sallera: