conversations: human
conversations:  Arena Tournament, Round 26:  Yoshi  vs.  Grumph    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Mavian - Yoshi 
   Amazinggameguru - Grumph 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Initiative -   (1d20+4)[ 11 ] 
conversations: Mavian:
conversations: human
conversations:  Initiative
   (1d20+1)[ 3 ] 
conversations: amazinggameguru:
conversations: human
conversations:  It would appear that I go first.
  
  I'm going to pick up another 10 shuriken.
  
   Yoshii - Round 1. 
  
  For Refs:
   
   Spoiler 
  
  Using my Carmedine Monk feat to increase my speed.
   
  
  
  Actions:
   
   Spoiler 
  
  Double move to F15.
   
  
  
  Stats for refs:
   
   Spoiler 
  
  Hp: 5
  AC: 21.  Touch: 19
  Speed: 40
  Position: F15
  Shuriken Used: 0
   
conversations: Mavian:
conversations: human
conversations:  Grumph Round 1
  
  Actions:
   
   Spoiler 
  Moving to M21 with a move action and taking a total defense action.
   
  
  
  Stats for Ref:
   
   Spoiler 
  
  HP: 16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position: M15
   
conversations: amazinggameguru:
conversations: human
conversations:  No LoS established
conversations: Seribro:
conversations: human
conversations:  Yoshi - Round 2
  
   
   Spoiler 
  
  Move Action - F15 up the curve to J17
  
  Standard Action - If I have LoS after the move, I'll throw a Shuriken at him.
  Attack  (1d20+6)[ 16 ] 
  Damage  (1d6+1)[ 6 ] 
  
  If I don't have LoS I'll ready an action to throw a Shuriken at him if he enters LoS
   
  
  
  End of Turn
  
  Stats:
   
   Spoiler 
  
  Hp: 5
  AC: 21. Touch: 19
  Speed: 40
  Position: J17
  Shuriken Used: 1 of 15
   
conversations: Mavian:
conversations: human
conversations:  Sir Paladin Latham  
  
  Yoshi easily spots Grumph in M21 before he finishes his move at J17.  Even from his vantage point Yoshi still has to contend with cover and the fact that his foe is a TANK.  His shuriken bounces off harmlessly.
conversations: Paladin Latham:
conversations: human
conversations:  The small projectile bounces harmlessly off of Grumphs armor and he grins moving to the left.
  Action:
   
   Spoiler 
  moving to f20
   
  
  Stats for Ref
   
   Spoiler 
  HP: 16
  AC: 21 Touch: 15 FF: 20
  Speed: 20
  Position: F20
   
conversations: amazinggameguru:
conversations: human
conversations:  Ref Paladin Latham  
  
  Yoshi is at J17, Grumph is at F20.
conversations: Paladin Latham:
conversations: human
conversations:  Yoshi - Round 3
  
  I'm going to move to G20, and wing another shuriken at his head.
  
  Attack:  (1d20+6)[ 12 ] 
  Damage:  (1d6+1)[ 4 ] 
  
  End of Turn:
  
  Stats:
   
   Spoiler 
  
  Hp: 5
  AC: 21. Touch: 19
  Speed: 40
  Position: G20
  Shuriken Used: 2 of 15
   
conversations: Mavian:
conversations: human
conversations:  Moving quickly Grumph makes his way up the slope where he can see his opponent better.
  Double move to E15
  
  Stats for Ref
   
   Spoiler 
  HP: 16
  AC: 21 Touch: 15 FF: 20
  Speed: 20
  Position: E15
   
conversations: amazinggameguru:
conversations: human
conversations:  Yoshi - Round 4
  
  Move To G15
  
  And bounce another one off of his armor.
  
  Attack Roll  (1d20+6)[ 26 ] 
  Damage  (1d6+1)[ 4 ] 
  
  Stats:
   
   Spoiler 
  
  Hp: 5
  AC: 21. Touch: 19
  Speed: 40
  Position: G20
  Shuriken Used: 3 of 15
   
conversations: Mavian:
conversations: human
conversations:  Oooh, Potential Crit.  If I hit you again you take an extra point of damage :p
  
  Confirm -  (1d20+6)[ 17 ] 
  
  Nope, Just the 4 then.
conversations: Mavian:
conversations: human
conversations:  Grumph roars in pain and surprise at the blow,  Time to finish this off 
  Pressing forward he moves to G18 and sets himself for any further attacks
  Stats for refs:
   
   Spoiler 
  
  Full defense action
  HP: 16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position: G18
   
conversations: amazinggameguru:
conversations: human
conversations:  The halfling is going to flash a devilish smile and wave before taking off again.
  "Gotcha good that time"
  
  Yoshi - Round 5
  
  Double move from G15 going east and hopping down off the hill at J15
  
  Move for Refs:
   
   Spoiler 
  
  G1 to U17.  The  height at J15 to K15 is 10 feet so a jump check to not take damage  (1d20+10)[ 11 ]  vs DC15.
   
conversations: Mavian:
conversations: human
conversations:  @Refs:
   
   Spoiler 
  
  Well, that sucked.
  Falling Damage  (1d6)[ 6 ]  unless I can also use a tumble check to negate in which case  (1d20+8)[ 20 ] 
   
conversations: Mavian:
conversations: human
conversations:  @Mavian:
   
   Spoiler 
  You cannot use both Jump and Tumble on one fall because only one can be made in a move action according to the SRD.  Unless you've taken damage elsewhere you are merely at 0hp and thus disabled but still capable of fighting.
   
conversations: Paladin Latham:
conversations: human
conversations:  @Paladin
   
   Spoiler 
  
  True, but I can still bow out of the match as dead.  Which is what I'm doing.  I'll just take the rest of my action and keel over at -1.
   
conversations: Mavian:
conversations: human
conversations:  Edit: My bad. 😦
conversations: Paladin Latham:
conversations: human
conversations:  GM Kyeudo  
  
  Sorry, Paladin, but I checked the SRD and the only limitation to both Jumping down and Tumbling to reduce falling damage is that you can only use each once per fall. They are not mutualy exclusive.
  
  Yoshi is still in this match. Please continue.
conversations: Kyeudo:
conversations: human
conversations:  Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19
conversations: Mavian:
conversations: human
conversations:  Grumph Round 5 
  Grumph moves to I17 and takes a full defense action
  
   
   Spoiler 
  
  Full defense action
  HP: 12/16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position: G18
   
conversations: amazinggameguru:
conversations: human
conversations:  Originally Posted by Mavian 
   Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19 
   
  
  By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move.
conversations: amazinggameguru:
conversations: human
conversations:  We don't have LoS at the moment, so you can hide your location if you like, but  since I was going to re-establish it this round, it's up to you.
  
  Yoshi - Round 6
   
   Spoiler 
  
  Up around the hill from U18 to S13
   
  
  
  Yoshi comes back into sight climbing the opposite hill and stops at S13
conversations: Mavian:
conversations: human
conversations:  Actually, I stayed on the Light Green that didn't disappear until the start of round 6.
  
  
   By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move. 
conversations: Mavian:
conversations: human
conversations:  Grumph Round 6 
  Grumph moves to G14 and takes a full defense action
  
   
   Spoiler 
  
  Full defense action
  HP: 12/16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position:G14
   
  
  
  OOC:  The light green in U19 disappeared at the start of round 5 so any movement on that color of green would have been double cost and at the start of this round would have had sharks attacking from it.
conversations: amazinggameguru:
conversations: human
conversations:  Gah, the map has too much tiny writing.  I'll redo my move.
conversations: Mavian:
conversations: human
conversations:  Okay, I recalculated my movement rates in the first round my movement would end in R19
  
  At the start of round 6 I would be shark bait.
  Shark Attack:  (1d20+4)[ 5 ] 
  Damage:  (1d6+1)[ 3 ] 
  
  Then:
  Swim Check:  (1d20)[ 8 ] 
  
  If that succeeds I end up in U17
conversations: Mavian:
conversations: human
conversations:  Actually, you may roll a percentile first to see if any shark tries to take a bite out of you in the specific round. This time it was a miss any ways, but keep it in mind for the next few rounds (its going to take a bit before you reach "dry land")
  for uninjured participants, there is only a 40% chance of getting attacked each round
  
  ((And yes, if the map stays in the system after this tournament, I'll see to it that it gets some easier to read writings))
conversations: Seribro:
conversations: human
conversations:  I think we are waiting on your round 7 actions
conversations: amazinggameguru:
conversations: human
conversations:  I'm going to float defensively.
  
  Sharks:  (1d100)[ 15 ]  &lt;40 equals bites
  Attack:  (1d20+4)[ 5 ] 
  Damage:   (1d6+1)[ 2 ] 
  
  Swim Check:  (1d20)[ 16 ] 
conversations: Mavian:
conversations: human
conversations:  Grumph Round 7 
  Grumph moves to G10 and takes a full defense action
  
   
   Spoiler 
  
  Full defense action
  HP: 12/16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position:G10
   
conversations: amazinggameguru:
conversations: human
conversations:  Yoshi - Round 8
  
  Sharks:  (1d100)[ 36 ]  Sharks attack &lt; 40
  Attack:  (1d20+4)[ 7 ] 
  Damage:  (1d6+1)[ 3 ] 
  
  Yoshi will once again float Defensively
  
  Swim Check:  (1d20)[ 17 ] 
  
  Stats:
   
   Spoiler 
  
  Hp: 6
  AC: 25. Touch: 23
  Speed: 40
  Position:R17
  Shuriken Used: 3 of 15
   
conversations: Mavian:
conversations: human
conversations:  Grumph Round 8 
  Grumph holds in G10 and takes a full defense action
  
   
   Spoiler 
  
  Full defense action
  HP: 12/16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position:G10
   
conversations: amazinggameguru:
conversations: human
conversations:  Round - 9
  
  Sharks:
  At attack if &lt;40  (1d100)[ 88 ] 
  Attack:  (1d20+4)[ 16 ] 
  Damage:  (1d6+1)[ 6 ] 
  
  Yoshi:
  
  Float Defensively in R17 yet again.
  
  Swim Check  (1d20)[ 4 ] 
  
  End of Turn:
  
  Stats:
   
   Spoiler 
  
  Hp: 6
  AC: 25. Touch: 23
  Speed: 40
  Position:R17
  Shuriken Used: 3 of 15
   
conversations: Mavian:
conversations: human
conversations:  Grumph Round 8 
  Grumph holds in G10 and takes a full defense action
  I think with a 4 you might be sinking defensively :)
   
   Spoiler 
  
  Full defense action
  HP: 12/16
  AC: 26 Touch: 20 FF: 20
  Speed: 20
  Position:G10
   
conversations: amazinggameguru:
conversations: human
conversations:  There isn't actually a DC for treading water that I've seen.  Only for attempting to move.
  
  Round 10
  
  Sharks: &gt;40  (1d100)[ 57 ] 
  Attack:  (1d20+4)[ 19 ] 
  Damage:  (1d6+1)[ 6 ] 
  
  Yoshi Round 10:
  
  Float defensively in R17.
  
  End of Turn:
  Stats:
   
   Spoiler 
  
  Hp: 6
  AC: 25. Touch: 23
  Speed: 40
  Position:R17
  Shuriken Used: 3 of 15
   
conversations: Mavian:
conversations: human
conversations:  ref chilepepper  
  
  Actually there is a DC for treading water.  I'm fetching the SRD link now.
   http://www.d20srd.org/srd/skills/swim.htm 
  
   Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. 
  
  You must succeed at a swim check if you are in water, moving or not.  If you succeed, you MAY move at 1/2 speed...
  
  edit: Since the lowest DC is calm water at DC10, a swim check of 4 means you go underwater.  You can use the SRD link to resolve the failed swim check.  If you need a high ref to sort anything out, post in the waiting room.
conversations: chilepepper:
conversations: human
conversations:  High Ref Paladin Latham  
  
  Due to inactivity, amazinggameguru is disqualified.
  
   Yoshi is declared the winner and recieves this match's loot. 
conversations: Paladin Latham:
conversations: human
conversations:  Doh, I hate winning this way.
conversations: Mavian:
conversations: human
conversations:  sorry about that guys, I thought that we were actually waiting on his swim checks after we found out that he failed one and has to make them every round he is in the water
conversations: amazinggameguru: