conversations: human
conversations:  Arena Tournament, Round 64:  Rusty  vs.  Hodge    
   Map: 
   
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300xp
   GP Award:  300gp
  
   Rusty  - Schism
   Hodge Hutchinson  - Strangie
  
   All Combatants, please roll initiative and declare any final purchases. 
conversations: ArenaManager:
conversations: human
conversations:  *grumblegrumblecolorspraygrumblegrumble*
  
  Initiative:  (1d20+8)[ 22 ] 
  
  Purchasing 30 bullets and a scroll of magic weapon.
conversations: Schism:
conversations: human
conversations:  Herpderp.
  
  Purchasing 3 Javelins and 2 potions of Cure Light Wounds.
  
  Initiative, not that it would matter.
  
   (1d20+2)[ 10 ] 
conversations: Strangie:
conversations: human
conversations:  Aaaand... a divine scroll of True Strike, then.
  
  Anything else?
conversations: Schism:
conversations: human
conversations:  A +5 Vorpal Longsword.
  
  I mean.
  
  No, nothing else.
  
  Starting in B11 with javelin in one hand, scroll in the buckler hand.
  
  Stats:
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 10/10
  Position: B11
  Holding: Javelin, scroll (Obscuring Mist)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 1 
  
  Starting in Y-10, sling on belt, scroll in one hand.
  
  Standard: Cast a spell, start glowing.
  
  Spellcraft DC 16: 
   Spoiler 
  Light of Lunia
   
  
  
  Move to S-10. Drop prone.
  
  
  Done.
  
  Edit: Fixed minor error in turn order.
  
  Stats: 
   Spoiler 
  HP: 9/9 - PP: 4/4
  AC: 17 full, 14 touch, 13 ff (+4 vs ranged due to being prone)
  Currently in: S-10, prone.
  
  Spells prepared: Cure Minor Wounds, Resistance, Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 1  (I should start doing this more often)
  
  Spellcraft:
   
   Spoiler 
   (1d20+7)[ 21 ] 
   
  
   Not done, waiting for result of Spellcraft. 
  
  Continue move to D13 and continue, breaking LoS as I move to E14.
  
   
   Spoiler 
  Move to G14 and kneel, gaining +2 AC vs. ranged attacks, I think? Also, readying an action to use the scroll of Obscuring Mist and block Rusty's LoS to Hodge if he can see Rusty attack him at range.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2) (vs. Ranged: 20 for Kneeling +2)
  HP: 10/10
  Position: G14
  Holding: Javelin, scroll (Obscuring Mist)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 2 
   
   Spoiler 
  Stand up, draw sling, 5-ft step to S-11, drop prone.
   
  
  
  Done.
  
  For the sake of expediency I'll let you know that I've not done anything that would give me LoS to squares behind the post.
  
  Stats: 
   Spoiler 
  
  HP: 9/9 - PP: 4/4
  AC: 17 full, 14 touch, 13 ff (+2 vs all from tree, +4 vs ranged due to being prone)
  Currently in: S-11, prone.
  
  Spells prepared: Cure Minor Wounds, Resistance, Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 2 
  
  Actions:
   
   Spoiler 
  Put away Scroll of Obscuring Mist, draw out Scroll of True Strike, stay kneeling at G14
   
  
  
  Done. I didn't move, so no LoS needed.
  
  Stats:
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2) (vs. Ranged: 20 for Kneeling +2)
  HP: 10/10
  Position: G14
  Holding: Javelin, scroll (True Strike)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 3 
   
   Spoiler 
  Ready action to shoot both rays of Light of Lunia if Hodge enters LoS without cover or concealment.
   
  
  
  Done. Still no LoS behind the post.
  
  Stats: 
   Spoiler 
  HP: 9/9 - PP: 4/4
  AC: 17 full, 14 touch, 13 ff (+2 vs all from tree, +4 vs ranged due to being prone)
  Currently in: S-11, prone.
  
  Spells prepared: Cure Minor Wounds, Resistance, Virtue, Light of Lunia, Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 3 
  
  Hodge blathers something at his position. (Spellcraft 16 DC)
  
  If Rusty can use spellcraft:
   
   Spoiler 
  True Strike
   
  
  
  Actions:
   
   Spoiler 
  Use scroll of True Strike as standard, drop useless scroll as free action, draw out potion of Cure Light Wounds as move. Stay kneeling in G14
   
  
  
  Done. Still haven't moved! This might take a while...
  
  THE WAITING GAME BEGINS.
  
  Stats:
   
   Spoiler 
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2) (vs. Ranged: 20 for Kneeling +2)
  HP: 10/10
  Position: G14
  Holding: Javelin, potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty has no ranks in spellcraft, so no dice.
  
   Rusty, round 4 
   
   Spoiler 
  Hold position, same readied action as before.
   
  
  
  Done. No change in sight from last round.
  
  Stats: 
   Spoiler 
  HP: 9/9 - PP: 4/4
  AC: 17 full, 14 touch, 13 ff (+2 vs all from tree, +4 vs ranged due to being prone)
  Currently in: S-11, prone.
  
  Spells prepared: Cure Minor Wounds, Resistance, Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round  5  4  (Oops)
  
  Actions:
   
   Spoiler 
  Start moving to G13, stay kneeling.
   
  
  
  Not done. Need LoS before continuing.
conversations: Strangie:
conversations: human
conversations:  LoS established.  Rusty is prone in S11, Hodge is kneeling in G13.
conversations: Sallera:
conversations: human
conversations:  Rusty is also holding a readied action, which doesn't go off. Figured you should know that.
conversations: Schism:
conversations: human
conversations:  Oh snap!
  
  Hodge moves no further, and throws his javelin with the strength of a thousand morons! Powered by the amazing accuracy of True Strike! Watch this be a natural 1 and all that build up for nothing!
  
  (EDIT: Wow.)
  
  Attack!  (1d20+21)[ 41 ]  (+3 base ranged, -2 for range at 60 ft. Or is it -4? Someone may need to correct me on this. And then +20 for True Strike, and it apparently made no difference.)
  Damage!  (1d6+3)[ 4 ] 
  
  Read only if Crit
   
   Spoiler 
  Crit Threat:  (1d20+21)[ 31 ] 
  Additional Crit Damage:  (1d6+3)[ 5 ] 
   
  
  
  Hodge is holding a potion in his buckler hand and now nothing in the other.
  
  Done.
  
  Stats
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2) (vs. Ranged: 20 for Kneeling +2)
  HP: 10/10
  Position: G13
  Holding: Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Interesting. 2 pp for 8 damage negation. I'm pretty sure Rusty had cover there, as a corner of G-13 passes though H-13 to reach S-11, though it hardly matters.
  
   Rusty, round 5 
  
  Standard: Release Light of Lunia, both rays.
  
  Attack 1 vs touch AC+4:  (1d20+4)[ 9 ] 
  
  Damage 1:  (1d6)[ 1 ] 
  
  Attack 2 vs touch AC+4:  (1d20+4)[ 5 ] 
  
  Damage 2:  (1d6)[ 3 ] 
  
  5-ft step (roll, whatever) to R-10, remaining prone.
  
  Done.
  
  Edit: Fixed tags.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff (+4 vs ranged due to being prone)
  Currently in: S-11, prone.
  
  Spells prepared: Cure Minor Wounds, Resistance, Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  I think it's if you can draw a line from any corner of your square and you can make it go from the square you're targetting, you can see the other person.
  
  Well, I did ask for LoS... oh well. Anyway. Damn your Elan resilience. Both rays miss, though (thankfully)
  
   Hodge, Round 5 
  
  Hodge will stand up and run toward the broken bridge, getting those running legs moving. He draws his warhammer out on the way in his free hand as part of his movement.
  
  Free action: "Here I come! *as he approaches the bridge* Hooga chugga hooga chugga HUP!"
  
  Jump:  (1d20+4)[ 15 ] 
   Not done, need result of Jump check. 
  
  Hodge clears the jump! He continues on, using both actions to end his movement in R11, with the tree, standing next to Rusty.
  
  Done.
  
  Stats
   
   Spoiler 
  AC: 20 (Base 10 + Dex 2 + Armor 4 + Shield 2 + Tree 2)
  HP: 10/10
  Position: R11
  Holding: Warhammer, Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Ugh. I hate the lettering on this map. I meant to roll to T-10, but it looks like a lowercase R. 😩
  
  Oh well.
  
  I'm terribly screwed at this point barring a miracle, so...
  
   Rusty, round 6 
  
  Move: Stand up. (Take your AoO)
  
  Standard: Cast a spell. (You could also take your AoO for this, though I'll have 4 more AC if you do.)
  
  Spellcraft DC 15: 
   Spoiler 
  Resistance.
   
  
  
  Done. Feel free to color spray me now.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff (+4 vs ranged due to being prone)
  Currently in: S-11, prone.
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  During Rusty's turn, Hodge takes his AoO (he only gains one AoO as he does not have Combat Reflexes)
  
  AoO Attack:  (1d20+4)[ 11 ] 
  Damage:  (1d8+3)[ 8 ] 
  
  Read only if Crit:
   
   Spoiler 
  Crit Check:  (1d20+3)[ 5 ] 
  Crit Damage:  (2d8+6)[ 13 ] 
   
  
  
  Spellcraft:
   
   Spoiler 
   (1d20+7)[ 9 ] 
   
  
   Hodge, Round 6 
  
  Swing again, if Rusty isn't already clobbered.
  
  Free: "Finally, about damn time I got to hit people!"
  Standard: Attack!
  
  Attack:  (1d20+4)[ 6 ] 
  Damage:  (1d8+3)[ 5 ] 
  
  Read Only if Crit:
   
   Spoiler 
  Crit Check:  (1d20+4)[ 23 ] 
  Crit Damage:  (2d8+6)[ 11 ] 
   
  
  
  Hodge will retain his position at R11.
  
  Free: "... or at least I would if I could..."
  
  (EDIT: What terrible rolls. Oh well. My punishment for rolling a 20 earlier.)
  
  Done.
  
  Stats:
   
   Spoiler 
  AC: 20 (Base 10 + Dex 2 + Armor 4 + Shield 2 + Tree 2)
  HP: 10/10
  Position: R11
  Holding: Warhammer, Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Well that's... surprising. No "hahayou'reunconciousIwinnow" color spray? 🤨
   Rusty, round 7 
  
  Double move to H-2.
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff (+4 vs ranged due to being prone)
  Currently in: H-2
  Buffs: Resistance 2/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia , Light of Lunia, Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  No, because my hands are full and I can't cast anything. 😛
   Hodge, Round 7 
  
  Drop warhammer as free, and move to O6, drawing a javelin on the way. At the end of movement, throw that sucker at Rusty.
  
  Attack: [roll]1d20+1/[roll] (-2 for range)
  Damage:  (1d6+3)[ 9 ] 
  
  Read only if Crit:
   
   Spoiler 
  Crit Check:  (1d20+1)[ 9 ] 
  Crit Damage:  (1d6+3)[ 7 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 10/10
  Position: O6
  Holding: Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Dangit, sorry. Messed up my attack roll. Here it is:
  
  Attack:  (1d20+1)[ 8 ] 
conversations: Strangie:
conversations: human
conversations:  You could have dropped it as a free action before. 😛 But hey, I'm not complaining.
  
   Rusty, round 8 
  
  Move to B-1. Drop sling.
  
  Cast a spell, start glowing.
  
  Spellcraft DC 16 (like you need to roll it again): 
   Spoiler 
  Light of Lunia
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff (+2 from tree)
  Currently in: B-1
  Buffs: Resistance 3/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Don't worry I still have a plan. You're all out of lights now, hopefully. Also you have a good Will save.
  
   Hodge, Round 8 
  
  Hodge will move to N4, and then disappear into the water as he moves to L4.
  
   
   Spoiler 
  Continue double movement to K4, walking along the bottom (moving at 1/4 the speed I presume
   
  
  
  Done.
  
   
   Spoiler 
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 10/10
  Position: K4
  Holding: Potion (Cure Light Wounds)
  Air remaining: 24/24
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 9 
  
  Pick up sling, move to B-9.
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff
  Currently in: B-9
  Buffs: Resistance 4/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 9 
  Move out of the water, at J3, and finish double move to D4, drawing third and final javelin on the way. Kneel down at the tree in D4.
  
  Done.
  
   
   Spoiler 
  
  AC: 20 (Base 10 + Dex 2 + Armor 4 + Shield 2 + Tree 2 (22 vs. ranged for kneeling +2))
  HP: 10/10
  Position: D4
  Holding: Javelin, Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 10 
  
  Release Light of Lunia, both rays.
  
  Attack 1 vs touch AC:  (1d20+4)[ 12 ] 
  
  Damage 1:  (1d6)[ 2 ] 
  
  Attack 2 vs touch AC:  (1d20+4)[ 5 ] 
  
  Damage 2:  (1d6)[ 6 ] 
  
  Checking results before I finish turn.
conversations: Schism:
conversations: human
conversations:  Move to B-15.
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff (+2 from tree)
  Currently in: B-15
  Buffs: Resistance 5/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 10 
  
  Stand straight. Move to G10, drop javelin here as a free action. Continue double movement to C14, drawing longsword on the way as part of movement.
  
  Free action: "Are you going to fight me or what!?"
  
  Done.
  
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 10/10
  Position: C14
  Holding: Longsword, Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 11 
  
  5-ft step to A-16, cast spell from scroll.
  
  Spellcraft DC 16: 
   Spoiler 
  True Strike
   
  
  
  Drop scroll, draw greataxe one-handed.
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff
  Currently in: A-16
  Buffs: Resistance 6/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Hodge, Round 11 
  
  Spellcraft:
   
   Spoiler 
   (1d20+7)[ 23 ] 
   
  
   Waiting for result of Spellcraft... 
  
  Drop longsword.
  
  Readied action:
   
   Spoiler 
  Take 5 foot step directly away from Rusty and cast Color Spray in Rusty's direction if he attacks Hodge.
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  Position: C14
  Holding: Potion (Cure Light Wounds)
  
  Spells...
  0: 3/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Rusty, round 12 
  
  Move to A-8. Fire sling.
  
  Attack:  (1d20+24)[ 43 ] 
  
  Damage:  (1d4+2)[ 5 ] 
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 2/4
  AC: 17 full, 14 touch, 13 ff
  Currently in: A-8
  Buffs: Resistance 7/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  Ouch. That hurt. D: So much for my plan.
  
  ... hmm. Don't you need a free hand to be able to load the sling? I don't recall you ever actually loading the sling at any point.
  
  From SRD: Loading a sling is a move action that requires two hands and provokes attacks of opportunity.
  
  If you loaded it prior somehow, I must have missed it. If this is the case, please show me where it is and we'll continue.
conversations: Strangie:
conversations: human
conversations:  Everyone starts a match with a loaded sling. 🤨 If I didn't specify that it was loaded, I apologize, but I'm pretty sure I could go and cite a dozen matches where it's been that way. It does take a free hand to load it, so yes, I'd have to get rid of the greataxe to do so, but that doesn't have any effect on the fact that it already had a bullet in it.
  
  Edit: Same with a crossbow. Haven't ever seen somebody use an action to load their crossbow at the start of a match.
conversations: Schism:
conversations: human
conversations:  GM Kyeudo  
  
  Schism is correct in his assumption. Arena rules allow for mundane preparations to be completed before the start of the match, which includes loading slings and crossbows.
conversations: Kyeudo:
conversations: human
conversations:  Oops. My bad. Well, you dropped it at one point. That bullet must stay glued in there until you use it. :B
  
  Super glue sling bullets!
  
  Anyway.
  
   Hodge, Round 12 
  
  Move to D8, cast a spell.
  
  Spellcraft, DC 16. As if you really need to...
   
   Spoiler 
  Color Spray
   
  
  
  Blinding lights cover your vision!
  
  Will Save DC 14 to resist. *finger cross*
  
  Done.
  
  Stats:
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 5/10 (Why did my HP get deleted out? Weird.)
  Position: C14
  Holding: Potion (Cure Light Wounds)
  
  Spells...
  0: 2/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Gogo Elan super powers!
  
  Spend 1 pp to activate Resilience.
  
  Will Save (Oh God please work):  (1d20+8)[ 22 ] 
conversations: Schism:
conversations: human
conversations:  Rusty, round 13 
  
  Free: Drop sling.
  
  Free: Shift grip on greataxe to two hands.
  
  Charge C-8 and HULK SMASH!
  
  Attack:  (1d20+5)[ 8 ] 
  
  Damage:  (1d12+3)[ 5 ]  +  (2d6)[ 4 ] 
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 1/4
  AC: 17 full, 14 touch, 13 ff
  Psionic Focus: No
  Currently in: C-8
  Buffs: Resistance 8/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  The RNG shows mercy to no Elan.
conversations: Schism:
conversations: human
conversations:  Better you hit me with the sling than that damned thing...
  
   Hodge, Round 13 
  
  Free action: Duck and cover as angry Elan tries to murder face
  Misc.: 5 foot step to E7.
  
  Standard: Cast a spell!
   
   Spoiler 
   Ray of Enfeeblement
   
  
  
  A coruscating ray points from Hodge's free hand at Rusty!
  
  Ranged touch attack:  (1d20+3)[ 22 ] 
  Penalty to STR for 1 minute if hit:  (1d6+1)[ 5 ] 
  
  Read only if Crit (Yes, it is possible to crit on a touch attack spell)
   
   Spoiler 
  Crit check:  (1d20+3)[ 7 ] 
  Extra crit penalty:  (1d6+1)[ 4 ] 
   
  
  
  Done.
  
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  HP: 5/10
  Position: E7
  Holding: Potion (Cure Light Wounds)
  
  Spells...
  0: 1/3
  1st: 3/3
   
  
  
  EDIT: You might wanna check your weight capacity after that. Can you stilll carry your stuff? 😛
conversations: Strangie:
conversations: human
conversations:  Rusty can still carry 32 pounds of stuff, yes. 😛
   Rusty, round 14 
  
  5-ft step to D-7.
  
  Ready action: 
   Spoiler 
  Spontaneously cast True Strike, burning the prepared Lesser Vigor, if Hodge a) ends turn in an area Rusty could reach with a single move action.
   
  
  
  Done.
  
  Stats: 
   Spoiler 
  HP: 8/9 - PP: 1/4
  AC: 17 full, 14 touch, 13 ff
  Psionic Focus: No
  Currently in: D-7C-8
  Buffs: Resistance 9/10
  
  Spells prepared: Cure Minor Wounds,  Resistance , Virtue,  Light of Lunia, Light of Lunia , Lesser Vigor
   
conversations: Schism:
conversations: human
conversations:  http://www.d20srd.org/srd/carryingCapacity.htm 
  
  This says you can only carry 30 pounds as a light load at STR 9. Just wanted to point it out because it might affect your speed and AC.
  
   Hodge, Round 14 
  
  5 foot step to F6.
  
  Cast a spell! Blinding lights! Yeah, you guessed it. Will DC 14.
  
  Draw dagger as move action.
  
  Done.
  
   
   Spoiler 
  
  AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)
  Position: F6
  Holding: Dagger, Potion (Cure Light Wounds)
  
  Spells...
  0: 0/3
  1st: 3/3
   
conversations: Strangie:
conversations: human
conversations:  Well yeah, it's a medium load. Doesn't mean he can't carry it though. 😛 I thought you were asking whether it put him over his max load.
  
  Burn another PP for Resilience.
  
  Will Save:  (1d20+8)[ 10 ] 
  
  Edit: *insert rage-filled bashing of perfectly innocent keyboard here*
  
  I hope you're happy with yourself. 🫤
conversations: Schism:
conversations: human
conversations:  Hey man, it was a really good match. Don't get too down about it, heh. At least it didn't consist of slinging stones the entire time...
  
  And yes, I am quite happy, because it was a fun match.
  
  Free action: Laugh gleefully.
  5 foot step to: E6
  Full round action: Stick a dagger in 'em, 'cause he's done.
  
  Then, do the Running Man dance, poorly.
  
  Perform:  (1d20-2)[ 18 ] 
  
  That's game. That was actually rather entertaining, if I do say so myself.
conversations: Strangie:
conversations: human
conversations:  Uh-uh, roll the unconscious duration first. 😛 I could still survive it.
conversations: Schism:
conversations: human
conversations:  Well, it's unconscious for 2d4 rounds, at a minimum of 2. So I don't think you can survive two Coup-de-Graces, haha. Then you're blinded and stunned for 1d4 rounds after. But I'll humor you.
  
  Unconscious (2d4)[ 6 ] 
  Blinded and Stunned (1d4)[ 4 ] 
  
  Coup de Grace damage:  (2d4+6)[ 10 ] . DC of 10 + the previous damage roll to survive. 😛
conversations: Strangie:
conversations: human
conversations:  Yeah... now I'm dead. You win. 😛
  
  Edit: I wasn't counting your strength modifier when I was thinking I could survive two coup-de-graces. You're right, of course. 😉
conversations: Schism:
conversations: human
conversations:  (Unserious) Ref question: Can I carve out Rusty's organs and sell them on the black market before the next match? 😁
  
  Anyway, good game, man. I thought you were gonna nail me with the greataxe before with that True Strike. I am also glad I got to preserve my potions. Overall, good show.
  
  I'll see if I can do something about Ox for you. 😉
conversations: Strangie:
conversations: human
conversations:  Pfft, I had a readied action to cast a True Strike. You were gonna  get it .
  
  Oh well. I've just had an idea for a better Elan cleric, so I'll probably retire Rusty anyway. 🙂
conversations: Schism:
conversations: human
conversations:  Oh, no, I meant earlier, when you decided to hit me with the sling instead, haha. I was really glad. 😦 You had another one readied before the last Color Spray, too? I see... well, I'm glad I got you with the Enfeeblement then, beforehand. Much better chance of surviving the damage, thanks to Diehard. That's why I held onto that potion with my life the whole time, haha.
  
  Looking forward to it then! I want to keep Hodge around as I think he is one of my better characters.
conversations: Strangie:
conversations: human
conversations:  High Ref Mav:
   
   Hodge gets the win and the loot 
conversations: Mavian: