conversations: human
conversations:  200 ft Arena,starting 50ft from the edge(so 100ft beetwenn us)
  Buff Rounds  (1d4+1)[ 3 ] 
conversations: DukeGod:
conversations: human
conversations:  Buff Rounds  (1d4+1)[ 2 ] 
  
  Initiative  (1d20+10)[ 26 ] 
conversations: Dresil:
conversations: human
conversations:  Initiative  (1d20+4)[ 21 ] 
  
  Buff Round 1: Casts Haste on self
  Buff Round 2:Enter Fiery Assault Stance
conversations: DukeGod:
conversations: human
conversations:  Buff Round 1: Stand there.
  Buff Round 2: Stand there.
  
  1st Round of combat: Ready action to teleport 15' ahead and 180 degrees around if attacked. To you, it looks like I'm standing there.
conversations: Dresil:
conversations: human
conversations:  1st Round:Walks 60ft towards you and draw weapons (move action)
conversations: DukeGod:
conversations: human
conversations:  Round 2: Same ready action, still standing there.
conversations: Dresil:
conversations: human
conversations:  Round 2: Moves 20ft and casts Magic Missile on Dresil
  Missile 1 [roll0]
  Missile 2 [roll1]
  Missile 3 [roll2]
  Missile 4 [roll3]
  Missile 5 [roll4]
conversations: DukeGod:
conversations: human
conversations:  Roll did not got as planned...
  Missile 1  (1d4+1)[ 5 ] 
  Missile 2  (1d4+1)[ 5 ] 
  Missile 3  (1d4+1)[ 4 ] 
  Missile 4  (1d4+1)[ 3 ] 
  Missile 5  (1d4+1)[ 2 ] 
conversations: DukeGod:
conversations: human
conversations:  Walk 15' up and use Wholeness of Body to heal wounds.
conversations: Dresil:
conversations: human
conversations:  make a Full Attack Action
  the extra attack goes to Muramasa
  Muramasa 1 [/roll]1d20+26[/roll]
  Muramasa 2 [/roll]1d20+21[/roll]
  Muramasa 3 [/roll]1d20+16[/roll]
  Muramasa 4 [/roll]1d20+11[/roll]
  Muramasa 5 [/roll]1d20+26[/roll]
  Mitsurugi 1   [/roll]1d20+26[/roll]
  
  Crit Confirm
  Muramasa 1 [/roll]1d20+26[/roll]
  Muramasa 2 [/roll]1d20+21[/roll]
  Muramasa 3 [/roll]1d20+16[/roll]
  Muramasa 4 [/roll]1d20+11[/roll]
  Muramasa 5 [/roll]1d20+26[/roll]
  Mitsurugi 1   [/roll]1d20+26[/roll]
  
  Damage
  Muramasa 1 [/roll]1d10+10[/roll]
  Muramasa 2 [/roll]1d10+10[/roll]
  Muramasa 3 [/roll]1d10+10[/roll]
  Muramasa 4 [/roll]1d10+10[/roll]
  Muramasa 5 [/roll]1d10+10[/roll]
  Mitsurugi 1   [/roll]1d10+7[/roll]+ (1d6+7)[ 11 ] 
conversations: DukeGod:
conversations: human
conversations:  ok,this is not my day...
   Muramasa 1  (1d20+26)[ 40 ]  
   Muramasa 2  (1d20+21)[ 36 ]  
   Muramasa 3  (1d20+16)[ 22 ]  
  Muramasa 4  (1d20+11)[ 31 ] Natural 20
   Muramasa 5  (1d20+26)[ 42 ]   
   Mitsurugi 1  (1d20+26)[ 42 ]  
  
  Crit Confirm
   Muramasa 1  (1d20+26)[ 27 ]  
   Muramasa 2  (1d20+21)[ 30 ]  
   Muramasa 3  (1d20+16)[ 20 ]  
   Muramasa 4  (1d20+11)[ 27 ]  
   Muramasa 5  (1d20+26)[ 29 ]  
   Mitsurugi 1  (1d20+26)[ 37 ]  
  
  Damage
   Muramasa 1  (1d10+10)[ 16 ]  
   Muramasa 2  (1d10+10)[ 20 ]  
   Muramasa 3  (1d10+10)[ 15 ]  
  Muramasa 4  (1d10+10)[ 18 ] 
   Muramasa 5  (1d10+10)[ 13 ]  
   Mitsurugi 1  (1d10+7)[ 15 ] +11 
conversations: DukeGod:
conversations: human
conversations:  18 damage, 106 remains.
  
  Flurry of Blows as Response.
  
   (1d20+25)[ 35 ] 
   (1d20+25)[ 39 ] 
   (1d20+25)[ 37 ] 
   (1d20+20)[ 23 ] 
   (1d20+15)[ 28 ] 
  
  
  Crit Confirm
  
   (1d20+25)[ 36 ] 
   (1d20+25)[ 37 ] 
   (1d20+25)[ 35 ] 
   (1d20+20)[ 40 ] 
   (1d20+15)[ 29 ] 
  
  Damage
   (2d10+9)[ 21 ] 
   (2d10+9)[ 16 ] 
   (2d10+9)[ 20 ] 
   (2d10+9)[ 22 ] 
   (2d10+9)[ 26 ] 
conversations: Dresil:
conversations: human
conversations:  cross the ones that did not hit plz ^^ Haste is giving me AC 30 so atks 1,2 e 3
  57 damagem, 49 remaining
  
  5foot step(don't provoke attack)
  casts Antimagi Field
  
  BBA +19/+14/+9/+4
  Damage Muramasa 1d10+2 Mitsurugi 1d10+1
  AC 11
conversations: DukeGod:
conversations: human
conversations:  5' forward, then Quivering Palm
  
   (1d20+18)[ 32 ] 
  
  Crit Chance
  
   (1d20+18)[ 23 ] 
  
  
  Damage
  
   (2d10+2)[ 12 ] 
  
  Fort save DC 30 or die.
conversations: Dresil:
conversations: human
conversations:  I am pretty much dead so...
  
   (1d20+12)[ 32 ] 
conversations: DukeGod:
conversations: human
conversations:  lol,I survived,can't believe it...
  aniway
  
  I initiate Greater Insightful Strike,its Extraordinary so it works,I make a meelee atack and if it hits I trade the "normal damage" for 2x a Concentration check
  
  Attack Roll  (1d20+19)[ 29 ] 
  
  Damage  (1d20+25)[ 29 ]  x2
conversations: DukeGod:
conversations: human
conversations:  Flurry of blows again:
  
   (1d20+18)[ 37 ] 
   (1d20+18)[ 31 ] 
   (1d20+18)[ 23 ] 
   (1d20+11)[ 15 ] 
   (1d20+8)[ 20 ] 
  
  Crit Chance
  
   (1d20+18)[ 35 ] 
   (1d20+18)[ 32 ] 
   (1d20+18)[ 30 ] 
   (1d20+11)[ 21 ] 
   (1d20+8)[ 19 ] 
  
  Damage
  
   (2d10+2)[ 12 ] 
   (2d10+2)[ 9 ] 
   (2d10+2)[ 14 ] 
   (2d10+2)[ 20 ] 
   (2d10+2)[ 15 ] 
conversations: Dresil:
conversations: human
conversations:  First one crits due to Improved Critical
conversations: Dresil: