conversations: human
conversations:  Arena Tournament, Round 57:  Malla Yor &amp; Simba  vs.  Chrono &amp; Flaler    
   Map:  
   Spoiler 
  
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP to each non-DQd member of winning team
   GP Award:  300 GP to each non-DQd member of winning team
  
  
  
   Malla Yor  - Gigz
   Simba's Musical  - Ganurath
   Chrono  - ZaneLaCoix
   flaler  - Redmagus
  
   All Combatants, please roll initiative and declare any starting combatants. 
  
  Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.
conversations: ArenaManager:
conversations: human
conversations:  Initiative  - (1d20+3)[ 16 ] 
  
  No purchases, reserve right, yada yada.
conversations: Ganurath:
conversations: human
conversations:  Initiative  (d20-8)[ -6 ] 
  
  reserve the right for reactionary purchases
conversations: redmagus:
conversations: human
conversations:  I'm confused... From the previous round, did we win 300 or 600 gold/xp?
  
  In either case,   Init  - (1d20+3)[ 12 ] 
  
  And I can't think of anything... Just reserving for reactionary buys.
conversations: ZaneLaCoix:
conversations: human
conversations:  from the last round we each got 300gp and 300xp
  
  and ive thought of something, i buy a potion of true strike, 250gp i believe
conversations: redmagus:
conversations: human
conversations:  Because I forgot...
   
   Spoiler 
   
   Spoiler 
  1 - Crusader's Strike
  2 - Charging Minotaur
  3 - Stone Bones
  4 - Douse the Flames
  5 - Vanguard Strike
   
  
   (1d5)[ 2 ] 
   
   Spoiler 
  1 - Crusader's Strike
   2 - Charging Minotaur 
  3 - Stone Bones
  4 - Douse the Flames
  5 - Vanguard Strike
   
  
   (1d4)[ 1 ] 
   
   Spoiler 
   1 - Crusader's Strike 
  2 - Stone Bones
  3 - Douse the Flames
  4 - Vanguard Strike
   
  
   (1d3)[ 2 ] 
   
   Spoiler 
  1 - Stone Bones
   2 - Douse the Flames 
  3 - Vanguard Strike
   
  
   
conversations: ZaneLaCoix:
conversations: human
conversations:  Ref Terran  
  
  @redmagus
   
   Spoiler 
  I do not believe that True Strike can be made into a potion
   
conversations: theterran:
conversations: human
conversations:  Posting for Initiative:  (1d20+2)[ 19 ] 
  
  btw, I never used the Scroll of Expeditious retreat last match, so I have added it to my sheet for this one.
  
  Good luck all!
conversations: gigz:
conversations: human
conversations:  Looks like I kick things off...
  
  Starting off in Y11, scroll in hand. Casting spell from scroll then moving out of LOS behind the post.
  
  
   
   Spoiler 
  Scroll is Expeditious Retreat, finishing move in T7
   
  
  
  @Simba
   
   Spoiler 
  "These look tough, though no spellcasters. I have a plan for the angry one. We should let them come to us."
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  HP 7, AC 12 t12, ff 10
  F+2/R+2/W+3
  
  Spells Memorized: Acid Splash x3, Summon Monster I x3, Grease, Summon Monster II
  
  Spell effects: Expeditious Retreat 10 rounds
   
conversations: gigz:
conversations: human
conversations:  Simba 
  
  Nod in agreement as I double move to T9.
  
   Stats:  
   Spoiler 
  HP: 14/14
  AC: 20 Full, 13 Touch, 17 FF, +4 Armor, +3 Shield, +3 Dex
  Saves: Fort +2, Ref +3, Will +1
  Rage 1/day, Pounce.
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  apparently true strike cannot be made into a potion so i do not actually purchase one, does this change either of your turns?
conversations: redmagus:
conversations: human
conversations:  No change here.
conversations: gigz:
conversations: human
conversations:  Just some laughter under Simba's breath.
conversations: Ganurath:
conversations: human
conversations:  EDIT: Fixed according to my err stated below
  
   Chrono - Round 1 
  
  Free to ally:  
   Spoiler 
  "Squishy first?"
   
  
  Start: B-11
  Move: G-14
  
  Done.
  
   
   Spoiler 
  HP: 10/10
  AC: 20
  
  Active Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
   1 - Charging Minotaur 
   2 - Crusader's Strike 
   3 - Douse the Flames 
   
  
   
conversations: ZaneLaCoix:
conversations: human
conversations:  'C11 isnt a valid starting spot' but you could still make it from any starting spot in one move action
  
  start in B10
  move to H12
  
  ready an acton
   
   Spoiler 
  
  ready an action to move next to the caster if he starts casting a spell within range of one move action
   
conversations: redmagus:
conversations: human
conversations:  Not my turn, but since talking can be done during an opponent's turn...
  
   "Unleash the hounds, Malla! They took the scenic route!" 
conversations: Ganurath:
conversations: human
conversations:  Malla moves out from cover, going T7, S6, R6, Q7, P8 and stopping in O9.
  
  She then attempts to cast Summon Monster II, using the option to create  (1d3)[ 1 ]  Celestial Dogs in J11.
  
  Caster Check  (1d20+2)[ 20 ]  - Must be 8 or higher.
  
  
  Summoning only 1 dog (because a d3 sucks) in J11, that dog will then charge the closest person, which looks to be Flaler.
  
  Celestial Cold Dog
  Attack: [roll]1d20+6[/roll]
  Damage:[roll]1d4+3[/roll]
  Cold Damage:[roll]1d6[/roll]
  
  Done
  
  Stats:
   
   Spoiler 
  
  Stats
   
conversations: gigz:
conversations: human
conversations:  Damnit, forgot you can't add rolls to a post. Reposted for rolls.
  
  Summoning only 1 dog (because a d3 sucks) in J11, that dog will then charge the closest person, which looks to be Flaler.
  
  Celestial Cold Dog
  Attack:  (1d20+6)[ 9 ] 
  Damage: (1d4+3)[ 4 ] 
  Cold Damage: (1d6)[ 2 ] 
  
  Done
  
  Stats:
   
   Spoiler 
  
  Stats
  HP 7, AC 12 t12, ff 10
  F+2/R+2/W+3
  
  Spells Memorized: Acid Splash x3, Summon Monster I x3, Grease
  
  Spell effects: Expeditious Retreat 9 rounds
  
  Celestial Cold Dog 1 - 2 rounds remaining
  HP 8, AC 15 (13 after charging)
  F+6/R+5/W+1
   
conversations: gigz:
conversations: human
conversations:  Simba 
  
  Diagonal to S10, then as part of a double move I'll head to O10 before making a horizontal Jump over the broken bridge.
  
    Jump  - (1d20+3)[ 18 ] 
conversations: Ganurath:
conversations: human
conversations:  And he aces the landing! Let's finish the move in I10 for the tree bonus to AC.
  
   Stats:  
   Spoiler 
  HP: 14/14
  AC: 22 Full, 15 Touch, 19 FF, +4 Armor, +3 Shield, +3 Dex, +2 Tree
  Saves: Fort +2, Ref +4, Will +1
  Rage 1/day, Pounce.
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  Chrono - Round 2 
  
  Start: G-14
  Move: H-11
  Standard: Swing sword at the dog!
   (1d20+6)[ 9 ] 
   (1d8+4)[ 11 ] 
  And in case of crit.
   (1d20+6)[ 17 ] 
   (1d8+4)[ 9 ] 
  
  Done.
  
   
   Spoiler 
  HP: 10/10
  AC: 20
  
  Active Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
   1 - Charging Minotaur 
   2 - Crusader's Strike 
   3 - Douse the Flames 
   
  
   
conversations: ZaneLaCoix:
conversations: human
conversations:  Question: What route do you take to go from G14 to H11? Between your teammate, the shore, and the big tree, you may find your movement obstructed.
conversations: Ganurath:
conversations: human
conversations:  The problem with my team mate is moot as I  can  move through an allied space, I just can't end on it.
  For the rest, I don't see an AoO coming... But I may be wrong.
  
  Spoiled for sizing purposes only.
   
   Spoiler 
   
   
  
  This is as I see the battle field currently. Again, I may be wrong about some placement.
conversations: ZaneLaCoix:
conversations: human
conversations:  Originally Posted by ZaneLaCoix 
   This is as I see the battle field currently. Again, I may be wrong about some placement. 
   
  
  Simba is in I10, not I11, but other than that it looks about right.
conversations: Ganurath:
conversations: human
conversations:  i hate to do this to everyone but malla triggered my ready action from post 15 which you can all look at for verification. The action was to move next to malla if he started casting a spell within range of one of my move action. He did so this allows me to move to O10
  
  jump dc 15
   (d20+28)[ 39 ] 
  
  because a ready action occurs directly before the action that triggers it malla continues the casting of the spell allowing me an attack of oppurtunity
  this is the ruling ive recieved for this move in the waiting room but your welcome to dispute it if you find something wrong
  
  AoO
  attack (d20+7)[ 22 ] 
  damage (2d6+9)[ 17 ] 
conversations: redmagus:
conversations: human
conversations:  Ah, yes, your Jump check was a tad high. Wouldn't you overshoot your intended location to land (O10) and wind up somewhere more... Adjacent to Simba, if my math is right?
conversations: Ganurath:
conversations: human
conversations:  no the jump doesnt overshoot, if you intend to land somewhere and you make the check then you land there, but ill welcome a ref oppinion
conversations: redmagus:
conversations: human
conversations:  However, as stated the action happens BEFORE the triggering action, shouldn't Malla then be able to either cast defensively or even change action since technically the triggering action has not happened yet?
conversations: gigz:
conversations: human
conversations:  No.  If you could change an action that triggered a ready action, then readied actions would be meaningless.
conversations: hustlertwo:
conversations: human
conversations:  Seems ridiculous, but whatever. Malla dies.
conversations: gigz:
conversations: human
conversations:  Simba 
  
  Well, since we're rewinding, I'll rage and charge the mage slayer with a full attack, ending the turn in P10.
  
    Ax Attack  - (1d20+7)[ 25 ] 
    Damage  - (1d8+7)[ 8 ] 
    Confirm  - (1d20+7)[ 17 ] 
    Crit  - (2d8+14)[ 24 ] 
    Bonus Attack  - (1d20+7)[ 11 ] 
    Damage  - (1d8+7)[ 8 ] 
    Confirm  - (1d20+7)[ 27 ] 
    Crit  - (2d8+14)[ 19 ] 
    Shield Attack  - (1d20+6)[ 25 ] 
    Damage  - (1d6+7)[ 8 ] 
    Confirm  - (1d20+6)[ 12 ] 
    Crit  - (1d6+7)[ 13 ] 
   Stats:  
   Spoiler 
  HP: 14/14
  AC: 20 Full, 13 Touch, 15 FF, +4 Armor, +3 Shield, +3 Dex, +2 Dodge, -2 Charge
  Saves: Fort +2, Ref +5, Will +1
  Rage 6 rounds, Pounce.
   
  
  
  Turn Complete.
conversations: Ganurath:
conversations: human
conversations:  you can only make one attack after a charge
conversations: redmagus:
conversations: human
conversations:  Originally Posted by redmagus 
   you can only make one attack after a charge 
   
  
  Pounce, Complete Champion's Lion Totem.
conversations: Ganurath:
conversations: human
conversations:  He's still alive though... Just battered up a bit.
  
  And since I don't trust my luck with dice crossing that ravine...
  
   Chrono - Revision 
  
  Start: H-11
  Move: C-11
  Double to E-6
  
  Done.
  
   
   Spoiler 
  HP: 10/10
  AC: 20
  
  Active Stance: Martial Spirit
  Maneuvers:
   
   Spoiler 
   1 - Charging Minotaur 
   2 - Crusader's Strike 
   3 - Douse the Flames 
   
  
   
conversations: ZaneLaCoix:
conversations: human
conversations:  oh okay sorry i dont have complete champion
  
  the attacks are reduced by my damage reduction
  
  go into rage and attack simba
  greatsword (d20+9)[ 23 ] 
  damage (2d6+12)[ 17 ] 
  
  stats
  
   
   Spoiler 
  
  3DR
  hp:10/25
   
conversations: redmagus:
conversations: human
conversations:  And that's game.
conversations: Ganurath:
conversations: human
conversations:  High Ref PsiDog  
   Team Chrono and Flaler take the Win! 
conversations: Psionic Dog: