conversations: human
conversations:  Arena Tournament, Round 94:  Cinder  vs.  Krunk    
   Map:  
   Spoiler 
   
  The Arena walls for this map are 30 ft high, with a Climb DC of 30.
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Cinder  - TheFallenOne
   Krunk  - theterran
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: ArenaManager:
conversations: human
conversations:  Initiative
  
  Cinder 21
  Krunk 12
  
  I write two more Blockades on my scroll 25 GP 2 XP
  Potion Resist Fire 50 GP
conversations: TheFallenOne:
conversations: human
conversations:  Alright.
  
  I'm just gonna get me another Eagle and let you go. 🙂
conversations: theterran:
conversations: human
conversations:  start in Y10, scroll in hand, nothing else
conversations: TheFallenOne:
conversations: human
conversations:  Start in B10, Eagle in B11.
  Scroll in one hand, potion in the other.
  
  Go ahead.
conversations: theterran:
conversations: human
conversations:  Cinder Turn 1  
  
  Standard:
   Feuer und Wasser kommt nicht zusammen
  Kann man nicht binden sind nicht verwandt
  In Funken versunken steh ich in Flammen
  Und bin im Wasser verbrannt  
   (4d6)[ 12 ]  Fire on Krunk, Reflex 15 halves
  Move: to T7, breaking LoS
  LoS
   
   Spoiler 
  Swift: blockade in S6
  Hide  (1d20)[ 16 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  
  Abrupt Jaunt 4/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Reflex  - (d20+4)[ 20 ] 
   Krunk - Round 1 
  
  LoS
   
   Spoiler 
  
  Tell my Eagle to attack Cinder as best it can.
  
  Cast a spell (Spellcraft DC17)
   
   Spoiler 
  Alter Self -   CLC  - (d20+3)[ 12 ]  DC8
   
  
   
conversations: theterran:
conversations: human
conversations:  Krunk - Round 1 (cont) 
  
  LoS
   
   Spoiler 
  
  I will fly to S8, 30ft up and land on the tree and hide.
    Hide  - (d20+14)[ 27 ] 
   Move    Silently  - (d20+4)[ 6 ]  (Didn't include any negatives for movement that I might incur as I moved a full move action).
   
  
  
  Need Refs:
   
   Spoiler 
  For checks and to navigate my Eagle.
   
  
  
  Done once refs are done.
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 0/6
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Listen for Cinder:  (1d20-1)[ 18 ] 
  Eagle does the same thing it did last match.
   
  
  
  Cinder: 
   Spoiler 
  The eagle flies around the post to end in T6.  You then hear movement approaching from the west and above you.
   
  
  
  Krunk: 
   Spoiler 
  The eagle is in T6.  Cinder is in T7.
   
conversations: Sallera:
conversations: human
conversations:  Cinder Turn 2  
  
  LoS
   
   Spoiler 
  somewhat familiar
  does he ever fail his CL check? 😩
  
  5 foot step to T8
  Standard:
   And this fire it burns
  consuming us all
  withered garden for posterity
  inheritance in flames 
   (4d6)[ 20 ]  Fire on eagle, Reflex 15 halves
  Swift: active jaunt to U8-10
  Hide  (1d20+5)[ 23 ] 
  Swim for next turn  (1d20-1)[ 1 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  this is the third time I burned your eagle extra crispy terran. It's a wonder you still find animals suicidal enough to serve you 😛
conversations: TheFallenOne:
conversations: human
conversations:  Originally Posted by TheFallenOne 
   this is the third time I burned your eagle extra crispy terran. It's a wonder you still find animals suicidal enough to serve you 😛 
   
  
  What can I say...they're stupid...😎
conversations: theterran:
conversations: human
conversations:  Krunk - Round 2 
  
  LoS
   
   Spoiler 
  Drink the Potion of Faith Healing I have in my hand and continue hiding.
    Hide  - (d20+14)[ 16 ] 
   
  
  
  Done.
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Cinder Turn 3  
  
  LoS
   
   Spoiler 
  draw resist potion, drink it, drop vial
  Hide  (1d20+5)[ 15 ] 
  Swim for next turn  (1d20-1)[ 10 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 100/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  No LoS.
   
conversations: Sallera:
conversations: human
conversations:  Krunk - Round 3 
  
  LoS
   
   Spoiler 
  Ready an Action to cast Blindness/Deafness off the scroll upon LoS/LoE
  
    Hide  - (d20+14)[ 28 ] 
   
  
   Done. 
  
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Cinder Turn 4  
  
  LoS
   
   Spoiler 
  Full Round: swim to T12-10
  Hide  (1d20)[ 7 ] 
  Swim for next turn  (1d20-1)[ 10 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 99/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Refs: 
   Spoiler 
  Spot for Krunk:  (1d20)[ 20 ] 
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  You see Cinder enter U9-10.  Do you take your readied action?  If not: 
   Spoiler 
  Cinder continues to T12-10.
   
  
   
conversations: Sallera:
conversations: human
conversations:  Krunk - Round 4 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Cinder Turn 5  
  
  LoS
   
   Spoiler 
  Full Round: swim to S16-10
  Hide  (1d20)[ 2 ] 
  Swim for next turn  (1d20-1)[ 9 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 98/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  Cinder moves to S16-10.
   
conversations: Sallera:
conversations: human
conversations:  Krunk - Round 5 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Cinder Turn 6  
  
  LoS
   
   Spoiler 
  
  Swim for next turn  (1d20-1)[ 9 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 97/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 6 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  Cinder is in S16-10.
   
conversations: Sallera:
conversations: human
conversations:  Cinder Turn 7  
  
  LoS
   
   Spoiler 
  
  hm better save than sorry
  Move: draw potion  
   Spoiler 
  remove blindness
   
  
  Swim for next turn  (1d20-1)[ 8 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 96/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 7 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  Cinder is in S16-10, and draws a potion.
   
conversations: Sallera:
conversations: human
conversations:  Cinder Turn 8  
  
  LoS
   
   Spoiler 
  
  well, what to do to not feel useless...
  ready action  
   Spoiler 
  drink potion if I go blind
   
  
  Swim for next turn  (1d20-1)[ 10 ] 
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 95/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 8 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Cinder Turn 9  
  
  LoS
   
   Spoiler 
  
  Surface in S17-5
  all items in left hand
  Ready action
   
   Spoiler 
  Kelgores on LoS and LoE
   
  
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 94/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 9 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  Cinder is in S17-5, and readies an action.
   
conversations: Sallera:
conversations: human
conversations:  LoS
   
   Spoiler 
  swim check  (1d20-1)[ 18 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  [QUOTE=TheFallenOne;9597132]  Cinder Turn 10  
  
  LoS
   
   Spoiler 
  
  climb check to leave water, DC 10  (1d20-1)[ 5 ] 
   
  
  
  not done
  
  edit:
  LoS
   
   Spoiler 
  Ready Action
   
   Spoiler 
  
  Kelgores on LoS and LoE
   
  
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 10 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  LoS
   
   Spoiler 
  swim  (1d20-1)[ 14 ] 
  if successful, climb  (1d20-1)[ 5 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  Cinder Turn 11  
  
  LoS
   
   Spoiler 
  
  Seak:  "I'm pretty sure you see me, what are you waiting for?"  Ga ga GAHK!  Crispy Chicken 
  
  Ready Action
   
   Spoiler 
  
  Kelgores on LoS and LoE
   
  
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Perform: Bump  (1d20-1)[ 12 ] 
  
  this is a Round Final, the crowd wants entertainment(read: blood), not DQs
conversations: TheFallenOne:
conversations: human
conversations:  I'd like an LoS before I go 😉
conversations: theterran:
conversations: human
conversations:  I was sure you'd have LoS on me... my position didn't change in case you didn't
  
  though something I noticed
  
  
   Climbing out of water requires a DC 10 climb check. (Does not apply for gradual slopes). 
  
  so, do I not need a climb check to get out after all? Far as I can tell the only map this spelled out exception could refer to is Rivers
conversations: TheFallenOne:
conversations: human
conversations:  Refs: 
   Spoiler 
  Nyar.
   
  
  
  Cinder: 
   Spoiler 
  No LoS.
   
  
  
  Krunk: 
   Spoiler 
  Cinder is in S17-5, and readies an action.
   
  
  
  As I recall, the check is still needed on River.
conversations: Sallera:
conversations: human
conversations:  Krunk - Round 11 
  
  LoS
   
   Spoiler 
  I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water and ready an action.
  I continue hiding.
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: S-8 (+30ft)
  AC Location: ??
  HP: 6/6
   
conversations: theterran:
conversations: human
conversations:  LoS
   
   Spoiler 
  swim  (1d20-1)[ 14 ] 
  if success climb  (1d20-1)[ 10 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  Cinder Turn 12  
  
  LoS
   
   Spoiler 
  
  yay!
  Climb out of water, move to S19
  Ready action
   
   Spoiler 
  firebolt on LoS and LoE
   
  
  all items are in left hand
   
  
   done 
  
  Stats
   
   Spoiler 
  HP 5/5
  AC 13, Touch 13, FF 10
  Resist Fire 91/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
   
conversations: TheFallenOne:
conversations: human
conversations:  When I see you ready your action, it triggers my readied action.
   
   Spoiler 
  Casting Check to cast scroll -   CLC  - (1d20+3)[ 10 ]  DC4
   
  
  
  Need you to make a Fort Save or be blinded. 🙂
conversations: theterran:
conversations: human
conversations:  Fort  (1d20+2)[ 12 ]  pretty please...
conversations: TheFallenOne:
conversations: human
conversations:  Pinpoint success 😎
  
  That should break your hiding, where are you?
conversations: TheFallenOne:
conversations: human
conversations:  S-8...😩
  
  And that would make it my turn, right?
conversations: theterran:
conversations: human
conversations:  almost. My readied is triggered with establishes LoS and LoE
  
   The sorc the sorc the sorc is on fire
  The sorc the sorc the sorc is on fire
  The sorc the sorc the sorc is on fire
  We don't need no water let the koboldcaster burn
  Burn boboldcaster, burn 
  I'm running out of good songs... Fun fact, on the last Skyfire album is a fire-themed song, but it's by far the least good on the album
  
   (4d6)[ 11 ]  fire, Reflex 15 halves
  Then I drop prone
  
   no idea what hapens to initiative now.  your turn
conversations: TheFallenOne:
conversations: human
conversations:  Ah, but can you take a readied action the same turn you ready it? 🤨
conversations: theterran:
conversations: human
conversations:  yes, this came up  here . And even if not, then my readied would trigger first thing on your turn before you can do anything...
conversations: TheFallenOne:
conversations: human
conversations:  Lovely...
  
    Reflex  - (1d20+4)[ 15 ]  😁
conversations: theterran:
conversations: human
conversations:  I may have to use the Kelgores on my scroll if you keep making your saves and I roll below average damage
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 12 
  I will fly to and land in U19.
  
  There I activate my gloves and then cast a spell.
   
   Spoiler 
  Lesser Orb of Acid
   
  
   Ranged Touch    Attack  - (1d20+6)[ 23 ] 
   Acid    Damage  - (3d8)[ 5 ]  (What was that about low damage?)
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: U-19 (+0ft)
  AC Location: Ded
  HP: 1/6
   
conversations: theterran:
conversations: human
conversations:  that could have been worse
  
    Cinder Turn 13  
  
  Move: store potion  
   Spoiler 
  remove blindness
   
  
  5 foot step to R18
   You know, Cinder is a nasty nasty girl... 
  little break from my usual music style, but the combination of video and lyrics is just so awesome 😁
   (4d6)[ 17 ]  Fire, Reflex 15 halves
  
   done 
  
  Stats
   
   Spoiler 
  HP 0/5
  AC 13, Touch 13, FF 10
  Resist Fire 90/100
  
  Abrupt Jaunt 3/4
  
  Acid Splash
  Acid Splash
  Acid Splash
  
   Kelgores Firebolt 
   Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt
  Searing Spell Kelgores Firebolt 
   
  
  
  edit: sorry, prone. Forget potion storing then, instead I stand up
conversations: TheFallenOne:
conversations: human
conversations:  Reflex  - (d20+4)[ 17 ]  (If I fail, I'm done)
  
  That was close! 😩
conversations: theterran:
conversations: human
conversations:  drat drat drat... I need another song
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 13 
  
  Let's try this again.
  swift action gloves.
  Cast a spell.
   
   Spoiler 
  Lesser Orb of Acid
   
  
   Ranged Touch    Attack  - (1d20+6)[ 25 ] 
   Acid    Damage  - (3d8)[ 8 ] 
  
  (Want to see results before I take my move action)
conversations: theterran:
conversations: human
conversations:  Immediate:  JAUNT!  to R17-10, breaking LoE
conversations: TheFallenOne:
conversations: human
conversations:  Krunk - Round 13 (cont) 
  
  Wow...that's crap!
  
  I fly north to S6, breaking LoS
  
  LoS
   
   Spoiler 
  I end in R6 and Hide.
    Hide  - (1d20+14)[ 27 ] 
   
  
   Done. 
  
  Stats:
   
   Spoiler 
  
  Location: R-6
  AC Location: Ded
  HP: -7/6
   
conversations: theterran:
conversations: human
conversations:  did you see the jaunt? Posted it less than a minute before your next post
  
  LoS
   
   Spoiler 
  swim  (1d20-1)[ 14 ] 
   
conversations: TheFallenOne:
conversations: human
conversations:  You know, i would argue that you can't jaunt there because it's 10ft away, and 10ft down, which is further than 10ft 😛
conversations: theterran:
conversations: human
conversations:  two diagonals are indeed 15 feet, but I stepped to R18 last turn, so it is just 10 feet
conversations: TheFallenOne:
conversations: human
conversations:  Oh, in that case, I will fly around with enough forward momentum to keep my altitude, and end in R17-0.
  
  And now I'm done.
  
  Stats:
   
   Spoiler 
  Location: R-17 (0ft) - flying
  AC Location: Ded
  HP: -7/6
   
conversations: theterran:
conversations: human
conversations:  that may have been a mistake
  
  my swim check(spoiler above) was a success
  
  Awaiting Ref confirmation before going through with it:
  
  
   Cover and Attacks of Opportunity
  
  You can’t execute an attack of opportunity against an opponent with cover relative to you. 
  
  
   Attacks from Land
  
  Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects. 
  
  same should apply to flyers above the water(if we understand "on land" as not including flyers it would mean that by staying aloft you could attack completely submerged characters without penalty, which is quite outlandish)
  
  So the way I see it, I could swim to the surface, blast you with another Kelgores without provoking an AoO
conversations: TheFallenOne:
conversations: human
conversations:  I'm Tiny, you wouldn't provoke an AoO from me anyway...I didn't notice that you had even made a Swim check...it appears that I'm about to lose...
conversations: theterran:
conversations: human
conversations:  oh, right
  The check was in the LoS spoiler  here 
  
  swim to R17-5
   Try to run - You cannot hide
  Thoughts that cannot be denied
  Pain that never goes away
  ...The powder burns 
  I'm pushed to the limit with fire-themed songs, please die...
   (4d6)[ 13 ]  fire, reflex 15 halves
  
  this one comes from the scroll, nonsearing CL4 kelgores. I drop all else I carry before using the scroll
conversations: TheFallenOne:
conversations: human
conversations:  I'm ded...
conversations: theterran:
conversations: human
conversations:  High Ref Sallera  
   The singing pyromaniac takes the round. 
conversations: Sallera:
conversations: human
conversations:  😎
  
  I love the smell of roasted dragon in the evening. It smells like... victory.
  
  Guess it's time to level Cinder and Aberrant Commoner, then retire the latter
conversations: TheFallenOne: