conversations: human
conversations:  Map:
   
  
  There's the basics.  Whatcha want for buffs?
conversations: Talic:
conversations: human
conversations:  Five rounds and all day buffs running?
  
  (Also, I realized that I had a few somewhat useful spells I could run all day instead of a few mediocre low level buffs, but that's neither here nor there.)
  
  Do our characters know where the other character starts, or not? (not exactly, but that they start in the blue/red circle.)
conversations: Milskidasith:
conversations: human
conversations:  All day + 5 rounds it is.  I'll start in Red.  Buffs will be forthcoming.
conversations: Talic:
conversations: human
conversations:  Buffs: (Observers only, spoilered): 
   Spoiler 
  Previous day:
  Extended Energy Immunity (Acid)
  Extended Energy Immunity (Fire)
  
  Current day:
  Bite of the Werebear (DMM Persist)
  Resistance, Superior
  Favor of the Martyr (DMM Persist)
  Divine Power (DMM Persist)
  Extended Overland Flight
  
  5 rounds:
  Death Ward
  Sheltered Vitality
  True Seeing, drop satchel and sword
  Invisibility Purge, Trollform (Trollform is Swift Action), pick up satchel
  Draw Necklace from satchel, pick up sword from ground.
  
  All-day buffs are benefitting from a Prayer Bead (Karma), which is also expended for the day)
   
conversations: Talic:
conversations: human
conversations:  Buffs, Observers only.
  
   
   Spoiler 
  
  All day:
  Energy Immunity (Acid)
  Greater Magic Weapon
  Magic Vestment
  Longstrider.
  Divine Insight (+13 to one skill check)
  
  Buff Rounds:
  Round 1: Activate Bead of Karma
  Round 2: Cast True Seeing (18 min)
  Round 3: Cast Fly (18 min)
  Round 4: Cast Sheltered Vitality (18 min), DMM Quickened Death Ward (18 min)
  Round 5: Activate Wand of Beastland Ferocity (10 rounds), DMM Quickened Delay Death (18 rounds)
   
conversations: Milskidasith:
conversations: human
conversations:  What class type, if I may be so bold?
  
  Initiative:  (1d20-3)[ -2 ] 
conversations: Talic:
conversations: human
conversations:  Divine caster.
  
  I win initiative (I have a plus seven modifier.)
  
  I know the rough location of where you are, right?
  
  Also, what do I see?
conversations: Milskidasith:
conversations: human
conversations:  A Troll with a greatsword.  Provided you have special sight modes, you may see more.
conversations: Talic:
conversations: human
conversations:  I've got True Seeing, and it just barely reaches you with it's 120 feet range. Any illusions on you?
conversations: Milskidasith:
conversations: human
conversations:  No illusions, but you will see the true form of a character that's been shifted.
  
  True form is a human.
conversations: Talic:
conversations: human
conversations:  Joshua suddenly appears 20 feet in front of the Troll, and then begins speaking to himself. When he reaches the end of his chant, a word of pure evil and terror escapes his mouth.
  
  Two spells, DC 22.
  
  First:
  
   
   Spoiler 
  Greater Teleport.
   
  
  
  Second:
  
   
   Spoiler 
  DMM Quickened Extraordinary Spell Aimed Blasphemy.
   
  
  
  Take Strength damage:  (2d6)[ 4 ][ 4 ](8) 
  Strength duration:  (2d4)[ 1 ][ 2 ](3) 
  Paralyzed time:  (1d20)[ 15 ](15) 
  
  if non-evil.
conversations: Milskidasith:
conversations: human
conversations:  Uhh...
  
  Paralyzed time:  (1d10)[ 3 ](3) 
  😳
  
  EDIT: And dazed for a round.
conversations: Milskidasith:
conversations: human
conversations:  I make both Spellcrafts on a 1.
  
  That said:  It's not Strength damage.  It's a reduced Strength.  Important difference, as I'm immune to strength damage. ;)
  
  If I recall correctly, the time on that is 1d10 minutes for the paralyzation, not 1d20?
  
  EDIT:  Gotcha.  Take 30 rounds of actions.  ;)
conversations: Talic:
conversations: human
conversations:  I edited. So ok, your strength is reduced (not damaged) by 8, you are paralyzed for 30 rounds if for some reason you don't have freedom of movement, and dazed for the next.
  
  Unless you are evil, in which case you could have just said that. &gt;_&lt;
conversations: Milskidasith:
conversations: human
conversations:  You don't have FoM on? Uhh... wow. Ok then.
  
  First round: Divine Might.
  Next 29 rounds: CDGs.
  
   (2d8+12)[ 7 ][ 7 ](26) 
   (2d8+12)[ 1 ][ 6 ](19) 
   (2d8+12)[ 8 ][ 8 ](28) 
   (2d8+12)[ 2 ][ 7 ](21) 
   (2d8+12)[ 3 ][ 5 ](20) 
   (2d8+12)[ 4 ][ 4 ](20) 
   (2d8+12)[ 2 ][ 6 ](20) 
   (2d8+12)[ 7 ][ 8 ](27) 
   (2d8+12)[ 6 ][ 3 ](21) 
   (2d8+12)[ 2 ][ 8 ](22) 
   (2d8+12)[ 2 ][ 6 ](20) 
   (2d8+12)[ 2 ][ 8 ](22) 
   (2d8+12)[ 5 ][ 2 ](19) 
   (2d8+12)[ 2 ][ 2 ](16) 
   (2d8+12)[ 4 ][ 1 ](17) 
   (2d8+12)[ 2 ][ 5 ](19) 
   (2d8+12)[ 3 ][ 4 ](19) 
   (2d8+12)[ 6 ][ 4 ](22) 
   (2d8+6)[ 8 ][ 7 ](21) 
   (2d8+6)[ 1 ][ 7 ](14) 
   (2d8+6)[ 1 ][ 5 ](12) 
   (2d8+6)[ 5 ][ 7 ](18) 
   (2d8+6)[ 3 ][ 4 ](13) 
   (2d8+6)[ 4 ][ 4 ](14) 
   (2d8+6)[ 2 ][ 6 ](14) 
   (2d8+6)[ 4 ][ 6 ](16) 
   (2d8+6)[ 2 ][ 5 ](13) 
   (2d8+6)[ 5 ][ 7 ](18) 
   (2d8+6)[ 7 ][ 2 ](15) 
  
  I might have rolled too many... start making those fort saves. Unless you are immune to criticals. But how would I know?
conversations: Milskidasith:
conversations: human
conversations:  Nope.  My PrC's forced me into goodness.  And no SR this time.  So, take 30 rounds.  See if you can drop this guy in that time (and I'm immune to daze).
  
  EDIT:  The first Coup de Grace deals no damage.  Care to edit any others?
conversations: Talic:
conversations: human
conversations:  If it's dealing no damage, then I'll not do the CDGs. What is your character wearing?
  
  Still got 28 rounds left.
conversations: Milskidasith:
conversations: human
conversations:  Nothing.  He has a sword in hand, and a pendant in the other hand.
conversations: Talic:
conversations: human
conversations:  Well I'll cast Greater Dispel Magic on him. How many checks are required?
conversations: Milskidasith:
conversations: human
conversations:  Thirteen checks should just about do it.
  
  EDIT:  Misspoke.  He also has a satchel on his shoulder.  Forgot about the obligatory backpack.
conversations: Talic:
conversations: human
conversations:  Ok, 13 checks...
  
   (1d20+18)[ 14 ](32) 
   (1d20+18)[ 6 ](24) 
   (1d20+18)[ 8 ](26) 
   (1d20+18)[ 2 ](20) 
   (1d20+18)[ 19 ](37) 
   (1d20+18)[ 14 ](32) 
   (1d20+18)[ 6 ](24) 
   (1d20+18)[ 15 ](33) 
   (1d20+18)[ 19 ](37) 
   (1d20+18)[ 15 ](33) 
   (1d20+18)[ 10 ](28) 
   (1d20+18)[ 20 ](38) 
   (1d20+18)[ 7 ](25) 
conversations: Milskidasith:
conversations: human
conversations:  Start with Highest caster level effects, and go down?
  
  buffs: 
   Spoiler 
  
  (1d20+18)[14](32) &lt;&lt; Blasphemy DC 29 to Dispel, Dispelled.
  (1d20+18)[6](24) Bite of the Werebear, DC 28
  (1d20+18)[8](26) Divine Power, DC 28
  (1d20+18)[2](20)Extended Energy Immunity (Acid), DC 28
  (1d20+18)[19](37) Extended Energy Immunity (Fire), DC 28 (Dispelled)
  (1d20+18)[14](32) Favor of the Martyr, DC 28 (Dispelled)
  (1d20+18)[6](24) Overland Flight, DC 28
  (1d20+18)[15](33), Resistance, Superior, DC 28 (Dispelled)
  (1d20+18)[19](37), Death Ward, DC 24 (Dispelled)
  (1d20+18)[15](33), Invisibility Purge, DC 24 (Dispelled)
  (1d20+18)[10](28), Sheltered Vitality, DC 24 (Dispelled)
  (1d20+18)[20](38), Trollform, DC 24 (Dispelled)
  (1d20+18)[7](25), True Seeing, DC 24 (Dispelled)
   
  
  
  Where Caster levels were equal, I used alphabetical order to determine order of dispelling.
  
  EDIT:  He returns to human form.
conversations: Talic:
conversations: human
conversations:  Damn, I was hoping I would fail that one dispelling check... :/
  
  Well, there go all my rounds. Not that I could do anything anyway.
  
  So I'm pretty much toast. Is it your round?
conversations: Milskidasith:
conversations: human
conversations:  My action:
  
  Activate Belt of Battle (it was melded into troll form and nonfunctional), 2 charges.  Extra Standard action.
  
  Cast: (DC 19) 
   Spoiler 
  Favor of the Martyr
   
  
  Move action: Draw a small pouch out of sack.
  Standard Action:  Throw it in the air.  (Dust of Sneezing and Choking)
  
  Fort:  (1d20+10)[ 14 ]  vs DC 15 (you make one too)
  Failure is:  (1d6)[ 3 ]  Con damage.
  
  Either way:  (5d4)[ 7 ]  rounds of stunned for both of us.  Except I'm immune to stunning.
conversations: Talic:
conversations: human
conversations:  Don't I get a move action before you get to act? It's still my turn after the dispelling.
  
  If not, fine, I'm almost guaranteed to be dead.
conversations: Milskidasith:
conversations: human
conversations:  You can, however, you don't know that blasphemy was dispelled, as Dispel Magic doesn't reveal anythign about what was dispelled/not dispelled.
conversations: Talic:
conversations: human
conversations:  Eh, true. Not that I could possibly hurt you anyway. Still, I do have one shot, so I might as well take it. Even if I win, you still probably would have won anyway.
  
  I fly away. You don't have LoS to me. I'm headed towards the giant post.
conversations: Milskidasith:
conversations: human
conversations:  Fly away where?  Where do I lose LOS?
conversations: Talic:
conversations: human
conversations:  I went behind the post just northwest of us. I don't think you have LoS to me, though you still know where I am because you saw me go there.
  
  EDIT: OO
  
   
   Spoiler 
  Exact Square: R7
   
conversations: Milskidasith:
conversations: human
conversations:  Correct.  I then act:
   
   Spoiler 
  2 charges from belt,  Favor of the Martyr.  Move:  Draw pouch, move to near side of the NW post (not far side, where he went).
  Standard:  Ready action to toss at him if LOS is gained.
   
  
  
  Go ahead.
conversations: Talic:
conversations: human
conversations:  Spoiler 
  Activate Wand of Beastland Ferocity.
   
  
  
  I south 10 feet and try to see my foe.
conversations: Milskidasith:
conversations: human
conversations:  I'm at the pillar, SE side.  If you can see that, you can see me.  Can you?
conversations: Talic:
conversations: human
conversations:  Yes, I can see you. I'm on the SW side.
conversations: Milskidasith:
conversations: human
conversations:  Gaining LOS trips my ready action. Same thing, dust at your location.
  
  If I'm within 20 feet, I take it as well
  
  Fort:  (1d20+10)[ 25 ] 
  Con Damage (on Fail):  (1d6)[ 4 ] 
  Stun:  (5d4)[ 16 ] 
conversations: Talic:
conversations: human
conversations:  Damn. Well, I'm dead unless you roll natural ones for 15 rounds, so good match.
  
  Anyway, fort save: [rollv]1d20+12[/rollv]
conversations: Milskidasith:
conversations: human
conversations:  If you'd care, I have a less caster oriented Frenzied Berserker.  It has some casting, not a lot.
conversations: Talic:
conversations: human
conversations:  Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS.  Did you forget?
conversations: Saph:
conversations: human
conversations:  Originally Posted by Saph 
   Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS.  Did you forget? 
   
  
  It was?  Then I concede the match.  I wasn't aware.
conversations: Talic:
conversations: human
conversations:  Less caster oriented as in less good at killing casters, or less of a caster? &gt;_&gt;
  
  Anyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.
  
  Actually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. &gt;_&lt;
  
  EDIT: Bwah!? I won! I'm never going to let you live this down!
  
  Actually, yeah, I didn't know either. So good game. I need to tweak this build some more; it's a good concept, but I realized that it needs to get it's CL up to the point where it instantly kills everybody, not just paralyzes them. Too many things are immune to paralysis.
conversations: Milskidasith:
conversations: human
conversations:  Originally Posted by Milskidasith 
   Less caster oriented as in less good at killing casters, or less of a caster? &gt;_&gt;
  
  Anyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.
  
  Actually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. &gt;_&lt; 
   
  
  No, you knocked out many of my armor buffs.
  
  As for increasing CL?  It caps at 20.  You'd need 23.  Or 20, and Negative levels.
  
  As in, the build is:  Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6.  Though I did design it with casters in mind.  Scry and die tactics are less than optimal versus it.
conversations: Talic:
conversations: human
conversations:  Originally Posted by Talic 
   No, you knocked out many of my armor buffs.
  
  As in, the build is:  Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6 
   
  
  I meant better on the dispelling check as in I rolled lower on the "dispel my own blasphemy" check. But then I realized there isn't even a check; it automatically happens.
  
  Also, my plan was kind of just "hope for a natural 20 on casting slay living." So unless you had a really low touch AC, I doubt that would have happened.
  
  EDIT: Are you sure caster level caps at 20? It does for most spells, but it never mentions that in the entry for Blasphemy.
conversations: Milskidasith:
conversations: human
conversations:  I had a low touch AC, and, until the Dispel, I had Death Ward.
conversations: Talic:
conversations: human
conversations:  Ah; immunity to everything means you don't need to dodge.
  
  Also, besides the super stunning dust, how was this guy going to kill me?
conversations: Milskidasith:
conversations: human
conversations:  Originally Posted by Milskidasith 
   Ah; immunity to everything means you don't need to dodge.
  
  Also, besides the super stunning dust, how was this guy going to kill me? 
   
  
  Charging Power Attack for 13, redirecting it to AC with shock trooper, and hitting for around 100 damage?
  
  Grapple, and drown you in the water? (Necklace is a necklace of adaptation).
conversations: Talic:
conversations: human
conversations:  Ah. Those would both be very dangerous. Though neither of them would have killed me in less than 10 rounds (in fact, the drowning would have been totally worthless; Travel Domain). Yay for Beastland Ferocity + Delay Death!
  
  I wonder how you would flavor text having -X (where X is a really high number) Hp and still being alive.
conversations: Milskidasith:
conversations: human
conversations:  Drowning bypasses Delay Death, I believe.
  
  Wasn't worried about 10 rounds tho.  I'd have lived through it.
conversations: Talic:
conversations: human
conversations:  Originally Posted by Talic 
   Drowning bypasses Delay Death, I believe. 
   
  
  But not the fact it takes 36 rounds minimum (unless I failed the fort save on the powder, which is unlikely), which is far more than you could stun me for and also far more than you could grapple me for.
conversations: Milskidasith:
conversations: human
conversations:  Originally Posted by Milskidasith 
   But not the fact it takes 36 rounds, which is far more than you could stun me for and also far more than you could grapple me for. 
   
  
  I had a 39 strength.  A solid hit, grapple belt of battle, pin, would have knocked out most caster options.
  
  Wasn't worried about time tho.  If I survive and knock you severe negative?  I can wait out the delay death.  All my important buffs were 24 hour duration.
conversations: Talic:
conversations: human
conversations:  Originally Posted by Talic 
   I had a 39 strength.  A solid hit, grapple belt of battle, pin, would have knocked out most caster options. 
   
  
  Travel Domain: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
  
  Add in a slay living once I get out just to be cheeky and hit your low touch AC and fort saves, and I had a shot! But I would have died to direct damage if you went that route.
  
  Anyway, it's unimportant. It was a good exhibition match, and I learned a lesson; paralysis is not always the best option.
conversations: Milskidasith:
conversations: human
conversations:  Nice.  Care for a go at the Berserker I've got?
conversations: Talic:
conversations: human
conversations:  It's 4am here... Cleric needs sleep badly.
conversations: Milskidasith:
conversations: human
conversations:  Ditto here.  I work graveyard.
conversations: Talic:
conversations: human
conversations:  *Ba-dum tish* (because your avatar is a... yeah, it was going to be a bad joke.)
  
  Anyway, I'll be fine with fighting you later, but you've seen all the tricks I've got. I need help optimizing this guy, not fighting more people.
  
  And are you absolutely sure I can't get CL above 20 for these spells?
conversations: Milskidasith:
conversations: human
conversations:  Misread.  The CL cap in the 3.51 rules is only for UMD.
conversations: Talic: