conversations: human
conversations:  Arena Tournament Exhibition:  Math Besieger  vs.  Jim the slim    
   Map:  
   Spoiler 
   
   
  
   Math Besieger  - TheFallenOne
   Jim the slim  - darkillini
  
   All Combatants, please roll initiative and declare final purchases, if any 
conversations: TheFallenOne:
conversations: human
conversations:  no new purchases:
  initiative:  (1d20-4)[ 4 ] 
  start in m-23 holding spear in hands
conversations: darkillini:
conversations: human
conversations:  M4
  
  initiative  (1d20-3)[ 3 ] 
  
  self-crafted alchemist fire 10 GP
  Faith Healing(Gauss) potion 50 GP
  Powerstone with Energy Ray x3 75 GP
  
  start holding potion left, stone right
  
  are you aware that it would be easy to completely shut down your build with a Resist Energy potion?
conversations: TheFallenOne:
conversations: human
conversations:  ya I'm aware that for now one potion negates my breath weapon.  but i've got strategy for that situation, hopefully not every one wants to shell out 300g for a resist energy potion, (unless the duskblade trick works for this...)  can always just run and hide for long enough using fog clouds and 40 foot move speed, or use the running and sling gunning.  if Jim makes it to second round his breath can be either fire cold or electricity depending on what i pick them.  so there are choices in the future.
  
  but for now.
  
   Jim turn 1: 
  Move to I-18
  
  ready action
   
   Spoiler 
  entangling breath if math within 30 foot with los/loe
   
  
  done
  stats
   
   Spoiler 
  hp 12/12
  ac:14/12/12
   
conversations: darkillini:
conversations: human
conversations:  also I'm curious about this.  To use a power stone it states that you must have the power on it on your class list.  yet the hidden talent feat only says that the power becomes one of your known powers.  it doesn't place it on your class list therefor i don't think you can use those power stones?  your class list would be whatever factotum gave you (which in this case is none)
conversations: darkillini:
conversations: human
conversations:  @Dark: Yes, the Duskblade trick works here.  One of my characters is currently dealing with a rather severe loss of offense by a single 50gp potion.
conversations: candycorn:
conversations: human
conversations:  sorry, been busy and not much time to post
  
  anyway, I'll double move to F11
  
  
   
   Originally Posted by darkillini 
   also I'm curious about this.  To use a power stone it states that you must have the power on it on your class list.  yet the hidden talent feat only says that the power becomes one of your known powers.  it doesn't place it on your class list therefor i don't think you can use those power stones?  your class list would be whatever factotum gave you (which in this case is none) 
   
  
  hm... I'll have to ask in the Waiting Room about this, if your interpretation is correct I'll have to scrap Math Besieger
conversations: TheFallenOne:
conversations: human
conversations:  sorry missed your movement.
  
  jim turn two:
  
  activate air devotion -swift
  
  ready action
   
   Spoiler 
  entangling breath if you move within 30 ft range with los/loe
   
  
  
  done
  stats
   
   Spoiler 
  hp 12/12
  air devotion 10/10
  ac 15/13/13
   
conversations: darkillini:
conversations: human
conversations:  oopsies, totally forgot about this one. Want to continue?
conversations: TheFallenOne:
conversations: human
conversations:  ya I'm up for continuing.  I don't know if jim will ever actually make it to a real match with the glaring weakness of a 50g potion, but ya lets keep going.
conversations: darkillini:
conversations: human
conversations:  Math Besieger Turn 2  
  
  Move to B14
  Ready Action
   
   Spoiler 
  move if he breathes at me, readies an action, ends turn
   
  
  
  Stats
   
   Spoiler 
  HP 9/9
  AC 18, Touch 14, FF 15
  PP 2/2
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  Jim round 3: 
  swift: activate travel devotion
  T.D to G:18
  
  attack: entangling breath 30 foot line at math.
   (1d6)[ 1 ]  /2
  dc 14 halves
  if dmg done:  
   Spoiler 
  continuous dmg for  (1d4)[ 3 ]  rounds
   
  
  
  Move: back to J-23 (via g-22 -&gt; J-23)
  
  done, unless action tripped
  
  stats:
   
   Spoiler 
  hp:12/12
  ac: 15/13/13
  travel devotion 10/10
  air devotion 9/10
   
conversations: darkillini:
conversations: human
conversations:  you can't use Travel Devotion for movement in the same turn you activate it. Both the activation and the movement are swift actions
conversations: TheFallenOne:
conversations: human
conversations:  forgot the limit on swift actions sorry. changes things a bit there.
  
  edit turn:
  
  swift activate T.D.
  move to J-22
  ready action: 
   Spoiler 
  entangling breath if he moves within los/loe
   
  
  
  end
conversations: darkillini:
conversations: human
conversations:  readying triggers my readied, I move to B20
  
    Math Besieger Turn 3  
  
  Move to F22
  Ready action
   
   Spoiler 
  Psionic Shot Cold Energy Ray if he tries to move, ready an action or end turn
   
  
  
  though I suspect your readied interrupts me either before or after I ready myself, I may need to revise after I see you action
conversations: TheFallenOne:
conversations: human
conversations:  readied triggers when you reach E-22
  
  entangling exhalation at you:
   (1d6)[ 5 ]  /2 dc14 for half dmg
  if damage done
   your entangled and continuous damage for  (1d4)[ 1 ]  turns
conversations: darkillini:
conversations: human
conversations:  Reflex  - (1d20+5)[ 7 ]  1234
conversations: TheFallenOne:
conversations: human
conversations:  opps meant D-22 thats 30 foot range.
  
  so youve now got a 15 foot max speed for turn does that stop you at D-22*
conversations: darkillini:
conversations: human
conversations:  only my remaning movement after you hit me is halved, so I make it to E22
  
  2 damage taken
  
  Psionic Shot cold ray
  
    Ranged Touch  - (1d20+8)[ 19 ]  -2 entangle, +1 point blank shot, +5 inspiration
    cold damage  - (3d6+2)[ 18 ]   possible 2 more, depending on Waiting Room question
  
  Stats
   
   Spoiler 
  HP 7/9
  AC 18, Touch 14, FF 15
  PP 2/2
  Inspiration 1/2
   
  
   done 
conversations: TheFallenOne:
conversations: human
conversations:  well if theres no save on that then i think thats game.
conversations: darkillini:
conversations: human
conversations:  no save,  Energy Ray  with psionic shot bonus dice
  
  I thought Air Devotion might save you(that's why I withheld the second inspiration point instead of using it for +5 damage), but looking it up it specifies thrown and projectile weapons only, so yeah, looks like game
  
  word of advice: armor proficiency isn't worth a feat. Using armor without proficiency just gives you the ACP on attack, so everyone can use leather or masterwork studded leather. Better get a feat that gives you durability or better yet, a second mode of attack so a Resist Energy potion doesn't shut you down
conversations: TheFallenOne:
conversations: human
conversations:  ya im coming to notice a serious issue with both the breath thing, and psionic shot being able to take jim out.   I actually don't know if im gonna use jim as im currently playing around with  this guy   but hes still in planing as he suffers from serious problems with hiding characters.
conversations: darkillini:
conversations: human
conversations:  ima change the armor proficiency to shape soul meld dissolving spittle, keeps with the general form of attacks that jim uses, and gives him an acid ranges touch attack attack as well... now they just need to spend 100g to be immune to his damage types haha.
conversations: darkillini:
conversations: human
conversations:  that's a good idea actually... You can just retrain it away on level 2 after all.
  Or maybe change human to Azurin. Trades bonus skill points for an essentia point, doubling the acid damage
conversations: TheFallenOne:
conversations: human
conversations:  that is actually a fantastic idea, i didn't realize that they got to keep the bonus feat.  he should be significantly more survivable a char now..
conversations: darkillini: