conversations: human
conversations:  The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		100	(current money in purse)
  			Expected Income: 		2	(how much your money is expected to increase next turn)
  			Expected Upkeep: 		4	(how much your money is expected to decrease next turn)
  						
   BONUS TURNS  - 		3				
  						
  Units/Max - 	1/10	 (1/1) 				
  Leaders/Max - 	1/1	 
   Spoiler 
  One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10				
  						
  The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).						
  						
  Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
   
  						
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 2 
   Production - 4 
   Happiness - 1 
   Culture - 2 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Leader (Level 1)  (Level Up!)   
   Spoiler 
  Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 3[br][br]  Level Up!  [br]Select one of the following:
   
   Basic Attack - Add +1 to Combat for other units in stack 
   Basic Defense - Add +1 to Defense for other units in stack 
   Basic Logistics - Add +1 to Move for other units in stack 
   Increase one of leader's ability scores by 1. 
   Increase Leadership ability by 1. 
   
   
   
   2 Warrior 
   Spoiler 
  Hits - 2/2[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .						
  						
  						
   Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. 
conversations: Rizban:
conversations: human
conversations:  (i dont see any blue on the map, i just see my blue star and what seems to be surrounding plains of green, ive tried to refresh everything i can ,  http://www.mornproductions.com/Dynasty/74893yhuf.png  is the map i see, i also notice that my units show to have 1 hp, i was wondering if thats an error)
  
  Level up - Leadership
  
  City Action - Produce Settlers x2 (2 settler units)
  
  Unit Actions - wait 1 turn and be ready to escort settlers.
conversations: Ilena:
conversations: human
conversations:  Sorry for the thing about the blue. I forgot to clear that out from the post I made before yours. That is the right map, just not the right description.
  
  
  
  Eh... yours is one of the buggy ones. I was trying to get them all up as quickly as possible and wasn't really doing in depth checking on each one. I'll do a repost of that first post then I'll come back and post in your next turn.
conversations: Rizban:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital				
  		Circle|City				
  		X|Unit Stack[/table]				
  						
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		84	(-12 Train Unit (Settlers)) (Incidental expenses that were not already factored into Expected Upkeep are listed here)
  			Expected Income: 		3	
  			Expected Upkeep: 		16	
  						
   BONUS TURNS  - 		2				
  						
  Units/Max - 	3/10	 (1/1) 				
  Leaders/Max - 	1/1					
  						
  No political agreements.						
  						
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 3 
   Production - 5 
   Happiness - 1 
   Culture - 3 
   Corruption/Waste - 0[br][br] 
   Order - Generate Wealth 
   Garrison - Stack 1 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Leader (Level 1) 
   Spoiler 
  Hits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 2[br]Upkeep - 30
   
   
   2 Warrior 
   Spoiler 
  Hits - 2/2[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2
   
   
   2 Settler 
   Spoiler 
  Hits - 2/2[br]Move - 1/1[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 6
   
   
   
    
   
   
  						
  						
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  City Orders - Research Bronze Working
  
  Unit Orders - Leader and settler move north 1 square (total movement north 4 squares over the next 4 turns)
  
  Warrior move south 1 square
  
  End second turn (also i notice i only have 2 bonus turns now, is there a reason? Also is my leader supposed to have 30 upkeep?)
conversations: Ilena:
conversations: human
conversations:  You ended a turn, so you used up a bonus turn. You have 2 left.
  
  The 30 upkeep is another minor bug, once which I found just after making your post and forgot to go back and fix the post. It should be 3. It's calculated correctly in Expected Upkeep, it just displays incorrectly.
conversations: Rizban:
conversations: human
conversations:  Start New Turn  
   The Map  
   Spoiler 
    	{table]Star|Capital			
  		Circle|City			
  		X|Unit Stack[/table]			
  					
  If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
   
  
   Nation News and Status  
   Spoiler 
    Currency  - 		65
  			Expected Income: 		0
  			Expected Upkeep: 		19
  					
   BONUS TURNS  - 		1			
  					
  Units/Max - 	3/10	 (1/1) 			
  Leaders/Max - 	1/1				
  					
  No political agreements.					
  					
  Technology Known: 
   Spoiler 
  		Pottery, The Wheel	
   
  
   
  
   Cities  
   Spoiler 
   
    Unnamed Capital : 
   Spoiler 
   
   Population - 4 
   Production - 6 
   Happiness - 1 
   Culture - 4 
   Corruption/Waste - 0&lt;br&gt;&lt;br&gt; 
   Order - Research (Bronze Working) 3/25 Production (6 Turns) 
   Garrison - Stack 2 
   
   
    
   
   
  
   Stacks  
   Spoiler 
   
   Location - North of Capital
   
   1 Leader (Level 1) 
   Spoiler 
  Hits - 4/4&lt;br&gt;Move - 1/1&lt;br&gt;Combat - 2&lt;br&gt;Defense - 2&lt;br&gt;Specials - Leadership 2&lt;br&gt;Upkeep - 3
   
   
   1 Settler 
   Spoiler 
  Hits - 2/2&lt;br&gt;Move - 1/1&lt;br&gt;Combat - 0&lt;br&gt;Defense - 0&lt;br&gt;Specials - Build City, Noncombatant&lt;br&gt;Upkeep - 6
   
   
   
   
   Location - North of Capital
   
   2 Warrior 
   Spoiler 
  Hits - 2/2&lt;br&gt;Move - 1/1&lt;br&gt;Combat - 1&lt;br&gt;Defense - 1&lt;br&gt;Upkeep - 2
   
   
   1 Settler 
   Spoiler 
  Hits - 2/2&lt;br&gt;Move - 1/1&lt;br&gt;Combat - 0&lt;br&gt;Defense - 0&lt;br&gt;Specials - Build City, Noncombatant&lt;br&gt;Upkeep - 6
   
   
   
    
   
   
  					
  					
  Quick link to  city and unit actions .
conversations: Rizban:
conversations: human
conversations:  (oh i thought we were getting a few free turns then bonus turns,)
  
  Unit Stack 1 (leader and settler) - Move north 1 square
  
  Unit Stack 2 (warrior and settler) - Move south 1 square
  
  Capital City Iron Forge - continue research
  
  end turn 3
conversations: Ilena: