conversations: human
conversations:  A cold and malevolent being appeared in the Aether, hungry for souls.
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
  16. Swamp
  17. Swamp
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
  35. Festering Goblin
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  Initiative:  (1d20)[ 19 ] 
   (1d60)[ 35 ] 
   (1d59)[ 35 ] 
   (1d58)[ 13 ] 
   (1d57)[ 51 ] 
   (1d56)[ 16 ] 
   (1d55)[ 34 ] 
   (1d54)[ 15 ] 
  
  
  Opening Hand:
   
   Spoiler 
  
  Festering Goblin
  Festering Goblin
  Festering Goblin
  Swamp
  Swamp
  Swamp
  Floating-Dream Zubera
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  On the opposite end of the Aether appeared a metallic gleam, solidifying into a great unblinking eye made of metal and light.
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14. Ethersworn Shieldmage
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32. Sculpting Steel
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
    Initiative  - (1d20)[ 9 ] 
   (1d60)[ 43 ] 
   (1d59)[ 36 ] 
   (1d58)[ 6 ] 
   (1d57)[ 18 ] 
   (1d56)[ 25 ] 
   (1d55)[ 44 ] 
   (1d54)[ 1 ] 
  
  Opening hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Seat of the Synod
  Darksteel Forge
   
conversations: Eurus:
conversations: human
conversations:  (1d53)[ 30 ] 
  
  Seeing the newcomer, the horror conjured a swamp around itself, and a Rotting Goblin pulled itself forth.
  
  ((Play Swamp and Festering Goblin. End turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (tapped)
  
  Festering Goblin 1/1 (untapped)
   
  
  
  Hand:
   
   Spoiler 
  
  Festering Goblin
  Festering Goblin
  Swamp
  Swamp
  Floating-Dream Zubera
  Grindstone
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  (1d53)[ 29 ] 
  
  A spear of gleaming chrome splits the horizon, and a pool of quicksilver seeps out to surround it in a gleaming moat. Nothing else presents itself.
  
  ((Play Seat of the Synod. End turn.))
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14. Ethersworn Shieldmage
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Darksteel Forge
  Sculpting Steel
   
  
   Field: 
  Seat of the Synod
conversations: Eurus:
conversations: human
conversations:  (1d52)[ 21 ] 
  
  Another Swamp expands around the Horror's feet, and two more Monsters climb out. The one that appeared previously attacks.
  
  ((Play additional Swamp, then Play 2 Festering Goblins. Attack with first Goblin. End Turn.))
  
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1
  Festering Goblin 1/1
   
  
  
  Hand:
   
   Spoiler 
  
  Swamp
  Floating-Dream Zubera
  Grindstone
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  (1d52)[ 17 ] 
  
  The eye seems somewhat concerned by the speed of the assault, but does not react in any significant way. The damage inflicted by the first goblin is but a scratch, albeit a lasting one.
  
  The chrome spire sinks down into the quicksilver pool, and a new structure forms in its place. It resembles a great courthouse, its walls gilded and ornamented and its roof crowned with gold-and-silver spires. By the time it finishes forming, though, the eye has no time to act further...
  
  (Bouncing Seat of the Synod to my hand to play Azorius Chancery, comes into play tapped. Discarding (due to 8 cards in hand) Darksteel Forge. End turn.)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Azorius Chancery
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (tapped)
conversations: Eurus:
conversations: human
conversations:  (1d51)[ 1 ] 
  
  The Horror cackles, and draws an Island from the depths of the swamp. The murky water coalesces into a Water Spirit, and the three Undead Attack.
  
  (Play Island and Floating-Dream Zubera. Attack with all 3 Goblins. End turn.)
  
  Field:
   
   Spoiler 
  
  Swamp
  Swamp (T)
  Island (T)
  
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
   
  
  
  Hand:
   
   Spoiler 
  
  Swamp
  Grindstone
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Messed up the roll, deleted the post and redoing it.)
  
  16 life
  
   (1d51)[ 11 ] 
  
  The eye suffers greater damage this time as the zombies batter it, but takes it stoically. The chrome spire reappears behind the courthouse, and from the courthouse emerges a robed figure. It makes a sweeping gesture, and a geas settles over the Aether, forbidding one spell.
  
  (Playing Meddling Mage. Before I name a card, do you have a response?)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
  Thousand-Year Elixir
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (Tapped), Seat of the Synod
  
  Meddling Mage
conversations: Eurus:
conversations: human
conversations:  ((No response))
conversations: BladeofOblivion:
conversations: human
conversations:  (I'll name Counterspell. End turn.)
conversations: Eurus:
conversations: human
conversations:  (1d50)[ 47 ] 
  
  The Horror continues its magic, and the Swamp continues to expand. A Black Knight rides out, and an Ominous Grinding Stone comes forth. The Three Goblins attack again.
  
  (Play Swamp, Black Knight, and Grindstone. Attack with the three Goblins again. End turn.)
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island
  
  Grindstone (Artifact)
  
  Black Knight 2/2
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
   
  
  
  Hand:
   
   Spoiler 
  
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  No block, 13 life
  
   (1d50)[ 4 ] 
  
  The mage makes as if to cut off one of the goblins, but the eye stops it with a glance. Instead it merely waits.
  
  (Your go!)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5.  Duplicant 
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Meddling Mage
  Sculpting Steel
  Ethersworn Shieldmage
  Thousand-Year Elixir
  Duplicant
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (Tapped), Seat of the Synod
  
  Meddling Mage[/QUOTE]
conversations: Eurus:
conversations: human
conversations:  (1d49)[ 20 ] 
  
  The Horror makes a motion, and the Grindstone tears at the eye. Then, The Black Knight and Two Goblins attack.
  
  ((Use Grindstone, attack with Black Knight and two Festering Goblins. End Turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island
  
  Grindstone (Artifact) (T)
  
  Black Knight 2/2 (T)
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1
   
  
  
  Hand:
   
   Spoiler 
  
  Dire Undercurrents
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
  6. Island
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
   24. Dire Undercurrents 
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  Cards milled:
   (1d49)[ 30 ]  - Mox Opal
   (1d48)[ 11 ]  - Ethersworn Shieldmage
  
  As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.
  
  (Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   Cards milled:
  [roll0] - Mox Opal
  [roll1] - Ethersworn Shieldmage
  
  As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.
  
  (Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?) 
   
  
  ((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))
conversations: BladeofOblivion:
conversations: human
conversations:  Originally Posted by BladeofOblivion 
   ((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.)) 
   
  
  Oh, oops. I totally didn't realize that. It was a copy-paste error, obviously. Thanks for letting it slide. 😳
  
  Anyway...
  
  
  10 life
  
   (1d47)[ 10 ] 
  
  Visibly cracked by the constant assault, the eye seems to dim slightly, and the two mages take up defensive positions around it.
  
  (Pass turn.)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5.  Duplicant 
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Dispeller's Capsule
  Master Transmuter
  Faerie Mechanist
  Sculpting Steel
  Ethersworn Shieldmage
  Thousand-Year Elixir
  Duplicant
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery, Seat of the Synod
  
  Meddling Mage, Ethersworn Shieldmage
conversations: Eurus:
conversations: human
conversations:  (1d49)[ 5 ] 
  
  Another Island rises from the swamp, and it carries a betentacled monster. In wake of the terrifying sight, The Black Knight and one of the Goblins attack.
  
  ((Play Island, Play Nemesis of Reason. Attack with Black Knight and one Festering Goblin. End turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island (T)
  Island (T)
  
  Grindstone (Artifact)
  
  Nemesis of Reason 3/7
  Black Knight 2/2 (T)
  Floating-Dream Zubera 1/2
  Festering Goblin 1/1 (T)
  Festering Goblin 1/1
   
  
  
  Discard:
   
   Spoiler 
  
  Festering Goblin
   
  
  
  Hand:
   
   Spoiler 
  
  Dire Undercurrents
  Nemesis of Reason
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
   6. Island 
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
   24. Dire Undercurrents 
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  ((Turn up. Sorry for the wait, I had to do the dishes.))
conversations: BladeofOblivion:
conversations: human
conversations:  (Flash another Shieldmage into play, block Festering Goblin with one Shieldmage and Black Knight with the other.)
  
  10 life
  
   (1d46)[ 30 ] 
  
  A second metallic mage flickers into being in another surge of liquid metal, and joins its twin in fending off the attackers. From the pool of quicksilver, a large glowing orb rises to hover atop the chrome spire, while the meddlesome mage in the rear produces a strange trinket from a pocket and holds it at the ready.
  
  (Playing Sphere of the Suns and Dispeller's Capsule. End turn.)
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5.  Duplicant 
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
  
  Hand:
   
   Spoiler 
  Master Transmuter
  Faerie Mechanist
  Sculpting Steel
  Thousand-Year Elixir
  Duplicant
   
  
   Graveyard: 
  Darksteel Forge
  
   Field: 
  Azorius Chancery (tapped), Seat of the Synod (tapped)
  
  Sphere of the Suns (3 charges), Dispeller's Capsule
  
  Meddling Mage, Ethersworn Shieldmage, Ethersworn Shieldmage
conversations: Eurus:
conversations: human
conversations:  ((Losing Festering Goblins is annoying, but losing Black Knight is outright messed up.))
  
   (1d48)[ 39 ] 
  
  The Horror is unsurprised at the loss of Festering Goblin, but appears very annoyed when the Black Knight falls. A wight-like creature rises from the swamp, and the Grindstone attacks the eye again. Then a tentacle strikes at the eye from a distance.
  
  ((Play Ashen-Skin Zubera. Tap Grindstone to mill off 2 cards, repeating if the cards are the same color or even share a color. Attack with Nemesis of Reason, milling 10 cards. End turn.))
  
  Field:
   
   Spoiler 
  
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Island (T)
  Island (T)
  
  Grindstone (Artifact) (T)
  
  Nemesis of Reason 3/7 (T)
  Floating-Dream Zubera 1/2
  Ashen-Skin Zubera 1/2
  Festering Goblin 1/1
   
  
  
  Discard:
   
   Spoiler 
  
  Black Knight
  Festering Goblin
  Festering Goblin
   
  
  
  Hand:
   
   Spoiler 
  
  Dire Undercurrents
   
  
   ...In your Head... 
   
   Spoiler 
  
   1. Island 
  2. Island
  3. Island
  4. Island
  5. Island
   6. Island 
  7. Island
  8. Island
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
   13. Swamp 
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
   24. Dire Undercurrents 
   25. Nemesis of Reason 
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
   33. Grindstone 
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
   38. Festering Goblin 
  39. Counterspell
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
   50. Ashen-Skin Zubera 
  51. Ashen-Skin Zubera
  52. Ashen-Skin Zubera
  53. Floating-Dream Zubera
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
   57. Black Knight 
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
conversations: BladeofOblivion:
conversations: human
conversations:  ((Er... I ended my turn...))
conversations: BladeofOblivion:
conversations: human
conversations:  ((Just caught an error now. Black Knight is just fine because it has Protection from White. So remember that there is an untapped Black Knight waiting for you.))
conversations: BladeofOblivion:
conversations: human
conversations:  ((Hey, sorry. Completely forgot that I hadn't replied to this yet. On the plus side, that means that we caught the Protection from White thing before it was too late - sorry for missing that, incidentally. My life total last turn was 8 instead of 10, then.))
  
  ((Chump-blocking Nemesis of Reason with a shieldmage. So... now I get to roll for a whole bunch of mill.))
  
  Grindstone:
   (1d45)[ 25 ]  - Sculpting Steel
   (1d44)[ 8 ]  - Thousand-Year Elixir
  
  (Technically they don't share a color, since they're both colorless, heh.)
  
   (1d43)[ 41 ]  - Tundra
   (1d42)[ 35 ]  - Ancient Den
   (1d41)[ 41 ]  - Island
   (1d40)[ 8 ]  - Thousand-Year Elixir
   (1d39)[ 28 ]  - Azorius Chancery
   (1d38)[ 4 ]  - Master Transmuter
   (1d37)[ 3 ]  - Ethersworn Canonist
   (1d36)[ 2 ]  - Scourglass
   (1d35)[ 27 ]  - Seat of the Synod
   (1d34)[ 29 ]  - Ancient Den
  
   Juggling Act 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3.  Scourglass 
  4.  Ethersworn Canonist 
  5.  Duplicant 
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12.  Thousand-Year Elixir 
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22. Intruder Alarm
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27.  Meddling Mage 
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35.  Sculpting Steel 
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55. Tundra
  56. Tundra
  57. Tundra
  58.  Tundra 
  59. Island
  60.  Island 
   
  
  
  Alright, at this point I think I concede. The combination of three festering goblins by turn 2 and my own mana problems, and now a disproportionate amount of my remaining mana being milled... yeah, this just isn't my game. Feel like a rematch?
conversations: Eurus:
conversations: human
conversations:  Sure! I'm going to bed soon though. I can probably get a few turns in. All I can say is that I think people are going to secretly hate to play against this deck. Nemesis of Reason is awesome.
  
  Anyway, you can pick who goes first this time.
conversations: BladeofOblivion:
conversations: human
conversations:  I'll take first go. And yeah, it's pretty darn nasty. Rolling to mill is a pain in PbP, though. 😏 Glimpse the Unthinkable and Traumatize are both excellent for milling, too. Probably better than Grindstone without Painter's Servant, at least.
  
   (1d60)[ 17 ] 
   (1d59)[ 32 ] 
   (1d58)[ 48 ] 
   (1d57)[ 21 ] 
   (1d56)[ 54 ] 
   (1d55)[ 34 ] 
   (1d54)[ 14 ] 
  
  Play Tundra, tap to play Dispeller's Capsule, end turn. To be honest, I just don't have the energy to RP out my actions right now.
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6. Master Transmuter
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29. Sanctum Gargoyle
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
  Ethersworn Shieldmage
  Intruder Alarm
  Sculpting Steel
  Dispeller's Capsule
  Seat of the Synod
   
  
   Field 
  Tundra (tapped)
  
  Dispeller's Capsule
conversations: Eurus:
conversations: human
conversations:  Opening Rolling:
   (1d60)[ 8 ] 
   (1d59)[ 50 ] 
   (1d58)[ 38 ] 
   (1d57)[ 34 ] 
   (1d56)[ 15 ] 
   (1d55)[ 48 ] 
   (1d54)[ 3 ] 
   (1d53)[ 3 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
  17. Swamp
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Floating-Dream Zubera
  Ashen-Skin Zubera
  Counterspell
  Festering Goblin
  Island
  Island
  Swamp
   
  
  
  
  An island rises from the glorious ocean of the Aether, and does nothing.
  
  (Play Island, end turn.)
  
  Field:
   
   Spoiler 
  
  Island x1
   
conversations: BladeofOblivion:
conversations: human
conversations:  (1d53)[ 27 ] 
  
  Play Seat of the Synod, end turn.
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6. Master Transmuter
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51. Ancient Den
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
  Ethersworn Shieldmage
  Intruder Alarm
  Sculpting Steel
  Sanctum Gargoyle
   
  
   Field 
  Tundra, Seat of the Synod
  
  Dispeller's Capsule
conversations: Eurus:
conversations: human
conversations:  (1d52)[ 13 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
  30. Honden of Seeing Winds
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Floating-Dream Zubera
  Counterspell
  Festering Goblin
  Island
  Island
  Swamp
   
  
  
  
  A Swamp expands in and around the island, creating a mockery of the previous safety, and a Wight-like creature drags itself out.
  
  (Play Swamp, Play Ashen-Skin Zubera, end turn.)
  
  Field:
   
   Spoiler 
  
  Island (T)
  Swamp (T)
  
  Ashen-Skin Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (1d52)[ 7 ] 
  
  Play Ancient Den, tap out to play Sculpting Steel copying Seat of the Synod. End turn.
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33. Sculpting Steel
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
  Master Transmuter
  Intruder Alarm
  Sanctum Gargoyle
   
  
   Field 
  Tundra (tapped), Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod
  
  Dispeller's Capsule
conversations: Eurus:
conversations: human
conversations:  (1d51)[ 30 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
  22. Oona, Queen of the Fae
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Counterspell
  Honden of Seeing Winds
  Island
  Swamp
   
  
  
  Another Island rises, and a Watery Creature forms from the fluids. Then, a Goblinlike Zombie crawls out from the swamp, and the Wight attacks.
  
  ((Play Island, Floating-Dream Zubera, and Festering Goblin. Attack with Ashen-Skin Zubera. End turn.))
  
  Field:
   
   Spoiler 
  
  Island (T)
  Island (T)
  Swamp (T)
  
  Festering Goblin
  Floating-Dream Zubera
  Ashen-Skin Zubera (T)
   
conversations: BladeofOblivion:
conversations: human
conversations:  19 life
  
   (1d51)[ 28 ] 
  
  From the assembled landscape of flowing silver and gleaming chrome strides a silent female figure. Most of her flesh has been replaced with jet-black metal, and she crosses her arms with a calm stare out at the assembled masses.
  
  (Play Master Transmuter, end turn.)
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10. Thousand-Year Elixir
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
  Master Transmuter
  Intruder Alarm
  Sanctum Gargoyle
  Sculpting Steel
   
  
   Field 
  Tundra, Seat of the Synod, Ancient Den, Sculpting Steel: Seat of the Synod (all tapped)
  
  Dispeller's Capsule
  
  Master Transmuter
conversations: Eurus:
conversations: human
conversations:  (1d50)[ 15 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
  24. Dire Undercurrents
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Oona, Queen of the Fae
  Counterspell
  Honden of Seeing Winds
  Island
   
  
  
  ((Play Swamp. Attack with both Zubera. End turn.))
  
  Field:
   
   Spoiler 
  
  Island
  Island
  Swamp
  Swamp
  
  Festering Goblin
  Floating-Dream Zubera (T)
  Ashen-Skin Zubera (T)
   
conversations: BladeofOblivion:
conversations: human
conversations:  Blocking Ashen-Skin Zubera with Master Transmuter, leaving Floating-Dream unblocked.
  
  18 life
  
   (1d50)[ 10 ] 
  
  The metallic woman conjures a great metal shield to parry away one of the zubera, but the other slips past. Seemingly in response, a web of scanning lasers suddenly appears around the battlefield, and a great belltower rises from the quicksilver.
  
  (Playing Intruder Alarm. Pass turn.)
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56. Tundra
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
  Sanctum Gargoyle
  Sculpting Steel
  Thousand-Year Elixir
   
  
   Field 
  Tundra, Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod (tapped)
  
  Dispeller's Capsule, Intruder Alarm
  
  Master Transmuter
conversations: Eurus:
conversations: human
conversations:  ((Play Counterspell to stop your Intruder Alarm.))
  
   (1d49)[ 18 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
  20. Swamp
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
  54. Floating-Dream Zubera
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Oona, Queen of the Fae
  Honden of Seeing Winds
   
  
  
  ((Play Island and Dire Undercurrents. Attack with both Zubera and end turn.))
  
  Field:
   
   Spoiler 
  
  Island (T)
  Island (T)
  Island (T)
  Swamp (T)
  Swamp (T)
  
  Dire Undercurrents
  
  Festering Goblin
  Floating-Dream Zubera (T)
  Ashen-Skin Zubera (T)
   
  
  
  Discard:
   
   Spoiler 
  
  Counterspell
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Intruder Alarm gets countered. When you attack, I use Master Transmuter's ability to bounce Seat of the Synod to my hand and put Ethersworn Shieldmage into play. Shieldmage blocks Floating-Dream Zubera, Ashen-Skin goes unblocked.)
  
  17 life
  
   (1d49)[ 46 ] 
  
  The lasers fade and the belltower crumbles, but the transmuter just tilts her head and raises one eyebrow. The pillar of chrome behind her suddenly melts into a formless blob of metal, then resolidifies into a shieldmage... with one arm already plunged into the watery Zubera's chest. Where the spire was, another flat expanse of snow remains.
  
  (Playing Tundra, end turn.)
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Sanctum Gargoyle
  Sculpting Steel
  Thousand-Year Elixir
  Seat of the Synod
   
  
   Field 
  Tundra, Tundra, Ancient Den, Sculpting Steel: Seat of the Synod
  
  Dispeller's Capsule
  
  Master Transmuter, Ethersworn Shieldmage
conversations: Eurus:
conversations: human
conversations:  ((Since you put a Blue creature in play, Dire Undercurrents lets me draw.))
  
   (1d48)[ 6 ] 
  
  (Killing that Zubera has a similar effect:)
  
   (1d47)[ 14 ] 
  
  (Finally, it's now my turn.)
  
   (1d46)[ 41 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
  10. Swamp
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Honden of Seeing Winds
  Floating-Dream Zubera
   
  
  
  (Play Swamp, then tap all land for Oona, Queen of the Fae. Since Oona is both Black and Blue, this lets me draw another card and forces you to discard a card. End turn.)
  
  Field:
   
   Spoiler 
  
  Island (T)
  Island (T)
  Island (T)
  Swamp (T)
  Swamp (T)
  Swamp (T)
  
  Festering Goblin
  Oona, Queen of the Fae
  Ashen-Skin Zubera
   
  
  
  Discard:
   
   Spoiler 
  
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  Dire Undercurrents:
   (1d45)[ 23 ] 
conversations: BladeofOblivion:
conversations: human
conversations:  (Dire Undercurrents actually only works when a creature comes into play under  your  control, it looks like.)
  
  EDIT: Oh, in response to Oona I'll pay three and sac Dispeller's Capsule to blow up Dire Undercurrents.
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   (Dire Undercurrents actually only works when a creature comes into play under  your  control, it looks like.) 
   
  
  ((Oops. In that case, I don't get an island for the first draw. Turn is unchanged.))
  
  EDIT: Turn itself is unchanged, but I lose out on a draw. No biggie. I still end my turn.
conversations: BladeofOblivion:
conversations: human
conversations:  At the end of your turn, I'll use Transmuter to bounce Shieldmage back to my hand to put Sculpting Steel into play copying Master Transmuter.
  
  17 life
  
   (1d48)[ 38 ] 
  
  There is a flurry of activity, and when it subsides, the transmuter is flanked by two  more  transmuters, both identical but for the odd metallic sheen to their skin. All three flash identical smirks.
  
  (Tapping the Sculpting Steel currently copying Seat of the Synod for one blue mana. Playing Azorius Chancery, bouncing that Sculpting Steel back to my hand. Tapping the rest of my lands to play Sculpting Steel, copying Master Transmuter again. End turn.)
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7. Master Transmuter
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30. Sanctum Gargoyle
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43. Azorius Chancery
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48. Seat of the Synod
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52. Ancient Den
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Sanctum Gargoyle
  Thousand-Year Elixir
  Seat of the Synod
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den, Azorius Chancery (all tapped)
  
  Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter (summoning sickness)
conversations: Eurus:
conversations: human
conversations:  (1d46)[ 7 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
  2. Island
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Honden of Seeing Winds
   
  
  
  Play Swamp, then play Floating-Dream Zubera. Tap 5 land for Oona. (Exile top 4 cards of your deck. For however many of those are Blue, I get a 1/1 Flying Token.)
  
  Attack with Oona, Queen of the Fae, along with any and all 1/1 Fae Tokens. End turn.
  
  Field:
   
   Spoiler 
  
  Island (T)
  Island (T)
  Island (T)
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Swamp (T)
  
  Festering Goblin 1/1
  Oona, Queen of the Fae 5/5 (T)
  Floating-Dream Zubera 1/2
  Ashen-Skin Zubera 1/2
   
  
  
  Discard:
   
   Spoiler 
  
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  Cards exiled...
  
   (1d47)[ 43 ]  - Ancient Den
   (1d46)[ 6 ]  - Master Transmuter (Blue)
   (1d45)[ 35 ]  - Azorius Chancery
   (1d44)[ 25 ]  - Sanctum Gargoyle
  
  Card drawn...
  
   (1d43)[ 36 ] 
  
  (Fae tokens have summoning sickness, but I take 5 from Oona.)
  
  12 life
  
  (Play Seat of the Synod, use a Transmuter to bounce it in order to put Sanctum Gargoyle into play. Dispeller's Capsule is returned to my hand, and I play it. End turn.)
  
  
   Deck 
   
   Spoiler 
  1. Darksteel Forge
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15. Ethersworn Shieldmage
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38. Mox Opal
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Thousand-Year Elixir
  Seat of the Synod
  Seat of the Synod
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den (tapped), Azorius Chancery
  
  Dispeller's Capsule
  
  Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle
conversations: Eurus:
conversations: human
conversations:  (1d45)[ 2 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
  56. Floating-Dream Zubera
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  ((Play Island and Honden of Seeing Winds. Pay 3 Mana for Oona, Queen of the Fae. Same Drill. Exile 2, I get a token if they're Blue. Attack with Oona, Queen of the Fae. End turn.))
  
  Field:
   
   Spoiler 
  
  Island (t)
  Island (t)
  Island (t)
  Island (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  
  Honden of Seeing Winds
  
  Fae Token 1/1
  Festering Goblin 1/1
  Oona, Queen of the Fae 5/5
  Floating-Dream Zubera 1/2
  Ashen-Skin Zubera 1/2
   
  
  
  Discard:
   
   Spoiler 
  
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  ((I ended my turn. Sorry for the wait.))
conversations: BladeofOblivion:
conversations: human
conversations:  (Tapping Chancery and Tundra to sac Dispeller's Capsule to destroy Honden of Seeing Winds. Blocking Oona with Sanctum Gargoyle, then tapping the other Tundra to use Transmuter to return it to my hand and put it back into play. Oona still counts as blocked, but the Gargoyle survives. Also I get Dispeller's Capsule back in my hand. Then it's my turn.)
  
  Exiled:
   (1d42)[ 29 ]  - Mox Opal
   (1d41)[ 13 ]  - Ethersworn Shieldmage (Blue)
  
  Drawn:
   (1d40)[ 1 ] 
  
  (Playing Seat of the Synod and Dispeller's Capsule. Using Transmuter to swap Dispeller's Capsule for Darksteel Forge. Playing Dispeller's Capsule again and transmuting it for Thousand-Year Elixir. Playing Dispeller's Capsule one more time. Then end turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11. Thousand-Year Elixir
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16. Ethersworn Shieldmage
  17. Ethersworn Shieldmage
  18. Faerie Mechanist
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25. Artificer's Intuition
  26. Artificer's Intuition
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44. Azorius Chancery
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Seat of the Synod
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den (tapped), Seat of the Synod (tapped) Azorius Chancery (tapped)
  
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Sculpting Steel: Master Transmuter (tapped), Sculpting Steel: Master Transmuter (tapped), Sanctum Gargoyle
conversations: Eurus:
conversations: human
conversations:  (1d44)[ 40 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
  55. Floating-Dream Zubera
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  Another Zubera floats into the field, and Oona unleashes another Barrage.
  
  ((Play Floating-Dream Zubera, then pay 6 Mana for Oona's effect. Exile 5, but this time I'm going for White instead of blue. Attack with Oona and the 2 Fae Tokens I already have. End turn.))
  
  
  Field:
   
   Spoiler 
  
  Island (t)
  Island (t)
  Island (t)
  Island (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  
  
  Fae Token 1/1
  Fae Token 1/1
  Festering Goblin 1/1
  Oona, Queen of the Fae 5/5
  Floating-Dream Zubera 1/2
  Floating-Dream Zubera 1/2
  Ashen-Skin Zubera 1/2
   
  
  
  Discard:
   
   Spoiler 
  
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Block Oona with my indestructible gargoyle, take 2.)
  
  Exiling...
   (1d39)[ 7 ]  - Thousand-Year Elixir
   (1d38)[ 11 ]  - Faerie Mechanist
   (1d37)[ 28 ]  - Thousand-Year Elixir
   (1d36)[ 17 ]  - Artificer's Intuition
   (1d35)[ 16 ]  - Artificer's Intuition
  
  (Two in a row? 🤨 Now that's unfortunate... No white cards, though.)
  
  Drawing...
   (1d34)[ 9 ] 
  
  10 life
  
  (Play Seat of the Synod, end turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2. Thought Prison
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24. Artificer's Intuition
  25.  Artificer's Intuition 
  26.  Artificer's Intuition 
  27. Meddling Mage
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31. Sanctum Gargoyle
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45. Azorius Chancery
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57. Tundra
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery
  
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle
conversations: Eurus:
conversations: human
conversations:  (1d43)[ 39 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
  49. Ashen-Skin Zubera
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
   55. Floating-Dream Zubera 
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  ((Play Floating-Dream Zubera. Pay 6 Mana for Oona. Exile 5, select White again. Attack with Oona, the 2 Fae, and all the Zubera except the one with summoning sickness. End Turn.))
  
  
  Field:
   
   Spoiler 
  
  Island (t)
  Island (t)
  Island (t)
  Island (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  Swamp (t)
  
  
  Fae Token 1/1 (T)
  Fae Token 1/1 (T)
  Festering Goblin 1/1
  Oona, Queen of the Fae 5/5 (T)
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2
  Floating-Dream Zubera 1/2 (T)
  Ashen-Skin Zubera 1/2 (T)
   
  
  
  Discard:
   
   Spoiler 
  
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (1d33)[ 25 ]  - Tundra
   (1d32)[ 30 ]  - Azorius Chancery
   (1d31)[ 17 ]  - Sanctum Gargoyle (White)
   (1d30)[ 14 ]  - Artificer's Intuition
   (1d29)[ 1 ]  - Thought Prison
  
  (My third intuition and my thought prison... of all the luck. ☹️)
  
   (1d28)[ 13 ] 
  
  The transmuters move swiftly, as if they had been waiting for this moment. The two copies launch into the air, extending wings of etherium to take to the sky. With the gargoyle leading the charge, all three fly toward Oona herself, the transmuters fluidly transforming to mimic the gargoyle's shape themselves, and the three latch onto the fae queen with razor talons bared.
  
  (When you attack, I will have both Sculpting Steel-Transmuters bounce themselves in order to replay themselves. They get to pick new targets to copy as they come back into play, so both will copy Sanctum Gargoyle. And all three indestructible gargoyles will block Oona. And the real transmuter blocks Floating-Dream Zubera.)
  
  6 life.
  
  (Playing Meddling Mage, naming Grindstone. And end turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2.  Thought Prison 
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24.  Artificer's Intuition 
  25.  Artificer's Intuition 
  26.  Artificer's Intuition 
  27.  Meddling Mage 
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31.  Sanctum Gargoyle 
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45.  Azorius Chancery 
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57.  Tundra 
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Meddling Mage (Grindstone), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle
conversations: Eurus:
conversations: human
conversations:  ((I don't see any reason why they'd be indestructible, since you blocked with them after playing them... The Real one's destroyed by battle.))
  
   (1d42)[ 36 ] 
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
  45. Sinkhole
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
   49. Ashen-Skin Zubera 
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
   55. Floating-Dream Zubera 
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  ((Play Ashen-Skin Zubera. End Turn.))
  
  
  Field:
   
   Spoiler 
  
  Island
  Island
  Island
  Island
  Swamp (t)
  Swamp
  Swamp
  Swamp (t)
  
  Fae Token 1/1
  Fae Token 1/1
  Fae Token 1/1
  Festering Goblin 1/1
  Floating-Dream Zubera 1/2
  Floating-Dream Zubera 1/2
  Floating-Dream Zubera 1/2
  Ashen-Skin Zubera 1/2
  Ashen-Skin Zubera 1/2
   
  
  
  Discard:
   
   Spoiler 
  
  Oona, Queen of the Fae
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.)
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   (Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.) 
   
  
  ((Well, my turn's still done.))
conversations: BladeofOblivion:
conversations: human
conversations:  6 life
  
   (1d28)[ 13 ] 
  
  (Play another Meddling Mage, naming... Black Knight, I guess? Attack with the real Sanctum Gargoyle. End turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2.  Thought Prison 
  3. Scourglass
  4. Ethersworn Canonist
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24.  Artificer's Intuition 
  25.  Artificer's Intuition 
  26.  Artificer's Intuition 
  27.  Meddling Mage 
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31.  Sanctum Gargoyle 
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45.  Azorius Chancery 
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57.  Tundra 
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Ethersworn Shieldmage
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
   
  
   Field 
  Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery
  
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle
conversations: Eurus:
conversations: human
conversations:  (1d41)[ 32 ] 
  
  Life: 18
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
  36. Festering Goblin
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
   45. Sinkhole 
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
   49. Ashen-Skin Zubera 
  50. Ashen-Skin Zubera
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
   55. Floating-Dream Zubera 
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  ((Play Sinkhole to destroy Azorius Chancery. Attack with 5 Zubera and 2 Fae Tokens. Wait for response before continuing.))
  
  
  Field:
   
   Spoiler 
  
  Island
  Island
  Island
  Island
  Swamp (t)
  Swamp
  Swamp
  Swamp (t)
  
  Fae Token 1/1 (T)
  Fae Token 1/1 (T)
  Fae Token 1/1
  Festering Goblin 1/1
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2 (T)
  Ashen-Skin Zubera 1/2 (T)
  Ashen-Skin Zubera 1/2 (T)
   
  
  
  Discard:
   
   Spoiler 
  
  Oona, Queen of the Fae
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.)
conversations: Eurus:
conversations: human
conversations:  Originally Posted by Eurus 
   (The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.) 
   
  
  ((Yes. You take 2 Damage from the Unblocked Zubera, your hand is emptied by the Ashen-Skin Zubera, and the Fae Tokens Die.))
conversations: BladeofOblivion:
conversations: human
conversations:  4 life
  
   (1d27)[ 2 ] 
  
  (Play Ethersworn Canonist, attack with two Gargoyles in the air. End turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2.  Thought Prison 
  3. Scourglass
  4.  Ethersworn Canonist 
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24.  Artificer's Intuition 
  25.  Artificer's Intuition 
  26.  Artificer's Intuition 
  27.  Meddling Mage 
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31.  Sanctum Gargoyle 
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45.  Azorius Chancery 
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49. Seat of the Synod
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57.  Tundra 
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Empty
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
  Azorius Chancery
   
  
   Field 
  Tundra, Tundra, Ancient Den (tapped), Seat of the Synod, Seat of the Synod (tapped)
  
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist
conversations: Eurus:
conversations: human
conversations:  (1d46)[ 41 ] 
  
  
  Life: 14
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
  26. Nemesis of Reason
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
   45. Sinkhole 
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
   49. Ashen-Skin Zubera 
   50. Ashen-Skin Zubera 
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
   55. Floating-Dream Zubera 
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  -
   
  
  
  ((Play Ashen-Skin Zubera, attack with 3 Floating-Dream Zubera. Wait for results.))
  
  Field:
   
   Spoiler 
  
  Island
  Island
  Island
  Island
  Swamp (t)
  Swamp (t)
  Swamp
  Swamp
  
  Fae Token 1/1
  Festering Goblin 1/1
  Ashen-Skin Zubera 1/2
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2 (T)
   
  
  
  Discard:
   
   Spoiler 
  
  Sinkhole
  Ashen-Skin Zubera
  Ashen-Skin Zubera
  Oona, Queen of the Fae
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Tough choice... I know you're not running any burn or Countersquall, though, so I'm willing to go down to three life if it means letting you draw less cards. I'll block one zubera with Transmuter, one with a gargoyle, and the last one unblocked. So you'll get to draw one card.)
  
  3 life
conversations: Eurus:
conversations: human
conversations:  Floating-Dream Zubera 
   (1d45)[ 23 ] 
  
  (Play Festering Goblin, end turn.)
conversations: BladeofOblivion:
conversations: human
conversations:  (Actually you can't; Ethersworn Canonist prevents anyone from playing more than one nonartifact spell per turn. Nasty little card.)
  
   (1d26)[ 21 ] 
  
  (Play Seat of the Synod, attack with all three gargoyles. End turn.)
  
   Deck 
   
   Spoiler 
  1.  Darksteel Forge 
  2.  Thought Prison 
  3. Scourglass
  4.  Ethersworn Canonist 
  5. Duplicant
  6.  Master Transmuter 
  7.  Master Transmuter 
  8. Master Transmuter
  9. Master Transmuter
  10.  Thousand-Year Elixir 
  11.  Thousand-Year Elixir 
  12. Thousand-Year Elixir
  13. Thousand-Year Elixir
  14.  Ethersworn Shieldmage 
  15.  Ethersworn Shieldmage 
  16.  Ethersworn Shieldmage 
  17. Ethersworn Shieldmage
  18.  Faerie Mechanist 
  19. Faerie Mechanist
  20. Faerie Mechanist
  21. Faerie Mechanist
  22.  Intruder Alarm 
  23. Intruder Alarm
  24.  Artificer's Intuition 
  25.  Artificer's Intuition 
  26.  Artificer's Intuition 
  27.  Meddling Mage 
  28. Meddling Mage
  29.  Sanctum Gargoyle 
  30.  Sanctum Gargoyle 
  31.  Sanctum Gargoyle 
  32.  Sculpting Steel 
  33.  Sculpting Steel 
  34. Sculpting Steel
  35. Sculpting Steel
  36.  Dispeller's Capsule 
  37. Dispeller's Capsule
  38.  Mox Opal 
  39. Mox Opal
  40. Sphere of the Suns
  41. Sphere of the Suns
  42. Sphere of the Suns
  43.  Azorius Chancery 
  44.  Azorius Chancery 
  45.  Azorius Chancery 
  46. Azorius Chancery
  47.  Seat of the Synod 
  48.  Seat of the Synod 
  49.  Seat of the Synod 
  50. Seat of the Synod
  51.  Ancient Den 
  52.  Ancient Den 
  53. Ancient Den
  54. Ancient Den
  55.  Tundra 
  56.  Tundra 
  57.  Tundra 
  58. Tundra
  59. Island
  60. Island
   
  
   Hand 
   
   Spoiler 
  Empty
   
  
   Graveyard 
   
   Spoiler 
  Intruder Alarm
  Azorius Chancery
  Ethersworn Shieldmage
   
  
   Field 
  Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Seat of the Synod
  
  Darksteel Forge, Dispeller's Capsule
  
  Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist
conversations: Eurus:
conversations: human
conversations:  (Let all 3 Pass)
  
   (1d44)[ 17 ] 
  
  
  Life: 8
  
   ...In your Head... 
   
   Spoiler 
  
  1. Island
   2. Island 
   3. Island 
   4. Island 
  5. Island
  6. Island
  7. Island
   8. Island 
  9. Island
   10. Swamp 
  11. Swamp
  12. Swamp
  13. Swamp
  14. Swamp
  15. Swamp
   16. Swamp 
   17. Swamp 
  18. Swamp
  19. Swamp
   20. Swamp 
  21. Serra Sphinx
   22. Oona, Queen of the Fae 
  23. Dire Undercurrents
   24. Dire Undercurrents 
  25. Nemesis of Reason
   26. Nemesis of Reason 
  27. Honden of Night's Reach
  28. Honden of Night's Reach
  29. Honden of Seeing Winds
   30. Honden of Seeing Winds 
  31. Grindstone
  32. Grindstone
  33. Grindstone
  34. Grindstone
   35. Festering Goblin 
   36. Festering Goblin 
  37. Festering Goblin
  38. Festering Goblin
   39. Counterspell 
  40. Counterspell
  41. Counterspell
  42. Counterspell
  43. Sinkhole
  44. Sinkhole
   45. Sinkhole 
  46. Sinkhole
  47. Archive Trap
  48. Archive Trap
   49. Ashen-Skin Zubera 
   50. Ashen-Skin Zubera 
   51. Ashen-Skin Zubera 
  52. Ashen-Skin Zubera
   53. Floating-Dream Zubera 
   54. Floating-Dream Zubera 
   55. Floating-Dream Zubera 
   56. Floating-Dream Zubera 
  57. Black Knight
  58. Black Knight
  59. Black Knight
  60. Black Knight
   
  
  
  Hand:
   
   Spoiler 
  
  Festering Goblin
   
  
  
  (Ha, something not useless!)
  
  ((Play Nemesis of Reason, Attack with Fae Token and all Floating-Dream Zubera. End Turn, or game if no blocks occur.))
  
  Field:
   
   Spoiler 
  
  Island
  Island
  Island
  Island (T)
  Swamp (T)
  Swamp (T)
  Swamp (T)
  Swamp (T)
  
  Nemesis of Reason 3/7
  Fae Token 1/1 (T)
  Festering Goblin 1/1
  Ashen-Skin Zubera 1/2
  Floating-Dream Zubera 1/2 (T)
  Floating-Dream Zubera 1/2 (T)
   
  
  
  Discard:
   
   Spoiler 
  
  Floating-Dream Zubera
  Sinkhole
  Ashen-Skin Zubera
  Ashen-Skin Zubera
  Oona, Queen of the Fae
  Honden of Seeing Winds
  Dire Undercurrents
  Counterspell
  Floating-Dream Zubera
   
conversations: BladeofOblivion:
conversations: human
conversations:  (Use Master Transmuter to return Sanctum Gargoyle to my hand and return it to play untapped. When it comes into play I return Ethersworn Shieldmage from my graveyard to my hand. Untapped gargoyle blocks fae token, Meddling Mages block both Floating-Dream Zubera. Those are the only creatures you have marked as tapped, is anything else supposed to be attacking?)
  
  Also, my draw...
   (1d25)[ 3 ] 
conversations: Eurus:
conversations: human
conversations:  (No, nothing else is attacking.)
  
   (1d43)[ 1 ] 
   (1d42)[ 23 ] 
   (1d41)[ 41 ] 
   (1d40)[ 37 ] 
  
  ((Okay, one of the cards I drew is an Island, which I will now play, since it isn't a spell. I end my turn.))
conversations: BladeofOblivion: