conversations: human
conversations:  Arena Tournament, Round 44:  Snarl  vs.  Grix    
   Map:  
   Spoiler 
  
   
   
  
   XP Award:  300 XP
   GP Award:  300 GP
  
   Snarl - Hairb 
   SoD - Grix 
   All Combatants, please roll initiative. 
conversations: ArenaManager:
conversations: human
conversations:  Init:
   (1d20+3)[ 10 ] 
  
  Purchasing 5 flasks of acid
conversations: Hairb:
conversations: human
conversations:  initiative  - (1d20+5)[ 9 ] 
  
  Also, please note: I have subtracted 1 from my HP, and added the quick trait, as I had been under the impression that it was like that from the start (which actually resulted in several accidental illegal moves last match). If you would rather I put them the other way around, please let me know.
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  Grix  
   Spoiler 
  
  It would be better to remove from your sheet the items you used on last match(just add a used or something on their side), and it problably would be better to keep your expenses chart on one of the boxes on the end of the sheet and please remember to not change your sheet after your opponent posting his 1st action
   
conversations: Morbius:
conversations: human
conversations:  Originally Posted by SoD 
   [roll0]
  
  Also, please note: I have subtracted 1 from my HP, and added the quick trait, as I had been under the impression that it was like that from the start (which actually resulted in several accidental illegal moves last match). If you would rather I put them the other way around, please let me know. 
   
  
  I'm alright with whatever the High Refs feel is appropriate. I presume High Ref Morby's last post dealt with the issue, so I'll take my first move, mmmk?
conversations: Hairb:
conversations: human
conversations:  Turn 1 
   
   Spoiler 
  Starting M2 holding a flask of acid in each hand. Opening door, moving to I4.
   
  
  End turn
conversations: Hairb:
conversations: human
conversations:  Grix, round I 
   
   Spoiler 
  Start M25.
  Move Action, open door.
  Standard Action: Move to M17
   
  
  
  Edit: I'm off to bed for the night. It's now 0001, and if I arena whilst tired, I make stupid mistakes (as seen in my previous match...☹️😳).
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  
  Grix
   
   Spoiler 
   No LOS, but his door is already open
   
  
  
  Snarl
   
   Spoiler 
   No LOS, but his door opens
  
  Oh and I was not talking to him about that problem on his sheet, but he already asked it on the front page, no other ref said anything so let's just carry on unless you would want to appeal to the other refs
   
conversations: Morbius:
conversations: human
conversations:  Turn 2 
   
   Spoiler 
  Readied action to throw a flask at Grix's  square  if she approachs within 40ft of me
   
  
  
  Done.
conversations: Hairb:
conversations: human
conversations:  High Ref Morbius  
  
  
  Grix
   
   Spoiler 
   No LOS
   
  
  
  Snarl
   
   Spoiler 
   No LOS
   
conversations: Morbius:
conversations: human
conversations:  Grix, round II 
   
   Spoiler 
  Five-foot step to M16, and incite the ritual!
    alter  - (1d20)[ 19 ] 
   
  
  
  Done.
  
  Battle Stats:
   
   Spoiler 
  HP: 7/7
  AC: 22.
  Position: M16, empty handed.
  Buffs (if you can call it that!): Lesser confusion 0/1
   
conversations: SoD:
conversations: human
conversations:  Refs:
  
   
   Spoiler 
  Heh, lesser confusion it is! So first, I gain  (1d4)[ 1 ]  temp hp, and next round I will  (1d100)[ 93 ]  Attack the nearest creature.
  
  Ref question: how long does my temporary hp last for?
   
conversations: SoD:
conversations: human
conversations:  @SoD: 
   Spoiler 
  If there is no duration listed on the effect in question, assume the effect is for the duration of the match.
  
  Also assume that the effect overlaps (does not stack) with itself.
   
conversations: Talic:
conversations: human
conversations:  Round 3 
   
   Spoiler 
  Same readied action as last turn, but listening for any sounds of movement etc as well.
   (1d20)[ 19 ] 
   
conversations: Hairb:
conversations: human
conversations:  ...Done, by the way.
conversations: Hairb:
conversations: human
conversations:  High Ref Morbius  
  
  
  Grix
   
   Spoiler 
   No LOS
   
  
  
  Snarl
   
   Spoiler 
   No LOS, please add stats to your posts, preferably listing location
   
conversations: Morbius:
conversations: human
conversations:  Grix, round III 
   
   Spoiler 
  Move Action (incomplete): Move to J13.
   
  
  
  
  Battle Stats:
  
   
   Spoiler 
  HP: 7/7
  AC: 22.
  Position: J13, empty handed. Have moved 30 feet, can still move further.
  Buffs (if you can call it that!): Lesser confusion 0/1
   
  
  
  Will finish after LoSage.
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  
  LOS stablished  Snarl is on I4 and has a ready action that has not triggered and Grix is on J13.
  
  Still Grix turn
conversations: Morbius:
conversations: human
conversations:  Grix, round III, cont. 
  
  Double Move Action (cont.): move to I5.
  
  Done.
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  
  
  NOW his ready action does trigger
conversations: Morbius:
conversations: human
conversations:  What square is Grix in when my attack triggers?
conversations: Hairb:
conversations: human
conversations:  High Ref Morbius  
  
  
  
  J 12 I guess
conversations: Morbius:
conversations: human
conversations:  Hurling a vial of acid at Grix's square (AC5) as she moves within 40'
  
   (1d20)[ 13 ] 
  
  For 1 damage.
conversations: Hairb:
conversations: human
conversations:  Could I see an attack roll? With...-4 modifier to your roll (total. +4 for the ranged attack, -8 for range.
conversations: SoD:
conversations: human
conversations:  Originally Posted by SoD 
   Could I see an attack roll? With...-4 modifier to your roll (total. +4 for the ranged attack, -8 for range. 
   
  
  The 1d20 was the attack roll... I didn't count up the range increments properly.
  
  Attack:
   (1d20-4)[ 1 ] 
  
  Edit: Sigh
conversations: Hairb:
conversations: human
conversations:  And it's your turn (readied actions interupt peoples turn, so now you go).
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  Errr, actually Hairb you didn't had to roll again as you rolled the right dice, just write the bonus or penalty on the side, and even with -4 that would be a roll of 9 thus a hit, and indeed as SoD didn't change his turn it is now you again
conversations: Morbius:
conversations: human
conversations:  Draw longsword, provoking AoO, attack. Declare Grix my special dodge buddy into the bargain.
  Attack:
   (1d20+4)[ 17 ] 
  Damage:
   (1d8+3)[ 7 ] 
  
  Stats:
   
   Spoiler 
  HP:12
  AC:18
  Loc: I4
   
conversations: Hairb:
conversations: human
conversations:  High Ref Morbius  
  
  
  Drawing a weapon does not provoke an AoO
conversations: Morbius:
conversations: human
conversations:  Grix, announcement 
  
  No time for rolls, I'll do them when I can, please see sig.
conversations: SoD:
conversations: human
conversations:  Grix, round IV 
  
  Using stunning fist. If it hits, make a DC 14 fort. save or be stunned. Please.
  
    attack  - (1d20-2)[ 11 ] 
  Damage=1 (1d4-3, won't bother rolling).
  
  Battle State:  
   Spoiler 
  HP: 6/7 (One point temporary.)
  AC: 22.
  Position: I5, empty handed.
  Stunning Fist: Used.
   
conversations: SoD:
conversations: human
conversations:  Round 5 
  Longswords ho!
  Attack:
   (1d20+4)[ 22 ] 
  Damage:
   (1d8+3)[ 5 ] 
conversations: Hairb:
conversations: human
conversations:  Grix, round V 
  
  Longsword attack hit.
  
  I try and punch you.
  
    attack  - (1d20-2)[ 0 ] 
  Damage: 1.
  
  Done.
  
   
   Spoiler 
  HP: 1/7 (One point temporary.)
  AC: 22.
  Position: I5, empty handed.
  Stunning Fist: Used.
   
conversations: SoD:
conversations: human
conversations:  Turn 6
  Let's try that longsword again, shall we?
  Attack
   (1d20+4)[ 19 ] 
  Damage
   (1d8+3)[ 9 ] 
conversations: Hairb:
conversations: human
conversations:  Grix, round VI 
  
  Swing and a miss!
  
    attack  - (1d20-2)[ 15 ] 
  Damage: 1.
  
   
   Spoiler 
  HP: 1/7 (One point temporary.)
  AC: 22.
  Position: I5, empty handed.
  Stunning Fist: Used.
   
  
  
  This could take a while...
conversations: SoD:
conversations: human
conversations:  Round 7 
   (1d20+4)[ 13 ] 
   (1d8+3)[ 5 ] 
conversations: Hairb:
conversations: human
conversations:  Dont mind me, just posting  this  for striking similarity.
conversations: Bayar:
conversations: human
conversations:  Grix 
   (1d20-2)[ 3 ] 
  Damage=1
  
  Battle State:
   
   Spoiler 
  HP: 1/7 (One point temporary.)
  AC: 22.
  Position: I5, empty handed.
  Stunning Fist: Used.
   
conversations: SoD:
conversations: human
conversations:  Throwing a flask of acid (in off hand) into Grix's square (AC5), provoking an AoO.
  
   (1d20+4)[ 6 ] 
conversations: Hairb:
conversations: human
conversations:  Ref Bayar  
  
  1. Dunno if he can do an AOO, since he is unarmed, even if he is a monk...doesnt say in the Improved Unarmed strike feat description, only that he can AOO if you use an unarmend strike against him and dont have the same feat.
  
  2. Attacking a square with a creature inside the square counts as attacking the creature, not the square, thus you're attack roll is VS the creatures touch AC score.  Feel free to roll a 1d8 to see where the flask actually drops.
conversations: Bayar:
conversations: human
conversations:  High Ref Morbius  
    Improved Unarmed Strike  
  
  
  You are considered to be armed even when unarmed...
  
  1. He gets an AoO all right.
conversations: Morbius:
conversations: human
conversations:  Whatever.
   (1d8)[ 6 ] 
conversations: Hairb:
conversations: human
conversations:  Grix, AoO 
    attack  - (1d20-2)[ 11 ] 
  Damage=1.
  
  Where's the acid? Do I take damage?
conversations: SoD:
conversations: human
conversations:  High Ref Morbius  
  
  Grix takes splash damage (1 acid I think)
  
  are you done hairb?
conversations: Morbius:
conversations: human
conversations:  Refs:  
   Spoiler 
  What's the dealio when you're on 0 hp? Just to clarify: one move OR one standard action, or drop to -1, right?
   
  
  
  Hairb, this won't do anything with your turn. Continue (if you want to do more).
conversations: SoD:
conversations: human
conversations:  Originally Posted by SoD 
   Refs:  
   Spoiler 
  What's the dealio when you're on 0 hp? Just to clarify: one move OR one standard action, or drop to -1, right?
   
  
  
  Hairb, this won't do anything with your turn. Continue (if you want to do more). 
   
  
    High Ref Morbius  
  
  Grix
   
   Spoiler 
   One move or one standard yes, however any standard action causes you to lose 1 HP going into negative hit points
   
conversations: Morbius:
conversations: human
conversations:  Well, I'm done.
conversations: Hairb:
conversations: human
conversations:  Grix 
  
  Surrendering. Down to 0hp, and all I can do is attack, taking me to -1 hp. Your game.
conversations: SoD:
conversations: human
conversations:  Thank you. Well played.
conversations: Hairb:
conversations: human
conversations:  Anticlimatic as hell. 
  
  
  Snarl ! Here is your chance !
  
      Finish Him !    
  Stab him while he is surrendering ! He is flat footed...I think...
conversations: Bayar:
conversations: human
conversations:  Just call the match.
conversations: Hairb:
conversations: human
conversations:  High Ref Morbius  
   Snarl is the winner after a long who hits who first combat 
conversations: Morbius: