text: Suddenly, the coach shudders to a halt. Voices call out, but your first reaction of worrying is soothed as you recognize them as your scouts' voices.
  
  The captain of the scouts, a burly man in leather armor, approaches the second coach, which is occupied by Master Brownhand, the emissary of Alzura. The captain dismounts his gelding, and appears to speak agitatedly with someone inside the coach - which is all you can make out. Unfortunately, they are too far away to understand a word.
  > You will cast a minor spell which allows the air to carry the sound to your ear. [You can do that even without being specialized in Air.]
  You mouth the charm to cause the wind carrying the syllables of the captain to your ear.
  
  "...tracks! But did no follow 'em. 's gettin' dark in four hours, now jez be campin now, afore we getta beatin", the captain of the scouts says.
  You cannot make out the full reply, only catching a few words: "...plan... alliance with... no harm come... not bandits..."
  
  Then you notice that J'Arel is staring at you with unhidden curiousity, and are just about to comment, when Lucius, who had been riding on the top of the coach, opens the door and breaks your concentration sufficently to drop the spell.