text: Desperately, you attempt to get your bearing.
  
  From the twoscore warriors that accompanied the emissary's treck, only one dozen survived the initial deadly volley of black arrows.
  However, the guards are rallied and charge the enemy, apparently a group of about half a hundredship ragged looking beings you immediatley recognize as large goblins, led by a couple of their shamans. While a single goblin is no match for a human warrior, the shamans double the goblins' threat, and they make up in numbers what they lack in size.
  
  Lucius is using his powers over the wind to make arrows useless, and most goblins have thrown their bows away and now wield evil looking barbed knives.
  
  One guard, trying to charge through the goblins to strike down a shaman, is dragged from his horse, and both the guard and the poor beast soon disappear und the goblin's small twisted bodies.
  > The powers of Earth are yours to command.
  The rythm of nature, which for you manifests in the Spark, is strong in you.
  
  The Earth will be watered with blood, and there is nothing you can do to prevent this.
  However, you can still protect those of your allies that have not yet fallen, and you are determined to see that victory, even against the odds, is yours.
  > You will enchant the guards with the protection of Earth.
  Trusting Lucius to deflect the stray arrows directed at you with his command over Air, you scramble clumsily up the top of the coach, to get a better overview of the battlefield.
  
  The fighting looks grim, all of the remaining handful of guards are bleeding from dozens of wounds, while the goblin shamans take care that many of those goblins cut down leap back on their feet.
  
  Determined, you act quickly, closing your eyes and drawing the powers from the bowels of the
  Earth herself, channeling it gently up the guards' bodies, turning their skin hard as iron.
  
  The guards, at first surprised that the goblins' knives seem to be deflected by their suddenly hard skin, renew the ferocity of their attacks, and the goblin shamans cannot heal their companions quick enough.
  
  It is rather difficult for you to command so many weaves at once, for every time one of your fellow soldiers is hit, it saps a bit of your mental powers to upkeep the enchantment, but you are determined not to let another of your companions fall to the wicked goblin blades.
  
  The goblins, suddenly facing an enemy they cannot hope to defeat, are close to breaking point, when suddenly, your concentration is broken by a terrible scream.
  
  You turn your attention towards Lucius, and see, to your horror, that your companion and friend is spitted on a black and evil looking sword wielded by Farhan Brownhand, the emissary of Alzur.
  
  With the sword's tip coming through his chest, Lucius falls openmouthed and -eyed on the ground, and Master Brownhand lets go of the blade, and turns with a wicked grin towards you.