text: You have just run your sword through the last of the 6 bandits when you hear a cry for help. You jog over to a large chest. Upon opening it, you find a beautiful girl locked in with a rather large amount of gold.
  
  
  "You must be Amelia" you say, as you boldly lift her from the chest.
  
  
  "I am!" she replies breathlessly, "You must have gotten my hidden message! Thank you for rescuing me. The way you challenged all the bandits to a sword fight at the same time was so very heroic!" You lean closer....
  
  
  You wake up and take in your surroundings, holding a tiny hope that one of your dreams had been reality and not just fantasy. But all you see is your one room hut, mostly empty and worn down.
  
  
  "Last night it was a dream about escaping from an amazing tower of riddles ruled by an evil magician and today it's a hero rescuing princesses... I must be losing it."  You get out of bed, get dressed and take stock. One bed, a desk with your open pack and a chair by the cooking fire are all the furniture in the room. You slowly re-fill your pack with your cloths and hunting gear. The fire went out during the night leaving the room dank and chilled so, realizing you had no reason left to hang around, you stuff your sleeping sheet into you pack, sling it over your shoulders and head to the door.
  
  
  Looking out you see the dirt streets and hastily built shacks of the work camp you've been living in the past few months.
  
  
  Do you:
  > You put off speaking to your boss and go back in for a last look around
  Your boss will be busy shouting orders at people anyway so talking to him can wait.
  
  
  You turn back inside and have a good look around for anything you might have missed. You rummage under the bed and behind the desk, you even check the pot over the fire for any scraps.
  
  
  But all you find is an old, completely rotted apple under the bed which smells so bad you chuck it into the coal embers as soon as you pick it up.
  
  
  Sighing, you admit that your already carrying everything you own and head out the door to speak to the foreman of the camp.
  
  
   