text: The artist applauds your reply. “You zee! You zee! Oh you vonderful peasant, you zee ze ring! Now I can finally move on knoving zat my vork, it is appreciated! Good luck escaping vith your life and all zat.” And with that the ghost leaps into a blank canvas which  quickly becomes a painting of a rather eccentric looking artist with a paintbrush and palette in his hands.
  
  
  Opening a door at the end of the hallway, you find another staircase. As you descend the stairs you pass by a window which shows you are almost halfway down the tower now. Keep up the good work and you’ll be free in no time.
  
  
  At the bottom of the stairs you open a door to reveal another round room. This room has six doors and they are each guarded by a suit of armour holding a different flag. No ghosts appear to give you advice, so you head towards the centre of the room to choose a door. It is then that the suits of armour come to life and bang the ends of their flags on the ground in unison.
  
  
  The first guard is holding a blue flag with white and red crosses going both from corner to corner and through the centre of the flag. The guard shouts, “None shall pass!”
  
  
  The second guard is holding a flag with vertical blue, white and red stripes. He shouts, “Personne ne peut entrer!”
  
  
  The third guard is holding a flag with red stripes at the top and bottom, a yellow stripe in the middle and to the left a picture of a shield with a crown on top. He shouts, “Nadie puede pasar!”
  
  
  The fourth guard is holding a flag with horizontal black, red and yellow stripes. He shouts, “Niemand darf passieren!”
  
  
  The fifth guard is holding a blue flag with a yellow cross going through. He shouts, “Ingen kan passera!”
  
  
  The sixth guard is holding a flag with vertical green, white and red stripes. He shouts, “Vieni dentro piccola persona!”
  > You open the sixth door
  What a nice Italian suit of armour. You open the door and the guard kindly steps aside to let you pass. “Addio piccola persona!” He calls after you. “Cercate di non morire in un modo brutto!”
  
  
  The next room is a rather cheerful change of pace in this otherwise rather depressing haunted tower. A little girl’s room, painted pink with little purple curtains draped over a little bed and more toys than a princess could ask for. Dollhouses complete with furniture and little tea sets for the dolls, rocking horses, every kind of toy animal you can think of and the most incredibly life like puppets.
  
  
  In the centre of the room is a table on which sits a little model village. On one side of the village is a little river with an island in the middle. There are three men and a little boat on the island.
  
  
  “Have you come to play with me?” You hear a little voice ask, and you turn around to see a young girl, about five years old, dressed up in a pretty green dress with a crown of flowers in her hair. Apparently the girl fancies herself a bit of a princess. Unlike the rest of the people in this tower though, the girl is not a ghost. Everything about her seems completely real. “I’ve been trying to finish this game for ages.” She tells you, standing up on a stool to get a better view of the model village. “My Daddy gave it to me. He says only a real smart person can figure it out.” The child then turns to you and considers you for a moment. “You don’t look very smart.” She says sadly. “But I’ll let you play anyway.”
  
  
  Before you can either agree or object, you suddenly find yourself shrinking down to the size of a little toy soldier. Rather carelessly, the girl picks you up between her thumb and forefinger and drops you on the little model island.
  
  
  “Now listen carefully.” The girl tells you with a rather bossy tone. “There’s three men on the island. The ugly one is a bad man who threw a lady in the river and drowned her. The angry one is the lady’s brother, and he’s very cross with the bad man for killing her. The scared looking man saw the ugly one drown the lady, he’s very scared because he thinks the bad man is going to kill him too, so that he won’t tell anybody what happened. You are the ferry man and you have to get all three of the men to the village so that they can take the bad man to court, but you can only take one man at a time. You can’t leave the lady’s brother alone with the bad man, or the lady’s brother might get angry and kill him. Also, you can’t leave the bad man alone with the scared man, because if you do then the bad man might kill the scared man so that he can’t tell anyone what happened. Now, who are you going to take first?”
  > You take the Murderer to the village
  You row to the model village. On the village is the murderer. Now what do you do?
  > You row back with the murderer
  You row back to the island. On the island are the murderer, the brother and the witness. Who do you want to take to the village first?