text: The goblins flee before you, and after ten minutes in pursuit - your lungs are about to give away - you arrive at a spooky scenery: Apparently the goblins' camp is under attack by wolves!
  
  Their howl fills the night and make it seem even more dark. The goblins, under attack from all sides, fight with uncommon valor, but even the surprise reinforcements that fled before you are cut down by the powerful jaws of the wolves within seconds.
  
  A black, wolfformed shape is within their midst, and the goblins fight back in terror, but hopelessly, against its devastating power.
  
  The camp is situated near a steep hill, and has a caveentrance. And out of that, a creature of your nightmares comes... it is the ugliest, and hugest goblin you have ever seen, with sharp claws like that of a troll. And beside it, stands Farhan Brownhand, the man you came to search for, wielding his dark blade.
  
  Farhan moves like a dancer between the goblins and the wolves, and whenever he swings his blades, a wolf falls down motionless. The big creature swings its long arms, regardless of hitting friend or foe, and whenever it hits, the victim is flung into the air.
  
  Farhan alone would suffice to turn the tide of battle in favour for the goblins, and with the strange creature against them, the wolves do not stand a chance.
  
  Even though you know the next spell might cost you your conciousness, you have to act fast.
  > You are an Adept of Water.
  When you reach out for your mental powers, you suddenly realize that the creature is a magical construct, a being created and twisted from its natural form into a mindless killing machine, and quite likely insane.
  
  You also realize what Farhan must be... a nethermancer, a Magus trained in the arts of the Lôrn, the Dark Empire. Master Brownhand weaves not with the Patterns of the world to create his spells, but rather against them - an abominable thought to any thinking Magus. He does not work with the essence of the world, he destroys it, like a vampire living from the blood of others.
  
  Shuddering, you prepare to unravel the magical being's antipattern, knowing that if you wish to harm Farhan, you have to destroy his creature first.
  
  Patiently, and hoping he does not notice you yet, you mentally search the creature's being for a point of attack. It is difficult to do so without getting closer, but you do not dare to.
  
  You are no priest, but you remember once having a spirited discussion with one, and you know that what you have in mind is not unlike the banishing of undeath the priests of Thyr are able to perform.
  
  Patiently, you seek on, and there, you find it... a scar in the weave of the being, like a twisted, cancerous knot. You feel for it, and then, with determination to end this miserable creature's unlife, you give it a sharp mental pull.
  
  The creature screams in rage and pain, and flails blindly with those long arms of it, felling both goblin and wolf. Then, after a brief struggle, it falls down to the ground, the twisted pulsating knot and weave that gave it its unnatural life gone.
  
  Farhan screams in rage as he sees his creature destroyed.