Dead Man Walking! (Zombie Survival)

Can you survive the Zombie Apocalypse? While challenging, it's not as hard as the movies would have you believe - where they always make the worst possible decisions for the sake of drama. Here, at least, you will be offered logical choices amid the foolhardy and your character cares about survival even more than you do. A serious game with gory detail.

Style

There is a lot of reading in this story. Pages are filled with lengthy descriptions of who, what, when, where, why, & how. The story is quite long (over 2100 pages) and comes in three major sections (of varying length, depending on what you choose to do in them). Don’t forget your 'Save Game' option...

Sections

The first section is the shortest and involves escaping the subway tunnels.

The second section involves moving around within the city and escaping.

The third section involves moving through the suburbs to find and save your family.

Objective

Get the best ending (or) Get the highest score (or) Kill the most zombies (or) All of the above?

Scoring

Each choice is assigned a value from 10 - 50 points: Generally, 10 points are given for a bad decisions, 30 points for neutral decisions, and 50 points for the most logical choices. 20 & 40 points are also awarded, when certain choices fall between the other values. Your final Score at the end of the game is the total of all the decisions made, multiplied by a number of special factors (depending on what you accomplish during play).

Note that the highest possible score will not be achieved by making all the right choices - as making the best choices often allow you to bypass certain other 'choice-filled' events, that will net you more points in the long run (if survived) than by simply skipping them altogether in the first place.

Endings

As this is a zombie game, the very best ending can only be achieved by not getting bit at all, but there are still a number of interesting endings available, even if you do get chomped on a time or two. In fact, you are not likely to get the Highest Score with the very best ending - but that's the trade-off.

With each 'Death Page' and the 'Official Endings', you will have the chance to see how you did before quitting (or going back). A Rundown is included that shows how many zombies and/or people you killed, how many people you saved, how many zombies munched your brains, and of course your Total Score. If at the end of your game you have 10,000 or more points, you will also be able to see a write-up of the Zombie Virus and Zombie Types used during the game.

The type of ending you achieve will also be reflected in the last digit of your Final Score: Death Pages will produce a score ending in '0'; Official Endings will show a '5'; and the Very Best Ending will show a '7'.

Post a comment to show your high scores to the world!

Troubleshooting

Please PM me if you find bugs or breaks in logic (such as walking on foot in one scene, then riding a mountain bike in the next, without ever having found the mountain bike first). The most helpful thing you could do is tell me the name of the page with the bug (and) the name of the page you came into that page from, plus a description of what’s not working correctly.

Good Luck!

This game dedicated to my lovely LadyZerka (and Five Hundred Feet of Heavy Rope in a Barrel)   =)
> You begin...
Dead Man Walking.

You are drifting through darkness, floating weightless in an inky black void. Slowly you realize you are not quite awake, but coming out of unconsciousness; you must have passed out for some reason. You try to sit up, but some unseen force holds your body down. With a note of frustration you realize again that you are still not fully awake. Focusing your will you try to start yourself awake, and for a moment it seems to work – you sit up and look around and can see that you are in a dark tunnel with very little light. You notice a man stooped over some object to your right and try to call out to him, but your voice does not work. Regardless, the man turns to look at you and it is then that you see it is not a man at all, but a smoky silhouette of shadow in vaguely a man-like shape. The thing sets upon you in a flash and you feel a smothering presence overpowering you in the darkness, wrapping you up, holding you down; trying to invade you. In panic you jolt awake – this time for real.

The first thing you notice is a sharp stabbing pain in your head. Reaching up, you feel your hair matted in blood and grimace as you run your fingers over the jagged edges of what must surely be a serious head wound. Part of your scalp has actually been torn free of your skull and hangs in a greasy mess over your ear. You’re not bleeding from the wound very much – it seems to have clotted – but you definitely should get it seen by a medical professional sooner than later…

In addition, your left arm, shoulder, and side are numb. Moving them slightly, you wince at small twinges of pain here and there, but are relieved to see that they are not broken – though it does seem that you have been thrown down on that side recently and with significant force.

Sitting yourself up against a wall of cool damp stone you take in your surroundings. The floor is of hard packed dirt with a thick layer of dust on top and (from what you can feel), quite a bit of shattered safety glass lays around you. In the air you smell a mix of smoke and ozone, like when an electrical outlet shorts out. That and the heavy stink of blood (your own maybe, you do seem to have lost quite a bit) and something reminiscent of burning hair… All in all, it’s somewhat hard to breathe, as if you’re not quite getting enough oxygen with each breath.

It is very dark, but a dim greenish glow stemming from a huge mass of twisted metal before you gives enough illumination to at least make out your hand in front of your face, as well as what’s immediately around you. Looking at the mass in front of you, you can see that it is the wreckage of a subway train – or perhaps even two trains – as if one had run up into another on the same track. Now however, the subway cars choke the dark tunnel you are in, cast zigzag across the tracks in a crumpled and jagged pile of wreckage. The greenish glow comes from inside the smashed train cars themselves and you surmise that it would be illumination form the emergency exits.

Looking to your right, you see a mangled body without a head. You shudder and wonder what it was you saw standing over that body in your half-conscious dream state.

Thinking back, you try to remember how you could have arrived in such a predicament, but you can’t get past the pain in your head. Your memory is all cloudy. How much of it have you lost? All of it apparently; you can’t even recall your own name. Looking yourself over for a clue to your own identity, you note that you are wearing reasonably savvy business attire with a gold watch. Unfortunately, the watch is broken, its face smashed and the hands stopped at 7:40 am.

Checking your back pocket you find your wallet and upon looking inside, you find your license.

“Greg Bradley”, you say to yourself, reading the name off the ID. The address shows a street in the suburbs. There’s also a photo of the wife and kids (you guess). The woman is pretty enough and there are two cute girls – a ten year old and a younger one, maybe seven.

A twinge of frustration creeps into your mind. Why can’t you remember anything? Isn’t seeing things like this supposed to jar a memory or something? You take the photo out of the wallet and tuck it into your breast pocket. Checking the rest of the contents, you find a number of low-end credit cards, $50 cash, and a half dozen of your own business cards; showing that you are an accountant for the Morgan Corporation, located on the 24th floor of the Summit Tower.

Also in your possession is a crushed cell phone (totally dead) and a ring of keys including the key and fob to a Toyota, a house key, a PO Box key, a padlock key, and what you think is an elevator key marked ‘ST 24’. Incidentally, your key chain also includes a small LED penlight – which upon testing in the darkness of the tunnel, seems to offer miniscule comfort against the engulfing blackness.

It occurs to you that you should probably find something to bandage your head with. You consider for a moment trying to use your shirt as a makeshift bandage. It seems to work in the movies.

It is then that you hear the rattle of movement from within the pile of train wreckage before you, followed by a long mournful sounding groan. Instinctively, you quickly turn off your penlight and remain still; waiting to see what is making the noise without yet revealing your presence. You don’t hear the sound again and wonder if some injured person is trapped there in the twisted subway cars, waiting for you to make the first move…
> You wait quietly for help to arrive
You sit in the darkness waiting. Surely someone must know about this train wreck and will be coming to the rescue any minute.

The minutes pass…

The hour passes…

And then hours pass…

You have been sitting in the darkness for a long time and are starting to feel weak and dizzy in addition to being in pain. Maybe you should have tried to find help for yourself, rather than sit here, probably bleeding out this whole time. On a side note, whoever is there in the train wreckage still seems to be alive – moaning incoherently from time to time.
> You bind your head with cloth from your shirt
As you tear some strips from your shirt, the noise seems to attract the attention of the person trapped in the train wreckage. The low mournful groans suddenly turn into heavy desperate panting snarls and a flurry of rattling and shaking from that direction. Whoever is making those noises does not sound very well off or even sane at this point.

You quickly bind your head and…
> You wait to see what happens
There is a disturbingly wet ‘tearing’ sound and you can hear the desperate panting snarls suddenly beginning to get closer. You wait nervously in the dark, straining to see, as it emerges from the wreckage. Crawling toward you over the caved-in side of an overturned subway car is a bloody corpse, its lower half fully torn away at the waist and trailing innards behind. The thing can’t possibly be alive, but there it is, frothing bloody foam at the mouth and snapping hungry jaws at you – like something right out of an old horror movie!
> You find a large stone to smash its head in with
Looking along the wall of the dark tunnel with your penlight, you spot a large chunk of cinderblock and quickly heft it up. The horrible thing is still clawing toward you when you bring the heavy piece of concrete down on the back of its head crushing it skull with a sickening splurch of blood, bone, and gray matter.

You are still filled with adrenaline and somewhat dizzy from your exertion, when you look up to the sound of more moaning; and see two more subway passengers, shuffling towards you with outstretched arms from the front part of the train wreck. While they are not moving very quickly, they are on their feet and making a beeline straight for you. They are far enough away from you at the moment, that you are fairly sure you can easily avoid them if you so choose.
> You wait and attack them with your cinder block
Your cinderblock smashed one lunatic’s head in easy enough; it should work on two more just as well. You have time to maneuver to a higher position on the wreckage of the train cars and there wait for the two subway passengers to pass by. That’s when you’ll get the jump on them.

Sure enough, the two moaning subway passengers stumble by, not immediately seeing you from your position of ambush. As you leap down at them, you notice that both already look pretty mangled by the train wreck itself – one even walking on a completely dislocated ankle. Your chunk of cinderblock comes down with you, striking squarely on the top of the first’s head. The monster crumples under the blow immediately as its head explodes in a messy display – along with your chunk of cinderblock – which shatters in a dusty rain of crumbling bits.

You look with dismay at your now empty hands, trying to formulate a new plan of action through the mounting sense of panic. It is then that you realize the other one is already on you, having lunged with surprising agility for someone so broken up. Before you can do anything more, you are dragged to the ground as it lunges for your neck. Instinctively, you defend yourself with a raised arm, only to feel the monster bite deeply into it – tearing a chunk out and taking a moment to chomp on the meaty flesh.

You ignore the pain and grit your teeth, taking advantage of the monster’s momentary distraction to reach blindly for anything on the ground around you to use as a weapon. Amazingly, your left hand brushes over something metallic and heavy enough to give you hope. You grab hold and slam the object into the lunatic’s temple, knocking it over and allowing you to scramble up. You no longer have whatever it was in your hand, but the thing isn’t getting up either. Not waiting to give it a moment’s quarter, you stomp on the back of its neck repeatedly, crunching up its vertebrae, until you are satisfied that it isn’t going to get up anytime soon. That is when you notice the railroad tie spike buried in the side of its head.

Taking a moment to calm yourself and regain your wind you think about what to do next.
> You climb through the wreckage to the front of the subway train
You move quickly, ignoring the mess behind you and the throbbing pain of your injuries, making your way over and through the wreckage of the train cars that scatter the tunnel in the direction the train was headed before the wreck.

Along the way you see dead bodies everywhere, smashed into the twisted metal of the wrecked train cars – each more gruesome than the last. Disturbingly, you also notice an unusually large amount of entrails scattered about. You somehow doubt that that many people could all have been disemboweled simultaneously by a simple train wreck – even one as serious as this one appears to be. You’re not sure (and you certainly don’t want to get close enough to find out firsthand), but some of the bodies even look as if they have recently been savaged, as if by some wild animals’ rending jaws. As you get further along, you also notice a large number of bloody footprints headed in the same direction you are going. They seem to be joined by more and more footprints as you pass through one mangled subway car after another.

At length you get to the front of the train you must have been riding on. In walking, you surmise that you had been on the train and thrown out a window when it crashed. You must have struck your head when you landed, which knocked you out for who knows how long. On that thought, you risk approaching a random victim’s arm sticking out of the wreckage to take their watch. Unlike yours, this one still works and indicates the time to be 6:04 pm. If that is correct, and your watch indicates the time of the crash, that means you were out of it for roughly ten hours. Wow, you’d better not go back to sleep until you can get yourself to a hospital or you might not wake up again. You also find a working cell phone in the aisle as you go and see that it still works, but there’s no signal down here in the subway tunnel.

Looking at the first car of your train, you see that it is completely flattened under the rear cars of another train. It looks as if the first train was stopped on the tracks and your train somehow ran into the back of it at a rather high rate of speed.

Continuing on, you cautiously pass through the scattered cars of this train with much the same scene of carnage cast before your eyes, until you finally arrive at the head of the first train. Unlike your train the first car of this train is relatively intact. You know that at the very front of the train is a control room, which hopefully will have at least a first aid kit and if you’re lucky, a working radio. As you approach, you see that all the bloody footprints leave the train at this point and continue down the tunnel in the direction the train was headed. They are quickly lost however in the hard-packed dirt and darkness of the tunnel itself – though following them won’t be a problem – you only got one direction to go – unless you want to turn around and go back the way you just came.
> You search the train's control room before deciding what to do
The door to the train’s control room is locked, but you are able to go outside and pull the smashed remains of the train car’s windshield out, allowing you to climb inside. When the train was hit from behind, it caused the cars of both trains to accordion together, sending them sliding almost sideways down the tunnel into each other until this particular car got wedged in a narrow spot and caused the massive and jagged pileup behind it. As you enter the control room, you see that the driver of the train has been crushed to death by the front of the train as it smashed into the side of the tunnel and got wedged in. You try not to look too closely at his flattened and gore drained shell; or the pool of mess under what’s left of his seat.

Checking the area, you see a map of the train lines on one wall and note that the train was headed into the city before it crashed. That makes sense to you, as you would have been traveling from your house in the suburbs to your office in the city during the morning rush. Looking around some more, you find a well-stocked first aid kit, a proper flashlight, a crowbar, some signal flares, a large fire extinguisher, and working CB radio. You also find the train operator’s book bag with his lunch in it and help yourself to the contents, seeing as he won’t miss it anytime soon. You’re actually surprised that it tastes so good, given that you’re eating it in a small room with a horribly mangled corpse just a few feet away.

After eating, you wrap your wounds in proper bandages and down a couple of pain pills and a no doze. You’re pretty sure you don’t want to fall asleep in here regardless of the head injury. You definitely don’t feel safe down here in this tunnel of death. Packing the first aid kit, flashlight, and signal flares in the book bag, you heft the crowbar in your hand and check out the CB Radio – unfortunately, it’s not the portable kind, but definitely worth trying to call for help on.

You consider trying to take the large fire extinguisher, but are not sure about the weight versus utility. It can wait till you’re ready to leave, so you decide to address it again after trying the radio.
> You try the CB Radio
After a while trying the current channel with no response, you try calling out on the other channels. Just when you are ready to give up, you dial channel 7 and hear a voice answer you on the other end.

“Help, I’ve been in a subway train wreck!” you say over the com.

“This is Officer Main of the 3rd Precinct, who is this, over.”

“Uh, my name is Greg Bradley”, you identify yourself, “I’m on a wrecked subway car down in the tunnels, I don’t know where exactly. Everyone onboard is either dead or gone.”

You hear an awkward pause on the other end of the com, and then Officer Main’s voice comes back on, slow and grim.

“Listen Greg, there is no easy way to tell you this, but the whole world has gone to shit, just like that train down there. Some sort of terrorist bio-weapon released on the city this morning. A poison gas, or virus, or the like. It causes those exposed to suffer death-like symptoms, including a semi rigor mortis like state, and then they go crazy with cannibalistic rage. Just like the zombies in them movies. And like the movies, you got to hit them in the head and destroy their brain in order to put them down for good. Also, if you get bit by one you got roughly ten minutes before you’re one of them yourself – though I did heard this one guy actually lasted three hours before he changed. You haven’t been bitten now have you” he asks, pausing for a reply.

“No”, you say quickly, looking at your arm but not wanting to lose contact with what could possibly be the last living soul in the city.

“All right then,” Officer Main continues, “Here’s what you need to do. Follow the tracks to the first station and get to the streets above. The first thing you need to do is avoid contact with any zombies. Next, you need to get your bearings and know where you are in the city – get a street map if you can. Then find a pry bar or tire iron and drop yourself into the nearest ‘center of the street’ manhole cover. It has to be one in the center of a main street, not a side street or manhole cover near the curb. And unless you’re Lou Ferrigno, you’ll need the tire iron to lever up the hundred and seventy five pound manhole cover. Obviously a light is going to be handy down there too.”

“You still with me?” he asks.

“Uh, yeah, I understand,” you reply – more than a little apprehensive about some plan to go down into more dark tunnels with ravening cannibalistic zombies lurking about.

“Good” he continues. “Once inside, set the manhole cover back behind you – this should keep the zombies from following you in, unless you really piss them off for some reason. There shouldn’t be any zombies in the sewer tunnels – or if there are, there’ll be a hell of a lot less in there than on the streets. Once in the main sewer line, follow it just like you would the streets above to our Precinct House here on 3rd and Spring Street. You’ll see street names marked at each intersection of the tunnels and they run directly under the center of most streets. When you get to 3rd and Spring Street, you’ll need to be careful. The zombies are thick in this area, but we’re nice and safe here in our Precinct House. Like a fortress here, and well-armed, so you don’t got to worry once you’re inside – you just have to make a dash from the street to the door is all – you are good at running right? Over.”

“I’m injured; got a head wound”, you reply, “but I suppose I can run a short distance all right. What about the hospitals though? I think I really need medical attention rather quickly. Uh, over.”

“No, don’t go to any hospital! They are all overrun with the dead and undead. We have medical supplies here and a triage unit with doctors and a surgeon. You get yourself here and we can help you. You hear?”

“Yeah, thanks for the information. I’ll try to get to you,” you say, not really certain about it just yet.

“Good Luck. Over” comes back the final reply.
> You take a moment to give thought to the situation
After giving it some thought you conclude that you now have a number of things to consider. If the city really is overrun with zombies, then you’ll need more than a crowbar to survive. You need real medical attention pretty soon too.

The 3rd Precinct seems to offer both and is in the direction the train was going.

Then there is your home and family. You don’t remember anything of them yet, but perhaps seeing one of them in person will trigger the return of your memories. You know they must love you and wonder if they are safe.

Has the attack spread into the suburbs; or is it contained in the city? What if it spreads further? Is this the only city to be attacked; or are there more cities across the country facing the zombie threat?

You’re not entirely sure how far your home is from the city, but you think you had just over a 40 minute commute – yeah, that sounds right. You try to work out in your head how far that would be in miles if you estimate the average speed of the train, when it occurs to you just to look at the line map on the wall of the control room. There you see that your suburb is twenty-six miles away from Summit Station (you presume under Summit Tower where you work), taking the green line from Summit Station to Fairmont Station and from there, the yellow line to Suburbia Station. Now all you need to know is where on the green line you are currently, which you won’t find out until you walk in one direction or the other to a station.

Of course, what is the point if you’re just going to turn into one of those things in…

You look at your watch, it says 9:05pm…

You got about two hours left. Damn, that sucks.

With this weighing on your mind, you…
> You take the heavy fire extinguisher & continue heading further into the city in the direction the train was going
You cautiously move through the silence of the tunnel, listening carefully as you go. You’d rather be anywhere else in the world than here right now, and the temptation just to give up, lie down, and die is almost overwhelming. You’ve never been prone to anxiety attacks, but this shit certainly has you on the edge.

After traveling for what you thought was at least an hour, you look at your watch and see that it hasn’t even been a full thirty minutes. Time flies when you’re having fun, you think sarcastically.

After another five or so minutes of plodding along, you begin to think you can see a dull light in the tunnel way up ahead. Turning your own light out momentarily confirms this, as you can definitely see a dull white glow in the tunnel – maybe a station you hope.

Whatever it is, you’re still a ways off; perhaps a quarter mile or so…
> You continue toward the station
As you walk toward the light at the end of the tunnel, it seems to never get any closer – Damn; how far away is it?!?

That is when you realize that you have been dragging your feet as you walk recently – more stumbling forward actually than what could truly be considered a walk. Your muscles all feel tight and you’re incredibly weak and tired – like your wounds and exhaustion are finally hitting you all at once.

You stop and steady yourself on the wall of the tunnel a moment as your head swims and you nearly pass out. Nice. You can see the light at the end of the tunnel and now you’re going to pass out and get eaten by wandering zombies before you even can make it. Typical.

You begin to wonder if this is the zombie contagion at work – you have been bit after all. Are you really going to die and rise up as a brain eating monster?

Yuck. You never did like the thought of eating brains, or livers, or that other disgusting stuff people eat sometimes. Hell, you can’t even swallow sushi without gaging.

Yeah, you’ll make a real classy zombie, you think sarcastically to yourself, gagging on other peoples’ brains.

After another flash of near unconsciousness, you desperately look around the tunnel for some place of refuge to sit and weather out the storm – or at least a place to die in peace. You’d much rather be munched on by zombies when dead than to have them find and eat you alive.

You find nothing significant, just an old sheet of heavy plywood leaned up against the side of the tunnel. With nothing more than that, and unconsciousness threatening to overtake you at any moment, you make due as best you can with what you have. You pull the bottom of the plywood sheet out a few feet from the wall of the tunnel, making a place behind that you can crawl into.

You go inside and turn out your light, noting the ever faint light still visible down at the end of the tunnel. There you lie on the ground, hidden behind your makeshift shelter, feeling feverish while the pain of your head wound and the tightness of your muscles is lost in the burning sensation that has slowly spread out from where you were bit by zombies to fill your whole body.

You lull in semi-consciousness; now almost sorry that you took that no doze. At least if you had fallen asleep and not woke up, you wouldn’t have to be going through this right now. Your mind reels, jumping chaotically between the horrifying scenes of slaughter witnessed this day and half memories of your family, that feign to come back but then evaporate just before your mind can latch onto them.

You then realize that the burning tightness in all your muscles has progressed to complete paralysis – you can’t even move your fingers or close your eyes. You lay there completely rigid, unable to move, until even your vision blurs.

You’re not sure how long you lay there, drifting in and out of awareness, until you suddenly notice you can see clearly again and blink. You also hear what you think is the beeping of a morning alarm coming from somewhere. Then, all at once, every muscle of your body suddenly releases, and you find yourself drenched in sweat. Your fever is gone and you no longer feel a burning throughout your body or even where you were bit by zombies. Now you’re just in good old fashion pain.

You look at your watch and see that it’s 6:00am – the time you normally get up in the morning to get ready for work. You then realize the alarm on your watch is beeping and you quickly turn it off and grab your crowbar, hoping the sound hasn’t attracted any zombies to your position. You crawl out from behind your shelter to listen and then look yourself over. You appear normal – not the walking dead like you expected. You quickly do some math in your head. No problem. You’re pretty sure zombies don’t do math. Small blessing.

Looking up the length of subway tunnel, you still see the light there at the end. Gathering your gear you:
> You continue toward the station
Eventually you approach the opening at the end of the tunnel, where it empties into a large underground subway station. Your heart sinks as you draw near and hear the echoing din of a large mass of zombies from within. You hover in the darkness of the tunnel, carefully venturing forward just enough to get a look inside.

A hundred and some of the former subway passengers – all trapped in the rush hour mob and unable to escape the initial outbreak – pack the area, half on the landing platform itself and half down on the tracks.

Those on the tracks look a lot worse for wear; most torn up from the subway crash you just came from – or even other crashes farther up ahead. They moan and snarl at each other, jostling and crowding toward the edge of the loading platform, trying most ineffectually at climbing up the four foot ledge. Occasionally one does manage to get up, but is quickly pulled back down by the rest trying to climb up over its back.

You are reminded of a bucket of crabs. You remember once seeing one in Maine – there’s another memory – you don’t need to put a lid on a full bucket of crabs; they all try to climb up over each other. The moment one gets to the top, it is collectively grabbed by the rest and dragged back down to the bottom of the bucket.

You snap out of your reflection and focus on the area itself. The zombies don’t see you yet and you doubt they’d hear you over the clamor, unless you did something to intentionally attract their attention.

The station is large and tiled, with a high vaulted ceiling and a large placard reading: “Fox Park Station”. You see that the light is coming from a large number of battery powered emergency lights along the top of the walls. You also see, just beyond the crowded landing platform, two exits. The first is a turnstile gate at your end of the platform with an escalator and set of stairs going up on the other side. The second is an open set of stairs and an escalator at the far end of the platform beyond all the zombies.

On the track level itself are two sets of rails, both empty of any trains. Apparently, the platform side is for stopping, while the outer track is for passing through. As the trains all go the same way through the tunnels, you know there must also be another tunnel and station nearby for the trains going in the opposite direction. Typically, it would be close enough that you could buy a ticket in the terminal above the tunnels and then simply come down the right set of escalators to your platform.

You spot a dingy red metal door in the outer wall of the tunnel opposite the landing platform. While the light’s not great, there is enough that you can make out the words on its surface: "Railway Workers Only!"

As you stand in the shadows of the tunnel looking over the scene, you also spot a four foot long piece of heavy planking, lying on the ground where you would exit the tunnel. You’ll have to be sure not to trip over it when you are ready to go.

Man there are a lot of zombies in here!

Given that, you think over your options – The open stairs and escalator at the far end of the landing platform is a no go – way too many zombies to get past even to think about it. Then there is the turnstile exit gate with the escalator and stairs on the other side. The problem with that is: to get to the stairs you’ll have to hop onto the landing platform with hundreds of zombies and make it to the turnstile exit gate and jam it before they swarm you. There is also the matter of the turnstiles being one-way. If there are zombies on the other side of it, you won’t be able to come back the way you came.

The red door option on the other side of the tunnel would be much easier to get to, but if you’re detected, the zombies on the tracks will move after you and block your way back to the tunnels. You don’t even know if it’s locked or even goes anywhere – for all you know it may just be an access door to firefighting equipment – though you would think it would say so if that was the case…

You could also try to sneak past the horde altogether, while they are distracted, in order to continue further down the tunnels towards the center of the city. If the rest of the stations are like this one though, then you’ll have to deal with getting out of the tunnels sooner or later…

You could also just turn around and head back the way you came; trying instead to leave the city altogether rather than move any deeper into it.

After weighing your odds, you:
> You make a run for the turnstile gate through the zombie hoard
Taking a deep breath, you rush out from the shadows of the tunnel and over to the nearest edge of the landing platform. As all the zombies on the tracks are looking in the direction of the zombies already on the platform, you are able to get right up to the edge of the zombie crowd and brush past two or three of them before vaulting up onto the upper level.

There is an abrupt silence, as all attention is suddenly drawn to you, and then a roar of agitated groans and wails. As one, the entire zombie hoard starts toward you. Of course, you weren’t waiting to see what they’d do, so you’re already running full speed toward the turnstile gate at this point. Unfortunately, the zombie swarm had already partially blocked your path; and with them now actively moving toward you, you’ll need to bust past at least five of them before you can get to the gate.

You slam your shoulder into the first with a yell and send it flying into another, toppling both. Three more you think, swinging your crowbar with both hands at the nearest of the three. Your weapon strikes true, shattering the thing’s jaw and knocking its head so far to the side that its neck snaps loudly. It falls to the ground twitching violently.

That is when you feel grasping hands all over your back. It seems that your crash into the first two zombies has drastically slowed your charge. With horror you feel yourself suddenly being pulled backward into the crowd. The book bag you think! They have hold of your book bag! You drop one shoulder and spin out of the book bag freeing yourself of the hoard on the landing platform, but exposing your back to the two standing between you and the turnstile gate. Knowing that they are lunging at you even now, you do something radical and drop to the ground before rolling away to the side.

The two zombies that were behind you attack the empty air where you were, while the zombie hoard still tears at your book bag. You can’t help but laugh at the clumsy things, but here your laugh is cut short as realize just how dire your situation has really become. The two zombies you had knocked down simply get back up and those of the hoard not occupied with your bag have pushed forward around the melee. You now have eight or more of them between you and the gate, while a few dozen more on the tracks have actually managed to claw their way onto the platform behind you.

You jump back up and manage to bash in two more heads, but you’re working against the tide and are quickly overwhelmed. You are dragged down and torn to bits by hundreds of slavering jaws.

A moment later and you’re standing on the tracks in some sort of surreal out-of-body experience, watching the zombies on the platform spread your entrails out amongst themselves. Looking back at the tunnel you had rashly decided to come in from, you see that strange black shadowy shape from your unconscious dreams lurking nearby. You wonder what it is and what it wants with you, but that is another story…

END


Eventually you approach the opening at the end of the tunnel, where it empties into a large underground subway station. Your heart sinks as you draw near and hear the echoing din of a large mass of zombies from within. You hover in the darkness of the tunnel, carefully venturing forward just enough to get a look inside.

A hundred and some of the former subway passengers – all trapped in the rush hour mob and unable to escape the initial outbreak – pack the area, half on the landing platform itself and half down on the tracks.

Those on the tracks look a lot worse for wear; most torn up from the subway crash you just came from – or even other crashes farther up ahead. They moan and snarl at each other, jostling and crowding toward the edge of the loading platform, trying most ineffectually at climbing up the four foot ledge. Occasionally one does manage to get up, but is quickly pulled back down by the rest trying to climb up over its back.

You are reminded of a bucket of crabs. You remember once seeing one in Maine – there’s another memory – you don’t need to put a lid on a full bucket of crabs; they all try to climb up over each other. The moment one gets to the top, it is collectively grabbed by the rest and dragged back down to the bottom of the bucket.

You snap out of your reflection and focus on the area itself. The zombies don’t see you yet and you doubt they’d hear you over the clamor, unless you did something to intentionally attract their attention.

The station is large and tiled, with a high vaulted ceiling and a large placard reading: “Fox Park Station”. You see that the light is coming from a large number of battery powered emergency lights along the top of the walls. You also see, just beyond the crowded landing platform, two exits. The first is a turnstile gate at your end of the platform with an escalator and set of stairs going up on the other side. The second is an open set of stairs and an escalator at the far end of the platform beyond all the zombies.

On the track level itself are two sets of rails, both empty of any trains. Apparently, the platform side is for stopping, while the outer track is for passing through. As the trains all go the same way through the tunnels, you know there must also be another tunnel and station nearby for the trains going in the opposite direction. Typically, it would be close enough that you could buy a ticket in the terminal above the tunnels and then simply come down the right set of escalators to your platform.

You spot a dingy red metal door in the outer wall of the tunnel opposite the landing platform. While the light’s not great, there is enough that you can make out the words on its surface: "Railway Workers Only!"

As you stand in the shadows of the tunnel looking over the scene, you also spot a four foot long piece of heavy planking, lying on the ground where you would exit the tunnel. You’ll have to be sure not to trip over it when you are ready to go.

Man there are a lot of zombies in here!

Given that, you think over your options – The open stairs and escalator at the far end of the landing platform is a no go – way too many zombies to get past even to think about it. Then there is the turnstile exit gate with the escalator and stairs on the other side. The problem with that is: to get to the stairs you’ll have to hop onto the landing platform with hundreds of zombies and make it to the turnstile exit gate and jam it before they swarm you. There is also the matter of the turnstiles being one-way. If there are zombies on the other side of it, you won’t be able to come back the way you came.

The red door option on the other side of the tunnel would be much easier to get to, but if you’re detected, the zombies on the tracks will move after you and block your way back to the tunnels. You don’t even know if it’s locked or even goes anywhere – for all you know it may just be an access door to firefighting equipment – though you would think it would say so if that was the case…

You could also try to sneak past the horde altogether, while they are distracted, in order to continue further down the tunnels towards the center of the city. If the rest of the stations are like this one though, then you’ll have to deal with getting out of the tunnels sooner or later…

You could also just turn around and head back the way you came; trying instead to leave the city altogether rather than move any deeper into it.

After weighing your odds, you:
> You use the heavy fire extinguisher to disorient and bull-rush your way through the zombie hoard to the turnstile gate
Good thing you brought this heavy fire extinguisher, you think, as you pull the pin and ready it for the onslaught. You’re thinking that you can use it as a battering ram to bowl your way through and then blast the zombies in the face with the contents to hopefully confuse them long enough to dive through the turnstile.

Taking a deep breath, you rush out from the shadows of the tunnel and over to the nearest edge of the landing platform. As all the zombies on the tracks are looking in the direction of the zombies already on the platform, you are able to get right up to the edge of the zombie crowd and brush past two or three of them before vaulting up onto the upper level – the fire extinguisher clanging loudly on the tiles as you do so.

There is an abrupt silence, as all attention is suddenly drawn to you, and then a roar of agitated groans and wails. As one, the entire zombie hoard starts toward you. Of course, you weren’t waiting to see what they’d do, so you’re already running full speed toward the turnstile gate at this point. Unfortunately, the zombie swarm had already partially blocked your path; and with them now actively moving toward you, you’ll need to bust past at least five or six of them before you can get to the gate.

You level the heavy fire extinguisher in front of you and ram at full speed into the first two zombies with a yell – sending them flying back into two more and toppling all four of them. Almost there you think, swinging the heavy fire extinguisher with both hands at the nearest of those left standing. The butt of the extinguisher slams into the creature’s head just below the ear – shattering the thing’s jaw and knocking its head so far to the side that its neck snaps loudly. It falls to the ground twitching violently.

You still have one standing between you and your goal when you feel grasping hands all over your back. It seems that your initial crash into the zombies has drastically slowed your forward momentum. With horror you feel yourself suddenly being pulled backward into the crowd. The book bag you think! They have hold of your book bag! You drop one shoulder and spin out of the book bag freeing yourself of the hoard on the landing platform, but exposing your back to the one standing between you and the turnstile gate. Knowing that it must be lunging at you even now, you do something radical and drop to the ground before rolling away to the side and emptying the contents of the fire extinguisher at your attackers.

A violent blast of white powder spews up into the faces of the zombies standing over you and fills the air with a cloud of the stuff. The zombies stop short for just a moment, apparently blinded, or at least confused by the sudden stimuli. Not wasting the advantage, you scramble the last few feet toward the turnstile gate – when something grabs your leg and threatens to drag you back into the hoard.

It’s one of the prone zombies you knocked down in your charge – you had almost forgot about them in the mounting panic of your situation. Looking, you can see all four of them beginning to get back up, but the closest of them has grabbed a hold of your pant leg and is now sinking its teeth deep into your calf. You cry out in pain as the ugly thing rips free a wide strip of your flesh and grins – mouth dripping your own blood. Still having a hold of the fire extinguisher, you curse loudly and slam the butt of it down on the zombie’s head with all your might. A gruesome spray of wet gore splats across your legs as the thing’s head pops like a melon between the butt of the extinguisher and hard tile floor. You force yourself to ignore your own injury and the revulsion of such a gory sight – skittering through the turnstile before the rest of the zombies can get to you.

Immediately, the zombie hoard tries to reach through the bars of the gate to get at you. Looking at the stairs and escalator, you see that there are no zombies on this side of the gate – Phew! Maybe you’ll get out of this yet. The problem is that you’re now bleeding from the burning bite on back of your leg and are currently stuck holding the gate yourself to keep the zombies from following you through it. You need something to jam it shut with.

Looking for the heavy fire extinguisher, you see that you dropped it in order to make it to the gate in time. Damn; you could have used it! That just leaves two options – sacrifice your crowbar to lockup the turnstile – or simply make a run for the stairs (hoping your injured leg will carry you through), knowing that the zombies will follow, but only just a few at a time through the confined space of the turnstile gate…

Also, you have lost your book bag and the med kit, signal flares, and proper flashlight within (though you still have the penlight on your keychain).
> You let go and make a break for the stairs (keeping your crowbar)
You deice that you need your crowbar too much to leave it behind and make a break for the stairs, letting go of the turnstile gate and running as fast as you can go with a limp.

Two zombies immediately force themselves through the turnstile gate, but the press of those behind them completely jams up the works. One zombie even gets stuck between the turnstile and gate and is slowly being crushed. As long as the zombies all continue pushing forward at once, no more will be able to get through.

Seeing this you:
> You beat the crap out of the two zombies following you with your crowbar, before going up the stairs
Normally, you could easily outrun the two staggering zombies, but the injury in your leg has slowed you down noticeably; and right now, you’re only just keeping ahead of them. You move a little ways up the stairs to gain the advantage of higher ground and wait with your crowbar to meet the two zombies climbing sluggishly up after you. The throng of angry zombies meanwhile, still tries to push through the gate after you, but is unable to pass. They glare at you with frustrated moans and snarls, flattening the trapped zombie in the process.

When the first zombie gets head level with your waist you swing for the fences and clock it in the side of the head so hard, that its ear explodes under the blow, and it is sent flying over sideways off the steps. It crashes heavily to the hard tile floor below and remains still for a moment, but then slowly begins to right itself.

The second zombie keeps coming and reaches to grab at your legs, but you anticipate such a move and backpedal up the stairs a bit more, giving you room to wind up a brutal overhead swing. Your crowbar lands on top of the nasty creature’s head so hard that its skull caves in with a cracking-splorch – and a bloody spray of teeth splatter your feet as they shoot out of what was once the awful thing’s mouth.

By this time, the first zombie has staggered back up and is heading for the stairs again. You see a long red welt raised up on the side of its head, where its ear used to be. You again raise you crowbar over your head and wait. When it gets up to you on the stairs, you kick its chest hard, sending it once more tumbling back down to the tile floor below. This time however, you hurry after it and plunge the chisel-end of your crowbar into the back of its head before it can get up again. The thing convulses violently a moment and then goes still, before you pull your crowbar out of its skull with a wet sucking sound.

You glance over at the turnstile gate, relieved to see that the agitated zombies are still jamming it up with their hapless compatriot.

Limping up the stairs to the subway’s main corridor, you see the wide concrete and tile entryway into the subway itself; and you can actually see the exit to your left, beyond a bank of narrow token-operated turnstiles. Unfortunately, a huge mass of zombies crowd the area – both in front of the turnstiles and on the other side, where the tunnel itself simply opens without walls to the outside. You stifle a gag, as the smell of blood and death is overpowering here. Looking at the floor of the main corridor, you shudder to see hundreds of ripped open and dismembered bodies lying in sticky footprint-tracked pools of maggot and fly infested blood. You force yourself to ignore the nauseating massacre and take in the more pertinent details of the scene.

Directly across from the stairway you just came up is another stairway headed back down. The sign over the stairs reads: “North Platform.” You know that this is the stairway that leads back down to the other end of the platform you just escaped. It’s a good thing zombies are stupid – or they could just turn from the turnstile gate you blocked and come right up those stairs unimpeded.

To your right, the subway’s main corridor goes another hundred or so feet and ends at another set of opposing stairs, where a much smaller group of ten or twelve zombies mill about. The signs above these stairways read: “South Platform” and “Exit Only” respectively. You know they would take you down to the subway’s southbound platform – no doubt just as zombie infested as the north platform was.

Between you and that far end of the corridor – about fifty feet away – are three sets of doors. The first door is on the opposite side of the tunnel from you and is a security door broken off the top hinges. It hangs open at an odd angle and looks bent out slightly, as if it had been forced open recently. It has a pushpin key lock in it, but doesn’t look like it can be closed anymore, and has the words: “Transit Authority: Subway Personnel Only” is written on its face.

The second door is on your side of the tunnel, just a little further down from the first. It is also a security door, closed and locked with a pushpin key lock, and reads: “Security Office” on the front. Next to the door itself is a huge smashed out window – creating a six foot wide, four foot high, opening into the security area beyond. The bloody body of a security guard hangs out of the window frame, the back half of his head apparently blown out from a self-inflicted gunshot wound. Below the window frame is a scattering of broken glass and a bloody pile of corpses – some you note with huge holes in their heads as well. You also think you can see the pistol the guard must have used to blow his brains out, lying in the gore.

The final set of doors, about thirty feet further down the tunnel from the security office, are the doors to the men and women’s restrooms.

Given the circumstances, you have to rule out the exit. There is no way you’re going to be able to get through all those zombies. They would tear you apart, like all the other unfortunates that now litter the floor.

There is also no point in going back down to either subway platform. That would be suicide.

You really don’t have to go to the bathroom all that bad; so there’s no point getting trapped in a restroom. Besides, you can think of a lot more pleasant places to be killed by zombies anyway.

That leaves the broken transit authority door or the security office door (with the pistol).

Given the distance between both groups of zombies and the doors, you estimate that you can get to either door before the zombies can get to you – even if they spot you. If you can sneak undetected however, that will help even more.
> You run for the broken transit authority door
You sprint across the main corridor for the broken transit authority door, hoping to get far enough ahead of the zombies that it won’t matter that they see you – which unfortunately, they all do. With a loud clamor of wails and wheezing snarls, the massive hoard of walking dead jammed up at the at the turnstiles, notices your movement and falls forward toward you in a sudden jerky run. Damn; these ones are moving much faster than you expected!

Looking toward the smaller group of ten to twelve zombies at the other end of the corridor, you see that they too have all seen you and are now coming at you as well – lumbering forward with a clumsy gait.
> You oh shit!
You rush through the broken transit authority door and see that you are in a short hallway, leading from the broken door about thirty feet to a set of private restrooms (men and women’s) at the far end. Another corridor joins the hallway about halfway down its length on the left.

With the horde of ravenous zombies just moments behind, you move quickly to the corridor leading off the hallway and look down it to see a long corridor lit by emergency lighting. A number of office doors, some open and some closed, line each side – while what’s left of two mangled corpses litter the hallway in a splattering of gore. As you look, you see a zombie stumble out of one of the office doors to wander aimlessly down the hall away from you.

At the far end of the corridor, beyond the lone zombie with its back to you, you can also see another security door, this one intact, but also shut and secured with a pushpin key lock.

Great; you’re about to be sandwiched between the zombie ahead and the coming horde from behind – you’d better decide what to do fast…
> You take out the lone zombie with your crowbar, allowing a few moments access to the security door before the other two zombies show up behind you
You sprint right up the corridor, toward the lone zombie near the closed security door. As you come up from behind, the zombie turns to see what the commotion is and catches your heavy crowbar right across the eyes. You hit it so hard – and with the momentum of your run – that the entire front of its face folds in and both eyeballs pop right out of its head. The thing topples over in a crimson spray – and does not get back up. Looking back down the corridor behind you, you don’t yet see the following zombies, but can hear them drawing closer. You might have ten seconds – if you’re lucky.

Quickly looking at the pushpin key lock securing the door, you see that it has nine pins (zero through nine) and a turning knob. Having worked with these before, in some of the secured areas of the Summit Tower, you know that you punch in a four digit combination and then turn the knob to open the door.

Examining the pushpins themselves, you note that the ‘1’, ‘2’, and ‘9’ pins seem a bit more worn than the rest; and that the ‘9’ pin looks the most worn of all. If the wear indicates the pins used in the combination, then you’re looking at a combination using a ‘1’, ‘2’, and two ‘9’s. Being an accountant, you quickly do the math in your head – leaving you with only twelve combinations.

You try:
> You 1299
Not the right combination. You’d better hurry; time is running out!

You try: