You and your eight companions begin scouting towns in Minnesota for good banks to rob and settle on one in the town of Northfield. While you are in Minnesota you learn that Hoobs Kerry has been identified and arrested and has promptly identified each of the Gang including those who took part in the Otterville Train Robbery in exchange for a reduced sentence of two years imprisonment. You are all furious at Hoobs's betrayal but decide to go ahead with your plans anyway.

As usual it's Jesse who makes the plans. "Folk in Minnesota will be on the lookout for nine men acting suspiciously so we won't all go in at once tomorrow," he declares. "Frank, Bob and myself will go into the bank while Cole and Clell hold the horses outside. Bill, Charlie and Jim, I want you to wait on the edge of town and if you hear any shooting come riding in like hell firing your pistols into the air to get those Yankee townsfolk off the streets. I know it's a big town boys but this is a rich bank and the money we should get is worth the risk. Bill, which group do you want to join?"
> You join Jim, Bill and Charlie waiting on the edge of town
You join Jim, Bill and Charlie on the edge of town hoping the alarm will not be raised requiring you all to ride into town. Unfortunately, mere moments into the robbery, you hear a gunshot which is the signal for all of you ride into town. Spurring your horses into a gallop and drawing your pistols you ride down the street, firing your guns into the air and shouting for townsfolk to get off the street. Unfortunately by the time you all arrive the situation has degenerated into an all-out battle.

Townsfolk have taken cover in buildings up and down the street, grabbed their weapons and are firing back at you all. Jim is hit in the left shoulder as you all gallop down the street and you are fired at by some people who have taken shelter in stores further down the street. Bill reins his horse to a halt and taking careful aim at the people he fires back  at them with his pistol while Jim and Charlie keep riding on.
> You join Bill in firing at the people in the building
You and Bill halt and fire your pistols at the people in the store but unfortunately there are several of them, they are behind cover adn they are armed with rifles. First Bill and then you are hit in the chest and with a wet gasp you fall from your horse onto the ground. Shot through the heart you rapidly bleed to death as the gunfight rages on.


You join Jim, Bill and Charlie on the edge of town hoping the alarm will not be raised requiring you all to ride into town. Unfortunately, mere moments into the robbery, you hear a gunshot which is the signal for all of you ride into town. Spurring your horses into a gallop and drawing your pistols you ride down the street, firing your guns into the air and shouting for townsfolk to get off the street. Unfortunately by the time you all arrive the situation has degenerated into an all-out battle.

Townsfolk have taken cover in buildings up and down the street, grabbed their weapons and are firing back at you all. Jim is hit in the left shoulder as you all gallop down the street and you are fired at by some people who have taken shelter in stores further down the street. Bill reins his horse to a halt and taking careful aim at the people he fires back  at them with his pistol while Jim and Charlie keep riding on.
> You keep riding on
You keep riding and hear a boom of a rifle and see Bill fall from his saddle dead to the ground. As you all reach the bank several more shots are fired at you: Jim is hit in his other shoulder and a bullet grazes your right hip making you wince. Outside the bank Clell Miller and another man are lying dead in the street while, Cole bleeding from his own wounds, is outside the bank firing his pistol into the air. As you arrive Bob, Jesse and Frank emerge from the banks and mount their horses, except Bob whose horse has been killed so he takes shelter under some wooden stairs.

"It's no use boys, let's go," you shout at everyone and turning your horse you spur it down the street leading out of town. You are soon joined by Charlie and Cole, the latter bleeding from several gunshot wounds. As you reach the edge of town you hear a scream behind you "Don't leave me boys, I've been shot!"

Glancing back you realize you have all forgotten Bob who has sprung out of his hiding place and is sprinting down the street after you. "Shit," Cole mutters and glances at you and Charlie. "Cover me boys," he orders. Cole then does the most incredible thing you have ever seen someone do in real life: he spurs his horse directly back down the street towards his injured brother. Several men are shooting at them and though you and Charlie are firing your pistols at the buildings you might as well be throwing stones at them for all the good it does.

Cole and Bob seem to be moving through a virtual rain of bullets. Bob stumbles as one shot hits his leg. Two more graze Cole's horse making it scream and rear but he keeps it under control. Reaching down he helps Bob climb onto his horse. As he does three more bullets hit Cole, the dust exploding from his clothes in small puffs as each bullet hits him. Gritting his teeth he turns his horse around and gallops straight back towards you and Charlie. The gunfire is directed at you two now: one bullet grazes Charlie's arm and another bullet whizzes right past your right ear. As Bob and Cole reach you both you turn horses around and gallop out of town after Frank, Jesse and Jim.

Behind you leave the dead bodies of your two fellow outlaws and the shattered myth of the invincibility of the James-Younger Gang.


Leaving Jim behind you join the rest of the gang in holding up the train outside Otterville. As usual the robbery goes smoothly: after forcing the train to halt you and the James brothers empty the Express Safe while the Youngers guard the train staff and the others hold the horses. Mounting up you ride cross-country, easily eluding pursuit, and once you are well clear of Otterville. You have got away with a good haul: $15,000, which makes your share $1,600.

You are all ready now to make the trip up to Minnesota and even Jim joins you to help protect his brothers. At the last moment Hoobs gets cold feet, he has been nervous ever since the train robbery and he insists on staying behind at his farm in Missouri. You and the other outlaws are not impressed but since you can't force him to go with you if he doesn't want to you all agree to let him back out of the planned robbery and make preparations to head up to Minnesota without him.
> You stay behind with Hoobs in Missouri
The others are disappointed by your decision but accept it and you choose to stay behind at the Kerry Farm with Hoobs. One morning you are in the kitchen when there is a knock on the front door. When Hoobs goes to answer it you hear a voice cry out "Hoobs Kerry, you are under arrest!" Springing quietly to your feet you quickly consider your options. There are two doors out of the kitchen, one to a pantry and one leading outside, you can either hide in the pantry or run out the back door and make for the nearby woods.
> You hide in the pantry
Quickly and quietly you cross the room, slip inside the pantry and close the door behind you. Unfortunately for you the lawmen search the house to see if anyone is hiding there and soon discover your hiding place. Dragged out you are taken into custody with Hoobs Kerry who soon starts singing like a canary, identifying all the members of the James-Younger Gang including you and claiming you took part in the Otterville Train Robbery, whether you did or not. Your trial is a foregone conclusion so you plead guilty to armed robbery of a train and escape with the incredibly light sentence of two years imprisonment.

While you are in prison the rest of the gang tries to rob a bank in Northfield, Minnesota but the alarm is raised and an epic gunfight breaks out. Bill and Clell are killed and soon after Charlie is killed and Cole, Bob and Jim are all wounded and captured in a second major gunfight. Only Frank and Jesse James succeed in escaping Minnesota and when you are released in 1878 you immediately return to Missouri to rejoin them, Hoobs has already been released and gone into hiding. By the following year Jesse has formed a new Gang and he invites you to join them.


The others are disappointed by your decision but accept it and you choose to stay behind at the Kerry Farm with Hoobs. One morning you are in the kitchen when there is a knock on the front door. When Hoobs goes to answer it you hear a voice cry out "Hoobs Kerry, you are under arrest!" Springing quietly to your feet you quickly consider your options. There are two doors out of the kitchen, one to a pantry and one leading outside, you can either hide in the pantry or run out the back door and make for the nearby woods.
> You run out the back door
Opening the back door silently you slip outside, shut the door and run for the safety of some nearby woodland. You escape completely and stealing a horse you set off up to Minnesota after your companions. You manage to catch up with them and breathlessly tell them the story of Hoobs's capture. You all decide to go ahead with your robbery plans anyway and continue on up to Minnesota and begin looking for banks to rob.


You and the other nine members of the James-Younger Gang who gather in an empty cabin on the edge of Otterville are the most wanted men in America. Jesse, grinning and carefree sits next to a dour and frowning Frank. Cole, tough and capable sits between his handsome, young brother Bob and his other brother Jim who looks like he is wishing he could be somewhere else. The joker Clell Miller and the tall Bill Chadwell are gazing at Jesse with something like adoration while the silent Charlie Pitts sits with them. Finally you are sitting next to the newest member of the Gang, another former Guerrilla but a bit of a weak link called Hoobs Kerry.

"Boys, we've had a turbulent couple of years but we sure are taking the fight to the Yankees, America's never known bandits like us before," Jesse declares. "My idea for this year is that we rob a train here in Missouri first and then go all the way up to Minnesota and rob one of those fat Northern banks up there. Bill here is from Minnesota and knows the area well and together the ten of us are unbeatable! We'll pull off a crime so audacious all of America will be talking about it!"

"I'm only here to try and stop you from getting my brothers Cole and Bob killed the way you got John killed," Jim Younger says dourly. "You can rob your train here without me."

"Well I'm sorry you feel that way Jim," Jesse says, his smile not even flickering. "What do the rest of you say? You're all in aren't you?" Everyone else agrees and then it's your turn.
> You join Jim in sitting this robbery out
You hide out with Jim at Hoob Kerry's Farm while the others pull off the robbery and rejoin you. You are all ready now to make the trip up to Minnesota and even Jim joins you to help protect his brothers. At the last moment Hoobs gets cold feet, he has been nervous ever since the train robbery and he insists on staying behind at his farm in Missouri. You and the other outlaws are not impressed but since you can't force him to go with you if he doesn't want to you all agree to let him back out of the planned robbery and make preparations to head up to Minnesota without him.


You keep riding but a yell behind you makes you glance back: Tom McDaniels has been shot in the chest and he slowly falls from his horse to the ground. You and your surviving companions concentrate on outracing your pursuers across the prairie and though they follow you all day at nightfall they finally break off the pursuit. Weary and exhausted you stop to count the money you have stolen: though you made off with $10,000 from the bank Tom was carrying some of it when he was shot so your share of the robbery is only $2,000.

"We need to split up in case they keep coming after us," Cole says wearily. "Frank and I will keep going west into Kentucky, Tom you turn south and head into Tennessee. Keep a low profile and we will all meet up together again back in Missouri. This could be desperate work." You consider who you will go with.
> You go south into Tennessee with Tom Webb
You and Tom split off from the other two and ride south. For five days you make your way out of West Virginia and across Tennessee until you feel confident you have left your pursuit behind you but you are mistaken. One afternoon as you are trotting your horses along a rocky hill path several lawmen suddenly rise from behind several rocks to your right and level their rifles at you. "Throw up your hands gentlemen," one of the lawmen calls out. "You are under arrest."

After a moment's hesitation Tom raises his hands. He is between you and the lawmen giving you a little time and glancing to your left you see the hillside descends steeply into a tree-lined valley. You could spur your horse down into the valley but it would be very dangerous and if you horse trips or fall he could roll down the hill, killing you both. As the lawmen approach slowly and cautiously you know you only have seconds to decide.
> You surrender like Tom
Meekly you raise your hands into the air and together with Tom you are taken into custody. Imprisoned in Nashville you are put on trial and witnesses from Huntingdon swiftly identify both of you as men who helped rob the bank. You both refuse to name your fellow outlaws and together you are both sentenced to eight years imprisonment for armed robbery. This effectively ends your outlaw career and until 1883 you are forced to perform hard labor in the prison.

Over the following years your companions are all captured or killed. Bill, Clell and Charlie are killed and Bob, Cole and Jim are captured following a failed bank robbery in Minnesota the year after your capture. Frank and Jesse remain at large for another six years until Jesse is murdered by a friend of his called Robert Ford while he hangs a picture on the wall and to avoid the same fate Frank surrenders himself. Finally the long years of prison end and in the winter of 1883 you and Tom are released. Frank soon after is acquitted after a series of trials and both of you decide to renounce your outlaw ways and enter into a peaceful retirement.


You and Tom split off from the other two and ride south. For five days you make your way out of West Virginia and across Tennessee until you feel confident you have left your pursuit behind you but you are mistaken. One afternoon as you are trotting your horses along a rocky hill path several lawmen suddenly rise from behind several rocks to your right and level their rifles at you. "Throw up your hands gentlemen," one of the lawmen calls out. "You are under arrest."

After a moment's hesitation Tom raises his hands. He is between you and the lawmen giving you a little time and glancing to your left you see the hillside descends steeply into a tree-lined valley. You could spur your horse down into the valley but it would be very dangerous and if you horse trips or fall he could roll down the hill, killing you both. As the lawmen approach slowly and cautiously you know you only have seconds to decide.
> You risk spurring your horse down the slope
You spur your horse down the slope and the lawmen cry in alarm as you vanish from sight. Bounding and slipping your horse takes you down the slope in what seems mere seconds and you are in the safety of the trees. Riding as fast as you dare through the woodland you make it to safety and escape from Tennessee back to Missouri. You later read that Tom Webb was found guilty of armed robbery and sentenced to eight years imprisonment, true to the rest of you he doesn't identify his fellow outlaws. You hide out in Missouri over the winter and spring until in the summer the gang re-gathers again in the little Missouri town of Otterville.


Your aim is perfect and Ladd jerks as four bullets slam into his chest, knocking him to the ground. Fleeing the property you decide it is better to get out of Missouri and heading south to join Bob and Cole. Most of the newspapers, which were initially supportive of the James brothers after the attack on their family, are outraged by the two murders and urge people everywhere to shoot any member of the James-Younger Gang on sight.

Going down to the McDaniels Farm you meet up with Bob, Cole and their host Tom McDaniels, brother of the slain Bud. Together with another friend and war veteran called Tom Webb the group are planning to rob a bank in West Virginia, far from your usual raiding areas. Frank likes the idea but uncharacteristically Bob, Clell and Jesse think it is better to lay low for a spell until the attention of the Pinkertons has worn off. You will have to choose who to join.
> You lie low with Jesse, Clell and Bob in Missouri
You decide to stay in Missouri with your friends and hide out at the Farm of Hoobs Kerry, another former Guerrilla but a bit of a flake. The others travel to West Virginia and pull off their robbery but during their escape Tom McDaniels is shot and killed by a posse and Tom Webb is captured: only Frank and Cole make it back to Missouri. You spend the rest of the year and the first half of 1876 resting until Jesse summons all the Gang together for a meeting to plan your next robberies in the small Missouri town of Otterville.


Raising your pistol you shoot the old farmer in the head killing him. Fleeing the scene rapidly you and your companions take to the woods where you live in hiding. Reading newspapers you learn that the Pinkerton Detective Agency are sending one of their Agents, Jack Ladd, to investigate Dan Askew's murder. As Ladd also took part in the attack on the James Family Farm Frank and Jesse see more opportunity for revenge and decide to kill the Pinkerton as well.

Returning to the Askew Property armed with rifles you and your companions sneak through the trees and get yourself into a position from which you can see the farm house. You watch it for several hours until finally a man in a smart suit who you recognize as Ladd from the newspaper photographs emerges from the front door. "Now," Jesse murmurs and all of you raise your rifles. You consider whether or not to fire at the unsuspecting man.
> You let the others kill him
You hold back from firing but the others don't and Ladd jerks as three bullets slam into his chest, knocking him to the ground. Fleeing the property you decide it is better to get out of Missouri and heading south to join Bob and Cole. Most of the newspapers, which were initially supportive of the James brothers after the attack on their family, are outraged by the two murders and urge people everywhere to shoot any member of the James-Younger Gang on sight.

Going down to the McDaniels Farm you meet up with Bob, Cole and their host Tom McDaniels, brother of the slain Bud. Together with another friend and war veteran called Tom Webb the group are planning to rob a bank in West Virginia, far from your usual raiding areas. Frank likes the idea but uncharacteristically Bob, Clell and Jesse think it is better to lay low for a spell until the attention of the Pinkertons has worn off. You will have to choose who to join.


You go with the James boys and Clell to hide out near St Joseph where you read in newspapers that Bud was identified as one of the Muncie train robbers and shot while trying to escape prison in Kansas City. His death saddens you all and drives you into hiding but in January 1875 you read even more incredible news in the newspapers. Suspecting that you and the others are in the area a small army of Pinkerton Agents surrounded the James Farm and blew it up with some kind of explosive. The explosion killed Frank and Jesse's eight year old brother Archie and tore their elderly mother Zerelda's right arm off.

Frank and especially Jesse are overwhelmed with rage when they learn of the cowardly attack and Jesse's first reaction is to kill every single Pinkerton Detective involved in the raid. After calming a little he decides to settle for killing his neighbor Dan Askew who is wildly known to have allowed the Pinkertons to use his Farm as a base from which to launch the raid. One night the four of you approach the Askew Farm and knock on the door. When the old farmer opens his front door Jesse shoots him in the chest.
> You let Jesse finish him off
Jesse shoots the old man twice more in the chest and he falls dead to the ground. Fleeing the scene rapidly you and your companions take to the woods where you live in hiding. Reading newspapers you learn that the Pinkerton Detective Agency are sending one of their Agents, Jack Ladd, to investigate Dan Askew's murder. As Ladd also took part in the attack on the James Family Farm Frank and Jesse see more opportunity for revenge and decide to kill the Pinkerton as well.

Returning to the Askew Property armed with rifles you and your companions sneak through the trees and get yourself into a position from which you can see the farm house. You watch it for several hours until finally a man in a smart suit who you recognize as Ladd from the newspaper photographs emerges from the front door. "Now," Jesse murmurs and all of you raise your rifles. You consider whether or not to fire at the unsuspecting man.


One winter's day you and your companions ride out to the train tracks near the town of Muncie. You start a fire right next to the tracks and hide in the trees: sure enough when the train comes down the line the driver sees the fire and stops the train. While Bob and Cole take the driver hostage you, Frank and Jesse board the Express Carriage and capture the messenger at gunpoint. Quickly emptying the contents of the safe into a sack you leave the train, all of you running back to where Bud and Clell are holding your horses.

You ride a long distance from Muncie before you stop to count the money and when you do you discover you have really hit the jackpot big time: you have stolen $55,000 from the train, making your share a whopping $7,800. Everyone, especially Bud, are very happy but you know it is time to split up again. Frank, Jesse and Clell decide to hide out with friends near St Joseph, Missouri, Bud McDaniels declares he intends to rent a hotel room in Kansas City while Bob and Cole decide they are going down to Texas to stay with their old friend Bud's brother Tom McDaniels. You need to choose who to join.
> You go with Bud to Kansas City
You join Bud in going to Kansas City where you both check into a hotel and begin celebrating your success at the train robbery by frequenting local bars. Unfortunately one night Bud drinks too much and brags to some girls that he helped rob the Muncie Train, they promptly tell some local lawmen. That night you are woken by a fist slamming against your hotel door and a voice calls out "This is the law Bill Grey, come out with your hands up in ten seconds or we start shooting!" You spring from your bed and glance around the room, the only exit apart from the door is the window but you are on the first floor and could hurt yourself quite badly if you try jumping out.
> You surrender to the lawmen
"Ok, I'm coming out," you call wearily and open the hotel door to find a pistol pointing at your face. You and Bud are promptly taken to the Kansas City Jail but as you are taken to a cell a commotion breaks out a few cells away as a prisoner grabs a policeman who has got too close to the cells. The two lawmen escorting you and Bud promptly abandon you both to go and deal with the situation. Though handcuffed you both immediately take advantage of the situation and make a break for the unlocked front door of the Jail.

Seeing what you are doing the lawmen shout in alarm and as you race down the street a shotgun blast suddenly fires behind you. The charge hits Bud in the back, nearly cutting him in half as he flies to the ground dead. You glance back and see a Deputy standing in the Jail doorway re-cocking his shotgun for another shot. An alleyway opens to your left and you could dart down that or you could keep going towards a horse tied to a hitching post a short way further down the street.
> You dart down the alley
You reach the alley and dart down it just as the lawman fires again, the shotgun pellets whistling harmlessly across the mouth of the alley behind you. Racing down the alley and then through a tangle of streets you manage to find an unguarded horse, steal it and ride out of Kansas City. You find a blacksmith who can remove your handcuffs and unnerved by your narrow escape you spend the next year in hiding in Kansas until in the summer of 1876 you get a letter from Jesse telling you the Gang is gathering in Otterville, Missouri. Reluctantly you return to your outlaw life.


"Ok, I'm coming out," you call wearily and open the hotel door to find a pistol pointing at your face. You and Bud are promptly taken to the Kansas City Jail but as you are taken to a cell a commotion breaks out a few cells away as a prisoner grabs a policeman who has got too close to the cells. The two lawmen escorting you and Bud promptly abandon you both to go and deal with the situation. Though handcuffed you both immediately take advantage of the situation and make a break for the unlocked front door of the Jail.

Seeing what you are doing the lawmen shout in alarm and as you race down the street a shotgun blast suddenly fires behind you. The charge hits Bud in the back, nearly cutting him in half as he flies to the ground dead. You glance back and see a Deputy standing in the Jail doorway re-cocking his shotgun for another shot. An alleyway opens to your left and you could dart down that or you could keep going towards a horse tied to a hitching post a short way further down the street.
> You make for the horse
You keep running down the street but the shotgun explodes into life behind you. Dozens of tiny razor-sharp pellets tear through your back and emerge out your chest, shredding your heart and other organs. The blast throws you down onto the street and kills you in an instant of oblivion, conclusively ending your attempt to escape justice.


You join Bud in going to Kansas City where you both check into a hotel and begin celebrating your success at the train robbery by frequenting local bars. Unfortunately one night Bud drinks too much and brags to some girls that he helped rob the Muncie Train, they promptly tell some local lawmen. That night you are woken by a fist slamming against your hotel door and a voice calls out "This is the law Bill Grey, come out with your hands up in ten seconds or we start shooting!" You spring from your bed and glance around the room, the only exit apart from the door is the window but you are on the first floor and could hurt yourself quite badly if you try jumping out.
> You risk the jump
Opening the window wide you slip your legs over the sill, brace yourself and slide down. You fall straight down fifteen feet and land in a crouching position, badly spraining your right wrist. Hissing in pain you spring to your feet as you hear your hotel door burst open above you and slip down an alleyway. Racing through the streets you find and steal a horse before riding out of town. A few days later when you are in another town you learn that Bud McDaniels was arrested and killed trying to escape.

Your latest narrow escape has made you wary of fresh crimes for a while and you spend a year drifting around Kansas while your fellow gang members pull off more robberies and crimes. Finally in the summer of 1876 Jesse summons the whole gang together to meet in the little town of Otterville, Missouri to plan your most daring crimes yet.


One winter's day you and your companions ride out to the train tracks near the town of Muncie. You start a fire right next to the tracks and hide in the trees: sure enough when the train comes down the line the driver sees the fire and stops the train. While Bob and Cole take the driver hostage you, Frank and Jesse board the Express Carriage and capture the messenger at gunpoint. Quickly emptying the contents of the safe into a sack you leave the train, all of you running back to where Bud and Clell are holding your horses.

You ride a long distance from Muncie before you stop to count the money and when you do you discover you have really hit the jackpot big time: you have stolen $55,000 from the train, making your share a whopping $7,800. Everyone, especially Bud, are very happy but you know it is time to split up again. Frank, Jesse and Clell decide to hide out with friends near St Joseph, Missouri, Bud McDaniels declares he intends to rent a hotel room in Kansas City while Bob and Cole decide they are going down to Texas to stay with their old friend Bud's brother Tom McDaniels. You need to choose who to join.
> You go with Bob and Cole to Texas
You and your two friends go to Tom McDaniels's house where you lie low together with another friend of Tom's and a fellow war veteran called Tom Webb. You read in the papers that Bud McDaniels was recognized as a train robber in Kansas City and killed while trying to escape arrest. Bud is very sad to hear about the death of his brother. You are all soon joined by Frank, Jesse and Clell who have fled Missouri after killing two men including a Pinkerton Agent.

You, Cole and the two Tom's have developed a plan to rob a bank in West Virginia which is far from your usual hunting areas and hopefully not as well protected. You explain the plan to the others but only Frank is keen, unusually Jesse, Bob and Clell think it is better that you lie low for the rest of the year and start robbing targets again next year. Finally only Frank, Cole, Tom McDaniels and Tom Webb agree to the idea while Jesse, Bob and Clell announce they are going to hide out in Missouri.


Riding into the town of Austin you and your companions make inquiries about the local stagecoach routes before heading south and hiding in some trees to waylay a coach on its route. The hold-up goes smoothly, the coach is stopped and the passengers forced to dismount before being stripped of their valuables. Mounting up your ride cross-country before catching a train and rejoining Frank and Cole at the McDaniels Farm. During the ride you count the loot to find you have stolen $3,000, making your share $500.

The success of the robbery has encouraged Frank and Cole to join in fresh robberies and you soon have a new gang member in the form of Bud McDaniels, the cheerful life-long friend of the Younger family. Together you all plan a daring train robbery in Kansas but Bill and Charlie prefer to lay low this time and return to their hiding place at Charlie's farm as they are both enjoying the fact they haven't been identified as outlaws yet and have safety in their anonymity. You need to choose which group you join.
> You join Bill and Charlie in hiding out at the Pitts's Farm
You hide out with Bill Chadwell and Charlie Pitts at Charlie's farm, mostly staying in and around the property while the others do the chores of going into town for supplies and newspapers. You become reliant on the newspapers, reading avidly about the rest of the gang's crimes but rarely seeing your fellow outlaws until after two years you are starting to go stir-crazy. You persuade Bill and Charlie to join you in robbing a bank in the little town of Baxter Springs, Kansas.

One spring morning you lead your companions into the little town of Baxter Springs and dismount outside the town bank. While Bill holds the horses you and Charlie walk into the bank, draw your pistols, take the lone teller hostage and loot the safe. After locking the teller inside you all ride out of town, traveling cross-country until you get to a safe place where you can count the money. You find that you have stolen $3,000, making your share $1,000 - not bad for a morning's work! You return to the Pitts Farm for a few months until a letter arrives from Jesse telling you that the Gang is gathering in Otterville, Missouri to plan it's most daring robberies yet!


Hiding out at the Pitts Farm you feel confident of avoiding detection because though both you and Clell are well-known outlaws Bill Chadwell and Charlie Pitts have never been connected with any crime and you rely on those two to go into town for all your supplies and newspapers. You read how the James and Younger boys continue to pull robberies in Arkansas and Missouri but there are consequences: the Pinkerton Detective Agency is hired to bring you and your companions to justice. Frank and Jesse kill one Pinkerton Agent near their Farm but a second gunfight claims the lives of two more lawmen and John Younger near the Younger Farm, Jim Younger being the sole survivor.

A letter arrives from Jesse telling you all to meet the rest of the gang in Texas and when you reunite the Gang is a grim bunch. All the remaining Younger Brothers are saddened by John's death with Jim openly blaming Frank and Jesse for getting him mixed up in robberies and swearing he wants nothing more to do with either of them and that he's going to California. Frank and Cole also think it's better that you all lie low for a time at the farm of their friend Bud McDaniels but not Jesse: he sees it as the best way to avenge John is to pull another robbery and the newer members of the gang, Clell, Charlie, Bill and Bob Younger all agree to join him in robbing a stagecoach here in Texas. You need to choose who you join.
> You join Frank and Cole at the McDaniels Farm
You stay at the McDaniels Farm and soon learn that the robbery of a stagecoach in Texas went off without a hitch when the rest of the gang (bar Jim Younger who is still in California) rejoin you at the McDaniels Farm. The success of the robbery has encouraged Frank and Cole to join in fresh robberies and you soon have a new gang member in the form of Bud McDaniels, the cheerful life-long friend of the Younger family. Together you all plan a daring train robbery in Kansas but Bill and Charlie prefer to lay low this time and return to their hiding place at Charlie's farm as they are both enjoying the fact they haven't been identified as outlaws yet and have safety in their anonymity. You need to choose which group you join.


Hiding out at the Pitts Farm you feel confident of avoiding detection because though both you and Clell are well-known outlaws Bill Chadwell and Charlie Pitts have never been connected with any crime and you rely on those two to go into town for all your supplies and newspapers. You read how the James and Younger boys continue to pull robberies in Arkansas and Missouri but there are consequences: the Pinkerton Detective Agency is hired to bring you and your companions to justice. Frank and Jesse kill one Pinkerton Agent near their Farm but a second gunfight claims the lives of two more lawmen and John Younger near the Younger Farm, Jim Younger being the sole survivor.

A letter arrives from Jesse telling you all to meet the rest of the gang in Texas and when you reunite the Gang is a grim bunch. All the remaining Younger Brothers are saddened by John's death with Jim openly blaming Frank and Jesse for getting him mixed up in robberies and swearing he wants nothing more to do with either of them and that he's going to California. Frank and Cole also think it's better that you all lie low for a time at the farm of their friend Bud McDaniels but not Jesse: he sees it as the best way to avenge John is to pull another robbery and the newer members of the gang, Clell, Charlie, Bill and Bob Younger all agree to join him in robbing a stagecoach here in Texas. You need to choose who you join.
> You go to California with Jim Younger
You travel with Jim out to California where the pair of you purchase a cabin, a tract of land and live a quiet life as farmers for two years. You continue to read about your companions committing more crimes but continuing to elude capture. Finally a letter arrives from Bob urging you both to return to Missouri where the Gang are planning their most daring crimes yet. "We'll have to go," Jim says with a great sigh. "I'll never forgive myself if the law catches or kills Bob and Cole like it did with John and I'm not there to help them." Reluctantly the pair of you leave your peaceful lives in California and in the summer of 1876 you return to Missouri to return to the outlaw life.


Taking the hammer and the bar you pry up several rails and toss them to one side. You and the rest of the Gang then take cover in the trees near the track and wait for the train. When the train comes down the line you are astonished by how fast it is going. The driver sees the damage to the track and slams on the brakes but the train is going too fast: to your astonishment the locomotive shoots off the end of the broken line and crashes down onto it's side with an ear-splitting crash, as does the first passenger carriage. The noise is indescribable.

The train has come to a complete halt with the front two carriages on their side and you and your deafened companions emerge stunned from the trees. While Bill, Charlie, Bob and Jim hold the horses and Jesse leads most of the rest towards the Express Carriage at the rear of the train you and Frank jog to the crashed locomotive and peer inside. The sight sickens you, the driver has been literally crushed to death and the fireman has been badly hurt, bleeding freely from his head.

You are still shaken by the time you return to the woods and are rejoined by Jesse and the others. Mounting up you ride away from the train you have just wrecked and ride nonstop for several hours to get to safety. When you count the money you are disappointed to find the train was not carrying a lot, just $3,000 which is divided between the ten of you to make your share $300. Despite the small profits from this you know this brazen robbery will increase your already great fame and notoriety.

Bill, Clell and Charlie are all a bit unnerved by the attention this crime will bring and decide they will all go and hide out at Charlie's farm in Missouri. Jesse, as usual, is delighted and indifferent to the fact the robbery has led to another death. He intends for himself, Frank, Bob, Cole, Jim and John (all the James and Younger brothers) to ride south into Arkansas to rob a stagecoach, another type of crime the Gang haven't committed before which Jesse hopes will lead to more fame. It is up to you whether or not you want to go into hiding or join in the crime spree.
> You join Frank, Jesse, Bob, Cole, Jim and John in robbing a stagecoach in Arkansas
Crossing the border into Arkansas you and your companions continue your crime spree by holding up a stagecoach one night outside the town of Hot Springs. After stopping the coach you all force the passengers to disembark at gunpoint and relieve them of their money and valuables. Escaping back across the border to Missouri you count the loot and find you have gotten away with $2,000, which split seven ways makes your share $200. Jesse now has plans to rob another train.
> Another Train Job
At a little community called Gad's Hill you, Frank and Jesse board the night train, having come up with a new way to stop the train. Making your way to the locomotive you draw your pistols, take the driver hostage and order him to stop the train where the four Younger brothers are waiting next to a fire. They board too and while you and Frank guard the driver Jesse leads them to the back of the train to rob the Express Carriage. This safe is quite full and when you have finished the robbery you all mount your horses and ride off, back across the Arkansas border knowing state law forces can't pursue you across state lines. Counting the money you find you have stolen an impressive $12,000, $1,700 of which is yours.

But your crime spree is not finished yet.
> Another Arkansas Hold-Up
Keen to expand into new areas of criminal achievement Jesse has heard of a wealthy store owner in the little Arkansas town of Bentonville. Sure enough one evening you all ride into town and dismount outside, while the others hold the horses you and Cole enter the store and at gunpoint force the solitary owner to hand over the contents of the till. He might be wealthy by Bentonville standards but not by your standards, he hands over a paltry $200 which isn't large enough to warrant you getting a sizable share.

Your unprecedented crime wave in Arkansas and Missouri has got the attention of the National Press and in Missouri you all read how the Pinkerton Detective Agency has been hired specifically to bring each and every member of the James-Younger Gang to justice. Though Jesse and Bob want to continue the crime spree the rest of you persuade them it is better that you all split up. Frank and Jesse decide to go back to the James Farm, Jim and John will go back to the Younger Farm while Cole and Bob decide to go and hide out at the Farm of their friend Bud McDaniels. You will have to pick one of these pairs to accompany.
> You hide out with Frank and Jesse at the James Farm
Riding with the James boys you soon get back to their Farm where you hide out for a time until one night there is a knock on the door. Frank and Jesse's mother Zerelda opens it and a young man steps in. He claims he is a worker looking for work in the area and heard there might be a place in the James Farm. Zerelda leads him into the kitchen where you and your companions are waiting. You can tell just by looking at him he isn't a common worker and has the look of an educated man. Frank draws his pistol, cocks it and points it at the man. "You are a Pinkerton Detective," he declares. "I would bet my life on it."

The man vigorously denies this but a quick search of him reveals a pistol in his pocket and incriminating papers. The three of you march him out of the Farmhouse and across several fields, interrogating him the whole way. Finally when Jesse holds a knife to his throat the man breaks down and admits he is a Pinkerton Detective called Joseph Whicher. You and Jesse glance at each other. "What do you want to do with him?" you ask. "Shoot him," Jesse replies. You silently glance among yourselves deciding who will do it.
> You take out your pistol and execute Whicher
You walk up behind Whicher and shoot him in the back of the head. As he falls to the ground Jesse draws his pistol and shoots him twice more in the back. Frank kneels down to check that he is dead before nodding. "Let's go," Jesse mutters and returning to the Farm the three of you mount your horses and ride south to Texas. A week later you are shocked to read of another gunfight in the area: two more lawmen caught up with Jim and John and in a raging gun battle both lawmen and John Younger were killed.

As Pinkerton Agents pour into Missouri to avenge their slain Detectives Jesse fires off a series of letters summoning the whole Gang to Texas. Cole, Bob and Jim are devastated by the death of their brother, particularly Jim who blames Frank and Jesse for getting John involved in robberies in the first place, swearing he wants nothing more to do with them and declaring he's going to California. Frank and Cole think it's better to lie low at their friend Bud McDaniels's farm but Jesse is certain the best way to avenge John's death is to rob a stagecoach here in Texas and the newer gang members, Clell, Bill Chadwell, Charlie Pitts and Bob Younger all agree to join him. You have to choose who to go with.


Riding with the James boys you soon get back to their Farm where you hide out for a time until one night there is a knock on the door. Frank and Jesse's mother Zerelda opens it and a young man steps in. He claims he is a worker looking for work in the area and heard there might be a place in the James Farm. Zerelda leads him into the kitchen where you and your companions are waiting. You can tell just by looking at him he isn't a common worker and has the look of an educated man. Frank draws his pistol, cocks it and points it at the man. "You are a Pinkerton Detective," he declares. "I would bet my life on it."

The man vigorously denies this but a quick search of him reveals a pistol in his pocket and incriminating papers. The three of you march him out of the Farmhouse and across several fields, interrogating him the whole way. Finally when Jesse holds a knife to his throat the man breaks down and admits he is a Pinkerton Detective called Joseph Whicher. You and Jesse glance at each other. "What do you want to do with him?" you ask. "Shoot him," Jesse replies. You silently glance among yourselves deciding who will do it.
> You leave it to Frank or Jesse to kill Whicher
You are all silent for a moment and then Jesse walks up behind Whicher and shoots him in the back of the head. As he falls to the ground Jesse shoots him twice more in the back. Frank kneels down to check that he is dead before nodding. "Let's go," Jesse mutters and returning to the Farm the three of you mount your horses and ride south to Texas. A week later you are shocked to read of another gunfight in the area: two more lawmen caught up with Jim and John and in a raging gun battle both lawmen and John Younger were killed.

As Pinkerton Agents pour into Missouri to avenge their slain Detectives Jesse fires off a series of letters summoning the whole Gang to Texas. Cole, Bob and Jim are devastated by the death of their brother, particularly Jim who blames Frank and Jesse for getting John involved in robberies in the first place, swearing he wants nothing more to do with them and declaring he's going to California. Frank and Cole think it's better to lie low at their friend Bud McDaniels's farm but Jesse is certain the best way to avenge John's death is to rob a stagecoach here in Texas and the newer gang members, Clell, Bill Chadwell, Charlie Pitts and Bob Younger all agree to join him. You have to choose who to go with.


Keen to expand into new areas of criminal achievement Jesse has heard of a wealthy store owner in the little Arkansas town of Bentonville. Sure enough one evening you all ride into town and dismount outside, while the others hold the horses you and Cole enter the store and at gunpoint force the solitary owner to hand over the contents of the till. He might be wealthy by Bentonville standards but not by your standards, he hands over a paltry $200 which isn't large enough to warrant you getting a sizable share.

Your unprecedented crime wave in Arkansas and Missouri has got the attention of the National Press and in Missouri you all read how the Pinkerton Detective Agency has been hired specifically to bring each and every member of the James-Younger Gang to justice. Though Jesse and Bob want to continue the crime spree the rest of you persuade them it is better that you all split up. Frank and Jesse decide to go back to the James Farm, Jim and John will go back to the Younger Farm while Cole and Bob decide to go and hide out at the Farm of their friend Bud McDaniels. You will have to pick one of these pairs to accompany.
> You hide out with Jim and John at the Younger Farm
You and your two friends go into hiding at the Younger Farm for a time but one morning you read in the papers that Frank and Jesse have killed a Pinkerton Detective near their Farm and you decide you'd better leave. After traveling all night you are hiding out at a friend's farm where you hear men making inquiries about you to the farm's owner. After they leave John is keen to get after those men and find out who they are and you and Jim reluctantly agree.

Riding down the road you see three men riding ahead of you. You and Jim draw your pistols and John pulls a shotgun from his saddle scabbard and all three of you shout for the men to halt. One reins in but the third gallops away for his life, with casual accuracy Jim fires a shot that knocks the hat off his head but leaves the man beneath it untouched. As he vanishes down the road the rest of you close in on the two that remain and order them to throw their guns onto the road which they do.

While Jim dismounts and begins collecting up the pistols you and John start questioning the two men. They insist they are cattle buyers but when you accuse them of being Pinkerton Agents one of the men suddenly pulls a small pistol from his pocket and shoots John in the throat. Knocked backwards by the force of the shot John instinctively shoots the man in the chest with his shotgun. The wounded lawman turns his horse away from you all and Jim fires a shot at him, missing. The second, unhurt lawman, also turns his horse away as you raise your weapon.
> You shoot him in the back of the head
Your shot hits the man in the back of the head and he falls from his horse. While Jim runs over to check if he is alive John spurs his horse after the wounded lawmen and chases him straight across a field towards a copse of trees, dropping his shotgun as he goes and drawing a pistol which he fires at the man. You spur your horse after John and watch as he shoots the wounded lawman a second time knocking him from his horse. Exhausted and weakened from his injury Jim turns away without checking to see if the lawman is dead or not.
> You spur your horse into the thicket to check if the lawman is dead
You gallop your horse straight towards the thicket and as you do the lawman shakily rises from cover and fires a pistol shot at you. The bullet hits you squarely in the right eye, toppling you from your saddle and you lie insensible on the ground. You are the fourth victim of a gunfight that claimed the lives of the two lawmen and your fellow outlaw John Younger. Your famous last gunfight will become the stuff of Western Legend, though this is no consolation to you as you lie dead on the green fields of Missouri.


Your shot hits the man in the back of the head and he falls from his horse. While Jim runs over to check if he is alive John spurs his horse after the wounded lawmen and chases him straight across a field towards a copse of trees, dropping his shotgun as he goes and drawing a pistol which he fires at the man. You spur your horse after John and watch as he shoots the wounded lawman a second time knocking him from his horse. Exhausted and weakened from his injury Jim turns away without checking to see if the lawman is dead or not.
> You approach cautiously with pistol ready
You approach cautiously and as you do the badly-wounded lawman rises from cover to fire a shot at you. You fire first, hitting him in the chest for the third time and knocking him down, fatally wounded. Turning you spot your friend John reeling in his saddle nearby, blood pouring down his chest from his neck. As you ride towards him he suddenly topples to the ground. Reaching him you dismount and drop to your knees alongside him as his brother Jim runs up but it is too late. Your friend John is dead.

Two farmer working in a nearby field witnessed the gunfight and run up. "See that my brother is buried right," Jim tells them, tears in his eyes, as he takes John's pistol from his motionless hand and you both run back to where you left your horses. Remounting you leave the two lawmen and John lying dead on the bloody field. Riding south you escape Missouri and eventually make it to Texas where you rejoin the rest of the Gang.

Jim is inconsolable and blames Frank and Jesse for his brother's death, claiming they lured John into taking part in their robberies. Swearing he never wants to see them again he declares he is going to California. Frank and Cole also think it is a good idea to lie low at their friend Bud McDaniels's farm but not Jesse: he thinks the best way to avenge John is to rob a stagecoach here in Texas and the newer members of the gang, Clell, Bill Chadwell, Charlie Pitts and Bob Younger, agree with him. You have to choose who you will accompany.


You and your two friends go into hiding at the Younger Farm for a time but one morning you read in the papers that Frank and Jesse have killed a Pinkerton Detective near their Farm and you decide you'd better leave. After traveling all night you are hiding out at a friend's farm where you hear men making inquiries about you to the farm's owner. After they leave John is keen to get after those men and find out who they are and you and Jim reluctantly agree.

Riding down the road you see three men riding ahead of you. You and Jim draw your pistols and John pulls a shotgun from his saddle scabbard and all three of you shout for the men to halt. One reins in but the third gallops away for his life, with casual accuracy Jim fires a shot that knocks the hat off his head but leaves the man beneath it untouched. As he vanishes down the road the rest of you close in on the two that remain and order them to throw their guns onto the road which they do.

While Jim dismounts and begins collecting up the pistols you and John start questioning the two men. They insist they are cattle buyers but when you accuse them of being Pinkerton Agents one of the men suddenly pulls a small pistol from his pocket and shoots John in the throat. Knocked backwards by the force of the shot John instinctively shoots the man in the chest with his shotgun. The wounded lawman turns his horse away from you all and Jim fires a shot at him, missing. The second, unhurt lawman, also turns his horse away as you raise your weapon.
> You check to see if John is alright
You glance at John who seems to have recovered, as you do Jim raises his pistol and shoots the fleeing uninjured lawman in the back of the head. While Jim runs over to check if he is alive John spurs his horse after the wounded lawmen and chases him straight across a field towards a copse of trees, dropping his shotgun as he goes and drawing a pistol which he fires at the man. You spur your horse after John and watch as he shoots the wounded lawman a second time knocking him from his horse. Exhausted and weakened from his injury Jim turns away without checking to see if the lawman is dead or not.


Keen to expand into new areas of criminal achievement Jesse has heard of a wealthy store owner in the little Arkansas town of Bentonville. Sure enough one evening you all ride into town and dismount outside, while the others hold the horses you and Cole enter the store and at gunpoint force the solitary owner to hand over the contents of the till. He might be wealthy by Bentonville standards but not by your standards, he hands over a paltry $200 which isn't large enough to warrant you getting a sizable share.

Your unprecedented crime wave in Arkansas and Missouri has got the attention of the National Press and in Missouri you all read how the Pinkerton Detective Agency has been hired specifically to bring each and every member of the James-Younger Gang to justice. Though Jesse and Bob want to continue the crime spree the rest of you persuade them it is better that you all split up. Frank and Jesse decide to go back to the James Farm, Jim and John will go back to the Younger Farm while Cole and Bob decide to go and hide out at the Farm of their friend Bud McDaniels. You will have to pick one of these pairs to accompany.
> You hide out with Bob and Cole at the McDaniels Farm
You and your friends hide out at the home of Bud McDaniels, who along with his brother Tom is a good friend of the Younger Family. There you read about the Pinkerton Detectives flooding into Missouri in search of you all. Frank and Jesse confront and kill one near their Farm, prompting you, Cole and Bob to flee south to Texas. You are still en route when you learn that two more lawmen have caught up with Jim and John and in a bloody gunfight both lawmen and John Younger are killed. Bob and Cole are devastated when you grimly report their brothers death to them.

Reaching Texas you are soon joined by Frank and Jesse with the rest of the gang following soon after. Jim in particular is angry, blaming Frank and Jesse for John's death because they got him involved in robberies in the first place and he angrily swears he is going to California and wants nothing more to do with them. Frank and Cole also think it is better to lie low and hide out at Bud McDaniels's Farm but Jesse persuade the newer gang members Clell, Bill Chadwell, Charlie Pitts and Bob Younger that the best way to avenge John is to rob a stagecoach in Texas. Again you have to choose who to join.


In the pre-dawn morning light you and the rest of the James-Younger Gang assemble outside the busy little town of Adair. Cole and John have brought along their brothers Jim and Bob to join in the robbery. Jim is a steady veteran who you fought alongside during the Civil War, though he seems reluctant to be involved in this robbery, Bob is a likable and reliable young man. You and Clell turn up with Charlie Pitts, a quiet but tough man who is another former Guerrilla. Frank and Jesse arrive with an extremely tall and chatty man called Bill Chadwell. Altogether there are ten of you, including the two James brothers and the four Younger brothers.

Though you held up trains during the War you are all new to peacetime train robbery and you study the railroad trying to think of the best way to get the train to stop near your place of concealment. Predictably it is Jesse who has the idea of using a mental bar and a hammer to tear up the track, reasoning that the driver will see the broken line and halt the train alongside where you will be waiting with the horse. You all agree to the plan. "Who will tear up the track?" Cole asks and you all glance among yourselves.
> You let someone else do it
Jesse uses the hammer and iron bar to pry up several railway tracks. You and the rest of the Gang then take cover in the trees near the track and wait for the train. When the train comes down the line you are astonished by how fast it is going. The driver sees the damage to the track and slams on the brakes but the train is going too fast: to your astonishment the locomotive shoots off the end of the broken line and crashes down onto it's side with an ear-splitting crash, as does the first passenger carriage. The noise is indescribable.

The train has come to a complete halt with the front two carriages on their side and you and your deafened companions emerge stunned from the trees. While Bill, Charlie, Bob and Jim hold the horses and Jesse leads most of the rest towards the Express Carriage at the rear of the train you and Frank jog to the crashed locomotive and peer inside. The sight sickens you, the driver has been literally crushed to death and the fireman has been badly hurt, bleeding freely from his head.

You are still shaken by the time you return to the woods and are rejoined by Jesse and the others. Mounting up you ride away from the train you have just wrecked and ride nonstop for several hours to get to safety. When you count the money you are disappointed to find the train was not carrying a lot, just $3,000 which is divided between the ten of you to make your share $300. Despite the small profits from this you know this brazen robbery will increase your already great fame and notoriety.

Bill, Clell and Charlie are all a bit unnerved by the attention this crime will bring and decide they will all go and hide out at Charlie's farm in Missouri. Jesse, as usual, is delighted and indifferent to the fact the robbery has led to another death. He intends for himself, Frank, Bob, Cole, Jim and John (all the James and Younger brothers) to ride south into Arkansas to rob a stagecoach, another type of crime the Gang haven't committed before which Jesse hopes will lead to more fame. It is up to you whether or not you want to go into hiding or join in the crime spree.


You fire a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.

Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.

"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."

"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."

After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.
> You join Jesse, Cole and Frank in robbing the Kansas City Exposition
After a few months hiding out you and your companions ride into Kansas City on the day of the Exposition and approach the ticket office. "Hand over the money box," Jesse tells the cashier and you all draw your pistols. The man obediently obeys and quickly the four of you start to ride away. The alarm is quickly raised and as the guards of the Exposition are alerted you and your friends start firing your guns into the air to clear the crowd. It works well and you are quickly clear and riding to safety.

Jesse is delighted with the ease of the robbery and opening the cashier's money box you find you have made off with $1,000, which split between the four of you makes your share $200. The event is widely reported and to make sure the reports are correct Jesse sends his own letter to the newspapers describing the robbery. You are slightly worried when you learn that Clell has been arrested for the Columbia Bank Robbery but he is soon released when witnesses of the robbery fail to identify him, in high spirits you and the rest of the Gang gather in the spring of 1873 to plan your next robbery.


You fire a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.

Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.

"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."

"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."

After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.
> You join Clell at the Miller Farm
You and Clell hide out at the Miller Farm for a few months until one evening there is a knock on the door. Clell goes to answer it and you hear a voice declare "Clell Miller, you are under arrest." You are sitting in the kitchen and springing to your feet you raise to the back door. As you do you hear a voice yell halt and glancing back you see a Deputy Sheriff standing in the kitchen doorway pointing a pistol at you. You have to decide whether or not to surrender or keep running.
> You surrender
Unwilling to risk a bullet in the back you sigh and raise your hands. You and Clell are taken into custody and escorted to the local jail. There you find things aren't as bad as you fear: you and Clell are only charged with the armed robbery of the Columbia Bank. Even better when the four customers who were in the bank are brought to the jail to identify you they seem uncertain that you are the men who really robbed the bank. Thanks to their mistake you and Clell are released on bail due to the lack of evidence and you both promptly go on the run. Pleased at your lucky break you meet up with the rest of the gang in the spring of 1873.


You and Clell hide out at the Miller Farm for a few months until one evening there is a knock on the door. Clell goes to answer it and you hear a voice declare "Clell Miller, you are under arrest." You are sitting in the kitchen and springing to your feet you raise to the back door. As you do you hear a voice yell halt and glancing back you see a Deputy Sheriff standing in the kitchen doorway pointing a pistol at you. You have to decide whether or not to surrender or keep running.
> You keep running
Taking a risk you dart out the door, promptly turn right and spring around the side of Clell's farmhouse. The Deputy tries to pursue you but you lose him in the dark and escape through the tangle of trees that surrounds Clell's home. Making it to safety you read more good news in the papers: after being arrested and charged with the Columbia robbery Clell was released when witnesses failed to identify him as one of the robbers. Pleased at your success you and the rest of the gang reunite the following spring.


You shoot the cashier in the chest and he staggers back, blood spreading across his shirt front. Jesse and Cole shoot him as well and the cashier falls dead to the ground. Instantly the four customers spring to their feet and start running for the door. "Stop them," Jesse yells.
> You let someone else deal with them and focus on getting all the money you can
You move towards the counter and as you do Cole fires a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.

Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.

"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."

"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."

After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.


As you have done so many times you and your companions ride into a small town early one morning. While Frank, Clell and John hold the horses outside you lead Jesse and Cole into the bank. Inside four customers are sitting at a table talking while one smiling cashier waits behind the counter. The three of you walk up to the counter and draw your pistols.

"Consider yourself under arrest," Cole says cheerfully.

To your amazement the cashier begins shouting "Bank Robbers! Bank Robbers!" at the top of his voice.

"Shut up man or I'll kill you," you yell at him but the cashier keeps shouting warnings at the top of his voice.
> You keep yelling at him to be quiet
You keep shouting at the teller but he continues to shout at the top of his lungs. A moment later Jesse and Cole both shoot him and the cashier falls dead to the ground. Instantly the four customers spring to their feet and start running for the door. "Stop them," Jesse yells.


Your bullet hits the teller in the head, blasting a circle of red blood and gore onto the wall behind him. As the teller slumps dead in his chair Frank and Jesse fire more bullets into him. The customer screams "Murder!" and starts running past the three of you towards the door to the bank. "Shoot him," Jesse yells.
> You let him go
Frank fires a shot that hits the man in the back of the right arm but he keeps on running and makes it through the door and out onto the street. "Quickly boys, get the money," you call out and moving quickly you, Frank and Jesse scoop up all the money you can find from the counter, which comes to several hundred dollars. Unwilling to spend time pillaging the vault you all run outside and begin mounting your horses but the alarm has already been raised a a few citizens are taking pot shots at you with pistols from teh shelter of a gun store.

When a bullet nicks it Jesse's horse rears up in terror, spilling it's rider to the ground before running off. "Get up behind me Jesse," Frank yells and while you fire your pistol at the gun store, trying to cover them, Jesse awkwardly scrambles up behind Frank. The three of you ride out of town on two horses, not stopping for several hours until you reach the safety of the James Farm. There you find you have escaped with less than $700, making your share a paltry $200. There is worse news to follow however.

The next morning Frank returns to the Farm with a paper. "It wasn't Colonel Cox who we killed in Gallatin," he declares. "It was some bank clerk called John Sheets. They know it was us as well, we've all been identified by name. We'd better clear out." Leaving the James Farm the three of you go traveling for a year to wait for the attention to die down before returning to Missouri in the summer of 1871 and arranging a meeting with Cole Younger at the home of your mutual friend Clell Miller. Despite the loss of John, George and Ol you are all determined to continue your robberies.


You join the James brothers at their farm where you live quietly for a few weeks until one morning Frank returns from town with a newspaper and a grim expression.

"Yankee lawmen killed John and Ol," he says tersely. "George is in prison charged with bank robbery."

You and Jesse crowd round to read how your three companions were identified as participants in the Russellville robbery and were tracked to their homes by lawmen. George later receives a three year prison sentence for his part in the robbery. Despite the loss of three of your companions Jesse is eager for the three of you to rob a bank and after a year and a half when you feel it is safe you make a plan to rob the little bank in the town of Gallatin, Missouri.

Riding into town one winter's morning you leave your horses tied up outside and walk inside to find a single teller talking to a customer. The teller looks oddly familiar to you and you can't figure out where you have seen him from until Jesse pulls you and Frank to one side.

"Isn't that Colonel Cox?" Jesse asks quietly. "That Yankee Colonel who killed Bill Anderson during the War? I heard he lived in Gallatin."

The three of you study the teller closely. You now remember Cox well from his picture in the newspapers, he led an ambush that killed several of your friends including your former leader Bloody Bill Anderson. The teller does indeed look exactly like him and Frank agrees quietly. "Let's kill him," he mutters. Approaching the bank counter the three of you draw your pistols from your pockets. The customer backs away and the teller looks up startled.
> You hold your fire
You pause but Jesse shoots the man in the head, blasting his brains out onto the wall behind him. As the teller slumps dead in his chair Frank and Jesse fire more bullets into him. The customer screams "Murder!" and starts running past the three of you towards the door to the bank. "Shoot him," Jesse yells.


Raising your pistol you fire back: your shot hits the man on the side, spins him on the spot and he falls to the ground. Turning your horse you spur after your companions and moments later you are out of town and riding across the countryside. You ride hard until you are back across the border in Missouri and there you pause in a copse of trees to count the money you have stolen: you are all pleased to discover it comes to $12,000, which split seven ways makes your share $1,700, which has been added to your Score.

"We need to all split up now to make it harder for the Law to track us," John declares.

"Jesse and I will go back to our Farm and hide out there," Frank declares.

"I'll go with George and Ol back to their Farm to hide out," John decides.

"My brother John has just got a job at his friend Tom McDaniel's Farm near the town of Scyene down in Texas," Cole says thoughtfully. "I'll go down there for a bit to lie low."

You consider who to hide out with.
> You go with John, George and Ol to the Shepherd Farm
The four of you arrive at the Shepherd Farm where you hide out for a time until, less than two weeks after the Russellville Robbery John returns to the Farm with a bombshell: all four of you have been identified as participants in the Russellville Robbery and warrants have been issued for your arrests.

"We need to split up again," John declares. "I'm going back to my farm, you stay here Ol. George, you go and hide out at the Miller Farm. Who do you want to go with Bill?"

You consider who would be best to hide out with and where you consider safest.
> You go with John to the Jarette Farm
You and John go to his Farmhouse where you are the only residents and for a few days you live in peace. One night you are woken by an alarming crackling sound and springing from your bed you see smoke filling the house. A glance through the windows shows dozens of men outside armed with all sorts of weapons from guns to pitchforks. Grabbing your pistol you rush out of your room in your underclothes to encounter John similarly prepared.

"The house is on fire and we're surrounded by vigilantes," John declares. "We'll have to make a break for it."

There is only one door into the farmhouse and no windows so John approaches it carefully, a pistol in each hand and prepares to charge out guns blazing. As he does so you glance at the chimney and the thought strikes you that if you can somehow squirm up there you might be able to drop down from the roof and escape, though if you get stuck you'll probably be burnt alive.
> You follow John out the main entrance
The pair of you throw open the front door and race out into the night as flames engulf the house. As you start running a voice shouts "Death to the bank robbers" and gunshots ring out. John jerks like a marionette as bullet after bullet tears through his body and he topples to the ground. You make it a few more feet until a shotgun explodes into life directly in front of you, hitting you in the centre of the chest and hurling you back onto the ground. As you struggle to rise more pistol and rifle bullets hit you and like John you die in a rain of bullets, killed by vigilantes on this bloody night.


You and John go to his Farmhouse where you are the only residents and for a few days you live in peace. One night you are woken by an alarming crackling sound and springing from your bed you see smoke filling the house. A glance through the windows shows dozens of men outside armed with all sorts of weapons from guns to pitchforks. Grabbing your pistol you rush out of your room in your underclothes to encounter John similarly prepared.

"The house is on fire and we're surrounded by vigilantes," John declares. "We'll have to make a break for it."

There is only one door into the farmhouse and no windows so John approaches it carefully, a pistol in each hand and prepares to charge out guns blazing. As he does so you glance at the chimney and the thought strikes you that if you can somehow squirm up there you might be able to drop down from the roof and escape, though if you get stuck you'll probably be burnt alive.
> You risk the chimney
Squirming awkwardly up the chimney you shimmy yourself up the narrow chimney shaft. Outside you hear shouts and dozens of gunshots but focus on ignoring the intense heat and making it up the chimney. Finally you burst out into the cold night air of the roof. Approaching the edge of the roof cautiously you glance down to see John lying dead in a pool of blood just in front of his house. There is a shout as a vigilante spots you and points at you.

Turning you race across the roof as vigilantes fire at the spot where you were seen and with a flying leap you jump off the back of the roof, fortunately landing on one of the few snow mounds to have escaped destruction from the spring sun. Scrambling up you race through the trees that surround John's farmhouse and make your escape through the forest. After an all-night journey you manage to make it to a friend's house and safety.

In the morning you buy a newspaper and read about a series of raids carried out against you and your companions. Ol Shepherd is dead too, killed by lawmen while resisting arrest. George has been arrested and charged with bank robbery. After a short trial he is found guilty and given a short prison sentence. For the next three years you move around Missouri, never staying in one place for too long until finally in the spring of 1871 you re-establish contact with Cole Younger and Frank and Jesse James and arrange to meet at the farm of your mutual friend Clell Miller.

Though the gang has lost three of its members you are determined to continue your bank-robbing career.


The four of you arrive at the Shepherd Farm where you hide out for a time until, less than two weeks after the Russellville Robbery John returns to the Farm with a bombshell: all four of you have been identified as participants in the Russellville Robbery and warrants have been issued for your arrests.

"We need to split up again," John declares. "I'm going back to my farm, you stay here Ol. George, you go and hide out at the Miller Farm. Who do you want to go with Bill?"

You consider who would be best to hide out with and where you consider safest.
> You go with George to the Miller Farm
You and George set off towards the Miller Farm but you never get there. One evening you reach the little town of St Joseph and as you are trotting your horses down the street two lawmen armed with rifles emerge from an alleyway to your right. "Hold up your hands men, you are under arrest!" one calls out. George immediately raises both his hands but the thought crosses your mind that rather than surrender you could lean down your horse's left flank and try to spur it into a gallop for safety. That would be far more dangerous than just surrendering however.
> You surrender
Slowly you raise your hands and allow the lawmen to take you into custody. You and George are swiftly imprisoned and put down for an early trial, around the same time both John and Ol are shot and killed while trying to escape arrest. Your trial is a simple affair: you and George are both found guilty of armed robbery and both receive a fairly lenient sentence of three years imprisonment. You serve your time and when you are both released George decides he is done with crime and is ready to go straight. You have no such intention and immediately arrange to meet Cole Younger, Frank and Jesse James at the farm of your mutual friend Clell Miller to resume your outlaw career.


You and George set off towards the Miller Farm but you never get there. One evening you reach the little town of St Joseph and as you are trotting your horses down the street two lawmen armed with rifles emerge from an alleyway to your right. "Hold up your hands men, you are under arrest!" one calls out. George immediately raises both his hands but the thought crosses your mind that rather than surrender you could lean down your horse's left flank and try to spur it into a gallop for safety. That would be far more dangerous than just surrendering however.
> You try riding to safety
You start to raise your arms and then suddenly yell out "Fuck you, you sons of bitches!" Leaning down in your saddle to try to keep your horse's body between yourself and them you dig your spurs in so deep they draw blood. With a scream your horse bolts, the lawmen fire a few pistol shots which zip overhead but within seconds your horse has carried you down the street, out of town and across the prairie leaving the startled lawmen with their prisoner. Riding your unhappy horse all night you reach safety and over the next few days learn what has transpired.

In a series of raids lawmen and vigilantes have killed Ol and John and captured George, who gets a short prison sentence. For the next few years you live a wondering assistance, moving around Missouri and other states to avoid detection. Finally, in the spring of 1871, you renew contract with Cole Younger and Frank and Jesse James and arrange a meeting at the home of your mutual friend Clell Miller. Despite the loss of three of your companions you are ready to resume your career in banditry.


The four of you arrive at the Shepherd Farm where you hide out for a time until, less than two weeks after the Russellville Robbery John returns to the Farm with a bombshell: all four of you have been identified as participants in the Russellville Robbery and warrants have been issued for your arrests.

"We need to split up again," John declares. "I'm going back to my farm, you stay here Ol. George, you go and hide out at the Miller Farm. Who do you want to go with Bill?"

You consider who would be best to hide out with and where you consider safest.
> You stay with Ol at the Shepherd Farm
You stay with Ol hiding out at the Shepherd Ranch while the other two clear out and for three days all is peaceful. One morning you hear a knock on the front door and you hear Ol go and open it. "Hello Ol," a voice says. "I am Detective Bligh, this is Detective Gallagher and you are under arrest." There is a bang and a yell that sounds very much as though Ol has just hit someone with the door and then Ol bolts into the kitchen and races for the back door, pulling a pistol from his pocket as he goes.

You have two swift choices to make, you can either follow Ol out the back door or run through a door that leads to a bedroom. From the bedroom a second door opens into the hall and you might be able to slip back through the front door as the Detectives run through, though the plan is a risky one.
> You follow Ol out the back door
You follow Ol out the back door and spring across the yard outside towards the safety of some trees, pulling your pistol from your pocket as you run. The two Detectives follow you both outside and begin shooting, Ol goes down first with a bullet in his back. A second later you are hit in the back of your head and your world ends in an explosion of light followed by endless darkness. Both you and Ol are cut down and killed in a series of raids that also bring John and George's careers in banditry to an end.


You stay with Ol hiding out at the Shepherd Ranch while the other two clear out and for three days all is peaceful. One morning you hear a knock on the front door and you hear Ol go and open it. "Hello Ol," a voice says. "I am Detective Bligh, this is Detective Gallagher and you are under arrest." There is a bang and a yell that sounds very much as though Ol has just hit someone with the door and then Ol bolts into the kitchen and races for the back door, pulling a pistol from his pocket as he goes.

You have two swift choices to make, you can either follow Ol out the back door or run through a door that leads to a bedroom. From the bedroom a second door opens into the hall and you might be able to slip back through the front door as the Detectives run through, though the plan is a risky one.
> You run into the bedroom and try to circle round to slip out the front door
You dart through into the bedroom and moving as swiftly and silently as you can you circle round to the hall door. As you expected both Detectives run straight through the kitchen and out the back door where they begin shooting at the fleeing Ol. You take your chance, dart out the front door and immediately make a left to the safety of some nearby trees. Fleeing through the thickets on foot you make it to the farm of a friend several hours later.

Over the next few days you learn what has happened: Ol was indeed shot dead while trying to run away while John was also killed and George arrested in a series of raids (George later receives a short jail sentence for armed robbery). Shaken by your narrow escape you spend the next three years moving around Missouri and generally lying low until you finally get back in touch with Frank and Jesse James and Cole Younger and arrange a meeting at the home of your mutual friend Clell Miller to return to your chosen profession of robbing banks.


Raising your pistol you fire back: your shot hits the man on the side, spins him on the spot and he falls to the ground. Turning your horse you spur after your companions and moments later you are out of town and riding across the countryside. You ride hard until you are back across the border in Missouri and there you pause in a copse of trees to count the money you have stolen: you are all pleased to discover it comes to $12,000, which split seven ways makes your share $1,700, which has been added to your Score.

"We need to all split up now to make it harder for the Law to track us," John declares.

"Jesse and I will go back to our Farm and hide out there," Frank declares.

"I'll go with George and Ol back to their Farm to hide out," John decides.

"My brother John has just got a job at his friend Tom McDaniel's Farm near the town of Scyene down in Texas," Cole says thoughtfully. "I'll go down there for a bit to lie low."

You consider who to hide out with.
> You go with Cole down to Texas
You travel south with Cole to Texas and join his brother John and John's employer Tom McDaniels at McDaniels's Ranch. You are in Texas when you learn that in a series of raids in Missouri your friends John Jarette and Ol Shepherd have been killed and George Shepherd has been arrested and imprisoned after they were identified as Russellville Bank Robbers. Fearing he'll be identified to Cole goes to California to join another brother Jim but you like Texas so you stay on with John and Tom for a few years.

Nearly three years after the Russellville robbery you, John and Tom go into the local town of Scyene to have a few drinks in a bar. John drinks more than you two and begins boasting he is an excellent shot and can hit any target. To demonstrate this he pulls out his pistol and shoots the smoking pipe out of the mouth of an old man who is sitting at a nearby table. The very frightened man leaves the bar and initially you think nothing of it.

The next morning after spending the night in town the three of you go down to the local stable to collect your horses and ride back to Tom's ranch. While you are in the stables two Deputy Sheriffs walk in and approach the three of you with pistols in their hands. "John Younger?" one of them asks. "We have had a complaint of attempted murder lodged against you and we need to take you into custody. Please hand over your weapons." "Certainly officers," John says pleasantly, drawing his pistol from his pocket. He is still smiling when he shoots the lawman in the chest.

There is a moment of stunned silence and then all five of you draw your weapons. The wounded officer fires back at John, his shot creasing his hip while the other officer aims at you.
> You fire at the man aiming at you
You fire at the lawman, by luck or skill you shoot him through the heart and without a sound he falls to the ground, his pistol discharging as it hits the ground though the bullet goes wide. John has shot the lawman who wounded him again and the man has sunk to his knees, though he is still trying to raise his gun arm from the ground to fire at John again. John's gun clicks on a faulty cartridge and there is a risk the badly-injured lawman might shoot him.
> You ride your horse up and shoot the wounded lawman in the head
Your shot hits the wounded lawman in the side of the head and he falls to the ground where he lies still. An ominous silence descends on the stables as the three of you stare down at the bodies of the two Deputy Sheriffs whom you have just murdered. Tom, who hasn't moved since he drew his pistol, is shaking. "We need to get out of here," John mutters as blood drips from his hip and through his fingers and spurring your horses out of the stable you rapidly clear out of Scyene. You pause briefly to collect your things from the McDaniels Ranch before riding on while Tom clears out to other parts.

In Missouri you and John split up: John goes back to the Younger Ranch to see his brother Bob and recover from his injury. Meanwhile you get back in touch with Cole and Frank and Jesse James and arrange a meeting with them at the home of your mutual friend Clell Miller. Your role in the murder of the two lawmen in Texas has put your name firmly back on Missouri's list of wanted men so you figure it's time for you to get back to robbing banks and making some money!


You fire at the lawman, by luck or skill you shoot him through the heart and without a sound he falls to the ground, his pistol discharging as it hits the ground though the bullet goes wide. John has shot the lawman who wounded him again and the man has sunk to his knees, though he is still trying to raise his gun arm from the ground to fire at John again. John's gun clicks on a faulty cartridge and there is a risk the badly-injured lawman might shoot him.
> You let John deal with the mess he has made
John raises his pistol, shoots the wounded lawman in the side of the head and he topples to the ground where he lies still. An ominous silence descends on the stables as the three of you stare down at the bodies of the two Deputy Sheriffs whom you have just murdered. Tom, who hasn't moved since he drew his pistol, is shaking. "We need to get out of here," John mutters as blood drips from his hip and through his fingers and spurring your horses out of the stable you rapidly clear out of Scyene. You pause briefly to collect your things from the McDaniels Ranch before riding on while Tom clears out to other parts.

In Missouri you and John split up: John goes back to the Younger Ranch to see his brother Bob and recover from his injury. Meanwhile you get back in touch with Cole and Frank and Jesse James and arrange a meeting with them at the home of your mutual friend Clell Miller. Your role in the murder of the two lawmen in Texas has put your name firmly back on Missouri's list of wanted men so you figure it's time for you to get back to robbing banks and making some money!


You travel south with Cole to Texas and join his brother John and John's employer Tom McDaniels at McDaniels's Ranch. You are in Texas when you learn that in a series of raids in Missouri your friends John Jarette and Ol Shepherd have been killed and George Shepherd has been arrested and imprisoned after they were identified as Russellville Bank Robbers. Fearing he'll be identified to Cole goes to California to join another brother Jim but you like Texas so you stay on with John and Tom for a few years.

Nearly three years after the Russellville robbery you, John and Tom go into the local town of Scyene to have a few drinks in a bar. John drinks more than you two and begins boasting he is an excellent shot and can hit any target. To demonstrate this he pulls out his pistol and shoots the smoking pipe out of the mouth of an old man who is sitting at a nearby table. The very frightened man leaves the bar and initially you think nothing of it.

The next morning after spending the night in town the three of you go down to the local stable to collect your horses and ride back to Tom's ranch. While you are in the stables two Deputy Sheriffs walk in and approach the three of you with pistols in their hands. "John Younger?" one of them asks. "We have had a complaint of attempted murder lodged against you and we need to take you into custody. Please hand over your weapons." "Certainly officers," John says pleasantly, drawing his pistol from his pocket. He is still smiling when he shoots the lawman in the chest.

There is a moment of stunned silence and then all five of you draw your weapons. The wounded officer fires back at John, his shot creasing his hip while the other officer aims at you.
> You raise your hands to show him you mean no harm
You raise your hands but to your amazement and fury the lawman points his pistol at you and fires, hitting you in the left side. As pain shoots through your chest you cry out in anger and lower your pistol but seeing what is happening John has already turned and shot the lawman who wounded you in the side of the head. As the lawman falls dead to the ground John turns back to the lawman who shot him and squeezes the trigger again, hitting him in the chest. As the lawman sinks to his knees on the ground he tries to raise his gun arm but when John tries to shoot him a third time he revolver clicks on a faulty cartridge.