Just because he’s acting reckless doesn’t mean you’re going to, you’re going to play upon your strengths and keep as far away as you can.

You ride your horse around the outskirts of the village, readying your bow the whole time. When you can, you fire at the Quillar attackers. As quick as they are, they aren’t really paying attention to you and you manage to get in some good shots. A couple of head shots even.

At first they don’t realize where the all the arrows are coming from, since Wessel is giving them a hard enough time with the chain lightning. You’re sort of glad you decided to stay on the outskirts. Wessel is having such a “good time” blasting the Quillars, he’s probably causing a lot more collateral damage in the process.

Eventually the Quillars start to retreat. This is when you get into a little more trouble as you happen to be right in the direction of where they’re running! They still look scary and they get even moreso as they get closer. The worst has to be their shrieks. It’s unpleasant to hear to say the least.

You ride out of the way, but your horse isn’t fast enough and is peppered by quills. You catch a few in the leg yourself and you’re thrown from the horse as it reels in pain, before collapsing.

Feeling the pain you scramble for cover behind a nearby rock. Fortunately the quills don’t penetrate that. Most of them are content on just running away, but one straggler decides to try to get one more kill before leaving. That kill of course happens to be you.

The Quillar makes its high pitch shriek as it runs towards the rock. You don’t have time to ready your bow before its high jumped over the rock and on the other side of you. You quickly draw your weapon and swing it blindly as you turn around. Luckily your blade catches the side of its head, killing it. At last you collapse from the pain in your leg.

While you’re pulling out quills, Wessel and another Zalan soldier come to meet you. Wessel doesn’t look any worse for wear, but the soldier looks very tired and obviously has wounds of his own.

“There you are, lying down on the job I see.” Wessel mocks.
“Are you alright?” the other soldier asks.
“Yeah…Agh. I’ve gotten bitten in the leg by a Kobold before. Feels nearly the same except these quills go in a lot deeper.”
“Glad you guys came when you did. We were just doing a routine patrol when these quill bastards came out of nowhere! They’re getting bolder and attacking in greater number, we need more reinforcements.”
“Yeah, well good luck with that. The Tulan border is the primary concern. Besides I’m here now, I predict that this infestation will be over soon now.” Wessel boasts.

“Any…way. My name’s Tylir. I’d introduce you to the rest of my squad, but they’re all dead now. Even though it was the heat of battle, I couldn’t help notice how well you picked off several of those Quillars with one shot. That was pretty impressive.”
“Thanks.”
“Hey! What about me? I’m the one who noticed you getting attacked in the first place! I’m also the one who saved your ass!” Wessel interrupts again, he’s starting to get annoying at this point, but Tylir doesn’t seem bothered by him.

“Everyone did their part. Okay, since I’m here I’ll take you to see Captain Vhalat, I’m sure that’s who you were sent to report to, oh and wizard while your skills may be appreciated here, I’d advise you to cut down on the boasting. Captain Vhalat isn’t fond of it, and to be quite honest the other two wizards we had here were more experienced and they still got killed.”
“Hmm, well perhaps they lacked the natural skill that I of course possess.”

At this point you and Tylir just roll your eyes and get moving.

You travel through a couple of other villages and it’s pretty depressing. You see stacks of bodies being buried in mass graves while most of other Retlad citizens look thoroughly defeated. A few look in your direction, but don’t look too much, it’s like they don’t really expect you to succeed. Not exactly inspiring.

Soon you arrive in the town of Glaf. It would appear that the Zalan contingency sent here is staying in one of the bigger Retlad towns rather than the capitol. Ryan also says that the Quillar infestation is worse around here too, so the captain suspects that whatever lair they’re crawling out of is nearby and can hopefully located and cleansed.

The town itself resembles a small Zalan fort rather than a proper Retlad town, as a sturdy wall has been erected around it. The people seem to look a little more hopeful though. Tylir goes on to say that he thinks that the Retlad citizens are actually starting to prefer Zalan presence especially since their on government has been pretty ineffectual about the whole invasion. The Retlad army has only focused on defending the capitol. The Retlad royals appear to find their lives more important than anyone else’s.

Eventually you’re brought before Captain Vahlat himself. He looks up from the map he’s inspecting and addresses you and Wessel.

“Ah, I see the Empire has seen fit to send me reinforcements…wow, twice as many as I thought I’d get. Private Tylir where’s the rest of your squad?”
“Um…dead sir.”
“Of course. (sigh) So what’s your problem private? Why is your leg wrapped up?” Vahlat asks you.
“Got into a fight with the Quillars sir.” You answer.
“Oh?”

Tylir at this point interrupts and tells of what happened. Wessel looks like he wants to expand upon his deeds, but Vahlat’s appearance is a little imposing and he was already warned once, so he keeps his mouth shut. Vahlat soon addresses you again.

“Well it would seem you two have already proven yourselves useful. A lot more useful that what passes for the Retlad army, but of course that isn’t hard. Wizard, I certainly hope you don’t intend to use this place as a chance to show off all the skills you learned in your fancy Nuro college. One of your predecessors did that as well, and as you can see he’s no longer here. As for you, I hope that you can do a better job of keeping out of the way of the quills next time. Most don’t get a second chance. Alright that’s all for now. Our group is being housed for free at the Inn down the street. Free food as well, but don’t go overboard, its being rationed. You want more food or anything else you’ll have to pay like everyone else. I suggest though that you don’t do any heavy carousing. This is a high alert situation and we could be going to battle at anytime. Dismissed.”

You, Wessel and Tylir all leave at this point. Tylir goes on to show you where the Inn is and a couple of other places, but after today you just want to rest and retire to your room early. You rest your leg and begin practicing your lute. This puts you in better spirits.

6 months pass…

The Quillar invasion has nearly been eradicated. Most of the major lairs have been located and cleansed and you certainly contributed greatly to this effort. Besides your combat abilities, your tracking skills definitely came in handy a lot.

You’ve become somewhat recognized among Retlad citizens due to your actions and the lives you’ve saved. The word “hero” has been used a few times though you definitely don’t think of yourself as one. In your free time you spoke with the citizens, a lot more than your fellow soldiers though. A few of them even convinced you to play for them when they noticed your lute. It took a little prodding, but eventually you gave in fully expecting to get booed, but to your surprise, you got applauded instead. Your playing didn’t just boost your spirits it seemed. Whenever you could you played a little bit for people in what little free time you had. Never did you think that you’d be playing for any kind of audience, let alone an appreciative one.

It definitely hasn’t been all sunshine though; you’ve seen a lot of people die. More than you ever wanted to actually. You’d made friends with Tylir shortly after your first meeting and he died only a couple months later. You’ll be glad when every one of these Quillar creatures are all dead though, all they’ve done is cause misery.

You’ve got them on the run now though. You’re preparing for an attack on another one of their lairs, when Captain Vahlat calls everyone to see him, he doesn’t look enthusiastic about whatever it is he has to tell you.

“All right I’ll be brief. As much as I hate leaving a mission unfinished, we’re getting pulled out of here effective immediately. Major news is that Nuro has undergone a fucking disaster that needs to be put down like yesterday! All governments friendly to the City State of Nuro that can spare the manpower are to send help. We would be one of those. I hope the Retlad army is just competent enough to finish up what we started in their own country.”

Wessel immediately pipes up upon hearing about this revelation.

“What happened in Nuro? What’s going on?!”
“What’s going on? From what I’ve been told a whole bunch of your kind raised a shitload of undead and unleashed a bunch of hostile demons on the place! The entire city was overrun. Reports are already stating that small packs of demons are running around the nearby countryside. Most likely in the direction of the Tulan Kingdom. Not sure what that means with our border war with them, but I only see it getting bloodier around there. In any case, our job is to head to Nuro, before the undead start following suit. I hope you’re all ready for this, because this is going to be a lot different that fighting Quillars.”

You look around and see a lot of fear wash over faces and rightly so. Necromancers have a bad history on your world. When you were little you still remember hearing the tales of the Great Lich Lord that existed centuries before you were even born. He almost took over the world. Those stories gave you nightmares as a kid. The possibility of having to face something remotely similar even on much smaller scale doesn’t make you feel too well.
> You stay in the army
Despite your fears, you’ve always had a sense of duty and responsibility, something that probably won’t ever completely go away due to how you grew up. You’re not running away, you did join to help provide for your family after all.

Before your company packs up and leaves Retlad, you write a quick letter to your family and hand it off to a messenger. Many of the Retlad citizens aren’t too pleased to see you leave, but they don’t really have any say in the matter, just like you don’t. There isn’t much talking on the trip, though, everyone is pretty silent. Wessel however is doing enough for everyone.

“I can’t believe something like this happened! Nuro was a beacon of enlightenment and well prepared for situations like this! I…can’t believe this didn’t occur without some sort of demonic influence. I’ll bet that Mr. Demar had something to do with this! I remember taking his class and he was always a creepy bastard. Before I could graduate I had to take his conjuration 101 class and he didn’t like me because I had made several logical arguments to as why that branch of magic should be outlawed altogether. And it’s obvious by what happened recently that I was right! Nevertheless I did all the required work in the class and I still got a B! Way to fuck up my perfect record! I get the same grade as some bumbling idiot who summoned up a Nurk Beast that he lost control over and bit off someone’s hand! Where is the fucking justice?”

Once again, Wessel has turned the topic to focus on himself. Happily Captain Vahlat tells him to shut the fuck up.

You’ll be near Nuro soon and your company makes camp for the night. While all of you are on edge from what will come tomorrow, someone finally says something.

“Hey farmboy, play us a song on that thing.”
“…what did you want to hear?” you ask, not expecting to be called to play under these circumstances. In fact it just occurred to you that you’ve never played for anyone in your company! You assume that they all knew that you did, but they just were never interested enough to stick around and listen to you before.

“I dunno, play whatever it was you used to play for the Retlad citizens…it seemed to make them happy.”

You pull out your lute and take a deep breath and start playing. At first you’re just concentrating on the strings and making sure you don’t mess anything up, but when you look up, you can see that everyone in the camp is listening intently to your music, even Wessel. Tensions seem to have decreased. It’s like a wave of calmness has struck the camp. You never believed your playing could have that much of an effect on people. Eventually the song ends and the Captain tells everyone who isn’t on watch to get some sleep. He then takes you aside.

“Heard your playing…damn shame that you’re here. You really should be doing that instead.” Valhlat remarks.
“I know.”
“Hm. I know you joined mainly to help support your family.”
“Yeah, I just hope I get to see them again.”
“Bah, don’t start talking like that. I’ve seen you with a bow, you pluck that thing even better than that lute. You’ve been in battle before and survived, I see you doing it again.”
“I sure hope so, its just I dunno…the undead…I’ve heard stories.”
“Yeah, everyone’s heard the stories, but stories tend to be exaggerated. Now I dunno about what happened centuries ago, since I wasn’t there, but I HAVE fought the undead before. One of my first assignments was taking care of some minor undead incursion in a little village. Some asshole stumbled upon an ancient scroll and started reading the goddamn words on it out loud. They look a lot worse than they actually are. Most of the time they’re incredibly slow, and easily dispatched. Its mainly a psychological advantage from all the stories people have told about them that cause this quaking fear in most folks.”
“Well I suppose, but what about the necromancers?”
“Feh, they’re wizards and just like all the rest their arrogance is their undoing. Most of these so-called necromancers are half-assed ones that get killed by their own undead troops. Anyway, get to sleep; you want to be fully alert for tomorrow’s battle. It still won’t be a walk in the park, but it’s not going to be a death sentence.”

You take the Captain’s words into consideration, but in the back of your mind before you go to sleep, you’re thinking “But they can’t be that half-assed, they successfully took over Nuro…”

The next day arrives and you finish your trip to Nuro and that’s when you see the city for the first time. You always wanted to visit it after hearing about it from Wessel, but even from this distance it doesn’t look like anything he described.

“By the gods…what…” Wessel slowly whispers.

The stench of death is thick in the air. You see thousands of bodies outside the city gates and they aren’t lying down either. They aren’t advancing either though. There just standing there like…well zombies.

Your company isn’t the only one here though, there are a few others awaiting orders. You see one from the Brot Kingdom and another from the Azi Republic. Thankfully there’s another Zalan one as well to boost your numbers.

The respective captains acknowledge each other’s presence, a short meeting is made and then the inevitable comes. The attack.

At first things seem to go well. All ranged troops are ordered to fire upon the enemy who are still just standing there. Arrows pierce zombie brains, gunshots destroy skeleton bones, spells blast at walls and it seems very easy.

Then from the battlements of Nuro a few figures begin casting a few offensive spells of their own. It’s at this point a charge is made towards the city.

“When you get in range aim for the fucking wizards! Don’t fear these rotting meat sacks! We’re the fucking Zalan army! We don’t lose!” Captain Valhlat shouts.

Fine words, but they do little to uplift your impending sense of doom. It doesn’t help that the sky goes completely dark while you’re marching towards a bunch of undead and at the same time hoping you don’t get hit by a wizard’s spell. In the distance you briefly see a cleric from the Azi Republic riding a horse by himself. He appears to be calling upon some sort of holy might from whatever god he worships since a blue protective sphere appears around him. The next moment he’s hit by a black ray that goes straight through the sphere and his life is gone. Not even his god could protect him.

As you get closer, you see that the undead soldiers still haven’t moved, but there are significantly less of them as they continue to fall from ranged attacks. However, now other undead pop up on the walls of Nuro holding bows of their own.

“SHIELDS!” Captain Valhlat shouts.

More of your side falls and now you’re so close you can smell the death in the air. The undead troops are now finally moving to do battle with your side. You attempt to target the robed figures on the battlements, but of course it’s very difficult in all this chaos and your fear.

You mostly only get the undead archers. Wessel is a little more successful is downing an enemy wizard.

“Ha ha! Don’t you realize I graduated top of my class?!” you hear him shout.

The gates of Nuro are being broken down and despite the horror you’ve already seen, this battle still seems hopeful.

Then a black cloaked hooded figure sudden appears on the battlements. You see him merely raise his arms briefly and that’s when you get the very real feeling that hope is lost.

Ghostly spirits come through the walls of Nuro making worse shrieks than when you fought the Quillars. At least they were living creatures. These drain lives at but a touch and there isn’t enough magic to fight the incorporeal creatures properly. You see the Brot Kingdom’s company break and run, but unfortunately for them and you, your possible retreat has been blocked. All the soldiers on your side that fell have now suddenly been raised, the undead soldiers that were killed have been raised as well. You’re fighting in the front, from behind and in some cases from within. It’s chaos.

“Shit, I’m going to die today…” you whisper to yourself.

Captain Valhlat is knee deep in the dead, but this figure who’s apparently changed the tide of battle hasn’t escaped his attention. He points to the figure and barks orders at the top of his lungs.

“KILL HIM! SHOOT THE FUCKER! DO IT! NOW!”
> You attempt to shoot the figure
You’re scared shitless, but somehow you manage to maintain your composure and aim for the hooded figure on top of the battlements.

You let an arrow fly and your aim is straight and true, but unfortunately it’s blocked by some sort of magical shield. Even Wessel’s spell dissipates before it.

Now you see that all hope is lost and you attempt to escape, but the precious few seconds you spent aiming your bow on a fruitless killing attempt has resulted in you being surrounded and overwhelmed.

You feel the rusty steel of a sword plunge into your side, followed by extreme pain. You turn to strike down the grinning skeleton warrior who’s just limited your life span. You strike a couple more corpses before you’re brought down by an axe to the skull, splitting your head open and causing your brains to leak out uselessly into the now blood soaked battlefield.

You fall and die, only to rise again as just another zombie drone for the growing undead army.


Despite your fears, you’ve always had a sense of duty and responsibility, something that probably won’t ever completely go away due to how you grew up. You’re not running away, you did join to help provide for your family after all.

Before your company packs up and leaves Retlad, you write a quick letter to your family and hand it off to a messenger. Many of the Retlad citizens aren’t too pleased to see you leave, but they don’t really have any say in the matter, just like you don’t. There isn’t much talking on the trip, though, everyone is pretty silent. Wessel however is doing enough for everyone.

“I can’t believe something like this happened! Nuro was a beacon of enlightenment and well prepared for situations like this! I…can’t believe this didn’t occur without some sort of demonic influence. I’ll bet that Mr. Demar had something to do with this! I remember taking his class and he was always a creepy bastard. Before I could graduate I had to take his conjuration 101 class and he didn’t like me because I had made several logical arguments to as why that branch of magic should be outlawed altogether. And it’s obvious by what happened recently that I was right! Nevertheless I did all the required work in the class and I still got a B! Way to fuck up my perfect record! I get the same grade as some bumbling idiot who summoned up a Nurk Beast that he lost control over and bit off someone’s hand! Where is the fucking justice?”

Once again, Wessel has turned the topic to focus on himself. Happily Captain Vahlat tells him to shut the fuck up.

You’ll be near Nuro soon and your company makes camp for the night. While all of you are on edge from what will come tomorrow, someone finally says something.

“Hey farmboy, play us a song on that thing.”
“…what did you want to hear?” you ask, not expecting to be called to play under these circumstances. In fact it just occurred to you that you’ve never played for anyone in your company! You assume that they all knew that you did, but they just were never interested enough to stick around and listen to you before.

“I dunno, play whatever it was you used to play for the Retlad citizens…it seemed to make them happy.”

You pull out your lute and take a deep breath and start playing. At first you’re just concentrating on the strings and making sure you don’t mess anything up, but when you look up, you can see that everyone in the camp is listening intently to your music, even Wessel. Tensions seem to have decreased. It’s like a wave of calmness has struck the camp. You never believed your playing could have that much of an effect on people. Eventually the song ends and the Captain tells everyone who isn’t on watch to get some sleep. He then takes you aside.

“Heard your playing…damn shame that you’re here. You really should be doing that instead.” Valhlat remarks.
“I know.”
“Hm. I know you joined mainly to help support your family.”
“Yeah, I just hope I get to see them again.”
“Bah, don’t start talking like that. I’ve seen you with a bow, you pluck that thing even better than that lute. You’ve been in battle before and survived, I see you doing it again.”
“I sure hope so, its just I dunno…the undead…I’ve heard stories.”
“Yeah, everyone’s heard the stories, but stories tend to be exaggerated. Now I dunno about what happened centuries ago, since I wasn’t there, but I HAVE fought the undead before. One of my first assignments was taking care of some minor undead incursion in a little village. Some asshole stumbled upon an ancient scroll and started reading the goddamn words on it out loud. They look a lot worse than they actually are. Most of the time they’re incredibly slow, and easily dispatched. Its mainly a psychological advantage from all the stories people have told about them that cause this quaking fear in most folks.”
“Well I suppose, but what about the necromancers?”
“Feh, they’re wizards and just like all the rest their arrogance is their undoing. Most of these so-called necromancers are half-assed ones that get killed by their own undead troops. Anyway, get to sleep; you want to be fully alert for tomorrow’s battle. It still won’t be a walk in the park, but it’s not going to be a death sentence.”

You take the Captain’s words into consideration, but in the back of your mind before you go to sleep, you’re thinking “But they can’t be that half-assed, they successfully took over Nuro…”

The next day arrives and you finish your trip to Nuro and that’s when you see the city for the first time. You always wanted to visit it after hearing about it from Wessel, but even from this distance it doesn’t look like anything he described.

“By the gods…what…” Wessel slowly whispers.

The stench of death is thick in the air. You see thousands of bodies outside the city gates and they aren’t lying down either. They aren’t advancing either though. There just standing there like…well zombies.

Your company isn’t the only one here though, there are a few others awaiting orders. You see one from the Brot Kingdom and another from the Azi Republic. Thankfully there’s another Zalan one as well to boost your numbers.

The respective captains acknowledge each other’s presence, a short meeting is made and then the inevitable comes. The attack.

At first things seem to go well. All ranged troops are ordered to fire upon the enemy who are still just standing there. Arrows pierce zombie brains, gunshots destroy skeleton bones, spells blast at walls and it seems very easy.

Then from the battlements of Nuro a few figures begin casting a few offensive spells of their own. It’s at this point a charge is made towards the city.

“When you get in range aim for the fucking wizards! Don’t fear these rotting meat sacks! We’re the fucking Zalan army! We don’t lose!” Captain Valhlat shouts.

Fine words, but they do little to uplift your impending sense of doom. It doesn’t help that the sky goes completely dark while you’re marching towards a bunch of undead and at the same time hoping you don’t get hit by a wizard’s spell. In the distance you briefly see a cleric from the Azi Republic riding a horse by himself. He appears to be calling upon some sort of holy might from whatever god he worships since a blue protective sphere appears around him. The next moment he’s hit by a black ray that goes straight through the sphere and his life is gone. Not even his god could protect him.

As you get closer, you see that the undead soldiers still haven’t moved, but there are significantly less of them as they continue to fall from ranged attacks. However, now other undead pop up on the walls of Nuro holding bows of their own.

“SHIELDS!” Captain Valhlat shouts.

More of your side falls and now you’re so close you can smell the death in the air. The undead troops are now finally moving to do battle with your side. You attempt to target the robed figures on the battlements, but of course it’s very difficult in all this chaos and your fear.

You mostly only get the undead archers. Wessel is a little more successful is downing an enemy wizard.

“Ha ha! Don’t you realize I graduated top of my class?!” you hear him shout.

The gates of Nuro are being broken down and despite the horror you’ve already seen, this battle still seems hopeful.

Then a black cloaked hooded figure sudden appears on the battlements. You see him merely raise his arms briefly and that’s when you get the very real feeling that hope is lost.

Ghostly spirits come through the walls of Nuro making worse shrieks than when you fought the Quillars. At least they were living creatures. These drain lives at but a touch and there isn’t enough magic to fight the incorporeal creatures properly. You see the Brot Kingdom’s company break and run, but unfortunately for them and you, your possible retreat has been blocked. All the soldiers on your side that fell have now suddenly been raised, the undead soldiers that were killed have been raised as well. You’re fighting in the front, from behind and in some cases from within. It’s chaos.

“Shit, I’m going to die today…” you whisper to yourself.

Captain Valhlat is knee deep in the dead, but this figure who’s apparently changed the tide of battle hasn’t escaped his attention. He points to the figure and barks orders at the top of his lungs.

“KILL HIM! SHOOT THE FUCKER! DO IT! NOW!”
> You run away
There’s undead all around you, fear coursing through your body and all you can think of is escape. You see a few others following orders, but their shots do nothing. Apparently the Necromancer has protected himself behind a more powerful magic shield than the cleric you saw die had. Even Wessel’s spell dissipates before it.

You ignore your orders, you ignore your fellow soldiers, you ignore the attack on Nuro, and you run and you’re not a bit ashamed to put your survival first.

The chaos of the fighting is bewildering and you don’t really pay attention to what direction you’re heading, you’re just making a beeline to any destination not completely filled with zombies, ghosts, and skeletons. You look back, only to see more death. The hooded figure on top of the battlements calls down some sort of death cloud that begins to envelop the area you were previously in. The screams of the distant victims are horrible.

You feel like you’re living a nightmare as you constantly bump into corpses, both moving and unmoving. Defensive chops with your sword do nothing to kill the unnatural creatures and only temporarily push them out of your way. It is only by sheer luck that you get away without getting killed.

You run further, leaving the carnage behind. You look back again to see if anything is in pursuit, but nothing is to your relief. Still, you’re not comfortable and you continue to distance yourself until you can run no further and you must stop to rest.

It is at this point, you wonder what you’re going to do. You wonder if going back to report to the nearest Zalan commander would be wise. Will they punish you for running away? The situation was hopeless, surely they couldn’t...could they? And even if they don’t, then what? Send you back in? That’s definitely not appealing given what you’ve seen.

At this point you’re really regretting your decision to join the army. You wish you could just leave. You want to go home.

Going AWOL back in Retlad wasn’t really an option; you would’ve been hunted down. But now? You probably would be listed as a casualty. You could theoretically disappear and attempt to live anonymously and do what you wanted to do in the first place. Just travel and play. Your family would even be compensated for your death, but still…you’d hate to put them through the grief of it, if it isn’t true.

Before you ponder your future options any further, you suddenly feel a pain in your side…you look down and see that you’re bleeding. Apparently you were stabbed and didn’t even realize it due to the adrenaline. You’re feeling the pain now though and you attempt to stop the bleeding as much as you can.

Regardless of what you’re going to do in the future, right now you have to find civilization to at least get fixed up. The problem is that you don’t know where the hell you are. You look around for some possible landmarks, but you’re not seeing anything familiar. Lacking any other ideas, you start walking in the general direction of where you think the Zalan Empire is located.

You walk for a few hours and the pain is getting worse. You start thinking that you might not get the chance to worry anymore about your potential future, but a farm house in the distance gives you a little hope and you press on.

You get close to the front porch and that’s when you stop. The front door is broken off its hinges and a few windows are also broken. You also notice a leg lying in the grass near you. Worse, whatever did this is apparently still around judging by the loud voices you’re hearing from inside.

“Ha ha! Human women are such squealers! Not as much fun as elven women though!”
“Oh that’s real original. Why is everyone always got such a fucking hard on for elven women? Too damn fragile if you ask me.”
“Go fucking rape a troll girl then.”
“Huh. Easier said than done my unimaginative friend. I tried that once and almost got married.”
“HAHAHAHA! See I told you this would be more fun than following Velzix…hey you smell that?”
“Yes, I did sense the smell of fresh human blood in the air. Do you suppose we missed one?”
“Only one way to find out!”

At this point you start to back away as quickly as you can. You can’t even run due to the pain, but you try your best. Your best isn’t good enough though, as the dwellers of the farmhouse have exited and seen you.

And as with everything that’s been fucked up today, the ones that just exited the farmhouse happen to be demons. One is a bigger brutish looking sort, while the other is smaller yet definitely still more muscular than you.

“Well what do we have here? Wounded meat? I say he gets to that rock before you can catch him and pull out his heart.”
“Hah! I’ll take that bet!”

The bigger one starts to walk towards you, but will undoubtedly quicken his pace soon.
> You try to outrun the demon
Fear griping your heart, you struggle and push yourself to run as fast as you can in your condition.

Soon something else is gripping your heart.

You look down at your chest and see your bloody still beating heart outside of where it is normally supposed to be. The demon fist holding it squeezes your heart a bit first before crushing it completely before your eyes. You die soon afterwards.

“Hah! I told you I could reach him before he got to the rock!” the demon laughs as he lets his arm slide out of your dead slumping body.


There’s undead all around you, fear coursing through your body and all you can think of is escape. You see a few others following orders, but their shots do nothing. Apparently the Necromancer has protected himself behind a more powerful magic shield than the cleric you saw die had. Even Wessel’s spell dissipates before it.

You ignore your orders, you ignore your fellow soldiers, you ignore the attack on Nuro, and you run and you’re not a bit ashamed to put your survival first.

The chaos of the fighting is bewildering and you don’t really pay attention to what direction you’re heading, you’re just making a beeline to any destination not completely filled with zombies, ghosts, and skeletons. You look back, only to see more death. The hooded figure on top of the battlements calls down some sort of death cloud that begins to envelop the area you were previously in. The screams of the distant victims are horrible.

You feel like you’re living a nightmare as you constantly bump into corpses, both moving and unmoving. Defensive chops with your sword do nothing to kill the unnatural creatures and only temporarily push them out of your way. It is only by sheer luck that you get away without getting killed.

You run further, leaving the carnage behind. You look back again to see if anything is in pursuit, but nothing is to your relief. Still, you’re not comfortable and you continue to distance yourself until you can run no further and you must stop to rest.

It is at this point, you wonder what you’re going to do. You wonder if going back to report to the nearest Zalan commander would be wise. Will they punish you for running away? The situation was hopeless, surely they couldn’t...could they? And even if they don’t, then what? Send you back in? That’s definitely not appealing given what you’ve seen.

At this point you’re really regretting your decision to join the army. You wish you could just leave. You want to go home.

Going AWOL back in Retlad wasn’t really an option; you would’ve been hunted down. But now? You probably would be listed as a casualty. You could theoretically disappear and attempt to live anonymously and do what you wanted to do in the first place. Just travel and play. Your family would even be compensated for your death, but still…you’d hate to put them through the grief of it, if it isn’t true.

Before you ponder your future options any further, you suddenly feel a pain in your side…you look down and see that you’re bleeding. Apparently you were stabbed and didn’t even realize it due to the adrenaline. You’re feeling the pain now though and you attempt to stop the bleeding as much as you can.

Regardless of what you’re going to do in the future, right now you have to find civilization to at least get fixed up. The problem is that you don’t know where the hell you are. You look around for some possible landmarks, but you’re not seeing anything familiar. Lacking any other ideas, you start walking in the general direction of where you think the Zalan Empire is located.

You walk for a few hours and the pain is getting worse. You start thinking that you might not get the chance to worry anymore about your potential future, but a farm house in the distance gives you a little hope and you press on.

You get close to the front porch and that’s when you stop. The front door is broken off its hinges and a few windows are also broken. You also notice a leg lying in the grass near you. Worse, whatever did this is apparently still around judging by the loud voices you’re hearing from inside.

“Ha ha! Human women are such squealers! Not as much fun as elven women though!”
“Oh that’s real original. Why is everyone always got such a fucking hard on for elven women? Too damn fragile if you ask me.”
“Go fucking rape a troll girl then.”
“Huh. Easier said than done my unimaginative friend. I tried that once and almost got married.”
“HAHAHAHA! See I told you this would be more fun than following Velzix…hey you smell that?”
“Yes, I did sense the smell of fresh human blood in the air. Do you suppose we missed one?”
“Only one way to find out!”

At this point you start to back away as quickly as you can. You can’t even run due to the pain, but you try your best. Your best isn’t good enough though, as the dwellers of the farmhouse have exited and seen you.

And as with everything that’s been fucked up today, the ones that just exited the farmhouse happen to be demons. One is a bigger brutish looking sort, while the other is smaller yet definitely still more muscular than you.

“Well what do we have here? Wounded meat? I say he gets to that rock before you can catch him and pull out his heart.”
“Hah! I’ll take that bet!”

The bigger one starts to walk towards you, but will undoubtedly quicken his pace soon.
> You stand and fight
Demons are a lot faster than the undead and you’re wounded, no way are you going to be able to outrun them. You turn around and draw your bow, trying to ignore your pain which is overriding any fear you have at this point. Your weakened state is causing you to have a hard time aiming.

“Uh oh, better be careful, looks like this one is going to put up a fight. I’d say by his uniform that he’s a soldier.”
“Hur hur. Good. Hey human, better stop wobbling if you’re going to aim that thing properly.”

You miss the demon completely.

“Hah! You want me to walk slower human?”
”You sure you should be playing with him like that? Don’t you remember what happened earlier today?”
“Shut up! I told ya, that bitch musta had some magical powers because…OW!”

You hit the demon in the chest, but it doesn’t seem much damage. He pulls out the arrow and now begins to quicken his pace. The other demon starts to walk towards you as well.

“See, I told you to pay attention.”
“Bah! If this is the extent of what his little pig sticker can do, I’m not concerned. Hey human, don’t you know they’re doing great things with gunpower these days? RAAAAGH!”

The big demon suddenly charges you, and you let your arrow fly. Right in the eye.

“Perfect.” You whisper.

The demon bellows, but it doesn’t slow him down. You narrowly dodge his charge. You roll on the ground and shoot two more arrows in his back. He turns around snarling and bellowing for your blood. More arrows fly into the creature, but at last the demon has reached you and smacks you to the ground. Your bow flies from your hand, and while crawling on the ground you try to draw your sword, but a crushing blow hits you on the back. This might’ve caused a lot more damage, but miraculously the lute that’s still in your pack “softens” the blow. The crunching of wood signifies that it’s broken though.

“What the fuck, that’s a weird noise…what is this? HA HA HA! Hey! You gotta be shittin’ me! A fuckin’ lute? Check this out! He’s carrying a fuckin’ lute! What’s a fucking soldier doin’ with a lute?” the big demon shouts to his acquaintance while he holds up your broken instrument.
“Don’t talk you idiot! LOOK OUT!” his acquaintance shouts, just as you recover long enough to shove your sword straight into the demon’s groin. You push the sword upward in an attempt to do more damage and you succeed. Blood is flying everywhere and the demon howls in pain from the grievous wound. You pull your sword out and then proceed to repeatedly stab the demon until it falls backwards on the ground, dead.

You’re exhausted; you used all your remaining strength killing the thing. Unfortunately the other demon grabs you by the scruff like a helpless kitten and lifts you up off the ground a few inches. He knocks your sword out of your hand and looks at his fallen comrade.
“Hmm, can’t say I didn’t warn him. Oh well, more meat for me. This may hurt a lot…”

Fully expecting the death that you’ve managed to avoid for so long, you once again evade it when a gunshot rings out and part of the demon’s head splatters in your face. You’re dropped immediately. The demon’s body is still standing though.

“Shoot the bastard again!” you hear a gruff voice shout and this time the next shot hits chest and the demon falls.

You lay motionless on the ground, looking up in the sky when your saviors come up to you. It’s a group of dwarves armed with gun powder weapons.

“By the gods, get doc out here! We need to fix this man up! Hey lad, you’ll be alright, don’t worry…are you a Zalan soldier?” one of the dwarves asks you.
“…yeah…Nuro…lost…all dead…” is all you utter before fall into unconsciousness.

A few days pass before you’re somewhat back to a coherent state. You find yourself in a military outpost and at this point you don’t care. You’re just happy to be alive.

It would seem that during your escape from Nuro, you ran in the direction of the Tulan Kingdom, the dwarven scouts that found you were from a small neutral kingdom trying its best to stay out of the dispute between Tulan and Zalan, but the new threat of demons running all over the nearby countryside caused them to increase patrols. They fixed you up, but dropped you off at the closest Zalan Fort. The Zalan fort that you’re in right now is called Virtue and it’s on the Tulan border. It seems relatively calm though. Not at all what you thought it would be.

When one of the healers comes in to check on you, you begin to ask questions which she tries to answer to get you up to speed.

The Tulan Kingdom is currently under attack from the demons now. They’ve been assaulting the place and even gaining help from some of the evil populace there. The demon citizens there have reverted back to their “bad behavior” and thrown their lot in with the invaders as well. That doesn’t surprise you. The Tulan Kingdom pulled back some of their military from the borders so the fighting hasn’t been as bad and Zalan’s made a little more progress during this time, but the military minds are being cautious not to over extend. There is extreme concern over the recent demon invasion, not to mention the incident at Nuro. Word has already spread about the unsuccessful siege there.

The healer also tells you that a few Zalan “high ups” are eager to speak to you soon, as they want to know what exactly happened at Nuro. You’re somewhat of an important survivor since as far as anyone knows; you were the only one to successfully escape that killing zone. There’s also talk of a “Grand Alliance” being created to counter these new threats.

While the healer talks you end up drifting back to sleep wishing you could just escape it all.

One year passes…

You’re still at Fort Virtue and it doesn’t look like you’ll be leaving the army anytime soon.

You couldn’t have been more wrong on your belief that you’d get executed for cowardice. You got promoted to sergeant instead, which in light of the current situation, is nearly the same thing.

Your promotion came after several Zalan officers spoke to you about Nuro. You even got a medal.

Stories and rumors creep around about how against all odds you survived an undead onslaught and fought off a bunch of demons as well. Your past “reputation” from your time in Retlad is exaggerated as well. It doesn’t help that the citizens there remember you and are all willing to add to the exaggeration.

All of these stories have been woven together in such an elaborate way to make you seem like some kind of hero most likely for propaganda purposes. And you know you’re not hero. In fact you try to explain you aren’t a hero to people, but they think you’re just being modest, eventually you give up.

Your assignment at Virtue hasn’t been uneventful. There’s fighting, but now it’s mainly demon commanded enemies rather than Tulan ones. Some demon lord called Velzix killed the royalty there, completely conquered the area and made it his realm. The border war continues under new management except now it’s more than just a border that the enemy is looking to take. Your superior, Captain Eckard reminds you of Valhlat except with a different name. You suppose there is a certain “cookie cutter” that occurs within the Zalan army that causes people to act the same. You’ve briefly wondered if you ever make that rank, you’ll act the same way. You then usually laugh at the very fact that you ever would.

Fort Virtue hasn’t suffered a really bad attack yet, and it’s mostly skirmishes, but it’s like waiting for the other shoe to drop. You routinely go on patrols and give orders which you didn’t think you’d be good at, but you think back to how you used to order your brothers and sisters around and perhaps you always had a bit a leadership skill, you just didn’t want it.

You thought that you’d be able to at least visit your family, but of course due to recent events, you’re ordered to stay put. Your family at least is getting more money from your pay increase. They even send a new lute for you after you told them of the unfortunate event that resulted in the destruction of your last one. This gives you a little pleasure in a relatively joyless assignment.

All in all, you still prefer it compared to being in the unsuccessful assaults on Nuro. The Grand Alliance that was formed hasn’t been too successful as every one has been a slaughter from what you’ve heard. You already went through that once. You don’t relish the idea of going through it again.

One day while you’re spending your free time practicing a new song, some new soldiers come into the fort. They look like they’ve just seen a vicious battle and are here to restock. One of them sees you and gives you a disapproving look. It’s a woman with striking good looks, but definitely carrying an air of leadership about her. Her rank signifies her as a captain…yep same cookie cutter, just a little prettier.

“You there! What are you doing playing an instrument? Shouldn’t you be on watch or doing something more constructive with your time soldier? And you’re a sergeant? You should know better!”
“I’m not on watch duty right now and…”

The woman doesn’t even let you finish your explanation. Other soldiers that were sitting in your area are now slowly creeping out of the fray. Even her own soldiers are creeping away. They probably know all too well of how she acts.

“So? You think evil is going to wait around for you to be ready for battle? Where is your superior officer? I can’t believe they would allow such a relaxed attitude around here considering the importance of this fort! If you were serving under me, I’d have you flogged for your lack of discipline!”
> You point her in the direction of your captain
Shrugging your shoulders you point her in the direction of Captain Eckard to which she immediately marches off to. You don’t think anything will come of it though. You do your job and Eckard’s always been alright with you for the most part. At most you’ll get him yelling at you for getting into a conflict with a superior officer.

Your thoughts are wrong however.

When the female captain confronts Eckard, she and he end up getting into a greater argument. Apparently they’ve been minor rivals in the past and this “lack of discipline” displayed by you just fuels her arguments that he isn’t a fit for commanding a fort.

She eventually leaves in a huff with her men, but still arguing with Eckard and saying that she’ll see that he’s relieved of his command and replaced with someone more competent.

Captain Eckard is also now pissed at you for bringing this on him, he takes your lute away, breaks it and tells you that you won’t be playing anymore and if he catches you doing it again he’ll have you whipped.

A few months pass as normal, but then the other boot finally drops. Whatever connections the female Captain had she’s used them, and Captain Eckard is demoted and transferred out of the fort along with some of the others who seemed to be “disciplinary problems”. Guess who’s name showed up on that list?

You’re all transferred to areas where the fighting is a lot worse. You are sent to the Nuro front much to your dismay. Once again you’re fighting hordes of undead on a mass scale. Never having fully gotten over your first conflict at Nuro, your nerves and well being in general is always on the verge of breaking with each skirmish and battle. You don’t even have your music to keep you in a calm state of mind anymore either. It’s actually amazing you survive.

You soon hear about how the Grand Alliance outsted a necromancer called Trelik from the Brot Kingdom. That makes you feel somewhat better, but that hopefulness is soon brought low when you hear about the successful attack on Brot that happens soon afterwards. A Necromancer from Nuro reportedly conquered the entire Kingdom with undead giants.

Your morale is further lowered when you hear that your company is being sent to help the Grand Alliance take it back again.

When you actually see the dead monstrosities, your fragile will shatters completely.

When the battle commences, you’re just about useless in battle. Your dumb luck also runs out and you’re unable to fight or even retreat your way out of this one. The undead giants might be big, but they’re also faster than what they appear to be.

One of them charges into your company line which at this point is trying to get out of the way and swings his club striking several. You being among them.

You eventually land several feet away from the main part of the fighting, broken and bloody. You’re unable to move and just quietly moan in pain until you bleed out and die from your extensive wounds. You’re not even useful for the Necromancer to raise for his ever growing army.


Demons are a lot faster than the undead and you’re wounded, no way are you going to be able to outrun them. You turn around and draw your bow, trying to ignore your pain which is overriding any fear you have at this point. Your weakened state is causing you to have a hard time aiming.

“Uh oh, better be careful, looks like this one is going to put up a fight. I’d say by his uniform that he’s a soldier.”
“Hur hur. Good. Hey human, better stop wobbling if you’re going to aim that thing properly.”

You miss the demon completely.

“Hah! You want me to walk slower human?”
”You sure you should be playing with him like that? Don’t you remember what happened earlier today?”
“Shut up! I told ya, that bitch musta had some magical powers because…OW!”

You hit the demon in the chest, but it doesn’t seem much damage. He pulls out the arrow and now begins to quicken his pace. The other demon starts to walk towards you as well.

“See, I told you to pay attention.”
“Bah! If this is the extent of what his little pig sticker can do, I’m not concerned. Hey human, don’t you know they’re doing great things with gunpower these days? RAAAAGH!”

The big demon suddenly charges you, and you let your arrow fly. Right in the eye.

“Perfect.” You whisper.

The demon bellows, but it doesn’t slow him down. You narrowly dodge his charge. You roll on the ground and shoot two more arrows in his back. He turns around snarling and bellowing for your blood. More arrows fly into the creature, but at last the demon has reached you and smacks you to the ground. Your bow flies from your hand, and while crawling on the ground you try to draw your sword, but a crushing blow hits you on the back. This might’ve caused a lot more damage, but miraculously the lute that’s still in your pack “softens” the blow. The crunching of wood signifies that it’s broken though.

“What the fuck, that’s a weird noise…what is this? HA HA HA! Hey! You gotta be shittin’ me! A fuckin’ lute? Check this out! He’s carrying a fuckin’ lute! What’s a fucking soldier doin’ with a lute?” the big demon shouts to his acquaintance while he holds up your broken instrument.
“Don’t talk you idiot! LOOK OUT!” his acquaintance shouts, just as you recover long enough to shove your sword straight into the demon’s groin. You push the sword upward in an attempt to do more damage and you succeed. Blood is flying everywhere and the demon howls in pain from the grievous wound. You pull your sword out and then proceed to repeatedly stab the demon until it falls backwards on the ground, dead.

You’re exhausted; you used all your remaining strength killing the thing. Unfortunately the other demon grabs you by the scruff like a helpless kitten and lifts you up off the ground a few inches. He knocks your sword out of your hand and looks at his fallen comrade.
“Hmm, can’t say I didn’t warn him. Oh well, more meat for me. This may hurt a lot…”

Fully expecting the death that you’ve managed to avoid for so long, you once again evade it when a gunshot rings out and part of the demon’s head splatters in your face. You’re dropped immediately. The demon’s body is still standing though.

“Shoot the bastard again!” you hear a gruff voice shout and this time the next shot hits chest and the demon falls.

You lay motionless on the ground, looking up in the sky when your saviors come up to you. It’s a group of dwarves armed with gun powder weapons.

“By the gods, get doc out here! We need to fix this man up! Hey lad, you’ll be alright, don’t worry…are you a Zalan soldier?” one of the dwarves asks you.
“…yeah…Nuro…lost…all dead…” is all you utter before fall into unconsciousness.

A few days pass before you’re somewhat back to a coherent state. You find yourself in a military outpost and at this point you don’t care. You’re just happy to be alive.

It would seem that during your escape from Nuro, you ran in the direction of the Tulan Kingdom, the dwarven scouts that found you were from a small neutral kingdom trying its best to stay out of the dispute between Tulan and Zalan, but the new threat of demons running all over the nearby countryside caused them to increase patrols. They fixed you up, but dropped you off at the closest Zalan Fort. The Zalan fort that you’re in right now is called Virtue and it’s on the Tulan border. It seems relatively calm though. Not at all what you thought it would be.

When one of the healers comes in to check on you, you begin to ask questions which she tries to answer to get you up to speed.

The Tulan Kingdom is currently under attack from the demons now. They’ve been assaulting the place and even gaining help from some of the evil populace there. The demon citizens there have reverted back to their “bad behavior” and thrown their lot in with the invaders as well. That doesn’t surprise you. The Tulan Kingdom pulled back some of their military from the borders so the fighting hasn’t been as bad and Zalan’s made a little more progress during this time, but the military minds are being cautious not to over extend. There is extreme concern over the recent demon invasion, not to mention the incident at Nuro. Word has already spread about the unsuccessful siege there.

The healer also tells you that a few Zalan “high ups” are eager to speak to you soon, as they want to know what exactly happened at Nuro. You’re somewhat of an important survivor since as far as anyone knows; you were the only one to successfully escape that killing zone. There’s also talk of a “Grand Alliance” being created to counter these new threats.

While the healer talks you end up drifting back to sleep wishing you could just escape it all.

One year passes…

You’re still at Fort Virtue and it doesn’t look like you’ll be leaving the army anytime soon.

You couldn’t have been more wrong on your belief that you’d get executed for cowardice. You got promoted to sergeant instead, which in light of the current situation, is nearly the same thing.

Your promotion came after several Zalan officers spoke to you about Nuro. You even got a medal.

Stories and rumors creep around about how against all odds you survived an undead onslaught and fought off a bunch of demons as well. Your past “reputation” from your time in Retlad is exaggerated as well. It doesn’t help that the citizens there remember you and are all willing to add to the exaggeration.

All of these stories have been woven together in such an elaborate way to make you seem like some kind of hero most likely for propaganda purposes. And you know you’re not hero. In fact you try to explain you aren’t a hero to people, but they think you’re just being modest, eventually you give up.

Your assignment at Virtue hasn’t been uneventful. There’s fighting, but now it’s mainly demon commanded enemies rather than Tulan ones. Some demon lord called Velzix killed the royalty there, completely conquered the area and made it his realm. The border war continues under new management except now it’s more than just a border that the enemy is looking to take. Your superior, Captain Eckard reminds you of Valhlat except with a different name. You suppose there is a certain “cookie cutter” that occurs within the Zalan army that causes people to act the same. You’ve briefly wondered if you ever make that rank, you’ll act the same way. You then usually laugh at the very fact that you ever would.

Fort Virtue hasn’t suffered a really bad attack yet, and it’s mostly skirmishes, but it’s like waiting for the other shoe to drop. You routinely go on patrols and give orders which you didn’t think you’d be good at, but you think back to how you used to order your brothers and sisters around and perhaps you always had a bit a leadership skill, you just didn’t want it.

You thought that you’d be able to at least visit your family, but of course due to recent events, you’re ordered to stay put. Your family at least is getting more money from your pay increase. They even send a new lute for you after you told them of the unfortunate event that resulted in the destruction of your last one. This gives you a little pleasure in a relatively joyless assignment.

All in all, you still prefer it compared to being in the unsuccessful assaults on Nuro. The Grand Alliance that was formed hasn’t been too successful as every one has been a slaughter from what you’ve heard. You already went through that once. You don’t relish the idea of going through it again.

One day while you’re spending your free time practicing a new song, some new soldiers come into the fort. They look like they’ve just seen a vicious battle and are here to restock. One of them sees you and gives you a disapproving look. It’s a woman with striking good looks, but definitely carrying an air of leadership about her. Her rank signifies her as a captain…yep same cookie cutter, just a little prettier.

“You there! What are you doing playing an instrument? Shouldn’t you be on watch or doing something more constructive with your time soldier? And you’re a sergeant? You should know better!”
“I’m not on watch duty right now and…”

The woman doesn’t even let you finish your explanation. Other soldiers that were sitting in your area are now slowly creeping out of the fray. Even her own soldiers are creeping away. They probably know all too well of how she acts.

“So? You think evil is going to wait around for you to be ready for battle? Where is your superior officer? I can’t believe they would allow such a relaxed attitude around here considering the importance of this fort! If you were serving under me, I’d have you flogged for your lack of discipline!”
> You argue with her
You’ve served in this army well and always done your job regardless of the shitty situations you’ve been in. You might not like a lot of it, but you’ve never complained. Lately you’ve been on edge about a possible all out assault of some big ass demon army that’s going to attack any day now, and playing is one of the few pleasures you have to put your mind at ease.

Perhaps it’s a combination of this and a combination of this unwanted and unnecessary scolding that causes you to speak out of turn.

“With all due respect ma’am, I am fully prepared to battle at a moment’s notice and so are those under my direct command. But even soldiers need to rest, if only for a minute.”

The woman looks very surprised you didn’t comply with her demand to see your superior officer.

“…you DARE speak out of turn like that to me? I’ll see you sent to the Nuro Front for that sort of insubordination! Then we’d see just how battle ready you are! How would you like that?”
“I wouldn’t like it at all. I barely survived the first time.” You say trying not to express any fear.
“…What? What are you talking about? First time?”

Now you’re a little surprised she doesn’t know who you are considering how some of the high ups exaggerated about how you managed to survive. You explain yourself briefly and she doesn’t quite believe you at first, a couple of your troops hiding nearby at least back up your claims before slinking off.

“That was YOU? What the hell are you doing here? You should be leading from the front not languishing in some fort that barely sees battle!”
“Doesn’t see battle? We suffered a small demon raid last week! We see plenty of battle!”
“What I mean is, somebody of your obvious combat and survival skills should be assigned on the front lines where you can do more good. Normally I don’t question Zalan command, but this is really an oversight on their part.”
“Well maybe they know better than the both of us, besides this assignment isn’t a walk in the fairy fields. I think we’ll be suffering a grand scale attack any day now.”
“Doubt it. Velzix has been having a hard time keeping his unruly mob together. If it wasn’t for a lot of the sycophantic Tulan citizens, he’d probably be confined to pure defense, though something will have to be done soon, reports say he’s attempting to gate in more demons everyday. Not to mention that supposedly civilized demons from other nations are starting to display their true colors and flock to his banner. Like I always said the only good demon is a dead one!”

This causes you to smile a bit and she very faintly smiles back when she sees that you feel the same way. This smile disappears quickly though as she continues her rant.

“I wish I wasn’t assigned to the Tulan Border though. I’d rather be taking Nuro back. THAT’S the more dangerous threat. The demons will kill themselves with their own chaotic and violent natures, but the undead…they’ve almost taken over the world before just because of one bastard that lead them. I never thought I’d see a serious threat like this in my lifetime, especially not…”

The female captain at this point stops. She even looks away from you as if whatever she was going to say was just too much even for her. She seems to be a lot more battle hardened than you and probably ten times braver. You can’t imagine what horror she experienced that would be worse than your own, but you don’t find out since she changes the subject.

“…Bah! Maybe you’re right; a soldier does need to keep their mind occupied on other things every now and then. We aren’t undead after all. So what’s with the lute? You also a bard or something?” she laughs.
“No, I think those dreams are long gone, but my playing seems to boost spirits around here a little, which can only be a good thing in this situation.”
“Hm. My mother was elven and she used to sing this song to me and my…brother when we were very young. It was very smooth and calming. Beautiful melody.”
“Yeah, most elven music is like that. When I was assigned in Retlad I learned a few elven songs from a few of the citizens there, you wouldn’t happen to know the song would you?”

She tells you the name of the song and you know it immediately. One of the first new songs you learned while stationed in Retlad actually. This seems cause her to momentarily revert to a less stand offish behavior. You’re about to play it for her, but then a messenger comes running up handing her a note. She reads it and she’s all business again.

“Alright men! We’re moving out!” she shouts and leaves without saying another word to you. You didn’t even learn her name.

Perhaps it’s just as well; you’ll most likely never meet again due to one of you dying on the battlefield. You go back to doing what you were doing.

Two years pass…

Three years since the Nuro Incident and this struggle still continues.

You’re still stationed Fort Virtue and you’ve repelled more demon attacks than you would care to count. Velzix has finally gotten his shit together completely. A unified demonic front is in full swing here and its taking its toll. Once again your skills have come in very handy in defense. You are certainly known as a demon slayer, but you still don’t feel like a hero of any kind. You’re just trying to do your job and survive. You save lives when you can, but you know ultimately it’s a futile task as death seems to be everywhere nowadays.

As bad as it is on the demon front, its nothing compared to what’ve you’ve heard on the undead front. The Necromancer has finally broken out from Nuro, and successfully attacked the Kingdom of Brot. Several undead giants demolished the area. You’ve never even seen a living giant and they sound intimidating. You can’t even imagine an undead one. The power to raise one, let alone several is sort of scary. The Grand Alliance army didn’t get there in time to stop him and as usual they were repelled when they arrived.

You worry about the Grand Alliance failing to stop the undead horde. You hope it doesn’t get any closer to the Zalan Empire where your family might be in danger.

Sometimes you worry so much that you can’t sleep, not that you do much of that nowadays anyway. Normally you play to keep your mind at ease, but tonight you go to the archery range to keep yourself focused.

For a long time you’re by yourself, but suddenly you feel a creeping suspicion someone is watching you…

You turn around with your bow and see a pale man. He holds up his hands.

“Hey now! Don’t shoot! Sorry for creeping around like that. Professional habit.” He says.
“What? Who are you?” you demand.
“Warnov. Zalan Intelligence.”
“You’re a spy?”
“Well I suppose you could put it that way. I was here to give some info to your Captain Eckard, and I also wanted to take a look around the fort. Didn’t think anyone would be on the range though. Nice shooting, I know who you are and heard about your marksmanship with a bow. You’re certainly doing your part with the demons around here.”

Despite the fact that you’re talking to a spy, you feel the need to vent your feelings.

“Yeah, well I hope the Grand Alliance starts doing its part. I mean what the fuck are they doing? Weren’t they created to put a stop to all this shit? I mean am I supposed to worry every day if that undead horde is going to get closer to the Zalan Empire where it can threaten my family?”

Warnov doesn’t look offended by your words, if anything he looks intrigued.

“Well, I can understand why you’re venting. Trust me I sympathize. But as part of intel, I can tell you its not that easy…there were a lot of surprises that weren’t accounted for. We’re doing our best to rectify this situation by gathering as much info as possible. In fact, you could help us…”
“Excuse me? How?”

Warnov looks around and gets closer before speaking.

“Look, as I said, I know all about you and your skills, why you joined, all of it. I know you don’t much care for some of the propaganda made about some of your exploits. But it’s important to realize that deeds like yours must be blown up a little to give common people hope that ultimately good will win the day. You may not consider yourself a hero of any kind, but your actions aren’t without some of those qualities. You obviously care very much about your family, and I’ve heard how you try to keep the people under your command alive. Sound like heroic qualities to me. Perhaps they’re on a smaller scale, but they’re there. I’m betting that there’s a BIGGER hero in there somewhere, just itching to get out. You think the Grand Alliance isn’t doing a good job? Perhaps we can arrange something for you to be transferred into it, or maybe you’d like to take an even more direct approach.”
“What do you mean?”

Warnov suddenly backs away.

“Before we go any further. I need to know are you willing to take up the mantle of being a hero. Because if you aren’t, then we have nothing more to discuss. I shall require an answer now.”
> You decline the offer
You have to admit, the idea has crossed your mind a bit. A small part of you does wonder about embracing the whole hero image and deliberately doing grand deeds that go beyond the call of your duty. You suppose that you’d at least really feel like one if you did that.

However, more often than not real heroes don’t live long. You’re wondering what exactly this Mr. Warnov has in mind for you and given his demeanor, his appearance and just your own feelings of uncertainty about him, you decline. You know your limitations even if others don’t see them. So, no you won’t be hunting down some artifact of unlimited power and then single handedly taking out a Demon Lord or Necromancer Lord in their own throne room.

“No, I don’t think so Mr. Warnov. As I’ve often said, I’m no hero. I’m just doing my job and providing for my family.”

Mr. Warnov looks disappointed and sighs, but accepts your decision.

“Very well. This is a shame though. Despite your humble birth you seem to have lots of potential. You could’ve made an excellent addition to our…organization. I’ve also heard your lute playing wasn’t bad either, we don’t have any musically talented types anymore…oh well.”

Mr. Warnov leaves rather quickly after his last statement. Something about him seemed very odd and you’re sort of glad you didn’t take his offer. You go back to your target practice for awhile when you suddenly hear an alarm cry out loudly through the fort about a small demon army being sighted over the hill.

“Well back to work…” you say and prepare for battle once again.

Two years pass…

It’s been five years since the Nuro Incident and things have gotten worse.

Both the Necromancer Lord and Velzix have made progress. Too much. The Grand Alliance hasn’t been able to do anything except fight them to a stalemate. All three sides are looking to gain an advantage and somehow you don’t think it’ll be yours.

The Zalan Empire has become increasingly totalitarian. It’s been increasing its influence over how the Grand Alliance should be run and its strategies. Some of Zalan’s officers have been transferred to become more prominent in leading and commanding the bulk of the Grand Alliance army. You’re not sure if this isn’t a bad idea. Bullying or not, one final voice in matters would probably help the Grand Alliance at this point. There’s been some grumbling by other nations though.

However it’s also begun several repressive internal measures to keep itself safe. Your mom has mentioned in letters back to you of seeing routine patrols now near the farm. Talks of seizing private property for the good of the Empire are being discussed. You don’t really like the sound of that, but it’s not really like you can do anything about it. You can only take solace in the fact that being part of the Zalan army will at least result in your family not becoming homeless. They would probably still be able to live and work on the farm…it just wouldn’t be your family’s anymore. There’s also talk of a draft. You don’t like the sound of that either. Your brother Mallack would certainly be conscripted now. You can’t imagine him dealing with the things you’ve had to face. You hope it doesn’t come to that.

Your position at Virtue is looking worse and worse each day. Parts of the fort are severely damaged, you’re short on man power and you don’t even have any decent wizards or healers. You’ve attempted to talk to Captain Eckard about withdrawing and falling back to a safer position, but he won’t hear of it. This fort is NOT to be abandoned.

The only good thing is that there’s apparently been a small contingent of mercenaries severely messing up things for Velzix in his own territory. They must be incredibly brave or completely mad for Zalan gold to perform such a task. You can’t help but think that maybe YOU would be there right along side them, if you’d joined up with that mercenary company years ago. A sobering thought.

Time to go on patrol again. You gather up some soldiers and get ready. You look at all of them and wonder which ones won’t be coming back this time. You look at yourself and wonder if you will. A few years ago, everyone coming back alive was at least a possibility, but now it’s not even certain.

You go out and change up your routine path again. Always have to be different, can’t become predictable.

A couple of imps attack. Nothing to worry about. Easily dispatched. You know you’ll encounter worse before the day is over though.

A group of Tulan “citizens” led by their demon overseer attacks you next. Made up of hapless slaves and misguided idiots who think serving the demons is going to pan out in the long run.

Finally you come across something a little more unusual. A small group of dwarves fighting off a large demon ambush. They look ragged, wounded and in dire need of help. So you help them.

You unleash five arrows into the head of an Eviscerator before two of your number are fried by a hellfire blast from a Flame Child. The fighting doesn’t get any cleaner from there. You see another one of your members getting shredded, before a path is cleared for the dwarves to follow you back to the fort. One of their own chooses to stay behind to give the rest a chance to escape. As all of you run, a large explosion is heard followed by several yelps, howls and screams. The dwarf has blown himself up with whatever explosives the dwarves are fond of making.

Finally you get back to the fort where it’s relatively safe, and all you’re thinking about is how you’ll have to do this all over again tomorrow. You retire to your private room where you play your lute and hope you aren’t disturbed by another attack on the fort. Happily, that doesn’t happen, but you are disturbed by one of the dwarves you rescued earlier instead. He’s come to thank you.

“Hey lad, I just want to say thanks to your actions at least a few of us survived from our clan. Such as it is now. Something about you looks very familiar. Normally you humans all look the same but…ah hah! You’re that lad who I saved near that farm five years ago! Looks like you returned the favor! Stagir’s the name.”

You didn’t realize it either, but then with all the fighting and the chaos you’d barely survived during that particular day, you weren’t really paying attention to faces. You were just glad someone came along when they did.

“Yeah…small world I guess. So what happened to your clan?”
“Wiped out lad.” Stagir says mournfully. “At least when you humans were fighting each other you didn’t mess with us, but getting caught between the undead and demons…well it’s a bit different.”
“The undead are that far now?” you ask.
“Aye. They and the demons have been involved in skirmishes here and there. Got no problem with evil fighting evil, but it was just our bad luck that my clan was caught in the middle. The demons are evil incarnate to be sure, but the undead…I dunno. Something worse about them. In the final days, I had to kill clan members who I once called friends and family because of the fucking necromancers raising them from the dead. Some stayed behind to fight since they refused to run. They’d rather die than run from their home. Normally I’d agree, but after seeing that this was a losing battle, some of us decided that it would be better to run. After all we would just be raised again to be used as puppets of the necromancers when we die. Not even free will to choose, or the threat of a demon’s whip. You just become one of them. Can’t let that happen to me. Never.”

You know something of it, having had to do a little of that five years ago at Nuro, but actually killing undead parodies of family members would be pretty horrific.

Stagir attempts to lighten the mood a bit by asking you about what you were playing before he interrupted. When you tell him, he tiches and says something about how elven songs are nothing compared to dwarven ones. You never really thought of dwarves having a musical interest before, but Stagir boasts about how they have quite an extensive musical history.

He takes the lute from you and shows you a couple of dwarven songs, breaking strings in the process. His insistent singing accompanying the songs isn’t exactly pleasant either. He complains about the human made strings not being strong enough to play the songs properly, but thanks you again for saving his life before leaving.

Every now and then you play these songs for your new dwarven allies who have taken it upon themselves to strengthen and rebuild the fort the “proper dwarf way”. They seem to appreciate it. You’re a little more careful with the strings and don’t indulge in the singing though. (But unfortunately for the rest of the fort, the dwarves do)

A few months pass and the demon attacks seem to decrease. The strengthened fort certainly helps, but something else is going on. Eventually you’re seeing less and less of them. Eventually some ragged refugees come to the fort and after a bit of babbling and thanking the gods, a few of them explain.

There are a couple of conflicting stories, but it would seem Velzix is dead! He was killed by something or someone. Consensus seems to be that the mercenary leader died in battle with him though. Without Velzix’s leadership the demons are fighting amongst themselves and the realm is in complete disarray. The Grand Alliance is taking steps to retake the land immediately before the Necromancer Lord gets it. The Zalan Empire in particular is closer though, so naturally YOUR nation is going to get that land first!

While things may be looking up somewhat, they aren’t necessarily looking up for you. Captain Eckard has orders to begin an attack immediately. You aren’t looking forward to it mainly because you’ll probably encounter an undead army in the process.

You don’t have a choice though except for what role you can serve. Thanks to your skills and rank. You can either lead troops as normal, or be part of a scouting party.
> You choose to lead rank and file
If its undead you’re going to face you decide you don’t want to get caught fighting them with only a few men to help you. Captain Eckard is a little surprised by your decision, but chooses a few others to be the reconnaissance group.

Your replacements aren’t as good as you might’ve been however. Many times they fuck up and miss a few demon bands that were fleeing from the Tulan Kingdom and ambushing whoever passed by. It’s not too bad at first, but the closer you get to the capital, the more powerful these little groups are. The losses get more severe, but Captain Eckard insists on continuing.

By the time you get to the capital during most of the citizens there have been so corrupted or beat down by the demons at this point that they’ve either sold their own souls to Hell or gone completely mad. You’re attacked by them and a few of the demon hold outs. Your own ranks have been severely weakened by this point.

It’s during an ambush that you’re suddenly hit by a fireball from a flame demon who was sitting on top of a nearby rooftop. You run around screaming and trying to put out the flames, but a couple of flying imps throw spears into your back ensuring that you lie still as you finish burning to death.