Blackness.

Your mind is cloudy and hazy.

Pain. You feel pain.

Flashes of sound burst in the distance. You slowly feel awareness coming back, the world leaking back into coherent form. You are in so much pain. Around you you hear familiar sounds: Screaming, the butchery of men, the agony of rape, buildings burning, children screaming, and the cheers of the victors.

"Where am I?" You think to yourself. Slowly you move your fingers, then your toes. A soft moan issues from somewhere around you. You realize it is you and you begin to make your stiff body begin to move again. First one arm, then your leg, then you slowly lift up and look around.

You think hard to remove the fuzziness of the recent events from the corners of your mind and concentrate on survival. "I've got a concussion." You conclude.

Finally, you peer through the dense smoke and realize that you are in a crater, the bodies of men, horses, and weapons of war surround you. The acrid smell of burning flesh mixed with the tinny smell of blood, the pain in your head, and the entrails of the man you ran beside all make you vomit.

Strangely, you feel just a little bit better and your head is starting to clear, "I'm Sebastian, a mercenary, I chose to defend the city of Essitrea against the Turric . I don't think we won... I think I'd better get the hell out of here!"

Looking around you a sturdy broadsword sticks out from a body of a Turric soldier, you recognize the blade as yours. You stagger over to the soldier and with effort pull the blade free from the man's corpse.

Now armed, you know you've got to get out but amidst the rubble and the ruffians running amok, the sounds of battle in the air, and the thudding of artillery, every step could be your last.

You decide quickly that you can either run building to building a fast method of travel but with heavy odds of discovery; try to enter the sewers, an obviously unsanitary means to travel but with less likelihood of discovery, or you can try to hole up in the nearest building and wait for the action to die down.
> You run For It!
You grab your blade tightly and look around quickly before dashing over the lip of the crater and towards the blasted wall nearest your left side. Nearby an explosion spurts up chunks of earth and stone as well as the arm of a corpse, high into the air. You watch in horror as the appendage plops onto the sidewalk.

From your left, three Turric warriors rush and assault an injured merchant, stabbing him repeatedly with their wickedly barbed scimitars before looting the man's corpse.

To your right you see another building about twenty feet across some exposed ground.

Do you:
> You attack the Turric Warriors?
You attack the warriors with the advantage of surprise. Crawling low, you creep until you are at the edge of the wall you were hiding behind then you suddenly sprint with your broadsword lifted in both hands. As you descend upon the Turric Warriors, you swing the sword in an arc that splits the first Turric Swordsman's left arm from his body. You spin and use the heavy blade's momentum to make a second cut from the shoulder blade up through the man's neck decapitating him instantly.

As the first warrior falls, blood arcing into the sky, the two others reel in shock. You take advantage of this momentary lapse of reason and bring a low slice towards the second man's knee. The blade connects and the limb is taken clean off. Following the blade's momentum, you raise it up and steer it into the man's chest.

The third warrior has now gathered his wits and attacks viciously trying to slice you with his barbed scimitar. You back away from the first strike, block the second, and duck the third. His blows are coming faster than the broad-blade can react. Do you: Parry and look for an opening with the butt of your sword to stun the enemy or block with the sword and pull a dagger with your other hand and plunge it into his neck?
> You parry and Stun the Enemy!
You conserve your energy and block his blows. Knowing the wild style of the Turric swordsman, you easily parry several wild blows. As he failed to strike he becomes more and more frustrated and you lure him into a wide swing and while he is pulling back, you step in his reach and break his nose with the handle of your sword. The stunning blow makes him stumble backwards and you press the advantage kicking him backwards and then turning your sword and driving it through his stomach!

He squirms like a worm for several long seconds before you twist your blade and finish the job. Though you conserved your energy by blocking, you attracted the attention of a few more warriors. They come streaming out of a building to your right and you count at least five men, two with crossbows aimed in your direction.

Do you: Run away or  turn to face the group and take them head on using throwing knives to whittle them down before resorting to your sword?
> You run Away!
Feeling like discretion is the better part of valor, you turn tail and run away as fast as you can. You are lithe and Agile and in light armor and the heavier, more armored men can't keep up. However, one of the crossbowmen draws a bead on you and fires. The bolt slams into your left shoulder and you scream in pain before skirting around a clump of rubble and ducking under some fallen timbers. The warriors curse as they try to track you but they walk past your position and disappear into the smoky ruins.

You are injured and the bolt projects out of your left shoulder. You try to hold back tears as you reach with your good arm and gingerly touch the shaft. It's buried deep and you'll need a healer to remove it. You grimace and pull your first aid kit out of your belt. You find a few bandages and make yourself a sling and place your left arm in it.

You are alive but now you are crippled. Without both arms your swordplay will be much diminished and you realize that your ability to defend yourself has been compromised. You will now have to use stealth until you can find an ally or escape altogether.

Desperate, you must move on, losing consciousness in this state could be life-ending.

Do you:
> You wait for Nightfall to Continue?
Resting back, you decide to wait until nightfall to continue trying to escape. You hope that your stealth will be aided by the darkness. The problem is finding a decent place to rest. Carefully, you creep towards a building that looks promising. It is three stories tall but also damaged and missing most of the roof. You think that it is the least likely place around the enemy will look but you admit it's a gamble and a possible deathtrap if you get cornered by enemy forces with no where to run.

Making sure no one is watching, you scurry from the rubble to an alley and with another quick look around, you duck through a hole in the wall and make it into the first floor. A quick search reveals nothing good. A family has been butchered, the man stabbed repeatedly, his wife raped and her throat cut, the oldest boy, perhaps ten in age, was stapled to the wall with crossbow bolts and still hangs there, his life's blood pooled and congealed at his feet, and the youngest daughter, about six? Well if there is a hell, who ever hurt her will burn there forever.

You curse the gods at their apathy and resolve to never give up, never surrender, even if death is the only alternative! Better to jump from a building or cut one's own throat than to be raped and killed like a cowering dog.

A noise takes you out of your revelry, you need to hide somewhere and fast! Rushing towards the staircase do you...

> You run Upstairs!
You skate up the stairs taking three at a time and find a door at the top of the stairs. You pull out your lockpicks and begin to jimmy the door. Within seconds you hear the lock 'click' and you slide inside closing the door behind you. You hear a creak and some sniffling sounds somewhere in the room. It's very dark, all of the windows are shuttered, and you negotiate the room by sound and touch rather than lighting a lamp and giving yourself away.

Following behind your sword, you investigate the dark room and try to track the noise before someone or something gets the drop on you. When the sound is made again, you rush to the wall ripping off a tapestry and see a that it hides a small doorway. You open it in a flash, sword back to provide a fatal stab. To your surprise a young girl, perhaps sixteen years in age is in hiding.

You look at her frightened face, streaked with tears and the knowledge that none of her family made it through whatever happened downstairs. She screams at the sudden discovery and scrambles as far back in the hidden compartment as she can go. You curse your luck and say, "Be quiet girl! I'm not here to hurt you! Pray you haven't woken the neighborhood!"

You quickly move away from the whimpering girl and check the windows. Sure enough two Turric Swordsmen and a Wardog are on the prowl. The dog starts to bark and drag the two soldiers towards the house.

"Shit!" You hiss and move back to the secret compartment. Pulling up the tapestry you tell the girl, "No matter what you do, no matter what you hear, do not leave this compartment for the next few hours unless you hear me say 'Defender'." You slide a dagger her way and say, "And no matter what, don't let them take you alive, if this place is discovered, if this flap is opened and they try to take you, slice your throat, plunge this into your chest but don't let them take you out of here. No matter what!"

You close the hidden door, drop the tapestry, close and lock the door to the first floor, and hide behind a desk. When those bastards come through they're going to pay dearly.

The sound of heavy boots tromping up the stairs follow a barking dog. They try the lock, try it again, and then start trying to bash the door in. The door survives four solid charges before the door rips off of the hinges and the men and beast rush in swords drawn.

> You kill the Dog First
You realize that the hound is going to be a noisy, dangerous problem and so you resolve to end that issue first. As soon as the trio of enemies rush into the room you pop up from behind the desk and throw three throwing knives at the beast. The first knife goes wide and lands knee level in the wooden wall, but the second catches in the jaw bursting it's teeth and jutting through it's muzzle, and the third smashes in the flanks sticking through it's hind quarter. The beast yelps pitiably and staggers backwards incapacitated.

The beast howls and you leap over the table drawing both of your short blades. In close quarter fighting, your short swords and stabbing style will be a good match against the barbed scimitars the Turrics favor which require wide fast swings.

The first Turric swings high and you duck and deflect the first blade while reversing your spin and cutting the soldier's leg off at the knee. The second swings towards your midriff but you tumble and his swing lodges in his already injured partner's ribs.

You crouch and then spring low stabbing the second soldier's foot and slicing his sword arm off at the wrist. The second soldier screams and tries to stagger backwards but his foot is pinned to the floor. Rising you pull the blade free and jut the short blade up into his stomach pushing under his ribs until the blade pierces his heart and blood runs down his armor like a burst dike.

As he falls back, you turn to the hound. You hate to kill such a noble beast but it was now time to end it's pain. A quick reversal of your swords sets up a downward thrust that pierces it's brain and severs it's spine. The hound collapses with a quiver.

You wipe your swords on a soldier's sleeve and place them again on your back. You then collect your throwing knives and search the soldiers for anything they carry you can use. You ignore their damaged armor, barbed scimitars, and top-heavy daggers and instead collect their coin pouches. Thirty Silvers later, you check the windows. You are relived to see that there is no further action in the streets.

Do you:

> You go into the Basement?
You hurry downwards, using the stairs to enter the basement. At the bottom of the stairs is a cellar door. It opens easily into a pitch black room. You back up and decide to light your lantern.

Now with a fresh light source, and broad sword in your other hand you begin to explore the room. The basement is dark and eerie, filled with boxes and other items of storage, small terra cotta statues, paintings and furniture with tarps over them, extra sets of candles, piles of clothes, and other errata fill the shelves, cabinets, and wall spaces.

You figure that if you were to hide here, you'd probably be able to get the jump on any who entered here but you'd be trapped if there were multiple opponents. You reason you could probably take two swordsmen without difficulty but a larger group would be problematic.

Do you:

> You search the Basement
You decide to search the basement. You comb through the boxes, look through the shelves, and rifle through the cabinets looking for something that could help you with your escape from the city. As you are searching, you hear some noises coming from above. Quickly you duck and blow out your lantern.

You can now light your lantern 2 More times.

Tense moments pass but the sounds cease. after ten minutes you feel safe enough to try looking again. After about a half of an hour you have accumulated everything that might be of interest to you. It isn't much but these people were obviously merchants, not warriors and as such didn't store any warrior items.

You find:

Lantern Oil: Useful for lighting your lantern 3 extra times.
> You crash here.
You're tired, you've had  a long afternoon and you have found somewhere to crash. You hope that this place is safe enough but in a city under siege, no where is truly safe. You find a little corner amongst the clutter and nestle in as best as you can.

You place your broadsword to your side within easy reach and thank the gods you have your modified light chainmail. It's very comfortable to sleep in, especially compared to most armors. Covering yourself with a blanket you slip easily into the demesne of sleep.

TEST YOUR LUCK: Pick a number between 1 and 3.

> You 1
You sleep fitfully, your dreams filled with nightmares that involve you being caught by the Turric, held down, and cut into pieces and fed to wardogs with fiery eyes. Several times you jump awake and look about yourself hoping you haven't been discovered and sit for several minutes straining your ears for phantom noises but eventually give up the search and head right back into another nightmare. You aren't discovered but you really don't feel rested when you awake.

Frustrated when you awake, you grumpily gather your few belongings and head back out into the city. It is now NIGHT.
> You nIGHT: Creeping in the Darkness
You wait until nightfall and begin to make your journey flitting from alley to alleyway and make good progress though you occasionally have to see nightmares, at one intersection you see Turric soldiers by a scaffold where then men and women; soldiers and civilians both, are being hanged. You cringe as the men slap the horses underneath the victims and the prisoners are left to dangle helplessly in the air struggling as their weight begins to choke them to death. It takes over three minutes before the last of the men stops twitching, leaving the bodies swinging in the air.

You move on helpless to alter the events of the sacking of the city. Stepping from an alleyway you later see hundreds of Turric soldiers leading hundreds more prisoners down a broad street towards whatever grim fate awaits them. You turn back and enter a building through a window moving across the floor and exiting out the other side. Most of the buildings have by now been ransacked.

You exit out of the other end and creep into the next street. You immediately flatten against the wall as you see a Turric Deathwarden steering a group of hellhounds down the street. The flaming hounds are barking and growling but don't catch your scent. Taking a deep breath, you wait for the Deathwarden to pass and sprint for the next street.

Finally, after over two hours have passed, you arrive at a massive barricade. The barricade is manned by a holdout group of Essitrean soldiers each holding crossbows. There have to be dozens of them all on watch. The bodies of hundreds of Turric soldiers lie scattered in the streets around the barricade though it's obvious the Essitreans are wounded and exhausted.
> You join them
You pull your contract and slowly move towards the Essitreans making sure that you hold the contract high so that the tired and trigger happy soldiers don't mistake you for the enemy. As you enter into their line of sight, you hear the guards call out, "Halt and identify yourself or you'll be shot on sight!"

You enter into the torchlight and call out, I'm Sebastian, a mercenary serving under the Essitrean flag, here is my lawful contract. I wish to join you."

The men aren't much moved but a voice calls through the barricade, "Sebastian? By the Gods you're still alive? Boys, let her in, she's a friendly."

You jog across the street looking both ways for any enemy snipers or troops and enter a small gate and go beyond the barricades. The gate is closed quickly behind you. The situation behind the barricades is worse than you would have imagined, with dozens of troops injured or dead, scorch marks from enemy mages, and decapitated undead minions lying like wheat after the harvest.

A soldier approaches you and offers you a handclasp. You recognize him as Captain Krayler, a stern but effective commander whose forces numbered a full company, scarcely three platoons exist now and you see that by daylight only two dozen men will still be clinging to life. His face is grim and streaked with blood and dirt. he says, "What is the situation in the city beyond."

You reply, "The city is lost, the Turric are killing and rounding up anyone they find and Deathwardens, Vanguards, and Deathmagi wander the streets at will.Those who aren't killed or turned into the Walking Dead are being turned into slaves. I'm sorry Commander."

He nods and said, "I was expecting as much. The tide of refugees has thinned and you've been the first person we haven't had to fight in three hours. This is a tragedy, we watch the death of my beautiful home and the birth of another Turric Enclave. Such a blasphemy to the gods should have never been seen."

You nod.

He says, " I know you are tired and hungry, let me offer you some scant supplies and then we'll talk further."

You are led to a chow table, mostly chunks of bread and a few sips of water from a canteen before he leads you to a chair. You have a seat and instantly the weight of the night descends upon your weary bones. The captain brings you a tightly wrapped scroll and says, "Bast, you've always been a reputable mercenary, I need someone I can trust with an important mission. I need you to take this scroll and this boy. He is the heir to Essitrea's throne. Though his home has been lost he can keep the noble lineage flowing and can rally any escapees under the Essitrean Banner so that one day we can take this place back. I need you to take him with you to the gates. Can you do this for me?"

You ponder your options:
> You take the Boy and Scroll
You nod, this was a grave task. "I will be proud to serve the throne, Sir. I will take the young lord and deliver him safely to his men outside the gate."

The Commander nods and points to one of his men, and from a tent they bring forward a richly dressed but dirty faced little boy of about ten Summers old. Blood stains the front of his clothes but he appears uninjured. He wields a short sword uncertainly and there is both fear and stout resolution in his eyes. The boy looks you up and down, "I am to go with this lady?"

You look to the captain who says, "Yes, Milord, Sebastian is an experienced and wise warrior and your best hope from henceforth, follow her, do what she says, and rebuild our city. Remember those who died for it."

The Lordling nods and says, "I am honored to make your acquaintance Sebastian. Take my horse Arbalest he is a true steed meant for a warrior. The white pony is my own mount Bayerus."

The Commander smiled and said, "Well that's that. We'll hold the wall, we are the last hope for anyone to try and escape this blasted place. I wish you luck Sebastian." You salute and turn to head for the gates.

You begin the last part of the journey even as you hear behind you, "Ready men, here they come!!!"

The sound of battle rings out behind you as you gallop for the Only gate left in the city still controlled by Essitrean forces. The last that you see of the captains forces is the zombies overwhelming the barricades.

Less than fifteen minutes later you arrive at the gates with the Lordling. Men snap to salute as you and the Lord Ride out of the city into the countryside. You know not where the future lies but you realize that you have found the only candle of hope in the darkness that falls over the city of Essitrea.


You pull your contract and slowly move towards the Essitreans making sure that you hold the contract high so that the tired and trigger happy soldiers don't mistake you for the enemy. As you enter into their line of sight, you hear the guards call out, "Halt and identify yourself or you'll be shot on sight!"

You enter into the torchlight and call out, I'm Sebastian, a mercenary serving under the Essitrean flag, here is my lawful contract. I wish to join you."

The men aren't much moved but a voice calls through the barricade, "Sebastian? By the Gods you're still alive? Boys, let her in, she's a friendly."

You jog across the street looking both ways for any enemy snipers or troops and enter a small gate and go beyond the barricades. The gate is closed quickly behind you. The situation behind the barricades is worse than you would have imagined, with dozens of troops injured or dead, scorch marks from enemy mages, and decapitated undead minions lying like wheat after the harvest.

A soldier approaches you and offers you a handclasp. You recognize him as Captain Krayler, a stern but effective commander whose forces numbered a full company, scarcely three platoons exist now and you see that by daylight only two dozen men will still be clinging to life. His face is grim and streaked with blood and dirt. he says, "What is the situation in the city beyond."

You reply, "The city is lost, the Turric are killing and rounding up anyone they find and Deathwardens, Vanguards, and Deathmagi wander the streets at will.Those who aren't killed or turned into the Walking Dead are being turned into slaves. I'm sorry Commander."

He nods and said, "I was expecting as much. The tide of refugees has thinned and you've been the first person we haven't had to fight in three hours. This is a tragedy, we watch the death of my beautiful home and the birth of another Turric Enclave. Such a blasphemy to the gods should have never been seen."

You nod.

He says, " I know you are tired and hungry, let me offer you some scant supplies and then we'll talk further."

You are led to a chow table, mostly chunks of bread and a few sips of water from a canteen before he leads you to a chair. You have a seat and instantly the weight of the night descends upon your weary bones. The captain brings you a tightly wrapped scroll and says, "Bast, you've always been a reputable mercenary, I need someone I can trust with an important mission. I need you to take this scroll and this boy. He is the heir to Essitrea's throne. Though his home has been lost he can keep the noble lineage flowing and can rally any escapees under the Essitrean Banner so that one day we can take this place back. I need you to take him with you to the gates. Can you do this for me?"

You ponder your options:
> You refuse and Go it yourself
You decide to refuse the offer and exit the barricade choosing to make it on your own.
> You head to another part of the city.
You decide to head to another part of the city and are flitting from building to building when you see a massive attack by Turric troops to your left. To your right an explosion rocks the streets and ahead, you see a Deathmagus and his Vanguard accompanied by a horde of undead. You are spotted by the Deathmagus down the streets and you turn to run, there are just too many of them. At first you try to retreat and go back to the barricades but another explosion collapses the buildings around you.

You are now faced with running into mass combat, into the necromancer or down the alley where an explosion just occurred. You run down the alleyway and lose sight of the Deathmagus and the battle but run into a mass of Turric reinforcements. You are trapped. You retreat and are now surrounded by the three forces.

You resign yourself to a death by the sword. Choosing the least dangerous option, you run into the mass combat. The chaos of arrows, swordfighting, and bodies moving en mass make the situation deadly. You duck, twist, and dodge through the massive melee. Unfortunately, you are struck by an random arrow and then tripped by the boot of a running soldier who is quickly killed by a crossbow bolt. You try to rise but watch as a roiling ball of flame explodes incinerating those around you.

Another explosion takes a building out and it collapses showering stone and mortar over the street. You are caught be a falling piece of rubble the size of a horse and it lands on your leg. You try to free it but another explosion demolishes the next building and it collapses and sprays more stone upon you. You are killed by a falling brick  that turns your head into a read smear.

YOU HAVE FAILED!!!
> A Horrible Awakening
Blackness.

Your mind is cloudy and hazy.

Pain. You feel pain.

Flashes of sound burst in the distance. You slowly feel awareness coming back, the world leaking back into coherent form. You are in so much pain. Around you you hear familiar sounds: Screaming, the butchery of men, the agony of rape, buildings burning, children screaming, and the cheers of the victors.

"Where am I?" You think to yourself. Slowly you move your fingers, then your toes. A soft moan issues from somewhere around you. You realize it is you and you begin to make your stiff body begin to move again. First one arm, then your leg, then you slowly lift up and look around.

You think hard to remove the fuzziness of the recent events from the corners of your mind and concentrate on survival. "I've got a concussion." You conclude.

Finally, you peer through the dense smoke and realize that you are in a crater, the bodies of men, horses, and weapons of war surround you. The acrid smell of burning flesh mixed with the tinny smell of blood, the pain in your head, and the entrails of the man you ran beside all make you vomit.

Strangely, you feel just a little bit better and your head is starting to clear, "I'm Sebastian, a mercenary, I chose to defend the city of Essitrea against the Turric . I don't think we won... I think I'd better get the hell out of here!"

Looking around you a sturdy broadsword sticks out from a body of a Turric soldier, you recognize the blade as yours. You stagger over to the soldier and with effort pull the blade free from the man's corpse.

Now armed, you know you've got to get out but amidst the rubble and the ruffians running amok, the sounds of battle in the air, and the thudding of artillery, every step could be your last.

You decide quickly that you can either run building to building a fast method of travel but with heavy odds of discovery; try to enter the sewers, an obviously unsanitary means to travel but with less likelihood of discovery, or you can try to hole up in the nearest building and wait for the action to die down.


You decide to refuse the offer and exit the barricade choosing to make it on your own.
> You move on
You decide to pass them by, there has to be another way through the city without the aid of the Essitreans and the inevitable conflict they will attract. You head down a corridor and see flames rising ahead, to the left you see a massive army of Turric soldiers fighting with another smaller group of Essitreans. The carnage is horrid and you opt not to go that way. To your right you see an old stable. Perhaps within you can find a horse.

> You head towards the Fire
The flames ahead of you fly many feet into the air and you try to find a way past the street but there are no obvious exits. Disheartened you retreat back to the previous intersection.


You decide to pass them by, there has to be another way through the city without the aid of the Essitreans and the inevitable conflict they will attract. You head down a corridor and see flames rising ahead, to the left you see a massive army of Turric soldiers fighting with another smaller group of Essitreans. The carnage is horrid and you opt not to go that way. To your right you see an old stable. Perhaps within you can find a horse.

> You check out the Stable
You opt to check out the stable but there are no horses inside. As you are searching, you see the fighting from the left street starting to pour into yours. The mass combat is punctuated by explosions, the sound of steel on steel or flesh, and the screams of the injured or dying. You quickly decide to abandon the search and head back to the intersection before you are overwhelmed.


You decide to pass them by, there has to be another way through the city without the aid of the Essitreans and the inevitable conflict they will attract. You head down a corridor and see flames rising ahead, to the left you see a massive army of Turric soldiers fighting with another smaller group of Essitreans. The carnage is horrid and you opt not to go that way. To your right you see an old stable. Perhaps within you can find a horse.

> You go Backwards
You arrive at the massive barricade. The barricade is manned by a holdout group of Essitrean soldiers each holding crossbows. There have to be dozens of them all on watch. The bodies of hundreds of Turric soldiers lie scattered in the streets around the barricade though it's obvious the Essitreans are wounded and exhausted.


You're tired, you've had  a long afternoon and you have found somewhere to crash. You hope that this place is safe enough but in a city under siege, no where is truly safe. You find a little corner amongst the clutter and nestle in as best as you can.

You place your broadsword to your side within easy reach and thank the gods you have your modified light chainmail. It's very comfortable to sleep in, especially compared to most armors. Covering yourself with a blanket you slip easily into the demesne of sleep.

TEST YOUR LUCK: Pick a number between 1 and 3.

> You 2
You fall into a deep and dreamless sleep. As luck would have it, you are not bothered by anything or anyone during your stay and you feel quite at peace with yourself. Your mother always said you were a strong one before she died. She never knew how many times you would have to test that theory. You wake up refreshed and ready to go.

It is now NIGHT.


You're tired, you've had  a long afternoon and you have found somewhere to crash. You hope that this place is safe enough but in a city under siege, no where is truly safe. You find a little corner amongst the clutter and nestle in as best as you can.

You place your broadsword to your side within easy reach and thank the gods you have your modified light chainmail. It's very comfortable to sleep in, especially compared to most armors. Covering yourself with a blanket you slip easily into the demesne of sleep.

TEST YOUR LUCK: Pick a number between 1 and 3.

> You 3
Your sleep is suddenly interrupted by the sound of the door being kicked in by heavy booted feet. In the entrance are five undead warriors, two heavily armored Turric Vanguards and a Turric Deathmagus, a necromancer by any other name. You rise to your feet pulling your broadsword and charging. Deathmagus takes no prisoners. This is going to be a fight to the death.

You swing a heavy blow and decapitate the lead zombie as the others charge forward. You've fought the occasional zombie in the past and you know from experience that you have to decapitate them to bring them down. As the first zombie falls, you face a thicket of swinging blades, what zombies lack in speed and accuracy, they make up in fearlessness and tenacity.

You need to fight without getting cornered or overwhelmed. You duck to the left and then run to the right, making the zombies slowly try to follow you. You pick a zombie at the edge and cut at his knees while parrying two blades aimed at your midsection. The zombies legs are undercut and you duck and blade and stab upwards into a zombie's gut. They keep onrushing but you roll to the side of a blow and parry a second before leaping on a table.

A downward chop takes another zombie downward and you backflip off the table landing on your feet. Taking a mirror, you toss it into the face of a nearing zombie and slip to the left before arcing right and using your sword to decapitate the next.

Several seconds later, you pant as the last zombie falls.

The Deathmagus claps his bony pale hands slowly, "Very good little Silver one, you are most impressive. I've decided to give you one last challenge, if you can over come it I'll let you live." He turns to one of the fully armored vanguards and points at you. The Vanguard silently obeys stepping forward with his barbed Falchion at the ready.

The other Vanguard stands by his master and together they watch the duel. You know from experience that Vanguards are heavily armored juggernauts with undead endurance and massive two handed falchions with rasping barbs attached.

Do you:

> You use your Broadsword and Short Swords to inflict heavy damage?
The Vanguard was a heavy warrior with a massive slow sword so you decide to try your luck with your heavy sword relying on your natural quickness to keep one step ahead of him. As he nears you you double-hand the broadsword and smash it as hard as you can against his side. The blade bangs loudly against him and you see a dent appear in the armor but he moves as if it were a feather duster. He swipes at your head but you duck and spin away.

You finish the spin with a heavy blow to his knee and you see with some satisfaction as the armor dents in and his knee buckles. The Vanguard barely even registers the blow and chops at you with an overhand blow that meets the stone floor and shatters it. You roll backwards and throw two blades that ricochet off the armor and stick in the ceiling.

He keeps moving forward unperturbed by the blades and you charge towards him willing him to commit for a swing. When he does, you leap to the side and again bash his knee. The metal dents a little more and his knee visibly weakens. You roll away and place your broadsword between yourself and his blade.

His hand glows black and he begins to drag you towards him with some form of dark magic. You put your sword in front of you and duck another slash as you use his magic to impale himself with your sword. He staggers backwards and you block a sideways slash meant for your wait with your broadsword. The power knocks it flying across the room lodging into the wall.

You kick off of the Vanguard and run backwards as the knight continually steps forward thinking to yourself, "That was cheating..."

Pulling your twin short swords, you leap and twist so your blades smack deep into his shoulders. The Vanguard staggers and steps back and you tumble off of his body and duck to the left. You hear his stomps as you run for your broadblade. You reach it and pull it out of the wall just as the Vanguard reaches you. You have to release the sword in order to keep your arm.

After his miss, you again grab the blade and rush around him to his backside raining your broadblade high into the air and stabbing it downward into his wounded knee. Your blade bites deep into the knee and sinks into the stone floor pinning him. Pulling your swords from his shoulders, you jump into his back making him fall forward and then roll over him pulling your twin blades with you. You then watch as he starts to pull himself up. This is when you strike with both blades at his neck repeatedly, the sparks of your work lighting up the room as your steel pounds against the Ulum metal of the Turric Mages. Finally, the metal gives way and you plant both swords into his neck and pull outward.

The metal shell and flesh peels outwards and you take your dagger and plant it deep into his spine wrenching it back and forth until the warrior drops coldly into the dust.

Backing away you watch as his body, armor, flesh, and weapon melt and turn to dust.

Breathing heavily, you turn towards the door where the Deathmagus nods his approval and turns to the exit. A second later, the place is quiet and empty. Despite yourself you fall into a deep, deep sleep...


Your sleep is suddenly interrupted by the sound of the door being kicked in by heavy booted feet. In the entrance are five undead warriors, two heavily armored Turric Vanguards and a Turric Deathmagus, a necromancer by any other name. You rise to your feet pulling your broadsword and charging. Deathmagus takes no prisoners. This is going to be a fight to the death.

You swing a heavy blow and decapitate the lead zombie as the others charge forward. You've fought the occasional zombie in the past and you know from experience that you have to decapitate them to bring them down. As the first zombie falls, you face a thicket of swinging blades, what zombies lack in speed and accuracy, they make up in fearlessness and tenacity.

You need to fight without getting cornered or overwhelmed. You duck to the left and then run to the right, making the zombies slowly try to follow you. You pick a zombie at the edge and cut at his knees while parrying two blades aimed at your midsection. The zombies legs are undercut and you duck and blade and stab upwards into a zombie's gut. They keep onrushing but you roll to the side of a blow and parry a second before leaping on a table.

A downward chop takes another zombie downward and you backflip off the table landing on your feet. Taking a mirror, you toss it into the face of a nearing zombie and slip to the left before arcing right and using your sword to decapitate the next.

Several seconds later, you pant as the last zombie falls.

The Deathmagus claps his bony pale hands slowly, "Very good little Silver one, you are most impressive. I've decided to give you one last challenge, if you can over come it I'll let you live." He turns to one of the fully armored vanguards and points at you. The Vanguard silently obeys stepping forward with his barbed Falchion at the ready.

The other Vanguard stands by his master and together they watch the duel. You know from experience that Vanguards are heavily armored juggernauts with undead endurance and massive two handed falchions with rasping barbs attached.

Do you:

> You stay at range and use throwing blades and daggers.
You begin the duel with two throwing knives as you try to stay at range. The blades hit square but ricochet off the heavy armor. You growl as you duck under his heavy blade and cartwheel out of his range. Having more space, you throw two more knives, one bounces off and sticks in the ceiling and the other lodges under his armor. The Vanguard pulls the blade out and throws it to the ground and you pull a dagger with two more knives.

Since the Vanguard seems to be taking his time, steadily moving forward, you carefully aim the next two throws. The first slides into an eyehole of the armor and for the first time you get his attention. The blade spews brackish blood that leaks from under his helm and dribbles down his chin.  He pulls the blade from his eye and grasps the Falchion with both hands, the old leather crackles under his grip.

"Great..." you think as you dodge a powerful but slow swipe that smashes the cabinet you ducked behind. You pull back and throw the second blade trying to lodge it through his plates under his arm. It connects with the armor and bangs off into the floor.

Pulling your daggers you duck under a sweeping cross-swipe and punch the dagger into his breastplate. The dagger rings in your hand without doing any apparent damage. He kicks but misses as you flit to the side and stab him in the neck. The blade slides into his neck but it doesn't slow him even a bit.

He backhands you and you barely escape a full on hit but feel your jaw instantly bruise and you see stars as you fall backwards into the debris around you. He is upon you instantly but you dodge his reversed blade and watch the heavy blade pierce the stone itself. You roll to your feet and try to kick out his feet but your leg meets with an unmovable object and you back away limping.

He closes in on you as you switch to your throwing knives which clink off his armor. You can't believe it when he raises his hand and you feel dark energy course through you.

"That wasn't fair..." is the last thought you think as he plants his falchion deep into your stomach and rips downward splitting your body from stomach to crotch. The last thing you see is his dead eye peering at you as you bleed out.

YOU HAVE FAILED.


You realize that the hound is going to be a noisy, dangerous problem and so you resolve to end that issue first. As soon as the trio of enemies rush into the room you pop up from behind the desk and throw three throwing knives at the beast. The first knife goes wide and lands knee level in the wooden wall, but the second catches in the jaw bursting it's teeth and jutting through it's muzzle, and the third smashes in the flanks sticking through it's hind quarter. The beast yelps pitiably and staggers backwards incapacitated.

The beast howls and you leap over the table drawing both of your short blades. In close quarter fighting, your short swords and stabbing style will be a good match against the barbed scimitars the Turrics favor which require wide fast swings.

The first Turric swings high and you duck and deflect the first blade while reversing your spin and cutting the soldier's leg off at the knee. The second swings towards your midriff but you tumble and his swing lodges in his already injured partner's ribs.

You crouch and then spring low stabbing the second soldier's foot and slicing his sword arm off at the wrist. The second soldier screams and tries to stagger backwards but his foot is pinned to the floor. Rising you pull the blade free and jut the short blade up into his stomach pushing under his ribs until the blade pierces his heart and blood runs down his armor like a burst dike.

As he falls back, you turn to the hound. You hate to kill such a noble beast but it was now time to end it's pain. A quick reversal of your swords sets up a downward thrust that pierces it's brain and severs it's spine. The hound collapses with a quiver.

You wipe your swords on a soldier's sleeve and place them again on your back. You then collect your throwing knives and search the soldiers for anything they carry you can use. You ignore their damaged armor, barbed scimitars, and top-heavy daggers and instead collect their coin pouches. Thirty Silvers later, you check the windows. You are relived to see that there is no further action in the streets.

Do you:

> You help the girl out of the hiding place?
You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.

You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.

Going downstairs, you say 'Defender' as you pull back the tapestry but there is no answer. You say 'Defender' again but there is still no response. Dreading what you'll find, you open the little door to find the girl, her body lifeless with your dagger stuck in her chest. You curse her weakness even as the pragmatic side of you tells you your own survival rate just increased.

At least she'll be with her family you suppose. With a heavy heart you retrieve your knife and close the trapdoor.


You skate up the stairs taking three at a time and find a door at the top of the stairs. You pull out your lockpicks and begin to jimmy the door. Within seconds you hear the lock 'click' and you slide inside closing the door behind you. You hear a creak and some sniffling sounds somewhere in the room. It's very dark, all of the windows are shuttered, and you negotiate the room by sound and touch rather than lighting a lamp and giving yourself away.

Following behind your sword, you investigate the dark room and try to track the noise before someone or something gets the drop on you. When the sound is made again, you rush to the wall ripping off a tapestry and see a that it hides a small doorway. You open it in a flash, sword back to provide a fatal stab. To your surprise a young girl, perhaps sixteen years in age is in hiding.

You look at her frightened face, streaked with tears and the knowledge that none of her family made it through whatever happened downstairs. She screams at the sudden discovery and scrambles as far back in the hidden compartment as she can go. You curse your luck and say, "Be quiet girl! I'm not here to hurt you! Pray you haven't woken the neighborhood!"

You quickly move away from the whimpering girl and check the windows. Sure enough two Turric Swordsmen and a Wardog are on the prowl. The dog starts to bark and drag the two soldiers towards the house.

"Shit!" You hiss and move back to the secret compartment. Pulling up the tapestry you tell the girl, "No matter what you do, no matter what you hear, do not leave this compartment for the next few hours unless you hear me say 'Defender'." You slide a dagger her way and say, "And no matter what, don't let them take you alive, if this place is discovered, if this flap is opened and they try to take you, slice your throat, plunge this into your chest but don't let them take you out of here. No matter what!"

You close the hidden door, drop the tapestry, close and lock the door to the first floor, and hide behind a desk. When those bastards come through they're going to pay dearly.

The sound of heavy boots tromping up the stairs follow a barking dog. They try the lock, try it again, and then start trying to bash the door in. The door survives four solid charges before the door rips off of the hinges and the men and beast rush in swords drawn.

> You kill the men, then the dog.
You decide that men with swords beat out a hound so you ready your ambush by hiding behind a desk and wait for them to rush in. They do as you predict and you pop up from behind the desk and toss three throwing knives, two at the leader, one at the man following him. The first bounces off the lead man's armor. The second catches him in the neck and he goes down grasping at his throat. The third narrowly misses the following soldier by inches.

You draw your short swords which are a good matchup against the wide swinging barbed scimitars the Turric use, at least in confined spaces. Then you leap over the desk ready to take the second soldier out.

He charges as you rush to meet him. His swing is wild and you parry it ducking into a tumble and swing low cutting his foot off at the ankle. As you roll into a crouch you are hit from the side by the wardog which barrels into you knocking you off balance. It bites for your throat but you sacrifice your arm instead losing your left hand sword in the process. The short sword rings off of the wooden floor and skitters several feet away as you use your other sword to stab the dog in the ribs.

Even as you stab the dog and it yelps, the other soldier levels a boot at your head and kicks you so hard you see sparkles and blackness for a second. The dog rends a massive rip in your bracer and blood spurts from the open wound into it's mouth. You stab it again and it collapses.

The second warrior raises his Barbed Scimitar as you struggle to get the dog's dead weight off of your own body. You scream as the blade comes down cutting deep into your skull. Death is instantaneous.

YOU HAVE FAILED!!!


You conserve your energy and block his blows. Knowing the wild style of the Turric swordsman, you easily parry several wild blows. As he failed to strike he becomes more and more frustrated and you lure him into a wide swing and while he is pulling back, you step in his reach and break his nose with the handle of your sword. The stunning blow makes him stumble backwards and you press the advantage kicking him backwards and then turning your sword and driving it through his stomach!

He squirms like a worm for several long seconds before you twist your blade and finish the job. Though you conserved your energy by blocking, you attracted the attention of a few more warriors. They come streaming out of a building to your right and you count at least five men, two with crossbows aimed in your direction.

Do you: Run away or  turn to face the group and take them head on using throwing knives to whittle them down before resorting to your sword?
> You kill Em All!
You whirl quickly around pulling three throwing knives and letting them free at the charging warriors. Two of the three blades 'thunk!' into the Turric Swordsmen. One plunks deep in a man's chest and he staggers sideways before falling. The other knife slams into a warrior's arm causing him to howl in pain.

With four of the men left from the initial assault, you realize you are in a bind. You level your sword at the two melee warriors and try to stay out of the sight of the two crossbowmen.

A bolt 'thrums' by your ear. Another 'thuds' into a pillar to your left. You circle for position as one warrior heads towards your left side and the injured warrior with a knife sticking out of his arm circles to your right. The crossbowmen are reloading and another attack is imminent.

What do you do?

> You feint Right and Attack the Warrior to the left.
Quickly, you move right and fake the warrior to your weak side, then cross the blade over and thrust it deep into the warrior on your left. The sword punctures the armor of the warrior and slides thickly into his belly where you feel the steel edge nestle in his spinal column and break through his back. The man instantly collapses like a stack of bricks taking your sword with it.

Rolling with the momentum, you duck under the whistling blade of the other warrior and tumble through bolts fired by the crossbowmen several meters distant. Before you even roll fully out of your crouch you pull two daggers and let them fly into the swordsman giving chase. One bashes into his face piercing his skull and the other strikes his leg. He falls lifeless like a bull shot in mid charge.

The crossbowmen, once trying to pick shots are now hurriedly trying to reload. you turn to them and pull short swords and charge them. They fumble their crossbows as you near them. Two vicious strikes later and you stand triumphant over five Turric corpses.

Catching your breath, you grab your weapons and check the bodies for loot. Seeing that your masters aren't probably going to be keeping you on the payroll, you may as well scrounge a little coin to prevent this from being a total loss. Three bags full of silver coins jingle in your hand and you put them in your pockets and turn to go.

You can either try to keep moving by skipping from building to building or you can choose to head into the dark alleyways across the street that heads to the ghettoes of Essitrea.


You whirl quickly around pulling three throwing knives and letting them free at the charging warriors. Two of the three blades 'thunk!' into the Turric Swordsmen. One plunks deep in a man's chest and he staggers sideways before falling. The other knife slams into a warrior's arm causing him to howl in pain.

With four of the men left from the initial assault, you realize you are in a bind. You level your sword at the two melee warriors and try to stay out of the sight of the two crossbowmen.

A bolt 'thrums' by your ear. Another 'thuds' into a pillar to your left. You circle for position as one warrior heads towards your left side and the injured warrior with a knife sticking out of his arm circles to your right. The crossbowmen are reloading and another attack is imminent.

What do you do?

> You throw more daggers at the crossbowmen.
You are surrounded both by swordsmen and crossbowmen. Sensing that you might be plucked off from range you duck under the slash of the warrior to your left and pull your throwing blades. Two blades fly free and both strike the crossbowmen, the man on the left is hit in the chest and the one on the right feels a blade hit his shoulder.

Even as they fall, you bring your broadblade up to parry the attacks from the man on the right. The barbed scimitar collides with the flat of your blade and sparks glide from the conflicting metals. Then you feel a sharp pain from behind as you see the point of a scimitar pierce through your chest. You feel as if your whole body is being electrocuted and you watch with hazing vision as your sword falls limply from your grasp.

The blade twists inside you and your knees give out and you fall to your knees. The left side swordsman measures you up and swings his blade. The sensation of your head rolling on the ground is eerie as you watch your body fall. Then, slowly, the world turns black.

YOU HAVE FAILED!!!


You whirl quickly around pulling three throwing knives and letting them free at the charging warriors. Two of the three blades 'thunk!' into the Turric Swordsmen. One plunks deep in a man's chest and he staggers sideways before falling. The other knife slams into a warrior's arm causing him to howl in pain.

With four of the men left from the initial assault, you realize you are in a bind. You level your sword at the two melee warriors and try to stay out of the sight of the two crossbowmen.

A bolt 'thrums' by your ear. Another 'thuds' into a pillar to your left. You circle for position as one warrior heads towards your left side and the injured warrior with a knife sticking out of his arm circles to your right. The crossbowmen are reloading and another attack is imminent.

What do you do?

> You feint Left and Attack the Warrior to your right.
You quickly feint left and then pull your heavy blade to the right with a vicious backhand arc that decapitates your opponent. The right-side swordsman's body twists in a ghoulish pirouette before stepping once to the left and falling. His head lies some ten feet into the distance.

You have however left your side exposed and you feel the results of a brutish slice into your side. You scream in agony and frustration before reversing your sword and thrusting it backwards. This catches the left-side swordsman directly in his stomach and you thrust it through his body before giving the blade a nasty twist.

You feel the warrior slide off of the steel and grunt in satisfaction. However, this is cut short by a bolt which smashes into your shoulder. You scream and reflexively draw a dagger which you hurtle across the field into the throat of the crossbowman who just shot you. However, his ally has been taking careful aim and looses another bolt which slams into your stomach.

Blood courses down your armor as you collapse to the ground, your feet no longer able to carry you. You grip your sword and try to rise as the men reload speaking their guttural language. They walk cautiously up to you as you grip a dagger secretly and act just a little bit more wounded than you are.

The first man approaches and pulls a knife, "You've got pretty skin bitch," he growls and grabs your face, pulling your chin up to his. "Too bad I've gotta cut you up, you might have been a good ride."

Growling, you plunge your dagger into his crotch and twist. He screams, gripping his groin and falls to the side rolling in pain. The other crossbowman steps back in suprise then his look hardens, "You've got teeth, Siak was always a fool. I'm not."

Raising his crossbow he levels it at your head and pulls the trigger.

The bolt jolts your head back as you fall lifeless into the street surrounded by a pile of corpses.

YOU HAVE FAILED!!!


You whirl quickly around pulling three throwing knives and letting them free at the charging warriors. Two of the three blades 'thunk!' into the Turric Swordsmen. One plunks deep in a man's chest and he staggers sideways before falling. The other knife slams into a warrior's arm causing him to howl in pain.

With four of the men left from the initial assault, you realize you are in a bind. You level your sword at the two melee warriors and try to stay out of the sight of the two crossbowmen.

A bolt 'thrums' by your ear. Another 'thuds' into a pillar to your left. You circle for position as one warrior heads towards your left side and the injured warrior with a knife sticking out of his arm circles to your right. The crossbowmen are reloading and another attack is imminent.

What do you do?

> You surrender.
Surrounded by the warriors and realizing that you will probably not survive this fight, you drop your sword and raise your hands. The warriors grin and, under the careful watch of the crossbowmen, the swordsmen circle, one to the front and one behind. Suddenly, your hair is gripped and you are pulled to your knees.

A knife is applied to your neck and the men begin to grin. "Take her weapons Siak, the kitten still has claws."

You feel your body being searched, the knives being stripped and tossed, your belts being removed, and then the men fall on you. You scream and try to fight them but there are just too many of them. You finally burst into tears as you realize your impending fate. Two hold you arms as the others pry your legs open and the others pull off your pants. You scream for help knowing none will be coming.

Before they kill you, you hear Siak say, "I wish all our girls were this easy..."

YOU HAVE FAILED!!!


You attack the warriors with the advantage of surprise. Crawling low, you creep until you are at the edge of the wall you were hiding behind then you suddenly sprint with your broadsword lifted in both hands. As you descend upon the Turric Warriors, you swing the sword in an arc that splits the first Turric Swordsman's left arm from his body. You spin and use the heavy blade's momentum to make a second cut from the shoulder blade up through the man's neck decapitating him instantly.

As the first warrior falls, blood arcing into the sky, the two others reel in shock. You take advantage of this momentary lapse of reason and bring a low slice towards the second man's knee. The blade connects and the limb is taken clean off. Following the blade's momentum, you raise it up and steer it into the man's chest.

The third warrior has now gathered his wits and attacks viciously trying to slice you with his barbed scimitar. You back away from the first strike, block the second, and duck the third. His blows are coming faster than the broad-blade can react. Do you: Parry and look for an opening with the butt of your sword to stun the enemy or block with the sword and pull a dagger with your other hand and plunge it into his neck?
> You pull the Dagger and go for the Kill!
Parrying his first attack, you slip a dagger from your belt and plunge it deep into his neck. The man stops and falls backwards, his body shivering and eyes glazing as he tries to pull the treacherous weapon free. His struggles soon cease and he lies in a glistening pool of his own blood.

Do you:

> You scram before anyone else sees you?
Deciding that it is smarter to pick your battles rather than have them pick you, you decide to leave the corpse alone and head for the nearest cover. Sure enough several men, three swordsmen and two crossbowmen curiously round a corner of a destroyed building and begin to investigate the area.

You are skilled but you'd rather not risk being put to the test against such ruthless men. You shiver when you consider what they do to women they take captive. Crouching, you duck out of sight and move quietly out of their range. A few tense moments later you are in a less damaged part of the city. You look around and you see two likely routes of escape, the sewers and the twisting alleyways that run through the slums.

Going through the main thoroughfares would be suicide so you decide to risk them. Normally both the alleys and the sewers are dangerous because of brigands, disease, and wild animals but for now, they might make for safe havens in the otherwise fallen city.

Which do you choose?


Parrying his first attack, you slip a dagger from your belt and plunge it deep into his neck. The man stops and falls backwards, his body shivering and eyes glazing as he tries to pull the treacherous weapon free. His struggles soon cease and he lies in a glistening pool of his own blood.

Do you:

> You search the Body.
You check the body of the fallen soldier and find a map. The map shows the city as it once was before the attack. You look around and try to get your bearings and spy a tower that is currently in flames. Orienting yourself, you see that the enemy has well marked battle plans and you can see troop movements marked in red as well as defending troop locations marked in blue. Perhaps you can make it to a defensive point where other troops might be, or you might just want to try to use back alleys to avoid all troops altogether. You could also ignore the map and head for the sewers.

MAP: Essitrea Battle Plans
> You head for a Defensive Point
You move quickly and silently through the alleys, side streets, and main streets of the falling city. Several times you have to draw swords and fight enemy troops, run away from other Turric groups, or even loose undead creatures wandering the city, however, you find a place to hole up before you make the final push towards safety. You decide to wait until nightfall before moving onwards.


You grab your blade tightly and look around quickly before dashing over the lip of the crater and towards the blasted wall nearest your left side. Nearby an explosion spurts up chunks of earth and stone as well as the arm of a corpse, high into the air. You watch in horror as the appendage plops onto the sidewalk.

From your left, three Turric warriors rush and assault an injured merchant, stabbing him repeatedly with their wickedly barbed scimitars before looting the man's corpse.

To your right you see another building about twenty feet across some exposed ground.

Do you:
> You run for the Next Building?
You run for the next building, everything looks safe. No one passes by and the streets are filled with corpses. Perhaps the vanguard has passed by. Taking a breath, you peek out and sense no one.

Slowly you rise and take some tentative steps towards the next building. Though you cross a twenty foot expanse, you safely make it to the next stop. Peeking around the corner, you see a pitiable sight, a small blonde boy is crying over the corpses of his parents in the rubble strewn debris that was once his building. The piercing scream of an incoming flaming boulder smashes into the cobblestones vaporizing everything in your vision and knocking you back.

As you rise, you hear yet another burst far to the rear.

After regaining your feet, you start after where the boy was. There is nothing left but a smoking crater surrounded by a ring of flames. Despite your normal stoic nature, tears threaten to slide down your cheek. Gripping your blade, you force yourself to trudge onwards.

Three streets upward, you notice a firefight going on. Three Essitrean troops are hunkered behind a wall. Each has a crossbow and a fourth soldier lies dead with a bolt sticking out of his neck. You run in a crouch towards their position and fall to a knee beside the sergeant, "What's the situation Sergeant?" You ask.

He turns and almost goes for his sword as he doesn't recognize you but he says, "Mercenary?"

You nod and he grunts, "Figured you all had fled by now, hell if this wasn't my home I'd have fled long ago. Suppose I'll be dying within these old walls soon enough."

A crossbow bolt smacking against the wall brings him back to the fight. "Well, we're trying to reach a defensive position North of here but the bloody Turrics got us cut off. Out of a platoon sized element, only we remain and we're cut off from Main Group. If you can fire a crossbow, your help would be welcome. Hell, even if you can't you can at least take potshots at the bastards."

You nod taking up the Arbalest, a crossbow you are very skilled with and load the bolt. "Where are they located?" You ask.

He darws a quick picture in the dirt with a bolt and says, "We're here, their behind that berm over there. I'm pretty sure there's a sniper a little to the west. Bad thing is, though we can't see him, he can sure as hell see us and he's a crack shot. Took out Ivey with one clean shot, got Spiner just over there." He points to a Essitrean corpse about fifteen feet away, a bolt planted in his back.

Those idiots behind the berm are lousy but they've got us pinned with suppressive fire, can't raise my head without fear of taking bolts, the sniper though, he's the real challenge. We take him out and we can flank. Without him dead, we're stuck in a stalemate."

Add ARBALEST (Crossbow) to your Inventory.

You think over the options:

> You say "Cover me, I'll take the Sniper."
You agree to stay but you have to figure out where the sniper is before you can take him out. "Hey Soldier, let me borrow that shield for a second." You grab his small metal shield and quickly raise it above the small wall you are all hunkered behind. Sure enough, the distraction brings a small hail of bolts from your front where the Turric Soldiers are entrenched, but they miss. However, from your right side a bolt slams the shield knocking it out of your hands and sends it rolling about ten feet to your left before the shield flops over.

"Okay soldiers, I know where the sniper is. I'm going to be heading to that little brick wall by the rubble pile, when I say go, I want you to fire your crossbows at the Turric Bastards until I'm set."

The men nod, they lock and load their crossbows and scrunch up preparing to fire.

You count to three and then begin a full-out sprint towards the brick wall in a low crouch. Meanwhile the Essitreans fire all they have at the Turric soldiers who keep their heads don until the flurry is over. They then return fire on the Essitreans and you wheel to the right towards the wall. You realize that the next five feet will be critical.

Test your luck:

> You if your name starts with B, E, F, J, P, or Y...
You duck, dodge, and sprint and are scant seconds to making a dive for home when you take a bolt directly in the ribs. Crashing Uncontrollably into the bricks you injure yourself pretty badly but you skitter up behind the wall and lean against it.

You now have a 2 ENDURANCE (out of 3) if your ENDURANCE lowers to 0 you are Dead.

Breathing with difficulty, you crouch and load your crossbow, you're going to get that Son-of-a-bitch if it's the last thing that  you do. After saying a quick prayer, you turn out from the wall and scan the buildings in the direction of the shot, just as quickly you  turn back in too the safety of the wall. A millisecond later a bolt smashes into the rubble you were just perched on.

You scoot over mentally aiming at the tall tower window on your upper right side. Then you skirt over to the small hole in the wall and aim. Inside you see movement in the wall and you draw a bead. Inhale. Exhale... Fire!

The bolt soars through the air and you hear a slight gasping sound before a man topples out of the window and falls four stories to the cobblestones below. The soldiers cheer and you send them a quick thumbs up.

Now to deal with the Turric Soldiers.

You move along the wall to flank the Turric Crossbowmen being careful not to make noise or alert them to your position. Finally, you can go no further and you peek your head out to see where they are and how many. You notice five men, each loading their crossbows. Deciding to make it four, you fire at the most exposed soldier and duck back behind your wall. A scream rewards your efforts and shouts from the Turric soldiers show that they now have a sniper to deal with.

You reload your Arbalest and ready yourself for another shot. Turn, aim, fire, and duck. A scream follows that action and you slide back down the wall to communicate with the sergeant. He is busy instructing his men to take careful aim but you catch his eye and motion for him to send another soldier across to your position.

You slide back to your sniper's post and between you and the soldiers, lay down covering fire as one of the privates rushes to the wall you are hiding behind. You've now got the enemy flanked. He looks at you with the bolt sticking out of your ribs and exhales but you motion for him to move to the corner.

He takes a quick look and  sees a Turric Medic tending for their two wounded men while two men provide fire at the Soldiers you left. You nod and roll over aiming at the Medic and taking him out with a bolt that shatters his skull. The soldier with you runs to the side to another wall to the rear of the beleagured Turric warriors and The sergeant and his soldier keep up firing from the front.

Seconds later, you and your soldier pick off the last two Turric Crossbowmen. You wave your hand back and forth indicating a cease fire and you all rise from the rubble strewn battleground. The Sergeant and his men rush to congratulate you, "I don't know what we'd have done without your timely intervention. I'm Sergeant Reynall and these soldiers are Corvis and Leake. I'm guessing your that merc girl they call 'Silver'. I'd heard you were amazing but obviously the legends do you no justice."

He looks at the bolt in your side and cringes, "Looks like you took one for the team, unfortunately our medic is lying over there with a bolt in him so I'll just bandage it up and keep it as sterile as possible. We're heading over to a defensive position where we think some friendly troops are stationed, your welcome to come along for the ride if you'd like. Four is a hell of a lot better than one I'd say."
> You say "Thanks for letting me tag along..."
You and the troops move quickly and silently through the alleys, side streets, and main streets of the falling city. Several times you have to draw swords and fight enemy troops, run away from other Turric groups, or even loose undead creatures wandering the city, however, you all find a place to hole up before you make the final push towards safety. You decide to wait until nightfall before moving onwards.


You duck, dodge, and sprint and are scant seconds to making a dive for home when you take a bolt directly in the ribs. Crashing Uncontrollably into the bricks you injure yourself pretty badly but you skitter up behind the wall and lean against it.

You now have a 2 ENDURANCE (out of 3) if your ENDURANCE lowers to 0 you are Dead.

Breathing with difficulty, you crouch and load your crossbow, you're going to get that Son-of-a-bitch if it's the last thing that  you do. After saying a quick prayer, you turn out from the wall and scan the buildings in the direction of the shot, just as quickly you  turn back in too the safety of the wall. A millisecond later a bolt smashes into the rubble you were just perched on.

You scoot over mentally aiming at the tall tower window on your upper right side. Then you skirt over to the small hole in the wall and aim. Inside you see movement in the wall and you draw a bead. Inhale. Exhale... Fire!

The bolt soars through the air and you hear a slight gasping sound before a man topples out of the window and falls four stories to the cobblestones below. The soldiers cheer and you send them a quick thumbs up.

Now to deal with the Turric Soldiers.

You move along the wall to flank the Turric Crossbowmen being careful not to make noise or alert them to your position. Finally, you can go no further and you peek your head out to see where they are and how many. You notice five men, each loading their crossbows. Deciding to make it four, you fire at the most exposed soldier and duck back behind your wall. A scream rewards your efforts and shouts from the Turric soldiers show that they now have a sniper to deal with.

You reload your Arbalest and ready yourself for another shot. Turn, aim, fire, and duck. A scream follows that action and you slide back down the wall to communicate with the sergeant. He is busy instructing his men to take careful aim but you catch his eye and motion for him to send another soldier across to your position.

You slide back to your sniper's post and between you and the soldiers, lay down covering fire as one of the privates rushes to the wall you are hiding behind. You've now got the enemy flanked. He looks at you with the bolt sticking out of your ribs and exhales but you motion for him to move to the corner.

He takes a quick look and  sees a Turric Medic tending for their two wounded men while two men provide fire at the Soldiers you left. You nod and roll over aiming at the Medic and taking him out with a bolt that shatters his skull. The soldier with you runs to the side to another wall to the rear of the beleagured Turric warriors and The sergeant and his soldier keep up firing from the front.

Seconds later, you and your soldier pick off the last two Turric Crossbowmen. You wave your hand back and forth indicating a cease fire and you all rise from the rubble strewn battleground. The Sergeant and his men rush to congratulate you, "I don't know what we'd have done without your timely intervention. I'm Sergeant Reynall and these soldiers are Corvis and Leake. I'm guessing your that merc girl they call 'Silver'. I'd heard you were amazing but obviously the legends do you no justice."

He looks at the bolt in your side and cringes, "Looks like you took one for the team, unfortunately our medic is lying over there with a bolt in him so I'll just bandage it up and keep it as sterile as possible. We're heading over to a defensive position where we think some friendly troops are stationed, your welcome to come along for the ride if you'd like. Four is a hell of a lot better than one I'd say."
> You say "Sorry, I work alone..."
You head out, leaving the men to their own fate. Such was the life of a mercenary, why get attached to lost causes? You duck into an alley to avoid a patrol and then head left throwing your hood over your distinctive silver hair. Ducking to the right you enter a series of alleyways.


You agree to stay but you have to figure out where the sniper is before you can take him out. "Hey Soldier, let me borrow that shield for a second." You grab his small metal shield and quickly raise it above the small wall you are all hunkered behind. Sure enough, the distraction brings a small hail of bolts from your front where the Turric Soldiers are entrenched, but they miss. However, from your right side a bolt slams the shield knocking it out of your hands and sends it rolling about ten feet to your left before the shield flops over.

"Okay soldiers, I know where the sniper is. I'm going to be heading to that little brick wall by the rubble pile, when I say go, I want you to fire your crossbows at the Turric Bastards until I'm set."

The men nod, they lock and load their crossbows and scrunch up preparing to fire.

You count to three and then begin a full-out sprint towards the brick wall in a low crouch. Meanwhile the Essitreans fire all they have at the Turric soldiers who keep their heads don until the flurry is over. They then return fire on the Essitreans and you wheel to the right towards the wall. You realize that the next five feet will be critical.

Test your luck:

> You if your name starts with any other letter of the alphabet...
You duck, dodge, and sprint and then make a graceful rolling tumble into the rubble.

Coming up from your roll, you crouch and load your crossbow, you're going to get that Sniper if it's the last thing that  you do. After saying a quick prayer, you turn out from the wall and scan the buildings in the direction of the shot, just as quickly you  turn back in to the safety of the wall. A millisecond later a bolt smashes into the rubble you were just perched on.

You scoot over mentally aiming at the tall tower window on your upper right side. Then you skirt over to the small hole in the wall and aim. Inside you see movement in the wall and you draw a bead. Inhale. Exhale... Fire!

The bolt soars through the air and you hear a slight gasping sound before a man topples out of the window and falls four stories to the cobblestones below. The soldiers cheer and you send them a quick thumbs up.

Now to deal with the Turric Soldiers.

You move along the wall to flank the Turric Crossbowmen being careful not to make noise or alert them to your position. Finally, you can go no further and you peek your head out to see where they are and how many. You notice five men, each loading their crossbows. Deciding to make it four, you fire at the most exposed soldier and duck back behind your wall. A scream rewards your efforts and shouts from the Turric soldiers show that they now have a sniper to deal with.

You reload your Arbalest and ready yourself for another shot. Turn, aim, fire, and duck. A scream follows that action and you slide back down the wall to communicate with the sergeant. He is busy instructing his men to take careful aim but you catch his eye and motion for him to send another soldier across to your position.

You slide back to your sniper's post and between you and the soldiers, lay down covering fire as one of the privates rushes to the wall you are hiding behind. You've now got the enemy flanked. He looks at you with admiration and awe but you motion for him to move to the corner and keep his wits about him.

He takes a quick look and  sees a Turric Medic tending for their two wounded men while two men provide fire at the Soldiers you left. You nod and roll over aiming at the Medic and taking him out with a bolt that shatters his skull. The soldier with you runs to the side to another wall to the rear of the beleagured Turric warriors and The sergeant and his soldier keep up firing from the front.

Seconds later, you and your soldier pick off the last two Turric Crossbowmen. You wave your hand back and forth indicating a cease fire and you all rise from the rubble strewn battleground. The Sergeant and his men rush to congratulate you, "I don't know what we'd have done without your timely intervention. I'm Sergeant Reynall and these soldiers are Corvis and Leake. I'm guessing your that merc girl they call 'Silver'. I'd heard you were amazing but obviously the legends do you no justice!"

He looks at you and says, "We're heading over to a defensive position where we think some friendly troops are stationed, your welcome to come along for the ride if you'd like. Four is a hell of a lot better than one I'd say."


You run for the next building, everything looks safe. No one passes by and the streets are filled with corpses. Perhaps the vanguard has passed by. Taking a breath, you peek out and sense no one.

Slowly you rise and take some tentative steps towards the next building. Though you cross a twenty foot expanse, you safely make it to the next stop. Peeking around the corner, you see a pitiable sight, a small blonde boy is crying over the corpses of his parents in the rubble strewn debris that was once his building. The piercing scream of an incoming flaming boulder smashes into the cobblestones vaporizing everything in your vision and knocking you back.

As you rise, you hear yet another burst far to the rear.

After regaining your feet, you start after where the boy was. There is nothing left but a smoking crater surrounded by a ring of flames. Despite your normal stoic nature, tears threaten to slide down your cheek. Gripping your blade, you force yourself to trudge onwards.

Three streets upward, you notice a firefight going on. Three Essitrean troops are hunkered behind a wall. Each has a crossbow and a fourth soldier lies dead with a bolt sticking out of his neck. You run in a crouch towards their position and fall to a knee beside the sergeant, "What's the situation Sergeant?" You ask.

He turns and almost goes for his sword as he doesn't recognize you but he says, "Mercenary?"

You nod and he grunts, "Figured you all had fled by now, hell if this wasn't my home I'd have fled long ago. Suppose I'll be dying within these old walls soon enough."

A crossbow bolt smacking against the wall brings him back to the fight. "Well, we're trying to reach a defensive position North of here but the bloody Turrics got us cut off. Out of a platoon sized element, only we remain and we're cut off from Main Group. If you can fire a crossbow, your help would be welcome. Hell, even if you can't you can at least take potshots at the bastards."

You nod taking up the Arbalest, a crossbow you are very skilled with and load the bolt. "Where are they located?" You ask.

He darws a quick picture in the dirt with a bolt and says, "We're here, their behind that berm over there. I'm pretty sure there's a sniper a little to the west. Bad thing is, though we can't see him, he can sure as hell see us and he's a crack shot. Took out Ivey with one clean shot, got Spiner just over there." He points to a Essitrean corpse about fifteen feet away, a bolt planted in his back.

Those idiots behind the berm are lousy but they've got us pinned with suppressive fire, can't raise my head without fear of taking bolts, the sniper though, he's the real challenge. We take him out and we can flank. Without him dead, we're stuck in a stalemate."

Add ARBALEST (Crossbow) to your Inventory.

You think over the options:

> You say "Good luck guys. You're on your own!"
You owe these soldiers no allegiance, you don't live in this city, and dying for a pointless cause in a nameless street doesn't seem very appealing. You say, "If i were you, I'd retreat cause that's what I'm doing. No point in dying now, this war is lost."

You feel a slight twinge of guilt at the faces of the men who look as if you'd taken the little bit of hope you'd given them and dashed it. However, the Sergeant turns to his men and says, "Don't worry about her men, she's a mercenary, she'd sell her mother if the coin was right. We're heroes fighting for our mothers, our families, and our city!"

The men buck up and begin to rally sending bolts back towards the enemy as you leave them in the distance.

Several streets away and you'd almost forgotten them. To each his own. As you cross a dirty alleyway you see an old woman wandering around the streets asking if anyone had seen her boy tears form rivers in her dusty face. You haven't so you move on. You were hired to fight, not to save the world, to cure the sick, or to save the innocent. It was just too much. You wonder to yourself as you pass the banged out ruins of a massive church, "Where is this god these people prayed to? Why don't they ask him? I'm just one person and I can barely care for myself..."

The bitter scenes of man's cruelest depravities pass your sight, dogs chewing on the corpses of a baby in a dead woman's arms, a scavenger stealing bread from a stall while the rats chew on the proprietor, and charred bodies still smoking from the artillery strikes.

Somehow you sneak past a troop of Turric soldiers carrying the spoils of their ill-earned gains, golden rings, jeweled necklaces, and young girls, most already battered and beaten, headed to the slave squares and whorehouses the Turrics are so fond of. Nothing you can do, you're just one girl, at least you're not one of them.

Sneaking into a doorway you  are getting tired, your legs are weakening, and your vision is washed with sweat and exhaustion. You need to find refuge.


You run for the next building, everything looks safe. No one passes by and the streets are filled with corpses. Perhaps the vanguard has passed by. Taking a breath, you peek out and sense no one.

Slowly you rise and take some tentative steps towards the next building. Though you cross a twenty foot expanse, you safely make it to the next stop. Peeking around the corner, you see a pitiable sight, a small blonde boy is crying over the corpses of his parents in the rubble strewn debris that was once his building. The piercing scream of an incoming flaming boulder smashes into the cobblestones vaporizing everything in your vision and knocking you back.

As you rise, you hear yet another burst far to the rear.

After regaining your feet, you start after where the boy was. There is nothing left but a smoking crater surrounded by a ring of flames. Despite your normal stoic nature, tears threaten to slide down your cheek. Gripping your blade, you force yourself to trudge onwards.

Three streets upward, you notice a firefight going on. Three Essitrean troops are hunkered behind a wall. Each has a crossbow and a fourth soldier lies dead with a bolt sticking out of his neck. You run in a crouch towards their position and fall to a knee beside the sergeant, "What's the situation Sergeant?" You ask.

He turns and almost goes for his sword as he doesn't recognize you but he says, "Mercenary?"

You nod and he grunts, "Figured you all had fled by now, hell if this wasn't my home I'd have fled long ago. Suppose I'll be dying within these old walls soon enough."

A crossbow bolt smacking against the wall brings him back to the fight. "Well, we're trying to reach a defensive position North of here but the bloody Turrics got us cut off. Out of a platoon sized element, only we remain and we're cut off from Main Group. If you can fire a crossbow, your help would be welcome. Hell, even if you can't you can at least take potshots at the bastards."

You nod taking up the Arbalest, a crossbow you are very skilled with and load the bolt. "Where are they located?" You ask.

He darws a quick picture in the dirt with a bolt and says, "We're here, their behind that berm over there. I'm pretty sure there's a sniper a little to the west. Bad thing is, though we can't see him, he can sure as hell see us and he's a crack shot. Took out Ivey with one clean shot, got Spiner just over there." He points to a Essitrean corpse about fifteen feet away, a bolt planted in his back.

Those idiots behind the berm are lousy but they've got us pinned with suppressive fire, can't raise my head without fear of taking bolts, the sniper though, he's the real challenge. We take him out and we can flank. Without him dead, we're stuck in a stalemate."

Add ARBALEST (Crossbow) to your Inventory.

You think over the options:

> You say "Charge the Berm, they can't kill us all!"
You charge the berm and watch as two of your men fall from the crossbows of the opposing soldiers. You are next to fall with a sniper bolt in your neck. As you watch the rest of the men fall you curse your stupidity and choke as blood fills your windpipe and you slowly choke to death facedown in a growing pool of blood.

YOU HAVE FAILED!!!


You grab your blade tightly and look around quickly before dashing over the lip of the crater and towards the blasted wall nearest your left side. Nearby an explosion spurts up chunks of earth and stone as well as the arm of a corpse, high into the air. You watch in horror as the appendage plops onto the sidewalk.

From your left, three Turric warriors rush and assault an injured merchant, stabbing him repeatedly with their wickedly barbed scimitars before looting the man's corpse.

To your right you see another building about twenty feet across some exposed ground.

Do you:
> You wait for the Men to Move On?
The merchant is already dead so why waste your life fighting for him? Also running away will probably attract their attention so you hide and wait for the men to pass. After about three minutes, you see the men move on, one brags about the men he's killed as they turn a corner. As you are just about to leave, another five Turric soldiers appear from around the corner.

You are glad you didn't charge the first three or you might have been fighting eight men by now. You've got the drop on the five men but it seems like it could be really risky. You can also try to sneak away or continue to wait. You take a small breath and exhale as you make your next decision.

You creep towards the edge of the wall ready to make your move.